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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neon Tetris</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@keyframes pulse {
0% { opacity: 0.7; }
50% { opacity: 1; }
100% { opacity: 0.7; }
}
@keyframes colorBlast {
0% { transform: scale(1); opacity: 1; }
100% { transform: scale(1.5); opacity: 0; }
}
.cell {
transition: background-color 0.1s, transform 0.1s;
}
.cell.filled {
box-shadow: inset 0 0 10px rgba(255, 255, 255, 0.5);
}
.color-blast {
position: absolute;
animation: colorBlast 0.5s forwards;
z-index: 10;
border-radius: 2px;
}
.game-container {
perspective: 1000px;
}
.tetris-board {
transform-style: preserve-3d;
transition: transform 0.3s;
}
.tetris-board.tilt-left {
transform: rotateY(-5deg);
}
.tetris-board.tilt-right {
transform: rotateY(5deg);
}
.next-piece-container {
background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 10px;
}
.piece-I { background-color: #00f0f0; }
.piece-J { background-color: #0000f0; }
.piece-L { background-color: #f0a000; }
.piece-O { background-color: #f0f000; }
.piece-S { background-color: #00f000; }
.piece-T { background-color: #a000f0; }
.piece-Z { background-color: #f00000; }
.dark .piece-I { background-color: #00f0f0; }
.dark .piece-J { background-color: #0000f0; }
.dark .piece-L { background-color: #f0a000; }
.dark .piece-O { background-color: #f0f000; }
.dark .piece-S { background-color: #00f000; }
.dark .piece-T { background-color: #a000f0; }
.dark .piece-Z { background-color: #f00000; }
.light .piece-I { background-color: #00b8b8; }
.light .piece-J { background-color: #0000b8; }
.light .piece-L { background-color: #b87800; }
.light .piece-O { background-color: #b8b800; }
.light .piece-S { background-color: #00b800; }
.light .piece-T { background-color: #7800b8; }
.light .piece-Z { background-color: #b80000; }
.ghost-piece {
opacity: 0.3;
}
.game-over-overlay {
background-color: rgba(0, 0, 0, 0.7);
display: flex;
justify-content: center;
align-items: center;
z-index: 20;
}
.pulse-text {
animation: pulse 1.5s infinite;
}
.rotate-btn:hover {
transform: rotate(90deg);
transition: transform 0.3s;
}
</style>
</head>
<body class="dark:bg-gray-900 dark:text-white bg-gray-100 text-gray-900 transition-colors duration-300 min-h-screen flex flex-col">
<div class="container mx-auto px-4 py-8 flex-grow">
<header class="flex justify-between items-center mb-8">
<h1 class="text-4xl font-bold bg-clip-text text-transparent bg-gradient-to-r from-purple-500 to-blue-500">
Neon Tetris
</h1>
<button id="theme-toggle" class="p-2 rounded-full hover:bg-gray-200 dark:hover:bg-gray-700 transition-colors">
<i class="fas fa-moon dark:hidden"></i>
<i class="fas fa-sun hidden dark:inline"></i>
</button>
</header>
<div class="flex flex-col lg:flex-row gap-8 items-center lg:items-start justify-center">
<div class="game-container relative">
<div id="tetris-board" class="tetris-board grid grid-cols-10 gap-px bg-gray-300 dark:bg-gray-700 p-px border-2 border-gray-400 dark:border-gray-600 rounded">
<!-- Board will be generated by JavaScript -->
</div>
<div id="game-over-overlay" class="game-over-overlay hidden absolute inset-0 rounded">
<div class="text-center p-6 bg-white dark:bg-gray-800 rounded-lg shadow-xl">
<h2 class="text-3xl font-bold mb-4 text-red-500 pulse-text">Game Over!</h2>
<p class="text-xl mb-6">Your score: <span id="final-score" class="font-bold">0</span></p>
<button id="restart-btn" class="px-6 py-2 bg-blue-500 hover:bg-blue-600 text-white rounded-lg font-semibold transition-colors">
Play Again
</button>
</div>
</div>
</div>
<div class="flex flex-col gap-6 w-full lg:w-auto">
<div class="bg-white dark:bg-gray-800 p-6 rounded-xl shadow-lg">
<h2 class="text-xl font-semibold mb-4">Game Info</h2>
<div class="grid grid-cols-2 gap-4 mb-6">
<div>
<p class="text-sm text-gray-500 dark:text-gray-400">Score</p>
<p id="score" class="text-2xl font-bold">0</p>
</div>
<div>
<p class="text-sm text-gray-500 dark:text-gray-400">Level</p>
<p id="level" class="text-2xl font-bold">1</p>
</div>
<div>
<p class="text-sm text-gray-500 dark:text-gray-400">Lines</p>
<p id="lines" class="text-2xl font-bold">0</p>
</div>
<div>
<p class="text-sm text-gray-500 dark:text-gray-400">Next</p>
</div>
</div>
<div class="next-piece-container mb-6">
<div id="next-piece" class="grid grid-cols-4 gap-px bg-gray-200 dark:bg-gray-700 p-px w-24 h-24 mx-auto">
<!-- Next piece will be shown here -->
</div>
</div>
<div class="flex flex-col gap-3">
<div class="flex items-center gap-2">
<kbd class="px-2 py-1 bg-gray-200 dark:bg-gray-700 rounded text-sm">← →</kbd>
<span>Move</span>
</div>
<div class="flex items-center gap-2">
<kbd class="px-2 py-1 bg-gray-200 dark:bg-gray-700 rounded text-sm"></kbd>
<span>Rotate</span>
</div>
<div class="flex items-center gap-2">
<kbd class="px-2 py-1 bg-gray-200 dark:bg-gray-700 rounded text-sm"></kbd>
<span>Soft Drop</span>
</div>
<div class="flex items-center gap-2">
<kbd class="px-2 py-1 bg-gray-200 dark:bg-gray-700 rounded text-sm">Space</kbd>
<span>Hard Drop</span>
</div>
<div class="flex items-center gap-2">
<kbd class="px-2 py-1 bg-gray-200 dark:bg-gray-700 rounded text-sm">P</kbd>
<span>Pause</span>
</div>
</div>
</div>
<div class="flex gap-3 justify-center">
<button id="start-btn" class="px-6 py-3 bg-green-500 hover:bg-green-600 text-white rounded-lg font-semibold transition-colors flex items-center gap-2">
<i class="fas fa-play"></i> Start Game
</button>
<button id="pause-btn" class="px-6 py-3 bg-yellow-500 hover:bg-yellow-600 text-white rounded-lg font-semibold transition-colors flex items-center gap-2" disabled>
<i class="fas fa-pause"></i> Pause
</button>
</div>
</div>
</div>
</div>
<footer class="text-center py-4 text-gray-600 dark:text-gray-400 text-sm">
<p>Use arrow keys to play. Clear lines to score points!</p>
</footer>
<script>
// Game constants
const COLS = 10;
const ROWS = 20;
const BLOCK_SIZE = 30;
const EMPTY = 'empty';
// Tetromino pieces
const SHAPES = {
I: { shape: [[1, 1, 1, 1]], className: 'piece-I' },
J: { shape: [[1, 0, 0], [1, 1, 1]], className: 'piece-J' },
L: { shape: [[0, 0, 1], [1, 1, 1]], className: 'piece-L' },
O: { shape: [[1, 1], [1, 1]], className: 'piece-O' },
S: { shape: [[0, 1, 1], [1, 1, 0]], className: 'piece-S' },
T: { shape: [[0, 1, 0], [1, 1, 1]], className: 'piece-T' },
Z: { shape: [[1, 1, 0], [0, 1, 1]], className: 'piece-Z' }
};
const PIECES = Object.keys(SHAPES);
// Game variables
let board = [];
let currentPiece = null;
let nextPiece = null;
let currentPosition = { x: 0, y: 0 };
let score = 0;
let level = 1;
let lines = 0;
let gameInterval = null;
let isPaused = false;
let isGameOver = false;
let dropSpeed = 1000; // Initial speed in ms
let lastDropTime = 0;
// DOM elements
const tetrisBoard = document.getElementById('tetris-board');
const nextPieceDisplay = document.getElementById('next-piece');
const scoreDisplay = document.getElementById('score');
const levelDisplay = document.getElementById('level');
const linesDisplay = document.getElementById('lines');
const startBtn = document.getElementById('start-btn');
const pauseBtn = document.getElementById('pause-btn');
const restartBtn = document.getElementById('restart-btn');
const gameOverOverlay = document.getElementById('game-over-overlay');
const finalScoreDisplay = document.getElementById('final-score');
const themeToggle = document.getElementById('theme-toggle');
// Initialize the game
function init() {
createBoard();
generateNextPiece();
updateDisplays();
setupEventListeners();
}
// Create the game board
function createBoard() {
tetrisBoard.innerHTML = '';
board = Array(ROWS).fill().map(() => Array(COLS).fill(EMPTY));
// Create cells for the board
for (let y = 0; y < ROWS; y++) {
for (let x = 0; x < COLS; x++) {
const cell = document.createElement('div');
cell.className = 'cell w-8 h-8 bg-white dark:bg-gray-800';
cell.dataset.x = x;
cell.dataset.y = y;
tetrisBoard.appendChild(cell);
}
}
// Set the grid template columns to match the number of columns
tetrisBoard.style.gridTemplateColumns = `repeat(${COLS}, minmax(0, 1fr))`;
}
// Create the next piece display
function createNextPieceDisplay() {
nextPieceDisplay.innerHTML = '';
// Create cells for the next piece display
for (let y = 0; y < 4; y++) {
for (let x = 0; x < 4; x++) {
const cell = document.createElement('div');
cell.className = 'cell w-6 h-6 bg-gray-200 dark:bg-gray-700';
cell.dataset.x = x;
cell.dataset.y = y;
nextPieceDisplay.appendChild(cell);
}
}
}
// Generate a random piece
function generateRandomPiece() {
const randomPiece = PIECES[Math.floor(Math.random() * PIECES.length)];
return {
type: randomPiece,
shape: SHAPES[randomPiece].shape,
className: SHAPES[randomPiece].className
};
}
// Generate the next piece
function generateNextPiece() {
if (!nextPiece) {
nextPiece = generateRandomPiece();
}
currentPiece = nextPiece;
nextPiece = generateRandomPiece();
// Reset position to top center
currentPosition = {
x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2),
y: 0
};
// Display the next piece
displayNextPiece();
// Check if game over (new piece can't be placed)
if (checkCollision()) {
gameOver();
}
}
// Display the next piece in the preview area
function displayNextPiece() {
createNextPieceDisplay();
const cells = Array.from(nextPieceDisplay.children);
const piece = nextPiece;
const offsetX = Math.floor((4 - piece.shape[0].length) / 2);
const offsetY = Math.floor((4 - piece.shape.length) / 2);
for (let y = 0; y < piece.shape.length; y++) {
for (let x = 0; x < piece.shape[y].length; x++) {
if (piece.shape[y][x]) {
const cellIndex = (y + offsetY) * 4 + (x + offsetX);
if (cellIndex >= 0 && cellIndex < cells.length) {
cells[cellIndex].classList.add(piece.className, 'filled');
}
}
}
}
}
// Draw the current piece on the board
function drawPiece() {
clearGhostPiece();
drawGhostPiece();
const cells = Array.from(tetrisBoard.children);
const piece = currentPiece;
// Clear previous position
cells.forEach(cell => {
if (cell.classList.contains('current')) {
cell.classList.remove('current', piece.className, 'filled');
}
});
// Draw new position
for (let y = 0; y < piece.shape.length; y++) {
for (let x = 0; x < piece.shape[y].length; x++) {
if (piece.shape[y][x]) {
const boardX = currentPosition.x + x;
const boardY =
</html>