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Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -23,7 +23,7 @@ if 'timer_started' not in st.session_state:
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if 'timer_frozen' not in st.session_state:
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st.session_state.timer_frozen = False
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-
#
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def timer():
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return """
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<div id="timer" style="font-size:16px;color:#666;margin-bottom:10px;">⏱️ Elapsed: 00:00</div>
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@@ -31,6 +31,7 @@ def timer():
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(function() {
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var start = Date.now();
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var timerElement = document.getElementById('timer');
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window.myTimerInterval = setInterval(function() {
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var elapsed = Date.now() - start;
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var minutes = Math.floor(elapsed / 60000);
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@@ -39,6 +40,12 @@ def timer():
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(minutes < 10 ? '0' : '') + minutes + ':' +
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(seconds < 10 ? '0' : '') + seconds;
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}, 1000);
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})();
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</script>
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"""
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@@ -86,7 +93,7 @@ def text2audio(story_text):
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uploaded_file = st.file_uploader("Select an Image After the Models are Loaded...")
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if uploaded_file is not None:
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# Only inject the timer once after an image is uploaded
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if not st.session_state.timer_started and not st.session_state.timer_frozen:
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st.session_state.timer_started = True
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html(timer(), height=50)
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@@ -128,10 +135,11 @@ if uploaded_file is not None:
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st.session_state.processed_data['story']
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)
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progress_bar.progress(100)
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status_text.success("**✅ Generation complete!**")
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-
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except Exception as e:
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html("<script>document.getElementById('timer').remove();</script>")
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status_text.error(f"**❌ Error:** {str(e)}")
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@@ -141,15 +149,9 @@ if uploaded_file is not None:
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st.write("**Caption:**", st.session_state.processed_data['scenario'])
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st.write("**Story:**", st.session_state.processed_data['story'])
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# Audio playback and timer freeze
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if st.button("Play Audio of the Story Generated"):
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if st.session_state.processed_data.get('audio'):
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#
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st.markdown(
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"<script>if(window.myTimerInterval){ clearInterval(window.myTimerInterval); }</script>",
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unsafe_allow_html=True
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)
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st.session_state.timer_frozen = True
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audio_data = st.session_state.processed_data['audio']
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st.audio(audio_data['audio'].getvalue(), format="audio/mp3")
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else:
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if 'timer_frozen' not in st.session_state:
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st.session_state.timer_frozen = False
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# Timer component with explicit freeze function
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def timer():
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return """
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<div id="timer" style="font-size:16px;color:#666;margin-bottom:10px;">⏱️ Elapsed: 00:00</div>
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(function() {
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var start = Date.now();
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var timerElement = document.getElementById('timer');
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// Start the timer and store the interval ID globally.
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window.myTimerInterval = setInterval(function() {
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var elapsed = Date.now() - start;
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var minutes = Math.floor(elapsed / 60000);
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(minutes < 10 ? '0' : '') + minutes + ':' +
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(seconds < 10 ? '0' : '') + seconds;
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}, 1000);
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// Expose a function to freeze the timer.
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window.freezeTimer = function() {
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clearInterval(window.myTimerInterval);
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// Change the timer color to indicate it’s frozen.
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timerElement.style.color = '#00cc00';
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};
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})();
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</script>
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"""
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uploaded_file = st.file_uploader("Select an Image After the Models are Loaded...")
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if uploaded_file is not None:
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# Only inject the timer once after an image is uploaded (if not already frozen).
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if not st.session_state.timer_started and not st.session_state.timer_frozen:
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st.session_state.timer_started = True
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html(timer(), height=50)
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st.session_state.processed_data['story']
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)
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progress_bar.progress(100)
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status_text.success("**✅ Generation complete!**")
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# Freeze the timer immediately now that generation is complete.
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html("<script>if(window.freezeTimer){ window.freezeTimer(); }</script>", height=0)
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st.session_state.timer_frozen = True # Prevent re-injecting the timer.
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except Exception as e:
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html("<script>document.getElementById('timer').remove();</script>")
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status_text.error(f"**❌ Error:** {str(e)}")
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st.write("**Caption:**", st.session_state.processed_data['scenario'])
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st.write("**Story:**", st.session_state.processed_data['story'])
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if st.button("Play Audio of the Story Generated"):
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if st.session_state.processed_data.get('audio'):
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# Since the timer is already frozen, simply play the audio.
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audio_data = st.session_state.processed_data['audio']
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st.audio(audio_data['audio'].getvalue(), format="audio/mp3")
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else:
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