import gradio as gr import spaces import os import shutil import random import uuid from datetime import datetime from diffusers import DiffusionPipeline os.environ['SPCONV_ALGO'] = 'native' from typing import * import torch import numpy as np import imageio from easydict import EasyDict as edict from PIL import Image from trellis.pipelines import TrellisImageTo3DPipeline from trellis.representations import Gaussian, MeshExtractResult from trellis.utils import render_utils, postprocessing_utils import logging logging.basicConfig(level=logging.INFO, format='%(asctime)s - HF_SPACE_IMG - %(levelname)s - %(message)s') NUM_INFERENCE_STEPS = 8 huggingface_token = os.getenv("HUGGINGFACE_TOKEN") # Constants MAX_SEED = np.iinfo(np.int32).max TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp') os.makedirs(TMP_DIR, exist_ok=True) def start_session(req: gr.Request): session_hash = str(req.session_hash) user_dir = os.path.join(TMP_DIR, session_hash) logging.info(f"START SESSION: Creando directorio para la sesión {session_hash} en {user_dir}") os.makedirs(user_dir, exist_ok=True) def end_session(req: gr.Request): session_hash = str(req.session_hash) user_dir = os.path.join(TMP_DIR, session_hash) logging.info(f"END SESSION: Intentando eliminar el directorio de la sesión {session_hash} en {user_dir}") if os.path.exists(user_dir): try: shutil.rmtree(user_dir) logging.info(f"Directorio de la sesión {session_hash} eliminado correctamente.") except Exception as e: logging.error(f"Error al eliminar el directorio de la sesión {session_hash}: {e}") else: logging.warning(f"El directorio de la sesión {session_hash} no fue encontrado al intentar eliminarlo. Es posible que ya haya sido limpiado.") def preprocess_image(image: Image.Image) -> Image.Image: logging.info("Preprocesando imagen para Trellis...") processed_image = trellis_pipeline.preprocess_image(image) logging.info("Preprocesamiento de imagen completado.") return processed_image def pack_state(gs: Gaussian, mesh: MeshExtractResult) -> dict: return { 'gaussian': { **gs.init_params, '_xyz': gs._xyz.cpu().numpy(), '_features_dc': gs._features_dc.cpu().numpy(), '_scaling': gs._scaling.cpu().numpy(), '_rotation': gs._rotation.cpu().numpy(), '_opacity': gs._opacity.cpu().numpy(), }, 'mesh': { 'vertices': mesh.vertices.cpu().numpy(), 'faces': mesh.faces.cpu().numpy(), }, } def unpack_state(state: dict) -> Tuple[Gaussian, edict]: gs = Gaussian( aabb=state['gaussian']['aabb'], sh_degree=state['gaussian']['sh_degree'], mininum_kernel_size=state['gaussian']['mininum_kernel_size'], scaling_bias=state['gaussian']['scaling_bias'], opacity_bias=state['gaussian']['opacity_bias'], scaling_activation=state['gaussian']['scaling_activation'], ) gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda') gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda') gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda') gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda') gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda') mesh = edict( vertices=torch.tensor(state['mesh']['vertices'], device='cuda'), faces=torch.tensor(state['mesh']['faces'], device='cuda'), ) return gs, mesh def get_seed(randomize_seed: bool, seed: int) -> int: new_seed = np.random.randint(0, MAX_SEED) if randomize_seed else seed logging.info(f"Usando seed: {new_seed}") return new_seed @spaces.GPU def generate_flux_image( prompt: str, seed: int, randomize_seed: bool, width: int, height: int, guidance_scale: float, req: gr.Request, progress: gr.Progress = gr.Progress(track_tqdm=True), ) -> Image.Image: session_hash = str(req.session_hash) logging.info(f"[{session_hash}] Iniciando generate_flux_image con prompt: '{prompt[:50]}...'") if randomize_seed: seed = random.randint(0, MAX_SEED) logging.info(f"[{session_hash}] Seed aleatorizado a: {seed}") generator = torch.Generator(device=device).manual_seed(seed) full_prompt = "wbgmsst, " + prompt + ", 3D isometric, white background" image = flux_pipeline( prompt=full_prompt, guidance_scale=guidance_scale, num_inference_steps=NUM_INFERENCE_STEPS, width=width, height=height, generator=generator, ).images[0] user_dir = os.path.join(TMP_DIR, session_hash) os.makedirs(user_dir, exist_ok=True) filepath = os.path.join(user_dir, "generated_2d_image.png") image.save(filepath) logging.info(f"[{session_hash}] Imagen 2D guardada en: {filepath}") return image @spaces.GPU def image_to_3d( image: Image.Image, seed: int, ss_guidance_strength: float, ss_sampling_steps: int, slat_guidance_strength: float, slat_sampling_steps: int, req: gr.Request, ) -> Tuple[dict, str]: session_hash = str(req.session_hash) logging.info(f"[{session_hash}] Iniciando image_to_3d...") user_dir = os.path.join(TMP_DIR, session_hash) outputs = trellis_pipeline.run( image, seed=seed, formats=["gaussian", "mesh"], preprocess_image=False, sparse_structure_sampler_params={ "steps": ss_sampling_steps, "cfg_strength": ss_guidance_strength, }, slat_sampler_params={ "steps": slat_sampling_steps, "cfg_strength": slat_guidance_strength, }, ) logging.info(f"[{session_hash}] Generación 3D completada. Renderizando video...") video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color'] video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal'] video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))] video_path = os.path.join(user_dir, 'sample.mp4') imageio.mimsave(video_path, video, fps=15) state = pack_state(outputs['gaussian'][0], outputs['mesh'][0]) torch.cuda.empty_cache() logging.info(f"[{session_hash}] Video renderizado y estado empaquetado. Devolviendo: {video_path}") return state, video_path @spaces.GPU(duration=90) def extract_glb( state: dict, mesh_simplify: float, texture_size: int, req: gr.Request, ) -> Tuple[str, str]: session_hash = str(req.session_hash) logging.info(f"[{session_hash}] Iniciando extract_glb...") user_dir = os.path.join(TMP_DIR, session_hash) gs, mesh = unpack_state(state) glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False) glb_path = os.path.join(user_dir, 'sample.glb') glb.export(glb_path) torch.cuda.empty_cache() logging.info(f"[{session_hash}] GLB extraído. Devolviendo: {glb_path}") return glb_path, glb_path # Interfaz Gradio with gr.Blocks() as demo: gr.Markdown(""" # UTPL - Conversión de Texto a Imagen a objetos 3D usando IA ### Tesis: *"Objetos tridimensionales creados por IA: Innovación en entornos virtuales"* **Autor:** Carlos Vargas **Base técnica:** Adaptación de [TRELLIS](https://trellis3d.github.io/) y [FLUX](https://huggingface.co/camenduru/FLUX.1-dev-diffusers) (herramientas de código abierto para generación 3D) **Propósito educativo:** Demostraciones académicas e Investigación en modelado 3D automático """) with gr.Row(): with gr.Column(): # Flux image generation inputs prompt = gr.Textbox(label="Prompt", placeholder="Enter your game asset description") with gr.Accordion("Generation Settings", open=False): seed = gr.Slider(0, MAX_SEED, label="Seed", value=42, step=1) randomize_seed = gr.Checkbox(label="Randomize Seed", value=True) with gr.Row(): width = gr.Slider(512, 1024, label="Width", value=1024, step=16) height = gr.Slider(512, 1024, label="Height", value=1024, step=16) with gr.Row(): guidance_scale = gr.Slider(0.0, 10.0, label="Guidance Scale", value=3.5, step=0.1) # Botones separados generate_image_btn = gr.Button("Generar Imagen") generate_video_btn = gr.Button("Generar Video", interactive=False) with gr.Column(): generated_image = gr.Image(label="Generated Asset", type="pil") video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True) model_output = gr.Model3D(label="Extracted GLB/Gaussian", height=400) with gr.Row(): extract_glb_btn = gr.Button("Extract GLB", interactive=False) with gr.Row(): download_glb = gr.DownloadButton(label="Download GLB", interactive=False) with gr.Accordion("3D Generation Settings", open=False): gr.Markdown("Stage 1: Sparse Structure Generation") with gr.Row(): ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1) ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1) gr.Markdown("Stage 2: Structured Latent Generation") with gr.Row(): slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1) slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1) with gr.Accordion("GLB Extraction Settings", open=False): mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01) texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512) output_buf = gr.State() demo.load(start_session) demo.unload(end_session) # Generar imagen generate_image_btn.click( generate_flux_image, inputs=[prompt, seed, randomize_seed, width, height, guidance_scale], outputs=[generated_image] ).then( lambda: gr.Button(interactive=True), outputs=[generate_video_btn], ) # Generar video generate_video_btn.click( get_seed, inputs=[randomize_seed, seed], outputs=[seed], ).then( preprocess_image, inputs=[generated_image], outputs=[generated_image], ).then( image_to_3d, inputs=[ generated_image, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps ], outputs=[output_buf, video_output], ).then( lambda: gr.Button(interactive=True), outputs=[extract_glb_btn], ) video_output.clear( lambda: gr.Button(interactive=False), outputs=[extract_glb_btn], ) # Extraer GLB extract_glb_btn.click( extract_glb, inputs=[output_buf, mesh_simplify, texture_size], outputs=[model_output, download_glb], ).then( lambda: gr.Button(interactive=True), outputs=[download_glb], ) model_output.clear( lambda: gr.Button(interactive=False), outputs=[download_glb], ) # Initialize both pipelines if __name__ == "__main__": from diffusers import FluxTransformer2DModel, FluxPipeline, BitsAndBytesConfig, GGUFQuantizationConfig from transformers import T5EncoderModel, BitsAndBytesConfig as BitsAndBytesConfigTF # Initialize Flux pipeline device = "cuda" if torch.cuda.is_available() else "cpu" huggingface_token = os.getenv("HUGGINGFACE_TOKEN") dtype = torch.bfloat16 file_url = "https://huggingface.co/gokaygokay/flux-game/blob/main/hyperflux_00001_.q8_0.gguf" file_url = file_url.replace("/resolve/main/", "/blob/main/").replace("?download=true", "") single_file_base_model = "camenduru/FLUX.1-dev-diffusers" quantization_config_tf = BitsAndBytesConfigTF(load_in_8bit=True, bnb_8bit_compute_dtype=torch.bfloat16) text_encoder_2 = T5EncoderModel.from_pretrained(single_file_base_model, subfolder="text_encoder_2", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config_tf, token=huggingface_token) if ".gguf" in file_url: transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", quantization_config=GGUFQuantizationConfig(compute_dtype=dtype), torch_dtype=dtype, config=single_file_base_model) else: quantization_config = BitsAndBytesConfig(load_in_4bit=True, bnb_4bit_quant_type="nf4", bnb_4bit_use_double_quant=True, bnb_4bit_compute_dtype=torch.bfloat16, token=huggingface_token) transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config, token=huggingface_token) flux_pipeline = FluxPipeline.from_pretrained(single_file_base_model, transformer=transformer, text_encoder_2=text_encoder_2, torch_dtype=dtype, token=huggingface_token) flux_pipeline.to("cuda") # Initialize Trellis pipeline trellis_pipeline = TrellisImageTo3DPipeline.from_pretrained("cavargas10/TRELLIS") trellis_pipeline.cuda() try: trellis_pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8))) except: pass demo.launch(show_error=True)