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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>ShaderPlayground</title> | |
<script src="https://cdn.tailwindcss.com"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
<style> | |
#editor { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
z-index: 10; | |
background-color: rgba(30, 41, 59, 0.9); | |
transition: background-color 0.3s ease; | |
} | |
#preview { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
z-index: 1; | |
} | |
.control-panel { | |
position: absolute; | |
bottom: 20px; | |
right: 20px; | |
z-index: 20; | |
background: rgba(15, 23, 42, 0.8); | |
border-radius: 8px; | |
padding: 10px; | |
backdrop-filter: blur(5px); | |
} | |
.gradient-border { | |
border: 2px solid transparent; | |
background-clip: padding-box; | |
position: relative; | |
} | |
.gradient-border::after { | |
content: ''; | |
position: absolute; | |
top: -2px; | |
left: -2px; | |
right: -2px; | |
bottom: -2px; | |
background: linear-gradient(45deg, #6366f1, #8b5cf6, #ec4899); | |
z-index: -1; | |
border-radius: inherit; | |
} | |
</style> | |
</head> | |
<body class="bg-slate-900 text-slate-200 overflow-hidden h-screen"> | |
<div id="preview"></div> | |
<div id="editor"></div> | |
<div class="control-panel gradient-border"> | |
<div class="flex items-center space-x-4"> | |
<div class="flex items-center"> | |
<span class="text-sm mr-2">Editor Opacity:</span> | |
<input type="range" id="opacitySlider" min="0.1" max="1" step="0.1" value="0.9" class="w-24"> | |
</div> | |
<button id="toggleEditor" class="px-3 py-1 bg-indigo-600 hover:bg-indigo-700 rounded-md text-sm font-medium transition-colors"> | |
Toggle Editor | |
</button> | |
<button id="runShader" class="px-3 py-1 bg-emerald-600 hover:bg-emerald-700 rounded-md text-sm font-medium transition-colors"> | |
Run Shader | |
</button> | |
</div> | |
</div> | |
<script> | |
// Initialize ACE Editor | |
const editor = ace.edit("editor"); | |
editor.setTheme("ace/theme/twilight"); | |
editor.session.setMode("ace/mode/glsl"); | |
editor.setFontSize(14); | |
editor.setOptions({ | |
enableBasicAutocompletion: true, | |
enableLiveAutocompletion: true | |
}); | |
// Default shader code | |
const defaultShader = ` | |
// Based on https://www.shadertoy.com/view/XslGRr | |
// Created by inigo quilez - iq/2013 | |
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. | |
void mainImage( out vec4 fragColor, in vec2 fragCoord ) | |
{ | |
vec2 p = (2.0*fragCoord-iResolution.xy)/iResolution.y; | |
// background color | |
vec3 col = vec3(0.3 + 0.05*p.y); | |
// animate | |
float tt = mod(iTime,2.0)/2.0; | |
float ss = pow(tt,.2)*0.5 + 0.5; | |
ss = 1.0 + ss*0.5*sin(tt*6.2831*3.0 + p.y*0.5)*exp(-tt*4.0); | |
p *= vec2(0.5,1.5) + ss*vec2(0.5,-0.5); | |
// shape | |
float a = atan(p.x,p.y); | |
float r = length(p); | |
float h = abs(a); | |
float d = (13.0*h - 22.0*h*h + 10.0*h*h*h)/(6.0-5.0*h); | |
// color | |
float s = 1.0-0.5*clamp(r/d,0.0,1.0); | |
s = 0.75 + 0.75*p.x; | |
s *= 1.0-0.25*r; | |
s = 0.5 + 0.6*s; | |
s *= 0.5+0.5*pow( 1.0-clamp(r/d, 0.0, 1.0 ), 0.1 ); | |
vec3 hcol = vec3(1.0,0.5*r,0.3)*s; | |
col = mix( col, hcol, smoothstep( -0.06, 0.06, d-r) ); | |
fragColor = vec4(col,1.0); | |
}`; | |
editor.setValue(defaultShader.trim(), -1); | |
// Three.js setup for shader preview | |
let scene, camera, renderer, shaderMaterial; | |
const preview = document.getElementById('preview'); | |
function initThreeJS() { | |
scene = new THREE.Scene(); | |
camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); | |
renderer = new THREE.WebGLRenderer({ antialias: true }); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
preview.appendChild(renderer.domElement); | |
const geometry = new THREE.PlaneGeometry(2, 2); | |
shaderMaterial = new THREE.ShaderMaterial({ | |
uniforms: { | |
iTime: { value: 0 }, | |
iResolution: { value: new THREE.Vector3() } | |
}, | |
vertexShader: ` | |
void main() { | |
gl_Position = vec4(position, 1.0); | |
} | |
`, | |
fragmentShader: defaultShader | |
}); | |
const mesh = new THREE.Mesh(geometry, shaderMaterial); | |
scene.add(mesh); | |
window.addEventListener('resize', onWindowResize); | |
onWindowResize(); | |
animate(); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
shaderMaterial.uniforms.iResolution.value.set( | |
window.innerWidth * window.devicePixelRatio, | |
window.innerHeight * window.devicePixelRatio, | |
1 | |
); | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
shaderMaterial.uniforms.iTime.value = performance.now() / 1000; | |
renderer.render(scene, camera); | |
} | |
// Control panel functionality | |
const opacitySlider = document.getElementById('opacitySlider'); | |
const toggleEditor = document.getElementById('toggleEditor'); | |
const runShader = document.getElementById('runShader'); | |
let editorVisible = true; | |
opacitySlider.addEventListener('input', () => { | |
const opacity = opacitySlider.value; | |
document.getElementById('editor').style.backgroundColor = `rgba(30, 41, 59, ${opacity})`; | |
}); | |
toggleEditor.addEventListener('click', () => { | |
editorVisible = !editorVisible; | |
document.getElementById('editor').style.display = editorVisible ? 'block' : 'none'; | |
toggleEditor.textContent = editorVisible ? 'Hide Editor' : 'Show Editor'; | |
}); | |
runShader.addEventListener('click', () => { | |
const shaderCode = editor.getValue(); | |
try { | |
shaderMaterial.fragmentShader = ` | |
uniform vec3 iResolution; | |
uniform float iTime; | |
void mainImage(out vec4 fragColor, in vec2 fragCoord); | |
void main() { | |
vec2 fragCoord = gl_FragCoord.xy; | |
vec4 fragColor; | |
mainImage(fragColor, fragCoord); | |
gl_FragColor = fragColor; | |
} | |
${shaderCode} | |
`; | |
shaderMaterial.needsUpdate = true; | |
// Show success message | |
const notification = document.createElement('div'); | |
notification.className = 'fixed top-4 right-4 bg-emerald-600 text-white px-4 py-2 rounded-md shadow-lg z-50 animate-fade-in-out'; | |
notification.textContent = 'Shader compiled successfully!'; | |
document.body.appendChild(notification); | |
setTimeout(() => { | |
notification.classList.add('opacity-0', 'transition-opacity', 'duration-300'); | |
setTimeout(() => notification.remove(), 300); | |
}, 2000); | |
} catch (e) { | |
// Show error message | |
const notification = document.createElement('div'); | |
notification.className = 'fixed top-4 right-4 bg-rose-600 text-white px-4 py-2 rounded-md shadow-lg z-50'; | |
notification.textContent = 'Shader error: ' + e.message; | |
document.body.appendChild(notification); | |
setTimeout(() => { | |
notification.classList.add('opacity-0', 'transition-opacity', 'duration-300'); | |
setTimeout(() => notification.remove(), 300); | |
}, 3000); | |
} | |
}); | |
// Initialize everything | |
window.addEventListener('load', () => { | |
initThreeJS(); | |
}); | |
</script> | |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Mooooonk/shader-playground-0" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body> | |
</html> |