className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UInputKeySelector::GetSelectedKey
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the currently selected key.
|
UMG
|
[FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) GetSelectedKey() const
|
[] |
UInputKeySelector::GetTextStyle
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the style of the text used inside the button.
|
UMG
|
const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetTextStyle() const
|
[] |
UInputKeySelector::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UInputKeySelector::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UInputKeySelector::Serialize
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
UMG
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UInputKeySelector::SetAllowModifierKeys
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets whether or not modifier keys are allowed in the selected key.
|
UMG
|
void SetAllowModifierKeys ( bool bInAllowModifierKeys )
|
[] |
UInputKeySelector::SetAllowGamepadKeys
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets whether or not gamepad keys are allowed in the selected key.
|
UMG
|
void SetAllowGamepadKeys ( bool bInAllowGamepadKeys )
|
[] |
UInputKeySelector::SetButtonStyle
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the style of the button used to start key selection mode.
|
UMG
|
void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & ButtonStyle )
|
[] |
UInputKeySelector::SetButtonStyle
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the style of the button used to start key selection mode.
|
UMG
|
void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) * ButtonStyle )
|
[] |
UInputKeySelector::SetEscapeKeys
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets escape keys.
|
UMG
|
void SetEscapeKeys ( const [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > & InKeys )
|
[] |
UInputKeySelector::SetKeySelectionText
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the text which is displayed while selecting keys.
|
UMG
|
void SetKeySelectionText ( [FText](API\Runtime\Core\Internationalization\FText) InKeySelectionText )
|
[] |
UInputKeySelector::SetMargin
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the amount of blank space around the text used to display the currently selected key.
|
UMG
|
void SetMargin ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InMargin )
|
[] |
UInputKeySelector::SetNoKeySpecifiedText
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the text to display when no key text is available or not selecting a key.
|
UMG
|
void SetNoKeySpecifiedText ( [FText](API\Runtime\Core\Internationalization\FText) InNoKeySpecifiedText )
|
[] |
UInputKeySelector::SetSelectedKey
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the currently selected key.
|
UMG
|
void SetSelectedKey ( const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InSelectedKey )
|
[] |
UInputKeySelector::SetTextBlockVisibility
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the visibility of the text block.
|
UMG
|
void SetTextBlockVisibility ( const ESlateVisibility InVisibility )
|
[] |
UInputKeySelector::SetTextStyle
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Sets the style of the text used inside the button.
|
UMG
|
void SetTextStyle ( const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InTextStyle )
|
[] |
UInputKeySelector::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UInputKeySelector
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
A widget for selecting a single key or a single key with a modifier.
|
UMG
|
class UInputKeySelector : public [UWidget](API\Runtime\UMG\Components\UWidget)
|
[
{
"type": "TArray<FKey>",
"name": "EscapeKeys",
"description": "When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored."
},
{
"type": "FOnIsSelectingK...",
"name": "OnIsSelectingKeyChanged",
"description": "Called whenever the key selection mode starts or stops."
},
{
"type": "FOnKeySelected",
"name": "OnKeySelected",
"description": "Called whenever a new key is selected by the user."
}
] |
UInvalidationBox::GetCanCache
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
true when the invalidation box cache the widgets. The widgets will be updated only if they get invalidated.
|
UMG
|
bool GetCanCache() const
|
[] |
UInvalidationBox::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UInvalidationBox::OnSlotAdded
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
UMG
|
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UInvalidationBox::OnSlotRemoved
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
UMG
|
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UInvalidationBox::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UInvalidationBox::InvalidateCache
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
Deprecated* InvalidationCache is not used.
|
UMG
|
void InvalidateCache()
|
[] |
UInputKeySelector::UInputKeySelector
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
UMG
|
UInputKeySelector ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UInvalidationBox::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UInvalidationBox::SetCanCache
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
the other internal flags can disable the option.
|
UMG
|
void SetCanCache ( bool CanCache )
|
[] |
UInvalidationBox::UInvalidationBox
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
UMG
|
UInvalidationBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UInvalidationBox
|
/Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h
|
Invalidate
|
UMG
|
class UInvalidationBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
|
[
{
"type": "TSharedPtr< cla...",
"name": "MyInvalidationPanel",
"description": ""
}
] |
UListView::AddItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Adds an the item to the list
|
UMG
|
void AddItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
|
[] |
UListView::ClearListItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Removes all items from the list
|
UMG
|
void ClearListItems()
|
[] |
UListView::ConstructListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
SListViewconstruction helper - useful if using a customSTreeViewsubclass
|
UMG
|
template<template< typename > class ListViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ListViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructListView()
|
[] |
UListView::GetDefaultEntryClass
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDefaultEntryClass() const
|
[] |
|
UListView::GetDesiredEntryPadding
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Gets the desired padding for the entry representing the given item
|
UMG
|
virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
|
[] |
UListView::GetEntryWidgetFromItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
template<typename RowWidgetT> RowWidgetT * GetEntryWidgetFromItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
|
[] |
|
UListView::GetHorizontalEntrySpacing
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Get the horizontal spacing between entries.
|
UMG
|
float GetHorizontalEntrySpacing() const
|
[] |
UListView::GetIndexForItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Returns the index that the specified item is at. Will return the first found, or -1 for not found
|
UMG
|
int32 GetIndexForItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
|
[] |
UListView::GetItemAt
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Returns the item at the given index
|
UMG
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetItemAt ( int32 Index ) const
|
[] |
UListView::GetListItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Gets the list of all items in the list. Note that each of these items only has a corresponding entry widget when visible. Use GetDisplayedEntryWidgets to get the currently displayed widgets.
|
UMG
|
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & GetListItems() const
|
[] |
UListView::GetNumItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Returns the total number of items
|
UMG
|
int32 GetNumItems() const
|
[] |
UListView::GetMyListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [SListView](API\Editor\UnrealEd\Editor\SListView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetMyListView() const
|
[] |
|
UListView::GetOwningUserIndex
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual uint32 GetOwningUserIndex() const
|
[] |
|
UListView::GetSelectedItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Gets the first selected item, if any; recommended that you only use this for single selection lists.
|
UMG
|
template<typename ObjectT> ObjectT * GetSelectedItem() const
|
[] |
UListView::GetOrientation
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
EOrientation GetOrientation() const
|
[] |
|
UListView::GetVerticalEntrySpacing
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Get the vertical spacing between entries.
|
UMG
|
float GetVerticalEntrySpacing() const
|
[] |
UListView::GetSelectionMode
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
[ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
|
[] |
|
UListView::HandleListEntryHovered
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void HandleListEntryHovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
|
[] |
|
UListView::HandleListEntryUnhovered
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void HandleListEntryUnhovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
|
[] |
|
UListView::HandleOnEntryInitializedInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void HandleOnEntryInitializedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & TableRow )
|
[] |
|
UListView::IsDesignerPreview
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual bool IsDesignerPreview() const
|
[] |
|
UListView::InitHorizontalEntrySpacing
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void InitHorizontalEntrySpacing ( float InHorizontalEntrySpacing )
|
[] |
|
UListView::InitVerticalEntrySpacing
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void InitVerticalEntrySpacing ( float InVerticalEntrySpacing )
|
[] |
|
UListView::IsRefreshPending
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Returns true if a refresh is pending and the list will be rebuilt on the next tick
|
UMG
|
bool IsRefreshPending() const
|
[] |
UListView::NavigateToIndex
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Requests that the item at the given index navigated to, scrolling it into view if needed.
|
UMG
|
void NavigateToIndex ( int32 Index )
|
[] |
UListView::OnFinishedScrolling
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnFinishedScrolling](API\Runtime\UMG\Components\ITypedUMGListView\FOnFinishedScrolling) & OnFinishedScrolling() const
|
[] |
|
UListView::OnGenerateEntryWidgetInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Generates the actual entry widget that represents the given item. Expected to be used in concert withUListViewBase::GenerateTypedEntry().
|
UMG
|
virtual [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & OnGenerateEntryWidgetInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > DesiredEntryClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable )
|
[] |
UListView::OnGetEntryClassForItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnGetEntryClassForItem](API\Runtime\UMG\Components\ITypedUMGListView\FOnGetEntryClassForItem) & OnGetEntryClassForItem() const
|
[] |
|
UListView::OnIsItemSelectableOrNavigable
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnIsItemSelectableOrNavigable](API\Runtime\UMG\Components\ITypedUMGListView\FOnIsItemSelectableOrNavigable) & OnIsItemSelectableOrNavigable() const
|
[] |
|
UListView::OnItemClicked
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemClicked() const
|
[] |
|
UListView::OnItemClickedInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
ListView events - implement these instead of binding handlers directly to a list
|
UMG
|
virtual void OnItemClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
|
[] |
UListView::OnItemDoubleClicked
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemDoubleClicked() const
|
[] |
|
UListView::OnItemDoubleClickedInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void OnItemDoubleClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
|
[] |
|
UListView::OnItemExpansionChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnItemExpansionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemExpansionChanged) & OnItemExpansionChanged() const
|
[] |
|
UListView::OnItemIsHoveredChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnItemIsHoveredChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemIsHoveredChanged) & OnItemIsHoveredChanged() const
|
[] |
|
UListView::OnItemsChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void OnItemsChanged ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AddedItems, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & RemovedItems )
|
[] |
|
UListView::OnItemScrolledIntoView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnItemScrolledIntoView](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemScrolledIntoView) & OnItemScrolledIntoView() const
|
[] |
|
UListView::OnItemScrolledIntoViewInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void OnItemScrolledIntoViewInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
|
[] |
|
UListView::OnItemSelectionChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnItemSelectionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemSelectionChanged) & OnItemSelectionChanged() const
|
[] |
|
UListView::OnListItemEndPlayed
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void OnListItemEndPlayed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Item, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason )
|
[] |
|
UListView::OnListViewScrolled
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual [FOnListViewScrolled](API\Runtime\UMG\Components\ITypedUMGListView\FOnListViewScrolled) & OnListViewScrolled() const
|
[] |
|
UListView::OnListItemOuterEndPlayed
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void OnListItemOuterEndPlayed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemOuter, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason )
|
[] |
|
UListView::OnListViewScrolledInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void OnListViewScrolledInternal ( float ItemOffset, float DistanceRemaining )
|
[] |
|
UListView::OnSelectionChangedInternal
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void OnSelectionChangedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * FirstSelectedItem )
|
[] |
|
UListView::PostLoad
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
UMG
|
virtual void PostLoad()
|
[] |
UListView::RebuildListWidget
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Implement in child classes to construct the actual ListView Slate widget
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget()
|
[] |
UListView::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UListView::ScrollIndexIntoView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Requests that the item at the given index is scrolled into view
|
UMG
|
void ScrollIndexIntoView ( int32 Index )
|
[] |
UListView::RemoveItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Removes an the item from the list
|
UMG
|
void RemoveItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
|
[] |
UListView::SetListItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Set the list of items to display within this listview
|
UMG
|
template<typename ItemObjectT, typename AllocatorType> void SetListItems ( const [TArray](API\Runtime\Core\Containers\TArray)< ItemObjectT, AllocatorType > & InListItems )
|
[] |
UListView::SetSelectedIndex
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Sets the item at the given index as the sole selected item.
|
UMG
|
void SetSelectedIndex ( int32 Index )
|
[] |
UListView::OnRefreshDesignerItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UListView::OnRefreshDesignerItemsfor a usage example
|
UMG
|
virtual void OnRefreshDesignerItems()
|
[] |
UListView::SetSelectionMode
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
Sets the new selection mode, preserving the current selection where possible.
|
UMG
|
void SetSelectionMode ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) > SelectionMode )
|
[] |
UListView::SetSelectedItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
void SetSelectedItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
|
[] |
|
UListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
To make a widget usable as an entry in a ListView, it must inherit from theIUserObjectListEntryinterface.
|
UMG
|
class UListView : public [UListViewBase](API\Runtime\UMG\Components\UListViewBase), public [ITypedUMGListView< UObject * >](API\Runtime\UMG\Components\ITypedUMGListView)
|
[
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bIsFocusable",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "float",
"name": "EntrySpacing",
"description": "This deprecated property was originally BlueprintReadOnly."
},
{
"type": "TArray<TObject...",
"name": "ListItems",
"description": ""
},
{
"type": "TSharedPtr<SLi...",
"name": "MyListView",
"description": ""
},
{
"type": "TEnumAsByte< EO...",
"name": "Orientation",
"description": "The scroll & layout orientation of the list."
},
{
"type": "FScrollBarStyle",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "TEnumAsByte<ES...",
"name": "SelectionMode",
"description": ""
},
{
"type": "FTableViewStyle",
"name": "WidgetStyle",
"description": ""
}
] |
UListView::UListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
UListView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
|
[] |
|
UListViewBase::FinishGeneratingEntry
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
virtual void FinishGeneratingEntry ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & GeneratedEntry )
|
[] |
|
FOnEntryWidgetReleased
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
class FOnEntryWidgetReleased : public TBaseMulticastDelegate_OneParam< void, UUserWidget & >
|
[] |
|
FOnListEntryGenerated
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
class FOnListEntryGenerated : public TBaseMulticastDelegate_OneParam< void, UUserWidget & >
|
[] |
|
UListViewBase::GenerateTypedEntry
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
template<typename WidgetEntryT, typename ObjectTableRowT> WidgetEntryT & GenerateTypedEntry ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< WidgetEntryT > WidgetClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable )
|
[] |
|
UListViewBase::GetDisplayedEntryWidgets
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Gets all of the list entry widgets currently being displayed by the list
|
UMG
|
const [TArray](API\Runtime\Core\Containers\TArray)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * > & GetDisplayedEntryWidgets() const
|
[] |
UListViewBase::GetEntryWidgetClass
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetEntryWidgetClass() const
|
[] |
|
UListViewBase::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UListViewBase::HandleListEntryUnhovered
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
virtual void HandleListEntryUnhovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
|
[] |
|
UListViewBase::HandleListEntryHovered
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
virtual void HandleListEntryHovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
|
[] |
|
UListViewBase::GetScrollOffset
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Get the scroll offset of this view (in items)
|
UMG
|
float GetScrollOffset() const
|
[] |
UListViewBase::HandleRowReleased
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Expected to be bound to the actual ListView widget created by a child class (automatically taken care of via the construction helpers withinITypedUMGListView)
|
UMG
|
void HandleRowReleased ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & Row )
|
[] |
UListViewBase::NativeOnEntryReleased
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
virtual void NativeOnEntryReleased ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget )
|
[] |
|
UListViewBase::NativeOnEntryGenerated
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
virtual void NativeOnEntryGenerated ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget )
|
[] |
|
UListViewBase::OnEntryWidgetGenerated
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
[FOnListEntryGenerated](API\Runtime\UMG\Components\UListViewBase\FOnListEntryGenerated) & OnEntryWidgetGenerated()
|
[] |
|
UListViewBase::OnRefreshDesignerItems
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UListView::OnRefreshDesignerItemsfor a usage example
|
UMG
|
virtual void OnRefreshDesignerItems()
|
[] |
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