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Browse files- index.html +928 -19
index.html
CHANGED
@@ -1,19 +1,928 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Slithering</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: #000;
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overflow: hidden;
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font-family: 'Arial', sans-serif;
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cursor: none;
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}
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#gameContainer {
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position: relative;
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width: 100vw;
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height: 100vh;
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}
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#ui {
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position: absolute;
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top: 20px;
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left: 20px;
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color: #fff;
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z-index: 100;
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font-size: 18px;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
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}
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#powers {
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position: absolute;
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top: 20px;
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right: 20px;
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color: #fff;
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z-index: 100;
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font-size: 14px;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
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}
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#instructions {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #fff;
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text-align: center;
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z-index: 200;
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background: rgba(0,0,0,0.8);
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padding: 30px;
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border-radius: 15px;
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display: block;
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border: 2px solid #00ffff;
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}
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#instructions.hidden {
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display: none;
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}
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.glow {
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text-shadow: 0 0 10px #00ffff, 0 0 20px #00ffff, 0 0 30px #00ffff;
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}
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.power-active {
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color: #00ff00;
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text-shadow: 0 0 10px #00ff00;
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}
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.power-cooldown {
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color: #ff6600;
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text-shadow: 0 0 5px #ff6600;
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}
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</style>
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</head>
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<body>
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<div id="gameContainer">
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<div id="ui">
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<div>Length: <span id="length" class="glow">5</span></div>
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<div>Score: <span id="score" class="glow">0</span></div>
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<div>Speed: <span id="speed" class="glow">1.0x</span></div>
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</div>
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<div id="powers">
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<div><strong>POWERS:</strong></div>
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<div>🛡️ Armor: <span id="armor">0</span></div>
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<div>⚡ Boost: <span id="boost">Ready</span></div>
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<div>👻 Phase: <span id="phase">Ready</span></div>
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<div>💥 Blast: <span id="blast">Ready</span></div>
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</div>
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<div id="instructions">
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<h2 class="glow">3D SLITHERING</h2>
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<p><strong>CONTROLS:</strong></p>
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<p>🖱️ Mouse movement OR WASD keys to control</p>
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<p>🔵 <strong>Blue Spheres:</strong> Basic food pellets</p>
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<p>🟦 <strong>Cubes:</strong> Armor segments (protection)</p>
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<p>🔺 <strong>Pyramids:</strong> Speed boost power</p>
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<p>⭕ <strong>Rings:</strong> Phase through ability</p>
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<p>💎 <strong>Diamonds:</strong> Explosive blast power</p>
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<br>
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<p><strong>POWERS:</strong></p>
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<p>Press SPACE to use Speed Boost</p>
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<p>Press Q to use Phase Through</p>
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<p>Press E to use Explosive Blast</p>
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<br>
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<p>Avoid crashing into other worms!</p>
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<p>Make others crash to consume their remains!</p>
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<p><strong>Click anywhere to start!</strong></p>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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class SlitherGame {
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constructor() {
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this.scene = new THREE.Scene();
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this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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this.renderer = new THREE.WebGLRenderer({ antialias: true });
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this.mouse = new THREE.Vector2();
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this.keys = {};
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this.gameStarted = false;
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124 |
+
this.score = 0;
|
125 |
+
this.useMouseControl = true;
|
126 |
+
|
127 |
+
this.playerWorm = null;
|
128 |
+
this.aiWorms = [];
|
129 |
+
this.pellets = [];
|
130 |
+
this.remains = [];
|
131 |
+
|
132 |
+
this.worldSize = 200;
|
133 |
+
|
134 |
+
// Power system
|
135 |
+
this.powers = {
|
136 |
+
armor: { count: 0 },
|
137 |
+
speed: { ready: true, cooldown: 0, duration: 0 },
|
138 |
+
phase: { ready: true, cooldown: 0, duration: 0 },
|
139 |
+
blast: { ready: true, cooldown: 0 }
|
140 |
+
};
|
141 |
+
|
142 |
+
this.init();
|
143 |
+
this.setupLighting();
|
144 |
+
this.createEnvironment();
|
145 |
+
this.setupEventListeners();
|
146 |
+
this.animate();
|
147 |
+
}
|
148 |
+
|
149 |
+
init() {
|
150 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
151 |
+
this.renderer.shadowMap.enabled = true;
|
152 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
153 |
+
this.renderer.setClearColor(0x000510);
|
154 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
155 |
+
|
156 |
+
this.camera.position.set(0, 50, 30);
|
157 |
+
this.camera.lookAt(0, 0, 0);
|
158 |
+
}
|
159 |
+
|
160 |
+
setupLighting() {
|
161 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 0.3);
|
162 |
+
this.scene.add(ambientLight);
|
163 |
+
|
164 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
165 |
+
directionalLight.position.set(50, 100, 50);
|
166 |
+
directionalLight.castShadow = true;
|
167 |
+
directionalLight.shadow.mapSize.width = 2048;
|
168 |
+
directionalLight.shadow.mapSize.height = 2048;
|
169 |
+
this.scene.add(directionalLight);
|
170 |
+
|
171 |
+
for (let i = 0; i < 5; i++) {
|
172 |
+
const light = new THREE.PointLight(0x00ffff, 0.5, 100);
|
173 |
+
light.position.set(
|
174 |
+
(Math.random() - 0.5) * this.worldSize,
|
175 |
+
20 + Math.random() * 30,
|
176 |
+
(Math.random() - 0.5) * this.worldSize
|
177 |
+
);
|
178 |
+
this.scene.add(light);
|
179 |
+
}
|
180 |
+
}
|
181 |
+
|
182 |
+
createEnvironment() {
|
183 |
+
const canvas = document.createElement('canvas');
|
184 |
+
canvas.width = 512;
|
185 |
+
canvas.height = 512;
|
186 |
+
const ctx = canvas.getContext('2d');
|
187 |
+
|
188 |
+
const imageData = ctx.createImageData(512, 512);
|
189 |
+
for (let i = 0; i < imageData.data.length; i += 4) {
|
190 |
+
const noise = Math.random() * 255;
|
191 |
+
imageData.data[i] = noise;
|
192 |
+
imageData.data[i + 1] = noise;
|
193 |
+
imageData.data[i + 2] = noise;
|
194 |
+
imageData.data[i + 3] = 255;
|
195 |
+
}
|
196 |
+
ctx.putImageData(imageData, 0, 0);
|
197 |
+
|
198 |
+
const bumpTexture = new THREE.CanvasTexture(canvas);
|
199 |
+
bumpTexture.wrapS = THREE.RepeatWrapping;
|
200 |
+
bumpTexture.wrapT = THREE.RepeatWrapping;
|
201 |
+
bumpTexture.repeat.set(8, 8);
|
202 |
+
|
203 |
+
const groundGeometry = new THREE.PlaneGeometry(this.worldSize * 2, this.worldSize * 2);
|
204 |
+
const groundMaterial = new THREE.MeshPhongMaterial({
|
205 |
+
color: 0x001122,
|
206 |
+
bumpMap: bumpTexture,
|
207 |
+
bumpScale: 2
|
208 |
+
});
|
209 |
+
|
210 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
211 |
+
ground.rotation.x = -Math.PI / 2;
|
212 |
+
ground.receiveShadow = true;
|
213 |
+
this.scene.add(ground);
|
214 |
+
|
215 |
+
this.createBoundaries();
|
216 |
+
this.spawnPellets(30);
|
217 |
+
this.spawnPowerUps(20);
|
218 |
+
}
|
219 |
+
|
220 |
+
createBoundaries() {
|
221 |
+
const boundaryGeometry = new THREE.BoxGeometry(4, 20, 4);
|
222 |
+
const boundaryMaterial = new THREE.MeshPhongMaterial({
|
223 |
+
color: 0xff0000,
|
224 |
+
emissive: 0x330000
|
225 |
+
});
|
226 |
+
|
227 |
+
const positions = [
|
228 |
+
[-this.worldSize, 10, 0], [this.worldSize, 10, 0],
|
229 |
+
[0, 10, -this.worldSize], [0, 10, this.worldSize]
|
230 |
+
];
|
231 |
+
|
232 |
+
positions.forEach(pos => {
|
233 |
+
const boundary = new THREE.Mesh(boundaryGeometry, boundaryMaterial);
|
234 |
+
boundary.position.set(...pos);
|
235 |
+
boundary.castShadow = true;
|
236 |
+
this.scene.add(boundary);
|
237 |
+
});
|
238 |
+
}
|
239 |
+
|
240 |
+
spawnPellets(count) {
|
241 |
+
for (let i = 0; i < count; i++) {
|
242 |
+
this.createPellet();
|
243 |
+
}
|
244 |
+
}
|
245 |
+
|
246 |
+
spawnPowerUps(count) {
|
247 |
+
const types = ['cube', 'pyramid', 'ring', 'diamond'];
|
248 |
+
for (let i = 0; i < count; i++) {
|
249 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
250 |
+
this.createPowerUp(type);
|
251 |
+
}
|
252 |
+
}
|
253 |
+
|
254 |
+
createPellet() {
|
255 |
+
const geometry = new THREE.SphereGeometry(1, 8, 8);
|
256 |
+
const material = new THREE.MeshPhongMaterial({
|
257 |
+
color: new THREE.Color().setHSL(Math.random(), 1, 0.5),
|
258 |
+
emissive: new THREE.Color().setHSL(Math.random(), 0.5, 0.1)
|
259 |
+
});
|
260 |
+
|
261 |
+
const pellet = new THREE.Mesh(geometry, material);
|
262 |
+
pellet.position.set(
|
263 |
+
(Math.random() - 0.5) * this.worldSize * 1.8,
|
264 |
+
2,
|
265 |
+
(Math.random() - 0.5) * this.worldSize * 1.8
|
266 |
+
);
|
267 |
+
pellet.castShadow = true;
|
268 |
+
pellet.userData = { type: 'pellet', value: 10 };
|
269 |
+
|
270 |
+
this.scene.add(pellet);
|
271 |
+
this.pellets.push(pellet);
|
272 |
+
}
|
273 |
+
|
274 |
+
createPowerUp(type) {
|
275 |
+
let geometry, material, color, emissive;
|
276 |
+
|
277 |
+
switch(type) {
|
278 |
+
case 'cube':
|
279 |
+
geometry = new THREE.BoxGeometry(2, 2, 2);
|
280 |
+
color = 0x4169E1;
|
281 |
+
emissive = 0x000066;
|
282 |
+
break;
|
283 |
+
case 'pyramid':
|
284 |
+
geometry = new THREE.ConeGeometry(1.5, 3, 4);
|
285 |
+
color = 0xFF6347;
|
286 |
+
emissive = 0x330000;
|
287 |
+
break;
|
288 |
+
case 'ring':
|
289 |
+
geometry = new THREE.TorusGeometry(1.5, 0.5, 8, 16);
|
290 |
+
color = 0x9932CC;
|
291 |
+
emissive = 0x330033;
|
292 |
+
break;
|
293 |
+
case 'diamond':
|
294 |
+
geometry = new THREE.OctahedronGeometry(1.5);
|
295 |
+
color = 0xFFD700;
|
296 |
+
emissive = 0x333300;
|
297 |
+
break;
|
298 |
+
}
|
299 |
+
|
300 |
+
material = new THREE.MeshPhongMaterial({
|
301 |
+
color: color,
|
302 |
+
emissive: emissive,
|
303 |
+
shininess: 100
|
304 |
+
});
|
305 |
+
|
306 |
+
const powerUp = new THREE.Mesh(geometry, material);
|
307 |
+
powerUp.position.set(
|
308 |
+
(Math.random() - 0.5) * this.worldSize * 1.8,
|
309 |
+
3,
|
310 |
+
(Math.random() - 0.5) * this.worldSize * 1.8
|
311 |
+
);
|
312 |
+
powerUp.castShadow = true;
|
313 |
+
powerUp.userData = { type: 'powerup', subtype: type, value: 25 };
|
314 |
+
|
315 |
+
this.scene.add(powerUp);
|
316 |
+
this.pellets.push(powerUp);
|
317 |
+
}
|
318 |
+
|
319 |
+
createWorm(isPlayer = false, color = 0x00ff00) {
|
320 |
+
const worm = {
|
321 |
+
segments: [],
|
322 |
+
positions: [],
|
323 |
+
direction: new THREE.Vector3(1, 0, 0),
|
324 |
+
speed: isPlayer ? 0.5 : 0.3,
|
325 |
+
baseSpeed: isPlayer ? 0.5 : 0.3,
|
326 |
+
length: 5,
|
327 |
+
isPlayer: isPlayer,
|
328 |
+
color: color,
|
329 |
+
isDead: false,
|
330 |
+
armor: 0,
|
331 |
+
isPhasing: false
|
332 |
+
};
|
333 |
+
|
334 |
+
for (let i = 0; i < worm.length; i++) {
|
335 |
+
const segment = this.createWormSegment(color, i === 0);
|
336 |
+
segment.position.set(-i * 3, 2, 0);
|
337 |
+
worm.segments.push(segment);
|
338 |
+
worm.positions.push(segment.position.clone());
|
339 |
+
this.scene.add(segment);
|
340 |
+
}
|
341 |
+
|
342 |
+
return worm;
|
343 |
+
}
|
344 |
+
|
345 |
+
createWormSegment(color, isHead = false, isArmor = false) {
|
346 |
+
let geometry;
|
347 |
+
if (isArmor) {
|
348 |
+
geometry = new THREE.BoxGeometry(2.5, 2.5, 2.5);
|
349 |
+
} else {
|
350 |
+
geometry = new THREE.CylinderGeometry(
|
351 |
+
isHead ? 2 : 1.5,
|
352 |
+
isHead ? 2 : 1.5,
|
353 |
+
3,
|
354 |
+
8
|
355 |
+
);
|
356 |
+
}
|
357 |
+
|
358 |
+
const canvas = document.createElement('canvas');
|
359 |
+
canvas.width = 256;
|
360 |
+
canvas.height = 256;
|
361 |
+
const ctx = canvas.getContext('2d');
|
362 |
+
|
363 |
+
for (let y = 0; y < 256; y += 16) {
|
364 |
+
for (let x = 0; x < 256; x += 16) {
|
365 |
+
const intensity = Math.sin(x * 0.1) * Math.sin(y * 0.1) * 127 + 128;
|
366 |
+
ctx.fillStyle = `rgb(${intensity},${intensity},${intensity})`;
|
367 |
+
ctx.fillRect(x, y, 16, 16);
|
368 |
+
}
|
369 |
+
}
|
370 |
+
|
371 |
+
const bumpTexture = new THREE.CanvasTexture(canvas);
|
372 |
+
|
373 |
+
let segmentColor = color;
|
374 |
+
if (isArmor) {
|
375 |
+
segmentColor = 0x4169E1; // Blue for armor
|
376 |
+
}
|
377 |
+
|
378 |
+
const material = new THREE.MeshPhongMaterial({
|
379 |
+
color: segmentColor,
|
380 |
+
emissive: new THREE.Color(segmentColor).multiplyScalar(0.1),
|
381 |
+
bumpMap: bumpTexture,
|
382 |
+
bumpScale: 0.5,
|
383 |
+
shininess: 100,
|
384 |
+
transparent: false,
|
385 |
+
opacity: 1
|
386 |
+
});
|
387 |
+
|
388 |
+
const segment = new THREE.Mesh(geometry, material);
|
389 |
+
segment.castShadow = true;
|
390 |
+
segment.userData = { isArmor: isArmor };
|
391 |
+
return segment;
|
392 |
+
}
|
393 |
+
|
394 |
+
startGame() {
|
395 |
+
if (this.gameStarted) return;
|
396 |
+
|
397 |
+
this.gameStarted = true;
|
398 |
+
document.getElementById('instructions').classList.add('hidden');
|
399 |
+
|
400 |
+
this.playerWorm = this.createWorm(true, 0x00ff00);
|
401 |
+
|
402 |
+
for (let i = 0; i < 5; i++) {
|
403 |
+
const aiWorm = this.createWorm(false, new THREE.Color().setHSL(Math.random(), 1, 0.5).getHex());
|
404 |
+
const startPos = new THREE.Vector3(
|
405 |
+
(Math.random() - 0.5) * this.worldSize,
|
406 |
+
2,
|
407 |
+
(Math.random() - 0.5) * this.worldSize
|
408 |
+
);
|
409 |
+
aiWorm.segments.forEach((segment, idx) => {
|
410 |
+
segment.position.copy(startPos);
|
411 |
+
segment.position.x -= idx * 3;
|
412 |
+
aiWorm.positions[idx].copy(segment.position);
|
413 |
+
});
|
414 |
+
this.aiWorms.push(aiWorm);
|
415 |
+
}
|
416 |
+
}
|
417 |
+
|
418 |
+
updateWorm(worm, targetDirection) {
|
419 |
+
if (worm.isDead) return;
|
420 |
+
|
421 |
+
if (targetDirection) {
|
422 |
+
worm.direction.lerp(targetDirection.normalize(), 0.1);
|
423 |
+
worm.direction.normalize();
|
424 |
+
}
|
425 |
+
|
426 |
+
const head = worm.segments[0];
|
427 |
+
const newPosition = head.position.clone();
|
428 |
+
newPosition.add(worm.direction.clone().multiplyScalar(worm.speed));
|
429 |
+
|
430 |
+
if (Math.abs(newPosition.x) > this.worldSize || Math.abs(newPosition.z) > this.worldSize) {
|
431 |
+
if (worm.isPlayer && !worm.isPhasing) {
|
432 |
+
this.gameOver();
|
433 |
+
return;
|
434 |
+
} else if (!worm.isPlayer) {
|
435 |
+
worm.direction.multiplyScalar(-1);
|
436 |
+
return;
|
437 |
+
}
|
438 |
+
}
|
439 |
+
|
440 |
+
worm.positions.unshift(newPosition.clone());
|
441 |
+
if (worm.positions.length > worm.length) {
|
442 |
+
worm.positions.pop();
|
443 |
+
}
|
444 |
+
|
445 |
+
worm.segments.forEach((segment, index) => {
|
446 |
+
if (index < worm.positions.length) {
|
447 |
+
segment.position.copy(worm.positions[index]);
|
448 |
+
|
449 |
+
if (index < worm.positions.length - 1) {
|
450 |
+
const direction = new THREE.Vector3()
|
451 |
+
.subVectors(worm.positions[index], worm.positions[index + 1])
|
452 |
+
.normalize();
|
453 |
+
segment.lookAt(segment.position.clone().add(direction));
|
454 |
+
if (!segment.userData.isArmor) {
|
455 |
+
segment.rotateX(Math.PI / 2);
|
456 |
+
}
|
457 |
+
}
|
458 |
+
|
459 |
+
// Phase effect
|
460 |
+
if (worm.isPhasing) {
|
461 |
+
segment.material.transparent = true;
|
462 |
+
segment.material.opacity = 0.3;
|
463 |
+
} else {
|
464 |
+
segment.material.transparent = false;
|
465 |
+
segment.material.opacity = 1;
|
466 |
+
}
|
467 |
+
}
|
468 |
+
});
|
469 |
+
}
|
470 |
+
|
471 |
+
updateAI() {
|
472 |
+
this.aiWorms.forEach(worm => {
|
473 |
+
if (worm.isDead) return;
|
474 |
+
|
475 |
+
let target = null;
|
476 |
+
let minDistance = Infinity;
|
477 |
+
|
478 |
+
this.pellets.forEach(pellet => {
|
479 |
+
const distance = worm.segments[0].position.distanceTo(pellet.position);
|
480 |
+
if (distance < minDistance) {
|
481 |
+
minDistance = distance;
|
482 |
+
target = pellet.position;
|
483 |
+
}
|
484 |
+
});
|
485 |
+
|
486 |
+
if (target) {
|
487 |
+
const targetDirection = new THREE.Vector3()
|
488 |
+
.subVectors(target, worm.segments[0].position)
|
489 |
+
.normalize();
|
490 |
+
|
491 |
+
targetDirection.add(new THREE.Vector3(
|
492 |
+
(Math.random() - 0.5) * 0.3,
|
493 |
+
0,
|
494 |
+
(Math.random() - 0.5) * 0.3
|
495 |
+
));
|
496 |
+
|
497 |
+
this.updateWorm(worm, targetDirection);
|
498 |
+
}
|
499 |
+
});
|
500 |
+
}
|
501 |
+
|
502 |
+
checkCollisions() {
|
503 |
+
if (!this.playerWorm || this.playerWorm.isDead) return;
|
504 |
+
|
505 |
+
const playerHead = this.playerWorm.segments[0];
|
506 |
+
|
507 |
+
for (let i = this.pellets.length - 1; i >= 0; i--) {
|
508 |
+
const pellet = this.pellets[i];
|
509 |
+
if (playerHead.position.distanceTo(pellet.position) < 3) {
|
510 |
+
this.scene.remove(pellet);
|
511 |
+
this.pellets.splice(i, 1);
|
512 |
+
|
513 |
+
if (pellet.userData.type === 'powerup') {
|
514 |
+
this.handlePowerUpConsumption(pellet.userData.subtype);
|
515 |
+
} else {
|
516 |
+
this.growWorm(this.playerWorm);
|
517 |
+
}
|
518 |
+
|
519 |
+
this.score += pellet.userData.value;
|
520 |
+
this.updateUI();
|
521 |
+
|
522 |
+
if (pellet.userData.type === 'pellet') {
|
523 |
+
this.createPellet();
|
524 |
+
} else {
|
525 |
+
setTimeout(() => {
|
526 |
+
const types = ['cube', 'pyramid', 'ring', 'diamond'];
|
527 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
528 |
+
this.createPowerUp(type);
|
529 |
+
}, 5000);
|
530 |
+
}
|
531 |
+
}
|
532 |
+
}
|
533 |
+
|
534 |
+
this.aiWorms.forEach(worm => {
|
535 |
+
if (worm.isDead) return;
|
536 |
+
|
537 |
+
for (let i = this.pellets.length - 1; i >= 0; i--) {
|
538 |
+
const pellet = this.pellets[i];
|
539 |
+
if (worm.segments[0].position.distanceTo(pellet.position) < 3) {
|
540 |
+
this.scene.remove(pellet);
|
541 |
+
this.pellets.splice(i, 1);
|
542 |
+
this.growWorm(worm);
|
543 |
+
if (pellet.userData.type === 'pellet') {
|
544 |
+
this.createPellet();
|
545 |
+
}
|
546 |
+
}
|
547 |
+
}
|
548 |
+
});
|
549 |
+
|
550 |
+
this.checkWormCollisions();
|
551 |
+
}
|
552 |
+
|
553 |
+
handlePowerUpConsumption(type) {
|
554 |
+
switch(type) {
|
555 |
+
case 'cube':
|
556 |
+
this.powers.armor.count++;
|
557 |
+
this.growWorm(this.playerWorm, true); // Grow with armor segment
|
558 |
+
break;
|
559 |
+
case 'pyramid':
|
560 |
+
this.powers.speed.ready = true;
|
561 |
+
this.powers.speed.cooldown = 0;
|
562 |
+
break;
|
563 |
+
case 'ring':
|
564 |
+
this.powers.phase.ready = true;
|
565 |
+
this.powers.phase.cooldown = 0;
|
566 |
+
break;
|
567 |
+
case 'diamond':
|
568 |
+
this.powers.blast.ready = true;
|
569 |
+
this.powers.blast.cooldown = 0;
|
570 |
+
break;
|
571 |
+
}
|
572 |
+
this.growWorm(this.playerWorm);
|
573 |
+
}
|
574 |
+
|
575 |
+
usePower(powerType) {
|
576 |
+
if (!this.gameStarted || !this.playerWorm) return;
|
577 |
+
|
578 |
+
switch(powerType) {
|
579 |
+
case 'speed':
|
580 |
+
if (this.powers.speed.ready) {
|
581 |
+
this.powers.speed.ready = false;
|
582 |
+
this.powers.speed.duration = 3000; // 3 seconds
|
583 |
+
this.powers.speed.cooldown = 10000; // 10 second cooldown
|
584 |
+
this.playerWorm.speed = this.playerWorm.baseSpeed * 2;
|
585 |
+
}
|
586 |
+
break;
|
587 |
+
case 'phase':
|
588 |
+
if (this.powers.phase.ready) {
|
589 |
+
this.powers.phase.ready = false;
|
590 |
+
this.powers.phase.duration = 2000; // 2 seconds
|
591 |
+
this.powers.phase.cooldown = 15000; // 15 second cooldown
|
592 |
+
this.playerWorm.isPhasing = true;
|
593 |
+
}
|
594 |
+
break;
|
595 |
+
case 'blast':
|
596 |
+
if (this.powers.blast.ready) {
|
597 |
+
this.powers.blast.ready = false;
|
598 |
+
this.powers.blast.cooldown = 8000; // 8 second cooldown
|
599 |
+
this.createBlast();
|
600 |
+
}
|
601 |
+
break;
|
602 |
+
}
|
603 |
+
}
|
604 |
+
|
605 |
+
createBlast() {
|
606 |
+
const blastGeometry = new THREE.SphereGeometry(15, 16, 16);
|
607 |
+
const blastMaterial = new THREE.MeshPhongMaterial({
|
608 |
+
color: 0xFFD700,
|
609 |
+
emissive: 0xFFD700,
|
610 |
+
transparent: true,
|
611 |
+
opacity: 0.6
|
612 |
+
});
|
613 |
+
|
614 |
+
const blast = new THREE.Mesh(blastGeometry, blastMaterial);
|
615 |
+
blast.position.copy(this.playerWorm.segments[0].position);
|
616 |
+
this.scene.add(blast);
|
617 |
+
|
618 |
+
// Check for AI worms in blast radius
|
619 |
+
this.aiWorms.forEach(worm => {
|
620 |
+
if (!worm.isDead) {
|
621 |
+
const distance = worm.segments[0].position.distanceTo(blast.position);
|
622 |
+
if (distance < 15) {
|
623 |
+
this.killWorm(worm);
|
624 |
+
}
|
625 |
+
}
|
626 |
+
});
|
627 |
+
|
628 |
+
// Animate blast
|
629 |
+
let scale = 0;
|
630 |
+
const animate = () => {
|
631 |
+
scale += 0.1;
|
632 |
+
blast.scale.setScalar(scale);
|
633 |
+
blast.material.opacity = Math.max(0, 0.6 - scale * 0.3);
|
634 |
+
|
635 |
+
if (scale < 2) {
|
636 |
+
requestAnimationFrame(animate);
|
637 |
+
} else {
|
638 |
+
this.scene.remove(blast);
|
639 |
+
}
|
640 |
+
};
|
641 |
+
animate();
|
642 |
+
}
|
643 |
+
|
644 |
+
updatePowers() {
|
645 |
+
const now = Date.now();
|
646 |
+
|
647 |
+
// Speed power
|
648 |
+
if (this.powers.speed.duration > 0) {
|
649 |
+
this.powers.speed.duration -= 16;
|
650 |
+
if (this.powers.speed.duration <= 0) {
|
651 |
+
this.playerWorm.speed = this.playerWorm.baseSpeed;
|
652 |
+
}
|
653 |
+
} else if (this.powers.speed.cooldown > 0) {
|
654 |
+
this.powers.speed.cooldown -= 16;
|
655 |
+
if (this.powers.speed.cooldown <= 0) {
|
656 |
+
this.powers.speed.ready = true;
|
657 |
+
}
|
658 |
+
}
|
659 |
+
|
660 |
+
// Phase power
|
661 |
+
if (this.powers.phase.duration > 0) {
|
662 |
+
this.powers.phase.duration -= 16;
|
663 |
+
if (this.powers.phase.duration <= 0) {
|
664 |
+
this.playerWorm.isPhasing = false;
|
665 |
+
}
|
666 |
+
} else if (this.powers.phase.cooldown > 0) {
|
667 |
+
this.powers.phase.cooldown -= 16;
|
668 |
+
if (this.powers.phase.cooldown <= 0) {
|
669 |
+
this.powers.phase.ready = true;
|
670 |
+
}
|
671 |
+
}
|
672 |
+
|
673 |
+
// Blast power
|
674 |
+
if (this.powers.blast.cooldown > 0) {
|
675 |
+
this.powers.blast.cooldown -= 16;
|
676 |
+
if (this.powers.blast.cooldown <= 0) {
|
677 |
+
this.powers.blast.ready = true;
|
678 |
+
}
|
679 |
+
}
|
680 |
+
}
|
681 |
+
|
682 |
+
checkWormCollisions() {
|
683 |
+
if (this.playerWorm.isPhasing) return; // Skip collision during phase
|
684 |
+
|
685 |
+
const allWorms = [this.playerWorm, ...this.aiWorms];
|
686 |
+
|
687 |
+
allWorms.forEach((worm1, i) => {
|
688 |
+
if (worm1.isDead) return;
|
689 |
+
|
690 |
+
allWorms.forEach((worm2, j) => {
|
691 |
+
if (i === j || worm2.isDead) return;
|
692 |
+
|
693 |
+
for (let k = 1; k < worm2.segments.length; k++) {
|
694 |
+
if (worm1.segments[0].position.distanceTo(worm2.segments[k].position) < 3) {
|
695 |
+
// Check for armor protection
|
696 |
+
if (worm1.isPlayer && worm1.armor > 0) {
|
697 |
+
worm1.armor--;
|
698 |
+
this.powers.armor.count--;
|
699 |
+
// Remove an armor segment
|
700 |
+
for (let s = worm1.segments.length - 1; s >= 0; s--) {
|
701 |
+
if (worm1.segments[s].userData.isArmor) {
|
702 |
+
this.scene.remove(worm1.segments[s]);
|
703 |
+
worm1.segments.splice(s, 1);
|
704 |
+
worm1.positions.splice(s, 1);
|
705 |
+
worm1.length--;
|
706 |
+
break;
|
707 |
+
}
|
708 |
+
}
|
709 |
+
return; // Armor absorbed the hit
|
710 |
+
}
|
711 |
+
|
712 |
+
this.killWorm(worm1);
|
713 |
+
if (worm1.isPlayer) {
|
714 |
+
this.gameOver();
|
715 |
+
}
|
716 |
+
break;
|
717 |
+
}
|
718 |
+
}
|
719 |
+
});
|
720 |
+
});
|
721 |
+
}
|
722 |
+
|
723 |
+
growWorm(worm, isArmor = false) {
|
724 |
+
worm.length++;
|
725 |
+
const newSegment = this.createWormSegment(worm.color, false, isArmor);
|
726 |
+
|
727 |
+
if (worm.positions.length > 0) {
|
728 |
+
const lastPos = worm.positions[worm.positions.length - 1];
|
729 |
+
newSegment.position.copy(lastPos);
|
730 |
+
} else {
|
731 |
+
const lastSegment = worm.segments[worm.segments.length - 1];
|
732 |
+
newSegment.position.copy(lastSegment.position);
|
733 |
+
newSegment.position.x -= 3;
|
734 |
+
}
|
735 |
+
|
736 |
+
worm.segments.push(newSegment);
|
737 |
+
worm.positions.push(newSegment.position.clone());
|
738 |
+
this.scene.add(newSegment);
|
739 |
+
|
740 |
+
if (isArmor && worm.isPlayer) {
|
741 |
+
worm.armor++;
|
742 |
+
}
|
743 |
+
}
|
744 |
+
|
745 |
+
killWorm(worm) {
|
746 |
+
worm.isDead = true;
|
747 |
+
|
748 |
+
worm.segments.forEach(segment => {
|
749 |
+
this.scene.remove(segment);
|
750 |
+
|
751 |
+
const remain = new THREE.Mesh(
|
752 |
+
new THREE.SphereGeometry(1.5, 8, 8),
|
753 |
+
new THREE.MeshPhongMaterial({
|
754 |
+
color: 0xffff00,
|
755 |
+
emissive: 0x333300
|
756 |
+
})
|
757 |
+
);
|
758 |
+
remain.position.copy(segment.position);
|
759 |
+
remain.castShadow = true;
|
760 |
+
remain.userData = { type: 'pellet', value: 15 };
|
761 |
+
this.scene.add(remain);
|
762 |
+
this.pellets.push(remain);
|
763 |
+
});
|
764 |
+
|
765 |
+
const index = this.aiWorms.indexOf(worm);
|
766 |
+
if (index > -1) {
|
767 |
+
this.aiWorms.splice(index, 1);
|
768 |
+
setTimeout(() => this.spawnNewAIWorm(), 3000);
|
769 |
+
}
|
770 |
+
}
|
771 |
+
|
772 |
+
spawnNewAIWorm() {
|
773 |
+
const aiWorm = this.createWorm(false, new THREE.Color().setHSL(Math.random(), 1, 0.5).getHex());
|
774 |
+
const startPos = new THREE.Vector3(
|
775 |
+
(Math.random() - 0.5) * this.worldSize,
|
776 |
+
2,
|
777 |
+
(Math.random() - 0.5) * this.worldSize
|
778 |
+
);
|
779 |
+
aiWorm.segments.forEach((segment, idx) => {
|
780 |
+
segment.position.copy(startPos);
|
781 |
+
segment.position.x -= idx * 3;
|
782 |
+
aiWorm.positions[idx].copy(segment.position);
|
783 |
+
});
|
784 |
+
this.aiWorms.push(aiWorm);
|
785 |
+
}
|
786 |
+
|
787 |
+
gameOver() {
|
788 |
+
this.gameStarted = false;
|
789 |
+
alert(`Game Over! Final Score: ${this.score}, Length: ${this.playerWorm ? this.playerWorm.length : 0}`);
|
790 |
+
location.reload();
|
791 |
+
}
|
792 |
+
|
793 |
+
updateUI() {
|
794 |
+
document.getElementById('length').textContent = this.playerWorm ? this.playerWorm.length : 0;
|
795 |
+
document.getElementById('score').textContent = this.score;
|
796 |
+
document.getElementById('speed').textContent = this.playerWorm ? (this.playerWorm.speed / this.playerWorm.baseSpeed).toFixed(1) + 'x' : '1.0x';
|
797 |
+
document.getElementById('armor').textContent = this.powers.armor.count;
|
798 |
+
|
799 |
+
// Update power status
|
800 |
+
document.getElementById('boost').textContent = this.powers.speed.ready ? 'Ready' :
|
801 |
+
this.powers.speed.duration > 0 ? 'Active' : Math.ceil(this.powers.speed.cooldown / 1000) + 's';
|
802 |
+
document.getElementById('boost').className = this.powers.speed.ready ? '' :
|
803 |
+
this.powers.speed.duration > 0 ? 'power-active' : 'power-cooldown';
|
804 |
+
|
805 |
+
document.getElementById('phase').textContent = this.powers.phase.ready ? 'Ready' :
|
806 |
+
this.powers.phase.duration > 0 ? 'Active' : Math.ceil(this.powers.phase.cooldown / 1000) + 's';
|
807 |
+
document.getElementById('phase').className = this.powers.phase.ready ? '' :
|
808 |
+
this.powers.phase.duration > 0 ? 'power-active' : 'power-cooldown';
|
809 |
+
|
810 |
+
document.getElementById('blast').textContent = this.powers.blast.ready ? 'Ready' :
|
811 |
+
Math.ceil(this.powers.blast.cooldown / 1000) + 's';
|
812 |
+
document.getElementById('blast').className = this.powers.blast.ready ? '' : 'power-cooldown';
|
813 |
+
}
|
814 |
+
|
815 |
+
getMovementDirection() {
|
816 |
+
if (this.useMouseControl) {
|
817 |
+
const raycaster = new THREE.Raycaster();
|
818 |
+
raycaster.setFromCamera(this.mouse, this.camera);
|
819 |
+
|
820 |
+
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -2);
|
821 |
+
const target = new THREE.Vector3();
|
822 |
+
raycaster.ray.intersectPlane(plane, target);
|
823 |
+
|
824 |
+
if (target && this.playerWorm.segments[0]) {
|
825 |
+
const direction = new THREE.Vector3()
|
826 |
+
.subVectors(target, this.playerWorm.segments[0].position)
|
827 |
+
.normalize();
|
828 |
+
direction.y = 0;
|
829 |
+
return direction;
|
830 |
+
}
|
831 |
+
} else {
|
832 |
+
// WASD controls
|
833 |
+
const direction = new THREE.Vector3();
|
834 |
+
if (this.keys['w'] || this.keys['W']) direction.z -= 1;
|
835 |
+
if (this.keys['s'] || this.keys['S']) direction.z += 1;
|
836 |
+
if (this.keys['a'] || this.keys['A']) direction.x -= 1;
|
837 |
+
if (this.keys['d'] || this.keys['D']) direction.x += 1;
|
838 |
+
|
839 |
+
if (direction.length() > 0) {
|
840 |
+
return direction.normalize();
|
841 |
+
}
|
842 |
+
}
|
843 |
+
return null;
|
844 |
+
}
|
845 |
+
|
846 |
+
setupEventListeners() {
|
847 |
+
window.addEventListener('resize', () => {
|
848 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
849 |
+
this.camera.updateProjectionMatrix();
|
850 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
851 |
+
});
|
852 |
+
|
853 |
+
document.addEventListener('mousemove', (event) => {
|
854 |
+
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
855 |
+
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
856 |
+
this.useMouseControl = true;
|
857 |
+
});
|
858 |
+
|
859 |
+
document.addEventListener('keydown', (event) => {
|
860 |
+
this.keys[event.key] = true;
|
861 |
+
|
862 |
+
if (['w', 'a', 's', 'd', 'W', 'A', 'S', 'D'].includes(event.key)) {
|
863 |
+
this.useMouseControl = false;
|
864 |
+
}
|
865 |
+
|
866 |
+
if (event.key === ' ') {
|
867 |
+
event.preventDefault();
|
868 |
+
this.usePower('speed');
|
869 |
+
} else if (event.key === 'q' || event.key === 'Q') {
|
870 |
+
this.usePower('phase');
|
871 |
+
} else if (event.key === 'e' || event.key === 'E') {
|
872 |
+
this.usePower('blast');
|
873 |
+
}
|
874 |
+
});
|
875 |
+
|
876 |
+
document.addEventListener('keyup', (event) => {
|
877 |
+
this.keys[event.key] = false;
|
878 |
+
});
|
879 |
+
|
880 |
+
document.addEventListener('click', () => {
|
881 |
+
if (!this.gameStarted) {
|
882 |
+
this.startGame();
|
883 |
+
}
|
884 |
+
});
|
885 |
+
}
|
886 |
+
|
887 |
+
animate() {
|
888 |
+
requestAnimationFrame(() => this.animate());
|
889 |
+
|
890 |
+
if (this.gameStarted && this.playerWorm && !this.playerWorm.isDead) {
|
891 |
+
const direction = this.getMovementDirection();
|
892 |
+
if (direction) {
|
893 |
+
this.updateWorm(this.playerWorm, direction);
|
894 |
+
}
|
895 |
+
|
896 |
+
this.updateAI();
|
897 |
+
this.updatePowers();
|
898 |
+
this.checkCollisions();
|
899 |
+
|
900 |
+
if (this.playerWorm.segments[0]) {
|
901 |
+
const playerPos = this.playerWorm.segments[0].position;
|
902 |
+
this.camera.position.lerp(
|
903 |
+
new THREE.Vector3(playerPos.x, playerPos.y + 50, playerPos.z + 30),
|
904 |
+
0.05
|
905 |
+
);
|
906 |
+
this.camera.lookAt(playerPos);
|
907 |
+
}
|
908 |
+
}
|
909 |
+
|
910 |
+
this.pellets.forEach(pellet => {
|
911 |
+
pellet.rotation.y += 0.02;
|
912 |
+
if (pellet.userData.type === 'powerup') {
|
913 |
+
pellet.rotation.x += 0.01;
|
914 |
+
pellet.position.y += Math.sin(Date.now() * 0.005 + pellet.position.x) * 0.02;
|
915 |
+
} else {
|
916 |
+
pellet.position.y += Math.sin(Date.now() * 0.003 + pellet.position.x) * 0.01;
|
917 |
+
}
|
918 |
+
});
|
919 |
+
|
920 |
+
this.updateUI();
|
921 |
+
this.renderer.render(this.scene, this.camera);
|
922 |
+
}
|
923 |
+
}
|
924 |
+
|
925 |
+
new SlitherGame();
|
926 |
+
</script>
|
927 |
+
</body>
|
928 |
+
</html>
|