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CPU Upgrade
Running
on
CPU Upgrade
File size: 2,946 Bytes
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import type { MaybeGetter } from "$lib/types.js";
import { ElementSize } from "runed";
import { createAttachmentKey } from "svelte/attachments";
import type { HTMLAttributes } from "svelte/elements";
import { extract } from "./extract.svelte";
interface VirtualScrollOptions {
totalItems?: MaybeGetter<number>;
itemHeight: MaybeGetter<number>;
overscan?: MaybeGetter<number | undefined>;
}
export class VirtualScroll {
#options: VirtualScrollOptions;
itemHeight = $derived.by(() => extract(this.#options.itemHeight));
overscan = $derived.by(() => extract(this.#options.overscan, 10));
totalItems = $derived.by(() => extract(this.#options.totalItems, 0));
#scrollTop = $state(0);
#containerEl = $state<HTMLElement>();
#containerSize = new ElementSize(() => this.#containerEl);
constructor(options: VirtualScrollOptions) {
this.#options = options;
}
get scrollTop() {
return this.#scrollTop;
}
set scrollTop(value: number) {
this.#scrollTop = value;
}
get visibleRange() {
const startIndex = Math.floor(this.#scrollTop / this.itemHeight);
const endIndex = Math.min(
startIndex + Math.ceil(this.#containerSize.height / this.itemHeight),
this.totalItems - 1,
);
return {
start: Math.max(0, startIndex - this.overscan),
end: Math.min(this.totalItems - 1, endIndex + this.overscan),
};
}
get totalHeight() {
return this.totalItems * this.itemHeight;
}
get offsetY() {
return this.visibleRange.start * this.itemHeight;
}
getVisibleItems<T>(items: T[]): Array<{ item: T; index: number }> {
const { start, end } = this.visibleRange;
return items.slice(start, end + 1).map((item, i) => ({
item,
index: start + i,
}));
}
scrollToIndex(index: number) {
const { start, end } = this.visibleRange;
// Only scroll if the index is not currently visible
if (index >= start && index <= end) {
return; // Already visible, no need to scroll
}
let targetScrollTop: number;
if (index < start) {
// Scrolling up - position item at top with some buffer
targetScrollTop = (index - this.overscan) * this.itemHeight;
} else {
// Scrolling down - position item at bottom with some buffer
const visibleItems = Math.floor(this.#containerSize.height / this.itemHeight);
targetScrollTop = (index - visibleItems + 1 + this.overscan) * this.itemHeight;
}
const maxScrollTop = this.totalHeight - this.#containerSize.height;
this.#scrollTop = Math.max(0, Math.min(targetScrollTop, maxScrollTop));
// Update the actual scroll container
if (this.#containerEl) {
this.#containerEl.scrollTop = this.#scrollTop;
}
}
#attachmentKey = createAttachmentKey();
get container() {
return {
onscroll: e => {
this.scrollTop = e.currentTarget.scrollTop;
},
[this.#attachmentKey]: node => {
this.#containerEl = node;
return () => {
this.#containerEl = undefined;
};
},
} as const satisfies HTMLAttributes<HTMLElement>;
}
}
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