Update index.html
Browse files- index.html +1342 -19
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>AI Agentic Demo - Dynamic Fractals & 3D Control</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: linear-gradient(135deg, #0c0c0c 0%, #1a1a2e 50%, #16213e 100%);
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font-family: 'Courier New', monospace;
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color: #00ff88;
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overflow: hidden;
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}
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.dashboard {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: grid;
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grid-template-columns: 300px 1fr 300px;
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grid-template-rows: 60px 1fr 200px;
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gap: 10px;
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padding: 10px;
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box-sizing: border-box;
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}
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.header {
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grid-column: 1 / -1;
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background: rgba(0, 255, 136, 0.1);
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border: 1px solid #00ff88;
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border-radius: 8px;
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 20px;
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backdrop-filter: blur(10px);
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}
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.ai-panel {
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background: rgba(0, 255, 136, 0.05);
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border: 1px solid #00ff88;
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border-radius: 8px;
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padding: 15px;
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backdrop-filter: blur(10px);
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overflow-y: auto;
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}
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.viz-container {
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position: relative;
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border: 1px solid #00ff88;
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border-radius: 8px;
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overflow: hidden;
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background: rgba(0, 0, 0, 0.3);
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}
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.control-panel {
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grid-column: 1 / -1;
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background: rgba(0, 255, 136, 0.05);
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border: 1px solid #00ff88;
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border-radius: 8px;
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padding: 15px;
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backdrop-filter: blur(10px);
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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gap: 15px;
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}
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.agent-card {
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background: rgba(0, 255, 136, 0.1);
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border: 1px solid #00ff88;
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border-radius: 4px;
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padding: 10px;
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margin-bottom: 10px;
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transition: all 0.3s ease;
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}
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.agent-card:hover {
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background: rgba(0, 255, 136, 0.2);
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transform: translateX(5px);
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}
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.agent-status {
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display: inline-block;
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width: 8px;
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height: 8px;
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border-radius: 50%;
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margin-right: 8px;
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}
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.active { background: #00ff88; }
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.idle { background: #ffaa00; }
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.error { background: #ff4444; }
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button {
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background: linear-gradient(45deg, #00ff88, #00cc66);
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border: none;
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border-radius: 4px;
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color: #000;
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padding: 8px 16px;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.3s ease;
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font-family: inherit;
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}
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button:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 255, 136, 0.3);
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}
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.code-block {
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background: rgba(0, 0, 0, 0.6);
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border: 1px solid #333;
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border-radius: 4px;
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padding: 10px;
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font-family: 'Courier New', monospace;
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font-size: 12px;
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margin: 10px 0;
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overflow-x: auto;
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}
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.log-entry {
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background: rgba(0, 255, 136, 0.1);
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border-left: 3px solid #00ff88;
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padding: 8px;
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margin: 5px 0;
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border-radius: 0 4px 4px 0;
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font-size: 12px;
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}
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input[type="range"] {
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width: 100%;
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margin: 10px 0;
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}
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.fractal-params {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 10px;
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margin-top: 10px;
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}
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.param-group {
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display: flex;
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flex-direction: column;
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gap: 5px;
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}
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label {
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font-size: 12px;
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color: #00ff88;
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}
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</style>
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</head>
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<body>
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<div class="dashboard">
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<div class="header">
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<h1>🤖 AI Agentic Control System</h1>
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<div>
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<span id="status">🟢 System Active</span>
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<span style="margin-left: 20px;">FPS: <span id="fps">60</span></span>
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</div>
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</div>
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<div class="ai-panel">
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<h3>🧠 AI Agents</h3>
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<div id="agents-container">
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<!-- Agents will be populated here -->
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</div>
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<h4>📊 System Logs</h4>
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<div id="logs-container">
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<!-- Logs will appear here -->
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</div>
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</div>
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<div class="viz-container">
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<canvas id="three-canvas"></canvas>
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184 |
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</div>
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<div class="ai-panel">
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<h3>🔧 Dynamic Code Engine</h3>
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<button onclick="updateFractalCode()">🔄 Evolve Fractal</button>
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<button onclick="generateNewSurface()">🌊 New Surface</button>
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<div class="code-block" id="current-code">
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// Current fractal function
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z = z² + c
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</div>
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<h4>🎯 Active Targets</h4>
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<div id="targets-list">
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<div class="log-entry">Target: Web App Control</div>
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<div class="log-entry">Target: Fractal Evolution</div>
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<div class="log-entry">Target: 3D Animation</div>
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</div>
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</div>
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<div class="control-panel">
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<div>
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<h4>🌀 Fractal Controls</h4>
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<div class="fractal-params">
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<div class="param-group">
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<label>Iterations:</label>
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<input type="range" id="iterations" min="10" max="200" value="50">
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</div>
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<div class="param-group">
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<label>Zoom:</label>
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<input type="range" id="zoom" min="0.1" max="5" step="0.1" value="1">
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</div>
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<div class="param-group">
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<label>C Real:</label>
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<input type="range" id="c-real" min="-2" max="2" step="0.01" value="-0.7">
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</div>
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<div class="param-group">
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<label>C Imag:</label>
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<input type="range" id="c-imag" min="-2" max="2" step="0.01" value="0.27">
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</div>
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</div>
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</div>
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<div>
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<h4>🏙️ City Controls</h4>
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<button onclick="addPerson()">🚶 Add Person</button>
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<button onclick="addVehicle()">🚗 Add Vehicle</button>
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<button onclick="addAnimal()">🐕 Add Animal</button>
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<button onclick="toggleTimeSpeed()">⏰ Time Speed</button>
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</div>
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<div>
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<h4>☀️ Day/Night</h4>
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<button onclick="forceDayTime()">☀️ Force Day</button>
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<button onclick="forceNightTime()">🌙 Force Night</button>
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<button onclick="randomizeColors()">🎨 Colors</button>
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<button onclick="addControlPoint()">✨ Add Orb</button>
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</div>
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<div>
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<h4>🚀 Agent Actions</h4>
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<button onclick="deployAgent('fractal')">🌀 Fractal Agent</button>
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<button onclick="deployAgent('visual')">👁️ Visual Agent</button>
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<button onclick="deployAgent('control')">🎮 Control Agent</button>
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248 |
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<button onclick="deployAgent('browser')">🌐 Browser Agent</button>
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249 |
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</div>
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250 |
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<div>
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252 |
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<h4>📡 System Status</h4>
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<div style="font-size: 12px;">
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<div>People: <span id="people-count">8</span></div>
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<div>Vehicles: <span id="vehicle-count">9</span></div>
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<div>Animals: <span id="animal-count">11</span></div>
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<div>Time: <span id="time-cycle">Day</span></div>
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258 |
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</div>
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</div>
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260 |
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</div>
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</div>
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|
263 |
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<script>
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264 |
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// AI Agent System
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class AIAgent {
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constructor(name, type, color) {
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this.name = name;
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this.type = type;
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this.color = color;
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270 |
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this.status = 'idle';
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this.tasks = [];
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this.lastUpdate = Date.now();
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273 |
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}
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274 |
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execute(task) {
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this.status = 'active';
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this.tasks.push(task);
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addLog(`${this.name}: Executing ${task}`);
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279 |
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280 |
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// Simulate agent work
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setTimeout(() => {
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this.status = 'idle';
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addLog(`${this.name}: Completed ${task}`);
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}, Math.random() * 2000 + 1000);
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285 |
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}
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286 |
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}
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287 |
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288 |
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// Initialize AI Agents
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289 |
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const agents = [
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new AIAgent('Fractal-AI', 'computation', '#00ff88'),
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new AIAgent('Visual-AI', 'graphics', '#ff6b6b'),
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new AIAgent('Control-AI', 'interface', '#4ecdc4'),
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new AIAgent('Browser-AI', 'automation', '#45b7d1')
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];
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295 |
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296 |
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// Three.js Setup
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let scene, camera, renderer, fractalMesh, controlPoints = [];
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298 |
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let animationId;
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299 |
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let isAnimating = true;
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300 |
+
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301 |
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// City elements
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302 |
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let buildings = [];
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303 |
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let people = [];
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304 |
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let vehicles = [];
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305 |
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let animals = [];
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306 |
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let dayNightCycle = { time: 0, sunLight: null, moonLight: null, ambientLight: null };
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307 |
+
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308 |
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function initThreeJS() {
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309 |
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const container = document.getElementById('three-canvas');
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310 |
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const rect = container.parentElement.getBoundingClientRect();
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311 |
+
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scene = new THREE.Scene();
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313 |
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camera = new THREE.PerspectiveCamera(75, rect.width / rect.height, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ canvas: container, alpha: true });
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renderer.setSize(rect.width, rect.height);
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316 |
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renderer.setClearColor(0x87CEEB, 1.0); // Sky blue
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317 |
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renderer.shadowMap.enabled = true;
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318 |
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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319 |
+
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320 |
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// Setup lighting system
|
321 |
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setupLighting();
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322 |
+
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323 |
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// Create city environment
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324 |
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createCity();
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325 |
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createPeople();
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326 |
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createVehicles();
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327 |
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createAnimals();
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328 |
+
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329 |
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// Create dynamic fractal surface (smaller, positioned as part of city)
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330 |
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createFractalSurface();
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331 |
+
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332 |
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camera.position.set(0, 8, 12);
|
333 |
+
camera.lookAt(0, 0, 0);
|
334 |
+
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335 |
+
animate();
|
336 |
+
}
|
337 |
+
|
338 |
+
function setupLighting() {
|
339 |
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// Ambient light
|
340 |
+
dayNightCycle.ambientLight = new THREE.AmbientLight(0x404040, 0.3);
|
341 |
+
scene.add(dayNightCycle.ambientLight);
|
342 |
+
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343 |
+
// Sun light
|
344 |
+
dayNightCycle.sunLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
345 |
+
dayNightCycle.sunLight.position.set(10, 10, 5);
|
346 |
+
dayNightCycle.sunLight.castShadow = true;
|
347 |
+
dayNightCycle.sunLight.shadow.mapSize.width = 2048;
|
348 |
+
dayNightCycle.sunLight.shadow.mapSize.height = 2048;
|
349 |
+
scene.add(dayNightCycle.sunLight);
|
350 |
+
|
351 |
+
// Moon light
|
352 |
+
dayNightCycle.moonLight = new THREE.DirectionalLight(0x6666ff, 0.3);
|
353 |
+
dayNightCycle.moonLight.position.set(-10, 8, -5);
|
354 |
+
dayNightCycle.moonLight.castShadow = true;
|
355 |
+
dayNightCycle.moonLight.visible = false;
|
356 |
+
scene.add(dayNightCycle.moonLight);
|
357 |
+
}
|
358 |
+
|
359 |
+
function createCity() {
|
360 |
+
// Ground
|
361 |
+
const groundGeometry = new THREE.PlaneGeometry(20, 20);
|
362 |
+
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x444444 });
|
363 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
364 |
+
ground.rotation.x = -Math.PI / 2;
|
365 |
+
ground.receiveShadow = true;
|
366 |
+
scene.add(ground);
|
367 |
+
|
368 |
+
// Create buildings with animated windows
|
369 |
+
for (let i = 0; i < 12; i++) {
|
370 |
+
createBuilding(
|
371 |
+
(Math.random() - 0.5) * 15,
|
372 |
+
0,
|
373 |
+
(Math.random() - 0.5) * 15
|
374 |
+
);
|
375 |
+
}
|
376 |
+
|
377 |
+
// Streets
|
378 |
+
createStreets();
|
379 |
+
}
|
380 |
+
|
381 |
+
function createBuilding(x, y, z) {
|
382 |
+
const height = Math.random() * 4 + 2;
|
383 |
+
const width = Math.random() * 1.5 + 1;
|
384 |
+
const depth = Math.random() * 1.5 + 1;
|
385 |
+
|
386 |
+
// Building structure
|
387 |
+
const buildingGeometry = new THREE.BoxGeometry(width, height, depth);
|
388 |
+
const buildingMaterial = new THREE.MeshLambertMaterial({
|
389 |
+
color: new THREE.Color().setHSL(Math.random() * 0.1 + 0.15, 0.3, 0.4)
|
390 |
+
});
|
391 |
+
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
392 |
+
building.position.set(x, height / 2, z);
|
393 |
+
building.castShadow = true;
|
394 |
+
building.receiveShadow = true;
|
395 |
+
scene.add(building);
|
396 |
+
|
397 |
+
// Create windows
|
398 |
+
const windows = [];
|
399 |
+
const windowsX = Math.floor(width * 4);
|
400 |
+
const windowsY = Math.floor(height * 3);
|
401 |
+
|
402 |
+
for (let wx = 0; wx < windowsX; wx++) {
|
403 |
+
for (let wy = 0; wy < windowsY; wy++) {
|
404 |
+
const windowGeometry = new THREE.PlaneGeometry(0.15, 0.15);
|
405 |
+
const windowMaterial = new THREE.MeshBasicMaterial({
|
406 |
+
color: 0x444444,
|
407 |
+
transparent: true,
|
408 |
+
opacity: 0.8
|
409 |
+
});
|
410 |
+
const window = new THREE.Mesh(windowGeometry, windowMaterial);
|
411 |
+
|
412 |
+
window.position.set(
|
413 |
+
x + (wx - windowsX/2) * 0.2,
|
414 |
+
y + (wy - windowsY/2) * 0.3 + height/2,
|
415 |
+
z + width/2 + 0.01
|
416 |
+
);
|
417 |
+
|
418 |
+
window.userData = {
|
419 |
+
isOn: Math.random() > 0.5,
|
420 |
+
flickerTimer: Math.random() * 1000
|
421 |
+
};
|
422 |
+
|
423 |
+
windows.push(window);
|
424 |
+
scene.add(window);
|
425 |
+
}
|
426 |
+
}
|
427 |
+
|
428 |
+
buildings.push({ structure: building, windows: windows });
|
429 |
+
}
|
430 |
+
|
431 |
+
function createStreets() {
|
432 |
+
// Main streets
|
433 |
+
const streetMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
|
434 |
+
|
435 |
+
// Horizontal street
|
436 |
+
const hStreetGeometry = new THREE.PlaneGeometry(20, 1);
|
437 |
+
const hStreet = new THREE.Mesh(hStreetGeometry, streetMaterial);
|
438 |
+
hStreet.rotation.x = -Math.PI / 2;
|
439 |
+
hStreet.position.y = 0.01;
|
440 |
+
scene.add(hStreet);
|
441 |
+
|
442 |
+
// Vertical street
|
443 |
+
const vStreetGeometry = new THREE.PlaneGeometry(1, 20);
|
444 |
+
const vStreet = new THREE.Mesh(vStreetGeometry, streetMaterial);
|
445 |
+
vStreet.rotation.x = -Math.PI / 2;
|
446 |
+
vStreet.position.y = 0.01;
|
447 |
+
scene.add(vStreet);
|
448 |
+
}
|
449 |
+
|
450 |
+
function createPeople() {
|
451 |
+
for (let i = 0; i < 8; i++) {
|
452 |
+
const person = createPerson();
|
453 |
+
people.push(person);
|
454 |
+
scene.add(person.group);
|
455 |
+
}
|
456 |
+
}
|
457 |
+
|
458 |
+
function createPerson() {
|
459 |
+
const group = new THREE.Group();
|
460 |
+
|
461 |
+
// Body
|
462 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.1, 0.15, 0.4);
|
463 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
464 |
+
color: new THREE.Color().setHSL(Math.random(), 0.6, 0.5)
|
465 |
+
});
|
466 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
467 |
+
body.position.y = 0.4;
|
468 |
+
group.add(body);
|
469 |
+
|
470 |
+
// Head
|
471 |
+
const headGeometry = new THREE.SphereGeometry(0.08);
|
472 |
+
const headMaterial = new THREE.MeshLambertMaterial({ color: 0xffdbac });
|
473 |
+
const head = new THREE.Mesh(headGeometry, headMaterial);
|
474 |
+
head.position.y = 0.7;
|
475 |
+
group.add(head);
|
476 |
+
|
477 |
+
// Position and movement
|
478 |
+
const path = createRandomPath();
|
479 |
+
group.position.copy(path[0]);
|
480 |
+
group.castShadow = true;
|
481 |
+
|
482 |
+
return {
|
483 |
+
group: group,
|
484 |
+
path: path,
|
485 |
+
pathIndex: 0,
|
486 |
+
speed: Math.random() * 0.02 + 0.01,
|
487 |
+
walkCycle: 0
|
488 |
+
};
|
489 |
+
}
|
490 |
+
|
491 |
+
function createVehicles() {
|
492 |
+
// Cars
|
493 |
+
for (let i = 0; i < 4; i++) {
|
494 |
+
const car = createCar();
|
495 |
+
vehicles.push(car);
|
496 |
+
scene.add(car.group);
|
497 |
+
}
|
498 |
+
|
499 |
+
// Trucks
|
500 |
+
for (let i = 0; i < 2; i++) {
|
501 |
+
const truck = createTruck();
|
502 |
+
vehicles.push(truck);
|
503 |
+
scene.add(truck.group);
|
504 |
+
}
|
505 |
+
|
506 |
+
// Bicycles
|
507 |
+
for (let i = 0; i < 3; i++) {
|
508 |
+
const bicycle = createBicycle();
|
509 |
+
vehicles.push(bicycle);
|
510 |
+
scene.add(bicycle.group);
|
511 |
+
}
|
512 |
+
}
|
513 |
+
|
514 |
+
function createCar() {
|
515 |
+
const group = new THREE.Group();
|
516 |
+
|
517 |
+
// Car body
|
518 |
+
const bodyGeometry = new THREE.BoxGeometry(0.8, 0.3, 0.4);
|
519 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
520 |
+
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.5)
|
521 |
+
});
|
522 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
523 |
+
body.position.y = 0.2;
|
524 |
+
group.add(body);
|
525 |
+
|
526 |
+
// Wheels
|
527 |
+
const wheelGeometry = new THREE.CylinderGeometry(0.08, 0.08, 0.05);
|
528 |
+
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x222222 });
|
529 |
+
|
530 |
+
const wheels = [];
|
531 |
+
const wheelPositions = [
|
532 |
+
[-0.3, 0.08, -0.15], [0.3, 0.08, -0.15],
|
533 |
+
[-0.3, 0.08, 0.15], [0.3, 0.08, 0.15]
|
534 |
+
];
|
535 |
+
|
536 |
+
wheelPositions.forEach(pos => {
|
537 |
+
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
538 |
+
wheel.position.set(...pos);
|
539 |
+
wheel.rotation.z = Math.PI / 2;
|
540 |
+
wheels.push(wheel);
|
541 |
+
group.add(wheel);
|
542 |
+
});
|
543 |
+
|
544 |
+
const path = createVehiclePath();
|
545 |
+
group.position.copy(path[0]);
|
546 |
+
group.castShadow = true;
|
547 |
+
|
548 |
+
return {
|
549 |
+
group: group,
|
550 |
+
wheels: wheels,
|
551 |
+
path: path,
|
552 |
+
pathIndex: 0,
|
553 |
+
speed: Math.random() * 0.05 + 0.03,
|
554 |
+
type: 'car'
|
555 |
+
};
|
556 |
+
}
|
557 |
+
|
558 |
+
function createTruck() {
|
559 |
+
const group = new THREE.Group();
|
560 |
+
|
561 |
+
// Truck body
|
562 |
+
const bodyGeometry = new THREE.BoxGeometry(1.2, 0.5, 0.6);
|
563 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
564 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
565 |
+
body.position.y = 0.3;
|
566 |
+
group.add(body);
|
567 |
+
|
568 |
+
// Cab
|
569 |
+
const cabGeometry = new THREE.BoxGeometry(0.4, 0.4, 0.6);
|
570 |
+
const cabMaterial = new THREE.MeshLambertMaterial({ color: 0x654321 });
|
571 |
+
const cab = new THREE.Mesh(cabGeometry, cabMaterial);
|
572 |
+
cab.position.set(-0.5, 0.4, 0);
|
573 |
+
group.add(cab);
|
574 |
+
|
575 |
+
const path = createVehiclePath();
|
576 |
+
group.position.copy(path[0]);
|
577 |
+
group.castShadow = true;
|
578 |
+
|
579 |
+
return {
|
580 |
+
group: group,
|
581 |
+
path: path,
|
582 |
+
pathIndex: 0,
|
583 |
+
speed: Math.random() * 0.03 + 0.02,
|
584 |
+
type: 'truck'
|
585 |
+
};
|
586 |
+
}
|
587 |
+
|
588 |
+
function createBicycle() {
|
589 |
+
const group = new THREE.Group();
|
590 |
+
|
591 |
+
// Frame
|
592 |
+
const frameGeometry = new THREE.CylinderGeometry(0.02, 0.02, 0.6);
|
593 |
+
const frameMaterial = new THREE.MeshLambertMaterial({ color: 0x0066cc });
|
594 |
+
const frame = new THREE.Mesh(frameGeometry, frameMaterial);
|
595 |
+
frame.position.y = 0.15;
|
596 |
+
frame.rotation.z = Math.PI / 6;
|
597 |
+
group.add(frame);
|
598 |
+
|
599 |
+
// Wheels
|
600 |
+
const wheelGeometry = new THREE.TorusGeometry(0.12, 0.02, 8, 16);
|
601 |
+
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
|
602 |
+
|
603 |
+
const frontWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
604 |
+
frontWheel.position.set(0.3, 0.12, 0);
|
605 |
+
group.add(frontWheel);
|
606 |
+
|
607 |
+
const backWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
608 |
+
backWheel.position.set(-0.3, 0.12, 0);
|
609 |
+
group.add(backWheel);
|
610 |
+
|
611 |
+
const path = createRandomPath();
|
612 |
+
group.position.copy(path[0]);
|
613 |
+
group.castShadow = true;
|
614 |
+
|
615 |
+
return {
|
616 |
+
group: group,
|
617 |
+
wheels: [frontWheel, backWheel],
|
618 |
+
path: path,
|
619 |
+
pathIndex: 0,
|
620 |
+
speed: Math.random() * 0.04 + 0.02,
|
621 |
+
type: 'bicycle'
|
622 |
+
};
|
623 |
+
}
|
624 |
+
|
625 |
+
function createAnimals() {
|
626 |
+
// Dogs
|
627 |
+
for (let i = 0; i < 3; i++) {
|
628 |
+
const dog = createDog();
|
629 |
+
animals.push(dog);
|
630 |
+
scene.add(dog.group);
|
631 |
+
}
|
632 |
+
|
633 |
+
// Cats
|
634 |
+
for (let i = 0; i < 2; i++) {
|
635 |
+
const cat = createCat();
|
636 |
+
animals.push(cat);
|
637 |
+
scene.add(cat.group);
|
638 |
+
}
|
639 |
+
|
640 |
+
// Birds
|
641 |
+
for (let i = 0; i < 6; i++) {
|
642 |
+
const bird = createBird();
|
643 |
+
animals.push(bird);
|
644 |
+
scene.add(bird.group);
|
645 |
+
}
|
646 |
+
}
|
647 |
+
|
648 |
+
function createDog() {
|
649 |
+
const group = new THREE.Group();
|
650 |
+
|
651 |
+
// Body
|
652 |
+
const bodyGeometry = new THREE.BoxGeometry(0.3, 0.15, 0.15);
|
653 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
654 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
655 |
+
body.position.y = 0.1;
|
656 |
+
group.add(body);
|
657 |
+
|
658 |
+
// Head
|
659 |
+
const headGeometry = new THREE.BoxGeometry(0.12, 0.1, 0.1);
|
660 |
+
const head = new THREE.Mesh(headGeometry, bodyMaterial);
|
661 |
+
head.position.set(0.2, 0.12, 0);
|
662 |
+
group.add(head);
|
663 |
+
|
664 |
+
// Tail
|
665 |
+
const tailGeometry = new THREE.CylinderGeometry(0.02, 0.02, 0.1);
|
666 |
+
const tail = new THREE.Mesh(tailGeometry, bodyMaterial);
|
667 |
+
tail.position.set(-0.15, 0.15, 0);
|
668 |
+
tail.rotation.z = Math.PI / 4;
|
669 |
+
group.add(tail);
|
670 |
+
|
671 |
+
const path = createRandomPath();
|
672 |
+
group.position.copy(path[0]);
|
673 |
+
group.castShadow = true;
|
674 |
+
|
675 |
+
return {
|
676 |
+
group: group,
|
677 |
+
tail: tail,
|
678 |
+
path: path,
|
679 |
+
pathIndex: 0,
|
680 |
+
speed: Math.random() * 0.03 + 0.02,
|
681 |
+
type: 'dog',
|
682 |
+
tailWag: 0
|
683 |
+
};
|
684 |
+
}
|
685 |
+
|
686 |
+
function createCat() {
|
687 |
+
const group = new THREE.Group();
|
688 |
+
|
689 |
+
// Body
|
690 |
+
const bodyGeometry = new THREE.BoxGeometry(0.25, 0.1, 0.1);
|
691 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x696969 });
|
692 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
693 |
+
body.position.y = 0.08;
|
694 |
+
group.add(body);
|
695 |
+
|
696 |
+
// Head
|
697 |
+
const headGeometry = new THREE.SphereGeometry(0.05);
|
698 |
+
const head = new THREE.Mesh(headGeometry, bodyMaterial);
|
699 |
+
head.position.set(0.15, 0.1, 0);
|
700 |
+
group.add(head);
|
701 |
+
|
702 |
+
const path = createRandomPath();
|
703 |
+
group.position.copy(path[0]);
|
704 |
+
group.castShadow = true;
|
705 |
+
|
706 |
+
return {
|
707 |
+
group: group,
|
708 |
+
path: path,
|
709 |
+
pathIndex: 0,
|
710 |
+
speed: Math.random() * 0.025 + 0.015,
|
711 |
+
type: 'cat'
|
712 |
+
};
|
713 |
+
}
|
714 |
+
|
715 |
+
function createBird() {
|
716 |
+
const group = new THREE.Group();
|
717 |
+
|
718 |
+
// Body
|
719 |
+
const bodyGeometry = new THREE.SphereGeometry(0.04);
|
720 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
721 |
+
color: new THREE.Color().setHSL(Math.random(), 0.7, 0.6)
|
722 |
+
});
|
723 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
724 |
+
group.add(body);
|
725 |
+
|
726 |
+
// Wings
|
727 |
+
const wingGeometry = new THREE.PlaneGeometry(0.08, 0.03);
|
728 |
+
const wingMaterial = new THREE.MeshLambertMaterial({
|
729 |
+
color: bodyMaterial.color,
|
730 |
+
transparent: true,
|
731 |
+
opacity: 0.8
|
732 |
+
});
|
733 |
+
|
734 |
+
const leftWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
735 |
+
leftWing.position.set(-0.05, 0, 0);
|
736 |
+
leftWing.rotation.z = Math.PI / 6;
|
737 |
+
group.add(leftWing);
|
738 |
+
|
739 |
+
const rightWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
740 |
+
rightWing.position.set(0.05, 0, 0);
|
741 |
+
rightWing.rotation.z = -Math.PI / 6;
|
742 |
+
group.add(rightWing);
|
743 |
+
|
744 |
+
group.position.set(
|
745 |
+
(Math.random() - 0.5) * 15,
|
746 |
+
Math.random() * 3 + 2,
|
747 |
+
(Math.random() - 0.5) * 15
|
748 |
+
);
|
749 |
+
|
750 |
+
return {
|
751 |
+
group: group,
|
752 |
+
wings: [leftWing, rightWing],
|
753 |
+
flightPath: Math.random() * Math.PI * 2,
|
754 |
+
flightRadius: Math.random() * 5 + 2,
|
755 |
+
height: group.position.y,
|
756 |
+
speed: Math.random() * 0.02 + 0.01,
|
757 |
+
wingFlap: 0,
|
758 |
+
type: 'bird'
|
759 |
+
};
|
760 |
+
}
|
761 |
+
|
762 |
+
function createRandomPath() {
|
763 |
+
const path = [];
|
764 |
+
for (let i = 0; i < 6; i++) {
|
765 |
+
path.push(new THREE.Vector3(
|
766 |
+
(Math.random() - 0.5) * 15,
|
767 |
+
0,
|
768 |
+
(Math.random() - 0.5) * 15
|
769 |
+
));
|
770 |
+
}
|
771 |
+
return path;
|
772 |
+
}
|
773 |
+
|
774 |
+
function createVehiclePath() {
|
775 |
+
// Create paths along streets
|
776 |
+
const paths = [
|
777 |
+
// Horizontal street
|
778 |
+
[
|
779 |
+
new THREE.Vector3(-10, 0, 0),
|
780 |
+
new THREE.Vector3(10, 0, 0)
|
781 |
+
],
|
782 |
+
// Vertical street
|
783 |
+
[
|
784 |
+
new THREE.Vector3(0, 0, -10),
|
785 |
+
new THREE.Vector3(0, 0, 10)
|
786 |
+
]
|
787 |
+
];
|
788 |
+
return paths[Math.floor(Math.random() * paths.length)];
|
789 |
+
}
|
790 |
+
|
791 |
+
function createFractalSurface() {
|
792 |
+
const geometry = new THREE.PlaneGeometry(2, 2, 32, 32);
|
793 |
+
const vertices = geometry.attributes.position.array;
|
794 |
+
|
795 |
+
// Generate fractal heightmap
|
796 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
797 |
+
const x = vertices[i];
|
798 |
+
const y = vertices[i + 1];
|
799 |
+
|
800 |
+
// Mandelbrot-inspired surface
|
801 |
+
const c_real = parseFloat(document.getElementById('c-real')?.value || -0.7);
|
802 |
+
const c_imag = parseFloat(document.getElementById('c-imag')?.value || 0.27);
|
803 |
+
const zoom = parseFloat(document.getElementById('zoom')?.value || 1);
|
804 |
+
|
805 |
+
let z_real = x * zoom;
|
806 |
+
let z_imag = y * zoom;
|
807 |
+
let iterations = 0;
|
808 |
+
const maxIter = parseInt(document.getElementById('iterations')?.value || 50);
|
809 |
+
|
810 |
+
while (z_real * z_real + z_imag * z_imag < 4 && iterations < maxIter) {
|
811 |
+
const temp = z_real * z_real - z_imag * z_imag + c_real;
|
812 |
+
z_imag = 2 * z_real * z_imag + c_imag;
|
813 |
+
z_real = temp;
|
814 |
+
iterations++;
|
815 |
+
}
|
816 |
+
|
817 |
+
vertices[i + 2] = (iterations / maxIter) * 0.3 * Math.sin(Date.now() * 0.001 + x + y);
|
818 |
+
}
|
819 |
+
|
820 |
+
geometry.attributes.position.needsUpdate = true;
|
821 |
+
geometry.computeVertexNormals();
|
822 |
+
|
823 |
+
// Dynamic material with time-based colors
|
824 |
+
const material = new THREE.MeshPhongMaterial({
|
825 |
+
color: new THREE.Color().setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6),
|
826 |
+
wireframe: false,
|
827 |
+
transparent: true,
|
828 |
+
opacity: 0.6
|
829 |
+
});
|
830 |
+
|
831 |
+
if (fractalMesh) {
|
832 |
+
scene.remove(fractalMesh);
|
833 |
+
}
|
834 |
+
|
835 |
+
fractalMesh = new THREE.Mesh(geometry, material);
|
836 |
+
fractalMesh.position.set(5, 0.5, 5); // Position in city as art installation
|
837 |
+
fractalMesh.rotation.x = -Math.PI / 2;
|
838 |
+
scene.add(fractalMesh);
|
839 |
+
}
|
840 |
+
|
841 |
+
function updateDayNightCycle() {
|
842 |
+
dayNightCycle.time += 0.001;
|
843 |
+
const cycle = (Math.sin(dayNightCycle.time) + 1) / 2; // 0 to 1
|
844 |
+
|
845 |
+
// Sun position (spherical path)
|
846 |
+
const sunAngle = dayNightCycle.time;
|
847 |
+
const sunRadius = 15;
|
848 |
+
dayNightCycle.sunLight.position.set(
|
849 |
+
Math.cos(sunAngle) * sunRadius,
|
850 |
+
Math.sin(sunAngle) * sunRadius,
|
851 |
+
5
|
852 |
+
);
|
853 |
+
|
854 |
+
// Moon position (opposite to sun)
|
855 |
+
const moonAngle = sunAngle + Math.PI;
|
856 |
+
dayNightCycle.moonLight.position.set(
|
857 |
+
Math.cos(moonAngle) * sunRadius,
|
858 |
+
Math.sin(moonAngle) * sunRadius,
|
859 |
+
-5
|
860 |
+
);
|
861 |
+
|
862 |
+
// Day/night lighting
|
863 |
+
if (cycle > 0.5) {
|
864 |
+
// Day time
|
865 |
+
dayNightCycle.sunLight.visible = true;
|
866 |
+
dayNightCycle.moonLight.visible = false;
|
867 |
+
dayNightCycle.sunLight.intensity = cycle;
|
868 |
+
dayNightCycle.ambientLight.intensity = cycle * 0.5;
|
869 |
+
|
870 |
+
// Sky color transition
|
871 |
+
const skyHue = 0.55; // Blue
|
872 |
+
const skySaturation = 0.6;
|
873 |
+
const skyLightness = 0.4 + cycle * 0.4;
|
874 |
+
renderer.setClearColor(new THREE.Color().setHSL(skyHue, skySaturation, skyLightness));
|
875 |
+
} else {
|
876 |
+
// Night time
|
877 |
+
dayNightCycle.sunLight.visible = false;
|
878 |
+
dayNightCycle.moonLight.visible = true;
|
879 |
+
dayNightCycle.moonLight.intensity = (1 - cycle) * 0.3;
|
880 |
+
dayNightCycle.ambientLight.intensity = (1 - cycle) * 0.2;
|
881 |
+
|
882 |
+
// Night sky
|
883 |
+
const skyHue = 0.65; // Dark blue
|
884 |
+
const skySaturation = 0.8;
|
885 |
+
const skyLightness = 0.1 + (1 - cycle) * 0.1;
|
886 |
+
renderer.setClearColor(new THREE.Color().setHSL(skyHue, skySaturation, skyLightness));
|
887 |
+
}
|
888 |
+
}
|
889 |
+
|
890 |
+
function updateBuildingWindows() {
|
891 |
+
const isNight = (Math.sin(dayNightCycle.time) + 1) / 2 < 0.5;
|
892 |
+
|
893 |
+
buildings.forEach(building => {
|
894 |
+
building.windows.forEach(window => {
|
895 |
+
window.userData.flickerTimer += 16; // ~60fps
|
896 |
+
|
897 |
+
// More lights on at night
|
898 |
+
const lightProbability = isNight ? 0.7 : 0.2;
|
899 |
+
|
900 |
+
if (window.userData.flickerTimer > 1000 + Math.random() * 2000) {
|
901 |
+
window.userData.isOn = Math.random() < lightProbability;
|
902 |
+
window.userData.flickerTimer = 0;
|
903 |
+
}
|
904 |
+
|
905 |
+
if (window.userData.isOn) {
|
906 |
+
const warmth = Math.random() * 0.1 + 0.1;
|
907 |
+
window.material.color.setHSL(warmth, 0.8, 0.6);
|
908 |
+
window.material.opacity = 0.9;
|
909 |
+
} else {
|
910 |
+
window.material.color.setRGB(0.2, 0.2, 0.3);
|
911 |
+
window.material.opacity = 0.3;
|
912 |
+
}
|
913 |
+
});
|
914 |
+
});
|
915 |
+
}
|
916 |
+
|
917 |
+
function updatePeople() {
|
918 |
+
people.forEach(person => {
|
919 |
+
const path = person.path;
|
920 |
+
const currentPos = path[person.pathIndex];
|
921 |
+
const nextPos = path[(person.pathIndex + 1) % path.length];
|
922 |
+
|
923 |
+
// Move towards next position
|
924 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
925 |
+
person.group.position.add(direction.multiplyScalar(person.speed));
|
926 |
+
|
927 |
+
// Rotation to face movement direction
|
928 |
+
person.group.lookAt(person.group.position.clone().add(direction));
|
929 |
+
|
930 |
+
// Walking animation
|
931 |
+
person.walkCycle += 0.3;
|
932 |
+
person.group.children[0].rotation.z = Math.sin(person.walkCycle) * 0.1;
|
933 |
+
|
934 |
+
// Check if reached next waypoint
|
935 |
+
if (person.group.position.distanceTo(nextPos) < 0.2) {
|
936 |
+
person.pathIndex = (person.pathIndex + 1) % path.length;
|
937 |
+
}
|
938 |
+
});
|
939 |
+
}
|
940 |
+
|
941 |
+
function updateVehicles() {
|
942 |
+
vehicles.forEach(vehicle => {
|
943 |
+
const path = vehicle.path;
|
944 |
+
const currentPos = path[vehicle.pathIndex];
|
945 |
+
const nextPos = path[(vehicle.pathIndex + 1) % path.length];
|
946 |
+
|
947 |
+
// Move towards next position
|
948 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
949 |
+
vehicle.group.position.add(direction.multiplyScalar(vehicle.speed));
|
950 |
+
|
951 |
+
// Rotation to face movement direction
|
952 |
+
vehicle.group.lookAt(vehicle.group.position.clone().add(direction));
|
953 |
+
|
954 |
+
// Wheel rotation for cars and bicycles
|
955 |
+
if (vehicle.wheels) {
|
956 |
+
vehicle.wheels.forEach(wheel => {
|
957 |
+
wheel.rotation.x += vehicle.speed * 2;
|
958 |
+
});
|
959 |
+
}
|
960 |
+
|
961 |
+
// Check if reached next waypoint
|
962 |
+
if (vehicle.group.position.distanceTo(nextPos) < 0.2) {
|
963 |
+
vehicle.pathIndex = (vehicle.pathIndex + 1) % path.length;
|
964 |
+
}
|
965 |
+
});
|
966 |
+
}
|
967 |
+
|
968 |
+
function updateAnimals() {
|
969 |
+
animals.forEach(animal => {
|
970 |
+
if (animal.type === 'bird') {
|
971 |
+
// Circular flight pattern
|
972 |
+
animal.flightPath += animal.speed;
|
973 |
+
animal.group.position.x = Math.cos(animal.flightPath) * animal.flightRadius;
|
974 |
+
animal.group.position.z = Math.sin(animal.flightPath) * animal.flightRadius;
|
975 |
+
animal.group.position.y = animal.height + Math.sin(animal.flightPath * 3) * 0.5;
|
976 |
+
|
977 |
+
// Wing flapping
|
978 |
+
animal.wingFlap += 0.5;
|
979 |
+
const flapAngle = Math.sin(animal.wingFlap) * 0.5;
|
980 |
+
animal.wings[0].rotation.z = Math.PI / 6 + flapAngle;
|
981 |
+
animal.wings[1].rotation.z = -Math.PI / 6 - flapAngle;
|
982 |
+
|
983 |
+
// Face flight direction
|
984 |
+
const flightDirection = new THREE.Vector3(
|
985 |
+
-Math.sin(animal.flightPath),
|
986 |
+
0,
|
987 |
+
Math.cos(animal.flightPath)
|
988 |
+
);
|
989 |
+
animal.group.lookAt(animal.group.position.clone().add(flightDirection));
|
990 |
+
|
991 |
+
} else {
|
992 |
+
// Ground animals (dogs, cats)
|
993 |
+
const path = animal.path;
|
994 |
+
const currentPos = path[animal.pathIndex];
|
995 |
+
const nextPos = path[(animal.pathIndex + 1) % path.length];
|
996 |
+
|
997 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
998 |
+
animal.group.position.add(direction.multiplyScalar(animal.speed));
|
999 |
+
animal.group.lookAt(animal.group.position.clone().add(direction));
|
1000 |
+
|
1001 |
+
// Special animations
|
1002 |
+
if (animal.type === 'dog' && animal.tail) {
|
1003 |
+
animal.tailWag += 0.4;
|
1004 |
+
animal.tail.rotation.y = Math.sin(animal.tailWag) * 0.5;
|
1005 |
+
}
|
1006 |
+
|
1007 |
+
if (animal.group.position.distanceTo(nextPos) < 0.1) {
|
1008 |
+
animal.pathIndex = (animal.pathIndex + 1) % path.length;
|
1009 |
+
}
|
1010 |
+
}
|
1011 |
+
});
|
1012 |
+
}
|
1013 |
+
|
1014 |
+
function addControlPoint() {
|
1015 |
+
const geometry = new THREE.SphereGeometry(0.1, 16, 16);
|
1016 |
+
const material = new THREE.MeshPhongMaterial({
|
1017 |
+
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.6),
|
1018 |
+
emissive: new THREE.Color().setHSL(Math.random(), 0.3, 0.1)
|
1019 |
+
});
|
1020 |
+
|
1021 |
+
const sphere = new THREE.Mesh(geometry, material);
|
1022 |
+
sphere.position.set(
|
1023 |
+
(Math.random() - 0.5) * 16,
|
1024 |
+
Math.random() * 4 + 2,
|
1025 |
+
(Math.random() - 0.5) * 16
|
1026 |
+
);
|
1027 |
+
|
1028 |
+
sphere.userData = {
|
1029 |
+
velocity: new THREE.Vector3(
|
1030 |
+
(Math.random() - 0.5) * 0.03,
|
1031 |
+
(Math.random() - 0.5) * 0.02,
|
1032 |
+
(Math.random() - 0.5) * 0.03
|
1033 |
+
)
|
1034 |
+
};
|
1035 |
+
|
1036 |
+
sphere.castShadow = true;
|
1037 |
+
controlPoints.push(sphere);
|
1038 |
+
scene.add(sphere);
|
1039 |
+
|
1040 |
+
addLog(`Control point added at (${sphere.position.x.toFixed(2)}, ${sphere.position.y.toFixed(2)})`);
|
1041 |
+
}
|
1042 |
+
|
1043 |
+
function addPerson() {
|
1044 |
+
const person = createPerson();
|
1045 |
+
people.push(person);
|
1046 |
+
scene.add(person.group);
|
1047 |
+
addLog(`New person added to city`);
|
1048 |
+
}
|
1049 |
+
|
1050 |
+
function addVehicle() {
|
1051 |
+
const vehicleType = ['car', 'truck', 'bicycle'][Math.floor(Math.random() * 3)];
|
1052 |
+
let vehicle;
|
1053 |
+
|
1054 |
+
if (vehicleType === 'car') vehicle = createCar();
|
1055 |
+
else if (vehicleType === 'truck') vehicle = createTruck();
|
1056 |
+
else vehicle = createBicycle();
|
1057 |
+
|
1058 |
+
vehicles.push(vehicle);
|
1059 |
+
scene.add(vehicle.group);
|
1060 |
+
addLog(`New ${vehicleType} added to streets`);
|
1061 |
+
}
|
1062 |
+
|
1063 |
+
function addAnimal() {
|
1064 |
+
const animalType = ['dog', 'cat', 'bird'][Math.floor(Math.random() * 3)];
|
1065 |
+
let animal;
|
1066 |
+
|
1067 |
+
if (animalType === 'dog') animal = createDog();
|
1068 |
+
else if (animalType === 'cat') animal = createCat();
|
1069 |
+
else animal = createBird();
|
1070 |
+
|
1071 |
+
animals.push(animal);
|
1072 |
+
scene.add(animal.group);
|
1073 |
+
addLog(`New ${animalType} spotted in city`);
|
1074 |
+
}
|
1075 |
+
|
1076 |
+
function toggleTimeSpeed() {
|
1077 |
+
const currentSpeed = 0.001;
|
1078 |
+
dayNightCycle.timeSpeed = dayNightCycle.timeSpeed === currentSpeed ? currentSpeed * 5 : currentSpeed;
|
1079 |
+
addLog(`Time speed: ${dayNightCycle.timeSpeed === currentSpeed ? 'Normal' : '5x Fast'}`);
|
1080 |
+
}
|
1081 |
+
|
1082 |
+
function forceDayTime() {
|
1083 |
+
dayNightCycle.time = Math.PI / 2; // Noon
|
1084 |
+
addLog('Forced to day time');
|
1085 |
+
}
|
1086 |
+
|
1087 |
+
function forceNightTime() {
|
1088 |
+
dayNightCycle.time = -Math.PI / 2; // Midnight
|
1089 |
+
addLog('Forced to night time');
|
1090 |
+
}
|
1091 |
+
|
1092 |
+
function clearControlPoints() {
|
1093 |
+
controlPoints.forEach(point => scene.remove(point));
|
1094 |
+
controlPoints = [];
|
1095 |
+
addLog('All control points cleared');
|
1096 |
+
}
|
1097 |
+
|
1098 |
+
function animate() {
|
1099 |
+
if (!isAnimating) return;
|
1100 |
+
|
1101 |
+
animationId = requestAnimationFrame(animate);
|
1102 |
+
|
1103 |
+
// Update day/night cycle
|
1104 |
+
updateDayNightCycle();
|
1105 |
+
|
1106 |
+
// Update building windows
|
1107 |
+
updateBuildingWindows();
|
1108 |
+
|
1109 |
+
// Update all moving entities
|
1110 |
+
updatePeople();
|
1111 |
+
updateVehicles();
|
1112 |
+
updateAnimals();
|
1113 |
+
|
1114 |
+
// Update fractal surface
|
1115 |
+
if (fractalMesh) {
|
1116 |
+
fractalMesh.rotation.z += 0.002;
|
1117 |
+
fractalMesh.material.color.setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6);
|
1118 |
+
}
|
1119 |
+
|
1120 |
+
// Animate control points
|
1121 |
+
controlPoints.forEach(point => {
|
1122 |
+
point.position.add(point.userData.velocity);
|
1123 |
+
|
1124 |
+
// Bounce off boundaries
|
1125 |
+
if (Math.abs(point.position.x) > 8) point.userData.velocity.x *= -1;
|
1126 |
+
if (Math.abs(point.position.y - 2) > 4) point.userData.velocity.y *= -1;
|
1127 |
+
if (Math.abs(point.position.z) > 8) point.userData.velocity.z *= -1;
|
1128 |
+
|
1129 |
+
// Add some orbital motion
|
1130 |
+
point.rotation.x += 0.02;
|
1131 |
+
point.rotation.y += 0.03;
|
1132 |
+
});
|
1133 |
+
|
1134 |
+
renderer.render(scene, camera);
|
1135 |
+
|
1136 |
+
// Update FPS
|
1137 |
+
updateFPS();
|
1138 |
+
}
|
1139 |
+
|
1140 |
+
let lastTime = Date.now();
|
1141 |
+
let frameCount = 0;
|
1142 |
+
|
1143 |
+
function updateFPS() {
|
1144 |
+
frameCount++;
|
1145 |
+
const now = Date.now();
|
1146 |
+
if (now - lastTime >= 1000) {
|
1147 |
+
document.getElementById('fps').textContent = frameCount;
|
1148 |
+
frameCount = 0;
|
1149 |
+
lastTime = now;
|
1150 |
+
}
|
1151 |
+
}
|
1152 |
+
|
1153 |
+
// Dynamic Code Engine
|
1154 |
+
const fractalFunctions = [
|
1155 |
+
"z = z² + c",
|
1156 |
+
"z = z³ + c",
|
1157 |
+
"z = sin(z) + c",
|
1158 |
+
"z = |z|² + c",
|
1159 |
+
"z = z² + c + sin(t)",
|
1160 |
+
"z = z*cos(z) + c",
|
1161 |
+
"z = exp(z) + c"
|
1162 |
+
];
|
1163 |
+
|
1164 |
+
function updateFractalCode() {
|
1165 |
+
const newFunction = fractalFunctions[Math.floor(Math.random() * fractalFunctions.length)];
|
1166 |
+
document.getElementById('current-code').innerHTML = `// Current fractal function<br/>${newFunction}`;
|
1167 |
+
|
1168 |
+
createFractalSurface();
|
1169 |
+
agents[0].execute('fractal code evolution');
|
1170 |
+
addLog(`Fractal function updated: ${newFunction}`);
|
1171 |
+
}
|
1172 |
+
|
1173 |
+
function generateNewSurface() {
|
1174 |
+
// Randomize parameters
|
1175 |
+
document.getElementById('c-real').value = (Math.random() - 0.5) * 4;
|
1176 |
+
document.getElementById('c-imag').value = (Math.random() - 0.5) * 4;
|
1177 |
+
document.getElementById('zoom').value = Math.random() * 3 + 0.5;
|
1178 |
+
|
1179 |
+
createFractalSurface();
|
1180 |
+
agents[1].execute('surface generation');
|
1181 |
+
}
|
1182 |
+
|
1183 |
+
function toggleAnimation() {
|
1184 |
+
isAnimating = !isAnimating;
|
1185 |
+
if (isAnimating) {
|
1186 |
+
animate();
|
1187 |
+
addLog('Animation resumed');
|
1188 |
+
} else {
|
1189 |
+
cancelAnimationFrame(animationId);
|
1190 |
+
addLog('Animation paused');
|
1191 |
+
}
|
1192 |
+
}
|
1193 |
+
|
1194 |
+
function randomizeColors() {
|
1195 |
+
if (fractalMesh) {
|
1196 |
+
fractalMesh.material.color.setHSL(Math.random(), 0.7, 0.6);
|
1197 |
+
}
|
1198 |
+
controlPoints.forEach(point => {
|
1199 |
+
point.material.color.setHSL(Math.random(), 0.8, 0.6);
|
1200 |
+
point.material.emissive.setHSL(Math.random(), 0.3, 0.1);
|
1201 |
+
});
|
1202 |
+
agents[1].execute('color randomization');
|
1203 |
+
}
|
1204 |
+
|
1205 |
+
function deployAgent(type) {
|
1206 |
+
const agent = agents.find(a => a.type === type || a.name.toLowerCase().includes(type));
|
1207 |
+
if (agent) {
|
1208 |
+
const tasks = {
|
1209 |
+
fractal: 'fractal computation optimization',
|
1210 |
+
visual: 'visual enhancement protocol',
|
1211 |
+
control: 'interface adaptation',
|
1212 |
+
browser: 'web application orchestration'
|
1213 |
+
};
|
1214 |
+
agent.execute(tasks[type] || 'general task execution');
|
1215 |
+
}
|
1216 |
+
}
|
1217 |
+
|
1218 |
+
// UI Functions
|
1219 |
+
function renderAgents() {
|
1220 |
+
const container = document.getElementById('agents-container');
|
1221 |
+
container.innerHTML = '';
|
1222 |
+
|
1223 |
+
agents.forEach(agent => {
|
1224 |
+
const card = document.createElement('div');
|
1225 |
+
card.className = 'agent-card';
|
1226 |
+
card.innerHTML = `
|
1227 |
+
<div>
|
1228 |
+
<span class="agent-status ${agent.status}"></span>
|
1229 |
+
<strong>${agent.name}</strong>
|
1230 |
+
</div>
|
1231 |
+
<div style="font-size: 12px; color: ${agent.color};">
|
1232 |
+
${agent.type.toUpperCase()} • ${agent.tasks.length} tasks
|
1233 |
+
</div>
|
1234 |
+
`;
|
1235 |
+
container.appendChild(card);
|
1236 |
+
});
|
1237 |
+
}
|
1238 |
+
|
1239 |
+
function addLog(message) {
|
1240 |
+
const container = document.getElementById('logs-container');
|
1241 |
+
const entry = document.createElement('div');
|
1242 |
+
entry.className = 'log-entry';
|
1243 |
+
entry.innerHTML = `<small>${new Date().toLocaleTimeString()}</small><br/>${message}`;
|
1244 |
+
container.appendChild(entry);
|
1245 |
+
|
1246 |
+
// Keep only last 10 logs
|
1247 |
+
while (container.children.length > 10) {
|
1248 |
+
container.removeChild(container.firstChild);
|
1249 |
+
}
|
1250 |
+
|
1251 |
+
container.scrollTop = container.scrollHeight;
|
1252 |
+
}
|
1253 |
+
|
1254 |
+
function updateSystemStats() {
|
1255 |
+
document.getElementById('memory-usage').textContent = `${Math.floor(Math.random() * 30 + 40)}%`;
|
1256 |
+
document.getElementById('cpu-usage').textContent = `${Math.floor(Math.random() * 40 + 20)}%`;
|
1257 |
+
document.getElementById('agent-count').textContent = agents.length;
|
1258 |
+
document.getElementById('target-count').textContent = document.querySelectorAll('#targets-list .log-entry').length;
|
1259 |
+
}
|
1260 |
+
|
1261 |
+
// Event Listeners
|
1262 |
+
document.getElementById('iterations')?.addEventListener('input', createFractalSurface);
|
1263 |
+
document.getElementById('zoom')?.addEventListener('input', createFractalSurface);
|
1264 |
+
document.getElementById('c-real')?.addEventListener('input', createFractalSurface);
|
1265 |
+
document.getElementById('c-imag')?.addEventListener('input', createFractalSurface);
|
1266 |
+
|
1267 |
+
// Initialize System
|
1268 |
+
window.addEventListener('load', () => {
|
1269 |
+
initThreeJS();
|
1270 |
+
renderAgents();
|
1271 |
+
|
1272 |
+
// Add initial control points
|
1273 |
+
for (let i = 0; i < 3; i++) {
|
1274 |
+
setTimeout(() => addControlPoint(), i * 500);
|
1275 |
+
}
|
1276 |
+
|
1277 |
+
// System status updates
|
1278 |
+
setInterval(updateSystemStats, 2000);
|
1279 |
+
setInterval(renderAgents, 1000);
|
1280 |
+
|
1281 |
+
// Auto-evolution
|
1282 |
+
setInterval(() => {
|
1283 |
+
if (Math.random() < 0.1) {
|
1284 |
+
updateFractalCode();
|
1285 |
+
}
|
1286 |
+
}, 5000);
|
1287 |
+
|
1288 |
+
addLog('AI Agentic System initialized');
|
1289 |
+
addLog('3D visualization engine active');
|
1290 |
+
addLog('Dynamic fractal computation online');
|
1291 |
+
addLog('Browser automation ready');
|
1292 |
+
});
|
1293 |
+
|
1294 |
+
// Handle window resize
|
1295 |
+
window.addEventListener('resize', () => {
|
1296 |
+
const container = document.getElementById('three-canvas');
|
1297 |
+
const rect = container.parentElement.getBoundingClientRect();
|
1298 |
+
camera.aspect = rect.width / rect.height;
|
1299 |
+
camera.updateProjectionMatrix();
|
1300 |
+
renderer.setSize(rect.width, rect.height);
|
1301 |
+
});
|
1302 |
+
|
1303 |
+
// Simulate browser automation capabilities
|
1304 |
+
function simulateBrowserAutomation() {
|
1305 |
+
const actions = [
|
1306 |
+
'Opening new browser window',
|
1307 |
+
'Navigating to target application',
|
1308 |
+
'Injecting control scripts',
|
1309 |
+
'Establishing WebSocket connection',
|
1310 |
+
'Monitoring DOM changes',
|
1311 |
+
'Executing automated interactions'
|
1312 |
+
];
|
1313 |
+
|
1314 |
+
let index = 0;
|
1315 |
+
const interval = setInterval(() => {
|
1316 |
+
if (index < actions.length) {
|
1317 |
+
addLog(`Browser Agent: ${actions[index]}`);
|
1318 |
+
index++;
|
1319 |
+
} else {
|
1320 |
+
clearInterval(interval);
|
1321 |
+
addLog('Browser automation sequence complete');
|
1322 |
+
}
|
1323 |
+
}, 1500);
|
1324 |
+
}
|
1325 |
+
|
1326 |
+
// Simulate AI model inference
|
1327 |
+
function simulateAIInference() {
|
1328 |
+
const models = ['text-classification', 'object-detection', 'sentiment-analysis', 'code-generation'];
|
1329 |
+
const model = models[Math.floor(Math.random() * models.length)];
|
1330 |
+
|
1331 |
+
addLog(`Running ${model} inference...`);
|
1332 |
+
setTimeout(() => {
|
1333 |
+
addLog(`${model} inference complete: confidence 0.${Math.floor(Math.random() * 30 + 70)}`);
|
1334 |
+
}, Math.random() * 2000 + 500);
|
1335 |
+
}
|
1336 |
+
|
1337 |
+
// Periodic AI activities
|
1338 |
+
setInterval(simulateAIInference, 8000);
|
1339 |
+
setTimeout(simulateBrowserAutomation, 3000);
|
1340 |
+
</script>
|
1341 |
+
</body>
|
1342 |
+
</html>
|