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Update index.html
Browse files- index.html +743 -19
index.html
CHANGED
@@ -1,19 +1,743 @@
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Agar.io Game</title>
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7 |
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<style>
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8 |
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body {
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margin: 0;
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padding: 0;
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background: #000;
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+
font-family: 'Arial', sans-serif;
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overflow: hidden;
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cursor: none;
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}
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#gameContainer {
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position: relative;
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width: 100vw;
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height: 100vh;
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}
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+
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#ui {
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position: absolute;
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top: 20px;
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left: 20px;
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+
color: white;
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28 |
+
z-index: 100;
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29 |
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text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
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30 |
+
}
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31 |
+
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#score {
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33 |
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font-size: 24px;
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34 |
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font-weight: bold;
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35 |
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margin-bottom: 10px;
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36 |
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}
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37 |
+
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38 |
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#instructions {
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font-size: 14px;
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opacity: 0.8;
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}
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+
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#gameOver {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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49 |
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color: white;
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50 |
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background: rgba(0,0,0,0.8);
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padding: 30px;
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52 |
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border-radius: 10px;
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z-index: 200;
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54 |
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display: none;
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55 |
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}
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56 |
+
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57 |
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#gameOver h2 {
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58 |
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margin-top: 0;
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59 |
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color: #ff4444;
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60 |
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font-size: 36px;
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61 |
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}
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62 |
+
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63 |
+
#restartBtn {
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64 |
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background: #4CAF50;
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65 |
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color: white;
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66 |
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border: none;
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67 |
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padding: 12px 24px;
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68 |
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font-size: 16px;
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69 |
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border-radius: 5px;
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70 |
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cursor: pointer;
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71 |
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margin-top: 15px;
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72 |
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}
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73 |
+
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#restartBtn:hover {
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background: #45a049;
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}
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77 |
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</style>
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</head>
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<body>
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80 |
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<div id="gameContainer">
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81 |
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<div id="ui">
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<div id="score">Score: 0</div>
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<div id="instructions">
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Move: Mouse or WASD<br>
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85 |
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Fire: SPACE (splits larger enemies!)<br>
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86 |
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Eat smaller cells and pellets to grow!<br>
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87 |
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Avoid larger cells!
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88 |
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</div>
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89 |
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</div>
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+
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91 |
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<div id="gameOver">
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<h2>Game Over!</h2>
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<p>You were eaten by a larger cell!</p>
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<div>Final Score: <span id="finalScore">0</span></div>
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95 |
+
<button id="restartBtn">Play Again</button>
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</div>
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97 |
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</div>
|
98 |
+
|
99 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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100 |
+
<script>
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101 |
+
class AgarGame {
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102 |
+
constructor() {
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103 |
+
this.scene = new THREE.Scene();
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104 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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105 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
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106 |
+
this.clock = new THREE.Clock();
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107 |
+
|
108 |
+
this.worldSize = 200;
|
109 |
+
this.gameRunning = true;
|
110 |
+
this.score = 0;
|
111 |
+
|
112 |
+
this.player = null;
|
113 |
+
this.aiCells = [];
|
114 |
+
this.foodPellets = [];
|
115 |
+
this.projectiles = [];
|
116 |
+
this.targetPosition = new THREE.Vector3();
|
117 |
+
this.lastMoveDirection = new THREE.Vector3(0, 0, 1);
|
118 |
+
|
119 |
+
this.keys = {
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120 |
+
w: false,
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121 |
+
a: false,
|
122 |
+
s: false,
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123 |
+
d: false,
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124 |
+
space: false
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125 |
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};
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126 |
+
this.lastSpacePress = false;
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127 |
+
|
128 |
+
this.mouse = new THREE.Vector2();
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129 |
+
this.raycaster = new THREE.Raycaster();
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130 |
+
|
131 |
+
this.init();
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132 |
+
this.setupEventListeners();
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133 |
+
this.animate();
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134 |
+
}
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135 |
+
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136 |
+
init() {
|
137 |
+
// Renderer setup
|
138 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
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139 |
+
this.renderer.setClearColor(0x001122);
|
140 |
+
this.renderer.shadowMap.enabled = true;
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141 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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142 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
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143 |
+
|
144 |
+
// Lighting
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145 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 0.4);
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146 |
+
this.scene.add(ambientLight);
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147 |
+
|
148 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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149 |
+
directionalLight.position.set(50, 100, 50);
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150 |
+
directionalLight.castShadow = true;
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151 |
+
directionalLight.shadow.mapSize.width = 2048;
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152 |
+
directionalLight.shadow.mapSize.height = 2048;
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153 |
+
directionalLight.shadow.camera.near = 0.5;
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154 |
+
directionalLight.shadow.camera.far = 500;
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155 |
+
directionalLight.shadow.camera.left = -100;
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156 |
+
directionalLight.shadow.camera.right = 100;
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157 |
+
directionalLight.shadow.camera.top = 100;
|
158 |
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directionalLight.shadow.camera.bottom = -100;
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159 |
+
this.scene.add(directionalLight);
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160 |
+
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161 |
+
// Ground plane
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162 |
+
const groundGeometry = new THREE.PlaneGeometry(this.worldSize * 2, this.worldSize * 2);
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163 |
+
const groundMaterial = new THREE.MeshLambertMaterial({
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164 |
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color: 0x003366,
|
165 |
+
transparent: true,
|
166 |
+
opacity: 0.6
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167 |
+
});
|
168 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
169 |
+
ground.rotation.x = -Math.PI / 2;
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170 |
+
ground.receiveShadow = true;
|
171 |
+
this.scene.add(ground);
|
172 |
+
|
173 |
+
// Grid helper
|
174 |
+
const gridHelper = new THREE.GridHelper(this.worldSize * 2, 40, 0x004477, 0x002244);
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175 |
+
this.scene.add(gridHelper);
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176 |
+
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177 |
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this.createPlayer();
|
178 |
+
this.createAICells();
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179 |
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this.createFoodPellets();
|
180 |
+
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181 |
+
// Camera setup
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182 |
+
this.camera.position.set(0, 30, 30);
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183 |
+
this.updateCamera();
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184 |
+
}
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185 |
+
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186 |
+
createPlayer() {
|
187 |
+
const geometry = new THREE.SphereGeometry(2, 16, 16);
|
188 |
+
const material = new THREE.MeshPhongMaterial({
|
189 |
+
color: 0x00ff44,
|
190 |
+
shininess: 100,
|
191 |
+
specular: 0x111111
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192 |
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});
|
193 |
+
|
194 |
+
this.player = new THREE.Mesh(geometry, material);
|
195 |
+
this.player.position.set(0, 2, 0);
|
196 |
+
this.player.castShadow = true;
|
197 |
+
this.player.userData = {
|
198 |
+
size: 2,
|
199 |
+
speed: 0.25,
|
200 |
+
isPlayer: true,
|
201 |
+
mass: 4
|
202 |
+
};
|
203 |
+
this.scene.add(this.player);
|
204 |
+
}
|
205 |
+
|
206 |
+
createAICells() {
|
207 |
+
const colors = [0xff4444, 0x4444ff, 0xffff44, 0xff44ff, 0x44ffff, 0xffa500, 0x800080, 0xffc0cb];
|
208 |
+
|
209 |
+
for (let i = 0; i < 15; i++) {
|
210 |
+
const size = Math.random() * 4 + 1;
|
211 |
+
const geometry = new THREE.SphereGeometry(size, 12, 12);
|
212 |
+
const material = new THREE.MeshPhongMaterial({
|
213 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
214 |
+
shininess: 80,
|
215 |
+
specular: 0x111111
|
216 |
+
});
|
217 |
+
|
218 |
+
const aiCell = new THREE.Mesh(geometry, material);
|
219 |
+
aiCell.position.set(
|
220 |
+
(Math.random() - 0.5) * this.worldSize,
|
221 |
+
size,
|
222 |
+
(Math.random() - 0.5) * this.worldSize
|
223 |
+
);
|
224 |
+
aiCell.castShadow = true;
|
225 |
+
aiCell.userData = {
|
226 |
+
size: size,
|
227 |
+
speed: Math.max(0.04, 0.18 - size * 0.015),
|
228 |
+
isPlayer: false,
|
229 |
+
direction: new THREE.Vector3(
|
230 |
+
(Math.random() - 0.5) * 2,
|
231 |
+
0,
|
232 |
+
(Math.random() - 0.5) * 2
|
233 |
+
).normalize(),
|
234 |
+
changeDirectionTimer: 0,
|
235 |
+
mass: size * size
|
236 |
+
};
|
237 |
+
|
238 |
+
this.aiCells.push(aiCell);
|
239 |
+
this.scene.add(aiCell);
|
240 |
+
}
|
241 |
+
}
|
242 |
+
|
243 |
+
createFoodPellets() {
|
244 |
+
for (let i = 0; i < 100; i++) {
|
245 |
+
this.spawnFoodPellet();
|
246 |
+
}
|
247 |
+
}
|
248 |
+
|
249 |
+
spawnFoodPellet() {
|
250 |
+
const geometry = new THREE.SphereGeometry(0.3, 8, 8);
|
251 |
+
const material = new THREE.MeshPhongMaterial({
|
252 |
+
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.6),
|
253 |
+
shininess: 100
|
254 |
+
});
|
255 |
+
|
256 |
+
const pellet = new THREE.Mesh(geometry, material);
|
257 |
+
pellet.position.set(
|
258 |
+
(Math.random() - 0.5) * this.worldSize,
|
259 |
+
0.3,
|
260 |
+
(Math.random() - 0.5) * this.worldSize
|
261 |
+
);
|
262 |
+
pellet.castShadow = true;
|
263 |
+
pellet.userData = { size: 0.3, mass: 0.1 };
|
264 |
+
|
265 |
+
this.foodPellets.push(pellet);
|
266 |
+
this.scene.add(pellet);
|
267 |
+
}
|
268 |
+
|
269 |
+
setupEventListeners() {
|
270 |
+
document.addEventListener('keydown', (event) => {
|
271 |
+
switch(event.code) {
|
272 |
+
case 'KeyW': this.keys.w = true; break;
|
273 |
+
case 'KeyA': this.keys.a = true; break;
|
274 |
+
case 'KeyS': this.keys.s = true; break;
|
275 |
+
case 'KeyD': this.keys.d = true; break;
|
276 |
+
case 'Space':
|
277 |
+
event.preventDefault();
|
278 |
+
this.keys.space = true;
|
279 |
+
break;
|
280 |
+
}
|
281 |
+
});
|
282 |
+
|
283 |
+
document.addEventListener('keyup', (event) => {
|
284 |
+
switch(event.code) {
|
285 |
+
case 'KeyW': this.keys.w = false; break;
|
286 |
+
case 'KeyA': this.keys.a = false; break;
|
287 |
+
case 'KeyS': this.keys.s = false; break;
|
288 |
+
case 'KeyD': this.keys.d = false; break;
|
289 |
+
case 'Space':
|
290 |
+
event.preventDefault();
|
291 |
+
this.keys.space = false;
|
292 |
+
break;
|
293 |
+
}
|
294 |
+
});
|
295 |
+
|
296 |
+
document.addEventListener('mousemove', (event) => {
|
297 |
+
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
298 |
+
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
299 |
+
});
|
300 |
+
|
301 |
+
document.getElementById('restartBtn').addEventListener('click', () => {
|
302 |
+
this.restart();
|
303 |
+
});
|
304 |
+
|
305 |
+
window.addEventListener('resize', () => {
|
306 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
307 |
+
this.camera.updateProjectionMatrix();
|
308 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
309 |
+
});
|
310 |
+
}
|
311 |
+
|
312 |
+
updatePlayer() {
|
313 |
+
if (!this.gameRunning || !this.player) return;
|
314 |
+
|
315 |
+
const moveDirection = new THREE.Vector3();
|
316 |
+
|
317 |
+
// Keyboard movement
|
318 |
+
if (this.keys.w) moveDirection.z -= 1;
|
319 |
+
if (this.keys.s) moveDirection.z += 1;
|
320 |
+
if (this.keys.a) moveDirection.x -= 1;
|
321 |
+
if (this.keys.d) moveDirection.x += 1;
|
322 |
+
|
323 |
+
// Mouse movement
|
324 |
+
if (moveDirection.length() === 0) {
|
325 |
+
this.raycaster.setFromCamera(this.mouse, this.camera);
|
326 |
+
const intersect = this.raycaster.ray.intersectPlane(
|
327 |
+
new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
|
328 |
+
new THREE.Vector3()
|
329 |
+
);
|
330 |
+
|
331 |
+
if (intersect) {
|
332 |
+
this.targetPosition.copy(intersect);
|
333 |
+
moveDirection.copy(this.targetPosition).sub(this.player.position);
|
334 |
+
moveDirection.y = 0;
|
335 |
+
moveDirection.normalize();
|
336 |
+
}
|
337 |
+
}
|
338 |
+
|
339 |
+
if (moveDirection.length() > 0) {
|
340 |
+
this.lastMoveDirection.copy(moveDirection);
|
341 |
+
moveDirection.normalize();
|
342 |
+
const speed = this.player.userData.speed;
|
343 |
+
this.player.position.add(moveDirection.multiplyScalar(speed));
|
344 |
+
|
345 |
+
// Keep player in bounds
|
346 |
+
this.player.position.x = Math.max(-this.worldSize, Math.min(this.worldSize, this.player.position.x));
|
347 |
+
this.player.position.z = Math.max(-this.worldSize, Math.min(this.worldSize, this.player.position.z));
|
348 |
+
}
|
349 |
+
|
350 |
+
// Handle firing
|
351 |
+
if (this.keys.space && !this.lastSpacePress) {
|
352 |
+
this.fireProjectile();
|
353 |
+
}
|
354 |
+
this.lastSpacePress = this.keys.space;
|
355 |
+
}
|
356 |
+
|
357 |
+
fireProjectile() {
|
358 |
+
if (!this.player || this.player.userData.size < 1.5) return;
|
359 |
+
|
360 |
+
const geometry = new THREE.SphereGeometry(0.2, 8, 8);
|
361 |
+
const material = new THREE.MeshPhongMaterial({
|
362 |
+
color: 0xffff00,
|
363 |
+
emissive: 0x444400,
|
364 |
+
shininess: 100
|
365 |
+
});
|
366 |
+
|
367 |
+
const projectile = new THREE.Mesh(geometry, material);
|
368 |
+
projectile.position.copy(this.player.position);
|
369 |
+
projectile.position.y += 1;
|
370 |
+
projectile.castShadow = true;
|
371 |
+
|
372 |
+
projectile.userData = {
|
373 |
+
direction: this.lastMoveDirection.clone(),
|
374 |
+
speed: 0.8,
|
375 |
+
life: 100,
|
376 |
+
size: 0.2
|
377 |
+
};
|
378 |
+
|
379 |
+
this.projectiles.push(projectile);
|
380 |
+
this.scene.add(projectile);
|
381 |
+
|
382 |
+
// Reduce player size when firing
|
383 |
+
this.player.userData.size = Math.max(1, this.player.userData.size - 0.1);
|
384 |
+
this.player.userData.mass = this.player.userData.size * this.player.userData.size;
|
385 |
+
this.player.scale.set(
|
386 |
+
this.player.userData.size / 2,
|
387 |
+
this.player.userData.size / 2,
|
388 |
+
this.player.userData.size / 2
|
389 |
+
);
|
390 |
+
this.player.position.y = this.player.userData.size;
|
391 |
+
}
|
392 |
+
|
393 |
+
updateProjectiles() {
|
394 |
+
for (let i = this.projectiles.length - 1; i >= 0; i--) {
|
395 |
+
const projectile = this.projectiles[i];
|
396 |
+
|
397 |
+
// Move projectile
|
398 |
+
const moveVector = projectile.userData.direction.clone().multiplyScalar(projectile.userData.speed);
|
399 |
+
projectile.position.add(moveVector);
|
400 |
+
projectile.userData.life--;
|
401 |
+
|
402 |
+
// Remove if expired or out of bounds
|
403 |
+
if (projectile.userData.life <= 0 ||
|
404 |
+
Math.abs(projectile.position.x) > this.worldSize ||
|
405 |
+
Math.abs(projectile.position.z) > this.worldSize) {
|
406 |
+
this.scene.remove(projectile);
|
407 |
+
this.projectiles.splice(i, 1);
|
408 |
+
continue;
|
409 |
+
}
|
410 |
+
|
411 |
+
// Check collision with AI cells
|
412 |
+
for (let j = 0; j < this.aiCells.length; j++) {
|
413 |
+
const aiCell = this.aiCells[j];
|
414 |
+
const distance = projectile.position.distanceTo(aiCell.position);
|
415 |
+
|
416 |
+
if (distance < projectile.userData.size + aiCell.userData.size) {
|
417 |
+
// Only split if AI cell is larger than player
|
418 |
+
if (aiCell.userData.mass > this.player.userData.mass) {
|
419 |
+
this.splitAICell(aiCell, j);
|
420 |
+
}
|
421 |
+
|
422 |
+
this.scene.remove(projectile);
|
423 |
+
this.projectiles.splice(i, 1);
|
424 |
+
break;
|
425 |
+
}
|
426 |
+
}
|
427 |
+
}
|
428 |
+
}
|
429 |
+
|
430 |
+
splitAICell(aiCell, index) {
|
431 |
+
const originalSize = aiCell.userData.size;
|
432 |
+
const newSize = originalSize * 0.7;
|
433 |
+
const originalColor = aiCell.material.color.clone();
|
434 |
+
|
435 |
+
// Remove original cell
|
436 |
+
this.scene.remove(aiCell);
|
437 |
+
this.aiCells.splice(index, 1);
|
438 |
+
|
439 |
+
// Create two new cells
|
440 |
+
for (let i = 0; i < 2; i++) {
|
441 |
+
const geometry = new THREE.SphereGeometry(newSize, 12, 12);
|
442 |
+
const material = new THREE.MeshPhongMaterial({
|
443 |
+
color: originalColor,
|
444 |
+
shininess: 80,
|
445 |
+
specular: 0x111111
|
446 |
+
});
|
447 |
+
|
448 |
+
const newCell = new THREE.Mesh(geometry, material);
|
449 |
+
|
450 |
+
// Position the new cells apart
|
451 |
+
const angle = i * Math.PI + Math.random() * 0.5;
|
452 |
+
const distance = (newSize + originalSize) * 1.5;
|
453 |
+
newCell.position.copy(aiCell.position);
|
454 |
+
newCell.position.x += Math.cos(angle) * distance;
|
455 |
+
newCell.position.z += Math.sin(angle) * distance;
|
456 |
+
newCell.position.y = newSize;
|
457 |
+
|
458 |
+
// Keep in bounds
|
459 |
+
newCell.position.x = Math.max(-this.worldSize, Math.min(this.worldSize, newCell.position.x));
|
460 |
+
newCell.position.z = Math.max(-this.worldSize, Math.min(this.worldSize, newCell.position.z));
|
461 |
+
|
462 |
+
newCell.castShadow = true;
|
463 |
+
newCell.userData = {
|
464 |
+
size: newSize,
|
465 |
+
speed: Math.max(0.04, 0.18 - newSize * 0.015),
|
466 |
+
isPlayer: false,
|
467 |
+
direction: new THREE.Vector3(
|
468 |
+
Math.cos(angle + Math.PI/2),
|
469 |
+
0,
|
470 |
+
Math.sin(angle + Math.PI/2)
|
471 |
+
).normalize(),
|
472 |
+
changeDirectionTimer: 0,
|
473 |
+
mass: newSize * newSize
|
474 |
+
};
|
475 |
+
|
476 |
+
this.aiCells.push(newCell);
|
477 |
+
this.scene.add(newCell);
|
478 |
+
}
|
479 |
+
|
480 |
+
this.score += Math.floor(originalSize * 5);
|
481 |
+
}
|
482 |
+
|
483 |
+
updateAI() {
|
484 |
+
this.aiCells.forEach(aiCell => {
|
485 |
+
aiCell.userData.changeDirectionTimer += this.clock.getDelta();
|
486 |
+
|
487 |
+
if (aiCell.userData.changeDirectionTimer > 3 + Math.random() * 2) {
|
488 |
+
let nearestFood = null;
|
489 |
+
let nearestDistance = Infinity;
|
490 |
+
|
491 |
+
this.foodPellets.forEach(pellet => {
|
492 |
+
const distance = aiCell.position.distanceTo(pellet.position);
|
493 |
+
if (distance < 15 && distance < nearestDistance) {
|
494 |
+
nearestDistance = distance;
|
495 |
+
nearestFood = pellet;
|
496 |
+
}
|
497 |
+
});
|
498 |
+
|
499 |
+
if (nearestFood) {
|
500 |
+
aiCell.userData.direction.copy(nearestFood.position).sub(aiCell.position).normalize();
|
501 |
+
} else {
|
502 |
+
aiCell.userData.direction.set(
|
503 |
+
(Math.random() - 0.5) * 2,
|
504 |
+
0,
|
505 |
+
(Math.random() - 0.5) * 2
|
506 |
+
).normalize();
|
507 |
+
}
|
508 |
+
|
509 |
+
aiCell.userData.changeDirectionTimer = 0;
|
510 |
+
}
|
511 |
+
|
512 |
+
const moveVector = aiCell.userData.direction.clone().multiplyScalar(aiCell.userData.speed);
|
513 |
+
aiCell.position.add(moveVector);
|
514 |
+
|
515 |
+
if (Math.abs(aiCell.position.x) > this.worldSize || Math.abs(aiCell.position.z) > this.worldSize) {
|
516 |
+
aiCell.userData.direction.multiplyScalar(-1);
|
517 |
+
}
|
518 |
+
aiCell.position.x = Math.max(-this.worldSize, Math.min(this.worldSize, aiCell.position.x));
|
519 |
+
aiCell.position.z = Math.max(-this.worldSize, Math.min(this.worldSize, aiCell.position.z));
|
520 |
+
});
|
521 |
+
}
|
522 |
+
|
523 |
+
checkCollisions() {
|
524 |
+
if (!this.gameRunning || !this.player) return;
|
525 |
+
|
526 |
+
// Player vs Food
|
527 |
+
for (let i = this.foodPellets.length - 1; i >= 0; i--) {
|
528 |
+
const pellet = this.foodPellets[i];
|
529 |
+
const distance = this.player.position.distanceTo(pellet.position);
|
530 |
+
|
531 |
+
if (distance < this.player.userData.size + pellet.userData.size) {
|
532 |
+
this.scene.remove(pellet);
|
533 |
+
this.foodPellets.splice(i, 1);
|
534 |
+
this.growPlayer(0.1);
|
535 |
+
this.score += 1;
|
536 |
+
this.spawnFoodPellet();
|
537 |
+
}
|
538 |
+
}
|
539 |
+
|
540 |
+
// Player vs AI cells
|
541 |
+
this.aiCells.forEach((aiCell, index) => {
|
542 |
+
const distance = this.player.position.distanceTo(aiCell.position);
|
543 |
+
const combinedSize = this.player.userData.size + aiCell.userData.size;
|
544 |
+
|
545 |
+
if (distance < combinedSize * 0.8) {
|
546 |
+
if (this.player.userData.mass > aiCell.userData.mass * 1.2) {
|
547 |
+
this.scene.remove(aiCell);
|
548 |
+
this.aiCells.splice(index, 1);
|
549 |
+
this.growPlayer(aiCell.userData.size * 0.5);
|
550 |
+
this.score += Math.floor(aiCell.userData.size * 10);
|
551 |
+
this.spawnNewAICell();
|
552 |
+
} else if (aiCell.userData.mass > this.player.userData.mass * 1.2) {
|
553 |
+
this.gameOver();
|
554 |
+
}
|
555 |
+
}
|
556 |
+
});
|
557 |
+
|
558 |
+
// AI vs Food
|
559 |
+
for (let i = this.foodPellets.length - 1; i >= 0; i--) {
|
560 |
+
const pellet = this.foodPellets[i];
|
561 |
+
|
562 |
+
for (let j = 0; j < this.aiCells.length; j++) {
|
563 |
+
const aiCell = this.aiCells[j];
|
564 |
+
const distance = aiCell.position.distanceTo(pellet.position);
|
565 |
+
|
566 |
+
if (distance < aiCell.userData.size + pellet.userData.size) {
|
567 |
+
this.scene.remove(pellet);
|
568 |
+
this.foodPellets.splice(i, 1);
|
569 |
+
this.growAICell(aiCell, 0.05);
|
570 |
+
this.spawnFoodPellet();
|
571 |
+
break;
|
572 |
+
}
|
573 |
+
}
|
574 |
+
}
|
575 |
+
|
576 |
+
// AI vs AI
|
577 |
+
for (let i = 0; i < this.aiCells.length; i++) {
|
578 |
+
for (let j = i + 1; j < this.aiCells.length; j++) {
|
579 |
+
const cell1 = this.aiCells[i];
|
580 |
+
const cell2 = this.aiCells[j];
|
581 |
+
const distance = cell1.position.distanceTo(cell2.position);
|
582 |
+
const combinedSize = cell1.userData.size + cell2.userData.size;
|
583 |
+
|
584 |
+
if (distance < combinedSize * 0.8) {
|
585 |
+
if (cell1.userData.mass > cell2.userData.mass * 1.3) {
|
586 |
+
this.scene.remove(cell2);
|
587 |
+
this.aiCells.splice(j, 1);
|
588 |
+
this.growAICell(cell1, cell2.userData.size * 0.3);
|
589 |
+
this.spawnNewAICell();
|
590 |
+
break;
|
591 |
+
} else if (cell2.userData.mass > cell1.userData.mass * 1.3) {
|
592 |
+
this.scene.remove(cell1);
|
593 |
+
this.aiCells.splice(i, 1);
|
594 |
+
this.growAICell(cell2, cell1.userData.size * 0.3);
|
595 |
+
this.spawnNewAICell();
|
596 |
+
break;
|
597 |
+
}
|
598 |
+
}
|
599 |
+
}
|
600 |
+
}
|
601 |
+
}
|
602 |
+
|
603 |
+
growPlayer(amount) {
|
604 |
+
this.player.userData.size += amount;
|
605 |
+
this.player.userData.mass = this.player.userData.size * this.player.userData.size;
|
606 |
+
this.player.userData.speed = Math.max(0.08, 0.25 - this.player.userData.size * 0.015);
|
607 |
+
|
608 |
+
this.player.scale.set(
|
609 |
+
this.player.userData.size / 2,
|
610 |
+
this.player.userData.size / 2,
|
611 |
+
this.player.userData.size / 2
|
612 |
+
);
|
613 |
+
|
614 |
+
this.player.position.y = this.player.userData.size;
|
615 |
+
}
|
616 |
+
|
617 |
+
growAICell(aiCell, amount) {
|
618 |
+
aiCell.userData.size += amount;
|
619 |
+
aiCell.userData.mass = aiCell.userData.size * aiCell.userData.size;
|
620 |
+
aiCell.userData.speed = Math.max(0.04, 0.18 - aiCell.userData.size * 0.015);
|
621 |
+
|
622 |
+
aiCell.scale.set(
|
623 |
+
aiCell.userData.size,
|
624 |
+
aiCell.userData.size,
|
625 |
+
aiCell.userData.size
|
626 |
+
);
|
627 |
+
|
628 |
+
aiCell.position.y = aiCell.userData.size;
|
629 |
+
}
|
630 |
+
|
631 |
+
spawnNewAICell() {
|
632 |
+
const colors = [0xff4444, 0x4444ff, 0xffff44, 0xff44ff, 0x44ffff, 0xffa500, 0x800080, 0xffc0cb];
|
633 |
+
const size = Math.random() * 3 + 1;
|
634 |
+
const geometry = new THREE.SphereGeometry(size, 12, 12);
|
635 |
+
const material = new THREE.MeshPhongMaterial({
|
636 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
637 |
+
shininess: 80,
|
638 |
+
specular: 0x111111
|
639 |
+
});
|
640 |
+
|
641 |
+
const aiCell = new THREE.Mesh(geometry, material);
|
642 |
+
|
643 |
+
const angle = Math.random() * Math.PI * 2;
|
644 |
+
aiCell.position.set(
|
645 |
+
Math.cos(angle) * this.worldSize * 0.9,
|
646 |
+
size,
|
647 |
+
Math.sin(angle) * this.worldSize * 0.9
|
648 |
+
);
|
649 |
+
|
650 |
+
aiCell.castShadow = true;
|
651 |
+
aiCell.userData = {
|
652 |
+
size: size,
|
653 |
+
speed: Math.max(0.04, 0.18 - size * 0.015),
|
654 |
+
isPlayer: false,
|
655 |
+
direction: new THREE.Vector3(
|
656 |
+
(Math.random() - 0.5) * 2,
|
657 |
+
0,
|
658 |
+
(Math.random() - 0.5) * 2
|
659 |
+
).normalize(),
|
660 |
+
changeDirectionTimer: 0,
|
661 |
+
mass: size * size
|
662 |
+
};
|
663 |
+
|
664 |
+
this.aiCells.push(aiCell);
|
665 |
+
this.scene.add(aiCell);
|
666 |
+
}
|
667 |
+
|
668 |
+
updateCamera() {
|
669 |
+
if (!this.player) return;
|
670 |
+
|
671 |
+
const targetCameraPosition = new THREE.Vector3(
|
672 |
+
this.player.position.x,
|
673 |
+
this.player.position.y + 20 + this.player.userData.size * 3,
|
674 |
+
this.player.position.z + 15 + this.player.userData.size * 2
|
675 |
+
);
|
676 |
+
|
677 |
+
this.camera.position.lerp(targetCameraPosition, 0.05);
|
678 |
+
this.camera.lookAt(this.player.position);
|
679 |
+
}
|
680 |
+
|
681 |
+
updateUI() {
|
682 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
683 |
+
}
|
684 |
+
|
685 |
+
gameOver() {
|
686 |
+
this.gameRunning = false;
|
687 |
+
document.getElementById('finalScore').textContent = this.score;
|
688 |
+
document.getElementById('gameOver').style.display = 'block';
|
689 |
+
}
|
690 |
+
|
691 |
+
restart() {
|
692 |
+
// Clear existing objects
|
693 |
+
if (this.player) {
|
694 |
+
this.scene.remove(this.player);
|
695 |
+
this.player = null;
|
696 |
+
}
|
697 |
+
|
698 |
+
this.aiCells.forEach(cell => this.scene.remove(cell));
|
699 |
+
this.aiCells = [];
|
700 |
+
|
701 |
+
this.foodPellets.forEach(pellet => this.scene.remove(pellet));
|
702 |
+
this.foodPellets = [];
|
703 |
+
|
704 |
+
this.projectiles.forEach(projectile => this.scene.remove(projectile));
|
705 |
+
this.projectiles = [];
|
706 |
+
|
707 |
+
// Reset game state
|
708 |
+
this.gameRunning = true;
|
709 |
+
this.score = 0;
|
710 |
+
this.lastMoveDirection.set(0, 0, 1);
|
711 |
+
|
712 |
+
// Recreate game objects
|
713 |
+
this.createPlayer();
|
714 |
+
this.createAICells();
|
715 |
+
this.createFoodPellets();
|
716 |
+
|
717 |
+
// Hide game over screen
|
718 |
+
document.getElementById('gameOver').style.display = 'none';
|
719 |
+
}
|
720 |
+
|
721 |
+
animate() {
|
722 |
+
requestAnimationFrame(() => this.animate());
|
723 |
+
|
724 |
+
if (this.gameRunning) {
|
725 |
+
this.updatePlayer();
|
726 |
+
this.updateAI();
|
727 |
+
this.updateProjectiles();
|
728 |
+
this.checkCollisions();
|
729 |
+
this.updateCamera();
|
730 |
+
this.updateUI();
|
731 |
+
}
|
732 |
+
|
733 |
+
this.renderer.render(this.scene, this.camera);
|
734 |
+
}
|
735 |
+
}
|
736 |
+
|
737 |
+
// Start the game
|
738 |
+
window.addEventListener('load', () => {
|
739 |
+
new AgarGame();
|
740 |
+
});
|
741 |
+
</script>
|
742 |
+
</body>
|
743 |
+
</html>
|