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progress.setFull(len(self.srcMods))
progress.setFull(1+len(self.srcMods))
def initData(self,progress): """Get data from source files.""" if not self.isActive or not self.srcMods: return loadFactory = LoadFactory(False,MreRace) progress.setFull(len(self.srcMods)) cachedMasters = {} for index,srcMod in enumerate(self.srcMods): if srcMod not in modInfos: continue srcInfo = modInfos[srcMod] srcFile = ModFile(srcInfo,loadFactory) srcFile.load(True) masters = srcInfo.header.masters bashTags = srcInfo.getBashTags() if 'RACE' not in srcFile.tops: continue srcFile.convertToLongFids(('RACE',)) self.tempRaceData = {} #so as not to carry anything over! if 'R.ChangeSpells' in bashTags and 'R.AddSpells' in bashTags: raise BoltError(_('WARNING mod %s has both R.AddSpells and R.ChangeSpells tags - only one of those tags should be on a mod at one time') % (srcMod.s)) for race in srcFile.RACE.getActiveRecords(): tempRaceData = self.tempRaceData.setdefault(race.fid,{}) raceData = self.raceData.setdefault(race.fid,{}) if 'Hair' in bashTags: raceHair = raceData.setdefault('hairs',[]) for hair in race.hairs: if hair not in raceHair: raceHair.append(hair) if self.eyeKeys & bashTags: tempRaceData['femaleLeftEye'] = race.femaleLeftEye tempRaceData['femaleRightEye'] = race.femaleRightEye tempRaceData['maleLeftEye'] = race.maleLeftEye tempRaceData['maleRightEye'] = race.maleRightEye raceEyes = raceData.setdefault('eyes',[]) for eye in race.eyes: if eye not in raceEyes: raceEyes.append(eye) if 'Voice-M' in bashTags: tempRaceData['maleVoice'] = race.maleVoice if 'Voice-F' in bashTags: tempRaceData['femaleVoice'] = race.femaleVoice if 'Body-M' in bashTags: for key in ['male'+key for key in self.bodyKeys]: tempRaceData[key] = getattr(race,key) if 'Body-F' in bashTags: for key in ['female'+key for key in self.bodyKeys]: tempRaceData[key] = getattr(race,key) if 'R.Teeth' in bashTags: for key in ('maleTeethLower','femaleTeethLower','maleTeethUpper','femaleTeethUpper'): tempRaceData[key] = getattr(race,key) if 'R.Mouth' in bashTags: for key in ('maleMouth','femaleMouth','maleTongue','femaleTongue'): tempRaceData[key] = getattr(race,key) if 'R.Head' in bashTags: tempRaceData['head'] = race.head if 'R.Ears' in bashTags: for key in ('maleEars','femaleEars'): tempRaceData[key] = getattr(race,key) if 'R.Attributes-F' in bashTags: for key in ['female'+key for key in self.raceAttributes]: tempRaceData[key] = getattr(race,key) if 'R.Attributes-M' in bashTags: for key in ['male'+key for key in self.raceAttributes]: tempRaceData[key] = getattr(race,key) if 'R.Skills' in bashTags: for key in self.raceSkills: tempRaceData[key] = getattr(race,key) if 'R.Description' in bashTags: tempRaceData['text'] = race.text for master in masters: if not master in modInfos: continue # or break filter mods if master in cachedMasters: masterFile = cachedMasters[master] else: masterInfo = modInfos[master] masterFile = ModFile(masterInfo,loadFactory) masterFile.load(True) if 'RACE' not in masterFile.tops: continue masterFile.convertToLongFids(('RACE',)) cachedMasters[master] = masterFile for race in masterFile.RACE.getActiveRecords(): if race.fid not in self.tempRaceData: continue tempRaceData = self.tempRaceData[race.fid] raceData = self.raceData[race.fid] if 'AddSpells' in tempRaceData: raceData.setdefault('AddSpells', []) for spell in tempRaceData['AddSpells']: if spell not in race.spells: if spell not in raceData['AddSpells']: raceData['AddSpells'].append(spell) del tempRaceData['AddSpells'] for key in tempRaceData: if not tempRaceData[key] == getattr(race,key): raceData[key] = tempRaceData[key] progress.plus()
MelString('ICON','iconPath'),
MelString('ICON','largeIconPath'), MelString('MICO','smallIconPath'),
def getEffectsSummary(self,mgef_school=None,mgef_name=None): """Return a text description of magic effects.""" mgef_school = mgef_school or bush.mgef_school mgef_name = mgef_name or bush.mgef_name buff = cStringIO.StringIO() avEffects = bush.actorValueEffects aValues = bush.actorValues buffWrite = buff.write if self.effects: school = mgef_school[self.effects[0].name] buffWrite(bush.actorValues[20+school] + '\n') for index,effect in enumerate(self.effects): if effect.scriptEffect: effectName = effect.scriptEffect.full or 'Script Effect' else: effectName = mgef_name[effect.name] if effect.name in avEffects: effectName = re.sub(_('(Attribute|Skill)'),aValues[effect.actorValue],effectName) buffWrite('o+*'[effect.recipient]+' '+effectName) if effect.magnitude: buffWrite(' '+`effect.magnitude`+'m') if effect.area: buffWrite(' '+`effect.area`+'a') if effect.duration > 1: buffWrite(' '+`effect.duration`+'d') buffWrite('\n') return buff.getvalue()
MelStruct('ENIT','iB3s','value',(_flags,'flags',0L),('unused1',null3)),
MelStruct('ENIT','iB3sIfI','value',(_flags,'flags',0L),('unused1',null3), (FID,'withdrawalEffect',None),'addictionChance',(FID,'soundConsume',None)),
def getEffectsSummary(self,mgef_school=None,mgef_name=None): """Return a text description of magic effects.""" mgef_school = mgef_school or bush.mgef_school mgef_name = mgef_name or bush.mgef_name buff = cStringIO.StringIO() avEffects = bush.actorValueEffects aValues = bush.actorValues buffWrite = buff.write if self.effects: school = mgef_school[self.effects[0].name] buffWrite(bush.actorValues[20+school] + '\n') for index,effect in enumerate(self.effects): if effect.scriptEffect: effectName = effect.scriptEffect.full or 'Script Effect' else: effectName = mgef_name[effect.name] if effect.name in avEffects: effectName = re.sub(_('(Attribute|Skill)'),aValues[effect.actorValue],effectName) buffWrite('o+*'[effect.recipient]+' '+effectName) if effect.magnitude: buffWrite(' '+`effect.magnitude`+'m') if effect.area: buffWrite(' '+`effect.area`+'a') if effect.duration > 1: buffWrite(' '+`effect.duration`+'d') buffWrite('\n') return buff.getvalue()
GmstTweak(_('VATS Playback Delay'),
GmstTweak(False,_('VATS Playback Delay'),
def buildPatch(self,patchFile,keep,log): """Build patch.""" eids = ((self.key,),self.key)[isinstance(self.key,tuple)] for eid,value in zip(eids,self.choiceValues[self.chosen]): gmst = MreGmst(('GMST',0,0,0,0,0)) gmst.eid,gmst.value,gmst.longFids = eid,value,True fid = gmst.fid = keep(gmst.getFallout3Fid()) patchFile.GMST.setRecord(gmst) if len(self.choiceLabels) > 1: if self.choiceLabels[self.chosen].startswith('Custom'): log('* %s: %s %4.2f' % (self.label,self.choiceLabels[self.chosen],self.choiceValues[self.chosen][0])) else: log('* %s: %s' % (self.label,self.choiceLabels[self.chosen])) else: log('* ' + self.label)
MelFid('CNAM','I','combatStyle'),
MelFid('CNAM','combatStyle'),
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(record.locId2) if save: record.locId2 = result elif self.subType == 'PTDT' and record.targetType != 2: result = function(record.targetId) if save: record.targetId = result elif self.subType == 'PTD2' and record.targetType2 != 2: result = function(record.targetId2) if save: record.targetId2 = result
record.entries = [x for x in record.entries if x.listId != empty]
record.fids = [x for x in record.fids if x != empty]
def buildPatch(self,log,progress): """Adds merged lists to patchfile.""" keep = self.patchFile.getKeeper() #--Reflsts/Deflsts List log.setHeader('= '+self.__class__.name,True) log.setHeader(_('=== Deflsters/Reflsters')) for leveler in (self.levelers or []): log('* '+self.getItemLabel(leveler)) #--Save to patch file for label, type in ((_('FormID'),'FLST'),): log.setHeader(_('=== Merged %s Lists') % label) patchBlock = getattr(self.patchFile,type) levLists = self.type_list[type] for record in sorted(levLists.values(),key=attrgetter('eid')): if not record.mergeOverLast: continue fid = keep(record.fid) patchBlock.setRecord(levLists[fid]) log('* '+record.eid) for mod in record.mergeSources: log(' * ' + self.getItemLabel(mod)) #--Discard empty sublists for label, type in ((_('FormID'),'FLST'),): patchBlock = getattr(self.patchFile,type) levLists = self.type_list[type] #--Empty lists empties = [] sub_supers = dict((x,[]) for x in levLists.keys()) for record in sorted(levLists.values()): listId = record.fid if not record.items: empties.append(listId) else: subLists = [x for x in record.items if x in sub_supers] for subList in subLists: sub_supers[subList].append(listId) #--Clear empties removed = set() cleaned = set() while empties: empty = empties.pop() if empty not in sub_supers: continue for super in sub_supers[empty]: record = levLists[super] record.entries = [x for x in record.entries if x.listId != empty] record.items.remove(empty) patchBlock.setRecord(record) if not record.items: empties.append(super) cleaned.add(record.eid) removed.add(levLists[empty].eid) keep(super) log.setHeader(_('=== Empty %s Sublists') % label) for eid in sorted(removed,key=string.lower): log('* '+eid) log.setHeader(_('=== Empty %s Sublists Removed') % label) for eid in sorted(cleaned,key=string.lower): log('* '+eid)
try: (isFid, value) = record.__getattribute__(self.attr) except AttributeError: value = None
value = record.__getattribute__(self.attr) if value is None: return (isFid, value) = value
def dumpData(self,record,out): try: (isFid, value) = record.__getattribute__(self.attr) except AttributeError: value = None if value is not None: if record.dataType == 1: # text (string) out.packSub0(self.subType,value) elif record.dataType == 3: # voice (fid:DIAL) out.packRef(self.subType,value) else: raise ModError(ins.inName,_('Unexpected type: %d') % record.type)
(isFid, value) = record.__getattribute__(self.attr)
value = record.__getattribute__(self.attr) if value is None: return (isFid, value) = value
def mapFids(self,record,function,save=False): (isFid, value) = record.__getattribute__(self.attr) if isFid: result = function(value) if save: record.__setattr__(self.attr,result)
try: (isFid, value) = record.__getattribute__(self.attr) except AttributeError: value = None
value = record.__getattribute__(self.attr) if value is None: return (isFid, value) = value
def dumpData(self,record,out): try: (isFid, value) = record.__getattribute__(self.attr) except AttributeError: value = None if value is not None: out.packRef(self.subType,value)
for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree, MreNote):
for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree):
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreBsgn,MreLscr, MreClas, MreLtex, MreRegn): recAttrs_class[recClass] = ('iconPath',) for recClass in (MreActi, MreDoor, MreFlor, MreFurn, MreGras, MreStat): recAttrs_class[recClass] = ('model',) for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree, MreNote): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model') for recClass in (MreWeap,): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model','shellCasingModel','scopeModel','worldModel','firstPersonModel','animationType','gripAnimation','reloadAnimation') for recClass in (MreArmo, MreClot): recAttrs_class[recClass] = ('maleBody','maleWorld','maleIconPath','maleIcon','femaleBody','femaleWorld','femaleIconPath','femaleIcon','flags') for recClass in (MreCrea,): recAttrs_class[recClass] = ('model','bodyParts','nift_p','bodyPartData','impactDataset') for recClass in (MreMgef,): recAttrs_class[recClass] = ('iconPath','model','effectShader','objectDisplayShader','light') for recClass in (MreEfsh,): recAttrs_class[recClass] = ('particleTexture','fillTexture') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','decalData','flags') for recClass in (MreExpl,): recAttrs_class[recClass] = ('imageSpaceModifier','light','impactDataset','placedImpactObject') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','flags') for recClass in (MreIpct,): recAttrs_class[recClass] = ('model','effectDuration','effectOrientation','angleThreshold','placementRadius','flags','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','textureSet') for recClass in (MreIpds,): recAttrs_class[recClass] = ('stone','dirt','grass','metal','wood','organic','cloth','water','hollowMetal','organicBug','organicGlow') for recClass in (MreProj,): recAttrs_class[recClass] = ('model','light','muzzleFlash','explosion','muzzleFlashDuration','fadeDuration','muzzleFlashPath') #--Needs Longs self.longTypes = set(('BSGN','LSCR','CLAS','LTEX','REGN','ACTI','DOOR','FLOR','FURN','GRAS','STAT','ALCH','AMMO','BOOK','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP','TREE','ARMO','CLOT','CREA','MGEF','EFSH','TXST','EXPL','IPCT','IPDS','PROJ'))
self.longTypes = set(('BSGN','LSCR','CLAS','LTEX','REGN','ACTI','DOOR','FLOR','FURN','GRAS','STAT','ALCH','AMMO','BOOK','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP','TREE','ARMO','CLOT','CREA','MGEF','EFSH','TXST','EXPL','IPCT','IPDS','PROJ'))
self.longTypes = set(('BSGN','LSCR','CLAS','LTEX','REGN','ACTI','DOOR','FLOR','FURN','GRAS','STAT','ALCH','AMMO','BOOK','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP','TREE','ARMO','CLOT','CREA','MGEF','EFSH','TXST','EXPL','IPCT','IPDS','PROJ','NOTE','NPC_','DIAL'))
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreBsgn,MreLscr, MreClas, MreLtex, MreRegn): recAttrs_class[recClass] = ('iconPath',) for recClass in (MreActi, MreDoor, MreFlor, MreFurn, MreGras, MreStat): recAttrs_class[recClass] = ('model',) for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree, MreNote): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model') for recClass in (MreWeap,): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model','shellCasingModel','scopeModel','worldModel','firstPersonModel','animationType','gripAnimation','reloadAnimation') for recClass in (MreArmo, MreClot): recAttrs_class[recClass] = ('maleBody','maleWorld','maleIconPath','maleIcon','femaleBody','femaleWorld','femaleIconPath','femaleIcon','flags') for recClass in (MreCrea,): recAttrs_class[recClass] = ('model','bodyParts','nift_p','bodyPartData','impactDataset') for recClass in (MreMgef,): recAttrs_class[recClass] = ('iconPath','model','effectShader','objectDisplayShader','light') for recClass in (MreEfsh,): recAttrs_class[recClass] = ('particleTexture','fillTexture') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','decalData','flags') for recClass in (MreExpl,): recAttrs_class[recClass] = ('imageSpaceModifier','light','impactDataset','placedImpactObject') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','flags') for recClass in (MreIpct,): recAttrs_class[recClass] = ('model','effectDuration','effectOrientation','angleThreshold','placementRadius','flags','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','textureSet') for recClass in (MreIpds,): recAttrs_class[recClass] = ('stone','dirt','grass','metal','wood','organic','cloth','water','hollowMetal','organicBug','organicGlow') for recClass in (MreProj,): recAttrs_class[recClass] = ('model','light','muzzleFlash','explosion','muzzleFlashDuration','fadeDuration','muzzleFlashPath') #--Needs Longs self.longTypes = set(('BSGN','LSCR','CLAS','LTEX','REGN','ACTI','DOOR','FLOR','FURN','GRAS','STAT','ALCH','AMMO','BOOK','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP','TREE','ARMO','CLOT','CREA','MGEF','EFSH','TXST','EXPL','IPCT','IPDS','PROJ'))
if groupFid != cell.fid: raise ModError(self.inName,'Cell subgroup (%s) does not match CELL <%s> %s.' % (hex(groupFid), hex(cell.fid), cell.eid))
def loadData(self,ins,endPos): """Loads data from input stream. Called by load().""" cellType_class = self.loadFactory.getCellTypeClass() recCellClass = self.loadFactory.getRecClass('CELL') errLabel = 'World Block' cell = None block = None subblock = None cellBlocks = self.cellBlocks unpackCellBlocks = self.loadFactory.getUnpackCellBlocks('WRLD') insAtEnd = ins.atEnd insRecHeader = ins.unpackRecHeader cellGet = cellType_class.get insSeek = ins.seek insTell = ins.tell selfLoadFactory = self.loadFactory cellBlocksAppend = cellBlocks.append structUnpack = struct.unpack structPack = struct.pack while not insAtEnd(endPos,errLabel): #--Get record info and handle it header = insRecHeader() recType = header[0] recClass = cellGet(recType) if recType == 'ROAD': if not recClass: insSeek(header[1],1) else: self.road = recClass(header,ins,True) elif recType == 'CELL': if cell: cellBlock = MobCell(header,selfLoadFactory,cell) if block: cellBlocksAppend(cellBlock) else: if self.worldCellBlock: raise ModError(self.inName,'Extra exterior cell <%s> %s before block group.' % (hex(cell.fid), cell.eid)) self.worldCellBlock = cellBlock cell = recClass(header,ins,True) if block: if insTell() > endBlockPos or insTell() > endSubblockPos: raise ModError(self.inName,'Exterior cell <%s> %s after block or' ' subblock.' % (hex(cell.fid), cell.eid)) elif recType == 'GRUP': size,groupFid,groupType = header[1:4] if groupType == 4: # Exterior Cell Block block = structUnpack('2h',structPack('I',groupFid)) block = (block[1],block[0]) endBlockPos = insTell() + size - 24 elif groupType == 5: # Exterior Cell Sub-Block subblock = structUnpack('2h',structPack('I',groupFid)) subblock = (subblock[1],subblock[0]) endSubblockPos = insTell() + size - 24 elif groupType == 6: # Cell Children if cell: if groupFid != cell.fid: raise ModError(self.inName,'Cell subgroup (%s) does not match CELL <%s> %s.' % (hex(groupFid), hex(cell.fid), cell.eid)) if unpackCellBlocks: cellBlock = MobCell(header,selfLoadFactory,cell,ins,True) else: cellBlock = MobCell(header,selfLoadFactory,cell) insSeek(header[1]-24,1) if block: cellBlocksAppend(cellBlock) else: if self.worldCellBlock: raise ModError(self.inName,'Extra exterior cell <%s> %s before block group.' % (hex(cell.fid), cell.eid)) self.worldCellBlock = cellBlock cell = None else: raise ModError(self.inName,'Extra cell children subgroup in world children group.') else: raise ModError(self.inName,'Unexpected subgroup %d in world children group.' % groupType) else: raise ModError(self.inName,'Unexpected %s record in world children group.' % recType) if block and insTell() == endBlockPos: cell = subblock = block = None elif subblock and insTell() == endSubblockPos: cell = subblock = None self.setChanged()
MelStruct('DATA','2BH',(_flags,'flags',0L),'flags2','unknown'),
MelFactData('DATA','2BH',(_flags,'flags',0L),'flags2','unknown'),
def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else: raise "Unexpected size encountered for EFSH subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree):
for recClass in (MreLigh,): recAttrs_class[recClass] = ('iconPath','model') for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreMisc, MreSgst, MreSlgm, MreTree):
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 self.classestemp = set() #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreBsgn,MreLscr, MreClas, MreLtex, MreRegn): recAttrs_class[recClass] = ('iconPath',) for recClass in (MreActi, MreDoor, MreFlor, MreFurn, MreGras, MreStat, MreMstt): recAttrs_class[recClass] = ('model',) for recClass in (MreAlch, MreAmmo, MreAppa, MreBook, MreIngr, MreKeym, MreLigh, MreMisc, MreSgst, MreSlgm, MreTree): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model') for recClass in (MreNote,): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model','texture') for recClass in (MreWeap,): recAttrs_class[recClass] = ('largeIconPath','smallIconPath','model','shellCasingModel','scopeModel','worldModel','firstPersonModel','animationType','gripAnimation','reloadAnimation') for recClass in (MreArmo, MreClot): recAttrs_class[recClass] = ('maleBody','maleWorld','maleIconPath','maleIcon','femaleBody','femaleWorld','femaleIconPath','femaleIcon','flags') for recClass in (MreCrea,): recAttrs_class[recClass] = ('model','bodyParts','nift_p','bodyPartData','impactDataset') for recClass in (MreMgef,): recAttrs_class[recClass] = ('iconPath','model','effectShader','objectDisplayShader','light') for recClass in (MreEfsh,): recAttrs_class[recClass] = ('particleTexture','fillTexture') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','decalData','flags') for recClass in (MreExpl,): recAttrs_class[recClass] = ('imageSpaceModifier','light','impactDataset','placedImpactObject') for recClass in (MreTxst,): recAttrs_class[recClass] = ('baseImage','normalMap','environmentMapMask','growMap','parallaxMap','environmentMap','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','flags') for recClass in (MreIpct,): recAttrs_class[recClass] = ('model','effectDuration','effectOrientation','angleThreshold','placementRadius','flags','minWidth','maxWidth','minHeight','maxHeight','depth','shininess','parallaxScale','parallaxPasses','decalFlags','red','green','blue','textureSet') for recClass in (MreIpds,): recAttrs_class[recClass] = ('stone','dirt','grass','metal','wood','organic','cloth','water','hollowMetal','organicBug','organicGlow') for recClass in (MreProj,): recAttrs_class[recClass] = ('model','light','muzzleFlash','explosion','muzzleFlashDuration','fadeDuration','muzzleFlashPath') #--Needs Longs self.longTypes = set(('BSGN','LSCR','CLAS','LTEX','REGN','ACTI','DOOR','FLOR','FURN','GRAS','STAT','ALCH','AMMO','BOOK','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP','TREE','ARMO','CLOT','CREA','MGEF','EFSH','TXST','EXPL','IPCT','IPDS','PROJ','NOTE','NPC_','DIAL'))
MelString('ICON','iconPath'),
MelString('ICON','largeIconPath'), MelString('MICO','smallIconPath'),
def dumpData(self,record,out): if not record.schd_p: MelStruct.dumpData(self,record,out)
bosh.dirs['app'].join('fomm.exe'),
bosh.dirs['app'].join('fomm\\fomm.exe'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko")))
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
(bosh.dirs['app'].join('FO3Edit.exe'), '-view'),
(bosh.dirs['app'].join('FO3Edit\\FO3Edit.exe'), '-view'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
bosh.dirs['app'].join('FO3Edit.exe'),
bosh.dirs['app'].join('FO3Edit\\FO3Edit.exe'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
(bosh.dirs['app'].join('FO3Edit.exe'),'-translate'),
(bosh.dirs['app'].join('FO3Edit\\FO3Edit.exe'),'-translate'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen")))
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO3Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
record.damage = ins.unpack('H',size,readId)
(record.damage,) = ins.unpack('H',size,readId)
def loadData(self,record,ins,type,size,readId): if size == 186: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 2: record.damage = ins.unpack('H',size,readId) return else: raise "Unexpected size encountered for WATR subrecord: %s" % size
('Fallout - Meshes.bsa',1138575220), ('Fallout - Misc.bsa',1139433736), ('Fallout - Sounds.bsa',1138660560), ('Fallout - Textures - Compressed.bsa',1138162634), ('Fallout - Voices1.bsa',1138162934), ('Fallout - Voices2.bsa',1138166742),
('Fallout - MenuVoices.bsa',1138575220), ('Fallout - Meshes.bsa',1139433736), ('Fallout - Misc.bsa',1138660560), ('Fallout - Sounds.bsa',1138162634), ('Fallout - Textures.bsa',1138162934), ('Fallout - Voices.bsa',1138166742),
def resetMTimes(self): """Reset dates of bsa files to 'correct' values.""" #--Fix the data of a few archive files bsaTimes = ( ('Fallout - Meshes.bsa',1138575220), ('Fallout - Misc.bsa',1139433736), ('Fallout - Sounds.bsa',1138660560), ('Fallout - Textures - Compressed.bsa',1138162634), ('Fallout - Voices1.bsa',1138162934), ('Fallout - Voices2.bsa',1138166742), ) for bsaFile,mtime in bsaTimes: dirs['mods'].join(bsaFile).mtime = mtime
if flags.head or flags.hair or flags.headband or flags.hat: type = head elif flags.upperBody: type = body
if flags.upperBody: type = body elif flags.head or flags.hair or flags.headband or flags.hat: type = head
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] showStat = '%02d' in format keep = patchFile.getKeeper() codes = getattr(patchFile,'bodyTags','HAGPBFE') head,body,gloves,pipboy,backpack,fancy,accessory = [ x for x in codes] for record in getattr(patchFile,self.key).records: if not record.full: continue if record.full[0] in '+-=()[]<>': continue flags = record.bipedFlags if flags.head or flags.hair or flags.headband or flags.hat: type = head elif flags.upperBody: type = body elif flags.leftHand or flags.rightHand: type = gloves elif flags.pipboy: type = pipboy elif flags.backpack: type = backpack elif flags.necklace or flags.eyeGlasses or flags.noseRing or flags.earrings or flags.mask or flags.choker or flags.mouthObject: type = fancy elif flags.bodyAddOn1 or flags.bodyAddOn2 or flags.bodyAddOn3: type = accessory else: continue if record.recType == 'ARMO': if record.generalFlags.powerArmor: type += 'P' if record.generalFlags.heavyArmor: type += 'H' if showStat: record.full = format % (type,record.ar/100) + record.full else: record.full = format % type + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
elif flags.backpack: type = backpack elif flags.necklace or flags.eyeGlasses or flags.noseRing or flags.earrings or flags.mask or flags.choker or flags.mouthObject: type = fancy elif flags.bodyAddOn1 or flags.bodyAddOn2 or flags.bodyAddOn3: type = accessory
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] showStat = '%02d' in format keep = patchFile.getKeeper() codes = getattr(patchFile,'bodyTags','HAGPBFE') head,body,gloves,pipboy,backpack,fancy,accessory = [ x for x in codes] for record in getattr(patchFile,self.key).records: if not record.full: continue if record.full[0] in '+-=()[]<>': continue flags = record.bipedFlags if flags.head or flags.hair or flags.headband or flags.hat: type = head elif flags.upperBody: type = body elif flags.leftHand or flags.rightHand: type = gloves elif flags.pipboy: type = pipboy elif flags.backpack: type = backpack elif flags.necklace or flags.eyeGlasses or flags.noseRing or flags.earrings or flags.mask or flags.choker or flags.mouthObject: type = fancy elif flags.bodyAddOn1 or flags.bodyAddOn2 or flags.bodyAddOn3: type = accessory else: continue if record.recType == 'ARMO': if record.generalFlags.powerArmor: type += 'P' if record.generalFlags.heavyArmor: type += 'H' if showStat: record.full = format % (type,record.ar/100) + record.full else: record.full = format % type + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
'QUST','SCPT','SOUN','SPEL','STAT','TERM','TXST','WATR','WEAP'))
'QUST','REFR','SCPT','SOUN','SPEL','STAT','TERM','TXST','WATR', 'WEAP'))
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreActi,MreAlch,MreAmmo,MreFurn,MreMisc,MreMstt,MreProj,MreWeap): recAttrs_class[recClass] = ('destructable',) for recClass in (MreCont,MreDoor,MreTerm): recAttrs_class[recClass] = ('destructable','script',) for recClass in (MreLigh,): recAttrs_class[recClass] = ('script',) for recClass in (MreStat,): recAttrs_class[recClass] = ('model',) self.longTypes = set(('ACTI','ALCH','AMMO','ARMO','BOOK','CONT','CREA','DEBR','DIAL', 'DOOR','ENCH','EXPL','FACT','FLOR','FLST','FURN','INFO','INGR', 'IPDS','KEYM','LIGH','MGEF','MISC','MSTT','NOTE','NPC_','PROJ', 'QUST','SCPT','SOUN','SPEL','STAT','TERM','TXST','WATR','WEAP'))
MelString('ICON','iconPath'),
MelString('ICON','largeIconPath'), MelString('MICO','smallIconPath'),
def dumpData(self,record,out): """Conditionally dumps data.""" if record.entryType == 7 and self.subType == 'RDMD': MelOptStruct.dumpData(self,record,out)
MelRegnStructA('RDWT', '2I', 'weather', (FID, 'weather'), 'chance')),
MelRegnStructA('RDWT', '3I', 'weather', (FID, 'weather', None), 'chance', (FID, 'global', None))),
def dumpData(self,record,out): """Conditionally dumps data.""" if record.entryType == 7 and self.subType == 'RDMD': MelOptStruct.dumpData(self,record,out)
__slots__ = MelRecord.__slots__ + melSet.getSlotsUsed() + ['infoStamp','infos']
__slots__ = MelRecord.__slots__ + melSet.getSlotsUsed() + ['infoStamp','infoStamp2','infos']
def loadData(self,record,ins,type,size,readId): if size == 124: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 120: #--Else 120 byte record (skips flagsB unpacked = ins.unpack('2B2s8f2B2s3fB3s2f5B3s2f2B2s7fB3sf',size,readId) elif size == 112: #--112 byte record (skips flagsB, rushChance, unused6, rushMult unpacked = ins.unpack('2B2s8f2B2s3fB3s2f5B3s2f2B2s7f',size,readId) elif size == 104: #--104 byte record (skips flagsB, rushChance, unused6, rushMult, rStand, groupStand #-- only one occurence (AndragilTraining unpacked = ins.unpack('2B2s8f2B2s3fB3s2f5B3s2f2B2s5f',size,readId) elif size == 92: #--92 byte record (skips flagsB, rushChance, unused6, rushMult, rStand, groupStand #-- mDistance, rDistance, buffStand #-- These records keep getting shorter and shorter... #-- This one is used by quite a few npcs unpacked = ins.unpack('2B2s8f2B2s3fB3s2f5B3s2f2B2s2f',size,readId) elif size == 84: #--84 byte record (skips flagsB, rushChance, unused6, rushMult, rStand, groupStand #-- mDistance, rDistance, buffStand, rMultOpt, rMultMax #-- This one is present once: VidCaptureNoAttacks and it isn't actually used. unpacked = ins.unpack('2B2s8f2B2s3fB3s2f5B3s2f2B2s',size,readId) else: raise "Unexpected size encountered for CSTD subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flagsA.getTrueAttrs()
out.pack('4sIIII','GRUP',size,self.fid,7,self.infoStamp)
out.pack('4sIIIII','GRUP',size,self.fid,7,self.infoStamp,self.infoStamp2)
def dump(self,out): """Dumps self., then group header and then records.""" MreRecord.dump(self,out) if not self.infos: return size = 20 + sum([20 + info.getSize() for info in self.infos]) out.pack('4sIIII','GRUP',size,self.fid,7,self.infoStamp) for info in self.infos: info.dump(out)
for recClass in (MreActi,MreLigh):
for recClass in (MreActi,):
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 self.classestemp = set() #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreMgef,): recAttrs_class[recClass] = ('castingSound','boltSound','hitSound','areaSound') for recClass in (MreActi,MreLigh): recAttrs_class[recClass] = ('soundLooping','soundActivation') for recClass in (MreWthr,): recAttrs_class[recClass] = ('sound','sounds') for recClass in (MreCont,): recAttrs_class[recClass] = ('soundOpen','soundClose') for recClass in (MreDoor,): recAttrs_class[recClass] = ('soundOpen','soundClose','soundLoop') for recClass in (MreExpl,MreIpct,): recAttrs_class[recClass] = ('soundLevel','sound1','sound2') for recClass in (MreProj,): recAttrs_class[recClass] = ('sound','soundCountDown','soundDisable','soundLevel') #--Needs Longs self.longTypes = set(('MGEF','ACTI','LIGH','WTHR','CONT','DOOR','EXPL','IPCT','PROJ'))
recAttrs_class[recClass] = ('sound','sounds')
recAttrs_class[recClass] = ('sounds',)
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self.getConfigChecked() self.isActive = len(self.sourceMods) != 0 self.classestemp = set() #--Type Fields recAttrs_class = self.recAttrs_class = {} for recClass in (MreMgef,): recAttrs_class[recClass] = ('castingSound','boltSound','hitSound','areaSound') for recClass in (MreActi,MreLigh): recAttrs_class[recClass] = ('soundLooping','soundActivation') for recClass in (MreWthr,): recAttrs_class[recClass] = ('sound','sounds') for recClass in (MreCont,): recAttrs_class[recClass] = ('soundOpen','soundClose') for recClass in (MreDoor,): recAttrs_class[recClass] = ('soundOpen','soundClose','soundLoop') for recClass in (MreExpl,MreIpct,): recAttrs_class[recClass] = ('soundLevel','sound1','sound2') for recClass in (MreProj,): recAttrs_class[recClass] = ('sound','soundCountDown','soundDisable','soundLevel') #--Needs Longs self.longTypes = set(('MGEF','ACTI','LIGH','WTHR','CONT','DOOR','EXPL','IPCT','PROJ'))
GmstTweak(_('UOP Vampire Aging and Face Fix.esp'), _("Duplicate of UOP component that disables vampire aging (fixes a bug). Use instead of 'UOP Vampire Aging & Face Fix.esp' to save an esp slot."), 'iVampirismAgeOffset', ('Fix it!',0),
GmstTweak(_('PipBoy Light Keypress-Delay'), _("Seconds of delay until the PipBoy Light switches on."), ('fPlayerPipBoyLightTimer'), (_('0.3'),0.3), (_('0.4'),0.4), (_('0.5'),0.5), (_('0.6'),0.6), (_('0.7'),0.7), (_('[0.8]'),0.8), (_('1.0'),1.0), ), GmstTweak(_('VATS Playback Delay'), _("Seconds of delay after the VATS Camera finished playback."), ('fVATSPlaybackDelay'), (_('0.01'),0.01), (_('0.05'),0.05), (_('0.10'),0.1), (_('[0.17]'),0.17), (_('0.25'),0.25),
def buildPatch(self,patchFile,keep,log): """Build patch.""" eids = ((self.key,),self.key)[isinstance(self.key,tuple)] for eid,value in zip(eids,self.choiceValues[self.chosen]): gmst = MreGmst(('GMST',0,0,0,0,0)) gmst.eid,gmst.value,gmst.longFids = eid,value,True fid = gmst.fid = keep(gmst.getFallout3Fid()) patchFile.GMST.setRecord(gmst) if len(self.choiceLabels) > 1: log('* %s: %s' % (self.label,self.choiceLabels[self.chosen])) else: log('* ' + self.label)
NamesTweak_Dwarven(),
def buildPatch(self,log,progress,patchFile): count = {} keep = patchFile.getKeeper() for type in self.activeTypes: if type not in patchFile.tops: continue for record in patchFile.tops[type].records: if not record.full: continue if not 'dwar' in record.full.lower(): continue if 'dwarven' in record.full: record.full = record.full.replace('dwarven','dwemer') elif 'Dwarven' in record.full: record.full = record.full.replace('Dwarven','Dwemer') elif 'Dwarf' in record.full: record.full = record.full.replace('Dwarf','Dwemer') elif 'dwarf' in record.full: record.full = record.full.replace('dwarf','dwemer') keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
RedguardNPCPatcher(),
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} spell = (GPath('Oblivion.esm'), 0x02B54E) keep = patchFile.getKeeper() for record in patchFile.CREA.records: if not record.full: continue #for unnamed creatures else next if crashes. if 'boar' in record.full.lower() or 'boar' in record.model.modPath.lower() or 'boar' in record.eid.lower(): if spell not in record.spells: record.spells.append(spell) keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log.setHeader(_('===As Intended: Boars')) log(_('* %d Boars Tweaked') % (sum(count.values()),)) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
AsIntendedImpsPatcher(), AsIntendedBoarsPatcher(),
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} spell = (GPath('Oblivion.esm'), 0x02B54E) keep = patchFile.getKeeper() for record in patchFile.CREA.records: if not record.full: continue #for unnamed creatures else next if crashes. if 'boar' in record.full.lower() or 'boar' in record.model.modPath.lower() or 'boar' in record.eid.lower(): if spell not in record.spells: record.spells.append(spell) keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log.setHeader(_('===As Intended: Boars')) log(_('* %d Boars Tweaked') % (sum(count.values()),)) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm\\fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_FO3Edit( (bosh.dirs['FO3EditPath'], '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_FO3Edit( dirs['FO3EditPath']), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_FO3Edit( (dirs['FO3EditPath'],'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS")))
BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm\\fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_FO3Edit( (bosh.dirs['FO3EditPath'], '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_FO3Edit( (bosh.dirs['FO3EditPath']), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_FO3Edit( (bosh.dirs['FO3EditPath'],'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS")))
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm\\fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_FO3Edit( (bosh.dirs['FO3EditPath'], '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_FO3Edit( dirs['FO3EditPath']), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_FO3Edit( (dirs['FO3EditPath'],'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS-F.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) if bosh.inisettings['showmodelingtoollaunchers']: BashStatusBar.buttons.append( App_Button( bosh.dirs['BlenderPath'], Image(r'images/blender.png'), _("Launch Blender"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['GmaxPath'], Image(r'images/gmax.png'), _("Launch Gmax"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['MayaPath'], Image(r'images/maya.png'), _("Launch Maya"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['MaxPath'], Image(r'images/max.png'), _("Launch 3dsMax"))) if bosh.inisettings['showmodelingtoollaunchers'] or bosh.inisettings['showtexturetoollaunchers']: BashStatusBar.buttons.append( App_Button( bosh.dirs['NifskopePath'], Image(r'images/nifskope.png'), _("Launch Nifskope"))) if bosh.inisettings['showtexturetoollaunchers']: BashStatusBar.buttons.append( App_Button( bosh.dirs['GIMP'], Image(r'images/gimp.png'), _("Launch GIMP"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Photoshop'], Image(r'images/photoshop.png'), _("Launch Photoshop"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Artweaver'], Image(r'images/artweaver.png'), _("Launch Artweaver"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['PaintNET'], Image(r'images/paint.net.png'), _("Launch Paint.NET"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['DDSConverter'], Image(r'images/ddsconverter.png'), _("Launch DDSConverter"))) if bosh.inisettings['showaudiotoollaunchers']: BashStatusBar.buttons.append( App_Button( bosh.dirs['Audacity'], Image(r'images/audacity.png'), _("Launch Audacity"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Fraps'], Image(r'images/fraps.png'), _("Launch Fraps"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['NPP'], Image(r'images/notepad++.png'), _("Launch Notepad++"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Custom1'], Image(r'images/custom1.png'), _(bosh.inisettings['custom1txt']))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Custom2'], Image(r'images/custom2.png'), _(bosh.inisettings['custom2txt']))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Custom3'], Image(r'images/custom3.png'), _(bosh.inisettings['custom3txt']))) BashStatusBar.buttons.append( App_Button( bosh.dirs['Custom4'], Image(r'images/custom4.png'), _(bosh.inisettings['custom4txt']))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
print 'ifunc: %d' % ifunc
def loadData(self,record,ins,type,size,readId): """Reads data from ins into record attribute.""" if type == 'CTDA' and size != 28 and size != 20: raise ModSizeError(ins.inName,readId,28,size,True) #if type == 'CTDT' and size != 20: # raise ModSizeError(ins.inName,readId,20,size,True) target = MelObject() record.conditions.append(target) target.__slots__ = self.attrs unpacked1 = ins.unpack('B3sfI',12,readId) (target.operFlag,target.unused1,target.compValue,ifunc) = unpacked1 #--Get parameters print 'ifunc: %d' % ifunc if ifunc not in bush.allConditions: raise BoltError(_('Unknown condition function: %d') % ifunc) form1 = 'iI'[ifunc in bush.fid1Conditions] form2 = 'iI'[ifunc in bush.fid2Conditions] if size == 28: form3 = 'iI'[ifunc in bush.fid3Conditions] form4 = 'iI'[ifunc in bush.fid4Conditions] form1234 = form1+form2+form3+form4 unpacked2 = ins.unpack(form1234,16,readId) (target.param1,target.param2,target.param3,target.param4) = unpacked2 else: form1234 = form1+form2 unpacked2 = ins.unpack(form1234,8,readId) (target.param1,target.param2) = unpacked2 target.param3 = null4 target.param4 = null4 (target.ifunc,target.form1234) = (ifunc,form1234) if self._debug: unpacked = unpacked1+unpacked2 print ' ',zip(self.attrs,unpacked) if len(unpacked) != len(self.attrs): print ' ',unpacked
if save: record.__setattr__(self.attr,result)
if save: record.__setattr__(self.attr,(isFid,result))
def mapFids(self,record,function,save=False): value = record.__getattribute__(self.attr) if value is None: return (isFid, value) = value if isFid: result = function(value) if save: record.__setattr__(self.attr,result)
'LVLI':'LVLI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,INGR,KEYM,LIGH,MISC,SGST,SLGM,WEAP'.split(','),
'LVLI':'LVLI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,INGR,KEYM,LIGH,MISC,SGST,SLGM,WEAP,NOTE'.split(','),
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.contType_entryTypes = { 'LVSP':'LVSP,SPEL,'.split(','), 'LVLC':'LVLC,CREA,'.split(','), 'LVLN':'LVLC,NPC_,'.split(','), #--LVLI will also be applied for containers. 'LVLI':'LVLI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,INGR,KEYM,LIGH,MISC,SGST,SLGM,WEAP'.split(','), } self.contType_entryTypes['CONT'] = self.contType_entryTypes['LVLI'] self.contType_entryTypes['CREA'] = self.contType_entryTypes['LVLI'] self.contType_entryTypes['NPC_'] = self.contType_entryTypes['LVLI'] self.id_type = {} self.id_eid = {} #--Types self.contTypes = self.contType_entryTypes.keys() self.entryTypes = sum(self.contType_entryTypes.values(),[])
class MelCellXcll(MelOptStruct): """Handle older trucated XCLL for CELL subrecord.""" def loadData(self,record,ins,type,size,readId): if size == 40: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 36: unpacked = ins.unpack('=3Bs3Bs3Bs2f2i2f',size,readId) else: raise "Unexpected size encountered for XCLL subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
def dumpData(self,record,out): if not record.flags.isInterior: MelOptStruct.dumpData(self,record,out)
MelOptStruct('XCLL','=3Bs3Bs3Bs2f2i2f','ambientRed','ambientGreen','ambientBlue',
MelCoordinates('XCLC','iiI',('posX',None),('posY',None),('forceHideLand',0L)), MelCellXcll('XCLL','=3Bs3Bs3Bs2f2i3f','ambientRed','ambientGreen','ambientBlue',
def dumpData(self,record,out): if not record.flags.isInterior: MelOptStruct.dumpData(self,record,out)
'directionalFade','fogClip'), MelOptStruct('XCMT','B','music'), MelOwnership(), MelFid('XCCM','climate'),
'directionalFade','fogClip','fogPower'), MelBase('IMPF','footstepMaterials'), MelGroup('lightTemplate', MelFid('LTMP','template'), MelStruct('LNAM','I',(inheritFlags,'inheritFlags',0L)), ),
def dumpData(self,record,out): if not record.flags.isInterior: MelOptStruct.dumpData(self,record,out)
MelCoordinates('XCLC','ii',('posX',None),('posY',None)),
MelOptStruct('XCMT','B','xcmt_p'), MelFid('XCIM','imageSpace'), MelOptStruct('XCET','B','xcet_p'), MelFid('XEZN','encounterZone'), MelFid('XCCM','climate'),
def dumpData(self,record,out): if not record.flags.isInterior: MelOptStruct.dumpData(self,record,out)
_flags = Flags(0L,Flags.getNames('smallWorld','noFastTravel','oblivionWorldspace',None,'noLODWater'))
_flags = Flags(0L,Flags.getNames('smallWorld','noFastTravel','oblivionWorldspace',None,'noLODWater','noLODNoise','noAllowNPCFallDamage'))
def loadData(self,record,ins,type,size,readId): if size == 136: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 124: #--Else 124 byte record (skips sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIffI',size,readId) elif size == 120: #--Else 120 byte record (skips resistType, sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIff',size,readId) else: raise "Unexpected size encountered for WEAP:DNAM subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelFid('WNAM','parent'),
MelFid('XEZN','encounterZone'), MelGroup('parent', MelFid('WNAM','worldspace'), MelStruct('PNAM','BB','flags','unknown'), ),
def loadData(self,record,ins,type,size,readId): if size == 136: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 124: #--Else 124 byte record (skips sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIffI',size,readId) elif size == 120: #--Else 120 byte record (skips resistType, sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIff',size,readId) else: raise "Unexpected size encountered for WEAP:DNAM subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelOptStruct('SNAM','I','sound'),
MelFid('ZNAM','music'), MelString('NNAM','canopyShadow'), MelString('XNAM','waterNoiseTexture'), MelStructs('IMPS','III','swappedImpacts', 'materialType',(FID,'old'),(FID,'new')), MelBase('IMPF','footstepMaterials'),
def loadData(self,record,ins,type,size,readId): if size == 136: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 124: #--Else 124 byte record (skips sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIffI',size,readId) elif size == 120: #--Else 120 byte record (skips resistType, sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIff',size,readId) else: raise "Unexpected size encountered for WEAP:DNAM subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
'directionalFade','fogClip'),
'directionalFade','fogClip','fogPower'),
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.cellData = {} self.sourceMods = self.getConfigChecked() self.isActive = bool(self.sourceMods) self.recAttrs = { 'C.Climate': ('climate',), 'C.Owner': ('ownership',), 'C.Water': ('water','waterHeight'), 'C.Light': ('ambientRed','ambientGreen','ambientBlue','unused1', 'directionalRed','directionalGreen','directionalBlue','unused2', 'fogRed','fogGreen','fogBlue','unused3', 'fogNear','fogFar','directionalXY','directionalZ', 'directionalFade','fogClip'), } self.recFlags = { 'C.Climate': 'behaveLikeExterior', 'C.Owner': 'publicPlace', 'C.Water': 'hasWater', 'C.Light': '', }
MelFids('TNAM','destinations'),
def convertFids(self,mapper,toLong): """Converts fids between formats according to mapper. toLong should be True if converting to long format or False if converting to short format.""" MelRecord.convertFids(self,mapper,toLong) for info in self.infos: info.convertFids(mapper,toLong)
if record.full[0] in '+-=.()[]': continue
if record.full[0] in '+-=()[]<>': continue
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] showStat = '%02d' in format keep = patchFile.getKeeper() codes = getattr(patchFile,'bodyTags','HAGPBFE') head,body,gloves,pipboy,backpack,fancy,accessory = [ x for x in codes] for record in getattr(patchFile,self.key).records: if not record.full: continue if record.full[0] in '+-=.()[]': continue flags = record.bipedFlags if flags.head or flags.hair or flags.headband or flags.hat: type = head elif flags.upperBody: type = body elif flags.leftHand or flags.rightHand: type = gloves elif flags.pipboy: type = pipboy elif flags.backpack: type = backpack elif flags.necklace or flags.eyeGlasses or flags.noseRing or flags.earrings or flags.mask or flags.choker or flags.mouthObject: type = fancy elif flags.bodyAddOn1 or flags.bodyAddOn2 or flags.bodyAddOn3: type = accessory else: continue if record.recType == 'ARMO': if record.generalFlags.powerArmor: type += 'P' if record.generalFlags.heavyArmor: type += 'H' if showStat: record.full = format % (type,record.ar/100) + record.full else: record.full = format % type + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
if record.full[0] in '+-=.()[]': continue
if record.full[0] in '+-=()[]<>': continue
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] keep = patchFile.getKeeper() for record in patchFile.ALCH.records: if not record.full: continue if record.full[0] in '+-=.()[]': continue if not record.etype in range(10,14): continue label = 'CSFA'[record.etype-10] record.full = format % label + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
record.full = format % label + record.full
prefix = '' if label == 'S': prefix = '\x07\x07' elif label == 'C': prefix = '\x07' record.full = prefix + format % label + record.full
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] keep = patchFile.getKeeper() for record in patchFile.ALCH.records: if not record.full: continue if record.full[0] in '+-=.()[]': continue if not record.etype in range(10,14): continue label = 'CSFA'[record.etype-10] record.full = format % label + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
if record.full[0] in '+-=.()[]': continue
if record.full[0] in '+-=()[]<>': continue
def buildPatch(self,log,progress,patchFile): """Edits patch file as desired. Will write to log.""" count = {} format = self.choiceValues[self.chosen][0] showStat = '%02d' in format keep = patchFile.getKeeper() codes = getattr(patchFile,'weaponTags','BESMUTL') ammoFormat = '\x07' for record in patchFile.AMMO.records: if not record.full: continue record.full = ammoFormat + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 for record in patchFile.WEAP.records: if not record.full: continue if record.full[0] in '+-=.()[]': continue if not record.etype in range(0,7): continue type = codes[record.etype] if showStat: record.full = format % (type,record.damage) + record.full else: record.full = format % type + record.full keep(record.fid) srcMod = record.fid[0] count[srcMod] = count.get(srcMod,0) + 1 #--Log log(_('* %s: %d') % (self.label,sum(count.values()))) for srcMod in modInfos.getOrdered(count.keys()): log(' * %s: %d' % (srcMod.s,count[srcMod]))
other,disp = relation.faction,relation.mod
other,disp,groupCombatReaction = relation.faction,relation.mod,relation.groupCombatReaction
def readFromMod(self,modInfo): """Imports faction relations from specified mod.""" self.readFactionEids(modInfo) loadFactory= LoadFactory(False,MreFact) modFile = ModFile(modInfo,loadFactory) modFile.load(True) modFile.convertToLongFids(('FACT',)) for record in modFile.FACT.getActiveRecords(): #--Following is a bit messy. If already have relations for a given mod, # want to do an in-place update. Otherwise do an append. relations = self.id_relations.get(record.fid) if relations == None: relations = self.id_relations[record.fid] = [] other_index = dict((y[0],x) for x,y in enumerate(relations)) for relation in record.relations: other,disp = relation.faction,relation.mod if other in other_index: relations[other_index[other]] = (other,disp) else: relations.append((other,disp))
relations[other_index[other]] = (other,disp)
relations[other_index[other]] = (other,disp,groupCombatReaction)
def readFromMod(self,modInfo): """Imports faction relations from specified mod.""" self.readFactionEids(modInfo) loadFactory= LoadFactory(False,MreFact) modFile = ModFile(modInfo,loadFactory) modFile.load(True) modFile.convertToLongFids(('FACT',)) for record in modFile.FACT.getActiveRecords(): #--Following is a bit messy. If already have relations for a given mod, # want to do an in-place update. Otherwise do an append. relations = self.id_relations.get(record.fid) if relations == None: relations = self.id_relations[record.fid] = [] other_index = dict((y[0],x) for x,y in enumerate(relations)) for relation in record.relations: other,disp = relation.faction,relation.mod if other in other_index: relations[other_index[other]] = (other,disp) else: relations.append((other,disp))
relations.append((other,disp))
relations.append((other,disp,groupCombatReaction))
def readFromMod(self,modInfo): """Imports faction relations from specified mod.""" self.readFactionEids(modInfo) loadFactory= LoadFactory(False,MreFact) modFile = ModFile(modInfo,loadFactory) modFile.load(True) modFile.convertToLongFids(('FACT',)) for record in modFile.FACT.getActiveRecords(): #--Following is a bit messy. If already have relations for a given mod, # want to do an in-place update. Otherwise do an append. relations = self.id_relations.get(record.fid) if relations == None: relations = self.id_relations[record.fid] = [] other_index = dict((y[0],x) for x,y in enumerate(relations)) for relation in record.relations: other,disp = relation.faction,relation.mod if other in other_index: relations[other_index[other]] = (other,disp) else: relations.append((other,disp))
if len(fields) < 7 or fields[2][:2] != '0x': continue med,mmod,mobj,oed,omod,oobj,disp = fields[:9]
if len(fields) < 8 or fields[2][:2] != '0x': continue med,mmod,mobj,oed,omod,oobj,disp,groupCombatReaction = fields[:8]
def readFromText(self,textPath): """Imports faction relations from specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid aliases = self.aliases ins = bolt.CsvReader(textPath) for fields in ins: if len(fields) < 7 or fields[2][:2] != '0x': continue med,mmod,mobj,oed,omod,oobj,disp = fields[:9] mid = (GPath(aliases.get(mmod,mmod)),int(mobj[2:],16)) oid = (GPath(aliases.get(omod,omod)),int(oobj[2:],16)) disp = int(disp) relations = id_relations.get(mid) if relations is None: relations = id_relations[mid] = [] for index,entry in enumerate(relations): if entry[0] == oid: relations[index] = (oid,disp) break else: relations.append((oid,disp)) ins.close()
relations[index] = (oid,disp)
relations[index] = (oid,disp,groupCombatReaction)
def readFromText(self,textPath): """Imports faction relations from specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid aliases = self.aliases ins = bolt.CsvReader(textPath) for fields in ins: if len(fields) < 7 or fields[2][:2] != '0x': continue med,mmod,mobj,oed,omod,oobj,disp = fields[:9] mid = (GPath(aliases.get(mmod,mmod)),int(mobj[2:],16)) oid = (GPath(aliases.get(omod,omod)),int(oobj[2:],16)) disp = int(disp) relations = id_relations.get(mid) if relations is None: relations = id_relations[mid] = [] for index,entry in enumerate(relations): if entry[0] == oid: relations[index] = (oid,disp) break else: relations.append((oid,disp)) ins.close()
relations.append((oid,disp))
relations.append((oid,disp,groupCombatReaction))
def readFromText(self,textPath): """Imports faction relations from specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid aliases = self.aliases ins = bolt.CsvReader(textPath) for fields in ins: if len(fields) < 7 or fields[2][:2] != '0x': continue med,mmod,mobj,oed,omod,oobj,disp = fields[:9] mid = (GPath(aliases.get(mmod,mmod)),int(mobj[2:],16)) oid = (GPath(aliases.get(omod,omod)),int(oobj[2:],16)) disp = int(disp) relations = id_relations.get(mid) if relations is None: relations = id_relations[mid] = [] for index,entry in enumerate(relations): if entry[0] == oid: relations[index] = (oid,disp) break else: relations.append((oid,disp)) ins.close()
headFormat = '%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s"\n'
headFormat = '%s","%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s","%s"\n'
def writeToText(self,textPath): """Exports faction relations to specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid headFormat = '%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s"\n' out = textPath.open('w') out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp'))) for main in sorted(id_relations,key = lambda x: id_eid.get(x)): mainEid = id_eid.get(main,'Unknown') for other, disp in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])): otherEid = id_eid.get(other,'Unknown') out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp)) out.close()
out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp')))
out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp'),_('GroupCombatReaction')))
def writeToText(self,textPath): """Exports faction relations to specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid headFormat = '%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s"\n' out = textPath.open('w') out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp'))) for main in sorted(id_relations,key = lambda x: id_eid.get(x)): mainEid = id_eid.get(main,'Unknown') for other, disp in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])): otherEid = id_eid.get(other,'Unknown') out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp)) out.close()
for other, disp in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])):
for other,disp,groupCombatReaction in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])):
def writeToText(self,textPath): """Exports faction relations to specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid headFormat = '%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s"\n' out = textPath.open('w') out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp'))) for main in sorted(id_relations,key = lambda x: id_eid.get(x)): mainEid = id_eid.get(main,'Unknown') for other, disp in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])): otherEid = id_eid.get(other,'Unknown') out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp)) out.close()
out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp))
out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp,groupCombatReaction))
def writeToText(self,textPath): """Exports faction relations to specified text file.""" id_relations,id_eid = self.id_relations, self.id_eid headFormat = '%s","%s","%s","%s","%s","%s","%s"\n' rowFormat = '"%s","%s","0x%06X","%s","%s","0x%06X","%s"\n' out = textPath.open('w') out.write(headFormat % (_('Main Eid'),_('Main Mod'),_('Main Object'),_('Other Eid'),_('Other Mod'),_('Other Object'),_('Disp'))) for main in sorted(id_relations,key = lambda x: id_eid.get(x)): mainEid = id_eid.get(main,'Unknown') for other, disp in sorted(id_relations[main],key=lambda x: id_eid.get(x[0])): otherEid = id_eid.get(other,'Unknown') out.write(rowFormat % (mainEid,main[0].s,main[1],otherEid,other[0].s,other[1],disp)) out.close()
curRelations = set((x.faction,x.mod) for x in record.relations)
curRelations = set((x.faction,x.mod,x.groupCombatReaction) for x in record.relations)
def buildPatch(self,log,progress): """Make changes to patchfile.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_relations= self.id_relations type_count = {} for type in ('FACT',): if type not in modFile.tops: continue type_count[type] = 0 for record in modFile.tops[type].records: fid = record.fid if fid in id_relations: newRelations = set(id_relations[fid]) curRelations = set((x.faction,x.mod) for x in record.relations) changed = newRelations - curRelations if not changed: continue doKeep = False for faction,disp in changed: for entry in record.relations: if entry.faction == faction: if entry.mod != disp: entry.mod = disp doKeep = True keep(fid) break else: entry = MelObject() entry.faction = faction entry.mod = disp record.relations.append(entry) doKeep = True if doKeep: type_count[type] += 1 keep(fid) log.setHeader('= '+self.__class__.name) log(_("=== Source Mods/Files")) for file in self.srcFiles: log("* " +file.s) log(_("\n=== Modified Factions: %d") % type_count['FACT'])
for faction,disp in changed:
for faction,disp,groupCombatReaction in changed:
def buildPatch(self,log,progress): """Make changes to patchfile.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_relations= self.id_relations type_count = {} for type in ('FACT',): if type not in modFile.tops: continue type_count[type] = 0 for record in modFile.tops[type].records: fid = record.fid if fid in id_relations: newRelations = set(id_relations[fid]) curRelations = set((x.faction,x.mod) for x in record.relations) changed = newRelations - curRelations if not changed: continue doKeep = False for faction,disp in changed: for entry in record.relations: if entry.faction == faction: if entry.mod != disp: entry.mod = disp doKeep = True keep(fid) break else: entry = MelObject() entry.faction = faction entry.mod = disp record.relations.append(entry) doKeep = True if doKeep: type_count[type] += 1 keep(fid) log.setHeader('= '+self.__class__.name) log(_("=== Source Mods/Files")) for file in self.srcFiles: log("* " +file.s) log(_("\n=== Modified Factions: %d") % type_count['FACT'])
if entry.mod != disp:
if (entry.mod != disp or entry.groupCombatReaction != groupCombatReaction):
def buildPatch(self,log,progress): """Make changes to patchfile.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_relations= self.id_relations type_count = {} for type in ('FACT',): if type not in modFile.tops: continue type_count[type] = 0 for record in modFile.tops[type].records: fid = record.fid if fid in id_relations: newRelations = set(id_relations[fid]) curRelations = set((x.faction,x.mod) for x in record.relations) changed = newRelations - curRelations if not changed: continue doKeep = False for faction,disp in changed: for entry in record.relations: if entry.faction == faction: if entry.mod != disp: entry.mod = disp doKeep = True keep(fid) break else: entry = MelObject() entry.faction = faction entry.mod = disp record.relations.append(entry) doKeep = True if doKeep: type_count[type] += 1 keep(fid) log.setHeader('= '+self.__class__.name) log(_("=== Source Mods/Files")) for file in self.srcFiles: log("* " +file.s) log(_("\n=== Modified Factions: %d") % type_count['FACT'])
if groupFid != world.fid: raise ModError(ins.inName,'WRLD subgroup (%s) does not match WRLD <%s> %s.' % (hex(groupFid), hex(world.fid), world.eid))
def loadData(self,ins,endPos): """Loads data from input stream. Called by load().""" expType = self.label recWrldClass = self.loadFactory.getRecClass(expType) errLabel = expType + ' Top Block' worldBlocks = self.worldBlocks world = None insAtEnd = ins.atEnd insRecHeader = ins.unpackRecHeader insSeek = ins.seek selfLoadFactory = self.loadFactory worldBlocksAppend = worldBlocks.append while not insAtEnd(endPos,errLabel): #--Get record info and handle it header = insRecHeader() recType = header[0] if recType == expType: world = recWrldClass(header,ins,True) elif recType == 'GRUP': groupFid,groupType = header[2:4] if groupType != 1: raise ModError(ins.inName,'Unexpected subgroup %d in CELL group.' % groupType) if not world: #raise ModError(ins.inName,'Extra subgroup %d in WRLD group.' % groupType) #--Orphaned world records. Skip over. insSeek(header[1]-24,1) self.orphansSkipped += 1 continue if groupFid != world.fid: raise ModError(ins.inName,'WRLD subgroup (%s) does not match WRLD <%s> %s.' % (hex(groupFid), hex(world.fid), world.eid)) worldBlock = MobWorld(header,selfLoadFactory,world,ins,True) worldBlocksAppend(worldBlock) world = None else: raise ModError(ins.inName,'Unexpected %s record in %s group.' % (recType,expType))
if size != 4:
if size == 12:
def loadData(self,record,ins,type,size,readId): if size != 4: MelStruct.loadData(self,record,ins,type,size,readId) else: record.flags,record.aiType,junk = ins.unpack('HBs',4,readId) record.flags = MrePack._flags(record.flags) record.unused1 = null3 if self._debug: print (record.flags.getTrueAttrs(),record.aiType,record.unused1)
record.flags,record.aiType,junk = ins.unpack('HBs',4,readId) record.flags = MrePack._flags(record.flags) record.unused1 = null3 if self._debug: print (record.flags.getTrueAttrs(),record.aiType,record.unused1) class MelPackLT(MelStruct):
raise "Unexpected size encountered for PACK:PKDT subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked class MelPackPkdd(MelOptStruct): """Handle older trucated PKDD for PACK subrecord.""" def loadData(self,record,ins,type,size,readId): if size == 24: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 20: unpacked = ins.unpack('fII4sI',size,readId) elif size == 16: unpacked = ins.unpack('fII4s',size,readId) elif size == 12: unpacked = ins.unpack('fII',size,readId) else: raise "Unexpected size encountered for PACK:PKDD subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked class MelPackLT(MelOptStruct):
def loadData(self,record,ins,type,size,readId): if size != 4: MelStruct.loadData(self,record,ins,type,size,readId) else: record.flags,record.aiType,junk = ins.unpack('HBs',4,readId) record.flags = MrePack._flags(record.flags) record.unused1 = null3 if self._debug: print (record.flags.getTrueAttrs(),record.aiType,record.unused1)
(self.subType == 'PTDT' and (record.targetType or record.targetId))):
(self.subType == 'PLD2' and (record.locType2 or record.locId2)) or (self.subType == 'PTDT' and (record.targetType or record.targetId)) or (self.subType == 'PTD2' and (record.targetType2 or record.targetId2))):
def dumpData(self,record,out): if ((self.subType == 'PLDT' and (record.locType or record.locId)) or (self.subType == 'PTDT' and (record.targetType or record.targetId))): MelStruct.dumpData(self,record,out)
MelPackPkdt('PKDT','IB3s',(_flags,'flags'),'aiType',('unused1',null3)),
MelPackPkdt('PKDT','IHHI',(_flags,'flags'),'aiType','falloutBehaviorFlags','typeSpecificFlags'),
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PTDT' and record.targetType != 2: result = function(record.targetId) if save: record.targetId = result
MelPackLT('PTDT','iIi','targetType','targetId','targetCount'),
MelPackLT('PTDT','iIif','targetType','targetId','targetCount','targetUnknown1'),
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PTDT' and record.targetType != 2: result = function(record.targetId) if save: record.targetId = result
'goodbye','random','sayOnce',None,'infoRefusal','randomEnd','runForRumors'))
'goodbye','random','sayOnce','runImmediately','infoRefusal','randomEnd','runForRumors','sayOnceADay','alwaysDarken'))
def loadData(self,record,ins,type,size,readId): if size == 8: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 6: #--Else 6 byte record (skips flags and unknown2... unpacked = ins.unpack('4BH',size,readId) else: raise "Unexpected size encountered for IDLE:DATA subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
if self._debug: print (record.dialType,record.flags.getTrueAttrs(),record.unused1)
if self._debug: print (record.dialType,record.flags.getTrueAttrs())
def loadData(self,record,ins,type,size,readId): if size != 2: MelStruct.loadData(self,record,ins,type,size,readId) return unpacked = ins.unpack('2B',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print (record.dialType,record.flags.getTrueAttrs(),record.unused1)
MelInfoData('DATA','2Bs','dialType',(_flags,'flags'),('unused1','\x02')),
MelInfoData('DATA','HH','dialType',(_flags,'flags')),
def dumpData(self,record,out): if not record.schd_p: MelStruct.dumpData(self,record,out)
MelStruct('BPND','f6BH2I2f3I7f2I2B2sf','damageMult',(_flags,'flagss'),'partType','healthPercent','actorValue' 'toHitChance','explodableChancePercent','explodableDebrisCount',(FID,'explodableDebris'),(FID,'explodableExplosion'), 'trackingMaxAngle','explodableDebrisScale','severableDebrisCount',(FID,'severableDebris'),(FID,'severableExplosion'),
MelStruct('BPND','f6BH2I2f3I7f2I2B2sf','damageMult',(_flags,'flags'),'partType','healthPercent','actorValue', 'toHitChance','explodableChancePercent','explodableDebrisCount',(FID,'explodableDebris',0L),(FID,'explodableExplosion',0L), 'trackingMaxAngle','explodableDebrisScale','severableDebrisCount',(FID,'severableDebris',0L),(FID,'severableExplosion',0L),
def loadData(self,record,ins,type,size,readId): if size == 4: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 3: unpacked = ins.unpack('BBB',size,readId) else: raise "Unexpected size encountered for TERM:DNAM subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
'goreEffectPosRotX','goreEffectPosRotY','goreEffectPosRotZ',(FID,'severableImpactDataSet'),(FID,'explodableImpactDataSet'),
'goreEffectPosRotX','goreEffectPosRotY','goreEffectPosRotZ',(FID,'severableImpactDataSet',0L),(FID,'explodableImpactDataSet',0L),
def loadData(self,record,ins,type,size,readId): if size == 4: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 3: unpacked = ins.unpack('BBB',size,readId) else: raise "Unexpected size encountered for TERM:DNAM subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
eid = getattr(record,'eid','<<NO EID>>') print '---Loading: %08X..%s..%s.%s..%d..' % (record.fid,eid,record.recType,type,size)
def loadData(self,record,ins,endPos): """Loads data from input stream. Called by load().""" doFullTest = (self.full0 != None) recType = record.recType loaders = self.loaders _debug = self._debug #--Read Records if _debug: print '\n>>>> %08X' % record.fid insAtEnd = ins.atEnd insSubHeader = ins.unpackSubHeader
MelString('ICON','iconPath'),
MelString('ICON','largeIconPath'), MelString('MICO','smallIconPath'), MelFid('SCRI','script'),
# def __init__(self,attr='model',index=0):
MelFid('SCRI','script'), MelFid('ENAM','enchantment'), MelOptStruct('ANAM','H','enchantPoints'),
MelDestructable(),
# def __init__(self,attr='model',index=0):
MelStruct('EPFD','f','float'),
MelBase('EPFD', 'floats'),
def dumpData(self,record,out): for target in record.__getattribute__(self.attr): element = self.loaders[target.recordType] if not element: raise ModError(ins.inName,_('Unexpected type: %d') % target.recordType) element.dumpData(target,out)
bosh.dirs['app'].join('FO34Edit.exe'),
bosh.dirs['app'].join('FO3Edit.exe'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO34Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
bosh.dirs['app'].join('Data\\BOSS.bat'),
bosh.dirs['app'].join('Data\\BOSS-F.bat'),
def InitStatusBar(): """Initialize status bar links.""" #--Bash Status/LinkBar #BashStatusBar.buttons.append(App_Fallout3()) BashStatusBar.buttons.append(Fose_Button()) BashStatusBar.buttons.append(AutoQuit_Button()) BashStatusBar.buttons.append( Fallout3_Button( bosh.dirs['app'].join('Fallout3.exe'), Image(r'images/fallout3.png'), _("Launch Fallout3"), _("Launch Fallout3 + FOSE"), '')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('GECK.exe'), Image(r'images/geck.png'), _("Launch GECK"), _("Launch GECK + FOSE"), '-editor')) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('fomm.exe'), Image(r'images/database_connect.png'), _("Launch FOMM"))) BashStatusBar.buttons.append( App_Tes4Gecko(None, Image(r'images/cog.png'), _("Launch Tes4Gecko"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'), '-view'), Image(r'images/brick_edit.png'), _("Launch FO3View"))) BashStatusBar.buttons.append( App_Tes4View( bosh.dirs['app'].join('FO34Edit.exe'), Image(r'images/brick.png'), _("Launch FO3Edit"))) BashStatusBar.buttons.append( App_Tes4View( (bosh.dirs['app'].join('FO3Edit.exe'),'-translate'), Image(r'images/brick_error.png'), _("Launch FO3Trans"))) BashStatusBar.buttons.append( App_Button( bosh.dirs['app'].join('Tes4LodGen.exe'), Image(r'images/brick_go.png'), _("Launch Tes4LODGen"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS.bat'), Image(r'images/Boss1.png'), _("Launch BOSS"))) BashStatusBar.buttons.append( App_BOSS( bosh.dirs['app'].join('Data\\BOSS.bat'), Image(r'images/boss2.png'), _("Launch BOSS"))) BashStatusBar.buttons.append(App_BashMon()) BashStatusBar.buttons.append(App_DocBrowser()) BashStatusBar.buttons.append(App_ModChecker()) BashStatusBar.buttons.append(App_Help())
'AMMO':('eid', 'value', 'speed', 'value', 'clipRounds'),
'AMMO':('eid', 'speed', 'flags', 'value', 'clipRounds'),
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'weight', 'value'), 'AMMO':('eid', 'value', 'speed', 'value', 'clipRounds'), 'APPA':('eid', 'weight', 'value', 'quality'), 'ARMO':('eid', 'weight', 'value', 'health', 'ar'), 'BOOK':('eid', 'weight', 'value'), 'CLOT':('eid', 'weight', 'value', 'enchantPoints'), 'INGR':('eid', 'weight', 'value'), 'KEYM':('eid', 'weight', 'value'), 'LIGH':('eid', 'weight', 'value', 'duration'), 'MISC':('eid', 'weight', 'value'), 'SGST':('eid', 'weight', 'value', 'uses'), 'SLGM':('eid', 'weight', 'value'), 'WEAP':('eid', 'weight', 'value', 'health', 'damage', 'clipsize', 'minSpread', 'spread', 'baseVatsToHitChance', 'minRange', 'maxRange', 'fireRate', 'overrideActionPoint', 'overrideDamageToWeaponMult', 'attackShotsPerSec', 'reloadTime', 'jamTime', 'criticalDamage', 'criticalMultiplier'), } self.aliases = aliases or {} #--For aliasing mod names
'health','damage',('attributes',[0]*7)),
'health','damage','strength','perception','endurance','charisma','intelligence','agility','luck'),
# def loadData(self,record,ins,type,size,readId):
(FID,'soundCountDown',0),(FID,'soundDisable',0),(FID,'defaultWeaponSource',0.00000)),
(FID,'soundCountDown',0),(FID,'soundDisable',0),(FID,'defaultWeaponSource',0)),
def loadData(self,record,ins,type,size,readId): if size == 48: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 40: unpacked = ins.unpack('10I',size,readId) elif size == 36: unpacked = ins.unpack('9I',size,readId) else: raise "Unexpected size encountered for IPDS:DATA subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelModel(), MelString('ICON','iconPath'), MelString('MICO','mico'),
MelGroup('model', MelString('MODL','modPath'), MelBase('MODT','modt_p'), MelGroups('alternateTextures', MelBase('MODS','mods_p') ), MelOptStruct('MODD','B','facegenModelFlag')), MelGroup('icon', MelString('ICON','iconPath'), MelString('MICO','mico') ),
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that it is NOT #-- damage, so it is probably just filler unpacked = ins.unpack('11f3Bs3Bs3BsB3s6f2s',size,readId) elif size == 62: #--Else 62 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('11f3Bs3Bs3BsB3s2s',size,readId) elif size == 42: #--Else 42 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('10f2s',size,readId) elif size == 2: #--Else 2 byte record (skips everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('2s',size,readId) else: raise "Unexpected size encountered for WATR subrecord: %s" % size unpacked = unpacked[:-1] unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelFid('REPL','repairList'),
MelFidList('REPL','repairList'),
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that it is NOT #-- damage, so it is probably just filler unpacked = ins.unpack('11f3Bs3Bs3BsB3s6f2s',size,readId) elif size == 62: #--Else 62 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('11f3Bs3Bs3BsB3s2s',size,readId) elif size == 42: #--Else 42 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('10f2s',size,readId) elif size == 2: #--Else 2 byte record (skips everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('2s',size,readId) else: raise "Unexpected size encountered for WATR subrecord: %s" % size unpacked = unpacked[:-1] unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelOptStruct('ANAM','H','enchantPoints'), MelStruct('DATA','I2f3IfH','weaponType','speed','reach',(_flags,'flags',0L), 'value','health','weight','damage'),
MelFid('EFSD','scopeEffect'), MelFid('NNAM','embeddedWeaponNode'), MelFid('INAM','impactDataset'), MelFid('WNAM','firstPersonModel'), MelFid('SNAM','soundGunShot3D'), MelFid('XNAM','soundGunShot2D'), MelFid('NAM7','soundGunShot3DLooping'), MelFid('TNAM','soundMeleeSwingGunNoAmmo'), MelFid('NAM6','soundBlock'), MelFid('UNAM','idle'), MelFid('NAM9','equip'), MelFid('NAM8','unequip'), MelStruct('DATA','2IfHB','value','health','weight','damage','clipsize'), MelBase('DNAM','_dnam'), MelBase('CRDT','_crdt'), MelBase('VNAM','_vnam','sountLevel'),
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that it is NOT #-- damage, so it is probably just filler unpacked = ins.unpack('11f3Bs3Bs3BsB3s6f2s',size,readId) elif size == 62: #--Else 62 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('11f3Bs3Bs3BsB3s2s',size,readId) elif size == 42: #--Else 42 byte record (skips most everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('10f2s',size,readId) elif size == 2: #--Else 2 byte record (skips everything #-- Two junk? bytes are tacked onto the end #-- No testing done, but assumed that its the same as the #-- previous truncated record. unpacked = ins.unpack('2s',size,readId) else: raise "Unexpected size encountered for WATR subrecord: %s" % size unpacked = unpacked[:-1] unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
id_data[fid] = dict((attr,record.__getattribute__(attr)) for attr in recAttrs)
temp_id_data[fid] = dict((attr,record.__getattribute__(attr)) for attr in recAttrs) for master in masters: if not master in modInfos: continue if master in cachedMasters: masterFile = cachedMasters[master] else: masterInfo = modInfos[master] masterFile = ModFile(masterInfo,loadFactory) masterFile.load(True) masterFile.convertToLongFids(longTypes) cachedMasters[master] = masterFile mapper = masterFile.getLongMapper() for recClass,recAttrs in recAttrs_class.iteritems(): if recClass.classType not in masterFile.tops: continue if recClass not in self.classestemp: continue for record in masterFile.tops[recClass.classType].getActiveRecords(): fid = mapper(record.fid) if fid not in temp_id_data: continue for attr, value in temp_id_data[fid].iteritems(): if value == record.__getattribute__(attr): continue else: if fid not in id_data: id_data[fid] = dict() try: id_data[fid][attr] = temp_id_data[fid][attr] except KeyError: id_data[fid].setdefault(attr,value)
def initData(self,progress): """Get graphics from source files.""" if not self.isActive: return id_data = self.id_data recAttrs_class = self.recAttrs_class loadFactory = LoadFactory(False,*recAttrs_class.keys()) longTypes = self.longTypes & set(x.classType for x in self.recAttrs_class) progress.setFull(len(self.sourceMods)) for index,srcMod in enumerate(self.sourceMods): if srcMod not in modInfos: continue srcInfo = modInfos[srcMod] srcFile = ModFile(srcInfo,loadFactory) srcFile.load(True) srcFile.convertToLongFids(longTypes) mapper = srcFile.getLongMapper() for recClass,recAttrs in recAttrs_class.iteritems(): if recClass.classType not in srcFile.tops: continue self.srcClasses.add(recClass) for record in srcFile.tops[recClass.classType].getActiveRecords(): fid = mapper(record.fid) id_data[fid] = dict((attr,record.__getattribute__(attr)) for attr in recAttrs) progress.plus() self.longTypes = self.longTypes & set(x.classType for x in self.srcClasses) self.isActive = bool(self.srcClasses)
deprint(recClass,type,type_count[type])
def buildPatch(self,log,progress): """Merge last version of record with patched destructable data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.tops: continue type_count[type] = 0 deprint(recClass,type,type_count[type]) for record in modFile.tops[type].records: fid = record.fid if fid not in id_data: continue for attr,value in id_data[fid].iteritems(): if record.__getattribute__(attr) != value: break else: continue for attr,value in id_data[fid].iteritems(): record.__setattr__(attr,value) keep(fid) type_count[type] += 1 log.setHeader('= '+self.__class__.name) log(_("=== Source Mods")) for mod in self.sourceMods: log("* " +mod.s) log(_("\n=== Modified Records")) for type,count in sorted(type_count.items()): if count: log("* %s: %d" % (type,count))
for type,count in sorted(type_count.items()):
for type,count in sorted(type_count.iteritems()):
def buildPatch(self,log,progress): """Merge last version of record with patched destructable data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.tops: continue type_count[type] = 0 deprint(recClass,type,type_count[type]) for record in modFile.tops[type].records: fid = record.fid if fid not in id_data: continue for attr,value in id_data[fid].iteritems(): if record.__getattribute__(attr) != value: break else: continue for attr,value in id_data[fid].iteritems(): record.__setattr__(attr,value) keep(fid) type_count[type] += 1 log.setHeader('= '+self.__class__.name) log(_("=== Source Mods")) for mod in self.sourceMods: log("* " +mod.s) log(_("\n=== Modified Records")) for type,count in sorted(type_count.items()): if count: log("* %s: %d" % (type,count))
MelString('ICON','iconPath'),
MelString('ICON','largeIconPath'), MelString('MICO','smallIconPath'),
def loadData(self,record,ins,type,size,readId): if size == 72: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 36: #--Else is data for DARK record, read it all. unpacked = ins.unpack('IfIiiH2sIfI',size,readId) else: raise "Unexpected size encountered for MGEF:DATA subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
MelBase('DEST','_dest'), MelBase('DSTD','_dstd'), MelBase('DSTF','_dstf'), MelString('MICO','mico'),
def loadData(self,record,ins,type,size,readId): if size == 72: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 36: #--Else is data for DARK record, read it all. unpacked = ins.unpack('IfIiiH2sIfI',size,readId) else: raise "Unexpected size encountered for MGEF:DATA subrecord: %s" % size unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked
(4,'ingredients'),
(4,'foods'), (5,'chems'), (6,'stimpacks'),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
(8,'apparatus'),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
(11,'spells'), (12,'magicItems'),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
MelStruct('ACBS','=I3Hh2H', (_flags,'flags',0L),'baseSpell','fatigue','barterGold', ('level',1),'calcMin','calcMax'),
MelStruct('ACBS','=I2Hh3Hf2H', (_flags,'flags',0L),'fatigue','barterGold', ('level',1),'calcMin','calcMax','speedMultiplier','karma','dispotionBase','templateFlags'),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
MelStructs('CNTO','Ii','items',(FID,'item',None),('count',1)), MelStruct('AIDT','=4BIbB2s', ('aggression',5),('confidence',50),('energyLevel',50),('responsibility',50), (aiService,'services',0L),'trainSkill','trainLevel',('unused1',null2)),
MelGroups('items', MelStruct('CNTO','Ii',(FID,'item',None),('count',1)), MelOptStruct('COED','IIf',(FID,'owner',None),(FID,'glob',None),('condition',1.0)), ), MelStruct('AIDT','=5B2I3Bi', ('aggression',5),('confidence',50),('energyLevel',50),('responsibility',50),('mood',0L), (aiService,'services',0L),(aiTeaches,'teaches',0L),'trainLevel','assistance', 'aggroRadiusBehavior','aggroRadius'),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()
MelStruct('DATA','=5BsH2sH8B','creatureType','combat','magic','stealth', 'soul',('unused2',null1),'health',('unused3',null2),'attackDamage','strength', 'intelligence','willpower','agility','speed','endurance', 'personality','luck'),
MelStruct('DATA','=4BIH7B','type','combatSkill','magicSkill','StealthSkill', 'health','damage',('attributes',[0]*7)),
def loadData(self,record,ins,type,size,readId): if size == 52: MelStruct.loadData(self,record,ins,type,size,readId) return #--Else 42 byte record (skips trainSkill, trainLevel,unused1... unpacked = ins.unpack('2iI7i2I',size,readId) unpacked += self.defaults[len(unpacked):] setter = record.__setattr__ for attr,value,action in zip(self.attrs,unpacked,self.actions): if callable(action): value = action(value) setter(attr,value) if self._debug: print unpacked, record.flags.getTrueAttrs()