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//similar to PID but minimizes overshoot |
motorPower = motorPower + (gain * error); |
///keep motor power variable in proper range |
if (motorPower > 1) motorPower = 1; |
if (motorPower < 0) motorPower = 0; |
//control the slew rate (dampen voltage differences), basically don't jerk the motor too much |
float slewRate = 0.05f; |
if (motorPower > prevMotorPower + slewRate) { |
motorPower = prevMotorPower + slewRate; |
} |
if (motorPower < prevMotorPower - slewRate) { |
motorPower = prevMotorPower - slewRate; |
} |
//the other key component of the take back half algorithm, the part that takes back half |
if (error >= 0 != prevError >= 0) { |
//the graph crossed the target RPM line |
if (!firstCross) { |
//the first time you cross the target RPM, slow it down to the voltage estimate to make it stabilize faster |
firstCross = true; |
motorPower = motorPowerApprox; |
} else { |
//every time after the first time you cross the target RPM, set the voltage to be the average of what it currently is and what is was at the previous cross |
motorPower = 0.5 * (motorPower + powerAtZero); |
} |
powerAtZero = motorPower; |
} |
//if the flyhweel is off, take that into account |
if (!flywheelOn) { |
motorPower = 0; |
powerAtZero = 0; |
firstCross = false; |
} |
if (tripleShooting) motorPower = .75;//might have to undo this, helps with consistency in some situations. |
//now apply motor power, if we are using this control method |
if (useTBH) Flywheel.spin(forward, 12 * motorPower, volt); |
//update history of velocity and motor power |
velocityHistory.push_back(speed); |
powerHistory.push_back(motorPower * 100); |
//graph if necessary |
if (drawMode == 0) { |
graphFlywheelVelocity(velocityHistory, powerHistory); |
} |
//update previous variables |
prevMotorPower = motorPower; |
prevError = error; |
//don't hog CPU |
wait(20, msec); |
} |
return 0; |
} |
void driveCode() { |
//drives the robot around based on controller input, double arcade controls |
//don't drive if the robot is currently being controlled autonomously |
if (auton) return; |
LeftMotors.spin(forward); |
RightMotors.spin(forward); |
int forward1 = Controller1.Axis3.value(); |
int turn = Controller1.Axis1.value(); |
printController(LeftMotors.velocity(rpm)); |
//fix drift, or not |
//if (std::abs(forward) < 7) forward = 0; |
//if (std::abs(turn) < 7) turn = 0; |
//calculate proper motor powers |
int left = forward1 * driveSpeed + turn * turnSpeed; |
int right = forward1 * driveSpeed - turn * turnSpeed; |
//set velocity of drive motors |
LeftMotors.setVelocity(left, percent); |
RightMotors.setVelocity(right, percent); |
LeftMotors.spin(forward, left, percent); |
} |
//now all of the functions for autonomous / odometry |
int turnToPoint(float x, float y) { |
//given an X and Y position on the field, turn to that point using PID |
//PID constants: |
float kP = 0.03; |
float kI = 0.03; |
float kD = 0.001; |
//other variables: |
float error = 0; |
float motorPower = 0; |
float integral = 0; |
float derivative = 0; |
float prevError = 0; |
float prevMotorPower = 0; |
//first, calculate the angle we need to be at |
float deltaX = x - pos[0]; |
float deltaY = y - pos[1]; |
float finalAngle = atan2(deltaY, deltaX); //in radians |
//also clamp the current angle to [0, 2pi) |
while (angle >= 2 * M_PI) { |
angle -= 2 * M_PI; |
} |
while (angle < 0) { |
angle += 2 * M_PI; |
} |
while(true) { |
//calculate error / integral / derivative, of error vs time graph |
error = finalAngle - angle; |
integral += error; |
derivative = error - prevError; |
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