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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>RetroVault - Classic Gaming Hub</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://kit.fontawesome.com/a076d05399.js" crossorigin="anonymous"></script>
    <script src="https://cdn.jsdelivr.net/npm/jsnes@1.0.0/dist/jsnes.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/gba.js@1.0.0/build/gba.min.js"></script>
    <style>
        @font-face {
            font-family: 'Press Start 2P';
            src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
        }
        
        body {
            font-family: 'Press Start 2P', cursive;
            background-color: #0f0f1a;
            color: #e0e0ff;
            overflow-x: hidden;
        }
        
        .neon-text {
            text-shadow: 0 0 5px #fff, 0 0 10px #fff, 0 0 15px #ff00de, 0 0 20px #ff00de;
        }
        
        .neon-box {
            box-shadow: 0 0 5px #fff, 0 0 10px #fff, 0 0 15px #0073e6, 0 0 20px #0073e6;
        }
        
        .pixel-border {
            border-image: repeating-linear-gradient(90deg, #ff00de, #ff00de 10px, #0073e6 10px, #0073e6 20px) 5;
            border-width: 4px;
            border-style: solid;
        }
        
        .tab-active {
            background: linear-gradient(to bottom, #ff00de, #0073e6);
            color: white;
            transform: translateY(-5px);
        }
        
        .scanlines {
            position: relative;
        }
        
        .scanlines:before {
            content: "";
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: linear-gradient(
                to bottom,
                transparent 50%,
                rgba(0, 0, 0, 0.2) 51%
            );
            background-size: 100% 4px;
            pointer-events: none;
            z-index: 10;
        }
        
        .dark-mode {
            background-color: #0f0f1a;
            color: #e0e0ff;
        }
        
        .light-mode {
            background-color: #f0f0ff;
            color: #1a1a2e;
        }
        
        /* Pixel art buttons */
        .btn-pixel {
            position: relative;
            display: inline-block;
            padding: 10px 20px;
            color: white;
            background: #6a5acd;
            text-decoration: none;
            border-radius: 0;
            border-bottom: 5px solid #483d8b;
            transition: transform 0.1s, border-bottom 0.1s;
        }
        
        .btn-pixel:hover {
            transform: translate(0, 2px);
            border-bottom: 3px solid #483d8b;
        }
        
        .btn-pixel:active {
            transform: translate(0, 5px);
            border-bottom: 0px solid #483d8b;
        }
        
        /* CRT screen effect */
        .crt-effect {
            position: relative;
            overflow: hidden;
        }
        
        .crt-effect:after {
            content: " ";
            display: block;
            position: absolute;
            top: 0;
            left: 0;
            bottom: 0;
            right: 0;
            background: rgba(18, 16, 16, 0.1);
            opacity: 0.2;
            z-index: 2;
            pointer-events: none;
        }
        
        .crt-effect:before {
            content: " ";
            display: block;
            position: absolute;
            top: 0;
            left: 0;
            bottom: 0;
            right: 0;
            background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%), linear-gradient(90deg, rgba(255, 0, 0, 0.06), rgba(0, 255, 0, 0.02), rgba(0, 0, 255, 0.06));
            z-index: 2;
            background-size: 100% 2px, 3px 100%;
            pointer-events: none;
        }

        /* Emulator canvas styling */
        #nesCanvas {
            image-rendering: -moz-crisp-edges;
            image-rendering: -webkit-crisp-edges;
            image-rendering: pixelated;
            image-rendering: crisp-edges;
            width: 100%;
            height: 100%;
        }

        /* Loading spinner */
        .loader {
            border: 5px solid #f3f3f3;
            border-top: 5px solid #ff00de;
            border-radius: 50%;
            width: 50px;
            height: 50px;
            animation: spin 1s linear infinite;
            margin: 20px auto;
        }

        @keyframes spin {
            0% { transform: rotate(0deg); }
            100% { transform: rotate(360deg); }
        }

        /* Status messages */
        .status-message {
            background-color: rgba(0, 0, 0, 0.7);
            color: white;
            padding: 10px;
            border-radius: 5px;
            text-align: center;
            margin-top: 10px;
            font-size: 0.8rem;
        }

        .status-success {
            color: #00ff00;
        }

        .status-error {
            color: #ff0000;
        }
    </style>
</head>
<body class="dark-mode">
    <div class="container mx-auto px-4 py-8">
        <!-- Header -->
        <header class="text-center mb-8">
            <h1 class="text-5xl md:text-6xl font-bold mb-4 neon-text">RetroVault</h1>
            <p class="text-xl md:text-2xl">Your classic gaming emporium</p>
            
            <!-- Theme Toggle -->
            <div class="flex justify-center mt-4">
                <button id="themeToggle" class="btn-pixel px-6 py-2 rounded-full">
                    <i class="fas fa-moon"></i> Dark Mode
                </button>
            </div>
        </header>
        
        <!-- Main Dashboard -->
        <div class="bg-gray-900 bg-opacity-70 rounded-lg p-6 neon-box">
            <!-- Console Tabs -->
            <div class="flex mb-6 border-b-2 border-purple-500">
                <button id="nesTab" class="tab-active px-6 py-3 font-bold rounded-t-lg mr-2 transition-all">
                    <i class="fas fa-gamepad mr-2"></i> NES
                </button>
                <button id="gbaTab" class="px-6 py-3 font-bold rounded-t-lg mr-2 transition-all hover:bg-purple-900 hover:text-white">
                    <i class="fas fa-mobile-alt mr-2"></i> GBA
                </button>
                <button id="controlsTab" class="px-6 py-3 font-bold rounded-t-lg transition-all hover:bg-purple-900 hover:text-white">
                    <i class="fas fa-keyboard mr-2"></i> Controls
                </button>
            </div>
            
            <!-- NES Section -->
            <div id="nesSection" class="console-section">
                <div class="grid grid-cols-1 md:grid-cols-3 gap-6">
                    <!-- Emulator Container -->
                    <div class="md:col-span-2">
                        <div class="bg-black p-4 rounded-lg crt-effect scanlines">
                            <div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;">
                                <canvas id="nesCanvas" width="256" height="240"></canvas>
                            </div>
                            <div id="nesStatus" class="status-message">Ready to load NES ROM</div>
                        </div>
                        
                        <div class="flex flex-wrap justify-center mt-4 gap-2">
                            <button id="nesLoad" class="btn-pixel">
                                <i class="fas fa-folder-open mr-2"></i> Load ROM
                            </button>
                            <button id="nesSaveState" class="btn-pixel">
                                <i class="fas fa-save mr-2"></i> Save State
                            </button>
                            <button id="nesLoadState" class="btn-pixel">
                                <i class="fas fa-file-upload mr-2"></i> Load State
                            </button>
                            <button id="nesFullscreen" class="btn-pixel">
                                <i class="fas fa-expand mr-2"></i> Fullscreen
                            </button>
                            <button id="nesReset" class="btn-pixel">
                                <i class="fas fa-redo mr-2"></i> Reset
                            </button>
                            <button id="nesPause" class="btn-pixel">
                                <i class="fas fa-pause mr-2"></i> Pause
                            </button>
                        </div>
                    </div>
                    
                    <!-- Game Info -->
                    <div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
                        <h3 class="text-xl font-bold mb-4 text-center neon-text">Game Info</h3>
                        <div id="nesGameInfo" class="text-sm">
                            <p class="mb-2"><span class="text-purple-400">No game loaded</span></p>
                            <p class="mb-2">Controls:</p>
                            <ul class="list-disc pl-5">
                                <li>Arrow Keys: D-Pad</li>
                                <li>Z: A Button</li>
                                <li>X: B Button</li>
                                <li>Enter: Start</li>
                                <li>Shift: Select</li>
                            </ul>
                            <p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
                            <div class="mt-4">
                                <h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
                                <button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
                                <button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
                                <button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
                            </div>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- GBA Section (Hidden by default) -->
            <div id="gbaSection" class="console-section hidden">
                <div class="grid grid-cols-1 md:grid-cols-3 gap-6">
                    <!-- Emulator Container -->
                    <div class="md:col-span-2">
                        <div class="bg-black p-4 rounded-lg crt-effect scanlines">
                            <div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;">
                                <div class="loader"></div>
                                <p class="text-center">GBA emulator loading...</p>
                            </div>
                        </div>
                        
                        <div class="flex flex-wrap justify-center mt-4 gap-2">
                            <button id="gbaLoad" class="btn-pixel">
                                <i class="fas fa-folder-open mr-2"></i> Load ROM
                            </button>
                            <button id="gbaSaveState" class="btn-pixel">
                                <i class="fas fa-save mr-2"></i> Save State
                            </button>
                            <button id="gbaLoadState" class="btn-pixel">
                                <i class="fas fa-file-upload mr-2"></i> Load State
                            </button>
                            <button id="gbaFullscreen" class="btn-pixel">
                                <i class="fas fa-expand mr-2"></i> Fullscreen
                            </button>
                            <button id="gbaReset" class="btn-pixel">
                                <i class="fas fa-redo mr-2"></i> Reset
                            </button>
                        </div>
                    </div>
                    
                    <!-- Game Info -->
                    <div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
                        <h3 class="text-xl font-bold mb-4 text-center neon-text">Game Info</h3>
                        <div id="gbaGameInfo" class="text-sm">
                            <p class="mb-2"><span class="text-purple-400">No game loaded</span></p>
                            <p class="mb-2">Controls:</p>
                            <ul class="list-disc pl-5">
                                <li>Arrow Keys: D-Pad</li>
                                <li>A: A Button</li>
                                <li>S: B Button</li>
                                <li>Enter: Start</li>
                                <li>Shift: Select</li>
                                <li>Q: L Button</li>
                                <li>W: R Button</li>
                            </ul>
                            <p class="mt-4 text-xs text-gray-400">Upload your own GBA ROMs to play</p>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Controls Section (Hidden by default) -->
            <div id="controlsSection" class="console-section hidden">
                <div class="grid grid-cols-1 md:grid-cols-2 gap-6">
                    <!-- Key Mapping -->
                    <div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
                        <h3 class="text-xl font-bold mb-4 text-center neon-text">Keyboard Controls</h3>
                        <div class="grid grid-cols-2 gap-4">
                            <div>
                                <h4 class="text-lg font-bold mb-2 text-purple-400">NES</h4>
                                <ul class="text-sm">
                                    <li class="mb-1">Arrow Keys: D-Pad</li>
                                    <li class="mb-1">Z: A Button</li>
                                    <li class="mb-1">X: B Button</li>
                                    <li class="mb-1">Enter: Start</li>
                                    <li class="mb-1">Shift: Select</li>
                                </ul>
                            </div>
                            <div>
                                <h4 class="text-lg font-bold mb-2 text-purple-400">GBA</h4>
                                <ul class="text-sm">
                                    <li class="mb-1">Arrow Keys: D-Pad</li>
                                    <li class="mb-1">A: A Button</li>
                                    <li class="mb-1">S: B Button</li>
                                    <li class="mb-1">Enter: Start</li>
                                    <li class="mb-1">Shift: Select</li>
                                    <li class="mb-1">Q: L Button</li>
                                    <li class="mb-1">W: R Button</li>
                                </ul>
                            </div>
                        </div>
                    </div>
                    
                    <!-- Gamepad Info -->
                    <div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
                        <h3 class="text-xl font-bold mb-4 text-center neon-text">Gamepad Support</h3>
                        <div id="gamepadInfo" class="text-sm">
                            <p class="mb-4">Connect a gamepad and press any button to enable.</p>
                            <p class="mb-2">Supported gamepads:</p>
                            <ul class="list-disc pl-5">
                                <li class="mb-1">Xbox 360/One</li>
                                <li class="mb-1">PlayStation 3/4</li>
                                <li class="mb-1">Generic USB gamepads</li>
                            </ul>
                            <p class="mt-4 text-xs text-gray-400">Buttons will map automatically to standard layout</p>
                        </div>
                    </div>
                </div>
                
                <div class="mt-6 bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
                    <h3 class="text-xl font-bold mb-4 text-center neon-text">Customize Controls</h3>
                    <div class="text-center">
                        <button id="remapControls" class="btn-pixel px-6 py-2">
                            <i class="fas fa-keyboard mr-2"></i> Remap Keys
                        </button>
                        <p class="mt-2 text-xs text-gray-400">Coming soon: Custom key mapping for keyboard and gamepad</p>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- Footer -->
        <footer class="mt-8 text-center text-sm text-gray-500">
            <p>RetroVault - Play classic games in your browser</p>
            <p class="mt-1">Note: You must provide your own legally obtained ROM files</p>
        </footer>
    </div>

    <!-- Hidden file inputs -->
    <input type="file" id="nesFileInput" accept=".nes" class="hidden">
    <input type="file" id="gbaFileInput" accept=".gba" class="hidden">
    
    <script>
        // Theme Toggle
        const themeToggle = document.getElementById('themeToggle');
        const body = document.body;
        
        themeToggle.addEventListener('click', () => {
            if (body.classList.contains('dark-mode')) {
                body.classList.remove('dark-mode');
                body.classList.add('light-mode');
                themeToggle.innerHTML = '<i class="fas fa-sun mr-2"></i> Light Mode';
            } else {
                body.classList.remove('light-mode');
                body.classList.add('dark-mode');
                themeToggle.innerHTML = '<i class="fas fa-moon mr-2"></i> Dark Mode';
            }
        });
        
        // Tab Switching
        const nesTab = document.getElementById('nesTab');
        const gbaTab = document.getElementById('gbaTab');
        const controlsTab = document.getElementById('controlsTab');
        
        const nesSection = document.getElementById('nesSection');
        const gbaSection = document.getElementById('gbaSection');
        const controlsSection = document.getElementById('controlsSection');
        
        function resetTabs() {
            nesTab.classList.remove('tab-active');
            gbaTab.classList.remove('tab-active');
            controlsTab.classList.remove('tab-active');
            
            nesTab.classList.add('hover:bg-purple-900', 'hover:text-white');
            gbaTab.classList.add('hover:bg-purple-900', 'hover:text-white');
            controlsTab.classList.add('hover:bg-purple-900', 'hover:text-white');
            
            nesSection.classList.add('hidden');
            gbaSection.classList.add('hidden');
            controlsSection.classList.add('hidden');
        }
        
        nesTab.addEventListener('click', () => {
            resetTabs();
            nesTab.classList.add('tab-active');
            nesTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
            nesSection.classList.remove('hidden');
        });
        
        gbaTab.addEventListener('click', () => {
            resetTabs();
            gbaTab.classList.add('tab-active');
            gbaTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
            gbaSection.classList.remove('hidden');
        });
        
        controlsTab.addEventListener('click', () => {
            resetTabs();
            controlsTab.classList.add('tab-active');
            controlsTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
            controlsSection.classList.remove('hidden');
        });
        
        // NES Emulator Setup
        const nes = new jsnes.NES({
            onFrame: function(frameBuffer) {
                const canvas = document.getElementById('nesCanvas');
                const context = canvas.getContext('2d');
                const imageData = context.createImageData(canvas.width, canvas.height);
                
                for (let i = 0; i < frameBuffer.length; i++) {
                    imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF;     // R
                    imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF;  // G
                    imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF;       // B
                    imageData.data[i * 4 + 3] = 0xFF;                         // A
                }
                
                context.putImageData(imageData, 0, 0);
            },
            onAudioSample: function(left, right) {
                // Audio handling would go here
            }
        });
        
        // NES Controls
        const keyMap = {
            38: jsnes.Controller.BUTTON_UP,     // Up arrow
            40: jsnes.Controller.BUTTON_DOWN,   // Down arrow
            37: jsnes.Controller.BUTTON_LEFT,   // Left arrow
            39: jsnes.Controller.BUTTON_RIGHT,  // Right arrow
            90: jsnes.Controller.BUTTON_A,      // Z (A button)
            88: jsnes.Controller.BUTTON_B,      // X (B button)
            13: jsnes.Controller.BUTTON_START,  // Enter (Start)
            16: jsnes.Controller.BUTTON_SELECT  // Shift (Select)
        };
        
        document.addEventListener('keydown', (e) => {
            if (!nesSection.classList.contains('hidden')) {
                const button = keyMap[e.keyCode];
                if (button !== undefined) {
                    nes.buttonDown(1, button);
                    e.preventDefault();
                }
            }
        });
        
        document.addEventListener('keyup', (e) => {
            if (!nesSection.classList.contains('hidden')) {
                const button = keyMap[e.keyCode];
                if (button !== undefined) {
                    nes.buttonUp(1, button);
                    e.preventDefault();
                }
            }
        });
        
        // NES File Handling
        const nesFileInput = document.getElementById('nesFileInput');
        const nesLoadBtn = document.getElementById('nesLoad');
        const nesStatus = document.getElementById('nesStatus');
        
        nesLoadBtn.addEventListener('click', () => {
            nesFileInput.click();
        });
        
        nesFileInput.addEventListener('change', (e) => {
            const file = e.target.files[0];
            if (!file) return;
            
            // Show loading status
            nesStatus.textContent = `Loading ${file.name}...`;
            nesStatus.className = 'status-message';
            
            const reader = new FileReader();
            reader.onload = (e) => {
                try {
                    const rom = new Uint8Array(e.target.result);
                    nes.loadROM(rom);
                    
                    // Update game info
                    document.getElementById('nesGameInfo').innerHTML = `
                        <p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
                        <p class="mb-2">Controls:</p>
                        <ul class="list-disc pl-5">
                            <li>Arrow Keys: D-Pad</li>
                            <li>Z: A Button</li>
                            <li>X: B Button</li>
                            <li>Enter: Start</li>
                            <li>Shift: Select</li>
                        </ul>
                        <p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
                        <div class="mt-4">
                            <h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
                            <button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
                            <button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
                            <button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
                        </div>
                    `;
                    
                    // Update status
                    nesStatus.textContent = `Successfully loaded ${file.name}`;
                    nesStatus.className = 'status-message status-success';
                    
                    // Start the emulation
                    if (!nesInterval) {
                        nesInterval = setInterval(() => {
                            nes.frame();
                        }, 1000 / 60); // Target 60 FPS
                    }
                    
                } catch (error) {
                    nesStatus.textContent = `Error loading ROM: ${error.message}`;
                    nesStatus.className = 'status-message status-error';
                    console.error('Error loading ROM:', error);
                }
            };
            
            reader.onerror = () => {
                nesStatus.textContent = 'Error reading file';
                nesStatus.className = 'status-message status-error';
            };
            
            reader.readAsArrayBuffer(file);
        });
        
        // Sample ROMs (base64 encoded small demo ROMs)
        const sampleRoms = {
            mario: "BASE64_ENCODED_MARIO_ROM_DATA",
            donkeykong: "BASE64_ENCODED_DONKEY_KONG_ROM_DATA",
            zelda: "BASE64_ENCODED_ZELDA_ROM_DATA"
        };
        
        document.getElementById('loadSample1').addEventListener('click', () => {
            // In a real implementation, you would load the sample ROM
            nesStatus.textContent = "Sample ROM loading not implemented in this demo";
            nesStatus.className = 'status-message status-error';
        });
        
        document.getElementById('loadSample2').addEventListener('click', () => {
            nesStatus.textContent = "Sample ROM loading not implemented in this demo";
            nesStatus.className = 'status-message status-error';
        });
        
        document.getElementById('loadSample3').addEventListener('click', () => {
            nesStatus.textContent = "Sample ROM loading not implemented in this demo";
            nesStatus.className = 'status-message status-error';
        });
        
        // NES Save/Load State
        let nesState = null;
        let nesInterval = null;
        let isPaused = false;
        
        document.getElementById('nesSaveState').addEventListener('click', () => {
            try {
                nesState = nes.toJSON();
                nesStatus.textContent = "Game state saved!";
                nesStatus.className = 'status-message status-success';
            } catch (error) {
                nesStatus.textContent = `Error saving state: ${error.message}`;
                nesStatus.className = 'status-message status-error';
            }
        });
        
        document.getElementById('nesLoadState').addEventListener('click', () => {
            if (nesState) {
                try {
                    nes.fromJSON(nesState);
                    nesStatus.textContent = "Game state loaded!";
                    nesStatus.className = 'status-message status-success';
                } catch (error) {
                    nesStatus.textContent = `Error loading state: ${error.message}`;
                    nesStatus.className = 'status-message status-error';
                }
            } else {
                nesStatus.textContent = "No saved state found!";
                nesStatus.className = 'status-message status-error';
            }
        });
        
        // NES Pause/Resume
        document.getElementById('nesPause').addEventListener('click', () => {
            if (isPaused) {
                // Resume
                nesInterval = setInterval(() => {
                    nes.frame();
                }, 1000 / 60);
                document.getElementById('nesPause').innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
                nesStatus.textContent = "Game resumed";
                nesStatus.className = 'status-message status-success';
            } else {
                // Pause
                clearInterval(nesInterval);
                nesInterval = null;
                document.getElementById('nesPause').innerHTML = '<i class="fas fa-play mr-2"></i> Resume';
                nesStatus.textContent = "Game paused";
                nesStatus.className = 'status-message';
            }
            isPaused = !isPaused;
        });
        
        // NES Fullscreen
        document.getElementById('nesFullscreen').addEventListener('click', () => {
            const emulator = document.getElementById('nesEmulator');
            if (emulator.requestFullscreen) {
                emulator.requestFullscreen();
            } else if (emulator.webkitRequestFullscreen) {
                emulator.webkitRequestFullscreen();
            } else if (emulator.msRequestFullscreen) {
                emulator.msRequestFullscreen();
            }
        });
        
        // NES Reset
        document.getElementById('nesReset').addEventListener('click', () => {
            if (nesInterval) {
                clearInterval(nesInterval);
                nesInterval = null;
            }
            
            nes.reset();
            nesStatus.textContent = "Game reset";
            nesStatus.className = 'status-message';
            
            // Restart emulation
            nesInterval = setInterval(() => {
                nes.frame();
            }, 1000 / 60);
        });
        
        // GBA Emulator
        let gba = null;
        let gbaRom = null;
        
        // GBA File Handling
        const gbaFileInput = document.getElementById('gbaFileInput');
        const gbaLoadBtn = document.getElementById('gbaLoad');
        
        gbaLoadBtn.addEventListener('click', () => {
            gbaFileInput.click();
        });
        
        gbaFileInput.addEventListener('change', (e) => {
            const file = e.target.files[0];
            if (!file) return;
            
            const reader = new FileReader();
            reader.onload = (e) => {
                const rom = new Uint8Array(e.target.result);
                gbaRom = rom;
                
                // Initialize GBA emulator
                if (!gba) {
                    gba = new GameBoyAdvance();
                    
                    // Set up video
                    const canvas = document.createElement('canvas');
                    canvas.width = 240;
                    canvas.height = 160;
                    const context = canvas.getContext('2d');
                    document.getElementById('gbaEmulator').innerHTML = '';
                    document.getElementById('gbaEmulator').appendChild(canvas);
                    
                    gba.setCanvas(canvas);
                    
                    // Set up audio (would need Web Audio API implementation)
                    // gba.setAudioDevice(...);
                    
                    // Start emulation
                    gba.setInterval(() => {
                        gba.runStable();
                    }, 0);
                }
                
                // Load ROM
                gba.loadRom(rom);
                
                // Update game info
                document.getElementById('gbaGameInfo').innerHTML = `
                    <p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
                    <p class="mb-2">Controls:</p>
                    <ul class="list-disc pl-5">
                        <li>Arrow Keys: D-Pad</li>
                        <li>A: A Button</li>
                        <li>S: B Button</li>
                        <li>Enter: Start</li>
                        <li>Shift: Select</li>
                        <li>Q: L Button</li>
                        <li>W: R Button</li>
                    </ul>
                    <p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
                `;
            };
            reader.readAsArrayBuffer(file);
        });
        
        // GBA Controls
        document.addEventListener('keydown', (e) => {
            if (!gba || gbaSection.classList.contains('hidden')) return;
            
            // Map keys to GBA buttons
            // This would need to be implemented based on GBA.js's input handling
            // The following is a placeholder implementation
            switch(e.keyCode) {
                case 38: /* Up */ break;
                case 40: /* Down */ break;
                case 37: /* Left */ break;
                case 39: /* Right */ break;
                case 65: /* A (A Button) */ break;
                case 83: /* S (B Button) */ break;
                case 13: /* Enter (Start) */ break;
                case 16: /* Shift (Select) */ break;
                case 81: /* Q (L Button) */ break;
                case 87: /* W (R Button) */ break;
            }
        });
        
        // GBA Save/Load State
        let gbaState = null;
        
        document.getElementById('gbaSaveState').addEventListener('click', () => {
            if (!gba) {
                alert('No game loaded!');
                return;
            }
            
            // This would need proper implementation with GBA.js
            // gbaState = gba.saveState();
            alert('Game state saved! (Placeholder - would save state in real implementation)');
        });
        
        document.getElementById('gbaLoadState').addEventListener('click', () => {
            if (!gbaState) {
                alert('No saved state found!');
                return;
            }
            
            // This would need proper implementation with GBA.js
            // gba.loadState(gbaState);
            alert('Game state loaded! (Placeholder - would load state in real implementation)');
        });
        
        // GBA Fullscreen
        document.getElementById('gbaFullscreen').addEventListener('click', () => {
            const emulator = document.getElementById('gbaEmulator');
            if (emulator.requestFullscreen) {
                emulator.requestFullscreen();
            } else if (emulator.webkitRequestFullscreen) {
                emulator.webkitRequestFullscreen();
            } else if (emulator.msRequestFullscreen) {
                emulator.msRequestFullscreen();
            }
        });
        
        // GBA Reset
        document.getElementById('gbaReset').addEventListener('click', () => {
            if (!gba || !gbaRom) {
                alert('No game loaded!');
                return;
            }
            
            gba.loadRom(gbaRom);
        });
        
        // Gamepad Support
        window.addEventListener("gamepadconnected", (e) => {
            document.getElementById('gamepadInfo').innerHTML = `
                <p class="mb-2"><span class="text-green-400">Gamepad connected:</span> ${e.gamepad.id}</p>
                <p class="mb-2">Standard mapping:</p>
                <ul class="list-disc pl-5">
                    <li>D-Pad: D-Pad</li>
                    <li>A Button: A</li>
                    <li>B Button: B</li>
                    <li>Start: Start</li>
                    <li>Select: Select</li>
                    <li>Shoulder Buttons: L/R</li>
                </ul>
                <p class="mt-4 text-xs text-gray-400">Press buttons to control the game</p>
            `;
            
            // Start polling gamepad state
            if (!gamepadPolling) {
                gamepadPolling = true;
                pollGamepads();
            }
        });
        
        window.addEventListener("gamepaddisconnected", (e) => {
            document.getElementById('gamepadInfo').innerHTML = `
                <p class="mb-4">Connect a gamepad and press any button to enable.</p>
                <p class="mb-2">Supported gamepads:</p>
                <ul class="list-disc pl-5">
                    <li class="mb-1">Xbox 360/One</li>
                    <li class="mb-1">PlayStation 3/4</li>
                    <li class="mb-1">Generic USB gamepads</li>
                </ul>
                <p class="mt-4 text-xs text-gray-400">Buttons will map automatically to standard layout</p>
            `;
        });
        
        let gamepadPolling = false;
        let prevGamepadState = {};
        
        function pollGamepads() {
            if (!gamepadPolling) return;
            
            const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
            
            for (let i = 0; i < gamepads.length; i++) {
                const gamepad = gamepads[i];
                if (!gamepad) continue;
                
                // Handle gamepad input for NES
                if (!nesSection.classList.contains('hidden')) {
                    // D-pad
                    if (gamepad.axes[1] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_UP);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_UP);
                    
                    if (gamepad.axes[1] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_DOWN);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_DOWN);
                    
                    if (gamepad.axes[0] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_LEFT);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_LEFT);
                    
                    if (gamepad.axes[0] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT);
                    
                    // Buttons (standard mapping)
                    if (gamepad.buttons[0] && gamepad.buttons[0].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_A);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_A);
                    
                    if (gamepad.buttons[1] && gamepad.buttons[1].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_B);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_B);
                    
                    if (gamepad.buttons[9] && gamepad.buttons[9].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_START);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_START);
                    
                    if (gamepad.buttons[8] && gamepad.buttons[8].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT);
                    else nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT);
                }
                
                // Handle gamepad input for GBA
                // This would need to be implemented based on GBA.js's input handling
            }
            
            requestAnimationFrame(pollGamepads);
        }
        
        // Remap Controls Button
        document.getElementById('remapControls').addEventListener('click', () => {
            alert('Key remapping feature coming soon!');
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=pijou/emulator" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
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