import streamlit as st from keyboard import on_press, wait # Define voice, speed, and pitch variables (initial values) voice = "en" # English (change for other voices) speed = 1.0 pitch = 1.0 # (Optional) Text pre-processing function (customize for specific needs) def preprocess_text(key): pressed_key = str(key).replace("'", "") return pressed_key # Function to handle key presses and trigger text-to-speech def on_press_wrapper(key): global voice, speed, pitch # Call pre-processing function (if implemented) text = preprocess_text(key) # Simulate text input to a text-to-speech API (replace with your chosen API) # This example demonstrates a basic placeholder print(f"Simulating text input to TTS API: {text} (Voice: {voice}, Speed: {speed}, Pitch: {pitch})") # You'll need to integrate your chosen text-to-speech API here # Streamlit App st.title("Text-to-Speech Keystroke Announcer (Headless)") # User Interface for customization options voice_selected = st.selectbox("Voice", ["en", "fr", "es"]) # Add more options speed_slider = st.slider("Speaking Speed", min_value=0.5, max_value=2.0, value=1.0) pitch_slider = st.slider("Speaking Pitch", min_value=0.5, max_value=2.0, value=1.0) # Update variables based on user selections voice = voice_selected speed = speed_slider pitch = pitch_slider # Start keystroke listener on button press if st.button("Start Keystroke Announcer"): on_press(on_press_wrapper) wait() # Block execution until the listener is stopped st.write("Press 'Esc' to stop keystroke detection (simulated).")