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import streamlit as st
from keyboard import on_press, wait
# Define voice, speed, and pitch variables (initial values)
voice = "en" # English (change for other voices)
speed = 1.0
pitch = 1.0
# (Optional) Text pre-processing function (customize for specific needs)
def preprocess_text(key):
pressed_key = str(key).replace("'", "")
return pressed_key
# Function to handle key presses and trigger text-to-speech
def on_press_wrapper(key):
global voice, speed, pitch
# Call pre-processing function (if implemented)
text = preprocess_text(key)
# Simulate text input to a text-to-speech API (replace with your chosen API)
# This example demonstrates a basic placeholder
print(f"Simulating text input to TTS API: {text} (Voice: {voice}, Speed: {speed}, Pitch: {pitch})")
# You'll need to integrate your chosen text-to-speech API here
# Streamlit App
st.title("Text-to-Speech Keystroke Announcer (Headless)")
# User Interface for customization options
voice_selected = st.selectbox("Voice", ["en", "fr", "es"]) # Add more options
speed_slider = st.slider("Speaking Speed", min_value=0.5, max_value=2.0, value=1.0)
pitch_slider = st.slider("Speaking Pitch", min_value=0.5, max_value=2.0, value=1.0)
# Update variables based on user selections
voice = voice_selected
speed = speed_slider
pitch = pitch_slider
# Start keystroke listener on button press
if st.button("Start Keystroke Announcer"):
on_press(on_press_wrapper)
wait() # Block execution until the listener is stopped
st.write("Press 'Esc' to stop keystroke detection (simulated).")