Add 2 files
Browse files- README.md +7 -5
- index.html +729 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: emulator
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emoji: 🐳
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colorFrom: purple
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colorTo: purple
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,729 @@
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<!
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<html>
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1 |
+
<!DOCTYPE html>
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2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
+
<title>RetroVault - Classic Gaming Hub</title>
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7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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8 |
+
<script src="https://kit.fontawesome.com/a076d05399.js" crossorigin="anonymous"></script>
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9 |
+
<script src="https://cdn.jsdelivr.net/npm/jsnes@1.0.0/dist/jsnes.min.js"></script>
|
10 |
+
<script src="https://cdn.jsdelivr.net/npm/gba.js@1.0.0/build/gba.min.js"></script>
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11 |
+
<style>
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12 |
+
@font-face {
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font-family: 'Press Start 2P';
|
14 |
+
src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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}
|
16 |
+
|
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+
body {
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18 |
+
font-family: 'Press Start 2P', cursive;
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+
background-color: #0f0f1a;
|
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+
color: #e0e0ff;
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21 |
+
overflow-x: hidden;
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22 |
+
}
|
23 |
+
|
24 |
+
.neon-text {
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text-shadow: 0 0 5px #fff, 0 0 10px #fff, 0 0 15px #ff00de, 0 0 20px #ff00de;
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26 |
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}
|
27 |
+
|
28 |
+
.neon-box {
|
29 |
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box-shadow: 0 0 5px #fff, 0 0 10px #fff, 0 0 15px #0073e6, 0 0 20px #0073e6;
|
30 |
+
}
|
31 |
+
|
32 |
+
.pixel-border {
|
33 |
+
border-image: repeating-linear-gradient(90deg, #ff00de, #ff00de 10px, #0073e6 10px, #0073e6 20px) 5;
|
34 |
+
border-width: 4px;
|
35 |
+
border-style: solid;
|
36 |
+
}
|
37 |
+
|
38 |
+
.tab-active {
|
39 |
+
background: linear-gradient(to bottom, #ff00de, #0073e6);
|
40 |
+
color: white;
|
41 |
+
transform: translateY(-5px);
|
42 |
+
}
|
43 |
+
|
44 |
+
.scanlines {
|
45 |
+
position: relative;
|
46 |
+
}
|
47 |
+
|
48 |
+
.scanlines:before {
|
49 |
+
content: "";
|
50 |
+
position: absolute;
|
51 |
+
top: 0;
|
52 |
+
left: 0;
|
53 |
+
width: 100%;
|
54 |
+
height: 100%;
|
55 |
+
background: linear-gradient(
|
56 |
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to bottom,
|
57 |
+
transparent 50%,
|
58 |
+
rgba(0, 0, 0, 0.2) 51%
|
59 |
+
);
|
60 |
+
background-size: 100% 4px;
|
61 |
+
pointer-events: none;
|
62 |
+
z-index: 10;
|
63 |
+
}
|
64 |
+
|
65 |
+
.dark-mode {
|
66 |
+
background-color: #0f0f1a;
|
67 |
+
color: #e0e0ff;
|
68 |
+
}
|
69 |
+
|
70 |
+
.light-mode {
|
71 |
+
background-color: #f0f0ff;
|
72 |
+
color: #1a1a2e;
|
73 |
+
}
|
74 |
+
|
75 |
+
/* Pixel art buttons */
|
76 |
+
.btn-pixel {
|
77 |
+
position: relative;
|
78 |
+
display: inline-block;
|
79 |
+
padding: 10px 20px;
|
80 |
+
color: white;
|
81 |
+
background: #6a5acd;
|
82 |
+
text-decoration: none;
|
83 |
+
border-radius: 0;
|
84 |
+
border-bottom: 5px solid #483d8b;
|
85 |
+
transition: transform 0.1s, border-bottom 0.1s;
|
86 |
+
}
|
87 |
+
|
88 |
+
.btn-pixel:hover {
|
89 |
+
transform: translate(0, 2px);
|
90 |
+
border-bottom: 3px solid #483d8b;
|
91 |
+
}
|
92 |
+
|
93 |
+
.btn-pixel:active {
|
94 |
+
transform: translate(0, 5px);
|
95 |
+
border-bottom: 0px solid #483d8b;
|
96 |
+
}
|
97 |
+
|
98 |
+
/* CRT screen effect */
|
99 |
+
.crt-effect {
|
100 |
+
position: relative;
|
101 |
+
overflow: hidden;
|
102 |
+
}
|
103 |
+
|
104 |
+
.crt-effect:after {
|
105 |
+
content: " ";
|
106 |
+
display: block;
|
107 |
+
position: absolute;
|
108 |
+
top: 0;
|
109 |
+
left: 0;
|
110 |
+
bottom: 0;
|
111 |
+
right: 0;
|
112 |
+
background: rgba(18, 16, 16, 0.1);
|
113 |
+
opacity: 0.2;
|
114 |
+
z-index: 2;
|
115 |
+
pointer-events: none;
|
116 |
+
}
|
117 |
+
|
118 |
+
.crt-effect:before {
|
119 |
+
content: " ";
|
120 |
+
display: block;
|
121 |
+
position: absolute;
|
122 |
+
top: 0;
|
123 |
+
left: 0;
|
124 |
+
bottom: 0;
|
125 |
+
right: 0;
|
126 |
+
background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%), linear-gradient(90deg, rgba(255, 0, 0, 0.06), rgba(0, 255, 0, 0.02), rgba(0, 0, 255, 0.06));
|
127 |
+
z-index: 2;
|
128 |
+
background-size: 100% 2px, 3px 100%;
|
129 |
+
pointer-events: none;
|
130 |
+
}
|
131 |
+
</style>
|
132 |
+
</head>
|
133 |
+
<body class="dark-mode">
|
134 |
+
<div class="container mx-auto px-4 py-8">
|
135 |
+
<!-- Header -->
|
136 |
+
<header class="text-center mb-8">
|
137 |
+
<h1 class="text-5xl md:text-6xl font-bold mb-4 neon-text">RetroVault</h1>
|
138 |
+
<p class="text-xl md:text-2xl">Your classic gaming emporium</p>
|
139 |
+
|
140 |
+
<!-- Theme Toggle -->
|
141 |
+
<div class="flex justify-center mt-4">
|
142 |
+
<button id="themeToggle" class="btn-pixel px-6 py-2 rounded-full">
|
143 |
+
<i class="fas fa-moon"></i> Dark Mode
|
144 |
+
</button>
|
145 |
+
</div>
|
146 |
+
</header>
|
147 |
+
|
148 |
+
<!-- Main Dashboard -->
|
149 |
+
<div class="bg-gray-900 bg-opacity-70 rounded-lg p-6 neon-box">
|
150 |
+
<!-- Console Tabs -->
|
151 |
+
<div class="flex mb-6 border-b-2 border-purple-500">
|
152 |
+
<button id="nesTab" class="tab-active px-6 py-3 font-bold rounded-t-lg mr-2 transition-all">
|
153 |
+
<i class="fas fa-gamepad mr-2"></i> NES
|
154 |
+
</button>
|
155 |
+
<button id="gbaTab" class="px-6 py-3 font-bold rounded-t-lg mr-2 transition-all hover:bg-purple-900 hover:text-white">
|
156 |
+
<i class="fas fa-mobile-alt mr-2"></i> GBA
|
157 |
+
</button>
|
158 |
+
<button id="controlsTab" class="px-6 py-3 font-bold rounded-t-lg transition-all hover:bg-purple-900 hover:text-white">
|
159 |
+
<i class="fas fa-keyboard mr-2"></i> Controls
|
160 |
+
</button>
|
161 |
+
</div>
|
162 |
+
|
163 |
+
<!-- NES Section -->
|
164 |
+
<div id="nesSection" class="console-section">
|
165 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
|
166 |
+
<!-- Emulator Container -->
|
167 |
+
<div class="md:col-span-2">
|
168 |
+
<div class="bg-black p-4 rounded-lg crt-effect scanlines">
|
169 |
+
<div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;"></div>
|
170 |
+
</div>
|
171 |
+
|
172 |
+
<div class="flex flex-wrap justify-center mt-4 gap-2">
|
173 |
+
<button id="nesLoad" class="btn-pixel">
|
174 |
+
<i class="fas fa-folder-open mr-2"></i> Load ROM
|
175 |
+
</button>
|
176 |
+
<button id="nesSaveState" class="btn-pixel">
|
177 |
+
<i class="fas fa-save mr-2"></i> Save State
|
178 |
+
</button>
|
179 |
+
<button id="nesLoadState" class="btn-pixel">
|
180 |
+
<i class="fas fa-file-upload mr-2"></i> Load State
|
181 |
+
</button>
|
182 |
+
<button id="nesFullscreen" class="btn-pixel">
|
183 |
+
<i class="fas fa-expand mr-2"></i> Fullscreen
|
184 |
+
</button>
|
185 |
+
<button id="nesReset" class="btn-pixel">
|
186 |
+
<i class="fas fa-redo mr-2"></i> Reset
|
187 |
+
</button>
|
188 |
+
</div>
|
189 |
+
</div>
|
190 |
+
|
191 |
+
<!-- Game Info -->
|
192 |
+
<div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
|
193 |
+
<h3 class="text-xl font-bold mb-4 text-center neon-text">Game Info</h3>
|
194 |
+
<div id="nesGameInfo" class="text-sm">
|
195 |
+
<p class="mb-2"><span class="text-purple-400">No game loaded</span></p>
|
196 |
+
<p class="mb-2">Controls:</p>
|
197 |
+
<ul class="list-disc pl-5">
|
198 |
+
<li>Arrow Keys: D-Pad</li>
|
199 |
+
<li>Z: A Button</li>
|
200 |
+
<li>X: B Button</li>
|
201 |
+
<li>Enter: Start</li>
|
202 |
+
<li>Shift: Select</li>
|
203 |
+
</ul>
|
204 |
+
<p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
|
205 |
+
</div>
|
206 |
+
</div>
|
207 |
+
</div>
|
208 |
+
</div>
|
209 |
+
|
210 |
+
<!-- GBA Section (Hidden by default) -->
|
211 |
+
<div id="gbaSection" class="console-section hidden">
|
212 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
|
213 |
+
<!-- Emulator Container -->
|
214 |
+
<div class="md:col-span-2">
|
215 |
+
<div class="bg-black p-4 rounded-lg crt-effect scanlines">
|
216 |
+
<div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;"></div>
|
217 |
+
</div>
|
218 |
+
|
219 |
+
<div class="flex flex-wrap justify-center mt-4 gap-2">
|
220 |
+
<button id="gbaLoad" class="btn-pixel">
|
221 |
+
<i class="fas fa-folder-open mr-2"></i> Load ROM
|
222 |
+
</button>
|
223 |
+
<button id="gbaSaveState" class="btn-pixel">
|
224 |
+
<i class="fas fa-save mr-2"></i> Save State
|
225 |
+
</button>
|
226 |
+
<button id="gbaLoadState" class="btn-pixel">
|
227 |
+
<i class="fas fa-file-upload mr-2"></i> Load State
|
228 |
+
</button>
|
229 |
+
<button id="gbaFullscreen" class="btn-pixel">
|
230 |
+
<i class="fas fa-expand mr-2"></i> Fullscreen
|
231 |
+
</button>
|
232 |
+
<button id="gbaReset" class="btn-pixel">
|
233 |
+
<i class="fas fa-redo mr-2"></i> Reset
|
234 |
+
</button>
|
235 |
+
</div>
|
236 |
+
</div>
|
237 |
+
|
238 |
+
<!-- Game Info -->
|
239 |
+
<div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
|
240 |
+
<h3 class="text-xl font-bold mb-4 text-center neon-text">Game Info</h3>
|
241 |
+
<div id="gbaGameInfo" class="text-sm">
|
242 |
+
<p class="mb-2"><span class="text-purple-400">No game loaded</span></p>
|
243 |
+
<p class="mb-2">Controls:</p>
|
244 |
+
<ul class="list-disc pl-5">
|
245 |
+
<li>Arrow Keys: D-Pad</li>
|
246 |
+
<li>A: A Button</li>
|
247 |
+
<li>S: B Button</li>
|
248 |
+
<li>Enter: Start</li>
|
249 |
+
<li>Shift: Select</li>
|
250 |
+
<li>Q: L Button</li>
|
251 |
+
<li>W: R Button</li>
|
252 |
+
</ul>
|
253 |
+
<p class="mt-4 text-xs text-gray-400">Upload your own GBA ROMs to play</p>
|
254 |
+
</div>
|
255 |
+
</div>
|
256 |
+
</div>
|
257 |
+
</div>
|
258 |
+
|
259 |
+
<!-- Controls Section (Hidden by default) -->
|
260 |
+
<div id="controlsSection" class="console-section hidden">
|
261 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
|
262 |
+
<!-- Key Mapping -->
|
263 |
+
<div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
|
264 |
+
<h3 class="text-xl font-bold mb-4 text-center neon-text">Keyboard Controls</h3>
|
265 |
+
<div class="grid grid-cols-2 gap-4">
|
266 |
+
<div>
|
267 |
+
<h4 class="text-lg font-bold mb-2 text-purple-400">NES</h4>
|
268 |
+
<ul class="text-sm">
|
269 |
+
<li class="mb-1">Arrow Keys: D-Pad</li>
|
270 |
+
<li class="mb-1">Z: A Button</li>
|
271 |
+
<li class="mb-1">X: B Button</li>
|
272 |
+
<li class="mb-1">Enter: Start</li>
|
273 |
+
<li class="mb-1">Shift: Select</li>
|
274 |
+
</ul>
|
275 |
+
</div>
|
276 |
+
<div>
|
277 |
+
<h4 class="text-lg font-bold mb-2 text-purple-400">GBA</h4>
|
278 |
+
<ul class="text-sm">
|
279 |
+
<li class="mb-1">Arrow Keys: D-Pad</li>
|
280 |
+
<li class="mb-1">A: A Button</li>
|
281 |
+
<li class="mb-1">S: B Button</li>
|
282 |
+
<li class="mb-1">Enter: Start</li>
|
283 |
+
<li class="mb-1">Shift: Select</li>
|
284 |
+
<li class="mb-1">Q: L Button</li>
|
285 |
+
<li class="mb-1">W: R Button</li>
|
286 |
+
</ul>
|
287 |
+
</div>
|
288 |
+
</div>
|
289 |
+
</div>
|
290 |
+
|
291 |
+
<!-- Gamepad Info -->
|
292 |
+
<div class="bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
|
293 |
+
<h3 class="text-xl font-bold mb-4 text-center neon-text">Gamepad Support</h3>
|
294 |
+
<div id="gamepadInfo" class="text-sm">
|
295 |
+
<p class="mb-4">Connect a gamepad and press any button to enable.</p>
|
296 |
+
<p class="mb-2">Supported gamepads:</p>
|
297 |
+
<ul class="list-disc pl-5">
|
298 |
+
<li class="mb-1">Xbox 360/One</li>
|
299 |
+
<li class="mb-1">PlayStation 3/4</li>
|
300 |
+
<li class="mb-1">Generic USB gamepads</li>
|
301 |
+
</ul>
|
302 |
+
<p class="mt-4 text-xs text-gray-400">Buttons will map automatically to standard layout</p>
|
303 |
+
</div>
|
304 |
+
</div>
|
305 |
+
</div>
|
306 |
+
|
307 |
+
<div class="mt-6 bg-gray-800 bg-opacity-70 rounded-lg p-4 pixel-border">
|
308 |
+
<h3 class="text-xl font-bold mb-4 text-center neon-text">Customize Controls</h3>
|
309 |
+
<div class="text-center">
|
310 |
+
<button id="remapControls" class="btn-pixel px-6 py-2">
|
311 |
+
<i class="fas fa-keyboard mr-2"></i> Remap Keys
|
312 |
+
</button>
|
313 |
+
<p class="mt-2 text-xs text-gray-400">Coming soon: Custom key mapping for keyboard and gamepad</p>
|
314 |
+
</div>
|
315 |
+
</div>
|
316 |
+
</div>
|
317 |
+
</div>
|
318 |
+
|
319 |
+
<!-- Footer -->
|
320 |
+
<footer class="mt-8 text-center text-sm text-gray-500">
|
321 |
+
<p>RetroVault - Play classic games in your browser</p>
|
322 |
+
<p class="mt-1">Note: You must provide your own legally obtained ROM files</p>
|
323 |
+
</footer>
|
324 |
+
</div>
|
325 |
+
|
326 |
+
<!-- Hidden file inputs -->
|
327 |
+
<input type="file" id="nesFileInput" accept=".nes" class="hidden">
|
328 |
+
<input type="file" id="gbaFileInput" accept=".gba" class="hidden">
|
329 |
+
|
330 |
+
<script>
|
331 |
+
// Theme Toggle
|
332 |
+
const themeToggle = document.getElementById('themeToggle');
|
333 |
+
const body = document.body;
|
334 |
+
|
335 |
+
themeToggle.addEventListener('click', () => {
|
336 |
+
if (body.classList.contains('dark-mode')) {
|
337 |
+
body.classList.remove('dark-mode');
|
338 |
+
body.classList.add('light-mode');
|
339 |
+
themeToggle.innerHTML = '<i class="fas fa-sun mr-2"></i> Light Mode';
|
340 |
+
} else {
|
341 |
+
body.classList.remove('light-mode');
|
342 |
+
body.classList.add('dark-mode');
|
343 |
+
themeToggle.innerHTML = '<i class="fas fa-moon mr-2"></i> Dark Mode';
|
344 |
+
}
|
345 |
+
});
|
346 |
+
|
347 |
+
// Tab Switching
|
348 |
+
const nesTab = document.getElementById('nesTab');
|
349 |
+
const gbaTab = document.getElementById('gbaTab');
|
350 |
+
const controlsTab = document.getElementById('controlsTab');
|
351 |
+
|
352 |
+
const nesSection = document.getElementById('nesSection');
|
353 |
+
const gbaSection = document.getElementById('gbaSection');
|
354 |
+
const controlsSection = document.getElementById('controlsSection');
|
355 |
+
|
356 |
+
function resetTabs() {
|
357 |
+
nesTab.classList.remove('tab-active');
|
358 |
+
gbaTab.classList.remove('tab-active');
|
359 |
+
controlsTab.classList.remove('tab-active');
|
360 |
+
|
361 |
+
nesTab.classList.add('hover:bg-purple-900', 'hover:text-white');
|
362 |
+
gbaTab.classList.add('hover:bg-purple-900', 'hover:text-white');
|
363 |
+
controlsTab.classList.add('hover:bg-purple-900', 'hover:text-white');
|
364 |
+
|
365 |
+
nesSection.classList.add('hidden');
|
366 |
+
gbaSection.classList.add('hidden');
|
367 |
+
controlsSection.classList.add('hidden');
|
368 |
+
}
|
369 |
+
|
370 |
+
nesTab.addEventListener('click', () => {
|
371 |
+
resetTabs();
|
372 |
+
nesTab.classList.add('tab-active');
|
373 |
+
nesTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
|
374 |
+
nesSection.classList.remove('hidden');
|
375 |
+
});
|
376 |
+
|
377 |
+
gbaTab.addEventListener('click', () => {
|
378 |
+
resetTabs();
|
379 |
+
gbaTab.classList.add('tab-active');
|
380 |
+
gbaTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
|
381 |
+
gbaSection.classList.remove('hidden');
|
382 |
+
});
|
383 |
+
|
384 |
+
controlsTab.addEventListener('click', () => {
|
385 |
+
resetTabs();
|
386 |
+
controlsTab.classList.add('tab-active');
|
387 |
+
controlsTab.classList.remove('hover:bg-purple-900', 'hover:text-white');
|
388 |
+
controlsSection.classList.remove('hidden');
|
389 |
+
});
|
390 |
+
|
391 |
+
// NES Emulator
|
392 |
+
const nes = new jsnes.NES({
|
393 |
+
onFrame: function(frameBuffer) {
|
394 |
+
const canvas = document.createElement('canvas');
|
395 |
+
canvas.width = 256;
|
396 |
+
canvas.height = 240;
|
397 |
+
const context = canvas.getContext('2d');
|
398 |
+
const imageData = context.createImageData(canvas.width, canvas.height);
|
399 |
+
|
400 |
+
for (let i = 0; i < frameBuffer.length; i++) {
|
401 |
+
imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF;
|
402 |
+
imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF;
|
403 |
+
imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF;
|
404 |
+
imageData.data[i * 4 + 3] = 0xFF;
|
405 |
+
}
|
406 |
+
|
407 |
+
context.putImageData(imageData, 0, 0);
|
408 |
+
document.getElementById('nesEmulator').innerHTML = '';
|
409 |
+
document.getElementById('nesEmulator').appendChild(canvas);
|
410 |
+
},
|
411 |
+
onAudioSample: function(left, right) {
|
412 |
+
// Audio handling would go here
|
413 |
+
}
|
414 |
+
});
|
415 |
+
|
416 |
+
// NES Controls
|
417 |
+
document.addEventListener('keydown', (e) => {
|
418 |
+
if (!nesSection.classList.contains('hidden')) {
|
419 |
+
switch(e.keyCode) {
|
420 |
+
case 38: nes.buttonDown(1, jsnes.Controller.BUTTON_UP); break; // Up
|
421 |
+
case 40: nes.buttonDown(1, jsnes.Controller.BUTTON_DOWN); break; // Down
|
422 |
+
case 37: nes.buttonDown(1, jsnes.Controller.BUTTON_LEFT); break; // Left
|
423 |
+
case 39: nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT); break; // Right
|
424 |
+
case 90: nes.buttonDown(1, jsnes.Controller.BUTTON_A); break; // Z (A)
|
425 |
+
case 88: nes.buttonDown(1, jsnes.Controller.BUTTON_B); break; // X (B)
|
426 |
+
case 13: nes.buttonDown(1, jsnes.Controller.BUTTON_START); break; // Enter (Start)
|
427 |
+
case 16: nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT); break; // Shift (Select)
|
428 |
+
}
|
429 |
+
}
|
430 |
+
});
|
431 |
+
|
432 |
+
document.addEventListener('keyup', (e) => {
|
433 |
+
if (!nesSection.classList.contains('hidden')) {
|
434 |
+
switch(e.keyCode) {
|
435 |
+
case 38: nes.buttonUp(1, jsnes.Controller.BUTTON_UP); break;
|
436 |
+
case 40: nes.buttonUp(1, jsnes.Controller.BUTTON_DOWN); break;
|
437 |
+
case 37: nes.buttonUp(1, jsnes.Controller.BUTTON_LEFT); break;
|
438 |
+
case 39: nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT); break;
|
439 |
+
case 90: nes.buttonUp(1, jsnes.Controller.BUTTON_A); break;
|
440 |
+
case 88: nes.buttonUp(1, jsnes.Controller.BUTTON_B); break;
|
441 |
+
case 13: nes.buttonUp(1, jsnes.Controller.BUTTON_START); break;
|
442 |
+
case 16: nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT); break;
|
443 |
+
}
|
444 |
+
}
|
445 |
+
});
|
446 |
+
|
447 |
+
// NES File Handling
|
448 |
+
const nesFileInput = document.getElementById('nesFileInput');
|
449 |
+
const nesLoadBtn = document.getElementById('nesLoad');
|
450 |
+
|
451 |
+
nesLoadBtn.addEventListener('click', () => {
|
452 |
+
nesFileInput.click();
|
453 |
+
});
|
454 |
+
|
455 |
+
nesFileInput.addEventListener('change', (e) => {
|
456 |
+
const file = e.target.files[0];
|
457 |
+
if (!file) return;
|
458 |
+
|
459 |
+
const reader = new FileReader();
|
460 |
+
reader.onload = (e) => {
|
461 |
+
const rom = new Uint8Array(e.target.result);
|
462 |
+
nes.loadROM(rom);
|
463 |
+
|
464 |
+
// Update game info
|
465 |
+
document.getElementById('nesGameInfo').innerHTML = `
|
466 |
+
<p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
|
467 |
+
<p class="mb-2">Controls:</p>
|
468 |
+
<ul class="list-disc pl-5">
|
469 |
+
<li>Arrow Keys: D-Pad</li>
|
470 |
+
<li>Z: A Button</li>
|
471 |
+
<li>X: B Button</li>
|
472 |
+
<li>Enter: Start</li>
|
473 |
+
<li>Shift: Select</li>
|
474 |
+
</ul>
|
475 |
+
<p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
|
476 |
+
`;
|
477 |
+
};
|
478 |
+
reader.readAsArrayBuffer(file);
|
479 |
+
});
|
480 |
+
|
481 |
+
// NES Save/Load State
|
482 |
+
let nesState = null;
|
483 |
+
|
484 |
+
document.getElementById('nesSaveState').addEventListener('click', () => {
|
485 |
+
nesState = nes.toJSON();
|
486 |
+
alert('Game state saved!');
|
487 |
+
});
|
488 |
+
|
489 |
+
document.getElementById('nesLoadState').addEventListener('click', () => {
|
490 |
+
if (nesState) {
|
491 |
+
nes.fromJSON(nesState);
|
492 |
+
alert('Game state loaded!');
|
493 |
+
} else {
|
494 |
+
alert('No saved state found!');
|
495 |
+
}
|
496 |
+
});
|
497 |
+
|
498 |
+
// NES Fullscreen
|
499 |
+
document.getElementById('nesFullscreen').addEventListener('click', () => {
|
500 |
+
const emulator = document.getElementById('nesEmulator');
|
501 |
+
if (emulator.requestFullscreen) {
|
502 |
+
emulator.requestFullscreen();
|
503 |
+
} else if (emulator.webkitRequestFullscreen) {
|
504 |
+
emulator.webkitRequestFullscreen();
|
505 |
+
} else if (emulator.msRequestFullscreen) {
|
506 |
+
emulator.msRequestFullscreen();
|
507 |
+
}
|
508 |
+
});
|
509 |
+
|
510 |
+
// NES Reset
|
511 |
+
document.getElementById('nesReset').addEventListener('click', () => {
|
512 |
+
nes.reset();
|
513 |
+
});
|
514 |
+
|
515 |
+
// GBA Emulator
|
516 |
+
let gba = null;
|
517 |
+
let gbaRom = null;
|
518 |
+
|
519 |
+
// GBA File Handling
|
520 |
+
const gbaFileInput = document.getElementById('gbaFileInput');
|
521 |
+
const gbaLoadBtn = document.getElementById('gbaLoad');
|
522 |
+
|
523 |
+
gbaLoadBtn.addEventListener('click', () => {
|
524 |
+
gbaFileInput.click();
|
525 |
+
});
|
526 |
+
|
527 |
+
gbaFileInput.addEventListener('change', (e) => {
|
528 |
+
const file = e.target.files[0];
|
529 |
+
if (!file) return;
|
530 |
+
|
531 |
+
const reader = new FileReader();
|
532 |
+
reader.onload = (e) => {
|
533 |
+
const rom = new Uint8Array(e.target.result);
|
534 |
+
gbaRom = rom;
|
535 |
+
|
536 |
+
// Initialize GBA emulator
|
537 |
+
if (!gba) {
|
538 |
+
gba = new GameBoyAdvance();
|
539 |
+
|
540 |
+
// Set up video
|
541 |
+
const canvas = document.createElement('canvas');
|
542 |
+
canvas.width = 240;
|
543 |
+
canvas.height = 160;
|
544 |
+
const context = canvas.getContext('2d');
|
545 |
+
document.getElementById('gbaEmulator').innerHTML = '';
|
546 |
+
document.getElementById('gbaEmulator').appendChild(canvas);
|
547 |
+
|
548 |
+
gba.setCanvas(canvas);
|
549 |
+
|
550 |
+
// Set up audio (would need Web Audio API implementation)
|
551 |
+
// gba.setAudioDevice(...);
|
552 |
+
|
553 |
+
// Start emulation
|
554 |
+
gba.setInterval(() => {
|
555 |
+
gba.runStable();
|
556 |
+
}, 0);
|
557 |
+
}
|
558 |
+
|
559 |
+
// Load ROM
|
560 |
+
gba.loadRom(rom);
|
561 |
+
|
562 |
+
// Update game info
|
563 |
+
document.getElementById('gbaGameInfo').innerHTML = `
|
564 |
+
<p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
|
565 |
+
<p class="mb-2">Controls:</p>
|
566 |
+
<ul class="list-disc pl-5">
|
567 |
+
<li>Arrow Keys: D-Pad</li>
|
568 |
+
<li>A: A Button</li>
|
569 |
+
<li>S: B Button</li>
|
570 |
+
<li>Enter: Start</li>
|
571 |
+
<li>Shift: Select</li>
|
572 |
+
<li>Q: L Button</li>
|
573 |
+
<li>W: R Button</li>
|
574 |
+
</ul>
|
575 |
+
<p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
|
576 |
+
`;
|
577 |
+
};
|
578 |
+
reader.readAsArrayBuffer(file);
|
579 |
+
});
|
580 |
+
|
581 |
+
// GBA Controls
|
582 |
+
document.addEventListener('keydown', (e) => {
|
583 |
+
if (!gba || gbaSection.classList.contains('hidden')) return;
|
584 |
+
|
585 |
+
// Map keys to GBA buttons
|
586 |
+
// This would need to be implemented based on GBA.js's input handling
|
587 |
+
// The following is a placeholder implementation
|
588 |
+
switch(e.keyCode) {
|
589 |
+
case 38: /* Up */ break;
|
590 |
+
case 40: /* Down */ break;
|
591 |
+
case 37: /* Left */ break;
|
592 |
+
case 39: /* Right */ break;
|
593 |
+
case 65: /* A (A Button) */ break;
|
594 |
+
case 83: /* S (B Button) */ break;
|
595 |
+
case 13: /* Enter (Start) */ break;
|
596 |
+
case 16: /* Shift (Select) */ break;
|
597 |
+
case 81: /* Q (L Button) */ break;
|
598 |
+
case 87: /* W (R Button) */ break;
|
599 |
+
}
|
600 |
+
});
|
601 |
+
|
602 |
+
// GBA Save/Load State
|
603 |
+
let gbaState = null;
|
604 |
+
|
605 |
+
document.getElementById('gbaSaveState').addEventListener('click', () => {
|
606 |
+
if (!gba) {
|
607 |
+
alert('No game loaded!');
|
608 |
+
return;
|
609 |
+
}
|
610 |
+
|
611 |
+
// This would need proper implementation with GBA.js
|
612 |
+
// gbaState = gba.saveState();
|
613 |
+
alert('Game state saved! (Placeholder - would save state in real implementation)');
|
614 |
+
});
|
615 |
+
|
616 |
+
document.getElementById('gbaLoadState').addEventListener('click', () => {
|
617 |
+
if (!gbaState) {
|
618 |
+
alert('No saved state found!');
|
619 |
+
return;
|
620 |
+
}
|
621 |
+
|
622 |
+
// This would need proper implementation with GBA.js
|
623 |
+
// gba.loadState(gbaState);
|
624 |
+
alert('Game state loaded! (Placeholder - would load state in real implementation)');
|
625 |
+
});
|
626 |
+
|
627 |
+
// GBA Fullscreen
|
628 |
+
document.getElementById('gbaFullscreen').addEventListener('click', () => {
|
629 |
+
const emulator = document.getElementById('gbaEmulator');
|
630 |
+
if (emulator.requestFullscreen) {
|
631 |
+
emulator.requestFullscreen();
|
632 |
+
} else if (emulator.webkitRequestFullscreen) {
|
633 |
+
emulator.webkitRequestFullscreen();
|
634 |
+
} else if (emulator.msRequestFullscreen) {
|
635 |
+
emulator.msRequestFullscreen();
|
636 |
+
}
|
637 |
+
});
|
638 |
+
|
639 |
+
// GBA Reset
|
640 |
+
document.getElementById('gbaReset').addEventListener('click', () => {
|
641 |
+
if (!gba || !gbaRom) {
|
642 |
+
alert('No game loaded!');
|
643 |
+
return;
|
644 |
+
}
|
645 |
+
|
646 |
+
gba.loadRom(gbaRom);
|
647 |
+
});
|
648 |
+
|
649 |
+
// Gamepad Support
|
650 |
+
window.addEventListener("gamepadconnected", (e) => {
|
651 |
+
document.getElementById('gamepadInfo').innerHTML = `
|
652 |
+
<p class="mb-2"><span class="text-green-400">Gamepad connected:</span> ${e.gamepad.id}</p>
|
653 |
+
<p class="mb-2">Standard mapping:</p>
|
654 |
+
<ul class="list-disc pl-5">
|
655 |
+
<li>D-Pad: D-Pad</li>
|
656 |
+
<li>A Button: A</li>
|
657 |
+
<li>B Button: B</li>
|
658 |
+
<li>Start: Start</li>
|
659 |
+
<li>Select: Select</li>
|
660 |
+
<li>Shoulder Buttons: L/R</li>
|
661 |
+
</ul>
|
662 |
+
<p class="mt-4 text-xs text-gray-400">Press buttons to control the game</p>
|
663 |
+
`;
|
664 |
+
|
665 |
+
// Start polling gamepad state
|
666 |
+
if (!gamepadPolling) {
|
667 |
+
gamepadPolling = true;
|
668 |
+
pollGamepads();
|
669 |
+
}
|
670 |
+
});
|
671 |
+
|
672 |
+
window.addEventListener("gamepaddisconnected", (e) => {
|
673 |
+
document.getElementById('gamepadInfo').innerHTML = `
|
674 |
+
<p class="mb-4">Connect a gamepad and press any button to enable.</p>
|
675 |
+
<p class="mb-2">Supported gamepads:</p>
|
676 |
+
<ul class="list-disc pl-5">
|
677 |
+
<li class="mb-1">Xbox 360/One</li>
|
678 |
+
<li class="mb-1">PlayStation 3/4</li>
|
679 |
+
<li class="mb-1">Generic USB gamepads</li>
|
680 |
+
</ul>
|
681 |
+
<p class="mt-4 text-xs text-gray-400">Buttons will map automatically to standard layout</p>
|
682 |
+
`;
|
683 |
+
});
|
684 |
+
|
685 |
+
let gamepadPolling = false;
|
686 |
+
let prevGamepadState = {};
|
687 |
+
|
688 |
+
function pollGamepads() {
|
689 |
+
if (!gamepadPolling) return;
|
690 |
+
|
691 |
+
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
|
692 |
+
|
693 |
+
for (let i = 0; i < gamepads.length; i++) {
|
694 |
+
const gamepad = gamepads[i];
|
695 |
+
if (!gamepad) continue;
|
696 |
+
|
697 |
+
// Handle gamepad input
|
698 |
+
// This would need to be implemented based on the emulator's input handling
|
699 |
+
// The following is a placeholder implementation
|
700 |
+
|
701 |
+
// Example: Check if A button (usually index 0) is pressed
|
702 |
+
if (gamepad.buttons[0] && gamepad.buttons[0].pressed) {
|
703 |
+
// Handle A button press
|
704 |
+
}
|
705 |
+
|
706 |
+
// Example: Check D-pad or analog stick
|
707 |
+
if (gamepad.axes[1] < -0.5) {
|
708 |
+
// Up pressed
|
709 |
+
} else if (gamepad.axes[1] > 0.5) {
|
710 |
+
// Down pressed
|
711 |
+
}
|
712 |
+
|
713 |
+
if (gamepad.axes[0] < -0.5) {
|
714 |
+
// Left pressed
|
715 |
+
} else if (gamepad.axes[0] > 0.5) {
|
716 |
+
// Right pressed
|
717 |
+
}
|
718 |
+
}
|
719 |
+
|
720 |
+
requestAnimationFrame(pollGamepads);
|
721 |
+
}
|
722 |
+
|
723 |
+
// Remap Controls Button
|
724 |
+
document.getElementById('remapControls').addEventListener('click', () => {
|
725 |
+
alert('Key remapping feature coming soon!');
|
726 |
+
});
|
727 |
+
</script>
|
728 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=pijou/emulator" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
729 |
+
</html>
|