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import streamlit as st
import time
import requests
from streamlit.components.v1 import html

# Inject custom CSS
def inject_custom_css():
    st.markdown("""
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap');
        
        * {
            font-family: 'Poppins', sans-serif;
        }
        
        .title {
            font-size: 3rem !important;
            font-weight: 700 !important;
            color: #6C63FF !important;
            text-align: center;
            margin-bottom: 0.5rem;
        }
        
        .subtitle {
            font-size: 1.2rem !important;
            text-align: center;
            color: #666 !important;
            margin-bottom: 2rem;
        }
        
        .question-box {
            background: #F8F9FA;
            border-radius: 15px;
            padding: 2rem;
            margin: 1.5rem 0;
            box-shadow: 0 4px 6px rgba(0,0,0,0.1);
            color: black;
        }
        
        .final-reveal {
            animation: fadeIn 2s;
            font-size: 2.5rem;
            color: #6C63FF;
            text-align: center;
            margin: 2rem 0;
        }
        
        @keyframes fadeIn {
            from { opacity: 0; }
            to { opacity: 1; }
        }
        
        .confetti {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 1000;
        }
    </style>
    """, unsafe_allow_html=True)

# Show confetti effect
def show_confetti():
    html("""
    <canvas id="confetti-canvas" class="confetti"></canvas>
    <script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.5.1/dist/confetti.browser.min.js"></script>
    <script>
    const canvas = document.getElementById('confetti-canvas');
    const confetti = confetti.create(canvas, { resize: true });
    confetti({
        particleCount: 150,
        spread: 70,
        origin: { y: 0.6 }
    });
    setTimeout(() => canvas.remove(), 5000);
    </script>
    """)

# Call Groq API (LLama model)
def ask_llama(messages, category, is_final=False):
    api_url = "https://api.groq.com/openai/v1/chat/completions"
    headers = {
        "Authorization": "Bearer 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",
        "Content-Type": "application/json"
    }
    
    prompt = ("You're playing 20 questions to guess a " + category + 
             ". Ask strategic yes/no questions one at a time." +
             (" Based on the answers, what is your final guess? State only the guess." if is_final else ""))

    data = {
        "model": "llama-3-70b-8192",
        "messages": [{"role": "system", "content": prompt}] + messages,
        "temperature": 0.7,
        "max_tokens": 100
    }

    try:
        with st.spinner("Thinking..."):
            response = requests.post(api_url, headers=headers, json=data, timeout=15)
            response.raise_for_status()
            return response.json()["choices"][0]["message"]["content"]
    except Exception as e:
        st.error(f"API Error: {str(e)}")
        return None

# Main Game Logic
def main():
    inject_custom_css()
    st.markdown('<div class="title">KASOTI</div>', unsafe_allow_html=True)
    st.markdown('<div class="subtitle">The Ultimate Guessing Game</div>', unsafe_allow_html=True)

    # Session State
    if 'game' not in st.session_state:
        st.session_state.game = {
            'state': 'start',
            'category': None,
            'questions': [],
            'conversation': [],
            'input_buffer': ""
        }

    game = st.session_state.game

    # Start screen
    if game['state'] == 'start':
        st.markdown("""
        <div class="question-box">
            <h3>Welcome to <span style='color:#6C63FF;'>KASOTI 🎯</span></h3>
            <p>Think of something and I'll try to guess it with yes/no questions!</p>
            <p>Choose a category:</p>
            <ul>
                <li><strong>person</strong> (celebrity, fictional character)</li>
                <li><strong>place</strong> (city, country, location)</li>
                <li><strong>object</strong> (something you can touch)</li>
            </ul>
        </div>
        """, unsafe_allow_html=True)

        col1, col2, col3 = st.columns(3)
        with col1:
            if st.button("Person", use_container_width=True):
                game['category'] = 'person'
                game['state'] = 'playing'
                st.rerun()
        with col2:
            if st.button("Place", use_container_width=True):
                game['category'] = 'place'
                game['state'] = 'playing'
                st.rerun()
        with col3:
            if st.button("Object", use_container_width=True):
                game['category'] = 'object'
                game['state'] = 'playing'
                st.rerun()

    # Game play screen
    elif game['state'] == 'playing':
        if not game['questions']:
            first_q = ask_llama([{"role": "user", "content": "Ask your first yes/no question."}], game['category'])
            if first_q:
                game['questions'].append(first_q)
                game['conversation'].append({"role": "assistant", "content": first_q})
                st.rerun()
            else:
                st.error("Failed to generate question.")
                game['state'] = 'start'
                st.rerun()

        current_q_index = len(game['questions']) - 1
        current_q = game['questions'][current_q_index]

        st.markdown(f"""
        <div class="question-box">
            Question {current_q_index + 1}:<br><br>
            <strong>{current_q}</strong>
        </div>
        """, unsafe_allow_html=True)

        with st.form("answer_form"):
            user_input = st.text_input("Your answer (Yes, No, or more detailed response):")
            submitted = st.form_submit_button("Submit")

            if submitted and user_input.strip() != "":
                game['conversation'].append({"role": "user", "content": user_input.strip()})

                # Ask if ready to guess after 5 questions
                if current_q_index >= 4:
                    can_guess = ask_llama(
                        game['conversation'] + [{"role": "user", "content": "Can you guess now? Answer only yes or no."}],
                        game['category']
                    )
                    if can_guess and can_guess.strip().lower() == 'yes':
                        game['state'] = 'result'
                        st.rerun()

                # Generate next question
                if current_q_index < 19:
                    next_q = ask_llama(game['conversation'], game['category'])
                    if next_q:
                        game['questions'].append(next_q)
                        game['conversation'].append({"role": "assistant", "content": next_q})
                        st.rerun()
                    else:
                        st.error("Couldn't get next question.")
                else:
                    game['state'] = 'result'
                    st.rerun()

    # Result Screen
    elif game['state'] == 'result':
        final_guess = ask_llama(game['conversation'], game['category'], is_final=True)

        if final_guess:
            show_confetti()
            st.markdown('<div class="final-reveal">🎉 I think it\'s...</div>', unsafe_allow_html=True)
            time.sleep(1)
            st.markdown(f'<div class="final-reveal" style="font-size:3.5rem;color:#6C63FF;">{final_guess}</div>', unsafe_allow_html=True)
        else:
            st.error("Sorry, I couldn't make a guess.")

        if st.button("Play Again", type="primary"):
            st.session_state.clear()
            st.rerun()

if __name__ == "__main__":
    main()