Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +253 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
|
|
1 |
---
|
2 |
-
title:
|
3 |
-
emoji:
|
4 |
-
colorFrom:
|
5 |
-
colorTo:
|
6 |
sdk: static
|
7 |
pinned: false
|
|
|
|
|
8 |
---
|
9 |
|
10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
1 |
---
|
2 |
+
title: shader-playground-0
|
3 |
+
emoji: 🐳
|
4 |
+
colorFrom: blue
|
5 |
+
colorTo: green
|
6 |
sdk: static
|
7 |
pinned: false
|
8 |
+
tags:
|
9 |
+
- deepsite
|
10 |
---
|
11 |
|
12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
@@ -1,19 +1,253 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>ShaderPlayground</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.js"></script>
|
9 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
10 |
+
<style>
|
11 |
+
#editor {
|
12 |
+
position: absolute;
|
13 |
+
top: 0;
|
14 |
+
left: 0;
|
15 |
+
width: 100%;
|
16 |
+
height: 100%;
|
17 |
+
z-index: 10;
|
18 |
+
background-color: rgba(30, 41, 59, 0.9);
|
19 |
+
transition: background-color 0.3s ease;
|
20 |
+
}
|
21 |
+
|
22 |
+
#preview {
|
23 |
+
position: absolute;
|
24 |
+
top: 0;
|
25 |
+
left: 0;
|
26 |
+
width: 100%;
|
27 |
+
height: 100%;
|
28 |
+
z-index: 1;
|
29 |
+
}
|
30 |
+
|
31 |
+
.control-panel {
|
32 |
+
position: absolute;
|
33 |
+
bottom: 20px;
|
34 |
+
right: 20px;
|
35 |
+
z-index: 20;
|
36 |
+
background: rgba(15, 23, 42, 0.8);
|
37 |
+
border-radius: 8px;
|
38 |
+
padding: 10px;
|
39 |
+
backdrop-filter: blur(5px);
|
40 |
+
}
|
41 |
+
|
42 |
+
.gradient-border {
|
43 |
+
border: 2px solid transparent;
|
44 |
+
background-clip: padding-box;
|
45 |
+
position: relative;
|
46 |
+
}
|
47 |
+
|
48 |
+
.gradient-border::after {
|
49 |
+
content: '';
|
50 |
+
position: absolute;
|
51 |
+
top: -2px;
|
52 |
+
left: -2px;
|
53 |
+
right: -2px;
|
54 |
+
bottom: -2px;
|
55 |
+
background: linear-gradient(45deg, #6366f1, #8b5cf6, #ec4899);
|
56 |
+
z-index: -1;
|
57 |
+
border-radius: inherit;
|
58 |
+
}
|
59 |
+
</style>
|
60 |
+
</head>
|
61 |
+
<body class="bg-slate-900 text-slate-200 overflow-hidden h-screen">
|
62 |
+
<div id="preview"></div>
|
63 |
+
|
64 |
+
<div id="editor"></div>
|
65 |
+
|
66 |
+
<div class="control-panel gradient-border">
|
67 |
+
<div class="flex items-center space-x-4">
|
68 |
+
<div class="flex items-center">
|
69 |
+
<span class="text-sm mr-2">Editor Opacity:</span>
|
70 |
+
<input type="range" id="opacitySlider" min="0.1" max="1" step="0.1" value="0.9" class="w-24">
|
71 |
+
</div>
|
72 |
+
<button id="toggleEditor" class="px-3 py-1 bg-indigo-600 hover:bg-indigo-700 rounded-md text-sm font-medium transition-colors">
|
73 |
+
Toggle Editor
|
74 |
+
</button>
|
75 |
+
<button id="runShader" class="px-3 py-1 bg-emerald-600 hover:bg-emerald-700 rounded-md text-sm font-medium transition-colors">
|
76 |
+
Run Shader
|
77 |
+
</button>
|
78 |
+
</div>
|
79 |
+
</div>
|
80 |
+
|
81 |
+
<script>
|
82 |
+
// Initialize ACE Editor
|
83 |
+
const editor = ace.edit("editor");
|
84 |
+
editor.setTheme("ace/theme/twilight");
|
85 |
+
editor.session.setMode("ace/mode/glsl");
|
86 |
+
editor.setFontSize(14);
|
87 |
+
editor.setOptions({
|
88 |
+
enableBasicAutocompletion: true,
|
89 |
+
enableLiveAutocompletion: true
|
90 |
+
});
|
91 |
+
|
92 |
+
// Default shader code
|
93 |
+
const defaultShader = `
|
94 |
+
// Based on https://www.shadertoy.com/view/XslGRr
|
95 |
+
// Created by inigo quilez - iq/2013
|
96 |
+
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
|
97 |
+
|
98 |
+
void mainImage( out vec4 fragColor, in vec2 fragCoord )
|
99 |
+
{
|
100 |
+
vec2 p = (2.0*fragCoord-iResolution.xy)/iResolution.y;
|
101 |
+
|
102 |
+
// background color
|
103 |
+
vec3 col = vec3(0.3 + 0.05*p.y);
|
104 |
+
|
105 |
+
// animate
|
106 |
+
float tt = mod(iTime,2.0)/2.0;
|
107 |
+
float ss = pow(tt,.2)*0.5 + 0.5;
|
108 |
+
ss = 1.0 + ss*0.5*sin(tt*6.2831*3.0 + p.y*0.5)*exp(-tt*4.0);
|
109 |
+
p *= vec2(0.5,1.5) + ss*vec2(0.5,-0.5);
|
110 |
+
|
111 |
+
// shape
|
112 |
+
float a = atan(p.x,p.y);
|
113 |
+
float r = length(p);
|
114 |
+
float h = abs(a);
|
115 |
+
float d = (13.0*h - 22.0*h*h + 10.0*h*h*h)/(6.0-5.0*h);
|
116 |
+
|
117 |
+
// color
|
118 |
+
float s = 1.0-0.5*clamp(r/d,0.0,1.0);
|
119 |
+
s = 0.75 + 0.75*p.x;
|
120 |
+
s *= 1.0-0.25*r;
|
121 |
+
s = 0.5 + 0.6*s;
|
122 |
+
s *= 0.5+0.5*pow( 1.0-clamp(r/d, 0.0, 1.0 ), 0.1 );
|
123 |
+
vec3 hcol = vec3(1.0,0.5*r,0.3)*s;
|
124 |
+
|
125 |
+
col = mix( col, hcol, smoothstep( -0.06, 0.06, d-r) );
|
126 |
+
|
127 |
+
fragColor = vec4(col,1.0);
|
128 |
+
}`;
|
129 |
+
|
130 |
+
editor.setValue(defaultShader.trim(), -1);
|
131 |
+
|
132 |
+
// Three.js setup for shader preview
|
133 |
+
let scene, camera, renderer, shaderMaterial;
|
134 |
+
const preview = document.getElementById('preview');
|
135 |
+
|
136 |
+
function initThreeJS() {
|
137 |
+
scene = new THREE.Scene();
|
138 |
+
camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
139 |
+
|
140 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
141 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
142 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
143 |
+
preview.appendChild(renderer.domElement);
|
144 |
+
|
145 |
+
const geometry = new THREE.PlaneGeometry(2, 2);
|
146 |
+
|
147 |
+
shaderMaterial = new THREE.ShaderMaterial({
|
148 |
+
uniforms: {
|
149 |
+
iTime: { value: 0 },
|
150 |
+
iResolution: { value: new THREE.Vector3() }
|
151 |
+
},
|
152 |
+
vertexShader: `
|
153 |
+
void main() {
|
154 |
+
gl_Position = vec4(position, 1.0);
|
155 |
+
}
|
156 |
+
`,
|
157 |
+
fragmentShader: defaultShader
|
158 |
+
});
|
159 |
+
|
160 |
+
const mesh = new THREE.Mesh(geometry, shaderMaterial);
|
161 |
+
scene.add(mesh);
|
162 |
+
|
163 |
+
window.addEventListener('resize', onWindowResize);
|
164 |
+
onWindowResize();
|
165 |
+
|
166 |
+
animate();
|
167 |
+
}
|
168 |
+
|
169 |
+
function onWindowResize() {
|
170 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
171 |
+
camera.updateProjectionMatrix();
|
172 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
173 |
+
shaderMaterial.uniforms.iResolution.value.set(
|
174 |
+
window.innerWidth * window.devicePixelRatio,
|
175 |
+
window.innerHeight * window.devicePixelRatio,
|
176 |
+
1
|
177 |
+
);
|
178 |
+
}
|
179 |
+
|
180 |
+
function animate() {
|
181 |
+
requestAnimationFrame(animate);
|
182 |
+
shaderMaterial.uniforms.iTime.value = performance.now() / 1000;
|
183 |
+
renderer.render(scene, camera);
|
184 |
+
}
|
185 |
+
|
186 |
+
// Control panel functionality
|
187 |
+
const opacitySlider = document.getElementById('opacitySlider');
|
188 |
+
const toggleEditor = document.getElementById('toggleEditor');
|
189 |
+
const runShader = document.getElementById('runShader');
|
190 |
+
let editorVisible = true;
|
191 |
+
|
192 |
+
opacitySlider.addEventListener('input', () => {
|
193 |
+
const opacity = opacitySlider.value;
|
194 |
+
document.getElementById('editor').style.backgroundColor = `rgba(30, 41, 59, ${opacity})`;
|
195 |
+
});
|
196 |
+
|
197 |
+
toggleEditor.addEventListener('click', () => {
|
198 |
+
editorVisible = !editorVisible;
|
199 |
+
document.getElementById('editor').style.display = editorVisible ? 'block' : 'none';
|
200 |
+
toggleEditor.textContent = editorVisible ? 'Hide Editor' : 'Show Editor';
|
201 |
+
});
|
202 |
+
|
203 |
+
runShader.addEventListener('click', () => {
|
204 |
+
const shaderCode = editor.getValue();
|
205 |
+
try {
|
206 |
+
shaderMaterial.fragmentShader = `
|
207 |
+
uniform vec3 iResolution;
|
208 |
+
uniform float iTime;
|
209 |
+
|
210 |
+
void mainImage(out vec4 fragColor, in vec2 fragCoord);
|
211 |
+
|
212 |
+
void main() {
|
213 |
+
vec2 fragCoord = gl_FragCoord.xy;
|
214 |
+
vec4 fragColor;
|
215 |
+
mainImage(fragColor, fragCoord);
|
216 |
+
gl_FragColor = fragColor;
|
217 |
+
}
|
218 |
+
|
219 |
+
${shaderCode}
|
220 |
+
`;
|
221 |
+
shaderMaterial.needsUpdate = true;
|
222 |
+
|
223 |
+
// Show success message
|
224 |
+
const notification = document.createElement('div');
|
225 |
+
notification.className = 'fixed top-4 right-4 bg-emerald-600 text-white px-4 py-2 rounded-md shadow-lg z-50 animate-fade-in-out';
|
226 |
+
notification.textContent = 'Shader compiled successfully!';
|
227 |
+
document.body.appendChild(notification);
|
228 |
+
|
229 |
+
setTimeout(() => {
|
230 |
+
notification.classList.add('opacity-0', 'transition-opacity', 'duration-300');
|
231 |
+
setTimeout(() => notification.remove(), 300);
|
232 |
+
}, 2000);
|
233 |
+
} catch (e) {
|
234 |
+
// Show error message
|
235 |
+
const notification = document.createElement('div');
|
236 |
+
notification.className = 'fixed top-4 right-4 bg-rose-600 text-white px-4 py-2 rounded-md shadow-lg z-50';
|
237 |
+
notification.textContent = 'Shader error: ' + e.message;
|
238 |
+
document.body.appendChild(notification);
|
239 |
+
|
240 |
+
setTimeout(() => {
|
241 |
+
notification.classList.add('opacity-0', 'transition-opacity', 'duration-300');
|
242 |
+
setTimeout(() => notification.remove(), 300);
|
243 |
+
}, 3000);
|
244 |
+
}
|
245 |
+
});
|
246 |
+
|
247 |
+
// Initialize everything
|
248 |
+
window.addEventListener('load', () => {
|
249 |
+
initThreeJS();
|
250 |
+
});
|
251 |
+
</script>
|
252 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Mooooonk/shader-playground-0" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
253 |
+
</html>
|