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import discord
from discord import app_commands
import aiohttp
import random
import time
import asyncio

from cash import user_cash  # Ensure you have a 'cash.py' with a 'user_cash' dictionary

# Dictionaries to manage user states
luck_multipliers = {}
luck_expiration = {}
luck_opportunities = {}
used_luck_opportunities = {}
first_luck_claimed = set()
auto_roll_users = set()
auto_sell_users = set()

class PetRollView(discord.ui.View):
    def __init__(self, rap_value, user_id):
        super().__init__(timeout=None)
        self.rap_value = rap_value
        self.user_id = user_id
        self.pet_sold = False
        self.auto_sell = False

        # Add buttons
        self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again"))
        self.add_item(discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${self.rap_value}", custom_id="sell_pet"))
        self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell"))
    
    async def interaction_check(self, interaction: discord.Interaction) -> bool:
        if interaction.user.id != self.user_id:
            await interaction.response.send_message("You cannot interact with these buttons.", ephemeral=True)
            return False
        return True

    @discord.ui.button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
    async def roll_again_button(self, button: discord.ui.Button, interaction: discord.Interaction):
        await interaction.response.defer()
        result = await perform_roll(interaction)
        if result:
            await interaction.followup.send(embed=result[0], view=result[1])
        else:
            await interaction.followup.send("An error occurred.")

    @discord.ui.button(style=discord.ButtonStyle.success, label="Sell Pet", custom_id="sell_pet")
    async def sell_pet_button(self, button: discord.ui.Button, interaction: discord.Interaction):
        if self.pet_sold:
            await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
            return

        sell_value = self.rap_value
        user_cash[self.user_id] = user_cash.get(self.user_id, 0) + sell_value
        self.pet_sold = True
        await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[self.user_id]}.", ephemeral=True)
        
        # Remove the sell button to prevent duplicate sales
        self.sell_pet_button.disabled = True
        self.sell_pet_button.label = "Sold"
        await interaction.message.edit(view=self)

        # If auto-sell is enabled, ensure it's disabled since the pet is already sold
        if self.auto_sell:
            self.auto_sell = False
            self.auto_pet_sell_button.label = "Auto Pet Sell"
            await interaction.message.edit(view=self)

    @discord.ui.button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell")
    async def auto_pet_sell_button(self, button: discord.ui.Button, interaction: discord.Interaction):
        if self.auto_sell:
            self.auto_sell = False
            auto_sell_users.discard(self.user_id)
            button.label = "Auto Pet Sell"
            await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
        else:
            if self.pet_sold:
                await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
                return
            self.auto_sell = True
            auto_sell_users.add(self.user_id)
            button.label = "Stop Auto Pet Sell"
            await interaction.response.send_message("Auto pet sell started. You cannot manually sell pets while auto-sell is enabled.", ephemeral=True)
            asyncio.create_task(auto_sell_process(interaction, self))

        await interaction.message.edit(view=self)

async def auto_sell_process(interaction: discord.Interaction, view: PetRollView):
    user_id = view.user_id
    try:
        while view.auto_sell and not view.pet_sold:
            # Automatically sell the pet
            sell_value = view.rap_value
            user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
            view.pet_sold = True
            await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)

            # Disable the sell button
            view.sell_pet_button.disabled = True
            view.sell_pet_button.label = "Sold"
            # Disable auto-sell as the pet is already sold
            view.auto_sell = False
            view.auto_pet_sell_button.label = "Auto Pet Sell"
            await interaction.message.edit(view=view)
            break

            # If you want auto-sell to handle multiple pets rolled, you can extend this logic
    except Exception as e:
        print(f"Auto-sell process encountered an error: {e}")

async def perform_roll(interaction: discord.Interaction):
    async def fetch_data(url):
        async with aiohttp.ClientSession() as session:
            async with session.get(url) as response:
                if response.status == 200:
                    return await response.json()
                return None

    rap_data = await fetch_data("https://rapapi.deno.dev/")
    collection_data = await fetch_data("https://petsapi.deno.dev/")

    if not rap_data or not collection_data:
        return None

    pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]]
    
    if not pets:
        return None

    user_id = interaction.user.id
    luck_multiplier = luck_multipliers.get(user_id, 1)

    sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])

    max_index = len(sorted_pets) - 1
    index = int(max_index * (luck_multiplier - 1) / 9)

    rolled_pet = random.choice(sorted_pets[:index+1])

    pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)

    if not pet_rap:
        return None

    rap_value = pet_rap['value']
    thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1]
    thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}"

    def format_difficulty(difficulty):
        if difficulty >= 1_000_000_000:
            return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})"
        elif difficulty >= 1_000_000:
            return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})"
        elif difficulty >= 1_000:
            return f"{difficulty / 1_000:.1f}K ({difficulty:,})"
        else:
            return f"{difficulty} ({difficulty:,})"

    embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
    embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
    embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
    embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
    embed.set_thumbnail(url=thumbnail_url)
    
    luck_text = ""
    if user_id in luck_expiration:
        remaining_time = int(luck_expiration[user_id] - time.time())
        if remaining_time > 0:
            luck_percentage = (luck_multiplier - 1) * 100
            luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)"
        else:
            del luck_multipliers[user_id]
            del luck_expiration[user_id]
    
    embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")

    # Initialize the custom view
    view = PetRollView(rap_value=rap_value, user_id=user_id)

    # Handle first luck claim
    if user_id not in first_luck_claimed:
        # Add the first luck button
        first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
        
        async def first_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            luck_multipliers[user_id] = 10  # 100% luck
            first_luck_claimed.add(user_id)
            
            await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
            
            # Remove the first luck button
            view.remove_item(first_luck_button)
            await interaction.message.edit(view=view)
        
        first_luck_button.callback = first_luck_callback
        view.add_item(first_luck_button)
    
    elif random.random() < 0.6 or user_id not in luck_multipliers:
        # Add the increase luck button
        luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
        increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
        
        async def increase_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
                await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
                return

            current_luck = luck_multipliers.get(user_id, 1)
            new_luck = min(current_luck + 1, 10)
            luck_multipliers[user_id] = new_luck
            luck_expiration[user_id] = time.time() + 1800  # 30 minutes
            
            if user_id not in used_luck_opportunities:
                used_luck_opportunities[user_id] = set()
            used_luck_opportunities[user_id].add(luck_opportunities[user_id])
            
            luck_percentage = (new_luck - 1) * 100
            await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
            
            # Remove the increase luck button
            view.remove_item(increase_luck_button)
            await interaction.message.edit(view=view)

            # Schedule the next luck opportunity
            asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
        
        increase_luck_button.callback = increase_luck_callback
        view.add_item(increase_luck_button)

    return embed, view

async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
    await asyncio.sleep(1800)  # Wait for 30 minutes
    luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
    increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
    
    async def increase_luck_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot use this button.", ephemeral=True)
            return
        
        if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
            await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
            return

        current_luck = luck_multipliers.get(user_id, 1)
        new_luck = min(current_luck + 1, 10)
        luck_multipliers[user_id] = new_luck
        luck_expiration[user_id] = time.time() + 1800  # 30 minutes
        
        if user_id not in used_luck_opportunities:
            used_luck_opportunities[user_id] = set()
        used_luck_opportunities[user_id].add(luck_opportunities[user_id])
        
        luck_percentage = (new_luck - 1) * 100
        await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
        
        # Remove the increase luck button
        view = interaction.message.components[0]
        view.remove_item(increase_luck_button)
        await interaction.message.edit(view=view)

        # Schedule the next luck opportunity
        asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
    
    increase_luck_button.callback = increase_luck_callback
    
    # Assuming the original message is the last one sent
    # This might need adjustment based on your actual bot's message handling
    try:
        message = interaction.message
        view = PetRollView(rap_value=0, user_id=user_id)  # rap_value is irrelevant here
        view.remove_item(increase_luck_button)
        view.add_item(increase_luck_button)
        await message.edit(view=view)
    except Exception as e:
        print(f"Error scheduling next luck opportunity: {e}")

async def auto_sell_process_new_pet(interaction: discord.Interaction, view: PetRollView):
    """
    This function handles auto-selling new pets rolled while auto-sell is enabled.
    """
    user_id = view.user_id
    sell_value = view.rap_value
    
    if not view.pet_sold:
        # Automatically sell the pet
        user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
        view.pet_sold = True
        await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)

        # Disable the sell button
        view.sell_pet_button.disabled = True
        view.sell_pet_button.label = "Sold"

        # Disable auto-sell since the pet is already sold
        view.auto_sell = False
        view.auto_pet_sell_button.label = "Auto Pet Sell"
        await interaction.message.edit(view=view)

        # Notify the user
        await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)

async def auto_sell(interaction: discord.Interaction, view: PetRollView):
    """
    This coroutine handles continuous auto-selling while auto-sell is enabled.
    """
    user_id = view.user_id
    while view.auto_sell and not view.pet_sold:
        # Automatically sell the pet
        sell_value = view.rap_value
        user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
        view.pet_sold = True
        await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)

        # Disable the sell button
        view.sell_pet_button.disabled = True
        view.sell_pet_button.label = "Sold"

        # Disable auto-sell since the pet is already sold
        view.auto_sell = False
        view.auto_pet_sell_button.label = "Auto Pet Sell"
        await interaction.message.edit(view=view)

        # Notify the user
        await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)
        break  # Exit the loop since the pet is sold

    # If you want auto-sell to handle multiple pets rolled over time, remove the break and implement additional logic

async def auto_roll(interaction: discord.Interaction):
    user_id = interaction.user.id
    start_time = time.time()
    while user_id in auto_roll_users:
        if time.time() - start_time >= 180:  # 3 minutes
            auto_roll_users.remove(user_id)
            await interaction.followup.send("auto roll stopped, to turn it on roll again and start it again", ephemeral=True)
            break
        
        result = await perform_roll(interaction)
        if result:
            embed, view = result
            # If auto-sell is enabled, automatically sell the pet
            if user_id in auto_sell_users:
                # Wait briefly to ensure the message is sent before auto-selling
                await asyncio.sleep(1)
                # Automatically sell the pet
                sell_value = view.rap_value
                user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
                view.pet_sold = True
                await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)

                # Disable the sell button
                view.sell_pet_button.disabled = True
                view.sell_pet_button.label = "Sold"

                # Disable auto-sell since the pet is already sold
                view.auto_sell = False
                view.auto_pet_sell_button.label = "Auto Pet Sell"
                await interaction.message.edit(view=view)

            await interaction.followup.send(embed=embed, view=view)
        else:
            await interaction.followup.send("An error occurred.")
        await asyncio.sleep(5)  # Wait for 5 seconds between rolls

@app_commands.command(name="petroll", description="Roll for a random pet")
async def petroll(interaction: discord.Interaction):
    await interaction.response.defer()
    result = await perform_roll(interaction)
    if result:
        await interaction.followup.send(embed=result[0], view=result[1])
    else:
        await interaction.followup.send("An error occurred.")

@app_commands.command(name="balance", description="Check your current balance")
async def balance(interaction: discord.Interaction):
    user_id = interaction.user.id
    current_balance = user_cash.get(user_id, 0)
    await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)

@app_commands.command(name="dice", description="Roll the dice and bet")
async def dice(interaction: discord.Interaction, bet: int):
    await roll_dice(interaction, bet)

async def roll_dice(interaction: discord.Interaction, bet: int):
    user_i