className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
---|---|---|---|---|---|
FOnListEntryReleasedDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
class FOnListEntryReleasedDynamic
|
[] |
|
FOnListItemScrolledIntoViewDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
class FOnListItemScrolledIntoViewDynamic
|
[] |
|
FOnListItemSelectionChangedDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
class FOnListItemSelectionChangedDynamic
|
[] |
|
FOnListViewScrolledDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
class FOnListViewScrolledDynamic
|
[] |
|
FOnCheckBoxComponentStateChanged
|
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
|
UMG
|
class FOnCheckBoxComponentStateChanged
|
[] |
|
FOnItemIsHoveredChangedDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
class FOnItemIsHoveredChangedDynamic
|
[] |
|
FOnMenuOpenChangedEvent
|
/Engine/Source/Runtime/UMG/Public/Components/MenuAnchor.h
|
UMG
|
class FOnMenuOpenChangedEvent
|
[] |
|
FOnMouseCaptureBeginEvent
|
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
|
UMG
|
class FOnMouseCaptureBeginEvent
|
[] |
|
FOnMouseCaptureEndEvent
|
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
|
UMG
|
class FOnMouseCaptureEndEvent
|
[] |
|
FOnUserScrolledEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
|
UMG
|
class FOnUserScrolledEvent
|
[] |
|
FRadialBoxSettings::FRadialBoxSettings
|
/Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h
|
UMG
|
FRadialBoxSettings()
|
[] |
|
FRadialBoxSettings
|
/Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h
|
UMG
|
struct FRadialBoxSettings
|
[
{
"type": "float",
"name": "AngleBetweenItems",
"description": "Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is false"
},
{
"type": "bool",
"name": "bDistributeItemsEvenly",
"description": "Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItems"
},
{
"type": "float",
"name": "SectorCentralAngle",
"description": "If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial)."
},
{
"type": "float",
"name": "StartingAngle",
"description": "At what angle will we place the first element of the wheel?"
}
] |
|
FRichImageRow
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
|
Simple struct for rich text styles
|
UMG
|
struct FRichImageRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
|
[
{
"type": "FSlateBrush",
"name": "Brush",
"description": ""
}
] |
FRichTextDecorator::CreateDecoratorText
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
Override this function if you want to dynamically generate text, optionally changing the style. InOutString will start as the content between tags
|
UMG
|
virtual void CreateDecoratorText ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InOutTextStyle, [FString](API\Runtime\Core\Containers\FString) & InOutString ) const
|
[] |
FRichTextDecorator::Create
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
UMG
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISlateRun](API\Runtime\Slate\Framework\Text\ISlateRun) > Create ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTextLayout](API\Runtime\Slate\Framework\Text\FTextLayout) > & TextLayout, const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & OriginalText, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FString](API\Runtime\Core\Containers\FString) > & InOutModelText, const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * Style )
|
[] |
|
FRichTextDecorator::CreateDecoratorWidget
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
Override this function if you want to create a unique widget like an image
|
UMG
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDecoratorWidget ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & DefaultTextStyle ) const
|
[] |
FRichTextDecorator::Supports
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
Override this function to specify which types of tags are handled by this decorator
|
UMG
|
virtual bool Supports ( const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & Text ) const
|
[] |
FRichTextDecorator::FRichTextDecorator
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
UMG
|
FRichTextDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner )
|
[] |
|
FRichTextDecorator::~FRichTextDecorator
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
UMG
|
virtual ~FRichTextDecorator()
|
[] |
|
FRichTextDecorator
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
|
UMG
|
class FRichTextDecorator : public [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator)
|
[
{
"type": "URichTextBlock...",
"name": "Owner",
"description": ""
}
] |
|
FRichTextStyleRow
|
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
|
Simple struct for rich text styles
|
UMG
|
struct FRichTextStyleRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
|
[
{
"type": "FTextBlockStyle",
"name": "TextStyle",
"description": ""
}
] |
FShapedTextOptions::SynchronizeShapedTextProperties
|
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
|
Synchronize the properties with the given widget. A template as the Slate widgets conform to the same API, but don't derive from a common base.
|
UMG
|
template<typename TWidgetType> void SynchronizeShapedTextProperties ( TWidgetType & InWidget )
|
[] |
FShapedTextOptions::FShapedTextOptions
|
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
|
UMG
|
FShapedTextOptions()
|
[] |
|
FShapedTextOptions
|
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
|
Common data for all widgets that use shaped text. Contains the common options that should be exposed for the underlying Slate widget.
|
UMG
|
struct FShapedTextOptions
|
[
{
"type": "uint8: 1",
"name": "bOverride_TextFlowDirection",
"description": ""
},
{
"type": "uint8: 1",
"name": "bOverride_TextShapingMethod",
"description": ""
},
{
"type": "ETextFlowDirect...",
"name": "TextFlowDirection",
"description": "Which text flow direction should the text within this widget use? (unset to use the default returned by GetDefaultTextFlowDirection)"
},
{
"type": "ETextShapingMet...",
"name": "TextShapingMethod",
"description": "Which text shaping method should the text within this widget use? (unset to use the default returned by GetDefaultTextShapingMethod)"
}
] |
FSimpleListItemEventDynamic
|
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
|
UMG
|
class FSimpleListItemEventDynamic
|
[] |
|
FSlateChildSize::FSlateChildSize
|
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
|
UMG
|
FSlateChildSize ( [ESlateSizeRule::Type](API\Runtime\UMG\Components\ESlateSizeRule__Type) InSizeRule )
|
[] |
|
FSlateChildSize::FSlateChildSize
|
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
|
UMG
|
FSlateChildSize()
|
[] |
|
FSlateChildSize
|
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
|
A struct exposing size param related properties to UMG.
|
UMG
|
struct FSlateChildSize
|
[
{
"type": "TEnumAsByte<ES...",
"name": "SizeRule",
"description": "The sizing rule of the content."
},
{
"type": "float",
"name": "Value",
"description": "The parameter of the size rule."
}
] |
FUMGViewportCameraTransform::GetLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The transform's location
|
UMG
|
const FVector & GetLocation() const
|
[] |
FUMGViewportCameraTransform::GetLookAt
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The look at point for orbiting
|
UMG
|
const FVector & GetLookAt() const
|
[] |
FUMGViewportCameraTransform::ComputeOrbitMatrix
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Computes a matrix to use for viewport location and rotation when orbiting
|
UMG
|
FMatrix ComputeOrbitMatrix() const
|
[] |
FUMGViewportCameraTransform::GetOrthoZoom
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The ortho zoom amount
|
UMG
|
float GetOrthoZoom() const
|
[] |
FUMGViewportCameraTransform::GetRotation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The transform's rotation
|
UMG
|
const FRotator & GetRotation() const
|
[] |
FUMGViewportCameraTransform::SetLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the transform's location
|
UMG
|
void SetLocation ( const FVector & Position )
|
[] |
FUMGViewportCameraTransform::SetLookAt
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the location to look at during orbit
|
UMG
|
void SetLookAt ( const FVector & InLookAt )
|
[] |
FUMGViewportCameraTransform::SetOrthoZoom
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Set the ortho zoom amount
|
UMG
|
void SetOrthoZoom ( float InOrthoZoom )
|
[] |
FUMGViewportCameraTransform::SetRotation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the transform's rotation
|
UMG
|
void SetRotation ( const FRotator & Rotation )
|
[] |
FUMGViewportCameraTransform::TransitionToLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Animates from the current location to the desired location
|
UMG
|
void TransitionToLocation ( const FVector & InDesiredLocation, bool bInstant )
|
[] |
FUMGViewportCameraTransform::UpdateTransition
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Updates any current location transitions
true if there is currently a transition
|
UMG
|
bool UpdateTransition()
|
[] |
FUMGViewportCameraTransform::FUMGViewportCameraTransform
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
FUMGViewportCameraTransform()
|
[] |
|
FUMGViewportClient::CalcSceneView
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
virtual [FSceneView](API\Runtime\Engine\FSceneView) * CalcSceneView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) * ViewFamily )
|
[] |
|
FUMGViewportClient::Draw
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
virtual void Draw ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
|
[] |
|
FUMGViewportCameraTransform
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Stores the transformation data for the viewport camera
|
UMG
|
struct FUMGViewportCameraTransform
|
[] |
FUMGViewportClient::GetLookAtLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
the current look at location
|
UMG
|
const FVector & GetLookAtLocation() const
|
[] |
FUMGViewportClient::GetOrthoUnitsPerPixel
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The number of units per pixel displayed in this viewport
|
UMG
|
float GetOrthoUnitsPerPixel ( const [FViewport](API\Runtime\Engine\FViewport) * Viewport ) const
|
[] |
FUMGViewportClient::GetOrthoZoom
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
the current ortho zoom amount
|
UMG
|
float GetOrthoZoom() const
|
[] |
FUMGViewportClient::GetBackgroundColor
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBackgroundColor() const
|
[] |
|
FUMGViewportClient::GetScene
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
The scene being rendered in this viewport
|
UMG
|
virtual [FSceneInterface](API\Runtime\Engine\FSceneInterface) * GetScene() const
|
[] |
FUMGViewportClient::GetViewLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
the current viewport camera location
|
UMG
|
const FVector & GetViewLocation() const
|
[] |
FUMGViewportClient::GetWorld
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
|
[] |
|
FUMGViewportClient::GetViewRotation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
the current viewport camera rotation
|
UMG
|
const FRotator & GetViewRotation() const
|
[] |
FUMGViewportClient::SetBackgroundColor
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
void SetBackgroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InBackgroundColor )
|
[] |
|
FUMGViewportClient::IsAspectRatioConstrained
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
bool IsAspectRatioConstrained() const
|
[] |
|
FUMGViewportClient::SetEngineShowFlags
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
void SetEngineShowFlags ( [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) InEngineShowFlags )
|
[] |
|
FUMGViewportClient::SetLookAtLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the look at location of the viewports camera for orbit *
|
UMG
|
void SetLookAtLocation ( const FVector & LookAt, bool bRecalculateView )
|
[] |
FUMGViewportClient::SetOrthoZoom
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets ortho zoom amount
|
UMG
|
void SetOrthoZoom ( float InOrthoZoom )
|
[] |
FUMGViewportClient::SetViewLocation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the location of the viewport's camera
|
UMG
|
void SetViewLocation ( const FVector & NewLocation )
|
[] |
FUMGViewportClient::SetViewRotation
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
Sets the location of the viewport's camera
|
UMG
|
void SetViewRotation ( const FRotator & NewRotation )
|
[] |
FUMGViewportClient::Tick
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
virtual void Tick ( float InDeltaTime )
|
[] |
|
FUMGViewportClient::FUMGViewportClient
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
FUMGViewportClient ( [FPreviewScene](API\Runtime\Engine\FPreviewScene) * InPreviewScene )
|
[] |
|
FUMGViewportClient::~FUMGViewportClient
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
virtual ~FUMGViewportClient()
|
[] |
|
FWidgetComponentInstanceData::AddReferencedObjects
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
UMG
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
|
FUMGViewportClient
|
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
|
UMG
|
class FUMGViewportClient : public [FCommonViewportClient](API\Runtime\Engine\FCommonViewportClient), public [FViewElementDrawer](API\Runtime\Engine\FViewElementDrawer)
|
[
{
"type": "FLinearColor",
"name": "BackgroundColor",
"description": ""
},
{
"type": "FEngineShowFlag...",
"name": "EngineShowFlags",
"description": "A set of flags that determines visibility for various scene elements."
},
{
"type": "FPreviewScene&...",
"name": "PreviewScene",
"description": "The scene used for the viewport. Owned externally"
},
{
"type": "FMinimalViewInf...",
"name": "ViewInfo",
"description": ""
},
{
"type": "FViewport*",
"name": "Viewport",
"description": ""
},
{
"type": "FSceneViewState...",
"name": "ViewState",
"description": "The viewport's scene view state."
},
{
"type": "FUMGViewportCam...",
"name": "ViewTransform",
"description": "Viewport camera transform data"
}
] |
|
FWidgetComponentInstanceData::ApplyToComponent
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
Applies this component instance data to the supplied component
|
UMG
|
virtual void ApplyToComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const ECacheApplyPhase CacheApplyPhase )
|
[] |
FWidgetComponentInstanceData::ContainsData
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
Determines if any instance data was actually saved.
|
UMG
|
virtual bool ContainsData() const
|
[] |
FWidgetComponentInstanceData::FWidgetComponentInstanceData
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
UMG
|
FWidgetComponentInstanceData()
|
[] |
|
FWidgetComponentInstanceData::FWidgetComponentInstanceData
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
UMG
|
FWidgetComponentInstanceData ( const [UWidgetComponent](API\Runtime\UMG\Components\UWidgetComponent) * SourceComponent )
|
[] |
|
FWidgetComponentInstanceData::~FWidgetComponentInstanceData
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
UMG
|
virtual ~FWidgetComponentInstanceData()
|
[] |
|
FWidgetComponentInstanceData
|
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
|
UMG
|
struct FWidgetComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
|
[
{
"type": "TObjectPtr<UTe...",
"name": "RenderTarget",
"description": ""
},
{
"type": "TSubclassOf<UU...",
"name": "WidgetClass",
"description": ""
}
] |
|
INamedSlotInterface::FindSlotForContent
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Determines if any slot holds the given widget and the name of that slot.
|
UMG
|
[FName](API\Runtime\Core\UObject\FName) FindSlotForContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
|
[] |
INamedSlotInterface::ContainsContent
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Determines if any slot holds the given widget.
|
UMG
|
bool ContainsContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
|
[] |
INamedSlotInterface::GetContentForSlot
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Gets the widget for a given slot by name, will return nullptr if no widget is in the slot.
|
UMG
|
[UWidget](API\Runtime\UMG\Components\UWidget) * GetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName ) const
|
[] |
INamedSlotInterface::GetSlotNames
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Gets the names for slots that we can store widgets into.
|
UMG
|
void GetSlotNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) const
|
[] |
INamedSlotInterface::ReleaseNamedSlotSlateResources
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Releases named slot related resources.
|
UMG
|
void ReleaseNamedSlotSlateResources ( bool bReleaseChildren )
|
[] |
INamedSlotInterface::SetNamedSlotDesignerFlags
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Applies the designer flags to the all of the content in all the slots.
|
UMG
|
void SetNamedSlotDesignerFlags ( EWidgetDesignFlags NewFlags )
|
[] |
INamedSlotInterface::SetContentForSlot
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
Sets the widget for a given slot by name.
|
UMG
|
void SetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
|
[] |
ITypedUMGListView::CancelScrollIntoView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
void CancelScrollIntoView()
|
[] |
|
INamedSlotInterface
|
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
|
UMG
|
class INamedSlotInterface
|
[] |
|
ITypedUMGListView::ClearSelection
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
void ClearSelection()
|
[] |
|
ITypedUMGListView::ConstructListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
template<template< typename > class ListViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ListViewT< ItemType > > ConstructListView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs) & Args )
|
[] |
|
ITypedUMGListView::ConstructTileView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
template<template< typename > class TileViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TileViewT< ItemType > > ConstructTileView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTileViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTileViewConstructArgs) & Args )
|
[] |
|
ITypedUMGListView::ConstructTreeView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
template<template< typename > class TreeViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TreeViewT< ItemType > > ConstructTreeView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTreeViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTreeViewConstructArgs) & Args )
|
[] |
|
FListViewConstructArgs
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
ListView construction helpers Use these instead of SNew-ing your owned ListView directly to get exposed events for free
|
UMG
|
struct FListViewConstructArgs
|
[
{
"type": "bool",
"name": "bAllowFocus",
"description": ""
},
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bPreventThrottling",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "constFTableVie...",
"name": "ListViewStyle",
"description": ""
},
{
"type": "EOrientation",
"name": "Orientation",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "ESelectionMode:...",
"name": "SelectionMode",
"description": ""
}
] |
FOnFinishedScrolling
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_NoParams< void > FOnFinishedScrolling
|
[] |
|
FOnGetEntryClassForItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TBaseDelegate_OneParam< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) >, ItemType > FOnGetEntryClassForItem
|
[] |
|
FOnIsItemSelectableOrNavigable
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TBaseDelegate_OneParam< bool, ItemType > FOnIsItemSelectableOrNavigable
|
[] |
|
FOnItemExpansionChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemExpansionChanged
|
[] |
|
FOnItemIsHoveredChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemIsHoveredChanged
|
[] |
|
FOnItemScrolledIntoView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_TwoParams< void, ItemType, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & > FOnItemScrolledIntoView
|
[] |
|
FOnItemSelectionChanged
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_OneParam< void, [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) > FOnItemSelectionChanged
|
[] |
|
FOnListViewScrolled
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
typedef TMulticastDelegate_TwoParams< void, float, float > FOnListViewScrolled
|
[] |
|
FSimpleListItemEvent
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Automatically implemented via IMPLEMENT_TYPED_UMG_LIST()
|
UMG
|
typedef TMulticastDelegate_OneParam< void, ItemType > FSimpleListItemEvent
|
[] |
FTileViewConstructArgs
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
struct FTileViewConstructArgs : public [ITypedUMGListView< ItemType >::FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs)
|
[
{
"type": "bool",
"name": "bWrapDirectionalNavigation",
"description": ""
},
{
"type": "TAttribute< flo...",
"name": "EntryHeight",
"description": ""
},
{
"type": "TAttribute< flo...",
"name": "EntryWidth",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "EListItemAlignm...",
"name": "TileAlignment",
"description": ""
}
] |
|
ITypedUMGListView::GetDefaultEntryClass
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDefaultEntryClass() const
|
[] |
|
FTreeViewConstructArgs
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
struct FTreeViewConstructArgs
|
[
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "ESelectionMode:...",
"name": "SelectionMode",
"description": ""
},
{
"type": "constFTableVie...",
"name": "TreeViewStyle",
"description": ""
}
] |
|
ITypedUMGListView::GetDesiredEntryClassForItem
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Default behavior is to check the delegate, then fall back to the default if that fails. Feel free to override directly in child classes to determine the class yourself.
|
UMG
|
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDesiredEntryClassForItem ( ItemType Item ) const
|
[] |
ITypedUMGListView::GetDesiredEntryPadding
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
Gets the desired padding for the entry representing the given item
|
UMG
|
virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( ItemType Item ) const
|
[] |
ITypedUMGListView::GetIndexInList
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
int32 GetIndexInList ( const ItemType & Item ) const
|
[] |
|
ITypedUMGListView::GetMyListView
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
[SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType > * GetMyListView() const
|
[] |
|
ITypedUMGListView::GetNumItemsSelected
|
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
|
UMG
|
int32 GetNumItemsSelected() const
|
[] |
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