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# Differential Gaussian Rasterization | |
This is a forked repository of the rasterization pipeline from the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". I have made some extensions to it: | |
- main branch incorporates only the forward pass of depth, which is used for depth visualization. | |
- 4th-degree: add the 4th degree of SH | |
- depth: add both the forward and backward pass of depth, which is used for some tasks with depth supervision. | |
- latest: is the dev branch that contains acc and depth visualization, together with depth backward pass. | |
<section class="section" id="BibTeX"> | |
<div class="container is-max-desktop content"> | |
<h2 class="title">BibTeX</h2> | |
<pre><code>@Article{kerbl3Dgaussians, | |
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, | |
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering}, | |
journal = {ACM Transactions on Graphics}, | |
number = {4}, | |
volume = {42}, | |
month = {July}, | |
year = {2023}, | |
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/} | |
}</code></pre> | |
</div> | |
</section> |