Update index.html
Browse files- index.html +459 -1283
index.html
CHANGED
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<script src="https://
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<style>
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body {
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background: linear-gradient(135deg, #0c0c0c 0%, #1a1a2e 50%, #16213e 100%);
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font-family: 'Courier New', monospace;
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color: #00ff88;
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overflow: hidden;
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}
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.dashboard {
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position: absolute;
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top:
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left:
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height: 100%;
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display: grid;
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grid-template-columns: 300px 1fr 300px;
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grid-template-rows: 60px 1fr 200px;
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gap: 10px;
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padding: 10px;
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box-sizing: border-box;
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}
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.header {
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grid-column: 1 / -1;
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background: rgba(0, 255, 136, 0.1);
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border: 1px solid #00ff88;
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border-radius: 8px;
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 20px;
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backdrop-filter: blur(10px);
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}
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.ai-panel {
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background: rgba(0, 255, 136, 0.05);
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border: 1px solid #00ff88;
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border-radius: 8px;
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padding: 15px;
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backdrop-filter: blur(10px);
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overflow-y: auto;
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}
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.viz-container {
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position: relative;
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border: 1px solid #00ff88;
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border-radius: 8px;
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overflow: hidden;
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background: rgba(0, 0, 0, 0.3);
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}
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.control-panel {
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grid-column: 1 / -1;
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background: rgba(0, 255, 136, 0.05);
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border: 1px solid #00ff88;
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border-radius: 8px;
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}
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border: 1px solid #
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padding: 10px;
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margin-bottom: 10px;
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transition: all 0.3s ease;
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}
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.agent-card:hover {
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background: rgba(0, 255, 136, 0.2);
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transform: translateX(5px);
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}
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.agent-status {
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display: inline-block;
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width: 8px;
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height: 8px;
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border-radius: 50%;
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margin-right: 8px;
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}
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.error { background: #ff4444; }
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button {
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background: linear-gradient(45deg, #00ff88, #00cc66);
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border: none;
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border-radius: 4px;
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color: #000;
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padding: 8px 16px;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.3s ease;
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font-family: inherit;
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}
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box-shadow: 0 4px 12px rgba(0, 255, 136, 0.3);
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}
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border-radius: 4px;
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padding: 10px;
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font-family: 'Courier New', monospace;
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font-size: 12px;
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margin: 10px 0;
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overflow-x: auto;
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}
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.log-entry {
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background: rgba(0, 255, 136, 0.1);
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border-left: 3px solid #00ff88;
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padding: 8px;
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margin: 5px 0;
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border-radius: 0 4px 4px 0;
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font-size: 12px;
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}
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input[type="range"] {
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width: 100%;
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.fractal-params {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 10px;
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margin-top: 10px;
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}
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.param-group {
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display: flex;
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flex-direction: column;
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}
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}
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</style>
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</head>
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<body>
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<div
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<div class="
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<
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<
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<
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<div class="viz-container">
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<canvas id="three-canvas"></canvas>
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</div>
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<div class="ai-panel">
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<h3>🔧 Dynamic Code Engine</h3>
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<button onclick="updateFractalCode()">🔄 Evolve Fractal</button>
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<button onclick="generateNewSurface()">🌊 New Surface</button>
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<div class="code-block" id="current-code">
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// Current fractal function
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z = z² + c
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</div>
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<h4>🎯 Active Targets</h4>
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<div id="targets-list">
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<div class="log-entry">Target: Web App Control</div>
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<div class="log-entry">Target: Fractal Evolution</div>
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<div class="log-entry">Target: 3D Animation</div>
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</div>
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</div>
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<div class="control-panel">
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<div>
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<h4>🌀 Fractal Controls</h4>
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<div class="fractal-params">
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<div class="param-group">
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<label>Iterations:</label>
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<input type="range" id="iterations" min="10" max="200" value="50">
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</div>
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<div class="param-group">
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<label>Zoom:</label>
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<input type="range" id="zoom" min="0.1" max="5" step="0.1" value="1">
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</div>
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<div class="param-group">
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<label>C Real:</label>
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<input type="range" id="c-real" min="-2" max="2" step="0.01" value="-0.7">
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</div>
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<div class="param-group">
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<label>C Imag:</label>
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<input type="range" id="c-imag" min="-2" max="2" step="0.01" value="0.27">
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</div>
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</div>
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</div>
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<div>
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<h4>🏙️ City Controls</h4>
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<button onclick="addPerson()">🚶 Add Person</button>
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<button onclick="addVehicle()">🚗 Add Vehicle</button>
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<button onclick="addAnimal()">🐕 Add Animal</button>
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<button onclick="toggleTimeSpeed()">⏰ Time Speed</button>
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</div>
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<div>
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<h4>☀️ Day/Night</h4>
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<button onclick="forceDayTime()">☀️ Force Day</button>
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<button onclick="forceNightTime()">🌙 Force Night</button>
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<button onclick="randomizeColors()">🎨 Colors</button>
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<button onclick="addControlPoint()">✨ Add Orb</button>
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</div>
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<div>
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<h4>🚀 Agent Actions</h4>
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<button onclick="deployAgent('fractal')">🌀 Fractal Agent</button>
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<button onclick="deployAgent('visual')">👁️ Visual Agent</button>
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<button onclick="deployAgent('control')">🎮 Control Agent</button>
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<button onclick="deployAgent('browser')">🌐 Browser Agent</button>
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</div>
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<div>
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<h4>📡 System Status</h4>
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<div style="font-size: 12px;">
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<div>People: <span id="people-count">8</span></div>
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<div>Vehicles: <span id="vehicle-count">9</span></div>
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<div>Animals: <span id="animal-count">11</span></div>
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<div>Time: <span id="time-cycle">Day</span></div>
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</div>
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</div>
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</div>
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</div>
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<script>
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this.type = type;
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this.color = color;
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this.status = 'idle';
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this.tasks = [];
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this.lastUpdate = Date.now();
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}
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execute(task) {
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this.status = 'active';
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this.tasks.push(task);
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addLog(`${this.name}: Executing ${task}`);
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// Simulate agent work
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setTimeout(() => {
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this.status = 'idle';
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addLog(`${this.name}: Completed ${task}`);
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}, Math.random() * 2000 + 1000);
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}
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}
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];
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let
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renderer.
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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//
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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scene.add(ground);
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//
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// Streets
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createStreets();
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}
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}
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}
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buildings.push({ structure: building, windows: windows });
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}
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function createStreets() {
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// Main streets
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const streetMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
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// Horizontal street
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const hStreetGeometry = new THREE.PlaneGeometry(20, 1);
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const hStreet = new THREE.Mesh(hStreetGeometry, streetMaterial);
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hStreet.rotation.x = -Math.PI / 2;
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hStreet.position.y = 0.01;
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scene.add(hStreet);
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// Vertical street
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const vStreetGeometry = new THREE.PlaneGeometry(1, 20);
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const vStreet = new THREE.Mesh(vStreetGeometry, streetMaterial);
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vStreet.rotation.x = -Math.PI / 2;
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vStreet.position.y = 0.01;
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scene.add(vStreet);
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}
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function createPeople() {
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for (let i = 0; i < 8; i++) {
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const person = createPerson();
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people.push(person);
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scene.add(person.group);
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}
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}
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function createPerson() {
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const group = new THREE.Group();
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// Body
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const bodyGeometry = new THREE.CylinderGeometry(0.1, 0.15, 0.4);
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const bodyMaterial = new THREE.MeshLambertMaterial({
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color: new THREE.Color().setHSL(Math.random(), 0.6, 0.5)
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});
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const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
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body.position.y = 0.4;
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group.add(body);
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// Head
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const headGeometry = new THREE.SphereGeometry(0.08);
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const headMaterial = new THREE.MeshLambertMaterial({ color: 0xffdbac });
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const head = new THREE.Mesh(headGeometry, headMaterial);
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head.position.y = 0.7;
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group.add(head);
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// Position and movement
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const path = createRandomPath();
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group.position.copy(path[0]);
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group.castShadow = true;
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return {
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group: group,
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path: path,
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pathIndex: 0,
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speed: Math.random() * 0.02 + 0.01,
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walkCycle: 0
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};
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}
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|
493 |
-
|
494 |
-
|
495 |
-
|
496 |
-
|
497 |
-
|
498 |
-
|
499 |
-
|
500 |
-
|
501 |
-
const
|
502 |
-
|
503 |
-
|
504 |
-
|
505 |
-
|
506 |
-
|
507 |
-
|
508 |
-
|
509 |
-
|
510 |
-
|
511 |
-
|
512 |
-
|
513 |
-
|
514 |
-
|
515 |
-
|
516 |
-
|
517 |
-
// Car body
|
518 |
-
const bodyGeometry = new THREE.BoxGeometry(0.8, 0.3, 0.4);
|
519 |
-
const bodyMaterial = new THREE.MeshLambertMaterial({
|
520 |
-
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.5)
|
521 |
-
});
|
522 |
-
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
523 |
-
body.position.y = 0.2;
|
524 |
-
group.add(body);
|
525 |
-
|
526 |
-
// Wheels
|
527 |
-
const wheelGeometry = new THREE.CylinderGeometry(0.08, 0.08, 0.05);
|
528 |
-
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x222222 });
|
529 |
-
|
530 |
-
const wheels = [];
|
531 |
-
const wheelPositions = [
|
532 |
-
[-0.3, 0.08, -0.15], [0.3, 0.08, -0.15],
|
533 |
-
[-0.3, 0.08, 0.15], [0.3, 0.08, 0.15]
|
534 |
-
];
|
535 |
-
|
536 |
-
wheelPositions.forEach(pos => {
|
537 |
-
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
538 |
-
wheel.position.set(...pos);
|
539 |
-
wheel.rotation.z = Math.PI / 2;
|
540 |
-
wheels.push(wheel);
|
541 |
-
group.add(wheel);
|
542 |
-
});
|
543 |
-
|
544 |
-
const path = createVehiclePath();
|
545 |
-
group.position.copy(path[0]);
|
546 |
-
group.castShadow = true;
|
547 |
-
|
548 |
-
return {
|
549 |
-
group: group,
|
550 |
-
wheels: wheels,
|
551 |
-
path: path,
|
552 |
-
pathIndex: 0,
|
553 |
-
speed: Math.random() * 0.05 + 0.03,
|
554 |
-
type: 'car'
|
555 |
-
};
|
556 |
-
}
|
557 |
-
|
558 |
-
function createTruck() {
|
559 |
-
const group = new THREE.Group();
|
560 |
-
|
561 |
-
// Truck body
|
562 |
-
const bodyGeometry = new THREE.BoxGeometry(1.2, 0.5, 0.6);
|
563 |
-
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
564 |
-
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
565 |
-
body.position.y = 0.3;
|
566 |
-
group.add(body);
|
567 |
-
|
568 |
-
// Cab
|
569 |
-
const cabGeometry = new THREE.BoxGeometry(0.4, 0.4, 0.6);
|
570 |
-
const cabMaterial = new THREE.MeshLambertMaterial({ color: 0x654321 });
|
571 |
-
const cab = new THREE.Mesh(cabGeometry, cabMaterial);
|
572 |
-
cab.position.set(-0.5, 0.4, 0);
|
573 |
-
group.add(cab);
|
574 |
-
|
575 |
-
const path = createVehiclePath();
|
576 |
-
group.position.copy(path[0]);
|
577 |
-
group.castShadow = true;
|
578 |
-
|
579 |
-
return {
|
580 |
-
group: group,
|
581 |
-
path: path,
|
582 |
-
pathIndex: 0,
|
583 |
-
speed: Math.random() * 0.03 + 0.02,
|
584 |
-
type: 'truck'
|
585 |
-
};
|
586 |
-
}
|
587 |
-
|
588 |
-
function createBicycle() {
|
589 |
-
const group = new THREE.Group();
|
590 |
-
|
591 |
-
// Frame
|
592 |
-
const frameGeometry = new THREE.CylinderGeometry(0.02, 0.02, 0.6);
|
593 |
-
const frameMaterial = new THREE.MeshLambertMaterial({ color: 0x0066cc });
|
594 |
-
const frame = new THREE.Mesh(frameGeometry, frameMaterial);
|
595 |
-
frame.position.y = 0.15;
|
596 |
-
frame.rotation.z = Math.PI / 6;
|
597 |
-
group.add(frame);
|
598 |
-
|
599 |
-
// Wheels
|
600 |
-
const wheelGeometry = new THREE.TorusGeometry(0.12, 0.02, 8, 16);
|
601 |
-
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
|
602 |
-
|
603 |
-
const frontWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
604 |
-
frontWheel.position.set(0.3, 0.12, 0);
|
605 |
-
group.add(frontWheel);
|
606 |
-
|
607 |
-
const backWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
608 |
-
backWheel.position.set(-0.3, 0.12, 0);
|
609 |
-
group.add(backWheel);
|
610 |
-
|
611 |
-
const path = createRandomPath();
|
612 |
-
group.position.copy(path[0]);
|
613 |
-
group.castShadow = true;
|
614 |
-
|
615 |
-
return {
|
616 |
-
group: group,
|
617 |
-
wheels: [frontWheel, backWheel],
|
618 |
-
path: path,
|
619 |
-
pathIndex: 0,
|
620 |
-
speed: Math.random() * 0.04 + 0.02,
|
621 |
-
type: 'bicycle'
|
622 |
-
};
|
623 |
-
}
|
624 |
-
|
625 |
-
function createAnimals() {
|
626 |
-
// Dogs
|
627 |
-
for (let i = 0; i < 3; i++) {
|
628 |
-
const dog = createDog();
|
629 |
-
animals.push(dog);
|
630 |
-
scene.add(dog.group);
|
631 |
-
}
|
632 |
-
|
633 |
-
// Cats
|
634 |
-
for (let i = 0; i < 2; i++) {
|
635 |
-
const cat = createCat();
|
636 |
-
animals.push(cat);
|
637 |
-
scene.add(cat.group);
|
638 |
-
}
|
639 |
-
|
640 |
-
// Birds
|
641 |
-
for (let i = 0; i < 6; i++) {
|
642 |
-
const bird = createBird();
|
643 |
-
animals.push(bird);
|
644 |
-
scene.add(bird.group);
|
645 |
}
|
646 |
}
|
647 |
-
|
648 |
-
function
|
649 |
-
const
|
650 |
-
|
651 |
-
|
652 |
-
|
653 |
-
|
654 |
-
|
655 |
-
|
656 |
-
|
657 |
-
|
658 |
-
|
659 |
-
|
660 |
-
|
661 |
-
|
662 |
-
|
663 |
-
|
664 |
-
|
665 |
-
|
666 |
-
|
667 |
-
|
668 |
-
|
669 |
-
|
670 |
-
|
671 |
-
|
672 |
-
|
673 |
-
|
674 |
-
|
675 |
-
|
676 |
-
|
677 |
-
|
678 |
-
path: path,
|
679 |
-
pathIndex: 0,
|
680 |
-
speed: Math.random() * 0.03 + 0.02,
|
681 |
-
type: 'dog',
|
682 |
-
tailWag: 0
|
683 |
-
};
|
684 |
-
}
|
685 |
-
|
686 |
-
function createCat() {
|
687 |
-
const group = new THREE.Group();
|
688 |
-
|
689 |
-
// Body
|
690 |
-
const bodyGeometry = new THREE.BoxGeometry(0.25, 0.1, 0.1);
|
691 |
-
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x696969 });
|
692 |
-
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
693 |
-
body.position.y = 0.08;
|
694 |
-
group.add(body);
|
695 |
-
|
696 |
-
// Head
|
697 |
-
const headGeometry = new THREE.SphereGeometry(0.05);
|
698 |
-
const head = new THREE.Mesh(headGeometry, bodyMaterial);
|
699 |
-
head.position.set(0.15, 0.1, 0);
|
700 |
-
group.add(head);
|
701 |
-
|
702 |
-
const path = createRandomPath();
|
703 |
-
group.position.copy(path[0]);
|
704 |
-
group.castShadow = true;
|
705 |
-
|
706 |
-
return {
|
707 |
-
group: group,
|
708 |
-
path: path,
|
709 |
-
pathIndex: 0,
|
710 |
-
speed: Math.random() * 0.025 + 0.015,
|
711 |
-
type: 'cat'
|
712 |
-
};
|
713 |
-
}
|
714 |
-
|
715 |
-
function createBird() {
|
716 |
-
const group = new THREE.Group();
|
717 |
-
|
718 |
-
// Body
|
719 |
-
const bodyGeometry = new THREE.SphereGeometry(0.04);
|
720 |
-
const bodyMaterial = new THREE.MeshLambertMaterial({
|
721 |
-
color: new THREE.Color().setHSL(Math.random(), 0.7, 0.6)
|
722 |
-
});
|
723 |
-
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
724 |
-
group.add(body);
|
725 |
-
|
726 |
-
// Wings
|
727 |
-
const wingGeometry = new THREE.PlaneGeometry(0.08, 0.03);
|
728 |
-
const wingMaterial = new THREE.MeshLambertMaterial({
|
729 |
-
color: bodyMaterial.color,
|
730 |
-
transparent: true,
|
731 |
-
opacity: 0.8
|
732 |
-
});
|
733 |
-
|
734 |
-
const leftWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
735 |
-
leftWing.position.set(-0.05, 0, 0);
|
736 |
-
leftWing.rotation.z = Math.PI / 6;
|
737 |
-
group.add(leftWing);
|
738 |
-
|
739 |
-
const rightWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
740 |
-
rightWing.position.set(0.05, 0, 0);
|
741 |
-
rightWing.rotation.z = -Math.PI / 6;
|
742 |
-
group.add(rightWing);
|
743 |
-
|
744 |
-
group.position.set(
|
745 |
-
(Math.random() - 0.5) * 15,
|
746 |
-
Math.random() * 3 + 2,
|
747 |
-
(Math.random() - 0.5) * 15
|
748 |
-
);
|
749 |
-
|
750 |
-
return {
|
751 |
-
group: group,
|
752 |
-
wings: [leftWing, rightWing],
|
753 |
-
flightPath: Math.random() * Math.PI * 2,
|
754 |
-
flightRadius: Math.random() * 5 + 2,
|
755 |
-
height: group.position.y,
|
756 |
-
speed: Math.random() * 0.02 + 0.01,
|
757 |
-
wingFlap: 0,
|
758 |
-
type: 'bird'
|
759 |
-
};
|
760 |
-
}
|
761 |
-
|
762 |
-
function createRandomPath() {
|
763 |
-
const path = [];
|
764 |
-
for (let i = 0; i < 6; i++) {
|
765 |
-
path.push(new THREE.Vector3(
|
766 |
-
(Math.random() - 0.5) * 15,
|
767 |
-
0,
|
768 |
-
(Math.random() - 0.5) * 15
|
769 |
-
));
|
770 |
}
|
771 |
-
return path;
|
772 |
-
}
|
773 |
-
|
774 |
-
function createVehiclePath() {
|
775 |
-
// Create paths along streets
|
776 |
-
const paths = [
|
777 |
-
// Horizontal street
|
778 |
-
[
|
779 |
-
new THREE.Vector3(-10, 0, 0),
|
780 |
-
new THREE.Vector3(10, 0, 0)
|
781 |
-
],
|
782 |
-
// Vertical street
|
783 |
-
[
|
784 |
-
new THREE.Vector3(0, 0, -10),
|
785 |
-
new THREE.Vector3(0, 0, 10)
|
786 |
-
]
|
787 |
-
];
|
788 |
-
return paths[Math.floor(Math.random() * paths.length)];
|
789 |
}
|
790 |
|
791 |
-
function
|
792 |
-
const
|
793 |
-
const
|
794 |
-
|
795 |
-
|
796 |
-
|
797 |
-
|
798 |
-
|
799 |
-
|
800 |
-
|
801 |
-
|
802 |
-
|
803 |
-
|
804 |
-
|
805 |
-
|
806 |
-
|
807 |
-
|
808 |
-
|
809 |
-
|
810 |
-
|
811 |
-
const temp = z_real * z_real - z_imag * z_imag + c_real;
|
812 |
-
z_imag = 2 * z_real * z_imag + c_imag;
|
813 |
-
z_real = temp;
|
814 |
-
iterations++;
|
815 |
-
}
|
816 |
-
|
817 |
-
vertices[i + 2] = (iterations / maxIter) * 0.3 * Math.sin(Date.now() * 0.001 + x + y);
|
818 |
-
}
|
819 |
-
|
820 |
-
geometry.attributes.position.needsUpdate = true;
|
821 |
-
geometry.computeVertexNormals();
|
822 |
-
|
823 |
-
// Dynamic material with time-based colors
|
824 |
-
const material = new THREE.MeshPhongMaterial({
|
825 |
-
color: new THREE.Color().setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6),
|
826 |
-
wireframe: false,
|
827 |
-
transparent: true,
|
828 |
-
opacity: 0.6
|
829 |
-
});
|
830 |
-
|
831 |
-
if (fractalMesh) {
|
832 |
-
scene.remove(fractalMesh);
|
833 |
}
|
834 |
-
|
835 |
-
fractalMesh = new THREE.Mesh(geometry, material);
|
836 |
-
fractalMesh.position.set(5, 0.5, 5); // Position in city as art installation
|
837 |
-
fractalMesh.rotation.x = -Math.PI / 2;
|
838 |
-
scene.add(fractalMesh);
|
839 |
}
|
840 |
-
|
841 |
-
|
842 |
-
|
843 |
-
|
844 |
-
|
845 |
-
|
846 |
-
|
847 |
-
|
848 |
-
|
849 |
-
|
850 |
-
|
851 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
852 |
);
|
853 |
-
|
854 |
-
|
|
|
|
|
|
|
855 |
const moonAngle = sunAngle + Math.PI;
|
856 |
-
|
857 |
-
Math.cos(moonAngle) *
|
858 |
-
Math.sin(moonAngle) *
|
859 |
-
-
|
860 |
);
|
861 |
-
|
862 |
-
|
863 |
-
|
864 |
-
|
865 |
-
|
866 |
-
|
867 |
-
|
868 |
-
|
869 |
-
|
870 |
-
|
871 |
-
|
872 |
-
|
873 |
-
|
874 |
-
|
875 |
-
} else {
|
876 |
-
// Night time
|
877 |
-
dayNightCycle.sunLight.visible = false;
|
878 |
-
dayNightCycle.moonLight.visible = true;
|
879 |
-
dayNightCycle.moonLight.intensity = (1 - cycle) * 0.3;
|
880 |
-
dayNightCycle.ambientLight.intensity = (1 - cycle) * 0.2;
|
881 |
-
|
882 |
-
// Night sky
|
883 |
-
const skyHue = 0.65; // Dark blue
|
884 |
-
const skySaturation = 0.8;
|
885 |
-
const skyLightness = 0.1 + (1 - cycle) * 0.1;
|
886 |
-
renderer.setClearColor(new THREE.Color().setHSL(skyHue, skySaturation, skyLightness));
|
887 |
}
|
888 |
-
|
889 |
-
|
890 |
-
|
891 |
-
|
892 |
-
|
893 |
-
|
894 |
-
|
895 |
-
|
896 |
-
|
897 |
-
|
898 |
-
|
899 |
-
|
900 |
-
|
901 |
-
|
902 |
-
|
903 |
-
|
904 |
-
|
905 |
-
|
906 |
-
|
907 |
-
|
908 |
-
|
909 |
-
} else {
|
910 |
-
window.material.color.setRGB(0.2, 0.2, 0.3);
|
911 |
-
window.material.opacity = 0.3;
|
912 |
-
}
|
913 |
-
});
|
914 |
-
});
|
915 |
-
}
|
916 |
-
|
917 |
-
function updatePeople() {
|
918 |
-
people.forEach(person => {
|
919 |
-
const path = person.path;
|
920 |
-
const currentPos = path[person.pathIndex];
|
921 |
-
const nextPos = path[(person.pathIndex + 1) % path.length];
|
922 |
-
|
923 |
-
// Move towards next position
|
924 |
-
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
925 |
-
person.group.position.add(direction.multiplyScalar(person.speed));
|
926 |
-
|
927 |
-
// Rotation to face movement direction
|
928 |
-
person.group.lookAt(person.group.position.clone().add(direction));
|
929 |
-
|
930 |
-
// Walking animation
|
931 |
-
person.walkCycle += 0.3;
|
932 |
-
person.group.children[0].rotation.z = Math.sin(person.walkCycle) * 0.1;
|
933 |
-
|
934 |
-
// Check if reached next waypoint
|
935 |
-
if (person.group.position.distanceTo(nextPos) < 0.2) {
|
936 |
-
person.pathIndex = (person.pathIndex + 1) % path.length;
|
937 |
-
}
|
938 |
-
});
|
939 |
-
}
|
940 |
-
|
941 |
-
function updateVehicles() {
|
942 |
-
vehicles.forEach(vehicle => {
|
943 |
-
const path = vehicle.path;
|
944 |
-
const currentPos = path[vehicle.pathIndex];
|
945 |
-
const nextPos = path[(vehicle.pathIndex + 1) % path.length];
|
946 |
-
|
947 |
-
// Move towards next position
|
948 |
-
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
949 |
-
vehicle.group.position.add(direction.multiplyScalar(vehicle.speed));
|
950 |
-
|
951 |
-
// Rotation to face movement direction
|
952 |
-
vehicle.group.lookAt(vehicle.group.position.clone().add(direction));
|
953 |
-
|
954 |
-
// Wheel rotation for cars and bicycles
|
955 |
-
if (vehicle.wheels) {
|
956 |
-
vehicle.wheels.forEach(wheel => {
|
957 |
-
wheel.rotation.x += vehicle.speed * 2;
|
958 |
});
|
959 |
-
}
|
960 |
-
|
961 |
-
|
962 |
-
|
963 |
-
|
964 |
-
|
965 |
-
|
966 |
-
|
967 |
-
|
968 |
-
|
969 |
-
animals.forEach(animal => {
|
970 |
-
if (animal.type === 'bird') {
|
971 |
-
// Circular flight pattern
|
972 |
-
animal.flightPath += animal.speed;
|
973 |
-
animal.group.position.x = Math.cos(animal.flightPath) * animal.flightRadius;
|
974 |
-
animal.group.position.z = Math.sin(animal.flightPath) * animal.flightRadius;
|
975 |
-
animal.group.position.y = animal.height + Math.sin(animal.flightPath * 3) * 0.5;
|
976 |
-
|
977 |
-
// Wing flapping
|
978 |
-
animal.wingFlap += 0.5;
|
979 |
-
const flapAngle = Math.sin(animal.wingFlap) * 0.5;
|
980 |
-
animal.wings[0].rotation.z = Math.PI / 6 + flapAngle;
|
981 |
-
animal.wings[1].rotation.z = -Math.PI / 6 - flapAngle;
|
982 |
-
|
983 |
-
// Face flight direction
|
984 |
-
const flightDirection = new THREE.Vector3(
|
985 |
-
-Math.sin(animal.flightPath),
|
986 |
-
0,
|
987 |
-
Math.cos(animal.flightPath)
|
988 |
-
);
|
989 |
-
animal.group.lookAt(animal.group.position.clone().add(flightDirection));
|
990 |
-
|
991 |
} else {
|
992 |
-
|
993 |
-
|
994 |
-
|
995 |
-
const nextPos = path[(animal.pathIndex + 1) % path.length];
|
996 |
-
|
997 |
-
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
998 |
-
animal.group.position.add(direction.multiplyScalar(animal.speed));
|
999 |
-
animal.group.lookAt(animal.group.position.clone().add(direction));
|
1000 |
-
|
1001 |
-
// Special animations
|
1002 |
-
if (animal.type === 'dog' && animal.tail) {
|
1003 |
-
animal.tailWag += 0.4;
|
1004 |
-
animal.tail.rotation.y = Math.sin(animal.tailWag) * 0.5;
|
1005 |
-
}
|
1006 |
-
|
1007 |
-
if (animal.group.position.distanceTo(nextPos) < 0.1) {
|
1008 |
-
animal.pathIndex = (animal.pathIndex + 1) % path.length;
|
1009 |
-
}
|
1010 |
}
|
1011 |
});
|
1012 |
-
|
1013 |
-
|
1014 |
-
|
1015 |
-
|
1016 |
-
|
1017 |
-
|
1018 |
-
|
|
|
|
|
|
|
1019 |
});
|
1020 |
-
|
1021 |
-
|
1022 |
-
|
1023 |
-
|
1024 |
-
Math.
|
1025 |
-
|
1026 |
-
|
1027 |
-
|
1028 |
-
sphere.userData = {
|
1029 |
-
velocity: new THREE.Vector3(
|
1030 |
-
(Math.random() - 0.5) * 0.03,
|
1031 |
-
(Math.random() - 0.5) * 0.02,
|
1032 |
-
(Math.random() - 0.5) * 0.03
|
1033 |
-
)
|
1034 |
-
};
|
1035 |
-
|
1036 |
-
sphere.castShadow = true;
|
1037 |
-
controlPoints.push(sphere);
|
1038 |
-
scene.add(sphere);
|
1039 |
-
|
1040 |
-
addLog(`Control point added at (${sphere.position.x.toFixed(2)}, ${sphere.position.y.toFixed(2)})`);
|
1041 |
-
}
|
1042 |
-
|
1043 |
-
function addPerson() {
|
1044 |
-
const person = createPerson();
|
1045 |
-
people.push(person);
|
1046 |
-
scene.add(person.group);
|
1047 |
-
addLog(`New person added to city`);
|
1048 |
-
}
|
1049 |
-
|
1050 |
-
function addVehicle() {
|
1051 |
-
const vehicleType = ['car', 'truck', 'bicycle'][Math.floor(Math.random() * 3)];
|
1052 |
-
let vehicle;
|
1053 |
-
|
1054 |
-
if (vehicleType === 'car') vehicle = createCar();
|
1055 |
-
else if (vehicleType === 'truck') vehicle = createTruck();
|
1056 |
-
else vehicle = createBicycle();
|
1057 |
-
|
1058 |
-
vehicles.push(vehicle);
|
1059 |
-
scene.add(vehicle.group);
|
1060 |
-
addLog(`New ${vehicleType} added to streets`);
|
1061 |
-
}
|
1062 |
-
|
1063 |
-
function addAnimal() {
|
1064 |
-
const animalType = ['dog', 'cat', 'bird'][Math.floor(Math.random() * 3)];
|
1065 |
-
let animal;
|
1066 |
-
|
1067 |
-
if (animalType === 'dog') animal = createDog();
|
1068 |
-
else if (animalType === 'cat') animal = createCat();
|
1069 |
-
else animal = createBird();
|
1070 |
-
|
1071 |
-
animals.push(animal);
|
1072 |
-
scene.add(animal.group);
|
1073 |
-
addLog(`New ${animalType} spotted in city`);
|
1074 |
-
}
|
1075 |
-
|
1076 |
-
function toggleTimeSpeed() {
|
1077 |
-
const currentSpeed = 0.001;
|
1078 |
-
dayNightCycle.timeSpeed = dayNightCycle.timeSpeed === currentSpeed ? currentSpeed * 5 : currentSpeed;
|
1079 |
-
addLog(`Time speed: ${dayNightCycle.timeSpeed === currentSpeed ? 'Normal' : '5x Fast'}`);
|
1080 |
-
}
|
1081 |
-
|
1082 |
-
function forceDayTime() {
|
1083 |
-
dayNightCycle.time = Math.PI / 2; // Noon
|
1084 |
-
addLog('Forced to day time');
|
1085 |
-
}
|
1086 |
-
|
1087 |
-
function forceNightTime() {
|
1088 |
-
dayNightCycle.time = -Math.PI / 2; // Midnight
|
1089 |
-
addLog('Forced to night time');
|
1090 |
-
}
|
1091 |
-
|
1092 |
-
function clearControlPoints() {
|
1093 |
-
controlPoints.forEach(point => scene.remove(point));
|
1094 |
-
controlPoints = [];
|
1095 |
-
addLog('All control points cleared');
|
1096 |
-
}
|
1097 |
-
|
1098 |
-
function animate() {
|
1099 |
-
if (!isAnimating) return;
|
1100 |
-
|
1101 |
-
animationId = requestAnimationFrame(animate);
|
1102 |
-
|
1103 |
-
// Update day/night cycle
|
1104 |
-
updateDayNightCycle();
|
1105 |
-
|
1106 |
-
// Update building windows
|
1107 |
-
updateBuildingWindows();
|
1108 |
-
|
1109 |
-
// Update all moving entities
|
1110 |
-
updatePeople();
|
1111 |
-
updateVehicles();
|
1112 |
-
updateAnimals();
|
1113 |
-
|
1114 |
-
// Update fractal surface
|
1115 |
-
if (fractalMesh) {
|
1116 |
-
fractalMesh.rotation.z += 0.002;
|
1117 |
-
fractalMesh.material.color.setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6);
|
1118 |
-
}
|
1119 |
-
|
1120 |
-
// Animate control points
|
1121 |
-
controlPoints.forEach(point => {
|
1122 |
-
point.position.add(point.userData.velocity);
|
1123 |
-
|
1124 |
-
// Bounce off boundaries
|
1125 |
-
if (Math.abs(point.position.x) > 8) point.userData.velocity.x *= -1;
|
1126 |
-
if (Math.abs(point.position.y - 2) > 4) point.userData.velocity.y *= -1;
|
1127 |
-
if (Math.abs(point.position.z) > 8) point.userData.velocity.z *= -1;
|
1128 |
-
|
1129 |
-
// Add some orbital motion
|
1130 |
-
point.rotation.x += 0.02;
|
1131 |
-
point.rotation.y += 0.03;
|
1132 |
});
|
1133 |
-
|
|
|
|
|
1134 |
renderer.render(scene, camera);
|
1135 |
-
|
1136 |
-
// Update FPS
|
1137 |
-
updateFPS();
|
1138 |
-
}
|
1139 |
-
|
1140 |
-
let lastTime = Date.now();
|
1141 |
-
let frameCount = 0;
|
1142 |
-
|
1143 |
-
function updateFPS() {
|
1144 |
-
frameCount++;
|
1145 |
-
const now = Date.now();
|
1146 |
-
if (now - lastTime >= 1000) {
|
1147 |
-
document.getElementById('fps').textContent = frameCount;
|
1148 |
-
frameCount = 0;
|
1149 |
-
lastTime = now;
|
1150 |
-
}
|
1151 |
-
}
|
1152 |
-
|
1153 |
-
// Dynamic Code Engine
|
1154 |
-
const fractalFunctions = [
|
1155 |
-
"z = z² + c",
|
1156 |
-
"z = z³ + c",
|
1157 |
-
"z = sin(z) + c",
|
1158 |
-
"z = |z|² + c",
|
1159 |
-
"z = z² + c + sin(t)",
|
1160 |
-
"z = z*cos(z) + c",
|
1161 |
-
"z = exp(z) + c"
|
1162 |
-
];
|
1163 |
-
|
1164 |
-
function updateFractalCode() {
|
1165 |
-
const newFunction = fractalFunctions[Math.floor(Math.random() * fractalFunctions.length)];
|
1166 |
-
document.getElementById('current-code').innerHTML = `// Current fractal function<br/>${newFunction}`;
|
1167 |
-
|
1168 |
-
createFractalSurface();
|
1169 |
-
agents[0].execute('fractal code evolution');
|
1170 |
-
addLog(`Fractal function updated: ${newFunction}`);
|
1171 |
-
}
|
1172 |
-
|
1173 |
-
function generateNewSurface() {
|
1174 |
-
// Randomize parameters
|
1175 |
-
document.getElementById('c-real').value = (Math.random() - 0.5) * 4;
|
1176 |
-
document.getElementById('c-imag').value = (Math.random() - 0.5) * 4;
|
1177 |
-
document.getElementById('zoom').value = Math.random() * 3 + 0.5;
|
1178 |
-
|
1179 |
-
createFractalSurface();
|
1180 |
-
agents[1].execute('surface generation');
|
1181 |
}
|
1182 |
-
|
1183 |
-
|
1184 |
-
|
1185 |
-
|
1186 |
-
animate();
|
1187 |
-
addLog('Animation resumed');
|
1188 |
-
} else {
|
1189 |
-
cancelAnimationFrame(animationId);
|
1190 |
-
addLog('Animation paused');
|
1191 |
-
}
|
1192 |
-
}
|
1193 |
-
|
1194 |
-
function randomizeColors() {
|
1195 |
-
if (fractalMesh) {
|
1196 |
-
fractalMesh.material.color.setHSL(Math.random(), 0.7, 0.6);
|
1197 |
-
}
|
1198 |
-
controlPoints.forEach(point => {
|
1199 |
-
point.material.color.setHSL(Math.random(), 0.8, 0.6);
|
1200 |
-
point.material.emissive.setHSL(Math.random(), 0.3, 0.1);
|
1201 |
-
});
|
1202 |
-
agents[1].execute('color randomization');
|
1203 |
-
}
|
1204 |
-
|
1205 |
-
function deployAgent(type) {
|
1206 |
-
const agent = agents.find(a => a.type === type || a.name.toLowerCase().includes(type));
|
1207 |
-
if (agent) {
|
1208 |
-
const tasks = {
|
1209 |
-
fractal: 'fractal computation optimization',
|
1210 |
-
visual: 'visual enhancement protocol',
|
1211 |
-
control: 'interface adaptation',
|
1212 |
-
browser: 'web application orchestration'
|
1213 |
-
};
|
1214 |
-
agent.execute(tasks[type] || 'general task execution');
|
1215 |
-
}
|
1216 |
-
}
|
1217 |
-
|
1218 |
-
// UI Functions
|
1219 |
-
function renderAgents() {
|
1220 |
-
const container = document.getElementById('agents-container');
|
1221 |
-
container.innerHTML = '';
|
1222 |
-
|
1223 |
-
agents.forEach(agent => {
|
1224 |
-
const card = document.createElement('div');
|
1225 |
-
card.className = 'agent-card';
|
1226 |
-
card.innerHTML = `
|
1227 |
-
<div>
|
1228 |
-
<span class="agent-status ${agent.status}"></span>
|
1229 |
-
<strong>${agent.name}</strong>
|
1230 |
-
</div>
|
1231 |
-
<div style="font-size: 12px; color: ${agent.color};">
|
1232 |
-
${agent.type.toUpperCase()} • ${agent.tasks.length} tasks
|
1233 |
-
</div>
|
1234 |
-
`;
|
1235 |
-
container.appendChild(card);
|
1236 |
-
});
|
1237 |
-
}
|
1238 |
-
|
1239 |
-
function addLog(message) {
|
1240 |
-
const container = document.getElementById('logs-container');
|
1241 |
-
const entry = document.createElement('div');
|
1242 |
-
entry.className = 'log-entry';
|
1243 |
-
entry.innerHTML = `<small>${new Date().toLocaleTimeString()}</small><br/>${message}`;
|
1244 |
-
container.appendChild(entry);
|
1245 |
-
|
1246 |
-
// Keep only last 10 logs
|
1247 |
-
while (container.children.length > 10) {
|
1248 |
-
container.removeChild(container.firstChild);
|
1249 |
-
}
|
1250 |
-
|
1251 |
-
container.scrollTop = container.scrollHeight;
|
1252 |
-
}
|
1253 |
-
|
1254 |
-
function updateSystemStats() {
|
1255 |
-
document.getElementById('memory-usage').textContent = `${Math.floor(Math.random() * 30 + 40)}%`;
|
1256 |
-
document.getElementById('cpu-usage').textContent = `${Math.floor(Math.random() * 40 + 20)}%`;
|
1257 |
-
document.getElementById('agent-count').textContent = agents.length;
|
1258 |
-
document.getElementById('target-count').textContent = document.querySelectorAll('#targets-list .log-entry').length;
|
1259 |
-
}
|
1260 |
-
|
1261 |
-
// Event Listeners
|
1262 |
-
document.getElementById('iterations')?.addEventListener('input', createFractalSurface);
|
1263 |
-
document.getElementById('zoom')?.addEventListener('input', createFractalSurface);
|
1264 |
-
document.getElementById('c-real')?.addEventListener('input', createFractalSurface);
|
1265 |
-
document.getElementById('c-imag')?.addEventListener('input', createFractalSurface);
|
1266 |
-
|
1267 |
-
// Initialize System
|
1268 |
-
window.addEventListener('load', () => {
|
1269 |
-
initThreeJS();
|
1270 |
-
renderAgents();
|
1271 |
-
|
1272 |
-
// Add initial control points
|
1273 |
-
for (let i = 0; i < 3; i++) {
|
1274 |
-
setTimeout(() => addControlPoint(), i * 500);
|
1275 |
-
}
|
1276 |
-
|
1277 |
-
// System status updates
|
1278 |
-
setInterval(updateSystemStats, 2000);
|
1279 |
-
setInterval(renderAgents, 1000);
|
1280 |
-
|
1281 |
-
// Auto-evolution
|
1282 |
-
setInterval(() => {
|
1283 |
-
if (Math.random() < 0.1) {
|
1284 |
-
updateFractalCode();
|
1285 |
-
}
|
1286 |
-
}, 5000);
|
1287 |
-
|
1288 |
-
addLog('AI Agentic System initialized');
|
1289 |
-
addLog('3D visualization engine active');
|
1290 |
-
addLog('Dynamic fractal computation online');
|
1291 |
-
addLog('Browser automation ready');
|
1292 |
-
});
|
1293 |
-
|
1294 |
-
// Handle window resize
|
1295 |
-
window.addEventListener('resize', () => {
|
1296 |
-
const container = document.getElementById('three-canvas');
|
1297 |
-
const rect = container.parentElement.getBoundingClientRect();
|
1298 |
-
camera.aspect = rect.width / rect.height;
|
1299 |
camera.updateProjectionMatrix();
|
1300 |
-
renderer.setSize(
|
1301 |
-
});
|
1302 |
-
|
1303 |
-
// Simulate browser automation capabilities
|
1304 |
-
function simulateBrowserAutomation() {
|
1305 |
-
const actions = [
|
1306 |
-
'Opening new browser window',
|
1307 |
-
'Navigating to target application',
|
1308 |
-
'Injecting control scripts',
|
1309 |
-
'Establishing WebSocket connection',
|
1310 |
-
'Monitoring DOM changes',
|
1311 |
-
'Executing automated interactions'
|
1312 |
-
];
|
1313 |
-
|
1314 |
-
let index = 0;
|
1315 |
-
const interval = setInterval(() => {
|
1316 |
-
if (index < actions.length) {
|
1317 |
-
addLog(`Browser Agent: ${actions[index]}`);
|
1318 |
-
index++;
|
1319 |
-
} else {
|
1320 |
-
clearInterval(interval);
|
1321 |
-
addLog('Browser automation sequence complete');
|
1322 |
-
}
|
1323 |
-
}, 1500);
|
1324 |
}
|
1325 |
-
|
1326 |
-
//
|
1327 |
-
|
1328 |
-
const models = ['text-classification', 'object-detection', 'sentiment-analysis', 'code-generation'];
|
1329 |
-
const model = models[Math.floor(Math.random() * models.length)];
|
1330 |
-
|
1331 |
-
addLog(`Running ${model} inference...`);
|
1332 |
-
setTimeout(() => {
|
1333 |
-
addLog(`${model} inference complete: confidence 0.${Math.floor(Math.random() * 30 + 70)}`);
|
1334 |
-
}, Math.random() * 2000 + 500);
|
1335 |
-
}
|
1336 |
-
|
1337 |
-
// Periodic AI activities
|
1338 |
-
setInterval(simulateAIInference, 8000);
|
1339 |
-
setTimeout(simulateBrowserAutomation, 3000);
|
1340 |
</script>
|
1341 |
</body>
|
1342 |
-
</html>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Three.js Dynamic Simulated City</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
<style>
|
9 |
+
body { margin: 0; overflow: hidden; background-color: #000000; color: #e2e8f0; font-family: 'Inter', sans-serif; }
|
10 |
+
canvas { display: block; }
|
11 |
+
#infoPanel {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
position: absolute;
|
13 |
+
top: 20px;
|
14 |
+
left: 20px;
|
15 |
+
background-color: rgba(0,0,0,0.75);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
16 |
padding: 15px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
17 |
border-radius: 8px;
|
18 |
+
color: white;
|
19 |
+
font-size: 0.85em;
|
20 |
+
max-width: 320px;
|
21 |
+
box-shadow: 0 4px 12px rgba(0,0,0,0.5);
|
22 |
+
max-height: 90vh;
|
23 |
+
overflow-y: auto;
|
24 |
}
|
25 |
+
#infoPanel h2 {
|
26 |
+
margin-top: 0;
|
27 |
+
font-size: 1.1em;
|
28 |
+
border-bottom: 1px solid #4a5568;
|
29 |
+
padding-bottom: 5px;
|
|
|
30 |
margin-bottom: 10px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31 |
}
|
32 |
+
#infoPanel p, #infoPanel ul {
|
33 |
+
margin-bottom: 8px;
|
34 |
+
line-height: 1.5;
|
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|
35 |
}
|
36 |
+
#infoPanel ul {
|
37 |
+
list-style: disc;
|
38 |
+
padding-left: 20px;
|
|
|
39 |
}
|
40 |
+
#loadingScreen {
|
41 |
+
position: fixed;
|
42 |
+
top: 0;
|
43 |
+
left: 0;
|
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|
44 |
width: 100%;
|
45 |
+
height: 100%;
|
46 |
+
background-color: #111827; /* Darker initial loading */
|
|
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|
47 |
display: flex;
|
48 |
flex-direction: column;
|
49 |
+
justify-content: center;
|
50 |
+
align-items: center;
|
51 |
+
z-index: 9999;
|
52 |
+
color: white;
|
53 |
+
font-size: 1.5em;
|
54 |
}
|
55 |
+
.spinner {
|
56 |
+
border: 4px solid rgba(255, 255, 255, 0.3);
|
57 |
+
border-radius: 50%;
|
58 |
+
border-top: 4px solid #fff;
|
59 |
+
width: 40px;
|
60 |
+
height: 40px;
|
61 |
+
animation: spin 1s linear infinite;
|
62 |
+
margin-bottom: 20px;
|
63 |
+
}
|
64 |
+
@keyframes spin {
|
65 |
+
0% { transform: rotate(0deg); }
|
66 |
+
100% { transform: rotate(360deg); }
|
67 |
}
|
68 |
</style>
|
69 |
+
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600&display=swap" rel="stylesheet">
|
70 |
</head>
|
71 |
<body>
|
72 |
+
<div id="loadingScreen">
|
73 |
+
<div class="spinner"></div>
|
74 |
+
Loading Dynamic City...
|
75 |
+
</div>
|
76 |
+
<div id="infoPanel">
|
77 |
+
<h2>Dynamic Simulated City</h2>
|
78 |
+
<p>Observe the day/night cycle, moving entities, and dynamic building windows. This visualization demonstrates how a more complex simulation could be represented.</p>
|
79 |
+
<p><strong>Features Added:</strong></p>
|
80 |
+
<ul>
|
81 |
+
<li>Moving cars and people (simple paths).</li>
|
82 |
+
<li>Birds flying in the sky.</li>
|
83 |
+
<li>Building windows with lights turning on/off.</li>
|
84 |
+
<li>Sun and Moon with day/night cycle affecting lighting and sky.</li>
|
85 |
+
</ul>
|
86 |
+
<p><strong>Conceptual Integration Points:</strong> (As before, imagine these influencing the dynamics)</p>
|
87 |
+
<ul>
|
88 |
+
<li><strong>AI Agents:</strong> Could control traffic flow, pedestrian density, "power grid" for window lights, or trigger city-wide events based on (simulated) external data.</li>
|
89 |
+
<li><strong>Wasm/Fractals:</strong> Could define more organic city growth, traffic patterns, or even complex behaviors for the simulated entities.</li>
|
90 |
+
</ul>
|
91 |
+
<p><em>Use mouse to orbit, scroll to zoom, right-click to pan.</em></p>
|
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|
92 |
</div>
|
93 |
+
<canvas id="cityCanvas"></canvas>
|
94 |
|
95 |
+
<script type="importmap">
|
96 |
+
{
|
97 |
+
"imports": {
|
98 |
+
"three": "https://cdn.jsdelivr.net/npm/three@0.164.1/build/three.module.js",
|
99 |
+
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.164.1/examples/jsm/"
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
100 |
}
|
101 |
}
|
102 |
+
</script>
|
103 |
+
|
104 |
+
<script type="module">
|
105 |
+
import * as THREE from 'three';
|
106 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
107 |
+
|
108 |
+
let scene, camera, renderer, controls;
|
109 |
+
const buildings = [];
|
110 |
+
const vehicles = [];
|
111 |
+
const pedestrians = [];
|
112 |
+
const birds = [];
|
113 |
+
|
114 |
+
const citySize = 20; // Grid size for the city
|
115 |
+
const buildingSpacing = 2.0; // Increased spacing for roads
|
116 |
+
const roadWidth = 0.5;
|
117 |
+
const buildingMaxHeight = 8;
|
118 |
+
const buildingMinHeight = 1;
|
119 |
+
|
120 |
+
let sunLight, moonLight, ambientLight;
|
121 |
+
const skyRadius = citySize * buildingSpacing * 1.5; // Radius for sun/moon path
|
122 |
+
|
123 |
+
const dayClearColor = new THREE.Color(0x87CEEB); // Sky blue
|
124 |
+
const nightClearColor = new THREE.Color(0x000020); // Deep navy
|
125 |
+
const dayFogColor = new THREE.Color(0x87CEEB);
|
126 |
+
const nightFogColor = new THREE.Color(0x000010);
|
127 |
+
|
128 |
+
// --- Core Three.js Setup ---
|
129 |
+
function init() {
|
130 |
+
const canvas = document.getElementById('cityCanvas');
|
131 |
+
renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
|
132 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
133 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
134 |
renderer.shadowMap.enabled = true;
|
135 |
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
136 |
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
137 |
+
renderer.toneMappingExposure = 0.8;
|
138 |
+
|
139 |
+
|
140 |
+
scene = new THREE.Scene();
|
141 |
+
// scene.background will be set dynamically
|
142 |
+
|
143 |
+
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, skyRadius * 2.5);
|
144 |
+
camera.position.set(citySize * 0.7, citySize * 0.6, citySize * 0.7);
|
145 |
+
|
146 |
+
controls = new OrbitControls(camera, renderer.domElement);
|
147 |
+
controls.enableDamping = true;
|
148 |
+
controls.dampingFactor = 0.05;
|
149 |
+
controls.screenSpacePanning = false;
|
150 |
+
controls.minDistance = 3;
|
151 |
+
controls.maxDistance = citySize * 2.5;
|
152 |
+
controls.maxPolarAngle = Math.PI / 2 - 0.01; // Prevent going too low
|
153 |
+
|
154 |
+
// --- Lighting ---
|
155 |
+
ambientLight = new THREE.AmbientLight(0xffffff, 0.1); // Start dim
|
156 |
+
scene.add(ambientLight);
|
157 |
+
|
158 |
+
sunLight = new THREE.DirectionalLight(0xffffee, 0); // Start with 0 intensity
|
159 |
+
sunLight.castShadow = true;
|
160 |
+
sunLight.shadow.mapSize.width = 2048;
|
161 |
+
sunLight.shadow.mapSize.height = 2048;
|
162 |
+
sunLight.shadow.camera.near = 0.5;
|
163 |
+
sunLight.shadow.camera.far = skyRadius * 0.8;
|
164 |
+
sunLight.shadow.camera.left = -citySize * 1.5;
|
165 |
+
sunLight.shadow.camera.right = citySize * 1.5;
|
166 |
+
sunLight.shadow.camera.top = citySize * 1.5;
|
167 |
+
sunLight.shadow.camera.bottom = -citySize * 1.5;
|
168 |
+
sunLight.shadow.bias = -0.0005; // Helps with shadow acne
|
169 |
+
scene.add(sunLight);
|
170 |
+
// const sunShadowHelper = new THREE.CameraHelper(sunLight.shadow.camera); // For debugging
|
171 |
+
// scene.add(sunShadowHelper);
|
172 |
+
|
173 |
+
|
174 |
+
moonLight = new THREE.DirectionalLight(0x7788cc, 0); // Start with 0 intensity
|
175 |
+
moonLight.castShadow = true; // Moon can cast shadows, but might be subtle/expensive
|
176 |
+
moonLight.shadow.mapSize.width = 1024; // Lower res for moon
|
177 |
+
moonLight.shadow.mapSize.height = 1024;
|
178 |
+
moonLight.shadow.camera.near = 0.5;
|
179 |
+
moonLight.shadow.camera.far = skyRadius * 0.8;
|
180 |
+
moonLight.shadow.bias = -0.0005;
|
181 |
+
scene.add(moonLight);
|
182 |
+
|
183 |
+
// --- Ground ---
|
184 |
+
const groundGeometry = new THREE.PlaneGeometry(citySize * buildingSpacing * 1.2, citySize * buildingSpacing * 1.2);
|
185 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
186 |
+
color: 0x445544, // Earthy green/grey
|
187 |
+
roughness: 0.9,
|
188 |
+
metalness: 0.1
|
189 |
+
});
|
190 |
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
191 |
ground.rotation.x = -Math.PI / 2;
|
192 |
ground.receiveShadow = true;
|
193 |
scene.add(ground);
|
194 |
+
|
195 |
+
// --- City, Entities ---
|
196 |
+
generateCity();
|
197 |
+
createVehicles(30); // Create some cars
|
198 |
+
createPedestrians(50); // Create some people
|
199 |
+
createBirds(20); // Create some birds
|
200 |
+
|
201 |
+
document.getElementById('loadingScreen').style.display = 'none';
|
202 |
+
window.addEventListener('resize', onWindowResize, false);
|
203 |
+
animate();
|
|
|
|
|
204 |
}
|
205 |
+
|
206 |
+
// --- Procedural City Generation with Windows ---
|
207 |
+
function generateCity() {
|
208 |
+
const buildingBaseGeometry = new THREE.BoxGeometry(1, 1, 1);
|
209 |
+
|
210 |
+
for (let i = 0; i < citySize; i++) {
|
211 |
+
for (let j = 0; j < citySize; j++) {
|
212 |
+
if (Math.random() > 0.25) { // 75% chance of building
|
213 |
+
const buildingHeight = THREE.MathUtils.randFloat(buildingMinHeight, buildingMaxHeight);
|
214 |
+
const buildingWidth = THREE.MathUtils.randFloat(0.7, buildingSpacing - roadWidth * 0.8);
|
215 |
+
const buildingDepth = THREE.MathUtils.randFloat(0.7, buildingSpacing - roadWidth * 0.8);
|
216 |
+
|
217 |
+
const buildingMaterial = new THREE.MeshStandardMaterial({
|
218 |
+
color: new THREE.Color().setHSL(Math.random() * 0.1 + 0.55, 0.1, Math.random() * 0.2 + 0.3), // Greys, browns, dark blues
|
219 |
+
roughness: THREE.MathUtils.randFloat(0.6, 0.9),
|
220 |
+
metalness: THREE.MathUtils.randFloat(0.0, 0.2),
|
221 |
+
});
|
222 |
+
|
223 |
+
const building = new THREE.Mesh(buildingBaseGeometry, buildingMaterial);
|
224 |
+
building.scale.set(buildingWidth, buildingHeight, buildingDepth);
|
225 |
+
building.position.set(
|
226 |
+
(i - citySize / 2 + 0.5) * buildingSpacing,
|
227 |
+
buildingHeight / 2,
|
228 |
+
(j - citySize / 2 + 0.5) * buildingSpacing
|
229 |
+
);
|
230 |
+
building.castShadow = true;
|
231 |
+
building.receiveShadow = true;
|
232 |
+
scene.add(building);
|
233 |
+
building.userData.windows = [];
|
234 |
+
|
235 |
+
// Add Windows
|
236 |
+
const windowSize = 0.15;
|
237 |
+
const windowSpacing = 0.25;
|
238 |
+
const windowDepthOffset = 0.01; // Slightly in front of facade
|
239 |
+
|
240 |
+
// Facade X ( iterating Z for height, X for width on this face)
|
241 |
+
for (let bh = windowSpacing; bh < buildingHeight - windowSpacing; bh += windowSpacing * 2) {
|
242 |
+
for (let bw = -buildingWidth / 2 + windowSpacing; bw < buildingWidth / 2 - windowSpacing / 2; bw += windowSpacing * 1.5) {
|
243 |
+
if (Math.random() < 0.8) { // Chance to have a window
|
244 |
+
const windowMat = new THREE.MeshStandardMaterial({
|
245 |
+
color: 0x111122, // Dark window
|
246 |
+
emissive: 0x000000,
|
247 |
+
emissiveIntensity: 0,
|
248 |
+
transparent: true,
|
249 |
+
opacity: 0.7
|
250 |
+
});
|
251 |
+
const windowGeo = new THREE.PlaneGeometry(windowSize, windowSize);
|
252 |
+
const win = new THREE.Mesh(windowGeo, windowMat);
|
253 |
+
win.position.set(bw / buildingWidth, (bh - buildingHeight/2) / buildingHeight , 0.5 + windowDepthOffset/buildingDepth); // Normalized local coords
|
254 |
+
building.add(win); // Add to building so it scales/moves with it
|
255 |
+
building.userData.windows.push(win);
|
256 |
+
}
|
257 |
+
}
|
258 |
+
}
|
259 |
+
// Facade Z (iterating Z for height, Z for width on this face)
|
260 |
+
for (let bh = windowSpacing; bh < buildingHeight - windowSpacing; bh += windowSpacing * 2) {
|
261 |
+
for (let bd = -buildingDepth / 2 + windowSpacing; bd < buildingDepth / 2 - windowSpacing / 2; bd += windowSpacing * 1.5) {
|
262 |
+
if (Math.random() < 0.8) {
|
263 |
+
const windowMat = new THREE.MeshStandardMaterial({
|
264 |
+
color: 0x111122, emissive: 0x000000, emissiveIntensity: 0, transparent: true, opacity: 0.7
|
265 |
+
});
|
266 |
+
const windowGeo = new THREE.PlaneGeometry(windowSize, windowSize);
|
267 |
+
const win = new THREE.Mesh(windowGeo, windowMat);
|
268 |
+
win.position.set(0.5 + windowDepthOffset/buildingWidth, (bh - buildingHeight/2) / buildingHeight, bd / buildingDepth);
|
269 |
+
win.rotation.y = Math.PI / 2;
|
270 |
+
building.add(win);
|
271 |
+
building.userData.windows.push(win);
|
272 |
+
}
|
273 |
+
}
|
274 |
+
}
|
275 |
+
// Opposite facades (could be more efficient, but ok for demo)
|
276 |
+
for (let bh = windowSpacing; bh < buildingHeight - windowSpacing; bh += windowSpacing * 2) {
|
277 |
+
for (let bw = -buildingWidth / 2 + windowSpacing; bw < buildingWidth / 2 - windowSpacing / 2; bw += windowSpacing * 1.5) {
|
278 |
+
if (Math.random() < 0.8) {
|
279 |
+
const windowMat = new THREE.MeshStandardMaterial({
|
280 |
+
color: 0x111122, emissive: 0x000000, emissiveIntensity: 0, transparent: true, opacity: 0.7
|
281 |
+
});
|
282 |
+
const windowGeo = new THREE.PlaneGeometry(windowSize, windowSize);
|
283 |
+
const win = new THREE.Mesh(windowGeo, windowMat);
|
284 |
+
win.position.set(bw / buildingWidth, (bh - buildingHeight/2) / buildingHeight , -0.5 - windowDepthOffset/buildingDepth);
|
285 |
+
win.rotation.y = Math.PI;
|
286 |
+
building.add(win);
|
287 |
+
building.userData.windows.push(win);
|
288 |
+
}
|
289 |
+
}
|
290 |
+
}
|
291 |
+
for (let bh = windowSpacing; bh < buildingHeight - windowSpacing; bh += windowSpacing * 2) {
|
292 |
+
for (let bd = -buildingDepth / 2 + windowSpacing; bd < buildingDepth / 2 - windowSpacing / 2; bd += windowSpacing * 1.5) {
|
293 |
+
if (Math.random() < 0.8) {
|
294 |
+
const windowMat = new THREE.MeshStandardMaterial({
|
295 |
+
color: 0x111122, emissive: 0x000000, emissiveIntensity: 0, transparent: true, opacity: 0.7
|
296 |
+
});
|
297 |
+
const windowGeo = new THREE.PlaneGeometry(windowSize, windowSize);
|
298 |
+
const win = new THREE.Mesh(windowGeo, windowMat);
|
299 |
+
win.position.set(-0.5 - windowDepthOffset/buildingWidth, (bh - buildingHeight/2) / buildingHeight, bd / buildingDepth);
|
300 |
+
win.rotation.y = -Math.PI / 2;
|
301 |
+
building.add(win);
|
302 |
+
building.userData.windows.push(win);
|
303 |
+
}
|
304 |
+
}
|
305 |
+
}
|
306 |
+
|
307 |
+
|
308 |
+
buildings.push(building);
|
309 |
+
}
|
310 |
}
|
311 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
312 |
}
|
313 |
+
|
314 |
+
// --- Create Moving Entities ---
|
315 |
+
function createVehicles(count) {
|
316 |
+
const carGeo = new THREE.BoxGeometry(0.6, 0.25, 0.3);
|
317 |
+
const carMat = new THREE.MeshStandardMaterial({ color: 0xaa0000, roughness: 0.3, metalness: 0.5 });
|
318 |
+
for (let i = 0; i < count; i++) {
|
319 |
+
const vehicle = new THREE.Mesh(carGeo, carMat.clone());
|
320 |
+
vehicle.material.color.setHSL(Math.random(), 0.7, 0.5); // Random car colors
|
321 |
+
vehicle.castShadow = true;
|
322 |
+
// Position on a "road"
|
323 |
+
const onXAxis = Math.random() > 0.5;
|
324 |
+
const roadLine = Math.floor(Math.random() * citySize) - citySize / 2 + 0.5;
|
325 |
+
vehicle.position.set(
|
326 |
+
onXAxis ? (Math.random() - 0.5) * citySize * buildingSpacing : roadLine * buildingSpacing + (Math.random() > 0.5 ? roadWidth : -roadWidth),
|
327 |
+
0.125,
|
328 |
+
onXAxis ? roadLine * buildingSpacing + (Math.random() > 0.5 ? roadWidth : -roadWidth) : (Math.random() - 0.5) * citySize * buildingSpacing
|
329 |
+
);
|
330 |
+
vehicle.userData.speed = THREE.MathUtils.randFloat(0.02, 0.05) * (Math.random() > 0.5 ? 1 : -1);
|
331 |
+
vehicle.userData.axis = onXAxis ? 'x' : 'z';
|
332 |
+
if ((vehicle.userData.axis === 'x' && vehicle.userData.speed < 0) || (vehicle.userData.axis === 'z' && vehicle.userData.speed > 0)) {
|
333 |
+
vehicle.rotation.y = Math.PI / 2;
|
334 |
+
}
|
335 |
+
|
336 |
+
|
337 |
+
scene.add(vehicle);
|
338 |
+
vehicles.push(vehicle);
|
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|
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|
339 |
}
|
340 |
}
|
341 |
+
|
342 |
+
function createPedestrians(count) {
|
343 |
+
const pedGeo = new THREE.CylinderGeometry(0.05, 0.05, 0.3, 8);
|
344 |
+
const pedMat = new THREE.MeshStandardMaterial({ color: 0x00aa00, roughness: 0.8, metalness: 0.1 });
|
345 |
+
for (let i = 0; i < count; i++) {
|
346 |
+
const pedestrian = new THREE.Mesh(pedGeo, pedMat.clone());
|
347 |
+
pedestrian.material.color.setHSL(Math.random(), 0.6, 0.6);
|
348 |
+
pedestrian.castShadow = true;
|
349 |
+
// Position on a "sidewalk"
|
350 |
+
const buildingIndex = Math.floor(Math.random() * buildings.length);
|
351 |
+
const targetBuilding = buildings[buildingIndex];
|
352 |
+
if (!targetBuilding) continue;
|
353 |
+
|
354 |
+
const side = Math.floor(Math.random() * 4);
|
355 |
+
let offsetX = 0, offsetZ = 0;
|
356 |
+
const sidewalkOffset = targetBuilding.scale.x / 2 + 0.15; // Assuming square base for simplicity
|
357 |
+
|
358 |
+
if (side === 0) { offsetZ = sidewalkOffset; offsetX = (Math.random()-0.5) * targetBuilding.scale.x; } // Front
|
359 |
+
else if (side === 1) { offsetZ = -sidewalkOffset; offsetX = (Math.random()-0.5) * targetBuilding.scale.x; } // Back
|
360 |
+
else if (side === 2) { offsetX = sidewalkOffset; offsetZ = (Math.random()-0.5) * targetBuilding.scale.z; } // Right
|
361 |
+
else { offsetX = -sidewalkOffset; offsetZ = (Math.random()-0.5) * targetBuilding.scale.z; } // Left
|
362 |
+
|
363 |
+
pedestrian.position.set(
|
364 |
+
targetBuilding.position.x + offsetX,
|
365 |
+
0.15,
|
366 |
+
targetBuilding.position.z + offsetZ
|
367 |
+
);
|
368 |
+
pedestrian.userData.speed = THREE.MathUtils.randFloat(0.005, 0.01);
|
369 |
+
pedestrian.userData.direction = new THREE.Vector3(Math.random()-0.5, 0, Math.random()-0.5).normalize();
|
370 |
+
scene.add(pedestrian);
|
371 |
+
pedestrians.push(pedestrian);
|
|
|
|
|
|
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|
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|
372 |
}
|
|
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|
|
|
|
373 |
}
|
374 |
|
375 |
+
function createBirds(count) {
|
376 |
+
const birdGeo = new THREE.SphereGeometry(0.1, 8, 6); // Simpler bird
|
377 |
+
const birdMat = new THREE.MeshStandardMaterial({ color: 0x555555, roughness: 0.5 });
|
378 |
+
for (let i = 0; i < count; i++) {
|
379 |
+
const bird = new THREE.Mesh(birdGeo, birdMat.clone());
|
380 |
+
bird.material.color.setHex(Math.random() * 0xffffff);
|
381 |
+
bird.position.set(
|
382 |
+
(Math.random() - 0.5) * citySize * buildingSpacing * 0.8,
|
383 |
+
THREE.MathUtils.randFloat(buildingMaxHeight + 2, buildingMaxHeight + 10),
|
384 |
+
(Math.random() - 0.5) * citySize * buildingSpacing * 0.8
|
385 |
+
);
|
386 |
+
bird.userData.speed = THREE.MathUtils.randFloat(0.02, 0.06);
|
387 |
+
bird.userData.phase = Math.random() * Math.PI * 2; // For circular/wave motion
|
388 |
+
bird.userData.amplitudeY = THREE.MathUtils.randFloat(0.5, 2);
|
389 |
+
bird.userData.radius = THREE.MathUtils.randFloat(citySize * 0.2, citySize * 0.5);
|
390 |
+
bird.userData.angle = Math.random() * Math.PI * 2;
|
391 |
+
bird.userData.angleSpeed = THREE.MathUtils.randFloat(0.001, 0.005) * (Math.random() > 0.5 ? 1: -1);
|
392 |
+
|
393 |
+
scene.add(bird);
|
394 |
+
birds.push(bird);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
395 |
}
|
|
|
|
|
|
|
|
|
|
|
396 |
}
|
397 |
+
|
398 |
+
|
399 |
+
// --- Animation Loop ---
|
400 |
+
let lastWindowUpdateTime = 0;
|
401 |
+
const windowUpdateInterval = 200; // milliseconds
|
402 |
+
|
403 |
+
function animate(time) { // time is passed by requestAnimationFrame
|
404 |
+
requestAnimationFrame(animate);
|
405 |
+
const currentTime = time || 0; // Ensure time is defined
|
406 |
+
const delta = currentTime - (lastWindowUpdateTime || 0);
|
407 |
+
|
408 |
+
|
409 |
+
const timeOfDay = (currentTime * 0.00002) % 1; // 0 to 1, representing 24 hours
|
410 |
+
const sunAngle = timeOfDay * Math.PI * 2; // Full circle
|
411 |
+
|
412 |
+
// Update Sun
|
413 |
+
sunLight.position.set(
|
414 |
+
Math.cos(sunAngle) * skyRadius,
|
415 |
+
Math.sin(sunAngle) * skyRadius * 0.7, // Lower peak for more visible arc
|
416 |
+
Math.sin(sunAngle - Math.PI / 4) * skyRadius // Offset Z for non-linear path
|
417 |
);
|
418 |
+
sunLight.intensity = Math.max(0, Math.sin(sunAngle)) * 1.8; // Brighter sun
|
419 |
+
sunLight.visible = sunLight.intensity > 0.01;
|
420 |
+
|
421 |
+
|
422 |
+
// Update Moon (opposite side of sun)
|
423 |
const moonAngle = sunAngle + Math.PI;
|
424 |
+
moonLight.position.set(
|
425 |
+
Math.cos(moonAngle) * skyRadius * 0.9, // Slightly different orbit
|
426 |
+
Math.sin(moonAngle) * skyRadius * 0.6,
|
427 |
+
Math.sin(moonAngle - Math.PI / 4) * skyRadius * 0.9
|
428 |
);
|
429 |
+
moonLight.intensity = Math.max(0, Math.sin(moonAngle)) * 0.4;
|
430 |
+
moonLight.visible = moonLight.intensity > 0.01;
|
431 |
+
|
432 |
+
// Update Ambient Light & Fog & Background
|
433 |
+
const dayFactor = Math.pow(Math.max(0, Math.sin(sunAngle)), 0.7); // Emphasize day/night difference
|
434 |
+
ambientLight.intensity = dayFactor * 0.5 + 0.1; // Brighter during day, min at night
|
435 |
+
|
436 |
+
scene.background = nightClearColor.clone().lerp(dayClearColor, dayFactor);
|
437 |
+
if (scene.fog) {
|
438 |
+
scene.fog.color = nightFogColor.clone().lerp(dayFogColor, dayFactor);
|
439 |
+
scene.fog.near = skyRadius * 0.2 * (1 - dayFactor * 0.5); // Fog closer at night
|
440 |
+
scene.fog.far = skyRadius * (1 - dayFactor * 0.3);
|
441 |
+
} else { // Initialize fog if not present
|
442 |
+
scene.fog = new THREE.Fog(scene.background, skyRadius * 0.2, skyRadius);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
443 |
}
|
444 |
+
|
445 |
+
|
446 |
+
// Animate Windows (less frequent updates)
|
447 |
+
if (delta > windowUpdateInterval) {
|
448 |
+
lastWindowUpdateTime = currentTime;
|
449 |
+
buildings.forEach(building => {
|
450 |
+
building.userData.windows.forEach(win => {
|
451 |
+
if (Math.random() < 0.05) { // Small chance to toggle a window
|
452 |
+
const isNight = dayFactor < 0.3;
|
453 |
+
const lightOnProb = isNight ? 0.6 : 0.15; // Higher chance of lights on at night
|
454 |
+
|
455 |
+
if (Math.random() < lightOnProb) {
|
456 |
+
win.material.emissive.setHex(0xffffaa);
|
457 |
+
win.material.emissiveIntensity = THREE.MathUtils.randFloat(0.5, 1.2);
|
458 |
+
win.material.opacity = 0.9;
|
459 |
+
} else {
|
460 |
+
win.material.emissive.setHex(0x000000);
|
461 |
+
win.material.emissiveIntensity = 0;
|
462 |
+
win.material.opacity = 0.6;
|
463 |
+
}
|
464 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
465 |
});
|
466 |
+
});
|
467 |
+
}
|
468 |
+
|
469 |
+
// Animate Vehicles
|
470 |
+
const cityBoundary = citySize * buildingSpacing / 2;
|
471 |
+
vehicles.forEach(v => {
|
472 |
+
if (v.userData.axis === 'x') {
|
473 |
+
v.position.x += v.userData.speed;
|
474 |
+
if (v.position.x > cityBoundary && v.userData.speed > 0) v.position.x = -cityBoundary;
|
475 |
+
if (v.position.x < -cityBoundary && v.userData.speed < 0) v.position.x = cityBoundary;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
476 |
} else {
|
477 |
+
v.position.z += v.userData.speed;
|
478 |
+
if (v.position.z > cityBoundary && v.userData.speed > 0) v.position.z = -cityBoundary;
|
479 |
+
if (v.position.z < -cityBoundary && v.userData.speed < 0) v.position.z = cityBoundary;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
480 |
}
|
481 |
});
|
482 |
+
|
483 |
+
// Animate Pedestrians (simple wander)
|
484 |
+
pedestrians.forEach(p => {
|
485 |
+
p.position.addScaledVector(p.userData.direction, p.userData.speed);
|
486 |
+
if (Math.random() < 0.01) { // Occasionally change direction
|
487 |
+
p.userData.direction.set(Math.random()-0.5, 0, Math.random()-0.5).normalize();
|
488 |
+
}
|
489 |
+
// Basic boundary containment (crude)
|
490 |
+
p.position.x = THREE.MathUtils.clamp(p.position.x, -cityBoundary, cityBoundary);
|
491 |
+
p.position.z = THREE.MathUtils.clamp(p.position.z, -cityBoundary, cityBoundary);
|
492 |
});
|
493 |
+
|
494 |
+
// Animate Birds
|
495 |
+
birds.forEach(b => {
|
496 |
+
b.userData.angle += b.userData.angleSpeed;
|
497 |
+
b.position.x = Math.cos(b.userData.angle) * b.userData.radius;
|
498 |
+
b.position.z = Math.sin(b.userData.angle) * b.userData.radius;
|
499 |
+
b.position.y = (buildingMaxHeight + 5) + Math.sin(currentTime * 0.001 * b.userData.speed + b.userData.phase) * b.userData.amplitudeY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
500 |
});
|
501 |
+
|
502 |
+
|
503 |
+
controls.update();
|
504 |
renderer.render(scene, camera);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
505 |
}
|
506 |
+
|
507 |
+
// --- Window Resize Handler ---
|
508 |
+
function onWindowResize() {
|
509 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
510 |
camera.updateProjectionMatrix();
|
511 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
512 |
}
|
513 |
+
|
514 |
+
// --- Start ---
|
515 |
+
init();
|
|
|
|
|
|
|
|
|
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516 |
</script>
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517 |
</body>
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518 |
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</html>
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