className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
USlateThemeManager::DoesThemeExist
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
true if the ThemeID already exists in the theme dropdown.
|
SlateCore
|
bool DoesThemeExist ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ThemeID ) const
|
[] |
USlateThemeManager::DuplicateActiveTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Duplicates the active theme
the id of the new theme
|
SlateCore
|
[FGuid](API\Runtime\Core\Misc\FGuid) DuplicateActiveTheme()
|
[] |
FThemeChangedEvent
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
class FThemeChangedEvent : public TBaseMulticastDelegate_OneParam< void, FGuid >
|
[] |
|
USlateThemeManager::Get
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
static [USlateThemeManager](API\Runtime\SlateCore\Styling\USlateThemeManager) & Get()
|
[] |
|
USlateThemeManager::GetColor
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColor ( EStyleColor Color )
|
[] |
|
USlateThemeManager::GetColorDisplayName
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Gets a custom display name for a style color. This will be empty if no custom name was chosen
|
SlateCore
|
[FText](API\Runtime\Core\Internationalization\FText) GetColorDisplayName ( EStyleColor InColorId ) const
|
[] |
USlateThemeManager::GetCurrentThemeID
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetCurrentThemeID()
|
[] |
|
USlateThemeManager::GetEngineThemeDir
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
the engine theme dir. Engine themes are project agnostic
|
SlateCore
|
[FString](API\Runtime\Core\Containers\FString) GetEngineThemeDir() const
|
[] |
USlateThemeManager::GetProjectThemeDir
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
the project theme dir. Project themes can override engine themes
|
SlateCore
|
[FString](API\Runtime\Core\Containers\FString) GetProjectThemeDir() const
|
[] |
USlateThemeManager::GetThemes
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
All known themes
|
SlateCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) > & GetThemes() const
|
[] |
USlateThemeManager::GetUserThemeDir
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
the user theme dir. Themes in this dir are per-user and override engine and project themes
|
SlateCore
|
[FString](API\Runtime\Core\Containers\FString) GetUserThemeDir() const
|
[] |
USlateThemeManager::InitalizeDefaults
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Initializes default colors
|
SlateCore
|
void InitalizeDefaults()
|
[] |
USlateThemeManager::IsEngineTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Returns true if the active theme is an engine-specific theme
|
SlateCore
|
bool IsEngineTheme() const
|
[] |
USlateThemeManager::GetCurrentTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
the current theme
|
SlateCore
|
const [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) & GetCurrentTheme() const
|
[] |
USlateThemeManager::IsProjectTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Returns true if the active theme is a project-specific theme
|
SlateCore
|
bool IsProjectTheme() const
|
[] |
USlateThemeManager::LoadThemes
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Load all known themes from engine, project, and user directories
|
SlateCore
|
void LoadThemes()
|
[] |
USlateThemeManager::RemoveTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Removes a theme. Note: The active theme cannot be removed and there must always be an active theme. Apply a new theme first before removing the current theme.
|
SlateCore
|
void RemoveTheme ( [FGuid](API\Runtime\Core\Misc\FGuid) ThemeId )
|
[] |
USlateThemeManager::OnThemeChanged
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Returns an event delegate that is executed when the themeID has changed.
the event delegate.
|
SlateCore
|
[FThemeChangedEvent](API\Runtime\SlateCore\Styling\USlateThemeManager\FThemeChangedEvent) & OnThemeChanged()
|
[] |
USlateThemeManager::ResetActiveColorToDefault
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Resets an active color to the default color for the curerent theme
|
SlateCore
|
void ResetActiveColorToDefault ( EStyleColor Color )
|
[] |
USlateThemeManager::SaveCurrentThemeAs
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Saves the current theme
|
SlateCore
|
void SaveCurrentThemeAs ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
|
[] |
USlateThemeManager::SetColorDisplayName
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Sets a custom display name for a style color
|
SlateCore
|
void SetColorDisplayName ( EStyleColor InColorId, [FText](API\Runtime\Core\Internationalization\FText) DisplayName )
|
[] |
USlateThemeManager::SetCurrentThemeDisplayName
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Sets the display name for the current theme
|
SlateCore
|
void SetCurrentThemeDisplayName ( [FText](API\Runtime\Core\Internationalization\FText) NewDisplayName )
|
[] |
USlateThemeManager::SetDefaultColor
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Sets a default color to be used as a fallback if no theme is loaded
|
SlateCore
|
void SetDefaultColor ( EStyleColor InColorId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
|
[] |
USlateThemeManager::ValidateActiveTheme
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
Validate that there is an active loaded theme
|
SlateCore
|
void ValidateActiveTheme()
|
[] |
USlateThemeManager
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
class USlateThemeManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
|
USlateTypes
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateTypes.h
|
HACK: We need aUClasshere or UHT will complain.
|
SlateCore
|
class USlateTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
USlateThemeManager::USlateThemeManager
|
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
|
SlateCore
|
USlateThemeManager()
|
[] |
|
USlateWidgetStyleAsset::GetStyle
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
|
SlateCore
|
template<class WidgetStyleType> const WidgetStyleType * GetStyle() const
|
[] |
|
USlateWidgetStyleAsset::GetStyle
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
|
SlateCore
|
const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyle ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const
|
[] |
|
USlateWidgetStyleAsset::GetStyleChecked
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
|
SlateCore
|
template<class WidgetStyleType> const WidgetStyleType * GetStyleChecked() const
|
[] |
|
USlateWidgetStyleAsset::GetStyleChecked
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
|
SlateCore
|
const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyleChecked ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const
|
[] |
|
USlateWidgetStyleAsset
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
|
Just a wrapper for the struct with real data in it.
|
SlateCore
|
class USlateWidgetStyleAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "TObjectPtr<USl...",
"name": "CustomStyle",
"description": ""
}
] |
USlateWidgetStyleContainerBase::GetStyle
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h
|
SlateCore
|
virtual const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) *const GetStyle() const
|
[] |
|
USlateWidgetStyleContainerBase
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h
|
Just a wrapper for the struct with real data in it.
|
SlateCore
|
class USlateWidgetStyleContainerBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [ISlateWidgetStyleContainerInterface](API\Runtime\SlateCore\Styling\ISlateWidgetStyleContainerInterf-)
|
[] |
USlateWidgetStyleContainerInterface::USlateWidgetStyleContainerInterface
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h
|
SlateCore
|
USlateWidgetStyleContainerInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USlateWidgetStyleContainerInterface
|
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h
|
SlateCore
|
class USlateWidgetStyleContainerInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
|
[] |
|
FAtlasedTextureSlot::FAtlasedTextureSlot
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
FAtlasedTextureSlot ( uint32 InX, uint32 InY, uint32 InWidth, uint32 InHeight, uint8 InPadding )
|
[] |
|
ESlateShaderResource::Type
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Enumerates Slate render resource types.
|
SlateCore
|
namespace ESlateShaderResource { enum Type { NativeTexture, TextureObject, Material, PostProcess, Invalid, } }
|
[] |
FAtlasedTextureSlot
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
When a slot is occupied by texture data, the remaining space in the slot (if big enough) is split off into two new (smaller) slots, building a tree of texture rectangles which, instead of being stored as a tree, are flattened into two linked-lists:
|
SlateCore
|
struct FAtlasedTextureSlot : public [TIntrusiveLinkedList< FAtlasedTextureSlot >](API\Runtime\Core\Containers\TIntrusiveLinkedList)
|
[
{
"type": "uint32",
"name": "Height",
"description": "The height of the character"
},
{
"type": "uint8",
"name": "Padding",
"description": "Uniform Padding. can only be zero or one. See ESlateTextureAtlasPaddingStyle."
},
{
"type": "uint32",
"name": "Width",
"description": "The width of the character"
},
{
"type": "uint32",
"name": "X",
"description": "The X position of the character in the texture"
},
{
"type": "uint32",
"name": "Y",
"description": "The Y position of the character in the texture"
}
] |
FAtlasFlushParams
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Parameters for flushable atlases that dictate when the atlas is allowed to flush after it becomes full
|
SlateCore
|
struct FAtlasFlushParams
|
[
{
"type": "int32",
"name": "GrowAtlasFrameWindow",
"description": ""
},
{
"type": "int32",
"name": "GrowNonAtlasFrameWindow",
"description": ""
},
{
"type": "int32",
"name": "InitialMaxAtlasPagesBeforeFlushRequest",
"description": ""
},
{
"type": "int32",
"name": "InitialMaxNonAtlasPagesBeforeFlushRequest",
"description": ""
}
] |
FAtlasSlotInfo::FAtlasSlotInfo
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
FAtlasSlotInfo()
|
[] |
|
FAtlasSlotInfo::operator!=
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
bool operator!= ( const [FAtlasSlotInfo](API\Runtime\SlateCore\Textures\FAtlasSlotInfo) & Other ) const
|
[] |
|
FAtlasSlotInfo
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
struct FAtlasSlotInfo
|
[
{
"type": "FSlateRect",
"name": "AtlasSlotRect",
"description": ""
},
{
"type": "FName",
"name": "TextureName",
"description": ""
}
] |
|
FSlateFlushableAtlasCache::ResetFlushCounters
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Resets all counters to their initial state to start over flushing logic
|
SlateCore
|
void ResetFlushCounters()
|
[] |
FSlateFlushableAtlasCache::RequestFlushCache
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Called when this cache must be flushed
|
SlateCore
|
void RequestFlushCache ( const [FString](API\Runtime\Core\Containers\FString) & Reason )
|
[] |
FSlateFlushableAtlasCache::~FSlateFlushableAtlasCache
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
virtual ~FSlateFlushableAtlasCache()
|
[] |
|
FSlateFlushableAtlasCache
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Base class for any atlas cache which has flushing logic to keep the number of in use pages small
|
SlateCore
|
class FSlateFlushableAtlasCache
|
[] |
FSlateFlushableAtlasCache::UpdateFlushCounters
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Increments counters that determine if a flush is needed. If a flush is needed RequestFlushCache will be called from here
|
SlateCore
|
void UpdateFlushCounters ( int32 NumGrayscale, int32 NumColor, int32 NumNonAtlased )
|
[] |
FSlateIcon::GetIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetSmallIcon
|
SlateCore
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
|
[] |
FSlateFlushableAtlasCache::FSlateFlushableAtlasCache
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
FSlateFlushableAtlasCache ( const [FAtlasFlushParams](API\Runtime\SlateCore\Textures\FAtlasFlushParams) * InFlushParams )
|
[] |
|
FSlateIcon::GetOptionalIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Optionally gets the resolved icon, returning nullptr if it's not defined
Icon brush, or nullptr if the icon wasn't found.
|
SlateCore
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalIcon() const
|
[] |
FSlateIcon::GetOverlayIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
SlateCore
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOverlayIcon() const
|
[] |
|
FSlateIcon::GetOptionalSmallIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Optionally gets the resolved small icon, returning nullptr if it's not defined
Icon brush, or nullptr if the icon wasn't found.
|
SlateCore
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalSmallIcon() const
|
[] |
FSlateIcon::GetSmallIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetIcon
|
SlateCore
|
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetSmallIcon() const
|
[] |
FSlateIcon::GetSmallStyleName
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetStyleSetName
|
SlateCore
|
const [FName](API\Runtime\Core\UObject\FName) & GetSmallStyleName() const
|
[] |
FSlateIcon::GetStyleName
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetStyleSetName
|
SlateCore
|
const [FName](API\Runtime\Core\UObject\FName) & GetStyleName() const
|
[] |
FSlateIcon::GetStyleSet
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetStyleSetName
|
SlateCore
|
const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * GetStyleSet() const
|
[] |
FSlateIcon::IsSet
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Checks whether the icon is set to something.
true if the icon is set, false otherwise.
|
SlateCore
|
const bool IsSet() const
|
[] |
FSlateIcon::FSlateIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Creates and initializes a new icon from a style set and style name
|
SlateCore
|
FSlateIcon ( const [FName](API\Runtime\Core\UObject\FName) InStyleSetName, const [FName](API\Runtime\Core\UObject\FName) InStyleName, const [FName](API\Runtime\Core\UObject\FName) InSmallStyleName, const [FName](API\Runtime\Core\UObject\FName) InStatusOverlayStyleName )
|
[] |
FSlateIcon::FSlateIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Default constructor (empty icon).
|
SlateCore
|
FSlateIcon()
|
[] |
FSlateIcon::GetStyleSetName
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
GetStyleSet
|
SlateCore
|
const [FName](API\Runtime\Core\UObject\FName) & GetStyleSetName() const
|
[] |
FSlateIcon
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
|
Struct used to represent an icon in Slate
|
SlateCore
|
struct FSlateIcon
|
[] |
FSlateShaderResource::Debug_IsDestroyed
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
SlateCore
|
bool Debug_IsDestroyed() const
|
[] |
|
FSlateShaderResource::CheckForStaleResources
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
SlateCore
|
virtual void CheckForStaleResources() const
|
[] |
|
FSlateShaderResource::GetHeight
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Gets the height of the resource.
Resource height(in pixels).
|
SlateCore
|
uint32 GetHeight() const
|
[] |
FSlateShaderResource::GetType
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Gets the type of the resource.
Resource type.
|
SlateCore
|
[ESlateShaderResource::Type](API\Runtime\SlateCore\Textures\ESlateShaderResource__Type) GetType() const
|
[] |
FSlateShaderResource::GetWidth
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Gets the width of the resource.
Resource width (in pixels).
|
SlateCore
|
uint32 GetWidth() const
|
[] |
FSlateShaderResource
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Base class for all platform independent texture types
|
SlateCore
|
class FSlateShaderResource
|
[] |
FSlateShaderResource::~FSlateShaderResource
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Virtual destructor.
|
SlateCore
|
virtual ~FSlateShaderResource()
|
[] |
FSlateShaderResourceProxy::FSlateShaderResourceProxy
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Default constructor.
|
SlateCore
|
FSlateShaderResourceProxy()
|
[] |
FSlateShaderResourceProxy::~FSlateShaderResourceProxy
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
SlateCore
|
~FSlateShaderResourceProxy()
|
[] |
|
FSlateShaderResourceProxy
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
May point to a full resource or point or to a texture resource in an atlas Note: This class does not free any resources. Resources should be owned and freed elsewhere
|
SlateCore
|
class FSlateShaderResourceProxy
|
[
{
"type": "FIntPoint",
"name": "ActualSize",
"description": "The size of the texture. Regardless of atlasing this is the size of the actual texture"
},
{
"type": "TSharedPtr<FSl...",
"name": "HandleData",
"description": "Shared data between resources and handles to this resource."
},
{
"type": "FSlateShaderRes...",
"name": "Resource",
"description": "The resource to be used for rendering"
},
{
"type": "FVector2f",
"name": "SizeUV",
"description": "The size of the texture in UV space. If atlas this some sub uv of the atlas. 1,1 otherwise"
},
{
"type": "FVector2f",
"name": "StartUV",
"description": "The start uv of the texture. If atlased this is some subUV of the atlas, 0,0 otherwise"
}
] |
FSlateSharedHandleData::FSlateSharedHandleData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
SlateCore
|
FSlateSharedHandleData ( [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * InProxy )
|
[] |
|
FSlateSharedHandleData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
|
Data used to lookup a resource from a handle and to determine validity of the handle. This is shared between the handle and the resource
|
SlateCore
|
class FSlateSharedHandleData
|
[
{
"type": "FSlateShaderRes...",
"name": "Proxy",
"description": "Rendering proxy used to directly access the rendering resource quickly"
}
] |
FSlateTextureAtlas::AddTexture
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Adds a texture to the atlas
|
SlateCore
|
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * AddTexture ( uint32 TextureWidth, uint32 TextureHeight, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data )
|
[] |
FSlateTextureAtlas::ConditionalUpdateTexture
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Updates the texture used for rendering if needed
|
SlateCore
|
void ConditionalUpdateTexture()
|
[] |
FSlateTextureAtlas::CopyDataIntoSlot
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Copies texture data into the atlas at a given slot
|
SlateCore
|
void CopyDataIntoSlot ( const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * SlotToCopyTo, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data )
|
[] |
FSlateTextureAtlas::CopyRow
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Copies a single row from a source texture to a dest texture, respecting the padding.
|
SlateCore
|
void CopyRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData )
|
[] |
FCopyRowData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
struct FCopyRowData
|
[
{
"type": "uint8 *",
"name": "DestData",
"description": "Place to copy data to"
},
{
"type": "uint32",
"name": "DestRow",
"description": "The row number to copy to"
},
{
"type": "uint32",
"name": "DestTextureWidth",
"description": "The width of the dest texture"
},
{
"type": "uint32",
"name": "RowWidth",
"description": "The width of a source row"
},
{
"type": "const uint8 \u0004...",
"name": "SrcData",
"description": "Source data to copy"
},
{
"type": "uint32",
"name": "SrcRow",
"description": "The row number to copy"
},
{
"type": "uint32",
"name": "SrcTextureWidth",
"description": "The width of the source texture"
}
] |
|
FSlateTextureAtlas::EmptyAtlasData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Clears atlas cpu data. It does not clear rendering data
|
SlateCore
|
void EmptyAtlasData()
|
[] |
FSlateTextureAtlas::GetAtlasTexture
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
[FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetAtlasTexture() const
|
[] |
|
FSlateTextureAtlas::FindSlotForTexture
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Finds the optimal slot for a texture in the atlas
|
SlateCore
|
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * FindSlotForTexture ( uint32 InWidth, uint32 InHeight )
|
[] |
FSlateTextureAtlas::GetWidth
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
the width of the atlas
|
SlateCore
|
uint32 GetWidth() const
|
[] |
FSlateTextureAtlas::GetSlotAtPosition
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * GetSlotAtPosition ( FIntPoint InPosition ) const
|
[] |
|
FSlateTextureAtlas::InitAtlasData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Creates enough space for a single texture the width and height of the atlas
|
SlateCore
|
void InitAtlasData()
|
[] |
FSlateTextureAtlas::GetHeight
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
the height of the atlas
|
SlateCore
|
uint32 GetHeight() const
|
[] |
FSlateTextureAtlas::MarkTextureDirty
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Marks the texture as dirty and needing its rendering resources updated
|
SlateCore
|
void MarkTextureDirty()
|
[] |
FSlateTextureAtlas::ZeroRow
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Zeros out a row in the dest texture (used with PaddingStyle == PadWithZero). respecting the padding.
|
SlateCore
|
void ZeroRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData )
|
[] |
FSlateTextureAtlas::ReleaseResources
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Releases rendering resources of this texture
|
SlateCore
|
void ReleaseResources()
|
[] |
FSlateTextureAtlas::FSlateTextureAtlas
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
FSlateTextureAtlas ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, ESlateTextureAtlasPaddingStyle InPaddingStyle, bool bInUpdatesAfterInitialization )
|
[] |
|
FSlateTextureAtlas
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
Base class texture atlases in Slate
|
SlateCore
|
class FSlateTextureAtlas
|
[
{
"type": "TArray< uint8 >",
"name": "AtlasData",
"description": "Actual texture data contained in the atlas"
},
{
"type": "FAtlasedTexture...",
"name": "AtlasEmptySlots",
"description": "The list of atlas slots pointing to empty texture data in the atlas"
},
{
"type": "uint32",
"name": "AtlasHeight",
"description": "Height of the atlas"
},
{
"type": "ESlateTextureAt...",
"name": "AtlasOwnerThread",
"description": "The type of thread that owns this atlas - this is the only thread that can safely update it NOTE: We don't use the thread ID here, as the render thread can be recreated if it gets suspended and resumed, giving it a new ID"
},
{
"type": "FAtlasedTexture...",
"name": "AtlasUsedSlots",
"description": "The list of atlas slots pointing to used texture data in the atlas"
},
{
"type": "uint32",
"name": "AtlasWidth",
"description": "Width of the atlas"
},
{
"type": "bool",
"name": "bNeedsUpdate",
"description": "True if this texture needs to have its rendering resources updated"
},
{
"type": "bool",
"name": "bUpdatesAfterInitialization",
"description": "True if this texture can update after initialziation and we should preserve the atlas slots and cpu memory"
},
{
"type": "uint32",
"name": "BytesPerPixel",
"description": "Bytes per pixel in the atlas"
},
{
"type": "ESlateTextureAt...",
"name": "PaddingStyle",
"description": "Padding style"
}
] |
FSlateTextureAtlas::~FSlateTextureAtlas
|
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
|
SlateCore
|
virtual ~FSlateTextureAtlas()
|
[] |
|
FSlateTextureData::GetBytesPerPixel
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
uint32 GetBytesPerPixel() const
|
[] |
|
FSlateTextureData::Empty
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
void Empty()
|
[] |
|
FSlateTextureData::GetHeight
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
uint32 GetHeight() const
|
[] |
|
FSlateTextureData::GetRawBytes
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & GetRawBytes() const
|
[] |
|
FSlateTextureData::GetRawBytesPtr
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
Accesses the raw bytes of already sized texture data
|
SlateCore
|
uint8 * GetRawBytesPtr()
|
[] |
FSlateTextureData::GetWidth
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
uint32 GetWidth() const
|
[] |
|
FSlateTextureData::operator=
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
[FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & operator= ( const [FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & Other )
|
[] |
|
FSlateTextureData::SetRawData
|
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
|
SlateCore
|
void SetRawData ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InBytes )
|
[] |
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