className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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listlengths 0
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---|---|---|---|---|---|
FSlateDrawElement::MakeDrawSpaceSpline
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Just like MakeSpline but in draw-space coordinates. This is useful for connecting already-transformed widgets together.
|
SlateCore
|
static void MakeDrawSpaceSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
FSlateDrawElement::MakeGradient
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a gradient element
|
SlateCore
|
static void MakeGradient ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, ESlateDrawEffect InDrawEffects, FVector4f CornerRadius )
|
[] |
FSlateDrawElement::MakeLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a line defined by the provided points
|
SlateCore
|
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
|
[] |
FSlateDrawElement::MakeLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a line defined by the provided points
|
SlateCore
|
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
|
[] |
FSlateDrawElement::MakeLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a line defined by the provided points
|
SlateCore
|
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
|
[] |
FSlateDrawElement::MakePostProcessPass
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
static void MakePostProcessPass ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FVector4f & Params, int32 DownsampleAmount, const FVector4f CornerRadius )
|
[] |
|
FSlateDrawElement::MakeRotatedBox
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
static void MakeRotatedBox ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InBrush, ESlateDrawEffect, float Angle, [UE::Slate::FDeprecateOptionalVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateOptionalVector2DParame-) InRotationPoint, [ERotationSpace](API\Runtime\SlateCore\Rendering\FSlateDrawElement\ERotationSpace) RotationSpace, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
|
FSlateDrawElement::MakeShapedText
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a text element which displays a series of shaped glyphs on the screen
|
SlateCore
|
static void MakeShapedText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FShapedGlyphSequenceRef & InShapedGlyphSequence, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & BaseTint, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutlineTint, [FTextOverflowArgs](API\Runtime\SlateCore\Rendering\FTextOverflowArgs) TextOverflowArgs )
|
[] |
FSlateDrawElement::MakeLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a line defined by the provided points
|
SlateCore
|
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
|
[] |
FSlateDrawElement::MakeText
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
|
FSlateDrawElement::MakeSpline
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a Hermite Spline element
|
SlateCore
|
static void MakeSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
FSlateDrawElement::MakeText
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a text element which displays a string of a rendered in a certain font on the screen
|
SlateCore
|
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const int32 StartIndex, const int32 EndIndex, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
FSlateDrawElement::MakeText
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FText](API\Runtime\Core\Internationalization\FText) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
|
FSlateDrawElement::SetCachedClippingState
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetCachedClippingState ( const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * CachedState )
|
[] |
|
FSlateDrawElement::MakeViewport
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Creates a viewport element which is useful for rendering custom data in a texture into Slate
|
SlateCore
|
static void MakeViewport ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [ISlateViewport](API\Runtime\SlateCore\Rendering\ISlateViewport) > Viewport, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
|
[] |
FSlateDrawElement::SetClippingIndex
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Deprecated* SetClippingIndex has been deprecated. If you were using this please use SetPrecachedClippingIndex instead.
|
SlateCore
|
void SetClippingIndex ( const int32 InClippingIndex )
|
[] |
FSlateDrawElement::SetIsCached
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetIsCached ( bool bInIsCached )
|
[] |
|
FSlateDrawElement::SetPosition
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetPosition ( [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InPosition )
|
[] |
|
FSlateDrawElement::SetRenderTransform
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetRenderTransform ( const FSlateRenderTransform & InRenderTransform )
|
[] |
|
FSlateDrawElement::SetPrecachedClippingIndex
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetPrecachedClippingIndex ( int32 InClippingIndex )
|
[] |
|
FSlateDrawElement::FSlateDrawElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
FSlateDrawElement()
|
[] |
|
FSlateDrawElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
FSlateDrawElementis the building block for Slate's rendering interface. Slate describes its visual output as an ordered list ofFSlateDrawElements
|
SlateCore
|
class FSlateDrawElement
|
[] |
FSlateElementBatch::GetCustomDrawer
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > GetCustomDrawer() const
|
[] |
|
FSlateElementBatch::GetDrawFlags
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
ESlateBatchDrawFlag GetDrawFlags() const
|
[] |
|
FSlateElementBatch::GetDrawEffects
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
ESlateDrawEffect GetDrawEffects() const
|
[] |
|
FSlateElementBatch::GetInstanceData
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
const [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * GetInstanceData() const
|
[] |
|
FSlateElementBatch::GetInstanceOffset
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
uint32 GetInstanceOffset() const
|
[] |
|
FSlateElementBatch::GetInstanceCount
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
int32 GetInstanceCount() const
|
[] |
|
FSlateElementBatch::GetPrimitiveType
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
ESlateDrawPrimitive GetPrimitiveType() const
|
[] |
|
FSlateElementBatch::GetSceneIndex
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
int8 GetSceneIndex() const
|
[] |
|
FSlateElementBatch::GetShaderParams
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & GetShaderParams() const
|
[] |
|
FSlateElementBatch::GetShaderResource
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetShaderResource() const
|
[] |
|
FSlateElementBatch::GetShaderType
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
ESlateShader GetShaderType() const
|
[] |
|
FSlateElementBatch::SaveClippingState
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
void SaveClippingState ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) > & PrecachedClipStates )
|
[] |
|
FSlateElementBatch::operator==
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
bool operator== ( const [FSlateElementBatch](API\Runtime\SlateCore\Rendering\FSlateElementBatch) & Other ) const
|
[] |
|
FSlateElementBatch::FSlateElementBatch
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
FSlateElementBatch ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > InCustomDrawer, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement )
|
[] |
|
FSlateElementBatch::FSlateElementBatch
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
FSlateElementBatch ( const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InShaderResource, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, ESlateShader ShaderType, ESlateDrawPrimitive PrimitiveType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InBatchFlags, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement, int32 InstanceCount, uint32 InstanceOffset, [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * InstanceData )
|
[] |
|
FSlateElementBatch
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
Represents an a set of slate draw elements that are batched together These later get converted into FSlateRenderBatches for final rendering
|
SlateCore
|
class FSlateElementBatch
|
[
{
"type": "int32",
"name": "IndexArrayIndex",
"description": "Indexinto an array of index arrays where this batches indices are found (before submitting to the index buffer)"
},
{
"type": "uint32",
"name": "NumElementsInBatch",
"description": "Number of elements in the batch"
},
{
"type": "int32",
"name": "VertexArrayIndex",
"description": "Indexinto an array of vertex arrays where this batches vertices are found (before submitting to the vertex buffer)"
}
] |
FSlateElementBatcher::AddElements
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
Batches elements to be rendered
|
SlateCore
|
void AddElements ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList )
|
[] |
FSlateElementBatcher::HasFXPassses
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
Whether or not any post process passes were batched
|
SlateCore
|
bool HasFXPassses() const
|
[] |
FSlateElementBatcher::CompositeHDRViewports
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
bool CompositeHDRViewports() const
|
[] |
|
FSlateElementBatcher::PackVertexColor
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
[FColor](API\Runtime\Core\Math\FColor) PackVertexColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InLinearColor ) const
|
[] |
|
FSlateElementBatcher::RequiresVsync
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
Returns true if the elements in this batcher require v-sync.
|
SlateCore
|
bool RequiresVsync() const
|
[] |
FSlateElementBatcher::SetCompositeHDRViewports
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
void SetCompositeHDRViewports ( bool bInCompositeHDRViewports )
|
[] |
|
FSlateElementBatcher::ResetBatches
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
Resets all stored data accumulated during the batching process
|
SlateCore
|
void ResetBatches()
|
[] |
FSlateElementBatcher::FSlateElementBatcher
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
FSlateElementBatcher ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateRenderingPolicy](API\Runtime\SlateCore\Rendering\FSlateRenderingPolicy) > InRenderingPolicy )
|
[] |
|
FSlateElementBatcher
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
A class which batches Slate elements for rendering
|
SlateCore
|
class FSlateElementBatcher
|
[] |
FSlateFontServices::FlushFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Flushes all cached data from the font cache for the current thread
|
SlateCore
|
void FlushFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
|
[] |
FSlateElementBatcher::~FSlateElementBatcher
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
|
SlateCore
|
~FSlateElementBatcher()
|
[] |
|
FSlateFontServices::FlushGameThreadFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Flushes all cached data from the font cache for the game thread
|
SlateCore
|
void FlushGameThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
|
[] |
FSlateFontServices::FlushRenderThreadFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Flushes all cached data from the font cache for the render thread
|
SlateCore
|
void FlushRenderThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
|
[] |
FSlateFontServices::GetFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get the font cache to use for the current thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const
|
[] |
FSlateFontServices::GetFontMeasureService
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get access to the font measure service for the current thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetFontMeasureService() const
|
[] |
FSlateFontServices::GetGameThreadFontMeasureService
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get access to the font measure service for the current thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetGameThreadFontMeasureService() const
|
[] |
FSlateFontServices::GetGameThreadFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get the font cache to use for the game thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetGameThreadFontCache() const
|
[] |
FSlateFontServices::GetRenderThreadFontMeasureService
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get access to the font measure service for the current thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetRenderThreadFontMeasureService() const
|
[] |
FSlateFontServices::GetRenderThreadFontCache
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Get the font cache to use for the render thread
|
SlateCore
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetRenderThreadFontCache() const
|
[] |
FSlateFontServices::OnReleaseResources
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Delegate called after releasing the rendering resources used by this font service
|
SlateCore
|
FOnReleaseFontResources & OnReleaseResources()
|
[] |
FSlateFontServices::ReleaseResources
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Release any rendering resources owned by this font service
|
SlateCore
|
void ReleaseResources()
|
[] |
FSlateFontServices::FSlateFontServices
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Construct the font services from the font caches (we'll create corresponding measure services ourselves) These pointers may be the same if your renderer doesn't need a separate render thread font cache
|
SlateCore
|
FSlateFontServices ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InGameThreadFontCache, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InRenderThreadFontCache )
|
[] |
FSlateFontServices::~FSlateFontServices
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Destruct the font services
|
SlateCore
|
~FSlateFontServices()
|
[] |
FSlateFontServices
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
|
Provides access to the game and render thread font caches that Slate should use
|
SlateCore
|
class FSlateFontServices
|
[] |
FSlateGradientElement::SetGradient
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetGradient ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, FVector4f InCornerRadius )
|
[] |
|
FSlateGradientElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
struct FSlateGradientElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
|
[
{
"type": "FVector4f",
"name": "CornerRadius",
"description": ""
},
{
"type": "TArray<FSlateG...",
"name": "GradientStops",
"description": ""
},
{
"type": "EOrientation",
"name": "GradientType",
"description": ""
}
] |
|
FSlateGradientStop::FSlateGradientStop
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
Construct a Gradient Stop from a Position and a Color.
|
SlateCore
|
template<typename VectorType> FSlateGradientStop ( const VectorType & InPosition, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
|
[] |
FSlateLayerElement::SetLayer
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetLayer ( FSlateDrawLayerHandle * InLayerHandle )
|
[] |
|
FSlateGradientStop
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
struct FSlateGradientStop
|
[
{
"type": "FLinearColor",
"name": "Color",
"description": ""
},
{
"type": "FVector2f",
"name": "Position",
"description": ""
}
] |
|
FSlateLayerElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
struct FSlateLayerElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
|
[
{
"type": "FSlateDrawLayer...",
"name": "LayerHandle",
"description": ""
}
] |
|
FSlateLayoutTransform::Concatenate
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
This works by transforming the origin through LHS then RHS. In matrix form, looks like this: [ Sa 0 0 ] [ Sb 0 0 ] [ 0 Sa 0 ] * [ 0 Sb 0 ] [ Tax Tay 1 ] [ Tbx Tby 1 ]
|
SlateCore
|
[FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Concatenate ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & RHS ) const
|
[] |
FSlateLayoutTransform::GetScale
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Access to the scale.
|
SlateCore
|
float GetScale() const
|
[] |
FSlateLayoutTransform::GetTranslation
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Access to the 2D translation
|
SlateCore
|
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetTranslation() const
|
[] |
FSlateLayoutTransform::Inverse
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Invert the transform/scale.
|
SlateCore
|
[FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Inverse() const
|
[] |
FSlateLayoutTransform::operator==
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Equality.
|
SlateCore
|
bool operator== ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const
|
[] |
FSlateLayoutTransform::operator!=
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Inequality.
|
SlateCore
|
bool operator!= ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const
|
[] |
FSlateLayoutTransform::ToMatrix
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Support for converting to an FMatrix.
|
SlateCore
|
FMatrix ToMatrix() const
|
[] |
FSlateLayoutTransform::TransformPoint
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
SlateCore
|
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformPoint ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Point ) const
|
[] |
|
FSlateLayoutTransform::TransformVector
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
SlateCore
|
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformVector ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Vector ) const
|
[] |
|
FSlateLayoutTransform::FSlateLayoutTransform
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
SlateCore
|
FSlateLayoutTransform ( float InScale )
|
[] |
|
FSlateLayoutTransform::FSlateLayoutTransform
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
SlateCore
|
FSlateLayoutTransform ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation )
|
[] |
|
FSlateLayoutTransform::FSlateLayoutTransform
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Ctor from a scale followed by translate. Shortcut toConcatenate(InScale, InTranslation).
|
SlateCore
|
FSlateLayoutTransform ( float InScale, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation )
|
[] |
FSlateLayoutTransform
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
|
Matrix form looks like: [Vx Vy 1] * [ S 0 0 ] [ 0 S 0 ] [ Tx Ty 1 ]
|
SlateCore
|
class FSlateLayoutTransform
|
[] |
FSlateLineElement::GetPointColors
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & GetPointColors() const
|
[] |
|
FSlateLineElement::GetThickness
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
float GetThickness() const
|
[] |
|
FSlateLineElement::IsAntialiased
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
bool IsAntialiased() const
|
[] |
|
FSlateLineElement::GetPoints
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & GetPoints() const
|
[] |
|
FSlateLineElement::SetLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias )
|
[] |
|
FSlateLineElement::SetLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InPointColors )
|
[] |
|
FSlateLineElement::SetLines
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetLines ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & InPoints, bool bInAntialias, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * InPointColors )
|
[] |
|
FSlateLineElement::SetThickness
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
void SetThickness ( float InThickness )
|
[] |
|
FSlateLineElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
struct FSlateLineElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
|
[
{
"type": "bool",
"name": "bAntialias",
"description": ""
},
{
"type": "TArray<FLinear...",
"name": "PointColors",
"description": ""
},
{
"type": "TArray< FVector...",
"name": "Points",
"description": ""
},
{
"type": "float",
"name": "Thickness",
"description": ""
}
] |
|
FSlateObjectReferenceCollector::HandleObjectReference
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
|
Handle object reference. Called by AddReferencedObject.
|
SlateCore
|
virtual void HandleObjectReference ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& InObject, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InReferencingObject, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InReferencingProperty )
|
[] |
FSlateObjectReferenceCollector::IsIgnoringArchetypeRef
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
|
If true archetype references should not be added to this collector.
|
SlateCore
|
virtual bool IsIgnoringArchetypeRef() const
|
[] |
FSlateObjectReferenceCollector::IsIgnoringTransient
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
|
If true transient objects should not be added to this collector.
|
SlateCore
|
virtual bool IsIgnoringTransient() const
|
[] |
FSlateObjectReferenceCollector::FSlateObjectReferenceCollector
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
|
SlateCore
|
FSlateObjectReferenceCollector ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InReferencedSet )
|
[] |
|
FSlateObjectReferenceCollector
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
|
Used to gather all the referenced UObjects used by Slate when rendering a frame. We're forced to do this because several draw calls only use resources for a frame and then allow them to be garbage collected, so Slate needs to keep those objects alive for the duration that they are used.
|
SlateCore
|
class FSlateObjectReferenceCollector : public [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector)
|
[
{
"type": "TArray<UObject...",
"name": "ReferencedObjects",
"description": ""
}
] |
FSlatePostProcessElement
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
|
SlateCore
|
struct FSlatePostProcessElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
|
[
{
"type": "FVector4f",
"name": "CornerRadius",
"description": ""
},
{
"type": "int32",
"name": "DownsampleAmount",
"description": ""
},
{
"type": "FVector4f",
"name": "PostProcessData",
"description": "Post Process Data."
}
] |
|
FSlateRenderBatch::AddIndex
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
|
SlateCore
|
void AddIndex ( SlateIndex Index )
|
[] |
|
FSlateRenderBatch::AddIndices
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
|
SlateCore
|
void AddIndices ( const [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > & InIndices )
|
[] |
|
FSlateRenderBatch::AddIndices
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
|
SlateCore
|
void AddIndices ( [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > && InIndices )
|
[] |
|
FSlateRenderBatch::AddVertex
|
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
|
SlateCore
|
void AddVertex ( [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) && Vertex )
|
[] |
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