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:: Art_Vector_Revamp_Arm_Down_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 354.05629,228.07423 c 1.39185,-4.39624 2.09719,-9.60653 4.00065,-14.414 0.54189,4.42694 0.7503,4.99021 0.86324,6.92685 -1.39276,2.16548 -2.43234,4.46572 -4.86389,7.48715 z" class="armpit_hair" id="XMLID_590_-04-8-9-4-9-6" sodipodi:nodetypes="cccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Arm_Down_Hair_Neat.tw
tw
mit
399
:: Art_Vector_Revamp_Arm_Hightlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 264.02548,194.63655 c -2.42677,0.3965 -4.07691,2.49696 -4.68327,3.78258 1.45536,-0.87497 3.7861,-2.37251 4.68327,-3.78258 z" class="highlight1" id="path1141-07" sodipodi:nodetypes="ccc"/><path d="m 387.27371,191.22429 c -1.20741,-3.25929 -4.94338,-5.47961 -6.89118,-5.97258 1.60807,1.78204 4.69195,5.10987 6.89118,5.97258 z" class="highlight1" id="path1141-07-4" sodipodi:nodetypes="ccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Arm_Hightlights1.tw
tw
mit
537
:: Art_Vector_Revamp_Arm_Up_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 353.82758,228.26371 c 2.63427,-8.3205 2.8094,-19.55701 13.30247,-25.45963 -2.25337,1.88046 -2.3103,2.56478 -2.3103,2.56478 0,0 3.92159,-2.74342 6.0617,-3.75361 -2.13734,1.00888 -7.90174,6.73287 -7.90174,6.73287 0,0 5.25855,-3.57777 7.96714,-4.85629 -2.65821,1.36333 -7.78621,6.57323 -7.78621,6.57323 0,0 5.96459,-4.60503 10.05437,-5.34594 -4.10883,0.74436 -10.03306,6.87998 -10.03306,6.87998 0,0 6.35061,-4.58166 9.43389,-4.32646 -3.08434,-0.25529 -10.12328,6.20939 -10.12328,6.20939 0,0 6.98773,-5.58977 9.97576,-4.51804 -2.94589,-1.05661 -10.71107,6.34907 -10.71107,6.34907 0,0 6.61595,-4.68536 9.63061,-3.60408 -3.02656,-1.08555 -10.21842,5.09377 -10.21842,5.09377 0,0 0.60053,-0.37366 1.37241,-0.41639 -4.47366,3.77416 -4.63821,6.81245 -8.71427,11.87735 z" class="armpit_hair" id="XMLID_590_-04-8-9-4-9" sodipodi:nodetypes="ccccccccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Arm_Up_Hair_Neat.tw
tw
mit
996
:: Art_Vector_Revamp_Balls_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 280.8,465.675 c 0.7,2 1.6,2.3 2.3,2.5 1.4,0.4 2.2,-0.1 4.6,0.6 1.1,0.4 1.8,1.2 3.6,1.2 0.4,0 2.9,0.4 5,-1.5 1.3,-1.2 1.2,-3 1.2,-5.7 0,-2 -0.4,-3.3 -0.7,-4.1 -0.5,-1.3 -0.8,-2.1 -1.5,-2.6 -1.7,-1.1 -4.2,0.1 -5.5,0.7 -1.4,0.7 -3.1,-0.2 -4.7,1.3 -2.6,2.1 -5.2,5.2 -4.3,7.6 z" class="shadow" id="XMLID_876_" sodipodi:nodetypes="cscscsccccc"/><path d="m 280.9,463.575 c -0.1,1.2 0.4,2.7 1.5,3.5 1.2,0.9 2,0.1 4.5,0.7 2,0.5 1.9,1.2 3.5,1.3 0.4,0.1 3.3,0.4 5.1,-1.3 1.3,-1.3 1.2,-3.2 1.2,-5.9 0,-2 -0.4,-3.4 -0.7,-4.2 -0.5,-1.4 -1.37452,-4.32132 -2.17452,-4.82132 -1.7,-1.2 -4.4,0.1 -5.6,0.7 -1.4,0.7 -1.72548,3.52132 -3.32548,5.02132 -2.7,2.3 -3.9,3.5 -4,5 z" class="skin scrotum" id="XMLID_877_" sodipodi:nodetypes="cccccsccscc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Balls_0.tw
tw
mit
865
:: Art_Vector_Revamp_Balls_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 272.075,472.6 c 1.2,3.4 2.8,3.9 3.9,4.3 2.5,0.7 3.8,-0.3 7.9,1.1 1.9,0.5 3.1,2.1 6.3,2.1 0.6,0 5,0.8 8.5,-2.7 2.2,-2.2 2.1,-5.3 2,-9.9 -0.1,-3.4 -0.8,-5.7 -1.2,-7 -0.9,-2.3 -1.3,-3.6 -2.7,-4.5 -2.9,-1.9 -7.3,0.2 -9.5,1.2 -2.4,1.2 -4.7,-0.7 -7.5,1.8 -4,3.8 -9.1,9.6 -7.7,13.6 z" class="shadow" id="XMLID_874_" sodipodi:nodetypes="cccsscccccc"/><path d="m 272.075,469.5 c -0.2,2.1 0.7,4.7 2.6,6.1 2.1,1.5 3.6,0.2 8.1,1.3 3.5,0.9 3.4,2 6.1,2.4 0.6,0.1 5.8,0.8 8.9,-2.4 2.3,-2.4 2.2,-5.6 2.1,-10.5 -0.1,-3.6 -0.8,-6 -1.3,-7.4 -0.9,-2.5 -1.75355,-4.91647 -3.15355,-5.81647 -3.1,-2 -7.7,0.2 -10,1.3 -2.6,1.2 -3.64645,3.61647 -6.54645,6.21647 -4.4,4 -6.6,6.1 -6.8,8.8 z" class="skin scrotum" id="XMLID_875_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Balls_1.tw
tw
mit
874
:: Art_Vector_Revamp_Balls_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 259.2,478.275 c 2,5.2 4.4,6.1 6.1,6.7 3.9,1.2 6,-0.4 12.4,1.6 2.9,0.9 4.9,3.3 9.8,3.3 0.9,0 7.8,1.3 13.3,-4.1 3.5,-3.4 3.3,-8.3 3.2,-15.5 -0.1,-5.3 -1.2,-8.9 -2,-10.9 -1.3,-3.6 -2.1,-5.8 -4.2,-7.1 -4.5,-2.9 -11.4,0.3 -14.8,2 -3.7,1.8 -6.8,-0.8 -11.2,3.2 -6.3,5.8 -14.9,14.5 -12.6,20.8 z" class="shadow" id="XMLID_872_" sodipodi:nodetypes="cccsccccccc"/><path d="m 259.2,473.675 c -0.2,3.4 1.2,7.6 4.2,9.7 3.3,2.4 5.8,0.3 12.8,2 5.5,1.4 5.3,3.1 9.7,3.8 1,0.2 9.2,1.3 14.2,-3.8 3.6,-3.7 3.6,-8.9 3.5,-16.6 -0.1,-5.7 -1.2,-9.6 -2,-11.7 -1.4,-3.9 -2.3,-6.1 -4.5,-7.6 -4.9,-3.2 -12.3,0.4 -15.9,2 -4.1,2 -6.4,4.1 -11.1,8.3 -7.1,6.4 -10.7,9.6 -10.9,13.9 z" class="skin scrotum" id="XMLID_873_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Balls_2.tw
tw
mit
860
:: Art_Vector_Revamp_Balls_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.4,487.475 c 2.5,6.8 5.7,8 8,8.7 5.1,1.5 7.8,-0.5 16.1,2.1 3.8,1.2 6.4,4.3 12.7,4.3 1.2,0 10.2,1.7 17.4,-5.3 4.5,-4.4 4.3,-10.8 4.2,-20.2 -0.1,-7 -1.5,-11.6 -2.5,-14.3 -1.7,-4.8 -2.8,-7.5 -5.4,-9.3 -5.9,-3.8 -14.8,0.3 -19.4,2.5 -4.9,2.3 -8.9,-1 -14.6,4.2 -8.3,7.7 -19.5,19 -16.5,27.3 z" class="shadow" id="XMLID_870_" sodipodi:nodetypes="cccsccccccc"/><path d="m 252.4,481.375 c -0.2,4.4 1.5,9.9 5.4,12.6 4.3,3.1 7.5,0.3 16.7,2.7 7.2,1.9 7,4.1 12.6,5 1.3,0.2 12.1,1.7 18.5,-5 4.8,-4.9 4.6,-11.6 4.5,-21.7 -0.1,-7.4 -1.6,-12.5 -2.7,-15.3 -1.9,-5.1 -3,-8 -5.9,-10 -6.4,-4.2 -16,0.5 -20.7,2.7 -5.3,2.5 -8.3,5.3 -14.5,10.8 -8.9,8.5 -13.5,12.7 -13.9,18.2 z" class="skin scrotum" id="XMLID_871_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Balls_3.tw
tw
mit
866
:: Art_Vector_Revamp_Balls_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.6,499.375 c 3.3,8.9 7.4,10.4 10.4,11.3 6.6,2 10.1,-0.6 21,2.7 5,1.5 8.3,5.6 16.6,5.6 1.5,0 13.3,2.3 22.7,-7 5.9,-5.7 5.6,-14.1 5.4,-26.3 -0.2,-9.1 -2,-15.1 -3.3,-18.6 -2.3,-6.2 -3.6,-9.8 -7.1,-12.1 -7.7,-5 -19.3,0.5 -25.2,3.3 -6.3,3 -11.6,-1.4 -19,5.4 -10.8,10.2 -25.4,25 -21.5,35.7 z" class="shadow" id="XMLID_868_" sodipodi:nodetypes="cccsccccccc"/><path d="m 243.6,491.575 c -0.3,5.7 2,12.8 7.1,16.5 5.6,4.1 9.8,0.5 21.8,3.5 9.4,2.4 9.1,5.3 16.5,6.5 1.7,0.3 15.7,2.3 24.2,-6.5 6.2,-6.3 6,-15.1 5.9,-28.3 -0.2,-9.7 -2.1,-16.3 -3.5,-19.9 -2.4,-6.6 -3.9,-10.4 -7.7,-13 -8.3,-5.4 -20.9,0.6 -27.1,3.5 -7,3.3 -10.9,7 -18.9,14.1 -11.8,10.9 -17.8,16.3 -18.3,23.6 z" class="skin scrotum" id="XMLID_869_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Balls_4.tw
tw
mit
875
:: Art_Vector_Revamp_Boob_Huge_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2618" ><path sodipodi:nodetypes="cczcac" d="m 232.52122,225.53565 c 4.39417,7.66356 -5.99208,11.98476 -10.60277,20.32639 -1.91692,-2.41158 -3.13082,-10.98168 -2.2593,-14.47377 0.87152,-3.49209 1.27608,-4.34257 4.50054,-6.25453 4.9477,-1.91122 6.43637,-1.61802 8.36153,0.4019 0,0 0,1e-5 0,1e-5 z" class="areola" id="path2616"/></g><g transform="'+_boob_left_art_transform+'" id="g2623" ><path sodipodi:nodetypes="czczcc" class="areola" d="m 308.00692,240.95895 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" id="path2621"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Heart.tw
tw
mit
878
:: Art_Vector_Revamp_Boob_Huge_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2598" transform="'+_boob_right_art_transform+'" ><path id="path2596" class="areola" d="m 236.62959,218.29317 c 0,0 1.7243,6.58569 -0.67504,13.922 -2.39927,7.33629 -12.70181,16.77885 -12.70181,16.77885 -2.04899,-3.31055 -4.6839,-13.22984 -3.74138,-17.39573 0.94253,-4.16588 0.57641,-2.75255 3.74464,-6.21424 3.9845,-4.35363 13.37359,-7.09088 13.37359,-7.09088 z" sodipodi:nodetypes="czczsc"/></g><g id="g2602" transform="'+_boob_left_art_transform+'" ><path id="path2600" d="m 310.21331,242.70695 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Huge.tw
tw
mit
920
:: Art_Vector_Revamp_Boob_Huge_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2578" transform="'+_boob_right_art_transform+'" ><path id="path2576" class="areola" d="m 228.60733,223.47737 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" sodipodi:nodetypes="czczsc"/></g><g id="g2582" transform="'+_boob_left_art_transform+'" ><path id="path2580" d="m 310.0179,234.96812 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Large.tw
tw
mit
886
:: Art_Vector_Revamp_Boob_Huge_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2568" ><path sodipodi:nodetypes="czczsc" d="m 227.14891,224.34464 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" class="areola" id="path2566"/></g><g transform="'+_boob_left_art_transform+'" id="g2572" ><path sodipodi:nodetypes="sssss" class="areola" d="m 309.93277,231.30328 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" id="path2570"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Normal.tw
tw
mit
884
:: Art_Vector_Revamp_Boob_Huge_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2588" ><path sodipodi:nodetypes="czczsc" d="m 232.7832,220.84618 c 0,0 0.4464,4.52494 -1.28267,9.81182 -1.72902,5.28687 -10.19793,13.26999 -10.19793,13.26999 0,0 -2.53745,-9.20953 -1.97865,-11.40402 0.55875,-2.19451 0.93334,-3.40238 3.21651,-5.89704 2.87142,-3.13742 10.24274,-5.78075 10.24274,-5.78075 z" class="areola" id="path2586"/></g><g transform="'+_boob_left_art_transform+'" id="g2592" ><path sodipodi:nodetypes="sssss" class="areola" d="m 310.12038,239.65916 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" id="path2590"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Wide.tw
tw
mit
901
:: Art_Vector_Revamp_Boob_Huge_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_left_art_transform+'" id="g2690"><path sodipodi:nodetypes="ccc" id="path2686" class="highlight1" d="m 310.7455,213.61878 c -1.23889,2.23231 -0.62951,4.2542 0.10734,5.49919 0.8331,-1.29133 1.36861,-4.22251 -0.10734,-5.49919 z"/><path sodipodi:nodetypes="ccc" id="path2688" class="highlight1" d="m 308.98735,230.89949 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z"/></g><g transform="'+_boob_right_art_transform+'" id="g2694" ><path sodipodi:nodetypes="ccc" id="path2692" class="highlight1" d="m 242.78118,215.8836 c -3.18058,2.31902 -9.28242,4.77744 -11.34656,6.90425 3.63554,0.19592 9.94008,-1.84828 11.34656,-6.90425 z" /></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Huge_Highlights1.tw
tw
mit
855
:: Art_Vector_Revamp_Boob_Medium_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2361" transform="'+_boob_right_art_transform+'" ><path id="path2359" class="areola" d="m 232.25356,226.4419 c 4.39417,7.66356 -6.67958,11.98476 -11.29027,20.32639 0,0 -2.32901,-10.92453 -1.5718,-14.47377 0.75721,-3.54924 1.27608,-4.34257 4.50054,-6.25453 4.9477,-1.91122 6.43637,-1.61802 8.36153,0.4019 0,0 0,1e-5 0,1e-5 z" sodipodi:nodetypes="cczcac"/></g><g id="g2365" transform="'+_boob_left_art_transform+'" ><path id="path2363" d="m 310.81942,233.08395 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" class="areola" sodipodi:nodetypes="czczcc"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Heart.tw
tw
mit
863
:: Art_Vector_Revamp_Boob_Medium_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2330"><path sodipodi:nodetypes="czczsc" d="m 237.61457,219.3019 c 0,0 0.61945,6.27319 -1.77989,13.6095 -2.39927,7.33629 -14.30039,16.46948 -14.30039,16.46948 -2.73835,-3.80069 -2.90352,-12.97462 -2.1428,-17.08636 0.76072,-4.11174 0.57641,-2.75255 3.74464,-6.21424 3.9845,-4.35363 14.47844,-6.77838 14.47844,-6.77838 z" class="areola" id="path2328"/></g><g transform="'+_boob_left_art_transform+'" id="g2334"><path sodipodi:nodetypes="sssss" class="areola" d="m 312.68818,236.78493 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" id="path2332"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Huge.tw
tw
mit
921
:: Art_Vector_Revamp_Boob_Medium_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2296"><path sodipodi:nodetypes="czczsc" d="m 228.38636,223.74254 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" class="areola" id="path2293"/></g><g transform="'+_boob_left_art_transform+'" id="g2313"><path sodipodi:nodetypes="sssss" class="areola" d="m 313.28827,227.10156 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" id="path2310"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Large.tw
tw
mit
887
:: Art_Vector_Revamp_Boob_Medium_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g1027" transform="'+_boob_right_art_transform+'" ><path id="XMLID_592_" class="areola" d="m 227.06053,224.47722 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" sodipodi:nodetypes="czczsc"/></g><g id="g1036" transform="'+_boob_left_art_transform+'" ><path id="XMLID_593_" d="m 313.4683,223.17155 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Normal.tw
tw
mit
887
:: Art_Vector_Revamp_Boob_Medium_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2320" transform="'+_boob_right_art_transform+'" ><path id="path2318" class="areola" d="m 232.41861,221.42292 c 0,0 0.4464,4.74369 -1.28267,10.03057 -1.72902,5.28687 -10.40105,13.26999 -10.40105,13.26999 0,0 -2.33433,-9.20953 -1.77553,-11.40402 0.55875,-2.19451 0.93334,-3.40238 3.21651,-5.89704 2.87142,-3.13742 10.24274,-5.9995 10.24274,-5.9995 z" sodipodi:nodetypes="czczsc"/></g><g id="g2324" transform="'+_boob_left_art_transform+'" ><path id="path2322" d="m 312.94881,231.61582 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Wide.tw
tw
mit
901
:: Art_Vector_Revamp_Boob_Medium_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2210" transform="'+_boob_left_art_transform+'" ><path d="m 319.27783,205.85656 c -2.25111,1.2044 -2.83496,3.23381 -2.89058,4.67945 1.40005,-0.6336 3.43888,-2.80656 2.89058,-4.67945 z" class="highlight1" id="path1139" sodipodi:nodetypes="ccc"/><path d="m 312.08094,222.06065 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z" class="highlight1" id="path1141" sodipodi:nodetypes="ccc"/></g><g id="g2992" transform="'+_boob_right_art_transform+'" ><path d="m 241.75459,224.35338 c -4.7273,0.75979 -7.83647,2.53916 -10.64479,3.98691 4.08319,1.14699 9.56562,1.06857 10.64479,-3.98691 z" class="highlight1" id="path1143" sodipodi:nodetypes="ccc"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Medium_Highlights1.tw
tw
mit
856
:: Art_Vector_Revamp_Boob_Small_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2480"><path sodipodi:nodetypes="czcac" d="m 231.56989,252.42514 c -1.22195,-2.10852 -4.20293,-10.7371 -3.39892,-14.26628 0.80401,-3.52918 1.44795,-3.28007 4.67241,-5.19203 1.07003,-1.07003 5.21528,-2.42178 6.54597,-0.67782 4.36779,5.72431 -3.67752,10.857 -7.81946,20.13613 z" class="areola" id="path2478"/></g><g transform="'+_boob_left_art_transform+'" id="g2484"><path sodipodi:nodetypes="czczcc" class="areola" d="m 313.44442,246.20895 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" id="path2482"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Heart.tw
tw
mit
858
:: Art_Vector_Revamp_Boob_Small_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2460" transform="'+_boob_right_art_transform+'" ><path id="path2458" class="areola" d="m 243.17821,224.74093 c 0,0 2.45622,9.86999 1.16254,14.56572 -1.70998,6.20677 -11.17982,15.74941 -11.17982,15.74941 0,0 -5.05432,-6.17604 -5.24261,-14.13117 -0.18828,-7.95513 0.0149,-2.81221 2.42761,-6.83709 3.03435,-5.06192 12.83228,-9.34687 12.83228,-9.34687 z" sodipodi:nodetypes="caczsc"/></g><g id="g2464" transform="'+_boob_left_art_transform+'" ><path id="path2462" d="m 315.06318,249.00368 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Huge.tw
tw
mit
908
:: Art_Vector_Revamp_Boob_Small_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2440" transform="'+_boob_right_art_transform+'" ><path id="path2438" class="areola" d="m 237.2031,229.73085 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" sodipodi:nodetypes="czczsc"/></g><g id="g2444" transform="'+_boob_left_art_transform+'" ><path id="path2442" d="m 315.47577,238.97656 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Large.tw
tw
mit
885
:: Art_Vector_Revamp_Boob_Small_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2430"><path sodipodi:nodetypes="czczsc" d="m 235.30274,231.17264 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" class="areola" id="path2428"/></g><g transform="'+_boob_left_art_transform+'" id="g2434"><path sodipodi:nodetypes="sssss" class="areola" d="m 316.0933,235.60905 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" id="path2432"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Normal.tw
tw
mit
882
:: Art_Vector_Revamp_Boob_Small_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2450"><path sodipodi:nodetypes="caczsc" d="m 239.36986,227.39833 c 0,0 0.71277,8.23923 -0.67494,11.99618 -1.54558,4.18436 -8.11406,10.64147 -8.11406,10.64147 0,0 -3.24031,-8.7013 -2.48264,-11.5808 0.75767,-2.8795 0.64608,-3.04882 2.92925,-5.54348 2.87142,-3.13742 8.34239,-5.51337 8.34239,-5.51337 z" class="areola" id="path2448"/></g><g transform="'+_boob_left_art_transform+'" id="g2454"><path sodipodi:nodetypes="sssss" class="areola" d="m 315.07013,243.9018 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" id="path2452"/></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Wide.tw
tw
mit
895
:: Art_Vector_Revamp_Boob_Small_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_left_art_transform+'" id="g2569"><path sodipodi:nodetypes="ccc" id="path2564" class="highlight1" d="m 320.21266,218.71568 c -1.90013,1.2044 -1.89258,3.23381 -1.52692,4.67945 1.21541,-0.6336 2.621,-2.80656 1.52692,-4.67945 z"/><path sodipodi:nodetypes="ccc" id="path2567" class="highlight1" d="m 314.8764,235.91371 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z"/></g><g transform="'+_boob_right_art_transform+'" id="g2573"><path sodipodi:nodetypes="ccc" id="path2571" class="highlight1" d="m 252.94473,226.59339 c -4.7273,0.75979 -7.83647,2.53916 -10.64479,3.98691 4.08319,1.14699 9.56562,1.06857 10.64479,-3.98691 z" /></g></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Boob_Small_Highlights1.tw
tw
mit
852
:: Art_Vector_Revamp_Chastity_Vagina [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccccc" id="path3078" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -9.527,20.69304 -26.8295,38.13961 -29.60049,58.02694 -3.81473,4.94851 -11.42323,6.76119 -18.77833,0.13792 -12.59782,-13.26169 -20.10126,-26.49351 -40.58691,-42.65263 z" class="shadow"/><path class="steel_chastity" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -10.62636,19.22723 -27.00876,37.9006 -29.60049,58.02694 -4.44975,4.2738 -12.12093,6.01989 -18.77833,0.13792 -12.1636,-13.34853 -19.37318,-26.63913 -40.58691,-42.65263 z" id="path7-68" sodipodi:nodetypes="cccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Chastity_Vagina.tw
tw
mit
737
:: Art_Vector_Revamp_Clavicle [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 309.9875,184.0875 c 14.75,-2.5125 17.4,-1.9875 45.45,-5.375 -27.27187,3.9625 -35,4.3375 -45.45,5.375 z" class="shadow" id="XMLID_511_" sodipodi:nodetypes="ccc"/><path d="m 297.39343,185.90351 c -10.35625,0.46563 -15.06859,3.45066 -23.39359,4.91628 7.69063,-2.24062 15.15922,-4.91628 23.39359,-4.91628 z" class="shadow" id="XMLID_546_" sodipodi:nodetypes="ccc"/><path d="m 313.8375,183.4375 c 10.06542,-14.75429 4.91406,-12.50942 11.3875,-27.5625 -4.64445,12.75714 -1.92662,15.28512 -11.3875,27.5625 z" class="shadow" id="XMLID_511_-1" sodipodi:nodetypes="ccc"/><path d="m 302.62124,184.29159 c -0.67705,-3.9108 -0.64175,-6.21768 -2.35616,-8.91389 1.38684,2.4846 1.37673,4.45479 2.35616,8.91389 z" class="shadow" id="XMLID_511_-1-8" sodipodi:nodetypes="ccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Clavicle.tw
tw
mit
898
:: Art_Vector_Revamp_Collar_Retirement_Cruel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="steel_chastity" d="m 305.66645,184.3391 c -6.28524,0 -8.23193,-2.44977 -8.1875,-2.63125 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.51153,-0.69778 3.2,0.2 0.95461,1.24484 24.33056,-1.66153 35.65,-6.85 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.28345,2.06988 0.28345,2.06988 -1.41696,5.52614 -31.75546,9.11137 -34.84594,9.11137 z" id="path13-33" sodipodi:nodetypes="sccscscss"/><path d="m 302.07895,180.40785 h 7.2 l -0.5,2.9 h -6.2 z" id="polygon17"/><path id="path19-8" d="m 308.77895,180.90785 v 2.4 h -6.1 v -2.4 h 6.1 m 0.5,-0.5 -7.3,-0.1 0.2,3 h 7.1 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="302.81207" y="183.04065" style="font-size:1.96150005px;line-height:0%;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Collar_Retirement_Cruel.tw
tw
mit
884
:: Art_Vector_Revamp_Collar_Satin_Choker [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 300.45955,176.79435 c 5.75393,4.57809 15.10826,-1.25778 32.69185,-10.78675 0.25346,-0.26166 0.59427,-0.13296 0.75882,0.13764 l 1.45752,3.26042 c 0.0437,0.19518 -0.0117,0.41252 -0.0889,0.53226 -4.82606,4.46138 -25.17723,13.55643 -28.52657,13.55643 -5.27775,0 -6.06553,-1.19062 -6.573,-1.89062 -0.1015,-0.1 -0.1015,-0.3 -0.1015,-0.4 l -0.22717,-4.00938 c 0,-0.4 0.30448,-0.6 0.60897,-0.4 z" style="stroke-width:1.00744832" sodipodi:nodetypes="cccccsccccc"/><path id="path13-6" d="m 299.96797,179.10998 c 7.00222,2.06304 7.82277,2.97274 34.52324,-11.76259 l 0.27371,0.75854 c -4.77068,4.24404 -24.96781,13.18842 -28.11416,13.18842 -5.07476,0 -6.87776,-1.28437 -6.67477,-1.28437" class="steel_chastity" sodipodi:nodetypes="cccsc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Collar_Satin_Choker.tw
tw
mit
891
:: Art_Vector_Revamp_Collar_Shock_Punishment [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 306.15,183.8375 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 5.3375,5.475 34.275,-9.625 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -27.375,12.025 -30.575,12.025 z" sodipodi:nodetypes="scsccccs"/><rect x="299.67276" y="183.13045" transform="rotate(-1.1601983)" width="6.3000274" height="10.500045" id="rect11"/><rect x="299.66086" y="183.14191" transform="rotate(-1.1601983)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="288.78955" cy="208.56601" r="1.3" id="circle15" style="fill:#ce5b5b" transform="rotate(-5.1341055)"/><circle style="fill:#d13737" cx="288.78955" cy="208.466" r="1.2" id="circle17" transform="rotate(-5.1341055)"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Collar_Shock_Punishment.tw
tw
mit
906
:: Art_Vector_Revamp_Collar_Stylish_Leather [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 300.325,177.925 c -0.10721,3.72459 23.52313,-0.3129 34.7073,-8.01083 0.19654,-0.30228 0.55115,-0.23713 0.76157,-0.001 l 2.02623,2.93844 c 0.079,0.18372 0.0662,0.40696 0.0139,0.53834 -3.83995,5.24449 -28.00898,11.23512 -31.30898,11.23512 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z" sodipodi:nodetypes="cccccscccc"/><path style="fill:#ffffff" d="m 303.00781,184.69339 h 3.4 v -0.6 h 1 v 1.5 h -5.4 v -7 h 5.4 v 1.3 l -1,0.1 v -0.5 h -3.4 z" id="polygon11"/><rect x="-172.36217" y="307.03809" transform="rotate(-88.080303)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Collar_Stylish_Leather.tw
tw
mit
805
:: Art_Vector_Revamp_Collar_Tight_Steel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 338.84761,173.73169 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -29.80237,10.05946 -33.20237,9.95946 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.009,3.44028 22.58334,-3.43594 34.70237,-8.25946 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0" sodipodi:nodetypes="ccccccccc"/><path class="steel_chastity" d="m 305.44524,184.09115 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.76576,-0.84472 3.2,0.2 1.15585,2.7808 23.09391,-3.71229 34.60237,-8.75946 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -29.40237,10.25946 -32.80237,10.25946 z" id="path13" sodipodi:nodetypes="sccscscs"/><circle r="3.5999207" transform="rotate(-59.999272)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-7.6341872" cy="357.4375" id="ellipse15"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Collar_Tight_Steel.tw
tw
mit
1,001
:: Art_Vector_Revamp_Face_Highlights [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5" class="highlight2" d="m 275.19669,144.91885 c -0.45504,-0.57446 -1.58115,-0.6711 -2.43843,-0.69755 0.35064,0.57872 1.68753,1.54395 2.43843,0.69755 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-7" class="highlight2" d="m 325.10727,135.45519 c -1.5378,0.39782 -2.70811,0.94199 -3.38861,1.31329 0.35064,0.57872 2.6819,0.15183 3.38861,-1.31329 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-8-4-8" class="highlight2" d="m 287.40684,166.81779 c -0.37424,-0.72047 -8.60195,-6.72222 -9.45432,-6.6478 0.1152,0.76888 7.07094,6.64629 9.45432,6.6478 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Face_Highlights.tw
tw
mit
781
:: Art_Vector_Revamp_Hair_Back_Neat_Short [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccccccc" id="path1713" class="shadow" d="m 341.03176,166.99241 c -19.2084,3.76854 -55.46085,5.32927 -62.59166,5.9475 -0.37549,-0.64869 -1.20645,-1.35626 -1.76009,-2.17128 0.32341,0.92552 0.56958,1.85103 0.27442,2.77655 -3.93849,0.62454 -6.85101,1.92929 -8.52918,3.06294 -0.25176,0.036 -45.53604,-90.431971 14.01326,-103.917842 83.39811,-21.246401 59.1124,93.977662 58.59325,94.302132 z"/><path d="m 341.03176,166.99241 c -19.8314,2.62637 -55.8227,4.66587 -62.59166,5.9475 -0.22535,-0.72376 -1.02392,-1.44752 -1.76009,-2.17128 0.18666,0.92552 0.37515,1.85103 0.27442,2.77655 -4.02517,0.30673 -6.88398,1.80839 -8.52918,3.06294 0,0 -43.69409,-90.695106 14.01326,-103.917842 81.43385,-20.018738 58.59325,94.302132 58.59325,94.302132 z" class="hair" id="path1701" sodipodi:nodetypes="ccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Hair_Back_Neat_Short.tw
tw
mit
956
:: Art_Vector_Revamp_Head_Nose_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="shadow" sodipodi:nodetypes="aaaaa" id="path5010" d="m 294.64676,145.46523 c 0,0.75293 -0.84427,1.5972 -1.5972,1.5972 -0.75293,0 -1.5972,-0.84427 -1.5972,-1.5972 0,-0.75293 0.84427,-1.5972 1.5972,-1.5972 0.75293,0 1.5972,0.84427 1.5972,1.5972 z"/><path d="m 294.50156,145.46523 c 0,0.68448 -0.76752,1.452 -1.452,1.452 -0.68448,0 -1.452,-0.76752 -1.452,-1.452 0,-0.68448 0.76752,-1.452 1.452,-1.452 0.68448,0 1.452,0.76752 1.452,1.452 z" id="XMLID_537_-4-89-0" sodipodi:nodetypes="aaaaa" class="steel_piercing"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Head_Nose_Piercing.tw
tw
mit
662
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Big [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5723" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.53436 -5.14773,-4.76094 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.47868 -2.56096,6.16181 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.16264,2.16288 3.57799,2.50012 1.75238,0.41754 3.7191,1.8e-4 5.34987,-0.76518 1.57075,-0.7372 1.57836,-2.4631 3.85961,-3.49282 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Big.tw
tw
mit
686
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Enormous [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2524" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 0.17455,-3.68383 -2.47353,-6.7926 -5.14773,-7.01918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.98083,3.48692 -2.56096,8.42005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 -0.12658,2.7159 1.93076,4.16204 3.86525,4.98802 1.5605,0.66628 3.62479,0.37017 5.06261,-0.53081 2.06647,-1.29491 3.51586,-2.34162 3.85961,-6.21509 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Enormous.tw
tw
mit
692
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-5.0426 -5.14773,-5.26918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.98692 -2.56096,6.67005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.04911,2.72447 3.57799,3.18513 1.72484,0.5197 3.75494,0.0723 5.34987,-0.76518 1.67859,-0.88141 1.57836,-3.14811 3.85961,-4.17783 z" class="lips" id="path5726" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Huge.tw
tw
mit
688
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1727" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-3.65048 -5.14773,-3.87706 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.5948 -2.56096,5.27793 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.28731,1.39548 3.57799,1.57204 1.78481,0.24416 3.66664,-0.12336 5.34987,-0.76518 1.44332,-0.55034 1.57836,-1.53502 3.85961,-2.56474 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Normal.tw
tw
mit
693
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Plush [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.02548 -5.14773,-4.25206 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.9698 -2.56096,5.65293 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.26153,1.577 3.57799,1.79079 1.77814,0.28877 3.67924,-0.0913 5.34987,-0.76518 1.47102,-0.59341 1.57836,-1.75377 3.85961,-2.78349 z" class="lips" id="path5720" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Plush.tw
tw
mit
689
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Thin [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccscccsscc" id="path1980" class="lips" d="m 302.96539,160.65056 c -0.1196,-0.44204 0.25784,-0.30456 0.31474,-0.87253 -0.7942,-1.37133 -4.59072,-2.7833 -5.14773,-2.86925 -1.31267,-0.11115 -2.14942,0.69728 -2.95604,0.76856 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -1.93918,1.43279 -2.16833,2.5323 -2.56096,4.21543 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 0.75568,-0.264 2.00689,0.21311 3.00768,0.33376 1.98351,0.23912 3.718,-0.095 5.34205,-0.70268 1.40459,-0.52557 2.36149,-1.49701 4.2229,-1.25615 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Thin.tw
tw
mit
686
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Big [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5687" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.89868 -5.59157,-1.19088 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.65893 -3.41833,3.18319 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.67687,3.76579 4.73104,4.4486 1.72389,0.57302 3.82179,0.25883 5.41525,-0.61354 2.30811,-1.26363 1.78748,-2.94673 4.97488,-6.12926 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Big.tw
tw
mit
692
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Enormous [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2529" class="lips" d="m 306.23509,158.84735 c 0.0885,-0.52142 -0.26691,-0.50279 -0.48205,-0.88222 -1.16422,-1.16422 -3.20151,-2.47863 -5.59157,-2.77083 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -3.13392,3.70172 -3.41833,4.76314 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 0.20083,2.39113 2.26583,5.46818 4.73104,6.55887 1.6613,0.73502 3.88904,0.37178 5.41525,-0.61354 2.69315,-1.73869 4.42544,-4.4712 4.92019,-8.26297 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Enormous.tw
tw
mit
699
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-1.36272 -5.59157,-1.65492 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,3.12297 -3.41833,3.64723 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.56721,4.24958 4.73104,5.04522 1.70502,0.62693 3.8418,0.29443 5.41525,-0.61354 2.41531,-1.39378 1.78748,-3.54335 4.97488,-6.72588 z" class="lips" id="path5690" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Huge.tw
tw
mit
693
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1720-1" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.14738 -5.59157,-0.43958 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,1.90763 -3.41833,2.43189 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.8805,2.75487 4.73104,3.21116 1.76381,0.43491 3.77546,0.16828 5.41525,-0.61354 2.09929,-1.00089 1.78748,-1.70929 4.97488,-4.89182 z"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Normal.tw
tw
mit
697
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Plush [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.46779 -5.59157,-0.75999 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.22804 -3.41833,2.7523 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.7796,3.2797 4.73104,3.85198 1.74322,0.51121 3.80025,0.21828 5.41525,-0.61354 2.20486,-1.13564 1.78748,-2.35011 4.97488,-5.53264 z" class="lips" id="path5684" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Plush.tw
tw
mit
692
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Thin [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.18781,158.88213 c 0.0885,-0.52142 -0.58722,-0.51842 -0.80236,-0.89785 -2.88644,1.11929 -2.6312,0.82735 -5.02126,0.53515 -1.55764,-0.19043 -2.36895,0.7956 -3.17556,0.86688 -0.89942,0.0794 -1.58137,-0.45961 -2.52047,-0.0994 -2.30484,0.88413 -1.14335,0.781 -3.41833,1.41464 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.4452,0.69049 3.04694,1.9423 4.78225,2.22422 1.6634,0.27023 3.45847,0.0544 5.02325,-0.57124 2.0415,-0.81623 2.21831,-2.56046 5.26098,-3.97842 z" class="lips" id="path1714" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Thin.tw
tw
mit
685
:: Art_Vector_Revamp_Penis_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278.4,442.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_" sodipodi:nodetypes="ssccccccccccs"/><path d="m 278.5,442.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_" sodipodi:nodetypes="cscccccscsccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_0.tw
tw
mit
953
:: Art_Vector_Revamp_Penis_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268,434.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_" sodipodi:nodetypes="sscccccccsccs"/><path d="m 268,434.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_1.tw
tw
mit
949
:: Art_Vector_Revamp_Penis_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 251.7,421.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_" sodipodi:nodetypes="csccccccccccc"/><path d="m 252,422.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_2.tw
tw
mit
973
:: Art_Vector_Revamp_Penis_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 235.8,408.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_" sodipodi:nodetypes="csccccccccccc"/><path d="m 235.7,408.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_3.tw
tw
mit
989
:: Art_Vector_Revamp_Penis_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 218.8,395.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_" sodipodi:nodetypes="csccccccccccc"/><path d="m 218.6,395.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_" sodipodi:nodetypes="cccccccsccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_4.tw
tw
mit
984
:: Art_Vector_Revamp_Penis_5 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 202.1,382.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_" sodipodi:nodetypes="csccccccccccc"/><path d="m 201.9,382.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_5.tw
tw
mit
1,008
:: Art_Vector_Revamp_Penis_6 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 183.2,369.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_" sodipodi:nodetypes="csccccccccccc"/><path d="m 182.9,369.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Penis_6.tw
tw
mit
1,000
:: Art_Vector_Revamp_Pubic_Hair_Strip [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.07972,451.35547 c -5.26522,-8.42781 -6.8522,-25.02276 -6.40057,-24.40984 l -1.97847,0.0413 c -0.0968,0.0277 0.0996,15.01567 6.42775,24.67062 z" id="path4354" class="pubic_hair" sodipodi:nodetypes="ccccc"/></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Pubic_Hair_Strip.tw
tw
mit
357
:: Art_Vector_Revamp_Pussy_Tattoo [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 253.62239,430.50769 c 14.1376,12.59209 60.92413,9.84192 72.85898,-5.2246" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="font-size:12px;line-height:0%;text-align:center;text-anchor:middle" x="40.117271" y="19.936554" transform="translate(-3.125,0.875)"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
AshVaris/fc
src/art/vector_revamp/layers/Pussy_Tattoo.tw
tw
mit
622
:: PCCheatMenu [nobr] <<set $showEncyclopedia = 0, $nextButton = "Back", $nextLink = "PCCheatMenuCheatDatatypeCleanup">> <<if $PC.title > 0>> ''Master''. [[Switch to Mistress|PCCheatMenu][$PC.title = 0]] <<else>> ''Mistress''. [[Switch to Master|PCCheatMenu][$PC.title = 1]] <</if>> <br>Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "PCCheatMenu">> <br>Career: ''$PC.career''. [[Wealth|PCCheatMenu][$PC.career = "wealth"]] | [[Business|PCCheatMenu][$PC.career = "capitalist"]] | [[PMC work|PCCheatMenu][$PC.career = "mercenary"]] | [[Slaving|PCCheatMenu][$PC.career = "slaver"]] | [[Engineering|PCCheatMenu][$PC.career = "engineer"]] | [[Medicine|PCCheatMenu][$PC.career = "medicine"]] | [[Celebrity|PCCheatMenu][$PC.career = "celebrity"]] <br>Method of acquiring the arcology: ''$PC.rumor''. [[Wealth|PCCheatMenu][$PC.rumor = "wealth"]] | [[Hard work|PCCheatMenu][$PC.rumor = "diligence"]] | [[Force|PCCheatMenu][$PC.rumor = "force"]] | [[Social engineering|PCCheatMenu][$PC.rumor = "social engineering"]] | [[Luck|PCCheatMenu][$PC.rumor = "luck"]] <br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PCCheatMenu">> [[Cigars|PCCheatMenu][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PCCheatMenu][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>> <br>[[Smoked|PCCheatMenu][$PC.refreshmentType = 0]] | [[Drank|PCCheatMenu][$PC.refreshmentType = 1]] | [[Eaten|PCCheatMenu][$PC.refreshmentType = 2]] | [[Snorted|PCCheatMenu][$PC.refreshmentType = 3]] | [[Injected|PCCheatMenu][$PC.refreshmentType = 4]] | [[Popped|PCCheatMenu][$PC.refreshmentType = 5]] | [[Orally Dissolved|PCCheatMenu][$PC.refreshmentType = 6]] ''Name'': <<textbox "$PC.name" $PC.name "PCCheatMenu">> ''Surname'': <<textbox "$PC.surname" $PC.surname "PCCheatMenu">> ''Custom title'': <<textbox "$PC.customTitle" $PC.customTitle "PCCheatMenu">> <br>''Boobs'': <<textbox "$PC.boobs" $PC.boobs "PCCheatMenu">> //0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1 - feminine bust// <<if $PC.boobs > 0>> <br>''BoobsBonus'': <<textbox "$PC.boobsBonus" $PC.boobsBonus "PCCheatMenu">> //breast size -1 - C-cup -0.5 - D-cup 0 - DD-cup 1 - F-cup 2 - G-cup 3 - H-cup// <br>''BoobsImplant'': <<textbox "$PC.boobsImplant" $PC.boobsImplant "PCCheatMenu">> //do you have breast implants 0 - no 1 - yes// <</if>> <br>''Skin'': <<textbox "$PC.skin" $PC.skin "PCCheatMenu">> <br>''Genetic Skin'': <<textbox "$PC.origSkin" $PC.origSkin "PCCheatMenu">> <br>''Race'': <<textbox "$PC.race" $PC.race "PCCheatMenu">> <br>''Genetic Race'': <<textbox "$PC.origRace" $PC.origRace "PCCheatMenu">> <br>''Eye Color'': <<textbox "$PC.eyeColor" $PC.eyeColor "PCCheatMenu">> <br>''Genetic Eye Color'': <<textbox "$PC.origEye" $PC.origEye "PCCheatMenu">> <br>''Hair Color'': <<textbox "$PC.hColor" $PC.hColor "PCCheatMenu">> <br>''Genetic Hair Color'': <<textbox "$PC.origHColor" $PC.origHColor "PCCheatMenu">> <br>''ButtSize'': <<textbox "$PC.butt" $PC.butt "PCCheatMenu">> //0 - normal 1 - big 2 - huge 3 - enormous// <br>''ButtImplant'': <<textbox "$PC.buttImplant" $PC.buttImplant "PCCheatMenu">> //do you have butt implants 0 - no 1 - yes// <br>''Dick'': <<textbox "$PC.dick" $PC.dick "PCCheatMenu">> <br>''Vagina'': <<textbox "$PC.vagina" $PC.vagina "PCCheatMenu">> <<if $PC.dick == 1>> <br>''BallSize'': <<textbox "$PC.balls" $PC.balls "PCCheatMenu">> //0 - normal 1 - big 2 - huge// <br>''BallsImplant'': <<textbox "$PC.ballsImplant" $PC.ballsImplant "PCCheatMenu">> //0 - normal 1 - large 2 - huge 3 - enormous 4 - monstrous// <</if>> <br><br>__Age__ <br>''ActualAge'': <<textbox "$PC.actualAge" $PC.actualAge "PCCheatMenu">> <br>''PhysicalAge'': <<textbox "$PC.physicalAge" $PC.physicalAge "PCCheatMenu">> <br>''VisualAge'': <<textbox "$PC.visualAge" $PC.visualAge "PCCheatMenu">> <br>''OvaryAge'': <<textbox "$PC.ovaryAge" $PC.ovaryAge "PCCheatMenu">> <br>''AgeImplant'': <<textbox "$PC.ageImplant" $PC.ageImplant "PCCheatMenu">> //0 - no surgery, 1 - age altering surgery// <br>''PlayerAging'': <<textbox "$playerAging" $playerAging "PCCheatMenu">> //0 - no aging, 1 - no aging, but birthdays, 2 - aging// <<if $PC.vagina == 1>> <<if $PC.preg >= 1>> __pregnancy__ <br>''Pregnancy length'': <<textbox "$PC.preg" $PC.preg "PCCheatMenu">> //How far along the your pregnancy is (pregMood kicks in at 24+ weeks) -2 infertile -1 contraceptives 0 not pregnant 1 - 42 pregnant 43+ giving birth//\ <br>''Belly'': <<textbox "$PC.belly" $PC.belly "PCCheatMenu">> //how big your belly is in CCs (preg only). thresholds 100 - bloated 1500 - early pregnancy 5000 - obviously pregnant 10000 - very pregnant 15000 - full term 30000 - full term twins 45000 - full term triplets 60000 - full term quads 75000 - full term quints 90000 - full term sextuplets 105000 - full term septuplets 120000 - full term octuplets// <br>''PregSource'': <<textbox "$PC.pregSource" $PC.pregSource "PCCheatMenu">> //who knocked you up 0 - unknown -1 - Societal Elite -2 - client -3 - former master -4 - male arc owner -5 - citizen -6 - self-impreg// <<else>> <br>''Contraception'': <<textbox "$PC.preg" $PC.preg "PCCheatMenu">> // 0 -fertile, -1 -contraceptives, -2 -infertile , 1+ -pregnant <</if>> <br>''PregMood'': <<textbox "$PC.pregMood" $PC.pregMood "PCCheatMenu">> //how you act when heavily pregnant. 0: no change 1: submissive and motherly 2: aggressive and dominant// <</if>> <br><br>''Skills:'' <br>Trading: ''<<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>>'' <br> <<radiobutton "$PC.trading" 100>> Economics master | <<radiobutton "$PC.trading" 90>> Economics expert | <<radiobutton "$PC.trading" 70>> Skilled in economics | <<radiobutton "$PC.trading" 50>> Amateur economist | <<radiobutton "$PC.trading" 30>> Economics beginner | <<radiobutton "$PC.trading" 0>> Basic trader | <<radiobutton "$PC.trading" -10>> Haggler | <<radiobutton "$PC.trading" -30>> Shopper | <<radiobutton "$PC.trading" -50>> Weak saver | <<radiobutton "$PC.trading" -70>> Money sieve | <<radiobutton "$PC.trading" -90>> What's a trading? <br>Warfare: ''<<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>>'' <br> <<radiobutton "$PC.warfare" 100>> Warfare master | <<radiobutton "$PC.warfare" 90>> Warfare expert | <<radiobutton "$PC.warfare" 70>> Skilled in warfare | <<radiobutton "$PC.warfare" 50>> Amateur combatant | <<radiobutton "$PC.warfare" 30>> Combat beginner | <<radiobutton "$PC.warfare" 0>> Basic fighter | <<radiobutton "$PC.warfare" -10>> Gun haver | <<radiobutton "$PC.warfare" -30>> Knife holder | <<radiobutton "$PC.warfare" -50>> Throat puncher | <<radiobutton "$PC.warfare" -70>> Groin kicker? | <<radiobutton "$PC.warfare" -90>> Most likely to be raped <br>Slaving: ''<<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>>'' <br> <<radiobutton "$PC.slaving" 100>> Master slaver | <<radiobutton "$PC.slaving" 90>> Expert slaver | <<radiobutton "$PC.slaving" 70>> Skilled in slaving | <<radiobutton "$PC.slaving" 50>> Amateur slaver | <<radiobutton "$PC.slaving" 30>> Slaving beginner | <<radiobutton "$PC.slaving" 0>> Basic slaver | <<radiobutton "$PC.slaving" -10>> Can't make me a slave | <<radiobutton "$PC.slaving" -30>> Can read contracts | <<radiobutton "$PC.slaving" -50>> Careful now | <<radiobutton "$PC.slaving" -70>> Don't trust that guy | <<radiobutton "$PC.slaving" -90>> Potential slave <br>Engineering: ''<<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>>'' <br> <<radiobutton "$PC.engineering" 100>> Master engineer | <<radiobutton "$PC.engineering" 90>> Expert engineer | <<radiobutton "$PC.engineering" 70>> Skilled in engineering | <<radiobutton "$PC.engineering" 50>> Amateur engineer | <<radiobutton "$PC.engineering" 30>> Engineering beginner | <<radiobutton "$PC.engineering" 0>> Basic engineer | <<radiobutton "$PC.engineering" -10>> Gingerbread house | <<radiobutton "$PC.engineering" -30>> Knot tyer | <<radiobutton "$PC.engineering" -50>> You can use glue | <<radiobutton "$PC.engineering" -70>> You aren't handy | <<radiobutton "$PC.engineering" -90>> My hovercraft is full of eels <br>Medicine: ''<<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a bandaid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alcohol makes pain go away, right? <</if>>'' <br> <<radiobutton "$PC.medicine" 100>> Master surgeon | <<radiobutton "$PC.medicine" 90>> Expert surgeon | <<radiobutton "$PC.medicine" 70>> Skilled in medicine | <<radiobutton "$PC.medicine" 50>> Amateur surgeon | <<radiobutton "$PC.medicine" 30>> Medical beginner | <<radiobutton "$PC.medicine" 0>> Basic medic | <<radiobutton "$PC.medicine" -10>> Can treat wounds | <<radiobutton "$PC.medicine" -30>> First-aid kit user | <<radiobutton "$PC.medicine" -50>> Band-aid applyer | <<radiobutton "$PC.medicine" -70>> MEDIC! | <<radiobutton "$PC.medicine" -90>> Give me another beer <br>Hacking: ''<<if $PC.hacking >= 100>> You are a master of hacking. <<elseif $PC.hacking >= 80>> You are an expert at hacking. <<elseif $PC.hacking >= 60>> You are skilled in hacking. <<elseif $PC.hacking >= 40>> You know some things about hacking. <<elseif $PC.hacking >= 20>> You are a beginner in hacking. <<elseif $PC.hacking >= 0>> You know only the basics of hacking. <<elseif $PC.hacking >= -20>> You know how to click a mouse. <<elseif $PC.hacking >= -40>> Enter does something? <<elseif $PC.hacking >= -60>> Where is the "any" key? <<elseif $PC.hacking >= -80>> You can push the power button, good job. <<else>> This black box thingy is magical. <</if>>'' <br> <<radiobutton "$PC.hacking" 100>> Master hacker | <<radiobutton "$PC.hacking" 90>> Expert hacker | <<radiobutton "$PC.hacking" 70>> Skilled hacker | <<radiobutton "$PC.hacking" 50>> Amateur hacker | <<radiobutton "$PC.hacking" 30>> Hacking beginner | <<radiobutton "$PC.hacking" 0>> Basic hacker | <<radiobutton "$PC.hacking" -10>> Mouse clicker | <<radiobutton "$PC.hacking" -30>> You can press Enter | <<radiobutton "$PC.hacking" -50>> Where's the "any" key? | <<radiobutton "$PC.hacking" -70>> Main screen turn on? | <<radiobutton "$PC.hacking" -90>> Ooh, cool glowy thingy! <br>Your mother ID: <<textbox "$PC.mother" $PC.mother "PCCheatMenu">> <br>Your father ID: <<textbox "$PC.father" $PC.father "PCCheatMenu">>
AshVaris/fc
src/cheats/PCCheatMenu.tw
tw
mit
13,974
:: PCCheatMenuCheatDatatypeCleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Manage Personal Affairs">> <<if $PC.preg >= 1>> <<set $PC.preg = Number($PC.preg) || 0>> <<set $PC.pregSource = Number($PC.pregSource) || 0>> <<set $PC.pregMood = Number($PC.pregMood) || 0>> <</if>> <<set WombNormalizePreg($PC), $PC.pregWeek = $PC.preg>> <<set $PC.belly = WombGetVolume($PC)>> <<if $PC.boobs == 0>> <<set $PC.boobsBonus = 0>> <<set $PC.boobsImplant = 0>> <<else>> <<set $PC.boobsBonus = Number($PC.boobsBonus) || 0>> <<set $PC.boobsImplant = Number($PC.boobsImplant) || 0>> <</if>> <<set $PC.butt = Number($PC.butt) || 0>> <<if $PC.butt == 0>> <<set $PC.buttImplant = 0>> <<else>> <<set $PC.buttImplant = Math.clamp($PC.buttImplant, 0, 1)>> <</if>> <<if $PC.dick == 1>> <<set $PC.balls = Number($PC.balls) || 0>> <<set $PC.ballsImplant = Number($PC.ballsImplant) || 0>> <<else>> <<set $PC.balls = 0>> <<set $PC.ballsImplant = 0>> <</if>> <<set $PC.dick = Math.clamp($PC.dick, 0, 1)>> <<set $PC.vagina = Math.clamp($PC.vagina, 0, 1)>> <<set $PC.ageImplant = Number($PC.ageImplant) || 0>> <<set $playerAging = Number($playerAging) || 0>> <<set $PC.ageImplant = Number($PC.ageImplant) || 0>> <<set $PC.physicalAge = Number($PC.physicalAge) || 14>> <<set $PC.visualAge = Number($PC.visualAge) || 14>> <<set $PC.actualAge = Number($PC.actualAge) || 14>> <<set $PC.ovaryAge = Number($PC.ovaryAge) || 14>>
AshVaris/fc
src/cheats/PCCheatMenuCheatDatatypeCleanup.tw
tw
mit
1,419
:: MOD_Edit Arcology Cheat [nobr] <<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> ''Cheating Edit Arcology'' <<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// <</if>> <br><br>The world economy is <<if $economy == 1>> in ''doubtful'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]] <<elseif $economy < 1>> still in ''good'' shape. [[Harder|MOD_Edit Arcology Cheat][$economy = 1]] <<else>> in ''terrible'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br>The arcology is located in ''$continent''. [[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]] <br>The lingua franca of the arcology is ''$language''. <<if $language != "English">> [[English|MOD_Edit Arcology Cheat][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] | <<else>> Chinese | <</if>> Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <br><br>The slave trade is <<if $internationalTrade == 0>> ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]] <<else>> ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]] <</if>> <br> <<if $internationalTrade == 1>> International slave variety is <<if $internationalVariety == 0>> ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]] <<else>> ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]] <</if>> <</if>> <br>Ethnicity will <<if $seeRace == 1>> ''occasionally'' be mentioned. [[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]] <<else>> ''almost never'' be mentioned. [[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]] <</if>> <br>Nationality will <<if $seeNationality == 1>> ''occasionally'' be mentioned. [[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]] <<else>> ''almost never'' be mentioned. [[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]] <</if>> be mentioned. <br>Extreme content like amputation is <<if $seeExtreme == 1>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]] <</if>> <br>Slave assets affected by weight is <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]] <</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).// <br>Curative side effects are <<if ($curativeSideEffects != 0)>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br>Slave girls will <<if $seeDicks >= 90>> ''almost always'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] <<elseif $seeDicks > 50>> ''more likely than not'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 25>> ''occasionally'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 0>> ''rarely'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<else>> ''almost never'' have dicks. [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <</if>> <<link "Go your own dick way">> <<textbox "$seeDicks" $seeDicks>> [[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks) || 25]] <</link>> <br>Game mode: <<if $plot == 1>> ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]] <<else>> ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]] <</if>> <br><br> /*<<nobr>> <<if $normalizedEvents == 1>> Random events distribution: ''normalized''. Random events will happen with equal frequency. [[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]] <<else>> Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them. [[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]] <</if>> <</nobr>>*/ <br><br>Arcology citizens: $ACitizens <<textbox "$ACitizens" $ACitizens>> <br>Arcology sex slaves: $ASlaves <<textbox "$ASlaves" $ASlaves>> <br>Arcology prosperity cap: $AProsperityCap <<textbox "$AProsperityCap" $AProsperityCap>> <br><br>Shelter Abuse Counter: $shelterAbuse <<textbox "$shelterAbuse" $shelterAbuse>> <br><br>''The Slavegirl School:'' <br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>> <br>TSS Upgrades: ''$TSS.schoolUpgrade'' | <<radiobutton "$TSS.schoolUpgrade" 0>> 0 | <<radiobutton "$TSS.schoolUpgrade" 1>> 1 | <<radiobutton "$TSS.schoolUpgrade" 2>> 2 <br>TSS Moved to Arcology: ''$TSS.schoolPresent'' | <<radiobutton "$TSS.schoolPresent" 0>> 0 | <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved) <br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>> <br>TSS Failed: ''$TSS.schoolAnnexed'' | <<radiobutton "$TSS.schoolAnnexed" 0>> 0 | <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Growth Research Institute:'' <br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>> <br>GRI Upgrades: ''$GRI.schoolUpgrade'' | <<radiobutton "$GRI.schoolUpgrade" 0>> 0 | <<radiobutton "$GRI.schoolUpgrade" 1>> 1 | <<radiobutton "$GRI.schoolUpgrade" 2>> 2 <br>GRI Moved to Arcology: ''$GRI.schoolPresent'' | <<radiobutton "$GRI.schoolPresent" 0>> 0 | <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved) <br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>> <br>GRI Failed: ''$GRI.schoolAnnexed'' | <<radiobutton "$GRI.schoolAnnexed" 0>> 0 | <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed) <br><br>''St. Claver Preparatory:'' <br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>> <br>SCP Upgrades: ''$SCP.schoolUpgrade'' | <<radiobutton "$SCP.schoolUpgrade" 0>> 0 | <<radiobutton "$SCP.schoolUpgrade" 1>> 1 | <<radiobutton "$SCP.schoolUpgrade" 2>> 2 <br>SCP Moved to Arcology: ''$SCP.schoolPresent'' | <<radiobutton "$SCP.schoolPresent" 0>> 0 | <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved) <br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>> <br>SCP Failed: ''$SCP.schoolAnnexed'' | <<radiobutton "$SCP.schoolAnnexed" 0>> 0 | <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Hippolyta Academy:'' <br>HA Students Bought: <<textbox "$HA.studentsBought" $HA.studentsBought>> <br>HA Upgrades: ''$HA.schoolUpgrade'' <<radiobutton "$HA.schoolUpgrade" 0>> 0 | <<radiobutton "$HA.schoolUpgrade" 1>> 1 | <<radiobutton "$HA.schoolUpgrade" 2>> 2 <br>HA Moved to Arcology: ''$HA.schoolPresent'' | <<radiobutton "$HA.schoolPresent" 0>> 0 | <<radiobutton "$HA.schoolPresent" 1>> 1 (Moved) <br>HA Prosperity: <<textbox "$HA.schoolProsperity" $HA.schoolProsperity>> <br>HA Failed: ''$HA.schoolAnnexed'' | <<radiobutton "$HA.schoolAnnexed" 0>> 0 | <<radiobutton "$HA.schoolAnnexed" 1>> 1 (Failed) <<if $seePreg != 0>> <br><br>''The Cattle Ranch:'' <br>TCR Students Bought: <<textbox "$TCR.studentsBought" $TCR.studentsBought>> <br>TCR Upgrades: ''$TCR.schoolUpgrade'' <<radiobutton "$TCR.schoolUpgrade" 0>> 0 | <<radiobutton "$TCR.schoolUpgrade" 1>> 1 | <<radiobutton "$TCR.schoolUpgrade" 2>> 2 <br>TCR Moved to Arcology: ''$TCR.schoolPresent'' | <<radiobutton "$TCR.schoolPresent" 0>> 0 | <<radiobutton "$TCR.schoolPresent" 1>> 1 (Moved) <br>TCR Prosperity: <<textbox "$TCR.schoolProsperity" $TCR.schoolProsperity>> <br>TCR Failed: ''$TCR.schoolAnnexed'' | <<radiobutton "$TCR.schoolAnnexed" 0>> 0 | <<radiobutton "$TCR.schoolAnnexed" 1>> 1 (Failed) <</if>> <<if ($seeDicks != 0)>> <br><br>''L'École des Enculées:'' <br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>> <br>LDE Upgrades: ''$LDE.schoolUpgrade'' | <<radiobutton "$LDE.schoolUpgrade" 0>> 0 | <<radiobutton "$LDE.schoolUpgrade" 1>> 1 | <<radiobutton "$LDE.schoolUpgrade" 2>> 2 <br>LDE Moved to Arcology: ''$LDE.schoolPresent'' | <<radiobutton "$LDE.schoolPresent" 0>> 0 | <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved) <br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>> <br>LDE Failed: ''$LDE.schoolAnnexed'' | <<radiobutton "$LDE.schoolAnnexed" 0>> 0 | <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Gymnasium-Academy:'' <br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>> <br>TGA Upgrades: ''$TGA.schoolUpgrade'' <<radiobutton "$TGA.schoolUpgrade" 0>> 0 | <<radiobutton "$TGA.schoolUpgrade" 1>> 1 | <<radiobutton "$TGA.schoolUpgrade" 2>> 2 <br>TGA Moved to Arcology: ''$TGA.schoolPresent'' | <<radiobutton "$TGA.schoolPresent" 0>> 0 | <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved) <br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>> <br>TGA Failed: ''$TGA.schoolAnnexed'' | <<radiobutton "$TGA.schoolAnnexed" 0>> 0 | <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Futanari Sisters:'' <br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>> <br>TFS Upgrades: ''$TFS.schoolUpgrade'' | <<radiobutton "$TFS.schoolUpgrade" 0>> 0 | <<radiobutton "$TFS.schoolUpgrade" 1>> 1 | <<radiobutton "$TFS.schoolUpgrade" 2>> 2 <br>TFS Moved to Arcology: ''$TFS.schoolPresent'' | <<radiobutton "$TFS.schoolPresent" 0>> 0 | <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved) <br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>> <br>TFS Failed: ''$TFS.schoolAnnexed'' | <<radiobutton "$TFS.schoolAnnexed" 0>> 0 | <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed) <</if>> <br><br>__Arcologies:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;__'' $arcologies[0].name''__ is your arcology. <br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>> <br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>> <br>$arcologies[0].name's GSP is @@.yellowgreen;<<print cashFormat(Math.trunc(0.1*$arcologies[0].prosperity))>>m@@.
AshVaris/fc
src/cheats/mod_EditArcologyCheat.tw
tw
mit
13,529
:: MOD_Edit Arcology Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Manage Arcology">> <<set $ACitizens = Number($ACitizens) || 0>> <<set $ASlaves = Number($ASlaves) || 0>> <<set $shelterAbuse = Number($shelterAbuse) || 0>> <<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>> <<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>> <<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>> <<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>> <<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>> <<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>> <<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>> <<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>> <<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>> <<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>> <<set $HA.studentsBought = Number($HA.studentsBought) || 0>> <<set $HA.schoolProsperity = Number($HA.schoolProsperity) || 0>> <<set $TCR.studentsBought = Number($TCR.studentsBought) || 0>> <<set $TCR.schoolProsperity = Number($TCR.schoolProsperity) || 0>> <<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>> <<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>> <<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>> <<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>> <<set $PC.actualAge = Number($PC.actualAge) || 35>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! <br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT! <br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
AshVaris/fc
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
tw
mit
1,786
:: MOD_Edit FS Cheat [nobr] <<set $nextButton = "Continue", $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">> ''Cheating Edit Future Society'' <br> <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority. <<else>> <br>You are ''not pursuing'' Racial Supremacy. <</if>> <br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>> <br>Decoration: $arcologies[0].FSSupremacistDecoration <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSupremacistLawME | <<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.) <br>Supremacist Race: <<radiobutton "$arcologies[0].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSupremacistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]] <br><br> <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority. <<else>> <br>''You are not pursuing'' Racial Subjugationism. <</if>> <br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>> <br>Decoration: $arcologies[0].FSSubjugationistDecoration <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.) <br>Subjugationist Race: <<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSubjugationistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]] <br><br> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>You are ''pursuing'' Gender Radicalism. <<else>> <br>''You are not pursuing'' Gender Radicalism. <</if>> <br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>> <br>Decoration: $arcologies[0].FSGenderRadicalistDecoration <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderRadicalistLawBeauty | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSGenderRadicalistLawFuta | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Butt butts and skilled buttholes pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.) <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]] <br><br> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>You are ''pursuing'' Gender Traditionalism. <<else>> <br>''You are not pursuing'' Gender Traditionalism. <</if>> <br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>> <br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderFundamentalistSMR | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0]] <<if $seePreg != 0>> <br><br> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>You are ''pursuing'' Repopulation Efforts. <<else>> <br>''You are not pursuing'' Repopulation Efforts. <</if>> <br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>> <br>Decoration: $arcologies[0].FSRepopulationFocusDecoration <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRepopulationFocusSMR | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSRepopulationFocusLaw | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.) <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRestart = "unset",$arcologies[0].FSRestartDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]] <br><br> <<if $arcologies[0].FSRestart != "unset">> <br>You are ''pursuing'' Eugenics. <<else>> <br>''You are not pursuing'' Eugenics. <</if>> <br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>> <br>Decoration: $arcologies[0].FSRestartDecoration <br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.) <br>Law: $arcologies[0].FSRestartSMR | <<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.) <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]] <</if>> <br><br> <<if $arcologies[0].FSPaternalist != "unset">> <br>You are ''pursuing'' Paternalism. <<else>> <br>''You are not pursuing'' Paternalism. <</if>> <br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>> <br>Decoration: $arcologies[0].FSPaternalistDecoration <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPaternalistLaw | <<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]] <br><br> <<if $arcologies[0].FSDegradationist != "unset">> <br>You are ''pursuing'' Degradationism. <<else>> <br>''You are not pursuing'' Degradationism. <</if>> <br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>> <br>Decoration: $arcologies[0].FSDegradationistDecoration <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSDegradationistLaw | <<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]] <br><br> <<if $arcologies[0].FSBodyPurist != "unset">> <br>You are ''pursuing'' Body Purism. <<else>> <br>You are ''not pursuing'' Body Purism. <</if>> <br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>> <br>Decoration: $arcologies[0].FSBodyPuristDecoration <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSBodyPuristLaw | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]] <br><br> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>You are ''pursuing'' Body Transformationism. <<else>> <br>You are ''not pursuing'' Body Transformationism. <</if>> <br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>> <br>Decoration: $arcologies[0].FSTransformationFetishistDecoration <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSTransformationFetishistLaw | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]] <br><br> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>You are ''pursuing'' Youth Preferentialism. <<else>> <br>You are ''not pursuing'' Youth Preferentialism. <</if>> <br>(Setting resets Maturity Preferentialism) <br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>> <br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSYouthPreferentialistLaw | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]] <br><br> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>You are ''pursuing'' Maturity Preferentialism. <<else>> <br>You are ''not pursuing'' Maturity Preferentialism. <</if>> <br>(Setting resets Youth Preferentialism) <br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>> <br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSMaturityPreferentialistLaw | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]] <br><br> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>You are ''supporting'' Slimness Enthusiasm. <<else>> <br>You are ''not pursuing'' Slimness Enthusiasm. <</if>> <br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>> <br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.) <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]] <br><br> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>You are ''pursuing'' Asset Expansionism. <<else>> <br>You are ''not pursuing'' Asset Expansionism. <</if>> <br>(Setting resets Slimness Enthusiasm) <br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>> <br>Decoration: $arcologies[0].FSAssetExpansionistDecoration <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]] <br><br> <<if $arcologies[0].FSPastoralist != "unset">> <br>You are ''pursuing'' Pastoralism. <<else>> <br>You are ''not pursuing'' Pastoralism. <</if>> <br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>> <br>Decoration: $arcologies[0].FSPastoralistDecoration <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPastoralistLaw | <<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <br><br> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>You are ''pursuing'' Physical Idealism. <<else>> <br>You are ''not pursuing'' Physical Idealism. <</if>> <br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>> <br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][$arcologies[0].FSHedonisticDecadence = "unset",$arcologies[0].FSHedonisticDecadenceDecoration = 20,$arcologies[0].FSHedonisticDecadenceLaw = 0,$arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0]] <br><br> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>You are ''pursuing'' Hedonistic Decadence. <<else>> <br>''You are not pursuing'' Hedonistic Decadence. <</if>> <br>HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>> <br>Decoration: $arcologies[0].FSHedonisticDecadenceDecoration <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSHedonisticDecadenceSMR | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw2 | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.) <br>[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][$arcologies[0].FSPhysicalIdealist = "unset",$arcologies[0].FSPhysicalIdealistDecoration = 20,$arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0]] <br><br> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>You are ''pursuing'' Chattel Religionism. <<else>> <br>You are ''not pursuing'' Chattel Religionism. <</if>> <br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>> <br>Decoration: $arcologies[0].FSChattelReligionistDecoration <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChattelReligionistLaw | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <br><br> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>You are ''pursuing'' Roman Revivalism. <<else>> <br>You are ''not pursuing'' Roman Revivalism. <</if>> <br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>> <br>Decoration: $arcologies[0].FSRomanRevivalistDecoration <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRomanRevivalistLaw | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSAztecRevivalist != "unset">> <br>You are ''pursuing'' Aztec Revivalism. <<else>> <br>You are ''not pursuing'' Aztec Revivalism. <</if>> <br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>> <br>Decoration: $arcologies[0].FSAztecRevivalistDecoration <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSAztecRevivalistLaw | <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>You are ''pursuing'' Egyptian Revivalism. <<else>> <br>You are ''not pursuing'' Egyptian Revivalism. <</if>> <br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>> <br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEgyptianRevivalistLaw | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]] <br><br> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>You are ''pursuing'' Edo Revivalism. <<else>> <br>You are ''not pursuing'' Edo Revivalism. <</if>> <br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>> <br>Decoration: $arcologies[0].FSEdoRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEdoRevivalistLaw | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>You are ''pursuing'' Arabian Revivalism. <<else>> <br>You are ''not pursuing'' Arabian Revivalism. <</if>> <br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>> <br>Decoration: $arcologies[0].FSArabianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSArabianRevivalistLaw | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>You are ''pursuing'' Chinese Revivalism. <<else>> <br>You are ''not pursuing'' Chinese Revivalism. <</if>> <br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>> <br>Decoration: $arcologies[0].FSChineseRevivalistDecoration <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChineseRevivalistLaw | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
AshVaris/fc
src/cheats/mod_EditFSCheat.tw
tw
mit
36,636
:: MOD_Edit FS Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>> <<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>> <<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>> <<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>> <<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>> <<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>> <<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>> <<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || 0>> <<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>> <<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>> <<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || 0>> <<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>> <<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>> <<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || 0>> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>> <<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>> <<set $arcologies[0].FSHedonisticDecadenceStrongFat = Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>> <<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>> <<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>> <<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>> <<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>> <<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>> <<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>> <<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>> <<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>> <<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>> <<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>> <<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>> <<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>> <<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>> <<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>> <<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>> <<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>> <<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>> <<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>> <<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>> <<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>> <<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>> <<set $arcologies[0].FSPhysicalIdealistStrongFat = Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>> <<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>> <<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>> <<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>> <<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || 0>> <<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>> <<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>> <<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>> <<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>> <<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>> <<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>> <<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>> <<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>> <</if>> You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will. <br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
AshVaris/fc
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
tw
mit
10,340
:: MOD_Edit Neighbor Arcology Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Main">> <<set _l = $arcologies.length>> <<for _i = 1; _i < _l; _i++>> <<set $arcologies[_i].honeymoon = Number($arcologies[_i].honeymoon) || 0>> <<set $arcologies[_i].prosperity = Number($arcologies[_i].prosperity) || 0>> <<set $arcologies[_i].ownership = Number($arcologies[_i].ownership) || 0>> <<set $arcologies[_i].minority = Number($arcologies[_i].minority) || 0>> <<set $arcologies[_i].PCminority = Number($arcologies[_i].PCminority) || 0>> <<set $arcologies[_i].demandFactor = Number($arcologies[_i].demandFactor) || 0>> <<if $arcologies[_i].FSSupremacist != "unset">> <<set $arcologies[_i].FSSupremacist = Number($arcologies[_i].FSSupremacist) || 0>> <</if>> <<if $arcologies[_i].FSSubjugationist != "unset">> <<set $arcologies[_i].FSSubjugationist = Number($arcologies[_i].FSSubjugationist) || 0>> <</if>> <<if $arcologies[_i].FSGenderRadicalist != "unset">> <<set $arcologies[_i].FSGenderRadicalist = Number($arcologies[_i].FSGenderRadicalist) || 0>> <<set $arcologies[_i].FSGenderFundamentalist = "unset">> <</if>> <<if $arcologies[_i].FSGenderFundamentalist != "unset">> <<set $arcologies[_i].FSGenderFundamentalist = Number($arcologies[_i].FSGenderFundamentalist) || 0>> <<set $arcologies[_i].FSGenderRadicalist = "unset">> <</if>> <<if $arcologies[_i].FSPaternalist != "unset">> <<set $arcologies[_i].FSPaternalist = Number($arcologies[_i].FSPaternalist) || 0>> <<set $arcologies[_i].FSDegradationist = "unset">> <</if>> <<if $arcologies[_i].FSDegradationist != "unset">> <<set $arcologies[_i].FSDegradationist = Number($arcologies[_i].FSDegradationist) || 0>> <<set $arcologies[_i].FSPaternalist = "unset">> <</if>> <<if $arcologies[_i].FSBodyPurist != "unset">> <<set $arcologies[_i].FSBodyPurist = Number($arcologies[_i].FSBodyPurist) || 0>> <<set $arcologies[_i].FSTransformationFetishist = "unset">> <</if>> <<if $arcologies[_i].FSTransformationFetishist != "unset">> <<set $arcologies[_i].FSTransformationFetishist = Number($arcologies[_i].FSTransformationFetishist) || 0>> <<set $arcologies[_i].FSBodyPurist = "unset">> <</if>> <<if $arcologies[_i].FSYouthPreferentialist != "unset">> <<set $arcologies[_i].FSYouthPreferentialist = Number($arcologies[_i].FSYouthPreferentialist) || 0>> <<set $arcologies[_i].FSMaturityPreferentialist = "unset">> <</if>> <<if $arcologies[_i].FSMaturityPreferentialist != "unset">> <<set $arcologies[_i].FSMaturityPreferentialist = Number($arcologies[_i].FSMaturityPreferentialist) || 0>> <<set $arcologies[_i].FSYouthPreferentialist = "unset">> <</if>> <<if $arcologies[_i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[_i].FSSlimnessEnthusiast = Number($arcologies[_i].FSSlimnessEnthusiast) || 0>> <<set $arcologies[_i].FSAssetExpansionist = "unset">> <</if>> <<if $arcologies[_i].FSAssetExpansionist != "unset">> <<set $arcologies[_i].FSAssetExpansionist = Number($arcologies[_i].FSAssetExpansionist) || 0>> <<set $arcologies[_i].FSSlimnessEnthusiast = "unset">> <</if>> <<if $arcologies[_i].FSPastoralist != "unset">> <<set $arcologies[_i].FSPastoralist = Number($arcologies[_i].FSPastoralist) || 0>> <</if>> <<if $arcologies[_i].FSPhysicalIdealist != "unset">> <<set $arcologies[_i].FSPhysicalIdealist = Number($arcologies[_i].FSPhysicalIdealist) || 0>> <</if>> <<if $arcologies[_i].FSChattelReligionist != "unset">> <<set $arcologies[_i].FSChattelReligionist = Number($arcologies[_i].FSChattelReligionist) || 0>> <</if>> <<if $arcologies[_i].FSRomanRevivalist != "unset">> <<set $arcologies[_i].FSRomanRevivalist = Number($arcologies[_i].FSRomanRevivalist) || 0>> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSAztecRevivalist != "unset">> <<set $arcologies[_i].FSAztecRevivalist = Number($arcologies[_i].FSAztecRevivalist) || 0>> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSEgyptianRevivalist != "unset">> <<set $arcologies[_i].FSEgyptianRevivalist = Number($arcologies[_i].FSEgyptianRevivalist) || 0>> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSEdoRevivalist != "unset">> <<set $arcologies[_i].FSEdoRevivalist = Number($arcologies[_i].FSEdoRevivalist) || 0>> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSArabianRevivalist != "unset">> <<set $arcologies[_i].FSArabianRevivalist = Number($arcologies[_i].FSArabianRevivalist) || 0>> <<set $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSChineseRevivalist != "unset">> <<set $arcologies[_i].FSChineseRevivalist = Number($arcologies[_i].FSChineseRevivalist) || 0>> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSNull != "unset">> <<set $arcologies[_i].FSNull = Number($arcologies[_i].FSNull) || 0>> <</if>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus = Number($arcologies[_i].FSRepopulationFocus) || 0>> <<set $arcologies[_i].FSRestart = "unset">> <</if>> <<if $arcologies[_i].FSRestart != "unset">> <<set $arcologies[_i].FSRestart = Number($arcologies[_i].FSRestart) || 0>> <<set $arcologies[_i].FSRepopulationFocus = "unset">> <</if>> <<set $arcologies[_i].embargo = Number($arcologies[_i].embargo) || 0>> <<set $arcologies[_i].embargoTarget = Number($arcologies[_i].embargoTarget) || 0>> <<set $arcologies[_i].influenceTarget = Number($arcologies[_i].influenceTarget) || 0>> <<set $arcologies[_i].influenceBonus = Number($arcologies[_i].influenceBonus) || 0>> <<set $arcologies[_i].rival = Number($arcologies[_i].rival) | 0>> <</for>> You have CHEATED your way to influencing the neighboring arcologies. They have been unscrupulously directed according to your CHEAT whims. <br><br>The Eldritch horrors feast upon your CHEATING soul and look forward to more future dealings with you. The repercussions may be far reaching and the consquences dire.
AshVaris/fc
src/cheats/mod_EditNeighborArcologyCheatDatatypeCleanup.tw
tw
mit
6,975
:: MOD_Edit Neighbor Arcology Cheat Widget [widget nobr] /% Call as <<EditNeighborCheat>> %/ <<widget "EditNeighborCheat">> <<set _i = $args[0]>> ''Arcology _i name:'' $arcologies[_i].name <br><<textbox "$arcologies[_i].name" $arcologies[_i].name "MOD_Edit Neighbor Arcology Cheat">> <br> '' $arcologies[_i].name direction:'' $arcologies[_i].direction <br><<radiobutton "$arcologies[_i].direction" "north">> north | <<radiobutton "$arcologies[_i].direction" "northeast">> northeast | <<radiobutton "$arcologies[_i].direction" "east">> east | <<radiobutton "$arcologies[_i].direction" "southeast">> southeast | <<radiobutton "$arcologies[_i].direction" "south">> south | <<radiobutton "$arcologies[_i].direction" "southwest">> southeast | <<radiobutton "$arcologies[_i].direction" "west">> west | <<radiobutton "$arcologies[_i].direction" "northwest">> northwest <br> '' $arcologies[_i].name government:'' $arcologies[_i].government <br><<radiobutton "$arcologies[_i].government" "elected officials">> elected officials | <<radiobutton "$arcologies[_i].government" "a committee">> a committee | <<radiobutton "$arcologies[_i].government" "an oligarchy">> an oligarchy | <<radiobutton "$arcologies[_i].government" "an individual">> an individual | <<radiobutton "$arcologies[_i].government" "a corporation">> a corporation | <<radiobutton "$arcologies[_i].government" "direct democracy">> direct democracy | <<radiobutton "$arcologies[_i].government" "your trustees">> your trustees | <<radiobutton "$arcologies[_i].government" "your agent">> your agent <br> '' $arcologies[_i].name honeymoon:'' $arcologies[_i].honeymoon <br><<textbox "$arcologies[_i].honeymoon" $arcologies[_i].honeymoon>> <br> '' $arcologies[_i].name prosperity:'' $arcologies[_i].prosperity <br><<textbox "$arcologies[_i].prosperity" $arcologies[_i].prosperity>> <br> '' $arcologies[_i].name ownership:'' $arcologies[_i].ownership <br><<textbox "$arcologies[_i].ownership" $arcologies[_i].ownership>> <br> '' $arcologies[_i].name minority ownership:'' $arcologies[_i].minority <br><<textbox "$arcologies[_i].minority" $arcologies[_i].minority>> <br> '' $arcologies[_i].name player ownership:'' $arcologies[_i].PCminority <br><<textbox "$arcologies[_i].PCminority" $arcologies[_i].PCminority>> <br> '' $arcologies[_i].name demand factor:'' $arcologies[_i].demandFactor <br><<textbox "$arcologies[_i].demandFactor" $arcologies[_i].demandFactor>> <br> '' $arcologies[_i].name Supremacist (unset or 1-100):'' $arcologies[_i].FSSupremacist <br><<textbox "$arcologies[_i].FSSupremacist" $arcologies[_i].FSSupremacist>> <br> '' $arcologies[_i].name Supremacist race:'' $arcologies[_i].FSSupremacistRace <br><<radiobutton "$arcologies[_i].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[_i].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[_i].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[_i].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[_i].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[_i].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[_i].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[_i].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[_i].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[_i].FSSupremacistRace" semitic>> Semitic | <<radiobutton "$arcologies[_i].FSSupremacistRace" mixed race>> Mixed Race <br> '' $arcologies[_i].name Subjugationist (unset or 1-100):'' $arcologies[_i].FSSubjugationist <br><<textbox "$arcologies[_i].FSSubjugationist" $arcologies[_i].FSSubjugationist>> <br> '' $arcologies[_i].name Subjugationist race:'' $arcologies[_i].FSSubjugationistRace <br><<radiobutton "$arcologies[_i].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[_i].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[_i].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[_i].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[_i].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[_i].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[_i].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[_i].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[_i].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[_i].FSSubjugationistRace" semitic>> Semitic | <<radiobutton "$arcologies[_i].FSSubjugationistRace" mixed race>> Mixed Race <br> '' $arcologies[_i].name Gender Radicalist (unset or 1-100):'' $arcologies[_i].FSGenderRadicalist <br><<textbox "$arcologies[_i].FSGenderRadicalist" $arcologies[_i].FSGenderRadicalist>> <br> '' $arcologies[_i].name Gender Fundamentalist (unset or 1-100):'' $arcologies[_i].FSGenderFundamentalist <br><<textbox "$arcologies[_i].FSGenderFundamentalist" $arcologies[_i].FSGenderFundamentalist>> <br> '' $arcologies[_i].name Paternalist (unset or 1-100):'' $arcologies[_i].FSPaternalist <br><<textbox "$arcologies[_i].FSPaternalist" $arcologies[_i].FSPaternalist>> <br> '' $arcologies[_i].name Degradationist (unset or 1-100):'' $arcologies[_i].FSDegradationist <br><<textbox "$arcologies[_i].FSDegradationist" $arcologies[_i].FSDegradationist>> <br> '' $arcologies[_i].name Body Purist (unset or 1-100):'' $arcologies[_i].FSBodyPurist <br><<textbox "$arcologies[_i].FSBodyPurist" $arcologies[_i].FSBodyPurist>> <br> '' $arcologies[_i].name Transformation Fetishist (unset or 1-100):'' $arcologies[_i].FSTransformationFetishist <br><<textbox "$arcologies[_i].FSTransformationFetishist" $arcologies[_i].FSTransformationFetishist>> <br> '' $arcologies[_i].name Youth Preferentialist (unset or 1-100):'' $arcologies[_i].FSYouthPreferentialist <br><<textbox "$arcologies[_i].FSYouthPreferentialist" $arcologies[_i].FSYouthPreferentialist>> <br> '' $arcologies[_i].name Maturity Preferentialist (unset or 1-100):'' $arcologies[_i].FSMaturityPreferentialist <br><<textbox "$arcologies[_i].FSMaturityPreferentialist" $arcologies[_i].FSMaturityPreferentialist>> <br> '' $arcologies[_i].name Slimness Enthusiast (unset or 1-100):'' $arcologies[_i].FSSlimnessEnthusiast <br><<textbox "$arcologies[_i].FSSlimnessEnthusiast" $arcologies[_i].FSSlimnessEnthusiast>> <br> '' $arcologies[_i].name Asset Expansionist (unset or 1-100):'' $arcologies[_i].FSAssetExpansionist <br><<textbox "$arcologies[_i].FSAssetExpansionist" $arcologies[_i].FSAssetExpansionist>> <br> '' $arcologies[_i].name Pastoralist (unset or 1-100):'' $arcologies[_i].FSPastoralist <br><<textbox "$arcologies[_i].FSPastoralist" $arcologies[_i].FSPastoralist>> <br> '' $arcologies[_i].name Physical Idealist (unset or 1-100):'' $arcologies[_i].FSPhysicalIdealist <br><<textbox "$arcologies[_i].FSPhysicalIdealist" $arcologies[_i].FSPhysicalIdealist>> <br> '' $arcologies[_i].name Chattel Religionist (unset or 1-100):'' $arcologies[_i].FSChattelReligionist <br><<textbox "$arcologies[_i].FSChattelReligionist" $arcologies[_i].FSChattelReligionist>> <br> '' $arcologies[_i].name Roman Revivalist (unset or 1-100):'' $arcologies[_i].FSRomanRevivalist <br><<textbox "$arcologies[_i].FSRomanRevivalist" $arcologies[_i].FSRomanRevivalist>> <br> '' $arcologies[_i].name Aztec Revivalist (unset or 1-100):'' $arcologies[_i].FSAztecRevivalist <br><<textbox "$arcologies[_i].FSAztecRevivalist" $arcologies[_i].FSAztecRevivalist>> <br> '' $arcologies[_i].name Egyptian Revivalist (unset or 1-100):'' $arcologies[_i].FSEgyptianRevivalist <br><<textbox "$arcologies[_i].FSEgyptianRevivalist" $arcologies[_i].FSEgyptianRevivalist>> <br> '' $arcologies[_i].name Edo Revivalist (unset or 1-100):'' $arcologies[_i].FSEdoRevivalist <br><<textbox "$arcologies[_i].FSEdoRevivalist" $arcologies[_i].FSEdoRevivalist>> <br> '' $arcologies[_i].name Arabian Revivalist (unset or 1-100):'' $arcologies[_i].FSArabianRevivalist <br><<textbox "$arcologies[_i].FSArabianRevivalist" $arcologies[_i].FSArabianRevivalist>> <br> '' $arcologies[_i].name Chinese Revivalist (unset or 1-100):'' $arcologies[_i].FSChineseRevivalist <br><<textbox "$arcologies[_i].FSChineseRevivalist" $arcologies[_i].FSChineseRevivalist>> <br> '' $arcologies[_i].name FSNull (unset or 1-100):'' $arcologies[_i].FSNull <br><<textbox "$arcologies[_i].FSNull" $arcologies[_i].FSNull>> <br> '' $arcologies[_i].name Repopulation Focus (unset or 1-100):'' $arcologies[_i].FSRepopulationFocus <br><<textbox "$arcologies[_i].FSRepopulationFocus" $arcologies[_i].FSRepopulationFocus>> <br> '' $arcologies[_i].name FSRestart (unset or 1-100):'' $arcologies[_i].FSRestart <br><<textbox "$arcologies[_i].FSRestart" $arcologies[_i].FSRestart>> <br> '' $arcologies[_i].name embargo (1 to 3):'' $arcologies[_i].embargo <br><<textbox "$arcologies[_i].embargo" $arcologies[_i].embargo>> <br> '' $arcologies[_i].name embargoTarget (0 to 7):'' $arcologies[_i].embargoTarget <br><<textbox "$arcologies[_i].embargoTarget" $arcologies[_i].embargoTarget>> <br> '' $arcologies[_i].name influenceTarget:'' $arcologies[_i].influenceTarget <br><<textbox "$arcologies[_i].influenceTarget" $arcologies[_i].influenceTarget>> <br> '' $arcologies[_i].name influenceBonus:'' $arcologies[_i].influenceBonus <br><<textbox "$arcologies[_i].influenceBonus" $arcologies[_i].influenceBonus>> <br> '' $arcologies[_i].name rival (0 or 1):'' $arcologies[_i].rival <br><<textbox "$arcologies[_i].rival" $arcologies[_i].rival>> <br> <</widget>>
AshVaris/fc
src/cheats/mod_EditNeighborArcologyCheatWidget.tw
tw
mit
9,855
:: MOD_Edit Slave Cheat [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> ''Cheating Edit Slave'' <br><br> ''Birth Name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName>> <br>''Birth Surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>> <br>''Slave Name (birth name was $activeSlave.birthName):'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName>> <br>''Slave Surname (birth surname was $activeSlave.birthSurname):'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>> <br><br> ''Current Slave ID: ($activeSlave.ID)'' <br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$activeSlave.mother" $activeSlave.mother>> <br> ''father ID'' <<textbox "$activeSlave.father" $activeSlave.father>> <br><br> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$activeSlave.relation" $activeSlave.relation>> <br> ''Blood Relations Target ID:'' <<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>> <</if>> <br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |'' <<textbox "$activeSlave.relationship" $activeSlave.relationship>> <br> <<radiobutton "$activeSlave.relationship" -3>> Married to You <<radiobutton "$activeSlave.relationship" -2>> In Relationship with You <<radiobutton "$activeSlave.relationship" -1>> Emotional Slut <<radiobutton "$activeSlave.relationship" 0>> None <<radiobutton "$activeSlave.relationship" 1>> Like <<radiobutton "$activeSlave.relationship" 2>> Friend <<radiobutton "$activeSlave.relationship" 3>> Sex Friend <<radiobutton "$activeSlave.relationship" 4>> Lover <<radiobutton "$activeSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>> <br><br> ''Career ($activeSlave.career)'' <<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br> ''Origin ($activeSlave.origin)'' <<textbox "$activeSlave.origin" $activeSlave.origin>> <br> ''Legal status: (-1: slave, 0 or more: indentured for x weeks)'' <<textbox "$activeSlave.indenture" $activeSlave.indenture>> <br> ''Fuckdoll: (0-100)'' <<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>> <br> <<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll <br> ''Nationality: ($activeSlave.nationality)'' <<textbox "$activeSlave.nationality" $activeSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race// <br> ''Race: ($activeSlave.race)'' <<textbox "$activeSlave.race" $activeSlave.race>> <br> <<radiobutton "$activeSlave.race" "white">> White <<radiobutton "$activeSlave.race" "asian">> Asian <<radiobutton "$activeSlave.race" "latina">> Latina <<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern <<radiobutton "$activeSlave.race" "black">> Black <<radiobutton "$activeSlave.race" "semitic">> Semitic <<radiobutton "$activeSlave.race" "southern european">> Southern European <<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$activeSlave.race" "amerindian">> Amerindian <<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$activeSlave.race" "malay">> Malay <<radiobutton "$activeSlave.race" "mixed race">> Mixed race <br> ''Skin color: ($activeSlave.skin)'' <<textbox "$activeSlave.skin" $activeSlave.skin>> <br> <<radiobutton "$activeSlave.skin" "white">> White <<radiobutton "$activeSlave.skin" "fair">> Fair <<radiobutton "$activeSlave.skin" "tanned">> Tanned <<radiobutton "$activeSlave.skin" "olive">> Olive <<radiobutton "$activeSlave.skin" "light brown">> Light brown <<radiobutton "$activeSlave.skin" "brown">> Brown <<radiobutton "$activeSlave.skin" "black">> Black <<radiobutton "$activeSlave.skin" "pale">> Pale <<radiobutton "$activeSlave.skin" "dark">> Dark <<radiobutton "$activeSlave.skin" "light">> Light <<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale <br> ''Accent: ($activeSlave.accent)'' <<textbox "$activeSlave.accent" $activeSlave.accent>> <br> <<radiobutton "$activeSlave.accent" 0>> None <<radiobutton "$activeSlave.accent" 1>> Distinctive <<radiobutton "$activeSlave.accent" 2>> Thick <<radiobutton "$activeSlave.accent" 3>> Barely Understands Language <br><br> ''Age - Actual:'' <<textbox "$activeSlave.actualAge" $activeSlave.actualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Physical:'' <<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Visual:'' <<textbox "$activeSlave.visualAge" $activeSlave.visualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Ovary:'' <<textbox "$activeSlave.ovaryAge" $activeSlave.ovaryAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Birth week:'' <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>> &nbsp;&nbsp;&nbsp;&nbsp; ''Age Implant (0 or 1):'' <<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>> <br> ''Health (-99 to 100, -100 is death):'' <<textbox "$activeSlave.health" $activeSlave.health>> <br> ''Addiction:'' <<textbox "$activeSlave.addict" $activeSlave.addict>> <br> ''DNA Damage:'' <<textbox "$activeSlave.chem" $activeSlave.chem>> <br><br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$activeSlave.devotion" $activeSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$activeSlave.trust" $activeSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> ''Her hair is in $activeSlave.hStyle'' <<case "ponytail">> ''Her hair is in a $activeSlave.hStyle'' <<default>> ''Her hair is $activeSlave.hStyle'' <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> ''Hair length: $activeSlave.hLength'' Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>> <br> ''Her hair is $activeSlave.hColor in color'' Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]// <br> ''Her pubic hair is $activeSlave.pubicHColor in color'' Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>> <br> ''Pubic Hair Style: ($activeSlave.pubicHStyle)'' <<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>> <br> <<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat <<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$activeSlave.pubicHStyle" "bald">> Bald <<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless <br><br> ''Her eyes are $activeSlave.eyeColor in color'' Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>> <br> ''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes'' <br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>> <<radiobutton "$activeSlave.eyes" 1>> Normal <<radiobutton "$activeSlave.eyes" -1>> Nearsighted <<if $seeExtreme == 1>> <<radiobutton "$activeSlave.eyes" -2>> Blind <</if>> <br><br> ''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br><br> ''Face (-100 to 100): $activeSlave.face |'' <<textbox "$activeSlave.face" $activeSlave.face>> <br> <<radiobutton "$activeSlave.face" -100>> Very ugly <<radiobutton "$activeSlave.face" -55>> Ugly <<radiobutton "$activeSlave.face" -15>> Unattractive <<radiobutton "$activeSlave.face" 0>> Pretty <<radiobutton "$activeSlave.face" 15>> Attractive <<radiobutton "$activeSlave.face" 55>> Beautiful <<radiobutton "$activeSlave.face" 100>> Very beautiful <br> ''Face Shape: $activeSlave.faceShape |'' <<textbox "$activeSlave.faceShape" $activeSlave.faceShape>> <br> <<radiobutton "$activeSlave.faceShape" masculine>> Masculine <<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous <<radiobutton "$activeSlave.faceShape" normal>> Normal <<radiobutton "$activeSlave.faceShape" cute>> Cute <<radiobutton "$activeSlave.faceShape" sensual>> Sensual <<radiobutton "$activeSlave.faceShape" exotic>> Exotic <br> ''Facial Artificiality (0 to 100): $activeSlave.faceImplant |'' <<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>> <br> <<radiobutton "$activeSlave.faceImplant" 0>> None <<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley <br> ''Natural Skin Distinctiveness: $activeSlave.markings |'' <<textbox "$activeSlave.markings" $activeSlave.markings>> <br> <<radiobutton "$activeSlave.markings" none>> None <<radiobutton "$activeSlave.markings" freckles>> Freckles <<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$activeSlave.markings" birthmark>> Birth Mark <br> ''Oral sex (0 to 100):'' <<if $activeSlave.oralSkill <= 10>> Unskilled. <<elseif $activeSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>> <br> <<radiobutton "$activeSlave.oralSkill" 0>> Unskilled <<radiobutton "$activeSlave.oralSkill" 15>> Basic <<radiobutton "$activeSlave.oralSkill" 35>> Skilled <<radiobutton "$activeSlave.oralSkill" 65>> Expert <<radiobutton "$activeSlave.oralSkill" 100>> Masterful <br> ''Prestige:'' <<textbox "$activeSlave.prestige" $activeSlave.prestige>> <<radiobutton "$activeSlave.prestige" 0>> 0 <<radiobutton "$activeSlave.prestige" 1>> 1 <<radiobutton "$activeSlave.prestige" 2>> 2 <<radiobutton "$activeSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> <br><br> ''Muscles (-100 to 100): $activeSlave.muscles |'' <<textbox "$activeSlave.muscles" $activeSlave.muscles>> <br> <<radiobutton "$activeSlave.muscles" -98>> Frail <<radiobutton "$activeSlave.muscles" -46>> Very weak <<radiobutton "$activeSlave.muscles" -16>> Weak <<radiobutton "$activeSlave.muscles" 0>> Soft <<radiobutton "$activeSlave.muscles" 15>> Toned <<radiobutton "$activeSlave.muscles" 45>> Well built <<radiobutton "$activeSlave.muscles" 62>> Quite muscular <<radiobutton "$activeSlave.muscles" 97>> Extremely muscular <br> ''Height: $activeSlave.height |'' <<textbox "$activeSlave.height" $activeSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1): $activeSlave.heightImplant |'' <<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>> <br> <<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$activeSlave.heightImplant" 0>> Normal <<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened <br><br> ''Lips (0 to 100): $activeSlave.lips |'' <<textbox "$activeSlave.lips" $activeSlave.lips>> <br> <<radiobutton "$activeSlave.lips" 0>> Thin <<radiobutton "$activeSlave.lips" 15>> Normal <<radiobutton "$activeSlave.lips" 35>> Plush <<radiobutton "$activeSlave.lips" 65>> Big <<radiobutton "$activeSlave.lips" 85>> Huge <<radiobutton "$activeSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): $activeSlave.lipsImplant |'' <<radiobutton "$activeSlave.lipsImplant" 0>> None <<radiobutton "$activeSlave.lipsImplant" 10>> Normal <<radiobutton "$activeSlave.lipsImplant" 20>> Large <<radiobutton "$activeSlave.lipsImplant" 30>> Enormous <br> ''Teeth: $activeSlave.teeth |'' <<textbox "$activeSlave.teeth" $activeSlave.teeth>> <br> <<radiobutton "$activeSlave.teeth" normal>> Normal <<radiobutton "$activeSlave.teeth" pointy>> Pointy <<radiobutton "$activeSlave.teeth" crooked>> Crooked <<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$activeSlave.teeth" removable>> Removable <br> ''Voice (0,1,2,3): $activeSlave.voice |'' <<textbox "$activeSlave.voice" $activeSlave.voice>> <br> <<radiobutton "$activeSlave.voice" 0>> Mute <<radiobutton "$activeSlave.voice" 1>> Deep <<radiobutton "$activeSlave.voice" 2>> Normal <<radiobutton "$activeSlave.voice" 3>> High <br><br> ''Weight (-100 to 100):'' <<if $activeSlave.weight < -95>> @@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>> @@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>> Thin. <<elseif $activeSlave.weight <= 10 >> Average. <<elseif $activeSlave.weight <= 30>> Plush. <<elseif $activeSlave.weight <= 95>> @@.red;Chubby.@@ <<else>> @@.red;Fat.@@ <</if>> <<textbox "$activeSlave.weight" $activeSlave.weight>> <br> <<radiobutton "$activeSlave.weight" -100>> Emaciated <<radiobutton "$activeSlave.weight" -50>> Skinny <<radiobutton "$activeSlave.weight" -20>> Thin <<radiobutton "$activeSlave.weight" 0>> Average <<radiobutton "$activeSlave.weight" 20>> Plush <<radiobutton "$activeSlave.weight" 50>> Chubby <<radiobutton "$activeSlave.weight" 100>> Fat <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |'' <<textbox "$activeSlave.waist" $activeSlave.waist>> <br> <<radiobutton "$activeSlave.waist" 100>> Masculine <<radiobutton "$activeSlave.waist" 55>> Ugly <<radiobutton "$activeSlave.waist" 15>> Unattractive <<radiobutton "$activeSlave.waist" 0>> Average <<radiobutton "$activeSlave.waist" -15>> Feminine <<radiobutton "$activeSlave.waist" -55>> Hourglass <<radiobutton "$activeSlave.waist" -100>> Absurd <br><br> ''Shoulders (-2 to 2): $activeSlave.shoulders |'' <<textbox "$activeSlave.shoulders" $activeSlave.shoulders>> <br> <<radiobutton "$activeSlave.shoulders" -2>> Very narrow <<radiobutton "$activeSlave.shoulders" -1>> Narrow <<radiobutton "$activeSlave.shoulders" 0>> Normal <<radiobutton "$activeSlave.shoulders" 1>> Broad <<radiobutton "$activeSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |'' <<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>> <br> <<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$activeSlave.shouldersImplant" 0>> None <<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened <<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): $activeSlave.hips |'' <<textbox "$activeSlave.hips" $activeSlave.hips>> <br> <<radiobutton "$activeSlave.hips" -2>> Very narrow <<radiobutton "$activeSlave.hips" -1>> Narrow <<radiobutton "$activeSlave.hips" -0>> Normal <<radiobutton "$activeSlave.hips" 1>> Broad <<radiobutton "$activeSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |'' <<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>> <br> <<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed <<radiobutton "$activeSlave.hipsImplant" 0>> None <<radiobutton "$activeSlave.hipsImplant" 1>> Broadened <<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened <br><br> ''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp <<textbox "$activeSlave.amp" $activeSlave.amp>> <br> <<radiobutton "$activeSlave.amp" 0>> Normal <<radiobutton "$activeSlave.amp" 1>> Amputated <<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs <br><br> ''Genes (XX:female, XY:male):'' $activeSlave.genes <<textbox "$activeSlave.genes" $activeSlave.genes>> <br> <<radiobutton "$activeSlave.genes" "XX">> Female <<radiobutton "$activeSlave.genes" "XY">> Male <br><br> ''Breasts (200 to 50000):'' <<textbox "$activeSlave.boobs" $activeSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>> <br> ''Breast String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.boobsImplantType" 0>> No <<radiobutton "$activeSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |'' <<textbox "$activeSlave.lactation" $activeSlave.lactation>> <br> <<radiobutton "$activeSlave.lactation" 0>> None <<radiobutton "$activeSlave.lactation" 1>> Natural <<radiobutton "$activeSlave.lactation" 2>> Artificial ''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |'' <<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>> <br><br> ''Breast Shape: $activeSlave.boobShape |'' <<textbox "$activeSlave.boobShape" $activeSlave.boobShape>> <br> <<radiobutton "$activeSlave.boobShape" "perky">> perky <<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set <<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$activeSlave.boobShape" "saggy">> saggy <br> ''Nipples: $activeSlave.nipples |'' <<textbox "$activeSlave.nipples" $activeSlave.nipples>> <br> <<radiobutton "$activeSlave.nipples" "tiny">> Tiny <<radiobutton "$activeSlave.nipples" "cute">> Cute <<radiobutton "$activeSlave.nipples" "puffy">> Puffy <<radiobutton "$activeSlave.nipples" "inverted">> Inverted <<radiobutton "$activeSlave.nipples" "huge">> Huge <br> ''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |'' <<textbox "$activeSlave.areolae" $activeSlave.areolae>> <br> <<radiobutton "$activeSlave.areolae" 0>> Normal <<radiobutton "$activeSlave.areolae" 1>> Large <<radiobutton "$activeSlave.areolae" 2>> Wide <<radiobutton "$activeSlave.areolae" 3>> Huge <br><br> ''Butt Size (1 to 7): '' <<textbox "$activeSlave.butt" $activeSlave.butt>> <br> ''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' | <<radiobutton "$activeSlave.buttImplant" 0>> None <<radiobutton "$activeSlave.buttImplant" 1>> Normal <<radiobutton "$activeSlave.buttImplant" 2>> Large <<radiobutton "$activeSlave.buttImplant" 3>> Huge <br> ''Butt String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.buttImplantType" 0>> No <<radiobutton "$activeSlave.buttImplantType" 1>> Yes <br><br> ''Anus Size:'' <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> <br> <<radiobutton "$activeSlave.anus" 0>> Virgin <<radiobutton "$activeSlave.anus" 1>> Normal <<radiobutton "$activeSlave.anus" 2>> Veteran <<radiobutton "$activeSlave.anus" 3>> Gaping <br> ''Anal sex (0 to 100):'' <<if $activeSlave.analSkill <= 10>> Unskilled. <<elseif $activeSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.analSkill" $activeSlave.analSkill>> <br> <<radiobutton "$activeSlave.analSkill" 0>> Unskilled <<radiobutton "$activeSlave.analSkill" 15>> Basic <<radiobutton "$activeSlave.analSkill" 35>> Skilled <<radiobutton "$activeSlave.analSkill" 65>> Expert <<radiobutton "$activeSlave.analSkill" 100>> Masterful <br><br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $activeSlave.vagina == -1>> //No vagina.// <<elseif $activeSlave.vagina == 0>> @@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>> Normal. <<elseif $activeSlave.vagina == 2>> Veteran. <<else>> Gaping. <</if>> <<textbox "$activeSlave.vagina" $activeSlave.vagina>> <br> <<radiobutton "$activeSlave.vagina" -1>> No vagina <<radiobutton "$activeSlave.vagina" 0>> Virgin <<radiobutton "$activeSlave.vagina" 1>> Normal <<radiobutton "$activeSlave.vagina" 2>> Veteran <<radiobutton "$activeSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $activeSlave.vaginaLube == 0>> Dry. <<elseif $activeSlave.vaginaLube == 1>> Normal. <<else>> Excessive. <</if>> <<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>> <br> <<radiobutton "$activeSlave.vaginaLube" 0>> Dry <<radiobutton "$activeSlave.vaginaLube" 1>> Normal <<radiobutton "$activeSlave.vaginaLube" 2>> Excessive <br> ''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries'' <<textbox "$activeSlave.ovaries" $activeSlave.ovaries>> <<if $activeSlave.ovaries == 1>> <<checkbox "$activeSlave.ovaries" 0 1 checked>> <<else>> <<checkbox "$activeSlave.ovaries" 0 1>> <</if>> <br> ''Vaginal sex (0 to 100):'' <<if $activeSlave.vaginalSkill <= 10>> Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>> <br> <<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$activeSlave.vaginalSkill" 15>> Basic <<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled <<radiobutton "$activeSlave.vaginalSkill" 65>> Expert <<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful <br> ''Clit:'' <<if $activeSlave.clit == 0>> Normal. | <<elseif $activeSlave.clit == 1>> Big. | <<elseif $activeSlave.clit == 2>> Huge. | <<elseif $activeSlave.clit == 3>> Enormous. | <<else>> Dick-like. | <</if>> <<textbox "$activeSlave.clit" $activeSlave.clit>> <br> <<radiobutton "$activeSlave.clit" 0>> Normal <<radiobutton "$activeSlave.clit" 1>> Large <<radiobutton "$activeSlave.clit" 2>> Huge <<radiobutton "$activeSlave.clit" 3>> Enormous <<radiobutton "$activeSlave.clit" 4>> Gigantic <<radiobutton "$activeSlave.clit" 5>> That's no dick! &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $activeSlave.labia == 0>> Minimal. | <<elseif $activeSlave.labia == 1>> Normal. | <<elseif $activeSlave.labia == 2>> Large. | <<else>> Huge. | <</if>> <<textbox "$activeSlave.labia" $activeSlave.labia>> <br> <<radiobutton "$activeSlave.labia" 0>> Minimal <<radiobutton "$activeSlave.labia" 1>> Normal <<radiobutton "$activeSlave.labia" 2>> Large <<radiobutton "$activeSlave.labia" 3>> Huge <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $activeSlave.preg > 20>> Advanced. <<elseif $activeSlave.preg > 5>> Early. <<elseif $activeSlave.preg == 0>> None. <<elseif $activeSlave.preg == -1>> Using contraceptives. <<else>> Sterile. <</if>> <<textbox "$activeSlave.preg" $activeSlave.preg>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $activeSlave.pregType == 1>> A single baby. <<elseif $activeSlave.pregType == 2>> Twins. <<elseif $activeSlave.pregType == 3>> Triples. <<elseif $activeSlave.pregType == 4>> Quadruplets. <<elseif $activeSlave.pregType > 4>> Quintuplets. <<else>> None. <</if>> <<textbox "$activeSlave.pregType" $activeSlave.pregType>> <br> <<radiobutton "$activeSlave.pregType" 0>> None <<radiobutton "$activeSlave.pregType" 1>> Single <<radiobutton "$activeSlave.pregType" 2>> Twins <<radiobutton "$activeSlave.pregType" 3>> Triplets <<radiobutton "$activeSlave.pregType" 4>> Quadruplets <<radiobutton "$activeSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$activeSlave.pregSource" $activeSlave.pregSource>> <br><br> ''Penis (none:0, 1 to 10):'' <<if $activeSlave.dick == 0>> None. <<elseif $activeSlave.dick == 1>> Tiny. <<elseif $activeSlave.dick == 2>> Small. <<elseif $activeSlave.dick == 3>> Normal. <<elseif $activeSlave.dick == 4>> Large. <<elseif $activeSlave.dick == 5>> Massive. <<elseif $activeSlave.dick == 6>> Huger <<elseif $activeSlave.dick == 7>> Still huge. <<elseif $activeSlave.dick == 8>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.dick" $activeSlave.dick>> <br> <<radiobutton "$activeSlave.dick" 0>> None <<radiobutton "$activeSlave.dick" 1>> Tiny <<radiobutton "$activeSlave.dick" 2>> Small <<radiobutton "$activeSlave.dick" 3>> Normal <<radiobutton "$activeSlave.dick" 4>> Large <<radiobutton "$activeSlave.dick" 5>> Massive <<radiobutton "$activeSlave.dick" 6>> Huge <<radiobutton "$activeSlave.dick" 7>> More Huge <<radiobutton "$activeSlave.dick" 8>> Enormous <<radiobutton "$activeSlave.dick" 9>> Monstrous <<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin (0 to 5):'' <<if $activeSlave.foreskin == 0>> None. <<elseif $activeSlave.foreskin == 1>> Tiny. <<elseif $activeSlave.foreskin == 2>> Small. <<elseif $activeSlave.foreskin == 3>> Normal. <<elseif $activeSlave.foreskin == 4>> Large. <<else>>Massive.<</if>> <<textbox "$activeSlave.foreskin" $activeSlave.foreskin>> <br> <<radiobutton "$activeSlave.foreskin" 0>> None <<radiobutton "$activeSlave.foreskin" 1>> Vestigial <<radiobutton "$activeSlave.foreskin" 2>> Small <<radiobutton "$activeSlave.foreskin" 3>> Normal <<radiobutton "$activeSlave.foreskin" 4>> Large <<radiobutton "$activeSlave.foreskin" 5>> Massive <br> ''Testicles (0 to 6):'' <<if $activeSlave.balls == 0>> None. <<elseif $activeSlave.balls == 1>> Vestigial. <<elseif $activeSlave.balls == 2>> Small. <<elseif $activeSlave.balls == 3>> Normal. <<elseif $activeSlave.balls == 4>> Large. <<elseif $activeSlave.balls == 5>> Huge. <<else>> Titanic. <</if>> <<textbox "$activeSlave.balls" $activeSlave.balls>> <br> <<radiobutton "$activeSlave.balls" 0>> None / Invisible <<radiobutton "$activeSlave.balls" 1>> Vestigial <<radiobutton "$activeSlave.balls" 2>> Small <<radiobutton "$activeSlave.balls" 3>> Normal <<radiobutton "$activeSlave.balls" 4>> Large <<radiobutton "$activeSlave.balls" 5>> Massive <<radiobutton "$activeSlave.balls" 6>> Huge <<radiobutton "$activeSlave.balls" 7>> More Huge <<radiobutton "$activeSlave.balls" 8>> Enormous <<radiobutton "$activeSlave.balls" 9>> Monstrous <<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge <br> ''Ballsack (0 to 8):'' <<if $activeSlave.scrotum == 0>> None. <<elseif $activeSlave.scrotum == 1>> Vestigial. <<elseif $activeSlave.scrotum == 2>> Small. <<elseif $activeSlave.scrotum == 3>> Normal. <<elseif $activeSlave.scrotum == 4>> Large. <<elseif $activeSlave.scrotum == 5>> Huge. <<elseif $activeSlave.scrotum == 6>> Massive. <<elseif $activeSlave.scrotum == 7>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.scrotum" $activeSlave.scrotum>> <br> <<radiobutton "$activeSlave.scrotum" 0>> None <<radiobutton "$activeSlave.scrotum" 1>> Vestigial <<radiobutton "$activeSlave.scrotum" 2>> Small <<radiobutton "$activeSlave.scrotum" 3>> Normal <<radiobutton "$activeSlave.scrotum" 4>> Large <<radiobutton "$activeSlave.scrotum" 5>> Huge <<radiobutton "$activeSlave.scrotum" 6>> Massive <<radiobutton "$activeSlave.scrotum" 7>> Enormous <<radiobutton "$activeSlave.scrotum" 8>> Monstrous <br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' $activeSlave.prostate <<textbox "$activeSlave.prostate" $activeSlave.prostate>> <br> <<radiobutton "$activeSlave.prostate" 0>> No prostate <<radiobutton "$activeSlave.prostate" 1>> Prostate <<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$activeSlave.prostate" 3>> Hyperactive modified prostate <br><br> ''Prostitution (0 to 100):'' <<if $activeSlave.whoreSkill <= 10>> Unskilled. <<elseif $activeSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>> <br> <<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled <<radiobutton "$activeSlave.whoreSkill" 15>> Basic <<radiobutton "$activeSlave.whoreSkill" 35>> Skilled <<radiobutton "$activeSlave.whoreSkill" 65>> Expert <<radiobutton "$activeSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $activeSlave.entertainSkill <= 10>> Unskilled. <<elseif $activeSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>> <br> <<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled <<radiobutton "$activeSlave.entertainSkill" 15>> Basic <<radiobutton "$activeSlave.entertainSkill" 35>> Skilled <<radiobutton "$activeSlave.entertainSkill" 65>> Expert <<radiobutton "$activeSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $activeSlave.combatSkill == 0>> Unskilled. <<else>> @@.cyan;Skilled.@@ <</if>> <<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>> <br> <<radiobutton "$activeSlave.combatSkill" 0>> Unskilled <<radiobutton "$activeSlave.combatSkill" 1>> Skilled <br><br> ''Intelligence (-3 to 3):'' <<if $activeSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $activeSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>> Average. <<elseif $activeSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <<textbox "$activeSlave.intelligence" $activeSlave.intelligence>> <br> <<radiobutton "$activeSlave.intelligence" -3>> Moronic <<radiobutton "$activeSlave.intelligence" -2>> Very Stupid <<radiobutton "$activeSlave.intelligence" -1>> Stupid <<radiobutton "$activeSlave.intelligence" 0>> Average <<radiobutton "$activeSlave.intelligence" 1>> Smart <<radiobutton "$activeSlave.intelligence" 2>> Very Smart <<radiobutton "$activeSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $activeSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> Uneducated. <</if>> <<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>> <br> <<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated <br><br> ''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |'' <<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>> <br> <<radiobutton "$activeSlave.fetishKnown" 0>> Unknown <<radiobutton "$activeSlave.fetishKnown" 1>> Known <br> <<if $activeSlave.fetish == "none">> ''Fetish:'' @@.pink;$activeSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<textbox "$activeSlave.fetish" $activeSlave.fetish>> <br> <<radiobutton "$activeSlave.fetish" "none">> None <<radiobutton "$activeSlave.fetish" "submissive">> Submissive <<radiobutton "$activeSlave.fetish" "dom">> Dom <<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut <<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation <<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut <<radiobutton "$activeSlave.fetish" "boobs">> Boobs <<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$activeSlave.fetish" "sadist">> Sadist <<radiobutton "$activeSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>> <br> <<radiobutton "$activeSlave.fetishStrength" 0>> Low <<radiobutton "$activeSlave.fetishStrength" 70>> Normal <<radiobutton "$activeSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown <<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>> <br> <<radiobutton "$activeSlave.attrKnown" 0>> Unknown <<radiobutton "$activeSlave.attrKnown" 1>> Known <br> ''Male Attraction (0 - 100):'' <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to guys, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$activeSlave.attrXY" $activeSlave.attrXY>> <br> <<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys <<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys <<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys <<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to girls. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$activeSlave.attrXX" $activeSlave.attrXX>> <br> <<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls <<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls <<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls <<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $activeSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$activeSlave.energy" $activeSlave.energy>> <br><br> ''Behavioral Flaw:'' <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> <<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>> <br> <<radiobutton "$activeSlave.behavioralFlaw" "none">> None <<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> <<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>> <br> <<radiobutton "$activeSlave.behavioralQuirk" "none">> None <<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate <<if $activeSlave.behavioralQuirk != "none">> <<set $activeSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> <<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>> <br> Flaws: <<radiobutton "$activeSlave.sexualFlaw" "none">> None <<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude <<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict <<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict <<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore <<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession <<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred <<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect <<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession <br><br> ''Sexual Quirk:'' <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> <<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>> <br> <<radiobutton "$activeSlave.sexualQuirk" "none">> None <<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease <<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring <<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen <<if $activeSlave.sexualQuirk != "none">> <<if ($activeSlave.sexualFlaw != "cum addict") && ($activeSlave.sexualFlaw != "anal addict") && ($activeSlave.sexualFlaw != "attention whore") && ($activeSlave.sexualFlaw != "breast growth") && ($activeSlave.sexualFlaw != "abusive") && ($activeSlave.sexualFlaw != "malicious") && ($activeSlave.sexualFlaw != "self hating") && ($activeSlave.sexualFlaw != "neglectful") && ($activeSlave.sexualFlaw != "breeder")>> <<set $activeSlave.sexualFlaw = "none">> <</if>> <</if>> <br><br> ''Lips Tattoo ($activeSlave.lipsTat)'' <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>> <br> ''Shoulders Tattoo ($activeSlave.shouldersTat)'' <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>> <br> ''Arms Tattoo ($activeSlave.armsTat)'' <<textbox "$activeSlave.armsTat" $activeSlave.armsTat>> <br> ''Legs Tattoo ($activeSlave.legsTat)'' <<textbox "$activeSlave.legsTat" $activeSlave.legsTat>> <br> ''Boobs Tattoo ($activeSlave.boobsTat)'' <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>> <br> ''Back Tattoo ($activeSlave.backTat)'' <<textbox "$activeSlave.backTat" $activeSlave.backTat>> <br> ''Butt Tattoo ($activeSlave.buttTat)'' <<textbox "$activeSlave.buttTat" $activeSlave.buttTat>> <br> ''Vagina Tattoo ($activeSlave.vaginaTat)'' <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>> <br> ''Anus Tattoo ($activeSlave.anusTat)'' <<textbox "$activeSlave.anusTat" $activeSlave.anusTat>> <br> ''Tramp Stamp Tattoo ($activeSlave.stampTat)'' <<textbox "$activeSlave.stampTat" $activeSlave.stampTat>> <br><br> ''Lips piercings (0-2): $activeSlave.lipsPiercing'' | <<radiobutton "$activeSlave.lipsPiercing" 0>> None <<radiobutton "$activeSlave.lipsPiercing" 1>> Standard <<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): $activeSlave.tonguePiercing'' | <<radiobutton "$activeSlave.tonguePiercing" 0>> None <<radiobutton "$activeSlave.tonguePiercing" 1>> Standard <<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): $activeSlave.earPiercing'' | <<radiobutton "$activeSlave.earPiercing" 0>> None <<radiobutton "$activeSlave.earPiercing" 1>> Standard <<radiobutton "$activeSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): $activeSlave.nosePiercing'' | <<radiobutton "$activeSlave.nosePiercing" 0>> None <<radiobutton "$activeSlave.nosePiercing" 1>> Standard <<radiobutton "$activeSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing'' | <<radiobutton "$activeSlave.eyebrowPiercing" 0>> None <<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): $activeSlave.navelPiercing'' | <<radiobutton "$activeSlave.navelPiercing" 0>> None <<radiobutton "$activeSlave.navelPiercing" 1>> Standard <<radiobutton "$activeSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): $activeSlave.corsetPiercing'' | <<radiobutton "$activeSlave.corsetPiercing" 0>> None <<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): $activeSlave.nipplesPiercing'' | <<radiobutton "$activeSlave.nipplesPiercing" 0>> None <<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard <<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): $activeSlave.areolaePiercing'' | <<radiobutton "$activeSlave.areolaePiercing" 0>> None <<radiobutton "$activeSlave.areolaePiercing" 1>> Standard <<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing'' | <<radiobutton "$activeSlave.clitPiercing" 0>> None <<radiobutton "$activeSlave.clitPiercing" 1>> Standard <<radiobutton "$activeSlave.clitPiercing" 2>> Big <<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): $activeSlave.vaginaPiercing'' | <<radiobutton "$activeSlave.vaginaPiercing" 0>> None <<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard <<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): $activeSlave.anusPiercing'' | <<radiobutton "$activeSlave.anusPiercing" 0>> None <<radiobutton "$activeSlave.anusPiercing" 1>> Standard <<radiobutton "$activeSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): $activeSlave.dickPiercing'' | <<radiobutton "$activeSlave.dickPiercing" 0>> None <<radiobutton "$activeSlave.dickPiercing" 1>> Standard <<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
AshVaris/fc
src/cheats/mod_EditSlaveCheat.tw
tw
mit
44,984
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<if $familyTesting == 1>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<else>> <<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>> <<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>> <</if>> <<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>> <<set $activeSlave.face = Number($activeSlave.face) || 0>> <<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>> <<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>> <<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>> <<set $activeSlave.age = Number($activeSlave.age) || 18>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge)>> <<set $activeSlave.visualAge = Number($activeSlave.visualAge) || 18>> <<set $activeSlave.physicalAge = Number($activeSlave.physicalAge) || 18>> <<set $activeSlave.ovaryAge = Number($activeSlave.ovaryAge) || 18>> <<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>> <<set $activeSlave.health = Number($activeSlave.health) || 0>> <<set $activeSlave.addict = Number($activeSlave.addict) || 0>> <<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>> <<set $activeSlave.height = Number($activeSlave.height) || 0>> <<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>> <<set $activeSlave.amp = Number($activeSlave.amp) || 0>> <<set $activeSlave.lips = Number($activeSlave.lips) || 0>> <<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>> <<set $activeSlave.voice = Number($activeSlave.voice) || 0>> <<set $activeSlave.accent = Number($activeSlave.accent) || 0>> <<set $activeSlave.weight = Number($activeSlave.weight) || 0>> <<set $activeSlave.waist = Number($activeSlave.waist) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>> <<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>> <<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>> <<set $activeSlave.butt = Number($activeSlave.butt) || 0>> <<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>> <<set $activeSlave.anus = Number($activeSlave.anus) || 0>> <<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>> <<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>> <<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>> <<set $activeSlave.preg = Number($activeSlave.preg) || 0>> <<if $activeSlave.preg < 0>> <<set $activeSlave.pregKnown = 0>> <</if>> <<set $activeSlave.dick = Number($activeSlave.dick) || 0>> <<set $activeSlave.clit = Number($activeSlave.clit) || 0>> <<set $activeSlave.labia = Number($activeSlave.labia) || 0>> <<set $activeSlave.balls = Number($activeSlave.balls) || 0>> <<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>> <<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>> <<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>> <<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>> <<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>> <<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>> <<set $activeSlave.energy = Number($activeSlave.energy) || 0>> <<SetBellySize $activeSlave>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] = $activeSlave>> <<break>> <</if>> <</for>>
AshVaris/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
tw
mit
4,266
:: MOD_Edit Slave Cheat Datatype Cleanup New [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> /* Cancel Option Check */ <<if $tempSlave == "unset">> <<unset $tempSlave>> <<goto "Slave Interact">> <</if>> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<set $tempSlave.indenture = Number($tempSlave.indenture) || 0>> <<set $tempSlave.indentureRestrictions = Number($tempSlave.indentureRestrictions) || 0>> <<set $tempSlave.weekAcquired = Number($tempSlave.weekAcquired) || 0>> <<if $familyTesting == 0 >> <<set $tempSlave.relationTarget = Number($tempSlave.relationTarget) || 0>> <<else>> <<set $tempSlave.mother = Number($tempSlave.mother) || 0>> <<set $tempSlave.father = Number($tempSlave.father) || 0>> <</if>> <<set $tempSlave.relationship = Number($tempSlave.relationship) || 0>> <<set $tempSlave.relationshipTarget = Number($tempSlave.relationshipTarget) || 0>> <<set $tempSlave.rivalry = Number($tempSlave.rivalry) || 0>> <<set $tempSlave.rivalryTarget = Number($tempSlave.rivalryTarget) || 0>> <<set $tempSlave.actualAge = Number($tempSlave.actualAge)>> <<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 18>> <<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 18>> <<set $tempSlave.ovaryAge = Number($tempSlave.ovaryAge) || 18>> <<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>> <<set $tempSlave.birthWeek = Number($tempSlave.birthWeek) || 0>> <<set $tempSlave.health = Number($tempSlave.health) || 0>> <<set $tempSlave.chem = Number($tempSlave.chem) || 0>> <<set $tempSlave.addict = Number($tempSlave.addict) || 0>> <<set $tempSlave.devotion = Number($tempSlave.devotion) || 0>> <<set $tempSlave.oldDevotion = Number($tempSlave.oldDevotion) || 0>> <<set $tempSlave.trust = Number($tempSlave.trust) || 0>> <<set $tempSlave.oldTrust = Number($tempSlave.oldTrust) || 0>> <<set $tempSlave.face = Number($tempSlave.face) || 0>> <<set $tempSlave.faceImplant = Number($tempSlave.faceImplant) || 0>> <<set $tempSlave.bald = Number($tempSlave.bald) || 0>> <<set $tempSlave.hLength = Number($tempSlave.hLength) || 0>> <<set $tempSlave.lips = Number($tempSlave.lips) || 0>> <<set $tempSlave.lipsImplant = Number($tempSlave.lipsImplant) || 0>> <<set $tempSlave.voiceImplant = Number($tempSlave.voiceImplant) || 0>> <<set $tempSlave.voice = Number($tempSlave.voice) || 0>> <<set $tempSlave.accent = Number($tempSlave.accent) || 0>> <<set $tempSlave.amp = Number($tempSlave.amp) || 0>> <<set $tempSlave.fuckdoll = Number($tempSlave.fuckdoll) || 0>> <<set $tempSlave.muscles = Number($tempSlave.muscles) || 0>> <<set $tempSlave.weight = Number($tempSlave.weight) || 0>> <<set $tempSlave.waist = Number($tempSlave.waist) || 0>> <<set $tempSlave.height = Number($tempSlave.height) || 0>> <<set $tempSlave.heightImplant = Number($tempSlave.heightImplant) || 0>> <<set $tempSlave.bellyImplant = Number($tempSlave.bellyImplant)>> <<set $tempSlave.bellySag = Number($tempSlave.bellySag) || 0>> <<set $tempSlave.boobs = Number($tempSlave.boobs) || 200>> <<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>> <<set $tempSlave.lactation = Number($tempSlave.lactation) || 0>> <<set $tempSlave.areolae = Number($tempSlave.areolae) || 0>> <<set $tempSlave.butt = Number($tempSlave.butt) || 0>> <<set $tempSlave.buttImplant = Number($tempSlave.buttImplant) || 0>> <<set $tempSlave.anus = Number($tempSlave.anus) || 0>> <<set $tempSlave.vagina = Number($tempSlave.vagina) || 0>> <<set $tempSlave.vaginaLube = Number($tempSlave.vaginaLube) || 0>> <<set $tempSlave.pubertyAgeXX = Number($tempSlave.pubertyAgeXX) || 13>> <<set $tempSlave.preg = Number($tempSlave.preg) || 0>> <<set $tempSlave.pregWeek = Number($tempSlave.pregWeek) || 0>> <<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>> <<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>> <<if $tempSlave.preg < 0>> <<set $tempSlave.pregKnown = 0>> <<elseif $tempSlave.preg > 0>> <<set $tempSlave.pregKnown = 1>> <</if>> <<set $tempSlave.dick = Number($tempSlave.dick) || 0>> <<set $tempSlave.clit = Number($tempSlave.clit) || 0>> <<set $tempSlave.labia = Number($tempSlave.labia) || 0>> <<set $tempSlave.balls = Number($tempSlave.balls) || 0>> <<set $tempSlave.foreskin = Number($tempSlave.foreskin) || 0>> <<set $tempSlave.scrotum = Number($tempSlave.scrotum) || 0>> <<set $tempSlave.pubertyAgeXY = Number($tempSlave.pubertyAgeXY) || 13>> <<set $tempSlave.oralSkill = Number($tempSlave.oralSkill) || 0>> <<set $tempSlave.vaginalSkill = Number($tempSlave.vaginalSkill) || 0>> <<set $tempSlave.analSkill = Number($tempSlave.analSkill) || 0>> <<set $tempSlave.whoreSkill = Number($tempSlave.whoreSkill) || 0>> <<set $tempSlave.entertainSkill = Number($tempSlave.entertainSkill) || 0>> <<set $tempSlave.intelligence = Number($tempSlave.intelligence) || 0>> <<set $tempSlave.fetishStrength = Number($tempSlave.fetishStrength) || 0>> <<set $tempSlave.attrXY = Number($tempSlave.attrXY) || 0>> <<set $tempSlave.attrXX = Number($tempSlave.attrXX) || 0>> <<set $tempSlave.energy = Number($tempSlave.energy) || 0>> <<set $tempSlave.penetrativeCount = Number($tempSlave.penetrativeCount) || 0>> <<set $tempSlave.oralCount = Number($tempSlave.oralCount) || 0>> <<set $tempSlave.vaginalCount = Number($tempSlave.vaginalCount) || 0>> <<set $tempSlave.analCount = Number($tempSlave.analCount) || 0>> <<set $tempSlave.publicCount = Number($tempSlave.publicCount) || 0>> <<set $tempSlave.mammaryCount = Number($tempSlave.mammaryCount) || 0>> <<set $tempSlave.birthsTotal = Number($tempSlave.birthsTotal) || 0>> <<set $tempSlave.pitKills = Number($tempSlave.pitKills) || 0>> <<set $tempSlave.prestige = Number($tempSlave.prestige) || 0>> /* Dependency Check */ <br> <<if $tempSlave.indenture == -1>> <<set $tempSlave.indentureRestrictions = 0>> <<elseif $tempSlave.indenture < -1>> <<set $tempSlave.indenture = -1>> <<print "Indenture was smaller than -1 reset to Fulltime Slave">><br> <<elseif $tempSlave.indentureRestrictions < 0>> <<set $tempSlave.indentureRestrictions = 0>> <<print "Indenture Restriction was smaller than 0 reset to No Restrictions">><br> <<elseif $tempSlave.indentureRestrictions > 2>> <<set $tempSlave.indentureRestrictions = 2>> <<print "Indenture Restrictions was bigger than 2 reset to Full Restrictions">><br> <</if>> <<if $tempSlave.weekAcquired < 0>><<set $tempSlave.weekAcquired = 0>><<print "Week Acquired was negativ reset to 0">><br><</if>> <<if ($tempSlave.relationshipTarget == $tempSlave.ID) && ($tempSlave.relationship > 0)>> <<set $tempSlave.relationshipTarget = 0>> <<set $tempSlave.relationship = -1>> <<print "The Slave was in a relation with herself reset to emotional Slut">><br> <</if>> <<if ($tempSlave.rivalryTarget == $tempSlave.ID) && ($tempSlave.rivalry > 0)>> <<set $tempSlave.rivalryTarget = 0>> <<set $tempSlave.rivalry = 0>> <<print "The Slave was her own Rival reset to No Rivalry">><br> <</if>> <<if $tempSlave.actualAge < 0>> <<print "Slave actual Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.actualAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.physicalAge < 0>> <<print "Slave physical Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.physicalAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.visualAge < 0>> <<print "Slave visual Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.visualAge = $minimumSlaveAge>> <</if>> <<if ($tempSlave.ageImplant == 1) && ($tempSlave.visualAge < 25)>> <<print "Slaves Visual Age is smaller than 25 reset to no lifting">><br> <<set $tempSlave.ageImplant = 0>> <</if>> <<if $tempSlave.ovaryAge < 0>> <<print "Slave ovary Age is set too low, reset to match physical age">><br> <<set $tempSlave.ovaryAge = $tempSlave.physicalAge>> <</if>> <<if $tempSlave.chem < 0>> <<print "Slaves DNA Error is set too low, reset to 0">><br> <<set $tempSlave.chem = 0>> <</if>> <<if $tempSlave.face < -100>> <<print "Face Beauty was set too low, reset to -100">><br> <<set $tempSlave.face = -100>> <<elseif $tempSlave.face > 100>> <<print "Face Beauty was set too high, reset to 100">><br> <<set $tempSlave.face = 100>> <</if>> <<if $tempSlave.hLength < 0>> <<print "Slaves Hair length was set too low, reset to 0">><br> <<set $tempSlave.hLength = 0>> <</if>> <<if $tempSlave.lips < 0>> <<print "Lips size too small, reset to 0">><br> <<set $tempSlave.lips = 0>> <<elseif $tempSlave.lips > 100>> <<print "Lips size too high, reset to 100">><br> <<set $tempSlave.lips = 100>> <</if>> <<if ($tempSlave.voice == 0) && ($tempSlave.voiceImplant == 1)>> <<print "Slave is mute Voice Surgery resetted" >><br> <<set $tempSlave.voiceImplant = 0>> <</if>> <<if $tempSlave.amp <-5>> <<print "Amputation Value too low, reset to -5 (Cybernetic limbs)">><br> <<set $tempSlave.amp = -5>> <<elseif $tempSlave.amp > 1>> <<print "Amputation Value too high, reset to 1 (Amputated)">><br> <<set $tempSlave.amp = 1>> <</if>> <<if ($tempSlave.amp == 0) && ($tempSlave.PLimb > 0)>> <<print "Slave has Normal Limbs, Limb Interface reset to 0 (No Interface)">><br> <<set $tempSlave.PLimb = 0>> <</if>> <<if ($tempSlave.amp != 0)>> <<set $tempSlave.heightImplant = 0>> <<set $tempSlave.legsTat = 0>> <<set $tempSlave.armsTat = 0>> <<set $tempSlave.nails = 0>> <<set $tempSlave.heels = 0>> <<if $tempSlave.brand != 0>> <<if ($tempSlave.brandLocation == "left upper arm") || ($tempSlave.brandLocation == "right upper arm") || ($tempSlave.brandLocation == "upper arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left lower arm") || ($tempSlave.brandLocation == "right lower arm") || ($tempSlave.brandLocation == "lower arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left wrist") || ($tempSlave.brandLocation == "right wrist") || ($tempSlave.brandLocation == "wrists")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left hand") || ($tempSlave.brandLocation == "right hand") || ($tempSlave.brandLocation == "hands")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left tight") || ($tempSlave.brandLocation == "right tight") || ($tempSlave.brandLocation == "tights")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left calf") || ($tempSlave.brandLocation == "right calf") || ($tempSlave.brandLocation == "calfs")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left ankle") || ($tempSlave.brandLocation == "right ankle") || ($tempSlave.brandLocation == "ankles")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left foot") || ($tempSlave.brandLocation == "right foot") || ($tempSlave.brandLocation == "feet")>> <<set $tempSlave.brand = 0>> <</if>> <</if>> <</if>> <<if ($tempSlave.PLimb == 0) && ($tempSlave.amp != 0)>> <<print "Slave has no Prostetic limb Interface, limbs reset to 1 (Amputated)">> <<set $tempSlave.amp = 1>> <</if>> <<if $tempSlave.fuckdoll < 0>> <<print "Fuckdoll Value too low, reset to 0 (Not a Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 0>> <<elseif $tempSlave.fuckdoll > 100>> <<print "Fuckdoll Value too high, reset to 100 (Total Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 100>> <</if>> <<if $tempSlave.muscles < -100>> <<print "Muscle Value too low, reset to -100 (Frail)">><br> <<set $tempSlave.muscles = 0>> <<elseif $tempSlave.muscles > 100>> <<print "Muscle Value too high, reset to 100 (Hugely Muscular)">><br> <<set $tempSlave.muscles = 100>> <</if>> <<if $tempSlave.weight < -100>> <<print "Weight Value too low, reset to -100 (Emaciated)">><br> <<set $tempSlave.weight = -100>> <<elseif $tempSlave.weight > 200 >> <<print "Weight Value too high, reset to 200 (Extremely Obese)">><br> <<set $tempSlave.weight = 200>> <</if>> <<if $tempSlave.waist < -100>> <<print "Waist Value too low, reset to -100 (Absurd)">><br> <<set $tempSlave.waist = -100>> <<elseif $tempSlave.waist > 100>> <<print "Waist Value too high, reset to 100 (Masculine)">><br> <<set $tempSlave.waist = 100>> <</if>> <<if $tempSlave.height < 1>> <<print "Height Value too low, reset to 140 (Seriously its still a Human Being)">><br> <<set $tempSlave.height = 140>> <</if>> <<if $tempSlave.heightImplant < -1>> <<print "heightImplant Value too low, reset to -1 (Artificially Shortened)">><br> <<set $tempSlave.heightImplant = -1>> <<elseif $tempSlave.heightImplant > 1>> <<print "heightImplant Value too high, reset to 1 (Artificially Lengthened)">><br> <</if>> <<if $tempSlave.bellyImplant < -1>> <<print "Belly Implant Value too low, reset -1 (no Implant)">><br> <<set $tempSlave.bellyImplant = -1>> <</if>> <<if $tempSlave.bellySag < 0>> <<print "Bellysag Value too low, reset 0">><br> <<set $tempSlave.bellySag = 0>> <</if>> <<if $tempSlave.boobs < 0>> <<print "Breasts Value too low, reset to 200">><br> <<set $tempSlave.boobs = 200>> <</if>> <<if $tempSlave.boobsImplant < 0>> <<print "Breast Implant Value too low, reset to 0">><br> <<set $tempSlave.boobsImplant = 0>> <</if>> <<if $tempSlave.butt < 0>> <<print "Butt Value too low, reset to 0">><br> <<set $tempSlave.butt = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXX) || ($tempSlave.pubertyAgeXX < 0)>> <<print "Puberty Age was not set or set too low, reset to Arcology fertility age">><br> <<set $tempSlave.pubertyAgeXX = $fertilityAge>> <</if>> <<if (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 1>> <<elseif (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 0>> <</if>> <<if $tempSlave.dick < 0>> <<print "Slave Dick Value set too low, reset to 0 (No Dick)" >><br> <<set $tempSlave.dick = 0>> <</if>> <<if $tempSlave.dick == 0>> <<set $tempSlave.dickTat = 0>> <</if>> <<if ($tempSlave.vagina == -1) >> <<set $tempSlave.labia = 0>> <<set $tempSlave.clit = 0>> <<set $tempSlave.cervixImplant = 0>> <<set $tempSlave.ovaries = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.ovaries == 0)>> <<print "Slave has no Ovaries Cervix Implant reset to 0 (Not Implanted)" >><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.preg == -2)>> <<print "Slave is Sterile, Cervix Implant reset to 0 (Not Implanted)">><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.clit > 0) && ($tempSlave.dick > 0 )>> <<print "No Giant Clit when Dick is present, reset Clit to 0 (Normal)" >><br> <<set $tempSlave.clit = 0>> <</if>> <<if ($tempSlave.ovaries == 0) && ($tempSlave.mpreg == 0) && ($tempSlave.preg >0)>> <<print "Slave has no Ovaries and no Analwomb, Pregnancy reset to 0">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <</if>> <<if ($tempSlave.pubertyXX == 0) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<print "Slaves physical Age is equal or higher than female Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXX = 1>> <</if>> <<if ($tempSlave.ovaries == 1) && ($tempSlave.mpreg == 1)>> <<print "Slave has a working Vagina, Analwomb got removed" >><br> <<set $tempSlave.mpreg = 0>> <</if>> <<if ($tempSlave.pubertyXX == 0) && ($tempSlave.preg > 0)>> <<print "Slave is not fertile (Pre-Puberty) and has no Anal Womb, pregnancy aborted !">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <</if>> <<if $tempSlave.balls < 0>> <<print "Slave Balls Value set too low, reset to 0 (No Balls)">><br> <<set $tempSlave.balls = 0>> <</if>> <<if $tempSlave.foreskin < 0>> <<print "Slave Foreskin Value set too low, reset to 0 (None)">><br> <<set $tempSlave.foreskin = 0>> <</if>> <<if $tempSlave.scrotum < 0>> <<print "Slave Scrotum Value set too low, reset to 0 (No Scrotum)">><br> <<set $tempSlave.scrotum = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXY) || ($tempSlave.pubertyAgeXY < 0)>> <<print "XY Puberty Age was not set or set too low, reset to Arcology Puberty Age">><br> <<set $tempSlave.pubertyAgeXY = $potencyAge>> <</if>> <<if (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 1>> <<elseif (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 0>> <</if>> <<if ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY) && ($tempSlave.pubertyXY == 0)>> <<print "Slaves physical Age is equal or higher than male Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXY = 1>> <</if>> <<if $tempSlave.oralSkill < 0>> <<print "Oral Skill Value set too low, reset to 0">><br> <<set $tempSlave.oralSkill = 0>> <<elseif $tempSlave.oralSkill > 100>> <<print "Oral Skill Value set too high, reset to 100">><br> <<set $tempSlave.oralSkill = 100>> <</if>> <<if $tempSlave.vaginalSkill < 0>> <<print "Vaginal Skill Value too low, reset to 0">><br> <<set $tempSlave.vaginalSkill = 0>> <<elseif $tempSlave.vaginalSkill > 100>> <<print "Vaginal Skill Value too high, reset to 100">><br> <<set $tempSlave.vaginalSkill = 100>> <</if>> <<if $tempSlave.analSkill < 0>> <<print "Anal Skill Value set too low, reset to 0">><br> <<set $tempSlave.analSkill = 0>> <<elseif $tempSlave.analSkill > 100>> <<print "Anal Skill Value set too high, reset to 100">><br> <<set $tempSlave.analSkill = 100>> <</if>> <<if $tempSlave.whoreSkill < 0>> <<print "Whoring Skill Value set too low, reset to 0">><br> <<set $tempSlave.whoreSkill = 0>> <<elseif $tempSlave.whoreSkill > 100>> <<print "Whoring Skill Value set too high, reset to 100">><br> <<set $tempSlave.whoreSkill = 100>> <</if>> <<if $tempSlave.entertainSkill < 0>> <<print "Entertainment Skill Value set too low, reset to 0">><br> <<set $tempSlave.entertainSkill = 0>> <<elseif $tempSlave.entertainSkill > 100>> <<print "Entertainment Skill Value set too high, reset to 100">><br> <<set $tempSlave.entertainSkill = 100>> <</if>> <<if $tempSlave.intelligence < -3>> <<print "Slave Intelligence Value set too low, reset to -3">><br> <<set $tempSlave.intelligence = -3>> <<elseif $tempSlave.intelligence > 3>> <<pritn "Slave Intelligence Value set too high, reset to 3">><br> <<set $tempSlave.intelligence = 3>> <</if>> <<if $tempSlave.fetishStrength < 0>> <<print "Fetish Strength set too low, reset to 0">><br> <<set $tempSlave.fetishStrength = 0>> <<elseif $tempSlave.fetishStrength > 100>> <<print "Fetish Strength set too high, reset to 100">><br> <<set $tempSlave.fetishStrength = 100>> <</if>> <<if $tempSlave.energy < 0>> <<print "Sex Drive was set too low, reset to 0">><br> <<set $tempSlave.energy = 0>> <<elseif $tempSlave.energy > 100>> <<print "Sex Drive was set too high, reset to 100">><br> <<set $tempSlave.energy =100>> <</if>> <<if $tempSlave.penetrativeCount < 0>> <<print "Penetrative sex Count was set too low, reset to 0">><br> <<set $tempSlave.penetrativeCount = 0>> <</if>> <<if $tempSlave.oralCount < 0>> <<print "Oral sex Count set too low, reset to 0">><br> <<set $tempSlave.oralCount = 0>> <</if>> <<if $tempSlave.vaginalCount < 0>> <<print "Vaginal sex Count set too low, reset to 0">><br> <<set $tempSlave.vaginalCount = 0>> <</if>> <<if $tempSlave.analCount < 0>> <<print "Anal sex Count set too low, reset to 0">><br> <<set $tempSlave.analCount = 0>> <</if>> <<if $tempSlave.publicCount < 0>> <<print "Public sex Count set too low, reset 0">><br> <<set $tempSlave.publicCount = 0>> <</if>> <<if $tempSlave.mammaryCount < 0>> <<print "Titjobs Count set too low, reset to 0">><br> <<set $tempSlave.mammaryCount = 0>> <</if>> <<if $tempSlave.birthsTotal < 0>> <<print "Total birth Count set too low, reset to 0">><br> <<set $tempSlave.birthsTotal = 0>> <</if>> <<if $tempSlave.pitKills < 0>> <<print "Pit Kills Count set too low, reset to 0">><br> <<set $tempSlave.pitKills = 0>> <</if>> <<if $tempSlave.prestige < 0>> <<print "Prestige set too low, reset to 0">><br> <<set $tempSlave.prestige = 0>> <<elseif $tempSlave.prestige > 3>> <<print "Prestige set too high, reset to 3">><br> <<set $tempSlave.prestige = 3>> <</if>> <<if $tempSlave.breedingMark == 1 && ["whore", "serve the public", "work a glory hole", "work in the dairy", "serve in the club", "be the DJ", "be the Madam", "live with your Head Girl", "be confined in the arcade", "work in the brothel", "be a subordinate slave"].includes($tempSlave.assignment)>> <<print "Eugenics Breeding Marked slave detected in questionable use, defualting slave assignment to 'rest'">><br> <<assignJob $tempSlave "rest">> <</if>> <<SetBellySize $tempSlave>> <br> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<set $activeSlave = clone($tempSlave)>> <<unset $tempSlave>> <<set _escn = $slaves.findIndex(function(s) { return $activeSlave.ID == s.ID; })>> <<set $slaves[_escn] = clone($activeSlave)>>
AshVaris/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw
tw
mit
21,134
:: MOD_Edit Slave Cheat New [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup New">> <<set $tempSlave = clone($activeSlave)>> <<widget COptions>> <<link "[$args[0]]">> <<replace #career>> <<set $tempSlave.career = $args[0]>> <<set _carR = 0>> <</replace>> <</link>> <</widget>> <<widget NOptions>> <<link "[$args[0]]">> <<replace #nation>> <<set $tempSlave.nationality = $args[0]>> <<set _natR = 0>> <</replace>> <</link>> <</widget>> <<widget H1Options>> <<link "[$args[0]]">> <<replace #hcol1>> <<set $tempSlave.hColor = $args[0]>> <<set _hcol1R = 0>> <</replace>> <</link>> <</widget>> <<widget H2Options>> <<link "[$args[0]]">> <<replace #hcol2>> <<set $tempSlave.origHColor = $args[0]>> <<set _hcol2R = 0>> <</replace>> <</link>> <</widget>> <<widget H3Options>> <<link "[$args[0]]">> <<replace #hcol3>> <<set $tempSlave.pubicHColor = $args[0]>> <<set _hcol3R = 0>> <</replace>> <</link>> <</widget>> <<widget H4Options>> <<link "[$args[0]]">> <<replace #hcol4>> <<set $tempSlave.underArmHColor = $args[0]>> <<set _hcol4R = 0>> <</replace>> <</link>> <</widget>> <<widget E1Options>> <<link "[$args[0]]">> <<replace #ecol1>> <<set $tempSlave.eyeColor = $args[0]>> <<set _ecol1R = 0>> <</replace>> <</link>> <</widget>> <<widget E2Options>> <<link "[$args[0]]">> <<replace #ecol2>> <<set $tempSlave.origEye = $args[0]>> <<set _ecol2R = 0>> <</replace>> <</link>> <</widget>> <<widget NameTab>> <br>''Legal status:''<br> <<if $tempSlave.indenture == -1>> @@.green;Fulltime Slave@@ <<else>> @@<<print Number($tempSlave.indenture)>>@@ Weeks left <</if>><br> <<link "[Full Slave]">> <<set $tempSlave.indenture = -1>> <<set $tempSlave.indentureRestrictions = 0>> <<replace "#indstat">> <</replace>> <</link>> <<print " | ">> <<link "[Indenture]">> <<replace "#indstat">> <br> ''Weeks left (Must be 0 or bigger)''<<textbox "$tempSlave.indenture" $tempSlave.indenture>><br> ''Indenture Restriction(0: no protection, 1: some protection, 2: full protection): @@.green;$tempSlave.indentureRestrictions@@<br> <<textbox "$tempSlave.indentureRestrictions" $tempSlave.indentureRestrictions>><br> <</replace>> <</link>> <span id="indstat"></span><br> <br>''She is your Slave since Week @@.yellow;$tempSlave.weekAcquired@@ ''<br> <<textbox "$tempSlave.weekAcquired" $tempSlave.weekAcquired>> <br> <br>''Birth name:( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.birthName" $tempSlave.birthName>> <<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>><br> ''Current Name:( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.slaveName" $tempSlave.slaveName>> <<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>> <br> <</widget>> <<widget FamilyTab>> <br> ''Active Slaves ID : @@.yellow;$tempSlave.ID@@'' <br><br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$tempSlave.mother" $tempSlave.mother>> <br> ''father ID'' <<textbox "$tempSlave.father" $tempSlave.father>> <br><br> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$tempSlave.relation" $tempSlave.relation>> ''Blood Relations Target ID:'' <<textbox "$tempSlave.relationTarget" $tempSlave.relationTarget>> <</if>> <br><br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married):'' <br> <<switch $tempSlave.relationship>> <<case -3>> @@.green;Married to you@@ <<case -2>> @@.lightgreen;Emotional bound to you@@ <<case -1>> @@.hotpink;Emotional Slut@@ <<case 0>> No Relation <<case 1>> @@.yellow;Likes SlaveID $tempSlave.relationshipTarget@@ <<case 2>> @@.lightgreen;Friends with SlaveID $tempSlave.relationshipTarget@@ <<case 3>> @@.lightpink;Sex Friend with SlaveID $tempSlave.relationshipTarget@@ <<case 4>> @@.hotpink;Lover with SlaveID $tempSlave.relationshipTarget@@ <<case 5>> @@.green;Married to SlaveID $tempSlave.relationshipTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.relationship" -3>> Married to You <<radiobutton "$tempSlave.relationship" -2>> In Relationship with You <<radiobutton "$tempSlave.relationship" -1>> Emotional Slut <<radiobutton "$tempSlave.relationship" 0>> None <<radiobutton "$tempSlave.relationship" 1>> Like <<radiobutton "$tempSlave.relationship" 2>> Friend <<radiobutton "$tempSlave.relationship" 3>> Sex Friend <<radiobutton "$tempSlave.relationship" 4>> Lover <<radiobutton "$tempSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$tempSlave.relationshipTarget" $tempSlave.relationshipTarget>> <br> <br> ''Rival (0:none, 1:dislike, 2:Rival, 3:Bitter Rival ): '' <br> <<switch $tempSlave.rivalry>> <<case 0>> @@.yellow;No Rival@@ <<case 1>> @@.lightpink;Dislikes SlaveID $tempSlave.rivalryTarget@@ <<case 2>> @@.red;Rival of SlaveID $tempSlave.rivalryTarget@@ <<case 3>> @@.red;Bitter rivalry with SlaveID $tempSlave.rivalryTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.rivalry" 0>> None <<radiobutton "$tempSlave.rivalry" 1>> Dislike <<radiobutton "$tempSlave.rivalry" 2>> Rival <<radiobutton "$tempSlave.rivalry" 3>> Bitter Rival <br> ''Rivals Target ID:'' <<textbox "$tempSlave.rivalryTarget" $tempSlave.rivalryTarget>> <br> <</widget>> <<widget NationalTab>> <br> ''Origin: (@@.yellow;$tempSlave.origin@@)''<br> <<textbox "$tempSlave.origin" $tempSlave.origin>> <br><br> <<link "Career:">> <<if (ndef _carR) || (_carR == 0) >> <<replace "#career">> <<set _carR = 1>> <br>''Current Career: (@@.yellow;$tempSlave.career@@)''<br> <br>Grateful Careers<br> <<COptions "unemployed" >> <<print " | ">> <<COptions "a prisoner" >> <<print " | ">> <<COptions "a refugee" >> <<print " | ">> <<COptions "homeless" >> <<print " | ">> <<COptions "a street urchin" >> <<print " | ">> <<COptions "a sweatshop worker" >> <<print " | ">> <<COptions "an orphan" >> <br> <<COptions "a student from a boarding school" >> <<print " | ">> <<COptions "a beggar" >> <<print " | ">> <<COptions "a pick-pocket" >> <<print " | ">> <<COptions "from a lower class family" >> <<print " | ">> <<COptions "a shut-in" >> <br> <br>Menial Careers<br> <<COptions "an athlete" >> <<print " | ">> <<COptions "an apprentice" >> <<print " | ">> <<COptions "a courier" >> <<print " | ">> <<COptions "an engineer" >> <<print " | ">> <<COptions "a mechanic" >> <<print " | ">> <<COptions "a pilot" >> <<print " | ">> <<COptions "a ride attendant" >> <br> <<COptions "a dropout" >> <<print " | ">> <<COptions "a mail carrier" >> <<print " | ">> <<COptions "a student from a private school" >> <<print " | ">> <<COptions "a fisherwoman" >> <<print " | ">> <<COptions "a truck driver" >> <br> <<COptions "a factory worker" >> <<print " | ">> <<COptions "a farm laborer" >> <<print " | ">> <<COptions "a cook" >> <<print " | ">> <<COptions "a service worker" >> <<print " | ">> <<COptions "a paper girl" >> <<print " | ">> <<COptions "an arcade attendant" >> <br> <<COptions "a part-time farm laborer" >> <<print " | ">> <<COptions "a maid" >> <<print " | ">> <<COptions "a housewife" >> <<print " | ">> <<COptions "a student" >> <<print " | ">> <<COptions "from an upper class family" >> <<print " | ">> <<COptions "a programmer" >> <br> <<COptions "a student from a public school" >> <<print " | ">> <<COptions "a student from a public school" >> <<print " | ">> <<COptions "from a middle class family" >> <<print " | ">> <<COptions "a nun" >> <br> <<COptions "being homeschooled by her parents" >> <<print " | ">> <<COptions "a housesitter" >> <<print " | ">> <<COptions "a babysitter" >> <<print " | ">> <<COptions "a handmaiden" >> <br> <br>Entertainment Careers<br> <<COptions "a party girl" >> <<print " | ">> <<COptions "a racing driver" >> <<print " | ">> <<COptions "a child actress" >> <<print " | ">> <<COptions "a camgirl" >> <<print " | ">> <<COptions "an actress" >> <br> <<COptions "a journalist" >> <<print " | ">> <<COptions "a writer" >> <<print " | ">> <<COptions "a local news anchor" >> <<print " | ">> <<COptions "a weathergirl" >> <<print " | ">> <<COptions "a camwhore" >> <br> <<COptions "a cocktail waitress" >> <<print " | ">> <<COptions "a cheerleader" >> <<print " | ">> <<COptions "a waitress" >> <br> <br>Whore Careers<br> <<COptions "a prostitute" >> <<print " | ">> <<COptions "a child prostitute" >> <<print " | ">> <<COptions "a stripper" >> <<print " | ">> <<COptions "a saleswoman" >> <<print " | ">> <<COptions "a criminal" >> <<print " | ">> <<COptions "a porn star" >> <<print " | ">> <<COptions "a trophy wife" >> <br> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a model" >> <<print " | ">> <<COptions "a juvenile delinquent" >> <<print " | ">> <<COptions "a mistress" >> <<print " | ">> <<COptions "a serial divorcee" >> <<print " | ">> <<COptions "a pageant star" >> <br> <br>HeadGirl Careers<br> <<COptions "a lawyer" >> <<print " | ">> <<COptions "a military officer" >> <<print " | ">> <<COptions "a politician" >> <<print " | ">> <<COptions "a model-UN star" >> <br> <<COptions "a student council president" >> <<print " | ">> <<COptions "a leading arcology citizen" >> <br> <br>Recruiter Careers<br> <<COptions "a military recruiter" >> <<print " | ">> <<COptions "a club recruiter" >> <<print " | ">> <<COptions "a college scout" >> <<print " | ">> <<COptions "a girl scout" >> <br> <br>Madam Careers<br> <<COptions "a procuress" >> <<print " | ">> <<COptions "a pimp" >> <<print " | ">> <<COptions "a business owner" >> <<print " | ">> <<COptions "a manager" >> <br> <br>DJ Careers<br> <<COptions "a dancer" >> <<print " | ">> <<COptions "a musician" >> <<print " | ">> <<COptions "a classical dancer" >> <<print " | ">> <<COptions "a classical musician" >> <<print " | ">> <<COptions "a house DJ" >> <<print " | ">> <<COptions "an aspiring pop star" >> <br> <br>Bodyguard Careers<br> <<COptions "a soldier" >> <<print " | ">> <<COptions "an assassin" >> <<print " | ">> <<COptions "a transporter" >> <<print " | ">> <<COptions "an MS pilot" >> <<print " | ">> <<COptions "a bodyguard" >> <<print " | ">> <<COptions "a law enforcement officer" >> <<print " | ">> <<COptions "a child soldier" >> <br> <<COptions "in a militia" >> <<print " | ">> <<COptions "a revolutionary" >> <<print " | ">> <<COptions "a military brat" >> <<print " | ">> <<COptions "captain of the kendo club" >> <<print " | ">> <<COptions "an assassin" >> <br> <br>Wardeness Careers<br> <<COptions "a security guard" >> <<print " | ">> <<COptions "a mercenary" >> <<print " | ">> <<COptions "an enforcer" >> <<print " | ">> <<COptions "a private detective" >> <<print " | ">> <<COptions "a bouncer" >> <br> <<COptions "a prison guard" >> <<print " | ">> <<COptions "an enforcer" >> <<print " | ">> <<COptions "a street thug" >> <<print " | ">> <<COptions "a gang member" >> <br> <br>Nurse Careers<br> <<COptions "a nurse" >> <<print " | ">> <<COptions "a medic" >> <<print " | ">> <<COptions "a paramedic" >> <<print " | ">> <<COptions "a medical student" >> <br> <br>Attendant Careers<br> <<COptions "a masseuse" >> <<print " | ">> <<COptions "a dispatch officer" >> <<print " | ">> <<COptions "a counselor" >> <<print " | ">> <<COptions "a lifeguard" >> <<print " | ">> <<COptions "a therapist" >> <<print " | ">> <<COptions "a psychologist" >> <br> <br>Milkmaid Careers<br> <<COptions "a dairy worker" >> <<print " | ">> <<COptions "a rancher" >> <<print " | ">> <<COptions "a veterinarian" >> <<print " | ">> <<COptions "a farmer's daughter" >> <br> <br>Stewardess Careers<br> <<COptions "a secretary" >> <<print " | ">> <<COptions "a barista" >> <<print " | ">> <<COptions "a bartender" >> <<print " | ">> <<COptions "an air hostess" >> <<print " | ">> <<COptions "a professional bartender" >> <<print " | ">> <<COptions "an office worker" >> <<print " | ">> <<COptions "an office worker" >> <br> <<COptions "a charity worker" >> <<print " | ">> <<COptions "a caregiver" >> <<print " | ">> <<COptions "a wedding planner" >> <<print " | ">> <<COptions "an estate agent" >> <br> <br>Schoolteacher Careers<br> <<COptions "a principal" >> <<print " | ">> <<COptions "a teacher" >> <<print " | ">> <<COptions "a scientist" >> <<print " | ">> <<COptions "a professor" >> <<print " | ">> <<COptions "a teaching assistant" >> <<print " | ">> <<COptions "a private instructor" >> <<print " | ">> <<COptions "a librarian" >> <<print " | ">> <<COptions "a scholar" >> <br> <br>Others<br> <<COptions "a breeder" >> <<print " | ">> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a fuckdoll" >> <<print " | ">> <<COptions "a bioreactor" >> <<print " | ">> <<COptions "a slave" >> <br> <</replace>> <<else>> <<replace "#career">> <<set _carR = 0>> <</replace>> <</if>> <</link>> <span id="career"></span><br> ''Current Career:(@@.yellow;$tempSlave.career@@)'' <<textbox "$tempSlave.career" $tempSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br><br> <<link "Nationality:">> <<if (ndef _natR) || (_natR == 0) >> <<replace "#nation">> <<set _natR =1>> <br>Current Nationality : @@.yellow;$tempSlave.nationality@@ <br> <br>Non-Nations<br> <<NOptions "Stateless" >> <<print " | ">> <<NOptions "Slave" >> <br> <br>North America<br> <<NOptions "American" >> <<print " | ">> <<NOptions "Bahamian" >> <<print " | ">> <<NOptions "Barbadian" >> <<print " | ">> <<NOptions "Belizean" >> <<print " | ">> <<NOptions "Bermudian" >> <<print " | ">> <<NOptions "Canadian" >> <<print " | ">> <<NOptions "Costa Rican" >> <<print " | ">> <<NOptions "Cuban" >> <<print " | ">> <<NOptions "Dominican" >> <<print " | ">> <<NOptions "Dominiquais" >> <br> <<NOptions "Greenlandic" >> <<print " | ">> <<NOptions "Grenadian" >> <<print " | ">> <<NOptions "Guatemalan" >> <<print " | ">> <<NOptions "Haitian" >> <<print " | ">> <<NOptions "Honduran" >> <<print " | ">> <<NOptions "Jamaican" >> <<print " | ">> <<NOptions "Mexican" >> <<print " | ">> <<NOptions "Nicaraguan" >> <<print " | ">> <<NOptions "Panamanian" >> <<print " | ">> <<NOptions "Puerto Rican" >> <br> <<NOptions "Salvadoran" >> <<print " | ">> <<NOptions "Trinidadian" >> <br> <br>South America<br> <<NOptions "Argentinian" >> <<print " | ">> <<NOptions "Bolivian" >> <<print " | ">> <<NOptions "Brazilian" >> <<print " | ">> <<NOptions "Chilean" >> <<print " | ">> <<NOptions "Colombian" >> <<print " | ">> <<NOptions "Ecuadorian" >> <<print " | ">> <<NOptions "French Guianan" >> <<print " | ">> <<NOptions "Guyanese" >> <<print " | ">> <<NOptions "Paraguayan" >> <<print " | ">> <<NOptions "Peruvian" >> <br> <<NOptions "Peruvian" >> <<print " | ">> <<NOptions "Surinamese" >> <<print " | ">> <<NOptions "Uruguayan" >> <<print " | ">> <<NOptions "Venezuelan" >> <br> <br>Europe<br> <<NOptions "Albanian" >> <<print " | ">> <<NOptions "Andorran" >> <<print " | ">> <<NOptions "Austrian" >> <<print " | ">> <<NOptions "Belarusian" >> <<print " | ">> <<NOptions "Belgian" >> <<print " | ">> <<NOptions "Bosnian" >> <<print " | ">> <<NOptions "British" >> <<print " | ">> <<NOptions "Bulgarian" >> <<print " | ">> <<NOptions "Catalan" >> <<print " | ">> <<NOptions "Croatian" >> <br> <<NOptions "Czech" >> <<print " | ">> <<NOptions "Danish" >> <<print " | ">> <<NOptions "Dutch" >> <<print " | ">> <<NOptions "Estonian" >> <<print " | ">> <<NOptions "Finnish" >> <<print " | ">> <<NOptions "French" >> <<print " | ">> <<NOptions "German" >> <<print " | ">> <<NOptions "Greek" >> <<print " | ">> <<NOptions "Hungarian" >> <<print " | ">> <<NOptions "Icelandic" >> <br> <<NOptions "Irish" >> <<print " | ">> <<NOptions "Italian" >> <<print " | ">> <<NOptions "Kosovan" >> <<print " | ">> <<NOptions "Latvian" >> <<print " | ">> <<NOptions "a Liechtensteiner" >> <<print " | ">> <<NOptions "Lithuanian" >> <<print " | ">> <<NOptions "Luxembourgian" >> <<print " | ">> <<NOptions "Macedonian" >> <<print " | ">> <<NOptions "Maltese" >> <<print " | ">> <<NOptions "Moldovan" >> <br> <<NOptions "Monégasque" >> <<print " | ">> <<NOptions "Montenegrin" >> <<print " | ">> <<NOptions "Norwegian" >> <<print " | ">> <<NOptions "Polish" >> <<print " | ">> <<NOptions "Portuguese" >> <<print " | ">> <<NOptions "Romanian" >> <<print " | ">> <<NOptions "Russian" >> <<print " | ">> <<NOptions "Sammarinese" >> <<print " | ">> <<NOptions "Scottish" >> <<print " | ">> <<NOptions "Serbian" >> <br> <<NOptions "Slovak" >> <<print " | ">> <<NOptions "Slovene" >> <<print " | ">> <<NOptions "Spanish" >> <<print " | ">> <<NOptions "Swedish" >> <<print " | ">> <<NOptions "Swiss" >> <<print " | ">> <<NOptions "Ukrainian" >> <<print " | ">> <<NOptions "Vatican" >> <br> <br>Asia<br> <<NOptions "Bangladeshi" >> <<print " | ">> <<NOptions "Bhutanese" >> <<print " | ">> <<NOptions "Bruneian" >> <<print " | ">> <<NOptions "Burmese" >> <<print " | ">> <<NOptions "Cambodian" >> <<print " | ">> <<NOptions "Chinese" >> <<print " | ">> <<NOptions "East Timorese" >> <<print " | ">> <<NOptions "Filipina" >> <<print " | ">> <<NOptions "Indian" >> <<print " | ">> <<NOptions "Indonesian" >> <br> <<NOptions "Japanese" >> <<print " | ">> <<NOptions "Kazakh" >> <<print " | ">> <<NOptions "Korean" >> <<print " | ">> <<NOptions "Kyrgyz" >> <<print " | ">> <<NOptions "Laotian" >> <<print " | ">> <<NOptions "Malaysian" >> <<print " | ">> <<NOptions "Maldivian" >> <<print " | ">> <<NOptions "Mongolian" >> <<print " | ">> <<NOptions "Nepalese" >> <<print " | ">> <<NOptions "Pakistani" >> <br> <<NOptions "Singaporean" >> <<print " | ">> <<NOptions "Sri Lankan" >> <<print " | ">> <<NOptions "Taiwanese" >> <<print " | ">> <<NOptions "Tajik" >> <<print " | ">> <<NOptions "Thai" >> <<print " | ">> <<NOptions "Tibetan" >> <<print " | ">> <<NOptions "Turkmen" >> <<print " | ">> <<NOptions "Uzbek" >> <<print " | ">> <<NOptions "Vietnamese" >> <br> <br> Middle East<br> <<NOptions "Afghan" >> <<print " | ">> <<NOptions "Armenian" >> <<print " | ">> <<NOptions "Azerbaijani" >> <<print " | ">> <<NOptions "Bahraini" >> <<print " | ">> <<NOptions "Cypriot" >> <<print " | ">> <<NOptions "Egyptian" >> <<print " | ">> <<NOptions "Emirati" >> <<print " | ">> <<NOptions "Georgian" >> <<print " | ">> <<NOptions "Iranian" >> <<print " | ">> <<NOptions "Iraqi" >> <br> <<NOptions "Israeli" >> <<print " | ">> <<NOptions "Jordanian" >> <<print " | ">> <<NOptions "Kurdish" >> <<print " | ">> <<NOptions "Kuwaiti" >> <<print " | ">> <<NOptions "Lebanese" >> <<print " | ">> <<NOptions "Omani" >> <<print " | ">> <<NOptions "Palestinian" >> <<print " | ">> <<NOptions "Qatari" >> <<print " | ">> <<NOptions "Saudi" >> <<print " | ">> <<NOptions "Syrian" >> <br> <<NOptions "Turkish" >> <<print " | ">> <<NOptions "Yemeni" >> <br> <br>Africa<br> <<NOptions "Algerian" >> <<print " | ">> <<NOptions "Angolan" >> <<print " | ">> <<NOptions "Beninese" >> <<print " | ">> <<NOptions "Bissau-Guinean" >> <<print " | ">> <<NOptions "Burkinabé" >> <<print " | ">> <<NOptions "Burundian" >> <<print " | ">> <<NOptions "Cameroonian" >> <<print " | ">> <<NOptions "Cape Verdean" >> <<print " | ">> <<NOptions "Central African" >> <<print " | ">> <<NOptions "Chadian" >> <br> <<NOptions "Comorian" >> <<print " | ">> <<NOptions "Congolese" >> <<print " | ">> <<NOptions "Djiboutian" >> <<print " | ">> <<NOptions "Equatoguinean" >> <<print " | ">> <<NOptions "Eritrean" >> <<print " | ">> <<NOptions "Ethiopian" >> <<print " | ">> <<NOptions "Gabonese" >> <<print " | ">> <<NOptions "Gambian" >> <<print " | ">> <<NOptions "Ghanan" >> <<print " | ">> <<NOptions "Guinean" >> <br> <<NOptions "Ivorian" >> <<print " | ">> <<NOptions "Kenyan" >> <<print " | ">> <<NOptions "Liberian" >> <<print " | ">> <<NOptions "Libyan" >> <<print " | ">> <<NOptions "Malagasy" >> <<print " | ">> <<NOptions "Malawian" >> <<print " | ">> <<NOptions "Malian" >> <<print " | ">> <<NOptions "Mauritanian" >> <<print " | ">> <<NOptions "Mauritian" >> <<print " | ">> <<NOptions "Moroccan" >> <br> <<NOptions "Mosotho" >> <<print " | ">> <<NOptions "Motswana" >> <<print " | ">> <<NOptions "Mozambican" >> <<print " | ">> <<NOptions "Namibian" >> <<print " | ">> <<NOptions "Nigerian" >> <<print " | ">> <<NOptions "Nigerien" >> <<print " | ">> <<NOptions "Rwandan" >> <<print " | ">> <<NOptions "Sahrawi" >> <<print " | ">> <<NOptions "São Toméan" >> <<print " | ">> <<NOptions "Senegalese" >> <br> <<NOptions "Seychellois" >> <<print " | ">> <<NOptions "Sierra Leonean" >> <<print " | ">> <<NOptions "Somali" >> <<print " | ">> <<NOptions "South African" >> <<print " | ">> <<NOptions "South Sudanese" >> <<print " | ">> <<NOptions "Sudanese" >> <<print " | ">> <<NOptions "Swazi" >> <<print " | ">> <<NOptions "Tanzanian" >> <<print " | ">> <<NOptions "Togolese" >> <<print " | ">> <<NOptions "Tunisian" >> <br> <<NOptions "Ugandan" >> <<print " | ">> <<NOptions "Zairian" >> <<print " | ">> <<NOptions "Zambian" >> <<print " | ">> <<NOptions "Zimbabwean" >> <br> <br>Australia<br> <<NOptions "Australian" >> <<print " | ">> <<NOptions "a Cook Islander" >> <<print " | ">> <<NOptions "Fijian" >> <<print " | ">> <<NOptions "French Polynesian" >> <<print " | ">> <<NOptions "I-Kiribati" >> <<print " | ">> <<NOptions "Marshallese" >> <<print " | ">> <<NOptions "Micronesian" >> <<print " | ">> <<NOptions "Nauruan" >> <<print " | ">> <<NOptions "a New Zealander" >> <<print " | ">> <<NOptions "Ni-Vanuatu" >> <br> <<NOptions "Niuean" >> <<print " | ">> <<NOptions "Palauan" >> <<print " | ">> <<NOptions "Papua New Guinean" >> <<print " | ">> <<NOptions "Samoan" >> <<print " | ">> <<NOptions "a Solomon Islander" >> <<print " | ">> <<NOptions "Tongan" >> <<print " | ">> <<NOptions "Tuvaluan" >> <br> <</replace>> <<else>> <<replace "#nation">> <<set _natR = 0>> <</replace>> <</if>> <</link>> <span id="nation"></span><br> Custom Nation: <<textbox "$tempSlave.nationality" $tempSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race//<br> <br><br> ''Race: (@@.yellow;$tempSlave.race@@)'' <<textbox "$tempSlave.race" $tempSlave.race>> <br> <<radiobutton "$tempSlave.race" "white">> White <<radiobutton "$tempSlave.race" "asian">> Asian <<radiobutton "$tempSlave.race" "latina">> Latina <<radiobutton "$tempSlave.race" "middle eastern">> Middle eastern <<radiobutton "$tempSlave.race" "black">> Black <<radiobutton "$tempSlave.race" "semitic">> Semitic <<radiobutton "$tempSlave.race" "southern european">> Southern European <<radiobutton "$tempSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$tempSlave.race" "amerindian">> Amerindian <<radiobutton "$tempSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$tempSlave.race" "malay">> Malay <<radiobutton "$tempSlave.race" "mixed race">> Mixed race <br> ''Skin color: (@@.yellow;$tempSlave.skin@@)'' <<textbox "$tempSlave.skin" $tempSlave.skin>> <br> <<radiobutton "$tempSlave.skin" "white">> White <<radiobutton "$tempSlave.skin" "fair">> Fair <<radiobutton "$tempSlave.skin" "tanned">> Tanned <<radiobutton "$tempSlave.skin" "olive">> Olive <<radiobutton "$tempSlave.skin" "light brown">> Light brown <<radiobutton "$tempSlave.skin" "brown">> Brown <<radiobutton "$tempSlave.skin" "black">> Black <<radiobutton "$tempSlave.skin" "pale">> Pale <<radiobutton "$tempSlave.skin" "dark">> Dark <<radiobutton "$tempSlave.skin" "light">> Light <<radiobutton "$tempSlave.skin" "extremely pale">> Extremely pale <br> <</widget>> <<widget AgeTab>> <br> ''Age - Actual:'' <<textbox "$tempSlave.actualAge" $tempSlave.actualAge>> <br> ''Age - Physical:'' <<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>> <br> ''Age - Ovaries:'' <<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>> <br> ''Age - Visual:'' <<textbox "$tempSlave.visualAge" $tempSlave.visualAge>> <br> ''Age lifting: '' <<if $tempSlave.ageImplant == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.ageImplant" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.ageImplant" 0 1>> <</if>> <br> ''Birth week:'' <<textbox "$tempSlave.birthWeek" $tempSlave.birthWeek>> <br><br> ''Health (-99 to 100, -100 is death):'' <<textbox "$tempSlave.health" $tempSlave.health>> <br> ''DNA Errors (0 to 990):'' <<textbox "$tempSlave.chem" $tempSlave.chem>> <br> ''Addiction:'' <<textbox "$tempSlave.addict" $tempSlave.addict>> <br> <</widget>> <<widget DevoTab>> <br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$tempSlave.devotion" $tempSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$tempSlave.oldDevotion" $tempSlave.oldDevotion>> <br> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$tempSlave.trust" $tempSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$tempSlave.oldTrust" $tempSlave.oldTrust>> <br> <</widget>> <<widget FaceTab>> <br> ''Face (-100 to 100): '' <<if $tempSlave.face >= 100>>@@.yellow;Very beautiful @@ <<elseif $tempSlave.face >= 55>>@@.yellow;Beautiful @@ <<elseif $tempSlave.face >= 15>>@@.yellow;Attractive @@ <<elseif $tempSlave.face >= 0>>@@.yellow;Pretty @@ <<elseif $tempSlave.face >= -15>>@@.yellow;Unattractive @@ <<elseif $tempSlave.face >= -55>>@@.yellow;Ugly @@ <<else>>@@.yellow;Very ugly @@ <</if>> <<textbox "$tempSlave.face" $tempSlave.face>> <br> <<radiobutton "$tempSlave.face" -100>> Very ugly <<radiobutton "$tempSlave.face" -55>> Ugly <<radiobutton "$tempSlave.face" -15>> Unattractive <<radiobutton "$tempSlave.face" 0>> Pretty <<radiobutton "$tempSlave.face" 15>> Attractive <<radiobutton "$tempSlave.face" 55>> Beautiful <<radiobutton "$tempSlave.face" 100>> Very beautiful <br><br> ''Face Shape: @@.yellow;$tempSlave.faceShape@@ '' <br> <<radiobutton "$tempSlave.faceShape" masculine>> Masculine <<radiobutton "$tempSlave.faceShape" androgynous>> Androgynous <<radiobutton "$tempSlave.faceShape" normal>> Normal <<radiobutton "$tempSlave.faceShape" cute>> Cute <<radiobutton "$tempSlave.faceShape" sensual>> Sensual <<radiobutton "$tempSlave.faceShape" exotic>> Exotic <br><br> ''Face Implant (0 to 100):'' <<if $tempSlave.faceImplant < 6>> None <<elseif $tempSlave.faceImplant > 95>> Uncanny Valley <<elseif $tempSlave.faceImplant > 60>> Heavily Reworked <<elseif $tempSlave.faceImplant > 30>> Noticeable Work <<else>> Subtle Improvements <</if>> <br> <<textbox "$tempSlave.faceImplant" $tempSlave.faceImplant>> <<radiobutton "$tempSlave.faceImplant" 0>> None <<radiobutton "$tempSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$tempSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$tempSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$tempSlave.faceImplant" 100>> Uncanny Valley <br><br> ''Natural Skin Distinctiveness: @@.yellow;$tempSlave.markings@@ '' <br> <<radiobutton "$tempSlave.markings" none>> None <<radiobutton "$tempSlave.markings" freckles>> Freckles <<radiobutton "$tempSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$tempSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$tempSlave.markings" birthmark>> Birth Mark <br> <</widget>> <<widget HairTab>> <br> ''Can grow hair on the head:'' <<if $tempSlave.bald == 0>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.bald" 0 1>> <<else>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.bald" 0 1 checked>> <</if>> <br> ''Hair length: @@.yellow;$tempSlave.hLength@@'' Custom hair length: <<textbox "$tempSlave.hLength" $tempSlave.hLength>> <br> <<switch $tempSlave.hStyle>> <<case "tails" "dreadlocks" "curled" "cornrows">> ''Her hair is in @@.yellow;$tempSlave.hStyle@@'' <<case "ponytail">> ''Her hair is in a @@.yellow;$tempSlave.hStyle@@'' <<default>> ''Her hair is @@.yellow;$tempSlave.hStyle@@'' <</switch>> Custom hair description: <<textbox "$tempSlave.hStyle" $tempSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> <<radiobutton "$tempSlave.hStyle" "neat">>neat <<radiobutton "$tempSlave.hStyle" "shaved">>shaved <<radiobutton "$tempSlave.hStyle" "trimmed">>trimmed <<radiobutton "$tempSlave.hStyle" "buzzcut">>buzzcut <<radiobutton "$tempSlave.hStyle" "up">>up <<radiobutton "$tempSlave.hStyle" "ponytail">>ponytail <<radiobutton "$tempSlave.hStyle" "bun">>bun <<radiobutton "$tempSlave.hStyle" "curled">>curls <br> <<radiobutton "$tempSlave.hStyle" "permed">>permed <<radiobutton "$tempSlave.hStyle" "luxurious">>luxurious <<radiobutton "$tempSlave.hStyle" "dreadlocks">>dreadlocks <<radiobutton "$tempSlave.hStyle" "cornrows">>cornrows <<radiobutton "$tempSlave.hStyle" "braided">>braided <<radiobutton "$tempSlave.hStyle" "tails">>tails <<radiobutton "$tempSlave.hStyle" "afro">>afro <<radiobutton "$tempSlave.hStyle" "strip">>strip <br><br> Her hair is currently ''@@.yellow;$tempSlave.hColor@@'' in color <<link "Hair Colors">> <<if (ndef _hcol1R) || (_hcol1R == 0) >> <<replace "#hcol1">> <<set _hcol1R = 1>> <br> <<H1Options "blonde" >> <<H1Options "golden" >> <<H1Options "platinum blonde" >> <<H1Options "strawberry-blonde" >> <<H1Options "copper" >> <<H1Options "ginger" >> <<H1Options "red" >> <<H1Options "green" >> <<H1Options "pink" >> <<H1Options "dark brown" >> <br> <<H1Options "brown" >> <<H1Options "auburn" >> <<H1Options "burgundy" >> <<H1Options "chocolate brown" >> <<H1Options "chestnut" >> <<H1Options "hazel" >> <<H1Options "black" >> <<H1Options "grey" >> <<H1Options "silver" >> <<H1Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol1">> <<set _hcol1R = 0>> <</replace>> <</if>> <</link>> <span id=hcol1></span> <br>Custom hair color: <<textbox "$tempSlave.hColor" $tempSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]// <br> ''Her original haircolor is @@.yellow;$tempSlave.origHColor@@'' <<link "Hair Colors">> <<if (ndef _hcol2R) || (_hcol2R == 0) >> <<replace "#hcol2">> <<set _hcol2R = 1>> <br> <<H2Options "blonde" >> <<H2Options "golden" >> <<H2Options "platinum blonde" >> <<H2Options "strawberry-blonde" >> <<H2Options "copper" >> <<H2Options "ginger" >> <<H2Options "red" >> <<H2Options "green" >> <<H2Options "pink" >> <<H2Options "dark brown" >> <br> <<H2Options "brown" >> <<H2Options "auburn" >> <<H2Options "burgundy" >> <<H2Options "chocolate brown" >> <<H2Options "chestnut" >> <<H2Options "hazel" >> <<H2Options "black" >> <<H2Options "grey" >> <<H2Options "silver" >> <<H2Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol2">> <<set _hcol2R = 0>> <</replace>> <</if>> <</link>> <span id=hcol2></span> <br>Custom hair color: <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>> <br><br> ''Her pubic hair is @@.yellow;$tempSlave.pubicHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol3R) || (_hcol3R == 0) >> <<replace "#hcol3">> <<set _hcol3R = 1>> <br> <<H3Options "blonde" >> <<H3Options "golden" >> <<H3Options "platinum blonde" >> <<H3Options "strawberry-blonde" >> <<H3Options "copper" >> <<H3Options "ginger" >> <<H3Options "red" >> <<H3Options "green" >> <<H3Options "pink" >> <<H3Options "dark brown" >> <br> <<H3Options "brown" >> <<H3Options "auburn" >> <<H3Options "burgundy" >> <<H3Options "chocolate brown" >> <<H3Options "chestnut" >> <<H3Options "hazel" >> <<H3Options "black" >> <<H3Options "grey" >> <<H3Options "silver" >> <<H3Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol3">> <<set _hcol3R = 0>> <</replace>> <</if>> <</link>> <span id=hcol3></span> <br>Custom pubic hair color: <<textbox "$tempSlave.pubicHColor" $tempSlave.pubicHColor>> <br> ''Pubic Hair Style: (@@.yellow;$tempSlave.pubicHStyle@@)'' <<radiobutton "$tempSlave.pubicHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.pubicHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.pubicHStyle" "neat">> Neat <<radiobutton "$tempSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$tempSlave.pubicHStyle" "very bushy">> Very bushy <br> ''Her underarm hair is @@.yellow;$tempSlave.underArmHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol4R) || (_hcol4R == 0) >> <<replace "#hcol4">> <<set _hcol4R = 1>> <br> <<H4Options "blonde" >> <<H4Options "golden" >> <<H4Options "platinum blonde" >> <<H4Options "strawberry-blonde" >> <<H4Options "copper" >> <<H4Options "ginger" >> <<H4Options "red" >> <<H4Options "green" >> <<H4Options "pink" >> <<H4Options "dark brown" >> <br> <<H4Options "brown" >> <<H4Options "auburn" >> <<H4Options "burgundy" >> <<H4Options "chocolate brown" >> <<H4Options "chestnut" >> <<H4Options "hazel" >> <<H4Options "black" >> <<H4Options "grey" >> <<H4Options "silver" >> <<H4Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol4">> <<set _hcol4R = 0>> <</replace>> <</if>> <</link>> <span id=hcol4></span> <br>Custom pubic hair color: <<textbox "$tempSlave.underArmHStyle" $tempSlave.underArmHStyle>> <br> ''Underarm Hairstyle: (@@.yellow;$tempSlave.underArmHStyle@@)'' <<radiobutton "$tempSlave.underArmHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.underArmHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.underArmHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.underArmHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.underArmHStyle" "neat">> Neat <<radiobutton "$tempSlave.underArmHStyle" "bushy">> Bushy <br> <</widget>> <<widget EyesTab>> <br> ''Her eyes are currently @@.yellow;$tempSlave.eyeColor@@ in color'' <<link "Eye Colors">> <<if (ndef _ecol1R) || (_ecol1R == 0) >> <<replace "#ecol1">> <<set _ecol1R = 1>> <br> <<E1Options "blue" >> <<E1Options "black" >> <<E1Options "brown" >> <<E1Options "green" >> <<E1Options "turquoise" >> <<E1Options "sky-blue" >> <<E1Options "pale-grey" >> <<E1Options "white" >> <<E1Options "pink" >> <<E1Options "amber" >> <br> <<E1Options "red" >> <<E1Options "catlike" >> <<E1Options "serpent-like" >> <<E1Options "devilish" >> <<E1Options "demonic" >> <<E1Options "hypnotic" >> <<E1Options "heart-shaped" >> <br> <</replace>> <<else>> <<replace "#ecol1">> <<set _ecol1R = 0>> <</replace>> <</if>> <</link>> <span id=ecol1></span> <br>Custom eye color: <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>> <br><br> ''Her original eyecolor is @@.yellow;$tempSlave.origEye@@'' <<link "Eye Colors">> <<if (ndef _ecol2R) || (_ecol2R == 0) >> <<replace "#ecol2">> <<set _ecol2R = 1>> <br> <<E2Options "blue" #ecol2 _ecol2R >> <<E2Options "black" #ecol2 _ecol2R >> <<E2Options "brown" #ecol2 _ecol2R >> <<E2Options "green" #ecol2 _ecol2R >> <<E2Options "turquoise" #ecol2 _ecol2R >> <<E2Options "sky-blue" #ecol2 _ecol2R >> <<E2Options "pale-grey" #ecol2 _ecol2R >> <<E2Options "white" #ecol2 _ecol2R >> <<E2Options "pink" #ecol2 _ecol2R >> <<E2Options "amber" #ecol2 _ecol2R >> <br> <<E2Options "red" #ecol2 _ecol2R >> <<E2Options "catlike" #ecol2 _ecol2R >> <<E2Options "serpent-like" #ecol2 _ecol2R >> <<E2Options "devilish" #ecol2 _ecol2R >> <<E2Options "demonic" #ecol2 _ecol2R >> <<E2Options "hypnotic" #ecol2 _ecol2R >> <<E2Options "heart-shaped" #ecol2 _ecol2R >> <br> <</replace>> <<else>> <<replace "#ecol2">> <<set _ecol2R = 0>> <</replace>> <</if>> <</link>> <span id=ecol2></span> <br>Custom eye color: <<textbox "$tempSlave.origEye" $tempSlave.origEye>> <<radiobutton "$tempSlave.origEye" "implant">>Artificial Eyes <br><br> ''Her vision is :'' <<switch $tempSlave.eyes>> <<case -2>>@@.yellow;Blind@@ <<case -1>>@@.yellow;Nearsighted@@ <<case 1>>@@.yellow;Normal@@ <</switch>> <br> <<radiobutton "$tempSlave.eyes" 1>> Normal <<radiobutton "$tempSlave.eyes" -1>> Nearsighted <<radiobutton "$tempSlave.eyes" -2>> Blind <br> <</widget>> <<widget MouthTab>> <br> ''Lips (0 to 100): '' <<if $tempSlave.lips >= 100>> @@.yellow;Enormous facepussy@@ <<elseif $tempSlave.lips >= 85 >>@@.yellow;Huge@@ <<elseif $tempSlave.lips >= 65 >>@@.yellow;Big@@ <<elseif $tempSlave.lips >= 35 >>@@.yellow;Plush@@ <<elseif $tempSlave.lips >= 15 >>@@.yellow;Normal@@ <<else>>@@.yellow;Thin@@ <</if>> <<textbox "$tempSlave.lips" $tempSlave.lips>> <br> <<radiobutton "$tempSlave.lips" 0>> Thin <<radiobutton "$tempSlave.lips" 15>> Normal <<radiobutton "$tempSlave.lips" 35>> Plush <<radiobutton "$tempSlave.lips" 65>> Big <<radiobutton "$tempSlave.lips" 85>> Huge <<radiobutton "$tempSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): '' <<switch $tempSlave.lipsImplant >> <<case 0>> @@.yellow;None@@ | <<case 10>>@@.yellow;Normal@@ | <<case 20>>@@.yellow;Large@@ | <<case 30>>@@.yellow;Enormous@@ | <</switch>> <<radiobutton "$tempSlave.lipsImplant" 0>> None <<radiobutton "$tempSlave.lipsImplant" 10>> Normal <<radiobutton "$tempSlave.lipsImplant" 20>> Large <<radiobutton "$tempSlave.lipsImplant" 30>> Enormous <br><br> ''Teeth: @@.yellow;$tempSlave.teeth@@ '' <br> <<radiobutton "$tempSlave.teeth" normal>> Normal <<radiobutton "$tempSlave.teeth" pointy>> Pointy <<radiobutton "$tempSlave.teeth" crooked>> Crooked <<radiobutton "$tempSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$tempSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$tempSlave.teeth" removable>> Removable <br><br> ''Voice OP: '' <<if $tempSlave.voiceImplant == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.voiceImplant" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.voiceImplant" 0 1 checked>> <</if>> <br> ''Voice : '' <<switch $tempSlave.voice>> <<case 0>>@@.yellow;Mute@@ <<case 1>>@@.yellow;Deep@@ <<case 2>>@@.yellow;Normal@@ <<case 3>>@@.yellow;High@@ <</switch>> <br> <<radiobutton "$tempSlave.voice" 0>> Mute <<radiobutton "$tempSlave.voice" 1>> Deep <<radiobutton "$tempSlave.voice" 2>> Normal <<radiobutton "$tempSlave.voice" 3>> High <br> ''Accent: '' <<if $tempSlave.accent == 0>>@@.yellow;None@@ <<elseif $tempSlave.accent == 1>>@@.yellow;Distinctive@@ <<elseif $tempSlave.accent == 2>>@@.yellow;Thick@@ <<else>>@@.yellow;Barely Understands Language@@<</if>> <br> <<radiobutton "$tempSlave.accent" 0>> None <<radiobutton "$tempSlave.accent" 1>> Distinctive <<radiobutton "$tempSlave.accent" 2>> Thick <<radiobutton "$tempSlave.accent" 3>> Barely Understands Language <br> <</widget>> <<widget BodyTab>> <br> ''Genes (XX:female, XY:male):'' @@.yellow;$tempSlave.genes@@ <<radiobutton "$tempSlave.genes" "XX">> Female <<radiobutton "$tempSlave.genes" "XY">> Male <br> ''Amputated: '' <<switch $tempSlave.amp>> <<case 1>>@@.yellow;Amputated@@ <<case 0>>@@.yellow;Healthy Human Limbs@@ <<case -1>>@@.yellow;Basic prosthetic limbs@@ <<case -2>>@@.yellow;Sexy prosthetic limbs@@ <<case -3>>@@.yellow;Beauty prosthetic limbs@@ <<case -4>>@@.yellow;Combat prosthetic limbs@@ <<case -5>>@@.yellow;Cybernetic limbs@@ <</switch>> <br> <<radiobutton "$tempSlave.amp" 0>> Normal <<radiobutton "$tempSlave.amp" 1>> Amputated <<radiobutton "$tempSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$tempSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$tempSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$tempSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$tempSlave.amp" -5>> Cybernetic limbs <br> ''Prostetic limb Interface:'' <<if $tempSlave.PLimb == 0>>@@.yellow;No Interface@@ <<elseif $tempSlave.PLimb == 1>>@@.yellow;Basic Interface@@ <<else>>@@.yellow;Advanced Interface@@<</if>> <br> <<radiobutton "$tempSlave.PLimb" 0>> No Interface <<radiobutton "$tempSlave.PLimb" 1>> Basic Interface <<radiobutton "$tempSlave.PLimb" 2>> Advanced Interface <br><br> ''Fuckdoll: (0-100)'' <<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight fuckdoll@@ <<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic fuckdoll@@ <<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate fuckdoll@@ <<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced fuckdoll@@ <<else>>@@.yellow;Total fuckdoll@@<</if>> <<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>> <br> <<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll <br><br> ''Muscles (-100 to 100):'' <<if $tempSlave.muscles <= -96>>@@.yellow;Frail@@ <<elseif $tempSlave.muscles <= -31>>@@.yellow;very weak@@ <<elseif $tempSlave.muscles <= -6>>@@.yellow;rather weak@@ <<elseif $tempSlave.muscles <= 5>>@@.yellow;soft@@ <<elseif $tempSlave.muscles <= 30>>@@.yellow;well built@@ <<elseif $tempSlave.muscles <= 95>>@@.yellow;quite muscular@@ <<else>>@@.yellow;extremely Muscular@@ <</if>> <<textbox "$tempSlave.muscles" $tempSlave.muscles>> <br> <<radiobutton "$tempSlave.muscles" -98>> Frail <<radiobutton "$tempSlave.muscles" -63>> very weak <<radiobutton "$tempSlave.muscles" -18>> rather weak <<radiobutton "$tempSlave.muscles" 0>> soft <<radiobutton "$tempSlave.muscles" 17>> well built <<radiobutton "$tempSlave.muscles" 62>> quite muscular <<radiobutton "$tempSlave.muscles" 97>> extremely muscular <br><br> ''Weight (-100 to 200):'' <<if $tempSlave.weight > 190 >> @@.red;extremely obese@@ <<elseif $tempSlave.weight > 160 >> @@.red;very obese@@ <<elseif $tempSlave.weight > 130 >> @@.red;obese@@ <<elseif $tempSlave.weight > 95>> @@.red;overweight@@ <<elseif $tempSlave.weight > 30>> @@.red;chubby@@ <<elseif $tempSlave.weight > 10 >> @@.yellow;pleasingly curvy@@ <<elseif $tempSlave.weight >= -10>> @@.yellow;neither too fat nor too skinny@@ <<elseif $tempSlave.weight >= -30>> @@.yellow;pleasingly thin@@ <<elseif $tempSlave.weight >= -95>> @@.red;too skinny@@ <<else>> @@.red;emaciated@@ <</if>> <<textbox "$tempSlave.weight" $tempSlave.weight>> <br> <<radiobutton "$tempSlave.weight" -100>> Emaciated <<radiobutton "$tempSlave.weight" -50>> Skinny <<radiobutton "$tempSlave.weight" -20>> Thin <<radiobutton "$tempSlave.weight" 0>> Average <<radiobutton "$tempSlave.weight" 20>> Curvy <<radiobutton "$tempSlave.weight" 60>> Chubby <<radiobutton "$tempSlave.weight" 115>> Overweight <<radiobutton "$tempSlave.weight" 145>> Obese <<radiobutton "$tempSlave.weight" 175>> very Obese <<radiobutton "$tempSlave.weight" 200>> extremely Obese <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): '' <<if $tempSlave.waist > 95 >> @@.red;Masculine@@ | <<elseif $tempSlave.waist > 40 >> @@.red;Ugly@@ | <<elseif $tempSlave.waist > 10 >> @@.red;Unattractive@@ | <<elseif $tempSlave.waist >= -10>> @@.yellow;Average@@ | <<elseif $tempSlave.waist >= -40>> @@.pink;Feminine@@ | <<elseif $tempSlave.waist >= -95 >> @@.pink;Hourglass@@ | <<else>> @@.pink;Absurd@@ | <</if>> <<textbox "$tempSlave.waist" $tempSlave.waist>> <br> <<radiobutton "$tempSlave.waist" 100>> Masculine <<radiobutton "$tempSlave.waist" 55>> Ugly <<radiobutton "$tempSlave.waist" 15>> Unattractive <<radiobutton "$tempSlave.waist" 0>> Average <<radiobutton "$tempSlave.waist" -15>> Feminine <<radiobutton "$tempSlave.waist" -55>> Hourglass <<radiobutton "$tempSlave.waist" -100>> Absurd <br><br> ''Height:'' <<if $tempSlave.height <= 149>>@@.yellow;Petite@@ <<elseif $tempSlave.height <= 159>>@@.yellow;Short@@ <<elseif $tempSlave.height <= 169>>@@.yellow;Average@@ <<elseif $tempSlave.height <= 184>>@@.yellow;Tall@@ <<else>>@@.yellow;very Tall@@ <</if>> <<textbox "$tempSlave.height" $tempSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1):'' <<if $tempSlave.heightImplant == -1>>@@.yellow;Artificially Shortened@@ <<elseif $tempSlave.heightImplant == 0>>@@.yellow;Normal@@ <<else>>@@.yellow;Artificially Lengthened@@<</if>> <br> <<radiobutton "$tempSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$tempSlave.heightImplant" 0>> Normal <<radiobutton "$tempSlave.heightImplant" 1>> Artificially Lengthened <br> ''Shorten tendons:'' <<if $tempSlave.heels == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.heels" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.heels" 0 1 checked>> <</if>> <br><br> ''Shoulders (-2 to 2): '' <<switch $tempSlave.shoulders>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.shoulders" -2>> Very narrow <<radiobutton "$tempSlave.shoulders" -1>> Narrow <<radiobutton "$tempSlave.shoulders" 0>> Normal <<radiobutton "$tempSlave.shoulders" 1>> Broad <<radiobutton "$tempSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): '' <<switch $tempSlave.shouldersImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$tempSlave.shouldersImplant" 0>> None <<radiobutton "$tempSlave.shouldersImplant" 1>> Broadened <<radiobutton "$tempSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): '' <<switch $tempSlave.hips>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.hips" -2>> Very narrow <<radiobutton "$tempSlave.hips" -1>> Narrow <<radiobutton "$tempSlave.hips" 0>> Normal <<radiobutton "$tempSlave.hips" 1>> Broad <<radiobutton "$tempSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): '' <<switch $tempSlave.hipsImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.hipsImplant" -1>> Narrowed <<radiobutton "$tempSlave.hipsImplant" 0>> None <<radiobutton "$tempSlave.hipsImplant" 1>> Broadened <<radiobutton "$tempSlave.hipsImplant" 2>> Adv. Broadened <br> <</widget>> <<widget BellyTab>> <br><br> ''Belly Implant( 0= No Implant, 1-700000 = Capacity of the Implant ):'' <<if $tempSlave.bellyImplant >= 300000>> @@.yellow;hyperpregnant@@ <<elseif $tempSlave.bellyImplant >= 150000>> @@.yellow;inhumanly pregnant@@ <<elseif $tempSlave.bellyImplant >= 15000>> @@.yellow;looks full term@@ <<elseif $tempSlave.bellyImplant >= 10000>> @@.yellow;looks hugely pregnant@@ <<elseif $tempSlave.bellyImplant >= 5000>> @@.yellow;looks pregnant@@ <<elseif $tempSlave.bellyImplant >= 1500>> @@.yellow;looks like early pregnancy@@ <<elseif $tempSlave.bellyImplant >= 0 >> @@.yellow;Implanted but unfilled@@ <<elseif $tempSlave.bellyImplant == 1 >> @@.yellow;No Implant@@ <</if>> <br> <<textbox "$tempSlave.bellyImplant" $tempSlave.bellyImplant>> <br><br> ''Belly sagging:''@@.yellow;$tempSlave.bellySag@@ <br> <<textbox "$tempSlave.bellySag" $tempSlave.bellySag>> <br> ''Ruptured Internals:'' <<if $tempSlave.burst == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.burst" 0 1>> <<else>> @@.yellow;true@@ <<checkbox "$tempSlave.burst" 0 1 checked>> <</if>> <br><br> <</widget>> <<widget BreastsTab>> <br> ''Breasts (200 to 50000):'' <<textbox "$tempSlave.boobs" $tempSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>> <br> ''Breast String Implants:'' <<if $tempSlave.boobsImplantType == 0>>@@.yellow;No@@ | <<else>>@@.yellow;Yes@@ | <</if>> <<radiobutton "$tempSlave.boobsImplantType" 0>> No <<radiobutton "$tempSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2):'' <<switch $tempSlave.lactation>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Natural@@ <<case 2>>@@.yellow;Artificial@@ <</switch>> <br> <<radiobutton "$tempSlave.lactation" 0>> None <<radiobutton "$tempSlave.lactation" 1>> Natural <<radiobutton "$tempSlave.lactation" 2>> Artificial <br><br> ''Breast Shape: @@.yellow;$tempSlave.boobShape@@'' <br> <<radiobutton "$tempSlave.boobShape" "normal">> normal <<radiobutton "$tempSlave.boobShape" "perky">> perky <<radiobutton "$tempSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$tempSlave.boobShape" "wide-set">> wide-set <<radiobutton "$tempSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$tempSlave.boobShape" "saggy">> saggy <br> ''Nipples: @@.yellow;$tempSlave.nipples@@ |'' <<radiobutton "$tempSlave.nipples" "tiny">> Tiny <<radiobutton "$tempSlave.nipples" "cute">> Cute <<radiobutton "$tempSlave.nipples" "puffy">> Puffy <<radiobutton "$tempSlave.nipples" "inverted">> Inverted <<radiobutton "$tempSlave.nipples" "huge">> Huge <br> ''Areolae (Normal:0 to Huge:3): '' <<switch $tempSlave.areolae>> <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Large@@ <<case 2>>@@.yellow;Wide@@ <<case 3>>@@.yellow;Huge@@ <<case 4>>@@.yellow;Heart-shaped@@ <<case 5>>@@.yellow;Star-shaped@@ <</switch>> <br> <<radiobutton "$tempSlave.areolae" 0>> Normal <<radiobutton "$tempSlave.areolae" 1>> Large <<radiobutton "$tempSlave.areolae" 2>> Wide <<radiobutton "$tempSlave.areolae" 3>> Huge <<radiobutton "$tempSlave.areolae" 4>> Heart-shaped <<radiobutton "$tempSlave.areolae" 5>> Star-shaped <br> <</widget>> <<widget ButtTab>> <br> ''Butt Size (1 to 7): '' <<textbox "$tempSlave.butt" $tempSlave.butt>> <br> ''Butt Implants (0,1,2,3): | <<switch $tempSlave.buttImplant>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Normal@@ <<case 2>>@@.yellow;Large@@ <<case 3>>@@.yellow;Huge@@ <</switch>> <<radiobutton "$tempSlave.buttImplant" 0>> None <<radiobutton "$tempSlave.buttImplant" 1>> Normal <<radiobutton "$tempSlave.buttImplant" 2>> Large <<radiobutton "$tempSlave.buttImplant" 3>> Huge <br> ''Butt String Implants: '' <<if $tempSlave.buttImplantType == 0>> @@.yellow;No@@ <<checkbox "$tempSlave.buttImplantType" 0 1>> <<else>> @@.yellow;Yes@@ <<checkbox "$tempSlave.buttImplantType" 0 1 checked>> <</if>> <br><br> ''Anus Size:'' <<if $tempSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $tempSlave.anus == 1>>@@.yellow;Normal@@. <<elseif $tempSlave.anus == 2>>@@.yellow;Veteran@@. <<else>>@@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.anus" 0>> Virgin <<radiobutton "$tempSlave.anus" 1>> Normal <<radiobutton "$tempSlave.anus" 2>> Veteran <<radiobutton "$tempSlave.anus" 3>> Gaping <br> <</widget>> <<widget VagTab>> <br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $tempSlave.vagina == -1>> //No vagina.// <<elseif $tempSlave.vagina == 0>> @@.lime;Virgin@@. <<elseif $tempSlave.vagina == 1>> @@.yellow;Normal@@. <<elseif $tempSlave.vagina == 2>> @@.yellow;Veteran@@. <<else>> @@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.vagina" -1>> No vagina <<radiobutton "$tempSlave.vagina" 0>> Virgin <<radiobutton "$tempSlave.vagina" 1>> Normal <<radiobutton "$tempSlave.vagina" 2>> Veteran <<radiobutton "$tempSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $tempSlave.vaginaLube == 0>> @@.yellow;Dry@@. <<elseif $tempSlave.vaginaLube == 1>> @@.yellow;Normal@@. <<else>> @@.yellow;Excessive@@. <</if>> <br> <<radiobutton "$tempSlave.vaginaLube" 0>> Dry <<radiobutton "$tempSlave.vaginaLube" 1>> Normal <<radiobutton "$tempSlave.vaginaLube" 2>> Excessive <br> ''Clit:'' <<if $tempSlave.clit == 0>> @@.yellow;Normal@@. | <<elseif $tempSlave.clit == 1>> @@.yellow;Big@@. | <<elseif $tempSlave.clit == 2>> @@.yellow;Huge@@. | <<elseif $tempSlave.clit == 3>> @@.yellow;Enormous@@. | <<elseif $tempSlave.clit == 4>> @@.yellow;Dick-like@@. | <<else>> @@.yellow;Might as well be a big dick@@. | <</if>> <<radiobutton "$tempSlave.clit" 0>> Normal <<radiobutton "$tempSlave.clit" 1>> Large <<radiobutton "$tempSlave.clit" 2>> Huge <<radiobutton "$tempSlave.clit" 3>> Enormous <<radiobutton "$tempSlave.clit" 4>> Dick-like <<radiobutton "$tempSlave.clit" 5>> Like a huge dick &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $tempSlave.labia == 0>> @@.yellow;Minimal@@. | <<elseif $tempSlave.labia == 1>> @@.yellow;Normal@@. | <<elseif $tempSlave.labia == 2>> @@.yellow;Large@@. | <<else>> @@.yellow;Huge@@. | <</if>> <<radiobutton "$tempSlave.labia" 0>> Minimal <<radiobutton "$tempSlave.labia" 1>> Normal <<radiobutton "$tempSlave.labia" 2>> Large <<radiobutton "$tempSlave.labia" 3>> Huge <br><br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXX == 1)||(ndef $tempSlave.pubertyXX)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXX@@ <<textbox "$tempSlave.pubertyAgeXX" $tempSlave.pubertyAgeXX>> <br> ''Cervix Implant:'' <<if $tempSlave.cervixImplant == 0>> @@.yellow;None@@ <<checkbox "$tempSlave.cervixImplant" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.cervixImplant" 0 1 checked>> <</if>> <br> ''C-Section scar:'' <<if $tempSlave.cSec == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.cSec" 0 1>> <<else>> @@.yellow;true@@ <<checkbox "$tempSlave.cSec" 0 1 checked>> <</if>> <br> ''Breeding mark (only for Eugenic Societies):'' <<if $tempSlave.breedingMark == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.breedingMark" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.breedingMark" 0 1>> <</if>> <br><br> ''Ovaries (none: 0 | exist: 1):'' <<if $tempSlave.ovaries == 1>> @@.yellow;exist@@ <<checkbox "$tempSlave.ovaries" 0 1 checked>> <<else>> @@.yellow;none@@ <<checkbox "$tempSlave.ovaries" 0 1>> <</if>> <br> ''Analwomb:'' <<if $tempSlave.mpreg == 0>> @@.yellow;not implanted@@ <<checkbox "$tempSlave.mpreg" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.mpreg" 0 1 checked>> <</if>> <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $tempSlave.preg > 20>> @@.yellow;Advanced@@. <<elseif $tempSlave.preg > 5>> @@.yellow;Early@@. <<elseif $tempSlave.preg == 0>> @@.yellow;None@@. <<elseif $tempSlave.preg == -1>> @@.yellow;Using contraceptives@@. <<else>> @@.yellow;Sterile@@. <</if>> <<textbox "$tempSlave.preg" $tempSlave.preg>> <br> ''Pregnancy Week (Literal number of weeks pregnant):'' <<textbox "$tempSlave.pregWeek" $tempSlave.pregWeek>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $tempSlave.pregType == 1>> @@.yellow;A single baby@@. <<elseif $tempSlave.pregType == 2>> @@.yellow;Twins@@. <<elseif $tempSlave.pregType == 3>> @@.yellow;Triples@@. <<elseif $tempSlave.pregType == 4>> @@.yellow;Quadruplets@@. <<elseif $tempSlave.pregType > 4>> @@.yellow;Quintuplets@@. <<else>> @@.yellow;None@@. <</if>> <<textbox "$tempSlave.pregType" $tempSlave.pregType>> <br> <<radiobutton "$tempSlave.pregType" 0>> None <<radiobutton "$tempSlave.pregType" 1>> Single <<radiobutton "$tempSlave.pregType" 2>> Twins <<radiobutton "$tempSlave.pregType" 3>> Triplets <<radiobutton "$tempSlave.pregType" 4>> Quadruplets <<radiobutton "$tempSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$tempSlave.pregSource" $tempSlave.pregSource>> <br> <</widget>> <<widget PenisTab>> <br> ''Penis (none:0, 1 to 10):'' <<if $tempSlave.dick == 0>> @@.yellow;None@@. <<elseif $tempSlave.dick == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.dick == 2>> @@.yellow;Small@@. <<elseif $tempSlave.dick == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.dick == 4>> @@.yellow;Large@@. <<elseif $tempSlave.dick == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.dick == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.dick == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.dick == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.dick == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.dick" $tempSlave.dick>> <br> <<radiobutton "$tempSlave.dick" 0>> None <<radiobutton "$tempSlave.dick" 1>> Tiny <<radiobutton "$tempSlave.dick" 2>> Small <<radiobutton "$tempSlave.dick" 3>> Normal <<radiobutton "$tempSlave.dick" 4>> Large <<radiobutton "$tempSlave.dick" 5>> Massive <<radiobutton "$tempSlave.dick" 6>> Huge <<radiobutton "$tempSlave.dick" 7>> More Huge <<radiobutton "$tempSlave.dick" 8>> Enormous <<radiobutton "$tempSlave.dick" 9>> Monstrous <<radiobutton "$tempSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin also Clithood if there is no Dick (0 to 10):'' <<if $tempSlave.foreskin == 0>> @@.yellow;None@@. <<elseif $tempSlave.foreskin == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.foreskin == 2>> @@.yellow;Small@@. <<elseif $tempSlave.foreskin == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.foreskin == 4>> @@.yellow;Large@@. <<elseif $tempSlave.foreskin == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.foreskin == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.foreskin == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.foreskin == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.foreskin == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.foreskin" $tempSlave.foreskin>> <br> <<radiobutton "$tempSlave.foreskin" 0>> None <<radiobutton "$tempSlave.foreskin" 1>> Vestigial <<radiobutton "$tempSlave.foreskin" 2>> Small <<radiobutton "$tempSlave.foreskin" 3>> Normal <<radiobutton "$tempSlave.foreskin" 4>> Large <<radiobutton "$tempSlave.foreskin" 5>> Massive <<radiobutton "$tempSlave.foreskin" 6>> Huge <<radiobutton "$tempSlave.foreskin" 7>> More Huge <<radiobutton "$tempSlave.foreskin" 8>> Enormous <<radiobutton "$tempSlave.foreskin" 9>> Monstrous <<radiobutton "$tempSlave.foreskin" 10>> Big McLargeHuge <br><br> ''Testicles (0 to 6):'' <<if $tempSlave.balls == 0>> @@.yellow;None@@. <<elseif $tempSlave.balls == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.balls == 2>> @@.yellow;Small@@. <<elseif $tempSlave.balls == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.balls == 4>> @@.yellow;Large@@. <<elseif $tempSlave.balls == 5>> @@.yellow;Huge@@. <<else>> @@.yellow;Titanic@@. <</if>> <<textbox "$tempSlave.balls" $tempSlave.balls>> <br> <<radiobutton "$tempSlave.balls" 0>> None / Invisible <<radiobutton "$tempSlave.balls" 1>> Vestigial <<radiobutton "$tempSlave.balls" 2>> Small <<radiobutton "$tempSlave.balls" 3>> Normal <<radiobutton "$tempSlave.balls" 4>> Large <<radiobutton "$tempSlave.balls" 5>> Huge <<radiobutton "$tempSlave.balls" 6>> Titanic <br> ''Ballsack (0 to 8):'' <<if $tempSlave.scrotum == 0>> @@.yellow;None@@. <<elseif $tempSlave.scrotum == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.scrotum == 2>> @@.yellow;Small@@. <<elseif $tempSlave.scrotum == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.scrotum == 4>> @@.yellow;Large@@. <<elseif $tempSlave.scrotum == 5>> @@.yellow;Huge@@. <<elseif $tempSlave.scrotum == 6>> @@.yellow;Massive@@. <<elseif $tempSlave.scrotum == 7>> @@.yellow;Enormous@@. <<else>> @@.yellow;Monstrous@@. <</if>> <<textbox "$tempSlave.scrotum" $tempSlave.scrotum>> <br> <<radiobutton "$tempSlave.scrotum" 0>> None <<radiobutton "$tempSlave.scrotum" 1>> Vestigial <<radiobutton "$tempSlave.scrotum" 2>> Small <<radiobutton "$tempSlave.scrotum" 3>> Normal <<radiobutton "$tempSlave.scrotum" 4>> Large <<radiobutton "$tempSlave.scrotum" 5>> Huge <<radiobutton "$tempSlave.scrotum" 6>> Massive <<radiobutton "$tempSlave.scrotum" 7>> Enormous <<radiobutton "$tempSlave.scrotum" 8>> Monstrous <br><br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' <<switch $tempSlave.prostate>> <<case 0>> @@.yellow;No prostate@@ <<case 1>> @@.yellow;Prostate@@ <<case 2>> @@.yellow;Hyperactive prostate@@ <<case 3>> @@.yellow;Hyperactive modified prostate@@ <</switch>> <br> <<radiobutton "$tempSlave.prostate" 0>> No prostate <<radiobutton "$tempSlave.prostate" 1>> Prostate <<radiobutton "$tempSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$tempSlave.prostate" 3>> Hyperactive modified prostate <br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXY == 1)||(ndef $tempSlave.pubertyXY)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXY@@ <<textbox "$tempSlave.pubertyAgeXY" $tempSlave.pubertyAgeXY>> <br> <</widget>> <<widget SkillsTab>> <br> ''Oral sex (0 to 100):'' <<if $tempSlave.oralSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.oralSkill" $tempSlave.oralSkill>> <br> <<radiobutton "$tempSlave.oralSkill" 0>> Unskilled <<radiobutton "$tempSlave.oralSkill" 15>> Basic <<radiobutton "$tempSlave.oralSkill" 35>> Skilled <<radiobutton "$tempSlave.oralSkill" 65>> Expert <<radiobutton "$tempSlave.oralSkill" 100>> Masterful <<if $tempSlave.vagina > -1>> <br> ''Vaginal sex (0 to 100):'' <<if $tempSlave.vaginalSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.vaginalSkill" $tempSlave.vaginalSkill>> <br> <<radiobutton "$tempSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$tempSlave.vaginalSkill" 15>> Basic <<radiobutton "$tempSlave.vaginalSkill" 35>> Skilled <<radiobutton "$tempSlave.vaginalSkill" 65>> Expert <<radiobutton "$tempSlave.vaginalSkill" 100>> Masterful <</if>> <br> ''Anal sex (0 to 100):'' <<if $tempSlave.analSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.analSkill" $tempSlave.analSkill>> <br> <<radiobutton "$tempSlave.analSkill" 0>> Unskilled <<radiobutton "$tempSlave.analSkill" 15>> Basic <<radiobutton "$tempSlave.analSkill" 35>> Skilled <<radiobutton "$tempSlave.analSkill" 65>> Expert <<radiobutton "$tempSlave.analSkill" 100>> Masterful <br> ''Prostitution (0 to 100):'' <<if $tempSlave.whoreSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.whoreSkill" $tempSlave.whoreSkill>> <br> <<radiobutton "$tempSlave.whoreSkill" 0>> Unskilled <<radiobutton "$tempSlave.whoreSkill" 15>> Basic <<radiobutton "$tempSlave.whoreSkill" 35>> Skilled <<radiobutton "$tempSlave.whoreSkill" 65>> Expert <<radiobutton "$tempSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $tempSlave.entertainSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.entertainSkill" $tempSlave.entertainSkill>> <br> <<radiobutton "$tempSlave.entertainSkill" 0>> Unskilled <<radiobutton "$tempSlave.entertainSkill" 15>> Basic <<radiobutton "$tempSlave.entertainSkill" 35>> Skilled <<radiobutton "$tempSlave.entertainSkill" 65>> Expert <<radiobutton "$tempSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $tempSlave.combatSkill == 0>> @@.yellow;Unskilled@@. <<else>> @@.cyan;Skilled.@@ <</if>> <<radiobutton "$tempSlave.combatSkill" 0>> Unskilled <<radiobutton "$tempSlave.combatSkill" 1>> Skilled <br> <</widget>> <<widget InteliTab>> <br> ''Intelligence (-3 to 3):'' <<if $tempSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $tempSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $tempSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $tempSlave.intelligence == 0>> @@.yellow;Average@@. <<elseif $tempSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $tempSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <br> <<radiobutton "$tempSlave.intelligence" -3>> Moronic <<radiobutton "$tempSlave.intelligence" -2>> Very Stupid <<radiobutton "$tempSlave.intelligence" -1>> Stupid <<radiobutton "$tempSlave.intelligence" 0>> Average <<radiobutton "$tempSlave.intelligence" 1>> Smart <<radiobutton "$tempSlave.intelligence" 2>> Very Smart <<radiobutton "$tempSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $tempSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> @@.yellow;Uneducated@@. <</if>> <<radiobutton "$tempSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$tempSlave.intelligenceImplant" 1>> Educated <br> <</widget>> <<widget FetSexTab>> <br> ''Fetish Known: '' <<if $tempSlave.fetishKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.fetishKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.fetishKnown" 0 1 checked>> <</if>> <br> <<if $tempSlave.fetish == "none">> ''Fetish:'' @@.pink;$tempSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$tempSlave.fetish.@@ <</if>> <br> <<radiobutton "$tempSlave.fetish" "none">> None <<radiobutton "$tempSlave.fetish" "submissive">> Submissive <<radiobutton "$tempSlave.fetish" "dom">> Dom <<radiobutton "$tempSlave.fetish" "cumslut">> Cumslut <<radiobutton "$tempSlave.fetish" "humiliation">> Humiliation <<radiobutton "$tempSlave.fetish" "buttslut">> Buttslut <<radiobutton "$tempSlave.fetish" "boobs">> Boobs <<radiobutton "$tempSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$tempSlave.fetish" "sadist">> Sadist <<radiobutton "$tempSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $tempSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $tempSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$tempSlave.fetishStrength" $tempSlave.fetishStrength>> <br> <<radiobutton "$tempSlave.fetishStrength" 0>> Low <<radiobutton "$tempSlave.fetishStrength" 70>> Normal <<radiobutton "$tempSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1): '' <<if $tempSlave.attrKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.attrKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.attrKnown" 0 1 checked>> <</if>> <br> ''Male Attraction (0 - 100):'' <<if $tempSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $tempSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $tempSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $tempSlave.attrXY <= 65>> Indifferent to guys, <<elseif $tempSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $tempSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$tempSlave.attrXY" $tempSlave.attrXY>> <br> <<radiobutton "$tempSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$tempSlave.attrXY" 10>> Turned off by guys <<radiobutton "$tempSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$tempSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$tempSlave.attrXY" 80>> Attracted to guys <<radiobutton "$tempSlave.attrXY" 90>> Aroused by guys <<radiobutton "$tempSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $tempSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $tempSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $tempSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $tempSlave.attrXX <= 65>> indifferent to girls. <<elseif $tempSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $tempSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$tempSlave.attrXX" $tempSlave.attrXX>> <br> <<radiobutton "$tempSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$tempSlave.attrXX" 10>> Turned off by girls <<radiobutton "$tempSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$tempSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$tempSlave.attrXX" 80>> Attracted to girls <<radiobutton "$tempSlave.attrXX" 90>> Aroused by girls <<radiobutton "$tempSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $tempSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $tempSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $tempSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $tempSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $tempSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$tempSlave.energy" $tempSlave.energy>> <br> <</widget>> <<widget StatisticTab>> <br> ''Penetrative Sex: ''@@.yellow;$tempSlave.penetrativeCount@@ | <<textbox "$tempSlave.penetrativeCount" $tempSlave.penetrativeCount>><br> ''Oral Sex: ''@@.yellow;$tempSlave.oralCount@@ | <<textbox "$tempSlave.oralCount" $tempSlave.oralCount>><br> ''Vaginal Sex: ''@@.yellow;$tempSlave.vaginalCount@@ | <<textbox "$tempSlave.vaginalCount" $tempSlave.vaginalCount>><br> ''Anal Sex: ''@@.yellow;$tempSlave.analCount@@ | <<textbox "$tempSlave.analCount" $tempSlave.analCount>><br> ''Public Sex: ''@@.yellow;$tempSlave.publicCount@@ | <<textbox "$tempSlave.publicCount" $tempSlave.publicCount>><br> ''Titjobs: ''@@.yellow;$tempSlave.mammaryCount@@ | <<textbox "$tempSlave.mammaryCount" $tempSlave.mammaryCount>><br> <br> ''Total Births: ''@@.yellow;$tempSlave.birthsTotal@@ | <<textbox "$tempSlave.birthsTotal" $tempSlave.birthsTotal>><br> ''Kills in the Pit: ''@@.yellow;$tempSlave.pitKills@@ | <<textbox "$tempSlave.pitKills" $tempSlave.pitKills>><br> <</widget>> <<widget FlaQuiTab>> <br> ''Behavioral Flaw:'' <<if $tempSlave.behavioralFlaw == "none">> //$tempSlave.behavioralFlaw.// <<else>> @@.red;$tempSlave.behavioralFlaw.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralFlaw" "none">> None <<radiobutton "$tempSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$tempSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$tempSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$tempSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$tempSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$tempSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$tempSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$tempSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$tempSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $tempSlave.behavioralQuirk == "none">> //$tempSlave.behavioralQuirk.// <<else>> @@.green;$tempSlave.behavioralQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralQuirk" "none">> None <<radiobutton "$tempSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$tempSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$tempSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$tempSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$tempSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$tempSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$tempSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$tempSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$tempSlave.behavioralQuirk" "advocate">> Advocate <<if $tempSlave.behavioralQuirk != "none">> <<set $tempSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $tempSlave.sexualFlaw == "none">> //$tempSlave.sexualFlaw.// <<else>> @@.red;$tempSlave.sexualFlaw.@@ <</if>> <br> Flaws: <<radiobutton "$tempSlave.sexualFlaw" "none">> None <<radiobutton "$tempSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$tempSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$tempSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$tempSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$tempSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$tempSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$tempSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$tempSlave.sexualFlaw" "crude">> Crude <<radiobutton "$tempSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$tempSlave.sexualFlaw" "cum addict">> Cum addict <<radiobutton "$tempSlave.sexualFlaw" "anal addict">> Anal addict <<radiobutton "$tempSlave.sexualFlaw" "attention whore">> Attention whore <<radiobutton "$tempSlave.sexualFlaw" "breast growth">> Breast obsession <<radiobutton "$tempSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$tempSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$tempSlave.sexualFlaw" "self hating">> Self hatred <<radiobutton "$tempSlave.sexualFlaw" "neglectful">> Self neglect <<radiobutton "$tempSlave.sexualFlaw" "breeder">> Breeding obsession <br><br> ''Sexual Quirk:'' <<if $tempSlave.sexualQuirk == "none">> //$tempSlave.sexualQuirk.// <<else>> @@.green;$tempSlave.sexualQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.sexualQuirk" "none">> None <<radiobutton "$tempSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$tempSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$tempSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$tempSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$tempSlave.sexualQuirk" "tease">> Tease <<radiobutton "$tempSlave.sexualQuirk" "caring">> Caring <<radiobutton "$tempSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$tempSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$tempSlave.sexualQuirk" "size queen">> Size Queen <<if $tempSlave.sexualQuirk != "none">> <<if ($tempSlave.sexualFlaw != "cum addict") && ($tempSlave.sexualFlaw != "anal addict") && ($tempSlave.sexualFlaw != "attention whore") && ($tempSlave.sexualFlaw != "breast growth") && ($tempSlave.sexualFlaw != "abusive") && ($tempSlave.sexualFlaw != "malicious") && ($tempSlave.sexualFlaw != "self hating") && ($tempSlave.sexualFlaw != "neglectful") && ($tempSlave.sexualFlaw != "breeder")>> <<set $tempSlave.sexualFlaw = "none">> <</if>> <</if>> <br> <</widget>> <<widget PrestTab>> ''Change her custom tattoo:'' <<textbox "$tempSlave.customTat" $tempSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$tempSlave.customDesc" $tempSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$tempSlave.customLabel" $tempSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br> ''Prestige:'' <<textbox "$tempSlave.prestige" $tempSlave.prestige>> <<radiobutton "$tempSlave.prestige" 0>> 0 <<radiobutton "$tempSlave.prestige" 1>> 1 <<radiobutton "$tempSlave.prestige" 2>> 2 <<radiobutton "$tempSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$tempSlave.prestigeDesc" $tempSlave.prestigeDesc>> <br> <</widget>> <<widget TattoTab>> <br> ''Full-body Tattoos:''<br> <<link "[Tribal patterns]">> <<set $tempSlave.boobsTat = "tribal patterns">><<set $tempSlave.buttTat = "tribal patterns">><<set $tempSlave.vaginaTat = "tribal patterns">> <<set $tempSlave.dickTat = "tribal patterns">><<set $tempSlave.lipsTat = "tribal patterns">><<set $tempSlave.anusTat = "tribal patterns">> <<set $tempSlave.shouldersTat = "tribal patterns">><<set $tempSlave.backTat = "tribal patterns">><<set $tempSlave.armsTat = "tribal patterns">> <<set $tempSlave.legsTat = "tribal patterns">><<set $tempSlave.stampTat = "tribal patterns">> <</link>> <<print " | ">> <<link "[Flowers]">> <<set $tempSlave.boobsTat = "flowers">><<set $tempSlave.buttTat = "flowers">><<set $tempSlave.vaginaTat = "flowers">> <<set $tempSlave.dickTat = "flowers">><<set $tempSlave.lipsTat = "flowers">><<set $tempSlave.anusTat = "flowers">> <<set $tempSlave.shouldersTat = "flowers">><<set $tempSlave.backTat = "flowers">><<set $tempSlave.armsTat = "flowers">> <<set $tempSlave.legsTat = "flowers">><<set $tempSlave.stampTat = "flowers">> <</link>> <<print " | ">> <<link "[Scenes]">> <<set $tempSlave.boobsTat = "scenes">><<set $tempSlave.buttTat = "scenes">><<set $tempSlave.vaginaTat = "scenes">> <<set $tempSlave.dickTat = "scenes">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "scenes">><<set $tempSlave.backTat = "scenes">><<set $tempSlave.armsTat = "scenes">> <<set $tempSlave.legsTat = "scenes">><<set $tempSlave.stampTat = "scenes">> <</link>> <<print " | ">> <<link "[Asian art]">> <<set $tempSlave.boobsTat = "Asian art">><<set $tempSlave.buttTat = "Asian art">><<set $tempSlave.vaginaTat = "Asian art">> <<set $tempSlave.dickTat = "Asian art">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "Asian art">><<set $tempSlave.backTat = "Asian art">><<set $tempSlave.armsTat = "Asian art">> <<set $tempSlave.legsTat = "Asian art">><<set $tempSlave.stampTat = "Asian art">> <</link>> <<print " | ">> <<link "[Degradation]">> <<set $tempSlave.boobsTat = "degradation">><<set $tempSlave.buttTat = "degradation">><<set $tempSlave.vaginaTat = "degradation">> <<set $tempSlave.dickTat = "degradation">><<set $tempSlave.lipsTat = "degradation">><<set $tempSlave.anusTat = "degradation">> <<set $tempSlave.shouldersTat = "degradation">><<set $tempSlave.backTat = "degradation">><<set $tempSlave.armsTat = "degradation">> <<set $tempSlave.legsTat = "degradation">><<set $tempSlave.stampTat = "degradation">> <</link>> <<print " | ">> <<link "[Counting]">> <<set $tempSlave.boobsTat = "counting">><<set $tempSlave.buttTat = "counting">><<set $tempSlave.vaginaTat = "counting">> <<set $tempSlave.dickTat = "counting">><<set $tempSlave.lipsTat = "counting">><<set $tempSlave.anusTat = "counting">> <<set $tempSlave.shouldersTat = "counting">><<set $tempSlave.backTat = "counting">><<set $tempSlave.armsTat = "counting">> <<set $tempSlave.legsTat = "counting">><<set $tempSlave.stampTat = "counting">> <</link>> <<print " | ">> <<link "[Advertisements]">> <<set $tempSlave.boobsTat = "advertisements">><<set $tempSlave.buttTat = "advertisements">><<set $tempSlave.vaginaTat = "advertisements">> <<set $tempSlave.dickTat = "advertisements">><<set $tempSlave.lipsTat = "advertisements">><<set $tempSlave.anusTat = "advertisements">> <<set $tempSlave.shouldersTat = "advertisements">><<set $tempSlave.backTat = "advertisements">><<set $tempSlave.armsTat = "advertisements">> <<set $tempSlave.legsTat = "advertisements">><<set $tempSlave.stampTat = "advertisements">> <</link>> <<print " | ">> <<link "[Rude Words]">> <<set $tempSlave.boobsTat = "rude words">><<set $tempSlave.buttTat = "rude words">><<set $tempSlave.vaginaTat = "rude words">> <<set $tempSlave.dickTat = "rude words">><<set $tempSlave.lipsTat = "rude words">><<set $tempSlave.anusTat = "rude words">> <<set $tempSlave.shouldersTat = "rude words">><<set $tempSlave.backTat = "rude words">><<set $tempSlave.armsTat = "rude words">> <<set $tempSlave.legsTat = "rude words">><<set $tempSlave.stampTat = "rude words">> <</link>> <<print " | ">> <<link "[Cow Pattern]">> <<set $tempSlave.boobsTat = "bovine patterns">><<set $tempSlave.buttTat = "bovine patterns">><<set $tempSlave.vaginaTat = "bovine patterns">> <<set $tempSlave.dickTat = "bovine patterns">><<set $tempSlave.lipsTat = "bovine patterns">><<set $tempSlave.anusTat = "bovine patterns">> <<set $tempSlave.shouldersTat = "bovine patterns">><<set $tempSlave.backTat = "bovine patterns">><<set $tempSlave.armsTat = "bovine patterns">> <<set $tempSlave.legsTat = "bovine patterns">><<set $tempSlave.stampTat = "bovine patterns">> <</link>> <<print " | ">> <<link "[No Tattoos]">> <<set $tempSlave.boobsTat = 0>><<set $tempSlave.buttTat = 0>><<set $tempSlave.vaginaTat = 0>> <<set $tempSlave.dickTat = 0>><<set $tempSlave.lipsTat = 0>><<set $tempSlave.anusTat = 0>> <<set $tempSlave.shouldersTat = 0>><<set $tempSlave.backTat = 0>><<set $tempSlave.armsTat = 0>> <<set $tempSlave.legsTat = 0>><<set $tempSlave.stampTat = 0>><<set $tempSlave.bellyTat = 0>> <</link>> <br><br> ''__Lips Tattoo__ ( <<if $tempSlave.lipsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.lipsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.lipsTat" 0>>None <<radiobutton "$tempSlave.lipsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.lipsTat" "flowers">>Flowers <<radiobutton "$tempSlave.lipsTat" "permanent makeup">>Permanent Makeup <<radiobutton "$tempSlave.lipsTat" "degradation">>Degradation <<radiobutton "$tempSlave.lipsTat" "counting">>Counting <<radiobutton "$tempSlave.lipsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.lipsTat" "rude words">>Rude words <br>''Custom lips tattoo '' <<textbox "$tempSlave.lipsTat" $tempSlave.lipsTat>> <br> ''__Shoulders Tattoo__ ( <<if $tempSlave.shouldersTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.shouldersTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.shouldersTat" 0>>None <<radiobutton "$tempSlave.shouldersTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.shouldersTat" "flowers">>Flowers <<radiobutton "$tempSlave.shouldersTat" "scenes">>Scenes <<radiobutton "$tempSlave.shouldersTat" "Asian art">>Asian art <<radiobutton "$tempSlave.shouldersTat" "degradation">>Degradation <<radiobutton "$tempSlave.shouldersTat" "counting">>Counting <<radiobutton "$tempSlave.shouldersTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.shouldersTat" "rude words">>Rude words <br>''Custom shoulders tattoo '' <<textbox "$tempSlave.shouldersTat" $tempSlave.shouldersTat>> <br> ''__Back Tattoo__ ( <<if $tempSlave.backTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.backTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.backTat" 0>>None <<radiobutton "$tempSlave.backTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.backTat" "flowers">>Flowers <<radiobutton "$tempSlave.backTat" "scenes">>Scenes <<radiobutton "$tempSlave.backTat" "Asian art">>Asian art <<radiobutton "$tempSlave.backTat" "degradation">>Degradation <<radiobutton "$tempSlave.backTat" "counting">>Counting <<radiobutton "$tempSlave.backTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.backTat" "rude words">>Rude words <br>''Custom back tattoo '' <<textbox "$tempSlave.backTat" $tempSlave.backTat>> <br> ''__Belly Tattoo__ ( <<if $tempSlave.bellyTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.bellyTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.bellyTat" 0>>None <<radiobutton "$tempSlave.bellyTat" "a heart">>Heart <<radiobutton "$tempSlave.bellyTat" "a star">>Star <<radiobutton "$tempSlave.bellyTat" "a butterfly">>Butterfly <br>''Custom belly tattoo '' <<textbox "$tempSlave.bellyTat" $tempSlave.bellyTat>> <br> ''__Arms Tattoo__ ( <<if $tempSlave.armsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.armsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.armsTat" 0>>None <<radiobutton "$tempSlave.armsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.armsTat" "flowers">>Flowers <<radiobutton "$tempSlave.armsTat" "scenes">>Scenes <<radiobutton "$tempSlave.armsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.armsTat" "degradation">>Degradation <<radiobutton "$tempSlave.armsTat" "counting">>Counting <<radiobutton "$tempSlave.armsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.armsTat" "rude words">>Rude words <br>''Custom arms tattoo '' <<textbox "$tempSlave.armsTat" $tempSlave.armsTat>> <br> ''__Legs Tattoo__ ( <<if $tempSlave.legsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.legsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.legsTat" 0>>None <<radiobutton "$tempSlave.legsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.legsTat" "flowers">>Flowers <<radiobutton "$tempSlave.legsTat" "scenes">>Scenes <<radiobutton "$tempSlave.legsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.legsTat" "degradation">>Degradation <<radiobutton "$tempSlave.legsTat" "counting">>Counting <<radiobutton "$tempSlave.legsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.legsTat" "rude words">>Rude words <br>''Custom legs tattoo '' <<textbox "$tempSlave.legsTat" $tempSlave.legsTat>> <br> ''__Boobs Tattoo__ ( <<if $tempSlave.boobsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.boobsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.boobsTat" 0>>None <<radiobutton "$tempSlave.boobsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.boobsTat" "flowers">>Flowers <<radiobutton "$tempSlave.boobsTat" "scenes">>Scenes <<radiobutton "$tempSlave.boobsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.boobsTat" "degradation">>Degradation <<radiobutton "$tempSlave.boobsTat" "counting">>Counting <<radiobutton "$tempSlave.boobsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.boobsTat" "rude words">>Rude words <br>''Custom boobs tattoo '' <<textbox "$tempSlave.boobsTat" $tempSlave.boobsTat>> <br> ''__Butt Tattoo__ ( <<if $tempSlave.buttTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.buttTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.buttTat" 0>>None <<radiobutton "$tempSlave.buttTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.buttTat" "flowers">>Flowers <<radiobutton "$tempSlave.buttTat" "scenes">>Scenes <<radiobutton "$tempSlave.buttTat" "Asian art">>Asian art <<radiobutton "$tempSlave.buttTat" "degradation">>Degradation <<radiobutton "$tempSlave.buttTat" "counting">>Counting <<radiobutton "$tempSlave.buttTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.buttTat" "rude words">>Rude words <br>''Custom butt tattoo '' <<textbox "$tempSlave.buttTat" $tempSlave.buttTat>> <br> ''__Vagina Tattoo__ ( <<if $tempSlave.vaginaTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.vaginaTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.vaginaTat" 0>>None <<radiobutton "$tempSlave.vaginaTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.vaginaTat" "flowers">>Flowers <<radiobutton "$tempSlave.vaginaTat" "scenes">>Scenes <<radiobutton "$tempSlave.vaginaTat" "Asian art">>Asian art <<radiobutton "$tempSlave.vaginaTat" "degradation">>Degradation <<radiobutton "$tempSlave.vaginaTat" "counting">>Counting <<radiobutton "$tempSlave.vaginaTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.vaginaTat" "rude words">>Rude words <br>''Custom vagina tattoo '' <<textbox "$tempSlave.vaginaTat" $tempSlave.vaginaTat>> <br> ''__Anus Tattoo__ ( <<if $tempSlave.anusTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.anusTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.anusTat" 0>>None <<radiobutton "$tempSlave.anusTat" "bleached">>Bleached <<radiobutton "$tempSlave.anusTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.anusTat" "flowers">>Flowers <<radiobutton "$tempSlave.anusTat" "degradation">>Degradation <<radiobutton "$tempSlave.anusTat" "counting">>Counting <<radiobutton "$tempSlave.anusTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.anusTat" "rude words">>Rude words <br>''Custom anus tattoo '' <<textbox "$tempSlave.anusTat" $tempSlave.anusTat>> <br> ''__Dick Tattoo__ ( <<if $tempSlave.dickTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.dickTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.dickTat" 0>>None <<radiobutton "$tempSlave.dickTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.dickTat" "flowers">>Flowers <<radiobutton "$tempSlave.dickTat" "degradation">>Degradation <<radiobutton "$tempSlave.dickTat" "counting">>Counting <<radiobutton "$tempSlave.dickTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.dickTat" "rude words">>Rude words <br>''Custom dick tattoo '' <<textbox "$tempSlave.dickTat" $tempSlave.dickTat>> <br> ''__Tramp Stamp Tattoo__ ( <<if $tempSlave.stampTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.stampTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.stampTat" 0>>None <<radiobutton "$tempSlave.stampTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.stampTat" "flowers">>Flowers <<radiobutton "$tempSlave.stampTat" "scenes">>Scenes <<radiobutton "$tempSlave.stampTat" "Asian art">>Asian art <<radiobutton "$tempSlave.stampTat" "degradation">>Degradation <<radiobutton "$tempSlave.stampTat" "counting">>Counting <<radiobutton "$tempSlave.stampTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.stampTat" "rude words">>Rude words <br>''Custom tramp stamp tattoo '' <<textbox "$tempSlave.stampTat" $tempSlave.stampTat>> <br> <</widget>> <<widget BrandTab>> <br> ''Branding: ''<<link "[No Branding]">><<set $tempSlave.brand =0>><<set $tempSlave.brandLocation = 0>><</link>> <br> <<if $tempSlave.brand == 0>> ''She has no Branding'' <<else>> ''@@.yellow;She has $tempSlave.brand branded onto her <<if $tempSlave.brandLocation == 0>>@@.red;[NEEDS TO BE SET]<<else>> $tempSlave.brandLocation @@<</if>>'' <</if>> <br><br> ''Branding Location:'' <br> <<radiobutton "$tempSlave.brandLocation" "neck">> Neck <<radiobutton "$tempSlave.brandLocation" "chest">> Chest <<radiobutton "$tempSlave.brandLocation" "pubic mound">> Pubic mound <<radiobutton "$tempSlave.brandLocation" "back">> on the back <br> ''Ears:'' <<radiobutton "$tempSlave.brandLocation" "left ear">> left ear <<radiobutton "$tempSlave.brandLocation" "right ear">> right ear <<radiobutton "$tempSlave.brandLocation" "ears">> both ears <br> ''Cheeks:'' <<radiobutton "$tempSlave.brandLocation" "left cheek">> left cheek <<radiobutton "$tempSlave.brandLocation" "right cheek">> right cheek <<radiobutton "$tempSlave.brandLocation" "cheeks">> both cheeks <br> ''Shoulders:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> both shoulders <br> ''Breasts:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> both shoulders <br> ''upper Arms:'' <<radiobutton "$tempSlave.brandLocation" "left upper arm">> left upper arm <<radiobutton "$tempSlave.brandLocation" "right upper arm">> right upper arm <<radiobutton "$tempSlave.brandLocation" "upper arms">> both upper arms <br> ''lower Arms:'' <<radiobutton "$tempSlave.brandLocation" "left lower arm">> left lower arm <<radiobutton "$tempSlave.brandLocation" "right lower arm">> right lower arm <<radiobutton "$tempSlave.brandLocation" "lower arms">> both lower arms <br> ''Wrist:'' <<radiobutton "$tempSlave.brandLocation" "left wrist">> left wrist <<radiobutton "$tempSlave.brandLocation" "right wrist">> right wrist <<radiobutton "$tempSlave.brandLocation" "wrists">> both wrists <br> ''Hand:'' <<radiobutton "$tempSlave.brandLocation" "left hand">> left hand <<radiobutton "$tempSlave.brandLocation" "right hand">> right hand <<radiobutton "$tempSlave.brandLocation" "hands">> both hands <br> ''Buttocks:'' <<radiobutton "$tempSlave.brandLocation" "left buttock">> left buttock <<radiobutton "$tempSlave.brandLocation" "right buttock">> right buttock <<radiobutton "$tempSlave.brandLocation" "buttocks">> both buttocks <br> ''Tights:'' <<radiobutton "$tempSlave.brandLocation" "left tight">> left tight <<radiobutton "$tempSlave.brandLocation" "right tight">> right tight <<radiobutton "$tempSlave.brandLocation" "tights">> both tights <br> ''Calfs:'' <<radiobutton "$tempSlave.brandLocation" "left calf">> left calf <<radiobutton "$tempSlave.brandLocation" "right calf">> right calf <<radiobutton "$tempSlave.brandLocation" "calfs">> both calfs <br> ''Ankles:'' <<radiobutton "$tempSlave.brandLocation" "left ankle">> left ankle <<radiobutton "$tempSlave.brandLocation" "right ankle">> right ankle <<radiobutton "$tempSlave.brandLocation" "ankles">> both ankles <br> ''Feet:'' <<radiobutton "$tempSlave.brandLocation" "left foot">> left foot <<radiobutton "$tempSlave.brandLocation" "right foot">> right foot <<radiobutton "$tempSlave.brandLocation" "feet">> both feet <br><br> ''Brand Design:'' <br> <<link "[your personal symbol]">><<set $tempSlave.brand = "your personal symbol">><</link>><<print " | ">> <<link "[SLUT]">><<set $tempSlave.brand = "SLUT">><</link>><<print " | ">> <<link "[WHORE]">><<set $tempSlave.brand = "WHORE">><</link>><<print " | ">> <<link "[SLAVE]">><<set $tempSlave.brand = "SLAVE">><</link>><<print " | ">> <<link "[COW]">><<set $tempSlave.brand = "COW">><</link>> <br> <<link "[MEAT]">><<set $tempSlave.brand = "MEAT">><</link>><<print " | ">> <<link "[CUMDUMP]">><<set $tempSlave.brand = "CUMDUMP">><</link>><<print " | ">> <<link "[LOVER]">><<set $tempSlave.brand = "LOVER">><</link>><<print " | ">> <<link "[a pussy symbol]">><<set $tempSlave.brand = "a pussy symbol">><</link>><<print " | ">> <<link "[an anus symbol]">><<set $tempSlave.brand = "an anus symbol">><</link>> <br> <<link "[a penis symbol]">><<set $tempSlave.brand = "a penis symbol">><</link>><<print " | ">> <<link "[a lady silhouette]">><<set $tempSlave.brand = "a lady silhouette">><</link>><<print " | ">> <<link "[a princess silhouette]">><<set $tempSlave.brand = "a princess silhouette">><</link>><<print " | ">> <<link "[a queen silhouette]">><<set $tempSlave.brand = "a queen silhouette">><</link>><<print " | ">> <<link "[an angel silhouette]">><<set $tempSlave.brand = "an angel silhouette">><</link>> <br> <<link "[a devil silhouette]">><<set $tempSlave.brand = "a devil silhouette">><</link>><<print " | ">> <<link "[a racial slur]">><<set $tempSlave.brand = "a racial slur">><</link>><<print " | ">> <<link "[the number of children she has birthed]">><<set $tempSlave.brand = "the number of children "+$pronoun+" has birthed">><</link>><<print " | ">> <<link "[a gender symbol]">><<set $tempSlave.brand = "a gender symbol">><</link>><<print " | ">> <<link "[her own personal symbol]">><<set $tempSlave.brand = $possessive+" own personal symbol">><</link>><<print " | ">> <br> <<link "[a chain symbol]">><<set $tempSlave.brand = "a chain symbol">><</link>><<print " | ">> <<link "[a Vitruvian man]">><<set $tempSlave.brand = "a Vitruvian man">><</link>><<print " | ">> <<link "[a scalpel]">><<set $tempSlave.brand = "a scalpel">><</link>><<print " | ">> <<link "[her virginity status]">><<set $tempSlave.brand = $possessive+" virginity status">><</link>><<print " | ">> <<link "[her sexual skills]">><<set $tempSlave.brand = $possessive+" sexual skills">><</link>> <br> <<link "[her absolute minimum breast size]">><<set $tempSlave.brand = $possessive+" absolute minimum breast size">><</link>><<print " | ">> <<link "[her absolute maximum breast size]">><<set $tempSlave.brand = $possessive+" absolute maximum breast size">><</link>><<print " | ">> <<link "[her highest weigh-in]">><<set $tempSlave.brand = $possessive+" highest weigh-in">><</link>><<print " | ">> <<link "[a big helping of your personal refreshment]">><<set $tempSlave.brand = "a big helping of "+$PC.refreshment >><</link>><<print " | ">> <<link "[her body product quality]">><<set $tempSlave.brand = $possessive+" body product quality">><</link>> <br> <<link "[her deadlift record]">><<set $tempSlave.brand = $possessive+" deadlift record">><</link>><<print " | ">> <<link "[a religious symbol]">><<set $tempSlave.brand = "a religious symbol">><</link>><<print " | ">> <<link "[the crest of your Republic]">><<set $tempSlave.brand = "the crest of your Republic">><</link>><<print " | ">> <<link "[the symbol of the Aztec gods]">><<set $tempSlave.brand = "the symbol of the Aztec gods">><</link>><<print " | ">> <<link "[the sigil of your Dynasty]">><<set $tempSlave.brand = "the sigil of your Dynasty">><</link>> <br> <<link "[the Shogunate's mon]">><<set $tempSlave.brand = "the Shogunate's mon">><</link>><<print " | ">> <<link "[a symbol of the Caliphate]">><<set $tempSlave.brand = "a symbol of the Caliphate">><</link>><<print " | ">> <<link "[your Imperial Seal]">><<set $tempSlave.brand = "your Imperial Seal">><</link>> <br>''Custom brand design:'' <<textbox "$tempSlave.brand" $tempSlave.brand>> <br> <</widget>> <<widget PiercTab>> <br> ''Lips piercings (0-2): @@.yellow;$tempSlave.lipsPiercing@@'' | <<radiobutton "$tempSlave.lipsPiercing" 0>> None <<radiobutton "$tempSlave.lipsPiercing" 1>> Standard <<radiobutton "$tempSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): @@.yellow;$tempSlave.tonguePiercing@@'' | <<radiobutton "$tempSlave.tonguePiercing" 0>> None <<radiobutton "$tempSlave.tonguePiercing" 1>> Standard <<radiobutton "$tempSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): @@.yellow;$tempSlave.earPiercing@@'' | <<radiobutton "$tempSlave.earPiercing" 0>> None <<radiobutton "$tempSlave.earPiercing" 1>> Standard <<radiobutton "$tempSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): @@.yellow;$tempSlave.nosePiercing@@'' | <<radiobutton "$tempSlave.nosePiercing" 0>> None <<radiobutton "$tempSlave.nosePiercing" 1>> Standard <<radiobutton "$tempSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): @@.yellow;$tempSlave.eyebrowPiercing@@'' | <<radiobutton "$tempSlave.eyebrowPiercing" 0>> None <<radiobutton "$tempSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$tempSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): @@.yellow;$tempSlave.navelPiercing@@'' | <<radiobutton "$tempSlave.navelPiercing" 0>> None <<radiobutton "$tempSlave.navelPiercing" 1>> Standard <<radiobutton "$tempSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): @@.yellow;$tempSlave.corsetPiercing@@'' | <<radiobutton "$tempSlave.corsetPiercing" 0>> None <<radiobutton "$tempSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): @@.yellow;$tempSlave.nipplesPiercing@@'' | <<radiobutton "$tempSlave.nipplesPiercing" 0>> None <<radiobutton "$tempSlave.nipplesPiercing" 1>> Standard <<radiobutton "$tempSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): @@.yellow;$tempSlave.areolaePiercing@@'' | <<radiobutton "$tempSlave.areolaePiercing" 0>> None <<radiobutton "$tempSlave.areolaePiercing" 1>> Standard <<radiobutton "$tempSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): @@.yellow;$tempSlave.clitPiercing@@'' | <<radiobutton "$tempSlave.clitPiercing" 0>> None <<radiobutton "$tempSlave.clitPiercing" 1>> Standard <<radiobutton "$tempSlave.clitPiercing" 2>> Big <<radiobutton "$tempSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): @@.yellow;$tempSlave.vaginaPiercing@@'' | <<radiobutton "$tempSlave.vaginaPiercing" 0>> None <<radiobutton "$tempSlave.vaginaPiercing" 1>> Standard <<radiobutton "$tempSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): @@.yellow;$tempSlave.anusPiercing@@'' | <<radiobutton "$tempSlave.anusPiercing" 0>> None <<radiobutton "$tempSlave.anusPiercing" 1>> Standard <<radiobutton "$tempSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): @@.yellow;$tempSlave.dickPiercing@@'' | <<radiobutton "$tempSlave.dickPiercing" 0>> None <<radiobutton "$tempSlave.dickPiercing" 1>> Standard <<radiobutton "$tempSlave.dickPiercing" 2>> Heavy <br> <</widget>> ''Cheat Edit Slave '' [[ [Cancel] |"Slave Interact"][$tempSlave = "unset"]] <br> <br><br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "__Show All__">> <<if (ndef _sAllR) || (_sAllR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 1>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <<FamilyTab>> <<NationalTab>> <<AgeTab>> <<DevoTab>> <<FaceTab>> <<HairTab>> <<EyesTab>> <<MouthTab>> <<BodyTab>> <<BellyTab>> <<BreastsTab>> <<ButtTab>> <<VagTab>> <<PenisTab>> <<SkillsTab>> <<InteliTab>> <<FetSexTab>> <<FlaQuiTab>> <<StatisticTab>> <<PrestTab>> <<TattoTab>> <<BrandTab>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sAllR = 0>> <</replace>> <</if>> <</link>> <br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "Name & Status ">> <<if (ndef _nameR) || (_nameR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 1>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <</replace>> <<else>> <<replace "#spot">> <<set _nameR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Family & Relations">> <<if (ndef _famR) || (_famR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 1>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FamilyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _famR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Nationality, Origin & Career">> <<if (ndef _identR) || (_identR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 1>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NationalTab>> <</replace>> <<else>> <<replace "#spot">> <<set _identR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Age & Health">> <<if (ndef _nameR) || (_ageR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 1>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<AgeTab>> <</replace>> <<else>> <<replace "#spot">> <<set _ageR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Devotion & Trust">> <<if (ndef _devR) || (_devR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 1>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<DevoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _devR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Face & Skin">> <<if (ndef _faceR) || (_faceR == 0) >> <<replace "#spot">> <<set _faceR = 1>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FaceTab>> <</replace>> <<else>> <<replace "#spot">> <<set _faceR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Hair">> <<if (ndef _hairR) || (_hairR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 1>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<HairTab>> <</replace>> <<else>> <<replace "#spot">> <<set _hairR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Eyes">> <<if (ndef _eyesR) || (_eyesR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 1>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<EyesTab>> <</replace>> <<else>> <<replace "#spot">> <<set _eyesR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Mouth">> <<if (ndef _mouthR) || (_mouthR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 1>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<MouthTab>> <</replace>> <<else>> <<replace "#spot">> <<set _mouthR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Body">> <<if (ndef _bodyR) || (_bodyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 1>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BodyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bodyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Belly">> <<if (ndef _bellyR) || (_bellyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 1>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BellyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bellyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Breasts">> <<if (ndef _titsR) || (_titsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 1>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BreastsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _titsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Butt">> <<if (ndef _buttR) || (_buttR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 1>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<ButtTab>> <</replace>> <<else>> <<replace "#spot">> <<set _buttR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Vagina & Pregnancy">> <<if (ndef _vagR) || (_vagR == 0) >> <<replace "#spot">><br> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 1>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<VagTab>> <</replace>> <<else>> <<replace "#spot">> <<set _vagR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Penis">> <<if (ndef _dickR) || (_dickR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 1>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PenisTab>> <</replace>> <<else>> <<replace "#spot">> <<set _dickR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Skills">> <<if (ndef _skillsR) || (_skillsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 1>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<SkillsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _skillsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Intelligence">> <<if (ndef _intR) || (_intR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 1>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<InteliTab>> <</replace>> <<else>> <<replace "#spot">> <<set _intR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Fetish & Sexuality">> <<if (ndef _sexR) || (_sexR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 1>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FetSexTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sexR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Flaws & Quirks">> <<if (ndef _flawR) || (_flawR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 1>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FlaQuiTab>> <</replace>> <<else>> <<replace "#spot">> <<set _flawR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Statistics">> <<if (ndef _useR) || (_useR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 1>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<StatisticTab>> <</replace>> <<else>> <<replace "#spot">> <<set _useR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Prestige, Custom Tattoo & Description">> <<if (ndef _descR) || (_descR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 1>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <br> <<PrestTab>> <</replace>> <<else>> <<replace "#spot">> <<set _descR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Tattoos">> <<if (ndef _tatsR) || (_tatsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 1>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<TattoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _tatsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Branding">> <<if (ndef _brandR) || (_brandR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 1>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BrandTab>> <</replace>> <<else>> <<replace "#spot">> <<set _brandR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Piercings">> <<if (ndef _piercR) || (_piercR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 1>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _piercR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br><<print "@@.yellow;Refresh through selecting a new or the same passage again for Changes to be seen@@" >><br> <span id="spot"></span><br> /* ------------------------------------------------------------------------- Used Variables : ------------------------------------------------------------------------------------------------*/ /*.visualAge .ageImplant .birthWeek .health .chem .addict .devotion .oldDevotion .trust .oldTrust .face .faceShape .faceImplant .markings .bald .hLength .hStyle .hColor .origHColor */ /*.pubicHColor .pubicHStyle .underArmHColor .underArmHStyle .eyeColor .origEye .eyes .lips .lipsImplant .teeth .voiceImplant .voice .accent .genes .amp .fuckdoll .muscles .weight */ /*.waist .height .heightImplant .shoulders .shouldersImplant .hips .hipsImplant .bellyImplant .bellySag .burst .boobs .boobsImplant .boobsImplantType .lactation .boobShape .nipples .areolae */ /*.butt .buttImplant .anus .mpreg .vagina .vaginaLube .clit .labia .pubertyXX .pubertyAgeXX .crevixImplant .csec .breedingMark .ovaries .preg .pregType .pregSource .dick .foreskin .balls */
AshVaris/fc
src/cheats/mod_editSlaveCheatNew.tw
tw
mit
131,152
:: Start [nobr] :: StoryTitle Free Cities
AshVaris/fc
src/config/start.tw
tw
mit
44
:: SugarCube configuration [script] /* Main SugarCube configuration file. */ /* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */ Config.passages.start = "init"; /* Disable forward/back buttons in panel. */ Config.history.controls = false; /* Set Autosaves. */ config.saves.autosave = "autosave"; /* Save only one game state. */ Config.history.maxStates = 1; /* Set to 'true' to enable SugarCube's debug mode. Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */ Config.debug = false;
AshVaris/fc
src/config/sugarCubeConfig.tw
tw
mit
583
:: Economy Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "Takeover Target">> <<else>> It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ <br> <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>>
AshVaris/fc
src/events/intro/economyIntro.tw
tw
mit
776
:: Extreme Intro The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@ [[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// [[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
AshVaris/fc
src/events/intro/extremeIntro.tw
tw
mit
1,059
:: Gender Intro The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@ [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] &nbsp;&nbsp;&nbsp;&nbsp;//Default setting. A majority of slaves will be biologically female, and all content will be available.// [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically female, restricting some content.// [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically male, restricting some content.//
AshVaris/fc
src/events/intro/genderIntro.tw
tw
mit
1,450
:: Intro Summary [nobr] <<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> <<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) <</silently>> You may review your settings before clicking "Continue" to begin. <br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> <<set $retirementAge = Math.clamp($retirementAge, 25, 120)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> <<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> <<set $PC.mother = Number($PC.mother)>> <<set $PC.father = Number($PC.father)>> <<if $freshPC == 1 || $saveImported == 0>> <<set $PC.origRace = $PC.race>> <<set $PC.origSkin = $PC.skin>> <<set $PC.origEye = $PC.eyeColor>> <<set $PC.origHColor = $PC.hColor>> <</if>> __''World Settings''__ <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> <<if ndef $customVariety>> You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */ <<silently>><<include "Customize Slave Trade">><</silently>> <</if>> <br style="clear:both" /><hr style="margin:0"> <<set _len = Object.keys($nationalitiescheck).length>> <<for _nation, _i range $nationalitiescheck>> <<print _nation>> @@.orange;<<print (($nationalities[_nation]/hashSum($nationalities))*100).toFixed(2)>>%@@ <<if _i < _len-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <</if>> /* closes $customVariety is defined */ /* Accordion 000-250-006 */ Accordion effects on weekly reports are <<if $useAccordion == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> Economic Tabs on weekly reports are <<if $useTabs == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]] <</if>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br><br> __''General slave settings''__ <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// [[Disable extended families|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.// [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <br> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. [[Disable inbreeding|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. [[Enable inbreeding|Intro Summary][$inbreeding = 1]] <</if>> <br> <<if $allowFamilyTitles == 1>> Your relatives ''will'' use family titles. [[Disable family titles|Intro Summary][$allowFamilyTitles = 0]] <<else>> Your relatives ''will not'' use family titles. [[Enable family titles|Intro Summary][$allowFamilyTitles = 1]] <</if>> <</if>> <br> Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <br> <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br><br> __''Slave age settings''__ <br> <<if $seeAge == 1>> Slaves will ''age naturally.'' [[Disable aging|Intro Summary][$seeAge = 0]] | [[Semi aging|Intro Summary][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$seeAge = 1]] | [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$seeAge = 1]] | [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// <br> <<if $minimumSlaveAge < 3>> <<set $minimumSlaveAge = 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// <br> <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> <br> <<if $precociousPuberty == 0>> Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br><br> __''Slave age effects''__ <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrow == 1>> Children ''will not'' grow as they age. [[Enable Growth|Intro Summary][$loliGrow = 0]] <<else>> Children ''will'' grow as they age. [[Disable Growth|Intro Summary][$loliGrow = 1]] <</if>> <br><br> __''Content settings''__ <br> <<switch $seeDicks>> <<case 100>> ''All'' <<case 90>> ''Almost all'' <<case 75>> ''Most'' <<case 50>> ''Half'' <<case 25>> ''Some'' <<case 10>> ''A few'' <<default>> ''None'' <</switch>> of the slave girls will have dicks. <<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) | <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) | <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) | <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) | <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) | <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) | <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? <<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> | <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <</if>> <br> <<if $seePreg == 1>> Pregnancy related content is ''enabled''. [[Disable|Intro Summary][$seePreg = 0]] <<else>> Most pregnancy related content is ''disabled''. [[Enable|Intro Summary][$seePreg = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> <<if $seeDicks != 0>> <br> <<if $seeCircumcision == 1>> Circumcision is ''enabled''. [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> <br><br> __''The Free City''__ <br> The Free City features ''$neighboringArcologies'' arcologies in addition to your own. <<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Setting this to 0 will disable most content involving the rest of the Free City.// <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. [[Urban|Intro Summary][$terrain = "urban"]] | [[Rural|Intro Summary][$terrain = "rural"]] | [[Ravine|Intro Summary][$terrain = "ravine"]] | [[Marine|Intro Summary][$terrain = "marine"]] | [[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. [[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> <<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "AztecRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>> <br> The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>. <<if $language != "English">> [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|Intro Summary][$language = "Chinese"]] <<else>> Chinese <</if>> <</if>> <br> The Free City could develop as many as ''$FSCreditCount'' future societies. <<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $FSCreditCount >= 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<elseif $FSCreditCount <= 4>> <<set $FSCreditCountString = "four">> <</if>> //5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.// //Make sure to hit enter to confirm.// //This option cannot be changed during the game// <br><br> __''Player Character''__ <<if $freshPC == 1 || $saveImported == 0>> <<if ndef $PCCreationSex>> <<set $PCCreationSex = "masculine ''Master''">> <</if>> <br>You are a $PCCreationSex. <br>Change to <<if $PCCreationSex != "masculine ''Master''">> [[masculine Master|Intro Summary][$PC.title = 1, $PCCreationSex = "masculine ''Master''"]] <<elseif $PCCreationSex != "feminine ''Mistress''">> [[feminine Mistress|Intro Summary][$PC.title = 0, $PCCreationSex = "feminine ''Mistress''"]] <</if>> <br>Everyone calls you ''<<textbox "$PC.name" $PC.name>>'' <<if $PC.surname>> ''<<textbox "$PC.surname" $PC.surname>>'' <</if>> <br> <<if $PC.surname == 0>> <<link "Add a surname">> <<set $PC.surname = "Anon">> <<goto "Intro Summary">> <</link>> //Surnames cannot be changed during the game outside of special circumstances.// <</if>> <<if $PC.surname != 0>> <<link "Go by a single name">> <<set $PC.surname = 0, $PC.surname = "">> <<goto "Intro Summary">> <</link>> <</if>> <br> You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago. <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>, race is <<textbox "$PC.race" $PC.race "Intro Summary">> and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>. <br>__Race:__ [[White|Intro Summary][$PC.race = "white"]] | [[Asian|Intro Summary][$PC.race = "asian"]] | [[Latina|Intro Summary][$PC.race = "latina"]] | [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | [[Black|Intro Summary][$PC.race = "black"]] | [[Semitic|Intro Summary][$PC.race = "semitic"]] | [[Southern European|Intro Summary][$PC.race = "southern european"]] | [[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] | [[Amerindian|Intro Summary][$PC.race = "amerindien"]] | [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | [[Malay|Intro Summary][$PC.race = "malay"]] | [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] <br>__Skin tone:__ [[White|Intro Summary][$PC.skin = "white"]] | [[Fair|Intro Summary][$PC.skin = "fair"]] | [[Light|Intro Summary][$PC.skin = "light"]] | [[Dark|Intro Summary][$PC.skin = "dark"]] | [[Olive|Intro Summary][$PC.skin = "olive"]] | [[Black|Intro Summary][$PC.skin = "black"]] | [[Light Brown|Intro Summary][$PC.skin = "light brown"]] | [[Brown|Intro Summary][$PC.skin = "brown"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] | [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] <<switch $PC.markings>> <<case "freckles">> <<set $PCCreationFreckels = "has light freckling">> <<case "heavily freckled">> <<set $PCCreationFreckels = "has heavy freckling">> <<default>> <<set $PCCreationFreckels = "is clear of blemishes">> <</switch>> <br>Your body ''$PCCreationFreckels''. [[None|Intro Summary][$PC.markings = "none"]] | [[Light|Intro Summary][$PC.markings = "freckles"]] | [[Heavy|Intro Summary][$PC.markings = "heavily freckled"]] <br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "capitalist">> <<set $PCCreationCareer = "a business leader">> <<case "mercenary">> <<set $PCCreationCareer = "a mercenary">> <<case "slaver">> <<set $PCCreationCareer = "a slaver">> <<case "engineer">> <<set $PCCreationCareer = "an engineer">> <<case "medicine">> <<set $PCCreationCareer = "a doctor">> <<case "celebrity">> <<set $PCCreationCareer = "a minor celebrity">> <<case "escort">> <<set $PCCreationCareer = "an escort">> <<case "servant">> <<set $PCCreationCareer = "a servant">> <<case "gang">> <<set $PCCreationCareer = "a gang leader">> <<case "BlackHat">> <<set $PCCreationCareer = "an incursion specialist">> <<default>> <<set $PCCreationCareer = "a member of the idle wealthy">> <</switch>> <br> Before you came to the free cities, you were ''$PCCreationCareer'' and it is rumoured that you acquired your arcology through ''$PC.rumor''. <br>__Past career:__ <<if $PC.career != "arcology owner">> [[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] | [[business leader|Intro Summary][$PC.career = "capitalist"]] | [[mercenary|Intro Summary][$PC.career = "mercenary"]] | [[slaver|Intro Summary][$PC.career = "slaver"]] | [[engineer|Intro Summary][$PC.career = "engineer"]] | [[doctor|Intro Summary][$PC.career = "medicine"]] | [[hacker|Intro Summary][$PC.career = "BlackHat"]] | [[minor celebrity|Intro Summary][$PC.career = "celebrity"]] | [[escort|Intro Summary][$PC.career = "escort"]] | [[servant|Intro Summary][$PC.career = "servant"]] | [[gang leader|Intro Summary][$PC.career = "gang"]] <</if>> <br>__rumor:__ [[wealth|Intro Summary][$PC.rumor = "wealth"]] | [[hard work|Intro Summary][$PC.rumor = "diligence"]] | [[force|Intro Summary][$PC.rumor = "force"]] | [[social engineering|Intro Summary][$PC.rumor = "social engineering"]] | [[blind luck|Intro Summary][$PC.rumor = "luck"]] <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.dick == 1>> ''penis''. Standard sex scenes; easiest reputation maintenance. [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <<elseif $PC.vagina == 1>> ''vagina''. Sex scene variations; most difficult reputation maintenance. [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> <br> You are <<if $PC.preg == -1>> taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> ''not'' on contraceptives. You ''can'' get pregnant. [[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]] <<elseif $PC.preg > 37>> ''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.preg > 0>> ''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] | [[Ready to drop|Intro Summary][$PC.preg = 40]] <</if>> <<if $PC.births > 0>> <br>You have given birth to ''$PC.births'' babies. <</if>> <br>Your hormones <<if $PC.pregMood == 1>> influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> do not effect you. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <br> <<switch $PC.boobsBonus>> <<case -1>> <<set $PCCreationBoobSize = "unoticable C cups">> <<case -0.5>> <<set $PCCreationBoobSize = "unremarkable D cups">> <<case 1>> <<set $PCCreationBoobSize = "noticeable F cups">> <<case 2>> <<set $PCCreationBoobSize = "huge G cups">> <<case 3>> <<set $PCCreationBoobSize = "masive H cups">> <<default>> <<set $PCCreationBoobSize = "average DD cups">> <</switch>> <<if $PC.boobsImplant>> <<set $PCCreationBreast = "fake">> <<else>> <<set $PCCreationBreast = "all natural">> <</if>> <<if $PC.boobs > 0>> Your breasts are ''$PCCreationBoobSize'' and ''$PCCreationBreast''. <<if $PC.boobsBonus == 0>> [[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -1, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == 2>> [[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == -1>> [[Go Bigger |Intro Summary][$PC.boobsBonus = 0]] <</if>> | [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<else>> <<if $PC.title == 1>> Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <<else>> You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <</if>> <</if>> <<else>> <br>You are a <<if $PC.title == 1>> masculine ''Master'' <<else>> feminine ''Mistress' <</if>> and everyone that matters calls you <<PlayerName>>. <br> You are $PC.actualAge years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young'' <</if>> Your birthday will be in $PC.birthWeek weeks <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> You are a $PC.nationality $PC.race with <<if $PC.markings == "heavily freckled">>heavily freckled<<elseif $PC.markings == "freckles">>lightly freckled<<else>>clear<</if>> $PC.skin skin, $PC.hColor hair and $PC.eyeColor eyes. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "wealth">> Prior to being an arcology owner, you were a member of the idle wealthy. <<case "capitalist">> Prior to being an arcology owner, you were a business leader. <<case "mercenary">> Prior to being an arcology owner, you were a mercenary. <<case "slaver">> Prior to being an arcology owner, you were a slaver. <<case "engineer">> Prior to being an arcology owner, you were an engineer. <<case "medicine">> Prior to being an arcology owner, you were a surgeon. <<case "celebrity">> Prior to being an arcology owner, you were a minor celebrity. <<case "BlackHat">> Prior to being an arcology owner, you specialized in cracking databases and making mockeries of cyber security. <<case "arcology owner">> Being an arcology owner defines your life now. <<case "escort">> Prior to being an arcology owner, you knew how to survive off your looks and body. <<case "servant">> Prior to being an arcology owner, you served a well-off master<<if $PC.birthMaster > 2>> and bore him several children<</if>>. <<case "gang">> Prior to being an arcology owner, you were the leader of a ruthless gang. <</switch>> Word in the arcology is you acquired it through <<switch $PC.rumor>> <<case "wealth">> a rather ridiculous amount of money. <<case "diligence">> sheer effort. <<case "force">> brutal force. <<case "social engineering">> clever social manipulation. <<case "luck">> blind luck. <</switch>> <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> penis and vagina <<elseif $PC.dick == 1>> penis. <<elseif $PC.vagina == 1>> vagina <</if>> <<if $PC.vagina == 1>> and are <<if $PC.pregWeek < 0>> recovering from your last pregnancy. <<elseif $PC.preg == -2>> infertile. <<elseif $PC.preg == -1>> taking contraceptives. <<elseif $PC.preg == 0>> fertile. <<elseif $PC.preg > 37>> extremely pregnant. <<elseif $PC.preg > 0>> pregnant. <</if>> <<if $PC.preg > 20 || $PC.births > 0>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Pregnancy doesn't really affect your mood. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <<else>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Your mood isn't tied to your hormones. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <<if $PC.births > 0>> You have given birth to $PC.births babies. <</if>> <</if>> <br> <<if $PC.boobs > 0>> You have a <<if $PC.title > 0>>masculine<<else>>feminine<</if>> body with <<if $PC.boobsBonus == 1>> big <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 2>> huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 3>> giant<<if $PC.boobsImplant == 1>>, fake<</if>> cow tits. <<elseif $PC.boobsBonus == -0.5>> unremarkable breasts. <<elseif $PC.boobsBonus == -1>> average breasts. <<else>> noticeable breasts. <</if>> <<else>> <<if $PC.title > 0>> You have a manly chest. <<else>> You are flat as a board. <</if>> <</if>> <</if>> <br><br>__''Image display''__ <br> Currently <<if $seeImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> ''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 2>> ''Vector art by NoX - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <<elseif $imageChoice == 3>> ''Vector art revamp'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 0>> ''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> ''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in the weekly report are <<if $seeReportImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]] <</if>> <<else>> ''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.// <</if>> <br><br> __''Mods''__ <br> <<if $SFMODToggle == 1>> The Special Force Mod is ''enabled.'' [[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Special Force Mod is ''disabled.'' [[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod initially from anon1888 but expanded by SFanon offers a lategame special (initially, security but changed to Special in order to try and reduce confusion with crimeanon's separate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> Cybernetics mod is ''enabled.'' [[Disable|Intro Summary][$cyberMod to 0]] <<else>> Cybernetics mod is ''disabled.'' [[Enable|Intro Summary][$cyberMod to 1]] <</if>> <br> // This mod alters how prosthetics system works and adds some content.// <br><br> <<if $secExp == 1>> The Security Expansion Mod is ''enabled.'' [[Disable|Intro Summary][$secExp = 0]] <<else>> The Security Expansion Mod is ''disabled.'' [[Enable|Intro Summary][$secExp = 1]] <</if>> <br> // This mod introduces security and crime in the arcology, as well as attacks and battles.// <br><br> <<link "Continue">> <<if $freshPC == 1 || $saveImported == 0>> <<switch $PC.career>> <<case "capitalist">> <<set $PC.trading = 100>> <<case "mercenary">> <<set $PC.warfare = 100>> <<case "slaver">> <<set $PC.slaving = 100>> <<case "engineer">> <<set $PC.engineering = 100>> <<case "medicine">> <<set $PC.medicine = 100>> <<case "BlackHat">> <<set $PC.hacking = 100>> <<case "arcology owner">> <<set $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <<case "escort">> <<set $PC.trading = 50, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>> <<case "servant">> <<set $PC.trading = -100, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = -100, $PC.hacking = -100>> <<case "gang">> <<set $PC.trading = 50, $PC.warfare = 50, $PC.slaving = 50, $PC.engineering = -100, $PC.medicine = 0, $PC.hacking = 50>> <</switch>> <</if>> <<if $saveImported == 1 && $freshPC == 0 && $girls < 3>> <<set $girls++>> <<elseif $PC.career == "wealth" || $PC.career == "celebrity">> <<set $girls = 2>> <<else>> <<set $girls = 1>> <</if>> <<if $secExp == 1>> <<set $wasToggledBefore = 1>> <</if>> <<goto "init Nationalities">> <</link>> <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> | [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]] <</if>> <br><br> [[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects//
AshVaris/fc
src/events/intro/introSummary.tw
tw
mit
40,937
:: Location Intro As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@ [[North America|Intro Summary][$continent = "North America", $language = "English"]] [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] [[Europe|Intro Summary][$continent = "Europe", $language = "German"]] [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.//
AshVaris/fc
src/events/intro/locationIntro.tw
tw
mit
1,585
:: PC Body Intro [nobr] Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@ <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> <<if $PC.title > 0>> You have a masculine figure and will be referred to as ''Master.'' [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] <<else>> You have a feminine figure and will be referred to as ''Mistress.'' [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.// <br><br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> <<if $PC.title > 0>> ''masculine muscles.'' [[Add breasts|PC Body Intro][$PC.boobs = 1]] <<else>> ''a flat chest.'' //not 100% implemented// [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <</if>> //These options will affect scenes. Sporting breasts will increase difficulty.// <br> Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //These options will affect sex scenes. Feminine options will increase difficulty.// <br><br> @@.orange;How old are you?@@ <br> I'm <<if $PC.actualAge >= 65>> getting up in years. I've made a legacy for myself, and I'm not done yet. <<elseif $PC.actualAge >= 50>> well into middle age. I've made a name for myself, and I've still got it. <<elseif $PC.actualAge >= 35>> entering middle age. I'm accomplished, and I retain some youthful vigor. <<else>> surprisingly young. I'll need to prove myself, but I've got energy to burn. <</if>> My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// <br><br> Name your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname) <<if $PC.surname>> <<textbox "$PC.surname" $PC.surname "PC Body Intro">> <<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>> <<else>> <<textbox "$PC.surname" "" "PC Body Intro">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //As with all text boxes in FC, press the enter key to commit your changes.// <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <br><br> <<if $PC.vagina == 1>> [[Confirm player character customization|PC Preg Intro]] <<else>> [[Confirm player character customization|PC Appearance Intro]] <</if>> <br><br>
AshVaris/fc
src/events/intro/pcBodyIntro.tw
tw
mit
4,977
:: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@ <br> <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money<<if $showSecExp == 1>>. You will find harder to maintain authority, but upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have two free levels of sex skills available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of prostitution skill available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts<<if $showSecExp == 1>> and your security skills will make it easier to keep the arcology safe. Plus upgrades in the security HQ will be cheaper<<else>> and security skills<</if>>. Your starting slaves will have free trust available.// <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful<<if $showSecExp == 1>> and authority will be easier to maintain. Plus upgrades in the security HQ will be cheaper<</if>>. Your starting slaves will have free devotion available.// <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.// <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.// <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of entertainment skill available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority. Plus upgrades in the security HQ will be cheaper<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a hacker for hire, you know how to gain access computer systems and other devices. Certain upgrades may be cheaper, and you may find alternative approaches to problems<<if $showSecExp == 1>>, but you will find authority quite hard to maintain<</if>>. Your starting slaves will have a free level of intelligence// <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "PC Experience Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "PC Experience Intro">> <</link>> <</if>>
AshVaris/fc
src/events/intro/pcExperienceIntro.tw
tw
mit
4,238
:: PC Rumor Intro Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will hate you less, since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with the first societal option unlocked, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with a good reputation, since the story of your unlikely accession will be famous.//
AshVaris/fc
src/events/intro/pcRumorIntro.tw
tw
mit
1,440
:: Terrain Intro [nobr] <<if $targetArcology.type != "New">> <<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>> <<switch $targetArcology.type>> <<case "RomanRevivalist">><<set $language = "Latin">> <<case "AztecRevivalist">><<set $language = "Nahuatl">> <<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">> <<case "EdoRevivalist">><<set $language = "Japanese">> <<case "ArabianRevivalist">><<set $language = "Arabic">> <<case "ChineseRevivalist">><<set $language = "Chinese">> <<default>> <<switch $terrain>> <<case "oceanic" "North America" "Australia">><<set $language = "English">> <<case "South America">><<set $language = "Spanish">> <<case "Brazil">><<set $language = "Portuguese">> <<case "the Middle East" "Africa">><<set $language = "Arabic">> <<case "Asia">><<set $language = "Chinese">> <<case "Europe">><<set $language = "German">> <<case "Japan">><<set $language = "Japanese">> <</switch>> <</switch>> <<goto "Intro Summary">> <<else>> The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build. <br><br> Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense. <br><br> Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed. <br><br> Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage. <br><br> @@.orange;Which kind of Free City hosts your arcology?@@ <br> <br>[[Urban|Location Intro][$terrain = "urban"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ cultural independence. <br>[[Rural|Location Intro][$terrain = "rural"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate cultural independence. <br>[[Ravine|Location Intro][$terrain = "ravine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Marine|Location Intro][$terrain = "marine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Very high@@ cultural independence. <br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent. <<if $showSecExp == 1>> <br>Oceanic arcologies will not be subjects of attacks. <</if>> <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "Terrain Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "Terrain Intro">> <</link>> <</if>>
AshVaris/fc
src/events/intro/terrainIntro.tw
tw
mit
4,699
:: Trade Intro [nobr] Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> <<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
AshVaris/fc
src/events/intro/tradeIntro.tw
tw
mit
1,125
:: Brothel Assignment Scene [nobr] <<set $nextButton to "Continue", $nextLink to $returnTo>> <<Enunciate $activeSlave>> You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The <<if $activeSlave.devotion > 95>> worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her. <<elseif $activeSlave.devotion > 50>> devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her. <<elseif $activeSlave.devotion > 20>> girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders. <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>> fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't. <<elseif ($activeSlave.trust < -50)>> terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't. <<else>> rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>. <</if>> You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice. <br><br> <<if $activeSlave.devotion > 50>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime! <<switch $activeSlave.fetish>> <<case "submissive">> I mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> I mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> There'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<S>>ounds like fun to me." <</if>> <<case "boobs">> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<else>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<else>> She looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body." <</if>> <<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<Master>>, <<switch $activeSlave.fetish>> <<case "submissive">> I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> there'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me." <</if>> <<case "boobs">> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<elseif $activeSlave.sexualFlaw != "none">> "Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned. <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>." <</if>> <<elseif ($activeSlave.trust < -20)>> <<if $activeSlave.sexualFlaw != "none">> "Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing. <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping. <</if>> <<else>> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. <</if>> /* CLOSES DEVOTION */
AshVaris/fc
src/facilities/brothel/brothelAssignmentScene.tw
tw
mit
16,421
:: Encyclopedia Widgets [nobr widget] <<widget "encyclopediaEntryAttendingClasses">> ''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions. <</widget>> <<widget "encyclopediaEntryConfinement">> ''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner. <</widget>> <<widget "encyclopediaEntryFucktoy">> ''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves. <</widget>> <<widget "encyclopediaEntryGloryHole">> ''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves. <</widget>> <<widget "encyclopediaEntryMilking">> ''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>. <</widget>> <<widget "encyclopediaEntryPublicService">> ''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. <</widget>> <<widget "encyclopediaEntryRest">> ''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied. <</widget>> <<widget "encyclopediaEntrySexualServitude">> ''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly. <</widget>> <<widget "encyclopediaEntryServitude">> ''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition. <</widget>> <<widget "encyclopediaEntryWhoring">> ''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable. <</widget>>
AshVaris/fc
src/gui/Encyclopedia/encyclopediaWidgets.tw
tw
mit
3,257
:: accordionStyleSheet [stylesheet] /* Accordion 000-250-006 */ button.accordion { cursor: pointer; padding: 5px; width: 100%; margin-bottom: 10px; border-bottom: 3px double; border-right: 3px double; border-left: none; border-top: none; text-align: left; outline: none; transition: 0.2s; background-color: transparent; } button.accordion.active, button.accordion:hover { background-color: transparent; } button.accordion:before { content: '\002B'; color: #777; font-weight: bold; float: left; margin-right: 5px; } .unStaffed { background-color: transparent; padding: .5em .2em; margin-bottom: 1em; border-bottom: thin inset grey; } .unStaffed:before { content: '\00D7'; color: #777; font-weight: bold; color: red; float: left; margin-right: 5px; } .unStaffed:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: strong; color: green; } button.accordion:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: normal; color: green; } button.accordion.active:before { content: "\2212"; } .accHidden { padding: 0 18px; margin-top: 5px; margin-bottom: 5px; max-height: 0; overflow: hidden; }
AshVaris/fc
src/gui/css/accordianStyleSheet.tw
tw
mit
1,319
:: Family Tree stylesheet [stylesheet] #graph .linage { fill: none; stroke: white; } #graph .marriage { fill: none; stroke: white; } #graph .node { background-color: lightblue; border-style: solid; border-width: 1px; } #graph .nodeText{ font: 10px sans-serif; margin: 0; padding: 0; color: black; } #graph { font: 10px sans-serif; margin: -20px 0; padding: 0; color: black; } #graph div { border-style: solid; border-width: 1px; } #graph .XY { background-color: lightblue; } #graph div.XX { background-color: pink; } #graph div.unknown { background-color: gray; } #graph div.unknownXY { background-color: #808080; } #graph div.unknownXX { background-color: #808080; } #graph .you { background-color: red; } #graph .emphasis { font-style: italic; font-weight: bold; margin: 0; background: #ffffff88; border: 2px solid Gold; white-space: nowrap; } #editFamily { display: flex; flex-wrap: wrap; align-items: center; } #editFamily #familyTable { }
AshVaris/fc
src/gui/css/familyTree.tw
tw
mit
1,084
:: Main stylesheet [stylesheet] body { overflow-x: hidden; } /* clears SugarCube's default transition */ .passage { transition: none; -webkit-transition: none; } .passage-in { opacity: 1 !important; } /* default is 54em */ #passages { max-width: 100%; } /* small trick to hide broken images */ img { text-indent: -10000px; } .imageRef { display: flex; flex-direction: column; flex-wrap: wrap; align-items: flex-start; position: relative; background-color: rgba(80, 80, 80, 0.5); margin: 2px; } .tinyImg { height: 120px; width: 120px; float: left; } .smlImg { height: 150px; width: 150px; float: left; } .smlImg > img, .smlImg > video { height: auto; } .medImg { height: 300px; width: 300px; float: right; } .medImg > img, .medImg > video { height: auto; } .lrgRender { height: 531px; width: 531px; margin-right: -50px; margin-left: -50px; float: right; z-index: -1; } .lrgVector { height: 600px; width: 600px; margin-right: -125px; margin-left: -125px; float: right; z-index: -1; } .lrgRender > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; position: absolute; } .lrgRender > img, .lrgRender > video { margin-left: -150px; height: 531px; width: auto; } .lrgVector > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgVector > img, .lrgVector > video { margin-left: -150px; height: 600px; width: auto; } .lrgVector svg { width: 336px; height: 600px; } object { object-fit: scale-down; position: absolute; top: 0; left: 0; } img.paperdoll { position: absolute; top: 0; left: 0; margin-left: 0; } span.plusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 139, 0, 0.3); background: rgba(0, 139, 0, 0.2); margin: 2px 0; } span.minusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(184, 0, 0, 0.3); background: rgba(184, 0, 0, 0.2); margin: 2px 0; } span.zeroButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 0, 255, 0.3); background: rgba(0, 0, 255, 0.2); margin: 2px 0; } span.plusButton:hover { background: rgba(0, 139, 0, 0.4); } span.minusButton:hover { background: rgba(184, 0, 0, 0.4); } span.zeroButton:hover { background: rgba(0, 0, 255, 0.4); } span.plusButton > a { display: block; } span.minusButton > a { display: block; } span.zeroButton > a { display: block; } span.plusButton > a:hover { text-decoration: none; } span.minusButton > a:hover { text-decoration: none; } span.zeroButton > a:hover { text-decoration: none; } /* Colors are made as css classes, to allow them to be changed for a light color scheme (for example). */ .link { color: #68D } /* link color */ .aquamarine { color: aquamarine } .coral { color: coral } .cyan { color: cyan } .darkgoldenrod { color: darkgoldenrod } .darkred { color: darkred } .darkviolet { color: darkviolet } .deeppink { color: deeppink } .deepskyblue { color: deepskyblue } .gold { color: gold } .goldenrod { color: goldenrod } .gray { color: gray } .green { color: green } .hotpink { color: hotpink } .lawngreen { color: lawngreen } .lightcoral { color: lightcoral } .lightgreen { color: lightgreen } .lightpink { color: lightpink } .lightsalmon { color: lightsalmon } .lime { color: lime } .limegreen { color: limegreen } .magenta { color: magenta } .mediumaquamarine { color: mediumaquamarine } .mediumorchid { color: mediumorchid } .mediumseagreen { color: mediumseagreen } .orange { color: orange } .orangered { color: orangered } .orchid { color: orchid } .pink { color: pink } .red { color: red } .seagreen { color: seagreen } .springgreen { color: springgreen } .tan { color: tan } .yellow { color: yellow } .yellowgreen { color: yellowgreen } .link a { color: #68D } /* link color */ .aquamarine a { color: aquamarine } .coral a { color: coral } .cyan a { color: cyan } .darkgoldenrod a { color: darkgoldenrod } .darkred a { color: darkred } .darkviolet a { color: darkviolet } .deeppink a { color: deeppink } .deepskyblue a { color: deepskyblue } .gold a { color: gold } .goldenrod a { color: goldenrod } .gray a { color: gray } .green a { color: green } .hotpink a { color: hotpink } .lawngreen a { color: lawngreen } .lightcoral a { color: lightcoral } .lightgreen a { color: lightgreen } .lightpink a { color: lightpink } .lightsalmon a { color: lightsalmon } .lime a { color: lime } .limegreen a { color: limegreen } .magenta a { color: magenta } .mediumaquamarine a { color: mediumaquamarine } .mediumorchid a { color: mediumorchid } .mediumseagreen a { color: mediumseagreen } .orange a { color: orange } .orangered a { color: orangered } .orchid a { color: orchid } .pink a { color: pink } .red a { color: red } .seagreen a { color: seagreen } .springgreen a { color: springgreen } .tan a { color: tan } .yellow a { color: yellow } .yellowgreen a { color: yellowgreen } /*! <<checkvars>> macro for SugarCube 2.x */ #ui-dialog-body.checkvars{padding:1em}#ui-dialog-body.checkvars h1{font-size:1em;margin-top:0}#ui-dialog-body.checkvars table{border-collapse:collapse;border-spacing:0}#ui-dialog-body.checkvars thead tr{border-bottom:2px solid #444}#ui-dialog-body.checkvars tr:not(:first-child){border-top:1px solid #444}#ui-dialog-body.checkvars td,#ui-dialog-body.checkvars th{padding:.25em 1em}#ui-dialog-body.checkvars td:first-child,#ui-dialog-body.checkvars th:first-child{padding-left:.5em;border-right:1px solid #444}#ui-dialog-body.checkvars td:last-child,#ui-dialog-body.checkvars th:last-child{padding-right:.5em}#ui-dialog-body.checkvars th:first-child{text-align:center}#ui-dialog-body.checkvars td:first-child{font-weight:700;text-align:right}#ui-dialog-body.checkvars td{font-family:monospace,monospace;vertical-align:top;white-space:pre-wrap}#ui-dialog-body.checkvars .scroll-pad{margin:0;padding:0} /*! <<bugreport>> macro for SugarCube 2.x */ #ui-dialog-body.bugreport #bugreport-info{margin-bottom:1em}#ui-dialog-body.bugreport #bugreport-data{display:block;overflow:auto;font-family:monospace,monospace;background-color:transparent;border:1px solid #444;margin:0;padding:6px;height:auto;min-height:200px;white-space:normal}#ui-dialog-body.bugreport .scroll-pad{margin:0;padding:0} div.output{ width: 100%; width: 100vw; max-width: 100%; word-break: break-all; white-space: normal; }
AshVaris/fc
src/gui/css/mainStyleSheet.tw
tw
mit
6,663
:: Alpha disclaimer <<set $ui = "start">>\ //version $ver build $releaseID// @@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@ @@.green;//Mod: extra preg content and other crap//@@ ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/. An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way. ''Saves from versions prior to 0.6 are not compatible.'' @@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
AshVaris/fc
src/gui/mainMenu/AlphaDisclaimer.tw
tw
mit
2,171
:: SVG filters [widget] <<widget "SVGFilters">> <html> <svg class="defs-only" style="width: 0; height: 0; position: absolute;"> <filter id="skin-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.15 0 0 0 0 0 0.1 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-bronzed" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0.1 0 0 0 0.6 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="skin-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0 "/> </filter> <filter id="skin-ebony" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.1 0 0 0 0 0 0.05 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-extremely-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.05 0 0 0 0 0 1.05 0 0 0 0 0 1.1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-fair" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.8 0 0 0.2 0 0 0.8 0 0.2 0 0 0 1 0"/> </filter> <filter id="skin-light" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0.5 0 0.5 0 0 0.5 0 0 0.5 0 0.5 0 0 0 1 0"/> </filter> <filter id="skin-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.8 0 0 0 0 0 0.6 0 0 0 0 0 1 0"/> </filter> <filter id="skin-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-tanned" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.65 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0 "/> </filter> <filter id="skin-dyed-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-ashen" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.1 0 0.7 0 0 0.1 0 0 0.7 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-auburn" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.15 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blazing-red" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="3.00" /> <feFuncB type="gamma" exponent="7.50" /> </feComponentTransfer> </filter> <filter id="hair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.4 0 0 0 0 0 1.3 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-bright-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.2 0 0.4 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-brunette" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-burgundy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.25 0 0.2 0 0 0.1 0 0 0.3 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-chestnut" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0.2 0 0.7 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-chocolate-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-copper" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.2 0 0.8 0 0 -0.2 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.1 0 0 0 0 0 0.9 0 0 0 0 0 0.4 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.35 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.2 0 0.15 0 0 0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-deep-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.3 0 0.3 0 0 -0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dirty-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.7 0 0 0.3 0 0 0.2 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-fair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.5 0 0.8 0 0 0.4 0 0 0.6 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-ginger" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.1 0 0.9 0 0 0 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.7 0 0 0 -0.1 0 1.5 0 0 -0.1 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.8 0 0 0 -0.3 0 1.6 0 0 -0.4 0 0 0.3 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-gray" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-grey" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-hazel" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0.2 0 0 0.15 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-light-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.4 0 0.1 0 0 0.2 0 0 0.7 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-neon-blue" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.75" /> <feFuncG type="gamma" exponent="0.75" /> <feFuncB type="gamma" exponent="0.25" /> </feComponentTransfer> </filter> <filter id="hair-neon-green" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.00" /> <feFuncG type="gamma" exponent="0.25" /> <feFuncB type="gamma" exponent="0.98" /> </feComponentTransfer> </filter> <filter id="hair-neon-pink" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="1.00" /> <feFuncB type="gamma" exponent="0.50" /> </feComponentTransfer> </filter> <filter id="hair-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0 0.6 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-onyx-black" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="5.50" /> <feFuncG type="gamma" exponent="6.00" /> <feFuncB type="gamma" exponent="7.00" /> </feComponentTransfer> </filter> <filter id="hair-pale-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.7 0 0.4 0 0 0.7 0 0 0.6 0 0.4 0 0 0 1 0"/> </filter> <filter id="hair-peachy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.45 0 0 0 0 0 1.4 -0.1 0 -0.1 0 0 0.85 0 0 0 0 0 1 0"/> </filter> <filter id="hair-pink" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 -0.2 0 -0.2 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-platinum-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.2 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-raven-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="hair-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-red-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.25 0 0.8 0 0 0.1 0 0 0.35 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-silver" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.8 0 0 0.3 0 0 0.8 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-strawberry-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.2 0 1.2 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-violet" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="2 -1 0 0 0 0 2 -1 0 0 -1 0 2 0 0 0 0 0 1 0"/> </filter> <filter id="hair-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.5 0 0.6 0 0 0.5 0 0 0.6 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-white-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.5 0 0.7 0 0 0.5 0 0 0.5 0 0.4 0 0 0 1 0"/> </filter> </svg> </html> <</widget>>
AshVaris/fc
src/gui/svgFilters.tw
tw
mit
11,047
:: init [nobr] /* FREE CITIES a text-based slave management game Copyright (C) 2017 freecitiesdev This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ <<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">> <<unset $releaseID>> <<set $ver = "0.10.7", $releaseID = 1022>> <<if ndef $releaseID>><<set $releaseID = 1022>><</if>> /* This needs to be broken down into individual files that can be added to StoryInit instead. */ <<if def $slaves>> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].assignment == "be imported">> <<set $slaves[_i].ID += 1200000>> <<set $slaves[_i].assignment = "rest">> <<set $slaves[_i].assignmentVisible = 1>> <<set $slaves[_i].weekAcquired = 1>> <<set $slaves[_i].newGamePlus = 1>> <<set $slaves[$i].HasBeenAssignedToFacilitySupport = 0>> <<PMODinit $slaves[_i]>> <<if $slaves[_i].mother > 0>> <<set $slaves[_i].mother += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].mother == -1>> <<set $slaves[_i].mother = -12000000>> <<elseif $slaves[_i].mother < -1>> <<set $slaves[_i].mother -= 1200000>> <</if>> <<if $slaves[_i].father > 0>> <<set $slaves[_i].father += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].father == -1>> <<set $slaves[_i].father = -12000000>> <<elseif $slaves[_i].father < -1>> <<set $slaves[_i].father -= 1200000>> <</if>> <<set $slaves[_i].daughters = 0>> <<set $slaves[_i].sisters = 0>> <<set $slaves[_i].canRecruit = 0>> <<set $slaves[_i].breedingMark = 0>> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $slaves[_i].nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $slaves[_i].nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $slaves[_i].nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $slaves[_i].nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Chinese Revivalist">> <</if>> <<if $slaves[_i].relationTarget != 0>> <<set $slaves[_i].relationTarget += 1200000>> <</if>> <<if $slaves[_i].relationshipTarget != 0>> <<set $slaves[_i].relationshipTarget += 1200000>> <</if>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>> <<else>> <<set _dump = $slaves.deleteAt(_i), _i--, _SL-->> <</if>> <</for>> <<for _k = 0; _k < _SL; _k++>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>> <<set $slaves[_i].daughters += 1>> <</if>> <<if areSisters($slaves[_k], $slaves[_i]) > 0>> <<set $slaves[_i].sisters += 1>> <</if>> <</for>> <<if $slaves[_k].pregSource > 0>> <<set $slaves[_k].pregSource += 1200000>> <<set _getFather = $slaves.findIndex(function(s) { return s.ID == $slaves[_k].pregSource; })>> <<if _getFather == -1>> <<set $slaves[_k].pregSource = 0>> <</if>> <</if>> <</for>> <<set $genePool = ngUpdateGenePool($genePool)>> /* <<for $i = 0; $i < $genePool.length; $i++>> <<for $k = 0; $k < $slaves.length; $k++>> <<if $genePool[$i].ID+1200000 == $slaves[$k].ID>> <<set $genePool[$i].ID += 1200000>> <<break>> <</if>> <</for>> <<if $k == $slaves.length>> <<set $dump = $genePool.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> */ <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].relation != 0>> <<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>> <<for _j = 0; _j < _SL; _j++>> <<if _rt == $slaves[_j].ID>> <<if $slaves[_j].relationTarget == _ID>> <<set _seed = 1>> <<break>> <</if>> <</if>> <</for>> <<if _seed == 0>> <<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>> <</if>> <</if>> <<if $slaves[_i].relationship > 0>> <<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>> <<for _j = 0; _j < _SL; _j++>> <<if _rt == $slaves[_j].ID>> <<if $slaves[_j].relationshipTarget == _ID>> <<set _seed = 1>> <<break>> <</if>> <</if>> <</for>> <<if _seed == 0>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <</if>> <</if>> <</for>> <<for _i = 0; _i < _SL; _i++>> <<if $familyTesting == 1>> <<if $slaves[_i].canRecruit == 1>> /*<<set $recruiters.push($slaves[_i])>>*/ <</if>> <<else>> <<if $slaves[_i].relation == 0>> <<if random(1,100) <= 5>> <<set $slaves[_i].recruiter = "twin">> <<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>> <<set $slaves[_i].recruiter = "mother">> <<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>> <<set $slaves[_i].recruiter = "daughter">> <<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "older sister">> <<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "young sister">> <</if>> <<else>> <<set $slaves[_i].recruiter = 0>> <</if>> <</if>> /*closes family mode */ <<set $slaves[_i].milk = 0>> <<set $slaves[_i].cum = 0>> <<set $slaves[_i].births = 0>> <<set $slaves[_i].mammaryCount = 0>> <<set $slaves[_i].penetrativeCount = 0>> <<set $slaves[_i].oralCount = 0>> <<set $slaves[_i].analCount = 0>> <<set $slaves[_i].vaginalCount = 0>> <</for>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<if ndef $PC.intelligence>> <<set $PC.intelligence = 3>> <</if>> <<if ndef $PC.face>> <<set $PC.face = 100>> <</if>> <<if ndef $PC.actualAge>> <<if $PC.age == 1>> <<set $PC.actualAge = 20>> <<elseif $PC.age == 2>> <<set $PC.actualAge = 35>> <<elseif $PC.age == 3>> <<set $PC.actualAge = 50>> <</if>> <</if>> <<if ndef $PC.visualAge>> <<set $PC.visualAge = $PC.actualAge>> <</if>> <<if ndef $PC.physicalAge>> <<set $PC.physicalAge = $PC.actualAge>> <</if>> <<if ndef $PC.birthWeek>> <<set $PC.birthWeek = 0>> <</if>> <<if ndef $PC.markings>> <<set $PC.markings = "none">> <</if>> <<if ndef $PC.mpreg>> /* for <<KnockMeUp $PC>> */ <<set $PC.mpreg = 0>> <</if>> <<if ndef $PC.slavesKnockedUp>> <<set $PC.slavesKnockedUp = 0>> <</if>> <<if ndef $PC.slavesFathered>> <<set $PC.slavesFathered = 0>> <</if>> <<if ndef $PC.pregKnown>> <<if $PC.preg > 0>> <<set $PC.pregKnown = 1>> <<else>> <<set $PC.pregKnown = 0>> <</if>> <</if>> <<if ndef $PC.pregType>> <<if $PC.preg > 0>> <<set $PC.pregType = 1>> <<else>> <<set $PC.pregType = 0>> <</if>> <</if>> <<if ndef $PC.belly>> <<if $PC.preg > 0>> <<set $PC.belly = getPregBellySize($PC)>> <<else>> <<set $PC.belly = 0>> <</if>> <</if>> <<if ndef $PC.degeneracy>> <<set $PC.degeneracy = 0>> <</if>> <<if ndef $PC.pregWeek>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<else>> <<set $PC.pregWeek = 0>> <</if>> <</if>> <<set $PC.reservedChildren = 0>> <<else>> <<set $slaves = []>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<set $genePool = []>> <</if>> <<set $organs = []>> <<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = [], $FacSupIDs = []>> <<if ndef $saveImported>> <<set $saveImported = 0>> <</if>> <<if $saveImported == 0>> /* new game (not NG+) */ <<initPC>> <<set $freshPC = 0>> <<set $cheater = 0>> <<set $cash = 10000>> <<set $normalizedEvents = 0>> <<set $autosave = 1>> <<set $useFSNames = 1>> <<set $seeDetails = 1>> <<set $seeDesk = 1>> <<set $newModelUI = 1>> <<set $seeArcology = 1>> <<set $seeFCNN = 1>> <<set $useSummaryCache = true>> <<set $seeExtreme = 0>> <<set $seeHyperPreg = 0>> <<set $seePreg = 1>> <<set $seeCircumcision = 1>> <<set $seeAge = 1>> <<set $seeDicks = 25>> <<set $seeRace = 1>> <<set $seeNationality = 1>> <<set $seeImages = 0>> <<set $imageChoice = 0>> <<set $seeVectorArtHighlights = 1>> <<set $seeMainFetishes = 0>> <<set $seeSummaryImages = 1>> <<set $seeReportImages = 1>> <<set $lineSeparations = 1>> <<set $showSexualHistory = 1>> <<set $showBodyMods = 0>> <<set $showImplantEffects = 1>> <<set $showClothing = 1>> <<set $showAgeDetail = 1>> <<set $showBoobCCs = 1>> <<set $showHeightCMs = 1>> <<set $showDickCMs = 1>> <<set $showScores = 1>> <<set $showAssignToScenes = 1>> <<set $showEWD = 1>> <<set $showEWM = 1>> <<set $showVignettes = 1>> <<set $showAppraisal = 1>> <<set $positionMainLinks = -1>> <<set $showTipsFromEncy = 1>> <<set $displayAssignments = 1>> <<set $sortSlavesBy = "devotion">> <<set $sortSlavesOrder = "descending">> <<set $sortSlavesMain = 1>> <<set $HGSeverity = 0>> <<set $HGFormality = 1>> <<set $universalRulesConsent = 0>> <<set $universalRulesRest = 0>> <<set $universalRulesFacilityWork = 1>> <<set $universalRulesImpregnation = "none">> <<set $universalRulesBirthing = 0>> <<set $universalRulesCSec = 0>> <<set $universalRulesNewSlavesRA = 1>> <<set $universalRulesAssignsSelfFacility = 0>> <<set $universalRulesImmobileSlavesMaintainMuscles = 0>> <<set $slaveDead = 0>> <<set $rulesAssistantMain = 1>> <<set $rulesAssistantAuto = 0>> <<set $abbreviateDevotion = 2>> <<set $abbreviateRules = 2>> <<set $abbreviateClothes = 2>> <<set $abbreviateOrigins = 2>> <<set $abbreviateRulesets = 2>> <<set $abbreviateNationality = 2>> <<set $abbreviateHealth = 2>> <<set $abbreviateDiet = 2>> <<set $abbreviateDrugs = 2>> <<set $abbreviateRace = 2>> <<set $abbreviateGenitalia = 2>> <<set $abbreviatePhysicals = 2>> <<set $abbreviateSkills = 2>> <<set $abbreviateMental = 2>> <<set $abbreviateSidebar = 2>> <<set $summaryStats = 1>> <<set $nicknamesAllowed = 1>> <<set $modRequestsAllowed = 1>> <<set $expansionRequestsAllowed = 1>> <<set $plot = 1>> <<set $continent = "North America">> <<set $terrain = "rural">> <<set $language = "English">> <<set $headGirlTrainsSkills = 1>> <<set $headGirlTrainsHealth = 1>> <<set $headGirlTrainsObedience = 1>> <<set $headGirlTrainsFlaws = 1>> <<set $headGirlSoftensFlaws = 1>> <<set $headGirlTrainsParaphilias = 1>> <<set $retainCareer = 1>> <<set $useSlaveSummaryTabs = 0>> <<set $useSlaveSummaryOverviewTab = 0>> <<include "Init Rules">> <<else>> /* imported save (NG+) */ <<if $freshPC == 0>> <<if def $arcologies[0].prosperity>> <<set $cash += 250*$arcologies[0].prosperity*$arcologies[0].ownership>> <</if>> <<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>> <<if $retainCareer == 0>> <<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <</if>> <<if $PC.mother > 0>> <<set $PC.mother += 1200000>> <<elseif $PC.mother < 0>> <<set $PC.mother -= 1200000>> <</if>> <<if $PC.father > 0>> <<set $PC.father += 1200000>> <<elseif $PC.father < 0>> <<set $PC.father -= 1200000>> <</if>> <<else>> <<initPC>> <<set $cheater = 0>> <<set $cash = 10000>> <</if>> <</if>> <<set $targetArcology = {type: "New"}>> <<set $REFeminizationCheckinIDs = []>> <<set $REMILFCheckinIDs = []>> <<set $REOrientationCheckinIDs = []>> <<set $REUglyCheckinIDs = []>> <<set $REButtholeCheckinIDs = []>> <<set $REFutaSisterCheckinIDs = []>> <<set $REReductionCheckinIDs = []>> <<set $activeSlave = 0>> <<set $boomerangSlave = 0, $boomerangWeeks = 0, $boomerangBuyer = 0>> <<set $bioreactorPerfectedID = []>> <<set $independenceDay = 0>> <<set $invasionVictory = 0>> <<set $daughtersVictory = 0>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<set $archetyped = 0>> <<set $slavesVisible = 0>> <<set $dormitory = 20>> <<set $dormitoryPopulation = 0>> <<set $rooms = 5>> <<set $roomsPopulation = 0>> <<set $brothelSlaves = 0>> <<set $brothelDecoration = "standard">> <<set $brothelUpgradeDrugs = 0>> <<set $brothelAdsSpending = 0>> <<set $brothelAdsOld = 0>> <<set $brothelAdsModded = 0>> <<set $brothelAdsImplanted = 0>> <<set $brothelAdsStacked = 0>> <<set $brothelAdsPreg = 0>> <<set $brothelAdsXX = 0>> <<set $brothelName = "the Brothel">> <<set $brothelNameCaps = "The Brothel">> <<set $brothel = 0>> <<set $dairySlaves = 0>> <<set $dairyDecoration = "standard">> <<set $dairyPrepUpgrade = 0>> <<set $dairyStimulatorsUpgrade = 0>> <<set $dairyStimulatorsSetting = 0>> <<set $dairyStimulatorsSettingChanged = 0>> <<set $dairyFeedersUpgrade = 0>> <<set $dairyFeedersSetting = 0>> <<set $dairyFeedersSettingChanged = 0>> <<set $dairyPregUpgrade = 0>> <<set $dairyPregSetting = 0>> <<set $dairyPregSettingChanged = 0>> <<set $dairyRestraintsUpgrade = 0>> <<set $dairyRestraintsSetting = 0>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<set $dairySlimMaintainUpgrade = 0>> <<set $dairySlimMaintain = 0>> <<set $dairyHyperPregRemodel = 0>> <<set $dairyWeightSetting = 0>> <<set $dairyImplantsSetting = 1>> <<set $dairyUpgradeMenials = 0>> <<set $createBioreactors = 0>> <<set $bioreactorsAnnounced = 0>> <<set $bioreactorsHerm = 0>> <<set $bioreactorsXX = 0>> <<set $bioreactorsXY = 0>> <<set $bioreactorsBarren = 0>> <<set $dairyName = "the Dairy">> <<set $dairyNameCaps = "The Dairy">> <<set $dairy = 0>> <<set $cumSlaves = 0>> <<set $clubSlaves = 0>> <<set $clubDecoration = "standard">> <<set $clubUpgradePDAs = 0>> <<set $clubAdsSpending = 0>> <<set $clubAdsOld = 0>> <<set $clubAdsModded = 0>> <<set $clubAdsImplanted = 0>> <<set $clubAdsStacked = 0>> <<set $clubAdsPreg = 0>> <<set $clubAdsXX = 0>> <<set $clubName = "the Club">> <<set $clubNameCaps = "The Club">> <<set $club = 0>> <<set $servantsQuartersSlaves = 0>> <<set $servantsQuartersDecoration = "standard">> <<set $servantsQuartersUpgradeMonitoring = 0>> <<set $servantsQuarters = 0>> <<set $servantsQuartersName = "the Servants' Quarters">> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <<set $schoolroomSlaves = 0>> <<set $schoolroomDecoration = "standard">> <<set $schoolroomUpgradeSkills = 0>> <<set $schoolroomUpgradeLanguage = 0>> <<set $schoolroomUpgradeRemedial = 0>> <<set $schoolroom = 0>> <<set $schoolroomName = "the Schoolroom">> <<set $schoolroomNameCaps = "The Schoolroom">> <<set $spaSlaves = 0>> <<set $spaDecoration = "standard">> <<set $spa = 0>> <<set $spaUpgrade = 0>> <<set $spaFix = 0>> <<set $spaName = "the Spa">> <<set $spaNameCaps = "The Spa">> <<set $incubator = 0>> <<set $incubatorSlaves = 0>> <<set $incubatorOrgans = []>> <<set $incubatorOldID = 0>> <<set $incubatorUpgradeSpeed = 5>> <<set $incubatorUpgradeWeight = 0>> <<set $incubatorUpgradeMuscles = 0>> <<set $incubatorUpgradeGrowthStims = 0>> <<set $incubatorUpgradeReproduction = 0>> <<set $incubatorUpgradeOrgans = 0>> <<set $incubatorImprintSetting = 0>> <<set $incubatorWeightSetting = 0>> <<set $incubatorMusclesSetting = 0>> <<set $incubatorGrowthStimsSetting = 0>> <<set $incubatorReproductionSetting = 0>> <<set $incubatorName = "the Incubator">> <<set $incubatorNameCaps = "The Incubator">> <<set $reservedChildren = 0>> <<set $tanks = []>> <<set $clinicSlaves = 0>> <<set $clinicDecoration = "standard">> <<set $clinic = 0>> <<set $clinicUpgradeFilters = 0>> <<set $clinicUpgradeScanner = 0>> <<set $clinicUpgradePurge = 0>> <<set $clinicName = "the Clinic">> <<set $clinicNameCaps = "The Clinic">> <<set $arcadeSlaves = 0>> <<set $arcadeDecoration = "standard">> <<set $arcadeUpgradeInjectors = 0>> <<set $arcadeUpgradeFuckdolls = 0>> <<set $arcadeUpgradeCollectors = 0>> <<set $arcadeUpgradeMenials = 0>> <<set $arcadeName = "the Arcade">> <<set $arcadeNameCaps = "The Arcade">> <<set $arcade = 0>> <<set $fuckdollsSold = 0>> <<set $cellblockSlaves = 0>> <<set $cellblockDecoration = "standard">> <<set $cellblockUpgrade = 0>> <<set $cellblock = 0>> <<set $cellblockName = "the Cellblock">> <<set $cellblockNameCaps = "The Cellblock">> <<set $cellblockWardenCumsInside = 1>> <<set $masterSuiteSlaves = 0>> <<set $masterSuiteDecoration = "standard">> <<set $masterSuiteUpgradeLuxury = 0>> <<set $masterSuiteUpgradePregnancy = 0>> /* Is the upgrade active? */ <<set $masterSuitePregnancyFertilityDrugs = 0>> /* Are slaves being put on fertility drugs? */ <<set $masterSuitePregnancyFertilitySupplements = 0>> /* Are those drugs being supplemented (health benefits and (even) more multiple pregnancies) */ <<set $masterSuitePregnancySlaveLuxuries = 0>> /* Are the slaves being given some nicer things to reduce stress during preg? (health/devotion/trust benefits) */ <<set $universalHGImpregnateMasterSuiteToggle = 0>> /* Will the HG impregnate fertile slaves in the MS? */ <<set $masterSuiteHyperPregnancy = 0>> <<set $masterSuite = 0>> <<set $masterSuiteName = "the Master Suite">> <<set $masterSuiteNameCaps = "The Master Suite">> <<set $HGSuite = 0>> <<set $HGSuiteSlaves = 0>> <<set $HGSuiteSurgery = 1>> <<set $HGSuiteDrugs = 1>> <<set $HGSuiteHormones = 1>> <<set $HGSuiteEquality = 0>> <<set $HGSuiteName = "the Head Girl Suite">> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <<set $fighterOne = 0>> <<set $fighterTwo = 0>> <<set $fighterIDs = []>> <<set $pitBG = 0>> <<set $pitAudience = "none">> <<set $pitLethal = 0>> <<set $pitFought = 0>> <<set $pit = 0>> <<set $pitName = "the Pit">> <<set $pitNameCaps = "The Pit">> <<set $dojo = 0>> <<set $feeder = 0>> <<set $cockFeeder = 0>> <<set $suppository = 0>> <<set $studio = 0>> <<set $weatherCladding = 0>> <<set $weatherAwareness = 0>> <<set $boobAccessibility = 0>> <<set $servantMilkers = 0>> <<set $servantMilkersMultiplier = 1>> <<set $servantMilkersJobs = ["be a servant", "work as a servant", "take classes", "please you", "be a subordinate slave", "stay confined", "recruit girls", "rest"]>> <<set $foodCost = 25>> <<set $legendaryWhoreID = 0>> <<set $legendaryEntertainerID = 0>> <<set $legendaryCowID = 0>> <<set $legendaryBallsID = 0>> <<set $legendaryWombID = 0>> <<set $legendaryAbolitionistID = 0>> <<set $FSAnnounced = 0>> <<set $FSCredits = 0>> <<set $FSCreditCount = 5>> <<set $FSCreditCountString = "five">> <<set $FSGotRepCredits = 0>> <<set $FSSingleSlaveRep = 10>> <<set $FSSpending = 0>> <<set $FSLockinLevel = 100>> <<set $applyLaw = 0>> <<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, AztecRevivalist: 0, RomanRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0, Repopulationist: 0, Eugenics: 0, Hedonism: 0}>> <<set $corpAnnounced = 0>> <<set $corpIncorporated = 0>> <<set $corpMarket = 0>> <<set $corpPeopleEnslaved = 0>> <<set $sharePrice = 0>> <<set $personalShares = 0>> <<set $publicShares = 0>> <<set $corpCash = 0>> <<set $corpProfit = 0>> <<set $generalAssets = 0>> <<set $slaveAssets = 0>> <<set $entrapmentAssets = 0>> <<set $captureAssets = 0>> <<set $trainingAssets = 0>> <<set $surgicalAssets = 0>> <<set $drugAssets = 0>> <<set $generalAssetPrice = 10>> <<set $slaveAssetPrice = 10>> <<set $entrapmentAssetPrice = 10>> <<set $captureAssetPrice = 10>> <<set $trainingAssetPrice = 10>> <<set $surgicalAssetPrice = 10>> <<set $drugAssetPrice = 10>> <<set $generalUpgradeBreaking = "unselected">> <<set $generalUpgradeWeight = "unselected">> <<set $generalUpgradeMuscle = "unselected">> <<set $entrapmentUpgradeDevotionOne = "unselected">> <<set $entrapmentUpgradeDevotionTwo = "unselected">> <<set $entrapmentUpgradeIntelligence = "unselected">> <<set $captureUpgradeGender = "unselected">> <<set $captureUpgradeAge = "unselected">> <<set $captureUpgradeRace = "unselected">> <<set $trainingUpgradeAccent = "unselected">> <<set $trainingUpgradeEducation = "unselected">> <<set $trainingUpgradeSexEd = "unselected">> <<set $surgicalUpgradeCosmetics = "unselected">> <<set $surgicalUpgradeImplants = "unselected">> <<set $surgicalUpgradeGenitalia = "unselected">> <<set $drugUpgradeHormones = "unselected">> <<set $drugUpgradeInjectionOne = "unselected">> <<set $drugUpgradeInjectionTwo = "unselected">> <<set $shelterSlave = 0>> <<set $shelterSlaveBought = 0>> <<set $shelterAbuse = 0>> <<set $shelterSlaveGeneratedWeek = 0>> /* master suite reporting and alternate descriptions */ <<set $verboseDescriptions = 0>> /* Accordion 000-250-006 */ <<set $useAccordion = 0>> <<set $useTabs = 0>> /* alternate clothing access variables */ <<set $clothesBoughtBunny = 0>> <<set $clothesBoughtConservative = 0>> <<set $clothesBoughtChains = 0>> <<set $clothesBoughtWestern = 0>> <<set $clothesBoughtOil = 0>> <<set $clothesBoughtHabit = 0>> <<set $clothesBoughtToga = 0>> <<set $clothesBoughtHuipil = 0>> <<set $clothesBoughtKimono = 0>> <<set $clothesBoughtHarem = 0>> <<set $clothesBoughtQipao = 0>> <<set $clothesBoughtEgypt = 0>> <<set $clothesBoughtBelly = 0>> <<set $clothesBoughtMaternityDress = 0>> <<set $clothesBoughtMaternityLingerie = 0>> <<set $clothesBoughtLazyClothes = 0>> <<set $toysBoughtDildos = 0>> <<set $toysBoughtGags = 0>> <<set $toysBoughtButtPlugs = 0>> <<set $toysBoughtButtPlugTails = 0>> <<set $buckets = 0>> /* assistant FS appearance variable */ <<set $assistantFSAppearance = "default">> /*onlyintendeddickgirls variables */ <<set $makeDicks = 0>> /* economy reports variables */ <<set $showEconomicDetails = 0>> /* filter by assignment mod */ <<set $assignFilter = 0>> /*pregmod variables */ <<set $newDescriptions = 0>> <<set $specialSlavesPriceOverride = 0>> <<set $pregAccessibility = 0>> <<set $dickAccessibility = 0>> <<set $ballsAccessibility = 0>> <<set $buttAccessibility = 0>> <<set $loliGrow = 1>> <<set $ageMode = 0>> <<set $enema = 0>> <<set $medicalEnema = 0>> <<set $dairyPiping = 0>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<set $milkPipeline = 0>> <<set $cumPipeline = 0>> <<set $burstee = 0>> <<set $slaveDeath = 0>> <<set $clinicInflateBelly = 0>> <<set $playerBred = 0>> <<set $propOutcome = 0>> <<set $EliteSires = []>> <<set $EliteSires = ["moves", "quick", "crazy", "virgin", "futa", "preggo"]>> <<set $startingPoint = -1>> <<set $PhysicalRetirementAgePolicy = 0>> <<set $raped = -1>> <<set $familyTesting = 0>> <<set $children = 0>> <<set $children = []>> <<set $missingParentID = -10000>> <<set $startingSlaveRelative = 0>> <<set $mom = 0>> <<set $animalParts = 0>> <<set $showBestiality = 0>> <<set $inbreeding = 1>> <<set $originOveride = 0>> <<set $playerAging = 2>> <<set $pregSpeedControl = 0>> <<set $clinicSpeedGestation = 0>> <<set $playerSurgery = 0>> <<set $bodyswapAnnounced = 0>> <<set $allowFamilyTitles = 0>> <<set $surnamesForbidden = 0>> <<set $menstruation = 0>> <<set $FCTVcount = 0>> <<set $FCTVrate = 4>> <<set $FCTVreceiver = 0>> <<set $receiverAvailable = 0>> <<set $FCTVshow = 0>> <<set $lastShow = 0>> <<set $randShow = 0>> <<set $MercenariesMessageSent = 0>> <<set $SpecialForcesMessageSent = 0>> <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <<set $finalChoice = "none">> <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> <<set $eliteFate = 0>> <<set $swanSong = 0>> <<set $failedElite = 0>> <<set $eugenicsFullControl = 0>> <<set $schoolSuggestion = 0>> <<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TCR = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TFS = {farmUpgrade: 0, schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $futaAddiction = 0>> <<set $HA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $IDNumber = 1>> <<set $week = 1>> <<set $month = "January">> <<set $day = 19>> <<set $year = 2037>> <<set $weddingPlanned = 0>> <<set $weddingSlaveID = 0>> <<set $personalAttention = "sex">> <<set $HeadGirl = 0>> <<set $HGTimeInGrade = 0>> <<set $HGEnergy = 0>> <<set $HGCum = 0>> <<set $Recruiter = 0>> <<set $recruiterTarget = "desperate whores">> <<set $recruiterProgress = 0>> <<set $recruiterIdleRule = "number">> <<set $recruiterIdleNumber = 20>> <<set $bodyguardTrains = 1>> <<set $Bodyguard = 0>> <<set $Madam = 0>> <<set $DJ = 0>> <<set $Milkmaid = 0>> <<set $milkmaidImpregnates = 0>> <<set $Collectrix = 0>> <<set $Stewardess = 0>> <<set $stewardessImpregnates = 0>> <<set $Schoolteacher = 0>> <<set $Attendant = 0>> <<set $Nurse = 0>> <<set $Wardeness = 0>> <<set $Concubine = 0>> <<set $assistant = 0>> <<set $assistantPower = 0>> <<set $economicUncertainty = 10>> <<set $assistantAppearance = "normal">> <<set $assistantExtra1 = 0>> <<set $assistantExtra2 = 0>> <<set $assistantOptions = 0>> <<set $assistantFSOptions = 0>> <<set $assistantName = "your personal assistant">> <<set $assistantNameAnnounced = 0>> <<set $assistantBodyDesire = 0>> <<set $marketAssistantAnnounced = 0>> <<set $marketAssistantRelationship = "cute">> <<set $marketAssistantLimit = 0>> <<set $marketAssistantAggressiveness = 0>> <<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>> /* not in setupVars because we remove events from this array as they occur */ <<set $fixedNationality = 0>> <<set $fixedRace = 0>> <<set $ui = "start">> <<set $brandTarget = "buttocks">> <<set $brandDesign = "your initials">> <<set $oralTotal = 0>> <<set $vaginalTotal = 0>> <<set $analTotal = 0>> <<set $mammaryTotal = 0>> <<set $penetrativeTotal = 0>> <<set $milkTotal = 0>> <<set $cumTotal = 0>> <<set $birthsTotal = 0>> <<set $pitKillsTotal = 0>> <<set $collaboration = 0>> <<set $traitor = 0>> <<set $hackerSupport = 0>> <<set $hostage = 0>> <<set $hostageAnnounced = 0>> <<set $hostageCost = 0>> <<set $hostageRescued = 0>> <<set $hostageGiveIn = 0>> <<set $rivalSet = 0>> <<set $rivalryFS = 0>> <<set $rivalryFSAdopted = 0>> <<set $rivalryFSRace = 0>> <<set $rivalOwner = 0>> <<set $rivalOwnerEnslaved = 0>> <<set $rivalryPower = 0>> <<set $rivalryDuration = 0>> <<set $nationHate = 0>> <<set $slaveMedic = 0>> <<set $PShoot = 0>> <<set $PSnatch = 0>> <<set $PRaid = 0>> <<set $PAid = 0>> <<set $PPit = 0>> <<set $dispensary = 0>> <<set $dispensaryUpgrade = 0>> <<set $organFarmUpgrade = 0>> <<set $completedOrgans = []>> <<set $limbsCompleted = 0>> <<set $limbs = []>> <<set $ImplantProductionUpgrade = 0>> <<set $permaPregImplant = 0>> <<set $injectionUpgrade = 0>> <<set $hormoneUpgradeMood = 0>> <<set $hormoneUpgradeShrinkage = 0>> <<set $hormoneUpgradePower = 0>> <<set $pubertyHormones = 0>> <<set $dietXXY = 0>> <<set $dietCleanse = 0>> <<set $cumProDiet = 0>> <<set $dietFertility = 0>> <<set $curativeUpgrade = 0>> <<set $growthStim = 0>> <<set $reproductionFormula = 0>> <<set $aphrodisiacUpgrade = 0>> <<set $aphrodisiacUpgradeRefine = 0>> <<set $healthyDrugsUpgrade = 0>> <<set $superFertilityDrugs = 0>> <<set $bellyImplants = 0>> <<set $cervixImplants = 0>> <<set $meshImplants = 0>> <<set $prostateImplants = 0>> <<set $youngerOvaries = 0>> <<set $prostheticsUpgrade = 0>> <<set $surgeryUpgrade = 0>> <<set $barracks = 0>> <<set $mercenaries = 0>> <<set $mercenariesHelpCorp = 0>> <<set $personalArms = 0>> <<set $saleDescription = 0>> <<set $gingering = 0>> <<set $beforeGingering = 0>> <<set $gingeringDetected = 0>> <<set $gingeringDetection = 0>> <<set $surgeryDescription = 0>> <<set $encyclopedia = "How to Play">> <<set $showEncyclopedia = 1>> <<set $trinkets = []>> <<set $SPcost = 1000>> <<set $preOwnedViewed = 0>> <<set $debtWarned = 0>> <<set $economy = 1>> <<set $neighboringArcologies = 3>> <<set $internationalTrade = 1>> <<set $internationalVariety = 0>> <<set $slaveCostFactor = 0.95>> <<set $menialDemandFactor = 0>> <<set $minimumSlaveCost = 2500>> <<set $facilityCost = 100>> <<set $enduringRep = 1000>> <<set $rep = 1000>> <<set $repGain = 0>> <<set $repLoss = 0>> <<set $cashLastWeek = 0>> <<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>> <<set $AGrowth = 2>> <<set $ACitizens = 4000>> <<set $ASlaves = 1000>> <<set $sectors = [ {type: "Penthouse", ownership: 1}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1} ]>> <<for _i = 0; _i < 12; _i++>> <<set _j = random(5,28)>> <<if $sectors[_j].ownership == 1>> <<set $sectors[_j].ownership = 0>> <<else>> <<set _i-->> <</if>> <</for>> <<set $helots = 0>> <<set $fuckdolls = 0>> <<set $menialBioreactors = 0>> <<set $prestigeAuctioned = 0>> <<set $slaveMarketLimit = 20>> <<set $slavesSeen = 0>> <<set $slaveOrphanageTotal = 0>> <<set $citizenOrphanageTotal = 0>> <<set $privateOrphanageTotal = 0>> <<set $breederOrphanageTotal = 0>> <<set $alwaysSubsidizeRep = 0>> <<set $alwaysSubsidizeGrowth = 0>> <<set $ProImmigrationCash = 0>> <<set $ProImmigrationRep = 0>> <<set $AntiImmigrationCash = 0>> <<set $AntiImmigrationRep = 0>> <<set $ProEnslavementCash = 0>> <<set $ProEnslavementRep = 0>> <<set $AntiEnslavementCash = 0>> <<set $AntiEnslavementRep = 0>> <<set $BasicSMR = 1>> <<set $HealthInspectionSMR = 0>> <<set $EducationSMR = 0>> <<set $FrigiditySMR = 0>> <<set $BasicBeautySMR = 0>> <<set $QualityBeautySMR = 0>> <<set $BasicWeightSMR = 0>> <<set $BasicIntelligenceSMR = 0>> <<set $QualityIntelligenceSMR = 0>> <<set $BasicHeightSMR = 0>> <<set $AdvancedHeightSMR = 0>> <<set $IntelligenceEugenicsSMR = 0>> <<set $HeightEugenicsSMR = 0>> <<set $FaceEugenicsSMR = 0>> <<set $HonestySMR = 0>> <<set $ProRefugees = 0>> <<set $ProRecruitment = 0>> <<set $OralEncouragement = 0>> <<set $VaginalEncouragement = 0>> <<set $AnalEncouragement = 0>> <<set $OralDiscouragement = 0>> <<set $VaginalDiscouragement = 0>> <<set $AnalDiscouragement = 0>> <<set $CashForRep = 0>> <<set $RepForCash = 0>> <<set $Cash4Babies = 0>> <<set $RegularParties = 0>> <<set $PAPublic = 0>> <<set $CoursingAssociation = 0>> <<set $Lurcher = 0>> <<set $coursed = 0>> <<set $RaidingMercenaries = 0>> <<set $raided = 0>> <<set $MixedMarriage = 0>> <<set $CulturalOpenness = 0>> <<set $goodImageCampaign = 0>> <<set $sexualOpeness = 0>> <<set $policyCost = 5000>> <<set $expiree = 0>> <<set $retiree = 0>> <<set $birthee = 0>> <<set $retirementAge = 45>> <<set $customRetirementAge = 45>> <<set $CustomRetirementAgePolicy = 0>> <<set $BioreactorRetirement = 0>> <<set $ArcadeRetirement = 0>> <<set $CitizenRetirement = 0>> <<set $SexMilestoneRetirement = 0>> <<set $MilkMilestoneRetirement = 0>> <<set $BirthsMilestoneRetirement = 0>> <<set $KillsMilestoneRetirement = 0>> <<set $retirementSex = 10000>> <<set $retirementMilk = 50000>> <<set $retirementBirths = 5>> <<set $retirementKills = 3>> <<set $nicaea = 0>> <<set $nicaeaAnnounceable = 0>> <<set $nicaeaAnnounced = 0>> <<set $nicaeaPreparation = 0>> <<set $nicaeaInvolvement = -2>> <<set $nicaeaPower = 0>> <<set $nicaeaHeld = 0>> <<set $peacekeepers = 0>> <<set $oralUseWeight = 5>> <<set $vaginalUseWeight = 5>> <<set $analUseWeight = 5>> <<set $niceWeather = [ {name: "Sunny", severity: 1}, {name: "Cloudy", severity: 1}, {name: "Partly Cloudy", severity: 1}, {name: "Overcast", severity: 1}, {name: "Light Wind", severity: 1}, {name: "Clear and Calm", severity: 1}, {name: "Light Rain", severity: 1}, {name: "Heavy Rain", severity: 1}, {name: "Smoke warning", severity: 1}, ]>> <<set $lightWeather = [ {name: "High Winds", severity: 2}, {name: "Acid Rain", severity: 2}, {name: "T-Storm Warning", severity: 2}, {name: "Flood Warning", severity: 2}, {name: "Tornado Warning", severity: 2}, {name: "Light Sandstorm", severity: 2}, {name: "High Heat", severity: 2}, {name: "Smoky", severity: 2}, ]>> <<set $heavyWeather = [ {name: "Extreme Winds", severity: 3}, {name: "Heavy Acid Rain", severity: 3}, {name: "Extreme T-storm", severity: 3}, {name: "Flooding", severity: 3}, {name: "Tornadoes", severity: 3}, {name: "Sandstorm", severity: 3}, {name: "Extreme Heat", severity: 3}, {name: "Dense Smoke", severity: 3}, ]>> <<set $extremeWeather = [ {name: "Solar Flare", severity: 4}, {name: "Ion Storm", severity: 4}, {name: "Cataclysmic Rains", severity: 4}, {name: "Cat 6 Hurricane", severity: 4}, {name: "Abrasive Sandstorm", severity: 4}, {name: "Radiological Warning", severity: 4}, ]>> <<set $weatherToday = $niceWeather.random()>> <<set $customSlaveOrdered = 0>> <<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, voice: -1, heightMod: "normal", weight: 0, face: 0, race: "white", skin: 0, boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 1, nationality: "Stateless", amp: 0, eyes: 1}>> <<set $huskSlaveOrdered = 0>> <<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>> /*non-vanilla shit*/ <<set $pedo_mode = 0>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $minimumSlaveAge = 16>> <<set $fertilityAge = 13>> <<silently>> FertilityAge($fertilityAge) <</silently>> <<set $potencyAge = 13>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $AgePenalty = 1>> <<set $precociousPuberty = 0>> <<set $targetAge = $minimumSlaveAge>> <<set $pubertyLength = 5>> <<set $maxGrowthAge = 24>> /* Job Fulfillment Center */ <<set $JFCOrder = 0, $Role = "">> /% Begin mod section: toggle whether slaves lisp. %/ <<set $disableLisping = 0>> /% End mod section: toggle whether slaves lisp. %/ <<set $cheatMode = 0>> <<set $cheatModeM = 1>> <<set $weightAffectsAssets = 1>> <<set $curativeSideEffects = 1>> <<set $fcnn = []>> <<set $fcnn.push("...coming up at the top of the hour: Catgirl slaves, science fact or science fiction...")>> <<set $fcnn.push("...coming up at the top of the hour: Malnockestivi Smith, Free Cities' first MtFtMtFtH transgendered person...")>> <<set $fcnn.push("...new arcology construction up 23% worldwide this year, according to...")>> <<set $fcnn.push("...United States Congress spends 1,264th consecutive day gridlocked over post office...")>> <<set $fcnn.push("...coming up at the top of the hour: Arcology owners: oversexed oligarchs or attractive, oversexed oligarchs?...")>> <<set $fcnn.push("...coming up at the top of the hour: Anal sex: not just for sex any more...")>> <<set $fcnn.push("...coming up at the top of the hour: Oral sex: the new hello...")>> <<set $fcnn.push("...new book by prominent feminist suggests that women should not be used as sexual appliances...")>> <<set $fcnn.push("...just ahead, interview with Desha Moore, prominent advocate for compulsory female enslavement...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: will the pierced anus be in again this year...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: upstart slave trainers avoid implants...")>> <<set $fcnn.push("...implant technology firm BusTech notches successful initial public offering...")>> <<set $fcnn.push("...the upcoming shortage of authentic leather and what it means for the whip industry...")>> <<set $fcnn.push("...dairy conglomerate Creem Inc. denies allegations of adulterating breast milk with...")>> <<set $fcnn.push("...two-time award-winning actress Linda Loveless debuted new implants on the red carpet this...")>> <<set $fcnn.push("...dick size: are your slaves lying to you when they tell you you're too big...")>> <<set $fcnn.push("...just ahead, slave expert's opinion on best shemale slaves to use for double penetration...")>> <<set $fcnn.push("...Free Cities social conservatives criticize marriage, say your slaves should be enough...")>> <<set $fcnn.push("...councilman Taggart suggested in a public address that involuntary enslavement...")>> <<set $fcnn.push("...councilman Taggart denies allegations that he has remained faithful to his wife...")>> <<set $fcnn.push("...councilman Taggart presented evidence that regulation of the sex slave market would...")>> <<set $fcnn.push("...after a word from our sponsors. Creem Inc.: for all your dairy needs...")>> <<set $fcnn.push("...after a word from our sponsors. Horstmann Ltd, Free Cities' finest whipmakers...")>> <<set $fcnn.push("...after a word from our sponsors. Coming soon to theaters, Quintuple, the musical...")>> <<set $fcnn.push("...critical of low-end slave training corporation Wallerson & Sons for practices that they say...")>> <<set $fcnn.push("...training corporation Wallerson & Sons called a study on slave illness rates 'ludicrous,' but...")>> <<set $fcnn.push("...our tech correspondent: the possibilities of virally-administered gene therapy...")>> <<set $fcnn.push("...our tech correspondent: breakthrough in in-vitro drug treatments that promise to...")>> <<set $fcnn.push("...our tech correspondent: next year to see release of two competing aphrodisiacs...")>> <<set $fcnn.push("...our tech correspondent: the coming permanent aphrodisiac implants, and what they mean...")>> <<set $fcnn.push("...Sex Slaves in Space: what it takes to keep a mining crew happy for an 18-month contract...")>> <<set $fcnn.push("...the implant-drug balance: how much tissue growth is necessary to support larger...")>> <<set $fcnn.push("...the actress stated that the cut to full nudity in the script violated contractual...")>> <<set $fcnn.push("...doping scandal as Slave Games watchdog alleges champion used internal reservoir of lube...")>> <<set $fcnn.push("...next on Extreme Surgery: the mouthpussy experimenters and what they...")>> <<set $fcnn.push("...'A hole's a hole,' said CEO of upstart budget glory hole franchise...")>> <<set $fcnn.push("...underground slave pit fights step into the light this evening as...")>> <<set $fcnn.push("...underground slave pit fight champion, freed yesterday, sells herself back into...")>> <<set $fcnn.push("...with the lead designer of the MP17, the new machine pistol marketed specifically for bodyguards...")>> <<set $fcnn.push("...the new Aegis drone series: because your arcology's security is your most important possession...")>> <<set $fcnn.push("...the BAe Goshawk: because you deserve to travel at twice the speed of sound in the finest style...")>> <<set $fcnn.push("...this year's Goat.cx award for outstanding orifice innovation goes to...")>> <<set $fcnn.push("...public controversy over cannibalism. Decadence taken too far or an acceptable next step...")>> <<set $fcnn.push("...sixth day of street cleaners' strike. Spokesman for the strikers: 'It's getting too nasty...")>> /* HACKY EVENT WORKAROUNDS */ <<set $eventID = -1>> /* INCORPORATED MODS */ /* Special Force Variables [SFVAR] */ /* Extra content enabling */ <<set $SFMODToggle = 0>> /* Does the player want to see the SF module at all? */ /* Initial events and presentation logic */ <<set $securityForceCreate = 0>> /* Has the player chosen to create the SF? Used for initial events */ <<set $securityForceEventSeen = 0>> /* Has the player seen the SF event? Used to avoid re-event */ <<set $securityForceName = "Special Force">> /* What is the SF called? */ <<set $securityForceActive = 0>> /* SF is active - activates end of turn screen logic */ /* SF control panel and logic */ <<set $securityForceSubsidyActive = 0>> /* Is the player having to subsidize the SF? */ <<set $securityForceRecruit = 0>> /* How many recruits has the SF attracted this week? Used in recruitment calcs */ <<set $securityForceTrade = 0>> /* How much trade has the SF encouraged this week? Used for rep calcs */ <<set $securityForceBooty = 0>> /* How much money has the SF made this week? Used in money calcs */ <<set $securityForceIncome = 0>> /* What was the final, adjusted take for the SF this week? Used for EOW text */ <<set $securityForceProfitable = 0>> /* Is the SF profitable? Used for EOW text */ <<set $securityForceFocus = "recruit">> /* What is the SF's assigned job? */ <<set $securityForceRulesOfEngagement = "hold">> /* What are the SF's ROE outside the arcology? */ <<set $securityForceAccountability = "strict">> /* Is the SF being held accountable for its actions outside the arcology? */ <<set $securityForceDepravity = 0>> /* How depraved has the SF become? Used for flavor text injections. */ <<set $securityForceUpgradeToken = 0>> /* Flag to keep track of single upgrade/week. */ <<set $securityForceGiftToken = 0>> /* Flag to keep track of single gift/week. */ /* Personnel/Gear */ <<set $securityForceArcologyUpgrades = 0>> /* How many militarized arcology upgrades has the player bought? */ <<set $securityForcePersonnel = 40>> /* How big is the SF? Maxes out at battalion/regimental (~1500) strength */ <<set $securityForceInfantryPower = 0>> /* How many infantry upgrades has the player bought? */ <<set $securityForceStimulantPower = 0>> /* How many stimulant upgrades has the player bought? */ <<set $securityForceVehiclePower = 0>> /* How many vehicle upgrades has the player bought? */ <<set $securityForceHeavyBattleTank = 0>> /* Has the SF found a busted down heavy battle tank begging for work? */ <<set $securityForceAircraftPower = 0>> /* How many aircraft upgrades has the player bought? */ <<set $securityForceSpacePlanePower = 0>> /* Has the SF found a busted down spaceplane begging for work? */ <<set $securityForceFortressZeppelin = 0>> /* Has the SF found a busted down fortress zeppelin begging for work? */ <<set $securityForceAC130 = 0>> /* Has the SF found a busted down AC-130 begging for work? */ <<set $securityForceHeavyTransport = 0>> /* Has the SF found a busted down heavy yransport begging for work? */ <<set $securityForceDronePower = 0>> /* How many drone upgrades has the player bought? */ <<set $securityForceSatellitePower = 0>> /* Has the SF commendeered a Satellite relay? */ <<set $securityForceGiantRobot = 0>> /* Has the player assembled a makeshift giant robot */ <<set $securityForceMissileSilo = 0>> /* Has the SF found a disused missile silo in need of reassignement?*/ <<set $securityForceAircraftCarrier = 0>> /* Has the SF found a busted down aircraft carrier begging for work? */ <<set $securityForceSubmarine = 0>> /* Has the SF found a busted down submarine begging for work? */ <<set $securityForceHeavyAmphibiousTransport = 0>> /* Has the SF found a busted down heavy amphibious transport begging for work? */ <<set $securityForceMissionEfficiency = 1>> /* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */ /* FacilitySupport */ <<set $Lieutenantcolonel = 0>> /* Has a slave been selected to be a Lieutenant colonel? */ <<set $FacilitySupportSlaves = 0>> /* How many slaves are assiting in the facility support? */ <<set $FacilitySupportEfficiency = 0>> /* How efficient is the support facility? */ <<set $FacilitySupportUpgrade = 0>> /* How many support facility upgrades has the play brought? */ <<set $FacilitySupportCapacity = 5>> /* How many slaves can the support facility house? */ /* Colonel */ <<set $securityForceSexedColonelToken = 0>> /* Has the player sexed The colonel this week? */ <<set $ColonelCore = "">> /* What is the core of The Colonel? */ <<set $securityForceColonelToken = 0>> /* Flag to keep track of talking to the colonel. */ <<set $securityForceColonelSexed = 0>> /* Has the player sexed The colonel this week? */ /* TradeShow */ <<set $TradeShowAttendanceGranted = 0>> /* Has The Colonel been allowed to go the TradeShow? */ <<set $OverallTradeShowAttendance = 0>> /* how many times has The Colonel gone to the TradeShow */ <<set $CurrentTradeShowAttendance = 0>> /* Has the Colonel attended the current TradeShow? */ <<set $TradeShowIncome = 0>> /* How much was The Colonel able to make at the TradeShow selling generic scematics? */ <<set $TotalTradeShowIncome = 0>> /* Total TradeShowIncome */ <<set $TradeShowHelots = 0>> /* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow? <<set $TotalTradeShowHelots = 0>> /* Total number of menail slaves acquired via the Trade Show */ /* Misc mod variables */ <<set $recruiterEugenics = 0>> <<set $cyberMod = 0>> <<set $stockpile = { basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<if ndef $AgeEffectOnTrainerPricingPC>> <<set $AgeEffectOnTrainerPricingPC = 1>> <</if>> <<if ndef $AgeEffectOnTrainerEffectivenessPC>> <<set $AgeEffectOnTrainerEffectivenessPC = 1>> <</if>> <<if ndef $AgeTrainingUpperBoundPC>> <<set $AgeTrainingUpperBoundPC = 14>> <</if>> <<if ndef $AgeTrainingLowerBoundPC>> <<set $AgeTrainingLowerBoundPC = 12>> <</if>> <<if ndef $IsInPrimePC>> <<set $IsInPrimePC = 3>> <</if>> <<if ndef $IsPastPrimePC>> <<set $IsPastPrimePC = 5000>> <</if>> <<set $researchLab = { built: "false", aiModule: 1, productionTime: 0, research: "none", manufacture: "none", maxSpace: 0, hired: 0, menials: 0, basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<if ndef $PC.hacking>> <<set $PC.hacking = 0>> <</if>> /* Security Expansion */ <<set $secExp = 0>> <<set $showSecExp = 0>> <<set $wasToggledBefore = 0>> /* Career-skill gain */ <<set $masteredXP = 200>> <<include "secInit">> <<goto "Alpha disclaimer">>
AshVaris/fc
src/init/storyInit.tw
tw
mit
47,769
:: cyberConfig [nobr] <<switch $temp>> <<case 0>> This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br> <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. <<else>> Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions. <</if>> <<if $activeSlave.origEye == "implant">><br><br>&nbsp; $pronounCap has an ocular implant installed. <<if $activeSlave.eyes == 1>> They are operating normally. <<elseif $activeSlave.eyes == -1>> They are set to blur her vision. <<else>> They are turned off. <</if>> <br><br> <<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes = 1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes = -1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes = -2,$temp = 3]]<</if>> $pronounCap currently has $activeSlave.eyeColor lenses equipped. <br>&nbsp;&nbsp;&nbsp;&nbsp; Swap out $possessive lenses: [[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,$cash -= $modCost]] | [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,$cash -= $modCost]] | [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,$cash -= $modCost]] | [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,$cash -= $modCost]] | [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,$cash -= $modCost]] | [[Sky-blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,$cash -= $modCost]] | [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,$cash -= $modCost]] | [[Pale-grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,$cash -= $modCost]] | [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,$cash -= $modCost]] | [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,$cash -= $modCost]] | [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,$cash -= $modCost]] | [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,$cash -= $modCost]] | [[Catlike|cyberConfig][$activeSlave.eyeColor = "catlike",$temp = 2,$cash -= $modCost]] | [[Serpent-like|cyberConfig][$activeSlave.eyeColor = "serpent-like",$temp = 2,$cash -= $modCost]] | [[Devilish|cyberConfig][$activeSlave.eyeColor = "devilish",$temp = 2,$cash -= $modCost]] | [[Demonic|cyberConfig][$activeSlave.eyeColor = "demonic",$temp = 2,$cash -= $modCost]] | [[Hypnotic|cyberConfig][$activeSlave.eyeColor = "hypnotic",$temp = 2,$cash -= $modCost]] | [[Heart-shaped|cyberConfig][$activeSlave.eyeColor = "heart-shaped",$temp = 2,$cash -= $modCost]] <</if>> <<if $activeSlave.PLimb > 0>><br><br> $pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here. <<if $activeSlave.amp <= -1>><br>&nbsp; $possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br> [[Detach|cyberConfig][$temp = 1,$nextButton = "Continue", $nextLink = "cyberConfig"]] <<else>><br>&nbsp; <<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -1, $stockpile.basicPLimb -= 1]]<</if>> <<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp = 4, $activeSlave.amp = -2, $stockpile.advSexPLimb -= 1]]<</if>> <<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp = 4, $activeSlave.amp = -3, $stockpile.advGracePLimb -= 1]]<</if>> <<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp = 4, $activeSlave.amp = -4, $stockpile.advCombatPLimb -= 1]]<</if>> <<if $activeSlave.PLimb == 2>> <<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -5, $stockpile.cyberneticPLimb -= 1]]<</if>> <<else>> //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>><br> $pronounCap has healthy limbs so there is no need for prosthetics. <<else>><br> $pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics. <</if>> <</if>> <<case 1>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp == -1>><<set $stockpile.basicPLimb += 1>> <<elseif $activeSlave.amp == -2>><<set $stockpile.advSexPLimb += 1>> <<elseif $activeSlave.amp == -3>><<set $stockpile.advGracePLimb += 1>> <<elseif $activeSlave.amp == -4>><<set $stockpile.advCombatPLimb += 1>> <<elseif $activeSlave.amp == -5>><<set $stockpile.cyberneticPLimb += 1>> <</if>> <<set $activeSlave.amp = 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>> <<else>> You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. <</if>> <<case 2>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses. <<case 3>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.eyes == 1>> $pronounCap blinks as $possessive vision returns. <<elseif $activeSlave.eyes == -1>> $pronounCap squints at you as $possessive vision becomes a blur. <<else>> $pronounCap has a panicked expression when $possessive vision suddenly goes out. <</if>> <<case 4>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> Attaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and <<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers. <<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs. <<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm. <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm. <<else>>catches $possessive balance. <</if>> <</switch>>
AshVaris/fc
src/interaction/cyberConfig.tw
tw
mit
7,112
:: Research Lab [nobr] <<switch $temp>> <<case 0>> <<set $nextButton = "Back", $nextLink = "Manage Arcology">> //You switch one of the screens in your office to the feed from research facility.//<br><br> <br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.// <br><br>[[Purchase cybernetics|Research Lab][$temp = 1]] <br><br> __Personnel__<br><br>&nbsp; <br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<print cashFormat(35000)>>//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.menials != 0>> and<</if>> <<if $researchLab.menials == 0>> <<elseif $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>// <</if>> <br> &nbsp;Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]] //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]] //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br>&nbsp; <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> &nbsp;&nbsp;&nbsp;//Each scientist will require an initial fee of <<print cashFormat(5000)>> and incur <<print cashFormat(300)>> weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>> | [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>> | [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> &nbsp;&nbsp;&nbsp;//Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<print cashFormat(100)>> per slave each week.//<br> <<else>> &nbsp;&nbsp;&nbsp;//Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>>&nbsp; Fire [[x1|Research Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Research Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Research Lab][$researchLab.hired -= 10]] <</if>> | [[All|Research Lab][$researchLab.hired = 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br>&nbsp; Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]] <<if $researchLab.menials >= 5>> | [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]] <</if>> | [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]] menial slaves. <</if>> <br><br> __Research__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br> [[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]] <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently busy with other projects.// <<else>> //No research active.//<br> <<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br> [[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]] <</if>> <<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br> [[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br> [[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br> [[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br> [[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br> [[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br> [[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br> [[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br> [[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]] <</if>> <</if>> <br><br> __Manufacture__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently busy with research.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.// [[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]] <<else>> //No projects currently active.//<br> <<if $researchLab.basicPLimbInterface == 1>><br> [[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface// <</if>> <<if $researchLab.advPLimbInterface == 1>><br> [[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface// <</if>> <<if $researchLab.basicPLimb == 1>><br> [[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb// <</if>> <<if $researchLab.advSexPLimb == 1>><br> [[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb// <</if>> <<if $researchLab.advGracePLimb == 1>><br> [[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb// <</if>> <<if $researchLab.advCombatPLimb == 1>><br> [[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb// <</if>> <<if $researchLab.cyberneticPLimb == 1>><br> [[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb// <</if>> <<if $researchLab.ocularImplant == 1>><br> [[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant// <</if>> <<if $researchLab.erectileImplant == 1>><br> [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant// <</if>> <</if>> <<case 1>> <<set $temp = 0>> <<set $nextLink = "Research Lab">> //You contact a representative of one of the larger cybernetics companies and inquire about their products.<br>&nbsp;This is what they have to offer://<br><br> __Hardware__<br> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.basicPLimbInterface//<br> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs <<print cashFormat(60000)>>. Currently have: $stockpile.advPLimbInterface//<br> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.basicPLimb//<br> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advSexPLimb//<br> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advGracePLimb//<br> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advCombatPLimb//<br> [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs <<print cashFormat(35000)>>. Currently have: $stockpile.ocularImplant//<br> /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs <<print cashFormat(85000)>>.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs <<print cashFormat(260000)>>.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs <<print cashFormat(60000)>>.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs <<print cashFormat(160000)>>.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs <<print cashFormat(95000)>>.// <</if>>*/ <</switch>>
AshVaris/fc
src/interaction/researchLab.tw
tw
mit
14,316
:: SFJS [script] window.simpleWorldEconomyCheck = function() { var n1 = 4; var n2 = 3; var n3 = 2; if(State.variables.economy === .5) { return n1; } else if(State.variables.economy === 1.5) { return n3; } else { return n2; } } window.HSM = function() { if (State.variables.PC.hacking <= -100) return 1.5; else if (State.variables.PC.hacking <= -75) return 1.35; else if (State.variables.PC.hacking <= -50) return 1.25; else if (State.variables.PC.hacking <= -25) return 1.15; else if (State.variables.PC.hacking < 0) return 1.10; else if (State.variables.PC.hacking === 0) return 1; else if (State.variables.PC.hacking <= 10) return .97; else if (State.variables.PC.hacking <= 25) return .95; else if (State.variables.PC.hacking <= 50) return .90; else if (State.variables.PC.hacking <= 75) return .85; else if (State.variables.PC.hacking < 100) return .80; else if (State.variables.PC.hacking >= 100) return .75; }
AshVaris/fc
src/js/SFJS.tw
tw
mit
967
:: accordionJS.tw [script] /* Accordion 000-250-006 */ /* * We're making changes to the DOM, so we need to make them *after* everything has been generated * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict * with other scripts, since anything poking the DOM here will be done last * * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text * might benefit. * * 000-250-006 03092017 */ postdisplay["doAccordionSet"] = function (content) { if (variables().useAccordion == 1) { Array.prototype.slice.call(document.querySelectorAll('.macro-include')) .forEach(function(element) { element.classList.add('accHidden'); }); } } postdisplay["doAccordion"] = function (content) { var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i += 1) { acc[i].onclick = function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = 2*panel.scrollHeight + "px"; } }; } };
AshVaris/fc
src/js/accordianJS.tw
tw
mit
1,480
:: AssayJS [script] window.isSlim = function(slave) { var slim = false; var ArcologyZero = State.variables.arcologies[0]; if ((slave.boobs < 500) && (slave.butt < 3)) { if ((slave.muscles <= 30) && (ArcologyZero.FSPhysicalIdealist == "unset") && (slave.weight <= 10) && (ArcologyZero.FSHedonisticDecadence == "unset")) { slim = true; } else if (ArcologyZero.FSPhysicalIdealist != "unset") { if ((ArcologyZero.FSPhysicalIdealistStrongFat == 1) && (slave.weight <= 30)) { slim = true; } } else if ((ArcologyZero.FSHedonisticDecadence != "unset") && (slave.weight <= 30)) { if (ArcologyZero.FSHedonisticDecadenceStrongFat == 1) { slim = true; } else if (slave.muscles <= 30) { slim = true; } } } return slim; } window.isStacked = function(slave) { return (slave.butt > 4) && (slave.boobs > 800); } window.isModded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); var modScore = piercingScore+tatScore; return ((modScore > 15) || (piercingScore > 8) && (tatScore > 5)); } window.isUnmodded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); return !isModded(slave) && (slave.corsetPiercing == 0) && (piercingScore < 3) && (tatScore < 2); } window.isXY = function(slave) { return (slave.dick > 0); } window.isYoung = function(slave) { return (slave.visualAge < 30); } window.isPreg = function(slave) { return ((slave.bellyPreg >= 5000) || (slave.bellyImplant >= 5000)); } window.isNotPreg = function(slave) { return !isPreg(slave) && (slave.belly < 100) && (slave.weight < 30) && !setup.fakeBellies.includes(slave.bellyAccessory); } window.isPure = function(slave) { return ((slave.boobsImplant == 0) && (slave.buttImplant == 0) && (slave.waist >= -95) && (slave.lipsImplant == 0) && (slave.faceImplant < 30) && (slave.bellyImplant == -1) && (Math.abs(slave.shouldersImplant) < 2) && (Math.abs(slave.hipsImplant) < 2)); } window.PiercingScore = function(slave) { var piercingScore = 0; if (slave.earPiercing > 0) { piercingScore += slave.earPiercing*0.75-0.5; } if (slave.nosePiercing > 0) { piercingScore += slave.nosePiercing*0.75-0.5; } if (slave.eyebrowPiercing > 0) { piercingScore += slave.eyebrowPiercing*0.75-0.5; } if (slave.navelPiercing > 0) { piercingScore += slave.navelPiercing*0.75-0.5; } if (slave.corsetPiercing > 0) { piercingScore += slave.corsetPiercing*0.75+0.5; } if (slave.nipplesPiercing > 0) { piercingScore += slave.nipplesPiercing*0.75-0.25; } if (slave.areolaePiercing > 0) { piercingScore += slave.areolaePiercing*0.75+0.5; } if (slave.lipsPiercing > 0) { piercingScore += slave.lipsPiercing*0.75-0.25; } if (slave.tonguePiercing > 0 ) { piercingScore += slave.tonguePiercing*0.75-0.25; } if (slave.clitPiercing == 3) { piercingScore += 1.25; /* smart piercing */ } else if (slave.clitPiercing > 0) { piercingScore += slave.clitPiercing*0.75-0.25; } if (slave.vaginaPiercing > 0) { piercingScore += slave.vaginaPiercing*0.75-0.25; } if (slave.dickPiercing > 0) { piercingScore += slave.dickPiercing*0.75-0.25; } if (slave.anusPiercing > 0) { piercingScore += slave.anusPiercing*0.75-0.25; } return piercingScore; } window.TatScore = function(slave) { var tatScore = 0; if (slave.boobsTat != 0) { tatScore += 1.25; } if (slave.buttTat != 0) { tatScore += 1.25; } if (slave.lipsTat != 0) { tatScore += 1.25; } if (slave.shouldersTat != 0) { tatScore += 1; } if (slave.backTat != 0) { tatScore += 1.25; } if (slave.armsTat != 0) { tatScore += 1; } if (slave.legsTat != 0) { tatScore += 1; } if (slave.stampTat != 0) { tatScore += 1; } if (slave.vaginaTat != 0) { tatScore += 1; } if (slave.dickTat != 0) { tatScore += 1; } if (slave.bellyTat != 0) { if (((slave.preg > 30) && (slave.pregType >= 20)) || (slave.belly >= 300000)) { tatScore += 0.75; } else if (((slave.preg > 20) && (slave.pregType >= 20)) || ((slave.preg > 30) && (slave.pregType >= 10)) || (slave.belly >= 150000)) { tatScore += 1; } else if ((slave.belly >= 10000) || (slave.bellyImplant >= 8000)) { tatScore += 1; } else if (((slave.preg >= 10) && (slave.pregType >= 20)) || ((slave.preg > 10) && (slave.pregType >= 10)) || (slave.belly >= 5000)) { tatScore += 0.5; } else if (slave.belly >= 1500) { tatScore += 0.25; } else { tatScore += 0.1; } } if (slave.anusTat == "bleached") { tatScore += 0.5; } else if (slave.anusTat != 0) { tatScore += 1.25; } return tatScore; } window.slimPass = function(slave) { var slimPass = 0; var ArcologyZero = State.variables.arcologies[0]; if (ArcologyZero.FSSlimnessEnthusiastLaw == 1) { if ((slave.boobs < 300) && (slave.butt <= 1) && (slave.waist <= 10)) { State.variables.slimPass = 1; if ((ArcologyZero.FSPhysicalIdealist == "unset") && (ArcologyZero.FSHedonisticDecadenceStrongFat == 0) && (slave.muscles > 30)) { /*muscle check*/ slimPass = 0; } if (State.variables.slimPass == 1) { if ((ArcologyZero.FSHedonisticDecadence != "unset") || (ArcologyZero.FSPhysicalIdealistStrongFat == 1)) { /*weight check*/ if (slave.weight > 30) { slimPass = 0; } } else if (slave.weight > 10) { slimPass = 0; } } } } return slimPass; } window.sameAssignmentP = function sameAssignmentP(A, B) { return A.assignment === B.assignment } window.haveRelationP = function haveRelationP(slave, target) { return slave.relationTarget === target.ID } window.haveRelationshipP = function haveRelationshipP(slave, target) { return slave.relationshipTarget === target.ID } window.isRivalP = function isRivalP(slave, target) { return slave.rivalryTarget === target.ID } window.supremeRaceP = function supremeRaceP(slave) { return State.variables.arcologies[0].FSSupremacistRace === slave.race } window.inferiorRaceP = function inferiorRaceP(slave) { return State.variables.arcologies[0].FSSubjugationistRace === slave.race }
AshVaris/fc
src/js/assayJS.tw
tw
mit
6,018
:: clothingSelectionJS [script] window.todaysOutfit = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var clothing = []; var wardrobeAssignment = []; var wardrobeFS = []; var wardrobeTastes = []; var selection; /*for the time being, this will use female pronouns until the system is updated.*/ if(slave.fetish == 'mindbroken') { if(ArcologyZero.FSChattelReligionist > 0) { selection = {text: "she commonly sees others wearing chattel habits and is drawn to doing so herself.", clothes: "a chattel habit"}; } else { clothing.push('panties'); if(ArcologyZero.FSEgyptianRevivalist > 0) { clothing.push('egyptian'); } else if(ArcologyZero.FSRomanRevivalist > 0) { clothing.push('roman'); } else if(ArcologyZero.FSAztecRevivalist > 0) { clothing.push('aztec'); } else if(ArcologyZero.FSEdoRevivalist > 0) { clothing.push('edo'); } else if(ArcologyZero.FSArabianRevivalist > 0) { clothing.push('arabic'); } else if(ArcologyZero.FSChineseRevivalist > 0) { clothing.push('chinese'); } if(ArcologyZero.FSGenderFundamentalist > 0) { clothing.push('genderFund'); } if(ArcologyZero.FSPaternalist > 0) { clothing.push('paternalist'); } else if(ArcologyZero.FSDegradationist > 0) { clothing.push('degradationist'); } if(ArcologyZero.FSMaturityPreferentialist > 0) { clothing.push('mature'); } else if(ArcologyZero.FSYouthPreferentialist > 0) { clothing.push('youth'); } if(ArcologyZero.FSPhysicalIdealist > 0) { clothing.push('physicalIdealist'); } if(ArcologyZero.FSPastoralist > 0) { clothing.push('pastoralist'); } if(ArcologyZero.FSBodyPurist > 0) { clothing.push('bodyPurist'); } clothing = jsEither(clothing); switch(clothing) { case 'egyptian': selection = {text: "she commonly sees others wearing nothing but jewelry and is drawn to doing so herself.", clothes: "slutty jewelry"}; break; case 'roman': selection = {text: "she commonly sees others wearing togas and is drawn to doing so herself.", clothes: "a toga"}; break; case 'aztec': selection = {text: "she commonly sees others wearing huipils and is drawn to doing so herself.", clothes: "a huipil"}; break; case 'edo': selection = {text: "she commonly sees others wearing kimonos and is drawn to doing so herself.", clothes: "a kimono"}; break; case 'arabic': selection = {text: "she commonly sees others wearing silk and is drawn to doing so herself.", clothes: "harem gauze"}; break; case 'chinese': selection = {text: "she commonly sees others wearing qipaos and is drawn to doing so herself.", clothes: "a slutty qipao"}; break; case 'genderFund': if(jsRandom(1,2) == 1) { selection = {text: "she commonly sees cheerleaders around and instinctually follows along.", clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])}; } else { selection = {text: "she commonly sees bunnies around and instinctually follows along.", clothes: "a bunny outfit"}; } break; case 'paternalist': selection = {text: "she commonly sees others wearing clothing and is drawn to doing so herself.", clothes: "conservative clothing"}; break; case 'degradationist': selection = {text: "she commonly sees others wearing chains and is drawn to doing so herself.", clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])}; break; case 'mature': selection = {text: "she commonly sees others wearing suits and is drawn to doing so herself.", clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'a military uniform', 'nice business attire'])}; break; case 'youth': selection = {text: "she commonly sees schoolgirls around and instinctually follows along.", clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])}; break; case 'physicalIdealist': selection = {text: "she commonly sees naked girls around and seldom realizes they are coated in oil.", clothes: jsEither(['body oil', 'no clothing', 'no clothing'])}; break; case 'pastoralist': selection = {text: "she commonly sees cowgirls around and instinctually follows along.", clothes: "Western clothing"}; break; case 'bodyPurist': selection = {text: "she commonly sees others wearing tight, form-fitting clothes and is drawn to doing so herself.", clothes: jsEither(['a leotard', 'a string bikini', 'a slave gown', 'a comfortable bodysuit', 'restrictive latex', 'clubslut netting', 'a leotard', 'a halter top dress'])}; break; default: selection = {text: "she chooses to put on underwear, the reasons lost to her, and moves on.", clothes: "attractive lingerie"}; break; } } } else if(slave.devotion <= 20) { clothing.push({text: "She uses the ability to select outfits to cover up with comfortable cut-offs and a t-shirt,", clothes: "cutoffs and a t-shirt"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover up with the most conservative clothing she can find.", clothes: "conservative clothing"}); } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover herself with a kimono.", clothes: "a kimono"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover up with stretch pants and a crop-top, though she wishes it didn't have lewd comments printed on it.", clothes: "stretch pants and a crop-top"}); } selection = jsEither(clothing); } else { if(ArcologyZero.FSChattelReligionist > 0) { clothing.push({text: "and wears a chattel habit to conform to your arcology's culture.", clothes: "a chattel habit"}); } /*Chooses clothes according to assignment (no exceptions)*/ else if(slave.assignment == "be the Nurse") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to make it clear just how much this nurse needs her daily lay.", clothes: "a slutty nurse outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show off her body and arouse her patients.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears a nice nurse outfit to look professional before her patients.", clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show to a little skin as she cares for her patients.", clothes: "a slutty nurse outfit"}); } else { wardrobeAssignment.push({text: "and wears a nice nurse outfit to look professional before her patients.", clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show to a little skin as she cares for her patients.", clothes: "a slutty nurse outfit"}); } } else if(slave.assignment == "be the Madam") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a slutty suit to be certain nothing blocks her from getting the sex she needs.", clothes: "slutty business attire"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a nice suit to show she means business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); } else { wardrobeAssignment.push({text: "and wears a nice suit to show she means business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Milkmaid") { if(slave.energy > 95 || slave.need > 100) { if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats herself with oil to better slip between her cows as she pleasures them.", clothes: "body oil"}); } wardrobeAssignment.push({text: "but goes nude to not be slowed down while moving between her charges.", clothes: "no clothing"}); } else { wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work with the cows.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and decides to call it casual friday and wear nothing but cutoffs and a t-shirt. Not like the cows will mind.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and opts to don a cheerleader outfit to help cheer the cows on.", clothes: "a cheerleader outfit"}); wardrobeAssignment.push({text: "and dresses up as a succubus since she'll be drawing plenty of fluids.", clothes: "a succubus outfit"}); wardrobeAssignment.push({text: "and slips into some spats and a tanktop since she feels a workout coming on.", clothes: "spats and a tank top"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: "and wears an appropriate cowgirl outift. Her bare ass walking past is sure to amuse her charges.", clothes: "Western clothing"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and slips into some comfy stretch pants to relax as she works the cows.", clothes: "stretch pants and a crop-top"}); } if(State.variables.cumSlaves > 2) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to help keep her charges hard.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears nothing but sexy lingerie to help keep her charges hard.", clothes: "attractive lingerie"}); wardrobeAssignment.push({text: "and wears the skimpiest bikini on hand to help keep her charges hard.", clothes: "a string bikini"}); if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats herself in oil for her charges to savor.", clothes: "body oil"}); } } } } else if(slave.assignment == "be your Head Girl") { wardrobeAssignment.push({text: "and wears a military uniform to give her that extra touch of authority.", clothes: "a military uniform"}); wardrobeAssignment.push({text: "and wears a handsome suit to give her that extra touch of authority.", clothes: "nice business attire"}); if(canPenetrate(slave)){ wardrobeAssignment.push({text: "and wears a slutty suit to make it perfectly clear that her dick is her main tool in her job.", clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Schoolteacher") { wardrobeAssignment.push({text: "and wears a handsome suit to give her that teacherly authority.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to give her an air of authority will keeping all eyes focused on her.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a schoolgirl outfit to help keep her charges focused on her.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and dresses up as a succubus to give her sex lessons an extra kick.", clothes: "a succubus outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears conservative clothes to not detract from this week's lesson.", clothes: "conservative clothing"}); } if(isItemAccessible("a toga")) { wardrobeAssignment.push({text: "and wraps herself in a toga to model herself after the philosophers of yore.", clothes: "a toga"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: "and settles for a comfortable maternity dress to support her middle while she lectures in front of the class all week.", clothes: "a maternity dress"}); } } else if(slave.assignment == "be the Wardeness") { wardrobeAssignment.push({text: "and dons battledress, the better to intimidate the prisoners.", clothes: "battledress"}); wardrobeAssignment.push({text: "and slips into a scalemail bikini, the better to intimidate the prisoners.", clothes: "a scalemail bikini"}); wardrobeAssignment.push({text: "and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.", clothes: "a fallen nun's habit"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.", clothes: "stretch pants and a crop-top"}); } } else if(slave.assignment == "be the Attendant") { wardrobeAssignment.push({text: "and wears a string bikini, since it's all she can wear that won't be ruined by all the moisture in the spa.", clothes: "a string bikini"}); wardrobeAssignment.push({text: "but decides to go nude, since she'll be spending so much time in the water.", clothes: "no clothing"}); } else if(slave.assignment == "rest") { wardrobeAssignment.push({text: "and wears a comfortable t-shirt and cutoffs to relax.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and slips into some attractive lingerie to enjoy herself as she unwinds.", clothes: "attractive lingerie"}); wardrobeAssignment.push({text: "but decides that clothing takes too much work and would rather sleep nude.", clothes: "no clothing"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and slips into some comfy stretch pants to relax.", clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: "and slips into some attractive lingerie to enjoy herself as she unwinds.", clothes: "attractive lingerie for a pregnant woman"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: "and decides the best way to relax is tied up nice and tight.", clothes: "shibari ropes"}); } } else if(slave.assignment == "get milked" || slave.assignment == "work in the dairy") { wardrobeAssignment.push({text: "and wears sturdy lingerie to offer the best support to her sore, milk-filled udders.", clothes: "attractive lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: "and wears lingerie designed for milky mothers.", clothes: "attractive lingerie for a pregnant woman"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: "and chooses a maternity dress since it is easy to free her breasts from.", clothes: "a maternity dress"}); } wardrobeAssignment.push({text: "and wears a string bikini for easy access to her udders.", clothes: "a string bikini"}); if(slave.lactation > 1) { wardrobeAssignment.push({text: "but goes nude. There's no time for clothing, her udders need to be drained now!", clothes: "no clothing"}); } wardrobeAssignment.push({text: "and dons a slutty outfit. If her breasts are going to hang out, might as well wear something to complement them.", clothes: "a slutty outfit"}); } else if(slave.assignment == "guard you") { wardrobeAssignment.push({text: "and wears a bodysuit to show off her curves without hindering her deadliness.", clothes: "a comfortable bodysuit"}); wardrobeAssignment.push({text: "and wears a military uniform to look the part of the honor guard.", clothes: "a military uniform"}); wardrobeAssignment.push({text: "and wears a nice suit to make it clear you mean business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a scalemail bikini to make herself look fierce.", clothes: "a scalemail bikini"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wears a nice kimono to add an air of elegance to your presence.", clothes: "a kimono"}); } } else { /*Chooses clothes according to assignment (exceptions allowed)*/ if(slave.assignment == "recruit girls") { wardrobeAssignment.push({text: "and wears a flattering mini dress to appear sexy and carefree before those desperately seeking a better life.", clothes: "a mini dress"}); wardrobeAssignment.push({text: "and wears a cutoffs and a t-shirt to appear sexy and carefree before those desperately seeking a better life.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and wears a nice suit to appear trustworthy before those desperately seeking a better life.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a schoolgirl outfit to appear sexy and carefree before those desperately seeking a better life.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and wears an opulent gown to showcase your wealth before those desperately seeking a better life.", clothes: "a ball gown"}); wardrobeAssignment.push({text: "and dresses as a succubus to attempt to lure any potential catches.", clothes: "a succubus outfit"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and dons her finest silks to showcase the luxuries waiting would-be slaves.", clothes: "harem gauze"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and wears comfortable stretch pants to and crop-top to appear carefree before those desperately seeking a better life.", clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears normal clothing to suggest to those desperately seeking a better life that they can find it here with you.", clothes: "conservative clothing"}); } } else if(slave.assignment == "be the DJ") { wardrobeAssignment.push({text: "and wears clubslut netting to look like the perfect easy club girl.", clothes: "clubslut netting"}); wardrobeAssignment.push({text: "and wears cutoffs and a t-shirt to look like the perfect easy club girl.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and wears the slutty outfit she can find to look like the perfect easy club girl.", clothes: "a slutty outfit"}); wardrobeAssignment.push({text: "and wears nothing but slutty jewelry since she loves the way it jingles to her moves.", clothes: "slutty jewelry"}); wardrobeAssignment.push({text: "and wears a skin tight bodysuit so nothing gets in the way of her moves.", clothes: "a comfortable bodysuit"}); if(slave.boobs > 1000) { wardrobeAssignment.push({text: "but decides to go naked and let her girls bounce free as she dances.", clothes: "no clothing"}); } if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and wears the finest available silks to give her moves a sensual grace.", clothes: "harem gauze"}); } } else if(slave.assignment == "be your Concubine") { wardrobeAssignment.push({text: "and goes naked, since it's her honored role to be the chief object of your desire.", clothes: "no clothing"}); wardrobeAssignment.push({text: "and dresses as a slutty nurse as your genitals are always in need of her special treatment.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and dresses as a schoolgirl in the hopes that you teach her how to be a woman.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and dresses as a cheerleader so she may cheer you on as you blow her mind.", clothes: "a cheerleader outfit"}); if(player.dick == 1) { wardrobeAssignment.push({text: "and dresses as a slutty maid as you always come home with a stiff package that needs a thorough polishing.", clothes: "a slutty maid outfit"}); } wardrobeAssignment.push({text: "and, since you personally see that she never goes hungry, she dresses like the sex demoness she is.", clothes: "a succubus outfit"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource == -1) { wardrobeAssignment.push({text: "and chooses attractive lingerie to showcase the body you've given her in the hopes that you ravish her.", clothes: "attractive lingerie for a pregnant woman"}); } if(slave.toyHole == "dick" && canPenetrate(slave)) { wardrobeAssignment.push({text: "and slips into a scalemail bikini so she can act the role of your conqueror as she bends you over.", clothes: "a scalemail bikini"}); } } else if(slave.assignment == "be a subordinate slave") { wardrobeAssignment.push({text: "but gives up and goes naked after the other slaves constantly tear whatever she's wearing off her.", clothes: "no clothing"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: "and chooses a pair of crotchless chaps so your other slaves don't have to waste time undressing her.", clothes: "Western clothing"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: "and chooses to slip on a pair of spats and a tanktop in the hopes that she gets to be a violated schoolgirl.", clothes: "spats and a tank top"}); wardrobeAssignment.push({text: "and chooses to slip on a schoolgirl outfit in the hope that she gets held down and raped.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and chooses to wear the sluttiest outfit available to make it clear what she wants done to her.", clothes: "a slutty outfit"}); } } else if(slave.assignment == "work a glory hole") { wardrobeAssignment.push({text: "but doesn't bother wearing anything, since no one can see her clothing when she's immured inside a glory hole.", clothes: "no clothing"}); } else if(slave.assignment == "take classes" || slave.assignment == "learn in the schoolroom") { wardrobeAssignment.push({text: "and wears a schoolgirl outfit, since it seems most appropriate.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and wears a cheerleader outfit, since she might as well be one of the popular girls.", clothes: "a cheerleader outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears normal clothing to not distract from her lessons.", clothes: "conservative clothing"}); } } else if((slave.assignment == "whore") || (slave.assignment == "work in the brothel")) { if(slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeAssignment.push({text: "and wears pretty lingerie to show off her merchandise and accentuate her pregnancy while still looking a little classy.", clothes: "attractive lingerie for a pregnant woman"}); } wardrobeAssignment.push({text: "and wears pretty lingerie to show off her merchandise and still look a little classy.", clothes: "attractive lingerie"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and dresses herself with harem gauze to add an exotic charm to her display.", clothes: "harem gauze"}); } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wraps herself in a kimono to add some elegance to her display.", clothes: "a kimono"}); } wardrobeAssignment.push({text: "and adorns herself in fine dress to show off how much of a high class whore she is.", clothes: "a slave gown"}); wardrobeAssignment.push({text: "and dresses herself in a slutty suit to show she's in it for the ¤.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a flattering mini dress to really strut her stuff.", clothes: "a mini dress"}); } else if(slave.assignment == "serve the public" || slave.assignment == "serve in the club") { wardrobeAssignment.push({text: "and wears string lingerie to look fun and fuckable.", clothes: "a string bikini"}); wardrobeAssignment.push({text: "and throws together the sluttiest outfit since if you're going to slut you might as well go all out.", clothes: "a slutty outfit"}); wardrobeAssignment.push({text: "and tosses on a slutty suit that screams she needs a good fuck after a long day.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and dresses up as a slutty nurse. She knows just how to fix penile swelling", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears a cheerleader outfit to look energetic and fuckable.", clothes: "a cheerleader outfit"}); if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a teddy to add some class to her post.", clothes: "a bunny outfit"}); } wardrobeAssignment.push({text: "and dresses up as a succubus to clearly advertise her promiscuity.", clothes: "a succubus outfit"}); if(slave.bellyPreg >= 10000) { wardrobeAssignment.push({text: "and struggles into a schoolgirl outfit. Her gravid belly just screams that she is a slutty little student who cares more for dick than lessons.", clothes: "a succubus outfit"}); } } else if(slave.assignment == "be a servant" || slave.assignment == "work as a servant") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a skimpy maid outfit hoping that someone sneaks up behind her as she works and fulfills her desires.", clothes: "a slutty maid outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work around the penthouse.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); } else { wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work around the penthouse.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); } } /* Chooses clothes according to FS*/ if(ArcologyZero.FSEgyptianRevivalist > 0) { wardrobeFS.push({text: "and complements it with golden bangles, since no clothing is necessary for a sex slave in your warm and sunny arcology.", clothes: "slutty jewelry"}); } else if(ArcologyZero.FSRomanRevivalist > 0) { wardrobeFS.push({text: "and wears a toga to take part in your Roman revivalism.", clothes: "a toga"}); } else if(ArcologyZero.FSEdoRevivalist > 0) { wardrobeFS.push({text: "and wears a kimono, overjoyed that such lovely clothing is now appropriate.", clothes: "a kimono"}); } else if(ArcologyZero.FSArabianRevivalist > 0) { wardrobeFS.push({text: "and wears a harem outfit to look like a slave girl fit for a Sultan.", clothes: "harem gauze"}); } else if(ArcologyZero.FSChineseRevivalist > 0) { wardrobeFS.push({text: "and wears a brief qipao to show off and look Chinese at the same time.", clothes: "a slutty qipao"}); } else if(ArcologyZero.FSAztecRevivalist > 0) { wardrobeFS.push({text: "and drapes a huipil over herself to fit in with your Aztec revivalism.", clothes: "a huipil"}); } if(ArcologyZero.FSGenderFundamentalist > 0) { wardrobeFS.push({text: "and wears a cheerleader outfit to look like a hot slut.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and wears a bunny outfit to look like a slut from the glory days.", clothes: "a bunny outfit"}); if(slave.bellyPreg >= 5000) { wardrobeFS.push({text: "but decides to wear nothing at all; she's already pregnant, so she just needs to be barefoot and naked to complete her look.", clothes: "no clothing"}); } } else if(ArcologyZero.FSGenderRadicalist > 0) { wardrobeFS.push({text: "and eagerly slips into a skimpy maid outfit so she can take advantage of its short skirt and her lack of underwear", clothes: "a slutty maid outfit"}); wardrobeFS.push({text: "and wears a cheerleader outfit that clearly shows off her ass.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and settles for some sexy succubutt.", clothes: "a succubus outfit"}); } if(ArcologyZero.FSPaternalist > 0) { wardrobeFS.push({text: "and wears conservative clothing, as permitted by your paternalism.", clothes: "conservative clothing"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and wears the most comfortable stretch pants she can find.", clothes: "stretch pants and a crop-top"}); } } else if(ArcologyZero.FSDegradationist > 0) { wardrobeFS.push({text: "and wears chains, to degrade herself as required by your societal goals.", clothes: "chains"}); } if(ArcologyZero.FSMaturityPreferentialist > 0) { if(slave.visualAge >= 30) { wardrobeFS.push({text: "and wears a slutty suit to look like the ideal horny older woman.", clothes: "slutty business attire"}); } else { wardrobeFS.push({text: "and wears a formal suit to look more mature.", clothes: "nice business attire"}); } } else if(ArcologyZero.FSYouthPreferentialist > 0) { wardrobeFS.push({text: "and wears a schoolgirl outfit to look younger.", clothes: "a schoolgirl outfit"}); wardrobeFS.push({text: "and wears a cheerleader outfit to look younger and more energetic.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and wears spats and a tank top to look younger and more energetic.", clothes: "spats and a tank top"}); } if(ArcologyZero.FSPhysicalIdealist > 0) { wardrobeFS.push({text: "and coats herself in body oil to show off how she's part of your physical idealism.", clothes: "body oil"}); wardrobeFS.push({text: "and slips into some spats for her next workout.", clothes: "spats and a tank top"}); } else if(ArcologyZero.FSHedonisticDecadence > 0) { wardrobeFS.push({text: "and throws on a very casual getup.", clothes: "stretch pants and a crop-top"}); wardrobeFS.push({text: "but decides against putting forth the effort and goes nude.", clothes: "no clothing"}); } if(ArcologyZero.FSPastoralist > 0) { wardrobeFS.push({text: "and wears Western clothing, since she thinks it fits with pastoralism.", clothes: "Western clothing"}); if(slave.lactation > 0) { wardrobeFS.push({text: "and dresses up as a slutty wet nurse.", clothes: "a slutty nurse outfit"}); } wardrobeFS.push({text: "but decides to let her breasts be free. Clothes will just get in the way.", clothes: "no clothing"}); } if(ArcologyZero.FSBodyPurist > 0) { wardrobeFS.push({text: "and wears a leotard to show off the purity of her body.", clothes: "a leotard"}); wardrobeFS.push({text: "but decides her body is too nice to hide with clothing.", clothes: "no clothing"}); } else if(ArcologyZero.FSTransormationFetishest > 0) { if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats her assets in body oil to give them some extra shine.", clothes: "body oil"}); } wardrobeFS.push({text: "and decides squeezing into a latex suit will only complement her unnatural appearance.", clothes: "restrictive latex"}); } if(ArcologyZero.FSAssetExpansioninst > 0) { wardrobeFS.push({text: "and decides to dress up like a young man's wet dream.", clothes: "a succubus outfit"}); wardrobeFS.push({text: "and decides to wear a skimpy bikini to make her assets look even larger.", clothes: "a string bikini"}); wardrobeFS.push({text: "and decides to throw together a slutty outfit that highlight her assets.", clothes: "a slutty outfit"}); } else if(ArcologyZero.FSSlimnessEnthusiast > 0) { if(slave.boobs < 300) { wardrobeFS.push({text: "and wears s string bikini to show off just how flat she is.", clothes: "a string bikini"}); } if(slave.boobs < 600 && slave.butt < 3) { wardrobeFS.push({text: "and wears a leotard to show off her lithe body.", clothes: "a leotard"}); wardrobeFS.push({text: "and wears a form fitting bodysuit to show off her lithe figure.", clothes: "a comfortable bodysuit"}); wardrobeFS.push({text: "and wears spats to hug her tight butt.", clothes: "spats and a tank top"}); } else { wardrobeFS.push({text: "and squeezes into a form fitting bodysuit in the hopes that it squishes down her assets.", clothes: "restrictive latex"}); } } /*Chooses clothes according to fetishes, quirks, etc.*/ if(slave.attrXY > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: "and wears a schoolgirl outfit to show off a some T&A to attract boys.", clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: "and wears nothing but pretty lingerie to attract boys.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and selects a slutty outfit that's sure to have men drooling.", clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: "and slips on some cuttoffs that are sure to have men checking out her ass.", clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a bunny outfit that she knows will have men lining up.", clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: "and dresses up as a busty succubus that pulls eyes the her chest and leaves pants feeling tight.", clothes: "a succubus outfit"}); } } else { wardrobeTastes.push({text: "and selects a schoolgirl outfit that shows off some T&A.", clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: "and wears pretty lingerie that shows off her body.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and selects a slutty outfit that's sure to draw attention.", clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: "and slips on some cuttoffs that shows off her ass.", clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a bunny outfit that hugs her curves.", clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: "and dresses up as a busty succubus that's sure to draw eyes.", clothes: "a succubus outfit"}); } } } if(slave.attrXX > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: "and wears a fashionable gown, since girls appreciate nice clothes.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears nothing but pretty lingerie to give the girls a show.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and wears a nice suit, since girls appreciate nice clothes.", clothes: "nice business attire"}); } else { wardrobeTastes.push({text: "and wears a fashionable gown.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears pretty lingerie that shows off her body.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and wears a nice suit, the reasons not entirely clear to you.", clothes: "nice business attire"}); } } /* need */ if(slave.need > 90) { wardrobeTastes.push({text: "but goes naked. She needs sex now and clothing will only get in the way.", clothes: "no clothing"}); wardrobeTastes.push({text: "and throws on a slutty suit. She hopes that it gets the point across that she needs sex now.", clothes: "slutty business attire"}); wardrobeTastes.push({text: "and dons a slutty nurse outfit. She's been infected and the only cure is a strong dicking.", clothes: "a slutty nurse outfit"}); wardrobeTastes.push({text: "and dresses up as a slutty maid. Maybe if she does her job poorly enough, someone will bend her over and fuck some sense into her.", clothes: "a slutty maid outfit"}); wardrobeTastes.push({text: "and dresses up as a succubus in the hopes it screams that she needs sex now.", clothes: "a succubus outfit"}); } /* quirks n flaws */ if(slave.behavioralQuirk == "sinful") { wardrobeTastes.push({text: "and dresses up like a succubus because it makes $object feel naughty.", clothes: "a succubus outfit"}); } else if(slave.behavioralQuirk == "fitness") { wardrobeTastes.push({text: "and wears spats and a tank top to give herself a sporty look.", clothes: "spats and a tank top"}); } /* age stuff */ if(slave.actualAge < 10) { wardrobeTastes.push({text: "and puts on a pretty dress so she can be a princess.", clothes: "a ball gown"}); wardrobeTastes.push({text: "and dresses up like a cheerleader since she thinks it looks cute.", clothes: "a cheerleader outfit"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wraps herself in a kimono, since it feels so good on her skin.", clothes: "a kimono"}); } } /* fetishes */ if(slave.fetishKnown == 1) { if(slave.fetish == "submissive") { wardrobeTastes.push({text: "and wears restrictive latex to encourage others to dominate her.", clothes: "restrictive latex"}); wardrobeTastes.push({text: "and wears shibari ropes to encourage others to dominate her.", clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: "and wears a handsome suit, since she likes other slaves to look up to her.", clothes: "nice business attire"}); wardrobeTastes.push({text: "and wears a full body latex catsuit to look the part of the whip cracking domme.", clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: "and wears painfully restrictive bondage gear, since she likes the torment.", clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeAssignment.push({text: "and wears painfully tight chains, since she likes the torment.", clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: "and wears an elegant gown, since she thinks it makes her look the part of the femme fatale.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears a scalemail bikini, since she thinks it makes her look fierce.", clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: "and wears cut-offs and a t-shirt, because the fun yet relatively conservative outfit seems to encourage others to ask her for blowjobs.", clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: "and wears leather straps with rings over her private parts because she enjoys the embarrassment such a humiliating outfit causes her.", clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: "and wears nothing other than slutty bangles, because she likes to catch the eye without putting anything between cocks and her rear end.", clothes: "slutty jewelry"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: "and wears a short maid dress, because she wants to look motherly and fuckable at the same time.", clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeAssignment.push({text: "and wears a maternity dress in the hope someone fills out its middle.", clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeAssignment.push({text: "and wears a cheerleader outfit, since she loves the way it hugs her tits as she moves.", clothes: "a cheerleader outfit"}); } } else { if(slave.fetish == "submissive") { wardrobeTastes.push({text: "and strangely opts for restrictive latex.", clothes: "restrictive latex"}); wardrobeTastes.push({text: "and strangely opts for shibari ropes.", clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: "and wears a handsome suit; she seems to think highly of herself in it.", clothes: "nice business attire"}); wardrobeTastes.push({text: "and wears a full body latex catsuit; there is a strange look on her face as she wears it.", clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: "and strangely opts for painfully restrictive bondage gear.", clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeAssignment.push({text: "and strangely opts for painfully tight chains.", clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: "and wears an elegant gown for some reason.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears a scalemail bikini; an odd choice.", clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: "and wears cut-offs and a t-shirt; she can't stop licking her lips.", clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: "and strangely opts for leather straps with rings over her private parts.", clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: "and wears nothing other than slutty bangles, an odd choice; her ass is completely exposed.", clothes: "slutty jewelry"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: "and wears a short maid dress; you frequently notice her observing her stomach.", clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeAssignment.push({text: "and wears a maternity dress even though she isn't pregnant.", clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeAssignment.push({text: "and wears a cheerleader outfit; she seems to enjoy jiggling her breasts in it.", clothes: "a cheerleader outfit"}); } } /* energy */ if(slave.energy > 95) { wardrobeTastes.push({text: "but goes nude, since as a nympho she gets plenty of attention anyway, and considers clothes an unnecessary hindrance.", clothes: "no clothing"}); } /* pregnancy */ if(slave.belly >= 5000) { wardrobeTastes.push({text: "and wears pretty lingerie to show off her merchandise while giving her protruding belly plenty of room to hang free.", clothes: "attractive lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) { wardrobeTastes.push({text: "and wears pretty lingerie to show off her merchandise and accentuate her pregnancy while giving it plenty of room to hang free.", clothes: "attractive lingerie for a pregnant woman"}); } else if(isItemAccessible("a maternity dress")) { wardrobeTastes.push({text: "and wears a conservative dress with plenty of give for her belly to stretch it.", clothes: "a maternity dress"}); } wardrobeTastes.push({text: "and wears string lingerie to look fun and fuckable while giving her protruding belly plenty of room to hang free.", clothes: "a string bikini"}); } else { wardrobeTastes.push({text: "and wears string lingerie to show off her body.", clothes: "a string bikini"}); } } /*Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/ if(wardrobeAssignment.length > 0) { for (var i = 0; i < wardrobeAssignment.length; i++) { clothing.push(wardrobeAssignment[i]); } } if(wardrobeFS.length > 0) { for (var i = 0; i < wardrobeFS.length; i++) { clothing.push(wardrobeFS[i]); } } if(wardrobeTastes.length > 0) { for (var i = 0; i < wardrobeTastes.length; i++) { clothing.push(wardrobeTastes[i]); } } selection = jsEither(clothing); } return selection; } window.todaysShoes = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var shoes = []; if(slave.fetish == 'mindbroken') { if(slave.amp != 1 && slave.heels == 1) { shoes.push({text: "She finds she can inexplicably walk if she wears heels; a daily lesson for her, as she forgets shortly after leaving.", shoes: jsEither(["heels", "extreme heels", "boots"])}); } shoes.push({text: "She vaguely remembers putting things on her feet, so she does.", shoes: jsEither(["heels", "extreme heels", "boots", "flats"])}); shoes.push({text: "She entered without shoes, and will leave the same.", shoes: "none"}); } else if(slave.devotion <= 20) { if(slave.heels == 0) { shoes.push({text: "and wears comfortable flats,", shoes: "flats"}); } else { shoes.push({text: "and angrily wears the heels she needs to walk,", shoes: "heels"}); } } else { if(slave.fetishKnown == 1 && slave.fetish == "dom") { shoes.push({text: "She wears boots to look like a proper dominant.", shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "sadist") { shoes.push({text: "She wears boots, since she thinks they make her look dangerous.", shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "masochist") { shoes.push({text: "She wears painfully tall heels, since she enjoys the twinge of pain with each step.", shoes: "extreme heels"}); } else if(slave.heels == 1) { shoes.push({text: "She wears the heels she needs to walk.", shoes: "heels"}); } else if(slave.fetishKnown == 1 && slave.fetish == "pregnancy" && slave.bellyPreg >= 500) { shoes.push({text: "She goes barefoot to complement her pregnancy.", shoes: "none"}); } else if(slave.fetishKnown == 1 && slave.fetish == "none") { shoes.push({text: "She wears comfortable flats, since she doesn't have a fetish to show off.", shoes: "flats"}); } else if(slave.actualAge < 13){ shoes.push({text: "She puts on boots so she can stomp around.", shoes: "boots"}); shoes.push({text: "She playfully puts on heels to be like all the other girls.", shoes: "heels"}); shoes.push({text: "She wears flats as they are comfortable and easy to take on and off.", shoes: "flats"}); shoes.push({text: "Going barefoot is fun, so no shoes for her.", shoes: "none"}); } else { shoes.push({text: "She wears heels to strut her stuff.", shoes: "heels"}); shoes.push({text: "She wears comfortable flats to take it easy.", shoes: "flats"}); shoes.push({text: "She goes barefoot to show off her toes.", shoes: "none"}); } } return jsEither(shoes); } window.todaysCollar = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var neck = []; if(slave.fetish == 'mindbroken') { } else if(slave.devotion <= 20) { } else { if(ArcologyZero.FSEgyptianRevivalist > 0) { neck.push({text: "dons a wesekh to support your ancient Egyptian pretensions,", collar: "ancient Egyptian"}); } if(slave.fetish == "masochist") { neck.push({text: "dons a tight steel collar around her neck,", collar: "tight steel"}); neck.push({text: "dons a painful leather collar,", collar: "uncomfortable leather"}); neck.push({text: "dons a painfully tight neck corset,", collar: "satin choker"}); } else if(slave.fetish == "pregnancy" && (canGetPregnant(slave) || slave.pregKnown == 1)) { neck.push({text: "dons a digital display that tells everything about her womb,", collar: "preg biometrics"}); } else if(slave.fetish == "boobs" && slave.boobs >= 1000) { neck.push({text: "dons a cowbell to draw attention to her luscious udders,", collar: "leather with cowbell"}); } neck.push({text: "decides her neck needs no accenting,", collar: "none"}); neck.push({text: "dons some pretty jewelry,", collar: "pretty jewelry"}); neck.push({text: "dons a lovely gold collar,", collar: "heavy gold"}); neck.push({text: "dons a simple silk ribbon around her neck,", collar: "silk ribbon"}); } return jsEither(neck); } window.todaysCorset = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var belly = []; var empathyBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]; if(slave.fetish == 'mindbroken') { if(ArcologyZero.FSRepopulationFocus > 0 && slave.belly < 1500) { if(slave.weight > 130) { belly.push({text: "She notices the fake bellies; since every girl she has ever met has a rounded middle, it's only natural she is compelled to wear one. She struggles to fit it around her huge gut, only stopping when another slave takes it away from her so she moves on and stops blocking the wardrobe with her fat ass.", bellyAccessory: "none"}); } else { belly.push({text: "She notices the fake bellies; since every girl she has ever met has a rounded middle, it's only natural she is compelled to wear one.", bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])}); } } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } else if(slave.devotion <= 20) { } else { if(ArcologyZero.FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw != "breeder") { if(slave.weight > 130) { belly.push({text: "struggles to fit a fake pregnant belly around her gut before giving up and hoping she can pass as fecund,", bellyAccessory: "none"}); } else { belly.push({text: "straps on a fake pregnant belly to fit in with all the other pregnant girls,", bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])}); } } else if(slave.belly < 1500 && slave.fetish == "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw != "breeder" && slave.weight <= 130) { if(slave.fetishStrength <= 30) { belly.push({text: "straps on a 1st trimester belly to sate her curiosity,", bellyAccessory: "a small empathy belly"}); belly.push({text: "straps on a 2nd trimester belly to sate her curiosity,", bellyAccessory: "a medium empathy belly"}); belly.push({text: "straps on a 3rd trimester belly to sate her curiosity,", bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength <= 95) { belly.push({text: "straps on a 3rd trimester belly to satisfy her pregnancy fetish,", bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength > 95) { belly.push({text: "straps on the largest belly she can find to satisfy her pregnancy fetish,", bellyAccessory: "a huge empathy belly"}); } } else if(empathyBellies.includes(slave.bellyAccessory) && slave.fetish != "pregnancy") { belly.push({text: "removes her fake belly, since she dislikes it,", bellyAccessory: "none"}); } else if(empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw == "breeder") { belly.push({text: "pulls her fake belly off, disgusted by it,", bellyAccessory: "none"}); } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } return jsEither(belly); }
AshVaris/fc
src/js/clothingSelectionJS.tw
tw
mit
51,889
:: EconomyJS [script] window.LivingRule = Object.freeze({LUXURIOUS: 'luxurious', NORMAL: 'normal', SPARE: 'spare'}); window.Job = Object.freeze({ DAIRY: 'work in the dairy', MILKMAID: 'be the Milkmaid', MASTER_SUITE: 'serve in the master suite', CONCUBINE: 'be your Concubine', BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel', MADAM: 'be the Madam', ARCADE: 'be confined in the arcade', SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ', JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse', HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'}); window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVEING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'}); window.getCost = function(array) { var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; var facilityCost = State.variables.facilityCost; var economy = State.variables.economy; var brothel = State.variables.brothel; var arcade = State.variables.arcade; var club = State.variables.club; var dairy = State.variables.dairy; var servantsQuarters = State.variables.servantsQuarters; var incubator = State.variables.incubator; var mercCosts = State.variables.mercenaries * 2000; var policyCost = State.variables.policyCost; var costs = (State.variables.brothel * facilityCost) + (State.variables.arcade * facilityCost * 0.5) + (State.variables.club * facilityCost) + (State.variables.dairy * facilityCost) + (State.variables.incubator * facilityCost * 10); var secExpCost = 0; var soldierMod = 0; //facility expenses costs += (0.1 * State.variables.brothelUpgradeDrugs * brothel * facilityCost) + (0.2 * State.variables.arcadeUpgradeInjectors * arcade * facilityCost) + (0.2 * State.variables.arcadeUpgradeCollectors * arcade * facilityCost) + (0.2 * State.variables.clubUpgradePDAs * club * facilityCost) + (0.2 * State.variables.dairyFeedersUpgrade * dairy * facilityCost) + (0.1 * State.variables.dairyPregUpgrade * dairy * facilityCost) + (0.2 * State.variables.dairyStimulatorsUpgrade * facilityCost) + (0.2 * State.variables.servantsQuartersUpgradeMonitoring * servantsQuarters * facilityCost) + (0.2 * State.variables.incubatorUpgradeWeight * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeMuscles * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeReproduction * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeGrowthStims * incubator * facilityCost) + (0.5 * State.variables.incubatorUpgradeSpeed * incubator * facilityCost); if(dairy > 0) { costs += ((State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren) * 100); } if(brothel > 0) { costs += State.variables.brothelAdsSpending; } if(club > 0) { costs += State.variables.clubAdsSpending; } if(incubator > 0) { costs += ((State.variables.incubatorWeightSetting + State.variables.incubatorMusclesSetting + State.variables.incubatorReproductionSetting + State.variables.incubatorGrowthStimsSetting) * 500); } if(State.variables.masterSuitePregnancySlaveLuxuries === 1) { costs += 500; } if(State.variables.masterSuitePregnancyFertilitySupplements === 1) { costs += 1000; } //security expansion if(State.variables.secExp == 1) { if(State.variables.edictsUpkeep > 0) { secExpCost += State.variables.edictsUpkeep; } if(State.variables.SFSupportUpkeep > 0) { secExpCost += State.variables.SFSupportUpkeep; } if(State.variables.propHub > 0) { secExpCost += State.variables.propHubUpkeep; } if(State.variables.secHQ > 0) { secExpCost += State.variables.secHQUpkeep + 20 * state.variables.secHelots; } if(State.variables.secBarracks > 0) { secExpCost += State.variables.secBarracksUpkeep; } if(State.variables.riotCenter > 0) { secExpCost += State.variables.riotUpkeep; } if(State.variables.soldierWages == 0) { soldierMod = 1; } else if(State.variables.soldierWages == 1) { soldierMod = 1.5; } else { soldierMod = 2; } if (State.variables.militiaUnits != null) { for (var i = 0; i < State.variables.militiaUnits.length; i++) { if( !(State.variables.militiaUnits[i] === null) ){ secExpCost += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep * soldierMod; } } } if (State.variables.slaveUnits != null) { for (var i = 0; i < State.variables.slaveUnits.length; i++) { if( !( State.variables.slaveUnits[i] === null) ){ secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod; } } } if (State.variables.mercUnits != null) { for (var i = 0; i < State.variables.mercUnits.length; i++) { if( !(State.variables.mercUnits[i] === null) ){ secExpCost += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5 * soldierMod; } } } costs += secExpCost; } //general arcology costs costs += (State.variables.girls * (250 + (economy * 500))); if(State.variables.arcologies[0].FSRepopulationFocusLaw === 1 && State.variables.PC.pregKnown == 1) { costs -= 500; } costs += State.variables.citizenOrphanageTotal * 100; costs += State.variables.privateOrphanageTotal * 500; if(State.variables.breederOrphanageTotal > 0) { costs += 50; } if(State.variables.peacekeepers !== 0 && State.variables.peacekeepers.undermining !== 0) { costs += State.variables.peacekeepers.undermining; } if(State.variables.mercenaries > 0) { if(State.variables.barracks) { mercCosts *= 0.5; } if((State.variables.PC.warfare >= 100) || (State.variables.PC.career === 'arcology owner')) { mercCosts *= 0.5; } costs += mercCosts; } costs += State.variables.FSSpending; //slave expenses for (var slave of array) { costs += getSlaveCost(slave); if(slave.assignment === Job.SERVANT || slave.assignment === Job.SERVER) { if(slave.trust < -20) { costs -= rulesCost * 4; } else if(slave.devotion < -20) { costs -= rulesCost * 2; } else if(slave.devotion <= 20) { costs -= rulesCost * 3; } else if(slave.devotion <= 50) { costs -= rulesCost * 4; } else { costs -= rulesCost * 5; } if(slave.fetish === 'submissive') { costs -= rulesCost; } else if(slave.fetish === 'dom') { costs += rulesCost; } if(slave.relationship < -1) { costs -= rulesCost; } if(slave.energy < 20) { costs -= rulesCost; } else if(slave.energy < 40) { costs -= rulesCost / 2; } if(slave.lactation > 0) { costs -= 25; } if(slave.assignment === Job.SERVANT) { costs -= rulesCost; } } } // policy and other expenses if(State.variables.Recruiter !== 0) { costs += 250; } if(State.variables.TSS.schoolPresent === 1) { costs += 1000; } if(State.variables.GRI.schoolPresent === 1) { costs += 1000; } if(State.variables.SCP.schoolPresent === 1) { costs += 1000; } if(State.variables.LDE.schoolPresent === 1) { costs += 1000; } if(State.variables.TGA.schoolPresent === 1) { costs += 1000; } if(State.variables.HA.schoolPresent === 1) { costs += 1000; } if(State.variables.TCR.schoolPresent === 1) { costs += 1000; } if((State.variables.TFS.schoolPresent === 1) && ((State.variables.PC.dick === 0) || (State.variables.PC.vagina === 0) || (State.variables.PC.boobs === 0))) { costs += 1000; } if(State.variables.TSS.subsidize !== 0) { costs += 1000; } if(State.variables.GRI.subsidize !== 0) { costs += 1000; } if(State.variables.SCP.subsidize !== 0) { costs += 1000; } if(State.variables.LDE.subsidize !== 0) { costs += 1000; } if(State.variables.TGA.subsidize !== 0) { costs += 1000; } if(State.variables.HA.subsidize !== 0) { costs += 1000; } if(State.variables.TCR.subsidize !== 0) { costs += 1000; } if(State.variables.TFS.subsidize !== 0) { costs += 1000; } if(State.variables.alwaysSubsidizeGrowth === 1) { costs += policyCost; } if(State.variables.alwaysSubsidizeRep === 1) { costs += policyCost; } if(State.variables.RegularParties === 1) { costs += policyCost; } if(State.variables.ProImmigrationCash === 1) { costs += policyCost; } if(State.variables.AntiEnslavementCash === 1) { costs += policyCost; } if(State.variables.CoursingAssociation === 1) { costs += 1000; } if(State.variables.PC.actualAge >= State.variables.PC.IsInPrimePC && State.variables.PC.actualAge < State.variables.PC.IsPastPrimePC) { if(State.variables.personalAttention === PersonalAttention.TRADE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.WAR) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.SLAVING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.ENGINEERING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.MEDICINE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.HACKING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } } if(State.variables.cyberMod !== 0 && State.variables.researchLab.built === 'true') { costs += ((100 * State.variables.researchLab.maxSpace) + (300 * State.variables.researchLab.hired) + (100 * State.variables.researchLab.hired)); } //player expenses if(State.variables.PC.preg === -1) { costs += 25; } else if(State.variables.PC.fertDrugs === 1) { costs += 50; } else if(State.variables.PC.preg >= 16) { costs += 100; } if(State.variables.PC.staminaPills === 1) { costs += 50; } if(State.variables.PC.career === 'servant') { if(State.variables.personalAttention === PersonalAttention.MAID) { if(State.variables.PC.belly >= 5000) { costs *= 0.80; } else { costs *= 0.75; } } else { costs *= 0.9; } } if(State.variables.secExp == 1) { if(State.variables.terrain === 'oceanic' || State.variables.terrain === 'marine') { if(State.variables.docks > 0) { costs *= (1 - State.variables.docks * 0.05); } } else if(State.variables.railway > 0) { costs *= (1 - State.variables.railway * 0.05); } } // clean up if(costs < 0) { costs = 0; } else { costs = Math.trunc(costs); } return costs; } window.getSlaveCost = function(s) { if(!s) { return 0; } // Data duplicated from Cost Report var cost = 0; var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; // Living expenses switch(s.assignment) { case Job.ARCADE: cost += rulesCost * .75; break; case Job.DAIRY: if(State.variables.dairyRestraintsSetting >= 2) { cost += rulesCost * .75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else if(State.variables.dairyDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } break; case Job.BROTHEL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SCHOOL: case Job.CLUB: cost += rulesCost * 1.5; break; case Job.CLINIC: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 2; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SPA: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 1.75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SERVANT: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { if(State.variables.servantsQuartersDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } } break; case Job.JAIL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.25; } else { cost += rulesCost * .90; } break; case Job.MADAM: case Job.DJ: case Job.NURSE: case Job.WARDEN: case Job.ATTEND: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER: cost += rulesCost * 2; break; default: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * (s.relationship >= 4 ? 3 : 4); } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 2; } else { cost += rulesCost; } break; } // Food cost += foodCost * 4; switch(s.diet) { case 'fattening': case 'muscle building': cost += foodCost; break; case 'restricted': case 'slimming': cost -= foodCost; break; } if(s.weight > 130) { cost += foodCost * 2; } else if(s.weight > 50) { cost += foodCost; } else if(s.weight < -50) { cost -= foodCost; } if(s.drugs === 'appetite suppressors') { cost -= foodCost; } if(s.lactation > 0) { cost += foodCost * s.lactation * (1 + Math.trunc(s.boobs/10000)); } if(s.preg > 5) { if(s.assignment === Job.DAIRY && State.variables.dairyFeedersSetting > 0) { // Extra feeding costs to support pregnancy are covered by dairy feeders. // TODO: Include them here anyway? } else if((s.assignment === Job.MASTER_SUITE || s.assignment === Job.CONCUBINE) && State.variables.masterSuiteUpgradePregnancy === 1) { // Extra feeding costs to support pregnancy are covered by master suite luxuries. // TODO: Include them here anyway? } else { cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1); } } if(s.diet === 'XX' || s.diet === 'XY' || s.diet === 'fertility') { cost += 25; } else if(s.diet === 'cleansing') { cost += 50; } else if(s.diet === 'XXY') { cost += 75; } // Accessibility costs if(State.variables.boobAccessibility !== 1 && s.boobs > 20000 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.pregAccessibility !== 1 && (s.belly >= 60000) && s.assignment != Job.BABY_FACTORY && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 100; } if(State.variables.dickAccessibility != 1 && s.dick > 45 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.ballsAccessibility != 1 && s.balls > 90 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.buttAccessibility != 1 && s.butt > 15 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(!canSee(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } else if(s.eyes <= -1 && s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') { cost += 25; } else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') { cost += 25; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.amp !== 0) { if(s.amp === 1) { cost += rulesCost; } else { cost += rulesCost / 2; } } else if(!canWalk(s)) { cost += rulesCost; } } // Maintenance if(s.boobs > 10000 && s.boobsImplantType === 1) { cost += 50; } if(s.butt > 10 && s.buttImplantType === 1) { cost += 50; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.preg > 35 && State.variables.universalRulesBirthing === 1) { cost += 50; } } // Retirement account if(State.variables.CitizenRetirement === 1) { cost += 250; } // Enemas if(s.inflation === 3) { switch(s.inflationType) { case 'water': cost += 100; break; case 'food': cost += (foodCost * 4); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (100 + (drugsCost * 2)); break; } } else if(s.inflation === 2) { switch(s.inflationType) { case 'water': cost += 50; break; case 'food': cost += (foodCost * 2); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (50 + (drugsCost * 2)); break; } } else if(s.inflation === 1) { switch(s.inflationType) { case 'water': cost += 25; break; case 'food': cost += (foodCost); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (25 + (drugsCost * 2)); break; } } // Drugs switch(s.drugs) { case 'anti-aging cream': cost += drugsCost * 10; break; case 'female hormone injections': case 'male hormone injections': case 'intensive breast injections': case 'intensive butt injections': case 'intensive penis enhancement': case 'intensive testicle enhancement': case 'intensive lip injections': case 'hyper breast injections': case 'hyper butt injections': case 'hyper penis enhancement': case 'hyper testicle enhancement': case 'hyper lip injections': case 'growth stimulants': cost += drugsCost * 5; break; case 'sag-B-gone': cost += drugsCost * .1; break; case 'no drugs': case 'none': break; default: cost += drugsCost * 2; break; } if(s.curatives > 0 && s.assignmentVisible === 1) { cost += drugsCost * s.curatives; } if(s.aphrodisiacs !== 0) { cost += drugsCost * Math.abs(s.aphrodisiacs); } if(s.hormones !== 0) { cost += (drugsCost * Math.abs(s.hormones) * 0.5); } if(s.preg === -1 && isFertile(s)) { cost += (drugsCost * 0.5); } // Promotion costs if(State.variables.studio === 1) { if(s.pornFameSpending > 0) { cost += s.pornFameSpending; } } if(isNaN(cost)) { throw new Error('Cost calculation for slave ' + s.slaveName + ' (' + s.ID + ') failed.'); } return cost; }; window.menialSlaveCost = function() { var df = State.variables.menialDemandFactor; return random(998,1001) + Math.trunc(Math.sign(df) * Math.sqrt(1 - Math.exp(-1*Math.pow(df/500, 2)*(4/Math.PI + 0.140012 * Math.pow(df/500, 2))/(1 + 0.140012 * Math.pow(df/500, 2))))*150); /* https://en.wikipedia.org/wiki/Error_function */ }; window.getSlaveStatisticData = function(s, facility) { if(!s || !facility) { // Base data, even without facility return { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; } if(!facility.income) { facility.income = new Map(); } if(facility.income.has(s.ID)) { return facility.income.get(s.ID); } else { var data = { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; facility.income.set(s.ID, data); return data; } }; window.initFacilityStatistics = function(facility) { facility = facility || {}; facility.adsIncome = 0; facility.maintenance = 0; facility.totalIncome = 0; facility.totalExpenses = 0; facility.profit = 0; facility.income = new Map(); return facility; } Number.prototype.toFixedHTML = function() { return commaNum(Number.prototype.toFixed.apply(this, arguments)).replace(/\.0+$/, '<span style="opacity: 0.3">$&</span>'); }
AshVaris/fc
src/js/economyJS.tw
tw
mit
19,807
:: EventSelectionJS [script] window.generateRandomEventPoolStandard = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.lactation) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(eventSlave.intelligence > 1) { if(eventSlave.devotion > 50) { if(eventSlave.intelligenceImplant > 0) { if(eventSlave.accent < 4) { State.variables.RESSevent.push("devoted educated slave"); } } } } if(eventSlave.entertainSkill >= 60 || ["an exotic dancer", "a dancer", "a house DJ", "a party girl", "an aspiring pop star"].includes(eventSlave.career)) { if(eventSlave.health > 40) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("happy dance"); } } } } if(State.variables.RERepressedAnalVirginSubIDs.length > 0) { if(eventSlave.anus == 0) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.sexualFlaw == "repressed") { State.variables.RETSevent.push("repressed anal virgin"); } } } } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } else if(eventSlave.trust > 75) { if(eventSlave.energy > 60) { if((canDoAnal(eventSlave) && eventSlave.anus > 0) || (canDoVaginal(eventSlave) && eventSlave.vagina > 0)) { State.variables.RESSevent.push("PA flirting"); } } } } } } } if(eventSlave.clothes == "a succubus outfit") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("sexy succubus"); } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } if(eventSlave.ID == State.variables.HeadGirl.ID) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("trusting HG"); } } if(eventSlave.ID != State.variables.HeadGirl.ID) { if(canSee(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.trust > 75) { if(eventSlave.devotion > 50) { if(eventSlave.oralSkill > 30) { if(eventSlave.intelligence >= State.variables.HeadGirl.intelligence) { if(eventSlave.oralSkill > State.variables.HeadGirl.oralSkill) { State.variables.events.push("RE HG replacement"); } } } } } } } } } if(eventSlave.livingRules == "spare") { if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -10) { State.variables.RESSevent.push("sleeping ambivalent"); } if(eventSlave.trust < -20) { State.variables.RESSevent.push("bad dream"); } } } if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.energy > 20) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("ignorant horny"); } } } } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(State.variables.modRequestsAllowed > 0) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.dick != 0 || eventSlave.vagina != -1) { if(eventSlave.speechRules == "permissive") { if(eventSlave.corsetPiercing == 0) { if(eventSlave.tonguePiercing == 0) { if(eventSlave.anusPiercing == 0) { if(eventSlave.nipplesPiercing == 0) { if(eventSlave.dickPiercing == 0) { if(eventSlave.vaginaPiercing == 0) { if(eventSlave.lipsTat == 0 || eventSlave.lipsTat == "none") { if(eventSlave.vaginaTat == 0 || eventSlave.vaginaTat == "none") { State.variables.RESSevent.push("mods please"); } } } } } } } } } } } } } if(eventSlave.muscles > 5) { if(eventSlave.devotion > 20) { if(eventSlave.diet != "slimming") { State.variables.RESSevent.push("sore shoulders"); } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.speechRules != "restrictive") { State.variables.RETSevent.push("date please"); } if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.REAnalCowgirlSubIDs.length > 1 || (State.variables.REAnalCowgirlSubIDs.length == 1 && eventSlave.ID != State.variables.REAnalCowgirlSubIDs[0])) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.fetish == "buttslut" || eventSlave.fetish == "sadist" || eventSlave.fetish == "dom") { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || eventSlave.dick == 0) { State.variables.RETSevent.push("anal cowgirl"); } } } } } if(State.variables.REBoobCollisionSubIDs.length > 1) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.boobs > 3000) { if(eventSlave.attrXX >= 50 || (eventSlave.fetish == "boobs" && eventSlave.fetishStrength > 95)) { State.variables.RETSevent.push("boob collision"); } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.relationship >= 2) { if(eventSlave.relationship < 5) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { State.variables.events.push("RE relationship advice"); } } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted exhibition"); State.variables.RESSevent.push("devoted lotion"); } if(eventSlave.energy > 95) { State.variables.RESSevent.push("devoted nympho"); } if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { State.variables.RESSevent.push("permitted masturbation"); } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("terrified inspection"); } } if(eventSlave.dick > 0) { if(eventSlave.anus > 0) { if(eventSlave.devotion >= 10) { if(State.variables.REFeminizationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("feminization"); } if(eventSlave.trust >= 10) { if(canAchieveErection(eventSlave)) { if(State.variables.REFutaSisterCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("futa"); } } } } } } if(eventSlave.analSkill > 30) { if(eventSlave.devotion >= 10) { if(State.variables.REMILFCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("MILF"); } } } if(eventSlave.attrXY > 50) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { if(eventSlave.devotion >= 10) { if(State.variables.REOrientationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("orientation"); } } } } } if(eventSlave.face >= -10) { if(eventSlave.devotion >= 10) { if(eventSlave.assignment == "serve the public" || eventSlave.assignment == "whore") { if(State.variables.REUglyCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("ugly"); } } } } if(eventSlave.anus > 1) { if(eventSlave.anus < 4) { if(eventSlave.analArea > 1) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(State.variables.REButtholeCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("butthole"); } } } } } } /* if(eventSlave.drugs == "breast injections") { if(eventSlave.anus > 0 || eventSlave.vagina > 0) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { if(State.variables.REReductionCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("reduction"); } } } } } } */ if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(eventSlave.devotion < -50) { if(eventSlave.trust > -20) { if(eventSlave.speechRules == "restrictive") { State.variables.RESSevent.push("vocal disobedience"); } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(eventSlave.physicalAge > 30) { if(eventSlave.ageImplant > 0) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("age implant"); } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.clothes == "a penitent nuns habit") { if(eventSlave.anus > 0) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("penitent"); } } } } if(eventSlave.slaveName != eventSlave.birthName) { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } if(eventSlave.dietCum > 0) { if(eventSlave.devotion < 20) { if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) { State.variables.RESSevent.push("retching cum feeding"); } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.drugs == "intensive breast injections" || eventSlave.drugs == "hyper breast injections") { if(eventSlave.boobs <= 8000) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.fetish != "boobs") { if(eventSlave.intelligence > -2) { State.variables.RESSevent.push("breast expansion blues"); } } } } } } } } if(eventSlave.physicalAge > 35) { if(eventSlave.speechRules != "restrictive") { if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.devotion > -20) { if(eventSlave.devotion <= 95) { State.variables.RESSevent.push("ara ara"); } } } } } if(eventSlave.anus > 3) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("gaped asshole"); } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion < 50) { State.variables.RESSevent.push("im scared"); } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcade != 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(eventSlave.dick == 0) { if(eventSlave.vagina == -1) { if(canDoAnal(eventSlave)) { if(eventSlave.energy > 20) { if(eventSlave.devotion >= -50) { if(eventSlave.fetish != "buttslut" || eventSlave.fetishStrength <= 20) { State.variables.RESSevent.push("desperate null"); } } } } } } if(eventSlave.devotion > 20) { if(eventSlave.boobs > 2000) { State.variables.RESSevent.push("back stretch"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { if(setup.modestClothes.includes(eventSlave.clothes)) { State.variables.RESSevent.push("modest clothes"); } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.devotion > 20) { if(eventSlave.butt > 5) { if(!["no clothing", "body oil", "a toga", "a kimono", "shibari ropes", "a slutty maid outfit", "a string bikini", "a scalemail bikini", "a chattel habit", "a slave gown", "a halter top dress", "a ball gown", "a mini dress", "harem gauze"].includes(eventSlave.clothes)) { State.variables.RESSevent.push("ass fitting"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(eventSlave.vaginaLube > 1) { if(eventSlave.devotion > 20) { if(canDoVaginal(State.variables.activeSlave)) { State.variables.RESSevent.push("moist pussy"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.trust <= -20) { if(eventSlave.genes == "XY") { if(eventSlave.dick > 0) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) { if(eventSlave.vagina == -1) { if(eventSlave.attrXY < 50) { State.variables.RESSevent.push("transition anxiety"); } } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.boobs > 600) { if(eventSlave.boobShape == "torpedo-shaped") { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("torpedo squeeze"); } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.fetishKnown == 1) { if(State.variables.FSDegradationist == "unset") { if(State.variables.arcologyUpgrade.drones == 1) { State.variables.RESSevent.push("mean girls"); } } } } if(eventSlave.balls > 0) { if(eventSlave.hormoneBalance >= 100) { if(State.variables.hormoneUpgradeMood == 0) { if(eventSlave.trust >= -50) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("orchiectomy please"); } } } } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.voice > 0) { if(eventSlave.lips <= 95) { if(!["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes(eventSlave.collar)) { if(eventSlave.accent == 3) { if(eventSlave.devotion <= 50) { if(eventSlave.trust > -10) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("language lesson"); } } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.boobs > 1400) { if(eventSlave.boobsImplant == 0) { if(eventSlave.nipples != "tiny") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("huge naturals"); } } } } if(eventSlave.boobs > 800) { if(Math.floor(eventSlave.boobsImplant/eventSlave.boobs) >= .60) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("implant inspection"); } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.entertainSkill >= 100) { if(eventSlave.trust > 50) { if(["serve the public", "serve in the club"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful entertainer"); } } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.trust > 50) { if(["whore", "work in the brothel"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful whore"); } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(State.variables.seePreg != 0) { if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("used whore"); } } } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("nice guys"); } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("lazy evening"); } } if(eventSlave.height < (Height.mean(eventSlave)*0.95)) { if(eventSlave.physicalAge > 12) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust <= 95) { State.variables.RESSevent.push("devoted shortstack"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("shift masturbation"); } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(eventSlave.assignment == "stay confined") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("solitary desperation"); } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.devotion > 60) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("restricted profession"); } } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.intelligence > 0) { if(eventSlave.trust >= -20) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("restricted smart"); } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.assignment == "serve the public") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("serve the public devoted"); } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(eventSlave.boobs > 25000) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("tittymonster inspection"); } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.assignment == "please you" || eventSlave.assignment == "serve in the master suite" || eventSlave.assignment == "be your Concubine") { State.variables.RESSevent.push("bed snuggle"); } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(State.variables.seeExtreme == 1) { if(eventSlave.balls > 1) { if(eventSlave.scrotum > 0) { if(eventSlave.devotion <= 20) { if(eventSlave.trust <= 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("fearful balls"); } } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.speechRules != "restrictive") { if(canDoVaginal(eventSlave)) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina == 0) { if(eventSlave.anus != 0) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 100) { State.variables.RESSevent.push("unhappy virgin"); } } } } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.assignment == "whore") { if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) { if(eventSlave.devotion < -20 && eventSlave.trust > -20) { State.variables.RESSevent.push("whore rebellious"); } } } if(eventSlave.amp == 1) { if(eventSlave.devotion > 20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("devoted amp"); } } if(eventSlave.assignment == "rest") { State.variables.RESSevent.push("resting amp"); } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.behavioralFlaw == "arrogant") { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("rebellious arrogant"); } } } if(State.variables.seePreg != 0) { if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.fetishKnown == 1) { if(eventSlave.fetish == "cumslut" || eventSlave.energy > 95) { if(["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(State.variables.PC.dick != 0) { State.variables.RESSevent.push("cumslut whore"); } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } if(eventSlave.prestige == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.entertainSkill >= 100) { if(eventSlave.assignment == "serve the public") { State.variables.events.push("RE legendary entertainer"); } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.assignment == "whore") { State.variables.events.push("RE legendary whore"); } } if(eventSlave.lactation > 0) { if((eventSlave.boobs-eventSlave.boobsImplant) > 6000) { if(eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary cow"); } } } if(eventSlave.bellyPreg >= 14000) { if(eventSlave.broodmother == 0) { if(eventSlave.births > 10) { if(eventSlave.assignment == "whore" || eventSlave.assignment == "serve the public") { if(eventSlave.amp != 1) { State.variables.events.push("RE legendary womb"); } } } } } if(eventSlave.balls > 6) { if(eventSlave.dick > 6) { if(eventSlave.assignment == "work in the dairy" || eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary balls"); } } } if(eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave." || eventSlave.origin == "She is an enslaved Daughter of Liberty.") { if(eventSlave.devotion > 95 && eventSlave.assignment == "please you") { State.variables.events.push("RE former abolitionist"); } } } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } if(eventSlave.career == "a breeding bull" && eventSlave.assignment == "serve in the master suite" && canPenetrate(eventSlave) && eventSlave.dick >= 5 && eventSlave.amp != 1 && State.variables.PC.vagina == 1 && State.variables.PC.preg == 0 && (eventSlave.muscles > 30 || eventSlave.weight > 30)) { State.variables.RESSevent.push("breeding bull"); if(State.variables.PC.fertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } if(State.variables.PC.forcedFertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } } } } /* servants spend a lot of time in the penthouse, so should be eligible for a number (but not all) random events */ window.generateRandomEventPoolServant = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.lactation) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted lotion"); } } } } if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.slaveName != eventSlave.birthName) { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcade != 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } } } window.populateEventArray = function(RESS = State.variables.RESSevent.length, RESSTR = State.variables.RESSTRevent.length, RETS = State.variables.RETSevent.length, RECI = State.variables.RECIevent.length) { /* EVENT RANDOMIZATION */ var events = State.variables.events; for(var i = 0; i < RESS; i++) { events.push("RESS"); } for(var i = 0; i < RESSTR; i++) { events.push("RESSTR"); } for(var i = 0; i < RETS; i++) { events.push("RETS"); } for(var i = 0; i < RECI; i++) { events.push("RECI"); } if(events.length == 0) { events.push("RE no event"); } return events; }
AshVaris/fc
src/js/eventSelectionJS.tw
tw
mit
83,460
:: Extended Family Mode JS [script] /* see documentation for details /devNotes/Extended Family Mode Explained.txt */ window.isMotherP = function isMotherP(daughter, mother) { return daughter.mother === mother.ID } window.isFatherP = function isFatherP(daughter, father) { return daughter.father === father.ID } window.isParentP = function isParentP(daughter, parent) { return isMotherP(daughter,parent) || isFatherP(daughter,parent) } window.sameDad = function(slave1, slave2){ if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) { return true; } else { return false; } }; window.sameMom = function(slave1, slave2){ if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) { return true; } else { return false; } }; // testtest catches the case if a mother is a father or a father a mother - thank you familyAnon, for this code window.sameTParent = function(slave1, slave2) { if (slave1.mother == -1 && slave1.father == -1 && slave2.mother == -1 && slave2.father == -1) { return 1; } else if (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) { return 2; } else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) { return 3; } else { return 0; } }; /* window.sameTParent = function(slave1, slave2) { if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) { return true; //testtest catches the case if a mother is a father or a father a mother } else { return false; } }; */ window.areTwins = function(slave1, slave2) { if (sameDad(slave1, slave2) == false) { return false; } else if (sameMom(slave1, slave2) == false) { return false; } else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return true; } else { return false; } }; window.areSisters = function(slave1, slave2) { if (slave1.ID == slave2.ID) { return 0; //you are not your own sister } else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) { return 0; //not related } else { if (sameDad(slave1, slave2) == false && sameMom(slave1, slave2) == true) { return 3; //half sisters } else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == false) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 3) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 2) { return 2; //sisters } else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == true) { if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return 1; //twins } else { return 2; //sisters } } else { return 0; //not related } } }; /* //3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related window.areSisters = function(c1, c2) { if(c1.ID == c2.ID) { return 0; } var sib = 4; if(sameMom(c1, c2)) { sib -= 1; } if(sameDad(c1, c2)) { sib -=1; } if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) { sib -= 1; } if(sib == 4) { return 0 } else { return sib; } } */ window.areRelated = function(slave1, slave2) { return (slave1.father == slave2.ID || slave1.mother == slave2.ID || slave2.father == slave1.ID || slave2.mother == slave1.ID || areSisters(slave1, slave2) > 0); } window.totalRelatives = function(slave) { var relatives = 0; if (slave.mother > 0) { relatives += 1 } if (slave.father > 0) { relatives += 1 } if (slave.daughters > 0) { relatives += slave.daughters } if (slave.sisters > 0) { relatives += slave.sisters } return relatives }; window.mutualChildren = function(slave1, slave2, slaves) { return slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && s.mother > 0 && s.father > 0 && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length; } window.isSlaveAvailable = function(slave) { if (!slave) { return null; } else if (slave.assignment == "be your agent") { return false; } else if (slave.assignment == "live with your agent") { return false; } else if (slave.assignment == "be confined in the arcade") { return false; } else if (slave.assignment == "work in the dairy" && State.variables.DairyRestraintsSetting >= 2) { return false; } else { return true; } }; if (typeof DairyRestraintsSetting == "undefined") { var DairyRestraintsSetting = { setSetting: function (setting) { setting = Number(setting) return setting } }; // Raise namespace scope to Global. window.DairyRestraintsSetting = DairyRestraintsSetting; }; /* OLD window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; }) } */ window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } var arr = State.variables.slaves.filter(filterFunction) arr.shuffle() return arr.find(function(s, index, array) { return areSisters(slave, s) || slave.ID === s.mother || slave.ID === s.father || s.ID === slave.mother || s.ID === slave.father; }) } window.randomRelatedAvailableSlave = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); }); } window.randomSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); }); } window.randomTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; }); } window.randomAvailableSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); }); } window.randomAvailableTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; }); } window.randomDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; }); } window.randomAvailableDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); }); } window.randomParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; }); } window.randomAvailableParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); }); } window.totalPlayerRelatives = function(pc) { var relatives = 0; if (pc.mother > 0) { relatives += 1 } if (pc.father > 0) { relatives += 1 } if (pc.daughters > 0) { relatives += pc.daughters } if (pc.sisters > 0) { relatives += pc.sisters } return relatives }; window.relativeTerm = function(slave1, slave2) { if(slave2.mother == slave1.ID || slave2.father == slave1.ID) { return "daughter"; } else if(slave1.mother == slave2.ID) { return "mother"; } else if(slave1.father == slave2.ID) { return "father"; } else if(areSisters(slave2, slave1) == 1) { return "twin"; } else if(areSisters(slave2, slave1) == 2) { return "sister"; } else if(areSisters(slave2, slave1) == 3) { return "half-sister"; } else { return "some unknown blood connection"; } }
AshVaris/fc
src/js/extendedFamilyModeJS.tw
tw
mit
8,269
:: FamilyTreeJS [script] 'use strict'; var lastActiveSlave, lastSlaves, lastPC; /* To use, add something like: <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on her family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, $activeSlave.ID)>> <</replace>> <</link>> </span> */ window.renderFamilyTree = function(slaves, filterID) { var ftreeWidth,ftreeHeight; var chartWidth, chartHeight; var margin; d3.select('#ftree-canvas').remove(); var svg = d3.select('#familyTree') .append('svg') .attr('id','ftree-canvas'); var chartLayer = svg.append('g').classed('chartLayer', true); var range = 100; var data = buildFamilyTree(slaves, filterID); initFtreeSVG(data); runFtreeSim(data); function initFtreeSVG(data) { ftreeWidth = data.nodes.length * 45; ftreeHeight = data.nodes.length * 35; if(ftreeWidth < 600) { ftreeWidth = 600; } else if(ftreeWidth > 1920) { ftreeWidth = 1920; } if(ftreeHeight < 480) { ftreeHeight = 480; } else if(ftreeHeight > 1200) { ftreeHeight = 1200; } margin = {top:0, left:0, bottom:0, right:0 } chartWidth = ftreeWidth - (margin.left+margin.right) chartHeight = ftreeHeight - (margin.top+margin.bottom) svg.attr('width', ftreeWidth).attr('height', ftreeHeight) var defs = svg.append('defs'); svg.append('defs').append('marker') .attr('id','arrowhead') .attr('viewBox','-0 -5 10 10') .attr('refX',13) .attr('refY',0) .attr('orient','auto') .attr('markerWidth',13) .attr('markerHeight',13) .attr('xoverflow','visible') .append('svg:path') .attr('d', 'M 0,-1 L 5,0 L 0,1') .attr('fill', '#a1a1a1') .style('stroke','none'); chartLayer .attr('width', chartWidth) .attr('height', chartHeight) .attr('transform', 'translate('+[margin.left, margin.top]+')') } function runFtreeSim(data) { var simulation = d3.forceSimulation() .force('link', d3.forceLink().id(function(d) { return d.index })) .force('collide',d3.forceCollide( function(d){ return 60; }).iterations(4) ) .force('charge', d3.forceManyBody().strength(-200).distanceMin(100).distanceMax(1000)) .force('center', d3.forceCenter(chartWidth / 2, chartHeight / 2)) .force('y', d3.forceY(100)) .force('x', d3.forceX(200)) var link = svg.append('g') .attr('class', 'link') .selectAll('link') .data(data.links) .enter() .append('line') .attr('marker-end','url(#arrowhead)') .attr('stroke', function(d) { if(d.type == 'homologous') { return '#862d59'; } else if(d.type == 'paternal') { return '#24478f'; } else { return '#aa909b'; } }) .attr('stroke-width', 2) .attr('fill', 'none'); var node = svg.selectAll('.node') .data(data.nodes) .enter().append('g') .attr('class', 'node') .call(d3.drag() .on('start', dragstarted) .on('drag', dragged) .on('end', dragended)); node.append('circle') .attr('r', function(d){ return d.r }) .attr('stroke', function(d) { if(d.id == filterID) { return '#ffff20'; } else { return '#5a5a5a'; } }) .attr('class', 'node-circle') .attr('r', 20); node.append('text') .text(function(d) { var ssym; if(d.ID == -1) { ssym = ''; } else if(d.dick > 0 && d.vagina > -1) { ssym = '☿' } else if (d.dick > 0) { ssym = '♂'; } else if (d.vagina > -1) { ssym = '♀'; } else { ssym = '?'; } return d.name + '('+ssym+')'; }) .attr('dy', 4) .attr('dx', function(d) { return -(8*d.name.length)/2; }) .attr('class', 'node-text') .style('fill', function(d) { if(d.is_mother && d.is_father) { return '#b84dff'; } else if(d.is_father) { return '#00ffff'; } else if(d.is_mother) { return '#ff3399'; } else if(d.unborn) { return '#a3a3c2'; } else { return '#66cc66'; } }); var circles = svg.selectAll('.node-circle'); var texts = svg.selectAll('.node-text'); var ticked = function() { link .attr('x1', function(d) { return d.source.x; }) .attr('y1', function(d) { return d.source.y; }) .attr('x2', function(d) { return d.target.x; }) .attr('y2', function(d) { return d.target.y; }); node .attr("transform", function (d) {return "translate(" + d.x + ", " + d.y + ")";}); } simulation.nodes(data.nodes) .on('tick', ticked); simulation.force('link') .links(data.links); function dragstarted(d) { if (!d3.event.active) simulation.alphaTarget(0.3).restart(); d.fx = d.x; d.fy = d.y; } function dragged(d) { d.fx = d3.event.x; d.fy = d3.event.y; } function dragended(d) { if (!d3.event.active) simulation.alphaTarget(0); d.fx = null; d.fy = null; } } }; window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) { var family_graph = { nodes: [], links: [] }; var node_lookup = {}; var preset_lookup = { '-2': 'Social elite', '-3': 'Client', '-4': 'Former master', '-5': 'An arcology owner', '-6': 'A citizen' }; var outdads = {}; var outmoms = {}; var kids = {}; var fake_pc = { slaveName: State.variables.PC.name + '(You)', mother: State.variables.PC.mother, father: State.variables.PC.father, dick: State.variables.PC.dick, vagina: State.variables.PC.vagina, ID: State.variables.PC.ID }; var charList = [fake_pc]; charList.push.apply(charList, slaves); charList.push.apply(charList, State.variables.tanks); var unborn = {}; for(var i = 0; i < State.variables.tanks.length; i++) { unborn[State.variables.tanks[i].ID] = true; } for(var i = 0; i < charList.length; i++) { var mom = charList[i].mother; var dad = charList[i].father; if(mom) { if(!kids[mom]) { kids[mom] = {}; } kids[mom].mother = true; } if(dad) { if(!kids[dad]) { kids[dad] = {}; } kids[dad].father = true; } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; if(character.mother == 0 && character.father == 0 && !kids[character.ID]) { continue; } var mom = character.mother; if(mom < -6) { if(typeof outmoms[mom] == 'undefined') { outmoms[mom] = []; } outmoms[mom].push(character.slaveName); } else if(mom < 0 && typeof node_lookup[mom] == 'undefined' && typeof preset_lookup[mom] != 'undefined') { node_lookup[mom] = family_graph.nodes.length; charList.push({ID: mom, mother: 0, father: 0, is_father: true, dick: 0, vagina: 1, slaveName: preset_lookup[mom]}); } var dad = character.father; if(dad < -6) { if(typeof outdads[dad] == 'undefined') { outdads[dad] = []; } outdads[dad].push(character.slaveName); } else if(dad < 0 && typeof node_lookup[dad] == 'undefined' && typeof preset_lookup[dad] != 'undefined') { node_lookup[dad] = family_graph.nodes.length; charList.push({ID: dad, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: preset_lookup[dad]}); } } var mkeys = Object.keys(outmoms); for(var i = 0; i < mkeys.length; i++) { var name; var key = mkeys[i]; var names = outmoms[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_mother: true, dick: 0, vagina: 1, slaveName: name+"'s mother"}); } var dkeys = Object.keys(outdads); for(var i = 0; i < dkeys.length; i++) { var name; var key = dkeys[i]; var names = outdads[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: name+"'s father"}); } var charHash = {}; for(var i = 0; i < charList.length; i++) { charHash[charList[i].ID] = charList[i]; } var related = {}; var seen = {}; var saveTree = {}; function relatedTo(character, targetID, relIDs = {tree: {}, related: false}) { relIDs.tree[character.ID] = true; if(related[character.ID]) { relIDs.related = true; return relIDs; } if(character.ID == targetID) { relIDs.related = true; } if(seen[character.ID]) { return relIDs; } seen[character.ID] = true; if(character.mother != 0) { if(charHash[character.mother]) { relatedTo(charHash[character.mother], targetID, relIDs); } } if(character.father != 0) { if(charHash[character.father]) { relatedTo(charHash[character.father], targetID, relIDs); } } return relIDs; } if(filterID) { if(charHash[filterID]) { var relIDs = relatedTo(charHash[filterID], filterID); for(var k in relIDs.tree) { related[k] = true; } for(var i = 0; i < charList.length; i++) { if(charHash[charList[i].ID]) { var pRelIDs = relatedTo(charHash[charList[i].ID], filterID); if(pRelIDs.related) { for(var k in pRelIDs.tree) { related[k] = true; if(saveTree[k]) { for(var k2 in saveTree[k].tree) { related[k2] = true; } } } } saveTree[charList[i].ID] = pRelIDs; } } } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { continue; } node_lookup[char_id] = family_graph.nodes.length; var char_obj = { id: char_id, name: character.slaveName, dick: character.dick, unborn: !!unborn[char_id], vagina: character.vagina }; if(kids[char_id]) { char_obj.is_mother = !!kids[char_id].mother; char_obj.is_father = !!kids[char_id].father; } else { char_obj.is_mother = false; char_obj.is_father = false; } family_graph.nodes.push(char_obj); } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { if(related[character.mother]) { console.log('wtf, mom'); } if(related[character.father]) { console.log('wtf, dad'); } continue; } if(typeof node_lookup[character.mother] != 'undefined') { var ltype; if(character.mother == character.father) { ltype = 'homologous'; } else { ltype = 'maternal'; } family_graph.links.push({ type: ltype, target: node_lookup[char_id]*1, source: node_lookup[character.mother]*1 }); } if(character.mother == character.father) { continue; } if(typeof node_lookup[character.father] != 'undefined') { family_graph.links.push({ type: 'paternal', target: node_lookup[char_id]*1, source: node_lookup[character.father]*1 }); } } return family_graph; }; /*Old version. To use, do something like: <div id="editFamily"> <div id="graph"></div> </div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script> If you want to update the tree, just re-call the run line. If there's no active slave, you can do: <<run updateFamilyTree(null, $slaves, $PC)>> */ window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) { lastActiveSlave = activeSlave; lastSlaves = slaves; lastPC = PC; var treeDepth = 0; var numTreeNodes = 0; var graphElement = document.getElementById("graph"); if(!graphElement) return; graphElement.innerHTML = ""; /* The way this code works is that we start with the activeSlave then we call slaveInfo() recursively to work our way up the tree finding their parents. */ function getSlave(id, expectedGenes) { if(id == -1) { return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother}; } if(id == 0) { return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } if(id == activeSlave.ID) { return activeSlave; } for(var i = 0; i < slaves.length; ++i) { if(slaves[i].ID == id) return slaves[i]; } return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) { numTreeNodes = 0; treeDepth = 0; if(recursionProtectSlaveId[slave.ID]) { console.log("Recursion protection"); return slaveInfo_(slave, activeSlaveId); } recursionProtectSlaveId[slave.ID] = true; if(typeof slave.father == "undefined" || typeof slave.mother == "undefined") return slaveInfo_(slave, activeSlaveId); if(slave.father == -1 || slave.mother == -1) { return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId); } if(slave.father != 0) { return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId); } if(slave.mother != 0) { return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId); } return slaveInfo_(slave, activeSlaveId); } function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) { numTreeNodes += 1; treeDepth = Math.max(treeDepth, depth); var shouldAddChildren = false; if(!slavesAdded[slave.ID]) { shouldAddChildren = true; slavesAdded[slave.ID] = true; } var data = { "name": slave.slaveName + (slave.physicalAge?("&nbsp;(" + slave.physicalAge + ")"):""), "class" : slave.genes, "textClass": (activeSlaveId == slave.ID)?"emphasis":"", "marriages": [], }; var spouseToChild = {}; function maybeAddSpouseToChild(child) { if(child.ID == slave.ID) return; if (child.father == slave.ID) { if(!spouseToChild[child.mother]) { spouseToChild[child.mother] = [] } spouseToChild[child.mother].push(child); } else if (child.mother == slave.ID) { if(!spouseToChild[child.father]) { spouseToChild[child.father] = [] } spouseToChild[child.father].push(child); } } if(activeSlave.ID != PC.ID) maybeAddSpouseToChild(activeSlave); maybeAddSpouseToChild(getSlave(-1)); for(var i = 0; i < slaves.length; ++i) { var child = slaves[i]; if(child.ID != activeSlave.ID) maybeAddSpouseToChild(child); } for(var key in spouseToChild) { if(spouseToChild.hasOwnProperty(key)) { var children = shouldAddChildren?spouseToChild[key]:[]; var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown"); var spouseName; if (spouse.ID != slave.ID){ spouseName = spouse.slaveName + (spouse.physicalAge?("&nbsp;(" + spouse.physicalAge + ")"):"") } else { spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)"; } var marriage = { "spouse": {"name": spouseName, "class": spouse.genes}, "children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ), }; data.marriages.push(marriage); } } return data; } if(activeSlave == PC || activeSlave == null) activeSlave = getSlave(-1) const treeData = [slaveInfo(activeSlave, activeSlave.ID)]; console.log("Family tree is", treeData, 'and has:', numTreeNodes); var parentWidth = document.getElementById('editFamily').offsetWidth; console.log(parentWidth, document.getElementById('passages').offsetWidth); if(!parentWidth) parentWidth = document.body.offsetWidth - 483; console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200); dTree.init(treeData, { target: "#graph", debug: true, height: 50 + 50*treeDepth, /* very rough heuristics */ width: Math.min(200 + 40*numTreeNodes, parentWidth-200) + 200, callbacks: { nodeClick: function(name, extra) { } } }); };
AshVaris/fc
src/js/familyTree.tw
tw
mit
16,223
:: Foreach Macro JS [script] Macro.add('foreach', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/\n$/, ''); let statement = this.args.raw.trim(); let variable; let array; let result; if (statement.length !== 0) { const parts = statement.match(/^(\S+?)\s+of\s+(\S.*?)\s*$/i); if(parts !== null) { variable = parts[1]; array = parts[2]; } } if(!variable || !array) { return this.error('invalid syntax, format: <<foreach variable of array-expression>>... <</foreach>>'); } try { result = Scripting.evalTwineScript(array); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } let resultLength = result['length']; // We don't check for "instanceof Array" to also be able to pass arguments or other strange objects if(typeof resultLength !== 'number' || (resultLength % 1) !== 0) { return this.error("bad evaluation: '" + result + "' is not an array or array-like object"); } if(resultLength > Config.macros.maxLoopIterations) { return this.error('Array too large for maxLoopIterations (' + resultLength + ' > ' + Config.macros.maxLoopIterations + ')'); } if(!new RegExp(`^(${Patterns.variable})$`).test(variable)) { return this.error('not a variable identifier: ' + variable); } if(resultLength <= 0) { // Don't bother with empty stuff return; } Config.debug && this.debugView.modes({block: true}); payload.replace(/^\n/, ''); for(let i = 0; i < resultLength; ++ i) { Wikifier.setValue(variable, result[i]); new Wikifier(this.output, payload); } } });
AshVaris/fc
src/js/foreachMacroJS.tw
tw
mit
1,688