className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UCanvasPanelSlot::SetLayout
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the layout data of the slot
|
UMG
|
void SetLayout ( const [FAnchorData](API\Runtime\UMG\Components\FAnchorData) & InLayoutData )
|
[] |
UCanvasPanelSlot::SetMaximum
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the anchors on the slot
|
UMG
|
void SetMaximum ( FVector2D InMaximumAnchors )
|
[] |
UCanvasPanelSlot::SetOffsets
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points
|
UMG
|
void SetOffsets ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InOffset )
|
[] |
UCanvasPanelSlot::SetMinimum
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the anchors on the slot
|
UMG
|
void SetMinimum ( FVector2D InMinimumAnchors )
|
[] |
UCanvasPanelSlot::SetPosition
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the position of the slot
|
UMG
|
void SetPosition ( FVector2D InPosition )
|
[] |
UCanvasPanelSlot::SynchronizeFromTemplate
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
|
UMG
|
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
|
[] |
UCanvasPanelSlot::SetZOrder
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the z-order on the slot
|
UMG
|
void SetZOrder ( int32 InZOrder )
|
[] |
UCanvasPanelSlot::SetSize
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Sets the size of the slot
|
UMG
|
void SetSize ( FVector2D InSize )
|
[] |
UCanvasPanelSlot::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
Applies all properties to the live slot if possible.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UCanvasPanelSlot::UCanvasPanelSlot
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
UMG
|
UCanvasPanelSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UCheckBox::GetAccessibleWidget
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Gets the widget that accessibility properties should synchronize to.
|
UMG
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
|
[] |
UCanvasPanelSlot
|
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
|
UMG
|
class UCanvasPanelSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
|
[] |
|
UCheckBox::GetCheckedState
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns the full current checked state.
|
UMG
|
ECheckBoxState GetCheckedState() const
|
[] |
UCheckBox::GetIsFocusable
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Is the checkbox focusable.
|
UMG
|
bool GetIsFocusable() const
|
[] |
UCheckBox::GetClickMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns the click method.
|
UMG
|
[EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) GetClickMethod() const
|
[] |
UCheckBox::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UCheckBox::GetPressMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns the press method.
|
UMG
|
[EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) GetPressMethod() const
|
[] |
UCheckBox::GetTouchMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns the touch method.
|
UMG
|
[EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) GetTouchMethod() const
|
[] |
UCheckBox::GetWidgetStyle
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns the local style.
|
UMG
|
const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & GetWidgetStyle() const
|
[] |
UCheckBox::InitCheckedStateDelegate
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
void InitCheckedStateDelegate ( [FGetCheckBoxState](API\Runtime\UMG\Components\UWidget\FGetCheckBoxState) InCheckedStateDelegate )
|
[] |
|
UCheckBox::IsChecked
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns true if the checkbox is currently checked
|
UMG
|
bool IsChecked() const
|
[] |
UCheckBox::IsPressed
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Returns true if this button is currently pressed
|
UMG
|
bool IsPressed() const
|
[] |
UCheckBox::InitIsFocusable
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Initialize IsFocusable in the constructor before theSWidgetis constructed.
|
UMG
|
void InitIsFocusable ( bool InIsFocusable )
|
[] |
UCheckBox::K2_Gate_CheckedState
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
ECheckBoxState K2_Gate_CheckedState()
|
[] |
|
UCheckBox::OnSlotRemoved
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
|
UCheckBox::RebuildDesignWidget
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content )
|
[] |
|
UCheckBox::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UCheckBox::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UCheckBox::SetCheckedState
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the checked state.
|
UMG
|
void SetCheckedState ( ECheckBoxState InCheckedState )
|
[] |
UCheckBox::SetClickMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the click method.
|
UMG
|
void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod )
|
[] |
UCheckBox::OnSlotAdded
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UPanelWidget.
|
UMG
|
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
|
[] |
UCheckBox::SetPressMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the press method.
|
UMG
|
void SetPressMethod ( [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) InPressMethod )
|
[] |
UCheckBox::SetTouchMethod
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the touch method.
|
UMG
|
void SetTouchMethod ( [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) InTouchMethod )
|
[] |
UCheckBox::SetWidgetStyle
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the style.
|
UMG
|
void SetWidgetStyle ( const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & InStyle )
|
[] |
UCheckBox::SlateOnCheckStateChangedCallback
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
void SlateOnCheckStateChangedCallback ( ECheckBoxState NewState )
|
[] |
|
UCheckBox::SetIsChecked
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Sets the checked state.
|
UMG
|
void SetIsChecked ( bool InIsChecked )
|
[] |
UCheckBox::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UCheckBox::UCheckBox
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
UCheckBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UCheckBox
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
The checkbox widget allows you to display a toggled state of 'unchecked', 'checked' and 'indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons.
|
UMG
|
class UCheckBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
|
[
{
"type": "TEnumAsByte< EH...",
"name": "HorizontalAlignment",
"description": "How the content of the toggle button should align within the given space"
},
{
"type": "PRAGMA_DISABLE_...",
"name": "K2_Cache_CheckedState",
"description": ""
},
{
"type": "TSharedPtr<SCh...",
"name": "MyCheckbox",
"description": ""
},
{
"type": "FOnCheckBoxComp...",
"name": "OnCheckStateChanged",
"description": "Called when the checked state has changed"
}
] |
UCircularThrobber::GetImage
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetImage() const
|
[] |
|
UCircularThrobber::GetNumberOfPieces
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
int32 GetNumberOfPieces() const
|
[] |
|
UCircularThrobber::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UCircularThrobber::GetPeriod
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
float GetPeriod() const
|
[] |
|
UCircularThrobber::GetRadius
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
float GetRadius() const
|
[] |
|
UCircularThrobber::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UCircularThrobber::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UCircularThrobber::SetImage
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Sets the throbber image.
|
UMG
|
void SetImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InRadius )
|
[] |
UCircularThrobber::SetNumberOfPieces
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Sets how many pieces there are.
|
UMG
|
void SetNumberOfPieces ( int32 InNumberOfPieces )
|
[] |
UCircularThrobber::SetPeriod
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Sets the amount of time for a full circle (in seconds).
|
UMG
|
void SetPeriod ( float InPeriod )
|
[] |
UCircularThrobber::SetRadius
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Sets the radius of the circle.
|
UMG
|
void SetRadius ( float InRadius )
|
[] |
UCircularThrobber::UCircularThrobber
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
UMG
|
UCircularThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UCircularThrobber::SynchronizeProperties
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
|
UMG
|
virtual void SynchronizeProperties()
|
[] |
UCircularThrobber
|
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
|
A throbber widget that orients images in a spinning circle.
|
UMG
|
class UCircularThrobber : public [UWidget](API\Runtime\UMG\Components\UWidget)
|
[] |
UComboBox::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UComboBox::HandleGenerateWidget
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
UMG
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleGenerateWidget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
|
[] |
|
UComboBox::RebuildWidget
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
|
[] |
UComboBox::UComboBox
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
UMG
|
UComboBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UComboBox::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UComboBox
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
|
The combobox allows you to display a list of options to the user in a dropdown menu for them to select one.
|
UMG
|
class UComboBox : public [UWidget](API\Runtime\UMG\Components\UWidget)
|
[
{
"type": "bool",
"name": "bIsFocusable",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Items",
"description": "The list of items to be displayed on the combobox."
},
{
"type": "TSharedPtr< SCo...",
"name": "MyComboBox",
"description": ""
},
{
"type": "FGenerateWidget...",
"name": "OnGenerateWidgetEvent",
"description": "Called when the widget is needed for the item."
},
{
"type": "FScrollBarStyle",
"name": "ScrollBarStyle",
"description": ""
}
] |
UComboBoxKey::AddOption
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Add an element to the option list.
|
UMG
|
void AddOption ( [FName](API\Runtime\Core\UObject\FName) Option )
|
[] |
UComboBoxKey::ClearOptions
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Remove all the elements of the option list.
|
UMG
|
void ClearOptions()
|
[] |
UComboBoxKey::ClearSelection
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Clear the current selection.
|
UMG
|
void ClearSelection()
|
[] |
FGenerateWidgetEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
UMG
|
class FGenerateWidgetEvent
|
[] |
|
FOnOpeningEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
UMG
|
class FOnOpeningEvent
|
[] |
|
FOnSelectionChangedEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
UMG
|
class FOnSelectionChangedEvent
|
[] |
|
UComboBoxKey::GetContentPadding
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the padding for content.
|
UMG
|
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const
|
[] |
UComboBoxKey::GetForegroundColor
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the foreground color of the button.
|
UMG
|
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
|
[] |
UComboBoxKey::GetItemStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the style of the items.
|
UMG
|
const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & GetItemStyle() const
|
[] |
UComboBoxKey::GetMaxListHeight
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the maximum height of the combobox list.
|
UMG
|
float GetMaxListHeight() const
|
[] |
UComboBoxKey::GetPaletteCategory
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Gets the palette category of the widget
|
UMG
|
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
|
[] |
UComboBoxKey::GetSelectedOption
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the current selected option
|
UMG
|
[FName](API\Runtime\Core\UObject\FName) GetSelectedOption() const
|
[] |
UComboBoxKey::GetScrollBarStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the style of the scrollbar.
|
UMG
|
const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetScrollBarStyle() const
|
[] |
UComboBoxKey::InitIsFocusable
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Initialize IsFocusable in the constructor before theSWidgetis constructed.
|
UMG
|
void InitIsFocusable ( bool InIsFocusable )
|
[] |
UComboBoxKey::GetWidgetStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Get the style of the combobox.
|
UMG
|
const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & GetWidgetStyle() const
|
[] |
UComboBoxKey::InitForegroundColor
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Initialize ForegroundColor in the constructor before theSWidgetis constructed.
|
UMG
|
void InitForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor )
|
[] |
UComboBoxKey::InitScrollBarStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Initialize the scrollbar style in the constructor before theSWidgetis constructed.
|
UMG
|
void InitScrollBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InScrollBarStyle )
|
[] |
UComboBoxKey::IsFocusable
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Is the combobox focusable.
|
UMG
|
bool IsFocusable() const
|
[] |
UComboBoxKey::IsHasDownArrow
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Is the combobox arrow showing.
|
UMG
|
bool IsHasDownArrow() const
|
[] |
UComboBoxKey::IsEnableGamepadNavigationMode
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Is the combobox navigated by gamepad.
|
UMG
|
bool IsEnableGamepadNavigationMode() const
|
[] |
UComboBoxKey::IsOpen
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Is the combobox menu opened.
|
UMG
|
bool IsOpen() const
|
[] |
UComboBoxKey::ReleaseSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
UMG
|
virtual void ReleaseSlateResources ( bool bReleaseChildren )
|
[] |
|
UComboBoxKey::SetContentPadding
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set the padding for content.
|
UMG
|
void SetContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
|
[] |
UComboBoxKey::RemoveOption
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Remove an element to the option list.
|
UMG
|
bool RemoveOption ( [FName](API\Runtime\Core\UObject\FName) Option )
|
[] |
UComboBoxKey::SetEnableGamepadNavigationMode
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set whether the combobox is navigated by gamepad.
|
UMG
|
void SetEnableGamepadNavigationMode ( bool InEnableGamepadNavigationMode )
|
[] |
UComboBoxKey::SetHasDownArrow
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set whether the combobox arrow is showing.
|
UMG
|
void SetHasDownArrow ( bool InHasDownArrow )
|
[] |
UComboBoxKey::SetMaxListHeight
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set the maximum height of the combobox list.
|
UMG
|
void SetMaxListHeight ( float InMaxHeight )
|
[] |
UComboBoxKey::SetSelectedOption
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set the current selected option.
|
UMG
|
void SetSelectedOption ( [FName](API\Runtime\Core\UObject\FName) Option )
|
[] |
UComboBoxKey::SetItemStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set the style of the items.
|
UMG
|
void SetItemStyle ( const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & InItemStyle )
|
[] |
UComboBoxKey::SetWidgetStyle
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
Set the style of the combobox.
|
UMG
|
void SetWidgetStyle ( const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & InWidgetStyle )
|
[] |
UComboBoxKey::UComboBoxKey
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
UMG
|
UComboBoxKey()
|
[] |
|
UComboBoxKey
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
|
The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget.
|
UMG
|
class UComboBoxKey : public [UWidget](API\Runtime\UMG\Components\UWidget)
|
[
{
"type": "FGenerateWidget...",
"name": "OnGenerateContentWidget",
"description": "Called when the widget is needed for the content."
},
{
"type": "FGenerateWidget...",
"name": "OnGenerateItemWidget",
"description": "Called when the widget is needed for the item."
},
{
"type": "FOnOpeningEvent",
"name": "OnOpening",
"description": "Called when the combobox is opening"
},
{
"type": "FOnSelectionCha...",
"name": "OnSelectionChanged",
"description": "Called when a new item is selected in the combobox."
}
] |
UComboBoxString::AddOption
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
void AddOption ( const [FString](API\Runtime\Core\Containers\FString) & Option )
|
[] |
|
UComboBoxString::ClearSelection
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
void ClearSelection()
|
[] |
|
UComboBoxString::ClearOptions
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
void ClearOptions()
|
[] |
|
UComboBoxString::FindOptionIndex
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
int32 FindOptionIndex ( const [FString](API\Runtime\Core\Containers\FString) & Option ) const
|
[] |
|
FOnOpeningEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
class FOnOpeningEvent
|
[] |
|
FOnSelectionChangedEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
UMG
|
class FOnSelectionChangedEvent
|
[] |
|
UComboBoxString::GetContentPadding
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
Get the padding for content.
|
UMG
|
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const
|
[] |
UComboBoxString::GetFont
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
Get the default font for Combobox if no OnGenerateWidgetEvent is specified.
|
UMG
|
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const
|
[] |
UComboBoxString::GetForegroundColor
|
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
|
Get the foreground color of the button.
|
UMG
|
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
|
[] |
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