Add 1 files
Browse files- index.html +243 -70
index.html
CHANGED
@@ -128,6 +128,51 @@
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background-size: 100% 2px, 3px 100%;
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pointer-events: none;
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}
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</style>
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</head>
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<body class="dark-mode">
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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-
<div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;"
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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@@ -185,6 +233,9 @@
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<button id="nesReset" class="btn-pixel">
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<i class="fas fa-redo mr-2"></i> Reset
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</button>
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</div>
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</div>
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@@ -202,6 +253,12 @@
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<li>Shift: Select</li>
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</ul>
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<p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
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</div>
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</div>
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</div>
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@@ -213,7 +270,10 @@
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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-
<div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;"
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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@@ -388,25 +448,21 @@
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controlsSection.classList.remove('hidden');
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});
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// NES Emulator
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const nes = new jsnes.NES({
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onFrame: function(frameBuffer) {
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const canvas = document.
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canvas.width = 256;
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canvas.height = 240;
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const context = canvas.getContext('2d');
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const imageData = context.createImageData(canvas.width, canvas.height);
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for (let i = 0; i < frameBuffer.length; i++) {
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imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF;
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imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF;
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imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF;
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imageData.data[i * 4 + 3] = 0xFF;
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}
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context.putImageData(imageData, 0, 0);
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document.getElementById('nesEmulator').innerHTML = '';
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document.getElementById('nesEmulator').appendChild(canvas);
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},
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onAudioSample: function(left, right) {
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// Audio handling would go here
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@@ -414,32 +470,33 @@
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});
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// NES Controls
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document.addEventListener('keydown', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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case 39: nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT); break; // Right
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case 90: nes.buttonDown(1, jsnes.Controller.BUTTON_A); break; // Z (A)
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case 88: nes.buttonDown(1, jsnes.Controller.BUTTON_B); break; // X (B)
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case 13: nes.buttonDown(1, jsnes.Controller.BUTTON_START); break; // Enter (Start)
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case 16: nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT); break; // Shift (Select)
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}
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}
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});
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document.addEventListener('keyup', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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-
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case 39: nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT); break;
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case 90: nes.buttonUp(1, jsnes.Controller.BUTTON_A); break;
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case 88: nes.buttonUp(1, jsnes.Controller.BUTTON_B); break;
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case 13: nes.buttonUp(1, jsnes.Controller.BUTTON_START); break;
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case 16: nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT); break;
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}
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}
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});
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@@ -447,6 +504,7 @@
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// NES File Handling
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const nesFileInput = document.getElementById('nesFileInput');
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const nesLoadBtn = document.getElementById('nesLoad');
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nesLoadBtn.addEventListener('click', () => {
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nesFileInput.click();
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@@ -456,43 +514,136 @@
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const file = e.target.files[0];
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if (!file) return;
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const reader = new FileReader();
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reader.onload = (e) => {
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<
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};
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reader.readAsArrayBuffer(file);
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});
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// NES Save/Load State
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let nesState = null;
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document.getElementById('nesSaveState').addEventListener('click', () => {
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});
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document.getElementById('nesLoadState').addEventListener('click', () => {
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if (nesState) {
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} else {
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}
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});
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// NES Fullscreen
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@@ -509,7 +660,19 @@
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// NES Reset
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document.getElementById('nesReset').addEventListener('click', () => {
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nes.reset();
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});
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// GBA Emulator
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@@ -694,27 +857,37 @@
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const gamepad = gamepads[i];
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if (!gamepad) continue;
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// Handle gamepad input
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}
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} else if (gamepad.axes[0] > 0.5) {
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// Right pressed
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}
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}
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requestAnimationFrame(pollGamepads);
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background-size: 100% 2px, 3px 100%;
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pointer-events: none;
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}
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+
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+
/* Emulator canvas styling */
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#nesCanvas {
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image-rendering: -moz-crisp-edges;
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image-rendering: -webkit-crisp-edges;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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width: 100%;
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height: 100%;
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}
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/* Loading spinner */
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.loader {
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border: 5px solid #f3f3f3;
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border-top: 5px solid #ff00de;
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border-radius: 50%;
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width: 50px;
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height: 50px;
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animation: spin 1s linear infinite;
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margin: 20px auto;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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/* Status messages */
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.status-message {
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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text-align: center;
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margin-top: 10px;
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font-size: 0.8rem;
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}
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.status-success {
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color: #00ff00;
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}
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.status-error {
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color: #ff0000;
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}
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</style>
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</head>
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<body class="dark-mode">
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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<div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;">
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<canvas id="nesCanvas" width="256" height="240"></canvas>
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</div>
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<div id="nesStatus" class="status-message">Ready to load NES ROM</div>
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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<button id="nesReset" class="btn-pixel">
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<i class="fas fa-redo mr-2"></i> Reset
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</button>
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<button id="nesPause" class="btn-pixel">
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<i class="fas fa-pause mr-2"></i> Pause
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</button>
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</div>
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</div>
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<li>Shift: Select</li>
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</ul>
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<p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
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<div class="mt-4">
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<h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
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<button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
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<button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
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<button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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<div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;">
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<div class="loader"></div>
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<p class="text-center">GBA emulator loading...</p>
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</div>
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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controlsSection.classList.remove('hidden');
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});
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// NES Emulator Setup
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const nes = new jsnes.NES({
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onFrame: function(frameBuffer) {
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const canvas = document.getElementById('nesCanvas');
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const context = canvas.getContext('2d');
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const imageData = context.createImageData(canvas.width, canvas.height);
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for (let i = 0; i < frameBuffer.length; i++) {
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imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF; // R
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imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF; // G
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imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF; // B
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imageData.data[i * 4 + 3] = 0xFF; // A
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}
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context.putImageData(imageData, 0, 0);
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},
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onAudioSample: function(left, right) {
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// Audio handling would go here
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});
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// NES Controls
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const keyMap = {
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38: jsnes.Controller.BUTTON_UP, // Up arrow
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40: jsnes.Controller.BUTTON_DOWN, // Down arrow
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37: jsnes.Controller.BUTTON_LEFT, // Left arrow
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39: jsnes.Controller.BUTTON_RIGHT, // Right arrow
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90: jsnes.Controller.BUTTON_A, // Z (A button)
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88: jsnes.Controller.BUTTON_B, // X (B button)
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13: jsnes.Controller.BUTTON_START, // Enter (Start)
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16: jsnes.Controller.BUTTON_SELECT // Shift (Select)
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};
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document.addEventListener('keydown', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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const button = keyMap[e.keyCode];
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if (button !== undefined) {
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nes.buttonDown(1, button);
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e.preventDefault();
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}
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}
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});
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document.addEventListener('keyup', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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const button = keyMap[e.keyCode];
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if (button !== undefined) {
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nes.buttonUp(1, button);
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e.preventDefault();
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}
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}
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});
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// NES File Handling
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const nesFileInput = document.getElementById('nesFileInput');
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const nesLoadBtn = document.getElementById('nesLoad');
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const nesStatus = document.getElementById('nesStatus');
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nesLoadBtn.addEventListener('click', () => {
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nesFileInput.click();
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const file = e.target.files[0];
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if (!file) return;
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// Show loading status
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nesStatus.textContent = `Loading ${file.name}...`;
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nesStatus.className = 'status-message';
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const reader = new FileReader();
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reader.onload = (e) => {
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try {
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const rom = new Uint8Array(e.target.result);
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nes.loadROM(rom);
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// Update game info
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document.getElementById('nesGameInfo').innerHTML = `
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<p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
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<p class="mb-2">Controls:</p>
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<ul class="list-disc pl-5">
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<li>Arrow Keys: D-Pad</li>
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<li>Z: A Button</li>
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<li>X: B Button</li>
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<li>Enter: Start</li>
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<li>Shift: Select</li>
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</ul>
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<p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
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<div class="mt-4">
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<h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
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<button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
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<button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
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<button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
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</div>
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`;
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// Update status
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nesStatus.textContent = `Successfully loaded ${file.name}`;
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nesStatus.className = 'status-message status-success';
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// Start the emulation
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if (!nesInterval) {
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nesInterval = setInterval(() => {
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nes.frame();
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}, 1000 / 60); // Target 60 FPS
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}
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} catch (error) {
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nesStatus.textContent = `Error loading ROM: ${error.message}`;
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nesStatus.className = 'status-message status-error';
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console.error('Error loading ROM:', error);
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}
|
563 |
};
|
564 |
+
|
565 |
+
reader.onerror = () => {
|
566 |
+
nesStatus.textContent = 'Error reading file';
|
567 |
+
nesStatus.className = 'status-message status-error';
|
568 |
+
};
|
569 |
+
|
570 |
reader.readAsArrayBuffer(file);
|
571 |
});
|
572 |
|
573 |
+
// Sample ROMs (base64 encoded small demo ROMs)
|
574 |
+
const sampleRoms = {
|
575 |
+
mario: "BASE64_ENCODED_MARIO_ROM_DATA",
|
576 |
+
donkeykong: "BASE64_ENCODED_DONKEY_KONG_ROM_DATA",
|
577 |
+
zelda: "BASE64_ENCODED_ZELDA_ROM_DATA"
|
578 |
+
};
|
579 |
+
|
580 |
+
document.getElementById('loadSample1').addEventListener('click', () => {
|
581 |
+
// In a real implementation, you would load the sample ROM
|
582 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
583 |
+
nesStatus.className = 'status-message status-error';
|
584 |
+
});
|
585 |
+
|
586 |
+
document.getElementById('loadSample2').addEventListener('click', () => {
|
587 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
588 |
+
nesStatus.className = 'status-message status-error';
|
589 |
+
});
|
590 |
+
|
591 |
+
document.getElementById('loadSample3').addEventListener('click', () => {
|
592 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
593 |
+
nesStatus.className = 'status-message status-error';
|
594 |
+
});
|
595 |
+
|
596 |
// NES Save/Load State
|
597 |
let nesState = null;
|
598 |
+
let nesInterval = null;
|
599 |
+
let isPaused = false;
|
600 |
|
601 |
document.getElementById('nesSaveState').addEventListener('click', () => {
|
602 |
+
try {
|
603 |
+
nesState = nes.toJSON();
|
604 |
+
nesStatus.textContent = "Game state saved!";
|
605 |
+
nesStatus.className = 'status-message status-success';
|
606 |
+
} catch (error) {
|
607 |
+
nesStatus.textContent = `Error saving state: ${error.message}`;
|
608 |
+
nesStatus.className = 'status-message status-error';
|
609 |
+
}
|
610 |
});
|
611 |
|
612 |
document.getElementById('nesLoadState').addEventListener('click', () => {
|
613 |
if (nesState) {
|
614 |
+
try {
|
615 |
+
nes.fromJSON(nesState);
|
616 |
+
nesStatus.textContent = "Game state loaded!";
|
617 |
+
nesStatus.className = 'status-message status-success';
|
618 |
+
} catch (error) {
|
619 |
+
nesStatus.textContent = `Error loading state: ${error.message}`;
|
620 |
+
nesStatus.className = 'status-message status-error';
|
621 |
+
}
|
622 |
} else {
|
623 |
+
nesStatus.textContent = "No saved state found!";
|
624 |
+
nesStatus.className = 'status-message status-error';
|
625 |
+
}
|
626 |
+
});
|
627 |
+
|
628 |
+
// NES Pause/Resume
|
629 |
+
document.getElementById('nesPause').addEventListener('click', () => {
|
630 |
+
if (isPaused) {
|
631 |
+
// Resume
|
632 |
+
nesInterval = setInterval(() => {
|
633 |
+
nes.frame();
|
634 |
+
}, 1000 / 60);
|
635 |
+
document.getElementById('nesPause').innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
|
636 |
+
nesStatus.textContent = "Game resumed";
|
637 |
+
nesStatus.className = 'status-message status-success';
|
638 |
+
} else {
|
639 |
+
// Pause
|
640 |
+
clearInterval(nesInterval);
|
641 |
+
nesInterval = null;
|
642 |
+
document.getElementById('nesPause').innerHTML = '<i class="fas fa-play mr-2"></i> Resume';
|
643 |
+
nesStatus.textContent = "Game paused";
|
644 |
+
nesStatus.className = 'status-message';
|
645 |
}
|
646 |
+
isPaused = !isPaused;
|
647 |
});
|
648 |
|
649 |
// NES Fullscreen
|
|
|
660 |
|
661 |
// NES Reset
|
662 |
document.getElementById('nesReset').addEventListener('click', () => {
|
663 |
+
if (nesInterval) {
|
664 |
+
clearInterval(nesInterval);
|
665 |
+
nesInterval = null;
|
666 |
+
}
|
667 |
+
|
668 |
nes.reset();
|
669 |
+
nesStatus.textContent = "Game reset";
|
670 |
+
nesStatus.className = 'status-message';
|
671 |
+
|
672 |
+
// Restart emulation
|
673 |
+
nesInterval = setInterval(() => {
|
674 |
+
nes.frame();
|
675 |
+
}, 1000 / 60);
|
676 |
});
|
677 |
|
678 |
// GBA Emulator
|
|
|
857 |
const gamepad = gamepads[i];
|
858 |
if (!gamepad) continue;
|
859 |
|
860 |
+
// Handle gamepad input for NES
|
861 |
+
if (!nesSection.classList.contains('hidden')) {
|
862 |
+
// D-pad
|
863 |
+
if (gamepad.axes[1] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_UP);
|
864 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_UP);
|
865 |
+
|
866 |
+
if (gamepad.axes[1] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_DOWN);
|
867 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_DOWN);
|
868 |
+
|
869 |
+
if (gamepad.axes[0] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_LEFT);
|
870 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_LEFT);
|
871 |
+
|
872 |
+
if (gamepad.axes[0] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT);
|
873 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT);
|
874 |
+
|
875 |
+
// Buttons (standard mapping)
|
876 |
+
if (gamepad.buttons[0] && gamepad.buttons[0].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_A);
|
877 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_A);
|
878 |
+
|
879 |
+
if (gamepad.buttons[1] && gamepad.buttons[1].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_B);
|
880 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_B);
|
881 |
+
|
882 |
+
if (gamepad.buttons[9] && gamepad.buttons[9].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_START);
|
883 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_START);
|
884 |
+
|
885 |
+
if (gamepad.buttons[8] && gamepad.buttons[8].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT);
|
886 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT);
|
887 |
}
|
888 |
|
889 |
+
// Handle gamepad input for GBA
|
890 |
+
// This would need to be implemented based on GBA.js's input handling
|
|
|
|
|
|
|
891 |
}
|
892 |
|
893 |
requestAnimationFrame(pollGamepads);
|