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import warnings
import spaces
warnings.filterwarnings("ignore")
import logging
from argparse import ArgumentParser
from pathlib import Path
import torch
import torchaudio
import gradio as gr
from transformers import AutoModel
import laion_clap
from meanaudio.eval_utils import (
    ModelConfig,
    all_model_cfg,
    generate_mf,
    generate_fm,
    setup_eval_logging,
)
from meanaudio.model.flow_matching import FlowMatching
from meanaudio.model.mean_flow import MeanFlow
from meanaudio.model.networks import MeanAudio, get_mean_audio
from meanaudio.model.utils.features_utils import FeaturesUtils
torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True
import gc
from datetime import datetime
from huggingface_hub import snapshot_download
import numpy as np

log = logging.getLogger()
device = "cpu"

if torch.cuda.is_available():
    device = "cuda"
setup_eval_logging()

OUTPUT_DIR = Path("./output/gradio")
OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
NUM_SAMPLE = 1

# Global model cache to avoid reloading
MODEL_CACHE = {}
FEATURE_UTILS_CACHE = {}

def ensure_models_downloaded():
    for variant, model_cfg in all_model_cfg.items():
        if not model_cfg.model_path.exists():
            log.info(f'Model {variant} not found, downloading...')
            snapshot_download(repo_id="AndreasXi/MeanAudio", local_dir="./weights")
            break

def load_model_cache(): 
    for variant in all_model_cfg.keys():
        if variant in MODEL_CACHE:
            return MODEL_CACHE[variant], FEATURE_UTILS_CACHE['default']
        else:
            log.info(f"Loading model {variant} for the first time...")
            model_cfg = all_model_cfg[variant]
            net = get_mean_audio(model_cfg.model_name, use_rope=True, text_c_dim=512)
            net = net.to(device, torch.bfloat16).eval()
            net.load_weights(torch.load(model_cfg.model_path, map_location=device, weights_only=True))
            MODEL_CACHE[variant] = net
            feature_utils = FeaturesUtils(
                tod_vae_ckpt=model_cfg.vae_path,
                enable_conditions=True,
                encoder_name="t5_clap", 
                mode=model_cfg.mode,
                bigvgan_vocoder_ckpt=model_cfg.bigvgan_16k_path,
                need_vae_encoder=False
            )
            FEATURE_UTILS_CACHE['default'] = feature_utils


@spaces.GPU(duration=60)
@torch.inference_mode()
def generate_audio_gradio(
    prompt,
    duration,
    cfg_strength,
    num_steps,
    variant,
):

    if duration <= 0 or num_steps <= 0:
        raise ValueError("Duration and number of steps must be positive.")
    if variant not in all_model_cfg:
        raise ValueError(f"Unknown model variant: {variant}. Available: {list(all_model_cfg.keys())}")

    net, feature_utils = MODEL_CACHE[variant], FEATURE_UTILS_CACHE['default']
    
    model = all_model_cfg[variant]
    seq_cfg = model.seq_cfg
    seq_cfg.duration = duration
    
    net.update_seq_lengths(seq_cfg.latent_seq_len)


    if variant == 'meanaudio_s_ac' or variant == 'meanaudio_s_full':
        use_meanflow=True
    elif variant == 'fluxaudio_s_full':
        use_meanflow=False

    if use_meanflow:
        sampler = MeanFlow(steps=num_steps)
        log.info("Using MeanFlow for generation.")
        generation_func = generate_mf
        sampler_arg_name = "mf"
        cfg_strength = 0
    else:
        sampler = FlowMatching(
            min_sigma=0, inference_mode="euler", num_steps=num_steps
        )
        log.info("Using FlowMatching for generation.")
        generation_func = generate_fm
        sampler_arg_name = "fm"

    rng = torch.Generator(device=device)
    # force to 42
    rng.manual_seed(42)

    audios = generation_func(
        [prompt]*NUM_SAMPLE,
        negative_text=None,
        feature_utils=feature_utils,
        net=net,
        rng=rng,
        cfg_strength=cfg_strength,
        **{sampler_arg_name: sampler},
    )
    audio = audios[0].float().cpu()

    def fade_out(x, sr, fade_ms=50):
        n = len(x)
        k = int(sr * fade_ms / 1000)
        if k <= 0 or k >= n: 
            return x
        w = np.linspace(1.0, 0.0, k)
        x[-k:] = x[-k:] * w
        return x
    audio = fade_out(audio, seq_cfg.sampling_rate)

    safe_prompt = (
        "".join(c for c in prompt if c.isalnum() or c in (" ", "_"))
        .rstrip()
        .replace(" ", "_")[:50]
    )
    current_time_string = datetime.now().strftime("%Y%m%d_%H%M%S_%f")
    filename = f"{safe_prompt}_{current_time_string}.flac"
    save_path = OUTPUT_DIR / filename
    torchaudio.save(str(save_path), audio, seq_cfg.sampling_rate)
    log.info(f"Audio saved to {save_path}")

    if device == "cuda":
        torch.cuda.empty_cache()

    return (
        f"Generated audio for prompt: '{prompt}' using {'MeanFlow' if use_meanflow else 'FlowMatching'}",
        str(save_path),
    )


# Gradio input and output components
input_text = gr.Textbox(lines=2, label="Prompt")
output_audio = gr.Audio(label="Generated Audio", type="filepath")
denoising_steps = gr.Slider(minimum=1, maximum=25, value=1, step=1, label="SamplingSteps", interactive=True)
cfg_strength = gr.Slider(minimum=1, maximum=10, value=4.5, step=0.5, label="Guidance Scale (For MeanAudio, it is forced to 3 as integrated in training)", interactive=True)
duration = gr.Slider(minimum=1, maximum=30, value=10, step=1, label="Duration", interactive=True)
# seed = gr.Slider(minimum=1, maximum=1000000, value=42, step=1, label="Seed", interactive=True)
variant = gr.Dropdown(label="Model Variant", choices=list(all_model_cfg.keys()), value='meanaudio_s_full', interactive=True)

gr_interface = gr.Interface(
    fn=generate_audio_gradio,
    inputs=[input_text, duration, cfg_strength, denoising_steps, variant],
    outputs=["text", "audio"],
    title="MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows",
    description="",
    flagging_mode="never",
    examples=[
        ["Generate the festive sounds of a fireworks show: explosions lighting up the sky, crowd cheering, and the faint music playing in the background!! Celebration of the new year!"],
        ["Melodic human whistling harmonizing with natural birdsong"],
        ["A parade marches through a town square, with drumbeats pounding, children clapping, and a horse neighing amidst the commotion"],
        ["Quiet speech and then and airplane flying away"],
        ["A soccer ball hits a goalpost with a metallic clang, followed by cheers, clapping, and the distant hum of a commentator’s voice"],
        ["A basketball bounces rhythmically on a court, shoes squeak against the floor, and a referee’s whistle cuts through the air"],
        ["Dripping water echoes sharply, a distant growl reverberates through the cavern, and soft scraping metal suggests something lurking unseen"],
        ["A cow is mooing whilst a lion is roaring in the background as a hunter shoots. A flock of birds subsequently fly away from the trees."],
        ["The deep growl of an alligator ripples through the swamp as reeds sway with a soft rustle and a turtle splashes into the murky water"],
        ["Gentle female voice cooing and baby responding with happy gurgles and giggles"],
        ['doorbell ding once followed by footsteps gradually getting louder and a door is opened '],
        ["A fork scrapes a plate, water drips slowly into a sink, and the faint hum of a refrigerator lingers in the background"]
    ],
    cache_examples="lazy", # Turn on to cache.
)

if __name__ == "__main__":

    ensure_models_downloaded()
    load_model_cache()
    gr_interface.queue(15).launch()

# theme = gr.themes.Soft(
#     primary_hue="blue",
#     secondary_hue="slate",
#     neutral_hue="slate",
#     text_size="sm",
#     spacing_size="sm",
# ).set(
#     background_fill_primary="*neutral_50",
#     background_fill_secondary="*background_fill_primary",
#     block_background_fill="*background_fill_primary",
#     block_border_width="0px",
#     panel_background_fill="*neutral_50",
#     panel_border_width="0px",
#     input_background_fill="*neutral_100",
#     input_border_color="*neutral_200",
#     button_primary_background_fill="*primary_300",
#     button_primary_background_fill_hover="*primary_400",
#     button_secondary_background_fill="*neutral_200",
#     button_secondary_background_fill_hover="*neutral_300",
# )
# custom_css = """
# #main-headertitle {
#     text-align: center;
#     margin-top: 15px;
#     margin-bottom: 10px;
#     color: var(--neutral-600);
#     font-weight: 600;
# }
# #main-header {
#     text-align: center;
#     margin-top: 5px;
#     margin-bottom: 10px;
#     color: var(--neutral-600);
#     font-weight: 600;
# }
# #model-settings-header, #generation-settings-header {
#     color: var(--neutral-600);
#     margin-top: 8px;
#     margin-bottom: 8px;
#     font-weight: 500;
#     font-size: 1.1em;
# }
# .setting-section {
#     padding: 10px 12px;
#     border-radius: 6px;
#     background-color: var(--neutral-50);
#     margin-bottom: 10px;
#     border: 1px solid var(--neutral-100);
# }
# hr {
#     border: none;
#     height: 1px;
#     background-color: var(--neutral-200);
#     margin: 8px 0;
# }
# #generate-btn {
#     width: 100%;
#     max-width: 250px;
#     margin: 10px auto;
#     display: block;
#     padding: 10px 15px;
#     font-size: 16px;
#     border-radius: 5px;
# }
# #status-box {
#     min-height: 50px;
#     display: flex;
#     align-items: center;
#     justify-content: center;
#     padding: 8px;
#     border-radius: 5px;
#     border: 1px solid var(--neutral-200);
#     color: var(--neutral-700);
# }
# #project-badges {
#     text-align: center;
#     margin-top: 30px;
#     margin-bottom: 20px;
# }
# #project-badges #badge-container {
#     display: flex;
#     gap: 10px;
#     align-items: center;
#     justify-content: center;
#     flex-wrap: wrap;
# }
# #project-badges img {
#     border-radius: 5px;
#     box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
#     height: 20px;
#     transition: transform 0.1s ease, box-shadow 0.1s ease;
# }
# #project-badges a:hover img {
#     transform: translateY(-2px);
#     box-shadow: 0 4px 8px rgba(0, 0, 0, 0.15);
# }
# #audio-output {
#     height: 200px;
#     border-radius: 5px;
#     border: 1px solid var(--neutral-200);
# }
# .gradio-dropdown label, .gradio-checkbox label, .gradio-number label, .gradio-textbox label {
#     font-weight: 500;
#     color: var(--neutral-700);
#     font-size: 0.9em;
# }
# .gradio-row {
#    gap: 8px;
# }
# .gradio-block {
#    margin-bottom: 8px;
# }
# .setting-section .gradio-block {
#     margin-bottom: 6px;
# }
# ::-webkit-scrollbar {
#   width: 8px;
#   height: 8px;
# }
# ::-webkit-scrollbar-track {
#   background: var(--neutral-100);
#   border-radius: 4px;
# }
# ::-webkit-scrollbar-thumb {
#   background: var(--neutral-300);
#   border-radius: 4px;
# }
# ::-webkit-scrollbar-thumb:hover {
#   background: var(--neutral-400);
# }
# * {
#   scrollbar-width: thin;
#   scrollbar-color: var(--neutral-300) var(--neutral-100);
# }
# """
# with gr.Blocks(title="MeanAudio Generator", theme=theme, css=custom_css) as demo:
#     gr.Markdown("# MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows", elem_id="main-header")
#     badge_html = '''
#     <div id="project-badges"> <!-- 使用 ID
#     以便应用 CSS -->
#     <div id="badge-container"> <!-- 添加这个容器 div 并使用 ID -->
#         <a href="https://huggingface.co/junxiliu/MeanAudio">
#         <img src="https://img.shields.io/badge/Model-HuggingFace-violet?logo=huggingface" alt="Hugging Face Model">
#         </a>
#         <a href="https://huggingface.co/spaces/chenxie95/MeanAudio">
#         <img src="https://img.shields.io/badge/Space-HuggingFace-8A2BE2?logo=huggingface" alt="Hugging Face Space">
#         </a>
#         <a href="https://meanaudio.github.io/">
#         <img src="https://img.shields.io/badge/Project-Page-brightred?style=flat" alt="Project Page">
#         </a>
#         <a href="https://github.com/xiquan-li/MeanAudio">
#         <img src="https://img.shields.io/badge/Code-GitHub-black?logo=github" alt="GitHub">
#         </a>
#     </div>
#     </div>
#     '''
#     gr.HTML(badge_html)
#     with gr.Column(elem_classes="setting-section"):
#         with gr.Row():
#             available_variants = (
#                 list(all_model_cfg.keys()) if all_model_cfg else []
#             )
#             default_variant = (
#                 'meanaudio_mf'
#             )
#             variant = gr.Dropdown(
#                 label="Model Variant",
#                 choices=available_variants,
#                 value=default_variant,
#                 interactive=True,
#                 scale=3,
#             )
#     with gr.Column(elem_classes="setting-section"):
#         with gr.Row():
#             prompt = gr.Textbox(
#                 label="Prompt",
#                 placeholder="Describe the sound you want to generate...",
#                 scale=1,
#             )
#             negative_prompt = gr.Textbox(
#                 label="Negative Prompt",
#                 placeholder="Describe sounds you want to avoid...",
#                 value="",
#                 scale=1,
#             )
#         with gr.Row():
#             duration = gr.Number(
#                 label="Duration (sec)", value=10.0, minimum=0.1, scale=1
#             )
#             cfg_strength = gr.Number(
#                 label="CFG (Meanflow forced to 3)", value=3, minimum=0.0, scale=1
#             )
#         with gr.Row():
#             seed = gr.Number(
#                 label="Seed (-1 for random)", value=42, precision=0, scale=1
#             )
#             num_steps = gr.Number(
#                 label="Number of Steps",
#                 value=1,
#                 precision=0,
#                 minimum=1,
#                 scale=1,
#             )
#     generate_button = gr.Button("Generate", variant="primary", elem_id="generate-btn")
#     generate_output_text = gr.Textbox(
#         label="Result Status", interactive=False, elem_id="status-box"
#     )
#     audio_output = gr.Audio(
#         label="Generated Audio", type="filepath", elem_id="audio-output"
#     )
#     generate_button.click(
#         fn=generate_audio_gradio,
#         inputs=[
#             prompt,
#             negative_prompt,
#             duration,
#             cfg_strength,
#             num_steps,
#             seed,
#             variant,
#         ],
#         outputs=[generate_output_text, audio_output],
#     )
#     audio_examples = [
#         ["Typing on a keyboard", "", 10.0, 3, 1, 42, "meanaudio_mf"],
#         ["A man speaks followed by a popping noise and laughter", "", 10.0, 3, 1, 42, "meanaudio_mf"],
#         ["Some humming followed by a toilet flushing", "", 10.0, 3, 2, 42, "meanaudio_mf"],
#         ["Rain falling on a hard surface as thunder roars in the distance", "", 10.0, 3, 5, 42, "meanaudio_mf"],
#         ["Food sizzling and oil popping", "", 10.0, 3, 25, 42, "meanaudio_mf"],
#         ["Pots and dishes clanking as a man talks followed by liquid pouring into a container", "", 8.0, 3, 2, 42, "meanaudio_mf"],
#         ["A few seconds of silence then a rasping sound against wood", "", 12.0, 3, 2, 42, "meanaudio_mf"],
#         ["A man speaks as he gives a speech and then the crowd cheers", "", 10.0, 3, 25, 42, "fluxaudio_fm"],
#         ["A goat bleating repeatedly", "", 10.0, 3, 50, 123, "fluxaudio_fm"],
#         ["A speech and gunfire followed by a gun being loaded", "", 10.0, 3, 1, 42, "meanaudio_mf"],
#         ["Tires squealing followed by an engine revving", "", 12.0, 4, 25, 456, "fluxaudio_fm"],
#         ["Hammer slowly hitting the wooden table", "", 10.0, 3.5, 25, 42, "fluxaudio_fm"],
#         ["Dog barking excitedly and man shouting as race car engine roars past", "", 10.0, 3, 1, 42, "meanaudio_mf"],
#         ["A dog barking and a cat mewing and a racing car passes by", "", 12.0, 3, 5, -1, "meanaudio_mf"],
#         ["Whistling with birds chirping", "", 10.0, 4, 50, 42, "fluxaudio_fm"],
#     ]
#     gr.Examples(
#         examples=audio_examples,
#         inputs=[prompt, negative_prompt, duration, cfg_strength, num_steps, seed, variant],
#         #outputs=[generate_output_text, audio_output],
#         #fn=generate_audio_gradio,
#         examples_per_page=5,
#         label="Example Prompts",
#     )

# if __name__ == "__main__":
#     demo.launch()