className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
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IStageDataProvider
|
/Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/IStageDataProvider.h
|
Interface for the data provider modular feature used in engine. Also contains methods for modules that would like to send data about stage status
|
StageDataCore
|
class IStageDataProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
FStaticMeshAttributes::GetEdgeCreaseSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TEdgeAttributesRef< float > GetEdgeCreaseSharpnesses()
|
[] |
FStaticMeshAttributes::GetEdgeCreaseSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const
|
[] |
FStaticMeshAttributes::GetEdgeHardnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TEdgeAttributesRef< bool > GetEdgeHardnesses()
|
[] |
|
FStaticMeshAttributes::GetEdgeHardnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const
|
[] |
|
FStaticMeshAttributes::GetPolygonBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesRef< FVector3f > GetPolygonBinormals()
|
[] |
FStaticMeshAttributes::GetPolygonBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const
|
[] |
FStaticMeshAttributes::GetPolygonCenters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesRef< FVector3f > GetPolygonCenters()
|
[] |
FStaticMeshAttributes::GetPolygonCenters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const
|
[] |
FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TPolygonGroupAttributesRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames()
|
[] |
|
FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const
|
[] |
|
FStaticMeshAttributes::GetPolygonNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesRef< FVector3f > GetPolygonNormals()
|
[] |
FStaticMeshAttributes::GetPolygonNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const
|
[] |
FStaticMeshAttributes::GetPolygonTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesRef< FVector3f > GetPolygonTangents()
|
[] |
FStaticMeshAttributes::GetPolygonTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const
|
[] |
FStaticMeshAttributes::GetTriangleBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesRef< FVector3f > GetTriangleBinormals()
|
[] |
|
FStaticMeshAttributes::GetTriangleBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const
|
[] |
|
FStaticMeshAttributes::GetTriangleNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesRef< FVector3f > GetTriangleNormals()
|
[] |
|
FStaticMeshAttributes::GetTriangleNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const
|
[] |
|
FStaticMeshAttributes::GetTriangleTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesRef< FVector3f > GetTriangleTangents()
|
[] |
|
FStaticMeshAttributes::GetTriangleTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const
|
[] |
|
FStaticMeshAttributes::GetVertexCornerSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TVertexAttributesRef< float > GetVertexCornerSharpnesses()
|
[] |
FStaticMeshAttributes::GetVertexCornerSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const
|
[] |
FStaticMeshAttributes::GetVertexInstanceBinormalSigns
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesRef< float > GetVertexInstanceBinormalSigns()
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceBinormalSigns
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceColors
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesRef< FVector4f > GetVertexInstanceColors()
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceColors
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceNormals()
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceTangents()
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceUVs
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesRef< FVector2f > GetVertexInstanceUVs()
|
[] |
|
FStaticMeshAttributes::GetVertexInstanceUVs
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const
|
[] |
|
FStaticMeshAttributes::IsReservedAttributeName
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
static bool IsReservedAttributeName ( const [FName](API\Runtime\Core\UObject\FName) InAttributeName )
|
[] |
|
FStaticMeshAttributes::Register
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
virtual void Register ( bool bKeepExistingAttribute )
|
[] |
|
FStaticMeshAttributes::RegisterPolygonNormalAndTangentAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* Please useRegisterTriangleNormalAndTangentAttributes()instead.
|
StaticMeshDescription
|
void RegisterPolygonNormalAndTangentAttributes()
|
[] |
FStaticMeshAttributes::RegisterTriangleNormalAndTangentAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
void RegisterTriangleNormalAndTangentAttributes()
|
[] |
|
FStaticMeshAttributes::FStaticMeshAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
FStaticMeshAttributes ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription )
|
[] |
|
FStaticMeshAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
class FStaticMeshAttributes : public [FMeshAttributes](API\Runtime\MeshDescription\FMeshAttributes)
|
[] |
|
FStaticMeshConstAttributes::GetEdgeCreaseSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const
|
[] |
FStaticMeshConstAttributes::GetEdgeHardnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const
|
[] |
|
FStaticMeshConstAttributes::GetPolygonBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const
|
[] |
FStaticMeshConstAttributes::GetPolygonCenters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const
|
[] |
FStaticMeshConstAttributes::GetPolygonGroupMaterialSlotNames
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const
|
[] |
|
FStaticMeshConstAttributes::GetPolygonNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const
|
[] |
FStaticMeshConstAttributes::GetTriangleBinormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const
|
[] |
|
FStaticMeshConstAttributes::GetTriangleNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const
|
[] |
|
FStaticMeshConstAttributes::GetPolygonTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const
|
[] |
FStaticMeshConstAttributes::GetVertexCornerSharpnesses
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
|
StaticMeshDescription
|
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const
|
[] |
FStaticMeshConstAttributes::GetTriangleTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const
|
[] |
|
FStaticMeshConstAttributes::GetVertexInstanceNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const
|
[] |
|
FStaticMeshConstAttributes::GetVertexInstanceTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const
|
[] |
|
FStaticMeshConstAttributes::GetVertexInstanceBinormalSigns
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const
|
[] |
|
FStaticMeshConstAttributes::GetVertexInstanceColors
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const
|
[] |
|
FStaticMeshConstAttributes::GetVertexInstanceUVs
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const
|
[] |
|
FStaticMeshConstAttributes::FStaticMeshConstAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
FStaticMeshConstAttributes ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription )
|
[] |
|
FStaticMeshConstAttributes
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
|
StaticMeshDescription
|
class FStaticMeshConstAttributes : public [FMeshConstAttributes](API\Runtime\MeshDescription\FMeshConstAttributes)
|
[] |
|
FStaticMeshOperations::AddUVChannel
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Add a UV channel to the MeshDescription.
|
StaticMeshDescription
|
static bool AddUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
|
[] |
FStaticMeshOperations::AppendMeshDescription
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void AppendMeshDescription ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings )
|
[] |
|
FStaticMeshOperations::AppendMeshDescriptions
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void AppendMeshDescriptions ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > & SourceMeshes, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings )
|
[] |
|
FStaticMeshOperations::ApplyTransform
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Transforms the MeshDescription data using the provided transform.
|
StaticMeshDescription
|
static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FTransform & Transform )
|
[] |
FStaticMeshOperations::AreNormalsAndTangentsValid
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void AreNormalsAndTangentsValid ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool & bHasInvalidNormals, bool & bHasInvalidTangents )
|
[] |
|
FStaticMeshOperations::ComputeMikktTangents
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Compute tangent and Bi-Normal using mikkt space for every vertex in the mesh description.
|
StaticMeshDescription
|
static void ComputeMikktTangents ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bIgnoreDegenerateTriangles )
|
[] |
FStaticMeshOperations::BuildWeldedVertexIDRemap
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void BuildWeldedVertexIDRemap ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const float WeldingThreshold, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexID](API\Runtime\MeshDescription\FVertexID), [FVertexID](API\Runtime\MeshDescription\FVertexID) > & OutVertexIDRemap )
|
[] |
|
FStaticMeshOperations::ComputePolygonTangentsAndNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Set the polygon tangent, normal, binormal and polygonCenter for all polygons in the mesh description.
|
StaticMeshDescription
|
static void ComputePolygonTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold )
|
[] |
FStaticMeshOperations::ComputeSHAHash
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Computes the SHA hash of all the attributes values in the MeshDescription.
|
StaticMeshDescription
|
static [FSHAHash](API\Runtime\Core\Misc\FSHAHash) ComputeSHAHash ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bSkipTransientAttributes )
|
[] |
FStaticMeshOperations::ApplyTransform
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Transforms the MeshDescription data using the provided transform.
|
StaticMeshDescription
|
static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FMatrix & Transform )
|
[] |
FStaticMeshOperations::ComputeTangentsAndNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Recompute any invalid normal, tangent or Bi-Normal for every vertex in the mesh description with the given options. If the EComputeNTBsFlags Normals or Tangents are set, the corresponding data will be force-recomputed.
|
StaticMeshDescription
|
static void ComputeTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions )
|
[] |
FStaticMeshOperations::ComputeTriangleTangentsAndNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Set the triangle tangent, normal, binormal and triangleCenter for all triangles in the mesh description.
|
StaticMeshDescription
|
static void ComputeTriangleTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold, const TCHAR * DebugName )
|
[] |
FStaticMeshOperations::ConvertFromRawMesh
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Convert oldFRawMeshformat to MeshDescription.
|
StaticMeshDescription
|
static void ConvertFromRawMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & SourceRawMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & MaterialMap, bool bSkipNormalsAndTangents, const TCHAR * DebugName )
|
[] |
FStaticMeshOperations::ConvertHardEdgesToSmoothGroup
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void ConvertHardEdgesToSmoothGroup ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks )
|
[] |
|
FStaticMeshOperations::ConvertToRawMesh
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Convert this mesh description into the oldFRawMeshformat.
|
StaticMeshDescription
|
static void ConvertToRawMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & DestinationRawMesh, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & MaterialMap )
|
[] |
FStaticMeshOperations::ConvertSmoothGroupToHardEdges
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static void ConvertSmoothGroupToHardEdges ( const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription )
|
[] |
|
FStaticMeshOperations::CreateLightMapUVLayout
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
If the given minimum resolution is not enough to handle all the charts, generation will fail.
UV layout correctly generated
|
StaticMeshDescription
|
static bool CreateLightMapUVLayout ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, int32 DstLightmapIndex, int32 MinLightmapResolution, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
|
[] |
FStaticMeshOperations::DetermineEdgeHardnessesFromVertexInstanceNormals
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Determine the edge hardnesses from existing normals
|
StaticMeshDescription
|
static void DetermineEdgeHardnessesFromVertexInstanceNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float Tolerance )
|
[] |
MAX_NUM_UV_CHANNELS
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
enum &123; MAX_NUM_UV_CHANNELS = 8 &125;
|
[] |
|
FStaticMeshOperations::FAppendSettings::FAppendSettings
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
FAppendSettings&40;&41;
|
[] |
|
FAppendSettings
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
struct FAppendSettings
|
[
{
"type": "bool[MAX_NUM_UV...",
"name": "bMergeUVChannels",
"description": ""
},
{
"type": "bool",
"name": "bMergeVertexColor",
"description": ""
},
{
"type": "FVector",
"name": "MergedAssetPivot",
"description": ""
},
{
"type": "TOptional< FTra...",
"name": "MeshTransform",
"description": ""
},
{
"type": "FAppendPolygonG...",
"name": "PolygonGroupsDelegate",
"description": ""
}
] |
|
FStaticMeshOperations::FindOverlappingCorners
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Find all overlapping vertex using the threshold in the mesh description.
|
StaticMeshDescription
|
static void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold )
|
[] |
FStaticMeshOperations::FlipPolygons
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Flip the facing for a set of input polygons.
|
StaticMeshDescription
|
static void FlipPolygons ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
|
[] |
FStaticMeshOperations::GenerateBoxUV
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Generate box UV mapping for the MeshDescription
|
StaticMeshDescription
|
static void GenerateBoxUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
|
[] |
FStaticMeshOperations::GenerateCylindricalUV
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Generate cylindrical UV mapping for the MeshDescription
|
StaticMeshDescription
|
static void GenerateCylindricalUV ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
|
[] |
FStaticMeshOperations::GeneratePlanarUV
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Generate planar UV mapping for the MeshDescription
|
StaticMeshDescription
|
static void GeneratePlanarUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
|
[] |
FStaticMeshOperations::GenerateUniqueUVsForStaticMesh
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Create some UVs from the specified mesh description data.
|
StaticMeshDescription
|
static bool GenerateUniqueUVsForStaticMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutTexCoords )
|
[] |
FStaticMeshOperations::GetUniqueVertexCount
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...)
|
StaticMeshDescription
|
static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
|
[] |
FStaticMeshOperations::GetUniqueVertexCount
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...)
|
StaticMeshDescription
|
static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
|
[] |
FStaticMeshOperations::GetUVChartCount
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Find all charts in the mesh description.
|
StaticMeshDescription
|
static int32 GetUVChartCount ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
|
[] |
FStaticMeshOperations::HasVertexColor
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
static bool HasVertexColor ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
|
[] |
|
FStaticMeshOperations::InsertUVChannel
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Insert a UV channel at the given index to the MeshDescription.
|
StaticMeshDescription
|
static bool InsertUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex )
|
[] |
FStaticMeshOperations::RecomputeNormalsAndTangentsIfNeeded
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Make sure all normals and tangents are valid. If not, recompute them.
|
StaticMeshDescription
|
static void RecomputeNormalsAndTangentsIfNeeded ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions )
|
[] |
FStaticMeshOperations::RemoveUVChannel
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Remove the UV channel at the given index from the MeshDescription.
|
StaticMeshDescription
|
static bool RemoveUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex )
|
[] |
FStaticMeshOperations::ReorderMeshDescriptionPolygonGroups
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Note: The material count MUST be the same for both the source and the destination. It will not reorder anything if the count is different.
|
StaticMeshDescription
|
static void ReorderMeshDescriptionPolygonGroups ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > UnmatchMaterialNameWarning, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > DestinationPolygonGroupCountDifferFromSource_Msg )
|
[] |
FStaticMeshOperations::SwapPolygonPolygonGroup
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
Move some polygon to a newPolygonGroup(section)SectionIndex: The target section we want to assign the polygon. See bRemoveEmptyPolygonGroup to know how its used TriangleIndexStart: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} TriangleIndexEnd: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} bRemoveEmptyPolygonGroup: If true, any polygonGroup that is empty after moving a polygon will be delete. This parameter impact how SectionIndex is use If param is true : PolygonGroupTargetID.GetValue() do not necessary equal SectionIndex in case there is less sections then SectionIndex If param is false : PolygonGroupTargetID.GetValue() equal SectionIndex, we will add all necessary missing PolygonGroupID (this can generate empty PolygonGroupID)
|
StaticMeshDescription
|
static void SwapPolygonPolygonGroup ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SectionIndex, int32 TriangleIndexStart, int32 TriangleIndexEnd, bool bRemoveEmptyPolygonGroup )
|
[] |
FStaticMeshOperations
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
|
StaticMeshDescription
|
class FStaticMeshOperations
|
[] |
|
FUVMapParameters::FUVMapParameters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
|
StaticMeshDescription
|
FUVMapParameters ( const FVector & InPosition, const FQuat & InRotation, const FVector & InSize, const FVector & InScale, const FVector2D & InUVTile )
|
[] |
|
FUVMapParameters::FUVMapParameters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
|
Default settings
|
StaticMeshDescription
|
FUVMapParameters()
|
[] |
FUVMapParameters
|
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
|
StaticMeshDescription
|
struct FUVMapParameters
|
[
{
"type": "FVector",
"name": "Position",
"description": "Position of the UV mapping gizmo"
},
{
"type": "FQuat",
"name": "Rotation",
"description": "Rotation of the UV mapping gizmo (angles in degrees)"
},
{
"type": "FVector",
"name": "Scale",
"description": "Scale of the UV mapping gizmo"
},
{
"type": "FVector",
"name": "Size",
"description": "Length, width, height of the UV mapping gizmo"
},
{
"type": "FVector2D",
"name": "UVTile",
"description": "Tiling of the UV mapping"
}
] |
|
FUVMapSettings::FUVMapSettings
|
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
|
Default settings
|
StaticMeshDescription
|
FUVMapSettings()
|
[] |
FUVMapSettings
|
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
|
UV map generation settings that are exposed to the user for scripting and through the editor
|
StaticMeshDescription
|
struct FUVMapSettings
|
[
{
"type": "FVector",
"name": "Position",
"description": "Position of the UV mapping gizmo"
},
{
"type": "FRotator",
"name": "Rotation",
"description": "Rotation of the UV mapping gizmo (angles in degrees)"
},
{
"type": "FVector",
"name": "Scale",
"description": "Scale of the UV mapping gizmo"
},
{
"type": "FVector",
"name": "Size",
"description": "Length, width, height of the UV mapping gizmo"
},
{
"type": "FVector2D",
"name": "UVTile",
"description": "Tiling of the UV mapping"
}
] |
UStaticMeshDescription::CreateCube
|
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
|
StaticMeshDescription
|
void CreateCube ( FVector Center, FVector HalfExtents, [FPolygonGroupID](API\Runtime\MeshDescription\FPolygonGroupID) PolygonGroup, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusZ, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusZ )
|
[] |
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