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license: apache-2.0 |
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# Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer (NeurIPS 2024) |
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## β¨ News |
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- Feb 11, 2025: π¨ We are working on the Gradio demo and will release it soon! |
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- Feb 11, 2025: π Enjoy our improved version of Direct3D with high quality geometry and texture at [https://www.neural4d.com](https://www.neural4d.com/). |
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- Feb 11, 2025: π Release inference code of Direct3D and the pretrained models are available at π€ [Hugging Face](https://huggingface.co/DreamTechAI/Direct3D/tree/main). |
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## π Abstract |
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We introduce **Direct3D**, a native 3D generative model scalable to in-the-wild input images, without requiring a multiview diffusion model or SDS optimization. Our approach comprises two primary components: a Direct 3D Variational Auto-Encoder **(D3D-VAE)** and a Direct 3D Diffusion Transformer **(D3D-DiT)**. D3D-VAE efficiently encodes high-resolution 3D shapes into a compact and continuous latent triplane space. Notably, our method directly supervises the decoded geometry using a semi-continuous surface sampling strategy, diverging from previous methods relying on rendered images as supervision signals. D3D-DiT models the distribution of encoded 3D latents and is specifically designed to fuse positional information from the three feature maps of the triplane latent, enabling a native 3D generative model scalable to large-scale 3D datasets. Additionally, we introduce an innovative image-to-3D generation pipeline incorporating semantic and pixel-level image conditions, allowing the model to produce 3D shapes consistent with the provided conditional image input. Extensive experiments demonstrate the superiority of our large-scale pre-trained Direct3D over previous image-to-3D approaches, achieving significantly better generation quality and generalization ability, thus establishing a new state-of-the-art for 3D content creation. |
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## π Getting Started |
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### Installation |
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```sh |
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git clone https://github.com/DreamTechAI/Direct3D.git |
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cd Direct3D |
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pip install -r requirements.txt |
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pip install -e . |
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``` |
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### Usage |
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```python |
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from direct3d.pipeline import Direct3dPipeline |
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pipeline = Direct3dPipeline.from_pretrained("DreamTechAI/Direct3D") |
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pipeline.to("cuda") |
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mesh = pipeline( |
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"assets/devil.png", |
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remove_background=False, # set to True if the background of the image needs to be removed |
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mc_threshold=-1.0, |
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guidance_scale=4.0, |
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num_inference_steps=50, |
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)["meshes"][0] |
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mesh.export("output.obj") |
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``` |
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## π€ Acknowledgements |
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Thanks to the following repos for their great work, which helps us a lot in the development of Direct3D: |
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- [3DShape2VecSet](https://github.com/1zb/3DShape2VecSet/tree/master) |
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- [Michelangelo](https://github.com/NeuralCarver/Michelangelo) |
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- [Objaverse](https://objaverse.allenai.org/) |
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- [diffusers](https://github.com/huggingface/diffusers) |
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## π Citation |
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If you find our work useful, please consider citing our paper: |
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```bibtex |
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@article{direct3d, |
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title={Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer}, |
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author={Wu, Shuang and Lin, Youtian and Zhang, Feihu and Zeng, Yifei and Xu, Jingxi and Torr, Philip and Cao, Xun and Yao, Yao}, |
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journal={arXiv preprint arXiv:2405.14832}, |
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year={2024} |
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} |
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``` |
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