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Update app.py
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app.py
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import gradio as gr
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import torch
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import numpy as np
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import cv2
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from PIL import Image
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from torchvision import transforms
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from transformers import SegformerForSemanticSegmentation, AutoImageProcessor
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# Device
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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# Load model and processor once
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processor = AutoImageProcessor.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512")
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model = SegformerForSemanticSegmentation.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512").to(device)
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def process(room_img, tile_img):
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room_img = room_img.convert("RGB")
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tile_img = tile_img.convert("RGB")
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room_np = np.array(room_img)
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# Segmentation
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inputs = processor(images=room_img, return_tensors="pt").to(device)
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with torch.no_grad():
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outputs = model(**inputs)
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segmentation = outputs.logits.argmax(dim=1).squeeze().cpu().numpy()
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segmentation_resized = cv2.resize(segmentation.astype(np.uint8), (room_np.shape[1], room_np.shape[0]), interpolation=cv2.INTER_NEAREST)
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# Mask for floor (ADE20K class index 3)
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floor_class_index = 3
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mask_bin = (segmentation_resized == floor_class_index).astype(np.uint8)
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# Largest contour
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contours, _ = cv2.findContours(mask_bin, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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if not contours:
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return room_img, Image.fromarray(mask_bin*255), tile_img, room_img
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contour = max(contours, key=cv2.contourArea)
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if len(contour) < 4:
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return room_img, Image.fromarray(mask_bin*255), tile_img, room_img
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x, y, w, h = cv2.boundingRect(contour)
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src_pts = np.array([[x, y + h], [x + w, y + h], [x + w, y], [x, y]], dtype=np.float32)
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offset = h * 0.5
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dst_pts = np.array([[x - offset, y + h], [x + w + offset, y + h], [x + w, y], [x, y]], dtype=np.float32)
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H = cv2.getPerspectiveTransform(src_pts, dst_pts)
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# Resize tile
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target_tile_width = room_np.shape[1] // 10
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tile_aspect_ratio = tile_img.height / tile_img.width
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target_tile_height = int(target_tile_width * tile_aspect_ratio)
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tile_resized = tile_img.resize((target_tile_width, target_tile_height), Image.LANCZOS)
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tile_np = np.array(tile_resized)
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# Tile texture
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tile_h, tile_w = tile_np.shape[:2]
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room_h, room_w = room_np.shape[:2]
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reps_y = room_h // tile_h + 2
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reps_x = room_w // tile_w + 2
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tiled_texture = np.tile(tile_np, (reps_y, reps_x, 1))[:room_h, :room_w]
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warped_texture = cv2.warpPerspective(tiled_texture, H, (room_w, room_h))
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# Blend
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room_float = room_np.astype(np.float32) / 255.0
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texture_float = warped_texture.astype(np.float32) / 255.0
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room_gray = cv2.cvtColor(room_float, cv2.COLOR_RGB2GRAY)
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lighting = np.stack([room_gray]*3, axis=-1)
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lighting = np.clip(lighting * 1.2, 0, 1)
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lit_texture = np.clip(texture_float * lighting, 0, 1)
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mask_3ch = np.stack([mask_bin]*3, axis=-1)
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blended = np.where(mask_3ch == 1, lit_texture, room_float)
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blended_img = (blended * 255).astype(np.uint8)
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return Image.fromarray(room_np), Image.fromarray(mask_bin * 255), Image.fromarray(warped_texture), Image.fromarray(blended_img)
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demo = gr.Interface(
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fn=process,
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inputs=[gr.Image(label="Room Image", type="pil"), gr.Image(label="Tile Image", type="pil")],
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outputs=[
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gr.Image(label="Original Room"),
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gr.Image(label="Floor Mask"),
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gr.Image(label="Warped Texture"),
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gr.Image(label="Final Overlay")
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],
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import gradio as gr
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import torch
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import numpy as np
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import cv2
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from PIL import Image
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from torchvision import transforms
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from transformers import SegformerForSemanticSegmentation, AutoImageProcessor
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# Device
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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# Load model and processor once
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processor = AutoImageProcessor.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512")
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model = SegformerForSemanticSegmentation.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512").to(device)
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def process(room_img, tile_img):
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room_img = room_img.convert("RGB")
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tile_img = tile_img.convert("RGB")
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room_np = np.array(room_img)
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# Segmentation
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inputs = processor(images=room_img, return_tensors="pt").to(device)
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with torch.no_grad():
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outputs = model(**inputs)
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segmentation = outputs.logits.argmax(dim=1).squeeze().cpu().numpy()
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segmentation_resized = cv2.resize(segmentation.astype(np.uint8), (room_np.shape[1], room_np.shape[0]), interpolation=cv2.INTER_NEAREST)
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# Mask for floor (ADE20K class index 3)
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floor_class_index = 3
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mask_bin = (segmentation_resized == floor_class_index).astype(np.uint8)
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# Largest contour
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contours, _ = cv2.findContours(mask_bin, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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if not contours:
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return room_img, Image.fromarray(mask_bin*255), tile_img, room_img
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contour = max(contours, key=cv2.contourArea)
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if len(contour) < 4:
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return room_img, Image.fromarray(mask_bin*255), tile_img, room_img
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x, y, w, h = cv2.boundingRect(contour)
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src_pts = np.array([[x, y + h], [x + w, y + h], [x + w, y], [x, y]], dtype=np.float32)
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offset = h * 0.5
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dst_pts = np.array([[x - offset, y + h], [x + w + offset, y + h], [x + w, y], [x, y]], dtype=np.float32)
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H = cv2.getPerspectiveTransform(src_pts, dst_pts)
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# Resize tile
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target_tile_width = room_np.shape[1] // 10
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tile_aspect_ratio = tile_img.height / tile_img.width
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target_tile_height = int(target_tile_width * tile_aspect_ratio)
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tile_resized = tile_img.resize((target_tile_width, target_tile_height), Image.LANCZOS)
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tile_np = np.array(tile_resized)
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# Tile texture
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tile_h, tile_w = tile_np.shape[:2]
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room_h, room_w = room_np.shape[:2]
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reps_y = room_h // tile_h + 2
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reps_x = room_w // tile_w + 2
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tiled_texture = np.tile(tile_np, (reps_y, reps_x, 1))[:room_h, :room_w]
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warped_texture = cv2.warpPerspective(tiled_texture, H, (room_w, room_h))
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# Blend
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room_float = room_np.astype(np.float32) / 255.0
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texture_float = warped_texture.astype(np.float32) / 255.0
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room_gray = cv2.cvtColor(room_float, cv2.COLOR_RGB2GRAY)
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lighting = np.stack([room_gray]*3, axis=-1)
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lighting = np.clip(lighting * 1.2, 0, 1)
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lit_texture = np.clip(texture_float * lighting, 0, 1)
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mask_3ch = np.stack([mask_bin]*3, axis=-1)
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blended = np.where(mask_3ch == 1, lit_texture, room_float)
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blended_img = (blended * 255).astype(np.uint8)
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return Image.fromarray(room_np), Image.fromarray(mask_bin * 255), Image.fromarray(warped_texture), Image.fromarray(blended_img)
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demo = gr.Interface(
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fn=process,
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inputs=[gr.Image(label="Room Image", type="pil"), gr.Image(label="Tile Image", type="pil")],
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outputs=[
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gr.Image(label="Original Room"),
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gr.Image(label="Floor Mask"),
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gr.Image(label="Warped Texture"),
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gr.Image(label="Final Overlay")
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],
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examples=[
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["https://www.thespruce.com/thmb/GtlHim5EsWERYoVi62TnWpu6JTA=/5472x3648/filters:fill(auto,1)/GettyImages-9261821821-5c69c1b7c9e77c0001675a49.jpg", "https://renovlange.de/images/marbles/arabescato.jpg"],
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["https://st.hzcdn.com/simgs/57717d160282e776_9-0651/home-design.jpg", "https://renovlange.de/images/marbles/grigio-cenere.jpg"]
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],
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title="Room Floor Tiler",
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description="Upload a room image and a tile texture. The floor is automatically detected and overlaid with your selected tile using SegFormer and perspective warping."
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)
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if __name__ == "__main__":
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demo.launch()
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