className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UWidgetEnumStateRegistration::UWidgetEnumStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
UWidgetEnumStateRegistration()
|
[] |
|
UWidgetEnumStateRegistration::~UWidgetEnumStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
virtual ~UWidgetEnumStateRegistration()
|
[] |
|
UWidgetEnumStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Derive from to add a new Enum binary state
|
UMG
|
class UWidgetEnumStateRegistration : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
Bit
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Post-load initialized bit corresponding to this binary state
|
UMG
|
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
|
[] |
UWidgetHoveredStateRegistration::GetRegisteredWidgetState
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called on widget registration to correctly initialize widget state based on the current widget
|
UMG
|
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
|
[] |
UWidgetHoveredStateRegistration::GetStateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called once during WidgetStateSettings initialization to get this widget state's name
|
UMG
|
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
|
[] |
UWidgetHoveredStateRegistration::InitializeStaticBitfields
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
|
UMG
|
virtual void InitializeStaticBitfields() const
|
[] |
UWidgetHoveredStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
class UWidgetHoveredStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
|
[
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
StateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Hovered");
|
[] |
|
UWidgetPressedStateRegistration::GetRegisteredWidgetState
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called on widget registration to correctly initialize widget state based on the current widget
|
UMG
|
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
|
[] |
Bit
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Post-load initialized bit corresponding to this binary state
|
UMG
|
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
|
[] |
UWidgetPressedStateRegistration::GetStateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called once during WidgetStateSettings initialization to get this widget state's name
|
UMG
|
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
|
[] |
UWidgetPressedStateRegistration::InitializeStaticBitfields
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
|
UMG
|
virtual void InitializeStaticBitfields() const
|
[] |
StateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Pressed");
|
[] |
|
UWidgetPressedStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
class UWidgetPressedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
|
[
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
Bit
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Post-load initialized bit corresponding to this binary state
|
UMG
|
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
|
[] |
UWidgetSelectedStateRegistration::GetRegisteredWidgetState
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called on widget registration to correctly initialize widget state based on the current widget
|
UMG
|
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
|
[] |
UWidgetSelectedStateRegistration::GetStateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called once during WidgetStateSettings initialization to get this widget state's name
|
UMG
|
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
|
[] |
UWidgetSelectedStateRegistration::InitializeStaticBitfields
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
|
UMG
|
virtual void InitializeStaticBitfields() const
|
[] |
StateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Selected");
|
[] |
|
UWidgetSelectedStateRegistration
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
|
UMG
|
class UWidgetSelectedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
|
[
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
UWidgetStateSettings::Get
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
UMG
|
static [UWidgetStateSettings](API\Runtime\UMG\Binding\States\UWidgetStateSettings) * Get()
|
[] |
|
UWidgetStateSettings::GetAllStateNames
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Obtain a list of all known States.
|
UMG
|
void GetAllStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutStateNames ) const
|
[] |
UWidgetStateSettings::GetBinaryStateIndex
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
GetIndexcorresponding to this binary state, which may dynamically change - but not within a game session.
|
UMG
|
uint8 GetBinaryStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InBinaryStateName ) const
|
[] |
UWidgetStateSettings::GetBinaryStateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Get Name corresponding to this binary state index, which may dynamically change - but not within a game session.
|
UMG
|
[FName](API\Runtime\Core\UObject\FName) GetBinaryStateName ( const uint8 InBinaryStateIndex ) const
|
[] |
UWidgetStateSettings::GetBinaryStateNames
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Obtain a list of all known Binary States.
|
UMG
|
void GetBinaryStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutBinaryStateNames ) const
|
[] |
UWidgetStateSettings::GetEnumStateIndex
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
GetIndexcorresponding to this enum state, which may dynamically change - but not within a game session.
|
UMG
|
uint8 GetEnumStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InEnumStateName ) const
|
[] |
UWidgetStateSettings::GetEnumStateNames
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Obtain a list of all known Enum States.
|
UMG
|
void GetEnumStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutEnumStateNames ) const
|
[] |
UWidgetStateSettings::GetEnumStateName
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Get Name corresponding to this enum state index, which may dynamically change - but not within a game session.
|
UMG
|
[FName](API\Runtime\Core\UObject\FName) GetEnumStateName ( const uint8 InEnumStateIndex ) const
|
[] |
UWidgetStateSettings::GetInitialRegistrationBitfield
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Gets bitfield of widget based on current state and given on registration state initializers
|
UMG
|
[FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) GetInitialRegistrationBitfield ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
|
[] |
UWidgetStateSettings::PostInitProperties
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
|
UMG
|
virtual void PostInitProperties()
|
[] |
UWidgetStateSettings
|
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
|
Note: Currently doesn't really have any meaningful settings, used more as global singleton. May change.
|
UMG
|
class UWidgetStateSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
|
[] |
UBoolBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
|
UMG
|
bool GetValue() const
|
[] |
|
UBoolBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UBoolBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UBoolBinding::UBoolBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
|
UMG
|
UBoolBinding()
|
[] |
|
UBoolBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
|
UMG
|
class UBoolBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
EConversion
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
enum EConversion { None, Texture, }
|
[] |
|
UBrushBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
[FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetValue() const
|
[] |
|
UBrushBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UBrushBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UBrushBinding::UBrushBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
UBrushBinding()
|
[] |
|
UBrushBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
|
UMG
|
class UBrushBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
EConversion
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
enum EConversion { None, Bool, }
|
[] |
|
UCheckedStateBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
ECheckBoxState GetValue() const
|
[] |
|
UCheckedStateBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UCheckedStateBinding::UCheckedStateBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
UCheckedStateBinding()
|
[] |
|
UCheckedStateBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UCheckedStateBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
|
UMG
|
class UCheckedStateBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UColorBinding::Bind
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
|
[] |
|
UColorBinding::GetLinearValue
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetLinearValue() const
|
[] |
|
UColorBinding::GetSlateValue
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetSlateValue() const
|
[] |
|
UColorBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UColorBinding::UColorBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
UColorBinding()
|
[] |
|
UColorBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
class UColorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UFloatBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
|
UMG
|
float GetValue() const
|
[] |
|
UFloatBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UFloatBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UFloatBinding::UFloatBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
|
UMG
|
UFloatBinding()
|
[] |
|
UColorBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UFloatBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
|
UMG
|
class UFloatBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UInt32Binding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
|
UMG
|
int32 GetValue() const
|
[] |
|
UInt32Binding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UInt32Binding::UInt32Binding
|
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
|
UMG
|
UInt32Binding()
|
[] |
|
UInt32Binding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UInt32Binding
|
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
|
UMG
|
class UInt32Binding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UMouseCursorBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
|
UMG
|
[EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetValue() const
|
[] |
|
UMouseCursorBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UMouseCursorBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UMouseCursorBinding::UMouseCursorBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
|
UMG
|
UMouseCursorBinding()
|
[] |
|
UMouseCursorBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
|
UMG
|
class UMouseCursorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UPropertyBinding::Bind
|
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
|
UMG
|
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
|
[] |
|
UPropertyBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UPropertyBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UPropertyBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
|
UMG
|
class UPropertyBinding : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "FName",
"name": "DestinationProperty",
"description": "Used to determine if a binding already exists on the object and if this binding can be safely removed."
},
{
"type": "TWeakObjectPtr<...",
"name": "SourceObject",
"description": "The source object to use as the initial container to resolve the Source Property Path on."
},
{
"type": "FDynamicPropert...",
"name": "SourcePath",
"description": "The property path to trace to resolve this binding on the Source Object"
}
] |
|
UPropertyBinding::UPropertyBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
|
UMG
|
UPropertyBinding()
|
[] |
|
UTextBinding::Bind
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
|
[] |
|
EConversion
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
enum EConversion { None, String, Words, Integer, Float, }
|
[] |
|
UTextBinding::GetStringValue
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
[FString](API\Runtime\Core\Containers\FString) GetStringValue() const
|
[] |
|
UTextBinding::GetTextValue
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
[FText](API\Runtime\Core\Internationalization\FText) GetTextValue() const
|
[] |
|
UTextBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UTextBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UTextBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
|
UMG
|
class UTextBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UVisibilityBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
|
UMG
|
ESlateVisibility GetValue() const
|
[] |
|
UVisibilityBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UVisibilityBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UVisibilityBinding::UVisibilityBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
|
UMG
|
UVisibilityBinding()
|
[] |
|
UVisibilityBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
|
UMG
|
class UVisibilityBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
UWidgetBinding::GetValue
|
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
|
UMG
|
[UWidget](API\Runtime\UMG\Components\UWidget) * GetValue() const
|
[] |
|
UWidgetBinding::IsSupportedDestination
|
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
|
UMG
|
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UWidgetBinding::IsSupportedSource
|
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
|
UMG
|
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
|
[] |
|
UWidgetBinding::UWidgetBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
|
UMG
|
UWidgetBinding()
|
[] |
|
UWidgetBinding
|
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
|
UMG
|
class UWidgetBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
|
[] |
|
CreateWidgetHelpers::ValidateUserWidgetClass
|
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
|
UMG
|
namespace CreateWidgetHelpers { bool CreateWidgetHelpers::ValidateUserWidgetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * UserWidgetClass ) }
|
[] |
|
EUMGSequencePlayMode::Type
|
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
|
Describes playback modes for UMG sequences.
|
UMG
|
namespace EUMGSequencePlayMode { enum Type { Forward, Reverse, PingPong, } }
|
[] |
FAnimationEventBinding::FAnimationEventBinding
|
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
|
UMG
|
FAnimationEventBinding()
|
[] |
|
FAnimationEventBinding
|
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
|
Used to manage different animation event bindings that users want callbacks on.
|
UMG
|
struct FAnimationEventBinding
|
[
{
"type": "TObjectPtr<UWi...",
"name": "Animation",
"description": "The animation to look for."
},
{
"type": "EWidgetAnimatio...",
"name": "AnimationEvent",
"description": "The type of animation event."
},
{
"type": "FWidgetAnimatio...",
"name": "Delegate",
"description": "The callback."
},
{
"type": "FName",
"name": "UserTag",
"description": "A user tag used to only get callbacks for specific runs of the animation."
}
] |
FDelegateRuntimeBinding
|
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h
|
UMG
|
struct FDelegateRuntimeBinding
|
[
{
"type": "FName",
"name": "FunctionName",
"description": "The function or property we're binding to on the source object."
},
{
"type": "EBindingKind",
"name": "Kind",
"description": "The kind of binding we're performing, are we binding to a property or a function."
},
{
"type": "FString",
"name": "ObjectName",
"description": "The widget that will be bound to the live data."
},
{
"type": "FName",
"name": "PropertyName",
"description": "The property on the widget that will have a binding placed on it."
},
{
"type": "FDynamicPropert...",
"name": "SourcePath",
"description": ""
}
] |
|
FCustomWidgetNavigationDelegate
|
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetNavigation.h
|
UMG
|
class FCustomWidgetNavigationDelegate
|
[] |
|
FDownloadImageDelegate
|
/Engine/Source/Runtime/UMG/Public/Blueprint/AsyncTaskDownloadImage.h
|
UMG
|
class FDownloadImageDelegate
|
[] |
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