className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UGridPanel::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UGridPanel::OnSlotRemoved
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
UMG
|
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UGridPanel::SetColumnFill
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
UMG
|
void SetColumnFill ( int32 ColumnIndex, float Coefficient )
|
[] |
|
UGridPanel::SetRowFill
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
UMG
|
void SetRowFill ( int32 RowIndex, float Coefficient )
|
[] |
|
UGridPanel::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UGridPanel::UGridPanel
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
UMG
|
UGridPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UGridPanel
|
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
|
A table-like panel that retains the width of every column throughout the table.
|
UMG
|
class UGridPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
|
[
{
"type": "TArray< float >",
"name": "ColumnFill",
"description": "The column fill rules"
},
{
"type": "TSharedPtr<SGr...",
"name": "MyGridPanel",
"description": ""
},
{
"type": "TArray< float >",
"name": "RowFill",
"description": "The row fill rules"
}
] |
UGridSlot::BuildSlot
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Builds the underlying FSlot for the Slate layout panel.
|
UMG
|
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGridPanel](API\Runtime\Slate\Widgets\Layout\SGridPanel) > GridPanel )
|
[] |
UGridSlot::GetColumn
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets the column index of the slot
|
UMG
|
int32 GetColumn() const
|
[] |
UGridSlot::GetColumnSpan
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets how many columns this slot spans over
|
UMG
|
int32 GetColumnSpan() const
|
[] |
UGridSlot::GetHorizontalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
EHorizontalAlignment GetHorizontalAlignment() const
|
[] |
|
UGridSlot::GetLayer
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets the offset this cell drawn on top of others.
|
UMG
|
int32 GetLayer() const
|
[] |
UGridSlot::GetNudge
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets the offset for this slot's content
|
UMG
|
FVector2D GetNudge() const
|
[] |
UGridSlot::GetPadding
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
|
[] |
|
UGridSlot::GetRow
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets the row index of the slot
|
UMG
|
int32 GetRow() const
|
[] |
UGridSlot::NudgeByDesigner
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
|
UMG
|
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
|
[] |
UGridSlot::GetVerticalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
EVerticalAlignment GetVerticalAlignment() const
|
[] |
|
UGridSlot::SetColumn
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Sets the column index of the slot, this determines what cell the slot is in the panel
|
UMG
|
void SetColumn ( int32 InColumn )
|
[] |
UGridSlot::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UGridSlot::SetColumnSpan
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
How many columns this slot spans over
|
UMG
|
void SetColumnSpan ( int32 InColumnSpan )
|
[] |
UGridSlot::SetLayer
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Sets positive values offset this cell to be hit-tested and drawn on top of others.
|
UMG
|
void SetLayer ( int32 InLayer )
|
[] |
UGridSlot::SetHorizontalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
|
[] |
|
UGridSlot::SetNudge
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Sets the offset for this slot's content by some amount; positive values offset to lower right
|
UMG
|
void SetNudge ( FVector2D InNudge )
|
[] |
UGridSlot::SetPadding
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
|
[] |
|
UGridSlot::GetRowSpan
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Gets how many rows this this slot spans over
|
UMG
|
int32 GetRowSpan() const
|
[] |
UGridSlot::SetRow
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Sets the row index of the slot, this determines what cell the slot is in the panel
|
UMG
|
void SetRow ( int32 InRow )
|
[] |
UGridSlot::SetRowSpan
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
How many rows this this slot spans over
|
UMG
|
void SetRowSpan ( int32 InRowSpan )
|
[] |
UGridSlot::SetVerticalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
|
[] |
|
UGridSlot::SynchronizeFromTemplate
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
|
UMG
|
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
|
[] |
UGridSlot::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
Applies all properties to the live slot if possible.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UHorizontalBox::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UGridSlot::UGridSlot
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
UMG
|
UGridSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UGridSlot
|
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
|
A slot forUGridPanel, these slots all share the same size as the largest slot in the grid.
|
UMG
|
class UGridSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
|
[] |
UHorizontalBox::AddChildToHorizontalBox
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UMG
|
[UHorizontalBoxSlot](API\Runtime\UMG\Components\UHorizontalBoxSlot) * AddChildToHorizontalBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
|
[] |
|
UHorizontalBox::GetSlotClass
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UPanelWidget.
|
UMG
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
|
[] |
UHorizontalBox::OnSlotAdded
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UMG
|
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UHorizontalBox::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UHorizontalBox::OnSlotRemoved
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UMG
|
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UHorizontalBox::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UHorizontalBox::UHorizontalBox
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
UMG
|
UHorizontalBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UHorizontalBox
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
|
Allows widgets to be laid out in a flow horizontally.
|
UMG
|
class UHorizontalBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
|
[
{
"type": "TSharedPtr< cla...",
"name": "MyHorizontalBox",
"description": ""
}
] |
UHorizontalBoxSlot::BuildSlot
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > HorizontalBox )
|
[] |
|
UHorizontalBoxSlot::GetHorizontalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
EHorizontalAlignment GetHorizontalAlignment() const
|
[] |
|
UHorizontalBoxSlot::GetPadding
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
|
[] |
|
UHorizontalBoxSlot::GetSize
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
[FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const
|
[] |
|
UHorizontalBoxSlot::GetVerticalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
EVerticalAlignment GetVerticalAlignment() const
|
[] |
|
UHorizontalBoxSlot::NudgeByDesigner
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
|
UMG
|
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
|
[] |
UHorizontalBoxSlot::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UHorizontalBoxSlot::SetHorizontalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
|
[] |
|
UHorizontalBoxSlot::SetPadding
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
|
[] |
|
UHorizontalBoxSlot::SetSize
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize )
|
[] |
|
UHorizontalBoxSlot::SetVerticalAlignment
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
|
[] |
|
UHorizontalBoxSlot::SynchronizeFromTemplate
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
|
UMG
|
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
|
[] |
UHorizontalBoxSlot::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
Applies all properties to the live slot if possible.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UHorizontalBoxSlot::UHorizontalBoxSlot
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
UHorizontalBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UHorizontalBoxSlot
|
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
|
UMG
|
class UHorizontalBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
|
[] |
|
UImage::CancelImageStreaming
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Called when we need to abort the texture being streamed in.
|
UMG
|
virtual void CancelImageStreaming()
|
[] |
UImage::ConvertImage
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Translates the bound brush data and assigns it to the cached brush used by this widget.
|
UMG
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * ConvertImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) > InImageAsset ) const
|
[] |
UImage::GetAccessibleWidget
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Gets the widget that accessibility properties should synchronize to.
|
UMG
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
|
[] |
UImage::GetBrush
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetBrush() const
|
[] |
|
UImage::GetDynamicMaterial
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicMaterial()
|
[] |
|
UImage::GetColorAndOpacity
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColorAndOpacity() const
|
[] |
|
UImage::HandleMouseButtonDown
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
|
UImage::K2_Gate_ColorAndOpacity
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ColorAndOpacity()
|
[] |
|
UImage::OnImageStreamingComplete
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Called when the image streaming completes.
|
UMG
|
virtual void OnImageStreamingComplete ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > LoadedSoftObject )
|
[] |
UImage::OnImageStreamingStarted
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Called when the image streaming starts, after the other one was cancelled.
|
UMG
|
virtual void OnImageStreamingStarted ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject )
|
[] |
UImage::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UImage::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UImage::RequestAsyncLoad
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Called when we need to stream in content.
|
UMG
|
void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> && Callback )
|
[] |
UImage::RequestAsyncLoad
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Called when we need to stream in content.
|
UMG
|
virtual void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, FStreamableDelegate DelegateToCall )
|
[] |
UImage::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UImage::SetBrush
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
virtual void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush )
|
[] |
|
UImage::SetBrushFromAsset
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
virtual void SetBrushFromAsset ( [USlateBrushAsset](API\Runtime\Engine\Slate\USlateBrushAsset) * Asset )
|
[] |
|
UImage::SetBrushFromAtlasInterface
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Sets the Brush to the specified Atlas Region.
|
UMG
|
virtual void SetBrushFromAtlasInterface ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [ISlateTextureAtlasInterface](API\Runtime\Engine\Slate\ISlateTextureAtlasInterface) > AtlasRegion, bool bMatchSize )
|
[] |
UImage::SetBrushFromMaterial
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
virtual void SetBrushFromMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
|
[] |
|
UImage::SetBrushFromSoftMaterial
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
virtual void SetBrushFromSoftMaterial ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) > SoftMaterial )
|
[] |
|
UImage::SetBrushFromSoftTexture
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Sets the Brush to the specified Soft Texture.
|
UMG
|
virtual void SetBrushFromSoftTexture ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > SoftTexture, bool bMatchSize )
|
[] |
UImage::SetBrushFromTexture
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Sets the Brush to the specified Texture.
|
UMG
|
virtual void SetBrushFromTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, bool bMatchSize )
|
[] |
UImage::SetBrushResourceObject
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetBrushResourceObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ResourceObject )
|
[] |
|
UImage::SetBrushFromTextureDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Sets the Brush to the specified Dynamic Texture.
|
UMG
|
virtual void SetBrushFromTextureDynamic ( [UTexture2DDynamic](API\Runtime\Engine\Engine\UTexture2DDynamic) * Texture, bool bMatchSize )
|
[] |
UImage::SetBrushTintColor
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetBrushTintColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) TintColor )
|
[] |
|
UImage::SetColorAndOpacity
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColorAndOpacity )
|
[] |
|
UImage::SetFlipForRightToLeftFlowDirection
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetFlipForRightToLeftFlowDirection ( bool InbFlipForRightToLeftFlowDirection )
|
[] |
|
UImage::SetDesiredSizeOverride
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetDesiredSizeOverride ( FVector2D DesiredSize )
|
[] |
|
UImage::SetBrushSize
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Deprecated* Deprecated. Use SetDesiredSizeOverride instead.
|
UMG
|
void SetBrushSize ( FVector2D DesiredSize )
|
[] |
UImage::SetOpacity
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
void SetOpacity ( float InOpacity )
|
[] |
|
UImage::ShouldFlipForRightToLeftFlowDirection
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
bool ShouldFlipForRightToLeftFlowDirection() const
|
[] |
|
UImage::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UImage::UImage
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
UMG
|
UImage ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UImage
|
/Engine/Source/Runtime/UMG/Public/Components/Image.h
|
The image widget allows you to display a Slate Brush, or texture or material in the UI.
|
UMG
|
class UImage : public [UWidget](API\Runtime\UMG\Components\UWidget)
|
[
{
"type": "FGetSlateBrush",
"name": "BrushDelegate",
"description": "A bindable delegate for the Image."
},
{
"type": "FGetLinearColor",
"name": "ColorAndOpacityDelegate",
"description": "A bindable delegate for the ColorAndOpacity."
},
{
"type": "PRAGMA_DISABLE_...",
"name": "K2_Cache_ColorAndOpacity",
"description": ""
},
{
"type": "TSharedPtr<SIm...",
"name": "MyImage",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseButtonDownEvent",
"description": ""
},
{
"type": "TSharedPtr<FSt...",
"name": "StreamingHandle",
"description": ""
},
{
"type": "FSoftObjectPath",
"name": "StreamingObjectPath",
"description": ""
}
] |
UInputKeySelector::AllowGamepadKeys
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns true if gamepad keys are allowed, otherwise returns false.
|
UMG
|
bool AllowGamepadKeys() const
|
[] |
UInputKeySelector::AllowModifierKeys
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns true if modifier keys keys are allowed, otherwise returns false.
|
UMG
|
bool AllowModifierKeys() const
|
[] |
FOnIsSelectingKeyChanged
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
UMG
|
class FOnIsSelectingKeyChanged
|
[] |
|
FOnKeySelected
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
UMG
|
class FOnKeySelected
|
[] |
|
UInputKeySelector::GetButtonStyle
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the style of the button used to start key selection mode.
|
UMG
|
const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & GetButtonStyle() const
|
[] |
UInputKeySelector::GetIsSelectingKey
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns true if the widget is currently selecting a key, otherwise returns false.
|
UMG
|
bool GetIsSelectingKey() const
|
[] |
UInputKeySelector::GetMargin
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the amount of blank space around the text used to display the currently selected key.
|
UMG
|
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetMargin() const
|
[] |
UInputKeySelector::GetKeySelectionText
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the text which is displayed while selecting keys.
|
UMG
|
const [FText](API\Runtime\Core\Internationalization\FText) & GetKeySelectionText() const
|
[] |
UInputKeySelector::GetNoKeySpecifiedText
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Returns the text to display when no key text is available or not selecting a key.
|
UMG
|
const [FText](API\Runtime\Core\Internationalization\FText) & GetNoKeySpecifiedText() const
|
[] |
UInputKeySelector::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
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