Streaming?
If it's possible, how do you stream the audio? I can run it at 2x realtime on my PC.
Make a streaming engine, I've implemented it, take the base engine from RealtimeTTS from github and extend it to support this. 2x realtime is terrible for realtime though.
Make a streaming engine, I've implemented it, take the base engine from RealtimeTTS from github and extend it to support this. 2x realtime is terrible for realtime though.
I'll give it a shot! Also, what do you mean "2x realtime is terrible for realtime though"? To be clear, I'm only using this for myself...
2x realtime means a second of audio gets generated in 2 seconds. So not good for realtime, in production scenarios.
2x realtime means a second of audio gets generated in 2 seconds. So not good for realtime, in production scenarios.
Oh, actually I meant the other way around. So in my case I can generate a second of audio in 0.5 seconds.
BTW, I found someone implemented it: Github Repo so I'll close this issue