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:: Incubator Report [nobr] <<set $incubatorSlaves = 0>> <<for $i = 0; $i < $tanks.length; $i++>> <<set $tanks[$i].birthWeek += 1>> <<if $tanks[$i].birthWeek >= 52>> <<set $tanks[$i].birthWeek = 0>> <<if $seeAge == 1>> <<set $tanks[$i].actualAge++>> <</if>> <</if>> <<set $incubatorSlaves += 1>> <<if $tanks[$i].growTime > 0>> <<set $tanks[$i].growTime -= $incubatorUpgradeSpeed>> <br>@@.pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She <<if Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed) == 0>>is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>. <<else>> @@.pink;$tanks[$i].slaveName@@ is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> <<if $tanks[$i].weight < 100>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].weight += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].weight += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].weight += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].weight += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].weight += 5>> <</if>> <</if>> The weight monitoring systems are overloading her intake causing @@.red;rapid weight gain.@@ <<elseif $incubatorWeightSetting == 2>> <<if $tanks[$i].weight > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].weight -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].weight -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].weight -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].weight -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].weight -= 1>> <</if>> The weight monitoring systems detect she is overweight and @@.green;decrease her caloric intake.@@ <<elseif $tanks[$i].weight < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].weight += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].weight += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].weight += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].weight += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].weight += 1>> <</if>> The weight monitoring systems detect she is underweight and @@.green;increase her caloric intake.@@ <<else>> She is @@.lime;currently a healthy weight;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorWeightSetting == 0>> <<if $tanks[$i].weight > -100>> Her developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[$i].weight -= 40>> <</if>> <</if>> <<else>> <<if $tanks[$i].weight > -100>> Her developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[$i].weight -= 40>> <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> <<if $tanks[$i].muscles < 100>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].muscles += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].muscles += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].muscles += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].muscles += 5>> <</if>> <</if>> The strength monitoring systems are overloading her with steroids causing @@.green;rapid muscle development.@@ <<elseif $incubatorMusclesSetting == 1>> <<if $tanks[$i].muscles > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].muscles -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].muscles -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].muscles -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].muscles -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].muscles-->> <</if>> The strength monitoring systems detect she is overly muscular and @@.green;decrease her steroid dosage.@@ <<elseif $tanks[$i].muscles < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[$i].muscles += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[$i].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[$i].muscles += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[$i].muscles += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[$i].muscles++>> <</if>> The strength monitoring systems detect she is weak and @@.green;increase her steroid dosage.@@ <<else>> She has @@.lime;a healthy musculature;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorMusclesSetting == 0>> <<if $tanks[$i].muscles > -100>> Her developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[$i].muscles -= 40>> <</if>> <</if>> <<else>> <<if $tanks[$i].muscles > -100>> Her developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[$i].muscles -= 40>> <</if>> <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> Her developing body is being flooded with hormones. <<if $incubatorWeightSetting == 1>> Combined with the abundant food provided to her, her body grows rapidly. <<if $tanks[$i].ovaries == 1>> <<set $tanks[$i].pubertyXX = 1>> <<if $seeHyperPreg == 1>> <<set $tanks[$i].pregType = random(25,45)>> <<else>> <<set $tanks[$i].pregType = random(3,5)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 2000>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips += 2>> <</if>> <<if $tanks[$i].butt < 12 && random(1,100) > 30>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 500>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 200>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;causes her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear grow fatter.@@ <<set $tanks[$i].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 100>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 12 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 100>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 12 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <</if>> <<elseif $tanks[$i].balls > 0>> <<set $tanks[$i].pubertyXY = 1>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].balls < 40>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 16>> <</if>> <<if $tanks[$i].dick < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].balls < 40 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 9>> <</if>> <<if $tanks[$i].dick < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].balls < 40 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 4>> <</if>> <<if $tanks[$i].dick < 10 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 2>> <</if>> <<if $tanks[$i].dick < 10 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 10 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <</if>> <</if>> <<elseif $incubatorWeightSetting == 1>> Combined with the healthy food provided to her, her body grows readily. <<if $tanks[$i].ovaries == 1>> <<set $tanks[$i].pubertyXX = 1>> <<if $seeHyperPreg == 1>> <<set $tanks[$i].pregType = random(15,25)>> <<else>> <<set $tanks[$i].pregType = random(2,4)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 1000>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 500>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 200>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 8 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 100>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 8 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 100>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 8 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <</if>> <<elseif $tanks[$i].balls > 0>> <<set $tanks[$i].pubertyXY = 1>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].balls < 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 3>> <</if>> <<if $tanks[$i].dick < 7 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].balls < 10 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls += 2>> <</if>> <<if $tanks[$i].dick < 7 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].balls < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 7 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 7 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 7 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <</if>> <</if>> <<else>> Since her body has little to work with, her growth is fairly minor. <<if $tanks[$i].ovaries == 1>> <<set $tanks[$i].pubertyXX = 1>> <<if $seeHyperPreg == 1>> <<set $tanks[$i].pregType = random(10,15)>> <<else>> <<set $tanks[$i].pregType = random(2,3)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 700>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips += 2>> <</if>> <<if $tanks[$i].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 200>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips+ +>> <</if>> <<if $tanks[$i].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[$i].boobs += 50>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@ <<set $tanks[$i].boobs += 20>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@ <<set $tanks[$i].boobs += 10>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[$i].butt++>> <</if>> <</if>> <<elseif $tanks[$i].balls > 0>> <<set $tanks[$i].pubertyXY = 1>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[$i].balls < 6>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[$i].balls += 2>> <</if>> <<if $tanks[$i].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[$i].balls < 6 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[$i].balls < 6 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 4 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[$i].balls < 6 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 4 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[$i].balls < 6 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 4 && random(1,100) > 90>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[$i].dick++>> <</if>> <</if>> <</if>> <</if>> <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed, @@.green;encouraging early puberty.@@ <<if $tanks[$i].ovaries == 1>> <<set $tanks[$i].pubertyXX = 1>> <<if $tanks[$i].boobs < 400 && random(1,100) > 60>> The added estrogen @@.green;causes her breasts to swell.@@ <<set $tanks[$i].boobs += 50>> <</if>> <<if $tanks[$i].hips < 2 && random(1,100) > 90>> The added estrogen @@.green;causes her hips to widen.@@ <<set $tanks[$i].hips++>> <</if>> <<if $tanks[$i].butt < 5 && random(1,100) > 80>> The added estrogen @@.green;causes her butt to grow.@@ <<set $tanks[$i].butt++>> <</if>> <<elseif $tanks[$i].balls > 0>> <<set $tanks[$i].pubertyXY = 1>> <<if $tanks[$i].balls < 3 && random(1,100) > 80>> The added testosterone @@.green;causes her balls to swell.@@ <<set $tanks[$i].balls++>> <</if>> <<if $tanks[$i].dick < 3 && random(1,100) > 60>> The added testosterone @@.green;causes her penis to grow.@@ <<set $tanks[$i].dick++>> <</if>> <</if>> <<else>> <<if $tanks[$i].balls > 0>> <<if $tanks[$i].balls > 1>> <<set $tanks[$i].balls -= 5>> <</if>> <<if $tanks[$i].dick > 1>> <<set $tanks[$i].dick -= 5>> <</if>> <<if $tanks[$i].balls <= 0>> <<set $tanks[$i].balls = 1>> <</if>> <<if $tanks[$i].dick <= 0>> <<set $tanks[$i].dick = 1>> <</if>> <</if>> <<if $tanks[$i].boobs > 0>> <<set $tanks[$i].boobs -= 500>> <</if>> <<if $tanks[$i].butt > 0>> <<set $tanks[$i].butt -= 4>> <</if>> <</if>> <<else>> <<if $tanks[$i].balls > 0>> <<if $tanks[$i].balls > 1>> <<set $tanks[$i].balls -= 5>> <</if>> <<if $tanks[$i].dick > 1>> <<set $tanks[$i].dick -= 5>> <</if>> <<if $tanks[$i].balls <= 0>> <<set $tanks[$i].balls = 1>> <</if>> <<if $tanks[$i].dick <= 0>> <<set $tanks[$i].dick = 1>> <</if>> <</if>> <<if $tanks[$i].boobs > 0>> <<set $tanks[$i].boobs -= 500>> <</if>> <<if $tanks[$i].butt > 0>> <<set $tanks[$i].butt -= 4>> <</if>> <</if>> <<set $tanks[$i].weight = Math.clamp($tanks[$i].weight, -100, 100)>> <<set $tanks[$i].muscles = Math.clamp($tanks[$i].muscles, -100, 100)>> <<set $tanks[$i].dick = Math.clamp($tanks[$i].dick, 0, 10)>> <<set $tanks[$i].hips = Math.clamp($tanks[$i].hips, -2, 2)>> <<set $tanks[$i].balls = Math.clamp($tanks[$i].balls, 0, 40)>> <<set $tanks[$i].boobs = Math.clamp($tanks[$i].boobs, 0, 10000)>> <br> <</for>> /* <<if $incubatorSlaves == 0>> $incubatorNameCaps is currently unused. <</if>> */ <br><br>
alice/chan9
src/pregmod/incubatorReport.tw
tw
bsd-3-clause
25,675
:: Incubator Retrieval Workaround $readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection. <<set $activeSlave = $readySlave>> <<set $saleDescription = 0>> <<set $incubatorSlaves-->> <<include "Long Slave Description">> <<AddSlave $activeSlave>> <<set $nextLink = "AS Dump">> <<set $returnTo = "Main">> <<include "New Child Intro">>
alice/chan9
src/pregmod/incubatorRetrievalWorkaround.tw
tw
bsd-3-clause
382
:: Incubator Workaround [nobr] <<if $tanks.length < $incubator>> <<set $activeSlave.growTime = Math.trunc($targetAge*52)>> <<set $tanks.push($activeSlave)>> <<set $incubatorSlaves++>> <</if>> <<set $activeSlave = {}>>
alice/chan9
src/pregmod/incubatorWorkaround.tw
tw
bsd-3-clause
222
:: Manage Personal Affairs [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Manage Arcology">> <<set $showEncyclopedia = 0>> <<PCTitle>> You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself. <br>You take yourself in in a full length mirror. You are a $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes. <<if $PC.actualAge >= 65>> You're @@.orange;$PC.actualAge@@ and definitly feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>> <<elseif $PC.actualAge >= 50>> You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>> <<elseif $PC.actualAge >= 35>> You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>> <<else>> You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>> <</if>> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> Looking down; <<if $PC.boobsBonus > 2>> you have a @@.orange;pair of H-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are big, round, and obviously implants. They barely move when you fuck your slaves<<else>>They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation.<</if>> <<elseif $PC.boobsBonus == 2>> you have a @@.orange;pair of G-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are kind of rounded and much to perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave<<else>>They are all natural and a little heavy. The bounce everywhere when you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation.<</if>> <<elseif $PC.boobsBonus == 1>> you have a @@.orange;pair of F-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such<<else>>They are nice and perky, dispite their size. They bounce lewdly as you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>> <<elseif $PC.boobsBonus == -0.5>> you have a @@.orange;pair of D-cup breasts.@@ They are nice, perky and bounce pleasantly as you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>> <<elseif $PC.boobsBonus == -1>> you have a @@.orange;pair of C-cup breasts.@@ They are nice and perky, with just a little bounce when you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>> <<elseif $PC.boobs == 1>> you have a @@.orange;healthy pair of DD breasts.@@<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel fuller lately; likely a side effect of your lactation.<</if>> <<else>> you have a @@.orange;masculine chest.@@<<if $PC.preg > 30 || $PC.births > 0>> Your chest feels swollen; the beads of milk forming on your nipples tells you why.<</if>> <</if>> <<if $PC.preg >= 42>> You don't know why you even bother getting out of bed; you are @@.orange;overdue and ready to drop@@ at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 40>> You feel absolutely massive; your @@.orange;full-term belly@@ makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close. <<elseif $PC.preg >= 36>> You can barely wrap your arms around your @@.orange;huge pregnant belly,@@ and when you do, your popped navel reminds you your bun is almost ready. <<elseif $PC.preg >= 32>> Your @@.orange;pregnancy has gotten quite huge,@@ none of your clothes fit it right. <<elseif $PC.preg >= 28>> Your @@.orange;pregnant belly juts out annoyingly far,@@ just getting dressed is a pain now. <<elseif $PC.preg >= 24>> Half way there! Your @@.orange;belly has gotten quite large with child;@@ it is beginning to get the way of sex and business. <<elseif $PC.preg >= 20>> Your @@.orange;belly is now large enough that there is no hiding it.@@ <<elseif $PC.preg >= 16>> Your @@.orange;belly is rounded by your early pregnancy.@@ <<elseif $PC.preg >= 12>> Your @@.orange;lower belly is beginning to stick out,@@ you're definitely pregnant. <<elseif $PC.preg >= 8>> Your @@.orange;belly is slightly swollen;@@ combined with your missed period, odds are you're pregnant. <<elseif $PC.preg >= 3>> Your @@.red;period hasn't happened in some time,@@ you might be pregnant. <</if>> Beneath all that; <<if $PC.dick == 1 && $PC.vagina == 1>> an @@.orange;above average penis@@ and a pair of <<if $PC.ballsImplant > 2>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> Tucked away beneath them; a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <<elseif $PC.dick == 1>> an @@.orange;above average penis@@ and a pair of <<if $PC.ballsImplant > 2>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> <<else>> a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <</if>> Around back; <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. They barely move at all when you walk or fuck, are difficult to cram into your clothing and you keep getting stuck in chairs, but you wouldn't have it any other way. <<else>> an @@.orange;enormous, jiggly butt.@@ It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on. <</if>> <<elseif $PC.butt == 2>> <<if $PC.buttImplant == 1>> a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake. <<else>> a @@.orange;huge, soft butt.@@ It jiggles a lot as you move. <</if>> <<elseif $PC.butt == 1>> <<if $PC.buttImplant == 1>> a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise. <<else>> a @@.orange;big butt.@@ It jiggles a little as you walk. <</if>> <<else>> a @@.orange;sexy, but normal butt.@@ <</if>> <br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>> <br>You have a number of contact lenses in various colors available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>> <<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>> <<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>> <<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>> <<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>> <<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>> <<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>> <<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>> <<if $PC.origEye != "pale-grey">>| [[Pale-grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>> <<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>> <<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>> <<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>> <<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>> <<if $PC.origEye != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.eyeColor = "catlike"]]<</if>> <<if $PC.origEye != "serpent-like">>| [[Serpent-like|Manage Personal Affairs][$PC.eyeColor = "serpent-like"]]<</if>> <<if $PC.origEye != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.eyeColor = "devilish"]]<</if>> <<if $PC.origEye != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.eyeColor = "demonic"]]<</if>> <<if $PC.origEye != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.eyeColor = "hypnotic"]]<</if>> <<if $PC.origEye != "heart-shaped">>| [[Heart-shaped|Manage Personal Affairs][$PC.eyeColor = "heart-shaped"]]<</if>> <br>You have a selection of hair dyes available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>> <<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>> <<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>> <<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>> <<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>> <<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>> <<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>> <<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>> <<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>> <<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>> <<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>> <<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>> <<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>> <<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>> <<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>> <<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>> <<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>> <<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>> <<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>> <<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>> <<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>> <<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>> <<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>> <br><br> You ponder what skills may be useful in running your arcology. <br>Trading: <<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>> <br>Warfare: <<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>> <br>Slaving: <<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>> <br>Engineering: <<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>> <br>Medicine: <<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a bandaid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alchohol makes pain go away, right? <</if>> <br><br> On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>>by name<<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>. <span id="result"> <<if ndef $PC.customTitle>> <br><<link "Set a custom title for slaves to address you">> <<replace "#result">> Custom title: <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>> <</replace>> <</link "">> <</replace>> <</link>> <<else>> <br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> You stop using a custom title <<set $PC.customTitle = undefined>> <<set $PC.customTitleLisp = undefined>> <</replace>> <</link>> <</if>> </span> <<if $PC.degeneracy > 0>> <br><br> __Rumors__ <br> <<if $PC.degeneracy > 100>> There are severe and devastating rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 75>> There are severe rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 50>> There are bad rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 25>> There are rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 10>> There are minor rumors about you spreading across the arcology. <<else>> The occasional rumor about you can be heard throughout the arcology. <</if>> <</if>> <<if $familyTesting == 1>> <<if totalPlayerRelatives($PC) > 0>> <<PlayerFamily>> <</if>> <</if>> <<if $PC.vagina == 1>> <br><br> __Contraceptives and Fertility__ <br> <span id="miniscene"> <<if $PC.preg < 8 && $PC.preg > 0 && $PC.pregSource != -1>> Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif $PC.labor == 1>> You are beginning to feel contractions, you'll be giving birth soon. <<elseif $PC.preg >= 40>> Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]] <<elseif $PC.preg >= 8 && $PC.pregSource != -1>> You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> </span> <<if $PC.births > 0>> <br> <br> In total, you have given birth to: <<if $PC.birthElite > 0>> <br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <</if>> <br> <br> I'm <<if $PC.preg > 0>> currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now. <<elseif $PC.preg == -2>> menopausal. My time to bear children has passed. <<elseif $PC.preg == -1>> currently on birth control. [[Stop taking it|Manage Personal Affairs][$PC.preg = 0]] <<elseif $PC.preg == 0>> currently fertile. [[Start taking birth control|Manage Personal Affairs][$PC.preg = -1]] <</if>> <<if $arcologies[0].FSRestartDecoration >= 100>> <<if $playerBred == 0>> <br><br> I am currently not bearing children for the Societal Elite. [[List your womb as available|Manage Personal Affairs][$playerBred = 1]] <<else>> My womb is dedicated to carrying the Societal Elites' children. <</if>> <</if>> <<if $PC.preg == 0>> <<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>> <<if $PC.cumTap == 0>> <br><br> The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is. <br><br>[[No-one is looking...|FSelf]] <<else>> <br><br> The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is. <br>[[Sounds fun!|FSelf]] <br>[[I only want to get pregnant.|Manage Personal Affairs][$PC.preg = 1, $PC.pregSource = 0]] <</if>> <</if>> <</if>> <</if>> <<if $propOutcome == 1>> <br><br> __Elite Breeder Qualifications__ <<UpdateStandards>> <<BreedingStandards>> <</if>>
alice/chan9
src/pregmod/managePersonalAffairs.tw
tw
bsd-3-clause
25,739
:: P Bodyswap Reveal [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $bodyswapAnnounced = 1>> You recieve countless messages throughout the day; mostly worthless spam, several uninterseting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they succesfully transfered the brain from one slave to another with minimal side effects, and it seems the are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk. <br><br> It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to place their brain into, however. Perhaps one the mindless slaves from the Flesh Heap will suit your needs.
alice/chan9
src/pregmod/pBodyswapReveal.tw
tw
bsd-3-clause
1,027
:: PC Appearance Intro [nobr] Race and appearance are largely irrelavant in the free cities; there are only the free and the enslaved. <br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).// <br><br> @@.orange;What nationality are you?@@ <br> I am $PC.nationality. <br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it// <br><br> @@.orange;What race are you?@@ <br> <span id = "ethnicity"> I'm $PC.race. </span> <br> <<link "White">> <<set $PC.race = "white">> <<PlayerRace>> <</link>> | <<link "Asian">> <<set $PC.race = "asian">> <<PlayerRace>> <</link>> | <<link "Latina">> <<set $PC.race = "latina">> <<PlayerRace>> <</link>> | <<link "Middle Eastern">> <<set $PC.race = "middle eastern">> <<PlayerRace>> <</link>> | <<link "Black">> <<set $PC.race = "black">> <<PlayerRace>> <</link>> | <<link "Semitic">> <<set $PC.race = "semitic">> <<PlayerRace>> <</link>> | <<link "Southern European">> <<set $PC.race = "southern European">> <<PlayerRace>> <</link>> | <<link "Indo-aryan">> <<set $PC.race = "indo-aryan">> <<PlayerRace>> <</link>> | <<link "Amerindian">> <<set $PC.race = "amerindian">> <<PlayerRace>> <</link>> | <<link "Pacific Islander">> <<set $PC.race = "pacific islander">> <<PlayerRace>> <</link>> | <<link "Malay">> <<set $PC.race = "malay">> <<PlayerRace>> <</link>> | <<link "Mixed race">> <<set $PC.race = "mixed race">> <<PlayerRace>> <</link>> <br><br> @@.orange;What is your skin tone?@@ <br> <span id = "skin"> I have $PC.skin skin. </span> <br> <<link "White">> <<set $PC.skin = "white">> <<PlayerSkin>> <</link>> | <<link "Fair">> <<set $PC.skin = "fair">> <<PlayerSkin>> <</link>> | <<link "Light">> <<set $PC.skin = "light">> <<PlayerSkin>> <</link>> | <<link "Dark">> <<set $PC.skin = "dark">> <<PlayerSkin>> <</link>> | <<link "Olive">> <<set $PC.skin = "olive">> <<PlayerSkin>> <</link>> | <<link "Black">> <<set $PC.skin = "black">> <<PlayerSkin>> <</link>> | <<link "Brown">> <<set $PC.skin = "brown">> <<PlayerSkin>> <</link>> | <<link "Light Brown">> <<set $PC.skin = "light brown">> <<PlayerSkin>> <</link>> | <<link "Pale">> <<set $PC.skin = "pale">> <<PlayerSkin>> <</link>> | <<link "Extremely Pale">> <<set $PC.skin = "extremely pale">> <<PlayerSkin>> <</link>> <br><br> @@.orange;What color are your eyes?@@ <br> I have $PC.eyeColor eyes. <br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">> <br><br> @@.orange;What color is your hair?@@ <br> I have $PC.hColor hair. <br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> <br><br> [[Finish player character customization|PC Experience Intro]]
alice/chan9
src/pregmod/pcAppearanceIntro.tw
tw
bsd-3-clause
2,678
:: PC Preg Intro [nobr] You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. <br><br> @@.orange;What's your stance on taking contraceptives?@@ <br><br> I'm <<if $PC.preg == -1>> not interested in being a mother. [[Risky|PC Preg Intro][$PC.preg = 0]] <<elseif $PC.preg == 0>> fertile and I know the risks. [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] <<else>> already pregnant. [[Fertile|PC Preg Intro][$PC.preg = 0]] <</if>> <br> //Being or becoming pregnant will raise difficulty.// <br><br> @@.orange;Hormones can be an interesting thing, how do they affect you?@@ <br><br> I'm <<if $PC.pregMood == 1>> gentle and motherly when I'm hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> in complete control of myself. [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<else>> aggressive and domineering when I'm hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] <</if>> <br> //Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.// <br><br> [[Confirm player character customization|PC Experience Intro]]
alice/chan9
src/pregmod/pcPregIntro.tw
tw
bsd-3-clause
1,660
:: Physical Development <<if $slaves[$i].vagina >= 0 && $slaves[$i].ovaries > 0>> /* loli becoming a woman */ <<switch $slaves[$i].physicalAge>> <<case 3>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9,9)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,9,9,9,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(9,9,9,10,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<else>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9,9,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <</if>> <<case 4>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<else>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 5>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<else>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 6>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<else>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <</if>> <<case 7>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8,8)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,8,8,8,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(8,8,8,9,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<else>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8,8,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 8>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) >80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 99>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 60>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <</if>> <<case 9>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,5)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,5,5,5,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(5,5,5,6,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,5,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <</if>> <<case 10>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 11>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 500>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 95>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 60>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 60>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 300>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <</if>> <<case 12>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 700>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 95>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 60>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 60>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 300>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face > 60>> <<if random(1,100) > 80>> <<set $slaves[$i].face += 5>> <</if>> <<elseif $slaves[$i].face <= 60>> <<if random(1,100) > 30>> <<set $slaves[$i].face += 10>> <</if>> <</if>> <<if $slaves[$i].voice == 3>> <<if random(1,100) > 90>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 186>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face > 60>> <<if random(1,100) > 80>> <<set $slaves[$i].face += 5>> <</if>> <<elseif $slaves[$i].face <= 60>> <<if random(1,100) > 30>> <<set $slaves[$i].face += 10>> <</if>> <</if>> <<if $slaves[$i].voice == 3>> <<if random(1,100) > 80>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 900>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face < 100>> <<if random(1,100) > 70>> <<set $slaves[$i].face -= 20>> <</if>> <</if>> <<if $slaves[$i].voice <= 3>> <<if random(1,100) > 60>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face < 100>> <<if random(1,100) > 50>> <<set $slaves[$i].face -= 20>> <</if>> <</if>> <<if $slaves[$i].voice <= 3>> <<if random(1,100) > 30>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 95>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face > 60>> <<if random(1,100) > 90>> <<set $slaves[$i].face += 5>> <</if>> <<elseif $slaves[$i].face <= 60>> <<if random(1,100) > 40>> <<set $slaves[$i].face += 10>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 60>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 60>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].voice == 3>> <<if random(1,100) > 60>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 400>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>>> <<case 14>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5,5)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 700>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,5,5,5,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(5,5,5,6,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5,5,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 2>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 60>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 500>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 900>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs < 500>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1200>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 50>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1200>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 60>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 2000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 70>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].clit < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 70>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <</if>> <</switch>> <<else>> /* shota becoming a man WIP*/ <<switch $slaves[$i].physicalAge>> <<case 3>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9,9)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,9,9,9,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(9,9,9,10,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <<else>> <<if $slaves[$i].height <= 91>> <<set $slaves[$i].height += either(8,8,9,9,9,10)>> <<elseif $slaves[$i].height <= 101>> <<set $slaves[$i].height += 5>> <</if>> <</if>> <<case 4>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <<else>> <<if $slaves[$i].height <= 101>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 109>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 5>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <<else>> <<if $slaves[$i].height <= 109>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 116>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 6>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <<else>> <<if $slaves[$i].height <= 116>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 124>> <<set $slaves[$i].height += 3>> <</if>> <</if>> <<case 7>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8,8)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,8,8,8,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(8,8,8,9,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 3>> <</if>> <<else>> <<if $slaves[$i].height <= 124>> <<set $slaves[$i].height += either(7,7,8,8,8,9)>> <<elseif $slaves[$i].height <= 131>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 8>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) >80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 30>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 99>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 10>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 131>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 137>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <</if>> <<case 9>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,5)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,5,5,5,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(5,5,5,6,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <<else>> <<if $slaves[$i].height <= 137>> <<set $slaves[$i].height += either(4,4,5,5,5,6)>> <<elseif $slaves[$i].height <= 144>> <<set $slaves[$i].height += 3>> <</if>> <</if>> <<case 10>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 80>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 95>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 90>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 144>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 156>> <<set $slaves[$i].height += 4>> <</if>> <</if>> <<case 11>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 3>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 156>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 163>> <<set $slaves[$i].height += 3>> <</if>> <</if>> <<case 12>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,6,7,7)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,6,7,7,7)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 163>> <<set $slaves[$i].height += either(6,7,7,7,8)>> <<elseif $slaves[$i].height <= 168>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(7,7,7,8,8)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(6,6,7,7,7,8)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,5,6,6)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face > 60>> <<if random(1,100) > 80>> <<set $slaves[$i].face += 5>> <</if>> <<elseif $slaves[$i].face <= 60>> <<if random(1,100) > 50>> <<set $slaves[$i].face += 10>> <</if>> <</if>> <<if $slaves[$i].voice < 2>> <<if random(1,100) > 50>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 20>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 186>> <<set $slaves[$i].height += either(5,5,6,6,6)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].face < 60>> <<if random(1,100) > 80>> <<set $slaves[$i].face += 10>> <</if>> <</if>> <<if $slaves[$i].voice < 3>> <<if random(1,100) > 50>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].butt < 4>> <<if random(1,100) > 40>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 900>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 25>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,6,6,6,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].voice > 1>> <<if random(1,100) > 30>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(6,6,6,7,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].voice > 1>> <<if random(1,100) > 10>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 168>> <<set $slaves[$i].height += either(5,5,6,6,6,7)>> <<elseif $slaves[$i].height <= 171>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].voice > 1>> <<if random(1,100) > 60>> <<set $slaves[$i].voice -= 1>> <</if>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>>> <<case 14>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5,5)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 700>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,5,5,5,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 40>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 40>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(5,5,5,6,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 3>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 20>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 20>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 171>> <<set $slaves[$i].height += either(4,4,5,5,5,6)>> <<elseif $slaves[$i].height <= 173>> <<set $slaves[$i].height += 2>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 60>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 900>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 800>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 40>> <<set $slaves[$i].penis += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 40>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 20>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 20>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 50>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1200>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1200>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $slaves[$i].hormones == 2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 20>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 2000>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 100>> <<elseif $slaves[$i].hormones == 1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1)>> <</if>> <<if $slaves[$i].hips < 2>> <<if random(1,100) > 40>> <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].boobs < 1600>> <<if random(1,100) > 40>> <<set $slaves[$i].boobs += 100>> <</if>> <</if>> <<if $slaves[$i].waist > -15>> <<if random(1,100) > 20>> <<set $slaves[$i].waist -= 5>> <</if>> <</if>> <<set $slaves[$i].boobs += 50>> <<elseif $slaves[$i].hormones == -1>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,1,1,1,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 90>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 60>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<elseif $slaves[$i].hormones == -2>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(1,1,1,2,2)>> <</if>> <<if $slaves[$i].boobs > 200>> <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].penis < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].penis += 1>> <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<if $slaves[$i].balls < 6>> <<if random(1,100) > 70>> <<set $slaves[$i].balls += 1>> <<set $slaves[$i].scrotum += 1>> <</if>> <</if>> <<if $slaves[$i].waist < 90>> <<if random(1,100) > 20>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <<else>> <<if $slaves[$i].height <= 174>> <<set $slaves[$i].height += either(0,0,1,1,1,2)>> <</if>> <<if $slaves[$i].waist < 20>> <<if random(1,100) > 60>> <<set $slaves[$i].waist += 5>> <</if>> <</if>> <</if>> <</if>>
alice/chan9
src/pregmod/physicalDevelopment.tw
tw
bsd-3-clause
67,593
:: RE legendary womb <<nobr>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $legendaryWombID == $slaves[$i].ID>> <<set $activeSlave = $slaves[$i]>> <</if>> <</for>> <<else>> <<set $activeSlave = $eventSlave>> <</if>> <<set $activeSlave.devotion += 4>> <</nobr>>\ \ <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged. This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to atract attention, so the pagent is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother. \ <span id="result"> <<link "Fairly enter her in the pregnancy pageant">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $rep += 100>> <</replace>> <</if>> <</link>> <<link "Spend ¤5000 bribing the judges">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <<link "Spend ¤10000 bribing the judges and sabotaging the competition">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<set $cash -= 10000>> <<set $rep -= 100>> <</replace>> <</if>> <</link>> </span>
alice/chan9
src/pregmod/reLegendaryWomb.tw
tw
bsd-3-clause
6,157
:: SA inflation [nobr] <<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <</if>> <<switch $slaves[$i].inflationType>> <<case "water">> <<if $slaves[$i].inflation == 3>> She makes sure to fill her rear with nearly two gallons of water, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> She makes sure to fill her rear with nearly four liters of water, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> She makes sure to fill her rear with nearly two liters of water, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <<case "aphrodisiac">> <<if $slaves[$i].inflation == 3>> She makes sure to fill her rear with nearly two gallons of a curative solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself full for you; the curatives in her gut keeping her healthy despite the pain. While having her body packed full of aphrodisiacs doesn't make her additionally submissive, it does amplify the effects of them. <<if $slaves[$i].inflation > 0>> $possessiveCap aphrodisiac bursting belly <<if $slaves[$i].energy <= 85>> @@.green;rapidly boosts $possessive sex drive.@@ <<set $slaves[$i].energy += 5*$slaves[$i].inflation>> <<else>> can't improve her absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage held for so long @@.red;isn't healthy@@. <<set $slaves[$i].health -= 5*$slaves[$i].inflation>> <</if>> <<set $slaves[$i].chem += 2*$slaves[$i].inflation>> <</if>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].addict += $slaves[$i].inflation*3>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels. <<set $slaves[$i].addict -= 2>> <</if>> <<else>> <<if random(1,100) < 40+(20*$slaves[$i].inflation)>> All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <</if>> <<elseif $slaves[$i].inflation == 2>> She makes sure to fill her rear with nearly four liters of an aphrodisiac solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut. While having her body bloated with aphrodisiacs doesn't make her additionally submissive, it does amplify the effects of them. <<if $slaves[$i].inflation > 0>> $possessiveCap overfilled aphrodisiac belly <<if $slaves[$i].energy <= 90>> @@.green;rapidly boosts $possessive sex drive.@@ <<set $slaves[$i].energy += 5*$slaves[$i].inflation>> <<else>> can't improve her absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage held for so long @@.red;isn't healthy@@. <<set $slaves[$i].health -= 3*$slaves[$i].inflation>> <</if>> <<set $slaves[$i].chem += 2*$slaves[$i].inflation>> <</if>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].addict += $slaves[$i].inflation*3>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels. <<set $slaves[$i].addict -= 2>> <</if>> <<else>> <<if random(1,100) < 40+(20*$slaves[$i].inflation)>> All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <</if>> <<elseif $slaves[$i].inflation == 1>> She makes sure to fill her rear with nearly two liters of an aphrodisiac solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle. <<if $slaves[$i].inflation > 0>> $possessiveCap aphrodisiac filled belly <<if $slaves[$i].energy <= 95>> @@.green;rapidly boosts $possessive sex drive.@@ <<set $slaves[$i].energy += 5*$slaves[$i].inflation>> <<else>> can't improve her absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage held for so long @@.red;isn't healthy@@. <<set $slaves[$i].health -= 5>> <</if>> <<set $slaves[$i].chem += 2*$slaves[$i].inflation>> <</if>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].addict += $slaves[$i].inflation*3>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels. <<set $slaves[$i].addict -= 2>> <</if>> <<else>> <<if random(1,100) < 40+(20*$slaves[$i].inflation)>> All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <</if>> <</if>> <<case "curative">> <<if $slaves[$i].inflation == 3>> She makes sure to fill her rear with nearly two gallons of a curative solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself full for you; the curatives in her gut keeping her healthy despite the pain. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being filled to her limit doesn't hasten her recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being filled to her limit doesn't hasten her recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under the curative enema, though being filled to her limit doesn't hasten her recovery at all; it's just perverted. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> $pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<set $slaves[$i].health += 1>> <<set $slaves[$i].health += $curativeUpgrade*6>> <<if $slaves[$i].health >= 90>> $pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <<elseif $slaves[$i].inflation == 2>> She makes sure to fill her rear with nearly four liters of a curative solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being overfilled doesn't hasten her recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being overfilled doesn't hasten her recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema, though being overfilled doesn't hasten her recovery at all; it's just perverted. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> $pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<set $slaves[$i].health += 6>> <<set $slaves[$i].health += $curativeUpgrade*6>> <<if $slaves[$i].health >= 90>> $pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <<elseif $slaves[$i].inflation == 1>> She makes sure to fill her rear with nearly two liters of a curative solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment.@@ <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> $pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<set $slaves[$i].health += 6>> <<set $slaves[$i].health += $curativeUpgrade*6>> <<if $slaves[$i].health >= 90>> $pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <</if>> <<set $slaves[$i].chem += 2>> <<case "tightener">> <<if $slaves[$i].inflation == 3>> She makes sure to fill her rear with nearly two gallons of tightening solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<if $slaves[$i].anus > 1>> The solution slowly tightens her anus while inside her bowels. Being filled to her limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> @@.lime;Her butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> Her anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As her body slowly absorbs the solution, its benefits begin to affect her pussy. Being filled to her limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> @@.lime;Her vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<else>> Her pussy is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>> Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <<elseif $slaves[$i].inflation == 2>> She makes sure to fill her rear with nearly four liters of tightening solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut. <<if $slaves[$i].anus > 1>> The solution slowly tightens her anus while inside her bowels. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> @@.lime;Her butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> Her anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As her body slowly absorbs the solution, its benefits begin to affect her pussy. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> @@.lime;Her vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<else>> Her pussy is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>> Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <<elseif $slaves[$i].inflation == 1>> She makes sure to fill her rear with nearly two liters of tightening solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle. <<if $slaves[$i].anus > 1>> The solution slowly tightens her anus while inside her bowels. <<if random(1,100) > 60>> @@.lime;Her butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> Her anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As her body slowly absorbs the solution, its benefits begin to affect her pussy. <<if random(1,100) > 80>> @@.lime;Her vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<else>> Her pussy is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>> Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <</if>> <</if>> <<set $slaves[$i].chem += 2>> <<case "milk">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5,$slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].milkSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].lactation == 0>> $slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her taut belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her full belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].milkSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].lactation == 0>> $slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure to keep herself filled with nearly two gallons of milk, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure to keep herself filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure to to keep herself filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure to fill her rear with nearly two gallons of milk, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure to fill her rear with nearly four liters of milk, leavign her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure to fill her rear with nearly two liters of milk, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].milkSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].lactation == 0>> $slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two gallons of milk, leaving her looking ready to give birth. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <<case "cum">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep the massive cumshot inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep the huge cumshot inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep the cumshot inside her, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].cumSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].balls == 0>> $slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her taut belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her full belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].cumSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].balls == 0>> $slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure to keep herself filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure to keep herself filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure to to keep herself filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure to fill her rear with nearly two gallons of cum, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure to fill her rear with nearly four liters of cum, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure to fill her rear with nearly two liters of cum, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].cumSource == $slaves[$j].ID>> <<break>> <</if>> <</for>> <<if $slaves[$j].balls == 0>> $slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <</switch>> <<if $slaves[$i].fetish == "cumslut">> <<if $slaves[$i].inflationType == "cum">> Being so full of cum fills $object with @@.hotpink;absolute bliss@@. <<set $slaves[$i].devotion += 5>> <</if>> <</if>> <<if $slaves[$i].behavioralQuirk == "fitness">> <<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum">> $pronounCap vows to exercise more to deal with @@.mediumorchid;the bloated belly you forced on $object@@. Though gaining weight just means more opportunities to work out. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $slaves[$i].inflationType == "milk" && $slaves[$i].inflation > 1>> <<if $slaves[$i].weight < 100>> $possessiveCap body @@.lime;grows a little more padded@@ as it absorbs the milk contained in $possessive digestive track. <<set $slaves[$i].weight += 2>> <</if>> <<if random(1,100) > 50>> <<if $slaves[$i].boobs < 3000>> $possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].boobs += 200>> <</if>> <<if $slaves[$i].butt < 7>> $possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].butt += 1>> <</if>> <</if>> <</if>>
alice/chan9
src/pregmod/saInflation.tw
tw
bsd-3-clause
44,180
:: SE Burst [nobr] <<set $nextButton = "Continue", $returnTo = "Scheduled Event">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].burst == 1>> <<if $slaves[$i].inflation != 0>> <<pop>> <</if>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <</if>> <</for>> <<set $burstee = 0>> <<set $burst = 0>>
alice/chan9
src/pregmod/seBurst.tw
tw
bsd-3-clause
373
:: SE Death [nobr] <<set $nextButton = "Continue", $returnTo = "Scheduled Event">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].death == "old">> <<DeathOldAge>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <<elseif $slaves[$i].death == "od">> <<DeathOverdose>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <<elseif $slaves[$i].death == "health">> <<DeathUnhealthy>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <<elseif $slaves[$i].death == "burst">> <<DeathPregnancyBurst>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <</if>> <</for>> <<set $slaveDeath = 0>>
alice/chan9
src/pregmod/seDeath.tw
tw
bsd-3-clause
825
:: SE husk slave delivery [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">> <<set $huskSlaveOrdered = 0>> <<set $activeSlaveOneTimeMinAge = $huskSlave.age>> <<set $activeSlaveOneTimeMaxAge = $huskSlave.age>> <<if $huskSlave.sex == 2>> <<include "Generate XY Slave">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.boobsImplant = 0>> <<else>> <<include "Generate XX Slave">> <</if>> <<set $activeSlave.slaveName = "irrelavant">> <<set $activeslave.birthName = "">> <<set $activeSlave.nationality = $huskSlave.nationality>> <<set $activeSlave.race = $huskSlave.race>> <<set $activeSlave.origin = "You reserved a mindless slave like her from the Flesh Heap.">> <<set $activeSlave.devotion = 0)>> <<set $activeSlave.trust = 0>> <<if $activeSlave.race == "black">> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>> <<elseif $activeSlave.race == "white">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "latina">> <<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "asian">> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "indo-aryan") || ($activeSlave.race == "malay") || ($activeSlave.race == "pacific islander") || ($activeSlave.race == "amerindian")>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "middle eastern") || ($activeSlave.race == "semitic") || ($activeSlave.race == "southern European")>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <</if>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.intelligence = -3>> <<set $activeSlave.intilligenceImplant = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<if $huskSlave.sex == 3>> <<set $activeSlave.dick = 1>> <<set $activeSlave.forskin = 2>> <<set $activeSlave.balls = 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<if $activeSlave.vagina == -1>> <<set $activeSlave.clit = 0>> <</if>> <<if $huskSlave.virgin == 0>> <<set $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <</if>> \ \ A slave came in matching fitting the description you provided. <br> //As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the Flesh Heap, though you won't get your credits back.// <br><br> <<set $saleDescription = 1>><<display "Long Slave Description">><<set $saleDescription = 0>> <br><br> <span id="result"> <<if $cash >= $slaveCost>>\ [[Accept the offered slave and contact the bodyswap surgeon.|husk Slave Swap Workaround][$cash -= $slaveCost]] <<else>>\ //You can't sustain her and thus must return her.// <</if>>\ </span>
alice/chan9
src/pregmod/seHuskSlaveDelivery.tw
tw
bsd-3-clause
4,680
:: SE Player Birth [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set _gaveBirth = 0>> <<set _PCDegree = 0>> /* PC.pregSource documentation 0 - unknown -1 - Societal Elite -2 - client -3 - former master -4 - male arc owner -5 - citizen */ <<if $PC.births == 0>> <<set $badBirth = 30>> <<else>> <<set $badBirth = 10>> <</if>> <<set $PC.preg = 0>> <<set $PC.labor = 0>> <<set $PC.births += 1>> <<if $PC.pregSource == 0>> <<set $PC.birthOther += 1>> <<elseif $PC.pregSource == -1>> <<set $PC.birthElite += 1>> <<elseif $PC.pregSource == -2>> <<set $PC.birthClient += 1>> <<elseif $PC.pregSource == -3>> <<set $PC.birthMaster += 1>> <<elseif $PC.pregSource == -4>> <<set $PC.birthArcOwner += 1>> <<elseif $PC.pregSource == -5>> <<set $PC.birthCitizen += 1>> <<else>> <<set $PC.birthDegenerate += 1>> <</if>> <<set $babyGender to either(1,2)>> <<if $Cash4Babies == 1>> <<set $seed = random(1,10)>> <</if>> <<if $PC.pregSource == -1>> Since you are heavily pregnant with a child of the Societal Elite, you are quickly taken to the finest clinic the arcology has to offer. After a quick sedation, you awake to find your belly no longer round with child; that and a note stating your next breeding partner and a notice that ¤50000 has been added to your account. The Societal Elite are @@.green;very pleased@@ at their new addition to the ranks. You just wish you could have seen your little <<if $babyGender == 1>>girl<<else>>boy<</if>> before they took <<if $babyGender == 1>>her<<else>>him<</if>> away to be raised into a proper member of the future world. <<else>> While sitting at your desk planning your day, @@.lime;your water breaks,@@ thoroughly soaking your crotch and the slave servicing it. You pull your laboring body to its feet, notify $assistantName that it's time, and begin heading towards <<if $masterSuite != 0 && $masterSuiteUpgradePregnancy == 1>> $masterSuiteName, since you had it redesigned to accommodate pregnant slaves. You should be able to give birth in both luxury and privacy there. <<elseif $clinic != 0>> $clinicName, everything you'll need to give birth can be found there. Though you don't know how much privacy you'll be able to get there. <<elseif $masterSuite != 0>> $masterSuiteName, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in relative privacy there. <<else>> your bed, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in complete privacy there. <</if>> <br><br> After what feels like a mile run, you finally waddle into your destination finding <<if $Nurse != 0>> @@.pink;$Nurse.slaveName@@ waiting for you with everything she needs to be a capable midwife to you.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>> <<elseif $Bodyguard != 0>> @@.pink;$Bodyguard.slaveName@@ waiting for you. Ever since she realized she was protecting for two, she made sure to hone her skills as a midwife to make sure she could protect you and your unborn child from any dangers.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>> <<elseif $HeadGirl != 0>> @@.pink;$HeadGirl.slaveName@@ is waiting for you. She promises to do everything she can to help you.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>> <<elseif $Concubine != 0>> @@.pink;$Concubine.slaveName@@ is waiting for you. She believes, if anything, that she could at least comfort you while you give birth. <<else>> it quite empty. At least $assistantName knows where you are should anything go wrong. <</if>> <br><br> You arrange yourself to give birth, relaxing until your body urges you to begin bearing down and pushing your child into the world.<<if $Concubine != 0>>$Concubine.slaveName settles in beside you, one hand soothing your contraction wracked middle and the other <<if $PC.dick == 1>>stroking your hardening dick<<else>>teasing your stiffening clit<</if>>.<</if>> <<if $badBirth > random(1,100)>> /* shits going wrong */ <<if $Nurse != 0>> You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. Until $Nurse.slaveName shoos her away so she can take over and get this baby out of you.<</if>> $Nurse.slaveName was prepared for this possibility, adjusts your position and timings, and before long is holding your @@.lime;new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms. <<elseif $BodyGuard != 0>> You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $Bodyguard.slaveName quickly pulls her away from you, fearing the worst.<</if>> $Bodyguard.slaveName read about this possibility and tries everything she can to coax your child out. As time passes, she notices your consciousness begin to fade as exhaustion kicks in. Fearing for your lives, and desperate to save you, she draws her sword from its sheath, hands unsteady from what she is about to do. Carefully, she slits your lower abdomen, allowing your baby-filled womb to pop out through the incision. Doing her best, she cuts open your uterus, pulls your child from you and severs the umbilical cord. <br> <br> You awake some time later in the remote surgery, your stomach extremely sore; you quickly realize you're no longer round with child. As you try to rise, $Bodyguard.slaveName stops you; she hefts you into a bridal carry and takes you to a recovery room, before gently placing you into a warm bed, tucking you in, and hurrying out of the room. Before you can call out, she returns carrying @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms. <<elseif $HeadGirl != 0>> You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $HeadGirl.slaveName quickly pulls to her feet and orders her to help her carry you to the remote surgery.<<else>> $HeadGirl.slaveName notices your distress and carries you to the remote surgery.<</if>> <br> <br> You awake some time later in a recovery room<<if $Concubine != 0>>, $Concubine.slaveName beside you<</if>>, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. Seeing you're awake, $HeadGirl.slaveName catches your attention. In her arms is @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@, <<if $HeadGirl.lactation > 0>>happily nursing from her breast, <</if>>alive and well. <<elseif $Concubine != 0>> You keep pushing and pushing, but your child is not coming out. In a panic, $Concubine.slaveName carries you to the remote surgery. <br> <br> You awake some time later in a recovery room, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. A content sigh comes from beside you; $Concubine.slaveName is snuggled next to you, snoozing with @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.<<if $Concubine.lactation > 0>> Your child has managed to free one of $Concubine.slaveName's breasts and is eagerly suckling from her milky nipple.<</if>> <<else>> You keep pushing and pushing, but your child is not coming out. @@.red;Something is wrong,@@ but you keep persisting. <<set $gameover = "birth complications", $nextButton = "Have to keep trying!", $nextLink = "Gameover">> <</if>> <<else>> <<if $Nurse != 0>> Under $Nurse.slaveName's guidance, childbirth is a breeze for you.<<if $Concubine != 0>> Or it would have been, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@ <<elseif $Bodyguard != 0>> With $Bodyguard.slaveName watching over you, you feel safe enough to let your guard down and focus on giving birth. Once you are relaxed, you feel your child begin to inch down your birth canal. Before long you've completed the job without any trouble.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Bodyguard.slaveName cuts the cord with her blade, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@ <<elseif $HeadGirl != 0>> With $HeadGirl.slaveName waiting with everything you need, childbirth goes by without a hitch.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@ <<elseif $Concubine != 0>> $Concubine.slaveName alternates between calming your nerves and driving your to orgasm. It works fairly well, as your child rapidly enters the world alongside a particularly powerful climax. You reach down and draw @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ into your arms, while $Concubine.slaveName shifts to eagerly "clean" your crotch with her tongue. <<else>> You keep pushing and pushing, your child slowly working its way from your body. With the last of your strength, you bear down, freeing your child from your body at last. Panting, you gather @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ and drift off into a much deserved rest. <</if>> <</if>> <<if _gaveBirth == 0>> <<include "Generate Child">> <<if $activeSlave.race == $PC.race>> <<set _PCDegree++>> <</if>> <<if $activeSlave.hColor == $PC.hColor>> <<set _PCDegree++>> <</if>> <<if $activeSlave.skin == $PC.skin>> <<set _PCDegree++>> <</if>> <<if $activeSlave.eyeColor == $PC.eyeColor>> <<set _PCDegree++>> <</if>> Your little <<if $babyGender == 1>>girl<<else>>boy<</if>> <<if _PCDegree == 4>> looks just like you; she will likely grow up to closely resemble yourself. <<elseif $activeSlave.eyeColor == $PC.eyeColor>> has your lovely $PC.eyeColor eyes. <<elseif _PCDegree > 0>> looks a little like you, enough that <<if $babyGender == 1>>she<<else>>he<</if>>'ll be recognizable as yours. <<else>> looks nothing like you; it's hard to believe <<if $babyGender == 1>>she's your daughter<<else>>he's you son<</if>> <</if>> <<if $PC.physicalAge >= 55 && $playerAging != 0>> You are getting too old to have children; you feel like this may be your last. <<set $PC.preg = -2>> <</if>> <<if $PC.pregSource > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $PC.pregSource>> Rumors spread that your child was fathered by a slave, @@.red;harming your lasting reputation.@@ <<set $PC.degeneracy += 20>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> Furthermore, word is that your child was not $arcologies[0].FSSupremacistRace, @@.red;hurting your lasting reputation.@@ <<set $PC.degeneracy += 10>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> In addition, there is a nasty rumor that you gave birth to a $arcologies[0].FSSubjugationistRace child, @@.red;devastating your lasting reputation.@@ <<set $PC.degeneracy += 50>> <</if>> <</if>> <</if>> <</for>> <</if>> <br><br> Now you are faced with a decision of what to do with your new child. You're far too busy to keep it yourself, but you could @@.orange;send your <<if $babyGender == 1>>daughter<<else>>son<</if>> to a boarding school to be raised until they are of age to serve as your heir.@@ The other option is to @@.orange;send them to become a slave at a slave orphanage.@@<<if $Cash4Babies == 1>> Alternatively, since it is @@.orange;legal to sell slave babies@@, your child should be worth quite a pretty ¤ at auction.<</if>><<if $incubator > 0>><<if $incubator > $incubatorSlaves>> An incubation tank is empty and ready to accept a child, should you wish to @@.orange;keep your child as a slave@@<<else>>All the incubation tanks are occupied; there is no room for your newborn child<</if>>.<</if>> <br><br> <span id="choice">What will it be? <br> <<link "Boarding School">><<replace "#choice">><<print "You have decided to send them away to be raised in your stead.">><</replace>><</link>> | <<link "Slave Orphanage">><<replace "#choice">><<print "You have decided to send them to a slave orphanage to be raised to $minimumSlaveAge and sold. Perhaps you'll even see them again, though you are unlikely to recognize them if you do.">><</replace>><</link>> <<if $Cash4Babies == 1>> | <<link "Auction Them">><<replace "#choice">><<print "You send the child to be sold at auction amongst other prestigious slaves. The winning big for your offspring came in at @@.yellowgreen;¤<<print 1000*$seed>>.@@">><</replace>><<set $cash += 1000*$seed>><</link>><</if>> <<if ($incubator > $incubatorSlaves) && ($reservedChildren < ($incubator-$incubatorSlaves))>> | <<link "Incubation">><<replace "#choice">><<print "You place the child into an incubation chamber to be aged until they can legally serve as your slave.">><</replace>><<display "Incubator Workaround">><</link>> <</if>> </span> <</if>> /*closes gaveBirth*/ <</if>> /*closes SE*/ <<set $badBirth = 0>> <<set $PC.pregSource = 0>> <<set $seed = 0>> <<set $babyGender = 0>>
alice/chan9
src/pregmod/sePlayerBirth.tw
tw
bsd-3-clause
14,128
:: Slave Age Intro Do you want to see content involving girls younger than 18 in this game? [[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.// Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]] [[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.// [[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile yonger than normal puberty age (10) in some cases, and grow up naturally.//
alice/chan9
src/pregmod/slaveAgeIntro.tw
tw
bsd-3-clause
979
:: SlaveOnSlaveFeedingWorkAround [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $milkTap = 0, _descM = "milk", _descC = "cum", _eligibilityMilk2 = 0, _eligibilityMilk4 = 0, _eligibilityMilk8 = 0, _eligibilityCum2 = 0, _eligibilityCum4 = 0, _eligibilityCum8 = 0>> <<for _i = 0; _i < $slaves.length; _i++>> /* milk output */ <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].milkOutput = 0>> <<set _milk = milkAmount($slaves[_i])>> <<set _milk = ($milk/14)>> <<set _milk = Math.trunc(_milk)>> <<set $slaves[_i].milkOutput = _milk>> <<else>> <<set _milk = 0>> <</if>> <</for>> <<for _i = 0; _i < $slaves.length; _i++>> /* cum output */ <<if $slaves[_i].balls > 0 && $slaves[_i].dick > 0 && ($slaves[_i].dickAccessory != "chastity" || $slaves[_i].dickAccessory != "combined chastity")>> <<set $slaves[_i].cumOutput = 0>> <<set _cum = cumAmount($slaves[_i])>> <<set _cum = ($cum/7)>> <<set _cum = ($cum/10)>> <<set _cum = Math.trunc(_cum)>> <<set $slaves[_i].cumOutput = _cum>> <<else>> <<set _cum = 0>> <</if>> <</for>> //$activeSlave.slaveName is preped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.// <br><br><br> __Select an eligible slave to serve as the tap:__ <br><br> __Milk Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk2 == 0)>> //You have no slaves capable of producing two liters of milk.// <</if>> <br><br> __4 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk4 == 0)>> //You have no slaves capable of producing four liters of milk.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID)>>\ <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk8 == 0)>> //You have no slaves capable of producing eight liters of milk.// <</if>> <br><br><br><br> __Cum Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum2 == 0)>> //You have no slaves capable of producing two liters of cum.// <</if>> <br><br> __4 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum4 == 0)>> //You have no slaves capable of producing four liters of cum.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum8 == 0)>> //You have no slaves capable of producing eight liters of cum.// <</if>>
alice/chan9
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
tw
bsd-3-clause
4,348
:: test genetics [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set _seed = 0>> All slave array slaves MUST be present in genePool or else there is a malfunction. <br>Name ID Origin <br><br> genePool: <<for _i = 0; _i < $genePool.length; _i++>> <br> $genePool[_i].slaveName $genePool[_i].ID $genePool[_i].origin <</for>> <br><br> slaves: <<for _i = 0; _i < $slaves.length; _i++>> <br> <<for _k = 0; _k < $genePool.length; _k++>> <<if $slaves[_i].ID == $genePool[_k].ID>> <<set _seed = 1>> <<break>> <</if>> <</for>> <<if _seed == 1>> @@.green;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@ <<else>> @@.red;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@ <</if>> <</for>>
alice/chan9
src/pregmod/testGenetics.tw
tw
bsd-3-clause
729
:: death widgets [widget nobr] <<widget "pop">> <br> As $slaves[$i].slaveName is going about her business with her overfilled $slaves[$i].inflationType belly, she can't help but feel exhausted. Her health has been poor lately and the pressure in her organs is not helping things. She immediately knows something is wrong when an intense pain runs through her middle and her load shifts threateningly. Blood and $slaves[$i].inflationType leak from her rear as her body cavity fills with the contents of her digestive track. The skin of her taut belly reddens as the pressure against it builds. As she takes her last breath, she falls forward, her weight landing upon her straining stomach. With a gush, she ruptures, flooding the area around her with blood, guts and $slaves[$i].inflationType. Word of the late slave and her gruesome fate spread fast, @@.gold;terrifying@@ your untrusting slaves. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].trust <= 50)>> <<if ($slaves[$j].inflation >= 0)>> <<set $slaves[$j].trust -= ((($slaves[$j].inflation)^3)*5)>> <<else>> <<set $slaves[$j].trust -= 10>> <</if>> <</if>> <</for>> <</widget>> <<widget "DeathOldAge">> <<SlavePronouns $slaves[$i]>> <<if $slaves[$i].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$slaves[$i].slaveName@@'', the fucktoy encased in it, died naturally of old age despite $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $slaves[$i].assignment == "work in the dairy" && $dairyRestraints > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$slaves[$i].slaveName@@'', the cow restrained in it, died naturally of old age despite $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death. <<elseif $slaves[$i].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died naturally of old age despite $possessive living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. <<else>> ''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. <<set _deathSeed = random(1,100)>> <<if _deathSeed > 75>> $pronounCap is found dead in $possessive bed, having died sometime during the previous night. <<elseif _deathSeed > 50>> $pronounCap is found dead in a stairwell, having had a heart attack while trying to climb it. <<elseif _deathSeed > 25>> $pronounCap is found dead in the showers, having slipped sometime earlier. <<else>> <<if $slaves[$i].releaseRules != "restrictive">> $pronounCap is found dead in the bed of another slave, having died during intercourse. $possessiveCap lover is not taking it well. <<else>> $pronounCap is found dead in the cafeteria, having died during breakfast; $pronoun ruined the day for a number of your slaves. <</if>> <</if>> $slaves[$i].slaveName died at the age of $slaves[$i].actualAge; <<if $slaves[$i].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $slaves[$i].actualAge < 20>> $pronoun died far too young. <<elseif $slaves[$i].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $slaves[$i].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $slaves[$i].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $slaves[$i].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathOverdose">> <<SlavePronouns $slaves[$i]>> <<if $slaves[$i].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm it died during, however. <<else>> ''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime earlier. Judging by the mess and the expression on $possessive face, $pronoun died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in her system. $slaves[$i].slaveName died at the age of $slaves[$i].actualAge; <<if $slaves[$i].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $slaves[$i].actualAge < 20>> $pronoun died far too young. <<elseif $slaves[$i].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $slaves[$i].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $slaves[$i].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $slaves[$i].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathUnhealthy">> <<SlavePronouns $slaves[$i]>> <<if $slaves[$i].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however. <<else>> ''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime during the night. $pronounCap has been in very poor health lately, so you knew this was a possibility. $slaves[$i].slaveName died at the age of $slaves[$i].actualAge; <<if $slaves[$i].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $slaves[$i].actualAge < 20>> $pronoun died far too young. <<elseif $slaves[$i].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $slaves[$i].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $slaves[$i].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $slaves[$i].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Allowing a slave to die under your care @@.red;severely damages@@ your image as a caring slave owner and @@.red;calls into question@@ your paternalistic resolve. <<FSChange "Paternalist" -10>> <</if>> <</if>> <</widget>> <<widget "DeathPregnancyBurst">> <</widget>>
alice/chan9
src/pregmod/widgets/deathWidgets.tw
tw
bsd-3-clause
7,479
:: economy widgets [widget nobr] <<widget "BrothelStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.brothel)>> <h4>- No statistics for $brothelName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.brothel>> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 6em">Revenue</th> <th style="width: 6em">Expenses</th> <th style="width: 6em">Net Income</th> <th style="width: 7em">Rep. Change</th> </tr> <tr> <td>Total whoring income</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td> </tr> <tr> <td>Total whore living costs</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="3"><b>Whore details</b> <div style="padding-left: 20px; padding-right: 10px;"> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Whore</th> <th style="width: 5em">Customers</th> <th style="width: 20em">Revenue</th> <th style="width: 6em">Expenses</th> <th style="width: 6em">Net Income</th> <th style="width: 7em">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>> <tr> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 2px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 2px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table></div></td> <td></td> <td></td> </tr> <</if>> <<if (_b.adsIncome > 0)>> <tr> <td>Additional income</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr> <td>Brothel maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if (_b.adsCosts > 0)>> <tr> <td>Advertising program</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr> </table> <</if>> <</if>> <</widget>> /* Call with <<CorpDevBuySell "asset" "Numasset">> TODO: replace eval parse with appropriate functions */ <<widget "CorpDevBuySell">> <<set _textboxMLArg = '_'+$args[1]>> | Trade Qty <<textbox `'_Num' + $args[0]` `eval(parse('_Num' + $args[0]))`>><<script>>setTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>: <<link "Buy">> <<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>> /* Checks if _Numasset is string */ /* Buy all */ <<if State.temporary[$args[1]].toLowerCase() == "all" || "max">> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Bought <<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> units for ¤<<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))*500*State.variables[$args[0]+"AssetPrice"]>> <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> <<else>> /* Error if decimal or not "all" or "max" string */ <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Buy % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.floor((Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)*$corpCash)/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Purchased <<print State.temporary[$args[1]]>> units (<<print (State.temporary[$args[1]]*(State.variables[$args[0]+"AssetPrice"] * 50000)/$corpCash).toFixed(2)>>% of cash, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> /* Successful buy */ <<elseif (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"] < $corpCash>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful buy but have enough cash for more than 1 unit */ <<elseif $corpCash > 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only buy <<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> more unit<<if Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> /* Unsuccessful buy */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>There are insufficient funds for additional purchases.<</replace>> <</if>> <</link>> | <<link "Sell">> <<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>> /* Sell all */ <<if State.temporary[$args[1]].toLowerCase() == "all" || "max">> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> units for ¤<<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)*500*State.variables[$args[0]+"AssetPrice"]>> <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> /* Error if decimal or not "all" or "max" string */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Sell % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500*(Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print State.temporary[$args[1]]>> units (<<print (State.temporary[$args[1]]*100/((State.variables[$args[0]+"Assets"]-500)/500)).toFixed(2)>>% of $args[0] assets, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> /* Successful sell */ <<elseif State.variables[$args[0]+"Assets"] > 500 && eval(parse('_Num' + $args[0])) * 500 < State.variables[$args[0]+"Assets"]>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> ¤<<print $corpCash>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> ¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if (State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful sell but have enough assets for more than 1 unit */ <<elseif State.variables[$args[0]+"Assets"] > 500>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only sell <<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> more unit<<if Math.ceil((State.variables[$args[0]+"Assets"]-500)/500) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>> /* Unsuccessful sell */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>The corp cannot sell any more $args[0] assets.<</replace>> <</if>> <</link>> <</widget>>
alice/chan9
src/pregmod/widgets/economyWidgets.tw
tw
bsd-3-clause
14,211
:: extended family widgets [nobr widget] <<widget "Family">> /*testtest PC parent passage - determines if the current slave is your mother or father*/ <<if $activeSlave.ID == $PC.mother && $activeSlave.ID == $PC.father>> She @@.lightgreen;is both your mother and father, $pronoun impregnated <<print $object>>self with you.@@ <<elseif $activeSlave.ID == $PC.mother>> $pronounCap @@.lightgreen;is your mother.@@ <<elseif $activeSlave.ID == $PC.father>> $pronounCap @@.lightgreen;is your father.@@ <</if>> <<if $activeSlave.father == -1 && $activeSlave.mother == -1>> $pronounCap's @@.lightgreen;your child;@@ you knocked yourself up and gave birth to $object. <</if>> <<if $activeSlave.father == -1 && $activeSlave.mother != -1>> $pronounCap's @@.lightgreen;your child;@@ you knocked $possessive mother up. <<elseif $activeSlave.father > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.father>> $pronounCap was @@.lightgreen;fathered by $slaves[$i].slaveName's@@ virile dick. <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.father != -1 && $activeSlave.mother == -1>> $pronounCap's @@.lightgreen;your child;@@ you gave birth to $object. <<elseif $activeSlave.mother > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.mother>> $pronounCap was @@.lightgreen;born from $slaves[$i].slaveName's@@ fertile womb. <<break>> <</if>> <</for>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].father>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> $pronounCap @@.lightgreen;fathered <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> $pronounCap @@.lightgreen;fathered a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> $pronounCap @@.lightgreen;fathered a single slave of yours: $children[0].slaveName.@@ <</if>> <<set $children = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].mother>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> $pronounCap @@.lightgreen;gave birth to <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> $pronounCap @@.lightgreen;gave birth to a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> $pronounCap @@.lightgreen;gave birth to a single of your slaves: $children[0].slaveName.@@ <</if>> <<set $children = []>> /*testtest maternal grandma passage - determines if the current slave has a maternal grandmother*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>> $possessiveCap maternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@ <</if>> <</for>> <<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.mother>> $possessiveCap maternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@ <</if>> <</for>> /*testtest maternal grandpa passage - determines if the current slave has a maternal grandfather*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>> $possessiveCap maternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@ <</if>> <</for>> <<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.father>> $possessiveCap maternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@ <</if>> <</for>> /*testtest paternal grandma passage - determines if the current slave has a paternal grandmother*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>> $possessiveCap paternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@ <</if>> <</for>> <<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.mother>> $possessiveCap paternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@ <</if>> <</for>> /*testtest paternal grandpa passage - determines if the current slave has a paternal grandfather*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>> $possessiveCap paternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@ <</if>> <</for>> <<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.father>> $possessiveCap paternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@ <</if>> <</for>> /*testtest PC grandparents passage - determines if the current slave is your grandparent*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $activeSlave.ID == $slaves[$i].mother && $slaves[$i].ID == $PC.mother && $activeSlave.ID == $slaves[$i].father && $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your grandparent.@@ $pronounCap impregnated <<print $object>>self with your mother/father who in turn impregnated themselves with you. <<elseif $activeSlave.ID == $slaves[$i].mother>> <<if $slaves[$i].ID == $PC.mother>> $pronounCap is @@.lightgreen;your maternal grandmother.@@ <<elseif $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your paternal grandmother.@@ <</if>> <<elseif $activeSlave.ID == $slaves[$i].father>> <<if $slaves[$i].ID == $PC.mother>> $pronounCap is @@.lightgreen;your maternal grandfather.@@ <<elseif $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your paternal grandfather.@@ <</if>> <</if>> <</if>> <</for>> /*testtest grandchild passage - determines how many grandchildren the current slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $activeSlave.ID == $slaves[$i].mother or $activeSlave.ID == $slaves[$i].father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID>> <<if $slaves[$i].ID == $slaves[$j].mother or $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many grandchildren, <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName amongst your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two grandchildren, $children[0].slaveName, and $children[1].slaveName as your slaves.@@ <<elseif $children.length > 0>> has a @@.lightgreen;grandchild, $children[0].slaveName as your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC aunt passage - determines how many aunts you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID >> <<if $slaves[$j].genes == "XX">> <<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XX" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your aunt along with <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your aunt along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your aunt.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /*testtest PC uncle passage - determines how many uncles you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].dick > 0 && $slaves[$j].genes == "XY">> <<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XY" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your uncle along with <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your uncle along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your uncle.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /*testtest aunt passage - determines how many aunts a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].genes == "XX">> <<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many aunts, <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> has @@.lightgreen;an aunt, $children[0].slaveName.@@ <</if>> <</if>> <<set $children = []>> /*testtest uncle passage - determines how many uncles a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].genes == "XY">> <<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many aunts, <<for $j to 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> has @@.lightgreen;an aunt, $children[0].slaveName.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC niece passage - determines how many nieces you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XX" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your niece along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your niece along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> $pronounCap is @@.lightgreen;your niece.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /* testtest niece passage - determines how many nieces a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many nieces, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName, who are your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two nieces, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@ <<elseif $children.length > 0>> has @@.lightgreen;a niece, $children[0].slaveName, who is your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC nephew passage - determines how many nephews you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$i].genes == "XY">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XY" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your nephew along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your nephew along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> $pronounCap is @@.lightgreen;your nephew.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /* testtest nephew passage - determines how many nephews a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XY">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many nephews, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName, who are your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two nephews, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@ <<elseif $children.length > 0>> has @@.lightgreen;a nephew, $children[0].slaveName, who is your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC sibling passages - determines how many siblings you have <<set $children = []>> <<set _rel_num = areSisters($activeSlave, $PC)>> <<if(_rel_num > 0)>> <<if ($activeSlave.genes == "XX")>> <<set _rel_type = "sister">> <<else>> <<set _rel_type = "brother">> <</if>> <<if (_rel_num == 1)>> <<set _rel_desc = "your twin">> <<elseif _rel_num == 2>> <<set _rel_desc = "your ">> <<elseif _rel_num == 3>> <<set _rel_desc = "your half-">> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if _rel_num == areSisters($activeSlave, $slaves[$i]) && ($activeSlave.vagina > -1) == ($slaves[$i].vagina > -1)>> <<set console.log('sisters', $slaves[$i].birthName)>> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> $pronounCap <<if $children.length > 1>> @@.lightgreen;is _rel_desc _rel_type along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 0>> is @@.lightgreen;_rel_desc _rel_type with $children[0].slaveName.@@ <<else>> is @@.lightgreen;_rel_desc _rel_type.@@ <</if>> <</if>> <<set $children = []>> */ <<set _twins = [], _sisters = [], _brothers = [], _halfsisters = [], _halfbrothers = []>> <<for _i = 0; _i < $slaves.length; _i++>> <<set _sisterCheck = areSisters($slaves[_i], $activeSlave)>> <<if _sisterCheck == 1>> <<run _twins.push($slaves[_i])>> <</if>> <<if _sisterCheck == 2>> <<run ($slaves[_i].genes == 'XX' ? _sisters : _brothers).push($slaves[_i])>> <</if>> <<if _sisterCheck == 3>> <<run ($slaves[_i].genes == 'XX' ? _halfsisters : _halfbrothers).push($slaves[_i])>> <</if>> <</for>> /*testtest PC twin passages - determines how many twins you have but not implemented yet*/ <<if areSisters($activeSlave, $PC) == 1>> $pronounCap <<if _twins.length > 1>> @@.lightgreen;shared a cramped womb with you, <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _twins.length > 0>> is @@.lightgreen;your twin along with _twins[0].slaveName.@@ <<else>> is @@.lightgreen;your twin <<if $activeSlave.genes == "XX">>sister<<else>>brother<</if>>.@@ <</if>> <</if>> /*testtest PC sister passages - determines how many sisters you have*/ <<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XX">> $pronounCap <<if _sisters.length > 1>> @@.lightgreen;is your sister along with <<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _sisters.length > 0>> is @@.lightgreen;your sister along with _sisters[0].slaveName.@@ <<else>> is @@.lightgreen;your sister.@@ <</if>> <</if>> /*testtest PC brother passages - determines how many brothers you have*/ <<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XY">> $pronounCap <<if _brothers.length > 1>> @@.lightgreen;is your brother along with <<print _brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _brothers.length > 0>> is @@.lightgreen;your brother along with _brothers[0].slaveName.@@ <<else>> is @@.lightgreen;your brother.@@ <</if>> <</if>> /*testtest PC half-sister passages - determines how many half-sisters you have*/ <<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XX">> $pronounCap <<if _halfsisters.length > 1>> @@.lightgreen;is your half-sister along with <<print _halfsisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _halfsisters.length > 0>> is @@.lightgreen;your half-sister along with _halfsisters[0].slaveName.@@ <<else>> is @@.lightgreen;your half-sister.@@ <</if>> <</if>> /*testtest PC half-brother passages - determines how many half-brothers you have*/ <<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XY">> $pronounCap <<if _halfbrothers.length > 1>> @@.lightgreen;is your half-brother along with <<print _halfbrothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _halfbrothers.length > 0>> is @@.lightgreen;your half-brother along with _halfbrothers[0].slaveName.@@ <<else>> is @@.lightgreen;your half-brother.@@ <</if>> <</if>> /*testtest twins? - determines how many twins a slave has*/ <<if _twins.length > 0>> $pronounCap <<if _twins.length > 2>> @@.lightgreen;shared a cramped womb with <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _twins.length > 1>> is a @@.lightgreen;one of a set of triplets; _twins[0].slaveName, and _twins[1].slaveName@@ complete the trio. <<else>> is @@.lightgreen;twins with _twins[0].slaveName.@@ <</if>> <</if>> /*testtest sister - determines how many sisters a slave has*/ <<if _sisters.length > 0>> <<if _sisters.length > 1>> @@.lightgreen;<<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive sisters.@@ <<else>> @@.lightgreen; _sisters[0].slaveName is $possessive sister.@@ <</if>> <</if>> /*testtest brother - determines how many brothers a slave has*/ <<if _brothers.length > 0>> <<if _brothers.length > 1>> @@.lightgreen;_brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive brothers.@@ <<else>> @@.lightgreen;_brothers[0].slaveName is $possessive brother.@@ <</if>> <</if>> /*testtest half-sister - determines how many half-sisters a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].genes == "XX">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> <<if $children.length > 2>> @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName <</if>> <</for>> are half-sisters to $object.@@ <<elseif $children.length > 1>> @@.lightgreen;$children[0].slaveName and $children[1].slaveName are half-sisters to $object.@@ <<elseif $children.length > 0>> @@.lightgreen;$children[0].slaveName is a half-sister to $object.@@ <</if>> <<set $children = []>> /*testtest half-brother - determines how many half-brothers a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].genes == "XY">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> <<if $children.length > 2>> @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName <</if>> <</for>> are half-brothers to $object.@@ <<elseif $children.length > 1>> @@.lightgreen;$children[0].slaveName and $children[1].slaveName are half-brothers to $object.@@ <<elseif $children.length > 0>> @@.lightgreen;$children[0].slaveName is a half-brother to $object.@@ <</if>> <<set $children = []>> <</widget>> <<widget PlayerFamily>> <br><br>Your present family includes: /*Player parents, lists both your parents, or just one.*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $PC.father || $slaves[$i].ID == $PC.mother>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 1>> <br>Your parents are @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You know one of your parents, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> /*Twins Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($activeSlave, $PC) == 1 && areSisters($slaves[$i], $activeSlave) == 1>> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;twins with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are twins with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your twin is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Sister Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>> <<if $slaves[$i].genes == "XX">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;sisters with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your sister is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Brother Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>> <<if $slaves[$i].genes == "XY">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;brothers with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your brother is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Half-Sister Test with aresisters */ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>> <<if $slaves[$i].genes == "XX">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are half-sisters with @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName@@. <</if>> <</for>> <<elseif $children.length > 1>> <br>You are half-sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You have one half-sister, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> /*Half-Brother Test with aresisters */ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>> <<if $slaves[$i].genes == "XY">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are half-brothers with @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName@@. <</if>> <</for>> <<elseif $children.length > 1>> <br>You are half-brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You have one half-brother, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> /*Player is Father, lists children you fathered*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $PC.ID == $slaves[$i].father>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> <br>You are the father of @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName@@. <</if>> <</for>> <<elseif $children.length > 1>> <br>You are the father of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You are the father of one of your slaves, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> /*Player is Mother, lists birthed children*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $PC.ID == $slaves[$i].mother>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> <br>You are the mother of@@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are the mother of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You are the mother of one of your slaves, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> <</widget>> <<widget "parentName">> <<if $activeSlave[$args[0]] == $PC.ID>>You<</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j].ID == $activeSlave[$args[0]]>><<print $slaves[_j].slaveName>><</if>><</for>> <</widget>> <<widget "listOfSlavesWithSameParent">> <<if $activeSlave[$args[0]] != 0>> <<set _printSeperator = false>> <<if $activeSlave[$args[0]] == $PC[$args[0]]>>You<<set _printSeperator = true>><</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j][$args[0]] == $activeSlave[$args[0]]>><<if _printSeperator>> | <</if>><<set _printSeperator to true>><<print $slaves[_j].slaveName>><</if>><</for>> <</if>> <</widget>> <<widget "editFamily">> <div id="editFamily"><div id="familyTable"> <br>''Mother:'' <span id="motherName"><<parentName "mother">></span>. <<link "Reset">> <<set $activeSlave.mother = 0>> <<replace '#motherName'>><</replace>> <<replace '#sameMotherNames'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <<if $PC.vagina == 1>> | <<link "You">><<set $activeSlave.mother = $PC.ID>><<replace '#motherName'>>You<</replace>><<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >><</link>><</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].vagina > 0>> | <<set _id = $slaves[_i].ID>> <<set _slaveName = $slaves[_i].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.mother = _id>> <<replace '#motherName'>>_slaveName<</replace>> <<replace '#sameMotherNames'>><<listOfSlavesWithSameParent 'mother'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> ">> <</if>> <</for>> <br>''Father:'' <span id="fatherName"><<parentName "father">></span>. <<link "Reset">> <<set $activeSlave.father = 0>> <<replace '#fatherName'>><</replace>> <<replace '#sameFatherNames'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <<if ($PC.dick == 1) and (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) >> | <<link "You">><<set $activeSlave.father = $PC.ID>><<replace '#fatherName'>>You<</replace>><<replace '#familySummary'>><<Family>><</replace>><<run updateFamilyTree($activeSlave, $slaves, $PC) >><</link>><</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].dick > 0) and ((($slaves[_i].actualAge - $activeSlave.actualAge) >= $fertilityAge))>> | <<set _id = $slaves[_i].ID>> <<set _slaveName = $slaves[_i].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.father = _id>> <<replace '#fatherName'>>_slaveName<</replace>> <<replace '#sameFatherNames'>><<listOfSlavesWithSameParent 'father'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> ">> <</if>> <</for>> <br>''Same mother as:'' <span id="sameMotherNames"><<listOfSlavesWithSameParent "mother">></span>. <<link "Reset">> <<set $activeSlave.mother = 0>> <<replace '#motherName'>><</replace>> <<replace '#sameMotherNames'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> | <<link "You">> <<if $PC.mother != 0>> <<set $activeSlave.mother = $PC.mother>> <<elseif $activeSlave.mother != 0>> <<set $PC.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -5 - 2*$activeSlave.ID >> <<set $PC.mother = $activeSlave.mother>> <</if>> <<replace '#motherName'>><<parentName "mother">><</replace>> <<replace '#sameMotherNames'>><<listOfSlavesWithSameParent "mother">><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <<for _i = 0; _i < $slaves.length; _i++>> | <<set _slaveName = $slaves[_i].slaveName>> <<set _slave = $slaves[_i]>> <<link _slaveName>> <<if _slave.mother != 0>> <<set $activeSlave.mother = _slave.mother>> <<elseif $activeSlave.mother != 0>> <<set _slave.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -5 - 2*$activeSlave.ID >> <<set _slave.mother = $activeSlave.mother>> <</if>> <<replace '#motherName'>><<parentName "mother">><</replace>> <<replace '#sameMotherNames'>><<listOfSlavesWithSameParent 'mother'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <</for>> <br>''Same father as:'' <span id="sameFatherNames"><<listOfSlavesWithSameParent "father">></span>. <<link "Reset">> <<set $activeSlave.father = 0>> <<replace '#fatherName'>><</replace>> <<replace '#sameFatherNames'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> | <<link "You">> <<if $PC.father != 0>> <<set $activeSlave.father = $PC.father>> <<elseif $activeSlave.father != 0>> <<set $PC.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = -5 - 2*$activeSlave.ID -1>> <<set $PC.father = $activeSlave.father>> <</if>> <<replace '#fatherName'>><<parentName "father">><</replace>> <<replace '#sameFatherNames'>><<listOfSlavesWithSameParent "father">><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <<for _i = 0; _i < $slaves.length; _i++>> | <<set _slaveName = $slaves[_i].slaveName>> <<set _slave = $slaves[_i]>> <<link _slaveName>> <<if _slave.father != 0>> <<set $activeSlave.father = _slave.father>> <<elseif $activeSlave.father != 0>> <<set _slave.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = -5 - 2*$activeSlave.ID -1 >> <<set _slave.father = $activeSlave.father>> <</if>> <<replace '#fatherName'>><<parentName "father">><</replace>> <<replace '#sameFatherNames'>><<listOfSlavesWithSameParent 'father'>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<run updateFamilyTree($activeSlave, $slaves, $PC) >> <</link>> <</for>> <br> &nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<Family>></span> <br> </div> <div id="graph"></div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script> </div> <</widget>>
alice/chan9
src/pregmod/widgets/extendedFamilyWidgets.tw
tw
bsd-3-clause
37,935
:: pregmod birth widgets [widget nobr] <<widget "BroodmotherBirth">> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She struggles to roll over, and failing that, clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <</if>> <<case "be a subordinate slave">> <<for $k = 0; $k < $slaves.length; $k++>> <<if $slaves[$i].subTarget is $slaves[$k].ID>> <<set $tempSub = $slaves[$k]>> <</if>> <</for>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born, a cock is shoved into her gaping pussy as she draws her child to her breast. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born does she go back to pleasuring her dom. <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. However, several hands quickly hook her enormous bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> Since she is too pregnant to collect her child, it is done for her. Her exhausted form is slumped onto her huge belly as another slave helps themselves to her vulnerable body. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. Her dom eagerly watches her pregnant sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> $tempSub.slaveName collects the newborn child to be sent off before returning and planting her crotch directly over her exhausted sub's face. <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She struggles to bring her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move and rapidly crowning, she manages to get several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies stranded on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped into a sitting position and handed her child. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. She knows it is pointless to try to waddle away, as large as she is, so she convinces several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped to her feet and handed her child. <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins beckoning for the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins seeking out the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off and sighs, knowing full well she couldn't move even if she weren't confined. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off before realizing there is no way she can move her bloated form in the box. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <</if>> <<case "get milked">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. Between the milkers and her immobilizing belly, she ends up stranded atop her immense pregnancy. <<ClothingBirth>> Her child is carried away and she struggles to get off of her self. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> Her child is carried away and she rests with her back against the wall. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While resting against her belly nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to move she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While standing nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <</if>> <<case "stay confined">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. Since she can't move, she just lets things happen. <<ClothingBirth>> She struggles for a minute before realizing she is incapable of reaching her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck atop her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck standing thanks to her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <</if>> <<case "work as a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she struggles to bring her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <<else>> While struggling to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on trying to clean as she drags her belly along the floor. <<ClothingBirth>> Instead of carrying on her task, she draws her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <</if>> <<else>> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her to the ground, leaving her struggling to get up before <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her<</if>>. <<else>> While using her bloated belly to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time this week this happened, she readies herself for the coming birth. <<ClothingBirth>> She makes a pass around the room before scooping up her child and struggling to her feet. She slowly waddles to drop off her child. <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She struggles to shift into a more comfortable position before giving up. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. Knowing there is nothing she can do, she accpets that she is going to give birth in your bed. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of escaping the fuckpit, so the leaves herself at the mercy of the other fucktoys. They happily position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of reaching of escaping her sex toys, so she does her best to conceal them. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a more comfortable position. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly moves herself off the bed and calls for a servant before dropping onto her bloated stomach. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to crawl out of the pit but the other fucktoys easily pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She frantically struggles to move drawing even more attention to her helpless state. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She clumsily tries to leave the dance floor only to find hands groping her titanic belly. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> While thinking about what job to take as an immobile womb, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything but labor, she gives in to what's coming. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> <<if $slaves[$i].fetish == "humiliation">> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <</if>> <</if>> <<case "rest in the spa">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for a water birth, <<if $Attendant != 0>>$Attendant.slaveName shifts into position to aid her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While heading for the changing room before a nice soak, $slaves[$i].slaveName's body begins to birth another of her brood. She hurries into the changing room only to find it unusually crowded. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> The several of other slaves present, that aren't pinned by her sudden intrusion, help her with her child while the rest enjoy the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away, and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, and she is too heavy to move, she is allowed to give birth right where she is. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child as class slowly resume. Looking around, she can't help but notice all the other students giggling and gesturing at her. <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, she is helped into an adjacent storage room. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child and slowly excuses herself from the class. She can't help but notice all the other students giggling and gesturing as she waddles out. <</if>> <<case "take classes">> <<if !canWalk($slaves[$i])>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to be cleaned up before the lesson is continued. <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next customer's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next customer's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins beckoning for the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins seeking out the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].fetish == "mindbroken">> <<else>> $slaves[$i].slaveName cradles her swollen belly, waiting for your return, when her body begins to birth another of her brood. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child. You rise to meet her and struggle to help her onto the couch, just before it's to late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. You make sure to pay special attention to her overstimulated belly before you help her back to your suite. <</if>> <<case "live with your Head Girl">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attepmts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She She attepmts to roll over, and failing that, claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and brings them to her breast. She waits for $HeadGirl.slaveName to return, hoping she will arrive before another baby makes its way out of her. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She rolls over and claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She waddles off to take a bath as your servants clean up and remove her child. Cleaned up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her body upon returning. <</if>> <</if>> <<case "be confined in the arcade">> A gush of liquid pours from the $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births her child into the waiting basket. As they are carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> $slaves[$i].slaveName is in the perfect place to give birth when her body begins to push out another of her brood. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers her child before taking them away. Before long she returns to attend to her patient's perpetual pregnancy. <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck thanks to her massive belly and inability to properly move herself. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<default>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on her way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her feet. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</if>> <</widget>>
alice/chan9
src/pregmod/widgets/pregmodBirthWidgets.tw
tw
bsd-3-clause
57,242
:: pregmod widgets [nobr widget] <<widget "PMODinit">> <<if ndef $args[0].actualAge>> <<set $args[0].actualAge = $args[0].age>> <</if>> <<if ndef $args[0].physicalAge>> <<set $args[0].physicalAge = $args[0].actualAge>> <</if>> <<if ndef $args[0].visualAge>> <<set $args[0].visualAge = $args[0].actualAge>> <</if>> <<if ndef $args[0].age>> <<set $args[0].age = $args[0].actualAge>> <</if>> <<if ndef $args[0].boobsImplantType>> <<set $args[0].boobsImplantType = 0>> <</if>> <<if ndef $args[0].buttImplantType>> <<set $args[0].buttImplantType = 0>> <</if>> <<if ndef $args[0].bellyTat>> <<set $args[0].bellyTat = 0>> <</if>> <<if ndef $args[0].cSec>> <<set $args[0].cSec = 0>> <</if>> <<if ndef $args[0].labor>> <<set $args[0].labor = 0>> <</if>> <<if ndef $args[0].induce>> <<set $args[0].induce = 0>> <</if>> <<if ndef $args[0].mpreg>> <<set $args[0].mpreg = 0>> <</if>> <<if ndef $args[0].inflation>> <<set $args[0].inflation = 0>> <</if>> <<if ndef $args[0].inflationType>> <<set $args[0].inflationType = "none">> <</if>> <<if ndef $args[0].inflationMethod>> <<set $args[0].inflationMethod = 0>> <</if>> <<if ndef $args[0].milkSource>> <<set $args[0].milkSource = 0>> <</if>> <<if ndef $args[0].cumSource>> <<set $args[0].cumSource = 0>> <</if>> <<if ndef $args[0].burst>> <<set $args[0].burst = 0>> <</if>> <<if ndef $args[0].bellyImplant>> <<set $args[0].bellyImplant = 0>> <</if>> <<if ndef $args[0].bellySag>> <<set $args[0].bellySag = 0>> <</if>> <<if ndef $args[0].birthsTotal>> <<set $args[0].birthsTotal = $args[0].births>> <</if>> <<if ndef $args[0].pubertyAgeXX>> <<set $args[0].pubertyAgeXX = $fertilityAge>> <</if>> <<if ndef $args[0].bellyPain>> <<set $args[0].bellyPain = 0>> <</if>> <<if ndef $args[0].scars>> <<set $args[0].scars = 0>> <</if>> <<if ndef $args[0].breedingMark>> <<set $args[0].breedingMark = 0>> <</if>> <<if ndef $args[0].underArmHColor>> <<set $args[0].underArmHColor = $args[0].hColor>> <</if>> <<if ndef $args[0].underArmHStyle>> <<set $args[0].underArmHStyle = "waxed">> <</if>> <<if ndef $args[0].prostateImplant>> <<set $args[0].prostateImplant = 0>> <</if>> <<if ndef $args[0].bodySwap>> <<set $args[0].bodySwap = 0>> <</if>> <<if ndef $args[0].father>> <<set $args[0].father = 0>> <</if>> <<if ndef $args[0].mother>> <<set $args[0].mother = 0>> <</if>> <<if ndef $args[0].daughters>> <<set $args[0].daughters = 0>> <</if>> <<if ndef $args[0].sisters>> <<set $args[0].sisters = 0>> <</if>> <<if ndef $args[0].canRecruit>> <<set $args[0].canRecruit = 0>> <</if>> <<if ndef $args[0].ballType>> <<set $args[0].ballType = "human">> <</if>> <<if ndef $args[0].eggType>> <<set $args[0].eggType = "human">> <</if>> <<if ndef $args[0].HGExclude>> <<set $args[0].HGExclude = 0>> <</if>> <<if ndef $args[0].reservedChildren>> <<set $args[0].reservedChildren = 0>> <</if>> <<if ndef $args[0].choosesOwnChastity>> <<set $args[0].choosesOwnChastity = 0>> <</if>> <<if ndef $args[0].pregControl>> <<set $args[0].pregControl = "none">> <</if>> <<if ndef $args[0].readyLimbs>> <<set $args[0].readyLimbs = []>> <</if>> <<if ndef $args[0].ageAdjust>> <<set $args[0].ageAdjust = 0>> <</if>> <<if ndef $args[0].bald>> <<set $args[0].bald = 0>> <</if>> <<if ndef $args[0].death>> <<set $args[0].death = "">> <</if>> <<if ndef $args[0].pubertyXX>> <<if $args[0].physicalAge >= $args[0].pubertyAgeXX>> <<set $args[0].pubertyXX = 1>> <<else>> <<set $args[0].pubertyXX = 0>> <</if>> <</if>> <<if ndef $args[0].pubertyAgeXY>> <<set $args[0].pubertyAgeXY to $potencyAge>> <</if>> <<if ndef $args[0].pubertyAgeXY>> <<if $args[0].physicalAge >= $args[0].pubertyAgeXY>> <<set $args[0].pubertyXY = 1>> <<else>> <<set $args[0].pubertyXY = 0>> <</if>> <</if>> <</widget>> <<widget "AgeImplantAdjustment">> <<if $activeSlave.visualAge > 80>> <<set $activeSlave.visualAge -= 40>> <<elseif $activeSlave.visualAge >= 70>> <<set $activeSlave.visualAge -= 30>> <<elseif $activeSlave.visualAge > 50>> <<set $activeSlave.visualAge -= 20>> <<elseif $activeSlave.visualAge > 36>> <<set $activeSlave.visualAge -= 10>> <<else>> <<set $activeSlave.visualAge -= 5>> <</if>> <</widget>> <<widget "PCAgeImplantAdjustmentUp">> <<if $PC.visualAge < 35>> <<set $PC.visualAge += 15>> <<elseif $PC.visualAge <= 50>> <<set $PC.visualAge += 10>> <<elseif $PC.visualAge < 60>> <<set $PC.visualAge += 5>> <<elseif $PC.visualAge < 80>> <<set $PC.visualAge += 3>> <<else>> <<set $PC.visualAge += 1>> <</if>> <</widget>> <<widget "PCAgeImplantAdjustmentDown">> <<if $PC.visualAge > 80>> <<set $PC.visualAge -= 40>> <<elseif $PC.visualAge >= 70>> <<set $PC.visualAge -= 30>> <<elseif $PC.visualAge > 50>> <<set $PC.visualAge -= 20>> <<elseif $PC.visualAge > 36>> <<set $PC.visualAge -= 10>> <<else>> <<set $PC.visualAge -= 5>> <</if>> <</widget>> <<widget "ClearFacilityDecorations">> <<if $brothel > 0>> <<if $brothelDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($brothelDecoration == "Repoplation Focus")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($brothelDecoration == "Eugenics")>> <<set $brothelDecoration = "standard">> <</if>> <</if>> <</if>> <<if $club > 0>> <<if $clubDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clubDecoration == "Repoplation Focus")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clubDecoration == "Eugenics")>> <<set $clubDecoration = "standard">> <</if>> <</if>> <</if>> <<if $dairy > 0>> <<if $dairyDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($dairyDecoration == "Repoplation Focus")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($dairyDecoration == "Eugenics")>> <<set $dairyDecoration = "standard">> <</if>> <</if>> <</if>> <<if $spa > 0>> <<if $spaDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($spaDecoration == "Repoplation Focus")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($spaDecoration == "Eugenics")>> <<set $spaDecoration = "standard">> <</if>> <</if>> <</if>> <<if $clinic > 0>> <<if $clinicDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clinicDecoration == "Repoplation Focus")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clinicDecoration == "Eugenics")>> <<set $clinicDecoration = "standard">> <</if>> <</if>> <</if>> <<if $schoolroom > 0>> <<if $schoolroomDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($schoolroomDecoration == "Repoplation Focus")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($schoolroomDecoration == "Eugenics")>> <<set $schoolroomDecoration = "standard">> <</if>> <</if>> <</if>> <<if $cellblock > 0>> <<if $cellblockDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($cellblockDecoration == "Repoplation Focus")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($cellblockDecoration == "Eugenics")>> <<set $cellblockDecoration = "standard">> <</if>> <</if>> <</if>> <<if $servantsQuarters > 0>> <<if $servantsQuartersDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($servantsQuartersDecoration == "Repoplation Focus")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($servantsQuartersDecoration == "Eugenics")>> <<set $servantsQuartersDecoration = "standard">> <</if>> <</if>> <</if>> <<if $arcade > 0>> <<if $arcadeDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($arcadeDecoration == "Repoplation Focus")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($arcadeDecoration == "Eugenics")>> <<set $arcadeDecoration = "standard">> <</if>> <</if>> <</if>> <<if $masterSuite > 0>> <<if $masterSuiteDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($masterSuiteDecoration == "Repopulation Focus")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($masterSuiteDecoration == "Eugenics")>> <<set $masterSuiteDecoration = "standard">> <</if>> <</if>> <</if>> <</widget>> <<widget "InitStandards">> <<set $activeStandard to {age: 24, weight: 0, muscles: 0, raceSup: "white", raceSub: "white", boobs: 0, boobsImplant: 0, lactation: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, face: 0, faceImplant: 0, lips: 15, lipsImplant: 0, chem: 0, addict: 0, intelligence: 0, intelligenceImplant: 0, bellyImplant: 0, beauty: 0, dick: 0, balls: 0, health: 0}>> <<UpdateStandards>> <<BreedingStandards>> <</widget>> <<widget "UpdateStandards">> <<if $failedElite > 100>> <<set $activeStandard.intelligence = 3>> <<set $activeStandard.beauty = 120>> <<set $activeStandard.face = 95>> <<else>> <<set $activeStandard.intelligence = 2>> <<set $activeStandard.beauty = 100>> <<set $activeStandard.face = 55>> <</if>> <<set $activeStandard.chem = 20>> <<set $activeStandard.addict = 0>> <<if $arcologies[0].FSSupremacist > 20>> <<set $activeStandard.raceSup = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <<set $activeStandard.raceSub = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <<set $activeStandard.dick = 1>> <<set $activeStandard.balls = 1>> <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <<set $activeStandard.dick = 0>> <<set $activeStandard.balls = 0>> <</if>> <<if $arcologies[0].FSPaternalist > 20>> <<set $activeStandard.intelligenceImplant = 1>> <<set $activeStandard.health = 60>> <<elseif $arcologies[0].FSDegradationist > 20>> <<set $activeStandard.intelligenceImplant = 0>> <<set $activeStandard.health = 0>> <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <<set $activeStandard.chem = 0>> <<set $activeStandard.boobsImplant = 0>> <<set $activeStandard.buttImplant = 0>> <<set $activeStandard.lipsImplant = 0>> <<set $activeStandard.hipsImplant = 0>> <<set $activeStandard.shouldersImplant = 0>> <<set $activeStandard.faceImplant = 1>> <<set $activeStandard.bellyImplant = 0>> <<elseif $arcologies[0].FSTransformationFetishist > 20>> <<set $activeStandard.chem = 20>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $activeStandard.weight = 0>> <<set $activeStandard.butt = 2>> <<set $activeStandard.boobs = 400>> <<elseif $arcologies[0].FSAssetExpansionist > 20>> <<set $activeStandard.butt = 6>> <<set $activeStandard.boobs = 1000>> <</if>> <<if $arcologies[0].FSPastoralist > 20>> <<set $activeStandard.lactation = 1>> <<elseif $arcologies[0].FSPhysicalIdealist > 20>> <<set $activeStandard.muscles = 95>> <</if>> <</widget>> <<widget "BreedingStandards">> <br><br> In order to be eligible to be bred, the potential breeding bitch must first satisfy the following conditions: <<if $failedElite > 100>> <br>She must be of finest intelligence. <br>She must be unbelieveably beautiful. <br>Her face must be breathtaking. <<else>> <br>She must be very smart. <br>She must be beautiful. <br>Her face must be gorgeous. <</if>> <br>Her health must not be overly impacted by drug use. <br>She must not be addicted to drugs. <<if $arcologies[0].FSSupremacist > 20>> <br>She must be $arcologies[0].FSSupremacistRace. <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <br>She must not be $arcologies[0].FSSubjugationistRace. <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <br>She must have a functional penis. <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <br>She must be physically female. <</if>> <<if $arcologies[0].FSPaternalist > 20>> <br>She must be educated. <br>She must be in good health. <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <br>Her genome must be damage free. <br>She must be implant free. <<elseif $arcologies[0].FSTransformationFetishist > 20>> <<set $activeStandard.chem = 20>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 20>> <br>She must be older than 24. <<elseif $arcologies[0].FSYouthPreferentialist > 20>> <br>She must be younger than 24. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <br>She must be thin. <br>She must have a trim rear. <br>She must have a sleek chest. <<elseif $arcologies[0].FSAssetExpansionist > 20>> <br>She must have a naturally gigantic rear. <br>She must be naturally busty. <</if>> <<if $arcologies[0].FSPastoralist > 20>> <br>She must be lactating naturally. <<elseif $arcologies[0].FSPhysicalIdealist > 20>> <br>She must be extremely muscular. <</if>> <br>For each slave examined, a fee of @@.yellowgreen;¤5000@@ will be deducted from your account. <br>Failures will be sterilized. Please make sure your slave fits the criteria before submitting them for testing. We shall not be held responsible for time wasted. <br>Updates will be posted periodically. It is your responsibility to keep up to date with current standards. <</widget>> <<widget "BreedingEligibility">> <<set $passing = 0>> <<set $useActiveSlave = 1>> <br><br> $activeSlave.slaveName is up for review: <<if $activeSlave.intelligence >= $activeStandard.intelligence>> <br>She @@.lime;PASSED@@ the intelligence test. <<else>> <br>She @@.red;FAILED@@ the intelligence test. <<set $passing-->> <</if>> <<if $beauty >= $activeStandard.beauty>> <br>She @@.lime;PASSED@@ the beauty test. <<else>> <br>She @@.red;FAILED@@ the beauty test. <<set $passing-->> <</if>> <<if $activeSlave.face >= $activeStandard.face>> <br>She @@.lime;PASSED@@ the facial attractiveness test. <<else>> <br>She @@.red;FAILED@@ the facial attractiveness test. <<set $passing-->> <</if>> <<if $activeSlave.chem <= $activeStandard.chem>> <br>She @@.lime;PASSED@@ the genome damage test. <<else>> <br>She @@.red;FAILED@@ the genome damage test. <<set $passing-->> <</if>> <<if $activeSlave.addict >= $activeStandard.addict>> <br>She @@.lime;PASSED@@ the drug test. <<else>> <br>She @@.red;FAILED@@ the drug test. <<set $passing-->> <</if>> <<if $arcologies[0].FSSupremacist > 20>> <<if $activeSlave.race == $activeStandard.raceSup>> <br>She @@.lime;PASSED@@ racial testing. <<else>> <br>She @@.red;FAILED@@ racial testing. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <<if $activeSlave.race != $activeStandard.raceSub>> <br>She @@.lime;PASSED@@ racial testing. <<else>> <br>She @@.red;FAILED@@ racial testing. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <<if $activeSlave.dick >= $activeStandard.dick && $activeSlave.balls >= $activeStandard.balls>> <br>She @@.lime;PASSED@@ penis inspection. <<else>> <br>She @@.red;FAILED@@ penis inspection. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <<if $activeSlave.dick == $activeStandard.dick && $activeSlave.balls == $activeStandard.balls>> <br>She @@.lime;PASSED@@ genital inspection. <<else>> <br>She @@.red;FAILED@@ genital inspection. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > 20>> <<if $activeSlave.intelligenceImplant == $activeStandard.intelligenceImplant>> <br>She @@.lime;PASSED@@ educational trials. <<else>> <br>She @@.red;FAILED@@ educational trials. <<set $passing-->> <</if>> <<if $activeSlave.health >= $activeStandard.health>> <br>She @@.lime;PASSED@@ health examinations. <<else>> <br>She @@.red;FAILED@@ health examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <<if $activeSlave.health >= $activeStandard.health>> <br>She @@.lime;PASSED@@ health examinations. <<else>> <br>She @@.red;FAILED@@ health examinations. <<set $passing-->> <</if>> <<if $activeSlave.boobsImplant == 0 && $activeSlave.buttImplant == 0 && $activeSlave.lipsImplant == 0 && $activeSlave.hipsImplant == 0 && $activeSlave.shouldersImplant == 0 && $activeSlave.faceImplant == 0 && $activeSlave.bellyImplant == 0>> <br>She @@.lime;PASSED@@ implant examinations. <<else>> <br>She @@.red;FAILED@@ implant examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 20>> <<if $activeSlave.physicalAge > $activeStandard.age>> <br>She @@.lime;PASSED@@ age examinations. <<else>> <br>She @@.red;FAILED@@ age examinations. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSYouthPreferentialist > 20>> <<if $activeSlave.physicalAge < $activeStandard.age>> <br>She @@.lime;PASSED@@ age examinations. <<else>> <br>She @@.red;FAILED@@ age examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $activeSlave.weight <= $activeStandard.weight>> <br>She @@.lime;MET@@ weight limits. <<else>> <br>She @@.red;EXCEEDED@@ weight mimits. <<set $passing-->> <</if>> <<if $activeSlave.butt <= $activeStandard.butt>> <br>She @@.lime;MET@@ ass measurements. <<else>> <br>She @@.red;EXCEEDED@@ ass measurements. <<set $passing-->> <</if>> <<if $activeSlave.boobs <= $activeStandard.boobs>> <br>She @@.lime;MET@@ chest measurements. <<else>> <br>She @@.red;EXCEEDED@@ chest measurements. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSAssetExpansionist > 20>> <<if ($activeSlave.butt - $activeSlave.buttImplant) >= $activeStandard.butt>> <br>She @@.lime;MET@@ ass measurements. <<else>> <br>She @@.red;FAILED@@ to meet ass measurements. <<set $passing-->> <</if>> <<if ($activeSlave.boobs - $activeSlave.boobsImplant) >= $activeStandard.boobs>> <br>She @@.lime;MET@@ chest measurements. <<else>> <br>She @@.red;FAILED@@ to meet chest measurements. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSPastoralist > 20>> <<if $activeSlave.lactation == $activeStandard.lactation>> <br>She @@.lime;MET@@ milk production standards. <<elseif $activeSlave.lactation > $activeStandard.lactation>> <br>She @@.red;EXCEEDED@@ milk production standards. <<set $passing-->> <<else>> <br>She @@.red;FAILED@@ to meet milk production standards. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSPhysicalIdealist > 20>> <<if $activeSlave.muscles > $activeStandard.muscles>> <br>She @@.lime;MET@@ the required muscle mass. <<else>> <br>She @@.red;FAILED@@ to meet the required muscle mass. <<set $passing-->> <</if>> <</if>> <br><br> <<if $passing != 0>> The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@.red;unsuitable@@ for breeding and has been @@.green;sterilized@@ as per agreement. <<set $activeSlave.preg = -3>> <<else>> The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@.green;worthy@@ of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves. <br>They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the elite class and a such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as of not the owner's blood (or any other member of the Elite class), said owner shall face severe fines. <<set $activeSlave.breedingMark = 1, $activeSlave.pregControl = "none">> <</if>> <br>@@.yellowgreen;¤5000@@ has been deducted from your account as agreed. <<removeJob $activeSlave $activeSlave.assignment>> <</widget>> <<widget "PlayerRace">> <<replace #ethnicity>> I'm $PC.race. <</replace>> <</widget>> <<widget "PlayerSkin">> <<replace #skin>> I have $PC.skin skin. <</replace>> <</widget>> <<widget "ResyncHeight">> <<switch $activeSlave.actualAge>> <<case 3>> <<set $activeSlave.height = random(91,96)>> <<case 4>> <<set $activeSlave.height = random(97,104)>> <<case 5>> <<set $activeSlave.height = random(104,111)>> <<case 6>> <<set $activeSlave.height = random(112,119)>> <<case 7>> <<set $activeSlave.height = random(118,126)>> <<case 8>> <<set $activeSlave.height = random(124,132)>> <<case 9>> <<set $activeSlave.height = random(129,137)>> <<case 10>> <<set $activeSlave.height = random(133,142)>> <<case 11>> <<set $activeSlave.height = random(140,149)>> <<case 12>> <<set $activeSlave.height = random(147,156)>> <<case 13>> <<set $activeSlave.height = random(152,162)>> <<case 14>> <<set $activeSlave.height = random(156,165)>> <<case 15>> <<set $activeSlave.height = random(157,166)>> <<default>> <<set $activeSlave.height = random(159,167)>> <</switch>> <</widget>> <<widget "BodyguardWeapon">> <<if ($activeSlave.muscles+$activeSlave.height-100)/25 > 5>> She has a long ceramic sword strapped to her back, <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Hungarian" "Cuban">> and, in keeping with her heritage, a PKM GPMG <<case "Russian">> and, in keeping with her heritage, a PKP Pecheneg GPMG <<case "Ukrainian">> and, in keeping with her heritage, a Fort-401 LMG <<case "American">> and, in keeping with her heritage, a US Ordnance Mk43 Mod.1 GPMG <<case "Canadian">> and, in keeping with her heritage, a Colt Canada 5.56-LSW LMG <<case "British" "Scottish">> and, in keeping with her heritage, an L7A2 GPMG <<case "Japanese">> and, in keeping with her heritage, a Sumitomo Type 62 GPMG <<case "Belgian">> and, in keeping with her heritage, a FN Minimi M3 LMG <<case "Israeli">> and, in keeping with her heritage, an IWI Negev NG7 GPMG <<case "German" "Chilean">> and, in keeping with her heritage, a Rheinmetall MG3 GPMG <<case "Mexican">> and, in keeping with her heritage, a SEDENA MG-21 GPMG <<case "Spanish">> and, in keeping with her heritage, a CETME MG 82 Ameli LMG <<case "Australian">> and, in keeping with her heritage, a Lithgow F89 Maximi GPMG <<case "Chinese">> and, in keeping with her heritage, a Norinco QJY-88 LMG <<case "French">> and, in keeping with her heritage, a MAS AAT-F1 GPMG <<case "Korean">> and, in keeping with her heritage, a S&T K12 GPMG <<case "South African">> and, in keeping with her heritage, a Vektor SS-77 GPMG <<case "Finnish">> and, in keeping with her heritage, a Valmet KvKK 62 LMG <<case "Polish">> and, in keeping with her heritage, a ZMT UKM-2000 GPMG <<case "Swiss">> and, in keeping with her heritage, a W+F-Bern MG51 GPMG <<case "Austrian">> and, in keeping with her heritage, a Steyr MG 74 GPMG <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a FN MAG-58 GPMG <<else>> and a FN MAG 60.20 GPMG <</if>> <<case "Czech" "Slovak">> and, in keeping with her heritage, a ZVI Uk vz.59 Rachot GPMG <<case "Indonesian">> and, in keeping with her heritage, a Pindad SM2 LMG <<case "Indian">> and, in keeping with her heritage, a OFB MG 2A1 GPMG <<case "Turkish">> and, in keeping with her heritage, a MKEK MG3 GPMG <<case "Iranian">> and, in keeping with her heritage, a DIO MGA3 GPMG <<case "Vietnamese">> and, in keeping with her heritage, a Z111 RPK LMG <<case "Filipina">> and, in keeping with her heritage, a Government Arsenal M60E4 GPMG <<case "Serbian">> and, in keeping with her heritage, a Zastava M09 LMG <<case "Romanian">> and, in keeping with her heritage, a FACSA PM md.93 LMG <<default>> and a FN MAG 60.20 GPMG <</switch>> slung crosswise on her chest. <<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 4>> She has a ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian">> and, in keeping with her heritage, a Kalashnikov AK-74M assault rifle <<<case "Russian">> and, in keeping with her heritage, a Izhmash AN-94 Abakan assault rifle <<case "Ukrainian">> and, in keeping with her heritage, a Fort-227 assault rifle <<case "American">> and, in keeping with her heritage, a Colt M16A4 assault rifle <<case "Canadian">> and, in keeping with her heritage, a Colt Canada MRR assault rifle <<case "Japanese">> and, in keeping with her heritage, a Howa Type 89 assault rifle <<case "British" "Scottish">> and, in keeping with her heritage, an L85A3 bullpup assault rifle <<case "Belgian">> and, in keeping with her heritage, a FN FNC M2 assault rifle <<case "Israeli">> and, in keeping with her heritage, an IWI MTAR-21 bullpup assault rifle <<case "German">> and, in keeping with her heritage, a H&K G36A2 assault rifle <<case "Mexican">> and, in keeping with her heritage, a DGIM FX-05 Xiuhcoatl assault rifle <<case "Spanish">> and, in keeping with her heritage, a CETME Model C battle rifle <<case "Cuban">> and, in keeping with her heritage, an AKM assault rifle <<case "Australian">> and, in keeping with her heritage, a Lithgow EF88 Austeyr bullpup assault rifle <<case "Chinese">> and, in keeping with her heritage, a Norinco QBZ-95-1 bullpup assault rifle <<case "French">> and, in keeping with her heritage, a Nexter FAMAS G2 bullpup assault rifle <<case "Italian">> and, in keeping with her heritage, a Beretta ARX-160 assault rifle <<case "Korean">> and, in keeping with her heritage, a Daewoo K2C1 assault rifle <<case "South African">> and, in keeping with her heritage, a Vektor R4 assault rifle <<case "Swedish">> and, in keeping with her heritage, a Bofors Ak-5C assault rifle <<case "Finnish">> and, in keeping with her heritage, a SAKO Rk 95 TP assault rifle <<case "Colombian">> and, in keeping with her heritage, a Indumil ACE 22 assault rifle <<case "Polish">> and, in keeping with her heritage, a FB MSBS assault rifle <<case "Swiss">> and, in keeping with her heritage, a SIG SG 550 assault rifle <<case "Austrian">> and, in keeping with her heritage, a Steyr AUG A3 bullpup assault rifle <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a FN FAL battle rifle <<else>> and a FN F2000 bullpup assault rifle <</if>> <<case "Czech" "Slovak">> and, in keeping with her heritage, a CZUB CZ-806 BREN-2 assault rifle <<case "Indonesian">> and, in keeping with her heritage, a Pindad SS2 assault rifle <<case "Indian">> and, in keeping with her heritage, a OFB MCIWS assault rifle <<case "Turkish">> and, in keeping with her heritage, a MKEK MPT-76 assault rifle <<case "Iranian">> and, in keeping with her heritage, a DIO KH-2002 Khaybar bullpup assault rifle <<case "Vietnamese">> and, in keeping with her heritage, a Z111 AKM assault rifle <<case "Filipina">> and, in keeping with her heritage, a Elitool M653P carbine <<case "Thai">> and, in keeping with her heritage, a MND Type 11 assault rifle <<case "Brazilian">> and, in keeping with her heritage, a IMBEL IA2 assault rifle <<case "Argentinian">> and, in keeping with her heritage, a FMAP FARA-83 assault rifle <<case "Peruvian">> and, in keeping with her heritage, a SIMA FAD bullpup assault rifle <<case "Chilean">> and, in keeping with her heritage, a FAMAE ACE 22NC assault rifle <<case "Serbian">> and, in keeping with her heritage, a Zastava M21A assault rifle <<case "Croatian">> and, in keeping with her heritage, an HS Produkt VHS-2 bullpup assault rifle <<case "Hungarian">> and, in keeping with her heritage, a FEG AMD-65M assault rifle <<case "Romanian">> and, in keeping with her heritage, a ROMARM PA md.86 assault rifle <<default>> and a FN F2000 bullpup assault rifle <</switch>> slung across her chest. <<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 3>> She has a straight ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian">> and, in keeping with her heritage, an Kalashnikov AKS-74U PDW <<case "Russian">> and, in keeping with her heritage, a KBP PP-90M1 SMG <<case "Ukrainian">> and, in keeping with her heritage, a Fort-224 bullpup SMG <<case "American">> and, in keeping with her heritage, a KRISS Vector SMG <<case "British" "Scottish">> and, in keeping with her heritage, an L91A1 SMG <<case "Belgian">> and, in keeping with her heritage, a FN P90 bullpup PDW <<case "Israeli">> and, in keeping with her heritage, an IWI Uzi SMG <<case "German">> and, in keeping with her heritage, an H&K MP7A1 PDW <<case "Mexican">> and, in keeping with her heritage, a Mendoza Cobra SMG <<case "Spanish">> and, in keeping with her heritage, a Star Z84 SMG <<case "Chinese">> and, in keeping with her heritage, a Norinco QCQ-05 SMG <<case "Italian">> and, in keeping with her heritage, a Beretta MX4 SMG <<case "Korean">> and, in keeping with her heritage, a Daewoo K1A PDW <<case "South African">> and, in keeping with her heritage, a Milkor BXP SMG <<case "Swedish">> and, in keeping with her heritage, a Carl Gustav m/45 SMG <<case "Polish">> and, in keeping with her heritage, a FB PM-06 Glauberyt SMG <<case "Swiss">> and, in keeping with her heritage, a SIG MPX SMG <<case "Austrian">> and, in keeping with her heritage, a Steyr AUG A3 Para XS bullpup SMG <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a Sterling Mk.IV SMG <<else>> and a H&K MP5 SMG <</if>> <<case "Indonesian">> and, in keeping with her heritage, a Pindad PM1A1 SMG <<case "Indian">> and, in keeping with her heritage, a OFB MSMC SMG <<case "Turkish">> and, in keeping with her heritage, a Sarsilmaz SAR 109 SMG <<case "Iranian">> and, in keeping with her heritage, a DIO MPT-9 Tondar SMG <<case "Vietnamese">> and, in keeping with her heritage, a Z111 K-50M LMG <<case "Filipina">> and, in keeping with her heritage, a Ferfrans SCW7 PDW <<case "Brazilian">> and, in keeping with her heritage, a Taurus MT40 G2 SMG <<case "Argentinian">> and, in keeping with her heritage, a Halcon ML-63 SMG <<case "Chilean">> and, in keeping with her heritage, a FAMAE SAF-200 SMG <<case "Serbian">> and, in keeping with her heritage, a Zastava Master FLG SMG <<case "Croatian">> and, in keeping with her heritage, a PM Agram 2000 SMG <<case "Romanian">> and, in keeping with her heritage, a UM Cugir LP7 SMG <<default>> and a H&K MP5 SMG <</switch>> slung across her chest. <<else>> She has a short ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Ukrainian" "Cuban">> and, in keeping with her heritage, a Molot Ordnance Stechkin APS machine pistol <<case "Russian">> and, in keeping with her heritage, a KBP OTs-33 Pernach machine pistol <<case "American">> and, in keeping with her heritage, a MAC-10 machine pistol <<case "Japanese">> and, in keeping with her heritage, a Minebea PM-9 machine pistol <<case "Belgian">> and, in keeping with her heritage, a VBR-Belgium PDW machine pistol <<case "Israeli">> and, in keeping with her heritage, an IWI Uzi Pro machine pistol <<case "German">> and, in keeping with her heritage, a H&K VP70 machine pistol <<case "Mexican">> and, in keeping with her heritage, a Trejo Modelo 2 Especial machine pistol <<case "Chinese">> and, in keeping with her heritage, a Chongqing Changfeng CF-05 machine pistol <<case "Italian">> and, in keeping with her heritage, a Beretta 93R machine pistol <<case "Swedish">> and, in keeping with her heritage, a Saab Bofors Dynamics CBJ-MS machine pistol <<case "Polish">> and, in keeping with her heritage, a WITU PMM machine pistol <<case "Czech" "Slovak">> and, in keeping with her heritage, a CZUB CZ 75 Automatic machine pistol <<case "Swiss">> and, in keeping with her heritage, a B+T MP9 machine pistol <<case "Austrian">> and, in keeping with her heritage, a Steyr TMP machine pistol <<case "Turkish">> and, in keeping with her heritage, a TiSAS Zigana F machine pistol <<case "Romanian">> and, in keeping with her heritage, a UMS Pistolul md.98 Dracula machine pistol <<case "Hungarian">> and, in keeping with her heritage, a FEG KGP-9 machine pistol <<case "Peruvian">> and, in keeping with her heritage, a SIMA MGP-87 machine pistol <<default>> and a Glock 18 machine pistol <</switch>> at her side. <</if>> <</widget>> <<widget "GenSkinTone">> /* black 5 brown 4 dark 3 olive 2 light brown 1 null 0 light -1 white -2 fair -3 pale -4 extremely pale -5 */ <<set _skin = 0>> <<set _skin0 = 0>> <<set _skin1 = 0>> <<switch $args[0].skin>> <<case "black">> <<set _skin0 = 10>> <<case "brown">> <<set _skin0 = 9>> <<case "dark">> <<set _skin0 = 8>> <<case "olive">> <<set _skin0 = 7>> <<case "light brown">> <<set _skin0 = 6>> <<case "light">> <<set _skin0 = 4>> <<case "white">> <<set _skin0 = 3>> <<case "fair">> <<set _skin0 = 2>> <<case "pale">> <<set _skin0 = 1>> <<case "extremely pale">> <<set _skin0 = 0>> <<default>> <<set _skin0 = 5>> <</switch>> <<switch $args[1].skin>> <<case "black">> <<set _skin1 = 10>> <<case "brown">> <<set _skin1 = 9>> <<case "dark">> <<set _skin1 = 8>> <<case "olive">> <<set _skin1 = 7>> <<case "light brown">> <<set _skin1 = 6>> <<case "light">> <<set _skin1 = 4>> <<case "white">> <<set _skin1 = 3>> <<case "fair">> <<set _skin1 = 2>> <<case "pale">> <<set _skin1 = 1>> <<case "extremely pale">> <<set _skin1 = 0>> <<default>> <<set _skin1 = 5>> <</switch>> <<set _skin = Math.round((_skin1+_skin0)/2)>> <<switch _skin>> <<case 10>> <<set $activeSlave.skin = "black">> <<case 9>> <<set $activeSlave.skin = "brown">> <<case 8>> <<set $activeSlave.skin = "dark">> <<case 7>> <<set $activeSlave.skin = "olive">> <<case 6>> <<set $activeSlave.skin = "light brown">> <<case 4>> <<set $activeSlave.skin = "light">> <<case 3>> <<set $activeSlave.skin = "white">> <<case 2>> <<set $activeSlave.skin = "fair">> <<case 1>> <<set $activeSlave.skin = "pale">> <<case 0>> <<set $activeSlave.skin = "extremely pale">> <<default>> <<set $activeSlave.skin = either($args[0].skin, $args[1].skin)>> <</switch>> <</widget>> /* <<widget "GenSkinTone">> <<script>> (function() { var skinToMelanin = {black: 10, ebony: 9.5, brown: 9, dark: 8, olive: 7, 'light brown': 6, bronzed: 5.5, tanned: 5, light: 4, 'rosy white': 3.5, white: 3, fair: 2, 'very fair': 1.5, lightened: 1.5, pale: 1, 'pure white': 0.5, 'extremely pale': 0.001}; var parents = State.variables.args; var skin0 = parents[0] ? (skinToMelanin[parents[0].skin] || 5) : 3; var skin1 = parents[1] ? (skinToMelanin[parents[1].skin] || 5) : 3; var skin = Math.round(Math.random() * (skin1 - skin0) + skin0); State.variables.activeSlave.skin = ['extremely pale', 'pale', 'fair', 'white', 'light', 'tanned', 'light brown', 'olive', 'dark', 'brown', 'black'][skin]; })(); <</script>> <</widget>> */ <<widget "ParentNames">> <<switch $args[0].nationality>> <<case "American">> <<if $args[1].race == "black">> <<set $args[1].slaveName = $africanAmericanSlaveNames.random()>> <<elseif $args[1].race == "latina">> <<set $args[1].slaveName = $latinaSlaveNames.random()>> <<elseif $args[1].race == "asian">> <<set $args[1].slaveName = $asianAmericanSlaveNames.random()>> <<elseif $args[1].race == "middle eastern">> <<set $args[1].slaveName = $egyptianSlaveNames.random()>> <<else>> <<set $args[1].slaveName = $whiteAmericanSlaveNames.random()>> <</if>> <<case "Canadian">> <<set $args[1].slaveName = $canadianSlaveNames.random()>> <<case "Mexican">> <<set $args[1].slaveName = $mexicanSlaveNames.random()>> <<case "Dominican">> <<set $args[1].slaveName = $dominicanSlaveNames.random()>> <<case "Puerto Rican">> <<set $args[1].slaveName = $puertoRicanSlaveNames.random()>> <<case "Haitian">> <<set $args[1].slaveName = $haitianSlaveNames.random()>> <<case "Jamaican">> <<set $args[1].slaveName = $jamaicanSlaveNames.random()>> <<case "Cuban">> <<set $args[1].slaveName = $cubanSlaveNames.random()>> <<case "Guatemalan">> <<set $args[1].slaveName = $guatemalanSlaveNames.random()>> <<case "Chilean">> <<set $args[1].slaveName = $chileanSlaveNames.random()>> <<case "Peruvian">> <<set $args[1].slaveName = $peruvianSlaveNames.random()>> <<case "Bolivian">> <<set $args[1].slaveName = $bolivianSlaveNames.random()>> <<case "Venezuelan">> <<set $args[1].slaveName = $venezuelanSlaveNames.random()>> <<case "Belarusian">> <<set $args[1].slaveName = $belarusianSlaveNames.random()>> <<case "Russian">> <<set $args[1].slaveName = $russianSlaveNames.random()>> <<case "Ukrainian">> <<set $args[1].slaveName = $ukrainianSlaveNames.random()>> <<case "Italian">> <<set $args[1].slaveName = $italianSlaveNames.random()>> <<case "Spanish">> <<set $args[1].slaveName = $spanishSlaveNames.random()>> <<case "British">> <<set $args[1].slaveName = $britishSlaveNames.random()>> <<case "Scottish">> <<set $args[1].slaveName = $scottishSlaveNames.random()>> <<case "French">> <<set $args[1].slaveName = $frenchSlaveNames.random()>> <<case "German">> <<set $args[1].slaveName = $germanSlaveNames.random()>> <<case "Lithuanian">> <<set $args[1].slaveName = $lithuanianSlaveNames.random()>> <<case "Norwegian">> <<set $args[1].slaveName = $norwegianSlaveNames.random()>> <<case "Slovak">> <<set $args[1].slaveName = $slovakSlaveNames.random()>> <<case "Danish">> <<set $args[1].slaveName = $danishSlaveNames.random()>> <<case "Dutch">> <<set $args[1].slaveName = $dutchSlaveNames.random()>> <<case "Austrian">> <<set $args[1].slaveName = $austrianSlaveNames.random()>> <<case "Swiss">> <<set $args[1].slaveName = $swissSlaveNames.random()>> <<case "Serbian">> <<set $args[1].slaveName = $serbianSlaveNames.random()>> <<case "Belgian">> <<set $args[1].slaveName = $belgianSlaveNames.random()>> <<case "Czech">> <<set $args[1].slaveName = $czechSlaveNames.random()>> <<case "Portuguese">> <<set $args[1].slaveName = $portugueseSlaveNames.random()>> <<case "Swedish">> <<set $args[1].slaveName = $swedishSlaveNames.random()>> <<case "Romanian">> <<set $args[1].slaveName = $romanianSlaveNames.random()>> <<case "Hungarian">> <<set $args[1].slaveName = $hungarianSlaveNames.random()>> <<case "Estonian">> <<set $args[1].slaveName = $estonianSlaveNames.random()>> <<case "Irish">> <<set $args[1].slaveName = $irishSlaveNames.random()>> <<case "Icelandic">> <<set $args[1].slaveName = $icelandicSlaveNames.random()>> <<case "Finnish">> <<set $args[1].slaveName = $finnishSlaveNames.random()>> <<case "Greek">> <<set $args[1].slaveName = $greekSlaveNames.random()>> <<case "Polish">> <<set $args[1].slaveName = $polishSlaveNames.random()>> <<case "Brazilian">> <<set $args[1].slaveName = $brazilianSlaveNames.random()>> <<case "Egyptian">> <<set $args[1].slaveName = $egyptianSlaveNames.random()>> <<case "Colombian">> <<set $args[1].slaveName = $colombianSlaveNames.random()>> <<case "Argentinian">> <<set $args[1].slaveName = $argentinianSlaveNames.random()>> <<case "Turkish">> <<set $args[1].slaveName = $turkishSlaveNames.random()>> <<case "Iranian">> <<set $args[1].slaveName = $iranianSlaveNames.random()>> <<case "Armenian">> <<set $args[1].slaveName = $armenianSlaveNames.random()>> <<case "Israeli">> <<set $args[1].slaveName = $israeliSlaveNames.random()>> <<case "Saudi">> <<set $args[1].slaveName = $saudiSlaveNames.random()>> <<case "South African">> <<if $args[1].race == "black">> <<set $args[1].slaveName = $blackSouthAfricanSlaveNames.random()>> <<else>> <<set $args[1].slaveName = $whiteSouthAfricanSlaveNames.random()>> <</if>> <<case "Nigerian">> <<set $args[1].slaveName = $nigerianSlaveNames.random()>> <<case "Congolese">> <<set $args[1].slaveName = $congoleseSlaveNames.random()>> <<case "Kenyan">> <<set $args[1].slaveName = $kenyanSlaveNames.random()>> <<case "Tanzanian">> <<set $args[1].slaveName = $tanzanianSlaveNames.random()>> <<case "Zimbabwean">> <<if $args[1].race == "white">> <<set $args[1].slaveName = $britishSlaveNames.random()>> <<else>> <<set $args[1].slaveName = $zimbabweanSlaveNames.random()>> <</if>> <<case "Ghanan">> <<set $args[1].slaveName = $ghananSlaveNames.random()>> <<case "Ugandan">> <<set $args[1].slaveName = $ugandanSlaveNames.random()>> <<case "Ethiopian">> <<set $args[1].slaveName = $ethiopianSlaveNames.random()>> <<case "Moroccan">> <<set $args[1].slaveName = $moroccanSlaveNames.random()>> <<case "Chinese">> <<set $args[1].slaveName = $chineseSlaveNames.random()>> <<case "Korean">> <<set $args[1].slaveName = $koreanSlaveNames.random()>> <<case "Thai">> <<set $args[1].slaveName = $thaiSlaveNames.random()>> <<case "Vietnamese">> <<set $args[1].slaveName = $vietnameseSlaveNames.random()>> <<case "Japanese">> <<set $args[1].slaveName = $japaneseSlaveNames.random()>> <<case "Indonesian">> <<set $args[1].slaveName = $indonesianSlaveNames.random()>> <<case "Filipina">> <<set $args[1].slaveName = $filipinaSlaveNames.random()>> <<case "Bangladeshi">> <<set $args[1].slaveName = $bangladeshiSlaveNames.random()>> <<case "Malaysian">> <<set $args[1].slaveName = $malaysianSlaveNames.random()>> <<case "Uzbek">> <<set $args[1].slaveName = $uzbekSlaveNames.random()>> <<case "Afghan">> <<set $args[1].slaveName = $afghanSlaveNames.random()>> <<case "Nepalese">> <<set $args[1].slaveName = $nepaleseSlaveNames.random()>> <<case "Burmese">> <<set $args[1].slaveName = $burmeseSlaveNames.random()>> <<case "Iraqi">> <<set $args[1].slaveName = $iraqiSlaveNames.random()>> <<case "Yemeni">> <<set $args[1].slaveName = $yemeniSlaveNames.random()>> <<case "Sudanese">> <<set $args[1].slaveName = $sudaneseSlaveNames.random()>> <<case "Algerian">> <<set $args[1].slaveName = $algerianSlaveNames.random()>> <<case "Tunisian">> <<set $args[1].slaveName = $tunisianSlaveNames.random()>> <<case "Libyan">> <<set $args[1].slaveName = $libyanSlaveNames.random()>> <<case "Omani">> <<set $args[1].slaveName = $omaniSlaveNames.random()>> <<case "Malian">> <<set $args[1].slaveName = $malianSlaveNames.random()>> <<case "Jordanian">> <<set $args[1].slaveName = $jordanianSlaveNames.random()>> <<case "Lebanese">> <<set $args[1].slaveName = $lebaneseSlaveNames.random()>> <<case "Emirati">> <<set $args[1].slaveName = $emiratiSlaveNames.random()>> <<case "Kazakh">> <<set $args[1].slaveName = $kazakhSlaveNames.random()>> <<case "Pakistani">> <<set $args[1].slaveName = $pakistaniSlaveNames.random()>> <<case "Indian">> <<set $args[1].slaveName = $indianSlaveNames.random()>> <<case "Australian">> <<set $args[1].slaveName = $australianSlaveNames.random()>> <<case "a New Zealander">> <<set $args[1].slaveName = $newZealanderSlaveNames.random()>> <<default>> <<set $args[1].slaveName = $whiteAmericanSlaveNames.random()>> <</switch>> <</widget>> <<widget "seBirthToIncubator">> <<if $csec == 1>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].pregSource == $slaves[$j].ID>> <<set $daddy = $slaves[$j].slaveName>> <<break>> <</if>> <</for>> <br> <br> $pronounCap was given @@.orange;a cesarean section@@ due to health concerns. From $possessive womb, <<if $slaves[$i].pregType <= 1>> a single baby, <<elseif $slaves[$i].pregType >= 20>> a brood of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType >= 10>> a squirming pile of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType == 5>> quintuplets, <<elseif $slaves[$i].pregType == 4>> quadruplets, <<elseif $slaves[$i].pregType == 3>> triplets, <<else>> twins, <</if>> created by <<if $slaves[$i].pregSource == -1>> your magnificent dick, <<elseif $slaves[$i].pregSource == -2>> your arcology's eager citizens, <<elseif $slaves[$i].pregSource == -3>> the Societal Elite, <<elseif $slaves[$i].pregSource == 0>> an unknown father, <<elseif $slaves[$i].ID == $daddy.ID>> $possessive own curiosity over if $pronoun could fuck <<print $possessive>>self, <<else>> $daddy's virile cock and balls, <</if>> entered the world. <<if $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <br><br> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*$slaves[$i].pregType>> <<else>> <br> <br> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5*$slaves[$i].pregType>> <<set $rep -= 10*$slaves[$i].pregType>> <</if>> <</if>> <br> <br> Since $possessive <<if $slaves[$i].mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@ <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].fuckdoll == 0>> <br> <<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>> <br> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>> <br> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $slaves[$i].devotion += 3>> <</if>> <<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>> <<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>> <br> Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@.gold;worry@@ for their future. <<set $slaves[$i].trust -= 5>> <<elseif $slaves[$i].trust <= 20>> <br> She @@.gold;fears@@ for the future of her children. <<set $slaves[$i].trust -= 10>> <</if>> <</if>> <</if>> <</if>> <<set $slaves[$i].births += $slaves[$i].pregType>> <<set $slaves[$i].birthsTotal += $slaves[$i].pregType>> <<set $birthsTotal += $slaves[$i].pregType>> <<set $mom = $slaves[$i]>> <br><br> Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName. <<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->> <<include "Generate Child">> <<include "Incubator Workaround">> <<set $slaves[$i].pregType-->> <</for>> <<set $seed = random(-12,12)>> <<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>> <br> <br> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society. <<elseif ($slaves[$i].relationship == -3)>> As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness. <<set $slaves[$i].trust += 3>> <<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>> As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness. <<set $slaves[$i].trust += 3>> <<else>> <<if $slaves[$i].pregType == 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+$seed)>>@@. <<set $cash += 12*(50+$seed)>> <<else>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@. <<set $cash += $slaves[$i].pregType*(50+$seed)>> <</if>> <</if>> <</if>> <<set _tmp = lastPregRule($slaves[$i], $defaultRules)>> <<if ($slaves[$i].assignmentVisible == 0) && (_tmp != null)>> <<set $slaves[$i].preg = -1>> <<else>> <<set $slaves[$i].preg = 0>> <</if>> <<set $slaves[$i].pregType = 0>> <<set $slaves[$i].pregSource = 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <<set $csec = 0>> <<else>> /* normal birth */ <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].pregSource == $slaves[$j].ID>> <<set $daddy = $slaves[$j].slaveName>> <<break>> <</if>> <</for>> <<if $humiliation == 1>> <br> <br> Giving birth in such a manner was completely humiliating, <<if $slaves[$i].fetish == "humiliation">> and a complete turn on to $object. $possessiveCap humiliation fetish @@.lightcoral;strengthens@@ as $pronoun eagerly fantasizes about giving birth in public again. <<set $slaves[$i].fetishStrength += 4>> <<elseif $slaves[$i].fetish == "none" || $slaves[$i].fetishStrength <= 60>> and a curious experience to $object. <<if random(1,5) == 1>>@@.lightcoral;$possessiveCap has developed a humiliation fetish.@@<<set $slaves[$i].fetish to "humiliation">><<else>>$pronounCap hopes to never repeat it.<</if>> <<elseif $slaves[$i].devotion <= 20>> and completely devastating to $possessive image of herself. The experience @@.hotpink;habituates $object@@ to cruelties of slavery. <<set $slaves[$i].devotion += 5>> <<else>> and $pronoun hopes to never undergo it again. <</if>> <</if>> <br> <br> She @@.orange;gave birth@@<<if $slaves[$i].pregType >= 50>> but her overfilled womb barely lost any size. Her body gave life <</if>> <<if $slaves[$i].pregType == 50>> to nearly a dozen babies throughout the week, <<elseif $slaves[$i].pregType <= 1>> to a single baby, <<elseif $slaves[$i].pregType >= 20>> to a brood of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType >= 10>> to a squirming pile of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType == 5>> to quintuplets, <<elseif $slaves[$i].pregType == 4>> to quadruplets, <<elseif $slaves[$i].pregType == 3>> to triplets, <<else>> to twins, <</if>> created by <<if $slaves[$i].pregSource == -1>> your magnificent dick. <<elseif $slaves[$i].pregSource == -2>> your arcology's eager citizens. <<elseif $slaves[$i].pregSource == -3>> the Societal Elite. <<elseif $slaves[$i].pregSource == 0>> an unknown father. <<elseif $slaves[$i].ID == $daddy.ID>> $possessive own curiosity over if $pronoun could fuck <<print $possessive>>self. <<else>> $daddy's virile cock and balls. <</if>> <<if $slaves[$i].pregType >= 20>> After several hours of constant birthing, $possessive belly sags softly. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <br><br> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*$slaves[$i].pregType>> <<else>> <br> <br> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to be born under your watch. Society @@.red;frowns@@ on the birth of more subhumans into the world. <<set $failedElite += 5*$slaves[$i].pregType>> <<set $failedElite -= 10*$slaves[$i].pregType>> <</if>> <</if>> <<if ($slaves[$i].vagina == 0) || ($slaves[$i].mpreg == 1 && $slaves[$i].anus == 0)>> <<if $slaves[$i].fetish != "mindbroken">> <br> <br> <<if ($slaves[$i].fetish == "masochist")>> Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience.<<if $slaves[$i].fetishKnown == 0>>She seems to have orgasmed several times during the experience, she appears to @@.lightcoral;really like pain@@.<<else>> However, due to her masochistic streak, she @@.hotpink;greatly enjoyed@@ said experience<</if>>. <<set $slaves[$i].health -= 10>> <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].fetishKnown == 1>> <<else>> Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience. She @@.mediumorchid;despises@@ you for taking her virginity in such a @@.gold;horrifying@@ way. <<set $slaves[$i].health -= 40>> <<set $slaves[$i].devotion -= 25.0>> <<set $slaves[$i].trust -= 25.0>> <</if>> <</if>> <</if>> <br> <<if $slaves[$i].birthsTotal == 0>> <br> $possessiveCap inexperience @@.red;complicated $possessive first birth@@. <</if>> <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus < 2>> <br> $possessiveCap tight ass @@.red;hindered $possessive baby's birth@@. <</if>> <<else>> <<if $slaves[$i].vagina < 2>> <br> $possessiveCap tight vagina @@.red;hindered $possessive baby's birth@@. <</if>> <<if $slaves[$i].vaginaLube == 0>> <br> $possessiveCap dry vagina made pushing $possessive child out @@.red;painful@@. <</if>> <</if>> <<if $slaves[$i].hips < 0>> <br> $possessiveCap narrow hips made birth @@.red;troublesome@@. <</if>> <<if $slaves[$i].weight < -95>> <br> $possessiveCap very thin body @@.red;was nearly incapable of birthing $possessive child@@. <<elseif $slaves[$i].weight <= -30>> <br> $possessiveCap thin body was @@.red;ill-suited $possessive childbirth@@. <</if>> <<if $slaves[$i].health < -20>> <br> $possessiveCap poor health made laboring @@.red;exhausting@@. <</if>> <<if $slaves[$i].physicalAge < 6>> <br> $possessiveCap very young body was @@.red;not designed to be able pass a baby@@. <<elseif $slaves[$i].physicalAge < 9>> <br> $possessiveCap young body had @@.red;a lot of trouble@@ birthing $possessive baby. <<elseif $slaves[$i].physicalAge < 13>> <br> $possessiveCap young body had @@.red;trouble birthing@@ $possessive baby. <</if>> <<if $slaves[$i].tired > 0>> <br> $pronounCap was so tired, $pronoun @@.red;lacked the energy to effectively push@@. <</if>> <<if $slaves[$i].preg > 40>> <br> $possessiveCap's child had extra time to grow @@.red;greatly complicating childbirth@@. <</if>> <<if (($slaves[$i].vagina >= 2 || $slaves[$i].vaginaLube > 0) && $slaves[$i].mpreg == 1) || $slaves[$i].births > 0 || $slaves[$i].hips > 0 || $nurseCareers.includes($slaves[$i].career) || $slaves[$i].intelligenceImplant > 0>> <br>However: <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus >= 2>> <br> $possessiveCap @@.green;loose ass@@ made birthing $possessive child easier. <</if>> <<else>> <<if $slaves[$i].vagina >= 2>> <br> $possessiveCap @@.green;loose vagina@@ made birthing $possessive child easier. <</if>> <<if $slaves[$i].vaginaLube > 0>> <br> $possessiveCap @@.green;moist vagina@@ hastened $possessive child's birth. <</if>> <</if>> <<if $slaves[$i].birthsTotal > 0>> <br> $pronounCap has @@.green;given birth before@@, so $pronoun knows just what to do. <</if>> <<if $slaves[$i].hips > 0>> <br> $possessiveCap @@.green;wide hips@@ greatly aided childbirth. <</if>> <<if $nurseCareers.includes($slaves[$i].career)>> <br> Thanks to $possessive @@.green;previous career@@, childbirth went smoothly. <</if>> <<if $slaves[$i].intelligenceImplant > 0>> <br> $pronounCap was @@.green;taught how to handle birth@@ in class. <</if>> <</if>> <br> <br> <<if $slaves[$i].assignment != "work in the dairy" && $slaves[$i].pregType < 50 && $csec == 0>> All in all, <<if $birthDamage > 15>> childbirth was @@.red;horrifically difficult for $object and nearly claimed $possessive life@@. <<elseif $birthDamage > 10>> childbirth was extremely difficult for $object and @@.red;greatly damaged $possessive health@@. <<elseif $birthDamage > 5>> childbirth was difficult for $object and @@.red;damaged $possessive health@@. <<elseif $birthDamage > 0>> childbirth was painful for $object, though not abnormally so, and @@.red;damaged $possessive health@@. <<else>> childbirth was @@.green;no problem@@ for $object. <</if>> <<if $birthDamage > 0>> <<set $slaves[$i].health -= Math.round(($birthDamage/2)*10)>> <</if>> <</if>> <br> <br> <<if $slaves[$i].mpreg == 1>> <<if ($slaves[$i].anus < 0)>> /* you somehow got a pregnant slave with no vagina catch */ Childbirth has @@.lime;has torn $object a gaping anus.@@ <<elseif ($slaves[$i].anus == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */ Childbirth has @@.lime;ruined $possessive virgin ass.@@ <<elseif ($slaves[$i].anus == 1)>> Childbirth has @@.lime;greatly stretched out $possessive ass.@@ <<elseif ($slaves[$i].anus == 2)>> Childbirth has @@.lime;stretched out $possessive ass.@@ <<elseif ($slaves[$i].anus == 3)>> $possessiveCap ass was loose enough to not be stretched by childbirth. <<elseif ($slaves[$i].anus < 10)>> Childbirth stood no chance of stretching $possessive gaping ass. <<elseif ($slaves[$i].anus == 10)>> $possessiveCap child could barely stretch $possessive cavernous ass. <<else>> Childbirth has @@.lime;stretched out $possessive ass.@@ <</if>> <<else>> <<if ($slaves[$i].vagina < 0)>> /* you somehow got a pregnant slave with no vagina catch */ Childbirth has @@.lime;has torn $object a gaping vagina.@@ <<elseif ($slaves[$i].vagina == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */ Childbirth has @@.lime;ruined $possessive virgin vagina.@@ <<elseif ($slaves[$i].vagina == 1)>> Childbirth has @@.lime;greatly stretched out $possessive vagina.@@ <<elseif ($slaves[$i].vagina == 2)>> Childbirth has @@.lime;stretched out $possessive vagina.@@ <<elseif ($slaves[$i].vagina == 3)>> $possessiveCap vagina was loose enough to not be stretched by childbirth. <<elseif ($slaves[$i].vagina < 10)>> Childbirth stood no chance of stretching $possessive gaping vagina. <<elseif ($slaves[$i].vagina == 10)>> $possessiveCap child could barely stretch $possessive cavernous vagina. <<else>> Childbirth has @@.lime;stretched out $possessive vagina.@@ <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <br> <<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>> <br> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>> <br> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $slaves[$i].devotion += 3>> <</if>> <<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>> <<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>> <br> Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@.gold;worry@@ for their future. <<set $slaves[$i].trust -= 5>> <<elseif $slaves[$i].trust <= 20>> <br> She @@.gold;fears@@ for the future of her children. <<set $slaves[$i].trust -= 10>> <</if>> <</if>> <</if>> <<set $slaves[$i].births += $slaves[$i].pregType>> <<set $slaves[$i].birthsTotal += $slaves[$i].pregType>> <<set $birthsTotal += $slaves[$i].pregType>> <<set $mom = $slaves[$i]>> <br><br> Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName. <<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->> <<include "Generate Child">> <<include "Incubator Workaround">> <<set $slaves[$i].pregType-->> <</for>> <<set $seed = random(-12,12)>> <<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>> <br> <br> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society. <<elseif ($slaves[$i].relationship is -3)>> As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness. <<set $slaves[$i].trust += 3>> <<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>> As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness. <<set $slaves[$i].trust += 3>> <<else>> <<if $slaves[$i].pregType is 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+$seed)>>@@. <<set $cash += 12*(50+$seed)>> <<else>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@. <<set $cash += $slaves[$i].pregType*(50+$seed)>> <</if>> <</if>> <</if>> <<set _tmp = lastPregRule($slaves[$i], $defaultRules)>> <<if ($slaves[$i].assignmentVisible == 0) and (_tmp != null)>> <<set $slaves[$i].preg = -1>> <<else>> <<set $slaves[$i].preg = 0>> <</if>> <<set $slaves[$i].pregType = 0>> <<set $slaves[$i].pregSource = 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus < 3>> <<set $slaves[$i].anus = 3>> <</if>> <<else>> <<if $slaves[$i].vagina < 3>> <<set $slaves[$i].vagina = 3>> <</if>> <</if>> <</if>> /* closes c-section */ <<set $mom = 0>> <</widget>> /* first arg is new body, second is old body */ <<widget "BodySwap">> <<if $args[0].origin != "You reserved a mindless slave like her from the Flesh Heap.">> <<if $args[0].origBodyOwner == "">> <<set $args[0].origBodyOwner = ("The body of the slave " + $args[0].slaveName)>> <</if>> <</if>> <<set $args[0].slaveName = $args[1].slaveName>> <<set $args[0].birthName = $args[1].birthName>> <<set $args[0].weekAcquired = $args[1].weekAcquired>> <<set $args[0].origin = $args[1].origin>> <<set $args[0].career = $args[1].career>> <<set $args[0].ID = $args[1].ID>> <<set $args[0].relation = $args[1].relation>> <<set $args[0].relationTarget = $args[1].relationTarget>> <<set $args[0].relationship = $args[1].relationship>> <<set $args[0].relationTarget = $args[1].relationTarget>> <<set $args[0].rivalry = $args[1].rivalry>> <<set $args[0].rivalryTarget = $args[1].rivalryTarget>> <<set $args[0].subTarget = $args[1].subTarget>> <<removeJob $args[1] $args[1].assignment>> <<set $args[0].assignment = $args[1].assignment>> <<set $args[0].sentance = 0>> <<set $args[0].toyHole = $args[1].toyHole>> <<set $args[0].birthWeek = $args[1].birthWeek>> <<set $args[0].actualAge = $args[1].actualAge>> <<set $args[0].trust = $args[1].trust>> <<set $args[0].oldTrust = $args[1].oldTrust>> <<set $args[0].devotion = $args[1].devotion>> <<set $args[0].oldDevotion = $args[1].oldDevotion>> <<set $args[0].accent = $args[1].accent>> <<set $args[0].vaginalSkill = $args[1].vaginalSkill>> <<set $args[0].oralSkill = $args[1].oralSkill>> <<set $args[0].analSkill = $args[1].analSkill>> <<set $args[0].whoreSkill = $args[1].whoreSkill>> <<set $args[0].entertainSkill = $args[1].entertainSkill>> <<set $args[0].combatSkill = $args[1].combatSkill>> <<set $args[0].livingRules = $args[1].livingRules>> <<set $args[0].speechRules = $args[1].speechRules>> <<set $args[0].releaseRules = $args[1].releaseRules>> <<set $args[0].relationshipRules = $args[1].relationshipRules>> <<set $args[0].standardPunishment = $args[1].standardPunishment>> <<set $args[0].standardReward = $args[1].standardReward>> <<set $args[0].useRulesAssistant = $args[1].useRulesAssistant>> <<set $args[0].diet = $args[1].diet>> <<set $args[0].dietCum = $args[1].dietCum>> <<set $args[0].dietMilk = $args[1].dietMilk>> <<set $args[0].choosesOwnClothes = $args[1].choosesOwnClothes>> <<set $args[0].clothes = $args[1].clothes>> <<set $args[0].collar = $args[1].collar>> <<set $args[0].shoes = $args[1].shoes>> <<set $args[0].intelligence = $args[1].intelligence>> <<set $args[0].intelligenceImplant = $args[1].intelligenceImplant>> <<set $args[0].attrXX = $args[1].attrXX>> <<set $args[0].attrXY = $args[1].attrXY>> <<set $args[0].attrKnown = $args[1].attrKnown>> <<set $args[0].fetish = $args[1].fetish>> <<set $args[0].fetishStrength = $args[1].fetishStrength>> <<set $args[0].fetishKnown = $args[1].fetishKnown>> <<set $args[0].behavioralFlaw = $args[1].behavioralFlaw>> <<set $args[0].behavioralQuirk = $args[1].behavioralQuirk>> <<set $args[0].sexualFlaw = $args[1].sexualFlaw>> <<set $args[0].sexualQuirk = $args[1].sexualQuirk>> <<set $args[0].pitKills = $args[1].pitKills>> <<set $args[0].customLabel = $args[1].customLabel>> <<set $args[0].customDesc = ($args[1].customDesc)>> <<set $args[0].birthsTotal = $args[1].birthsTotal>> <<set $args[0].bodySwap = $args[1].bodySwap>> <<set $args[0].mother = $args[1].mother>> <<set $args[0].father = $args[1].father>> <<set $args[0].sisters = $args[1].sisters>> <<set $args[0].daughters = $args[1].daughters>> <<set $args[0].canRecruit = 0>> <<if $swapFailure > 600>> <<set $args[0].bodySwap = 1>> <<elseif $$args[0].bodySwap == 0>> <<set $args[0].bodySwap = 2>> <</if>> <</widget>>
alice/chan9
src/pregmod/widgets/pregmodWidgets.tw
tw
bsd-3-clause
93,923
:: Backwards Compatibility [nobr] <<set $nextButton to "Continue", $nextLink to "Main", $returnTo to "Main">> <<if ndef $summaryStats>> <<set $summaryStats = 0>> <</if>> <<if ndef $positionMainLinks>> <<set $positionMainLinks to -1>> <</if>> <<if ndef $seeImages>> <<set $seeImages = 0>> <</if>> <<if ndef $imageChoice>> <<set $imageChoice = 0>> <</if>> <<if ndef $seeMainFetishes>> <<set $seeMainFetishes = 0>> <</if>> <<if ndef $seeSummaryImages>> <<set $seeSummaryImages to 1>> <</if>> <<if ndef $universalRulesBirthing>> <<set $universalRulesBirthing = 0>> <</if>> <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<if def $recruiters>> <<unset $recruiters>> <</if>> <<if ndef $foodCost>> <<set $foodCost to 25>> <</if>> <<if ndef $fixedNationality>> <<set $fixedNationality = 0>> <</if>> <<if ndef $fixedRace>> <<set $fixedRace = 0>> <</if>> <<if ndef $RulesID>> <<set $RulesID to 3>> <<include "Init Rules">> <<else>> <<for _i to 0; _i < $defaultRules.length; _i++>> <<if ndef $defaultRules[_i].standardReward>> <<set $defaultRules[_i].standardReward to "no default setting">> <</if>> <<if ndef $defaultRules[_i].standardPunishment>> <<set $defaultRules[_i].standardPunishment to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginAccessory>> <<set $defaultRules[_i].aVirginAccessory to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginDickAccessory>> <<set $defaultRules[_i].aVirginDickAccessory to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginButtplug>> <<set $defaultRules[_i].aVirginButtplug to "no default setting">> <</if>> <<if ndef $defaultRules[_i].surgery>> <<set $defaultRules[_i].surgery to {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>> <</if>> <<if ndef $defaultRules[_i].dietMilk>> <<set $defaultRules[_i].dietMilk = 0>> <</if>> <<if ndef $defaultRules[_i].dietCum>> <<set $defaultRules[_i].dietCum = 0>> <</if>> <<if ndef $defaultRules[_i].clitSettingXY>> <<set $defaultRules[_i].clitSettingXY = "no default setting">> <</if>> <<if ndef $defaultRules[_i].clitSettingXX>> <<set $defaultRules[_i].clitSettingXX = "no default setting">> <</if>> <<if ndef $defaultRules[_i].clitSettingEnergy>> <<set $defaultRules[_i].clitSettingEnergy = "no default setting">> <</if>> <<switch $defaultRules[_i].clitSetting>> <<case "all">> <<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 100, $defaultRules[_i].clitSettingXX = 100, $defaultRules[_i].clitSettingEnergy = 100>> <<case "none">> <<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 0, $defaultRules[_i].clitSettingXX = 0, $defaultRules[_i].clitSettingEnergy = 0>> <<case "men">> <<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 100>> <<case "women">> <<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXX = 100>> <</switch>> <</for>> <</if>> <<if ndef $month>> <<set $month to either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>> <</if>> <<if ndef $day>> <<set $day to random(1,28)>> <</if>> <<if ndef $year>> <<set $year to (2037+Math.floor($week/52))>> <</if>> <<if ndef $arcologies>> <<set $arcologies to []>> <<set $arcologies[0] to {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> <</if>> <<if def $arcologyName>> <<set $arcologies[0].name to $arcologyName>> <<unset $arcologyName>> <<elseif ndef $arcologies[0].name>> <<set $arcologies[0].name = "Arcology X-4">> <</if>> <<if ndef $arcologies[0].ownership>> <<set $arcologies[0].ownership to 50>> <</if>> <<if ndef $arcologies[0].minority>> <<set $arcologies[0].minority to 20>> <</if>> <<if ndef $arcologies[0].embargo>> <<set $arcologies[0].embargo to 1>> <</if>> <<if ndef $arcologies[0].embargoTarget>> <<set $arcologies[0].embargoTarget to -1>> <</if>> <<if ndef $arcologies[0].influenceTarget>> <<set $arcologies[0].influenceTarget to -1>> <</if>> <<if ndef $arcologies[0].influenceBonus>> <<set $arcologies[0].influenceBonus to -1>> <</if>> <<if ndef $arcologies[0].rival>> <<set $arcologies[0].rival to 0>> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull to "unset">> <</if>> <<if ndef $arcologies[0].PCminority>> <<set $arcologies[0].PCminority to 0>> <</if>> <<if ndef $arcologies[0].demandFactor>> <<set $arcologies[0].demandFactor to 250>> <</if>> <<if ndef $arcologies[0].leaderID>> <<set $arcologies[0].leaderID to 0>> <</if>> <<if def $FSSupremacist and $FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist to $FSSupremacist>> <<set $arcologies[0].FSSupremacistRace to $FSSupremacistRace>> <<unset $FSSupremacist>> <<unset $FSSupremacistRace>> <<elseif ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist to "unset">> <</if>> <<if def $FSSupremacistLawME and $FSSupremacistLawME != 0>> <<set $arcologies[0].FSSupremacistLawME to $FSSupremacistLawME>> <<unset $FSSupremacistLawME>> <<elseif ndef $arcologies[0].FSSupremacistLawME>> <<set $arcologies[0].FSSupremacistLawME to 0>> <</if>> <<if def $FSSubjugationist and $FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist to $FSSubjugationist>> <<set $arcologies[0].FSSubjugationistRace to $FSSubjugationistRace>> <<unset $FSSubjugationist>> <<unset $FSSubjugationistRace>> <<elseif ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist to "unset">> <</if>> <<if def $FSSubjugationistLawME and $FSSubjugationistLawME != 0>> <<set $arcologies[0].FSSubjugationistLawME to $FSSubjugationistLawME>> <<unset $FSSubjugationistLawME>> <<elseif ndef $arcologies[0].FSSubjugationistLawME>> <<set $arcologies[0].FSSubjugationistLawME to 0>> <</if>> <<if def $FSDegradationist and $FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist to $FSDegradationist>> <<unset $FSDegradationist>> <<elseif ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist to "unset">> <</if>> <<if def $FSDegradationistLaw and $FSDegradationistLaw != 0>> <<set $arcologies[0].FSDegradationistLaw to $FSDegradationistLaw>> <<unset $FSDegradationistLaw>> <<elseif ndef $arcologies[0].FSDegradationistLaw>> <<set $arcologies[0].FSDegradationistLaw to 0>> <</if>> <<if def $FSPaternalist and $FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist to $FSPaternalist>> <<unset $FSPaternalist>> <<elseif ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist to "unset">> <</if>> <<if def $FSPaternalistLaw and $FSPaternalistLaw != 0>> <<set $arcologies[0].FSPaternalistLaw to $FSPaternalistLaw>> <<unset $FSPaternalistLaw>> <<elseif ndef $arcologies[0].FSPaternalistLaw>> <<set $arcologies[0].FSPaternalistLaw to 0>> <</if>> <<if def $FSGenderFundamentalist and $FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist to $FSGenderFundamentalist>> <<unset $FSGenderFundamentalist>> <<elseif ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist to "unset">> <</if>> <<if def $FSGenderFundamentalistSMR and $FSGenderFundamentalistSMR != 0>> <<set $arcologies[0].FSGenderFundamentalistSMR to $FSGenderFundamentalistSMR>> <<unset $FSGenderFundamentalistSMR>> <<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>> <<set $arcologies[0].FSGenderFundamentalistSMR to 0>> <</if>> <<if def $FSGenderRadicalist and $FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist to $FSGenderRadicalist>> <<unset $FSGenderRadicalist>> <<elseif ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist to "unset">> <</if>> <<if def $FSGenderRadicalistLaw and $FSGenderRadicalistLaw != 0>> <<set $arcologies[0].FSGenderRadicalistLaw to $FSGenderRadicalistLaw>> <<unset $FSGenderRadicalistLaw>> <<elseif ndef $arcologies[0].FSGenderRadicalistLaw>> <<set $arcologies[0].FSGenderRadicalistLaw to 0>> <</if>> <<if def $FSBodyPurist and $FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist to $FSBodyPurist>> <<unset $FSBodyPurist>> <<elseif ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist to "unset">> <</if>> <<if def $FSBodyPuristLaw and $FSBodyPuristLaw != 0>> <<set $arcologies[0].FSBodyPuristLaw to $FSBodyPuristLaw>> <<unset $FSBodyPuristLaw>> <<elseif ndef $arcologies[0].FSBodyPuristLaw>> <<set $arcologies[0].FSBodyPuristLaw to 0>> <</if>> <<if def $FSPhysicalIdealist and $FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist to $FSPhysicalIdealist>> <<unset $FSPhysicalIdealist>> <<elseif ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist to "unset">> <</if>> <<if def $FSPhysicalIdealistSMR and $FSPhysicalIdealistSMR != 0>> <<set $arcologies[0].FSPhysicalIdealistSMR to $FSPhysicalIdealistSMR>> <<unset $FSPhysicalIdealistSMR>> <<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>> <<set $arcologies[0].FSPhysicalIdealistSMR to 0>> <</if>> <<if def $FSTransformationFetishist and $FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist to $FSTransformationFetishist>> <<unset $FSTransformationFetishist>> <<elseif ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist to "unset">> <</if>> <<if def $FSTransformationFetishistLaw and $FSTransformationFetishistLaw != 0>> <<set $arcologies[0].FSTransformationFetishistLaw to $FSTransformationFetishistLaw>> <<unset $FSTransformationFetishistLaw>> <<elseif ndef $arcologies[0].FSTransformationFetishistLaw>> <<set $arcologies[0].FSTransformationFetishistLaw to 0>> <</if>> <<if def $FSAssetExpansionist and $FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist to $FSAssetExpansionist>> <<unset $FSAssetExpansionist>> <<elseif ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist to "unset">> <</if>> <<if def $FSAssetExpansionistSMR and $FSAssetExpansionistSMR != 0>> <<set $arcologies[0].FSAssetExpansionistSMR to $FSAssetExpansionistSMR>> <<unset $FSAssetExpansionistSMR>> <<elseif ndef $arcologies[0].FSAssetExpansionistSMR>> <<set $arcologies[0].FSAssetExpansionistSMR to 0>> <</if>> <<if def $FSSlimnessEnthusiast and $FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast to $FSSlimnessEnthusiast>> <<unset $FSSlimnessEnthusiast>> <<elseif ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast to "unset">> <</if>> <<if def $FSSlimnessEnthusiastSMR and $FSSlimnessEnthusiastSMR != 0>> <<set $arcologies[0].FSSlimnessEnthusiastSMR to $FSSlimnessEnthusiastSMR>> <<unset $FSSlimnessEnthusiastSMR>> <<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>> <<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>> <</if>> <<if def $FSMaturityPreferentialist and $FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist to $FSMaturityPreferentialist>> <<unset $FSMaturityPreferentialist>> <<elseif ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist to "unset">> <</if>> <<if def $FSMaturityPreferentialistLaw and $FSMaturityPreferentialistLaw != 0>> <<set $arcologies[0].FSMaturityPreferentialistLaw to $FSMaturityPreferentialistLaw>> <<unset $FSMaturityPreferentialistLaw>> <<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>> <<set $arcologies[0].FSMaturityPreferentialistLaw to 0>> <</if>> <<if def $FSYouthPreferentialist and $FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist to $FSYouthPreferentialist>> <<unset $FSYouthPreferentialist>> <<elseif ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist to "unset">> <</if>> <<if def $FSYouthPreferentialistLaw and $FSYouthPreferentialistLaw != 0>> <<set $arcologies[0].FSYouthPreferentialistLaw to $FSYouthPreferentialistLaw>> <<unset $FSYouthPreferentialistLaw>> <<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>> <<set $arcologies[0].FSYouthPreferentialistLaw to 0>> <</if>> <<if def $FSPastoralist and $FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist to $FSPastoralist>> <<unset $FSPastoralist>> <<elseif ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist to "unset">> <</if>> <<if def $FSPastoralistLaw and $FSPastoralistLaw != 0>> <<set $arcologies[0].FSPastoralistLaw to $FSPastoralistLaw>> <<unset $FSPastoralistLaw>> <<elseif ndef $arcologies[0].FSPastoralistLaw>> <<set $arcologies[0].FSPastoralistLaw to 0>> <</if>> <<if def $FSChattelReligionist and $FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist to $FSChattelReligionist>> <<unset $FSChattelReligionist>> <<elseif ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist to "unset">> <</if>> <<if def $FSChattelReligionistLaw and $FSChattelReligionistLaw != 0>> <<set $arcologies[0].FSChattelReligionistLaw to $FSChattelReligionistLaw>> <<unset $FSChattelReligionistLaw>> <<elseif ndef $arcologies[0].FSChattelReligionistLaw>> <<set $arcologies[0].FSChattelReligionistLaw to 0>> <</if>> <<if def $FSRomanRevivalist and $FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist to $FSRomanRevivalist>> <<unset $FSRomanRevivalist>> <<elseif ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist to "unset">> <</if>> <<if def $FSRomanRevivalistLaw and $FSRomanRevivalistLaw != 0>> <<set $arcologies[0].FSRomanRevivalistLaw to $FSRomanRevivalistLaw>> <<unset $FSRomanRevivalistLaw>> <<elseif ndef $arcologies[0].FSRomanRevivalistLaw>> <<set $arcologies[0].FSRomanRevivalistLaw to 0>> <</if>> <<if def $FSEgyptianRevivalist and $FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist to $FSEgyptianRevivalist>> <<unset $FSEgyptianRevivalist>> <<elseif ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist to "unset">> <</if>> <<if def $FSEgyptianRevivalistLaw and $FSEgyptianRevivalistLaw != 0>> <<set $arcologies[0].FSEgyptianRevivalistLaw to $FSEgyptianRevivalistLaw>> <<unset $FSEgyptianRevivalistLaw>> <<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>> <<set $arcologies[0].FSEgyptianRevivalistLaw to 0>> <</if>> <<if def $FSEdoRevivalist and $FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist to $FSEdoRevivalist>> <<unset $FSEdoRevivalist>> <<elseif ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist to "unset">> <</if>> <<if def $FSEdoRevivalistLaw and $FSEdoRevivalistLaw != 0>> <<set $arcologies[0].FSEdoRevivalistLaw to $FSEdoRevivalistLaw>> <<unset $FSEdoRevivalistLaw>> <<elseif ndef $arcologies[0].FSEdoRevivalistLaw>> <<set $arcologies[0].FSEdoRevivalistLaw to 0>> <</if>> <<if def $FSArabianRevivalist and $FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist to $FSArabianRevivalist>> <<unset $FSArabianRevivalist>> <<elseif ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist to "unset">> <</if>> <<if def $FSArabianRevivalistLaw and $FSArabianRevivalistLaw != 0>> <<set $arcologies[0].FSArabianRevivalistLaw to $FSArabianRevivalistLaw>> <<unset $FSArabianRevivalistLaw>> <<elseif ndef $arcologies[0].FSArabianRevivalistLaw>> <<set $arcologies[0].FSArabianRevivalistLaw to 0>> <</if>> <<if def $FSChineseRevivalist and $FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist to $FSChineseRevivalist>> <<unset $FSChineseRevivalist>> <<elseif ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist to "unset">> <</if>> <<if def $FSChineseRevivalistLaw and $FSChineseRevivalistLaw != 0>> <<set $arcologies[0].FSChineseRevivalistLaw to $FSChineseRevivalistLaw>> <<unset $FSChineseRevivalistLaw>> <<elseif ndef $arcologies[0].FSChineseRevivalistLaw>> <<set $arcologies[0].FSChineseRevivalistLaw to 0>> <</if>> <<for _i to 1; _i < $arcologies.length; _i++>> <<if ndef $arcologies[_i].FSNull>> <<set $arcologies[_i].FSNull to "unset">> <</if>> <</for>> Setting missing global variables: <<if ndef $assistantPower>> <<set $assistantPower to 0>> <</if>> <<if ndef $CulturalOpenness>> <<set $CulturalOpenness to 0>> <</if>> <<if ndef $displayAssignments>> <<set $displayAssignments to 1>> <</if>> <<if ndef $universalRulesImpregnation>> <<set $universalRulesImpregnation to "none">> <</if>> <<if ndef $abbreviateNationality>> <<set $abbreviateNationality to 0>> <</if>> <<if ndef $language>> <<set $language to "English">> <</if>> <<if ndef $terrain>> <<set $terrain to "rural">> <</if>> <<if ndef $menialDemandFactor>> <<set $menialDemandFactor = 0>> <</if>> <<if ndef nicaeaAnnounceable>> <<set $nicaeaAnnounceable = 0>> <</if>> <<if ndef $nicaeaAnnounced>> <<set $nicaeaAnnounced = 0>> <</if>> <<if ndef $nicaeaPreparation>> <<set $nicaeaPreparation = 0>> <</if>> <<if ndef $nicaeaInvolvement>> <<set $nicaeaInvolvement = -1>> <</if>> <<if ndef $nicaeaPower>> <<set $nicaeaPower = 0>> <</if>> <<if ndef $nicaeaHeld>> <<set $nicaeaHeld = 0>> <</if>> <<if ndef $AProsperityCap>> <<set $AProsperityCap to 60>> <</if>> <<if ndef $ACitizens>> <<set $ACitizens to ($AProsperityCap+200)*16>> <</if>> <<if ndef $ASlaves>> <<set $ASlaves to ($AProsperityCap+200)*4>> <</if>> <<if ndef $AHelots>> <<set $AHelots to $ASlaves*2>> <</if>> <<if ndef $helots>> <<set $helots to 0>> <</if>> <<if ndef $facilityCost>> <<set $facilityCost to 500>> <</if>> <<if ndef $policyCost>> <<set $policyCost to 5000>> <</if>> <<if ndef $REFeminizationCheckinIDs>> <<set $REFeminizationCheckinIDs to []>> <</if>> <<if ndef $REMILFCheckinIDs>> <<set $REMILFCheckinIDs to []>> <</if>> <<if ndef $REOrientationCheckinIDs>> <<set $REOrientationCheckinIDs to []>> <</if>> <<if ndef $REUglyCheckinIDs>> <<set $REUglyCheckinIDs to []>> <</if>> <<if ndef $REButtholeCheckinIDs>> <<set $REButtholeCheckinIDs to []>> <</if>> <<if ndef $REFutaSisterCheckinIDs>> <<set $REFutaSisterCheckinIDs to []>> <</if>> <<if ndef $REReductionCheckinIDs>> <<set $REReductionCheckinIDs to []>> <</if>> <<if ndef $dormitory>> <<set $dormitory = 20>> <</if>> <<if ndef $dormitoryPopulation>> <<set $dormitoryPopulation = 0>> <</if>> <<if ndef $rooms>> <<set $rooms = 5>> <</if>> <<if ndef $roomsPopulation>> <<set $roomsPopulation = 0>> <</if>> <<if ndef $BrothiIDs>> <<set $BrothiIDs to []>> <</if>> <<if ndef $brothelName>> <<set $brothelName = "the Brothel">> <</if>> <<if ndef $brothelNameCaps>> <<set $brothelNameCaps = "The Brothel">> <</if>> <<if ndef $brothelDecoration>> <<set $brothelDecoration = "standard">> <</if>> <<if ndef $DairyiIDs>> <<set $DairyiIDs to []>> <</if>> <<if ndef $dairyName>> <<set $dairyName = "the Dairy">> <</if>> <<if ndef $dairyNameCaps>> <<set $dairyNameCaps = "The Dairy">> <</if>> <<if ndef $dairyDecoration>> <<set $dairyDecoration = "standard">> <</if>> <<if ndef $dairyFeedersUpgrade>> <<set $dairyFeedersUpgrade to 0>> <</if>> <<if ndef $dairyStimulatorsUpgrade>> <<set $dairyStimulatorsUpgrade to 0>> <</if>> <<if ndef $dairyPregUpgrade>> <<set $dairyPregUpgrade to 0>> <</if>> <<if ndef $createBioreactors>> <<set $createBioreactors = 0>> <</if>> <<if ndef $bioreactorsAnnounced>> <<set $bioreactorsAnnounced = 0>> <</if>> <<if ndef $bioreactorsHerm>> <<set $bioreactorsHerm = 0>> <</if>> <<if ndef $bioreactorsXX>> <<set $bioreactorsXX = 0>> <</if>> <<if ndef $bioreactorsXY>> <<set $bioreactorsXY = 0>> <</if>> <<if ndef $bioreactorsBarren>> <<set $bioreactorsBarren = 0>> <</if>> <<if ndef $ClubiIDs>> <<set $ClubiIDs to []>> <</if>> <<if ndef $clubName>> <<set $clubName = "the Club">> <</if>> <<if ndef $clubNameCaps>> <<set $clubNameCaps = "The Club">> <</if>> <<if ndef $clubDecoration>> <<set $clubDecoration = "standard">> <</if>> <<if ndef $ServQiIDs>> <<set $ServQiIDs to []>> <</if>> <<if ndef $servantsQuartersName>> <<set $servantsQuartersName = "the Servants' Quarters">> <</if>> <<if ndef $servantsQuartersNameCaps>> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <</if>> <<if ndef $servantsQuartersDecoration >> <<set $servantsQuartersDecoration = "standard">> <</if>> <<if ndef $SchlRiIDs>> <<set $SchlRiIDs to []>> <</if>> <<if ndef $schoolroomName>> <<set $schoolroomName = "the Schoolroom">> <</if>> <<if ndef $schoolroomNameCaps>> <<set $schoolroomNameCaps = "The Schoolroom">> <</if>> <<if ndef $schoolroomUpgradeSkills>> <<set $schoolroomUpgradeSkills = 0>> <</if>> <<if ndef $schoolroomUpgradeLanguage>> <<set $schoolroomUpgradeLanguage = 0>> <</if>> <<if ndef $schoolroomDecoration>> <<set $schoolroomDecoration = "standard">> <</if>> <<if ndef $SpaiIDs>> <<set $SpaiIDs to []>> <</if>> <<if ndef $spaName>> <<set $spaName = "the Spa">> <</if>> <<if ndef $spaNameCaps>> <<set $spaNameCaps = "The Spa">> <</if>> <<if ndef $spaDecoration>> <<set $spaDecoration = "standard">> <</if>> <<if ndef $CliniciIDs>> <<set $CliniciIDs to []>> <</if>> <<if ndef $clinicName>> <<set $clinicName = "the Clinic">> <</if>> <<if ndef $clinicNameCaps>> <<set $clinicNameCaps = "The Clinic">> <</if>> <<if ndef $clinicSlaves>> <<set $clinicSlaves = 0>> <</if>> <<if ndef $clinic>> <<set $clinic = 0>> <</if>> <<if ndef $clinicUpgradeFilters>> <<set $clinicUpgradeFilters = 0>> <</if>> <<if ndef $clinicUpgradeScanner>> <<set $clinicUpgradeScanner = 0>> <</if>> <<if ndef $clinicDecoration>> <<set $clinicDecoration = "standard">> <</if>> <<if ndef $ArcadeiIDs>> <<set $ArcadeiIDs to []>> <</if>> <<if ndef $arcadeName>> <<set $arcadeName = "the Arcade">> <</if>> <<if ndef $arcadeNameCaps>> <<set $arcadeNameCaps = "The Arcade">> <</if>> <<if ndef $arcadeDecoration>> <<set $arcadeDecoration = "standard">> <</if>> <<if ndef $CellBiIDs>> <<set $CellBiIDs to []>> <</if>> <<if ndef $cellblockName>> <<set $cellblockName = "the Cellblock">> <</if>> <<if ndef $cellblockNameCaps>> <<set $cellblockNameCaps = "The Cellblock">> <</if>> <<if ndef $cellblockDecoration>> <<set $cellblockDecoration = "standard">> <</if>> <<if ndef $MastSiIDs>> <<set $MastSiIDs to []>> <</if>> <<if ndef $masterSuiteName>> <<set $masterSuiteName = "the Master Suite">> <</if>> <<if ndef $masterSuiteNameCaps>> <<set $masterSuiteNameCaps = "The Master Suite">> <</if>> <<if ndef $masterSuiteUpgradePregnancy>> <<set $masterSuiteUpgradePregnancy to 0>> <</if>> <<if ndef $masterSuitePregnancyFertilityDrugs>> <<set $masterSuitePregnancyFertilityDrugs to 0>> <</if>> <<if ndef $masterSuitePregnancyFertilitySupplements>> <<set $masterSuitePregnancyFertilitySupplements to 0>> <</if>> <<if ndef $masterSuitePregnancySlaveLuxuries>> <<set $masterSuitePregnancySlaveLuxuries to 0>> <</if>> <<if ndef $universalHGImpregnateMasterSuiteToggle>> <<set $universalHGImpregnateMasterSuiteToggle to 0>> <</if>> <<if ndef $masterSuiteDecoration>> <<set $masterSuiteDecoration = "standard">> <</if>> <<if ndef $HGSuiteName>> <<set $HGSuiteName = "the Head Girl Suite">> <</if>> <<if ndef $HGSuiteNameCaps>> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <</if>> <<if ndef $HGSuiteSurgery>> <<set $HGSuiteSurgery = 1>> <</if>> <<if ndef $HGSuiteDrugs>> <<set $HGSuiteDrugs = 1>> <</if>> <<if ndef $HGSuiteHormones>> <<set $HGSuiteHormones = 1>> <</if>> <<if ndef $HGSuiteEquality>> <<set $HGSuiteEquality = 0>> <</if>> <<if ndef $pitName>> <<set $pitName = "the Pit">> <</if>> <<if ndef $pitNameCaps>> <<set $pitNameCaps = "The Pit">> <</if>> <<if ndef $fighterIDs>> <<set $fighterIDs = []>> <</if>> <<if ndef $pitBG>> <<set $pitBG = 0>> <</if>> <<if ndef $verboseDescriptions>> <<set $verboseDescriptions to 0>> <</if>> <<if ndef $clothesBoughtBunny>> <<set $clothesBoughtBunny to 0>> <</if>> <<if ndef $clothesBoughtConservative>> <<set $clothesBoughtConservative to 0>> <</if>> <<if ndef $clothesBoughtChains>> <<set $clothesBoughtChains to 0>> <</if>> <<if ndef $clothesBoughtWestern>> <<set $clothesBoughtWestern to 0>> <</if>> <<if ndef $clothesBoughtOil>> <<set $clothesBoughtOil to 0>> <</if>> <<if ndef $clothesBoughtHabit>> <<set $clothesBoughtHabit to 0>> <</if>> <<if ndef $clothesBoughtToga>> <<set $clothesBoughtToga to 0>> <</if>> <<if ndef $clothesBoughtKimono>> <<set $clothesBoughtKimono to 0>> <</if>> <<if ndef $clothesBoughtHarem>> <<set $clothesBoughtHarem to 0>> <</if>> <<if ndef $clothesBoughtQipao>> <<set $clothesBoughtQipao to 0>> <</if>> <<if ndef $clothesBoughtEgypt>> <<set $clothesBoughtEgypt to 0>> <</if>> <<if ndef $assistantFSAppearance>> <<set $assistantFSAppearance to "default">> <</if>> <<if ndef $universalRulesRest>> <<set $universalRulesRest to 0>> <</if>> <<if ndef $universalRulesNewSlavesRA>> <<set $universalRulesNewSlavesRA to 1>> <</if>> <<if ndef $hormoneUpgradeMood>> <<set $hormoneUpgradeMood to 0>> <</if>> <<if ndef $hormoneUpgradeShrinkage>> <<set $hormoneUpgradeShrinkage to 0>> <</if>> <<if ndef $hormoneUpgradePower>> <<set $hormoneUpgradePower to 0>> <</if>> <<if ndef $schoolSuggestion>> <<set $schoolSuggestion to 0>> <</if>> <<if ndef $prostheticsUpgrade>> <<set $prostheticsUpgrade to 0>> <</if>> <<if ndef $limbs>> <<set $limbs = []>> <</if>> <<if ndef $limbsCompleted>> <<set $limbsCompleted to 0>> <</if>> <<if ndef $trinkets>> <<set $trinkets to []>> <<set $upgradeMultiplierArcology to 1>> <<set $upgradeMultiplierMedicine to 1>> <<if $PC.career is "wealth">> <<set $trinkets.push("a collection of diplomas from expensive schools")>> <<elseif $PC.career is "capitalist">> <<set $trinkets.push("a framed low denomination piece of paper money from your native country")>> <<elseif $PC.career is "mercenary">> <<set $trinkets.push("a battered old assault rifle")>> <<elseif $PC.career is "slaver">> <<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>> <<elseif $PC.career is "engineer">> <<set $trinkets.push("an artist's impression of an early arcology design")>> <<set $upgradeMultiplierArcology to 0.6>> <<elseif $PC.career is "medicine">> <<set $trinkets.push("a framed postsurgical x-ray")>> <<set $upgradeMultiplierMedicine to 0.8>> <<elseif $PC.career is "celebrity">> <<set $trinkets.push("a framed copy of the first news story featuring yourself")>> <<elseif $PC.career is "arcology owner">> <<set $trinkets.push("a miniature model of your first arcology")>> <</if>> <</if>> <<if ndef $researchLab>> <<set $researchLab = {}>> <<set $researchLab.built = 0>> <</if>> <<if ndef $TSS>> <<set $TSS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $GRI>> <<set $GRI to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $SCP>> <<set $SCP to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $LDE>> <<set $LDE to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $TGA>> <<set $TGA to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $TFS>> <<set $TFS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $assistantName>> <<set $assistantName to "your personal assistant">> <</if>> <<if ndef $expiree>> <<set $expiree to 0>> <</if>> <<if ndef $retiree>> <<set $retiree to 0>> <</if>> <<if ndef $birthee>> <<set $birthee to 0>> <</if>> <<if ndef $assistantNameAnnounced>> <<set $assistantNameAnnounced to 0>> <</if>> <<if ndef $alwaysSubsidizeRep>> <<set $alwaysSubsidizeRep to 0>> <</if>> <<if ndef $alwaysSubsidizeGrowth>> <<set $alwaysSubsidizeGrowth to 0>> <</if>> <<if ndef $ProImmigrationCash>> <<set $ProImmigrationCash to 0>> <</if>> <<if ndef $ProImmigrationRep>> <<set $ProImmigrationRep to 0>> <</if>> <<if ndef $AntiImmigrationCash>> <<set $AntiImmigrationCash to 0>> <</if>> <<if ndef $AntiImmigrationRep>> <<set $AntiImmigrationRep to 0>> <</if>> <<if ndef $ProEnslavementCash>> <<set $ProEnslavementCash to 0>> <</if>> <<if ndef $ProEnslavementRep>> <<set $ProEnslavementRep to 0>> <</if>> <<if ndef $AntiEnslavementCash>> <<set $AntiEnslavementCash to 0>> <</if>> <<if ndef $AntiEnslavementRep>> <<set $AntiEnslavementRep to 0>> <</if>> <<if ndef $BasicSMR>> <<set $BasicSMR to 1>> <</if>> <<if ndef $HealthInspectionSMR>> <<set $HealthInspectionSMR to 0>> <</if>> <<if ndef $EducationSMR>> <<set $EducationSMR to 0>> <</if>> <<if ndef $IntelligenceEugenicsSMR>> <<set $IntelligenceEugenicsSMR to 0>> <</if>> <<if ndef $HeightEugenicsSMR>> <<set $HeightEugenicsSMR to 0>> <</if>> <<if ndef $FaceEugenicsSMR>> <<set $FaceEugenicsSMR to 0>> <</if>> <<if ndef $HonestySMR>> <<set $HonestySMR to 0>> <</if>> <<if ndef $ProRefugees>> <<set $ProRefugees to 0>> <</if>> <<if ndef $ProRecruitment>> <<set $ProRecruitment to 0>> <</if>> <<if ndef $OralEncouragement>> <<set $OralEncouragement to 0>> <</if>> <<if ndef $VaginalEncouragement>> <<set $VaginalEncouragement to 0>> <</if>> <<if ndef $AnalEncouragement>> <<set $AnalEncouragement to 0>> <</if>> <<if ndef $OralDiscouragement>> <<set $OralDiscouragement to 0>> <</if>> <<if ndef $VaginalDiscouragement>> <<set $VaginalDiscouragement to 0>> <</if>> <<if ndef $AnalDiscouragement>> <<set $AnalDiscouragement to 0>> <</if>> <<if ndef $CashForRep>> <<set $CashForRep to 0>> <</if>> <<if ndef $RepForCash>> <<set $RepForCash to 0>> <</if>> <<if ndef $PAPublic>> <<set $PAPublic to 0>> <</if>> <<if ndef $CoursingAssociation>> <<set $CoursingAssociation to 0>> <</if>> <<if ndef $Lurcher>> <<set $Lurcher = 0>> <</if>> <<if ndef $coursed>> <<set $coursed = 0>> <</if>> <<if ndef $MixedMarriage>> <<set $MixedMarriage to 0>> <</if>> <<if ndef $expiree>> <<set $expiree to 0>> <</if>> <<if ndef $retiree>> <<set $retiree to 0>> <</if>> <<if ndef $retirementAge>> <<set $retirementAge to 45>> <</if>> <<if ndef $customRetirementAge>> <<set $customRetirementAge to 45>> <</if>> <<if ndef $CustomRetirementAgePolicy>> <<set $CustomRetirementAgePolicy to 0>> <</if>> <<if ndef $BioreactorRetirement>> <<set $BioreactorRetirement to 0>> <</if>> <<if ndef $ArcadeRetirement>> <<set $ArcadeRetirement to 0>> <</if>> <<if ndef $CitizenRetirement>> <<set $CitizenRetirement to 0>> <</if>> <<if ndef $justiceEvents>> <<set $justiceEvents to ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>> <</if>> <<if ndef $youngCareers>> <<set $youngCareers to ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>> <</if>> <<if ndef $educatedCareers>> <<set $educatedCareers to ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor"]>> <</if>> <<if ndef $uneducatedCareers>> <<set $uneducatedCareers to ["a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>> <</if>> <<if ndef $gratefulCareers>> <<set $gratefulCareers to ["unemployed", "a refugee"]>> <</if>> <<if ndef $menialCareers>> <<set $menialCareers to ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>> <</if>> <<if ndef $entertainmentCareers>> <<set $entertainmentCareers to ["a party girl", "a camgirl", "an actress", "a journalist", "a writer"]>> <</if>> <<if ndef $whoreCareers>> <<set $whoreCareers to ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model"]>> <</if>> <<if ndef $HGCareers>> <<set $HGCareers to ["a lawyer", "a military officer", "a politician"]>> <</if>> <<if ndef $madamCareers>> <<set $madamCareers to ["a procuress", "a pimp", "a business owner"]>> <</if>> <<if ndef $DJCareers>> <<set $DJCareers to ["a dancer", "a musician", "a classical dancer", "a classical musician"]>> <</if>> <<if ndef $bodyguardCareers>> <<set $bodyguardCareers to ["a soldier", "a bodyguard", "a law enforcement officer"]>> <</if>> <<if ndef $wardenessCareers>> <<set $wardenessCareers to ["a security guard", "a private detective", "a bouncer"]>> <</if>> <<if ndef $nurseCareers>> <<set $nurseCareers to ["a nurse", "a doctor"]>> <</if>> <<if ndef $attendantCareers>> <<set $attendantCareers to ["a masseuse", "a counselor"]>> <</if>> <<if ndef $milkmaidCareers>> <<set $milkmaidCareers to ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>> <</if>> <<if ndef $stewardessCareers>> <<set $stewardessCareers to ["a secretary", "an office worker", "an investor", "a charity worker"]>> <</if>> <<if ndef $schoolteacherCareers>> <<set $schoolteacherCareers to ["a principal", "a teacher", "a scientist", "a professor"]>> <</if>> <<if ndef $fakeBellies>> <<set $fakeBellies to ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be seperated from other .bellyAccessory */ <</if>> <<if ($ver.includes("0.9") != true) || ($ver == "0.9")>> <<if $seeDicks == 2>> <<set $seeDicks = 100>> <<elseif $seeDicks == 1>> <<set $seeDicks = 25>> <</if>> <</if>> <<if ($ver.includes("0.9.4") != true) && ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>> <<for _r to 0; _r < $defaultRules.length; _r++>> <<if ndef $defaultRules[_r].aphrodisiacs>> <<set $defaultRules[_r].aphrodisiacs = 0>> <</if>> <<if $defaultRules[_r].curatives == "applied">> <<set $defaultRules[_r].curatives = 2>> <<else>> <<set $defaultRules[_r].curatives = 0>> <</if>> <<if $defaultRules[_r].drugs == "curatives">> <<set $defaultRules[_r].curatives = 2>> <<set $defaultRules[_r].drugs = "no drugs">> <<elseif $defaultRules[_r].drugs == "preventatives">> <<set $defaultRules[_r].curatives = 1>> <<set $defaultRules[_r].drugs = "no drugs">> <<elseif $defaultRules[_r].drugs == "aphrodisiacs">> <<set $defaultRules[_r].aphrodisiacs = 1>> <<set $defaultRules[_r].drugs = "no drugs">> <<elseif $defaultRules[_r].drugs == "extreme aphrodisiacs">> <<set $defaultRules[_r].aphrodisiacs = 2>> <<set $defaultRules[_r].drugs = "no drugs">> <</if>> <<if $defaultRules[_r].muscles >= 3>> <<set $defaultRules[_r].muscles = 100>> <<elseif $defaultRules[_r].muscles >= 2>> <<set $defaultRules[_r].muscles = 50>> <<elseif $defaultRules[_r].muscles >= 1>> <<set $defaultRules[_r].muscles = 20>> <</if>> <</for>> <<if $PC.refreshment == "cigar">> <<set $PC.refreshmentType = 0>> <<else>> <<set $PC.refreshmentType = 1>> <</if>> <</if>> Done! <br><br> Setting missing slave variables: <<for _i to 0; _i < $slaves.length; _i++>> <<set _Slave to $slaves[_i]>> <<if ndef _Slave.aphrodisiacs>> <<set _Slave.aphrodisiacs = 0>> <</if>> <<if ndef _Slave.curatives>> <<set _Slave.curatives = 0>> <</if>> <<if ndef _Slave.lactationAdaptation>> <<set _Slave.lactationAdaptation = 0>> <</if>> <<if ndef _Slave.dietCum>> <<set _Slave.dietCum = 0>> <</if>> <<if ndef _Slave.dietMilk>> <<set _Slave.dietMilk = 0>> <</if>> <<if ndef _Slave.fuckdoll>> <<set _Slave.fuckdoll = 0>> <</if>> <<if ndef _Slave.customImage>> <<set _Slave.customImage = 0>> <</if>> <<if ndef _Slave.nationality>> <<set _Slave.nationality = "slave">> <</if>> <<if ndef _Slave.faceShape>> <<set _Slave.faceShape to "normal">> <</if>> <<if _Slave.teeth == 0>> <<set _Slave.teeth to "normal">> <</if>> <<if ndef _Slave.boobShape>> <<set _Slave.boobShape to "perky">> <</if>> <<if ndef _Slave.vaginaLube>> <<set _Slave.vaginaLube to 0>> <</if>> <<if ndef _Slave.hips>> <<set _Slave.hips to 0>> <</if>> <<if ndef _Slave.hipsImplant>> <<set _Slave.hipsImplant to 0>> <</if>> <<if ndef _Slave.shoulders>> <<set _Slave.shoulders to 0>> <</if>> <<if ndef _Slave.shouldersImplant>> <<set _Slave.shouldersImplant to 0>> <</if>> <<if ndef _Slave.voiceImplant>> <<set _Slave.voiceImplant to 0>> <</if>> <<if ndef _Slave.backTat>> <<set _Slave.backTat to 0>> <</if>> <<if ndef _Slave.hStyle>> <<set _Slave.hColor to either("black", "blonde", "red", "brown")>> <</if>> <<if ndef _Slave.hStyle>> <<set _Slave.hStyle to either("ass-length", "long", "shoulder-length")>> <</if>> <<if ndef _Slave.eyeColor>> <<set _Slave.eyeColor to _Slave.eyes>> <<set _Slave.eyes to 1>> <<if ndef _Slave.eyeColor>> <<set _Slave.eyeColor to "brown">> <</if>> <</if>> <<if ndef _Slave.eyewear>> <<set _Slave.eyewear to "none">> <</if>> <<if ndef _Slave.indenture>> <<set _Slave.indenture to -1>> <</if>> <<if ndef _Slave.indentureRestrictions>> <<set _Slave.indentureRestrictions to 0>> <</if>> <<if ndef _Slave.birthWeek>> <<set _Slave.birthWeek to random(0,51)>> <</if>> <<if ndef _Slave.cSec>> <<set _Slave.cSec = 0>> <</if>> <<if ndef _Slave.labor>> <<set _Slave.labor = 0>> <</if>> <<if ndef _Slave.pregSource>> <<set _Slave.pregSource = 0>> <</if>> <<if ndef _Slave.training>> <<set _Slave.training = 0>> <</if>> <<if ($ver.includes("0.8.9") != true) && ($ver.includes("0.8.10") != true) && ($ver.includes("0.8.11") != true) && ($ver.includes("0.8.12") != true)>> <<if $ver.includes("0.9") != true>> <<if _Slave.attrXX == 2>> <<set _Slave.attrXX = 90>> <<elseif _Slave.attrXX == 1>> <<set _Slave.attrXX = 70>> <<elseif _Slave.attrXX == 0>> <<set _Slave.attrXX = 50>> <<elseif _Slave.attrXX == -1>> <<set _Slave.attrXX = 30>> <<else>> <<set _Slave.attrXX = 10>> <</if>> <<if _Slave.attrXY == 2>> <<set _Slave.attrXY = 90>> <<elseif _Slave.attrXY == 1>> <<set _Slave.attrXY = 70>> <<elseif _Slave.attrXY == 0>> <<set _Slave.attrXY = 50>> <<elseif _Slave.attrXY == -1>> <<set _Slave.attrXY = 30>> <<else>> <<set _Slave.attrXY = 10>> <</if>> <</if>> <</if>> <<if $ver.includes("0.9") != true>> <<if $ver.includes("0.10") != true>> <<if _Slave.health <= -9>> <<set _Slave.health = -90>> <<elseif _Slave.health <= -7>> <<set _Slave.health = random(-89,-70)>> <<elseif _Slave.health <= -5>> <<set _Slave.health = random(-69,-50)>> <<elseif _Slave.health <= -3>> <<set _Slave.health = random(-49,-30)>> <<elseif _Slave.health <= -1>> <<set _Slave.health = random(-29,-10)>> <<elseif _Slave.health <= 1>> <<set _Slave.health = random(-9,10)>> <<elseif _Slave.health <= 3>> <<set _Slave.health = random(11,30)>> <<elseif _Slave.health <= 5>> <<set _Slave.health = random(31,50)>> <<elseif _Slave.health <= 7>> <<set _Slave.health = random(51,70)>> <<elseif _Slave.health <= 8>> <<set _Slave.health = random(71,80)>> <<elseif _Slave.health <= 9>> <<set _Slave.health = random(81,90)>> <<elseif _Slave.health <= 10>> <<set _Slave.health = random(91,100)>> <<elseif _Slave.health <= 15>> <<set _Slave.health = random(101,150)>> <<elseif _Slave.health <= 20>> <<set _Slave.health = random(151,200)>> <<elseif _Slave.health >= 50>> <<set _Slave.health = 500>> <<elseif _Slave.health > 20>> <<set _Slave.health = 205>> <</if>> <<set _Slave.devotion = (_Slave.devotion*5)>> <<set _Slave.trust = (_Slave.trust*5)>> <<if _Slave.fetishStrength == 0>> <<set _Slave.fetishStrength = random(0, 60)>> <<elseif _Slave.fetishStrength == 1>> <<set _Slave.fetishStrength = random(61,80)>> <<elseif _Slave.fetishStrength == 2>> <<set _Slave.fetishStrength = random(96, 100)>> <</if>> <<if _Slave.weight == -3>> <<set _Slave.weight = random(-110,-96)>> <<elseif _Slave.weight == -3>> <<set _Slave.weight = random(-95,-31)>> <<elseif _Slave.weight == -1>> <<set _Slave.weight = random(-30, -11)>> <<elseif _Slave.weight == 0>> <<set _Slave.weight = random(-11, 10)>> <<elseif _Slave.weight == 1>> <<set _Slave.weight = random(11, 30)>> <<elseif _Slave.weight == 2>> <<set _Slave.weight = random(31, 95)>> <<elseif _Slave.weight == 3>> <<set _Slave.weight = random(96, 110)>> <</if>> <<if _Slave.lips != 0>> <<if _Slave.lips == 3>> <<set _Slave.lips = 85>> <<elseif _Slave.lips == 2>> <<set _Slave.lips = 55>> <<elseif _Slave.lips == 1>> <<set _Slave.lips = 35>> <</if>> <</if>> <</if>> <</if>> <<if ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>> <<if _Slave.oralSkill > 0>> <<if _Slave.oralSkill == 3>> <<set _Slave.oralSkill = 100>> <<elseif _Slave.oralSkill == 2>> <<set _Slave.oralSkill = 65>> <<else>> <<set _Slave.oralSkill = 35>> <</if>> <</if>> <<if _Slave.vaginalSkill > 0>> <<if _Slave.vaginalSkill == 3>> <<set _Slave.vaginalSkill = 100>> <<elseif _Slave.vaginalSkill == 2>> <<set _Slave.vaginalSkill = 65>> <<else>> <<set _Slave.vaginalSkill = 35>> <</if>> <</if>> <<if _Slave.analSkill > 0>> <<if _Slave.analSkill == 3>> <<set _Slave.analSkill = 100>> <<elseif _Slave.analSkill == 2>> <<set _Slave.analSkill = 65>> <<else>> <<set _Slave.analSkill = 35>> <</if>> <</if>> <<if _Slave.whoreSkill > 0>> <<if _Slave.whoreSkill == 3>> <<set _Slave.whoreSkill = 100>> <<elseif _Slave.whoreSkill == 2>> <<set _Slave.whoreSkill = 65>> <<else>> <<set _Slave.whoreSkill = 35>> <</if>> <</if>> <<if _Slave.entertainSkill > 0>> <<if _Slave.entertainSkill == 3>> <<set _Slave.entertainSkill = 100>> <<elseif _Slave.entertainSkill == 2>> <<set _Slave.entertainSkill = 65>> <<else>> <<set _Slave.entertainSkill = 35>> <</if>> <</if>> <<if ($ver != "0.9.4")>> <<set _Slave.aphrodisiacs = 0>> <<if _Slave.drugs == "curatives">> <<set _Slave.curatives = 2>> <<set _Slave.drugs = "no drugs">> <<elseif _Slave.drugs == "preventatives">> <<set _Slave.curatives = 1>> <<set _Slave.drugs = "no drugs">> <<elseif _Slave.drugs == "aphrodisiacs">> <<set _Slave.aphrodisiacs = 1>> <<set _Slave.drugs = "no drugs">> <<elseif _Slave.drugs == "extreme aphrodisiacs">> <<set _Slave.aphrodisiacs = 2>> <<set _Slave.drugs = "no drugs">> <</if>> <<if _Slave.muscles >= 3>> <<set _Slave.muscles = 100>> <<elseif _Slave.muscles >= 2>> <<set _Slave.muscles = 50>> <<elseif _Slave.muscles >= 1>> <<set _Slave.muscles = 20>> <<else>> <<set _Slave.muscles = 0>> <</if>> <</if>> <</if>> <<if ($ver.includes("0.9") != true) || ($ver == "0.9")>> <<if _Slave.lips != 0>> <<if _Slave.lips == 3>> <<set _Slave.lips = 85>> <<elseif _Slave.lips == 2>> <<set _Slave.lips = 55>> <<else>> <<set _Slave.lips = 35>> <</if>> <</if>> <</if>> <<switch _Slave.boobsTat>> <<case "floral designs">> <<set _Slave.boobsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.boobsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.boobsTat to "scenes">> <<case "degrading language">> <<set _Slave.boobsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.boobsTat to "advertisements">> <</switch>> <<switch _Slave.buttTat>> <<case "floral designs">> <<set _Slave.buttTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.buttTat to "rude words">> <<case "lewd scenes">> <<set _Slave.buttTat to "scenes">> <<case "degrading language">> <<set _Slave.buttTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.buttTat to "advertisements">> <</switch>> <<switch _Slave.vaginaTat>> <<case "floral designs">> <<set _Slave.vaginaTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.vaginaTat to "rude words">> <<case "lewd scenes">> <<set _Slave.vaginaTat to "scenes">> <<case "degrading language">> <<set _Slave.vaginaTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.vaginaTat to "advertisements">> <</switch>> <<switch _Slave.dickTat>> <<case "floral designs">> <<set _Slave.dickTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.dickTat to "rude words">> <<case "lewd scenes">> <<set _Slave.dickTat to "scenes">> <<case "degrading language">> <<set _Slave.dickTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.dickTat to "advertisements">> <</switch>> <<switch _Slave.anusTat>> <<case "floral designs">> <<set _Slave.anusTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.anusTat to "rude words">> <<case "lewd scenes">> <<set _Slave.anusTat to "scenes">> <<case "degrading language">> <<set _Slave.anusTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.anusTat to "advertisements">> <</switch>> <<switch _Slave.backTat>> <<case "floral designs">> <<set _Slave.backTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.backTat to "rude words">> <<case "lewd scenes">> <<set _Slave.backTat to "scenes">> <<case "degrading language">> <<set _Slave.backTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.backTat to "advertisements">> <</switch>> <<switch _Slave.shouldersTat>> <<case "floral designs">> <<set _Slave.shouldersTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.shouldersTat to "rude words">> <<case "lewd scenes">> <<set _Slave.shouldersTat to "scenes">> <<case "degrading language">> <<set _Slave.shouldersTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.shouldersTat to "advertisements">> <</switch>> <<switch _Slave.armsTat>> <<case "floral designs">> <<set _Slave.armsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.armsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.armsTat to "scenes">> <<case "degrading language">> <<set _Slave.armsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.armsTat to "advertisements">> <</switch>> <<switch _Slave.legsTat>> <<case "floral designs">> <<set _Slave.legsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.legsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.legsTat to "scenes">> <<case "degrading language">> <<set _Slave.legsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.legsTat to "advertisements">> <</switch>> <<switch _Slave.stampTat>> <<case "floral designs">> <<set _Slave.stampTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.stampTat to "rude words">> <<case "lewd scenes">> <<set _Slave.stampTat to "scenes">> <<case "degrading language">> <<set _Slave.stampTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.stampTat to "advertisements">> <</switch>> <<switch _Slave.lipsTat>> <<case "floral designs">> <<set _Slave.lipsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.lipsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.lipsTat to "scenes">> <<case "degrading language">> <<set _Slave.lipsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.lipsTat to "advertisements">> <</switch>> <<if ndef _Slave.areolaePiercing>> <<set _Slave.areolaePiercing to 0>> <</if>> <<if ndef _Slave.standardPunishment>> <<set _Slave.standardPunishment to "situational">> <</if>> <<if ndef _Slave.standardReward>> <<set _Slave.standardReward to "situational">> <</if>> <<if ndef _Slave.corsetPiercing>> <<set _Slave.corsetPiercing to 0>> <</if>> <<if ndef _Slave.dickAccessory>> <<set _Slave.dickAccessory to "none">> <</if>> <<if ndef _Slave.scrotum>> <<set _Slave.scrotum to _Slave.balls>> <</if>> <<if ndef _Slave.markings>> <<set _Slave.markings to "none">> <</if>> <<if ndef _Slave.accent>> <<set _Slave.accent to random(0,3)>> <</if>> <<if ndef _Slave.pornFame>> <<set _Slave.pornFame to 0>> <</if>> <<if ndef _Slave.pornFameSpending>> <<set _Slave.pornFameSpending to 0>> <</if>> <<if ndef _Slave.bellyAccessory>> <<set _Slave.bellyAccessory to "none">> <</if>> <<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>> <<set _Slave.currentRules to []>> <</if>> <<if _Slave.nationality == 0>> <<set _Slave.indenture to "slave">> <</if>> <<if _Slave.height < -1>> <<set _Slave.height to random(140,149)>> <<elseif _Slave.height < 0>> <<set _Slave.height to random(150,159)>> <<elseif _Slave.height < 1>> <<set _Slave.height to random(160,169)>> <<elseif _Slave.height < 2>> <<set _Slave.height to random(170,184)>> <<elseif _Slave.height <= 3>> <<set _Slave.height to random(185,200)>> <</if>> <<if _Slave.customTat is " ">> <<set _Slave.customTat to "">> <</if>> <<if _Slave.customLabel is " ">> <<set _Slave.customLabel to "">> <</if>> <<if _Slave.lipsPiercing is "no default setting">> <<set _Slave.lipsPiercing to 0>> <</if>> <<if _Slave.tonguePiercing is "no default setting">> <<set _Slave.tonguePiercing to 0>> <</if>> <<if _Slave.nipplesPiercing is "no default setting">> <<set _Slave.nipplesPiercing to 0>> <</if>> <<if _Slave.areolaePiercing is "no default setting">> <<set _Slave.areolaePiercing to 0>> <</if>> <<if _Slave.dickPiercing is "no default setting">> <<set _Slave.dickPiercing to 0>> <</if>> <<if _Slave.vaginaPiercing is "no default setting">> <<set _Slave.vaginaPiercing to 0>> <</if>> <<if _Slave.clitPiercing is "no default setting">> <<set _Slave.clitPiercing to 0>> <</if>> <<if _Slave.anusPiercing is "no default setting">> <<set _Slave.anusPiercing to 0>> <</if>> <<if _Slave.earPiercing is "no default setting">> <<set _Slave.earPiercing to 0>> <</if>> <<if _Slave.eyebrowPiercing is "no default setting">> <<set _Slave.eyebrowPiercing to 0>> <</if>> <<if _Slave.nosePiercing is "no default setting">> <<set _Slave.nosePiercing to 0>> <</if>> <<if _Slave.navelPiercing is "no default setting">> <<set _Slave.navelPiercing to 0>> <</if>> <<if _Slave.corsetPiercing is "no default setting">> <<set _Slave.corsetPiercing to 0>> <</if>> <<if _Slave.customDesc is " " or _Slave.customDesc == 0>> <<set _Slave.customDesc to "">> <</if>> <<if ndef _Slave.prostate>> <<if _Slave.dick > 0>> <<set _Slave.prostate = 1>> <<else>> <<set _Slave.prostate = 0>> <</if>> <</if>> <<if ndef _Slave.origEye>> <<set _Slave.origEye = _Slave.eyeColor>> <</if>> <<if ndef _Slave.origHColor>> <<set _Slave.origHColor = _Slave.hColor>> <</if>> <<set $slaves[_i] to _Slave>> <</for>> <<if ndef $slavesOriginal>> <<set $slavesOriginal = $slaves>> <</if>> Done! <<set $ver = "0.10.0">> <<set $releaseID = 1000>>
alice/chan9
src/uncategorized/BackwardsCompatibility.tw
tw
bsd-3-clause
52,832
:: RESSTR [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> <<set $RESSTRevent = $RESSTRevent.random()>> <<set $activeSlave = $eventSlave>> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef lrgImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $RESSTRevent>> <<case "arcade sadist">> You happen to come across <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> during one of her rest periods. She's lying on a couch in the slave areas, staring at the ceiling above her with a dreamy expression on her face. She's <<if $activeSlave.releaseRules == "permissive">>touching herself idly.<<else>>not allowed to touch herself, but she's extremely aroused.<</if>> Whatever's on her mind, it's so absorbing that she doesn't realize you're there until you're standing over her. <br><br> "<<S>>orry, <<Master>>," she <<say>>s apologetically, scrambling to her feet. "I didn't noti<<c>>e you there." Seeing your questioning look, she explains herself further. "I was ju<<s>>t thinking about, um, my favorite pla<<c>>e. I can almo<<s>>t get off ju<<s>>t by thinking about it." There's a wild, perverted gleam in her $activeSlave.eyeColor eyes. She's a confirmed sadist, so whatever her favorite mental masturbation is probably quite strong. <<case "ass fitting">> Your slaves get dressed in a large wardrobe area adjacent to the dormitory, rooms, and showers. There are always slaves working, so groups of slaves can be seen putting on their clothing here several times a day. Your naked sex slaves hurrying into the outfits you've selected for them is an undeniably erotic sight. Sometimes it's comical, especially when your transformations of your slaves' bodies produce amusing inconveniences. Today, it's <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> who is having trouble. Her <<if $activeSlave.buttImplant > 1>>fake<<elseif $activeSlave.butt > 8>>gigantic<<else>>plush<</if>> ass is <<if $activeSlave.drugs == "butt injections">> growing explosively due to the expansion injections. <<elseif $activeSlave.diet == "fattening">> apparently bigger today than it was yesterday, which isn't surprising, considering how much she's being fed. <<elseif $activeSlave.preg > 0>> apparently bigger today than it was yesterday. Pregnancy often causes minor redistributions of weight like this. <<elseif $activeSlave.hormones > 1>> apparently bigger today than it was yesterday. Intensive female hormone regimens like hers sometimes cause minor ass expansion. <<elseif $activeSlave.buttImplant > 1>> apparently a little bigger today than it was yesterday. Large implants like hers normally cause some slight size fluctuations. <<else>> apparently a little bigger today than it was yesterday. With a behind as big as hers, a little natural fluctuation is inevitable. <</if>> <br><br> She can't manage to <<switch $activeSlave.clothes>> <<case "conservative clothing">> pull her nicely tailored slacks up over her buttocks, not without risking the seams. She's got them <<case "a nice nurse outfit">> pull her hospital uniform pants up over her buttocks, not without risking the seams. She's got them <<case "chains">> fit the loop of chain that goes around her waist over her buttocks. She's got it <<case "Western clothing">> get the upper part of her chaps pulled up and over her buttocks. She's got them <<case "a slutty qipao">> the middle part of her step in qipao, the part which doesn't open from the top or the bottom, pulled up and over her buttocks. She's got it <<case "uncomfortable straps">> fit some of her straps around her buttocks. She's got them <<case "restrictive latex">> shimmy her latex outfit up and over her buttocks. She's got it <<case "attractive lingerie">> pull her pretty lace g-string up over her buttocks, not without tearing it. She's got it <<case "a succubus outfit">> get her leather skirt pulled up and over her buttocks. She's got it <<case "a cheerleader outfit">> get her cheerleader skirt pulled up and over her buttocks. She's got it <<case "clubslut netting">> shimmy her clubslut netting up and over her buttocks, not without totally stretching it out and ruining it. She's got it <<case "cutoffs and a t-shirt">> get her jean cutoffs pulled up and over her buttocks. She's got them <<case "a slutty outfit">> get her slutty skirt pulled up and over her buttocks. She's got it <<case "a slutty nurse outfit">> get her tight slutty nurse skirt pulled up and over her buttocks. She's got it <<case "a schoolgirl outfit">> get her schoolgirl skirt pulled up and over her buttocks. She's got it <<case "a fallen nuns habit">> shimmy the skirt of her slutty latex habit up and over her buttocks. She's got it <<case "nice business attire">> get her nicely tailored suit skirt up over her buttocks, not without risking the seams. She's got it <<case "slutty business attire">> get her slutty little suit skirt up over her buttocks, not without risking the seams. She's got it <<case "a comfortable bodysuit">> shimmy her bodysuit up and over her buttocks. She's got it <<case "a latex catsuit">> shimmy her latex catsuit up and over her buttocks. She's got it <<case "a military uniform">> get her perfectly pressed uniform skirt up over her buttocks, not without risking the seams. She's got it <<case "a leotard">> pull her leotard up and over her buttocks, not without stretching it out and ruining it. She's got it <<case "a bunny outfit">> get her tailored teddy up over her buttocks, not without risking the seams. She's got it <<case "slutty jewelry">> get a couple of the light golden chains of her bangles up and over her buttocks. She's got them <<default>> get her outfit pulled up over her buttocks. She's got it <</switch>> up to the tops of her thighs, but that's all she can manage. The wardrobe includes many sizes of all the outfits, and she'll have to switch out for a bigger one. Sighing, she turns back towards the racks and starts trying to struggle free. As she does, she notices you, and realizes you can see her contortions and the resulting ass jiggling. <<if canTalk($activeSlave)>> "Hi <<Master>>," she greets you <<else>> She frees up a hand and uses gestures to greet you <</if>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> flirtatiously. Deciding to be even more blatant, the shameless buttslut turns back around and keeps struggling, obviously making no attempt to actually solve her situation and even managing to accidentally on purpose pull her huge buttocks apart, giving you a clear view of her ready asshole. <<elseif $activeSlave.energy > 80>> flirtatiously. She's a needy slut and wants it constantly, so she turns back around and keeps struggling, obviously making no attempt to actually solve her situation. <<elseif $activeSlave.trust > 20>> trustingly. She's thoroughly accustomed to the idea of your eyes on her big bare butt, so she goes back to her efforts, which bounce her behind deliciously. <<else>> fearfully. She doesn't want to make a fool of herself, or damage anything by hurrying, and she blushes dreadfully as she keeps working at it. <</if>> <<default>> ERROR: bad event <</switch>> <br><br> <span id="result"> <<switch $RESSTRevent>> <<case "arcade sadist">> <<link "Ask her about her fantasy">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> <<set _pussy = false>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "be confined in the arcade">> <<if $slaves[$i].vagina > 0>> <<set _pussy = true>><<break>> <</if>> <</if>> <</for>> <<set _balls = false>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "be confined in the arcade">> <<if $slaves[$i].balls > 0>> <<set _balls = true>><<break>> <</if>> <</if>> <</for>> You order her to explain further. "<<Master>>," she <<say>>s carefully, "it'<<s>> $arcadeName. There'<<s>> a <<s>>pe<<c>>ific pla<<c>>e there, and, well, I can't de<<s>>cribe it. It'<<s>> in the <<s>>ervi<<c>>e area under $arcadeName. Can I show you what I mean?" Intrigued, you order her to show you the place she's talking about, and lead her to $arcadeName through the access hallway. She points to the service tunnel under one of the rows of inmates, which allows trusted slaves to clean up and perform maintenance. Once you've led her in there, she stops and watches. Inside the industrial access corridor, above you both is a row of bodies. The slaves' faces and hips are pressed against the aperatures that present their holes to customers, but the rest of them is visible from here. <br><br> There is little noise; the slaves are closely restrained. Indeed, you have to look closely to see that they're being fucked at all. Here and there, though, there are signs. When someone fucks a slave's face, her throat bulges, and she often gags and struggles a little within the restraints. When their <<if _pussy>>pussies<<else>>assholes<</if>> get fucked, there's also some involuntary struggling, and if the phallus being thrust into them is particularly large, a rhythmic bulging of their abdomens can be discerned. <<if $arcadeUpgradeInjectors == 1>> The quiet hissing of the drug injectors adds a menacing undertone, and the bodies frequently jerk as electrostimulation is applied to force them to tighten their holes. <</if>> <<if $arcadeUpgradeCollectors == 1>> The pumping collectors attached to the slaves' breasts<<if _dick>> and cocks<</if>> carry the white fluid away to be processed elsewhere. <</if>> The overall effect is subtle, but powerful. There's a sense of total servitude, overlaid with a certain feeling, or perhaps even a scent, of mindless despair. There's no wonder $activeSlave.slaveName likes it; there's an infinite supply of uncomplicated human anguish here. <br><br> <span id="result2"> <<link "Fuck her here">> <<replace "#result2">> You reach out for $activeSlave.slaveName, not taking your eyes off the mesmerizing sight above. She's enjoying the spectacle too, and is so aroused that your rough handling of her breasts almost brings her to an immediate orgasm. Pinching her $activeSlave.nipples nipples to stop her from getting off too soon, you <<if $PC.dick == 0>> hug her to your chest and start playing with her pussy, commanding her to reach around and do the same for you. <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)>> pull her up to the right height and slide your dick inside her, keeping both of you on your feet so you can take her standing. <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<elseif canDoAnal($activeSlave) && ($activeSlave.anus > 0)>> shove your cock roughly up her asshole, letting her struggle a little as she finds the right angle to take standing anal here. <<set $activeSlave.analCount++, $analTotal++>> <<else>> slide your stiff prick up between the virgin's thighs for some intercrural sex. <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> As you fuck, her gaze flicks up and down along the row of suffering bodies. She climaxes again and again, shuddering at each new subtle sign that another one of the slaves here is being degraded by yet another cock inserted into yet another of her defenseless holes. By the time you're satisfied, she's so exhausted that her legs are shuddering uncontrollably as she struggles to remain standing with you. You drop her, leaving her to find her own way out of this place. You look back from the entrance, seeing that she's following you on shaky legs, staring at you with a profound look of mixed @@.mediumaquamarine;trust for your understanding of her horrible sadism,@@ and deep unease that this is what truly gets her off. <</replace>> <<set $activeSlave.trust += 5>> <</link>> <br><<link "Teach her about true sadism">> <<replace "#result2">> She seems to be focusing on the purely physical aspects of the degradation here. The true meaning of this place is so much more, and you decide to share it with her. You call her name, tearing her attention away from the spectacle mere centimeters over your heads, and point to a particular slave. You tell $activeSlave.slaveName that this particular Arcade inmate's name is <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "be confined in the arcade">> $slaves[$i].slaveName. You tell her that she is $slaves[$i].actualAge years old, that she is $slaves[$i].nationality, and that she was once $slaves[$i].career. You list more details of her life before she was placed here to be fucked endlessly. $activeSlave.slaveName's eyes widen as you recite the details of the prior life of this piece of human sexual equipment and the sheer weight of the intellectual sadism smashes into her. Then the slave above you both jerks a little. <<if $activeSlave.dick == 0>>There's no visible sign her pussy's being fucked, so it must be<<else>>Her cock hardens involuntarily, indicating that it's<</if>> going into her ass. You resume, mentioning that she's been buttfucked $slaves[$i].slaveName times. <<break>> <</if>> <</for>> $activeSlave.slaveName jerks suddenly, <<if canAchieveErection($activeSlave)>>shooting her cum onto the floor<<elseif $activeSlave.vagina < 0>>dribbling a little<<elseif $activeSlave.vaginaLube > 0>>squirting onto the floor<<else>>orgasming<</if>>. She came without being touched. She stares at you helplessly, in the presence of the arcology's @@.hotpink;undisputed preeminent sadist,@@ shuddering at the sheer gothic glory of it. She has a new moment to think of when she feels like @@.lightsalmon;indulging her own sadism.@@ <</replace>> <<set $activeSlave.devotion += 5, $activeSlave.fetishStrength = Math.clamp($activeSlave.fetishStrength+10, 0, 100)>> <</link>> </span> <</replace>> <</link>> <br><<link "Just fuck her">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> You're not particularly interested in what she dreams about when she gets the chance, and you tell her so. Whatever sadistic little fantasies she keeps locked away to bring out when she's got a moment to satiate her perversions is less interesting to you than the prospect of <<if $PC.dick == 0>> her mouth on your cunt. So, you shove her down to sit on the couch and straddle her face, cutting off any further whimsies by pressing your wet pussy against her lips. She eats you out obediently, accepting <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)>> giving it to her. So, you shove her down to sit on the couch, nudge her legs apart, kneel between them, and pound her pussy. You fuck her so hard that she doesn't have the attention for further whimsies, and she accepts <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<elseif canDoAnal($activeSlave) && ($activeSlave.anus > 0)>> fucking her butt. So, you shove her down to kneel on the couch facing away from you, and ram your cock up her asshole. You assfuck her so hard that she doesn't have the attention for further whimsies, and she accepts <<set $activeSlave.analCount++, $analTotal++>> <<else>> her sucking your dick. So, you shove her down to sit on the couch and give her your cock to keep her mouth occupied, cutting off any further whimsies. She blows you obediently, accepting <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> the implicit message that @@.hotpink;she's your slut@@ in the real world, whatever thoughts she may find appealing in the privacy of her own mind. <</replace>> <<set $activeSlave.devotion += 3>> <</link>> <<case "ass fitting">> <<link "Help her">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Deciding to help her, you head over and grab a handful of each of her asscheeks, hefting her <<if $activeSlave.buttImplant > 1>>unnaturally taut<<else>>soft<</if>> masses of feminine assflesh upward and out of the constricting clothing. <<if (($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")) || ($activeSlave.energy > 80)>> She's a little disappointed when she realizes that you're just being helpful, instead of getting ready to stick <<if $PC.dick == 1>>your dick<<else>>something<</if>> inside her, but she thanks you properly once she's free. Clearly unwilling to leave it at just that, she gives you quite a show as she gets into the next size up, making sure to bounce her ass for you and keeping her <<if $activeSlave.vagina == -1>>ass<</if>>pussy visible for longer than is strictly necessary. @@.mediumaquamarine;She trusts you'll fuck her some other time,@@ and is even a little happy that you're willing to lend her a helping hand outside of sex. <<elseif $activeSlave.trust > 20>> She feels the familiar grip of your <<if $PC.title == 1>>strong<<else>>feminine<</if>> hands without surprise or resentment, and relaxes trustingly as you manipulate her bottom. Realizing that you're helping her, she quickly slides the offending item down her thighs and off herself, and then thanks you properly. She smiles at you as she puts on the next size up, clearly pleased that you'd @@.mediumaquamarine;assist her with a trivial thing@@ outside of her direct duties as a sex slave. <<else>> She stiffens at the feeling of your hands on her bottom, not sure whether you're about to ram <<if $PC.dick == 1>>your dick<<else>>something<</if>> up her defenseless asshole. You feel the muscles down there tense a little through the softness of the lower part of her buttocks. That's not what you're planning, though, and eventually she realizes that you mean to help. She thanks you hesitantly before bending to slide the offending clothing down her thighs. Nervously, she thanks you again after she's free, unsure of herself but @@.mediumaquamarine;impressed that you'd help her with a little thing like that.@@ <</if>> <</replace>> <<set $activeSlave.trust += 5>> <</link>> <br><<link "Fuck her">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Finding the situation simply too good to pass up, you wait until she's not looking at you, and then approach her from behind. <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> She gasps wantonly as she feels the familiar sensation of <<if $PC.dick == 1>>your dick<<else>>a strap-on<</if>> infiltrating between her cheeks and towards her <<if $activeSlave.anus >= 3>>loose<<elseif $activeSlave.anus >= 2>>relaxed<<else>>tight little<</if>> anus. She releases her grip on the constricting clothing that's binding her thighs together and grinds her ass back against you, making sure every centimeter of your <<if $PC.dick == 1>>hard member<<else>>phallus<</if>> that will fit gets inside her asshole. Some time later, the hard pounding dislodges the clothing and it slides down her legs to gather around her ankles. @@.hotpink;She doesn't notice.@@ <<set $activeSlave.analCount++, $analTotal++>> <<elseif $activeSlave.energy > 80>> She's so horny that she doesn't need any foreplay. Nor does she get any. You grab her hips and smack your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> against her jiggling buttocks a couple of times, making her bounce with eagerness and frustration at the anticipation of imminent sexual release. Exercising mercy, you pull her ass back against you and maneuver <<if $PC.dick == 1>>yourself<<else>>your insturment<</if>> inside her, enjoying her shiver at the @@.hotpink;satisfaction of her hopes.@@ The constricting clothes pin her legs together, and you hold her arms against her sides, keeping her back pressed against your <<if $PC.boobs == 1>>breasts<<else>>muscular chest<</if>> as you take her. <<if canDoVaginal($activeSlave)>><<set $activeSlave.vaginalCount++, $vaginalTotal++>><<else>><<set $activeSlave.analCount++, $analTotal++>><</if>> <<elseif $activeSlave.trust > 20>> She relaxes submissively when she feels you take hold of her huge ass and slide your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> between her asscheeks and then inside her <<if canDoVaginal($activeSlave)>>pussy<<else>>anus<</if>>. Her legs are already in effect bound, by the constricting clothing that's still holding them together, and you enhance the effect by taking hold of her wrists and hugging her from behind as you fuck her, holding her arms crossed across her <<if $activeSlave.boobs > 2000>>massive breasts<<elseif $activeSlave.boobs > 400>>boobs<<else>>chest<</if>>. Helpless in your embrace, she @@.hotpink;relaxes completely and lets it happen.@@ <<if canDoVaginal($activeSlave)>><<set $activeSlave.vaginalCount++, $vaginalTotal++>><<else>><<set $activeSlave.analCount++, $analTotal++>><</if>> <<else>> She stiffens fearfully when she feels you take hold of her huge ass, but she knows not to resist. She stays still as you slide your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> between her asscheeks and then inside her <<if canDoVaginal($activeSlave)>>pussy<<else>>anus<</if>>, trying to angle her hips to make the standing penetration less uncomfortable. The clothing binds her legs together, reducing her to simply sticking her butt out as best she can to ease the stroking of your your <<if $PC.dick == 1>>cock<<else>>phallus<</if>>, invading her helpless <<if canDoVaginal($activeSlave)>>cunt<<else>>asshole<</if>>. When you're done, you extract yourself and stalk off, leaving her to struggle free<<if $PC.dick == 1>> and try to keep the cum dripping out of her off her clothing<</if>>. She stumbles back to fetch the right size, @@.hotpink;thoroughly fucked.@@ <</if>> <</replace>> <<set $activeSlave.devotion += 5>> <</link>> <<default>> ERROR: bad event <</switch>> </span>
alice/chan9
src/uncategorized/RESSTR.tw
tw
bsd-3-clause
22,287
:: Add custom descriptors [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main">> <<set $oldName = $activeSlave.slaveName>> You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free. <br><br> <<if (($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)>> Rename her (birth name was $activeSlave.birthName): <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">> <<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $activeSlave.lactation > 0>> | <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> | <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> | <<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> | <<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> | <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSDegradationist > -1>> | <<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>> <</if>> <<elseif (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>> Rename her: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">> <<if $arcologies[0].FSPastoralist != "unset">> <<if $activeSlave.lactation > 0>> | <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> | <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> | <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSDegradationist > -1>> <<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>> <</if>> <<else>> //You must break her will further before you can successfully force a new name on her.// <</if>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "curls" "cornrows">> Her hair is in $activeSlave.hStyle. <<case "ponytail">> Her hair is in a $activeSlave.hStyle. <<default>> Her hair is $activeSlave.hStyle. <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br><br> Her hair is $activeSlave.hColor in color. Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br><br> Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'// <br><br> Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'// <br><br> Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br><br> Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short phrase; for example: 'Breeder.'// <br><br> <<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>> Assign her a custom image: <<if $activeSlave.customImage != 0>> <<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customImage" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customImage = 0>><<goto "Add custom descriptors">><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//File must be in .png format. Place file in the \resources folder. Enter the filename without the .png extension. For example, for a file with the path \bin\resources\headgirl.png, enter headgirl.//
alice/chan9
src/uncategorized/addCustomDescriptors.tw
tw
bsd-3-clause
5,880
:: Arcade [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>> <<if $arcadeName != "the Arcade">> <<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>> <</if>> $arcadeNameCaps <<switch $arcadeDecoration>> <<case "Roman Revivalist">> is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events. <<case "Egyptian Revivalist">> is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers. <<case "Edo Revivalist">> is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward. <<case "Arabian Revivalist">> is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use. <<case "Chinese Revivalist">> is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads. <<case "Chattel Religionist">> is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind. <<case "Degradationist">> is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed. <<case "Asset Expansionist">> is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end. <<case "Repopulation Focus">> is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant. <<case "Eugenics">> is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite. <<case "Transformation Fetishist">> reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here. <<case "Gender Radicalist">> is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused. <<case "Gender Fundamentalist">> is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities. <<case "Physical Idealist">> logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder. <<case "Supremacist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions. <<case "Subjugationist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions. <<case "Paternalist">> is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing. <<case "Pastoralist">> is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk. <<case "Maturity Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of of useless young bitches' holes. <<case "Youth Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of of old bitches' holes. <<case "Body Purist">> is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes. <<case "Slimness Enthusiast">> is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes. <<default>> is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 2>>vaginas and <</if>>anuses. <</switch>> <<if $arcadeSlaves > 2>> It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes. <<elseif $arcadeSlaves > 0>> It's understaffed; there are lines here and there for the few holes available. <<else>> It's empty and quiet. [[Decommission the arcade|Main][$arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0]] <</if>> <br>It can support $arcade inmates. <<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>> @@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be sold as a standard Fuckdoll this week. <</if>> <<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> [[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<if $arcadeUpgradeInjectors == 1>> It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless. <<else>> It is a standard arcade. [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br> <<if $arcadeUpgradeCollectors == 1>> It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility. <<else>> There is no special provision for lactating<<if $seeDicks != 0>> or ejaculating<</if>> slaves. [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br>$arcadeNameCaps is <<if $arcadeUpgradeFuckdolls == 1>> equipped to convert surplus inmates into standard Fuckdolls. <<else>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs ¤_Tmult2// <</if>> <<if $arcadeSlaves > 0>> <br><br>''Bring a slave out of $arcadeName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if ($slaves.length > $arcadeSlaves)>> <br><br>''Confine a slave in $arcadeName:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/arcade.tw
tw
bsd-3-clause
8,476
:: Arcade Report [nobr] <<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL>> <<if $arcadeSlaves > 0>> <<set _cockmilked = 0, _implanted = 0, _milked = 0, _profits = 0, _SL = $slaves.length>> &nbsp;&nbsp;&nbsp;&nbsp;<<if ($arcadeSlaves > 1)>>''There are $arcadeSlaves inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>> <<if ($arcologies[0].FSDegradationist > 20)>> <<if $arcologies[0].FSDegradationistLaw == 1>> The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day. <<else>> The tenants located near the arcade don't mind having it nearby. <</if>> <<elseif ($arcologies[0].FSPaternalist > 20)>> Many of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby. <<else>> Some of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby. <</if>> <<if $arcadeDecoration != "standard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;$arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@ <</if>> <<SlaveSort $ArcadeiIDs>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $ArcadeiIDs[_dI].Index, _ID = $ArcadeiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $ArcadeiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>> /% Correct the Index %/ <<set $ArcadeiIDs[_dI].Index = _i>> <<break>> <</if>> <</for>> <</if>> /% Onward bound as normal %/ <<set $oldCash = $cash, $i = _i>> <<if ($arcadeUpgradeInjectors == 1)>> <<if ($slaves[_i].health > -60)>> <<set $slaves[_i].health -= 10>> <<elseif ($slaves[_i].health > -80)>> <<set $slaves[_i].health -= 2>> <<else>> <<set $slaves[_i].health -= 1>> <</if>> <<set $slaves[_i].aphrodisiacs = 2, $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>> <<else>> <<if ($slaves[_i].health < -60)>> <<set $slaves[_i].health += 20>> <<elseif ($slaves[_i].health < 10)>> <<set $slaves[_i].health += 10>> <<elseif ($slaves[_i].health > 20)>> <<set $slaves[_i].health -= 10>> <</if>> <<set $slaves[_i].trust -= 5>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is confined in the $arcadeNameCaps. <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA work a glory hole">> <<else>> <<silently>><<include "SA work a glory hole">><</silently>> <</if>> <<if ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[_i].lactation < 2)>> <<set $slaves[_i].lactation = 2, $slaves[_i].health -= 10, $cash -= $surgeryCost, _implanted++>> <<elseif ($slaves[_i].lactation > 0) || ($slaves[_i].balls > 0)>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <<else>> <<silently>><<include "SA get milked">><</silently>> <</if>> <<if ($slaves[_i].boobs < 2000)>> <<set $slaves[_i].boobs += 100>> <<elseif ($slaves[_i].boobs < 5000)>> <<set $slaves[_i].boobs += 50>> <<elseif ($slaves[_i].boobs < 10000)>> <<set $slaves[_i].boobs += 25>> <</if>> <<if ($slaves[_i].balls > 0) && ($slaves[_i].balls < 6) && (random(1,100) > (40+(10*$slaves[_i].balls)))>> <<set $slaves[_i].balls++>> <</if>> <<if ($slaves[_i].dick > 0) && ($slaves[_i].dick < 6) && (random(1,100) > (40+(10*$slaves[_i].dick)))>> <<set $slaves[_i].dick++>> <</if>> <<if ($slaves[_i].lactation > 0)>> <<set _milked++>> <</if>> <<if ($slaves[_i].balls > 0)>> <<set _cockmilked++>> <</if>> <</if>> <</if>> <<set _profits += $cash-$oldCash>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp; <<include "SA drugs">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA drugs">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <br><br>&nbsp;&nbsp;&nbsp; <<if _milked == 1>> One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked. <<elseif _milked > 1>> _milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked. <</if>> <<if _implanted == 1>> One of them was not lactating, so she was implanted with long-acting lactation inducing drugs, and it costs @@.red;¤$surgeryCost@@. <<elseif _implanted > 1>> _implanted of them were not lactating, so they were implanted with long-acting lactation inducing drugs, and they cost @@.red;¤<<print $surgeryCost*_implanted>>@@. <</if>> <<if _cockmilked == 1>> One of them retains testicles and is brutally cockmilked as she is used. <<elseif _cockmilked > 1>> _cockmilked of them retain testicles and are brutally cockmilked as they are used. <</if>> The arcade makes you @@.yellowgreen;¤_profits@@ this week. <<if ($arcologies[0].FSDegradationist > 20)>> <<elseif ($arcologies[0].FSPaternalist > 20)>> <<set $repGain -= Math.trunc(_profits/20)>> <<else>> <<set $repGain -= Math.trunc(_profits/100)>> <</if>> <<if ($arcadeUpgradeFuckdolls == 1) && ($arcade < $arcadeSlaves)>> <<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $ArcadeiIDs[_dI].Index>> <<if ($slaves[_i].fetish == "mindbroken")>> <<if ($slaves[_i].fuckdoll == 0)>> <<if ($slaves[_i].physicalAge > 35)>> <<set _Age = _i>> <<break>> <<elseif _FD == -1>> <<set _FD = _i>> <</if>> <<elseif _MB == -1>> <<set _MB = _i>> <</if>> <<elseif _Con == -1>> <<set _Con = _i>> <</if>> <</for>> <<if _Age > -1>> <<set $activeSlave = $slaves[_Age]>> <<elseif _FD > -1>> <<set $activeSlave = $slaves[_FD]>> <<elseif _MB > -1>> <<set $activeSlave = $slaves[_MB]>> <<elseif _Con > -1>> <<set $activeSlave = $slaves[_Con]>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll. <<include "Remove activeSlave">> <<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/ <<set $fuckdolls++>> <</if>> <</if>> <br><br> <</if>>
alice/chan9
src/uncategorized/arcadeReport.tw
tw
bsd-3-clause
6,612
:: Arcology Opinion [nobr] <<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>> <<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>> <<set $opinion = 0>> <<if $activeArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion += $activeArcology.FSSubjugationist>> <<set $opinion += $targetArcology.FSSubjugationist>> <<else>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <<elseif $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>> <<set $opinion += $activeArcology.FSSupremacist>> <<set $opinion += $targetArcology.FSSupremacist>> <<else>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <<elseif $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSRepopulationFocus != "unset">> <<if $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion += $activeArcology.FSRepopulationFocus>> <<set $opinion += $targetArcology.FSRepopulationFocus>> <<elseif $targetArcology.FSRestart != "unset">> <<set $opinion -= $activeArcology.FSRepopulationFocus>> <<set $opinion -= $targetArcology.FSRestart>> <</if>> <<elseif $activeArcology.FSRestart != "unset">> <<if $targetArcology.FSRestart != "unset">> <<set $opinion += $activeArcology.FSRestart>> <<set $opinion += $targetArcology.FSRestart>> <<elseif $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion -= $activeArcology.FSRestart>> <<set $opinion -= $targetArcology.FSRepopulationFocus>> <</if>> <</if>> <<if $activeArcology.FSGenderRadicalist != "unset">> <<if $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion += $activeArcology.FSGenderRadicalist>> <<set $opinion += $targetArcology.FSGenderRadicalist>> <<elseif $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion -= $activeArcology.FSGenderRadicalist>> <<set $opinion -= $targetArcology.FSGenderFundamentalist>> <</if>> <<elseif $activeArcology.FSGenderFundamentalist != "unset">> <<if $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion += $activeArcology.FSGenderFundamentalist>> <<set $opinion += $targetArcology.FSGenderFundamentalist>> <<elseif $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion -= $activeArcology.FSGenderFundamentalist>> <<set $opinion -= $targetArcology.FSGenderRadicalist>> <</if>> <</if>> <<if $activeArcology.FSPaternalist != "unset">> <<if $targetArcology.FSPaternalist != "unset">> <<set $opinion += $activeArcology.FSPaternalist>> <<set $opinion += $targetArcology.FSPaternalist>> <<elseif $targetArcology.FSDegradationist != "unset">> <<set $opinion -= $activeArcology.FSPaternalist>> <<set $opinion -= $targetArcology.FSDegradationist>> <</if>> <<elseif $activeArcology.FSDegradationist != "unset">> <<if $targetArcology.FSDegradationist != "unset">> <<set $opinion += $activeArcology.FSDegradationist>> <<set $opinion += $targetArcology.FSDegradationist>> <<elseif $targetArcology.FSPaternalist != "unset">> <<set $opinion -= $activeArcology.FSDegradationist>> <<set $opinion -= $targetArcology.FSPaternalist>> <</if>> <</if>> <<if $activeArcology.FSBodyPurist != "unset">> <<if $targetArcology.FSBodyPurist != "unset">> <<set $opinion += $activeArcology.FSBodyPurist>> <<set $opinion += $targetArcology.FSBodyPurist>> <<elseif $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion -= $activeArcology.FSBodyPurist>> <<set $opinion -= $targetArcology.FSTransformationFetishist>> <</if>> <<elseif $activeArcology.FSTransformationFetishist != "unset">> <<if $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion += $activeArcology.FSTransformationFetishist>> <<set $opinion += $targetArcology.FSTransformationFetishist>> <<elseif $targetArcology.FSBodyPurist != "unset">> <<set $opinion -= $activeArcology.FSTransformationFetishist>> <<set $opinion -= $targetArcology.FSBodyPurist>> <</if>> <</if>> <<if $activeArcology.FSYouthPreferentialist != "unset">> <<if $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion += $activeArcology.FSYouthPreferentialist>> <<set $opinion += $targetArcology.FSYouthPreferentialist>> <<elseif $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSYouthPreferentialist>> <<set $opinion -= $targetArcology.FSMaturityPreferentialist>> <</if>> <<elseif $activeArcology.FSMaturityPreferentialist != "unset">> <<if $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion += $activeArcology.FSMaturityPreferentialist>> <<set $opinion += $targetArcology.FSMaturityPreferentialist>> <<elseif $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSMaturityPreferentialist>> <<set $opinion -= $targetArcology.FSYouthPreferentialist>> <</if>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast != "unset">> <<if $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion += $activeArcology.FSSlimnessEnthusiast>> <<set $opinion += $targetArcology.FSSlimnessEnthusiast>> <<elseif $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion -= $activeArcology.FSSlimnessEnthusiast>> <<set $opinion -= $targetArcology.FSAssetExpansionist>> <</if>> <<elseif $activeArcology.FSAssetExpansionist != "unset">> <<if $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion += $activeArcology.FSAssetExpansionist>> <<set $opinion += $targetArcology.FSAssetExpansionist>> <<elseif $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion -= $activeArcology.FSAssetExpansionist>> <<set $opinion -= $targetArcology.FSSlimnessEnthusiast>> <</if>> <</if>> <<if $activeArcology.FSPastoralist != "unset">> <<if $targetArcology.FSPastoralist != "unset">> <<set $opinion += $activeArcology.FSPastoralist>> <<set $opinion += $targetArcology.FSPastoralist>> <<elseif $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion -= $activeArcology.FSPastoralist>> <<set $opinion -= $targetArcology.FSPhysicalIdealist>> <</if>> <<elseif $activeArcology.FSPhysicalIdealist != "unset">> <<if $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion += $activeArcology.FSPhysicalIdealist>> <<set $opinion += $targetArcology.FSPhysicalIdealist>> <<elseif $targetArcology.FSPastoralist != "unset">> <<set $opinion -= $activeArcology.FSPhysicalIdealist>> <<set $opinion -= $targetArcology.FSPastoralist>> <</if>> <</if>> <<if $activeArcology.FSChattelReligionist != "unset">> <<if $targetArcology.FSChattelReligionist != "unset">> <<set $opinion += $activeArcology.FSChattelReligionist>> <<set $opinion += $targetArcology.FSChattelReligionist>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion -= $activeArcology.FSChattelReligionist>> <<set $opinion -= $targetArcology.FSNull>> <</if>> <<elseif $activeArcology.FSNull != "unset">> <<if $targetArcology.FSNull != "unset">> <<set $opinion += $activeArcology.FSNull>> <<set $opinion += $targetArcology.FSNull>> <<elseif $targetArcology.FSChattelReligionist != "unset">> <<set $opinion -= $activeArcology.FSNull>> <<set $opinion -= $targetArcology.FSChattelReligionist>> <<else>> <<set $opinion += $activeArcology.FSNull>> <</if>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion += $targetArcology.FSNull>> <</if>> <<if $activeArcology.FSRomanRevivalist != "unset">> <<if $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion += $activeArcology.FSRomanRevivalist>> <<set $opinion += $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEgyptianRevivalist != "unset">> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEdoRevivalist != "unset">> <<if $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion += $activeArcology.FSEdoRevivalist>> <<set $opinion += $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSArabianRevivalist != "unset">> <<if $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion += $activeArcology.FSArabianRevivalist>> <<set $opinion += $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSChineseRevivalist != "unset">> <<if $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion += $activeArcology.FSChineseRevivalist>> <<set $opinion += $targetArcology.FSChineseRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <</if>> <</if>> <<set $activeArcology = 0>> <<set $targetArcology = 0>>
alice/chan9
src/uncategorized/arcologyOpinion.tw
tw
bsd-3-clause
12,740
:: Assign [silently] <<set $activeSlave = $slaves[$i], _ID = $activeSlave.ID>> <<assignJob $activeSlave $returnTo>> <<switch $returnTo>> <<case "Arcade">> <<set $activeSlave.clothes = "no clothing">> <<case "Master Suite">> <<if $masterSuiteUpgradeLuxury > 1>> <<set $activeSlave.livingRules = "luxurious">> <<else>> <<set $activeSlave.livingRules = "normal">> <</if>> <<case "Dairy">> <<if $dairyRestraintsSetting > 1>> <<set $activeSlave.collar = "none", $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none">> <</if>> <<if $dairyPregSetting > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <<set $activeSlave.reservedChildren to 0>> <</if>> <<case "Pit">> <<set $fighterIDs.push(_ID)>> <<case "Coursing Association">> <<set $Lurcher = $activeSlave>> <</switch>> <<if ($returnTo != "Pit") && ($returnTo != "Coursing Association")>> <<if $returnTo != "Master Suite">> <<set $activeSlave.livingRules = "spare">> <</if>> <<set $activeSlave.drugs = "no drugs", $activeSlave.releaseRules = "restrictive", $activeSlave.sentence = 0, $activeSlave.standardPunishment = "situational", $activeSlave.standardReward = "situational", $activeSlave.releaseRules = "restrictive">> <<if _ID == $HeadGirl.ID>><<set $HeadGirl = 0>><</if>> <<if _ID == $Recruiter.ID>><<set $Recruiter = 0>><</if>> <<if _ID == $Bodyguard.ID>><<set $Bodyguard = 0>><</if>> <<if _ID == $Madam.ID>><<set $Madam = 0>><</if>> <<if _ID == $DJ.ID>><<set $DJ = 0>><</if>> <<if _ID == $Milkmaid.ID>><<set $Milkmaid = 0>><</if>> <<if _ID == $Schoolteacher.ID>><<set $Schoolteacher = 0>><</if>> <<if _ID == $Attendant.ID>><<set $Attendant = 0>><</if>> <<if _ID == $Nurse.ID>><<set $Nurse = 0>><</if>> <<if _ID == $Collectrix.ID>><<set $Collectrix = 0>><</if>> <<if _ID == $Stewardess.ID>><<set $Stewardess = 0>><</if>> <<if _ID == $Wardeness.ID>><<set $Wardeness = 0>><</if>> <<if _ID == $Concubine.ID>><<set $Concubine = 0>><</if>> <<set $slaves[$i] = $activeSlave>> <<if ($showAssignToScenes != 1) || ($activeSlave.fetish == "mindbroken")>> <<goto $returnTo>> <<elseif ($returnTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>> <<goto "Industrial Dairy Assignment Scene">> <<elseif ($returnTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>> <<goto "Free Range Dairy Assignment Scene">> <<elseif ($returnTo == "Brothel")>> <<goto "Brothel Assignment Scene">> <<else>> <<goto $returnTo>> <</if>> <<else>> <<goto $returnTo>> <</if>>
alice/chan9
src/uncategorized/assign.tw
tw
bsd-3-clause
2,582
:: Assistant Autosurgery <<nobr>> <<set $surgeries = []>> <<if $HGTastes == 1>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>> <<elseif $HGTastes == 2>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>> <<else>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>> <</if>> <<set $seed = 0>> <<for $seed == 0>> <<if ($slaves[$i].health <= 40)>> <<set $seed = 1>> <<else>> <<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>> <<set $surgeries.push("lactation inducing implanted drugs")>> <<set $slaves[$i].lactation = 2>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>> <<set $surgeries.push("a restored anus")>> <<set $slaves[$i].anus = 3>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>> <<set $surgeries.push("a restored pussy")>> <<set $slaves[$i].vagina = 3>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>> <<set $slaves[$i].faceImplant = 1>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("an age lift")>> <<set $slaves[$i].ageImplant = 1>> <<if $slaves[$i].visualAge > 80>> <<set $slaves[$i].visualAge -= 40>> <<elseif $slaves[$i].visualAge >= 70>> <<set $slaves[$i].visualAge -= 30>> <<elseif $slaves[$i].visualAge > 50>> <<set $slaves[$i].visualAge -= 20>> <<elseif $slaves[$i].visualAge > 36>> <<set $slaves[$i].visualAge -= 10>> <<else>> <<set $slaves[$i].visualAge -= 5>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].waist >= -10) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a narrower waist")>> <<set $slaves[$i].waist -= 20>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a feminine voice")>> <<set $slaves[$i].voice += 1>> <<set $slaves[$i].voiceImplant += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].lips < $thisSurgery.lips)>> <<set $surgeries.push("bigger lips")>> <<set $slaves[$i].lipsImplant += 10>> <<set $slaves[$i].lips += 10>> <<if $slaves[$i].oralSkill > 10>> <<set $slaves[$i].oralSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic is 2)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>> <<set $slaves[$i].faceImplant to 2>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face <= 95) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>> <<set $slaves[$i].faceImplant to 2>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].waist >= -95) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>> <<set $surgeries.push("a narrower waist")>> <<set $slaves[$i].waist = Math.clamp($slaves[$i].waist-20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic == 2)>> <<set $surgeries.push("a bimbo's voice")>> <<set $slaves[$i].voice += 1>> <<set $slaves[$i].voiceImplant += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 400>> <<set $slaves[$i].boobs += 400>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>> <<set $surgeries.push("modestly bigger boobs")>> <<set $slaves[$i].boobsImplant += 200>> <<set $slaves[$i].boobs += 200>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 400>> <<set $slaves[$i].boobs += 400>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>> <<set $surgeries.push("a virgin anus")>> <<set $slaves[$i].anus = 0>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>> <<set $surgeries.push("a virgin pussy")>> <<set $slaves[$i].vagina = 0>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>> <<set $surgeries.push("a tighter anus")>> <<set $slaves[$i].anus = 1>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>> <<set $surgeries.push("a tighter pussy")>> <<set $slaves[$i].vagina = 1>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 200>> <<set $slaves[$i].boobs += 200>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<else>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if $surgeries.length > 0>> <<set $surgeriesDisplay = "">> <<for $j = 0; $j < $surgeries.length; $j++>> <<set $seed = $surgeries[$j]>> <<set $surgeriesDisplay = ($surgeriesDisplay + $seed)>> <<if $j < $surgeries.length-2>> <<set $surgeriesDisplay = ($surgeriesDisplay + ", ")>> <<elseif $j < $surgeries.length-1>> <<if $surgeries.length > 2>> <<set $surgeriesDisplay = ($surgeriesDisplay + ", and ")>> <<else>> <<set $surgeriesDisplay = ($surgeriesDisplay + " and ")>> <</if>> <</if>> <</for>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@.lime;$surgeriesDisplay.@@ <</if>> <</nobr>>
alice/chan9
src/uncategorized/assistantAutosurgery.tw
tw
bsd-3-clause
10,423
:: Attendant Select [nobr] <<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">> <<if ($Attendant != 0)>> ''__@@.pink;$Attendant.slaveName@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves. <<else>> You have not selected an Attendant. <</if>> <br><br>''Appoint an Attendant from your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|Attendant Workaround][$i = -1]]
alice/chan9
src/uncategorized/attendantSelect.tw
tw
bsd-3-clause
467
:: Attendant Workaround [silently] <<if $Attendant != 0>> <<set _ID = $Attendant.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<if $slaves[$i].ID == $HeadGirl.ID>> <<set $HeadGirl = 0>> <</if>> <<if $slaves[$i].ID == $Recruiter.ID>> <<set $Recruiter = 0>> <</if>> <<if $slaves[$i].ID == $Bodyguard.ID>> <<set $Bodyguard = 0>> <</if>> <<if $slaves[$i].ID == $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <<set $slaves[$i].assignment = "be the Attendant", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $Attendant = $slaves[$i]>> <<else>> <<set $Attendant = 0>> <</if>> <<goto "Spa">>
alice/chan9
src/uncategorized/attendantWorkaround.tw
tw
bsd-3-clause
1,155
:: Autosurgery Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> //The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.// <br><br> Lactation inducing drugs implants: <span id = "lactation"> <<if ($currentRule.surgery.lactation == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lactation = "no default setting">> <<RASurgeryChangeLacation>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation != 0)>> <<link "Removed">> <<set $currentRule.surgery.lactation = 0>> <<RASurgeryChangeLacation>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation != 1)>> <<link "Implanted">> <<set $currentRule.surgery.lactation = 1>> <<RASurgeryChangeLacation>> <</link>> <<else>> Implanted <</if>> </span> <br><br> Cosmetic surgery: <span id = "cosmetic"> <<if ($currentRule.surgery.cosmetic == 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic != 0)>> <<link "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic != 1)>> <<link "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic != 2)>> <<link "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</link>> <<else>> Invasive <</if>> </span> <br><br> Lip implants: <span id = "lips"> <<if ($currentRule.surgery.lips == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips == 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips == 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips == 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lips = "no default setting">> <<RASurgeryChangeLips>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<link "Removed">> <<set $currentRule.surgery.lips = 0>> <<RASurgeryChangeLips>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<link "Plush">> <<set $currentRule.surgery.lips = 20>> <<RASurgeryChangeLips>> <</link>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<link "Big">> <<set $currentRule.surgery.lips = 40>> <<RASurgeryChangeLips>> <</link>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<link "Huge">> <<set $currentRule.surgery.lips = 70>> <<RASurgeryChangeLips>> <</link>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<link "Facepussy">> <<set $currentRule.surgery.lips = 95>> <<RASurgeryChangeLips>> <</link>> <<else>> | Facepussy <</if>> <</if>> </span> <br><br> Buttock implants: <span id = "butt"> <<if ($currentRule.surgery.butt == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt == 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt == 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt == 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt == 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.butt = "no default setting">> <<RASurgeryChangeButt>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<link "Removed">> <<set $currentRule.surgery.butt = 0>> <<RASurgeryChangeButt>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<link "Slim">> <<set $currentRule.surgery.butt = 2>> <<RASurgeryChangeButt>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<link "Stacked">> <<set $currentRule.surgery.butt = 4>> <<RASurgeryChangeButt>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<link "Huge">> <<set $currentRule.surgery.butt = 6>> <<RASurgeryChangeButt>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<link "Maximize">> <<set $currentRule.surgery.butt = 9>> <<RASurgeryChangeButt>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Breast implants: <span id = "boobs"> <<if ($currentRule.surgery.boobs == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs == 24000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs == 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs == 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs == 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.boobs = "no default setting">> <<RASurgeryChangeBoobs>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<link "Removed">> <<set $currentRule.surgery.boobs = 0>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<link "Slim">> <<set $currentRule.surgery.boobs = 400>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<link "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<link "Huge">> <<set $currentRule.surgery.boobs = 2000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<link "Functional">> <<set $currentRule.surgery.boobs = 9000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 24000)>> <<link "Maximize">> <<set $currentRule.surgery.boobs = 24000>> <<RASurgeryChangeBoobs>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Orifice tightening: <span id = "holes"> <<if ($currentRule.surgery.holes == 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.holes != 0)>> <<link "Off">> <<set $currentRule.surgery.holes = 0>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<link "Tightening">> <<set $currentRule.surgery.holes = 1>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<link "Virginity">> <<set $currentRule.surgery.holes = 2>> <<RASurgeryChangeHoles>> <</link>> <<else>> Virginity <</if>> </span>
alice/chan9
src/uncategorized/autosurgerySettings.tw
tw
bsd-3-clause
7,680
:: BG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">> <<if ($Bodyguard != 0)>> ''__@@.pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person. <<else>> You have not selected a bodyguard. <</if>> <br><br>''Appoint a bodyguard from your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|Bodyguard Workaround][$i = -1]]
alice/chan9
src/uncategorized/bgSelect.tw
tw
bsd-3-clause
486
:: Body Mod Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> <br> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r piercings__ <br> Ear piercings: '' <span id = "earpiercing"> <<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.earPiercing = "no default setting">> <<RAChangeEarPiercings>> <</link>> | <<link "None">> <<set $currentRule.earPiercing = 0>> <<RAChangeEarPiercings>> <</link>> | <<link "Light">> <<set $currentRule.earPiercing = 1>> <<RAChangeEarPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.earPiercing = 2>> <<RAChangeEarPiercings>> <</link>> <br> Nasal piercings: '' <span id = "nosepiercing"> <<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nosePiercing = "no default setting">> <<RAChangeNosePiercings>> <</link>> | <<link "None">> <<set $currentRule.nosePiercing = 0>> <<RAChangeNosePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nosePiercing = 1>> <<RAChangeNosePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nosePiercing = 2>> <<RAChangeNosePiercings>> <</link>> <br> Eyebrow piercings: '' <span id = "eyebrowpiercing"> <<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.eyebrowPiercing = "no default setting">> <<RAChangeEyebrowPiercings>> <</link>> | <<link "None">> <<set $currentRule.eyebrowPiercing = 0>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Light">> <<set $currentRule.eyebrowPiercing = 1>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.eyebrowPiercing = 2>> <<RAChangeEyebrowPiercings>> <</link>> <br> Navel piercing: '' <span id = "navelpiercing"> <<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.navelPiercing = "no default setting">> <<RAChangeNavelPiercings>> <</link>> | <<link "None">> <<set $currentRule.navelPiercing = 0>> <<RAChangeNavelPiercings>> <</link>> | <<link "Light">> <<set $currentRule.navelPiercing = 1>> <<RAChangeNavelPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.navelPiercing = 2>> <<RAChangeNavelPiercings>> <</link>> <br> Nipple piercings: '' <span id = "nipplepiercing"> <<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nipplesPiercing = "no default setting">> <<RAChangeNipplePiercings>> <</link>> | <<link "None">> <<set $currentRule.nipplesPiercing = 0>> <<RAChangeNipplePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nipplesPiercing = 1>> <<RAChangeNipplePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nipplesPiercing = 2>> <<RAChangeNipplePiercings>> <</link>> <br> Areola studs: '' <span id = "areolapiercing"> <<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>'' <<link "No default setting">> <<set $currentRule.areolaePiercing = "no default setting">> <<RAChangeAreolaPiercings>> <</link>> | <<link "None">> <<set $currentRule.areolaePiercing = 0>> <<RAChangeAreolaPiercings>> <</link>> | <<link "Studded">> <<set $currentRule.areolaePiercing = 1>> <<RAChangeAreolaPiercings>> <</link>> <br> Lip piercings: '' <span id = "lippiercing"> <<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.lipsPiercing = "no default setting">> <<RAChangeLipPiercings>> <</link>> | <<link "None">> <<set $currentRule.lipsPiercing = 0>> <<RAChangeLipPiercings>> <</link>> | <<link "Light">> <<set $currentRule.lipsPiercing = 1>> <<RAChangeLipPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.lipsPiercing = 2>> <<RAChangeLipPiercings>> <</link>> <br> Tongue piercing: '' <span id = "tonguepiercing"> <<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.tonguePiercing = "no default setting">> <<RAChangeTonguePiercings>> <</link>> | <<link "None">> <<set $currentRule.tonguePiercing = 0>> <<RAChangeTonguePiercings>> <</link>> | <<link "Light">> <<set $currentRule.tonguePiercing = 1>> <<RAChangeTonguePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.tonguePiercing = 2>> <<RAChangeTonguePiercings>> <</link>> <br> Clit piercing: '' <span id = "clitpiercing"> <<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing == 2>>Heavy. <<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>'' <<link "No default setting">> <<set $currentRule.clitPiercing = "no default setting">> <<RAChangeClitPiercings>> <</link>> | <<link "None">> <<set $currentRule.clitPiercing = 0>> <<RAChangeClitPiercings>> <</link>> | <<link "Light">> <<set $currentRule.clitPiercing = 1>> <<RAChangeClitPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.clitPiercing = 2>> <<RAChangeClitPiercings>> <</link>> | <<link "Smart">> <<set $currentRule.clitPiercing = 3>> <<RAChangeClitPiercings>> <</link>> //Warning: expensive// <<if ($currentRule.vagina != -1)>> <br> Pussylips piercings: '' <span id = "vaginapiercing"> <<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.vaginaPiercing = "no default setting">> <<RAChangeVaginaPiercings>> <</link>> | <<link "None">> <<set $currentRule.vaginaPiercing = 0>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Light">> <<set $currentRule.vaginaPiercing = 1>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.vaginaPiercing = 2>> <<RAChangeVaginaPiercings>> <</link>> <</if>> <<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>> <br> Shaft piercings: '' <span id = "dickpiercing"> <<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.dickPiercing = "no default setting">> <<RAChangeDickPiercings>> <</link>> | <<link "None">> <<set $currentRule.dickPiercing = 0>> <<RAChangeDickPiercings>> <</link>> | <<link "Light">> <<set $currentRule.dickPiercing = 1>> <<RAChangeDickPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.dickPiercing = 2>> <<RAChangeDickPiercings>> <</link>> <</if>> <br> Perianal piercings: '' <span id = "anuspiercing"> <<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.anusPiercing = "no default setting">> <<RAChangeAnusPiercings>> <</link>> | <<link "None">> <<set $currentRule.anusPiercing = 0>> <<RAChangeAnusPiercings>> <</link>> | <<link "Light">> <<set $currentRule.anusPiercing = 1>> <<RAChangeAnusPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.anusPiercing = 2>> <<RAChangeAnusPiercings>> <</link>> <br> Corset piercings: '' <span id = "corsetpiercing"> <<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>'' <<link "No default setting">> <<set $currentRule.corsetPiercing = "no default setting">> <<RAChangeCorsetPiercings>> <</link>> | <<link "None">> <<set $currentRule.corsetPiercing = 0>> <<RAChangeCorsetPiercings>> <</link>> | <<link "Apply">> <<set $currentRule.corsetPiercing = 1>> <<RAChangeCorsetPiercings>> <</link>> <br><br> __Rule $r branding__ <br> Automatic branding is <span id = "branding"> <<if $currentRule.autoBrand == 1>> ''on.'' <<link "Deactivate">> <<set $currentRule.autoBrand = 0>> <<RAChangeBranding>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoBrand = 1>> <<RAChangeBranding>> <</link>> <</if>> </span> <br> <span id = "brandtarget"> Your preferred location for brands is the ''$brandTarget.'' </span> <<link "Right buttock">> <<set $brandTarget = "right buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Right thigh">> <<set $brandTarget = "right thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Right calf">> <<set $brandTarget = "right calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Right ankle">> <<set $brandTarget = "right ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Right foot">> <<set $brandTarget = "right foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Left buttock">> <<set $brandTarget = "left buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Left thigh">> <<set $brandTarget = "left thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Left calf">> <<set $brandTarget = "left calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Left ankle">> <<set $brandTarget = "left ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Left foot">> <<set $brandTarget = "left foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Both buttocks">> <<set $brandTarget = "buttocks">> <<RAChangeBrandTarget>> <</link>> | <<link "Both thighs">> <<set $brandTarget = "thighs">> <<RAChangeBrandTarget>> <</link>> | <<link "Both calves">> <<set $brandTarget = "calves">> <<RAChangeBrandTarget>> <</link>> | <<link "Both ankles">> <<set $brandTarget = "ankles">> <<RAChangeBrandTarget>> <</link>> | <<link "Both feet">> <<set $brandTarget = "feet">> <<RAChangeBrandTarget>> <</link>> | <<link "Right breast">> <<set $brandTarget = "right breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Right shoulder">> <<set $brandTarget = "right shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Right upper arm">> <<set $brandTarget = "right upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right lower arm">> <<set $brandTarget = "right lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right wrist">> <<set $brandTarget = "right wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Right hand">> <<set $brandTarget = "right hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Left breast">> <<set $brandTarget = "left breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Left shoulder">> <<set $brandTarget = "left shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Left upper arm">> <<set $brandTarget = "left upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Left lower arm">> <<set $brandTarget = "left lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Left wrist">> <<set $brandTarget = "left wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Left hand">> <<set $brandTarget = "left hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Both breasts">> <<set $brandTarget = "breasts">> <<RAChangeBrandTarget>> <</link>> | <<link "Both shoulders">> <<set $brandTarget = "shoulders">> <<RAChangeBrandTarget>> <</link>> | <<link "Both upper arms">> <<set $brandTarget = "upper arms">> <<RAChangeBrandTarget>> <</link>> | <<link "Both lower arms">> <<set $brandTarget = "lower left arms">> <<RAChangeBrandTarget>> <</link>> | <<link "Both wrists">> <<set $brandTarget = "wrists">> <<RAChangeBrandTarget>> <</link>> | <<link "Both hands">> <<set $brandTarget = "hands">> <<RAChangeBrandTarget>> <</link>> | <<link "Back">> <<set $brandTarget = "back">> <<RAChangeBrandTarget>> <</link>> | <<link "Chest">> <<set $brandTarget = "chest">> <<RAChangeBrandTarget>> <</link>> | <<link "Right cheek">> <<set $brandTarget = "right cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Left cheek">> <<set $brandTarget = "left cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Both cheeks">> <<set $brandTarget = "cheeks">> <<RAChangeBrandTarget>> <</link>> | <<link "Neck">> <<set $brandTarget = "neck">> <<RAChangeBrandTarget>> <</link>> | <<link "Right ear">> <<set $brandTarget = "right ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Left ear">> <<set $brandTarget = "left ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Both ears">> <<set $brandTarget = "ears">> <<RAChangeBrandTarget>> <</link>> | <<link "Belly">> <<set $brandTarget = "belly">> <<RAChangeBrandTarget>> <</link>> | <<link "Pubic Mound">> <<set $brandTarget = "pubic mound">> <<RAChangeBrandTarget>> <</link>> <br> <span id = "branddesign"> Your brand design is ''$brandDesign.'' </span> <<link "Your slaving emblem">> <<set $brandDesign = "your personal symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Your initials">> <<set $brandDesign = "your initials">> <<RAChangeBrandDesign>> <</link>> | <<link "SLUT">> <<set $brandDesign = "SLUT">> <<RAChangeBrandDesign>> <</link>> | <<link "WHORE">> <<set $brandDesign = "WHORE">> <<RAChangeBrandDesign>> <</link>> | <<link "SLAVE">> <<set $brandDesign = "SLAVE">> <<RAChangeBrandDesign>> <</link>> | <<link "COW">> <<set $brandDesign = "COW">> <<RAChangeBrandDesign>> <</link>> | <<link "MEAT">> <<set $brandDesign = "MEAT">> <<RAChangeBrandDesign>> <</link>> | <<link "CUMDUMP">> <<set $brandDesign = "CUMDUMP">> <<RAChangeBrandDesign>> <</link>> | <<link "LOVER">> <<set $brandDesign = "LOVER">> <<RAChangeBrandDesign>> <</link>> | <<link "Pussy symbol">> <<set $brandDesign = "a pussy symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Anus symbol">> <<set $brandDesign = "an anus symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Penis symbol">> <<set $brandDesign = "a penis symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Lady">> <<set $brandDesign = "a lady silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Princess">> <<set $brandDesign = "a princess silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Queen">> <<set $brandDesign = "a queen silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Angel">> <<set $brandDesign = "an angel silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Devil">> <<set $brandDesign = "a devil silhouette">> <<RAChangeBrandDesign>> <</link>> <<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Swastika">> <<set $brandDesign = "a swastika">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>> | //FS// <<link "Star of David">> <<set $brandDesign = "a Star of David">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// <<link "Gender Symbol">> <<set $brandDesign = "a gender symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// <<link "Personal Symbol">> <<set $brandDesign = "her own personal symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// <<link "Chain Symbol">> <<set $brandDesign = "a chain symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// <<link "Vitruvian Man">> <<set $brandDesign = "a Vitruvian man">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// <<link "Most Desired Implants">> <<set $brandDesign = "a shortlist of desired implants">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// <<link "Virginity Status">> <<set $brandDesign = "her virginity status">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// <<link "Sexual Skill Info">> <<set $brandDesign = "her sexual skills">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// <<link "Breast Ceiling">> <<set $brandDesign = "her absolute maximum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// <<link "Breast Floor">> <<set $brandDesign = "her absolute minimum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// <<link "Product Quality">> <<set $brandDesign = "her body product quality">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// <<link "Deadlift Info">> <<set $brandDesign = "her deadlift record">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// <<link "Religious Symbol">> <<set $brandDesign = "a religious symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// <<link "Republican Crest">> <<set $brandDesign = "a small crest of your Republic">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// <<link "Dynastic Sigil">> <<set $brandDesign = "a small sigil of your Dynasty">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// <<link "Mon">> <<set $brandDesign = "a small image of the Shogunate's mon">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// <<link "Caliphate Symbol">> <<set $brandDesign = "a small symbol of the Caliphate">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// <<link "Imperial Seal">> <<set $brandDesign = "a small image of your Imperial Seal">> <<RAChangeBrandDesign>> <</link>> <</if>> <br> Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word// <br><br> __Rule $r tattoos__ <br> Chest tattoos: '' <span id = "chesttattoo"> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <</link>> | <<link "None">> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <</link>> <br> Buttock tattoos: '' <span id = "butttattoo"> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <</link>> | <<link "None">> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <</link>> <br> Facial tattoos: '' <span id = "facetattoo"> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <</link>> | <<link "Permanent makeup">> <<set $currentRule.lipsTat = "permanent makeup">> <<RAChangeFaceTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <</link>> <br> Shoulder tattoos: '' <span id = "shouldertattoo"> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "None">> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <</link>> <br> Arm tattoos: '' <span id = "armtattoo"> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <</link>> | <<link "None">> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <</link>> <br> Leg tattoos: '' <span id = "legtattoo"> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> <br> Upper back tattoo: '' <span id = "backtattoo"> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <</link>> | <<link "None">> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <</link>> <br> Lower back tattoo: '' <span id = "stamptattoo"> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <</link>> | <<link "None">> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <</link>> <br> Abdominal tattoo: '' <span id = "vaginatattoo"> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "None">> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <</link>> <<if $seeDicks > 0>> <br> Dick tattoo: '' <span id = "dicktattoo"> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</link>> | <<link "None">> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</link>> <</if>> <br> Anal tattoo or bleaching: '' <span id = "anustattoo"> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <</link>> | <<link "None">> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <</link>> | <<link "Bleached">> <<set $currentRule.anusTat = "bleached">> <<RAChangeAnusTattoos>> <</link>> | <<link "Tribal pattern">> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <</link>>
alice/chan9
src/uncategorized/bodyModRulesAssistantSettings.tw
tw
bsd-3-clause
34,073
:: Body Modification [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Body Modification Degradation">> <<SlavePronouns $activeSlave>> <<set $showEncyclopedia = 1>><<set $encyclopedia = "The Studio">> <<set $brandApplied = 0>> $activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy. <<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>> <br> &nbsp;[[Add piercings wherever possible|Increment Piercings]] <</if>> <br> <<if $activeSlave.earPiercing == 0>> $possessiveCap ears have not been pierced. <<elseif $activeSlave.earPiercing == 1>> $possessiveCap earlobes are conventionally pierced. <<elseif $activeSlave.earPiercing == 2>> $possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings. <</if>> <<if $activeSlave.earPiercing == 0>> [[Pierce them|Body Modification][$activeSlave.earPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.earPiercing == 1>> [[Pierce them heavily|Body Modification][$activeSlave.earPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.earPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.earPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.nosePiercing == 0>> $possessiveCap nose has not been pierced. <<elseif $activeSlave.nosePiercing == 1>> $pronounCap has a simple stud in $possessive nose. <<elseif $activeSlave.nosePiercing == 2>> $pronounCap has nasal studs and a large septum ring. <</if>> <<if $activeSlave.nosePiercing == 0>> [[Pierce it|Body Modification][$activeSlave.nosePiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.nosePiercing == 1>> [[Pierce it heavily|Body Modification][$activeSlave.nosePiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.nosePiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.nosePiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.eyebrowPiercing == 0>> $possessiveCap eyebrows have not been pierced. <<elseif $activeSlave.eyebrowPiercing == 1>> $pronounCap has a simple stud in one eyebrow. <<elseif $activeSlave.eyebrowPiercing == 2>> $pronounCap has multiple eyebrow rings. <</if>> <<if $activeSlave.eyebrowPiercing == 0>> [[Pierce them|Body Modification][$activeSlave.eyebrowPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.eyebrowPiercing == 1>> [[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.eyebrowPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.navelPiercing == 1>> $possessiveCap navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it. <<else>> $possessiveCap navel is unpierced. <</if>> <<if $activeSlave.navelPiercing < 1>> [[Pierce it|Body Modification][$activeSlave.navelPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.navelPiercing == 1>> [[Pierce it heavily|Body Modification][$activeSlave.navelPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.navelPiercing > 0>> //[[Remove piercing|Body Modification][$activeSlave.navelPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.corsetPiercing == 1>> $pronounCap has a corset piercing, a ladder of rings down either side of $possessive back. <<else>> $possessiveCap back is unpierced. <</if>> <<if $activeSlave.corsetPiercing == 0>> [["Give " + $possessive + " corset piercings"|Body Modification][$activeSlave.corsetPiercing = 1,$degradation += 2,$cash -= $modCost]] <<else>> //[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.nipplesPiercing == 0>> $possessiveCap nipples are fresh and unpierced. <<elseif $activeSlave.nipplesPiercing == 1>> $possessiveCap nipples bear a simple piercing. <<elseif $activeSlave.nipplesPiercing == 2>> $possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them. <</if>> <<if $activeSlave.nipplesPiercing == 0>> [[Pierce them|Body Modification][$activeSlave.nipplesPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.nipplesPiercing == 1>> [[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.nipplesPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.areolaePiercing == 1>> $pronounCap has a ring of stud piercings around the borders of each of $possessive areolae. <<else>> The edges of $possessive areolae are unpierced. <</if>> <<if $activeSlave.areolaePiercing == 0>> [[Pierce them|Body Modification][$activeSlave.areolaePiercing = 1,$degradation += 1,$cash -= $modCost]] <<else>> //[[Remove piercings|Body Modification][$activeSlave.areolaePiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.lipsPiercing == 0>> $possessiveCap lips are unpierced. <<elseif $activeSlave.lipsPiercing == 1>> $pronounCap has a simple lip piercing for a stud. <<elseif $activeSlave.lipsPiercing == 2>> $possessiveCap lips are heavily pierced. <</if>> <<if $activeSlave.lipsPiercing == 0>> [[Pierce them|Body Modification][$activeSlave.lipsPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.lipsPiercing == 1>> [[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.lipsPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.lipsPiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.tonguePiercing == 0>> $possessiveCap tongue is unpierced. <<elseif $activeSlave.tonguePiercing == 1>> $pronounCap has a simple tongue stud. <<elseif $activeSlave.tonguePiercing == 2>> $possessiveCap tongue is heavily pierced. <</if>> <<if $activeSlave.tonguePiercing == 0>> [[Pierce it|Body Modification][$activeSlave.tonguePiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.tonguePiercing == 1>> [[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.tonguePiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.tonguePiercing = 0,$cash -= $modCost]]// <</if>> <br> <<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>> $possessiveCap clit is unpierced. <<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>> $pronounCap has a simple clitoral stud. <<elseif ($activeSlave.clitPiercing == 2) && ($activeSlave.vagina != -1)>> $pronounCap has a big ring in $possessive clit. <<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>> $pronounCap has a smart piercing in $possessive clit. <<elseif ($activeSlave.clitPiercing == 0)>> $possessiveCap dickhead is unpierced. <<elseif ($activeSlave.clitPiercing == 1)>> $pronounCap has a simple dickhead stud. <<elseif ($activeSlave.clitPiercing == 2)>> $pronounCap has a big ring in $possessive dickhead. <<elseif ($activeSlave.clitPiercing > 2)>> $pronounCap has a smart frenulum piercing. <</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing == 0>> [[Pierce|Body Modification][$activeSlave.clitPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.clitPiercing == 1>> [[Big piercing|Body Modification][$activeSlave.clitPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.clitPiercing != 3>> | [[Smart piercing|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality// <</if>> <</if>> <<if $activeSlave.clitPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.clitPiercing = 0,$cash -= $modCost]]// <</if>> <<if ($activeSlave.vagina != -1)>> <br> <<if ($activeSlave.vaginaPiercing == 0)>> $possessiveCap pussylips are unpierced. <<elseif ($activeSlave.vaginaPiercing == 1)>> $pronounCap has a simple row of studs down $possessive labia. <<elseif ($activeSlave.vaginaPiercing == 2)>> $pronounCap has a row of big rings down $possessive labia. <</if>> <<if $activeSlave.vaginaPiercing == 0>> [["Pierce " + $possessive|Body Modification][$activeSlave.vaginaPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.vaginaPiercing == 1>> [[Huge piercings|Body Modification][$activeSlave.vaginaPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.vaginaPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing = 0,$cash -= $modCost]]// <</if>> <</if>> <<if ($activeSlave.dick > 0)>> <br> <<if ($activeSlave.dickPiercing == 0)>> $possessiveCap shaft is unpierced. <<elseif ($activeSlave.dickPiercing == 1)>> $pronounCap has a simple row of studs down $possessive cock. <<elseif ($activeSlave.dickPiercing == 2)>> $pronounCap has a row of big rings down $possessive cock. <</if>> <<if ($activeSlave.balls != 0)>> <<if ($activeSlave.dickPiercing == 1)>> $pronounCap has a couple of studs in $possessive ballsack. <<elseif ($activeSlave.dickPiercing == 2)>> $pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft = $possessive perineum. <</if>> <</if>> <<if $activeSlave.dickPiercing == 0>> [[Pierce|Body Modification][$activeSlave.dickPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.dickPiercing == 1>> [[Huge piercings|Body Modification][$activeSlave.dickPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.dickPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.dickPiercing = 0,$cash -= $modCost]]// <</if>> <</if>> <br> <<if $activeSlave.anusPiercing == 0>> $possessiveCap perineum has not been pierced. <<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>> $pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole. <<elseif $activeSlave.anusPiercing == 1>> $pronounCap has a simple piercing between $possessive pussy and $possessive asshole. <<elseif ($activeSlave.anusPiercing == 2) && ($activeSlave.vagina < 0)>> $pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus. <<elseif $activeSlave.anusPiercing == 2>> $pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus. <</if>> <<if $activeSlave.anusPiercing == 0>> [[Pierce|Body Modification][$activeSlave.anusPiercing = 1,$cash -= $modCost]] <<elseif $activeSlave.anusPiercing == 1>> [[Pierce rim|Body Modification][$activeSlave.anusPiercing = 2,$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.anusPiercing > 0>> //[[Remove piercings|Body Modification][$activeSlave.anusPiercing = 0,$cash -= $modCost]]// <</if>> <br><br> Your preferred location for brands is the ''$brandTarget.'' <<if $activeSlave.amp == 0>> [[Right thigh|Body Modification][$brandTarget = "right thigh"]] | [[Left thigh|Body Modification][$brandTarget = "left thigh"]] | [[Right calf|Body Modification][$brandTarget = "right calf"]] | [[Left calf|Body Modification][$brandTarget = "left calf"]] | [[Right ankle|Body Modification][$brandTarget = "right ankle"]] | [[Left ankle|Body Modification][$brandTarget = "left ankle"]] | [[Right foot|Body Modification][$brandTarget = "right foot"]] | [[Left foot|Body Modification][$brandTarget = "left foot"]] | [[Both thighs|Body Modification][$brandTarget = "thighs"]] | [[Both calves|Body Modification][$brandTarget = "calves"]] | [[Both ankles|Body Modification][$brandTarget = "ankles"]] | [[Both feet|Body Modification][$brandTarget = "feet"]] | [[Right upper arm|Body Modification][$brandTarget = "right upper arm"]] | [[Left upper arm|Body Modification][$brandTarget = "left upper arm"]] | [[Both upper arms|Body Modification][$brandTarget = "upper arms"]] | [[Right lower arm|Body Modification][$brandTarget = "right lower arm"]] | [[Left lower arm|Body Modification][$brandTarget = "left lower arm"]] | [[Both lower arms|Body Modification][$brandTarget = "lower arms"]] | [[Left wrist|Body Modification][$brandTarget = "left wrist"]] | [[Right wrist|Body Modification][$brandTarget = "right wrist"]] | [[Both wrists|Body Modification][$brandTarget = "wrists"]] | [[Right hand|Body Modification][$brandTarget = "right hand"]] | [[Left hand|Body Modification][$brandTarget = "left hand"]] | [[Both hands|Body Modification][$brandTarget = "hands"]] | <</if>> [[Right buttock|Body Modification][$brandTarget = "right buttock"]] | [[Left buttock|Body Modification][$brandTarget = "left buttock"]] | [[Right shoulder|Body Modification][$brandTarget = "right shoulder"]] | [[Left shoulder|Body Modification][$brandTarget = "left shoulder"]] | [[Both shoulders|Body Modification][$brandTarget = "shoulders"]] | [[Both buttocks|Body Modification][$brandTarget = "buttocks"]] | [[Right breast|Body Modification][$brandTarget = "right breast"]] | [[Left breast|Body Modification][$brandTarget = "left breast"]] | [[Both breasts|Body Modification][$brandTarget = "breasts"]] | [[Back|Body Modification][$brandTarget = "back"]] | [[Chest|Body Modification][$brandTarget = "chest"]] | [[Right cheek|Body Modification][$brandTarget = "right cheek"]] | [[Left cheek|Body Modification][$brandTarget = "left cheek"]] | [[Both cheeks|Body Modification][$brandTarget = "cheeks"]] | [[Neck|Body Modification][$brandTarget = "neck"]] | [[Right ear|Body Modification][$brandTarget = "right ear"]] | [[Left ear|Body Modification][$brandTarget = "left ear"]] | [[Both ears|Body Modification][$brandTarget = "ears"]] | [[Belly|Body Modification][$brandTarget = "belly"]] | [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]] /* Branding expansion contributed by Anon1888 */ <br> Your brand design is ''$brandDesign.'' [[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]] | [[Your initials|Body Modification][$brandDesign = "your initials"]] | [[SLUT|Body Modification][$brandDesign = "SLUT"]] | [[WHORE|Body Modification][$brandDesign = "WHORE"]] | [[SLAVE|Body Modification][$brandDesign = "SLAVE"]] | [[COW|Body Modification][$brandDesign = "COW"]] | [[MEAT|Body Modification][$brandDesign = "MEAT"]] | [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]] | [[LOVER|Body Modification][$brandDesign = "LOVER"]] | [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]] | [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]] | [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]] | [[Lady|Body Modification][$brandDesign = "a lady silhouette"]] | [[Princess|Body Modification][$brandDesign = "a princess silhouette"]] | [[Queen|Body Modification][$brandDesign = "a queen silhouette"]] | [[Angel|Body Modification][$brandDesign = "an angel silhouette"]] | [[Devil|Body Modification][$brandDesign = "a devil silhouette"]] <<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$object+" she has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>> <br> Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word// <br> <<if $activeSlave.brand != 0>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]] <<else>> [[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]] //Branding will slightly reduce $possessive beauty but may slowly increase your reputation.// <</if>> <br><br> <<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>> __Apply full-body tattoos:__ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Tribal patterns">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Flowers">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Scenes">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "permanent makeup">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0)>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Asian art">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "permanent makeup">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0)>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Degradation">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Counting">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Advertisements">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Rude words">> <<if $activeSlave.boobsTat == 0>> <<set $activeSlave.boobsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat == 0>> <<set $activeSlave.buttTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat == 0>> <<set $activeSlave.vaginaTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat == 0>> <<set $activeSlave.dickTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat == 0>> <<set $activeSlave.lipsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> | <<link "Cow patterns">> <<set $activeSlave.boobsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <<set $activeSlave.buttTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <<set $activeSlave.vaginaTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dickTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<set $activeSlave.lipsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <<set $activeSlave.anusTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <<if $activeSlave.shouldersTat == 0>> <<set $activeSlave.shouldersTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat == 0>> <<set $activeSlave.backTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> <<set $activeSlave.armsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat == 0>> <<set $activeSlave.legsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat == 0>> <<set $activeSlave.stampTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">> <</link>> <br> <</if>> <<if $activeSlave.boobsTat == 0>> $possessiveCap chest and breasts are not tattooed. <<else>> $possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat. <</if>> <<if $activeSlave.boobsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.boobsTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.boobsTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.boobsTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.boobsTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.boobsTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.boobsTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.boobsTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.boobsTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.boobsTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.boobsTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.buttTat == 0>> $possessiveCap buttocks are not tattooed. <<else>> $possessiveCap buttocks are tattooed with $activeSlave.buttTat. <</if>> <<if $activeSlave.buttTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.buttTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.buttTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.buttTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.buttTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.buttTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.buttTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.buttTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.buttTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.buttTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.buttTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.lipsTat == 0>> $pronounCap has no facial tattoos. <<else>> $possessiveCap face is tattooed with $activeSlave.lipsTat. <</if>> <<if $activeSlave.lipsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.lipsTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.lipsTat = "flowers",$cash -= $modCost]] | [[Permanent makeup|Body Modification][$activeSlave.lipsTat = "permanent makeup",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.lipsTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.lipsTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.lipsTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.lipsTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.lipsTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.lipsTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.shouldersTat == 0>> $pronounCap has no shoulder tattoos. <<else>> $possessiveCap shoulders are tattooed with $activeSlave.shouldersTat. <</if>> <<if $activeSlave.shouldersTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.shouldersTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.shouldersTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.shouldersTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.shouldersTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.shouldersTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.shouldersTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.shouldersTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.shouldersTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.shouldersTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.shouldersTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.backTat == 0>> $pronounCap has no back tattoo. <<else>> $possessiveCap back is tattooed with $activeSlave.backTat. <</if>> <<if $activeSlave.backTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.backTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.backTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.backTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.backTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.backTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.backTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.backTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.backTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.backTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.backTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat == 0>> $pronounCap has no arm tattoos. <<else>> $possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat. <</if>> <<if $activeSlave.armsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.armsTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.armsTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.armsTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.armsTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.armsTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.armsTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.armsTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.armsTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.armsTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.armsTat = 0,$cash -= $modCost]]// <</if>> <</if>> <br> <<if $activeSlave.amp != 1>> <<if $activeSlave.legsTat == 0>> $pronounCap has no leg tattoos. <<else>> $possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat. <</if>> <<if $activeSlave.legsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.legsTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.legsTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.legsTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.legsTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.legsTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.legsTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.legsTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.legsTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.legsTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.legsTat = 0,$cash -= $modCost]]// <</if>> <</if>> <br> <<if $activeSlave.stampTat == 0>> $pronounCap has no lower back tattoos. <<else>> $possessiveCap lower back is tattooed with $activeSlave.stampTat. <</if>> <<if $activeSlave.stampTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.stampTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.stampTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.stampTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.stampTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.stampTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.stampTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.stampTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.stampTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.stampTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.stampTat = 0,$cash -= $modCost]]// <</if>> <br> <<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>> <<if $activeSlave.bellyTat == 0>> $pronounCap has no navel tattoos. <<else>> $possessiveCap navel is tattooed with $activeSlave.bellyTat. <</if>> <<if $activeSlave.bellyTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Heart|Body Modification][$activeSlave.stampTat = "a heart",$cash -= $modCost]] | [[Star|Body Modification][$activeSlave.stampTat = "a star",$cash -= $modCost]] | [[Butterfly|Body Modification][$activeSlave.stampTat = "a butterfly",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.bellyTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]// <</if>> <</if>> <br> <<if $activeSlave.vaginaTat == 0>> $possessiveCap abdomen and pubis have not been tattooed. <<else>> $possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat. <</if>> <<if $activeSlave.vaginaTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.vaginaTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.vaginaTat = "flowers",$cash -= $modCost]] | [[Scenes|Body Modification][$activeSlave.vaginaTat = "scenes",$cash -= $modCost,$degradation += 1]] | [[Asian art|Body Modification][$activeSlave.vaginaTat = "Asian art",$cash -= $modCost,$degradation += 1]] | [[Degradation|Body Modification][$activeSlave.vaginaTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.vaginaTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.vaginaTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.vaginaTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.vaginaTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.vaginaTat = 0,$cash -= $modCost]]// <</if>> <<if $activeSlave.dick > 0>> <br> <<if $activeSlave.dickTat == 0>> $possessiveCap dick has not been tattooed. <<else>> $possessiveCap dick is tattooed with $activeSlave.dickTat. <</if>> <<if $activeSlave.dickTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal patterns|Body Modification][$activeSlave.dickTat = "tribal patterns",$cash -= $modCost]] | [[Flowers|Body Modification][$activeSlave.dickTat = "flowers",$cash -= $modCost]] | [[Degradation|Body Modification][$activeSlave.dickTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.dickTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.dickTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.dickTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.dickTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.dickTat = 0,$cash -= $modCost]]// <</if>> <</if>> <br> <<if $activeSlave.anusTat == 0>> $possessiveCap anus is brown and unbleached. <<elseif $activeSlave.anusTat == "bleached">> $possessiveCap anus is bleached and looks like a sexual organ. <<else>> $possessiveCap anus is tattooed with $activeSlave.anusTat. <</if>> <<if $activeSlave.anusTat == 0>> [[Bleach it|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]] <<elseif $activeSlave.anusTat == "bleached">> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Tribal pattern|Body Modification][$activeSlave.anusTat = "tribal patterns",$cash -= $modCost,$degradation += 1]] | [[Flowers|Body Modification][$activeSlave.anusTat = "flowers",$cash -= $modCost]] | [[Degradation|Body Modification][$activeSlave.anusTat = "degradation",$cash -= $modCost,$degradation += 1]] | [[Counting|Body Modification][$activeSlave.anusTat = "counting",$cash -= $modCost,$degradation += 1]] | [[Advertisements|Body Modification][$activeSlave.anusTat = "advertisements",$cash -= $modCost,$degradation += 1]] | [[Rude words|Body Modification][$activeSlave.anusTat = "rude words",$cash -= $modCost,$degradation += 1]] <</if>> <<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>> //[[Remove tattoo|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]]// <</if>> <br> <<if ($activeSlave.customTat == " ")>> Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <<else>> $pronounCap has a custom tattoo: $activeSlave.customTat Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <br>//For more than one tat, just use commas// <</if>> <<if $activeSlave.customTat != "">> //[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]// <</if>>
alice/chan9
src/uncategorized/bodyModification.tw
tw
bsd-3-clause
48,540
:: Body Modification Degradation <<if ($degradation == 0)>> <<goto "Slave Interact">> <<else>> <<goto "Body Modification Reaction">> <</if>>
alice/chan9
src/uncategorized/bodyModificationDegradation.tw
tw
bsd-3-clause
144
:: Body Modification Reaction <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Slave Interact">> As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>. <<if ($brandApplied == 1)>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@ <<set $brandApplied = 0>> <<set $activeSlave.health -= 10>> <</if>> <<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>> She is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission. <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>> She is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10)>> She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>> She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 4)>> She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>> She is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>> She is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will. <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1)>> She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <<else>> She shows no real reaction to your modifications. <</if>> <<set $degradation = 0>> <</nobr>>\
alice/chan9
src/uncategorized/bodyModificationReaction.tw
tw
bsd-3-clause
2,917
:: Bodyguard Workaround [silently] <<if $Bodyguard != 0>> <<set _ID = $Bodyguard.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<set $slaves[$i].assignment = "guard you", $slaves[$i].assignmentVisible = 1, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0>> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $Bodyguard = $slaves[$i]>> <<else>> <<set $Bodyguard = 0>> <</if>> <<goto "Main">>
alice/chan9
src/uncategorized/bodyguardWorkaround.tw
tw
bsd-3-clause
623
:: Brothel [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length>> <<if $brothelName != "the Brothel">> <<set $brothelNameCaps = $brothelName.replace("the ", "The ")>> <</if>> $brothelNameCaps <<switch $brothelDecoration>> <<case "Roman Revivalist">> is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Egyptian Revivalist">> is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Supremacist">> is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Paternalist">> is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Pastoralist">> is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted. <<case "Maturity Preferentialist">> is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<default>> is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise $brothelNameCaps. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> The ads are shown on media across $arcologies[0].name. <<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>> As a result, $brothelName is known as the place to go if you want to rent<<if ($brothelAdsPreg == 1)>> a pregnant<<else>> an<</if>> oppai loli. <<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>> As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>> As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass. <</if>> <</if>> <<if $brothelSlaves > 2>> $brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $brothelSlaves > 0>> $brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $Madam != 0>> $Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts. <<else>> $brothelNameCaps is empty and desolate. [[Decommission the brothel|Main][$brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard"]] <</if>> <<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> <br>It can support $brothel whores. [[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $brothelUpgradeDrugs == 1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br>$brothelNameCaps is <<if $brothelAdsSpending > 0>> the subject of an active ad campaign. <<else>> not being advertised. <</if>> <<link "Manage brothel advertisements">><<set $nextLink = passage(), $nextButton = "Back">><<goto "Brothel Advertisement">><</link>> <!-- Statistics output --> <<BrothelStatistics 1>> <br><br> <<if $Madam != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Madam. [[Appoint one|Madam Select]] <</if>> <<if $brothelSlaves > 0>> <br><br>''Bring a slave out of $brothelName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if $brothel <= $brothelSlaves>> <br><br>''$brothelNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $brothelSlaves)>> <br><br>''Send a slave to $brothelName:'' <<set $Flag to 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/brothel.tw
tw
bsd-3-clause
10,546
:: Brothel Advertisement <<nobr>> <<if $arcologies[0].FSRomanRevivalistDecoration >= 60>> The brothel is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>> The brothel is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>> The brothel is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>> The brothel is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>> The brothel is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>> The brothel is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<elseif $arcologies[0].FSDegradationistDecoration >= 60>> The brothel is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>> $brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<elseif $arcologies[0].FSRestartDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>> The brothel is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>> The brothel is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<elseif $arcologies[0].FSSubjugationistDecoration >= 60>> The brothel is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<elseif $arcologies[0].FSSupremacistDecoration >= 60>> The brothel is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<elseif $arcologies[0].FSPaternalistDecoration >= 60>> The brothel is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<elseif $arcologies[0].FSBodyPuristDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<elseif $arcologies[0].FSPastoralistDecoration >= 60>> The brothel is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <</if>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores. <<elseif $brothelAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across the arcology. <<elseif $brothelAdsSpending >= 3000>> Advertisements based on these scenes are run in media across the arcology. <<elseif $brothelAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $brothelAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring customers into the brothel. <</if>> <</nobr>> <<nobr>> You are spending ¤$brothelAdsSpending each week to advertise the brothel. <<if $brothelAdsSpending > 900>> <<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $brothelAdsSpending < 5000>> <<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Brothel Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Pregnancy: <<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> <<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
alice/chan9
src/uncategorized/brothelAdvertisement.tw
tw
bsd-3-clause
11,185
:: Brothel Report [nobr] <<set $implanted = 0, $legendaryWhoreID = 0, $madamCashBonus = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _profits = 0, _SL = $slaves.length, _FLs = -1, _DL = $BrothiIDs.length, $brothelSlaves = _DL>> <<set $legendaryWombID = 0, $pregYes to 0, $pregNo to 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $BrothiIDs[_dI].Index, _ID = $BrothiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $BrothiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>> /% Correct the Index %/ <<set $BrothiIDs[_dI].Index = _i>> <</if>> <</for>> <</if>> <</for>> <<SlaveSort $BrothiIDs>> <<if ($Madam != 0)>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if ($slaves[_FLs].ID == $Madam.ID)>> <<break>> <</if>> <</for>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 45>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 45>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Madam = $slaves[_FLs]>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($Madam, $facility.brothel)>> &nbsp;&nbsp;&nbsp;&nbsp;$Madam.slaveName is serving as the madam. <<if $Madam.relationship == -3>> As your wife, she does her best to attract attention to your brothel. <<set $madamCashBonus += 0.25>> <</if>> <<if (_FLsFetish == 1)>> She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@ <<elseif (_FLsFetish == 2)>> She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@ <</if>> <<if ($Madam.whoreSkill <= 10)>> Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little. <<elseif ($Madam.whoreSkill <= 30)>> $Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.05>> <<elseif ($Madam.whoreSkill <= 60)>> $Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.1>> <<elseif ($Madam.whoreSkill < 100)>> $Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.15>> <<else>> $Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName. <<set $madamCashBonus += 0.20>> <</if>> <<if ($Madam.actualAge > 35)>> Her age and experience also contribute. <<set $madamCashBonus += 0.05>> <</if>> <<if $madamCareers.includes($Madam.career)>> She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <</if>> <<if ($Madam.intelligence > 0)>> She is a clever manager. <<set $madamCashBonus += 0.05*$Madam.intelligence>> <</if>> <<if ($Madam.dick > 2) && (canPenetrate($Madam))>> Her turgid dick helps her manage the bitches. <<set $madamCashBonus += 0.05>> <</if>> <<if $brothelSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $BrothiIDs[_dI].Index>> <<if $familyTesting == 1>> <<if $slaves[_i].mother == $Madam.ID>> She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[_i].father == $Madam.ID>> She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[_i].ID == $Madam.father>> She pays special attention to her father, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[_i].ID == $Madam.mother>> She pays special attention to her mother, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <<if areSisters($slaves[_i], $Madam) == 1>> She pays special attention to her twin sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[_i], $Madam) == 2>> She pays special attention to her sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[_i], $Madam) == 3>> She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <<else>> <<if $Madam.relationTarget == $slaves[_i].ID>> She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[_i].trust++, $madamCashBonus += 0.05>> <</if>> <</if>> /*closes extended family mode*/ <<if $Madam.relationshipTarget == $slaves[_i].ID>> She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her. <<set $slaves[_i].devotion++, $madamCashBonus -= 0.05>> <</if>> <<if $Madam.rivalryTarget == $slaves[_i].ID>> She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, to service all the men in the brothel. <<set $slaves[_i].devotion -= 2, $slaves[_i].trust -= 2>> <<if canDoVaginal($slaves[_i])>> <<set $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>> <<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>> <</if>> <<if canDoAnal($slaves[_i])>> <<set $slaves[_i].analCount += 10, $analTotal += 10>> <<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>> <</if>> <<set $slaves[_i].oralCount += 10, $oralTotal += 10>> <<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>> <<if random(1,100) > 65>> <<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[_i].rivalry++>> <</if>> <</if>> <<if $slaves[_i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> She makes sure to promote $slaves[_i].slaveName, the famed whore, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[_i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> She makes sure to promote $slaves[_i].slaveName, the famed entertainer, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> She makes sure to massage $slaves[_i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her. <<set $madamCashBonus += 0.10>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> She shows off $slaves[_i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>> She makes sure $slaves[_i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest. <<set $madamCashBonus -= 0.05>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder.">> She makes sure to play off $slaves[_i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child. <<set $madamCashBonus += 0.15>> <</if>> <</for>> <</if>> <<set $oldCash = $cash, $i = _FLs>> <<if ($brothelSlaves < 5)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for _i = 0; _i < _SL; _i++>> <<if ($slaves[_i].assignment == "whore")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if ($brothelSlaves+$slavesGettingHelp < $brothel)>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <<else>> <<silently>><<include "SA whore">><</silently>> <</if>> <<set _seed = $cash-$oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;¤_seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam. <</if>> <</if>> <<if ($brothelSlaves > 0)>><br><</if>> <</if>> <<if ($brothelSlaves > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if $brothelSlaves != 1>>''There are $brothelSlaves slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>> <</if>> <<if $Madam != 0>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the madam. <br>&nbsp;&nbsp;&nbsp; <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[_FLs].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[_FLs].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Madam = $slaves[_FLs]>> <</if>> <<if ($brothelSlaves > 0)>> <<set _healthBonus = 0, _aphrod = 0>> <<if ($brothelUpgradeDrugs == 1)>> <<set _healthBonus += 3, _aphrod = 2>> <</if>> <<if ($brothelUpgradeHealth == 1)>> <<set _healthBonus += 10>> <</if>> <<set $oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $BrothiIDs[_dI].Index, $i = _i>> <<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryWombID = $slaves[_i].ID>> <</if>> <<if ($legendaryWhoreID == 0) && ($slaves[_i].whoreSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryWhoreID = $slaves[_i].ID>> <</if>> <<set $slaves[_i].health += _healthBonus, $slaves[_i].aphrodisiacs = _aphrod>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is working out of $brothelName. <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <br>&nbsp;&nbsp;&nbsp; <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA whore">> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if $brothelAdsSpending != 0>> <<set _seed = 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[_i].butt > 4) && ($slaves[_i].boobs > 800)>> <<set _seed++>> <</if>> <<elseif $brothelAdsStacked == -1>> <<if ($slaves[_i].boobs < 500) && ($slaves[_i].butt < 3) && ($slaves[_i].weight <= 10) && ($slaves[_i].muscles <= 95)>> <<set _seed++>> <</if>> <</if>> <<set _PierceC = ($slaves[_i].lipsPiercing + $slaves[_i].nipplesPiercing + $slaves[_i].vaginaPiercing + $slaves[_i].clitPiercing + $slaves[_i].anusPiercing + $slaves[_i].earPiercing + $slaves[_i].eyebrowPiercing + $slaves[_i].nosePiercing + $slaves[_i].navelPiercing)>> <<if $brothelAdsModded == 1>> <<if (_PierceC > 8)>> <<if ($slaves[_i].lipsTat != 0) && ($slaves[_i].buttTat != 0) && ($slaves[_i].anusTat != 0) && ($slaves[_i].vaginaTat != 0) && ($slaves[_i].boobsTat != 0)>> <<set _seed++>> <</if>> <</if>> <<elseif $brothelAdsModded == -1>> <<if (_PierceC < 3)>> <<if ($slaves[_i].lipsTat == 0) && ($slaves[_i].buttTat == 0) && ($slaves[_i].vaginaTat == 0) && ($slaves[_i].boobsTat == 0)>> <<set _seed++>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].preg > 10) || ($slaves[$i].bellyImplant >= 4000)>> <<set _seed++>> <</if>> <<elseif $brothelAdsPreg == -1>> <<if ($slaves[$i].pregType < 10) && ($slaves[$i].preg < 1) && ($slaves[$i].weight < 30) && (!$fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant == 0) && ($slaves[$i].inflation == 0)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[_i].boobsImplant > 0) && ($slaves[_i].buttImplant > 0) && ($slaves[_i].waist > 0) && ($slaves[_i].lipsImplant > 0) && ($slaves[$i].bellyImplant > 0)>> <<set _seed++>> <</if>> <<elseif $brothelAdsImplanted == -1>> <<if ($slaves[_i].boobsImplant == 0) && ($slaves[_i].buttImplant == 0) && ($slaves[_i].waist < 2) && ($slaves[_i].lipsImplant == 0) && ($slaves[_i].faceImplant < 2) && ($slaves[$i].bellyImplant == 0)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[_i].physicalAge >= 30)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -1>> <<if ($slaves[_i].physicalAge < 30) && ($slaves[_i].physicalAge >= 18)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -2>> <<if ($slaves[_i].physicalAge <= 18) && ($slaves[_i].physicalAge >= 13)>> <<set $seed++>> <</if>> <<elseif $brothelAdsOld == -3>> <<if ($slaves[_i].physicalAge < 13)>> <<set $seed++>> <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[_i].dick == 0)>> <<set _seed++>> <</if>> <<elseif $brothelAdsXX == -1>> <<if ($slaves[_i].dick > 0)>> <<set _seed++>> <</if>> <</if>> <<if _seed > 0>> <<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome , getSlaveStatisticData($slaves[_i], $facility.brothel).adsIncome += _adsIncome>> <<else>> <<set _adsIncome = random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome, getSlaveStatisticData($slaves[_i], $facility.brothel).adsIncome += _adsIncome>> <</if>> <</if>> <<if ($slaves[_i].health < -80)>> <<set $slaves[_i].health += 20>> <<elseif $slaves[_i].health < -40>> <<set $slaves[_i].health += 15>> <<elseif $slaves[_i].health < 0>> <<set $slaves[_i].health += 10>> <<elseif $slaves[_i].health < 90>> <<set $slaves[_i].health += 7>> <</if>> <<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>> <<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>> <<elseif ($slaves[_i].devotion < 45)>> <<set $slaves[_i].devotion += 4>> <<elseif ($slaves[_i].devotion >= 50)>> <<set $slaves[_i].devotion -= 4>> <</if>> <<if ($slaves[_i].trust < 30)>> <<set $slaves[_i].trust += 5>> <</if>> <<if $slaves[_i].energy > 40 && $slaves[_i].energy < 95>> <<set $slaves[_i].energy++>> <</if>> <</for>> <<set _profits += $cash-$oldCash, $oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if $brothelAdsSpending != 0>> An ad campaign is supporting business there, and whores that match it make more ¤. <</if>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>> <<set _possibleBonuses++>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>> <<set _possibleBonuses++>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>> <<set _possibleBonuses++>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if $seeDicks != 0>> <<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>> <<set _possibleBonuses++>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>> <<set _possibleBonuses++>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($brothelSlaves/3))>> <<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers girls @@.yellowgreen;both@@ young and mature. <</if>> <</if>> <</if>> <<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>> <<set _adsIncome = $brothelSlaves*random(40,60), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome>> There is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel. <</if>> <<set _profits += $cash-$oldCash>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.brothel; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income + si.adsIncome; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.brothelAdsSpending; b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> $brothelNameCaps makes you @@.yellowgreen;¤_profits@@ this week. <<if $brothelDecoration != "standard">> $brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@ <</if>> <<if $brothel <= $brothelSlaves>> <<set $brothelSpots = 0>> <<else>> <<set $brothelSpots = $brothel - $brothelSlaves>> <</if>> <!-- Statistics output --> <<BrothelStatistics 0>> <<else>> <<set $brothelSpots = $brothel>> <</if>> <<if $brothelSlaves || $Madam>> <br><br> <</if>>
alice/chan9
src/uncategorized/brothelReport.tw
tw
bsd-3-clause
22,840
:: Buy Slaves [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set $activeArcology = 0>> __Sex Slave Purchase Options__ <br> //There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.// <<if ($slaveCostFactor > 1.1)>> @@.yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@.yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <br> <<if $corpIncorporated != 0>> <br>[[Corporate Market|Slave Markets][$slaveMarket = "corporate", $slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.// <</if>> <br>[[The Flesh Heap|Slave Markets][$slaveMarket = "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap.// <<if $bodyswapAnnounced == 1>> <br>[[Order a custom husk slave from the Flesh Heap|Husk Slave]] | //Will need to be used on arrival.// <</if>> <<if ($rep > 500)>> <br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | //Slaves will tend to be low quality and resistant.// <</if>> <<set $seed = 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction != 0>> <br><<print "[[Slaves from|Slave Markets][$activeArcology = $arcologies[" + $i + "]]]">> ''$arcologies[$i].name'' <<if $seed == 0>> | //The arcology's prosperity and culture will affect slaves who have lived there.// <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($rep > 1000)>> <br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | //Slaves will tend to be skilled but rebellious.// <</if>> <<if ($rep > 2000)>> <br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | //Temporary enslavement and restrictions on treatment.// <</if>> <<if ($rep > 3000)>> <br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | //Slaves will always be sold immediately upon reaching majority.// <</if>> <<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>> <br>[[Raiders' Black Market|Slave Markets][$slaveMarket = "underage raiders", $slavesSeen += 1]] | //Very young slaves.// <</if>> <<if ($rep > 4000)>> <br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | //Slaves will tend to be good quality and obedient.// <</if>> <<if ($rep > 5500)>> <br>''Slave Schools:'' //High prices; will be young and healthy.// <<if ($seeDicks != 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Slavegirl School][$slavesSeen += 1]] | //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Growth Research Institute][$slavesSeen += 1]] | //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[St. Claver Preparatory][$slavesSeen += 1]] | //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[L'école des Enculées][$slavesSeen += 1]] | //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Gymnasium-Academy][$slavesSeen += 1]] | //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Futanari Sisters][$slavesSeen += 1]] | //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> <br>//The Slave Shelter does not place slaves into Degradationist arcologies.// <<elseif ($shelterAbuse > 10)>> <br>//The Slave Shelter has banned you due to dark rumors about you.// <<elseif ($shelterAbuse > 5)>> <br>//The Slave Shelter has banned you due to rumors that you resell its slaves.// <<elseif ($shelterSlaveBought == 1)>> <br>//The Slave Shelter will not offer another slave for placement until next week.// <<elseif ($rep > 7000)>> <br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.// <</if>> <<if ($rep > 9000)>> <br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.// <</if>> <<if ($rep > 11000)>> <br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.// <</if>> <<if ($rep > 14000)>> <br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.// <</if>> <<if ($rep > 17000)>> <br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.// <</if>> <<if ($rep <= 500)>> <br>//You are not reputable enough to buy kidnapped slaves.// <<elseif ($rep <= 1000)>> <br>//You are not reputable enough to buy recaptured slaves.// <<elseif ($rep <= 2000)>> <br>//You are not reputable enough to buy indentured servants.// <<elseif ($rep <= 3000)>> <br>//You are not reputable enough to buy teenaged slaves.// <<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>> <br>//You are not reputable enough to buy underaged slaves.// <<elseif ($rep <= 4000)>> <br>//You are not reputable enough to buy trained slaves.// <<elseif ($rep <= 5500)>> <br>//You are not reputable enough to acquire fresh school slaves.// <<elseif ($rep <= 7000)>> <br>//You are not reputable enough to take in Shelter slaves.// <<elseif ($rep <= 9000)>> <br>//You are not reputable enough to consult the household liquidator.// <<elseif ($rep <= 11000)>> <br>//You are not reputable enough to order custom slaves.// <<elseif ($rep <= 14000)>> <br>//You are not reputable enough to bid on prestigious slaves.// <<elseif ($rep <= 17000)>> <br>//You are not reputable enough to acquire other slaveowners' stock.// <<else>> <br>You are so reputable that you can access all of the Free Cities' slaving markets. <</if>> <br><br> __Menial Slaves__ <br> The parts of your arcology you own can house a total of <<print 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> menial slaves. <<MenialPopCap>> <<set $seed = Math.trunc(($slaveCostFactor*1000)/100)*100>> <<set $seed = Math.clamp($seed, 500, 1500)>> <br> <<if $helots > 1>> You own $helots menial slaves. <<elseif $helots > 0>> You own one menial slave. <<else>> You do not own any menial slaves. <</if>> The market price of menials is ¤$seed. [[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=$seed]] <<if $cash > $seed*10>> [[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=$seed*10]] <</if>> <<if $cash > $seed*100>> [[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=$seed*100]] <</if>> <<if $cash > $seed*2>> [[(max)|Buy Slaves][$helots+=Math.trunc($cash/($seed)),$menialDemandFactor+=Math.trunc($cash/($seed)),$cash-=Math.trunc($cash/($seed))*($seed)]] <</if>> <<if $helots >= 1>> | [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=$seed]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=$seed*10]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=$seed*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$helots*($seed),$menialDemandFactor-=$helots*($seed),$helots = 0]] <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcadeUpgradeFuckdolls == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=1000]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100000]] <</if>> <</if>> [[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=1000*$helots,$helots=0]] //Costs ¤1000// <</if>> <<if $dairyFeedersUpgrade > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]] //Costs ¤500// <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]] <</if>> <</if>> [[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]] //Costs ¤500// <</if>> <</if>> <</if>> <<if $fuckdolls > 1>> <br>You own $fuckdolls standard Fuckdolls. <<elseif $fuckdolls > 0>> <br>You own one standard Fuckdoll. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard Fuckdolls. <</if>> <<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard fuckdolls is ¤<<print $seed*2>>. <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=$seed*2]] <<if $cash > $seed*20>> [[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=$seed*20]] <</if>> <<if $cash > $seed*200>> [[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=$seed*200]] <</if>> <<if $cash > $seed*4>> [[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/($seed*2)),$menialDemandFactor+=Math.trunc($cash/($seed*2)),$cash-=Math.trunc($cash/($seed*2))*($seed*2)]] <</if>> <</if>> <<if $fuckdolls >= 1>> | [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=$seed*2]] <<if $fuckdolls >= 10>> [[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=$seed*20]] <<if $fuckdolls >= 100>> [[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=$seed*200]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$fuckdolls*($seed*2),$menialDemandFactor-=$fuckdolls*($seed*2),$fuckdolls = 0]] <</if>> <</if>> <<if $menialBioreactors > 1>> <br>You own $menialBioreactors standard bioreactors. <<elseif $menialBioreactors > 0>> <br>You own one standard bioreactor. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard bioreactors. <</if>> <<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard bioreactors is ¤<<print ($seed-100)>>. <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=($seed-100)]] <<if $cash > ($seed-100)*10>> [[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=($seed-100)*10]] <</if>> <<if $cash > ($seed-100)*100>> [[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=($seed-100)*100]] <</if>> <<if $cash > ($seed-100)*2>> [[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/($seed-100)),$menialDemandFactor+=Math.trunc($cash/($seed-100)),$cash-=Math.trunc($cash/($seed-100))*($seed-100)]] <</if>> <</if>> <<if $menialBioreactors >= 1>> | [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=($seed-100)]] <<if $menialBioreactors >= 10>> [[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=($seed-100)*10]] <<if $menialBioreactors >= 100>> [[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=($seed-100)*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$menialBioreactors*($seed-100),$menialDemandFactor-=$menialBioreactors*($seed-100),$menialBioreactors = 0]] <</if>> <</if>>
alice/chan9
src/uncategorized/buySlaves.tw
tw
bsd-3-clause
12,027
:: Cellblock [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>> <<if $cellblockName != "the Cellblock">> <<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>> <</if>> $cellblockNameCaps <<switch $cellblockDecoration>> <<case "Roman Revivalist">> is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves. <<case "Egyptian Revivalist">> uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert. <<case "Edo Revivalist">> is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk... <<case "Arabian Revivalist">> is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel. <<case "Chinese Revivalist">> is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop... <<case "Chattel Religionist">> is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat. <<case "Degradationist">> is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed. <<case "Asset Expansionist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Transformation Fetishist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Gender Radicalist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these. <<case "Gender Fundamentalist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next. <<case "Physical Idealist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next. <<case "Supremacist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here. <<case "Subjugationist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here. <<case "Repopulation Focus">> is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Eugenics">> is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops. <<case "Paternalist">> is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves. <<case "Pastoralist">> requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step. <<case "Maturity Preferentialist">> is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure. <<case "Youth Preferentialist">> is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once. <<case "Body Purist">> requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought. <<case "Slimness Enthusiast">> is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there. <<default>> could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them. <</switch>> <<if $cellblockSlaves > 2>> $cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed. <<elseif $cellblockSlaves > 0>> $cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed. <<elseif $Wardeness != 0>> $Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress. <<else>> None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]] <</if>> <<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. [[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5]] //Costs ¤_Tmult0// <br> <<if $cellblockUpgrade == 1>> Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction. <<else>> Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= 20000, $cellblockUpgrade = 1]] //Costs ¤20000// <</if>> <br><br> <<if $Wardeness != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]] <</if>> <<if $cellblockSlaves > 0>> <br><br>''Let a slave out of the cellblock:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if $cellblock <= $cellblockSlaves>> <br><br>''$cellblockNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $cellblockSlaves)>> <br><br>''Send a resistant slave to be broken in the cellblock:'' <<set $Flag to 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/cellblock.tw
tw
bsd-3-clause
8,573
:: Cellblock Report [nobr] <<set _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalis = 0, _FLsFetish = 0, _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _SL = $slaves.length, _FLs = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CellBiIDs[_dI].Index, _ID = $CellBiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $CellBiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>> /% Correct the Index %/ <<set $CellBiIDs[_dI].Index = _i>> <</if>> <</for>> <</if>> <</for>> <<SlaveSort $CellBiIDs>> <<if $cellblockDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if ($Wardeness != 0)>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if ($slaves[_FLs].ID == $Wardeness.ID)>> <<break>> <</if>> <</for>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion += 2>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "sadist">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Wardeness = $slaves[_FLs], $i = _FLs>> <<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>> <<set _devBonus++, _trustMalis++, _idleBonus++>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;$Wardeness.slaveName is serving as the wardeness. <<if $Wardeness.relationship == -3>> <<set _devBonus++, _trustMalis++, _idleBonus++>> As your wife, she tries her best to break the disobedient slaves to your will. <</if>> <<if (_FLsFetish == 1)>> One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@ <<elseif (_FLsFetish == 2)>> Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@ <</if>> <<if $wardenessCareers.includes($Wardeness.career)>> <<set _devBonus++, _trustMalis++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective. <</if>> <<if $Wardeness.fetish == "sadist">> She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance. <<elseif $Wardeness.energy > 95>> She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. <</if>> <<if $Wardeness.sexualFlaw == "malicious">> <<set _devBonus++, _trustMalis += 2, _idleBonus += 2>> Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it. <</if>> <<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>> <<set _devBonus++, _trustMalis++, _idleBonus++>> Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with. <</if>> <<if ($Wardeness.muscles > 35)>> <<set _devBonus++, _trustMalis++, _idleBonus++>> She is strong enough to restrain anyone that tries anything with her own hands. <</if>> <<if ($Wardeness.devotion > 95)>> <<set _devBonus++, _trustMalis++, _idleBonus++>> Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling. <</if>> <<if $cellblockSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CellBiIDs[_dI].Index>> <<if $familyTesting == 1>> <<if $slaves[_i].mother == $Wardeness.ID>> She spares no mercy for her daughter, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <<if $slaves[_i].father == $Wardeness.ID>> She spares no mercy for her daughter, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <<if $slaves[_i].ID == $Wardeness.father>> She spares no mercy for her father, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <<if $slaves[_i].ID == $Wardeness.mother>> She spares no mercy for her mother, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <<if areSisters($slaves[_i], $Wardeness) == 1>> She spares no mercy for her twin, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <<elseif areSisters($slaves[_i], $Wardeness) == 2>> She spares no mercy for her sister, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <<elseif areSisters($slaves[_i], $Wardeness) == 3>> She spares no mercy for her half-sister, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <<else>> <<if $Wardeness.relationTarget == $slaves[_i].ID>> She spares no mercy for her $slaves[_i].relation, $slaves[_i].slaveName, making sure she understands her place. <<set $slaves[_i].devotion++, $slaves[_i].trust-->> <</if>> <</if>> /*closes extended family mode*/ <<if $Wardeness.relationshipTarget == $slaves[_i].ID>> She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, but her devotion to you wins out in the end. <<set $slaves[_i].devotion++, $slaves[_i].trust -= 3>> <<if random(1,100) >= 50>> Her and $slaves[_i].slaveName's relationship has been shattered by these events. <<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <</if>> <</if>> <<if $Wardeness.rivalryTarget == $slaves[_i].ID>> She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry >= 3>>bitter rival<</if>>, $slaves[_i].slaveName's will. <<set $slaves[_i].devotion++, $slaves[_i].trust -= 3>> <<if random(1,100) > 30>> <<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>> <</if>> <</if>> <</for>> <</if>> <<if ($cellblockSlaves < $cellblock)>> <<set _seed = random(1,10)+(($cellblock-$cellblockSlaves)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;¤_seed.@@ <</if>> <<if ($cellblockSlaves)>><br><</if>> <</if>> <<if ($cellblockSlaves > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if ($cellblockSlaves == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''$cellblockSlaves slaves are being confined in $cellblockName until they are willing to obey.''<</if>> <</if>> <<if ($Wardeness != 0)>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName. <br>&nbsp;&nbsp;&nbsp; <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <</if>> <<if ($cellblockSlaves > 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CellBiIDs[_dI].Index, $i = _i>> <<if ($slaves[_i].devotion <= 20)>> <<if ($slaves[_i].trust > -20)>> <<set $slaves[_i].devotion -= 4, $slaves[_i].trust -= 4>> <<else>> <<set $slaves[_i].devotion++>> <</if>> <</if>> <<if $cellblockUpgrade == 1>> <<if ($slaves[_i].behavioralFlaw != "none") && ($slaves[_i].behavioralQuirk == "none")>> <<switch $slaves[_i].behavioralFlaw>> <<case "arrogant">> <<set $slaves[_i].behavioralQuirk = "confident", _softenedQuirks++>> <<case "bitchy">> <<set $slaves[_i].behavioralQuirk = "cutting", _softenedQuirks++>> <<case "odd">> <<set $slaves[_i].behavioralQuirk = "funny", _softenedQuirks++>> <<case "hates men">> <<set $slaves[_i].behavioralQuirk = "adores women", _softenedQuirks++>> <<case "hates women">> <<set $slaves[_i].behavioralQuirk = "adores men", _softenedQuirks++>> <<case "gluttonous">> <<set $slaves[_i].behavioralQuirk = "fitness", _softenedQuirks++>> <<case "anorexic">> <<set $slaves[_i].behavioralQuirk = "insecure", _softenedQuirks++>> <<case "devout">> <<set $slaves[_i].behavioralQuirk = "sinful", _softenedQuirks++>> <<case "liberated">> <<set $slaves[_i].behavioralQuirk = "advocate", _softenedQuirks++>> <</switch>> <<set $slaves[_i].behavioralFlaw = "none", $slaves[_i].devotion -= 10>> <<elseif ($slaves[_i].sexualFlaw != "none") && ($slaves[_i].sexualQuirk == "none")>> <<switch $slaves[_i].sexualFlaw>> <<case "hates oral">> <<set $slaves[_i].sexualQuirk = "gagfuck queen", _softenedQuirks++>> <<case "hates anal">> <<set $slaves[_i].sexualQuirk = "painal queen", _softenedQuirks++>> <<case "hates penetration">> <<set $slaves[_i].sexualQuirk = "strugglefuck queen", _softenedQuirks++>> <<case "shamefast">> <<set $slaves[_i].sexualQuirk = "tease", _softenedQuirks++>> <<case "idealistic">> <<set $slaves[_i].sexualQuirk = "romantic", _softenedQuirks++>> <<case "repressed">> <<set $slaves[_i].sexualQuirk = "perverted", _softenedQuirks++>> <<case "apathetic">> <<set $slaves[_i].sexualQuirk = "caring", _softenedQuirks++>> <<case "crude">> <<set $slaves[_i].sexualQuirk = "unflinching", _softenedQuirks++>> <<case "judgemental">> <<set $slaves[_i].sexualQuirk = "size queen", _softenedQuirks++>> <</switch>> <<set $slaves[_i].sexualFlaw = "none", $slaves[_i].devotion -= 10>> <</if>> <</if>> <<set $slaves[_i].devotion += _devBonus, $slaves[_i].trust -= _trustMalis>> <<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[_i].energy >= 2)>> <<set $slaves[_i].energy -= 2>> <</if>> <<if ($slaves[_i].health < -80)>> <<set $slaves[_i].health += 20>> <<elseif ($slaves[_i].health < -40)>> <<set $slaves[_i].health += 15>> <<elseif ($slaves[_i].health < 0)>> <<set $slaves[_i].health += 10>> <<elseif ($slaves[_i].health < 40)>> <<set $slaves[_i].health += 7>> <<elseif ($slaves[_i].health < 100)>> <<set $slaves[_i].health += 3>> <</if>> <<if ($slaves[_i].devotion > 20) || (($slaves[_i].devotion >= -20) && ($slaves[_i].trust < -20)) || (($slaves[_i].devotion >= -50) && ($slaves[_i].trust < -50))>> <<removeJob $slaves[_i] "be confined in the cellblock">> <<set _brokenSlaves++, _DL--, _dI-->> <<continue>> /% Stops slave from appearing in this summary and as resting in main at same time. %/ <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is confined in $cellblockName. <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA stay confined">> <br>&nbsp;&nbsp;&nbsp; <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA stay confined">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_softenedQuirks) || (_brokenSlaves)>> <br><br>&nbsp;&nbsp;&nbsp; <</if>> <<if (_softenedQuirks > 0)>> $cellblockName's advanced compliance systems successfully softened <<if (_softenedQuirks == 1)>> one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@ <<else>> _softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@ <</if>> <</if>> <<if (_brokenSlaves > 0)>> <<if (_brokenSlaves == 1)>> One slave is now willing to @@.hotpink;do as she's told@@ and has been released. <<else>> _brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released. <</if>> <<if $cellblockDecoration != "standard">> $cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned. <</if>> <</if>> <</if>> <<if $cellblockSlaves || $Wardeness>> <br><br> <</if>>
alice/chan9
src/uncategorized/cellblockReport.tw
tw
bsd-3-clause
14,571
:: Change Language <<nobr>> <<set $nextButton = "Confirm changes">> <<set $nextLink = "Manage Arcology">> <<set $revivalistLanguage = 0>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $language != "Latin">> <<set $revivalistLanguage = "Latin">> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $language != "Ancient Egyptian">> <<set $revivalistLanguage = "Ancient Egyptian">> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $language != "Japanese">> <<set $revivalistLanguage = "Japanese">> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $language != "Arabic">> <<set $revivalistLanguage = "Arabic">> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $language != "Chinese">> <<set $revivalistLanguage = "Chinese">> <</if>> <</if>> The lingua franca of the arcology is ''$language''. <br><br> //Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.// <br><br> Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.// <</nobr>>\ \ <span id="result"> <<nobr>> <<if $language != "English">> <br><<link "English">> <<replace "#result">> <<set $language = "English">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Spanish">> <br><<link "Spanish">> <<replace "#result">> <<set $language = "Spanish">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Portuguese">> <br><<link "Portuguese">> <<replace "#result">> <<set $language = "Portuguese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Arabic">> <br><<link "Arabic">> <<replace "#result">> <<set $language = "Arabic">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Chinese">> <br><<link "Chinese">> <<replace "#result">> <<set $language = "Chinese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != $seed>> <br><<link "Apply custom language">> <<replace "#result">> <<set $language = $seed>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $revivalistLanguage != 0>> <br><<link "Match language to Revivalist future society">> <<replace "#result">> <<set $language = $revivalistLanguage>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> //Failing to take this step will retard adoption of Revivalism// <</if>> <</nobr>> </span>
alice/chan9
src/uncategorized/changeLanguage.tw
tw
bsd-3-clause
6,277
:: Checkin Checks [nobr] <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.devotion <= 50>> <<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>> <<if $activeSlave.sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge > 35>> <<if $activeSlave.face < 40>> <<if $activeSlave.analSkill <= 30>> <<set $REMILFCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <<if $activeSlave.attrXY <= 60>> <<if $activeSlave.attrXX > 0>> <<set $REOrientationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <<if $activeSlave.face < -10>> <<set $REUglyCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.anus < 2>> <<set $REButtholeCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $REReductionCheckinIDs.push($activeSlave.ID)>> <</if>>
alice/chan9
src/uncategorized/checkinChecks.tw
tw
bsd-3-clause
947
:: Classes Workaround [silently] <<set $slaves[$i].assignment = "take classes", $slaves[$i].choosesOwnAssignment = 0>> <<goto "Main">>
alice/chan9
src/uncategorized/classesWorkaround.tw
tw
bsd-3-clause
136
:: Clinic [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>> <<if $clinicName != "the Clinic">> <<set $clinicNameCaps = $clinicName.replace("the ", "The ")>> <</if>> $clinicNameCaps <<switch $clinicDecoration>> <<case "Roman Revivalist">> is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display. <<case "Egyptian Revivalist">> is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space. <<case "Edo Revivalist">> is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles. <<case "Arabian Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense. <<case "Chinese Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs. <<case "Chattel Religionist">> is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth. <<case "Degradationist">> is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired. <<case "Repopulation Focus">> is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipement is designed to accommodate heavily pregnant women. <<case "Eugenics">> is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care. <<case "Asset Expansionist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth. <<case "Transformation Fetishist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery. <<case "Gender Radicalist">> is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness. <<case "Gender Fundamentalist">> is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable. <<case "Physical Idealist">> is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger. <<case "Supremacist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Subjugationist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Paternalist">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Pastoralist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine. <<case "Maturity Preferentialist">> is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options. <<case "Youth Preferentialist">> is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options. <<case "Body Purist">> is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible. <<case "Slimness Enthusiast">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<default>> is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all. <</switch>> <<if $clinicSlaves > 2>> $clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $clinicSlaves > 0>> $clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $Nurse != 0>> $Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients. <<else>> $clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]] <</if>> <<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. [[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5]] //Costs ¤_Tmult0// <br> <<if $clinicUpgradeScanner == 1>> $clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs ¤_Tmult1// <</if>> <br> <<if $clinicUpgradeFilters == 1>> <<if $clinicUpgradePurge == 1>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatability. Patients will likely be ill for the duration of the treatment. <<else>> <<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology)>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= _Tmult3, $clinicUpgradePurge to 1]] //Costs ¤_Tmult3 and may cause health problems in slaves// <</if>> <<else>> <<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>> It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs ¤_Tmult2// <</if>> <br> <<if $bellyImplants == 1 && $clinicInflateBelly == 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflantable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]] <<elseif $bellyImplants == 1 && $Nurse == 0>> A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss. <<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]] <</if>> <br> <<if $pregSpeedControl == 1 && $clinicSpeedGestation == 1>> It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to slected slaves only|Clinic][$clinicSpeedGestation = 0]] <<elseif $pregSpeedControl == 1 && $Nurse == 0>> A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications. <<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>> $clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]] <</if>> <br><br> <<if $Nurse != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]] <</if>> <<if $clinicSlaves > 0>> <br><br>''Take a slave out of the clinic:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if $clinic <= $clinicSlaves>> <br><br>''$clinicNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clinicSlaves)>> <br><br>''Send a slave to get treatment in $clinicName:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/clinic.tw
tw
bsd-3-clause
9,521
:: Clinic Report [nobr] <<set _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0, _DL = $CliniciIDs.length, $clinicSlaves = _DL, _SL = $slaves.length, _FLs = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CliniciIDs[_dI].Index, _ID = $CliniciIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $CliniciIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> /% Correct the Index %/ <<set $CliniciIDs[_dI].Index = _i>> <</if>> <</for>> <</if>> <</for>> <<SlaveSort $CliniciIDs>> <<if $clinicDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Nurse != 0>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if $slaves[_FLs].ID == $Nurse.ID>> <<break>> <</if>> <</for>> <<if ($slaves[_FLs].health < 100)>> <<set $slaves[_FLs].health += 20>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Nurse = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;$Nurse.slaveName is serving as the clinical nurse. <<if $Nurse.relationship == -3>> She does her best to be a caring and nurturing wife. <<set _healthBonus += 2>> <</if>> <<if (_FLsFetish == 1)>> Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@ <<elseif (_FLsFetish == 2)>> Every new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@ <</if>> <<if $nurseCareers.includes($Nurse.career)>> She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.fetish == "dom")>> She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.muscles > 5)>> She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints. <<set _idleBonus++>> <</if>> <<if ($Nurse.intelligence > 1)>> The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.face > 40)>> Patients rarely object to seeing her gorgeous face hovering over them. <<set _idleBonus++, _devBonus++>> <</if>> <<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>> <<set _healthBonus++>> <</if>> <<if $clinicSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CliniciIDs[_dI].Index>> <<if $familyTesting == 1>> <<if $slaves[_i].mother == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <<if $slaves[_i].father == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <<if $slaves[_i].ID == $Nurse.father>> She makes sure to spend extra time caring for her father, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <<if $slaves[_i].ID == $Nurse.mother>> She makes sure to spend extra time caring for her mother, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <<if areSisters($slaves[_i], $Nurse) == 1>> She makes sure to spend extra time caring for her twin sister, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <<elseif areSisters($slaves[_i], $Nurse) == 2>> She makes sure to spend extra time caring for her sister, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <<elseif areSisters($slaves[_i], $Nurse) == 3>> She makes sure to spend extra time caring for her half-sister, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <<else>> <<if $Nurse.relationTarget == $slaves[_i].ID>> She makes sure to spend extra time caring for her $slaves[_i].relation, $slaves[_i].slaveName. <<set $slaves[_i].trust++, $slaves[_i].health++>> <</if>> <</if>> /*closes extended family mode */ <<if $Nurse.relationshipTarget == $slaves[_i].ID>> She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness. <<set _idleBonus -= 3, $slaves[_i].devotion++, $slaves[_i].trust++, $slaves[_i].health += 3>> <</if>> <<if $Nurse.rivalryTarget == $slaves[_i].ID>> She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, hindering her recovery and deepening their dislike for each other. <<set $slaves[_i].devotion--, $slaves[_i].trust--, $slaves[_i].health -= 3>> <<if random(1,100) > 65>> <<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>> <</if>> <</if>> <<switch $slaves[_i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to aid the famous whore, $slaves[_i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[_i].health += 2>> <<case "She is a famed Free Cities slut, and can please anyone.">> She does her best to aid the famous entertainer, $slaves[_i].slaveName, making sure she can show off as soon as possible. <<set $slaves[_i].health += 2>> <<case "She is remembered for winning best in show as a cockmilker.">> She does her best to aid the dribbling $slaves[_i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly. <<set $slaves[_i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<case "She is remembered for winning best in show as a dairy cow.">> She does her best to aid the leaking $slaves[_i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly. <<set $slaves[_i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<case "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>> She does her best to aid the pregnant $slaves[_i].slaveName, paying special attention to her swollen belly and the welfare of the life within. <<set $slaves[_i].health += 6>> <<case "She is remembered for winning best in show as a breeder.">> She does her best to aid the breeder $slaves[_i].slaveName, paying special attention to her fertility and reproductive organs. <<set $slaves[_i].health += 4>> <</switch>> <<if $slaves[_i].bellyImplant > 0 && $clinicInflateBelly == 1>> <br>''@@.pink;$slaves[_i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of innert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth. <<set $slaves[_i].bellyImplant += 1000, $slaves[_i].health -= 10>> <<if ($slaves[_i].devotion > 50)>> <<set $slaves[_i].devotion += 4, $slaves[_i].trust += 3>> <<elseif ($slaves[_i].devotion >= -20)>> <<set $slaves[_i].trust -= 5>> <<else>> <<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>> <</if>> <<if $slaves[_i].bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>> <<set $slaves[_i].bellyImplant = 10000 >> She filled to the maximum that her body can stand. <<elseif $slaves[_i].bellyImplant > 40000 >> <<set $slaves[_i].bellyImplant = 40000 >> She filled to the maximum that her body can stand. <</if>> <</if>> <<if $slaves[_i].preg >= 1 && $slaves[_i].preg < 31 && $slaves[_i].pregControl == "speed up">> <br>''@@.pink;$slaves[_i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[_i].amp != 1 && canSee($slaves[_i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[_i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[_i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth. <<set $slaves[_i].health -= 10>> <<if ($slaves[_i].devotion > 50)>> <<set $slaves[_i].devotion += 2, $slaves[_i].trust += 1>> <<elseif ($slaves[_i].devotion >= -20)>> <<set $slaves[_i].trust -= 5>> <<else>> <<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>> <</if>> <<if $slaves[_i].preg >= 31 && $slaves[_i].pregControl == "speed up">> <<set $slaves[_i].pregControl == "none">> ''@@.pink;$slaves[_i].slaveName's@@'' child is ready to pop out of her womb, ''@@.yellow;her course of rapid gestation agents is finished''. <</if>> <</if>> <</for>> <</if>> <<if ($clinicSlaves < $clinic)>> <<set _seed = random(1,10)+(($clinic-$clinicSlaves)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;¤_seed.@@ <</if>> <<if ($clinicSlaves > 0)>><br><</if>> <</if>> <<if ($clinicSlaves > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if ($clinicSlaves == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are $clinicSlaves slaves receiving treatment in the clinic.''<</if>> <</if>> <<if ($Nurse != 0)>> <<set $i = _FLs>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the clinical nurse. <br>&nbsp;&nbsp;&nbsp; <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Nurse = $slaves[_FLs]>> <</if>> <<if ($clinicSlaves > 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $CliniciIDs[_dI].Index, $i = _i>> <<set $slaves[_i].health += 10 + ($curativeUpgrade * 10)>> <<if $slaves[_i].health > 100>> <<set $slaves[_i].health = 100>> <</if>> <<if $slaves[_i].devotion < 45>> <<set $slaves[_i].devotion += 4>> <</if>> <<if $slaves[_i].trust < 45>> <<set $slaves[_i].trust += 4>> <</if>> <<set $slaves[_i].devotion += _devBonus, $slaves[_i].health += _healthBonus>> <<if $clinicSpeedGestation == 1 && ($Nurse != 0)>> <<if $slaves[_i].preg > 0>> <<set $slaves[_i].pregControl = "speed up">> <</if>> <</if>> <<if ($Nurse != 0) && ($slaves[_i].chem > 15) && ($clinicUpgradeFilters == 1)>> <<set $slaves[_i].chem -= 5>> <<if $clinicUpgradePurge == 1>> <<set $slaves[_i].chem -= 50>> <<set $slaves[_i].chem = Math.clamp($slaves[_i].chem, 0, 10000)>> <<if $slaves[_i].health > -50>> <<set $slaves[_i].health = -50>> <</if>> <</if>> <</if>> /* slave release block become too much a mess, need to change structure*/ <<set _stay = 0>> <<if ($slaves[_i].health <= 40)>> <<set _stay += 1>> <</if>> <<if ($slaves[_i].chem >= 20) && ($clinicUpgradeFilters == 1)>> <<set _stay += 1>> <</if>> <<if (($clinicSpeedGestation >= 0) && ($slaves[_i].preg >= 1) && $Nurse != 0) || ($Nurse != 0 && $slaves[_i].pregControl == "speed up")>> <<set _stay += 1>> <</if>> <<if (($slaves[$i].bellyImplant <= 40000 && $arcologies[0].FSTransformationFetishistResearch == 1) || ($slaves[_i].bellyImplant <= 10000))>> <<if ($clinicInflateBelly > 0) && ($slaves[_i].bellyImplant >= 100) && $Nurse != 0>> <<set _stay += 1>> <</if>> <</if>> <<if _stay == 0>> <<removeJob $slaves[_i] "get treatment in the clinic">> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <</if>> /* end of rewriten slave release check */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is receiving treatment in the clinic. <br>&nbsp;&nbsp;&nbsp;&nbsp;She<<include "SA rest">> <br>&nbsp;&nbsp;&nbsp; <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA rest">> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has <<else>> _restedSlaves slaves have <</if>> been returned to @@.green;health@@<<if $clinicUpgradeFilters == 1>> and @@.green;purity@@<</if>> and will be released from the clinic before the end of the week. <<if $clinicDecoration != "standard">> $clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment. <</if>> <</if>> <</if>> <<if $clinicSlaves || $Nurse>> <br><br> <</if>>
alice/chan9
src/uncategorized/clinicReport.tw
tw
bsd-3-clause
16,446
:: Club [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>> <<if $clubName != "the Club">> <<set $clubNameCaps = $clubName.replace("the ", "The ")>> <</if>> $clubNameCaps <<switch $clubDecoration>> <<case "Roman Revivalist">> is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Egyptian Revivalist">> is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Pastoralist">> is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Body Purist">> is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<default>> is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> The ads are shown across the arcology. <<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos. <<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs. <<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> oppai lolis. <<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>> As a result, $clubName is known as the place to spend a night partying with pregnant sluts. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with shemales. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>> As a result, $clubName is known as the place to spend a night partying with traps. <</if>> <</if>> <<if $clubSlaves > 2>> $clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $clubSlaves > 0>> There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $DJ != 0>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself. <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. [[Decommission the rooms|Main][$club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0]] <</if>> <<if $clubSlaves > 2>> <<switch $clubDecoration>> <<case "Chattel Religionist">> From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard. <<case "Degradationist">> Agonized screaming can be heard from one of the private rooms. <<case "Repopulation Focus">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth. <<case "Eugenics">> The slight sounds of whispering can be heard emanating from from one of the restricted rooms. <<case "Asset Expansionist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts. <<case "Transformation Fetishist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts. <<case "Gender Radicalist">> Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt. <<case "Gender Fundamentalist">> The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms. <<case "Physical Idealist">> Bestial grunting can be heard from one of the private rooms. <<case "Supremacist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Subjugationist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Paternalist">> The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms. <<case "Body Purist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Slimness Enthusiast">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Pastoralist">> A faint gushing sound is audible from one of the private rooms. <<case "Roman Revivalist">> A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time. <<case "Egyptian Revivalist">> The smell of incense and the sounds of sex are drifting out of the private rooms. <<case "Edo Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Arabian Revivalist">> The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms. <<case "Chinese Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Maturity Preferentialist">> The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms. <<case "Youth Preferentialist">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<default>> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <</switch>> <</if>> <<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. [[Expand the club|Club][$cash -= _Tmult0, $club += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> $clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br> <<if $clubAdsSpending > 0>> $clubNameCaps is the subject of an active ad campaign. <<else>> $clubNameCaps is not being advertised. <</if>> <<link "Manage club Advertisements">><<set $nextLink = passage()>><<set $nextButton = "Back">><<goto "Club Advertisement">><</link>> <br><br> <<if $DJ != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a DJ. [[Appoint one|DJ Select]] <</if>> <<if $clubSlaves > 0>> <br><br>''Bring a slave out of $clubName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if $club <= $clubSlaves>> <br><br>''$clubNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clubSlaves)>> <br><br>''Send a slave to slut around $clubName:'' <<set $Flag to 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/club.tw
tw
bsd-3-clause
13,023
:: Club Advertisement <<nobr>> <<if $arcologies[0].FSRomanRevivalistDecoration >= 60>> $clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>> $clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>> $clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>> $clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>> $clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>> $clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<elseif $arcologies[0].FSDegradationistDecoration >= 60>> $clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<elseif $arcologies[0].FSRestartDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>> $clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>> $clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<elseif $arcologies[0].FSSupremacistDecoration >= 60>> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<elseif $arcologies[0].FSSubjugationistDecoration >= 60>> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<elseif $arcologies[0].FSPaternalistDecoration >= 60>> $clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<elseif $arcologies[0].FSBodyPuristDecoration >= 60>> $clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>> $clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<elseif $arcologies[0].FSPastoralistDecoration >= 60>> $clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <</if>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubName. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> <</if>> <<if $clubAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls. <<elseif $clubAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 3000>> Advertisements based on these scenes are run in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $clubAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring patrons into the club. <</if>> <</nobr>> <<nobr>> You are spending ¤$clubAdsSpending each week to advertise $clubName. <<if $clubAdsSpending > 900>> <<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $clubAdsSpending < 5000>> <<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Club Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld = -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld = -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> Pregnancy: <<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg = 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg = -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>> <<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
alice/chan9
src/uncategorized/clubAdvertisement.tw
tw
bsd-3-clause
10,246
:: Club Report [nobr] <<set $clubBonuses = 0, $DJRepBonus = 0, $implanted = 0, $legendaryEntertainerID = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, _FLs = -1>> <<set $legendaryWombID to 0, $pregYes to 0, $pregNo to 0>> <<if $DJ != 0>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if $slaves[_FLs].ID == $DJ.ID>> <<break>> <</if>> <</for>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "humiliation">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $DJ = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;$DJ.slaveName is performing as the DJ. <<if $DJ.relationship == -3>> She tries her best to be your energetic, cheerful wife. <<set $DJRepBonus += 0.1>> <</if>> <<if (_FLsFetish == 1)>> She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@ <<elseif (_FLsFetish == 2)>> Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@ <</if>> <<if ($DJ.eyes == -2)>> Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight. <<set $DJRepBonus += 0.15>> <</if>> <<if ($DJ.entertainSkill <= 10)>> Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little. <<elseif ($DJ.entertainSkill <= 30)>> $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.05>> <<elseif ($DJ.entertainSkill <= 60)>> $DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.1>> <<elseif ($DJ.entertainSkill < 100)>> $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.15>> <<elseif ($DJ.entertainSkill >= 100)>> $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.20>> <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> Her toned body helps her lead her fellow club girls by letting her dance all night. <<set $DJRepBonus += 0.05>> <</if>> <<if ($DJ.intelligence > 0)>> She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience. <<set $DJRepBonus += 0.05*$DJ.intelligence>> <</if>> <<if ($DJ.face > 95)>> Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance. <<set $DJRepBonus += 0.05>> <</if>> <<if $DJCareers.includes($DJ.career)>> She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth. <<set $DJRepBonus += 0.05>> <</if>> <<set $i = _FLs>> <<if ($clubSlaves < 10)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for _i = 0; _i < _SL; _i++>> <<if ($slaves[_i].assignment == "serve the public")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if ($clubSlaves+$slavesGettingHelp < 10)>> <<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[_FLs].ID>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <<else>> <<silently>><<include "SA serve the public">><</silently>> <</if>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut. <</if>> <</if>> <<if ($clubSlaves > 0)>><br><</if>> <</if>> <<if ($clubSlaves > 0)>> <<set _possibleBonuses = 0>> &nbsp;&nbsp;&nbsp;&nbsp;<<if ($clubSlaves != 1)>>''The $clubSlaves slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week. <</if>> <<if ($DJ != 0)>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[_FLs].slaveName@@__'' is performing as the DJ in the club. <br>&nbsp;&nbsp;&nbsp; <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[_FLs].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $DJ = $slaves[_FLs]>> <</if>> <<if $clubSlaves > 0>> <<SlaveSort $ClubiIDs>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $ClubiIDs[_dI].Index, _ID = $ClubiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $ClubiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> /% Correct the Index %/ <<set $ClubiIDs[_dI].Index = _i>> <<break>> <</if>> <</for>> <</if>> <<set $i = _i>> <<if ($legendaryEntertainerID == 0) && ($slaves[_i].prestige == 0) && ($slaves[_i].entertainSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryEntertainerID = $slaves[_i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryWombID = $slaves[_i].ID>> <</if>> <<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>> <<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>> <<elseif ($slaves[_i].devotion < 45)>> <<set $slaves[_i].devotion += 4>> <<elseif ($slaves[_i].devotion >= 50)>> <<set $slaves[_i].devotion -= 4>> <</if>> <<if ($slaves[_i].trust < 30)>> <<set $slaves[_i].trust += 5>> <</if>> <<if ($slaves[_i].health < -80)>> <<set $slaves[_i].health += 20>> <<elseif ($slaves[_i].health < -40)>> <<set $slaves[_i].health += 15>> <<elseif ($slaves[_i].health < 0)>> <<set $slaves[_i].health += 10>> <<elseif ($slaves[_i].health < 90)>> <<set $slaves[_i].health += 7>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is serving in the club. <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <br>&nbsp;&nbsp;&nbsp; <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA serve the public">> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <br><br>&nbsp;&nbsp;&nbsp; <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <</if>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set _possibleBonuses++>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set _possibleBonuses++>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if ($seeDicks != 0)>> <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set _possibleBonuses++>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set _possibleBonuses++>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> There are girls @@.green;both@@ young and mature in $clubName. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set _possibleBonuses++>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club. <</if>> <</if>> <</if>> <<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>> <<set $repGain += $clubSlaves*random(10,15)>> There is a ''@@.green;perfect variety@@'' of slaves serving the public from the club. <</if>> <<if $clubDecoration != "standard">> $clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@ <</if>> <<if ($club <= $clubSlaves)>> <<set $clubSpots = 0>> <<else>> <<set $clubSpots = $club - $clubSlaves>> <</if>> <<else>> <<set $clubSpots = $club>> <</if>> <<if $clubSlaves || $DJ>> <br><br> <</if>>
alice/chan9
src/uncategorized/clubReport.tw
tw
bsd-3-clause
12,822
:: Complete Catalog <<set $nextButton = "Back to Main">>\ <<set $nextLink = "Main">>\ <<set $returnTo = "Main">>\ //This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.// <<nobr>> <<for $i = 0; $i < $heroSlaves.length; $i++>> <<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = $heroSlaves[" + $i + "]]]">> | <</for>> <</nobr>> <<set $specialSlavesPriceOverride = 1>> <<include "Long Slave Description">>\ <<slaveCost $activeSlave>>\ <<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>> <<if $slaveCost < 40000>> <<set $slaveCost += random(20000,60000)>> <</if>> <<set $specialSlavesPriceOverride = 0>> The offered price is ¤<<print $slaveCost>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main",$specialSlave = 1]]
alice/chan9
src/uncategorized/completeCatalog.tw
tw
bsd-3-clause
1,002
:: Concubine Select [nobr] <<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">> <<if ($Concubine != 0)>> ''__@@.pink;$Concubine.slaveName@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure. <<else>> You have not selected a Concubine. <</if>> <br><br>''Appoint a Concubine from your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|Concubine Workaround][$i = -1]]
alice/chan9
src/uncategorized/concubineSelect.tw
tw
bsd-3-clause
479
:: Concubine Workaround [silently] <<if $Concubine != 0>> <<set _ID = $Concubine.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<if $slaves[$i].ID == $HeadGirl.ID>> <<set $HeadGirl = 0>> <</if>> <<if $slaves[$i].ID == $Recruiter.ID>> <<set $Recruiter = 0>> <</if>> <<if $slaves[$i].ID == $Bodyguard.ID>> <<set $Bodyguard = 0>> <</if>> <<if $slaves[$i].ID == $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <<set $slaves[$i].assignment = "be your Concubine", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $Concubine = $slaves[$i]>> <<else>> <<set $Concubine = 0>> <</if>> <<goto "Master Suite">>
alice/chan9
src/uncategorized/concubineWorkaround.tw
tw
bsd-3-clause
1,165
:: Confinement Workaround [silently] <<set $slaves[$i].assignment = "stay confined", $slaves[$i].choosesOwnAssignment = 0>> <<goto "Main">>
alice/chan9
src/uncategorized/confinementWorkaround.tw
tw
bsd-3-clause
141
:: Corporation Developments [nobr] <<if $detailedCorpControls == 1>> <<set _Numgeneral = "ALL">> <<set _Numslave = "ALL">> <<set _Numentrapment = "ALL">> <<set _Numcapture = "ALL">> <<set _Numtraining = "ALL">> <<set _Numsurgical = "ALL">> <<set _Numdrug = "ALL">> <</if>> __The Corporation__ <br> <<set $seed = random(1,100)>> <<set $corpPeopleEnslaved += 1>> <<set $corpValue = ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>> <<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>> <<set $corpCash += $corpProfit>> Your corporation made a profit of ¤$corpProfit last week. <<if $mercenariesHelpCorp > 0>> The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it <<set $slaveAssets += $mercenaries*1000>> <<set $corpPeopleEnslaved += $mercenaries>> <<else>> It <</if>> <<if $seed > 80>> was an outstanding week for corporate enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>> <<elseif $seed > 60>> was a great week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>> <<elseif $seed > 60>> was a good week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>> <<elseif $seed > 60>> was a mediocre week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>> <<else>> was a bad week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>> <</if>> in total, the corporation has enslaved $corpPeopleEnslaved people. <<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>> The corporation has enough training and medical assets to rapidly improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.1)>> <<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>> The corporation uses its training and medical assets to improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.05)>> <<else>> The corporation has only enough training and medical assets to maintain the value of its human holdings. <</if>> <<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>> Since it is incredibly profitable, an massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@.yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@ <<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<elseif $corpProfit > ($personalShares+$publicShares)*2.4>> Since it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*2>>.@@ <<set $cash += $personalShares*2>> <<set $corpCash -= ($personalShares+$publicShares)*2>> <<elseif $corpProfit > ($personalShares+$publicShares)*1.5>> Since it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@.yellowgreen;¤$personalShares.@@ <<set $cash += $personalShares>> <<set $corpCash -= ($personalShares+$publicShares)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.8>> Since it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.5>>.@@ <<set $cash += Math.trunc($personalShares*0.5)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.4>> Since it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.2>>.@@ <<set $cash += Math.trunc($personalShares*0.2)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.2>> Since it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.1>>.@@ <<set $cash += Math.trunc($personalShares*0.1)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>> <</if>> <<set $seed = random(1,100)>> <<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>> The market consensus is that your corporation is undervalued, driving share prices sharply up. <<set $sharePrice = (Math.trunc($sharePrice*random(115,125)))/100>> <<elseif random(1,100) < $rep/30000>> Share prices in your corporation are driven up by your reputation. <<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif $seed > 80>> Market volatility drives share prices up. <<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif $seed < 20>> Market volatility drives share prices down. <<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>> The market consensus is that your corporation is overvalued, driving share prices sharply down. <<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <</if>> Shares in your corporation are trading at ¤$sharePrice: <<if $oldSharePrice == $sharePrice>> no different from last week. <<elseif $oldSharePrice > $sharePrice>> down <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week. <<else>> up <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week. <</if>> <<set $oldSharePrice = Math.trunc($sharePrice)>> You hold $personalShares shares personally while $publicShares are publicly held. <span id="capitalize"> <<if $cash > 1000*$sharePrice>> <<link "Purchase 1000 shares from the corporation">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>> | <</if>> <<if $personalShares-1000 > $publicShares>> <<link "Issue 1000 new shares">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>> | <</if>> <<if $personalShares-1000 > $publicShares>> <<link "Sell 1000 of your shares">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>> <<else>> //You cannot give up majority control.// <</if>> <<if $publicShares > 1000>> <<if $cash > 1000*$sharePrice>> <<if $publicShares > $personalShares*0.2>> | <<link "Buy 1000 publicly held shares">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>> <<else>> | //You cannot make the corporation privately held.// <</if>> <</if>> <</if>> </span> <br> &nbsp;&nbsp;&nbsp;&nbsp; <span id="purchasing"></span> <span id="cashOnHand">¤$corpCash </span>in cash on hand. <span id="update"></span> <br> <<if $generalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice += 1>> <</if>> <<elseif $generalAssetPrice < 4>> <<set $generalAssetPrice = 5>> <<elseif $generalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <</if>> <<else>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<else>> <<set $generalAssetPrice -= 1>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets. General asset prices are <<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $generalAssetPrice*500 < $corpCash>> <<set $generalAssets += 500>> <<set $corpCash -= 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $generalAssets >= 1000>> <<set $generalAssets -= 500>> <<set $corpCash += 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="generalAssetsDisp">¤<<print $generalAssetPrice*$generalAssets>> (<<print $generalAssets/500>> unit<<if $generalAssets/500 > 1>>s<</if>>)</span> in general assets. Prices are <<if $generalAssetPrice > 10>> @@.yellowgreen;¤<<print $generalAssetPrice*500>>ea@@. <<elseif $generalAssetPrice < 10>> @@.gold;¤<<print $generalAssetPrice*500>>ea@@. <<else>> ¤<<print $generalAssetPrice*500>>ea. <</if>> <span id="controlsgeneral"><<CorpDevBuySell "general" "Numgeneral">></span><span id='generalAssetsPurchasing'></span> <</if>> <br> <<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves. Slave prices are <<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $slaveAssetPrice*500 < $corpCash>> <<set $slaveAssets += 500>> <<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>> <<set $corpCash -= 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>> <<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $slaveAssets >= 1000>> <<set $slaveAssets -= 500>> <<set $corpCash += 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="slaveAssetsDisp">¤<<print $slaveAssetPrice*$slaveAssets>> (<<print Math.floor($slaveAssets/500)>> unit<<if Math.floor($slaveAssets/500) > 1>>s<</if>>)</span> in slaves. Prices are <<if $slaveAssetPrice > 10>> @@.yellowgreen;¤<<print $slaveAssetPrice*500>>ea@@ <<elseif $slaveAssetPrice < 10>> @@.gold;¤<<print $slaveAssetPrice*500>>ea@@ <<else>> ¤<<print $slaveAssetPrice*500>>ea <</if>> <span id="controlsslave"><<CorpDevBuySell "slave" "Numslave">></span><span id='slaveAssetsPurchasing'></span> <</if>> <br> <<if $entrapmentAssetPrice > 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <</if>> <<elseif $entrapmentAssetPrice < 4>> <<set $entrapmentAssetPrice = 5>> <<elseif $entrapmentAssetPrice < 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<elseif $entrapmentAssetPrice == 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<else>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<else>> <<set $entrapmentAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets. Legal enslavement asset prices are <<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $entrapmentAssetPrice*500 < $corpCash>> <<set $entrapmentAssets += 500>> <<set $corpCash -= 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $entrapmentAssets >= 1000>> <<set $entrapmentAssets -= 500>> <<set $corpCash += 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="entrapmentAssetsDisp">¤<<print $entrapmentAssetPrice*$entrapmentAssets>> (<<print Math.floor($entrapmentAssets/500)>> unit<<if Math.floor($entrapmentAssets/500) > 1>>s<</if>>)</span> in legal enslavement assets. Prices are <<if $entrapmentAssetPrice > 10>> @@.yellowgreen;¤<<print $entrapmentAssetPrice*500>>ea@@ <<elseif $entrapmentAssetPrice < 10>> @@.gold;¤<<print $entrapmentAssetPrice*500>>ea@@ <<else>> ¤<<print $entrapmentAssetPrice*500>>ea <</if>> <span id="controlsentrapment"><<CorpDevBuySell "entrapment" "Numentrapment">></span><span id='entrapmentAssetsPurchasing'></span> <</if>> <br> <<if $captureAssetPrice > 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice += 1>> <</if>> <<elseif $captureAssetPrice < 4>> <<set $captureAssetPrice = 5>> <<elseif $captureAssetPrice < 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <</if>> <<elseif $captureAssetPrice == 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<else>> <<set $captureAssetPrice -= 1>> <</if>> <<else>> <<set $captureAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets. Extralegal enslavement asset prices are <<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $captureAssetPrice*500 < $corpCash>> <<set $captureAssets += 500>> <<set $corpCash -= 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $captureAssets >= 1000>> <<set $captureAssets -= 500>> <<set $corpCash += 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="captureAssetsDisp">¤<<print $captureAssetPrice*$captureAssets>> (<<print Math.floor($captureAssets/500)>> unit<<if Math.floor($captureAssets/500) > 1>>s<</if>>)</span> in conflict zone enslavement assets. Prices are <<if $captureAssetPrice > 10>> @@.yellowgreen;¤<<print $captureAssetPrice*500>>ea@@ <<elseif $captureAssetPrice < 10>> @@.gold;¤<<print $captureAssetPrice*500>>ea@@ <<else>> ¤<<print $captureAssetPrice*500>>ea <</if>> <span id="controlscapture"><<CorpDevBuySell "capture" "Numcapture">></span><span id='captureAssetsPurchasing'></span> <</if>> <br> <<if $trainingAssetPrice > 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <</if>> <<elseif $trainingAssetPrice < 4>> <<set $trainingAssetPrice = 5>> <<elseif $trainingAssetPrice < 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <</if>> <<elseif $trainingAssetPrice > 5>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<else>> <<set $trainingAssetPrice -= 1>> <</if>> <<else>> <<set $trainingAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets. Slave training asset prices are <<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $trainingAssetPrice*500 < $corpCash>> <<set $trainingAssets += 500>> <<set $corpCash -= 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $trainingAssets >= 1000>> <<set $trainingAssets -= 500>> <<set $corpCash += 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="trainingAssetsDisp">¤<<print $trainingAssetPrice*$trainingAssets>> (<<print Math.floor($trainingAssets/500)>> unit<<if Math.floor($trainingAssets/500) > 1>>s<</if>>)</span> of slave training assets. Prices are <<if $trainingAssetPrice > 10>> @@.yellowgreen;¤<<print $trainingAssetPrice*500>>ea@@ <<elseif $trainingAssetPrice < 10>> @@.gold;¤<<print $trainingAssetPrice*500>>ea@@ <<else>> ¤<<print $trainingAssetPrice*500>>ea <</if>> <span id="controlstraining"><<CorpDevBuySell "training" "Numtraining">></span><span id='trainingAssetsPurchasing'></span> <</if>> <br> <<if $surgicalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <</if>> <<elseif $surgicalAssetPrice < 4>> <<set $surgicalAssetPrice = 5>> <<elseif $surgicalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <</if>> <<elseif $surgicalAssetPrice == 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<else>> <<set $surgicalAssetPrice -= 1>> <</if>> <<else>> <<set $surgicalAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets. Surgical asset prices are <<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $surgicalAssetPrice*500 < $corpCash>> <<set $surgicalAssets += 500>> <<set $corpCash -= 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $surgicalAssets >= 1000>> <<set $surgicalAssets -= 500>> <<set $corpCash += 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="surgicalAssetsDisp">¤<<print $surgicalAssetPrice*$surgicalAssets>> (<<print Math.floor($surgicalAssets/500)>> unit<<if Math.floor($surgicalAssets/500) > 1>>s<</if>>)</span> in surgical assets. Prices are <<if $surgicalAssetPrice > 10>> @@.yellowgreen;¤<<print $surgicalAssetPrice*500>>ea@@ <<elseif $surgicalAssetPrice < 10>> @@.gold;¤<<print $surgicalAssetPrice*500>>ea@@ <<else>> ¤<<print $surgicalAssetPrice*500>>ea <</if>> <span id="controlssurgical"><<CorpDevBuySell "surgical" "Numsurgical">></span><span id='surgicalAssetsPurchasing'></span> <</if>> <br> <<if $drugAssetPrice > 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice += 1>> <</if>> <<elseif $drugAssetPrice < 4>> <<set $drugAssetPrice = 5>> <<elseif $drugAssetPrice < 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <</if>> <<elseif $drugAssetPrice == 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<else>> <<set $drugAssetPrice -= 1>> <</if>> <<else>> <<set $drugAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets. Drug asset prices are <<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $drugAssetPrice*500 < $corpCash>> <<set $drugAssets += 500>> <<set $corpCash -= 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">><<set $drugAssets -= 500>> <<if $drugAssets >= 1000>> <<set $drugAssets -= 500>> <<set $corpCash += 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> <<else>> <span id="drugAssetsDisp">¤<<print $drugAssetPrice*$drugAssets>> (<<print Math.floor($drugAssets/500)>> unit<<if Math.floor($drugAssets/500) > 1>>s<</if>>)</span> in pharmaceutical assets. Prices are <<if $drugAssetPrice > 10>> @@.yellowgreen;¤<<print $drugAssetPrice*500>>ea@@ <<elseif $drugAssetPrice < 10>> @@.gold;¤<<print $drugAssetPrice*500>>ea@@ <<else>> ¤<<print $drugAssetPrice*500>>ea <</if>> <span id="controlsdrug"><<CorpDevBuySell "drug" "Numdrug">></span><span id='drugAssetsPurchasing'></span> <</if>> <span id="direction"> <<if $generalAssets >= 2000>> <<if $generalUpgradeBreaking == "unselected">> <br>The corporation has enough general expertise to specialize. Focus on breaking slaves with <<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>> | <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>> | <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>> <</if>> <</if>> <<if $generalAssets >= 5000>> <<if $generalUpgradeWeight == "unselected">> <br>The corporation has enough general expertise to specialize. Manage slaves' diets to an <<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>> | <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>> <</if>> <</if>> <<if $generalAssets >= 10000>> <<if $generalUpgradeMuscle == "unselected">> <br>The corporation has enough general expertise to specialize. Train slaves until their muscles are <<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>> | <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>> | <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 2000>> <<if $entrapmentUpgradeDevotionOne == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 5000>> <<if $entrapmentUpgradeDevotionTwo == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 10000>> <<if $entrapmentUpgradeIntelligence == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are <<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>> | <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>> <</if>> <</if>> <<if $captureAssets >= 2000>> <<if $seeDicks != 0>> <<if $captureUpgradeGender == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves with <<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>> | <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $captureAssets >= 5000>> <<if $captureUpgradeAge == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>> | <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureAssets >= 10000>> <<if $captureUpgradeRace == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>> | <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>> | <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>> | <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>> | <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>> | <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>> | <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>> | <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>> | <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>> | <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>> | <<link "Southern European">><<set $captureUpgradeRace = "southern European">><<replace "#direction">><br><<print "You directed the corporation to retain southern European slaves for training.">><</replace>><</link>> | <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $trainingAssets >= 2000>> <<if $trainingUpgradeAccent == "unselected">> <br>The corporation has enough training expertise to specialize. Focus on linguistic training to <<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>> | <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>> <</if>> <</if>> <<if $trainingAssets >= 5000>> <<if $trainingUpgradeEducation == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves with <<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>> <</if>> <</if>> <<if $trainingAssets >= 10000>> <<if $trainingUpgradeSexEd == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to <<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>> | <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalAssets >= 2000>> <<if $surgicalUpgradeCosmetics == "unselected">> <br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be <<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalAssets >= 5000>> <<if $surgicalUpgradeImplants == "unselected">> <br>The corporation has enough surgical expertise to specialize. Implants should be <<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>> | <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalAssets >= 10000>> <<if $seeDicks != 0>> <<if $surgicalUpgradeGenitalia == "unselected">> <br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to <<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>> <<if $seeExtreme != 0>> | <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>> | <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>> <</if>> | <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $drugAssets >= 2000>> <<if $drugUpgradeHormones == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to <<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>> | <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>> <</if>> <</if>> <<if $drugAssets >= 5000>> <<if $drugUpgradeInjectionOne == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a <<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>> | <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugAssets >= 10000>> <<if $drugUpgradeInjectionTwo == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be <<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>> | <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>> <</if>> <</if>> </span>
alice/chan9
src/uncategorized/corporationDevelopments.tw
tw
bsd-3-clause
45,140
:: Cosmetic Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r Optometry options:__ <br> <span id = "eyewear"> Eyewear: ''$currentRule.eyewear.'' </span> <<link "No default setting">> <<set $currentRule.eyewear = "no default setting">> <<RAChangeEyewear>> <</link>> | <<link "Correct with glasses">> <<set $currentRule.eyewear = "correct with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Correct with contacts">> <<set $currentRule.eyewear = "correct with contacts">> <<RAChangeEyewear>> <</link>> | <<link "Universal glasses">> <<set $currentRule.eyewear = "universal glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with glasses">> <<set $currentRule.eyewear = "blur with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with contacts">> <<set $currentRule.eyewear = "blur with contacts">> <<RAChangeEyewear>> <</link>> <br><br> __Rule $r Cosmetic options:__ <br> <span id = "eyecolor"> Eye coloring: ''$currentRule.eyeColor.'' </span> <<link "No default eye color setting">> <<set $currentRule.eyeColor = "no default setting">> <<RAChangeEyecolor>> <</link>> | <<link "Blue">> <<set $currentRule.eyeColor = "blue">> <<RAChangeEyecolor>> <</link>> | <<link "Black">> <<set $currentRule.eyeColor = "black">> <<RAChangeEyecolor>> <</link>> | <<link "Brown">> <<set $currentRule.eyeColor = "brown">> <<RAChangeEyecolor>> <</link>> | <<link "Green">> <<set $currentRule.eyeColor = "green">> <<RAChangeEyecolor>> <</link>> | <<link "Turquoise">> <<set $currentRule.eyeColor = "turquoise">> <<RAChangeEyecolor>> <</link>> | <<link "Sky-blue">> <<set $currentRule.eyeColor = "sky-blue">> <<RAChangeEyecolor>> <</link>> | <<link "Hazel">> <<set $currentRule.eyeColor = "hazel">> <<RAChangeEyecolor>> <</link>> | <<link "Pale-grey">> <<set $currentRule.eyeColor = "pale-grey">> <<RAChangeEyecolor>> <</link>> | <<link "White">> <<set $currentRule.eyeColor = "white">> <<RAChangeEyecolor>> <</link>> | <<link "Pink">> <<set $currentRule.eyeColor = "pink">> <<RAChangeEyecolor>> <</link>> | <<link "Amber">> <<set $currentRule.eyeColor = "amber">> <<RAChangeEyecolor>> <</link>> | <<link "Red">> <<set $currentRule.eyeColor = "red">> <<RAChangeEyecolor>> <</link>> | <<link "Catlike">> <<set $currentRule.eyeColor = "catlike">> <<RAChangeEyecolor>> <</link>> | <<link "Serpent-like">> <<set $currentRule.eyeColor = "serpent-like">> <<RAChangeEyecolor>> <</link>> | <<link "Devilish">> <<set $currentRule.eyeColor = "devilish">> <<RAChangeEyecolor>> <</link>> | <<link "Demonic">> <<set $currentRule.eyeColor = "demonic">> <<RAChangeEyecolor>> <</link>> | <<link "Hypnotic">> <<set $currentRule.eyeColor = "hypnotic">> <<RAChangeEyecolor>> <</link>> | <<link "Heart-shaped">> <<set $currentRule.eyeColor = "heart-shaped">> <<RAChangeEyecolor>> <</link>> <br> Makeup: <span id = "makeup"> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup == 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup == 3>> color-coordinated. <<elseif $currentRule.makeup == 4>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default makeup setting">> <<set $currentRule.makeup = "no default setting">> <<RAChangeMakeup>> <</link>> | <<link "Makeup-free">> <<set $currentRule.makeup = 0>> <<RAChangeMakeup>> <</link>> | <<link "Nice">> <<set $currentRule.makeup = 1>> <<RAChangeMakeup>> <</link>> | <<link "Gorgeous">> <<set $currentRule.makeup = 2>> <<RAChangeMakeup>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.makeup = 3>> <<RAChangeMakeup>> <</link>> | <<link "Slutty">> <<set $currentRule.makeup = 4>> <<RAChangeMakeup>> <</link>> <br> Nails: <span id = "nails"> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails == 2>> color-coordinated. <<elseif $currentRule.nails == 3>> sharp and claw-like. <<elseif $currentRule.nails == 4>> bright and glittery. <<elseif $currentRule.nails == 5>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default nails setting">> <<set $currentRule.nails = "no default setting">> <<RAChangeNails>> <</link>> | <<link "Clipped">> <<set $currentRule.nails = 0>> <<RAChangeNails>> <</link>> | <<link "Extended">> <<set $currentRule.nails = 1>> <<RAChangeNails>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.nails = 2>> <<RAChangeNails>> <</link>> | <<link "Sharp and claw-like">> <<RAChangeNails>> <<set $currentRule.nails = 3>> <</link>> | <<link "Bright and glittery">> <<RAChangeNails>> <<set $currentRule.nails = 4>><</link>> | <<link "Hooker nails">> <<RAChangeNails>> <<set $currentRule.nails = 5>> <</link>> <br> <span id = "hcolor"> Hair color: ''$currentRule.hColor.'' </span> <<link "No default hair color setting">> <<set $currentRule.hColor = "no default setting">> <<RAChangeHColor>> <</link>> | <<link "Blonde">> <<set $currentRule.hColor = "blonde">> <<RAChangeHColor>> <</link>> | <<link "Golden">> <<set $currentRule.hColor = "golden">> <<RAChangeHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.hColor = "platinum blonde">> <<RAChangeHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.hColor = "strawberry-blonde">> <<RAChangeHColor>> <</link>> | <<link "Copper">> <<set $currentRule.hColor = "copper">> <<RAChangeHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.hColor = "ginger">> <<RAChangeHColor>> <</link>> | <<link "Red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.hColor = "dark brown">> <<RAChangeHColor>> <</link>> | <<link "Brown">> <<set $currentRule.hColor = "brown">> <<RAChangeHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.hColor = "auburn">> <<RAChangeHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.hColor = "burgundy">> <<RAChangeHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.hColor = "chocolate">> <<RAChangeHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.hColor = "chestnut">> <<RAChangeHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.hColor = "hazel">> <<RAChangeHColor>> <</link>> | <<link "Black">> <<set $currentRule.hColor = "black">> <<RAChangeHColor>> <</link>> | <<link "Grey">> <<set $currentRule.hColor = "grey">> <<RAChangeHColor>> <</link>> | <<link "Silver">> <<set $currentRule.hColor = "silver">> <<RAChangeHColor>> <</link>> | <<link "White">> <<set $currentRule.hColor = "white">> <<RAChangeHColor>> <</link>> <br> <span id = "hstyle"> Hair style: ''$currentRule.hStyle.'' </span> <<link "No default hair length setting">> <<set $currentRule.hStyle = "no default setting">> <<RAChangeHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.hStyle = "neat">> <<RAChangeHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>> <<RAChangeHStyle>> <</link>> | <<link "Trimmed short">> <<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>> <<RAChangeHStyle>> <</link>> | <<link "Buzzcut">> <<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>> <<RAChangeHStyle>> <</link>> | <<link "Up">> <<set $currentRule.hStyle = "up">> <<RAChangeHStyle>> <</link>> | <<link "In a ponytail">> <<set $currentRule.hStyle = "ponytail">> <<RAChangeHStyle>> <</link>> | <<link "In a bun">> <<set $currentRule.hStyle = "bun">> <<RAChangeHStyle>> <</link>> | <<link "Curled">> <<set $currentRule.hStyle = "curls">> <<RAChangeHStyle>> <</link>> | <<link "Permed">> <<set $currentRule.hStyle = "permed">> <<RAChangeHStyle>> <</link>> | <<link "Luxurious">> <<set $currentRule.hStyle = "luxurious">> <<RAChangeHStyle>> <</link>> | <<link "Dreadlocks">> <<set $currentRule.hStyle = "dreadlocks">> <<RAChangeHStyle>> <</link>> | <<link "Cornrows">> <<set $currentRule.hStyle = "cornrows">> <<RAChangeHStyle>> <</link>> | <<link "Braided">> <<set $currentRule.hStyle = "braided">> <<RAChangeHStyle>> <</link>> | <<link "In tails">> <<set $currentRule.hStyle = "tails">> <<RAChangeHStyle>> <</link>> | <<link "Afro">> <<set $currentRule.hStyle = "afro">> <<RAChangeHStyle>> <</link>> | <<link "Shaved sides">> <<set $currentRule.hStyle = "strip">> <<RAChangeHStyle>> <</link>> <br> <<if $currentRule.hStyle != "shaved">> <span id = "hlength"> Hair length: ''$currentRule.hLength.'' </span> <<link "No default hair length setting">> <<set $currentRule.hLength = "no default setting">> <<RAChangeHLength>> <</link>> | <<link "Very short">> <<set $currentRule.hLength = 5>> <<RAChangeHLength>> <</link>> | <<link "Short">> <<set $currentRule.hLength = 10>> <<RAChangeHLength>> <</link>> | <<link "Shoulder length">> <<set $currentRule.hLength = 30>> <<RAChangeHLength>> <</link>> | <<link "Long">> <<set $currentRule.hLength = 60>> <<RAChangeHLength>> <</link>> | <<link "Very long">> <<set $currentRule.hLength = 100>> <<RAChangeHLength>> <</link>> | <<link "Floor length">> <<set $currentRule.hLength = 150>> <<RAChangeHLength>> <</link>> <</if>> <br> <span id = "phcolor"> Pubic hair color, when present: ''$currentRule.pubicHColor.'' </span> <<link "No default pubic hair color setting">> <<set $currentRule.pubicHColor = "no default setting">> <<RAChangePHColor>> <</link>> | <<link "Blonde">> <<set $currentRule.pubicHColor = "blonde">> <<RAChangePHColor>> <</link>> | <<link "Golden">> <<set $currentRule.pubicHColor = "golden">> <<RAChangePHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.pubicHColor = "platinum blonde">> <<RAChangePHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.pubicHColor = "strawberry-blonde">> <<RAChangePHColor>> <</link>> | <<link "Copper">> <<set $currentRule.pubicHColor = "copper">> <<RAChangePHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.pubicHColor = "ginger">> <<RAChangePHColor>> <</link>> | <<link "Red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.pubicHColor = "dark brown">> <<RAChangePHColor>> <</link>> | <<link "Brown">> <<set $currentRule.pubicHColor = "brown">> <<RAChangePHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.pubicHColor = "auburn">> <<RAChangePHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.pubicHColor = "burgundy">> <<RAChangePHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.pubicHColor = "chocolate">> <<RAChangePHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.pubicHColor = "chestnut">> <<RAChangePHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.pubicHColor = "hazel">> <<RAChangePHColor>> <</link>> | <<link "Black">> <<set $currentRule.pubicHColor = "black">> <<RAChangePHColor>> <</link>> | <<link "Grey">> <<set $currentRule.pubicHColor = "grey">> <<RAChangePHColor>> <</link>> | <<link "Silver">> <<set $currentRule.pubicHColor = "silver">> <<RAChangePHColor>> <</link>> | <<link "White">> <<set $currentRule.pubicHColor = "white">> <<RAChangePHColor>> <</link>> <br> <span id = "phstyle"> Pubic hair style: ''$currentRule.pubicHStyle.'' </span> <<link "No default pubic hair style setting">> <<set $currentRule.pubicHStyle = "no default setting">> <<RAChangePHStyle>> <</link>> | <<link "Hairless">> <<set $currentRule.pubicHStyle = "hairless">> <<RAChangePHStyle>> <</link>> | <<link "Waxed">> <<set $currentRule.pubicHStyle = "waxed">> <<RAChangePHStyle>> <</link>> | <<link "Landing strip">> <<set $currentRule.pubicHStyle = "in a strip">> <<RAChangePHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.pubicHStyle = "neat">> <<RAChangePHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.pubicHStyle = "bushy">> <<RAChangePHStyle>> <</link>> | <<link "Bushy in front and clean in back">> <<set $currentRule.pubicHStyle = "bushy in the front and neat in the rear">> <<RAChangePHStyle>> <</link>> <br> <span id = "ahcolor"> Underarm hair color, when present: ''$currentRule.underArmHColor.'' </span> <<link "No default underarm hair color setting">> <<set $currentRule.underArmHColor = "no default setting">> <<RAChangeAHColor>> <</link>> | <<link "Blonde">> <<set $currentRule.underArmHColor = "blonde">> <<RAChangeAHColor>> <</link>> | <<link "Golden">> <<set $currentRule.underArmHColor = "golden">> <<RAChangeAHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.underArmHColor = "platinum blonde">> <<RAChangeAHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.underArmHColor = "strawberry-blonde">> <<RAChangeAHColor>> <</link>> | <<link "Copper">> <<set $currentRule.underArmHColor = "copper">> <<RAChangeAHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.underArmHColor = "ginger">> <<RAChangeAHColor>> <</link>> | <<link "Red">> <<set $currentRule.underArmHColor = "red">> <<RAChangeAHColor>> <</link>> | <<link "Green">> <<set $currentRule.underArmHColor = "green">> <<RAChangeAHColor>> <</link>> | <<link "Blue">> <<set $currentRule.underArmHColor = "blue">> <<RAChangeAHColor>> <</link>> | <<link "Pink">> <<set $currentRule.underArmHColor = "pink">> <<RAChangeAHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.underArmHColor = "dark brown">> <<RAChangeAHColor>> <</link>> | <<link "Brown">> <<set $currentRule.underArmHColor = "brown">> <<RAChangeAHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.underArmHColor = "auburn">> <<RAChangeAHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.underArmHColor = "burgundy">> <<RAChangeAHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.underArmHColor = "chocolate">> <<RAChangeAHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.underArmHColor = "chestnut">> <<RAChangeAHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.underArmHColor = "hazel">> <<RAChangeAHColor>> <</link>> | <<link "Black">> <<set $currentRule.underArmHColor = "black">> <<RAChangeAHColor>> <</link>> | <<link "Grey">> <<set $currentRule.underArmHColor = "grey">> <<RAChangeAHColor>> <</link>> | <<link "Silver">> <<set $currentRule.underArmHColor = "silver">> <<RAChangeAHColor>> <</link>> | <<link "White">> <<set $currentRule.underArmHColor = "white">> <<RAChangeAHColor>> <</link>> <br> <span id = "ahstyle"> <<if ndef $currentRule.underArmHStyle>> <<set $currentRule.underArmHStyle = "no default setting">> <</if>> Underarm hair style: ''$currentRule.underArmHStyle.'' </span> <<link "No default underarm hair style setting">> <<set $currentRule.underArmHStyle = "no default setting">> <<RAChangeAHStyle>> <</link>> | <<link "Hairless">> <<set $currentRule.underArmHStyle = "hairless">> <<RAChangeAHStyle>> <</link>> | <<link "Waxed">> <<set $currentRule.underArmHStyle = "waxed">> <<RAChangeAHStyle>> <</link>> | <<link "Landing strip">> <<set $currentRule.underArmHStyle = "shaved">> <<RAChangeAHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.underArmHStyle = "neat">> <<RAChangeAHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.underArmHStyle = "bushy">> <<RAChangeAHStyle>> <</link>>
alice/chan9
src/uncategorized/cosmeticRulesAssistantSettings.tw
tw
bsd-3-clause
15,714
:: Costs [nobr] <<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>> <<set $costs += (0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $dairy > 0>> <<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <<if $brothel > 0>> <<set $costs += $brothelAdsSpending>> <</if>> <<if $club > 0>> <<set $costs += $clubAdsSpending>> <</if>> <<if $incubator > 0>> <<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500>> <</if>> <<if ($masterSuitePregnancySlaveLuxuries == 1)>> <<set $costs += 500>> <</if>> <<if ($masterSuitePregnancyFertilitySupplements == 1)>> <<set $costs += 1000>> <</if>> <<set $costs += ($girls*(250+($economy*500)))>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>> <<set $costs -= 500>> <</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>> <<set $costs += ($mercenaries*500)>> <<else>> <<set $costs += ($mercenaries*1000)>> <</if>> <<set $costs += $FSSpending>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $costs += ($rulesCost*3)>> <<else>> <<set $costs += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*2)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<set $costs += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <<set $costs += $foodCost>> <<case "restricted" "slimming">> <<set $costs -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 50>> <<set $costs += $foodCost>> <<elseif $slaves[$i].weight < -50>> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <<else>> <<if $slaves[$i].pregControl == "speed up">> <<set $costs += $foodCost*$slaves[$i].pregType*3>> <<else>> <<set $costs += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <</if>> <<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>> <<set $costs += 25>> <<elseif ($slaves[$i].diet == "XXY")>> <<set $costs += 75>> <</if>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 7500)>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line")>> <<set $Costs += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<set $costs += 50>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<set $costs += 50>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 25>> <<if $slaves[$i].universalRulesBirthing == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <<set $costs += 250>> <</if>> <<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>> <<if $slaves[$i].trust < -20>> <<set $costs -= ($rulesCost*4)>> <<elseif $slaves[$i].devotion < -20>> <<set $costs -= ($rulesCost*2)>> <<elseif $slaves[$i].devotion <= 20>> <<set $costs -= ($rulesCost*3)>> <<elseif $slaves[$i].devotion <= 50>> <<set $costs -= ($rulesCost*4)>> <<else>> <<set $costs -= ($rulesCost*5)>> <</if>> <<if ($slaves[$i].fetish == "submissive")>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].fetish == "dom")>> <<set $costs += ($rulesCost)>> <</if>> <<if ($slaves[$i].relationship < -1)>> <<set $costs -= ($rulesCost)>> <</if>> <<if ($slaves[$i].energy < 20)>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].energy < 40)>> <<set $costs -= ($rulesCost/2)>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set $costs -= 25>> <</if>> <</if>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <<set $costs += $rulesCost>> <<else>> <<set $costs += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <<set $costs += $rulesCost>> <</if>> <<if !canSee($slaves[$i])>> <<set $costs += 50>> <<elseif $slaves[$i].eyes <= -1>> <<if $slaves[$i].eyewear != "corrective glasses">> <<if $slaves[$i].eyewear != "corrective contacts">> <<set $costs += 25>> <</if>> <</if>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <<set $costs += 25>> <</if>> <<if ($servantsQuartersUpgradeMonitoring == 1)>> <<if ($slaves[$i].assignment == "work as a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 100>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 50>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 25>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (25+($drugsCost*2))>> <</switch>> <</if>> <<if ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>> <<set $costs += ($drugsCost*5)>> <<elseif ($slaves[$i].drugs == "anti-aging cream")>> <<set $costs += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <<set $costs += ($drugsCost*2)>> <</if>> <<if ($slaves[$i].curatives > 0)>> <<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<elseif ndef $slaves[$i].curatives>> <<set $slaves[$i].curatives = 0>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <<set $costs += $drugsCost*$slaves[$i].aphrodisiacs>> <<elseif ndef $slaves[$i].aphrodisiacs>> <<set $slaves[$i].aphrodisiacs = 0>> <</if>> <<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <<set $costs += $drugsCost*0.5>> <</if>> <<if ($studio == 1)>> <<set $costs += $slaves[$i].pornFameSpending>> <</if>> <</for>> <<if $Recruiter != 0>> <<set $costs += 250>> <</if>> <<if $TSS.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $GRI.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $SCP.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $LDE.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TGA.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <<set $costs += 1000>> <</if>> <<if $TSS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $GRI.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $SCP.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $LDE.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TGA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TFS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <<set $costs += $policyCost>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<set $costs += $policyCost>> <</if>> <<if $RegularParties == 1>> <<set $costs += $policyCost>> <</if>> <<if $ProImmigrationCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $AntiEnslavementCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $CoursingAssociation == 1>> <<set $costs += 1000>> <</if>> <<if ($personalAttention == "trading")>> <<set $costs += 10000>> <<elseif ($personalAttention == "warfare")>> <<set $costs += 10000>> <<elseif ($personalAttention == "slaving")>> <<set $costs += 10000>> <<elseif ($personalAttention == "engineering")>> <<set $costs += 10000>> <<elseif ($personalAttention == "medicine")>> <<set $costs += 10000>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>> <</if>> <<if $PC.preg == -1>> <<set $costs += 25>> <<elseif $PC.preg >= 16>> <<set $costs += 100>> <</if>> <<if $PC.career == "servant">> <<if $personalAttention == "upkeep">> <<if $PC.preg >= 20>> <<set $costs = ($costs*0.80)>> <<else>> <<set $costs = ($costs*0.75)>> <</if>> <<else>> <<set $costs = ($costs*0.90)>> <</if>> <</if>> <<if $costs < 0>> <<set $costs = 0>> <<else>> <<set $costs = Math.trunc($costs)>> <</if>>
alice/chan9
src/uncategorized/costs.tw
tw
bsd-3-clause
9,979
:: Costs Report <<set $nextButton = "Back to Main">>\ <<set $nextLink = "Main">>\ \ //Your weekly costs are as follows.// <<nobr>> <<if $girls == 3>> Since you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<elseif $girls == 2>> Since you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<else>> Since you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>> <br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' ¤500>> <</if>> <<if $PC.preg == -1>> <br>Your Contraceptives expenses: ¤25>> <<elseif $PC.preg >= 16>> <br>Increased living expenses due to being pregnant : ¤100>> <</if>> <<if $mercenaries > 0>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>> <br>__Mercenary__ expenses: ¤<<print ($mercenaries*500)>> //Reduced by your @@.springgreen;mercenary contacts@@// <<else>> <br>__Mercenary__ expenses: ¤<<print ($mercenaries*1000)>> <</if>> <</if>> <<if $brothel > 0>> <<set $seed = 0>> <<if $brothel > 0>> <<set $seed = $brothelAdsSpending>> <</if>> <br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)>> <</if>> <<if $club > 0>> <<set $seed = 0>> <<if $club > 0>> <<set $seed = $clubAdsSpending>> <</if>> <br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>> <</if>> <<if $arcade > 0>> <br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>> <</if>> <<if $dairy > 0>> <br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>> <<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <</if>> <<if $collectionFacility > 0>> <br>__Collection Facility__ maintenance: ¤<<print ($collectionFacility*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$collectionFacility*$facilityCost)+(0.2*$collectionFacilityUpgradeMilkers*$collectionFacility*$facilityCost)>> <</if>> <<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>> <br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>> <</if>> <<if $incubator > 0>> <br>__Incubation Facility__ maintenance and resource drain: ¤<<print (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional monitoring and maintenance costs for growing children: ¤<<print (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500)>> <</if>> <</if>> <<if ($masterSuiteUpgradePregnancy == 1)>> <br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>> <</if>> <<if $cyberMod != 0>> <<if ($researchLab.built == "true")>> <br>__Research Lab__ maintenance: ¤<<print (100*$researchLab.maxSpace)>> <<if $researchLab.hired != 0>>&nbsp;__Scientists__: ¤<<print (300*$researchLab.hired)>><</if>> <<if $researchLab.menials != 0>>&nbsp;__Menial slaves__: ¤<<print (100*$researchLab.hired)>><</if>> <</if>> <</if>> <<if $FSSpending != 0>> <br>__Society Shaping__ expenses: ¤$FSSpending <</if>> <<if $Recruiter != 0>> <br>__Recruiting__ expenses: ¤250 <</if>> <<if $TSS.schoolPresent == 1>> <br>__The Slavegirl School__ branch campus upkeep: ¤1000 <</if>> <<if $GRI.schoolPresent == 1>> <br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000 <</if>> <<if $SCP.schoolPresent == 1>> <br>__St. Claver Preparatory__ branch campus upkeep: ¤1000 <</if>> <<if $LDE.schoolPresent == 1>> <br>__L'Encole des Enculees__ branch campus upkeep: ¤1000 <</if>> <<if $TGA.schoolPresent == 1>> <br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000 <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <br>__The Futanari Sisters__ community upkeep: ¤1000 <</if>> <<if $TSS.subsidize != 0>> <br>__The Slavegirl School__ branch campus influence: ¤1000 <</if>> <<if $GRI.subsidize != 0>> <br>__Growth Research Institute__ subsidiary lab influence: ¤1000 <</if>> <<if $SCP.subsidize != 0>> <br>__St. Claver Preparatory__ branch campus influence: ¤1000 <</if>> <<if $LDE.subsidize != 0>> <br>__L'Encole des Enculees__ branch campus influence: ¤1000 <</if>> <<if $TGA.subsidize != 0>> <br>__The Gymnasium-Academy__ branch campus influence: ¤1000 <</if>> <<if $TFS.subsidize != 0>> <br>__The Futanari Sisters__ community influence: ¤1000 <</if>> <<if $alwaysSubsidizeGrowth == 1>> <br>Weekly arcology growth subsidy: ¤$policyCost <</if>> <<if $alwaysSubsidizeRep == 1>> <br>Weekly self-promotion budget: $policyCost <</if>> <<if $RegularParties == 1>> <br>Weekly social gatherings: $policyCost <</if>> <<if $ProImmigrationCash == 1>> <br>Pro-immigration promotion budget: $policyCost <</if>> <<if $AntiEnslavementCash == 1>> <br>Anti-enslavement charity budget: $policyCost <</if>> <<if $CoursingAssociation == 1>> <br>Coursing Association membership: ¤1000 <</if>> <<if ($personalAttention == "trading")>> <br>Trading trainer fees: ¤10000 <<elseif ($personalAttention == "warfare")>> <br>Warfare trainer fees: ¤10000 <<elseif ($personalAttention == "slaving")>> <br>Slaving trainer fees: ¤10000 <<elseif ($personalAttention == "engineering")>> <br>Engineering trainer fees: ¤10000 <<elseif ($personalAttention == "medicine")>> <br>Medicine trainer fees: ¤10000 <</if>> <br> <<for $i = 0; $i < $slaves.length; $i++>> <<set $individualCosts = 0>> ''$slaves[$i].slaveName'': <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*3)>> <<set $individualCosts += ($rulesCost*3)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*4)>> <<set $individualCosts += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*2)>> <<set $individualCosts += ($rulesCost*2)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost)>> <<set $individualCosts += $rulesCost>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Basic slave food cost: ¤<<print $foodCost*4>> <<set $individualCosts += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Heavy diet: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<case "restricted" "slimming">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Light diet: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for heavy weight: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<elseif $slaves[$i].weight < -50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food saved via suppressed appetite: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $individualCosts += $foodCost>> <<if $slaves[$i].lactation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food to support <<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from <<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>: ¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by dairy feeders. <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries. <<else>> <<set _pAccMult = 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: ¤<<print $foodCost*$slaves[$i].pregType*_pAccMult>> <<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>> <</if>> <</if>> <<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormone enriched diet: ¤25 <<set $individualCosts += 25>> <<elseif ($slaves[$i].diet == "XXY")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized hermaphrodite diet: ¤75 <<set $individualCosts += 75>> <</if>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 7500)>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge boobs: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge belly: ¤100 <<set $individualCosts += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge penis: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge balls: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge butt: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if !canSee($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to lack of sight: ¤50 <<set $individualCosts += 50>> <<elseif $slaves[$i].eyes <= -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to poor vision: ¤25 <<set $individualCosts += 25>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to blurred vision: ¤25 <<set $individualCosts += 25>> <</if>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to limblessness: ¤$rulesCost <<set $individualCosts += $rulesCost>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>> <<set $individualCosts += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to immobility: ¤<<print $rulesCost>> <<set $individualCosts += $rulesCost>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 25>> <<if $slaves[$i].universalRulesBirthing == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Coverage cost for daily pregnancy scanning: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Retirement account payments: ¤250 <<set $individualCosts += 250>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 gallons: ¤100 <<set $individualCosts += 100>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 gallons: ¤500 <<set $individualCosts += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 1 gallon: ¤50 <<set $individualCosts += 50>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 1 gallons: ¤250 <<set $individualCosts += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 liters: ¤25 <<set $individualCosts += 25>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 liters: ¤125 <<set $individualCosts += (25+($drugsCost*2))>> <</switch>> <</if>> <<if ($slaves[$i].drugs == "anti-aging cream")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Anti-aging creams: ¤<<print ($drugsCost*10)>> <<set $individualCosts += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormonal injections: ¤<<print ($drugsCost*5)>> <<set $individualCosts += ($drugsCost*3)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Standard drugs: ¤<<print ($drugsCost*2)>> <<set $individualCosts += ($drugsCost*2)>> <</if>> <<if ($slaves[$i].curatives > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Aphrodisiacs: ¤<<print ($drugsCost*$slaves[$i].aphrodisiacs)>> <<set $individualCosts += $drugsCost*$slaves[$i].aphrodisiacs>> <</if>> <<if ($slaves[$i].hormones != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*0.5)>> <</if>> <<if ($studio == 1)>> <<if ($slaves[$i].pornFameSpending > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Publicity: ¤$slaves[$i].pornFameSpending <<set $individualCosts += $slaves[$i].pornFameSpending>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__Total__: ¤<<print ($individualCosts)>> <br> <</for>> <<if $PC.career == "servant">> <br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.preg >= 20>>20%<<else>>25%<</if>><<else>>10%<</if>>. <</if>> <</nobr>>
alice/chan9
src/uncategorized/costsReport.tw
tw
bsd-3-clause
16,388
:: Coursing Association <<nobr>> <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> <<set $returnTo = "Coursing Association">> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<if $Lurcher != 0>> $Lurcher.slaveName is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <<set $Flag = 0>> <<include "Slave Summary">> <<unset $Flag>> <</nobr>>
alice/chan9
src/uncategorized/coursingAssociation.tw
tw
bsd-3-clause
1,397
:: Custom Slave <<set $nextButton = "Back">>\ <<set $nextLink = "Buy Slaves">>\ <<set $returnTo = "Buy Slaves">>\ <<set $showEncyclopedia = 1>><<set $encyclopedia = "Kidnapped Slaves">>\ <<if ($customSlave.dick == 0) && ($customSlave.vagina == -1)>><<set $customSlave.vagina = 0>><</if>>\ \ <<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics: <<nobr>> <span id = "age"> <<if $customSlave.actualAge < 5>>3-4 years old. <<elseif $customSlave.actualAge < 7>>5-6 years old. <<elseif $customSlave.actualAge < 10>>7-9 years old. <<elseif $customSlave.actualAge < 13>>10-12 years old. <<elseif $customSlave.actualAge < 15>>13-14 years old. <<elseif $customSlave.actualAge < 18>>15-17 years old. <<elseif $customSlave.actualAge < 20>>18-19 years old. <<elseif $customSlave.actualAge < 30>>20-29 years old. <<elseif $customSlave.actualAge < 40>>30-39 years old. <<else>>40+ years old. <</if>> </span> <<if $minimumSlaveAge <= 3>> <<link "3-4">> <<set $customSlave.actualAge = random(3,4)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 5>> <<link "5-6">> <<set $customSlave.actualAge = random(5,6)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 7>> <<link "7-9">> <<set $customSlave.actualAge = random(7,9)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 10>> <<link "10-12">> <<set $customSlave.actualAge = random(10,12)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 13>> <<link "13-14">> <<set $customSlave.actualAge = random(13,14)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 15>> <<link "15-17">> <<set $customSlave.actualAge = random(15,17)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<link "18-19">> <<set $customSlave.actualAge = random(18,19)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "20-29">> <<set $customSlave.actualAge = random(20,29)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "30-39">> <<set $customSlave.actualAge = random(30,39)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "40+">> <<set $customSlave.actualAge = random(40,42)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> <</nobr>> <<nobr>> <span id = "health"> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> </span> <<link "Healthy">> <<set $customSlave.health = 0>> <<CustomSlaveHealth>> <</link>> | <<link "Extremely healthy">> <<set $customSlave.health = 80>> <<CustomSlaveHealth>> <</link>> <</nobr>> <<nobr>> <span id = "muscles"> <<if $customSlave.muscles <= 5>>Normal musculature. <<elseif $customSlave.muscles <= 30>>Toned. <<else>>Ripped. <</if>> </span> <<link "Normal">> <<set $customSlave.muscles = 0>> <<CustomSlaveMuscles>> <</link>> | <<link "Toned">> <<set $customSlave.muscles = 20>> <<CustomSlaveMuscles>> <</link>> | <<link "Ripped">> <<set $customSlave.muscles = 50>> <<CustomSlaveMuscles>> <</link>> <</nobr>> <<nobr>> <span id = "lips"> <<if $customSlave.lips == 15>>Normal lips. <<elseif $customSlave.lips == 35>>Plush lips. <</if>> </span> <<link "Normal">> <<set $customSlave.lips = 15>> <<CustomSlaveLips>> <</link>> | <<link "Plush">> <<set $customSlave.lips = 35>> <<CustomSlaveLips>> <</link>> <</nobr>> <<nobr>> <span id = "height"> <<if $customSlave.height < 130>>Tiny. <<elseif $customSlave.height < 150>>Petite. <<elseif $customSlave.height < 160>>Short. <<elseif $customSlave.height < 170>>Average height. <<elseif $customSlave.height < 185>>Tall. <<else>>Very tall. <</if>> </span> <<link "Tiny">> <<set $customSlave.height = 125>> <<CustomSlaveHeight>> <</link>> | <<link "Petite">> <<set $customSlave.height = 145>> <<CustomSlaveHeight>> <</link>> | <<link "Short">> <<set $customSlave.height = 155>> <<CustomSlaveHeight>> <</link>> | <<link "Average height">> <<set $customSlave.height = 165>> <<CustomSlaveHeight>> <</link>> | <<link "Tall">> <<set $customSlave.height = 175>> <<CustomSlaveHeight>> <</link>> | <<link "Very tall">> <<set $customSlave.height = 190>> <<CustomSlaveHeight>> <</link>> <</nobr>> <<nobr>> <span id = "face"> <<if $customSlave.face < -40>>Very unattractive face. <<elseif $customSlave.face < -10>>Unattractive face. <<elseif $customSlave.face <= 10>>Average face. <<elseif $customSlave.face <= 40>>Attractive face. <<else>>Very attractive face. <</if>> </span> <<link "Very unattractive">> <<set $customSlave.face to -55>> <<CustomSlaveFace>> <</link>> | <<link "Unattractive">> <<set $customSlave.face to -15>> <<CustomSlaveFace>> <</link>> | <<link "Average">> <<set $customSlave.face = 0>> <<CustomSlaveFace>> <</link>> | <<link "Attractive">> <<set $customSlave.face to 15>> <<CustomSlaveFace>> <</link>> | <<link "Very attractive">> <<set $customSlave.face = 55>> <<CustomSlaveFace>> <</link>> <</nobr>> <<nobr>> <span id = "ethnicity"> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> </span> <<link "White">> <<set $customSlave.race = "white">> <<CustomSlaveRace>> <</link>> | <<link "Asian">> <<set $customSlave.race = "asian">> <<CustomSlaveRace>> <</link>> | <<link "Latina">> <<set $customSlave.race = "latina">> <<CustomSlaveRace>> <</link>> | <<link "Middle Eastern">> <<set $customSlave.race = "middle eastern">> <<CustomSlaveRace>> <</link>> | <<link "Black">> <<set $customSlave.race = "black">> <<CustomSlaveRace>> <</link>> | <<link "Semitic">> <<set $customSlave.race = "semitic">> <<CustomSlaveRace>> <</link>> | <<link "Southern European">> <<set $customSlave.race = "southern European">> <<CustomSlaveRace>> <</link>> | <<link "Indo-aryan">> <<set $customSlave.race = "indo-aryan">> <<CustomSlaveRace>> <</link>> | <<link "Amerindian">> <<set $customSlave.race = "amerindian">> <<CustomSlaveRace>> <</link>> | <<link "Pacific Islander">> <<set $customSlave.race = "pacific islander">> <<CustomSlaveRace>> <</link>> | <<link "Malay">> <<set $customSlave.race = "malay">> <<CustomSlaveRace>> <</link>> | <<link "Mixed race">> <<set $customSlave.race = "mixed race">> <<CustomSlaveRace>> <</link>> <</nobr>> <<nobr>> <span id = "skin"> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> </span> <<link "White">> <<set $customSlave.skin = "white">> <<CustomSlaveSkin>> <</link>> | <<link "Black">> <<set $customSlave.skin = "black">> <<CustomSlaveSkin>> <</link>> | <<link "Tanned">> <<set $customSlave.skin = "tanned">> <<CustomSlaveSkin>> <</link>> | <<link "Fair">> <<set $customSlave.skin = "fair">> <<CustomSlaveSkin>> <</link>> | <<link "Light brown">> <<set $customSlave.skin = "light brown">> <<CustomSlaveSkin>> <</link>> | <<link "Brown">> <<set $customSlave.skin = "brown">> <<CustomSlaveSkin>> <</link>> | <<link "Dark">> <<set $customSlave.skin = "dark">> <<CustomSlaveSkin>> <</link>> | <<link "Light">> <<set $customSlave.skin = "light">> <<CustomSlaveSkin>> <</link>> | <<link "Olive">> <<set $customSlave.skin = "olive">> <<CustomSlaveSkin>> <</link>> | <<link "Pale">> <<set $customSlave.skin = "pale">> <<CustomSlaveSkin>> <</link>> | <<link "Extremely pale">> <<set $customSlave.skin = "extremely pale">> <<CustomSlaveSkin>> <</link>> <</nobr>> <<nobr>> <span id = "boobs"> <<if $customSlave.boobs == 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<else>>Big breasts. <</if>> </span> <<link "Flat">> <<set $customSlave.boobs = 200>> <<CustomSlaveBoobs>> <</link>> | <<link "Healthy">> <<set $customSlave.boobs = 500>> <<CustomSlaveBoobs>> <</link>> | <<link "Big">> <<set $customSlave.boobs = 800>> <<CustomSlaveBoobs>> <</link>> <</nobr>> <<nobr>> <span id = "butt"> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<else>>Huge buttocks. <</if>> </span> <<link "Flat">> <<set $customSlave.butt = 1>> <<CustomSlaveButt>> <</link>> | <<link "Healthy">> <<set $customSlave.butt = 3>> <<CustomSlaveButt>> <</link>> | <<link "Huge">> <<set $customSlave.butt = 5>> <<CustomSlaveButt>> <</link>> <</nobr>> <<nobr>> <span id = "vagina"> <<if $customSlave.vagina == -1>>No vagina. <<elseif $customSlave.vagina == 0>>Vaginal virgin. <<else>>Normal vagina. <</if>> <<if $customSlave.dick > 0>> <<link "No vagina">> <<set $customSlave.vagina = -1, $customSlave.preg = -2, $customSlave.ovaries = 0>> <<CustomSlaveVagina>> <</link>> <<else>>//No vagina// <</if>> </span> | <<link "Vaginal virgin">> <<set $customSlave.vagina = 0, $customSlave.preg = -1, $customSlave.ovaries = 1>> <<CustomSlaveVagina>> <</link>> | <<link "Normal">> <<set $customSlave.vagina = 1, $customSlave.preg = -1, $customSlave.ovaries = 1>> <<CustomSlaveVagina>> <</link>> <</nobr>> <<nobr>> <span id = "dick"> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick == 2>>Small penis. <<else>>Large penis. <</if>> </span> <<link "No penis">> <<set $customSlave.dick = 0,$customSlave.balls = 0,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> | <<link "Small penis">> <<set $customSlave.dick = 2,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> | <<link "Large penis">> <<set $customSlave.dick = 4,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> <</nobr>> <<nobr>> <span id = "clitballs"> <<if $customSlave.dick > 0>> <<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls == 3>>Small testicles.<<else>>Large testicles.<</if>> <<link "No testicles">> <<set $customSlave.balls = 0,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Small testicles">> <<set $customSlave.balls = 2,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Large testicles">> <<set $customSlave.balls = 4,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> <<else>> <<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>> <<link "Normal clitoris">> <<set $customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Big clitoris">> <<set $customSlave.clit = 1>> <<CustomSlaveClitBalls>> <</link>> | <<link "Enormous clitoris">> <<set $customSlave.clit = 2>> <<CustomSlaveClitBalls>> <</link>> <br> <<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia == 2>>Huge labia.<<else>>Enormous labia.<</if>> <<link "Minimal labia">> <<set $customSlave.labia = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Normal labia">> <<set $customSlave.labia = 1>> <<CustomSlaveClitBalls>> <</link>> | <<link "Huge labia">> <<set $customSlave.labia = 2>> <<CustomSlaveClitBalls>> <</link>> | <<link "Enormous labia">> <<set $customSlave.labia = 3>> <<CustomSlaveClitBalls>> <</link>> <</if>> </span> <</nobr>> <<nobr>> <span id = "anus"> <<if $customSlave.anus == 0>>Anal virgin. <<else>>Normal anus. <</if>> </span> <<link "Anal virgin">> <<set $customSlave.anus = 0>> <<CustomSlaveAnus>> <</link>> | <<link "Normal anus">> <<set $customSlave.anus = 1>> <<CustomSlaveAnus>> <</link>> <</nobr>> <<nobr>> <span id = "skills"> <<if $customSlave.analSkill <= 10>>Sexually unskilled. <<elseif $customSlave.analSkill <= 10>>Basic sex skills. <<else>>Sexual skilled. <</if>> </span> <<link "Unskilled">> <<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>> <<CustomSlaveSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>> <<CustomSlaveSkills>> <</link>> | <<link "Expert">> <<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>> <<CustomSlaveSkills>> <</link>> <</nobr>> <<nobr>> <span id = "whoreskills"> <<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment. <<else>>Skilled at prostitution and entertainment. <</if>> </span> <<link "Unskilled">> <<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Expert">> <<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>> <<CustomSlaveWhoreSkills>> <</link>> <</nobr>> <<nobr>> <span id = "combatskills"> <<if $customSlave.combatSkill == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> </span> <<link "Unskilled">> <<set $customSlave.combatSkill = 0>> <<CustomSlaveCombatSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.combatSkill = 1>> <<CustomSlaveCombatSkills>> <</link>> <</nobr>> <<nobr>> <span id = "intelligence"> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence == 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence == -1>>Stupid. <<elseif $customSlave.intelligence == -2>>Very stupid. <<else>>Moronic. <</if>> </span> <<link "Brilliant">> <<set $customSlave.intelligence = 3>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very smart">> <<set $customSlave.intelligence = 2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Smart">> <<set $customSlave.intelligence = 1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Average intelligence">> <<set $customSlave.intelligence = 0>> <<CustomSlaveIntelligence>> <</link>> | <<link "Stupid">> <<set $customSlave.intelligence = -1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very stupid">> <<set $customSlave.intelligence = -2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Moronic">> <<set $customSlave.intelligence = -3>> <<CustomSlaveIntelligence>> <</link>> <</nobr>> <<nobr>> <span id = "education"> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> </span> <<link "Educated">> <<set $customSlave.intelligenceImplant = 1>> <<CustomSlaveEducation>> <</link>> | <<link "Uneducated">> <<set $customSlave.intelligenceImplant = 0>> <<CustomSlaveEducation>> <</link>> <</nobr>> <<nobr>> <span id = "nationality"> Nationality: $customSlave.nationality. </span> <<for _i = 0; _i < $basenationalities.length; _i++>> <<set _nation = $basenationalities[_i]>> <<print " <<link _nation>> <<set $customSlave.nationality = $basenationalities[" + _i + "]>> <<CustomSlaveNationality>> <</link>> ">> <<if _i < $basenationalities.length-1>> | <</if>> <</for>> <</nobr>> <<nobr>> <<if $customSlaveOrdered == 1>> [[Withdraw custom slave order|Main][$customSlaveOrdered = 0]] <<else>> [[Post custom slave order|Main][$customSlaveOrdered = 1]] <</if>> <</nobr>>
alice/chan9
src/uncategorized/customSlave.tw
tw
bsd-3-clause
16,143
:: Dairy [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy", _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<if $dairyName != "the Dairy">> <<set $dairyNameCaps = $dairyName.replace("the ", "The ")>> <</if>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting == 2>> <<set $dairyStimulatorsSetting = 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting = 1>> <</if>> <<if $dairyFeedersSetting == 2>> <<set $dairyFeedersSetting = 1>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].assignment == "be the Milkmaid">> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1, $Milkmaid = 0>> $slaves[_i].slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties.<br><br> <</if>> <</for>> <</if>> <<if ($dairySlaves > 1)>> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br> <<elseif $dairyFeedersSettingChanged == -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br> <</if>> <<if $dairyPregSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>> <<if _ID != $slaves[_i].ID>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> <<set $DairyiIDs[_Di].Index = _i>> <<break>> <</if>> <</for>> <</if>> <<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL-->> <</if>> <<if ($dairyPregSetting > 0)>> <<set $reservedChildren -= $slaves[_i].reservedChildren>> <<set $slaves[_i].reservedChildren = 0>> <<if (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != 0))>> $slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions. <<removeJob $slaves[_i] "work in the dairy">> <</if>> <</if>> <</for>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br> <<elseif $dairyPregSettingChanged == -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br> <</if>> <<if $dairyStimulatorsSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>> <<if _ID != $slaves[_i].ID>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> <<set $DairyiIDs[_Di].Index = _i>> <<break>> <</if>> <</for>> <</if>> <<if ($slaves[_i].anus < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL-->> <</if>> <</for>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br> <<elseif $dairyStimulatorsSettingChanged == -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br> <</if>> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>> <<if _ID != $slaves[_i].ID>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> <<set $DairyiIDs[_Di].Index = _i>> <<break>> <</if>> <</for>> <</if>> <<if ($slaves[_i].indentureRestrictions >= 2)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL-->> <</if>> <</for>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <br><br> <<elseif $dairyRestraintsSettingChanged == -1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>> <<if _ID != $slaves[_i].ID>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> <<set $DairyiIDs[_Di].Index = _i>> <<break>> <</if>> <</for>> <</if>> <<if ($slaves[_i].indentureRestrictions >= 1)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL-->> <</if>> <</for>> The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port. <</if>> <br><br> <</if>> <</if>> <<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>> <<if ($dairyRestraintsSetting > 1)>> $dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Society's Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> $dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if $dairySlaves > 2>> $dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting == 2>> A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting == 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting == 3>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting == 2>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> $dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif $dairySlaves > 0>> $dairyNameCaps is sparsely populated. <<elseif $Milkmaid != 0>> $Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> $dairyNameCaps is empty and desolate. [[Decommission the dairy|Main][$dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0,$dairyHyperPregRemodel = 0, $cumPipline = 0, $dairyPipeline = 0]] <</if>> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> <br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <br> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <br>&nbsp;&nbsp;&nbsp;&nbsp;The feeders are <<if $dairyFeedersSetting == 2>> ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyFeedersSetting == 1>> ''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]] <</if>> <<else>> $dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br> <<if $dairyPregUpgrade == 1>> $dairyNameCaps can support cow pregnancies. <br>&nbsp;&nbsp;&nbsp;&nbsp;Fertile cows' wombs are <<if $dairyPregSetting == 3>> ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]] <<elseif $dairyPregSetting == 2>> ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]] <<elseif $dairyPregSetting == 1>> ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>> <<else>> ''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]] <</if>> <<else>> $dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs ¤2500 and will increase upkeep costs// <</if>> <br> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;The sodomizers are <<if $dairyStimulatorsSetting == 2>> ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]] <<elseif $dairyStimulatorsSetting == 1>> ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]] <</if>> <<else>> $dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>> <br> <<if $dairyPrepUpgrade == 1>> $dairyNameCaps features a preparatory raper designed to gape slaves for integration. <<else>> $dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs ¤_Tmult2// <</if>> <</if>> <br> <<if $dairyRestraintsUpgrade == 1>> $dairyNameCaps is equipped to restrain cows. <br>&nbsp;&nbsp;&nbsp;&nbsp;The cows are restrained <<if $dairyRestraintsSetting == 2>> ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyRestraintsSetting == 1>> ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]] <<else>> ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]] <</if>> <<else>> $dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs ¤_Tmult2// <</if>> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>> <br> <<if $dairyHyperPregRemodel == 1>> $dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> $dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= _Tmult1, $dairyHyperPregRemodel = 1]] //Costs ¤_Tmult1// <</if>> <</if>> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>> <br>$dairyNameCaps will <<if $createBioreactors == 1>> ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]] <<else>> ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]] <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2// <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2// <</if>> <</if>> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows. <</if>> <br><br> <<if ($Milkmaid != 0)>> <<set $Flag = 2>> <<include "Slave Summary">> <<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]] <<else>> She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]] <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> //Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation// <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<if $dairySlaves > 0>> <br><br>''Bring a slave out of $dairyName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if _seed > 1>> //In addition, _seed milking machines have biological components installed in them.// <<elseif _seed == 1>> //In addition, one milking machine has biological components installed in it.// <</if>> <<if $dairy <= $dairySlaves+_seed>> <br><br>''$dairyNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $dairySlaves)>> <br><br>''Send a slave to $dairyName:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/dairy.tw
tw
bsd-3-clause
33,491
:: Dairy Report [nobr] <<set $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, _intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0, _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length, _FLs = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index, _ID = $DairyiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $DairyiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> /% Correct the Index %/ <<set $DairyiIDs[_dI].Index = _i>> <</if>> <</for>> <</if>> <</for>> <<SlaveSort $DairyiIDs>> <<if ($Milkmaid != 0)>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if $slaves[_FLs].ID == $Milkmaid.ID>> <<break>> <</if>> <</for>> <<if $slaves[_FLs].health < 90>> <<set $slaves[_FLs].curatives = 2>> <<else>> <<set $slaves[_FLs].curatives = 0>> <</if>> <<if ($slaves[_FLs].diet != "healthy")>> <<set ($slaves[_FLs].diet = "healthy")>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if ($slaves[_FLs].oralSkill > 0)>> <<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>> <</if>> <<if ($slaves[_FLs].health >= 80)>> <<set $milkmaidHealthBonus++>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "boobs">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Milkmaid = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;$Milkmaid.slaveName is serving as your milkmaid <<if $Milkmaid.relationship == -3>> <<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>> She tries her best to be your perfect farmwife. <</if>> <<if ($dairySlaves > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid)) && $Milkmaid.pubertyXY == 1>> <<set _milkmaidImpregnated = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index>> <<if (canGetPregnant($slaves[_i])) && (canBreed($slaves[_i], $Milkmaid))>> <<set $slaves[_i].preg = 1, $slaves[_i].pregSource = $Milkmaid.ID, _milkmaidImpregnated++, $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>> <</if>> <</for>> <<if _milkmaidImpregnated > 0>> It's her responsibility to keep her charges pregnant, and she constantly <<if _milkmaidImpregnated == 1>> breeds the one fertile cow. <<else>> fills the _milkmaidImpregnated cows' cunts with her cum. <</if>> <<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>> <</if>> <</if>> <<if (_FLsFetish == 1)>> In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@ <<elseif (_FLsFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@ <</if>> <<if ($Milkmaid.muscles > 30)>> <<set $milkmaidHealthBonus++>> Her muscles help her handle the fattest or most reluctant cow. <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index>> <<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */ <<if $slaves[_i].devotion < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[_i].trust < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[_i].muscles >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[_i].weight >= 70>> <<set _MMWorkout++>> <</if>> <<if $slaves[_i].boobs >= 6000>> <<set _MMWorkout++>> <</if>> <<if $slaves[_i].balls >= 30>> <<set _MMWorkout++>> <</if>> <<if bigBellyPreg($slaves[_i])>> <<set _MMWorkout++>> <</if>> <<if !canWalk($slaves[_i])>> /* big bonus if they can't move themselves and are fat as cows */ <<if $slaves[_i].weight >= 70>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[_i].boobs >= 6000>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[_i].balls >= 30>> <<set _MMWorkout += 2>> <</if>> <<if bigBellyPreg($slaves[_i])>> <<set _MMWorkout += 2>> <</if>> <</if>> <</if>> <</for>> <<if _MMWorkout > (random(1,100)+$Milkmaid.muscles) && $Milkmaid.muscles < 60>>> Constantly having to wrestle unruly or aiding heavy cows into their stalls forces her to @@.lime;build muscle.@@ <<set $slaves[_FL].muscles++>> <</if>> <<if ($Milkmaid.oralSkill > 30)>> Her skilled tongue helps her keep her girls happy. <</if>> <<if ($Milkmaid.oralSkill < 90)>> <<set $skillIncrease = 3>> <<OralSkillIncrease $slaves[_FLs]>> <</if>> <<if ($Milkmaid.sexualQuirk == "caring")>> <<set $milkmaidTrustBonus++>> She's very caring, and does her best to get the cows to trust her. <</if>> <<if ($Milkmaid.behavioralQuirk == "funny")>> <<set $milkmaidTrustBonus++>> She's funny, and does her best to get the cows to trust her by keeping them laughing. <</if>> <<if $milkmaidCareers.includes($Milkmaid.career)>> <<set $milkmaidHealthBonus++>> She has career experience dealing with milk animals. <</if>> <<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>> <<if $dairySlaves > 0>> <<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index>> <<if ($slaves[_i].balls > 0)>> She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating. <<break>> <</if>> <</for>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index>> <<if $familyTesting == 1>> <<if $slaves[_i].mother == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <<if $slaves[_i].father == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <<if $slaves[_i].ID == $Milkmaid.father>> She pays special attention to her father, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <<if $slaves[_i].ID == $Milkmaid.mother>> She pays special attention to her mother, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <<if areSisters($slaves[_i], $Milkmaid) == 1>> She pays special attention to her twin sister, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <<elseif areSisters($slaves[_i], $Milkmaid) == 2>> She pays special attention to her sister, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <<elseif areSisters($slaves[_i], $Milkmaid) == 3>> She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <<else>> <<if $Milkmaid.relationTarget == $slaves[_i].ID>> She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she is well kept and happy. <<set $slaves[_i].trust++>> <</if>> <</if>> /*closes family mode */ <<if $Milkmaid.relationshipTarget == $slaves[_i].ID>> She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is happy and comfortable. <<set $slaves[_i].devotion++>> <</if>> <<if $Milkmaid.rivalryTarget == $slaves[_i].ID>> She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, making sure she is unhappy and uncomfortable. <<set $slaves[_i].devotion -= 3, $slaves[_i].trust -= 3>> <<if random(1,100) > 65>> <<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>> <</if>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> She spends extra time with $slaves[_i].slaveName, the well-known cow. $Milkmaid.slaveName is fascinated by her massive $slaves[_i].boobs cc breasts and spends extra time massaging and kneading them to maximize production. <<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> She spends extra time with $slaves[_i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>> <</if>> <<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[_i].preg > 10>> She spends extra time with $slaves[_i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. <<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>> <</if>> <</for>> <br> <</if>> <</if>> <<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>> <<if ($dairySlaves + _Tadd > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if ($dairySlaves != 1)>>''There are $dairySlaves cows in $dairyName.''<<else>>''There is 1 cow in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> It functions as an industrial slave products factory. <</if>> <<if (_Tadd > 0)>> _Tadd milking machines have permanent biological components, making a total of <<print _Tadd + $dairySlaves>> milk-producing bodies. <</if>> <</if>> <<if ($Milkmaid != 0)>> <<set $i = _FLs>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as your milkmaid. <br>&nbsp;&nbsp;&nbsp; <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[_FLs].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<if $slaves[_FLs].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[_FLs].devotion <= 20)>> <<set $slaves[_FLs].devotion -= 5>> <<else>> <<set $slaves[_FLs].devotion++>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Milkmaid = $slaves[_FLs]>> <</if>> <<set $oldCash = $cash>> <<if $dairySlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index, $i = _i>> /* Special attention section */ <<if ($legendaryCowID == 0) && ($slaves[_i].lactation > 0) && (($slaves[_i].boobs-$slaves[_i].boobsImplant) > 6000) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryCowID = $slaves[_i].ID>> <</if>> <<if ($legendaryBallsID == 0) && ($slaves[_i].balls > 5) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>> <<set $legendaryBallsID = $slaves[_i].ID>> <</if>> /* Perform facility based rule changes */ <<if ($dairySlimMaintain == 0) && ($slaves[_i].weight <= 30)>> <<set $slaves[_i].diet = "fattening">> <<elseif ($slaves[_i].diet == "fattening") || ($dairyRestraintsSetting > 1)>> <<set $slaves[_i].diet = "healthy">> <</if>> /* General End of Week effects */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages == 1 && $imageChoice == 0>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' is serving as a cow in $dairyName. <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <br>&nbsp;&nbsp;&nbsp; <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA get milked">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set _milkWeek += $milk, _cumWeek += $cum>> /* Facility Specific End of Week effects */ <<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>> <<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>> <</if>> <<if ($slaves[_i].health < -80)>> <<set $slaves[_i].health += 20>> <<elseif ($slaves[_i].health < -40)>> <<set $slaves[_i].health += 10>> <<elseif ($slaves[_i].health < 0)>> <<set $slaves[_i].health += 7>> <<elseif ($slaves[_i].health < 90)>> <<set $slaves[_i].health += 3>> <</if>> <<if ($slaves[_i].inflation > 0)>> <<set $slaves[_i].inflation = 0, $slaves[_i].inflationType = "none", $slaves[_i].inflationMethod = 0, $slaves[_i].milkSource = 0>> <</if>> <<if ($slaves[_i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[_i].boobs > 700))>> <<if ($slaves[_i].boobs < 2000)>> <<set $slaves[_i].boobs += 100>> <<elseif ($slaves[_i].boobs < 5000)>> <<set $slaves[_i].boobs += 50>> <<elseif ($slaves[_i].boobs < 10000)>> <<set $slaves[_i].boobs += 25>> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[_i].balls == 0)>> <<set $slaves[_i].hormones = 2>> <</if>> <<if ($slaves[_i].lactation < 2)>> <<set $slaves[_i].lactation = 2, $slaves[_i].health -= 10, $cash -= $surgeryCost>> <</if>> <</if>> <<if ($slaves[_i].health < 75)>> <<set $slaves[_i].health += 25>> <<else>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[_i].boobs < 25000)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[_i].boobs < 2000)>> <<set $slaves[_i].boobs += 500>> <<elseif ($slaves[_i].boobs < 5000)>> <<set $slaves[_i].boobs += 250>> <<else>> <<set $slaves[_i].boobs += 100>> <</if>> <<else>> <<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>> <</if>> <<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>> <<set _boobtacular++>> <</if>> <<else>> <<set $slaves[_i].boobs = 25000>> <</if>> <</if>> <<if ($slaves[_i].balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[_i].balls < 125)>> <<set $slaves[_i].balls++>> <</if>> <<if ($slaves[_i].balls == 125)>> <<set _balltacular++>> <</if>> <<elseif ($slaves[_i].balls < 6)>> <<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[_i].balls++>> <</if>> <<if ($slaves[_i].balls == 6)>> <<set _balltacular++>> <</if>> <</if>> <<if $slaves[_i].dick > 0>> <<if $slaves[_i].dick < 10>> <<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[_i].dick++>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1)>> <<if ($dairyStimulatorsSetting > 1) && ($slaves[_i].anus < 4)>> <<set $slaves[_i].anus++>> <<if ($slaves[_i].anus == 4)>> <<set _anusesStretched++>> <</if>> <<elseif ($slaves[_i].anus < 3)>> <<set $slaves[_i].anus++>> <</if>> <<if ($slaves[_i].health < 60)>> <<set $slaves[_i].health += 20>> <<elseif $dairySlimMaintain == 0>> <<if ($slaves[_i].boobs < 25000)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[_i].boobs < 2000)>> <<set $slaves[_i].boobs += 500>> <<elseif ($slaves[_i].boobs < 5000)>> <<set $slaves[_i].boobs += 250>> <<else>> <<set $slaves[_i].boobs += 100>> <</if>> <<else>> <<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyStimulatorsSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>> <</if>> <<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>> <<set _boobtacular++>> <</if>> <<else>> <<set $slaves[_i].boobs = 25000>> <</if>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<set $slaves[_i].lactationAdaptation += 1>> <<if ($slaves[_i].fetish == "mindbroken")>> <<if ($slaves[_i].boobs > 24800) && (($slaves[_i].balls > 5) || ($slaves[_i].balls == 0))>> <<set $bioreactorPerfectedID = $slaves[_i].ID>> <</if>> <<else>> <<if ($slaves[_i].sexualFlaw != "self hating")>> <<if ($slaves[_i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if ($slaves[_i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if ($slaves[_i].sexualFlaw != "hates anal") && ($slaves[_i].sexualQuirk != "painal queen")>> <<set $slaves[_i].sexualFlaw = "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if ($slaves[_i].sexualFlaw != "hates penetration") && ($slaves[_i].sexualQuirk != "strugglefuck queen")>> <<set $slaves[_i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if ($slaves[_i].sexualFlaw != "hates oral") && ($slaves[_i].sexualQuirk != "gagfuck queen")>> <<set $slaves[_i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[_i].chem > 250>> <<set _chemSevere++>> <<elseif $slaves[_i].chem > 100>> <<set _chemMinor++>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if $slaves[_i].devotion <= 95 && $slaves[_i].sexualFlaw != "self hating">> <<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0)>> <<if ($slaves[_i].devotion > -75)>> <<set $slaves[_i].devotion -= 10>> <<if ($slaves[_i].devotion < -65)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[_i].trust > -75)>> <<set $slaves[_i].trust -= 10>> <<if ($slaves[_i].trust < -65)>> <<set _horrified++>> <</if>> <<elseif ($slaves[_i].vaginalSkill > 0)>> <<set $slaves[_i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].oralSkill > 0)>> <<set $slaves[_i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].analSkill > 0)>> <<set $slaves[_i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].career != "a bioreactor")>> <<set $slaves[_i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[_i].intelligence > -1)>> <<set $slaves[_i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[_i].devotion >= -20)>> <<set $slaves[_i].devotion -= 10>> <<elseif ($slaves[_i].trust > -20)>> <<set $slaves[_i].trust -= 10>> <<elseif ($slaves[_i].whoreSkill > 0)>> <<set $slaves[_i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].entertainSkill > 0)>> <<set $slaves[_i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].intelligence > -2)>> <<set $slaves[_i].intelligence--, _stupidified++>> <<elseif ($slaves[_i].fetish != "mindbroken")>> <<set $slaves[_i].fetish = "mindbroken", _mindbroken++>> <</if>> <</if>> <</if>> <<if ($slaves[_i].milk > 1000) && ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>> <<set $slaves[_i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[_i].chem += 5>> <<else>> <<set $slaves[_i].chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if ($slaves[_i].devotion < 75)>> <<if ($slaves[_i].devotion > -75)>> <<set $slaves[_i].devotion -= 5>> <<if ($slaves[_i].devotion < -70)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[_i].trust > -75)>> <<set $slaves[_i].trust -= 5>> <<if ($slaves[_i].trust < -70)>> <<set _horrified++>> <</if>> <<elseif ($slaves[_i].vaginalSkill >= 20)>> <<set $slaves[_i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].oralSkill >= 20)>> <<set $slaves[_i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].analSkill >= 20)>> <<set $slaves[_i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].career != "a bioreactor")>> <<set $slaves[_i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[_i].intelligence > -1)>> <<set $slaves[_i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[_i].devotion >= -20)>> <<set $slaves[_i].devotion -= 8>> <<elseif ($slaves[_i].trust > -20)>> <<set $slaves[_i].trust -= 8>> <<elseif ($slaves[_i].whoreSkill >= 20)>> <<set $slaves[_i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].entertainSkill >= 20)>> <<set $slaves[_i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[_i].intelligence > -2)>> <<set $slaves[_i].intelligence--, _stupidified++>> <<elseif ($slaves[_i].fetish != "mindbroken")>> <<set $slaves[_i].fetish = "mindbroken", _mindbroken++>> <</if>> <<elseif ($slaves[_i].milk > 1000) && ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>> <<set $slaves[_i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[_i].chem += 2>> <<else>> <<set $slaves[_i].chem++>> <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if ($slaves[_i].ovaries == 1) && ($slaves[_i].vagina > -1)>> <<set _femCumWeek += Math.trunc((70-$slaves[_i].physicalAge)/(30-($slaves[_i].vaginaLube*10)))>> <<if ($slaves[_i].preg == -2)>> <<set $slaves[_i].preg = 0, _desterilized++>> <</if>> <<if isFertile($slaves[_i])>> <<if $slaves[_i].eggType == "human">> <<set $slaves[_i].preg = 1>> <<if ($dairyPregSetting > 2)>> <<set $slaves[_i].pregType = random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set $slaves[_i].pregType = random(3,5)>> <<else>> <<set $slaves[_i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set $slaves[_i].pregSource = -2>> <</if>> /*closes eggType */ <<if ($slaves[_i].vagina == 0)>> <<set $slaves[_i].vagina++>> <</if>> <</if>> <<if ($slaves[_i].preg > 0)>> <<if ($dairyPregSetting > 2)>> <<set $cash += 100>> <<elseif ($dairyPregSetting > 1)>> <<set $cash += 50>> <<else>> <<set $cash += 25>> <</if>> <<if ($dairyPregSetting > 1) && ($slaves[_i].vagina < 4)>> <<set $slaves[_i].vagina++>> <<if ($slaves[_i].vagina == 4)>> <<set _vaginasStretched++>> <</if>> <<elseif ($slaves[_i].vagina < 3)>> <<set $slaves[_i].vagina++>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $inflatedSlavesMilk > 0>> <<set _milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>> <<if _cumWeek < 0>> <<set _cumWeek = 0>> <</if>> <</if>> <<if (_Tadd > 0)>> <<set _seed = (3*$bioreactorsXY) + (3*$bioreactorsHerm), _cumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = ($bioreactorsXX) + ($bioreactorsHerm), _femCumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (300*$bioreactorsXX) + (250*$bioreactorsBarren) + (200*$bioreactorsXY) + (200*$bioreactorsHerm), _milkWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set $cash += _seed*9>> <</if>> <</if>> <<if $inflatedSlavesMilk > 0>> <<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>> <</if>> <<set _profits = $cash-$oldCash>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _chemMinor > 0>> One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated. <</if>> <<if _hatefilled > 1>> _hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hatefilled > 0>> One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> One cow forgot skills due to her inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif _careerForgotten > 0>> One cow forgot forgot the details of her past professional life; all she can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif _vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if _intelligenceLost > 1>> _intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif _intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set _cumWeek = Math.trunc(_cumWeek/10)>> $dairyNameCaps produced <<print _milkWeek+((8*$inflatedSlavesMilk*10)+8)>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+(((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum<</if>> this week. <<if $inflatedSlavesMilk > 0>> <<print ((8*$inflatedSlavesMilk*10)+8)>> liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if $inflatedSlavesCum > 0>> <<if $inflatedSlavesMilk > 0>>and <</if>><<print (((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>. <</if>> <<if _femCumWeek > 0>> The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions. <</if>> <<if _births > 1>> Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <<elseif _births > 0>> Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@.red;They do not approve@@. <<set $failedElite += 5>> <</if>> <<if _milkmaidImpregnates == 1>> The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disenterest in eugenics@@. <<set $failedElite += 10>> <</if>> <</if>> These products sell for @@.yellowgreen;¤_profits@@. <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <br>&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($dairy < ($dairySlaves + _Tadd))>> <<set $dairySpots = 0>> <<else>> <<set $dairySpots = $dairy - $dairySpots>> <<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $DairyiIDs[_dI].Index>> <<if ($slaves[_i].ID == $bioreactorPerfectedID)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$slaves[_i].slaveName's breasts<<if $slaves[_i].balls > 0>>, balls<</if>><<if $slaves[_i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately <<if $slaves[_i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[_i].physicalAge))/1000)>> liters of cum,<</if>> <<if $slaves[_i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[_i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[_i].physicalAge)>><<else>><<print 5*(45-$slaves[_i].physicalAge)>><</if>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$slaves[_i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[_i].physicalAge>> year period before its biological components must be replaced. <<if ($slaves[_i].ovaries == 1)>> <<if ($slaves[_i].balls == 0)>> <<set $bioreactorsXX++>> <<else>> <<set $bioreactorsHerm++>> <</if>> <<else>> <<if ($slaves[_i].balls == 0)>> <<set $bioreactorsBarren++>> <<else>> <<set $bioreactorsXY++>> <</if>> <</if>> <<set $activeSlave = $slaves[_i]>> <<include "Remove activeSlave">> <<break>> <</if>> <</for>> <</if>> <</if>> <<if $dairyDecoration != "standard">> $dairyNameCaps's @@.green;$dairyDecoration style is well known.@@ <</if>> <<else>> <<set $dairySpots = $dairy>> <</if>> <<if ($dairySlaves + _Tadd) || $Milkmaid>> <br><br> <</if>>
alice/chan9
src/uncategorized/dairyReport.tw
tw
bsd-3-clause
35,339
:: Degrading Name <<silently>> <<if $activeSlave.fuckdoll > 0>> <<set $activeSlave.slaveName = "Fuckdoll No. " + random(1000,9999)>> <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>> <<set $activeSlave.slaveName = "Bioreactor No. " + random(1000,9999)>> <<else>> <<set $prefixes = []>> <<if ($seeRace == 1)>> <<if ($activeSlave.race == "white")>> <<set $prefixes.push("White", "Pale")>> <<elseif ($activeSlave.race == "asian")>> <<set $prefixes.push("Asian", "Yellow")>> <<elseif ($activeSlave.race == "latina")>> <<set $prefixes.push("Latina", "Brown")>> <<elseif ($activeSlave.race == "black")>> <<set $prefixes.push("Black", "Dark")>> <<elseif ($activeSlave.race == "pacific islander")>> <<set $prefixes.push("Islander", "Sea")>> <<elseif ($activeSlave.race == "malay")>> <<set $prefixes.push("Spice", "Cinnamon", "Pinoy")>> <<elseif ($activeSlave.race == "southern European")>> <<set $prefixes.push("Mediterranean", "Olive")>> <<elseif ($activeSlave.race == "amerindian")>> <<set $prefixes.push("Indian", "Reservation")>> <<elseif ($activeSlave.race == "semitic")>> <<set $prefixes.push("Semitic")>> <<elseif ($activeSlave.race == "middle eastern")>> <<set $prefixes.push("Arab", "Sand")>> <<elseif ($activeSlave.race == "indo-aryan")>> <<set $prefixes.push("Indian", "Brown")>> <<elseif ($activeSlave.race == "mixed race")>> <<set $prefixes.push("Mulatto", "Mutt")>> <</if>> <</if>> <<if ($activeSlave.eyes == -2)>> <<set $prefixes.push("Blind", "Sightless", "Eyeless")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3)>> <<set $prefixes.push("Girly", "Thin", "Slim")>> <</if>> <<if ($activeSlave.boobs <= 300)>> <<set $prefixes.push("Flat")>> <</if>> <<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>> <<set $prefixes.push("Gape", "Slit", "Wideopen", "Hallway")>> <</if>> <<if ($activeSlave.anus > 0)>> <<set $prefixes.push("Butt", "Anus", "Backdoor", "Butthole", "Asshole")>> <</if>> <<if ($activeSlave.vagina > 0)>> <<set $prefixes.push("Cunt", "Pussy", "Vagina")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>> <<set $prefixes.push("Trap", "Sissy", "Bottom", "Bitch")>> <</if>> <<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>> <<set $prefixes.push("Futa", "She", "Trans")>> <</if>> <<if ($activeSlave.weight > 30)>> <<set $prefixes.push("Fat", "Chubby", "Whale")>> <<elseif ($activeSlave.weight <= -30)>> <<set $prefixes.push("Skinny", "Bony", "Rail")>> <</if>> <<if ($activeSlave.muscles > 30)>> <<set $prefixes.push("Ripped", "Strong", "Huge")>> <</if>> <<if ($activeSlave.energy > 95)>> <<set $prefixes.push("Fuck", "Nympho", "Fuckaddict", "Sexaddict")>> <</if>> <<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Anal", "Butthole", "Sodomy")>> <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Cum", "Suck", "Sucker")>> <</if>> <<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Public", "Rape", "Showgirl")>> <</if>> <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Bottom", "Rape", "Fuckee")>> <</if>> <<if ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Top", "Dom", "Fucker")>> <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Pain", "Rape", "Struggle")>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Breeder", "Mommy", "Fertile")>> <</if>> <<if ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Titty", "Boob", "Boobie", "Tit")>> <</if>> <<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>> <<set $prefixes.push("Cow", "Creamy", "Milky")>> <</if>> <<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>> <<set $prefixes.push("Cheap", "Gutter", "Fail")>> <</if>> <<if ($activeSlave.nipples != "tiny") && ($activeSlave.nipples != "cute")>> <<set $prefixes.push("Nipples", "Pointy", "Titclit")>> <</if>> <<if ($activeSlave.areolae > 2)>> <<set $prefixes.push("Headlights", "Areolas")>> <</if>> <<if ($activeSlave.lips > 40)>> <<set $prefixes.push("Lippy", "Plush", "Pillow")>> <</if>> <<if ($activeSlave.labia > 1)>> <<set $prefixes.push("Flower", "Lip", "Curtain")>> <</if>> <<if ($activeSlave.visualAge > 35)>> <<set $prefixes.push("Old", "Cougar", "MILF")>> <</if>> <<if ($activeSlave.visualAge < 25)>> <<set $prefixes.push("Young", "Girly", "Thin")>> <</if>> <<if ($activeSlave.amp == 1)>> <<set $prefixes.push("Amp", "Stumpy")>> <</if>> <<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>> <<set $prefixes.push("Fake", "Plastic", "Silicone")>> <</if>> <<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5)>> <<set $prefixes.push("Daddy", "Potent", "Cannon")>> <</if>> <<if $activeSlave.breedingMark == 1>> <<set $prefixes.push("Breeder", "Oven", "Womb")>> <</if>> <<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 30)>> <<set $prefixes.push("Nursery", "Seeded", "Burst", "Factory")>> <</if>> <<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 20)>> <<set $prefixes.push("Squirmy", "Bulgey", "Balloon")>> <</if>> <<if ($activeSlave.preg > 5)>> <<set $prefixes.push("Preg", "Belly", "Mommy")>> <</if>> <<if ($activeSlave.dick > 4)>> <<set $prefixes.push("Hung", "Dangle", "Cock", "Dick")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> <<set $prefixes.push("Soft", "Gelded", "Cut")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> <<set $prefixes.push("Hard", "Stiff", "Erect")>> <</if>> <<if ($activeSlave.dick == 1)>> <<set $prefixes.push("Tiny", "Micro", "Bitch")>> <</if>> <<if ($activeSlave.boobs >= 800)>> <<set $prefixes.push("Boob", "Boobs", "Titty")>> <</if>> <<if ($activeSlave.butt > 5)>> <<set $prefixes.push("Ass", "Butt", "Bottom")>> <</if>> <<if ($activeSlave.vagina == 0)>> <<set $prefixes.push("Virgin")>> <</if>> <<if ($activeSlave.height >= 185)>> <<set $prefixes.push("Top", "Tower", "Tall")>> <</if>> <<if ($activeSlave.height < 150)>> <<set $prefixes.push("Bottom", "Short", "Stumpy")>> <</if>> <<if ($activeSlave.whoreSkill > 30)>> <<set $prefixes.push("Street", "Whore", "Money")>> <</if>> <<if ($activeSlave.entertainSkill > 30)>> <<set $prefixes.push("Easy", "Slut", "Club")>> <</if>> <<if ($activeSlave.oralSkill > 30)>> <<set $prefixes.push("Throat", "Suck", "Tonsil")>> <</if>> <<if ($activeSlave.vaginalSkill > 30)>> <<set $prefixes.push("Pussy", "Kegel", "Channel")>> <</if>> <<if ($activeSlave.analSkill > 30)>> <<set $prefixes.push("Asspussy", "Anal", "Sphincter")>> <</if>> <<if ($activeSlave.intelligence > 0)>> <<set $prefixes.push("Smart", "Bright", "Clever")>> <<elseif ($activeSlave.intelligence > 0)>> <<set $prefixes.push("Dumb", "Stupid", "Retarded", "Cretin")>> <</if>> <<if ($activeSlave.intelligenceImplant == 1)>> <<set $prefixes.push("Books", "College", "Graduate")>> <</if>> <<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>> <<set $prefixes.push("Tight", "New", "Fresh")>> <</if>> <<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>> <<set $prefixes.push("Tightbutt", "Tightass")>> <</if>> <<if ($activeSlave.devotion < -75)>> <<set $prefixes.push("Angry", "Cage", "Biter")>> <<elseif ($activeSlave.devotion < -50)>> <<set $prefixes.push("Cell", "Cuffs")>> <<elseif ($activeSlave.devotion < -20)>> <<set $prefixes.push("Bag", "Box")>> <<elseif ($activeSlave.devotion <= 20)>> <<set $prefixes.push("Whiner", "Sad")>> <</if>> <<if ($activeSlave.trust < -50)>> <<set $prefixes.push("Sobber", "Screamer")>> <<elseif ($activeSlave.trust < -20)>> <<set $prefixes.push("Weeper", "Crying")>> <<elseif ($activeSlave.trust < 20)>> <<set $prefixes.push("Tears", "Begging")>> <</if>> <<set $suffixes = ["bitch", "slut", "whore", "slave", "puppet", "hole", "butt", "tit", "thing", "object", "tool", "toy", "fuck", "ass", "face"]>> <<if ($activeSlave.visualAge <= 25)>> <<set $suffixes.push("girl")>> <<elseif ($activeSlave.visualAge > 30)>> <<set $suffixes.push("MILF", "cougar", "mother")>> <</if>> <<if ($activeSlave.vagina > -1)>> <<set $suffixes.push("cunt", "pussy")>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.balls == 0)>> <<set $suffixes.push("gelding", "sissy", "trap")>> <<elseif ($activeSlave.boobs < 500)>> <<set $suffixes.push("sissy", "trap")>> <<else>> <<set $suffixes.push("futa", "pole")>> <</if>> <</if>> <<if ($activeSlave.assignment == "guard you")>> <<set $activeSlave.slaveName = either("Guard", "Battle")>> <<elseif ($activeSlave.assignment == "recruit girls")>> <<set $activeSlave.slaveName = either("Cam", "Recruiter")>> <<elseif ($activeSlave.assignment == "be the Madam")>> <<set $activeSlave.slaveName = either("Pimp", "Madam")>> <<elseif ($activeSlave.assignment == "be the DJ")>> <<set $activeSlave.slaveName = either("Bass", "Booth")>> <<elseif ($activeSlave.assignment == "be the Milkmaid")>> <<set $activeSlave.slaveName = either("Farm", "Dairy")>> <<elseif ($activeSlave.assignment == "be the Collectrix")>> <<set $activeSlave.slaveName = either("Milker", "Fucker")>> <<elseif ($activeSlave.assignment == "be your Head Girl")>> <<set $activeSlave.slaveName = either("Chief", "Head")>> <<elseif ($activeSlave.assignment == "be the Schoolteacher")>> <<set $activeSlave.slaveName = either("Teacher", "Classroom")>> <<elseif ($activeSlave.assignment == "be the Attendant")>> <<set $activeSlave.slaveName = either("Spa", "Bath")>> <<elseif ($activeSlave.assignment == "be the Wardeness")>> <<set $activeSlave.slaveName = either("Jail", "Prison")>> <<elseif ($activeSlave.assignment == "be your concubine")>> <<set $activeSlave.slaveName = either("Bed", "Master")>> <<else>> <<set $activeSlave.slaveName = $prefixes.random()>> <</if>> <<set $seed = $suffixes.random()>> <<if $seed == $activeSlave.slaveName.toLowerCase()>> <<goto "Degrading Name">> <</if>> <<set $activeSlave.slaveName = $activeSlave.slaveName+$seed>> <</if>> <</silently>>
alice/chan9
src/uncategorized/degradingName.tw
tw
bsd-3-clause
10,272
:: Description Options [nobr] <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> //These options will affect both the long form description of each slave and the miniscenes available from the main menu.// <br><br> <<if $showSexualHistory == 1>> Sexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]// <<else>> Sexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]// <</if>> <br> <<if $showBodyMods == 1>> Cosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]// <<else>> Cosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]// <</if>> <br> <<if $showImplantEffects == 1>> The effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]// <<else>> The effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]// <</if>> <br> <<if $showClothing == 1>> Clothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]// <<else>> Clothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]// <</if>> <br> Detailed slave age information is <<if $showAgeDetail == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]// <</if>> <br> Approximate height is <<if $showHeightCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]// <</if>> <br> Volume, in CCs, of breasts is <<if $showBoobCCs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]// <</if>> <<if $seeDicks != 0>> <br> Approximate sizes of dicks and balls are <<if $showDickCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]// <</if>> <</if>> <br> Attractiveness and Sexual scores are <<if $showScores == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]// <</if>>
alice/chan9
src/uncategorized/descriptionOptions.tw
tw
bsd-3-clause
2,346
:: Discard Confirm This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? [[Discard her|Slave Sold]] [[Cancel|Slave Interact]]
alice/chan9
src/uncategorized/discardConfirm.tw
tw
bsd-3-clause
274
:: Dispensary [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Manage Arcology">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "The Pharmaceutical Fab.">> <<if $dispensaryUpgrade == 0>> //The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.// <<else>> //The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.// <</if>> <<if ($dispensaryUpgrade == 0)>> <br><br> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = $drugsCost/2]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve production efficiency further decreasing costs.// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades// <</if>> <</if>> <br><br> <<if ($organFarmUpgrade < 3) && ($rep <= 10000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental organ farm parts// <<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>> //The fabricator must updgraded before it can be fitted with perfected organ farm parts// <<elseif $organs.length > 0>> //The organ farm can not be upgraded while it is use// <<elseif ($organFarmUpgrade == 2) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*$upgradeMultiplierMedicine, $organFarmUpgrade = 3]] //Costs ¤<<print 150000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to rapidly grow organs without risk to the implantee's health.// <<elseif ($organFarmUpgrade == 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.// <<elseif ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored organs using the autosurgery.// <</if>> <br> <<if $organFarmUpgrade > 2>> The fabricator is capable of rapidly growing organs. <<elseif $organFarmUpgrade > 1>> The fabricator is capable of quickly growing organs, though not without side effects. <<elseif ($organFarmUpgrade > 0)>> The fabricator is capable of growing organs. <</if>> <<if $organs.length > 0>> It is currently working on the following organs: <<for $i = 0; $i < $organs.length; $i++>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $organs[$i].ID>> <br> $slaves[$j].slaveName's $organs[$i].type, <<if $organs[$i].weeksToCompletion <= 0>> ready for implantation. <<else>> <<if $organFarmUpgrade == 1>><<print $organs[$i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[$i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[$i].weeksToCompletion/4)>><</if>> weeks from completion. <</if>> <<break>> <</if>> <</for>> <</for>> <</if>> <br><br> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade = 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype fabricator upgrades// <</if>> <<elseif $injectionUpgrade == 2>> prototype growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade = 3]] //Costs ¤<<print 100000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype biomechanical microfactories// <</if>> <<else>> the world's most effective growth hormones. <</if>> <br><br> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should eliminate the occasional moodiness caused by generalized therapy.// <<else>> //You lack the reputation to obtain advanced drug manufacturing components// <</if>> <<else>> individualized hormone replacement therapies. <</if>> <br> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should increase the power of hormone therapies.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <</if>> <br> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should reduce atrophy of organs corresponding to original sex.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <</if>> <<if $precociousPuberty == 1>> <br><br> <<if ($pubertyHormones == 0) && ($rep <= 4500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund forced puberty drugs// <<elseif ($pubertyHormones == 0) && ($rep > 4500*$upgradeMultiplierMedicine)>> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $pubertyHormones = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. // <<elseif ($pubertyHormones == 1)>> The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty. <</if>> <</if>> <br><br> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund research into hermaphrodite hormones// <<elseif ($dietXXY == 0) && ($rep > 3500*$upgradeMultiplierMedicine)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietXXY = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. // <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <</if>> <br><br> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet = 1]] //Costs ¤<<print 5000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <</if>> <br><br> <<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the effectiveness of curative treatment.// <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <</if>> <br><br> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should prevent most negative effects of withdrawal.// <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <</if>> <br><br> <<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the likelihood of conception and multiples. // <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <</if>> <br><br> <<if ($healthyDrugsUpgrade == 0)>> <<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>> <<if ($rep >= 15000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade = 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>>. Will prevent the negative side effects of excessive drug usage on your slaves.// <br><br> <<else>> // You lack the reputation to access the technology necessary to develop advanced drug formulations. // <</if>> <<else>> // You must purchase all other upgrades before developing advanced drug formulations. // <br><br> <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <br><br> <</if>> /* Code [draft] contributed by Anon1888 */ <<if ($arcologies[0].FSBodyPuristLaw == 1)>> //The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.// <br><br> <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental implant manufacturer parts// <br><br> <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $ImplantProductionUpgrade = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of special implants using the autosurgery.// <<elseif ($ImplantProductionUpgrade > 0)>> The fabricator is capable of crafting special implants. <</if>> <br><br> <<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1>> <<if ($permaPregImplant == 0) and ($rep <= 4000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental pregnancy generator schematics// <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>> [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of implants that force perpetual pregnancy.// <<elseif ($permaPregImplant > 0)>> The fabricator is capable of crafting pregnancy generators. <</if>> <br><br> <</if>> <<if $seeHyperPreg == 1>> <<if $superFertilityDrugs == 1 && ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs ¤<<print 200000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. // <</if>> <br><br> <<elseif $birthsTotal > 10>> <<if ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs ¤<<print 200000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. // <</if>> <br><br> <</if>> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental fillable abdominal implants// <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of fillable abdominal implants using the autosurgery.// <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <</if>> <br><br> <</if>> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */ //You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants// <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */ [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants = 1]] //Costs ¤<<print 70000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <<elseif ($cervixImplants > 0)>> The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants. <</if>> <</if>> <br><br> __Societal Focused Research__ <br><br> <<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>> <<if ($arcologies[0].FSGenderRadicalistResearch == 0)>> <<if ($rep >= 10000*$upgradeMultiplierMedicine)>> [[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSGenderRadicalistResearch = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow cloning and production of anal uteri and ovaries.// <<else>> // You lack the reputation to access the research necessary to develop anal uteri and ovaries. // <</if>> <<else>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <</if>> <br><br> <</if>> <<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental gigantic implants and elasticizing filler// <</if>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep > 5000*$upgradeMultiplierMedicine) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <</if>> <br><br> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($arcologies[0].FSAssetExpansionistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSAssetExpansionistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to push assets to unthinkable sizes.// <<else>> // You lack the reputation to access the research necessary to develop advanced growth drug formulations. // <</if>> <<else>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <</if>> <br><br> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations for slimming slaves|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to shrink assets.// <<else>> // You lack the reputation to access the research necessary to develop asset reducing drug formulations. // <</if>> <<else>> The fabricator has been upgraded to manufacture growth reversing drugs. <</if>> <br><br> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSYouthPreferentialistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of beauty creams designed to make slaves look young again.// <<else>> // You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. // <</if>> <<else>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <</if>> <br><br> <</if>>
alice/chan9
src/uncategorized/dispensary.tw
tw
bsd-3-clause
20,774
:: DJ Select [nobr] <<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">> <<if ($DJ != 0)>> ''__@@.pink;$DJ.slaveName@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName. <<else>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|DJ Workaround][$i = -1]]
alice/chan9
src/uncategorized/djSelect.tw
tw
bsd-3-clause
416
:: DJ Workaround [silently] <<if $DJ != 0>> <<set _ID = $DJ.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<if $slaves[$i].ID == $HeadGirl.ID>> <<set $HeadGirl = 0>> <</if>> <<if $slaves[$i].ID == $Recruiter.ID>> <<set $Recruiter = 0>> <</if>> <<if $slaves[$i].ID == $Bodyguard.ID>> <<set $Bodyguard = 0>> <</if>> <<if $slaves[$i].ID == $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <<set $slaves[$i].assignment = "be the DJ", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $DJ = $slaves[$i]>> <<else>> <<set $DJ = 0>> <</if>> <<goto "Club">>
alice/chan9
src/uncategorized/djWorkaround.tw
tw
bsd-3-clause
1,114
:: Economics [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned = 0>> <</if>> //FC Markets Report:// <<set $assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>> <<set $assetDirection = either("up", "down")>> <<if $assetAffected == "general">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets... <<else>> ...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@... <</if>> <<set $generalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increasing Free Cities slave labor effects @@.gold;general prices@@... <<else>> ...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@... <</if>> <<set $generalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "slaves">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last... <<else>> ...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@... <</if>> <<set $slaveAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increased supply due to bush wars drove down @@.gold;slave prices@@... <<else>> ...@@.gold;slave prices@@ continue to fall due to major improvements in training... <</if>> <<set $slaveAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "entrapment">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement... <<else>> ...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated... <</if>> <<set $entrapmentAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement... <<else>> ...report on low success rates @@.gold;drove down@@ value of legal enslavement methods... <</if>> <<set $entrapmentAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "capture">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage... <<else>> ...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work... <</if>> <<set $captureAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate... <<else>> ...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@... <</if>> <<set $captureAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "training">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training... <<else>> ...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs... <</if>> <<set $trainingAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for... <<else>> ...increased automation of slave training @@.gold;negatively impacting@@ training contracts... <</if>> <<set $trainingAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "surgical">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical... <<else>> ...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery... <</if>> <<set $surgicalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard... <<else>> ...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production... <</if>> <<set $surgicalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "drugs">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@... <<else>> ...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula... <</if>> <<set $drugAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...new formula @@.gold;cut costs@@ of common curatives by an unprecedented... <<else>> ...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros... <</if>> <<set $drugAssetPrice -= 2>> <</if>> <</if>> <br><br> <<include "Neighbors Development">> <br><br> __Personal Business__ <br> <<if $cash < 0>> @@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>. <<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be. <<FSChange "RomanRevivalist" -10>> <</if>> <<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>> Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth. <<set $cash = 0>> <<set $failedElite += 100>> <<elseif $cash < -9000>> @@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself. <<set $debtWarned += 1>> <<if $debtWarned > 1>> <<set $ui = "start">> <<set $gameover = "debt">><<goto "Gameover">> <</if>> <</if>> <<elseif ($personalAttention == "whoring")>> <<if $PC.preg >= 16>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $seed = random(2000,4500)>> You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.preg*100))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc(($seed*($rep/500))+($PC.preg*100))>> <<set $rep = Math.trunc($rep*.90)>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1>> You focus on finding a "date" this week and earn @@.yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@. <<set $cash += 25>> <<set $rep = Math.trunc($rep*.25)>> <<set $failedElite += 25>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(5,2500)>> You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/800))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <<if $PC.preg == 0 && ($PC.vagina == 1)>> <<if random(1,100) > 80>> <<set $PC.preg = 1>> <<set $PC.pregSource = -2>> <</if>> <</if>> <</if>> <<elseif ($personalAttention == "upkeep")>> <<if $PC.preg >= 20>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it. <<else>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>> <</if>> <<elseif ($cash > 1000) && ($personalAttention == "business")>> <<if $PC.preg >= 20>> <<set $seed = random(500,1000)>> <<else>> <<set $seed = random(1000,1500)>> <</if>> <<if $PC.trading >= 100>> You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money: <<set $seed += random(500,1000)>> <<elseif $PC.career == "arcology owner">> You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money: <<set $seed += random(500,1000)>> <<else>> You focus on business this week and make money: <</if>> @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@ <<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>. <<FSChange "RomanRevivalist" 2>> <</if>> <<elseif ($cash > 1000)>> You have significant assets. This week, your business endeavors made you @@.yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@ <<set $cash += (1+Math.trunc(Math.abs($cash)/50))>> <<else>> You have enough cash to manage your affairs, but not enough to do much business. <</if>> <<if ($personalAttention == "trading")>> <<set _oldSkill = $PC.trading>> <<set $PC.trading += random(5,10)>> <<if _oldSkill <= 10>> <<if $PC.trading > 10>> You now have @@.green;basic knowledge@@ about how to be a venture capitalist. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.trading > 30>> You now have @@.green;some skill@@ as a venture capitalist. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.trading > 60>> You are now an @@.green;expert venture capitalist.@@ <</if>> <<else>> <<if $PC.trading >= 100>> <<set $personalAttention = "business">> You are now a @@.green;master venture capitalist.@@ <</if>> <</if>> <<elseif ($personalAttention == "warfare")>> <<set _oldSkill = $PC.warfare>> <<set $PC.warfare += random(5,10)>> <<if _oldSkill <= 10>> <<if $PC.warfare > 10>> You now have @@.green;basic knowledge@@ about how to be a mercenary. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.warfare > 30>> You now have @@.green;some skill@@ as a mercenary. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.warfare > 60>> You are now an @@.green;expert mercenary.@@ <</if>> <<else>> <<if $PC.warfare >= 100>> <<set $personalAttention = "business">> You are now a @@.green;master mercenary.@@ <</if>> <</if>> <<elseif ($personalAttention == "slaving")>> <<set _oldSkill = $PC.slaving>> <<set $PC.slaving += random(5,10)>> <<if _oldSkill <= 10>> <<if $PC.slaving > 10>> You now have @@.green;basic knowledge@@ about how to be a slaver. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.slaving > 30>> You now have @@.green;some skill@@ as a slaver. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.slaving > 60>> You are now an @@.green;expert slaver.@@ <</if>> <<else>> <<if $PC.slaving >= 100>> <<set $personalAttention = "business">> You are now a @@.green;master slaver.@@ <</if>> <</if>> <<elseif ($personalAttention == "engineering")>> <<set _oldSkill = $PC.engineering>> <<set $PC.engineering += random(5,10)>> <<if _oldSkill <= 10>> <<if $PC.engineering > 10>> You now have @@.green;basic knowledge@@ about how to be an arcology engineer. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.engineering > 30>> You now have @@.green;some skill@@ as an arcology engineer. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.engineering > 60>> You are now an @@.green;expert arcology engineer.@@ <</if>> <<else>> <<if $PC.engineering >= 100>> <<set $personalAttention = "business">> You are now a @@.green;master arcology engineer.@@ <</if>> <</if>> <<elseif ($personalAttention == "medicine")>> <<set _oldSkill = $PC.medicine>> <<set $PC.medicine += random(5,10)>> <<if _oldSkill <= 10>> <<if $PC.medicine > 10>> You now have @@.green;basic knowledge@@ about how to be a slave surgeon. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.medicine > 30>> You now have @@.green;some skill@@ as a slave surgeon. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.medicine > 60>> You are now an @@.green;expert slave surgeon.@@ <</if>> <<else>> <<if $PC.medicine >= 100>> <<set $personalAttention = "business">> You are now a @@.green;master slave surgeon.@@ <</if>> <</if>> <</if>> <<if $cash > 1000>> <<if $CashForRep == 1>> This week you gave up business opportunities worth ¤$policyCost to help deserving citizens, @@.green;burnishing your reputation.@@ <<set $rep += 100, $cash -= $policyCost>> <</if>> <</if>> <<if $rep > 100>> <<if $RepForCash == 1>> This week you used your position to secure business opportunities worth ¤$policyCost at the expense of citizens, @@.red;damaging your reputation.@@ <<set $rep -= 100, $cash += $policyCost>> <</if>> <</if>> <<if $rep <= 18000>> <<if $rep > 100>> <<if $RegularParties != 1>> Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens. <<set $rep -= 100>> <</if>> <</if>> <</if>> Routine upkeep of your demesne costs @@.yellow;¤$costs.@@ <<if $plot == 1>> <<if $week > 10>> <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness = 1>> <<if $weatherCladding == 1>> <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<elseif $weatherCladding == 2>> <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<else>> <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<set $rep -= 100>> <</if>> <<if $cash > 0>> <<set $cash -= $seed>> <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@. <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10)>> <</if>> <<set $failedElite += 100>> <<set $cash -= Math.trunc($seed/4)>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10)>> <</if>> <<set $rep = Math.trunc($rep*0.8)>> <<set $cash -= Math.trunc($seed/4)>> <</if>> <<elseif $weatherToday.severity-$weatherCladding == 2>> <<if $weatherCladding == 1>> <<set $weatherAwareness = 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. <<set $rep += 100>> <</if>> <</if>> <</if>> <</if>> <<set $cash -= $costs>> <br> <<set $seed = random(1,100)>> <<if $arcologies[0].FSRomanRevivalist > random(1,150)>> <<if $slaveCostFactor > 0.6>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <<set $slaveCostFactor -= 0.1>> <<else>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <</if>> <<elseif ($slaveCostFactor > 1.3)>> @@.yellow;Natural market forces drive the very high price of slaves down.@@<br> <<set $slaveCostFactor -= 0.2>> <<elseif ($slaveCostFactor < 0.7)>> @@.yellow;Natural market forces drive the very low price of slaves up.@@<br> <<set $slaveCostFactor += 0.2>> <<elseif ($seed > 30)>> <<if ($slaveCostFactor > 1)>> @@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br> <<set $slaveCostFactor -= 0.1>> <<elseif ($slaveCostFactor < 1)>> @@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br> <<set $slaveCostFactor += 0.1>> <<else>> <<if $seed > 80>> @@.yellow;The price of slaves has naturally risen slightly.@@<br> <<set $slaveCostFactor += 0.1>> <<elseif $seed > 60>> @@.yellow;The price of slaves has naturally fallen slightly.@@<br> <<set $slaveCostFactor -= 0.1>> <</if>> <</if>> <</if>> <<if $menialDemandFactor != 0>> <<if Math.abs($menialDemandFactor) > 100>> <<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.2)>> Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.3>> <br><br> <<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.3)>> Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.2>> <br><br> <<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.4)>> Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.1>> <br><br> <<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.8)>> Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.3>> <br><br> <<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.7)>> Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.2>> <br><br> <<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.6)>> Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.1>> <br><br> <</if>> <</if>> <</if>> <<if $corpAnnounced == 1>> <br> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000// </span> <<else>> <<include "Corporation Developments">> <</if>> <br> <</if>> <<if $securityForceActive == 1>> <<include "Security Force EOW Report">> <</if>> <br> __Reputation__ <br> <<PCTitle>> On formal occasions, you are announced as $PCTitle. <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionistCreed == 1>> $arcologies[0].name keeps the creed of the $nicaeaName. The faithful <<if $nicaeaAchievement == "slaves">> <<if $slaves.length > 50>> @@.green;strongly approve@@ of the large <<FSChange "ChattelReligionist" 5>> <<elseif $slaves.length > 20>> @@.green;approve@@ of the good <<FSChange "ChattelReligionist" 2>> <<elseif $slaves.length > 20>> are not impressed by the <</if>> number of people you're giving the honor of sexual servitude. <<elseif $nicaeaAchievement == "devotion">> <<if $averageDevotion > 80>> @@.green;strongly approve@@ of the worshipfulness <<FSChange "ChattelReligionist" 5>> <<elseif $averageDevotion > 50>> @@.green;approve@@ of the devotion <<FSChange "ChattelReligionist" 2>> <<elseif $slaves.length > 20>> are not impressed by the devotion <</if>> of your slaves. <<else>> <<if $averageTrust > 50>> @@.green;strongly approve@@ of the great trust your slaves place in you. <<FSChange "ChattelReligionist" 5>> <<elseif $averageTrust > 20>> @@.green;approve@@ of the trust your slaves place in you. <<FSChange "ChattelReligionist" 2>> <<elseif $slaves.length > 20>> are not impressed by fear many of your slaves feel towards you. <</if>> <</if>> <</if>> <</if>> <<set $repDecay = 0.2>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $repLoss = 0>> Since you are the Prophet, your reputation no longer degrades at all. <<elseif $arcologies[0].FSRestartDecoration == 100>> <<set $repLoss = 0>> Since you are an established member of the Societal Elite, your public reputation no longer decays. <<elseif $rep > $enduringRep>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<elseif $PC.actualAge < 35>> You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <<else>> Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <</if>> <<else>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <</if>> <<if $enduringRep > 8000>> However, you have been a figure of renown for so long that much of your reputation has become permanent. <<elseif $enduringRep > 5000>> However, you have been a figure of repute for enough time that part of your reputation has become permanent. <<elseif $enduringRep > 2000>> However, you have been a figure of regard for long enough that some of your reputation has become permanent. <</if>> <<set $enduringRep += Math.trunc($repLoss*0.025)>> <<else>> <<set $repLoss = 0>> <<if $enduringRep > 8000>> You have been a figure of renown for so long that your reputation does not decay past its present level. <<elseif $enduringRep > 5000>> You have been a figure of repute for enough time that your reputation does not decay past its present level. <<elseif $enduringRep > 2000>> You have been a figure of regard for long enough that your reputation does not decay past its present level. <</if>> <</if>> <<if ($weatherAwareness == 0) && ($weatherCladding == 2)>> The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this. <<set $rep += 10>> <<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>> The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about. <<set $rep -= 100>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> As a member of the societal elite, your appearance has no bearing on your reputation. <<else>> <<if ($PC.dick == 0) && ($PC.boobs == 1)>> <<if $rep > 18000>> Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 40>> Society accepts you as an arcology owner, since it has become open-minded about power and gender. <<if $arcologies[0].FSGenderRadicalist > 50>> Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.05)>> <<if $arcologies[0].FSGenderFundamentalist > 10>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <<elseif ($PC.boobs == 1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.03)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <<elseif ($PC.dick == 0) || ($PC.vagina == 1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your strangeness, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.03)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($PC.race == $arcologies[0].FSSupremacistRace)>> Since you are a member of the $PC.race, society @@.green;strongly approves@@ of your ownership of the arcology. <<FSChange "Supremacist" 5>> <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<if ($PC.race == $arcologies[0].FSSubjugationistRace)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race. <<else>> Society @@.red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you. <<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $PC.boobsBonus == 3>> Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image. <<set $rep += 10>> <</if>> <<if $PC.butt == 3>> Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image. <<set $rep += 10>> <</if>> <<if $PC.ballsImplant > 1>> Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<set $rep += (5*$PC.ballsImplant)>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $PC.boobsBonus > 1>> Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image. <<set $rep -= (10*$PC.boobsBonus)>> <</if>> <<if $PC.butt == 3>> Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image. <<set $rep -= (10*$PC.butt)>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $PC.boobsImplant == 1>> Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image. <<set $rep += (7*$PC.boobsBonus)>> <</if>> <<if $PC.buttImplant == 1>> Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image. <<set $rep += (7*$PC.butt)>> <</if>> <<if $PC.ballsImplant > 1>> Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<set $rep += (5*$PC.ballsImplant)>> <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $PC.boobsImplant == 1>> Society finds fake breasts repuslive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image. <<set $rep -= (10*$PC.boobsBonus)>> <</if>> <<if $PC.butt == 3>> Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image. <<set $rep -= (10*$PC.butt)>> <</if>> <<if $PC.ballsImplant > 1>> Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image. <<set $rep -= (10*$PC.ballsImplant)>> <</if>> <</if>> <<if ($PC.preg >= 20) || ($PC.career == "escort" && $PC.preg >= 16)>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $PC.pregSource != -1>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal. <<set $rep -= 500>> <<set $failedElite += 100>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society. <<set $rep += 200>> <<set $failedElite -= 10>> <</if>> <<else>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment. <<set $rep -= 500>> <<set $failedElite += 50>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus >= 60>> Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is dissapointed in your penetration. <<set $rep += 10>> <<else>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@.red;harder for you to maintain your reputation.@@ <<set $rep -= 200>> <</if>> <</if>> <<if $PC.career == "escort" && $rep < 16000>> Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "escort">> Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave. <</if>> <<if $PC.career == "servant" && $rep < 12000>> Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "servant">> Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant. <</if>> <<if $PC.career == "gang" && $rep < 15000>> Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "gang">> Your reputation is strong enough that society has come to accept your background as part of your image. <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $mercenaries > 0>> Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome. <<FSChange "RomanRevivalist" $mercenaries>> <</if>> <<if ($slaves.length > 20) && ($cash > 50000)>> Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>. <<FSChange "RomanRevivalist" 5>> <</if>> <<if $language != "Latin">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "RomanRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $racialVarieties.length > 4>> Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery. <<FSChange "EgyptianRevivalist" 5>> <</if>> <<if $language != "Ancient Egyptian">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "EgyptianRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $seed = Math.trunc($rep/5000)>> <<if $publicServants < $seed>> Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation. <<FSChange "EdoRevivalist" -2>> <<elseif $publicServants > $seed>> Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation. <<FSChange "EdoRevivalist" 2>> <</if>> <<if $language != "Japanese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "EdoRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $fuckSlaves < $rep/3500>> Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation. <<FSChange "ArabianRevivalist" -2>> <<else>> Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation. <<FSChange "ArabianRevivalist" 2>> <</if>> <<if $language != "Arabic">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "ArabianRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $HeadGirl == 0>> Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires, <<FSChange "ChineseRevivalist" -2>> <<else>> Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires, <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $Recruiter == 0>> @@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom, <<FSChange "ChineseRevivalist" -2>> <<else>> @@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom, <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $Bodyguard == 0>> and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace. <<FSChange "ChineseRevivalist" -2>> <<else>> and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace. <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $language != "Chinese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "ChineseRevivalist" -2>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>> Society @@.red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society. <<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<FSChange "Repopulationist" _noEugenics>> <</if>> <<elseif ($arcologies[0].FSRestart != "unset")>> <<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>> Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics. <<set _yesEugenics = ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<FSChange "Eugenics" _yesEugenics>> <<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $failedElite -= 2*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>> The number of children you've bought into the world @@.green;pleases@@ your citizens. <<if $birthsTotal < 1000>> <<set $rep += $birthsTotal>> <<else>> <<set $rep += 1000>> <</if>> <</if>> <<if $shelterAbuse > 5>> <<if $arcologies[0].FSPaternalist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity. <<FSChange "Paternalist" -2>> <<elseif $arcologies[0].FSDegradationist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots. <<FSChange "Degradationist" 2>> <</if>> <</if>> <<if $Cash4Babies == 1>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@.green;approves@@ of your poor treatment of slave infants. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<elseif $arcologies[0].FSRestart != "unset">> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@.red;greatly despises@@ your poor treatment of slave infants. <<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society. <<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>> <<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>> <<else>> Your citizens @@.red;disapprove@@ of your poor treatment of slave children. <<set $rep -= ($rep/20)>> <</if>> <</if>> <<if $MixedMarriage == 1>> Your citizens <<if $arcologies[0].FSPaternalist >= 80>> are so paternalistic that they @@.green;approve@@ of <<FSChange "Paternalist" 2>> <<elseif $arcologies[0].FSPaternalist >= 40>> are paternalistic enough to tolerate <<else>> @@.red;disapprove@@ of <<set $rep -= 50>> <</if>> your support for marriage between citizens and slaves. <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach. <<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do. <<set $rep -= 100>> <<set $failedElite -= 1>> <</if>> <<if $FrigiditySMR == 1>> Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. <<set $rep -= 250>> <</if>> <<if $PC.degeneracy > 0>> <<if $PC.degeneracy > 100>> There are @@.red;severe and devastating rumors@@ about you spreading across the arcology. <<set $rep -= 100*$PC.degeneracy>> <<elseif $PC.degeneracy > 75>> There are @@.red;severe rumors@@ about you spreading across the arcology. <<set $rep -= 10*($PC.degeneracy*2)>> <<elseif $PC.degeneracy > 50>> There are @@.red;bad rumors@@ about you spreading across the arcology. <<set $rep -= 10*$PC.degeneracy>> <<elseif $PC.degeneracy > 25>> There are @@.red;rumors@@ about you spreading across the arcology. <<set $rep -= 5*$PC.degeneracy>> <<elseif $PC.degeneracy > 10>> There are @@.red;minor rumors@@ about you spreading across the arcology. <<set $rep -= $PC.degeneracy*2>> <<else>> The occasional rumor about you can be heard throughout the arcology. <<set $rep -= $PC.degeneracy>> <</if>> <</if>> <<set $rep -= $repLoss>> <<set $rep += $repGain>> <<if $repGain > $repLoss>> @@.green;Your reputation increased this week.@@ <<elseif $repGain < $repLoss>> @@.red;Your reputation decreased this week.@@ <</if>> <<if $rep > 19000>> Your reputation is capped. <<set $rep = 20000>> <<elseif $rep-$enduringRep > 7500>> Your base rate of reputation decay is very high. <<elseif $rep-$enduringRep > 5000>> Your base rate of reputation decay is high. <<elseif $rep-$enduringRep > 2500>> Your base rate of reputation decay is moderate. <<elseif $rep-$enduringRep > 0>> Your base rate of reputation decay is low. <</if>> <<if $enduringRep >= 10000>> Your legend is perfected, reducing reputation decay to its lowest possible level. <<set $enduringRep = 10000>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<if $rep <= 19900>> <<set $rep += 100>> Reputation subsidized as planned. <<else>> <<set $cash += 1000>> Reputation subsidy reclaimed this week since your reputation is capped. <</if>> <</if>> <<if $failedElite > 1>> <<set $failedElite -= 1>> <</if>> <<if $PC.degeneracy > 0>> <<set $PC.degeneracy -= 1>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $failedElite > 300>> The Societal Elite @@.red;are plotting your demise@@. <<set $ui = "start">> <<set $gameover to "you failed">><<goto "Gameover">> <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing about your failures@@. It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more. <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you@@. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $failedElite > 300>> The Societal Elite @@.red;have left@@. <<set $arcologies[0].FSRestart = "unset">> <<set $arcologies[0].FSRestartDecoration = 20>> <<set $arcologies[0].FSRestartLaw = 0>> <<set $FSCredits += 1>> <<set $failedElite = 0>> <<set $rep -= 10000>> <<set $ACitizens -= random(30,100)>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(20,40)>> <</if>> <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing leaving@@. It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more. <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you@@. <</if>> <</if>> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.preg >= 8 || $playerAging != 0>> <br><br> __Personal Notes__ <br> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> <<if $PC.career == "servant">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your dress let out to accommodate your huge bust. <<elseif $PC.boobsBonus == 2>> Your dress bulges with your big breasts. <<elseif $PC.boobsBonus == 1>> Your dress feels tight around your breasts. <</if>> <</if>> <<if $PC.preg >= 42>> Your baby is overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>> <<elseif $PC.preg >= 40>> Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definatly appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your child happily kicks away inside your womb, and each time a small bump apears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around, but your well versed with moving about with a rounded middle.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>> <<elseif $PC.preg >= 28>> You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> Your maid's outfit is filled out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again. <<elseif $PC.preg >= 16>> Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well. <<elseif $PC.preg >= 12>> Your apron holds your dress tightly to your bloated middle. <<elseif $PC.preg >= 8>> Your dress and apron feel tight around your middle. <</if>> <<if $PC.ballsImplant > 2>> Your dress and apron bulges with your enormous balls. <<elseif $PC.ballsImplant == 2>> Your dress hides your huge balls, but it does nothing to hide your altered gait. <<elseif $PC.ballsImplant == 1>> Your dress hides your big balls. <</if>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your dress let out to contain your enormous rear. It can't hide how big and fake it is though. <<else>> You had to get your dress let out to contain your enormous rear. <</if>> <<elseif $PC.butt == 2>> Your dress is starting to feel tight around your huge rear. <<elseif $PC.butt == 1>> Your dress is filled out by your big butt. <</if>> <<elseif $PC.career == "escort">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You top strains as it struggles to cover your nipples, letting your huge bust bulge lewdly around it. <<elseif $PC.boobsBonus == 2>> Your top can barely contain your big breasts, leaving you looking sluttier than ever. <<elseif $PC.boobsBonus == 1>> Your breasts spill over your slutty top. <</if>> <</if>> <<if $PC.preg >= 42>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 40>> You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your huge pregnant belly hides your crotch and every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>> <<elseif $PC.preg >= 28>> You've switched to even skimpier clothing to show off your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitly is impacting your business. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your slutty pants are begining to get hidden by your rounded middle. <<elseif $PC.preg >= 16>> Your exposed midriff bulges out enough to give away your growing pregnancy. <<elseif $PC.preg >= 12>> Your exposed midriff is noticeably bloated. <<elseif $PC.preg >= 8>> When you look down, you can't help but notice your belly sticking out a little. <</if>> <<if $PC.ballsImplant > 2>> You've swapped up to a larger pair of slutty pants, specially designed with extra sack room. They draw the eye right to your bulge<<if $PC.preg >= 28>>; you can do without people thinking you are giving birth into your pants, though<</if>>. <<elseif $PC.ballsImplant == 2>> Your slutty pants are really tight around the groin, but they hold your huge balls in place quite nicely. <<elseif $PC.ballsImplant == 1>> Your slutty pants bulge more than ever with your big balls. <</if>> <<if $PC.dick == 1>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your slutty pants let out to contain your enormous rear. It still feels really tight, however, thanks to the implants. <<else>> You had to get your slutty pants let out to contain your enormous rear. It still overflows scandalously, however. <</if>> <<elseif $PC.butt == 2>> Your huge rear spills out from the top of your slutty pants. <<elseif $PC.butt == 1>> Your slutty pants are strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your overly round cheeks to hang free. <<else>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your cheeks to jiggle freely. <</if>> <<elseif $PC.butt == 2>> Your slutty shorts are are filled to bursting by your rear. Roughly half of your ass is actually in your bottoms, the rest is bulging out scandalously. <<elseif $PC.butt == 1>> Your slutty shorts are strained by your big butt. It spills out every gap it can. <</if>> <</if>> <<else>> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your top retailored to fit your huge bust. <<elseif $PC.boobsBonus == 2>> Your top strains against your big breasts. <<elseif $PC.boobsBonus == 1>> Your top feels tight around your breasts. <</if>> <</if>> <<if $PC.preg >= 42>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 40>> You don't even bother to try to cover your full-term pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your huge pregnant belly strains the buttons on your maternity suit. Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>> <<elseif $PC.preg >= 28>> You've switched to using what can only be called formal maternity wear to cover your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your belly is now large enough that there is no hiding it. Your top strains to cover it. <<elseif $PC.preg >= 16>> Your top tightly clings to your early pregnancy, though you manage to conceal it well enough. <<elseif $PC.preg >= 12>> Your top tightly clings to your bloated middle. <<elseif $PC.preg >= 8>> Your top feels oddly tight around your middle. <</if>> <<if $PC.ballsImplant > 2>> You've had to get your suit pants retailored again to fit your enormous balls. It is obvious that the bulge in your pants is not your penis<<if $PC.preg >= 28>>; you've had several people rush to your aid under the mistaken belief that your child was crowing into your pants<</if>>. <<elseif $PC.ballsImplant == 2>> You've had to get your suit pants retailored to fit your huge balls. It gives you a strinking figure, though. <<elseif $PC.ballsImplant == 1>> Your suit pants bulge more than ever with your big balls. <</if>> <<if $PC.dick == 1>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your suit pants let out to contain your enormous rear. It does nothing to hide how big and round your asscheeks are, though. <<else>> You had to get your suit pants let out to contain your enormous rear. It can clearly be seen jiggling within them. <</if>> <<elseif $PC.butt == 2>> Your huge rear threatens to tear apart your suit pants. You'll need to get them let out soon. <<elseif $PC.butt == 1>> Your suit pants are strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your skirt covers your enormous butt but does nothing to hide its size and shape; you're beginning to show too much leg again, it might be time for a longer skirt. <<else>> Your skirt covers your enormous butt but does nothing to hide its size and fluidity; your rear is soft enough to fill out your skirt but not lift it up too far, it also translates every motion to the fabric, however. <</if>> <<elseif $PC.butt == 2>> Your skirt covers your huge butt but does nothing to hide its size; in fact, you've had to start wearing a longer one to make up for the extra surface area. <<elseif $PC.butt == 1>> Your skirt covers your big butt but does nothing to hide its size. <</if>> <</if>> <</if>> <<if $PC.boobs == 1 && $PC.boobsImplants == 0>> <<if $PC.preg == 31>> <<if $PC.boobsBonus == 0>> <<if random(1,100) > 75>> Your breasts have @@.lime;grown larger@@ to feed your coming child. Quick measurements show you've gone up a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == -1>> <<if random(1,100) > 80>> Your breasts have been really @@.lime;swollen@@ lately with your new pregnancy. Quick measurements show you've gone up nearly two cup sizes. You may want to consider getting a breast reduction. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 1>> <<if random(1,100) > 75>> Your already large breasts have @@.lime;grown even larger@@ with your new pregnancy. Quick measurements show you've gone up another cup size or so over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 2>> <<if random(1,100) > 90>> Your already huge breasts have @@.lime;grown even more enormous@@ with your new pregnancy. Quick measurements show you've gone up yet another a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <</if>> <</if>> <</if>> <</if>> <br><br> __Arcology Management__ <br> <<if $ASlaves < 100>> <<set $ASlaves = random(90,110)>> <<else>> <<set $ASlaves += random(-10,10)>> <</if>> <<if $AHelots < 100>> <<set $AHelots = random(90,110)>> <<else>> <<set $AHelots += random(-10,10)>> <</if>> <<if $ACitizens < 100>> <<set $ACitizens = random(90,110)>> <<else>> <<set $ACitizens += random(-10,10)>> <</if>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@ <<set $ACitizens += random(10,20)>> <<set $rep -= 100>> <<elseif $AntiImmigrationCash == 1>> You covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market. <<set $cash += random(500,1500)>> <<set $ACitizens -= random(5,15)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your sterilization program drives several disloyal citizens out of the arcology. <<set $ACitizens -= random(3,10)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. <<set $ACitizens += random(5,10)>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. <<set $ACitizens += random(10,20)>> <<elseif $AntiImmigrationRep == 1>> You allow citizens input on potential immigrants, a @@.green;popular@@ program. <<set $rep += 100>> <<set $AHelots += random(5,15)>> <</if>> <<if $ProRefugees == 1>> Your propaganda in the old world encourages desperate refugees to come here and become menial slaves. <<set $AHelots += random(5,10)>> <</if>> <<if $ACitizens+$ASlaves < ($arcologies[0].prosperity+200)*16>> <<set $ACitizens = Math.trunc($ACitizens*1.05)>> <<set $ASlaves = Math.trunc($ASlaves*(1/$slaveCostFactor))>> <<elseif $ACitizens+$ASlaves > ($arcologies[0].prosperity+200)*20>> <<set $ACitizens = Math.trunc($ACitizens*0.95)>> <<set $ASlaves = Math.trunc($ASlaves*0.9)>> <</if>> <<if $AHelots > $ASlaves*2>> <<set $AHelots = Math.trunc($AHelots*0.95)>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $AHelots += random(10,100)>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $AHelots += random(10,100)>> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $AHelots += random(10,80)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $AHelots += random(10,80)>> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $AHelots += random(10,20)>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $AHelots += random(10,20)>> <<else>> <<set $AHelots += random(10,50)>> <</if>> <<set $seed = random(20,50)>> <<if $arcologies[0].FSPaternalist != "unset">> Poor citizens can rely on their better-off peers in $arcologies[0].name. <<set $seed -= Math.trunc($arcologies[0].FSPaternalist/10)>> <<elseif $arcologies[0].FSDegradationist != "unset">> The arcology is a cutthroat place in which falling into slavery is very easy. <<set $seed += Math.trunc($arcologies[0].FSDegradationist/10)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Egyptian Revivalism is benevolent in some ways, and charity is common here. <<set $seed -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> Your citizens take pride in looking after each other. <<set $seed -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate. <<set $seed += Math.trunc($arcologies[0].FSChattelReligionist/10)>> <<elseif $arcologies[0].FSNull != "unset">> Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery. <<set $seed -= Math.trunc($arcologies[0].FSNull/5)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few. <<set $seed += Math.trunc($arcologies[0].FSPastoralist/10)>> <</if>> <<if $AntiEnslavementCash == 1>> Your charity purse prevents a few citizens from falling into slavery. <<set $seed -= 10>> <<elseif $ProEnslavementCash == 1>> You @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens. <<set $seed += 10>> <<set $cash += random(500,1500)>> <</if>> <<if $AntiEnslavementRep == 1>> You use your personal influence to help struggling citizens. <<set $seed -= 10>> <<set $rep -= 100>> <<elseif $ProEnslavementRep == 1>> You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set $seed += 10>> <<set $rep += 100>> <</if>> <<if $seed < 0>> <<if $ACitizens < $ASlaves*5>> <<set $ACitizens -= $seed>> <<set $ASlaves += $seed>> <</if>> <<else>> <<if $ACitizens > $ASlaves*0.1>> <<if $ACitizens > 200>> <<set $ACitizens -= $seed>> <<set $ASlaves += $seed>> <</if>> <</if>> <</if>> $ACitizens citizens, $ASlaves sex slaves, and <<print $AHelots+$helots>> menial slaves live in your arcology. <<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>> <<if $arcologies[0].FSGenderRadicalistLaw == 1>>Every single one of the slaves is female by virtue of her fuckable asshole. <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>> <<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>> <<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens. <<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy. <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>>Breast implants are almost universal; an M cup bust is below average among the slave population. <<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; a D cup bust is below average among the slave population.<</if>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit. <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>> <<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>> <<if $ACitizens > $ASlaves*2>> Since most citizens cannot afford their own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@ <<elseif $ACitizens > $ASlaves>> Since many citizens cannot afford their own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@ <<elseif $ACitizens > $ASlaves*0.5>> Since many citizens can afford to keep a sex slave, @@.yellow;demand for sexual services is only moderate.@@ <<elseif $ACitizens > $ASlaves*0.25>> Since most citizens can afford to keep at least one sex slaves, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum. <<else>> Since most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum. <</if>> <br> <<set $rents = ($arcologies[0].prosperity*$arcologies[0].ownership*2)+random(1,100)>> <<set $rentalMultiplier = 1>> <<if $arcologies[0].FSPaternalistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Slaveowners who can prove that they abstain from certain practices are given a reduction to their rent. <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> <<set $rentalMultiplier -= 0.1>> Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology. <<elseif $arcologies[0].FSRestartLaw == 1>> <<set $rentalMultiplier += 0.1>> Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement. <</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. <</if>> <<set $rents = Math.trunc($rents*$rentalMultiplier)>> <<set $cash += $rents>> This week, rents from $arcologies[0].name came to <<if $rents > 0>> @@.yellowgreen;¤$rents.@@ <<else>> @@.red;¤$rents.@@ <</if>> <<if $economy > 1>> <<set $rents = ($week*100)+random(-100,100)>> <<if $cash > 1000>> <<set $rents += Math.trunc($cash/10)>> <</if>> The @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;¤$rents.@@ <<set $cash -= $rents>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <<set $seed = 0>> You own <<if $helots > 0>> <<set $seed += Math.trunc($helots*(random(90,110)/100)*20)>> <<if $helots > 1>> $helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>> <<else>> one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>> <</if>> <</if>> <<if $menialBioreactors > 0>> <<set $seed += Math.trunc($menialBioreactors*(random(90,110)/100)*(15+(10*$arcologies[0].FSPastoralistLaw)))>> <<if $menialBioreactors > 1>> $menialBioreactors standard bioreactors, <<else>> one standard bioreactor, <</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<set $seed += Math.trunc($fuckdolls*(random(90,110)/100)*(25+(10*$arcologies[0].FSDegradationistLaw)))>> <<if $fuckdolls > 1>> $fuckdolls standard fuckdolls, <<else>> one fuckdoll, <</if>> <</if>> <<set $cash += $seed>> earning you @@.yellowgreen;¤$seed.@@ <</if>> <<set $seed = 0>> <<if $terrain == "urban">> <<set $seed += random(0,5)>> <<elseif $terrain == "rural">> <<set $seed += random(0,3)>> <<elseif $terrain == "marine">> <<set $seed += random(0,1)>> <</if>> <<if $ProRefugees == 1>> <<set $seed += random(0,1)>> <</if>> <<for $i = 0; $i < 3; $i++>> <<if $rep > random(0,30000)>> <<set $seed += 1>> <</if>> <</for>> <<if $seed > 0>> Some desperate people filtered into the arcology during the week: as owner, you were able to enslave $seed of them. <<set $helots += $seed>> <</if>> <<set _AWeekGrowth = $AGrowth>> <<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>> @@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is upgraded.@@ <<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>> @@.yellow;Your arcology is nearly at its maximum prosperity.@@ <<set $arcologies[0].prosperity += _AWeekGrowth>> <<else>> <<if $arcologies[0].ownership >= 100>> Your controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@ <<set _AWeekGrowth += 3>> <<elseif $arcologies[0].ownership >= random(40,100)>> Your interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@ <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].prosperity < ($rep/100)>> Your impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@ <<set _AWeekGrowth++>> <<elseif $rep > 18000>> <<elseif $arcologies[0].prosperity > ($rep/60)>> Your low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@ <<set _AWeekGrowth -= 2>> <<elseif $arcologies[0].prosperity > ($rep/80)>> Your unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@ <<set _AWeekGrowth-->> <</if>> <<if $personalAttention == "business">> <<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>> Your @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity. <<set _AWeekGrowth += 2>> <<else>> Your business focus allows you to help improve the arcology's prosperity. <<set _AWeekGrowth++>> <</if>> <<if $PC.actualAge >= 50>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <<elseif $PC.actualAge < 35>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Your powerful connections open many avenues of economic expansion. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>> <</if>> <<if $arcologies[0].FSPaternalist >= random(1,100)>> This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity. <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaFocus == "owners">> The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity. <<set _AWeekGrowth += $nicaeaPower>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= random(1,100)>> This week, intense interest in your project to revive Roman values has driven prosperity. <<set _AWeekGrowth++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>> This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity. <<set _AWeekGrowth += 2>> <</if>> <</if>> <<if $PC.trading >= 100>> Your @@.springgreen;business skills@@ drive increased prosperity. <<set _AWeekGrowth++>> <<elseif $PC.career == "arcology owner">> Your @@.springgreen;experience in the Free Cities@@ helps increase prosperity. <<set _AWeekGrowth++>> <</if>> <<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent>> <<if _schools == 1>> The presence of a slave school in the arcology improves the local economy. <<elseif _schools > 0>> The presence of slave schools in the arcology greatly improves the local economy. <<elseif $arcologies[0].prosperity > 80>> The lack of a branch campus from a reputable slave school is slowing further development of the local economy. <<set _AWeekGrowth-->> <</if>> <<set _AWeekGrowth += _schools>> <<if $arcologies[0].FSDegradationistLaw == 1>> Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>> The drug surcharge used to fund the purity regime reduces growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPastoralistLaw == 1>> Prosperity improvement is slowed by the regulations on animal products. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> Your slave market regulations slow the flow of chattel through the arcology. <<set _AWeekGrowth-->> <</if>> <<if $terrain == "urban">> Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant. <<set _AWeekGrowth++>> <</if>> <<if $terrain == "ravine">> Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessability. <<set _AWeekGrowth -= 1>> <</if>> <<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>> The local economy is hurt by the double edged sword of your economic warfare. <<set _AWeekGrowth -= $arcologies[0].embargo*2>> <</if>> <<set $desc = []>> <<set $descNeg = []>> <<for $i = 1; $i < $arcologies.length; $i++>> <<set $activeArcology = $arcologies[0]>> <<set $targetArcology = $arcologies[$i]>> <<include "Arcology Opinion">> <<if $opinion >= 100>> <<set $desc.push($arcologies[$i].name)>> <<elseif $opinion <= -100>> <<set $descNeg.push($arcologies[$i].name)>> <</if>> <</for>> <<if $desc.length > 0>> Your arcology's economy benefits from close social alignment with <<if $desc.length > 2>> ''$desc[0]'', <<for $k = 1; $k < $desc.length; $k++>> <<if $k < $desc.length-1>> ''$desc[$k]'', <<else>> and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <</for>> <<elseif $desc.length == 2>> ''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <<else>> ''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <<set _AWeekGrowth += $desc.length>> <</if>> <<if $descNeg.length > 0>> <<if $desc.length > 0>>Your arcology's economy<</if>> is hindered by social conflicts with <<if $descNeg.length > 2>> ''$descNeg[0]'', <<for $k = 1; $k < $descNeg.length; $k++>> <<if $k < $descNeg.length-1>> ''$descNeg[$k]'', <<else>> and ''$descNeg[$k]''. <</if>> <</for>> <<elseif $descNeg.length == 2>> ''$descNeg[0]'' and ''$descNeg[1]''. <<else>> ''$descNeg[0]''. <</if>> <<set _AWeekGrowth -= $descNeg.length>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> Growth was subsidized as planned. <<set _AWeekGrowth++>> <</if>> <<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>> <<if _AWeekGrowth > 0>> Since $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@ <<elseif _AWeekGrowth == 0>> Though $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@ <<else>> Though $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@ <</if>> <<set $arcologies[0].prosperity += _AWeekGrowth>> <</if>> <<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent > 0>> <br> <<if $TSS.schoolPresent == 1>> <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> <<if $TSS.subsidize == 1>> You have a policy of subsidizing them. <<set $TSS.schoolProsperity++>> <<elseif $TSS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TSS.schoolProsperity-->> <</if>> <</if>> <<if $GRI.schoolPresent == 1>> <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> You have a policy of subsidizing them. <<set $GRI.schoolProsperity++>> <<elseif $GRI.subsidize == -1>> You have a policy of covertly undermining them. <<set $GRI.schoolProsperity-->> <</if>> <</if>> <<if $SCP.schoolPresent == 1>> <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> You have a policy of subsidizing them. <<set $SCP.schoolProsperity++>> <<elseif $SCP.subsidize == -1>> You have a policy of covertly undermining them. <<set $SCP.schoolProsperity-->> <</if>> <</if>> <<if $LDE.schoolPresent == 1>> <br> L'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> You have a policy of subsidizing them. <<set $LDE.schoolProsperity++>> <<elseif $LDE.subsidize == -1>> You have a policy of covertly undermining them. <<set $LDE.schoolProsperity-->> <</if>> <</if>> <<if $TGA.schoolPresent == 1>> <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> You have a policy of subsidizing them. <<set $TGA.schoolProsperity++>> <<elseif $TGA.subsidize == -1>> You have a policy of covertly undermining them. <<set $TGA.schoolProsperity-->> <</if>> <</if>> <<if $TFS.schoolPresent == 1>> <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>. <<set $TFS.schoolProsperity++>> <<elseif $TFS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TFS.schoolProsperity-->> <</if>> <</if>> <</if>> <<if $marketAssistantLimit != 0>> <<set $seed = Math.clamp($slaveCostFactor*1000, 500, 1500)>> <br> Your ''business assistant'' manages the menial slave market. <<if $seed <= 800+$marketAssistantAggressiveness>>/* BUY */ <<if $helots+$fuckdolls+$menialBioreactors >= 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> There is no room in the parts of your arcology you own for more menial slaves. <<else>> <<if $cash > $marketAssistantLimit+$seed>> <<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market. <<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>> <<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>> <<elseif ($arcologies[0].FSDegradationist != "unset")>> <<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>> <<else>> <<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>> <</if>> <</if>> <</if>> <<elseif $seed >= 1200-$marketAssistantAggressiveness>>/* SELL */ <<if $helots+$fuckdolls+$menialBioreactors > 0>> <<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market. <</if>> <<if $helots > 0>> <<set $cash+=$helots*($seed),$helots = 0>> <</if>> <<if $fuckdolls > 0>> <<set $cash+=$fuckdolls*($seed),$fuckdolls = 0>> <</if>> <<if $menialBioreactors > 0>> <<set $cash+=$menialBioreactors*($seed),$menialBioreactors = 0>> <</if>> <<else>> Prices are average, so <<if $assistant == 0>>It<<else>>She<</if>> does not make any significant moves. <</if>> <<silently>><<MenialPopCap>><</silently>> <</if>> <<if $FSAnnounced > 0>> <br><br> <<include "FS Developments">> <</if>>
alice/chan9
src/uncategorized/economics.tw
tw
bsd-3-clause
92,880
:: End Week [nobr] <<set $gingering = 0>> <<set $oralUseWeight = 5>> <<set $vaginalUseWeight = 5>> <<set $analUseWeight = 5>> <<if $OralEncouragement == 1>> <<set $oralUseWeight += 2>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight -= 1>> <<elseif $VaginalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight += 2>> <<set $analUseWeight -= 1>> <<elseif $AnalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight += 2>> <</if>> <<if $OralDiscouragement == 1>> <<set $oralUseWeight -= 2>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight += 1>> <</if>> <<if $VaginalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight -= 2>> <<set $analUseWeight += 1>> <</if>> <<if $AnalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight -= 2>> <</if>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>> <<if $slaves[_i].inflationType == "milk">> <<set $inflatedSlavesMilk++>> <<elseif $slaves[_i].inflationType == "cum">> <<set $inflatedSlavesCum++>> <</if>> <</if>> <</for>> <<set $organsCompleted = 0>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $organs[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $organs[_i].weeksToCompletion -= 2>> <<else>> <<set $organs[_i].weeksToCompletion-->> <</if>> <</if>> <<if $organs[_i].weeksToCompletion <= 0>> <<set $organsCompleted++>> <</if>> <</for>> <</if>> <<if $limbs.length > 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion > 0>> <<set $limbs[_i].weeksToCompletion-->> <</if>> <<if $limbs[_i].weeksToCompletion == 0>> <<set $limbsCompleted++>> <</if>> <</for>> <</if>> /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/ <<if $minimumSlaveAge <= 18 && $minimumSlaveAge > 0>> <<else>> <<set $minimumSlaveAge = 18>> <<set $pedo_mode = 0>> <<if $fertilityAge <= 18 && $fertilityAge > 0>> <<else>> <<set $fertilityAge = 13>> <</if>> <<if $potencyAge <= 18 && $potencyAge > 0>> <<else>> <<set $potencyAge = 13>> <</if>> <</if>> /% End section: ensure minimum age is set. %/ <<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $TFS.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>> <<if $manuallyRetired == 0>><<set $retiree = 0>><</if>> <<set $expiree = 0>> <<set $PC.sexualEnergy = 4>> <<if $personalAttention == "sex">> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.physicalAge >= 65>> <<set $PC.sexualEnergy -= 4>> <<elseif $PC.physicalAge >= 50>> <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge < 35>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.preg > 20>> <<if $PC.pregMood == 2>> <<set $PC.sexualEnergy += 4>> <<else>> <<set $PC.sexualEnergy -= 3>> <</if>> <<elseif $PC.preg > 0>> <<set $PC.sexualEnergy -= 1>> <</if>> <<if $PC.preg > 0>> <<set $PC.preg++>> <</if>> <<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $HGBalls = 0, $HGRelease = 1, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $bedSlaves = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>> /* GAMEOVERS */ <<if $slaves.length < 1>> <<set $gameover = "no slaves">><<goto "Gameover">> <<elseif $arcologies[0].ownership < $arcologies[0].minority>> <<set $gameover = "ownership">><<goto "Gameover">> <<else>> <<goto "Slave Assignments Report">> <</if>>
alice/chan9
src/uncategorized/endWeek.tw
tw
bsd-3-clause
4,076
:: FMarry <<nobr>> <<set $nextButton = "Back">> <<set $nextLink = "Slave Interact">> <<set $weddingSlaveID = $activeSlave.ID>> You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($activeSlave)>> she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($activeSlave)>>betht<<else>>best<</if>> to be a <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> perfect submissive wife to you, <<elseif ($activeSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($activeSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($activeSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($activeSlave.fetish == "boobs")>> <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($activeSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($activeSlave.fetish == "dom")>> perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thlaveth<<else>>slaves<</if>>, <<elseif ($activeSlave.fetish == "sadist")>> perfect wife to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>, <<elseif ($activeSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again. <<elseif canTalk($activeSlave)>> she shakily signs her thanks twice in a row before breaking down again. <<else>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in her usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <</nobr>> \ <span id="result"> <<link "Just redesignate her as your slave wife">> <<replace "#result">> <<nobr>> You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> Her avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> Her avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> Her avatar flick the tip of its penis and blows her load towards the both of you. <<elseif $assistantAppearance == "succubus">> Her avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> Her avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> Her avatar pulls out its spellbook a attemps a spell to bind you two; she manages to conjure a large ring arouned her, pinning her arms to her sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar splits open to reveal a number of tentacles and wraps the around each other. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<set $activeSlave.relationship = -3>> <</nobr>> <</replace>> <</link>> <<link "Have your assistant marry her to you">> <<replace "#result">> <<nobr>> You order $activeSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing <<if ($activeSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($activeSlave.preg > 0)>> light pink, since she is pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($activeSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($activeSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($activeSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> Her massive, squirming pregnant belly makes her bridal wear particulary obscene. <<elseif ($activeSlave.preg > 10)>> Her pregnant belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 3)>> Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 2)>> Her bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 1)>> Her distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.bellyImplant > 0)>> Her <<print $activeSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <</if>> <<if $activeSlave.dickAccessory == ("chastity")>> Her slave dick is hidden by its chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1)>> <<if ($activeSlave.dick > 4) && ($activeSlave.preg > 10)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly. <<elseif $activeSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join $PCName in their bedroom and consumate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of $PCName's bedroom, of course." $assistantName hides her face in her hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($activeSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($activeSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($activeSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($activeSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($activeSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($activeSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($activeSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($activeSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<set $activeSlave.relationship = -3>> <</nobr>> <</replace>> <</link>> <<if $cash > 10000>>\ Invite prominent citizens to a wedding (This will cost ¤10000): &nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</link>> <<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>>\ &nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>>\ <<if isFertile($activeSlave) && ($PC.dick == 1)>>\ &nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>>\ <<else>>\ //You cannot afford an elaborate ceremony// <</if>>\ </span>
alice/chan9
src/uncategorized/fMarry.tw
tw
bsd-3-clause
24,808
:: FondleVagina <<nobr>> You call her over so you can fondle her <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft <<else>> Her pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> her prominent petals are inviting. <<elseif $activeSlave.labia > 1>> her labia are so large they present a slight obstacle to entry. <<else>> her cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft. <<else>> Her pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> her prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> her huge labia are almost dripping with arousal. <<else>> she's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. <<elseif ($activeSlave.devotion > 50)>> She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>> She does her best to communicate love with her $activeSlave.eyeColor eyes. <<elseif canTalk($activeSlave) == false>> She signs that she loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<if def $PC.customTitleLisp>> $PC.customTitleLisp <<elseif $PC.title == 1>> Mathter <<else>> Mithtreth <</if>>," she lisps rapturously. <<else>> "I love you, <<if def $PC.customTitle>> $PC.customTitle <<elseif $PC.title == 1>> Master <<else>> Mistress <</if>>," she says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control. <<else>> As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond. <</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm. <</if>> She looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> She obeys silently, standing in front of you as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm. <</if>> She dutifully looks at you as you stop moving your hand. <<else>> She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss. <</if>> She looks at you passionately as you stop moving your hand. <</if>> <</nobr>>
alice/chan9
src/uncategorized/fondleVagina.tw
tw
bsd-3-clause
15,579
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */ <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> $activeSlave.slaveName reports to the dairy. <<if $activeSlave.energy > 90 >> She rejoices since she is actually eager to be milked. <</if>> /* AROUSAL WHEN ENTERING */ <<set $aroused = false >> <<if $dairySlaves > 1>> <br><br> While walking to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally stop to watch a cow. <<if $activeSlave.fetish == "boobs" >> /* TODO: check if there actually are lactating cows at the dairy */ <<set $aroused = true>> She cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if $activeSlave.sexualFlaw == "breast growth" >> She is already fantasizing of having her breasts expanded to ridiculous proportions <<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>. <</if>> <</if>> <<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>> <<set $aroused = true >> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName. <<if $activeSlave.sexualFlaw == "anal addict">> She cannot wait to be sodomized, too. <</if>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "work in the dairy" && $slaves[$i].balls > 5 >> <<set $aroused to true >> The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. $activeSlave.slaveName stops to watch her for a while. The constant suction on her dick has her panting. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense. <<if $dairyStimulatorsSetting == 1>> <<if $slaves[$i].prostate != 0>> Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding. <<else>> She lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum. <</if>> <<else>> Her butthole opens and closes. <</if>> Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat. As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[$i].slaveName seems to be very happy with being a cow. <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>> <br>"Moo", she moans lustily, imitating a cow. <<break>> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if $aroused == true >> <br> All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows. <<if $activeSlave.dick > 0 >> She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if $activeSlave.vagina > -1 >> Her pussy moistens. <</if>> <<if $activeSlave.lactation > 0>> Her milk-dripping nipples stiffen. <</if>> <</if>> /* AROUSAL WHEN ENTERING END*/ <br><br> /* GETTING IN */ Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set $assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> <<if $activeSlave.father > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "father">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "half-sister">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.mother > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "mother">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "sister">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.daughters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "daughter">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "twin">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationTarget >> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<set $assayType = $activeSlave.relation>> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationshipTarget>> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relationship <= 1)>> <<set $assayType = "friend">> <<elseif ($activeSlave.relationship <= 2)>> <<set $assayType = "best friend">> <<elseif ($activeSlave.relationship <= 3)>> <<set $assayType = "fuckbuddy">> <<elseif ($activeSlave.relationship <= 4)>> <<set $assayType = "lover">> <<else>> <<set $assayType = "slave wife">> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 1>> Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair. <<if $Milkmaid == 0 >> Automated machinery springs to life, preparing her for milking. <<else>> Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices. <</if>> <<if $activeSlave.lactation > 0 >> Suction cups are attached to her nipples. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 8>> A huge receptacle is attached to her over-sized member. <<elseif $activeSlave.dick > 6>> A large cock-milker is attached to her huge dick. <<elseif $activeSlave.dick > 2>> A special cock-milker is attached to her dick. <<else>> A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples. <</if>> <</if>> <br/> <<if $dairyFeedersSetting == 1 >> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. <</if>> <</if>> <br/> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program. It features <<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if ($activeSlave.fetish == "submissive") >> submitting to their sexual partners. <<elseif ($activeSlave.fetish == "cumslut") >> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> <<elseif ($activeSlave.fetish == "humiliation") >> being humiliated. <<elseif ($activeSlave.fetish == "buttslut") >> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> <<elseif ($activeSlave.fetish == "dom") >> dominating their sexual partners. <<elseif ($activeSlave.fetish == "masochist") >> being flogged. <<elseif ($activeSlave.fetish == "sadist") >> abusing their sexual partners. <<elseif ($activeSlave.fetish == "pregnancy") >> <<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">> fucking pregnant women. <<else>> being fucked while pregnant. <</if>> <<else>> engaging in vanilla intercourse. <</if>> <br><br> Sexual stimulation increases product output. <<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> <<if $Milkmaid != 0 >> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid) >> Most often, she uses her cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs. <</if>> She is quite skilled in giving mammary massages, too. <br/> <</if>> <<if $dairyStimulatorsSetting > 0 >> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity. <<if $activeSlave.anus == 0 >> The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for her <<if $activeSlave.anus > 3 >> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif $activeSlave.anus > 2 >> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a decent silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind. <<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">> She shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole. <<if $activeSlave.balls > 0 >> Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth. <</if>> <<if $activeSlave.dick > 0 >> <<if $activeSlave.prostate != 0>>The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.<</if>> /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <</if>> /* GETTING IN END */ <br> /* MILKING ROUTINE */ <<if $activeSlave.lactation > 0 >> The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if $activeSlave.dick > 0 >> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 8 >> She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machines help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness. <<elseif $activeSlave.dick > 6 >> She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on. <<else>> It brings her to a full, throbbing erection within seconds. <</if>> The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. <<if $activeSlave.dick > 0 >> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls > 5 >> The copious ejaculation from her over-sized balls give the machine something to work on. <<elseif $activeSlave.balls > 0 >> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if $activeSlave.lactation > 0 >> The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, she seems to ejaculate milk <<if $activeSlave.boobs > 10000 >> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif $activeSlave.boobs > 5000 >> in a large amount. Her huge breasts can provide liters of milk. <<elseif $activeSlave.boobs > 1000 >> in a fair amount. Her large breasts can store an impressive volume of milk. <<elseif $activeSlave.boobs > 500 >> enough for whitening a cup of coffee. Her average breasts cannot store much more. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >> She grins madly around the phallus she stuffed in her mouth. <</if>> <<if $activeSlave.lactation > 0 >> The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> <<if $activeSlave.dick > 0 >> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> The next milking cycle will start soon. /* MILKING ROUTINE END */
alice/chan9
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
bsd-3-clause
18,130
:: FS Developments [nobr] __Society__ <br> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <<if $FSCreditCount == 4>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 11000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 5>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 18000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 17000)>> @@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditSix != 1)>> <<if ($rep > 19000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@ <<set $FSGotRepCreditSix = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <</if>> <<set $seed = 0>> <<if $FSSpending > 1>> Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set $seed += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> <</if>> <<if $terrain == "urban">> The urban location of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set $seed -= 3>> <<elseif $terrain == "rural">> The rural location of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture. <<set $seed -= 2>> <<elseif $terrain == "marine">> The marine location of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture. <<set $seed -= 1>> <<elseif $terrain == "ravine">> The near subterranean location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <<else>> The oceanic location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <</if>> <<if $seed != 0>> <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>> <<set $arcologies[0].FSSupremacist = $FSLockinLevel>> <<elseif $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist += $seed>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[0].FSSubjugationist = $FSLockinLevel>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist += $seed>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus += $seed>> <</if>> <<if $arcologies[0].FSRestart > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>> <<set $arcologies[0].FSRestart = $FSLockinLevel>> <<elseif $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart += $seed>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>> <<elseif $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist += $seed>> <</if>> <<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist += $seed>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>> <<set $arcologies[0].FSPaternalist = $FSLockinLevel>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += $seed>> <</if>> <<if $arcologies[0].FSDegradationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>> <<set $arcologies[0].FSDegradationist = $FSLockinLevel>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist += $seed>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[0].FSBodyPurist = $FSLockinLevel>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist += $seed>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>> <<set $arcologies[0].FSPastoralist = $FSLockinLevel>> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist += $seed>> <</if>> <<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist += $seed>> <</if>> <<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist += $seed>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist += $seed>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist += $seed>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast += $seed>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist += $seed>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist += $seed>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist += $seed>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist += $seed>> <</if>> <<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist += $seed>> <</if>> <<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist += $seed>> <</if>> <<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist += $seed>> <</if>> <</if>> <<if $PAPublic == 1 && $assistantAppearance != "normal">> <<set _seed1 = 0, _seed2 = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender radicalist")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "repopulation focus")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "eugenics")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender fundamentalist")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "paternalist")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "degradationist")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "body purist")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "transformation fetishist")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "maturity preferentialist")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "youth preferentialist")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "slimness enthusiast")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "asset expansionist")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "pastoralist")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "physical idealist")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chattel religionist")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "roman revivalist")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "egyptian revivalist")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "edo revivalist")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "arabian revivalist")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chinese revivalist")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if _seed2 == 2>> With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society. <<elseif _seed1 == 1>> With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society. <</if>> <</if>> <<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>> The slave market regulations help ensure the arcology's slaves fit within its society. <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist < 0>> <<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>> <<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>> <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist < 0>> <<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>> <<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>> <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus < 0>> <<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>> <<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>> <<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>> <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRepopulationFocusSMR == 1>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>> <<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>> <<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>> <<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>> <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist < 0>> <<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>> <<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>> <<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>> <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderRadicalistSMR == 1>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist < 0>> <<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>> <<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>> <<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>> <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist < 0>> <<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>> <<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>> <<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>> <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPaternalistSMR == 1>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist < 0>> <<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>> <<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>> <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSDegradationistSMR == 1>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist < 0>> <<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>> <<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>> <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>> <<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSBodyPuristSMR == 1>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist < 0>> <<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>> <<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>> <<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>> <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSTransformationFetishistSMR == 1>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist < 0>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>> <<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>> <<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist < 0>> <<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>> <<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>> <<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast < 0>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0>> <<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>> <<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist < 0>> <<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistSMR = 0>> <<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>> <<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist < 0>> <<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>> <<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>> <<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>> <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPastoralistSMR == 1>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist < 0>> <<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistSMR = 0>> <<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>> <<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>> <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist < 0>> <<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>> <<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>> <<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>> <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<set $independenceDay = 1, $nicaeaAnnounceable = 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChattelReligionistSMR == 1>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist < 0>> <<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>> <<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>> <<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRomanRevivalistSMR == 1>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist < 0>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>> <<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>> <<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist < 0>> <<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>> <<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>> <<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a Edo Japan. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEdoRevivalistSMR == 1>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist < 0>> <<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>> <<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>> <<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSArabianRevivalistSMR == 1>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist < 0>> <<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>> <<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>> <<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>> <<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>> <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that you possess the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> <<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChineseRevivalistSMR == 1>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>>
alice/chan9
src/uncategorized/fsDevelopments.tw
tw
bsd-3-clause
67,817
:: Full Report [nobr] /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $slaves[$i] 2 0>> </div> <</if>> /* 000-250-006 */ <<SlavePronouns $slaves[$i]>> ''__@@.pink;$slaves[$i].slaveName@@__'' <<if $slaves[$i].choosesOwnAssignment == 1>> <<include "SA chooses own job">> She <</if>> <<switch $slaves[$i].assignment>> <<case "rest">> <<include "SA rest">> <<case "whore">> <<include "SA whore">> <<case "serve the public">> <<include "SA serve the public">> <<case "work a glory hole">> <<include "SA work a glory hole">> <<case "get milked">> <<set $servantMilkersMultiplier = 1>> <<include "SA get milked">> <<case "take classes">> <<include "SA take classes">> <<case "please you">> <<include "SA please you">> <<case "be a subordinate slave">> <<include "SA serve your other slaves">> <<case "be a servant">> <<include "SA servant">> <<case "stay confined">> <<include "SA stay confined">> <<case "guard you">> <<include "SA guard you">> <<case "be your Head Girl">> <<include "SA be your Head Girl">> <<case "recruit girls">> <<include "SA recruit girls">> <<default>> <<removeJob $slaves[$i] $slaves[$i].assignment>> <<include "SA rest">> <</switch>> <<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">> $possessiveCap assignment <<if $servantMilkersJobs.includes($slaves[$i].assignment)>> is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set $servantMilkersMultiplier = 0.5>> <<else>> keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can, <<set $servantMilkersMultiplier = 0.25>> <</if>> <<silently>><<include "SA get milked">><</silently>> <<set $servantMilkersMultiplier = 1>> and $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;¤$milkSale.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $possessiveCap $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<include "SA rules">> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <</silently>> <<else>> <<include "SA rules">> <<if $slaves[$i].choosesOwnClothes == 1>> <<include "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br> <</if>> <<if ($personalAttention == $slaves[$i].ID) && ($slaves[$i].tired == 0)>> <<set $activeSlave = $slaves[$i]>> <<include "PT Workaround">> <br> <</if>> <<if ($HGEnergy > 0)>> <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($personalAttention != $slaves[$i].ID)>> <<if ($slaves[$i].assignment != "guard you")>> <<if ($HeadGirl.assignment == "be your Head Girl")>> <<if $HeadGirl.ID != $slaves[$i].ID>> <<if ($headGirlTrainsHealth != 0) && ($slaves[$i].health < -20)>> <<set $activeSlave = $slaves[$i], $HGtraining = "health">> <<include "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == true) && ($headGirlTrainsParaphilias == 1)>> <<set $activeSlave = $slaves[$i], $HGtraining = "flaw">> <<include "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == false) && ($headGirlTrainsFlaws == 1) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>> <<set $activeSlave = $slaves[$i], $HGtraining = "flaw">> <<include "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == false) && ($headGirlTrainsFlaws is 2) && ($slaves[$i].devotion > 20) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>> <<if ((($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")) || (($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")))>> <<set $activeSlave = $slaves[$i], $HGtraining = "soften">> <<include "HG Application">> <br> <<else>> <<set $activeSlave = $slaves[$i], $HGtraining = "flaw">> <<include "HG Application">> <br> <</if>> <<elseif ($headGirlTrainsObedience != 0) && ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $activeSlave = $slaves[$i], $HGtraining = "obedience">> <<include "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0)>> <<if ($slaves[$i].oralSkill < $HeadGirl.oralSkill)>> <<set $activeSlave = $slaves[$i], $HGtraining = "oral skill">> <<include "HG Application">> <br> <<elseif ($slaves[$i].vaginalSkill < $HeadGirl.vaginalSkill) && ($slaves[$i].vagina > 0) && (canDoVaginal($slaves[$i]))>> <<set $activeSlave = $slaves[$i], $HGtraining = "fuck skill">> <<include "HG Application">> <br> <<elseif ($slaves[$i].analSkill < $HeadGirl.analSkill) && ($slaves[$i].anus > 0) && (canDoAnal($slaves[$i]))>> <<set $activeSlave = $slaves[$i], $HGtraining = "anal skill">> <<include "HG Application">> <br> <<elseif ($slaves[$i].whoreSkill < $HeadGirl.whoreSkill)>> <<set $activeSlave = $slaves[$i], $HGtraining = "whore skill">> <<include "HG Application">> <br> <<elseif ($slaves[$i].entertainSkill < $HeadGirl.entertainSkill) && ($slaves[$i].amp != 1)>> <<set $activeSlave = $slaves[$i], $HGtraining = "entertain skill">> <<include "HG Application">> <br> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<include "SA devotion">>
alice/chan9
src/uncategorized/fullReport.tw
tw
bsd-3-clause
6,540
:: Future Society [nobr] <<set $nextButton = "Back", $nextLink = "Manage Arcology", $showEncyclopedia = 1, $encyclopedia = "The Future of Society">> <<set $FSSpending = Math.clamp(Math.trunc($FSSpending/1000)*1000, 0, 10000)>> <<if ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist = "unset">> <</if>> <<if ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist = "unset">> <</if>> <<if ndef $arcologies[0].FSRepopulationFocus>> <<set $arcologies[0].FSRepopulationFocus = "unset">> <</if>> <<if ndef $arcologies[0].FSRestart>> <<set $arcologies[0].FSRestart = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist = "unset">> <</if>> <<if ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist = "unset">> <</if>> <<if ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist = "unset">> <</if>> <<if ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist = "unset">> <</if>> <<if ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">> <</if>> <<if ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist = "unset">> <</if>> <<if ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist = "unset">> <</if>> <<if ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist = "unset">> <</if>> <<if ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist = "unset">> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull = "unset">> <</if>> <<if ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist = "unset">> <</if>> <<if ndef $FSCreditCountString>> <<if $FSCreditCount == 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<else>> <<set $FSCreditCountString = "four">> <</if>> <</if>> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS = "Racial Subjugationism">> <<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS = "Racial Supremacism">> <<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS = "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS = "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS = "Repopulation Efforts">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS = "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS = "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS = "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS = "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS = "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS = "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS = "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS = "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS = "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS = "Pastoralism">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS = "Physical Idealism">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS = "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS = "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS = "Roman Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS = "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS = "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS = "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS = "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <center> //[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]// </center> <br><br> <</if>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <<elseif $FSGotRepCreditTwo == 1>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <<if ($FSGotRepCreditSix == 1)>> __seven of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFive == 1)>> __six of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFour == 1)>> __five of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditThree == 1)>> __four of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditTwo == 1)>> __three of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditOne == 1)>> __two of <<print $FSCreditCountString>>__ <<else>> __one of <<print $FSCreditCountString>>__ <</if>> possible societal customizations. You are spending ¤$FSSpending each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> <<if $FSSpending < 10000>> <<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>> <<else>> Increase <</if>> <br> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset">> <br> <<link "Give all your slaves devotional names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = $chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br> <<link "Give all your lactating slaves cow names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName = $cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br> <<link "Rename all your slaves according to Roman custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = $romanSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Egyptian custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = $ancientEgyptianSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <br> <<link "Rename all your slaves according to feudal Japanese custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = $edoSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <br> <<link "Rename all your slaves according to Degradationist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<set $activeSlave = $slaves[$i]>> <<include "Degrading Name">> <<set $slaves[$i] = $activeSlave>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <br> <<link "Rename your obedient slaves according to Paternalist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set $toSearch = $slaves[$i].slaveName>> <<if ($toSearch.indexOf("Miss") == -1)>> <<if ($toSearch.indexOf("Ms.") == -1)>> <<if ($toSearch.indexOf("Mrs.") == -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>> <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <br>Obedient slaves renamed.<br> <</replace>> <</link>> <br> <</if>> </span> <<if $arcologies[0].FSSupremacist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSupremacistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSupremacist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSupremacist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSupremacist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSupremacist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/ <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSubjugationistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSubjugationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSubjugationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSubjugationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSubjugationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<elseif $arcologies[0].FSSubjugationistDecoration == 100>> You must advance this goal before further customization to support it becomes available. <</if>> <<else>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/ <</if>> <</if>> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>''You are pursuing'' the belief that mass breeding will save humanity. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRepopulationFocusDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRepopulationFocus >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRepopulationFocus >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRepopulationFocus >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRepopulationFocus >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world. <<else>> /*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus is "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <br>''You are pursuing'' Eugenics. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<else>> <br>''You have established'' Eugenics. The Societal Elite will not permit you to abandon Eugenics. <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<switch $arcologies[0].FSRestartDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRestart >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRestart >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRestart >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRestart >= 70>> [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100,$upgradeMultiplierArcology = 0.5, $upgradeMultiplierMedicine = 0.5, $cash -= 75000]] //Costs ¤75000 and may dilute your control over the arcology// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. <<else>> /*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/ <</if>> <</if>> <</if>> <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist is "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderRadicalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderRadicalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderRadicalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderRadicalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderRadicalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <<else>> /*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderFundamentalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderFundamentalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderFundamentalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy. <<else>> /*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPaternalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPaternalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPaternalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPaternalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPaternalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. <<else>> /*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSDegradationistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSDegradationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSDegradationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSDegradationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSDegradationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. <<else>> /*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <br>''You are pursuing'' societal disapproval of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSBodyPuristDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSBodyPurist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSBodyPurist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSBodyPurist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSBodyPurist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery. <<else>> /*//''Body Purism'': societal disapproval of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>''You are pursuing'' societal fetishization of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSTransformationFetishistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSTransformationFetishist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSTransformationFetishist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSTransformationFetishist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSTransformationFetishist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery. <<else>> /*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>''You are pursuing'' an accentuated societal preference for younger slaves. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSYouthPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSYouthPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSYouthPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority. <<else>> /*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>''You are pursuing'' a societal preference for older women. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSMaturityPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves. <<else>> /*//''Maturity Preferentialism'': increased interest in mature slaves.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>''You are supporting'' enthusiasm for slaves with girlish figures. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSSlimnessEnthusiastDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. <<else>> /*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>''You are pursuing'' societal hunger for huge assets. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAssetExpansionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAssetExpansionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAssetExpansionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAssetExpansionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAssetExpansionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. <<else>> /*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSPastoralist != "unset">> <br>''You are pursuing'' societal normalization of slave milking. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPastoralistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPastoralist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPastoralist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPastoralist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPastoralist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. <<else>> /*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPastoralistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPhysicalIdealistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPhysicalIdealist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPhysicalIdealist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. <<else>> /*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChattelReligionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChattelReligionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChattelReligionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChattelReligionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChattelReligionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. <<else>> /*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Rome. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRomanRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRomanRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRomanRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRomanRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRomanRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome. <<else>> /*//''Roman Revivalism'': a vision of a new Rome.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>''You are pursuing'' a vision of Pharaoh's Egypt. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEgyptianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt. <<else>> /*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>''You are pursuing'' a vision of Edo Japan. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEdoRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEdoRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEdoRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEdoRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEdoRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>''You are pursuing'' a vision of the Sultanate of old. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSArabianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSArabianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSArabianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSArabianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSArabianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>''You are pursuing'' a vision of ancient China. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChineseRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChineseRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChineseRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChineseRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChineseRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China. <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist is "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <</if>> <</if>> <br> /* FACILITY REDECORATION */ <<if $brothel > 0>> <<if $brothelDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($brothelDecoration == "Repoplation Focus")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($brothelDecoration == "Eugenics")>> <<set $brothelDecoration = "standard">> <</if>> <</if>> <br>$brothelNameCaps is decorated in $brothelDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$brothelDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$brothelDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$brothelDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$brothelDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$brothelDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$brothelDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$brothelDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$brothelDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$brothelDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$brothelDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$brothelDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$brothelDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$brothelDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$brothelDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$brothelDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$brothelDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$brothelDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$brothelDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$brothelDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$brothelDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$brothelDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$brothelDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $club > 0>> <<if $clubDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clubDecoration == "Repoplation Focus")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clubDecoration == "Eugenics")>> <<set $clubDecoration = "standard">> <</if>> <</if>> <br>$clubNameCaps is decorated in $clubDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clubDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clubDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clubDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clubDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clubDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clubDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clubDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clubDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clubDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clubDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clubDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clubDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clubDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clubDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clubDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clubDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clubDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clubDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clubDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clubDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clubDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clubDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $dairy > 0>> <<if $dairyDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($dairyDecoration == "Repoplation Focus")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($dairyDecoration == "Eugenics")>> <<set $dairyDecoration = "standard">> <</if>> <</if>> <br>$dairyNameCaps is decorated in $dairyDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$dairyDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$dairyDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$dairyDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$dairyDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$dairyDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$dairyDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$dairyDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$dairyDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$dairyDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$dairyDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$dairyDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$dairyDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$dairyDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$dairyDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$dairyDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$dairyDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$dairyDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$dairyDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$dairyDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$dairyDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$dairyDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$dairyDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $spa > 0>> <<if $spaDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($spaDecoration == "Repoplation Focus")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($spaDecoration == "Eugenics")>> <<set $spaDecoration = "standard">> <</if>> <</if>> <br>$spaNameCaps is decorated in $spaDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$spaDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$spaDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$spaDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$spaDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$spaDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$spaDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$spaDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$spaDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$spaDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$spaDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$spaDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$spaDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$spaDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$spaDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$spaDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$spaDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$spaDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$spaDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$spaDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$spaDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$spaDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$spaDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $clinic > 0>> <<if $clinicDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clinicDecoration == "Repoplation Focus")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clinicDecoration == "Eugenics")>> <<set $clinicDecoration = "standard">> <</if>> <</if>> <br>$clinicNameCaps is decorated in $clinicDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clinicDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clinicDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clinicDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clinicDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clinicDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clinicDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clinicDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clinicDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clinicDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clinicDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clinicDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clinicDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clinicDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clinicDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clinicDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clinicDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clinicDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clinicDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clinicDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clinicDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clinicDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clinicDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $schoolroom > 0>> <<if $schoolroomDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($schoolroomDecoration == "Repoplation Focus")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($schoolroomDecoration == "Eugenics")>> <<set $schoolroomDecoration = "standard">> <</if>> <</if>> <br>$schoolroomNameCaps is decorated in $schoolroomDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$schoolroomDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$schoolroomDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$schoolroomDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$schoolroomDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$schoolroomDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$schoolroomDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$schoolroomDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$schoolroomDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$schoolroomDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$schoolroomDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$schoolroomDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$schoolroomDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$schoolroomDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$schoolroomDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $cellblock > 0>> <<if $cellblockDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($cellblockDecoration == "Repoplation Focus")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($cellblockDecoration == "Eugenics")>> <<set $cellblockDecoration = "standard">> <</if>> <</if>> <br>$cellblockNameCaps is decorated in $cellblockDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$cellblockDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$cellblockDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$cellblockDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$cellblockDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$cellblockDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$cellblockDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$cellblockDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$cellblockDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$cellblockDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$cellblockDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$cellblockDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$cellblockDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$cellblockDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$cellblockDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$cellblockDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$cellblockDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$cellblockDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$cellblockDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $servantsQuarters > 0>> <<if $servantsQuartersDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($servantsQuartersDecoration == "Repoplation Focus")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($servantsQuartersDecoration == "Eugenics")>> <<set $servantsQuartersDecoration = "standard">> <</if>> <</if>> <br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$servantsQuartersDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$servantsQuartersDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$servantsQuartersDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$servantsQuartersDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$servantsQuartersDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$servantsQuartersDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$servantsQuartersDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $arcade > 0>> <<if $arcadeDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($arcadeDecoration == "Repoplation Focus")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($arcadeDecoration == "Eugenics")>> <<set $arcadeDecoration = "standard">> <</if>> <</if>> <br>$arcadeNameCaps is decorated in $arcadeDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$arcadeDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$arcadeDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$arcadeDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$arcadeDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$arcadeDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$arcadeDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$arcadeDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$arcadeDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$arcadeDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$arcadeDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$arcadeDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$arcadeDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$arcadeDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$arcadeDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$arcadeDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$arcadeDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$arcadeDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$arcadeDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $masterSuite > 0>> <<if $masterSuiteDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($masterSuiteDecoration == "Repopulation Focus")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($masterSuiteDecoration == "Eugenics")>> <<set $masterSuiteDecoration = "standard">> <</if>> <</if>> <br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$masterSuiteDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$masterSuiteDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$masterSuiteDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$masterSuiteDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$masterSuiteDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$masterSuiteDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$masterSuiteDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$masterSuiteDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>>
alice/chan9
src/uncategorized/futureSocities.tw
tw
bsd-3-clause
195,472
:: Generate New Slave [nobr] <<if (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<elseif ($seeDicks > 0)>> <<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>> <<set $seed = 90>> <<elseif ($arcologies[0].FSGenderRadicalistLaw == 1)>> <<set $seed = 50>> <<else>> <<set $seed = 80>> <</if>> <<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<else>> <<include "Generate XX Slave">> <</if>> <<else>> <<include "Generate XX Slave">> <</if>>
alice/chan9
src/uncategorized/generateNewSlave.tw
tw
bsd-3-clause
558
:: Generate XX Slave [nobr] <<BaseSlave>> /*missed variables - getting tired of this shit */ <<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatability*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = $veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = $youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = $educatedCareers.random()>> <<else>> <<set $activeSlave.career = $uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = $veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = $educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = $youngCareers.random()>> <<else>> <<set $activeSlave.career = $uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = random(0,15)>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(1,85)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none")>> <<if random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw == "none")>> <<if random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ /% Vanilla settings yield an average height of 162.5 cm, which is not representative for the world as a whole. %/ <<if random(1,2) == 1>> <<set $activeSlave.height = random(150,170)>> <<else>> <<set $activeSlave.height = random(140,190)>> <</if>> /% Set height-based effects before adjusting height for nationality. %/ <<if $activeSlave.height >= 170>> <<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = $nationalities.random()>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Slave Markets" && $slaveMarket == "corporate" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = State.variables[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _i = 0; _i < _capUpgradeCheck.length; _i++>> <<set _capNation = _capUpgradeCheck[_i]>> <<if $nationalities.includes(_capNation)>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <</if>> /*end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $seed = 162.5>> <<switch $activeSlave.nationality>> <<case "American">> <<if $activeSlave.race is "white">> <<set $seed = 165>> <<elseif $activeSlave.race is "black">> <<set $seed = 163.6>> <<elseif $activeSlave.race is "latina">> <<set $seed = 158.9>> <<elseif $activeSlave.race is "asian">> <<set $seed = 158.4>> <<else>> <<set $seed = 161.8>> <</if>> <<case "Afghan">> <<case "Argentinian">> <<set $seed = 159.6>> <<case "Armenian">> <<case "Australian">> <<set $seed = 161.8>> <<case "Austrian">> <<set $seed = 166>> <<case "Belarusian">> <<set $seed = 166.8>> <<case "Belgian">> <<case "Bolivian">> <<set $seed = 142.2>> <<case "Brazilian">> <<set $seed = 158.8>> <<case "British">> <<set $seed = 161.9>> <<case "Canadian">> <<set $seed = 162.3>> <<case "Chilean">> <<set $seed = 157.2>> <<case "Chinese">> <<set $seed = 155.8>> <<case "Colombian">> <<set $seed = 158.7>> <<case "Congolese">> <<set $seed = 157.7>> <<case "Cuban">> <<set $seed = 156>> <<case "Czech">> <<set $seed = 167.22>> <<case "Danish">> <<set $seed = 168.7>> <<case "Dominican">> <<set $seed = 156.4>> <<case "Dutch">> <<set $seed = 169>> <<case "Emirati">> <<set $seed = 156.4>> <<case "Egyptian">> <<set $seed = 158.9>> <<case "Estonian">> <<case "Ethiopian">> <<case "Finnish">> <<set $seed = 165.3>> <<case "French">> <<set $seed = 162.5>> <<case "German">> <<set $seed = 162.8>> <<case "Ghanan">> <<set $seed = 158.5>> <<case "Greek">> <<set $seed = 165>> <<case "Guatemalan">> <<case "Haitian">> <<case "Hungarian">> <<set $seed = 176>> <<case "Icelandic">> <<case "Indian">> <<set $seed = 151.9>> <<case "Indonesian">> <<case "Iranian">> <<set $seed = 157.2>> <<case "Iraqi">> <<set $seed = 155.8>> <<case "Irish">> <<set $seed = 163>> <<case "Israeli">> <<set $seed = 166>> <<case "Italian">> <<case "Jamaican">> <<set $seed = 160.8>> <<case "Japanese">> <<set $seed = 158>> <<case "Jordanian">> <<case "Kazakh">> <<case "Kenyan">> <<case "Korean">> <<if either(1,2,3) == 3>> <<set $seed = 154.9>> <<else>> <<set $seed = 157.4>> <</if>> <<case "Lebanese">> <<case "Libyan">> <<case "Lithuanian">> <<set $seed = 167.5>> <<case "Malaysian">> <<set $seed = 154.7>> <<case "Malian">> <<set $seed = 160.4>> <<case "Mexican">> <<set $seed = 154>> <<case "Moroccan">> <<case "Nepalese">> <<case "Nigerian">> <<set $seed = 163.8>> <<case "Norwegian">> <<set $seed = 157.8>> <<case "Omani">> <<case "Pakistani">> /% Default to India's figures. %/ <<set $seed = 151.9>> <<case "Peruvian">> <<set $seed = 151>> <<case "Polish">> <<set $seed = 165.1>> <<case "Portuguese">> <<set $seed = 165.1>> <<case "Puerto Rican">> /% Use average for U.S. Hispanics. %/ <<set $seed = 158.9>> <<case "Romanian">> <<set $seed = 157>> <<case "Russian">> <<set $seed = 164.1>> <<case "Saudi">> <<set $seed = 156.3>> <<case "Scottish">> <<set $seed = 163>> <<case "Serbian">> <<set $seed = 166.8>> <<case "Slovak">> <<set $seed = 165.6>> <<case "Spanish">> <<set $seed = 162.6>> <<case "Sudanese">> <<case "Swedish">> <<set $seed = 166.8>> <<case "Swiss">> <<case "Tanzanian">> <<case "Thai">> <<case "Tunisian">> <<case "Turkish">> <<set $seed = 161.9>> <<case "Ugandan">> <<case "Ukrainian">> <<case "Uzbek">> <<case "Venezuelan">> <<case "Vietnamese">> <<set $seed = 155.2>> <<case "Yemeni">> <<case "a New Zealander">> <<set $seed = 164>> <<case "Zimbabwean">> <<default>> <</switch>> /% Include adjustment factor for age. %/ <<if $activeSlave.physicalAge <= 13>> <<set $seed = interpolate(2,85,13,$seed * 157/164.0,$activeSlave.physicalAge)>> <<elseif $activeSlave.physicalAge < 20>> <<set $seed = interpolate(13,$seed * 157/164.0,20,$seed,$activeSlave.physicalAge)>> <</if>> /% Adjust height and convert from decimal number to integer. %/ <<set $activeSlave.height = Math.round($activeSlave.height * $seed / 162.5)>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100, 100)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-55,0)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-25,25)>> <<else>> <<set $activeSlave.waist = random(0,55)>> <</if>> <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality is "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality is "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality is "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern European">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<set $activeSlave.earPiercing = either(0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,1)>> <<set $activeSlave.face = random(-60,60)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge > 10>> <<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <</if>> <</if>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>> <<if $activeSlave.actualAge < 20>> <<set $activeSlave.vagina = either(0, 1)>> <</if>> <<if $activeSlave.actualAge > 30>> <<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if $activeSlave.energy < random(1,80)>> <<set $activeSlave.vaginaLube = 0>> <<elseif $activeSlave.physicalAge > random(35,60)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>> <<set $activeSlave.anus = either(0, 0, 1, 1, 2)>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 11>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<elseif $activeSlave.physicalAge <= 13>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <</if>> <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.vagina = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if ($activeSlave.physicalAge <= 10)>> <<set $activeSlave.boobs = either(100)>> <<elseif ($activeSlave.physicalAge == 11)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 300)>> <<elseif ($activeSlave.physicalAge == 12)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 200, 200, 300)>> <<elseif ($activeSlave.physicalAge == 13)>> <<set $activeSlave.boobs = either(100, 150, 200, 200, 300, 300, 300, 400)>> <<elseif ($activeSlave.physicalAge == 14)>> <<set $activeSlave.boobs = either(100 ,150, 200, 300, 300, 300, 350, 400, 400)>> <<elseif ($activeSlave.physicalAge == 15)>> <<set $activeSlave.boobs = either(150 ,200, 300, 300, 300, 350, 350, 350, 400, 400, 450, 450)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 1, 1, 1, 1, 2)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 2, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 2, 3)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.butt = either(1, 1, 2, 2, 2, 2, 3)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(2, 2, 2, 2, 2, 3, 3, 3, 3)>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
alice/chan9
src/uncategorized/generateXXSlave.tw
tw
bsd-3-clause
25,683
:: Generate XY Slave [nobr] <<BaseSlave>> /% Defaults that differ from the old template %/ <<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.prostate = 1, $activeSlave.canRecruit = 1>> <<set $activeSlave.publicCount = 0>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatability*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = $veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = $youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = $educatedCareers.random()>> <<else>> <<set $activeSlave.career = $uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = $veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = $educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = $youngCareers.random()>> <<else>> <<set $activeSlave.career = $uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(15,90)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ /% Vanilla settings yield an average height of 172.5 cm, which is not representative for the world as a whole. %/ <<if random(1,2) == 1>> <<set $activeSlave.height = random(160,180)>> <<else>> <<set $activeSlave.height = random(150,200)>> <</if>> /% Set height-based effects before adjusting height for nationality. %/ <<if $activeSlave.physicalAge <= 13>> <<if $activeSlave.height > 170>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> <<else>> <<if $activeSlave.height >= 170>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-1, 0, 0, 1, 1, 2)>> <</if>> <</if>> <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = $nationalities.random()>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Slave Markets" && $slaveMarket == "corporate" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = State.variables[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _i = 0; _i < _capUpgradeCheck.length; _i++>> <<set _capNation = _capUpgradeCheck[_i]>> <<if $nationalities.includes(_capNation)>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <</if>> /* end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $seed = 172.5>> <<if $activeSlave.race == "white">> <<set $seed = 177.6>>/% White people use European average if no country-specific figure available. %/ <</if>> <<switch $activeSlave.nationality>> <<case "American">> <<if $activeSlave.race == "white">> <<set $seed = 178.2>> <<elseif $activeSlave.race == "black">> <<set $seed = 177.4>> <<elseif ($activeSlave.race == "latina") or ($activeSlave.race == "asian")>> /% Averages are 172.4 and 172.3 which are close enough to default. %/ <<else>> <<set $seed = 176.4>> <</if>> <<case "Afghan">> <<case "Argentinian">> <<set $seed = 174.46>> <<case "Armenian">> <<case "Australian">> <<set $seed = 175.6>> <<case "Austrian">> <<set $seed = 179>> <<case "Belarusian">> <<set $seed = 176.9>> <<case "Belgian">> <<set $seed = 178.7>> <<case "Bolivian">> <<set $seed = 160.0>> <<case "Brazilian">> <<set $seed = 170.7>> <<case "British">> <<set $seed = 175.3>> <<case "Canadian">> <<set $seed = 175.1>> <<case "Chilean">> <<set $seed = 169.6>> <<case "Chinese">> <<set $seed = 167.1>> <<case "Colombian">> <<set $seed = 170.6>> <<case "Congolese">> <<set $seed = 158.9>> <<case "Cuban">> <<set $seed = 168>> <<case "Czech">> <<set $seed = 180.31>> <<case "Danish">> <<set $seed = 180.4>> <<case "Dominican">> <<set $seed = 168.4>> <<case "Dutch">> <<set $seed = 181>> <<case "Emirati">> <<case "Egyptian">> <<set $seed = 170.3>> <<case "Estonian">> <<set $seed = 179.1>> <<case "Ethiopian">> <<case "Finnish">> <<set $seed = 178.9>> <<case "French">> <<set $seed = 175.6>> <<case "German">> <<set $seed = 175.4>> <<case "Ghanan">> <<set $seed = 169.5>> <<case "Greek">> <<set $seed = 177>> <<case "Guatemalan">> <<case "Haitian">> <<case "Hungarian">> <<set $seed = 176>> <<case "Icelandic">> <<case "Indian">> <<set $seed = 164.7>> <<case "Indonesian">> <<case "Iranian">> <<set $seed = 170.3>> <<case "Iraqi">> <<set $seed = 165.4>> <<case "Irish">> <<set $seed = 177>> <<case "Israeli">> <<set $seed = 177>> <<case "Italian">> <<set $seed = 176.5>> <<case "Jamaican">> <<set $seed = 171.8>> <<case "Japanese">> <<set $seed = 172>> <<case "Jordanian">> <<case "Kazakh">> <<case "Kenyan">> <<case "Korean">> <<if either(1,2,3) == 3>> <<set $seed = 165.6>> <<else>> <<set $seed = 170.7>> <</if>> <<case "Lebanese">> <<case "Libyan">> <<case "Lithuanian">> <<set $seed = 177.2>> <<case "Malaysian">> <<set $seed = 166.3>> <<case "Malian">> <<set $seed = 171.3>> <<case "Mexican">> <<set $seed = 167>> <<case "Moroccan">> <<case "Nepalese">> <<case "Nigerian">> <<set $seed = 163.8>> <<case "Norwegian">> <<set $seed = 179.63>> <<case "Omani">> <<case "Pakistani">> /% Default to India's figures. %/ <<set $seed = 164.7>> <<case "Peruvian">> <<set $seed = 164>> <<case "Polish">> <<set $seed = 178.7>> <<case "Portuguese">> <<set $seed = 173.9>> <<case "Puerto Rican">> /% Average for U.S. Hispanics == 172.4. No adjustment necessary. %/ <<case "Romanian">> <<set $seed = 172>> <<case "Russian">> <<set $seed = 177.2>> <<case "Saudi">> <<set $seed = 168.9>> <<case "Scottish">> <<set $seed = 177.6>> <<case "Serbian">> <<set $seed = 182>> <<case "Slovak">> <<set $seed = 179.4>> <<case "Spanish">> <<set $seed = 173.1>> <<case "Sudanese">> <<case "Swedish">> <<set $seed = 181.5>> <<case "Swiss">> <<set $seed = 178.2>> <<case "Tanzanian">> <<case "Thai">> <<case "Tunisian">> <<case "Turkish">> <<set $seed = 173.6>> <<case "Ugandan">> <<case "Ukrainian">> <<case "Uzbek">> <<case "Venezuelan">> <<case "Vietnamese">> <<set $seed = 165.7>> <<case "Yemeni">> <<case "a New Zealander">> <<set $seed = 177>> <<case "Zimbabwean">> <<default>> <</switch>> /% Include adjustment factor for age. %/ <<if $activeSlave.physicalAge <= 15>> <<set $seed = interpolate(2,86,15,$seed * 170/178.0,$activeSlave.physicalAge)>> <<elseif $activeSlave.physicalAge < 20>> <<set $seed = interpolate(15,$seed * 170.0/178.0,20,$seed,$activeSlave.physicalAge)>> <</if>> /% Adjust height and convert from decimal number to integer. %/ <<set $activeSlave.height = Math.round($activeSlave.height * $seed / 172.5)>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100, 100)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-15,65)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-15,25)>> <<else>> <<set $activeSlave.waist = random(5,100)>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality is "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality is "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality is "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern European">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "tanned", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if $activeSlave.physicalAge > 55>> <<if random(1,100) > 40>> <<set $activeSlave.hStyle = "bald", $activeSlave.bald = 1>> <</if>> <</if>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<set $activeSlave.earPiercing = either(0,0,0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <<set $activeSlave.face = random(-70,20)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge >= 17>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>> <<elseif $activeSlave.physicalAge >= 15>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "androgynous", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 13>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous", "cute", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 11>> <<set $activeSlave.faceShape = either("masculine", "androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<if $seeExtreme == 1>> <<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<else>> <<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> /% Begin circumcision rate replacement section. %/ /% The default rate of 50% is wildly unrepresentative, and there is extreme regional variation. %/ /% What we want is the prevalence among newborns, since this game happens about 20 years in the future, but we'll use this lacking something better. https://pophealthmetrics.biomedcentral.com/articles/10.1186/s12963-016-0073-5 Right now we mostly just break it down by country. It would be better to break it down by both country and race if statistics are available. %/ <<if ($seeCircumcision == 0)>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <<else>> /% Temporarily use activeSlave.foreskin to store the chance of circumcision. %/ <<switch $activeSlave.nationality>> <<case "Iranian" "Moroccan" "Afghan" "Tunisian">> <<set $activeSlave.foreskin = 100>> <<case "Turkish" "Nigerian" "Iraqi" "Yemeni" "Jordanian">> <<set $activeSlave.foreskin = 99>> <<case "Algerian">> <<set $activeSlave.foreskin = 98>> <<case "Saudi" "Uzbek" "Libyan">> <<set $activeSlave.foreskin = 97>> <<case "Congolese" "Pakistani">> /% Population-weighted average of Democratic Republic of Congo and Republic of Congo %/ <<set $activeSlave.foreskin = 96>> <<case "Egyptian">> <<set $activeSlave.foreskin = 95>> <<case "Indonesian" "Bangladeshi">> <<set $activeSlave.foreskin = 93>> <<case "Israeli" "Ghanan" "Ethiopian" "Filipina">> <<set $activeSlave.foreskin = 92>> <<case "Kenyan">> <<set $activeSlave.foreskin = 91>> <<case "Omani">> <<set $activeSlave.foreskin = 88>> <<case "Malian">> <<set $activeSlave.foreskin = 86>> <<case "American")>> <<set $activeSlave.foreskin = 77>> <<case "Emirati">> <<set $activeSlave.foreskin = 76>> <<case "Tanzanian">> <<set $activeSlave.foreskin = 72>> <<case "Malaysian">> <<set $activeSlave.foreskin = 61>> <<case "Lebanese">> <<set $activeSlave.foreskin = 60>> <<case "Kazakh">> <<set $activeSlave.foreskin = 56>> <<case "Korean">> /% Population-weighted average of South Korea and North Korea. %/ <<set $activeSlave.foreskin = 52>> <<case "South African">> <<set $activeSlave.foreskin = 45>> <<case "Dominican">> <<set $activeSlave.foreskin = 43>> <<case "Mexican">> <<set $activeSlave.foreskin = 38>> <<case "Sudanese">> /% Population-weighted average of Sudan and South Sudan. %/ <<set $activeSlave.foreskin = 36>> <<case "a New Zealander">> <<set $activeSlave.foreskin = 33>> <<case "Scottish">> <<set $activeSlave.foreskin = 28>> <<case "Ugandan" "Australian">> <<set $activeSlave.foreskin = 27>> <<case "Belgian" "Thai">> <<set $activeSlave.foreskin = 23>> <<case "British">> <<set $activeSlave.foreskin = 21>> <<case "Puerto Rican">> <<set $activeSlave.foreskin = 20>> <<case "Jamaican" "French" "Chinese" "Indian">> <<set $activeSlave.foreskin = 14>> <<case "Russian">> <<set $activeSlave.foreskin = 12>> <<case "German">> <<set $activeSlave.foreskin = 11>> <<case "Belarusian">> <<set $activeSlave.foreskin = 10>> <<case "Zimbabwean" "Japanese">> <<set $activeSlave.foreskin = 9>> <<case "Haitian" "Spanish">> <<set $activeSlave.foreskin = 7>> <<case "Dutch" "Austrian" "Swiss">> <<set $activeSlave.foreskin = 6>> <<case "Danish" "Swedish" "Greek">> <<set $activeSlave.foreskin = 5>> <<case "Peruvian" "Serbian" "Nepalese" "Burmese">> <<set $activeSlave.foreskin = 4>> <<case "Italian" "Norwegian" "Argentinian">> <<set $activeSlave.foreskin = 3>> <<case "Ukrainian">> <<set $activeSlave.foreskin = 2>> <<case "Portuguese" "Hungarian" "Irish" "Finnish" "Brazilian">> <<set $activeSlave.foreskin = 1>> <<case "Cuban" "Guatemalan" "Chilean" "Bolivian" "Venezuelan" "Lithuanian" "Slovak" "Czech" "Romanian" "Estonian" "Icelandic" "Polish" "Colombian" "Armenian" "Vietnamese">> <<set $activeSlave.foreskin = 0>> <<default>> /% Some overlooked country, or possibly stateless. Use global average. %/ <<set $activeSlave.foreskin = 38>> <</switch>> /% Second pass for minorities in other countries. %/ <<if ($activeSlave.race == "middle eastern") && ($activeSlave.foreskin < 76)>> <<set $activeSlave.foreskin = 76>> <</if>> <<if ($activeSlave.race == "semitic") && ($activeSlave.foreskin < 90)>> <<set $activeSlave.foreskin = 90>> <</if>> /% Chance activeSlave.foreskin back to the normal meaning. %/ <<if (random(0,99) < $activeSlave.foreskin)>> <<set $activeSlave.foreskin = 0>> <<else>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <</if>> <</if>> /% End circumcision rate replacement section. %/ <<if $activeSlave.balls == 0>> <<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">> <<set $activeSlave.faceShape = either("androgynous", "cute")>> <</if>> <<else>> <<set $activeSlave.scrotum = $activeSlave.balls += either(0, 0, 1)>> <</if>> <<if $activeSlave.balls > 2>> <<set $activeSlave.voice = 1>> <<elseif $activeSlave.balls > 0>> <<set $activeSlave.voice = either(1, 1, 2)>> <<else>> <<set $activeSlave.voice = either(1, 2, 2)>> <</if>> <<if $activeSlave.attrXY > 0>> <<set $activeSlave.anus = either(0, 1, 2)>> <<else>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>> <</if>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.dick = either(1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.dick = either(1, 1, 2, 2, 3, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 3, 3, 4)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(1, 1, 2, 2, 2, 2, 2, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(1, 1, 1, 2, 2, 2, 2, 2, 3)>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
alice/chan9
src/uncategorized/generateXYSlave.tw
tw
bsd-3-clause
29,931
:: Growth Research Institute <<set $nextButton = "Back">>\ <<set $nextLink = "Buy Slaves">>\ <<set $returnTo = "Buy Slaves">>\ <<set $showEncyclopedia = 1>><<set $encyclopedia = "Slave Schools">>\ \ //The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions. <<nobr>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her from the Growth Research Institute right after her use as a test subject ended.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.devotion = random(-15,-5)>> <<set $activeSlave.trust = random(-25,-45)>> <<set $activeSlave.chem = 100>> <<if $GRI.schoolUpgrade == 1>> <<set $activeSlave.health = 200>> <<else>> <<set $activeSlave.health = random(-80,100)>> <</if>> <<set $activeSlave.height = random(160,210)>> <<set $activeSlave.butt = random(4,10)>> <<if $GRI.schoolUpgrade == 2>> <<set $activeSlave.boobs = 200*random(15,30)>> <<set $activeSlave.lactation = 2>> <<else>> <<set $activeSlave.boobs = 200*random(4,20)>> <</if>> <<set $activeSlave.nipples = either("inverted", "huge")>> <<set $activeSlave.areolae = either(0, 1, 2, 3)>> <<set $activeSlave.clit = either(0, 1, 2, 3)>> <<set $activeSlave.lips = random(5,85)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.behavioralFlaw = either("odd")>> <<set $activeSlave.hStyle = "shaved">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.customTat = "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">> <<slaveCost $activeSlave>> <<if $GRI.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $GRI.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <</nobr>>\ \ The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> \ <<nobr>> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$GRI.schoolSale = 0,$GRI.studentsBought += 1,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <</nobr>> [[Request to see a different graduate of the same school|Growth Research Institute][$slavesSeen += 1]] <<set $saleDescription = 1>>\ <<include "Long Slave Description">>\ <<set $saleDescription = 0>>\
alice/chan9
src/uncategorized/growthResearchInstitute.tw
tw
bsd-3-clause
4,127
:: Head Girl Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length>> <<if $HGSuiteName != "the Head Girl Suite">> <<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>> <</if>> <<if $HeadGirl == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<elseif $HGSuiteSlaves > 0>> Your Head Girl $HeadGirl.slaveName has $activeSlave.slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance. <<else>> Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite. <</if>> <br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.// <br> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate// <br> <<if $HGSuiteSurgery == 1>> She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]] <<else>> She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]] <</if>> <br> <<if $HGSuiteDrugs == 1>> She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]] <<else>> She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]] <</if>> <br> <<if $HGSuiteHormones == 1>> She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]] <<else>> She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]] <</if>> <</if>> <<if $HGSuiteSlaves > 0>> <br><br>''Bring the Head Girl's girl out of $HGSuiteName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>> <br><br>''Assign a slave to the Head Girl:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/headGirlSuite.tw
tw
bsd-3-clause
2,539
:: HG Application [nobr] <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<set $activeSlave.tired = 1>> <<set $HGEnergy -= 1>> <<set _effectiveness = 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>> <<if $HeadGirl.sexualFlaw == "abusive">> <<if $HGSeverity >= 0>> <<set _effectiveness += 10>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__'' <<if $HGtraining == "health">> is unwell. <<elseif $HGtraining == "obedience">> is disobedient. <<elseif $HGtraining == "flaw">> has <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>> a paraphilia. <<else>> an unpleasant flaw worth fixing. <</if>> <<elseif $HGtraining == "soften">> has an unpleasant flaw that she can try to soften into a unique quirk. <<elseif $HGtraining == "oral skill">> isn't as orally skilled as she is. <<elseif $HGtraining == "anal skill">> isn't as skilled at taking anal as she is. <<elseif $HGtraining == "fuck skill">> isn't as skilled at vaginal intercourse as she is. <<elseif $HGtraining == "whore skill">> isn't as skilled at the fine art of sex for money as she is. <<elseif $HGtraining == "entertain skill">> isn't as skilled at entertainment as she is. <</if>> <<if $HGtraining == "health">> She helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@ <<set $activeSlave.health += 10>> <<else>> <<if $HeadGirl.career == "an arcology owner">> She was once an arcology owner herself, making her truly peerless as a Head Girl. <<set _effectiveness += 50>> <<elseif $HGCareers.includes($HeadGirl.career)>> She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now. <<set _effectiveness += 5>> <</if>> <<if $HeadGirl.actualAge > 30>> Her age and experience help her as she works with $activeSlave.slaveName. <<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>> Her youth and inexperience impede her as she works with $activeSlave.slaveName. <</if>> <<if $HeadGirl.accent >= 3>> She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective. <<elseif $HeadGirl.accent == 2>> Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective. <</if>> <<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself. <<elseif $activeSlave.intelligence >= -1>> Her intelligence helps her mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her. <</if>> <</if>> <<else>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> Both slaves are quite intelligent, making her job much easier. <<elseif $activeSlave.intelligence >= -1>> She's quite intelligent and can teach $activeSlave.slaveName well. <<else>> She needs all her considerable intelligence to get through to the idiot she has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches <<if $HeadGirl.sexualFlaw == "abusive">> eagerly, since she prefers to take her pleasure without consent. <<elseif $HeadGirl.fetish == "sadist">> with sadistic enthusiasm. <<elseif $HeadGirl.fetish == "dom">> with confidence. <<elseif $HeadGirl.energy > 95>> as a convenient way to <<if ($HeadGirl.balls > 0)>> drain her perpetually overfilled balls into a series of spasming holes. <<else>> sate her excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave <<elseif $activeSlave.vagina == 0>> She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing she deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@.gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> $HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow her to use her own judgment when punishing failures, <<if $HeadGirl.sexualFlaw == "abusive">> and she usually decides in favor of forcing misbehaving slaves to get her off. <<elseif $HeadGirl.fetish == "sadist">> permission the sadist uses for her own gratification. <<elseif $HeadGirl.fetish == "dom">> which the dominant girl uses confidently. <<elseif $HeadGirl.energy > 95>> which she uses to <<if ($HeadGirl.balls > 0)>> force her subordinates to keep her balls drained. <<else>> extract the constant sexual favors her libido demands. <</if>> <<else>> and she does her best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does her best to learn quickly and avoid punishment. <<else>> is @@.gold;scared@@ by her inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining == "obedience">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.trust -= Math.ceil(_effectiveness/4)>> <<if $activeSlave.devotion < -50>> She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> She keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <<elseif $HGtraining == "flaw">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>> $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> <<set $activeSlave.training = 0>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<else>> $HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits, <<if $activeSlave.training > 100>> <<set $activeSlave.training = 0>> and @@.green;fixes $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <</if>> <<elseif $HGtraining == "soften">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@.green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<if ($activeSlave.behavioralFlaw == "arrogant")>> <<set $activeSlave.behavioralQuirk = "confident">> <<elseif ($activeSlave.behavioralFlaw == "bitchy")>> <<set $activeSlave.behavioralQuirk = "cutting">> <<elseif ($activeSlave.behavioralFlaw == "odd")>> <<set $activeSlave.behavioralQuirk = "funny">> <<elseif ($activeSlave.behavioralFlaw == "hates men")>> <<set $activeSlave.behavioralQuirk = "adores women">> <<elseif ($activeSlave.behavioralFlaw == "hates women")>> <<set $activeSlave.behavioralQuirk = "adores men">> <<elseif ($activeSlave.behavioralFlaw == "gluttonous")>> <<set $activeSlave.behavioralQuirk = "fitness">> <<elseif ($activeSlave.behavioralFlaw == "anorexic")>> <<set $activeSlave.behavioralQuirk = "insecure">> <<elseif ($activeSlave.behavioralFlaw == "devout")>> <<set $activeSlave.behavioralQuirk = "sinful">> <<elseif ($activeSlave.behavioralFlaw == "liberated")>> <<set $activeSlave.behavioralQuirk = "advocate">> <</if>> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<if ($activeSlave.sexualFlaw == "hates oral")>> <<set $activeSlave.sexualQuirk = "gagfuck queen">> <<elseif ($activeSlave.sexualFlaw == "hates anal")>> <<set $activeSlave.sexualQuirk = "painal queen">> <<elseif ($activeSlave.sexualFlaw == "hates penetration")>> <<set $activeSlave.sexualQuirk = "strugglefuck queen">> <<elseif ($activeSlave.sexualFlaw == "shamefast")>> <<set $activeSlave.sexualQuirk = "tease">> <<elseif ($activeSlave.sexualFlaw == "idealistic")>> <<set $activeSlave.sexualQuirk = "romantic">> <<elseif ($activeSlave.sexualFlaw == "repressed")>> <<set $activeSlave.sexualQuirk = "perverted">> <<elseif ($activeSlave.sexualFlaw == "apathetic")>> <<set $activeSlave.sexualQuirk = "caring">> <<elseif ($activeSlave.sexualFlaw == "crude")>> <<set $activeSlave.sexualQuirk = "unflinching">> <<elseif ($activeSlave.sexualFlaw == "judgemental")>> <<set $activeSlave.sexualQuirk = "size queen">> <</if>> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "oral skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 1>><<OralSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>> <<elseif $HGtraining == "anal skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 1>><<AnalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>> <<elseif $HGtraining == "fuck skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.energy > 95)>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>> <<elseif $HGtraining == "whore skill">> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved. <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>> <<elseif $HGtraining == "entertain skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved. <<set $skillIncrease = 1>><<EntertainSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown = 1>> $HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is <<if ($activeSlave.attrXY <= 40)>> @@.red;disgusted by men@@ <<elseif ($activeSlave.attrXY <= 60)>> indifferent to men <<elseif ($activeSlave.attrXY <= 80)>> @@.green;attracted to men@@ <<else>> @@.green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX <= 40)>> @@.red;disgusted by women.@@ <<elseif ($activeSlave.attrXX <= 60)>> indifferent to women. <<elseif ($activeSlave.attrXX <= 80)>> @@.green;attracted to women.@@ <<else>> @@.green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<for $I = 0; $I < $slaves.length; $I++>> <<if $activeSlave.ID == $slaves[$I].ID>> <<set $slaves[$I] = $activeSlave>> <<set $activeSlave = {}>> <<break>> <</if>> <</for>>
alice/chan9
src/uncategorized/hgApplication.tw
tw
bsd-3-clause
16,758
:: HG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">> <<if ($HeadGirl != 0)>> <<set _ID = $HeadGirl.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>><<break>><</if>> <</for>> <<set $HeadGirl = $slaves[_i]>> ''__@@.pink;$HeadGirl.slaveName@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>. <<else>> You have not selected a head girl. <</if>> <br><br>__Your Head Girl will prioritize training in the following order:__ <br> <<if ($headGirlTrainsHealth == 0)>> Your head girl will @@.red;NOT TREAT@@ poor health. [[Improve health|HG Select][$headGirlTrainsHealth = 1]] <<else>> Your head girl will @@.green;TREAT@@ poor health. [[Stop improving health|HG Select][$headGirlTrainsHealth = 0]] <</if>> <br> <<if ($headGirlTrainsFlaws == 0)>> Your head girl will @@.red;NOT FIX@@ flaws. [[Fix flaws|HG Select][$headGirlTrainsFlaws = 1]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws = 2]] <<elseif ($headGirlTrainsFlaws == 1)>> Your head girl will @@.green;FIX@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws = 0]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws = 2]] <<else>> Your head girl will @@.yellow;SOFTEN@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws = 0]] | [[Fix flaws|HG Select][$headGirlTrainsFlaws = 1]] <</if>> <br> <<if ($headGirlTrainsParaphilias == 0)>> Your head girl will @@.red;NOT FIX@@ paraphilias. [[Fix paraphilias|HG Select][$headGirlTrainsParaphilias = 1]] <<else>> Your head girl will @@.green;FIX@@ paraphilias. [[Stop fixing paraphilias|HG Select][$headGirlTrainsParaphilias = 0]] <</if>> <br> <<if ($headGirlTrainsObedience == 0)>> Your head girl will @@.red;NOT TRAIN@@ obedience. [[Train obedience|HG Select][$headGirlTrainsObedience = 1]] <<else>> Your head girl will @@.green;TRAIN@@ obedience. [[Stop training obedience|HG Select][$headGirlTrainsObedience = 0]] <</if>> <br> <<if ($headGirlTrainsSkills == 0)>> Your head girl will @@.red;NOT TRAIN@@ skills. [[Train skills|HG Select][$headGirlTrainsSkills = 1]] <<else>> Your head girl will @@.green;TRAIN@@ skills. [[Stop training skills|HG Select][$headGirlTrainsSkills = 0]] <</if>> <br><br> <<if ($HGSeverity > 0)>> Your head girl will be ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]] <<elseif ($HGSeverity == 0)>> Your head girl will be ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]] <<else>> Your head girl will be ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]] <</if>> <br> <<if ($HGFormality != 0)>> Your head girl will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality = 0]] <<else>> Your head girl is allowed to be ''informal'': in private and at her discretion, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]] <</if>> <<if $HeadGirl != 0>> <<if $universalRulesImpregnation == "HG">> <br><br>It's your Head Girl's responsibility to impregnate fertile slaves. <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way. <<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>> <<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen; her ability to impregnate is almost limitless .<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>> <<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>> <<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>> <<else>> However, $HeadGirl.slaveName cannot perform this duty. <</if>> [[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]] <<else>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> <br><br>Your Head Girl is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]] <</if>> <</if>> <</if>> <br><br>''Appoint a head girl from among your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|HG Workaround][$i = -1]]
alice/chan9
src/uncategorized/hgSelect.tw
tw
bsd-3-clause
5,708
:: HG Workaround [silently] <<if $HeadGirl != 0>> <<set _ID = $HeadGirl.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<set $slaves[$i].assignment = "be your Head Girl", $slaves[$i].assignmentVisible = 1, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0>> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $HeadGirl = $slaves[$i]>> <<else>> <<set $HeadGirl = 0>> <<if $personalAttention == "HG">> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <</if>> <<set $HGTimeInGrade = 0>> <<goto "Main">>
alice/chan9
src/uncategorized/hgWorkaround.tw
tw
bsd-3-clause
903
:: Hole Workaround [silently] <<set $slaves[$i].assignment = "work a glory hole", $slaves[$i].choosesOwnAssignment = 0>> <<goto "Main">>
alice/chan9
src/uncategorized/holeWorkaround.tw
tw
bsd-3-clause
138
:: Household Liquidator [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">> <<if random(1,100) > 50>> The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $activeSlave.sisters += 1>> <<set $missingParentID -= 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is ¤<<print $slaveCost*3>>. <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <<elseif random(1,100) > 20>> The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar. <br><br> /% Begin younger mothers submod. %/ <<set $activeSlaveOneTimeMinAge = $fertilityAge + $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have a daughter who can be a slave. %/ /% End younger mothers submod. %/ <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>> <<set $activeSlave.birthsTotal = 1>> <<if $familyTesting == 1>> <<set $activeSlave.daughters += 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "mother">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> The price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <<else>> The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $activeSlave.sisters += 1>> <<set $missingParentID -= 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*4>> [[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <</if>>
alice/chan9
src/uncategorized/householdLiquidator.tw
tw
bsd-3-clause
5,397
:: Import Rule [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempRule = "">> <<textbox "$tempRule" $tempRule>> <<link "Apply">> <<if (def $tempRule) && ($tempRule !== "")>> <<set $tempRule = eval('({' + $tempRule + '})')>> <<if $defaultRules.length > 0>> <<set $RulesID += 1>> <<else>> <<set $RulesID = 1>> <</if>> <<set $tempRule.ID = $RulesID>> <<set $defaultRules.push($tempRule)>> <<replace #import>> ''Rule imported successfully!'' <br><br> <</replace>> <<else>> <<replace #import>> ''Rule not imported!'' <br><br> <</replace>> <</if>> <<unset $tempRule>> <</link>> <br><br> <<link "Continue">> <<goto "Rules Assistant">> <</link>>
alice/chan9
src/uncategorized/importRule.tw
tw
bsd-3-clause
814
:: Increment Piercings <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.vaginaPiercing < 2>> <<set $activeSlave.vaginaPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickPiercing < 2>> <<set $activeSlave.dickPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.anusPiercing < 2>> <<set $activeSlave.anusPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsPiercing < 2>> <<set $activeSlave.lipsPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.tonguePiercing < 2>> <<set $activeSlave.tonguePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.earPiercing < 2>> <<set $activeSlave.earPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.nosePiercing < 2>> <<set $activeSlave.nosePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.eyebrowPiercing < 2>> <<set $activeSlave.eyebrowPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.navelPiercing < 2>> <<set $activeSlave.navelPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.areolaePiercing < 1>> <<set $activeSlave.areolaePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.corsetPiercing < 1>> <<set $activeSlave.corsetPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">>
alice/chan9
src/uncategorized/incrementPiercings.tw
tw
bsd-3-clause
1,981
:: JE slave dispute <<nobr>> <<set $nextLink = "RIE Eligibility Check">> <<set $returnTo = "RIE Eligibility Check">> <<set $nextButton = "Continue">> <<set $event = $justiceEvents.pluck()>> <<if $event == "slave deal">> <<set $contractCost = 5000>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.earPiercing = 1>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = random(1,2)>> <<set $activeSlave.ovaries = 1>> <</if>> <<set $birthsTotal = 1>> <<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<elseif $event == "slave training">> <<set $contractCost = 10000>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.balls = 0>> <<set $activeSlave.anus = 2>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.dickPiercing = 1>> <<set $activeSlave.anusPiercing = 1>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>> <<elseif $event == "majority deal">> <<set $contractCost = 20000>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(10,15)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(80,90)>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<elseif $activeSlave.balls == 0>> <<set $activeSlave.balls = 1>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<elseif $event == "indenture deal">> <<set $contractCost = 7500>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">> <<set $activeSlave.devotion = random(-10,-15)>> <<set $activeSlave.trust = $activeSlave.devotion+4>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 2>> <</if>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<else>> <<set $contractCost = 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.ovaries = 1>> <<if isFertile($activeSlave)>> <<set $activeSlave.preg = 1>> <</if>> <</if>> <</if>> <</nobr>>\ \ <<nobr>> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef lrgImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ <<if $event == "slave deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know. <<elseif $event == "slave training">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<elseif $event == "majority deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<elseif $event == "indenture deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job." <<else>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</if>> <</nobr>>\ <span id="result"> <<if $event == "slave deal">>\ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <<link "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <<link "Offer to buy out the contract">> <<AddSlave $activeSlave>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life. <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<set $nextLink = "AS Dump">> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<elseif $event == "slave training">>\ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <<link "Offer to buy out the deal">> <<AddSlave $activeSlave>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master. <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<set $nextLink = "AS Dump">> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<elseif $event == "majority deal">>\ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <<link "Compromise on the compensation and offer to buy out the deal">> <<AddSlave $activeSlave>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <<set $arcologies[0].prosperity += 3>> <<set $rep += 300>> <<set $nextLink = "AS Dump">> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<elseif $event == "indenture deal">>\ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. <<set $rep -= 50>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <<link "Buy out the contract and enslave her">> <<AddSlave $activeSlave>> <<set $cash -= $contractCost>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 100>> <<set $nextLink = "AS Dump">> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<else>>\ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <<link "Offer to buy out the contract">> <<AddSlave $activeSlave>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation. <<set $nextLink = "AS Dump">> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <</if>>\ </span>
alice/chan9
src/uncategorized/jeSlaveDispute.tw
tw
bsd-3-clause
29,761
:: Lab Report [nobr] ''Lab Report''<hr style="margin:0"> <br> <<if ($researchLab.hired + $researchLab.menials) != 0>> <<if $researchLab.research == "none" && $researchLab.manufacture == "none">> Since lab is currently not working on any projects they take contract work and earn you @@.yellowgreen;¤<<print (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>.@@ <<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>> <<elseif $researchLab.research != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project. <<if $researchLab.research == "Basic prosthetics interface">> <<set $researchLab.basicPLimbInterface to 1>> <<elseif $researchLab.research == "Advanced prosthetics interface">> <<set $researchLab.advPLimbInterface to 1>> <<elseif $researchLab.research == "Basic prosthetic limbs">> <<set $researchLab.basicPLimb to 1>> <<elseif $researchLab.research == "Advanced sex limbs">> <<set $researchLab.advSexPLimb to 1>> <<elseif $researchLab.research == "Advanced beauty limbs">> <<set $researchLab.advGracePLimb to 1>> <<elseif $researchLab.research == "Advanced combat limbs">> <<set $researchLab.advCombatPLimb to 1>> <<elseif $researchLab.research == "Cybernetic limbs">> <<set $researchLab.cyberneticPLimb to 1>> <<elseif $researchLab.research == "Ocular implants">> <<set $researchLab.ocularImplant to 1>> /*<<elseif $researchLab.research == "Erectile implant">> <<set $researchLab.erectileImplant to 1>>*/ <</if>> <<set $researchLab.productionTime to 0, $researchLab.research to "none">> <<else>> Your lab staff are currently researching @@.yellow;$researchLab.research@@. <</if>> <<elseif $researchLab.manufacture != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project. <<if $researchLab.manufacture == "Basic prosthetics interface">> <<set $stockpile.basicPLimbInterface += 1>> <<elseif $researchLab.manufacture == "Advanced prosthetics interface">> <<set $stockpile.advPLimbInterface += 1>> <<elseif $researchLab.manufacture == "Basic prosthetic limbs">> <<set $stockpile.basicPLimb += 1>> <<elseif $researchLab.manufacture == "Advanced sex limbs">> <<set $stockpile.advSexPLimb += 1>> <<elseif $researchLab.manufacture == "Advanced beauty limbs">> <<set $stockpile.advGracePLimb += 1>> <<elseif $researchLab.manufacture == "Advanced combat limbs">> <<set $stockpile.advCombatPLimb += 1>> <<elseif $researchLab.manufacture == "Cybernetic limbs">> <<set $stockpile.cyberneticPLimb += 1>> <<elseif $researchLab.manufacture == "Ocular implants">> <<set $stockpile.ocularImplant += 1>> <</if>> <<set $researchLab.productionTime to 0>> <<set $researchLab.manufacture = "none">> <<else>> Your lab staff are currently working on @@.yellow;$researchLab.manufacture@@. <</if>> <</if>> <</if>>
alice/chan9
src/uncategorized/labReport.tw
tw
bsd-3-clause
3,271
:: Law Compliance [nobr] <<set $gingering = 0>> <<set $gingeringDetected = 0>> <<set $gingeringDetection = 0>> <<set $toSearch = $activeSlave.origin>> <<if $toSearch == 0>><<set $toSearch = "unset">><</if>> <<if $HonestySMR == 1>> <<elseif $toSearch.indexOf("Shelter") != -1>> <<else>> <<set $beforeGingering = $activeSlave>> <<if ($activeSlave.trust < -20) && (random(1,3) == 1)>> <<set $gingering = "antidepressant">> <<set $activeSlave.trust += random(10,40)>> <<elseif ($activeSlave.devotion < -20) && (random(1,3) == 1)>> <<set $gingering = "depressant">> <<set $activeSlave.devotion += random(10,40)>> <<elseif ($activeSlave.health < 60) && (random(1,3) == 1)>> <<set $gingering = "stimulant">> <<set $activeSlave.health += random(20,40)>> <<elseif ($activeSlave.balls > 0) && ($activeSlave.dick > 2) && (random(1,3) == 1)>> <<set $gingering = "vasoconstrictor">> <<set $activeSlave.dick -= random(1,2)>> <<elseif ($activeSlave.balls > 0) && ($activeSlave.dick < 5) && (random(1,3) == 1)>> <<set $gingering = "vasodiolator">> <<set $activeSlave.dick += random(1,2)>> <<elseif ($activeSlave.attrKnown == 0) && (random(1,3) == 1)>> <<set $gingering = "aphrodisiac">> <<set $activeSlave.aphrodisiac = 2>> <<set $activeSlave.attrKnown = 1>> <<set $activeSlave.attrXX = random(60.90)>> <<set $activeSlave.attrXY = random(60,90)>> <<set $activeSlave.energy = random(50,90)>> <<elseif ($activeSlave.anus > 0) && ($activeSlave.fetishKnown == 0) && (random(1,3) == 1)>> <<set $gingering = "ginger">> <<set $activeSlave.fetish = "buttslut">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.fetishStrength = 65>> <</if>> <<if ($PC.slaving >= 100) || ($PC.career == "arcology owner")>> <<set $gingeringDetected = 1>> <<set $gingeringDetection = "slaver">> <<elseif ($PC.warfare >= 100) && (random(1,2) == 1)>> <<set $gingeringDetected = 1>> <<set $gingeringDetection = "mercenary">> <<elseif ($PC.rumor == "force") && (random(1,2) == 1)>> <<set $gingeringDetected = 1>> <<set $gingeringDetection = "force">> <<elseif (random(1,3) == 1)>> <<set $gingeringDetected = 1>> <</if>> <</if>> has passed inspection to be sold in your arcology. <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $activeSlave.weight = random(-80,0)>> <<set $activeSlave.health = random(50,90)>> She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $activeSlave.physicalAge < $fertilityAge>> <<if $precociousPuberty == 1 >> <<set $activeSlave.pubertyAgeXX = $activeSlave.physicalAge>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.physicalAge = $fertilityAge>> <<set $activeSlave.visualAge = $fertilityAge>> <<set $activeSlave.actualAge = $fertilityAge>> <</if>> <</if>> <<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */ <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>> <<set $activeSlave.preg = random(5,33)>> <</if>> If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy. <</if>> <<if $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 1, 2, 3)>> <<set $activeSlave.boobs += random(2,5)*100>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.lips = random(15,55)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = random(3,5)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = random(3,5)>> <</if>> She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result. <</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $activeSlave.muscles = either(50, 100)>> <<set $activeSlave.weight = random(-20, 0)>> <<set $activeSlave.health = random(50,90)>> Much of her time before sale was spent lifting weights, and her health has been raised to to an almost unnatural level. <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR == 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.boobs += random(0,2)*100>> <<set $activeSlave.butt += random(0,1)>> <<if $activeSlave.face < 95>> <<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>> <</if>> Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect. <</if>> <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen. <</if>> <</if>> <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen. <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR == 1>> <<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>> <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 0>> As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promptly sterilized to prevent her from passing on her useless genes. <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> <<if $activeSlave.devotion <= 20>> While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient. <<set $activeSlave.trust += 10>> <<else>> While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave. <<set $activeSlave.trust += 10>> <</if>> <</if>> <<if $arcologies[0].FSDegradationistSMR == 1>> Her current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSBodyPuristSMR == 1>> In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed. <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.lipsTat = 0>> <<set $activeSlave.buttTat = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.vaginaTat = 0>> <<set $activeSlave.dickTat = 0>> <<set $activeSlave.boobsTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.stampTat = 0>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs -= $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplant = 0>> <</if>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant>> <<set $activeSlave.buttImplant = 0>> <</if>> <<if $activeSlave.lipsImplant > 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant>> <<set $activeSlave.lipsImplant = 0>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishistSMR == 1>> In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants. <<if $activeSlave.devotion <= 20>> Being turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<set $activeSlave.boobsImplant = 400>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<if $activeSlave.buttImplant == 0>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.lipsImplant == 0>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSPastoralistSMR == 1>> <<if $activeSlave.lactation == 0>> She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples. <<set $activeSlave.lactation = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistSMR == 1>> She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise. <<if $activeSlave.devotion <= 20>> Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.devotion -= 15>> <<else>> She accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery. <<set $activeSlave.devotion += 5>> <</if>> <<if ndef $activeSlave.publicCount>> <<set $activeSlave.publicCount = 0>> <</if>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $vaginalTotal += 10>> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalistSMR == 1>> As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Egyptian cultural indoctrination. <<if $activeSlave.entertainSkill > 10>> She is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination. <<if $activeSlave.nationality is "Japanese">> She is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.entertainSkill > 30>> She now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination. <<if $activeSlave.face > 40>> She is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.accent <= 1>> She now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination. <<if $activeSlave.intelligence > 1>> She is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $BasicSMR != 1>> While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat. <<set $activeSlave.trust -= 5>> <</if>> <<if $HealthInspectionSMR == 1>> <<if $activeSlave.health < -10>> Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues. <<set $activeSlave.health = -10>> <</if>> <</if>> <<if $EducationSMR == 1>> <<if $activeSlave.intelligenceImplant == 0>> She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education. <<set $activeSlave.intelligenceImplant = 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <</if>> <</if>> <<if $FrigiditySMR == 1>> <<if $activeSlave.energy > 20>> Before reaching the market, she was trained to disregard sex until she showed no interest in sex at all. <<set $activeSlave.energy = 20>> <</if>> <</if>> <<if $BasicBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face = random(0,60)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityBeautySMR == 1>> <<if $activeSlave.face < 20>> <<set $activeSlave.face = random(20,100)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 0>> <<set $activeSlave.intelligence = either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 1>> <<set $activeSlave.intelligence = either(1,1,1,1,2,2,2,2,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>> <<set $seed = 1>> As soon as she arrived in the slave market, she was subjected to a battery of testing: <<if $IntelligenceEugenicsSMR == 1>> an intelligence test, <<if $activeSlave.intelligence < 2>> <<set $seed = 0>> <</if>> <</if>> <<if $HeightEugenicsSMR == 1>> rigorous height and bone measurements, <<if $activeSlave.height < 185>> <<set $seed = 0>> <</if>> <</if>> <<if $FaceEugenicsSMR == 1>> strict judgements of her facial attractiveness, <<if $activeSlave.face < 40>> <<set $seed to 0>> <</if>> <</if>> a physical exam, and more. <<if $seed == 0>> She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. <<if $activeSlave.balls > 0>> Her balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her. <<set $activeSlave.balls = 0>> <<set $activeSlave.devotion -= 20>> <<set $activeSlave.trust -= 20>> <<elseif $activeSlave.ovaries > 0>> Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her. <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<else>> Fortunately for her, she was already incapable of passing on her inferior genes. <</if>> <<else>> She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her. <<if $activeSlave.balls > 0>> Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way. <<elseif $activeSlave.ovaries > 0>> Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way. <<else>> This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that. <</if>> <</if>> <</if>> <<if $gingering != 0>> <<if $gingeringDetected == 1>> <<if $gingeringDetection == "slaver">> <<if $gingering == "antidepressant">> She is acting dazed and unfocused. She's obviously been given antidepressants to make her appear less fearful, and will be considerably less trusting than she seems. <<elseif $gingering == "depressant">> She is acting dazed and unfocused. She's obviously been given a depressant to make her appear less hateful, and will be considerably less accepting of slavery than she seems. <<elseif $gingering == "stimulant">> She is acting twitchy and hyperactive. She's obviously been given a stimulant to make her seem healthier and more energetic, and is a lot less healthy than she looks. <<elseif $gingering == "vasoconstrictor">> Her lips have the slightest blue tinge, making it obvious she's been given a vasoconstrictor. Her cock is a lot less of a girldick than it looks right now. <<elseif $gingering == "vasodiolator">> She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She's obviously been given a vasodiolator to make her dick seem a little less pathetic. <<elseif $gingering == "aphrodisiac">> Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. She's obviously been given as big of a dose of aphrodisiacs as she can handle without a heart attack. <<else>> She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She's obviously had an irritant shoved up her butt to make her act like an anal whore. <</if>> It's a trick you're very familiar with, given your @@.springgreen;career as a slaver.@@ <<else>> <<if $gingering == "antidepressant">> She is acting dazed and unfocused, like she's been given antidepressants to make her appear less fearful. She may be considerably less trusting than she seems. <<elseif $gingering == "depressant">> She is acting languid and drugged, like she's been given a depressant to make her appear less hateful. She may be considerably less accepting of slavery than she seems. <<elseif $gingering == "stimulant">> She is acting twitchy and hyperactive, like she's been given a stimulant to make her seem healthier and more energetic. She may be considerably less vital than she seems. <<elseif $gingering == "vasoconstrictor">> Her lips have the slightest blue tinge, suggesting that she may have been given a vasoconstrictor. If she has, her cock may be considerably less feminine and demure than it now seems. <<elseif $gingering == "vasodiolator">> She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She may have been given a vasodiolator. If she has, her cock may be considerably less impressive than it now seems. <<elseif $gingering == "aphrodisiac">> Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving her a heart attack. <<else>> She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She may be considerably less interested in anal sex than she seems. <</if>> <<if $gingeringDetection == "mercenary">> The nervous slave brokers confirm this in response to a direct question. Your intimidating reputation from your @@.springgreen;years in the profession of arms@@ has its uses. <<elseif $gingeringDetection == "force">> The nervous slave brokers confirm this in response to a direct question. Your reputation as @@.springgreen;a <<if $PC.title == 1>>man<<else>>woman<</if>> of blood@@ has its uses. <</if>> <</if>> <</if>> <</if>>
alice/chan9
src/uncategorized/lawCompliance.tw
tw
bsd-3-clause
23,068
:: Madam Select [nobr] <<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">> <<if ($Madam != 0)>> ''__@@.pink;$Madam.slaveName@@__'' is serving as your Madam.<br><br>She will manage the brothel. <<else>> You have not selected a Madam. <</if>> <br><br>''Appoint a Madam from your devoted slaves:'' <<include "Slave Summary">> <br><br>[[None|Madam Workaround][$i = -1]]
alice/chan9
src/uncategorized/madamSelect.tw
tw
bsd-3-clause
420
:: Madam Workaround [silently] <<if $Madam != 0>> <<set _ID = $Madam.ID, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if (_ID == $slaves[_i].ID)>><<break>><</if>> <</for>> <<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $i > -1>> <<if $slaves[$i].ID == $HeadGirl.ID>> <<set $HeadGirl = 0>> <</if>> <<if $slaves[$i].ID == $Recruiter.ID>> <<set $Recruiter = 0>> <</if>> <<if $slaves[$i].ID == $Bodyguard.ID>> <<set $Bodyguard = 0>> <</if>> <<if $slaves[$i].ID == $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <<set $slaves[$i].assignment = "be the Madam", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">> <<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>> <<set $Madam = $slaves[$i]>> <<else>> <<set $Madam = 0>> <</if>> <<goto "Brothel">>
alice/chan9
src/uncategorized/madamWorkaround.tw
tw
bsd-3-clause
1,135
:: Main [nobr] <<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>> <<if $releaseID >= 1000>> <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using version 0.10.0. Please select New Game Plus from the Options menu or start a new game. <br><br> <</if>> <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game. <br><br> <</if>> <<if ndef $defaultRules>> <<include "Init Rules">> <</if>> <<if ndef $PC.birthArcOwner>> <<set $PC.birthArcOwner = 0>> <</if>> <<if ndef $PC.birthCitizen>> <<set $PC.birthCitizen = 0>> <</if>> <<if ndef $medicalEnema>> <<set $medicalEnema = 0>> <</if>> <<if ndef $slaveDeath>> <<set $slaveDeath = 0>> <</if>> <<if ndef $assistantExtra2>> <<set $assistantExtra2 = 0>> <</if>> <<set $currentRule = $defaultRules[0]>> <<SlaveSort $slaves>> <<set $dormitoryPopulation = 0, $roomsPopulation = 0, $slavesVisible = 0, _PA = -1, _HG = -1, _RC = -1, _BG = -1, _SL = $slaves.length>> <<for $i = 0; $i < _SL; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <<set $slavesVisible++>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $roomsPopulation += 0.5>> <<else>> <<set $roomsPopulation++>> <</if>> <<else>> <<set $dormitoryPopulation++>> <</if>> <</if>> <<set _ID = $slaves[$i].ID>> <<if $personalAttention == _ID>> <<set _PA = $i>> <</if>> <<if $HeadGirl.ID == _ID>> <<set _HG = $i>> <<elseif $Recruiter.ID == _ID>> <<set _RC = $i>> <<elseif $Bodyguard.ID == _ID>> <<set _BG = $i>> <</if>> <</for>> <<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">> <<include "Costs">> <<if ($arcologies[0].name == "")>> <<set $arcologies[0].name = "Arcology X-4">> <</if>> <<if ($PC.customTitle == "")>> <<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>> <</if>> <<if ($brothelName == "")>> <<set $brothelName = "the Brothel">> <</if>> <<if ($brothelNameCaps == "")>> <<set $brothelNameCaps = "The Brothel">> <</if>> <<if ($dairyName == "")>> <<set $dairyName = "the Dairy">> <</if>> <<if ($dairyNameCaps == "")>> <<set $dairyNameCaps = "The Dairy">> <</if>> <<if ($clubName == "")>> <<set $clubName = "the Club">> <</if>> <<if ($clubNameCaps == "")>> <<set $clubNameCaps = "The Club">> <</if>> <<if ($servantsQuartersName == "")>> <<set $servantsQuartersName = "the Servants' Quarters">> <</if>> <<if ($servantsQuartersNameCaps == "")>> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <</if>> <<if ($schoolroomName == "")>> <<set $schoolroomName = "the Schoolroom">> <</if>> <<if ($schoolroomNameCaps == "")>> <<set $schoolroomNameCaps = "The Schoolroom">> <</if>> <<if ($spaName == "")>> <<set $spaName = "the Spa">> <</if>> <<if ($spaNameCaps == "")>> <<set $spaNameCaps = "The Spa">> <</if>> <<if ($clinicName == "")>> <<set $clinicName = "the Clinic">> <</if>> <<if ($clinicNameCaps == "")>> <<set $clinicNameCaps = "The Clinic">> <</if>> <<if ($arcadeName == "")>> <<set $arcadeName = "the Arcade">> <</if>> <<if ($arcadeNameCaps == "")>> <<set $arcadeNameCaps = "The Arcade">> <</if>> <<if ($cellblockName == "")>> <<set $cellblockName = "the Cellblock">> <</if>> <<if ($cellblockNameCaps == "")>> <<set $cellblockNameCaps = "The Cellblock">> <</if>> <<if ($masterSuiteName == "")>> <<set $masterSuiteName = "the Master Suite">> <</if>> <<if ($masterSuiteNameCaps == "")>> <<set $masterSuiteNameCaps = "The Master Suite">> <</if>> <<if ($HGSuiteName == "")>> <<set $HGSuiteName = "the Head Girl Suite">> <</if>> <<if ($HGSuiteNameCaps == "")>> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <</if>> <<if ($pitName == "")>> <<set $pitName = "the Pit">> <</if>> <<if ($pitNameCaps == "")>> <<set $pitNameCaps = "The Pit">> <</if>> <<if ($incubatorName == "")>> <<set $incubatorName = "the Incubator">> <</if>> <<if ($incubatorNameCaps == "")>> <<set $incubatorNameCaps = "The Incubator">> <</if>> <<if $seeArcology == 1>>&nbsp;&nbsp;&nbsp;&nbsp;//<<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]//<br><</if>> <<if $seeDesk == 1>> <<include "Office Description">> //[[Hide|Main][$seeDesk = 0]]// <</if>> <<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>>//[[Hide|Main][$seeFCNN = 0]]//</center><</if>> <<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>> __''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]] <<if $rulesAssistantMain != 0>> | [[Rules Assistant Options|Rules Assistant]] <<if $rulesAssistantAuto != 1>> | <<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>> <<else>> | <<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>> <</if>> | <<link "Activate Rules Assistant">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].useRulesAssistant == 1 && $slaves[_i].assignmentVisible == 1>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>> <</if>> <<if $sortSlavesMain != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "age">>[[Age|Main][$sortSlavesBy = "age"]]<<else>>Age<</if>> | Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>> <</if>>// <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> /* TASK ARRAY */ <<if $assignFilter == 1>> <<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>> <br> <<link Reset>><<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment == "live with your Head Girl" || x.assignment.includes("in the") || x.assignment == "work as a servant" || x.assignment.includes("be the") || x.assignment == "be your agent" || x.assignment == "be your Concubine"}).map(function(y){y.assignmentVisible = 0})>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>> Filter by assignment: | <<for _i = 0; _i < $jobTypes.length; _i++>> <<set _title = $jobTypes[_i].title>> <<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>> <<print " <<link _title>> <<set $slaves.filter(function(x){return x.assignment == ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 1})>> <<set $slaves.filter(function(x){return x.assignment != ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 0})>> <<replace '#summarylist'>><<include 'Slave Summary'>><</replace>> <</link>> ">> | <</if>> <</for>> <</if>> <span id='summarylist'><<include "Slave Summary">></span> <<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <<set _j = "Back", _k = "AS Dump", _l = "Main">> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "please you")>> <br><<include "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].toyHole != "all her holes">> her $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<else>> all of her holes equally, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> <<else>> <<if $slaves[$i].toyHole != "all her holes">> its $slaves[$i].toyHole. <<else>> all of its holes. <</if>> <</if>> <</if>> <</for>> <<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>> <<set $i = _BG>> <<set $GO = "idiot ball">> <br><<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canAchieveErection($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = $GO]]">> <</if>> <<set $activeSlave = Array.random($slaves)>> <<if ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <br><<include "Walk Past">> <</if>>
alice/chan9
src/uncategorized/main.tw
tw
bsd-3-clause
11,927
:: Manage Arcology [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<set $showEncyclopedia = 0>> <<include "Arcology Description">> <br><br> __Arcology Ownership__ You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>. <<if $arcologies[0].minority > $arcologies[0].ownership-10>> @@.red;This is a dangerously narrow margin of control.@@ <</if>> <<set $price = 500*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> A 1% interest in $arcologies[0].name is worth ¤$price and will require a transaction cost of ¤10000 to acquire. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].ownership+$arcologies[0].minority < 100>> [[Buy|Manage Arcology][$cash -= $price+10000, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]] <<if $arcologies[0].ownership+$arcologies[0].minority <= 90>> <<if $cash > $price*10>> | [[10%|Manage Arcology][$cash -= ($price*10)+10000, $arcologies[0].ownership += 10, $arcologies[0].demandFactor += 50]] //Transaction costs will only be paid once// <</if>> <</if>> <<else>>Buy<</if>> | <<if $arcologies[0].ownership > 0>> [[Sell|Manage Arcology][$cash += $price, $arcologies[0].ownership -= 1, $arcologies[0].demandFactor -= 5]] <<if $arcologies[0].ownership >= 10>> | [[10%|Manage Arcology][$cash += $price*10, $arcologies[0].ownership -= 10, $arcologies[0].demandFactor -= 50]] <</if>> <</if>> <<if $arcologies[0].ownership+$arcologies[0].minority < 100>> <<if $rep >= 10000>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set $repPrice = Math.clamp($price/2, 0, 10000)>> You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Manage Arcology][$rep -= $repPrice, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]] <</if>> <</if>> <<if $FSAnnounced > 0>> <<if $FSCredits > 0>> <br><br> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <</if>> <br><br> __Construction__ <br> <<if $AProsperityCap <= 60>> //The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 80>> //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 100>> //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 120>> //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $AProsperityCap += 30]] <<elseif $AProsperityCap <= 150>> //The next major upgrade needed is an overhaul of the commercial floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of establishment. These renovations will cost ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>.// [[Renovate commercial floors|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $AProsperityCap += 40]] <<elseif $AProsperityCap <= 190>> //The next major upgrade needed is an overhaul of the residential floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of living quarters. These renovations will cost ¤<<print Math.trunc(200000*$upgradeMultiplierArcology)>>.// [[Renovate residential floors|Manage Arcology][$cash -= Math.trunc(200000*$upgradeMultiplierArcology), $AProsperityCap += 50]] <<elseif $AProsperityCap <= 240>> //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $AProsperityCap += 60]] <<else>> //The arcology's public areas are fully upgraded.// <</if>> <<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>> <<if $AProsperityCap < 360>> //Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@// <</if>> <</if>> <br> <<if $weatherCladding == 0>> //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1]] <<elseif $weatherCladding == 1 && $AProsperityCap is 300>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world. [[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2, $AProsperityCap = 360]] <<elseif $weatherCladding == 1>> //The arcology's exterior is jacketed with unsightly but sturdy weather cladding.// <<elseif $weatherCladding == 2>> //The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.// <</if>> <br><br> __Facilities__ <br> <<if $brothel == 0>> [[Combine empty apartments into a brothel|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothel = 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $brothel > 0>> A brothel has been installed directly below your penthouse. It can support <<print $brothel>> whores. <</if>> <br> <<if $club == 0>> [[Build a club to serve as a focal point for public sluts|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $club = 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $club > 0>> There are rooms off the club to support slaves as they please citizens. They can support <<print $club>> sluts. <</if>> <br> <<if $arcade == 0>> [[Construct a sex arcade to confine slaves in|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $arcade > 0>> A sex arcade has been installed in the arcology. It can support <<print $arcade>> inmates. <</if>> <br> <<if $dairy == 0>> [[Add a dairy to the water reclamation facility|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairy = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $dairy > 0>> A dairy has been installed in the water reclamation area of your penthouse. It can support <<print $dairy>> milkers. <</if>> <br> <<if $servantsQuarters == 0>> [[Build a dormitory to house large numbers of house servants|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a dormitory to house large numbers of house servants. <</if>> <br> <<if $schoolroom == 0>> [[Build a schoolroom where slaves can be educated|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a schoolroom where slaves can be educated. <</if>> <br> <<if $spa == 0>> [[Install open baths to provide relaxation space for resting slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. <</if>> <br> <<if $clinic == 0>> [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. <</if>> <br> <<if $cellblock == 0>> [[Construct cells to properly confine disobedient slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. <</if>> <<if $cyberMod == 1>> <br> <<if $researchLab.built == "true">> Your penthouse is now equipped with a research lab. <<else>> [[Clear out one of the floors and install research equipment|Manage Arcology][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <</if>> <</if>> <<if $familyTesting == 1>> <br> <<if $AProsperityCap > 120>> <<if $incubator == 0>> [[Install an incubation chamber to rapidly age children|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. <</if>> <<elseif $AProsperityCap >= 100 && $AProsperityCap <= 120>> //Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.// <</if>> <</if>> <br><br> __Special Arcology Upgrades__ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>> //$arcologies[0].name has no special upgrades// <</if>> <<if ($personalArms == 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. <<elseif ($personalArms > 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary. <</if>> <<if ($mercenaries > 0)>> <<if ($mercenaries == 1)>> A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <<elseif ($mercenaries < 5)>> A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <<elseif ($mercenaries >= 5)>> You have permanently settled a full platoon of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <</if>> <</if>> <<if ($assistant > 0)>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body. <</if>> <<if ($assistant > 1)>> She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness. <</if>> <br><br> Your slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times. <<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>> <<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>> <br><br> Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
alice/chan9
src/uncategorized/manageArcology.tw
tw
bsd-3-clause
14,075
:: Manage Penthouse [nobr] <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<set $showEncyclopedia = 0>> <<include "Office Description">> <<if $PC.career == "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle. <</if>> <br><br> __Penthouse Capacity__ <br> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. [[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]] //Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Exceeding this limit is bad for slaves' health, devotion and trust// <br> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. [[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]] //Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //The number of rooms determines the number of slaves that can be granted luxury// <br><br> __Penthouse Improvements__ <br> <<if $masterSuite == 0>> [[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse is capped by a master suite with room for an entire harem of personal toys. <</if>> <br> <<if $HGSuite != 1>> [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. <</if>> <br> <<if $servantMilkers != 1>> Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. <</if>> <br> <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened for overly wide slaves but there are no special accomodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do. <</if>> <<if $seeHyperPreg == 1>> <br> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <br> <<if $dickAccessibility != 1>> Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. <</if>> <br> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves. <</if>> <br> <<if $buttAccessibility != 1>> <<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it. <</if>> <</if>> <br> <<if $feeder == 0>> [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen mounts sensors to refine diets in real time. <</if>> <br> <<if $cockFeeder == 0>> [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]// <</if>> <br> <<if $suppository == 0>> [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]// <</if>> <br> <<if $dairy != 0>> <<if $dairyPiping == 0>> [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. <</if>> <<elseif $dairyPiping == 1>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused. <</if>> <br> <<if $studio == 0>> [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. <</if>> <br> <<if $dojo == 0>> [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $dojo == 1>> There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty. <</if>> <br> <<if $pit == 0>> [[Build a pit to host slave fights|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $pit = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> You have a room with a padded pit sunken into the floor for slave fights. <</if>> <br> <<if ($dispensary == 0)>> <<if ($rep > 2000)>> [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/4]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical technology// <</if>> <<else>> There is a [[pharmaceutical fabricator|Dispensary]] in the basement. <</if>> <br> <<if ($surgeryUpgrade == 0)>> <<if ($rep > 10000)>> [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to secure rare surgery upgrades// <</if>> <<else>> Your remote surgery has been heavily upgraded and customized. <</if>> <br> <<if $cyberMod == 0>> <<switch $prostheticsUpgrade>> <<case 1>> There is a facility to construct mechanical prosthetic limbs for amputated slaves. <<if ($rep > 14000)>> [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype prosthetics.// <</if>> <<case 2>> There is a prosthetics facility upgraded to use advanced materials and designs. <<if ($rep > 16000)>> [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype cybernetic limbs.// <</if>> <<case 3>> There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs. <<default>> <<if ($rep > 12000)>> [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to construct a prosthetics facility.// <</if>> <</switch>> <</if>>
alice/chan9
src/uncategorized/managePenthouse.tw
tw
bsd-3-clause
12,973
:: Master Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite", _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length>> <<if $masterSuiteName != "the Master Suite">> <<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>> <</if>> <<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>> <<if $Concubine != 0>> <<for _FLs = 0; _FLs < _SL; _FLs++>> <<if $slaves[_FLs].ID == $Concubine.ID>> <<if ($slaves[_FLs].preg >= 4)>> <<set _masterSuitePregnantSlaves++>> <<if $slaves[_FLs].pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <<if $masterSuiteSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $MastSiIDs[_dI].Index, _ID = $MastSiIDs[_dI].ID>> <<if _ID != $slaves[_i].ID>> /% Slaves.ID and $MastSiIDs.ID's don't match-up so let's find her %/ <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>> /% Correct the Index %/ <<set $MastSiIDs[_dI].Index = _i>> <<break>> <</if>> <</for>> <</if>> /% Onward bound as normal %/ <<set _Slave = $slaves[_i]>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection(_Slave)>> <<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>> <</if>> <<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>> <<if _Slave.fetish == "dom">> <<set _masterSuiteAverageDom += _Slave.fetishStrength>> <<elseif _Slave.fetish == "submissive">> <<set _masterSuiteAverageDom -= _Slave.fetishStrength>> <<elseif _Slave.fetish == "sadist">> <<set _masterSuiteAverageSadism += _Slave.fetishStrength>> <<elseif _Slave.fetish == "masochist">> <<set _masterSuiteAverageSadism -= _Slave.fetishStrength>> <</if>> <</if>> <<if (_Slave.preg >= 4)>> <<set _masterSuitePregnantSlaves++>> <<if _Slave.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <</for>> <<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>> <<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>> <<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>> <<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>> <<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>> <<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>> <<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>> <</if>> <<if $masterSuiteUpgradeLuxury == 1>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets. <<default>> in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward. <</switch>> It's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another. <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury = 2]] //Costs 10000; will encourage fucktoys to fuck each other// <<elseif $masterSuiteUpgradeLuxury == 2>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Asset Expansionist">> comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys. <<case "Transformation Fetishist">> comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys. <<case "Gender Radicalist">> comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs. <<case "Gender Fundamentalist">> comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<default>> in a refined, yet practical style. <</switch>> The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor <<if $masterSuiteSlaves > 3>> is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing. <<if $masterSuiteAverageEnergy > 90>> They're having energetic group sex; most of them are fucking and being fucked at the same time. <<elseif $masterSuiteAverageEnergy > 60>> They're having group sex; most of them are in active sexual contact with more than one partner. <<else>> They're having languid group sex; more than one girl is dozing while another plays with her body. <</if>> <<if $masterSuiteAverageEnergy > 90>> The pit features automated cleaning systems, which are quite necessary. <<if _masterSuiteAverageDick > 4>> With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously. <</if>> <<if _masterSuiteAverageCum > 4>> The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower. <</if>> <<if _masterSuiteAverageMilk > 4000>> Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk. <</if>> <</if>> <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> has a few lonely-looking fucktoys in it, badly outnumbered by the cushions. <<else>> is desolate and unpopulated. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury = 1]] //Costs 10000; will focus the suite on you// <<else>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Egyptian Revivalist">> after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens. <<case "Chinese Revivalist">> like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<default>> comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy. <</switch>> <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury = 1]] //Costs ¤25000 and will focus the suite on you// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury = 2]] //Costs ¤25000; will encourage fucktoys to fuck each other// <</if>> <br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. <<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>> [[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2]] //Costs ¤_Tmult0// <br> <<if $masterSuiteUpgradePregnancy == 1>> The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber. <<if $masterSuitePregnancySlaveLuxuries == 1>> Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br> <<else>> Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs ¤500/week//<br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>> Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br> <<else>> Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>> //Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br> <<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs ¤1000/week//<br> <</if>> <<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br> <</if>> <<else>> The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= 15000, $masterSuiteUpgradePregnancy = 1]] //Costs ¤15000// <</if>> <br><br> <<if $Concubine != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]] <</if>> <<if $masterSuiteSlaves > 0>> <br><br>''Bring a slave out of the master suite:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if $masterSuite <= $masterSuiteSlaves>> <br><br>''$masterSuiteNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $masterSuiteSlaves)>> <br><br>''Send a slave to serve in $masterSuiteName:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
alice/chan9
src/uncategorized/masterSuite.tw
tw
bsd-3-clause
26,812