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Code
We designed a diffusers-like API to use our shape generation model - Hunyuan3D-DiT and texture synthesis model - Hunyuan3D-Paint.
You could assess Hunyuan3D-DiT via:
from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline
pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2')
mesh = pipeline(image='assets/demo.png')[0]
The output mesh is a trimesh object, which you could save to glb/obj (or other format) file.
For Hunyuan3D-Paint, do the following:
from hy3dgen.texgen import Hunyuan3DPaintPipeline
from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline
# let's generate a mesh first
pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2')
mesh = pipeline(image='assets/demo.png')[0]
pipeline = Hunyuan3DPaintPipeline.from_pretrained('tencent/Hunyuan3D-2')
mesh = pipeline(mesh, image='assets/demo.png')
Please visit examples folder for more advanced usage, such as multiview image to 3D generation and * texture generation for handcrafted mesh*.