className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FWidgetAnimationBinding
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h
|
A single object bound to a UMG sequence.
|
UMG
|
struct FWidgetAnimationBinding
|
[
{
"type": "FGuid",
"name": "AnimationGuid",
"description": ""
},
{
"type": "bool",
"name": "bIsRootWidget",
"description": ""
},
{
"type": "FName",
"name": "SlotWidgetName",
"description": ""
},
{
"type": "FName",
"name": "WidgetName",
"description": ""
}
] |
FWidgetAnimationDynamicEvent
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h
|
UMG
|
class FWidgetAnimationDynamicEvent
|
[] |
|
FWidgetAnimationResult
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h
|
UMG
|
class FWidgetAnimationResult
|
[] |
|
FWidgetAnimationDynamicEvents
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h
|
UMG
|
class FWidgetAnimationDynamicEvents
|
[] |
|
FWidgetMaterialAccessor::CreateDynamicMaterial
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * CreateDynamicMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
|
[] |
|
FWidgetMaterialAccessor::GetMaterial
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const
|
[] |
|
KeyType
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
typedef [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) KeyType
|
[] |
|
FWidgetMaterialAccessor::operator bool
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
operator bool() const
|
[] |
|
FWidgetMaterialAccessor::ToString
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
[FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
|
FWidgetMaterialAccessor::SetMaterial
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
|
[] |
|
FWidgetMaterialAccessor::FWidgetMaterialAccessor
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
FWidgetMaterialAccessor ( const [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) & InKey )
|
[] |
|
FWidgetMaterialAccessor::FWidgetMaterialAccessor
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
FWidgetMaterialAccessor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) InWidgetMaterialHandle )
|
[] |
|
FWidgetMaterialAccessor
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
struct FWidgetMaterialAccessor
|
[
{
"type": "UWidget*",
"name": "Widget",
"description": ""
},
{
"type": "FWidgetMaterial...",
"name": "WidgetMaterialHandle",
"description": ""
}
] |
|
FWidgetMaterialHandle::GetMaterial
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
Gets the currently bound material
|
UMG
|
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const
|
[] |
FWidgetMaterialHandle::IsValid
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
true if this handle points to valid data
|
UMG
|
bool IsValid() const
|
[] |
FWidgetMaterialHandle::SetMaterial
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
Sets the new bound material
|
UMG
|
void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, [UWidget](API\Runtime\UMG\Components\UWidget) * OwnerWidget )
|
[] |
FWidgetMaterialHandle::FWidgetMaterialHandle
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
UMG
|
FWidgetMaterialHandle()
|
[] |
|
FWidgetMaterialHandle::FWidgetMaterialHandle
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
UMG
|
FWidgetMaterialHandle ( [FName](API\Runtime\Core\UObject\FName) InTypeName, void * InData )
|
[] |
|
FWidgetMaterialHandle
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
Handle to a widget material for easy getting and setting of the material. Not designed to be stored
|
UMG
|
class FWidgetMaterialHandle
|
[] |
FWidgetMaterialKey
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
struct FWidgetMaterialKey
|
[
{
"type": "FObjectKey",
"name": "Object",
"description": ""
},
{
"type": "FWidgetMaterial...",
"name": "WidgetMaterialHandle",
"description": ""
}
] |
|
FWidgetMaterialPath::FWidgetMaterialPath
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
|
UMG
|
FWidgetMaterialPath()
|
[] |
|
FWidgetMaterialPath::FWidgetMaterialPath
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
|
UMG
|
FWidgetMaterialPath ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > Names )
|
[] |
|
FWidgetMaterialPath
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
|
UMG
|
struct FWidgetMaterialPath
|
[
{
"type": "TArray<FName, ...",
"name": "Path",
"description": ""
}
] |
|
FWidgetMaterialPropertyPath::FWidgetMaterialPropertyPath
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
UMG
|
FWidgetMaterialPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & InPropertyPath, const [FString](API\Runtime\Core\Containers\FString) & InDisplayName )
|
[] |
|
FWidgetMaterialPropertyPath
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
UMG
|
struct FWidgetMaterialPropertyPath
|
[
{
"type": "FString",
"name": "DisplayName",
"description": ""
},
{
"type": "TArray<FProper...",
"name": "PropertyPath",
"description": ""
}
] |
|
FWidgetTransformPropertyTraits
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
|
UMG
|
typedef [TIndirectPropertyTraits](API\Runtime\MovieScene\EntitySystem\TIndirectPropertyTraits)< [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform), [FIntermediateWidgetTransform](API\Runtime\UMG\Animation\FIntermediateWidgetTransform) > FWidgetTransformPropertyTraits
|
[] |
|
UMovieScene2DTransformPropertySystem::OnRun
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
|
UMG
|
virtual void OnRun ( [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemTaskPrere-) & InPrerequisites, [FSystemSubsequentTasks](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemSubsequen-) & Subsequents )
|
[] |
|
UMovieScene2DTransformPropertySystem
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
|
UMG
|
class UMovieScene2DTransformPropertySystem : public [UMovieScenePropertySystem](API\Runtime\MovieSceneTracks\Systems\UMovieScenePropertySystem)
|
[] |
|
UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
|
UMG
|
UMovieScene2DTransformPropertySystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit )
|
[] |
|
UMovieScene2DTransformSection::CacheChannelProxy
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
Cache this section's channel proxy
|
UMG
|
virtual EMovieSceneChannelProxyType CacheChannelProxy()
|
[] |
UMovieScene2DTransformSection::GetCurrentValue
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
UMG
|
[FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) GetCurrentValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
|
[] |
|
UMovieScene2DTransformSection::GetMask
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
Access the mask that defines which channels this track should animate
|
UMG
|
[FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMask() const
|
[] |
UMovieScene2DTransformSection::GetMaskByName
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
Get the mask by name
|
UMG
|
[FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMaskByName ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
UMovieScene2DTransformSection::ImportEntityImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
UMG
|
virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41;
|
[] |
|
UMovieScene2DTransformSection::SetMask
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
Set the mask that defines which channels this track should animate
|
UMG
|
void SetMask ( [FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) NewMask )
|
[] |
UMovieScene2DTransformSection::UMovieScene2DTransformSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
UMG
|
UMovieScene2DTransformSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UMovieScene2DTransformSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
|
A transform section
|
UMG
|
class UMovieScene2DTransformSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider)
|
[
{
"type": "FMovieSceneFloa...",
"name": "Rotation",
"description": "Rotation curve"
},
{
"type": "FMovieSceneFloa...",
"name": "Scale",
"description": "Scale curves"
},
{
"type": "FMovieSceneFloa...",
"name": "Shear",
"description": "Shear curve"
},
{
"type": "FMovieScene2DTr...",
"name": "TransformMask",
"description": ""
},
{
"type": "FMovieSceneFloa...",
"name": "Translation",
"description": "Translation curves"
}
] |
UMovieScene2DTransformTrack::CreateNewSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
|
Generates a new section suitable for use with this track.
a new section suitable for use with this track.
|
UMG
|
virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection()
|
[] |
UMovieScene2DTransformTrack::SupportsType
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
|
Does this track support this section class type?
Whether this track supports this section class type
|
UMG
|
virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const
|
[] |
UMovieScene2DTransformTrack::UMovieScene2DTransformTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
|
UMG
|
UMovieScene2DTransformTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UMovieScene2DTransformTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
|
Handles manipulation of 2D transforms in a movie scene
|
UMG
|
class UMovieScene2DTransformTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack)
|
[] |
UMovieSceneMarginSection::ImportEntityImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
|
UMG
|
virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41;
|
[] |
|
UMovieSceneMarginSection::PopulateEvaluationFieldImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
|
Optional user-implementation function for populating an evaluation entity field
|
UMG
|
virtual bool PopulateEvaluationFieldImpl &40; const TRange< FFrameNumber > & EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData & InMetaData, FMovieSceneEntityComponentFieldBuilder &42; OutFieldBuilder &41;
|
[] |
UMovieSceneMarginSection::UMovieSceneMarginSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
|
UMG
|
UMovieSceneMarginSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UMovieSceneMarginSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
|
A section in a Margin track
|
UMG
|
class UMovieSceneMarginSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider)
|
[
{
"type": "FMovieSceneFloa...",
"name": "BottomCurve",
"description": "Alpha curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "LeftCurve",
"description": "Green curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "RightCurve",
"description": "Blue curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "TopCurve",
"description": "Red curve data"
}
] |
UMovieSceneMarginTrack::CreateNewSection
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
|
Generates a new section suitable for use with this track.
a new section suitable for use with this track.
|
UMG
|
virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection()
|
[] |
UMovieSceneMarginTrack::SupportsType
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
|
Does this track support this section class type?
Whether this track supports this section class type
|
UMG
|
virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const
|
[] |
UMovieSceneMarginTrack::UMovieSceneMarginTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
|
UMG
|
UMovieSceneMarginTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Init )
|
[] |
|
UMovieSceneMarginTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
|
Handles manipulation of FMargins in a movie scene
|
UMG
|
class UMovieSceneMarginTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack)
|
[] |
UMovieSceneWidgetMaterialSystem::OnLink
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
virtual void OnLink&40;&41;
|
[] |
|
UMovieSceneWidgetMaterialSystem::OnRun
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
virtual void OnRun &40; FSystemTaskPrerequisites & InPrerequisites, FSystemSubsequentTasks & Subsequents &41;
|
[] |
|
UMovieSceneWidgetMaterialSystem
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
class UMovieSceneWidgetMaterialSystem : public [UMovieSceneEntitySystem](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem), public [IMovieScenePreAnimatedStateSystemInterface](API\Runtime\MovieScene\EntitySystem\IMovieScenePreAnimatedStateSyste-)
|
[] |
|
UMovieSceneWidgetMaterialSystem::UMovieSceneWidgetMaterialSystem
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
|
UMG
|
UMovieSceneWidgetMaterialSystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit )
|
[] |
|
UMovieSceneWidgetMaterialTrack::ExtendEntityImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
UMG
|
virtual void ExtendEntityImpl ( [UMovieSceneParameterSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneParameterSection) * Section, [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [UE::MovieScene::FEntityImportParams](API\Runtime\MovieScene\EntitySystem\FEntityImportParams) & Params, [UE::MovieScene::FImportedEntity](API\Runtime\MovieScene\EntitySystem\FImportedEntity) * OutImportedEntity )
|
[] |
|
UMovieSceneWidgetMaterialTrack::GetBrushPropertyNamePath
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
Gets name of the brush property which has the material to animate.
|
UMG
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetBrushPropertyNamePath() const
|
[] |
UMovieSceneWidgetMaterialTrack::GetDefaultDisplayName
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
UMG
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDefaultDisplayName() const
|
[] |
|
UMovieSceneWidgetMaterialTrack::GetTrackName
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
The name that makes this track unique from other track of the same class.
|
UMG
|
virtual [FName](API\Runtime\Core\UObject\FName) GetTrackName() const
|
[] |
UMovieSceneWidgetMaterialTrack::ImportEntityImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
UMG
|
virtual void ImportEntityImpl ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [FEntityImportParams](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FEntityImportParams) & Params, [FImportedEntity](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FImportedEntity) * OutImportedEntity )
|
[] |
|
UMovieSceneWidgetMaterialTrack::PopulateEvaluationFieldImpl
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
Optional user-implementation function for populating an evaluation entity field
|
UMG
|
virtual bool PopulateEvaluationFieldImpl ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & EffectiveRange, const [FMovieSceneEvaluationFieldEntityMetaData](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationFieldEntity-_2) & InMetaData, [FMovieSceneEntityComponentFieldBuilder](API\Runtime\MovieScene\Evaluation\FMovieSceneEntityComponentFieldB-) * OutFieldBuilder )
|
[] |
UMovieSceneWidgetMaterialTrack::UMovieSceneWidgetMaterialTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
UMG
|
UMovieSceneWidgetMaterialTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UMovieSceneWidgetMaterialTrack::SetBrushPropertyNamePath
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
Sets the name of the brush property which has the material to animate.
|
UMG
|
void SetBrushPropertyNamePath ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InBrushPropertyNamePath )
|
[] |
UUMGSequencePlayer::AsUObject
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Cast this player instance as aUObjectif possible
|
UMG
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * AsUObject()
|
[] |
UMovieSceneWidgetMaterialTrack
|
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
|
A material track which is specialized for materials which are owned by widget brushes.
|
UMG
|
class UMovieSceneWidgetMaterialTrack : public [UMovieSceneMaterialTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneMaterialTrack), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider), public [IMovieSceneParameterSectionExtender](API\Runtime\MovieSceneTracks\Sections\IMovieSceneParameterSectionExten-)
|
[] |
UUMGSequencePlayer::BeginDestroy
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UObjectinterface
|
UMG
|
virtual void BeginDestroy()
|
[] |
UUMGSequencePlayer::ConstructEntitySystemLinker
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Called to retrieve or construct an entity linker for the specified playback context
|
UMG
|
virtual [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * ConstructEntitySystemLinker()
|
[] |
FOnSequenceFinishedPlaying
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
class FOnSequenceFinishedPlaying : public TBaseMulticastDelegate_OneParam< void, UUMGSequencePlayer & >
|
[] |
|
UUMGSequencePlayer::GetAnimation
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
The current animation being played
|
UMG
|
const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetAnimation() const
|
[] |
UUMGSequencePlayer::GetEvaluationTemplate
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
IMovieScenePlayerinterface
|
UMG
|
virtual [FMovieSceneRootEvaluationTemplateInstance](API\Runtime\MovieScene\Evaluation\FMovieSceneRootEvaluationTemplat-) & GetEvaluationTemplate()
|
[] |
UUMGSequencePlayer::GetCurrentTime
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
[FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) GetCurrentTime() const
|
[] |
|
UUMGSequencePlayer::GetEventContexts
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Access the event contexts for this movie scene player
|
UMG
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetEventContexts() const
|
[] |
UUMGSequencePlayer::GetPlaybackContext
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Access the playback context for this movie scene player
|
UMG
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetPlaybackContext() const
|
[] |
UUMGSequencePlayer::GetUserTag
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
[FName](API\Runtime\Core\UObject\FName) GetUserTag() const
|
[] |
|
UUMGSequencePlayer::GetPlaybackStatus
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
whether the player is currently playing, scrubbing, etc.
|
UMG
|
virtual [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) GetPlaybackStatus() const
|
[] |
UUMGSequencePlayer::GetViewportSettings
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Get the current perspective viewport settings
|
UMG
|
virtual void GetViewportSettings ( [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap ) const
|
[] |
UUMGSequencePlayer::InitSequencePlayer
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
void InitSequencePlayer ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) & InAnimation, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & InUserWidget )
|
[] |
|
UUMGSequencePlayer::IsPlayingForward
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Gets the current time position in the player (in seconds).
|
UMG
|
bool IsPlayingForward() const
|
[] |
UUMGSequencePlayer::OnSequenceFinishedPlaying
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
[FOnSequenceFinishedPlaying](API\Runtime\UMG\Animation\UUMGSequencePlayer\FOnSequenceFinishedPlaying) & OnSequenceFinishedPlaying()
|
[] |
|
UUMGSequencePlayer::IsStopping
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Check whether this player is currently being stopped
|
UMG
|
bool IsStopping() const
|
[] |
UUMGSequencePlayer::Pause
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Pauses a running animation
|
UMG
|
void Pause()
|
[] |
UUMGSequencePlayer::Play
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Begins playing or restarts an animation
|
UMG
|
void Play ( float StartAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState )
|
[] |
UUMGSequencePlayer::PlayTo
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Begins playing or restarts an animation and plays to the specified end time
|
UMG
|
void PlayTo ( float StartAtTime, float EndAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState )
|
[] |
UUMGSequencePlayer::PopulateUpdateFlags
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Called to initialize the flag structure that denotes what functions need to be called on this updater
|
UMG
|
virtual void PopulateUpdateFlags ( [UE::MovieScene::ESequenceInstanceUpdateFlags](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__ESequenceInstanc-) & OutFlags )
|
[] |
UUMGSequencePlayer::RemoveEvaluationData
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Disable this sequence player by removing any of its animation data from the entity manager
|
UMG
|
void RemoveEvaluationData()
|
[] |
UUMGSequencePlayer::Reverse
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Reverses a running animation
|
UMG
|
void Reverse()
|
[] |
UUMGSequencePlayer::SetCurrentTime
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
void SetCurrentTime ( float InTime )
|
[] |
|
UUMGSequencePlayer::SetNumLoopsToPlay
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Sets the number of loops to play
|
UMG
|
void SetNumLoopsToPlay ( int32 InNumLoopsToPlay )
|
[] |
UUMGSequencePlayer::SetPlaybackSpeed
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Sets the animation playback rate
|
UMG
|
void SetPlaybackSpeed ( float PlaybackSpeed )
|
[] |
UUMGSequencePlayer::SetPlaybackStatus
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
virtual void SetPlaybackStatus ( [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) InPlaybackStatus )
|
[] |
|
UUMGSequencePlayer::SetUserTag
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
void SetUserTag ( [FName](API\Runtime\Core\UObject\FName) InUserTag )
|
[] |
|
UUMGSequencePlayer::SetViewportSettings
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Set the perspective viewport settings
|
UMG
|
virtual void SetViewportSettings ( const [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap )
|
[] |
UUMGSequencePlayer::Stop
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Stops a running animation and resets time
|
UMG
|
void Stop()
|
[] |
UUMGSequencePlayer::Tick
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Updates the running movie
|
UMG
|
void Tick ( float DeltaTime )
|
[] |
UUMGSequencePlayer::TearDown
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
void TearDown()
|
[] |
|
UUMGSequencePlayer::UpdateCameraCut
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
Updates the perspective viewports with the actor to view through
|
UMG
|
virtual void UpdateCameraCut ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CameraObject, const [EMovieSceneCameraCutParams](API\Runtime\MovieScene\EMovieSceneCameraCutParams) & CameraCutParams )
|
[] |
UUMGSequencePlayer::UUMGSequencePlayer
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
UUMGSequencePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UUMGSequencePlayer
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
|
UMG
|
class UUMGSequencePlayer : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer)
|
[] |
|
UUMGSequenceTickManager::AddLatentAction
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
|
UMG
|
void AddLatentAction ( FMovieSceneSequenceLatentActionDelegate Delegate )
|
[] |
|
UUMGSequenceTickManager::AddWidget
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
|
UMG
|
void AddWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidget )
|
[] |
|
UUMGSequenceTickManager::ClearLatentActions
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
|
UMG
|
void ClearLatentActions ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
|
[] |
|
UUMGSequenceTickManager::ForceFlush
|
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
|
UMG
|
void ForceFlush()
|
[] |
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