File size: 10,027 Bytes
460c05d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
import * as THREE from 'three';

import Stats from 'three/addons/libs/stats.module.js';
import { GPUStatsPanel } from 'three/addons/utils/GPUStatsPanel.js';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Line2 } from 'three/addons/lines/Line2.js';
import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
import * as GeometryUtils from 'three/addons/utils/GeometryUtils.js';

import {CSG} from "./threecsg.js"

var res = window.res;
var hc = window.hc;
var multi_high = window.multi_high;
var current_frame = 0;
var meshes = [];
var joint_meshes = [];

function make_linkage(x_length, y_length, z_length, hole_r) {
    var link = new THREE.BoxGeometry( x_length, y_length, z_length );
    var end_1 = new THREE.CylinderGeometry(y_length/2, y_length/2, z_length, 32);
    var end_2 = new THREE.CylinderGeometry(y_length/2, y_length/2, z_length, 32);
    var hole_1 = new THREE.CylinderGeometry(hole_r, hole_r, z_length, 32);
    var hole_2 = new THREE.CylinderGeometry(hole_r, hole_r, z_length, 32);
    end_1.rotateX(Math.PI/2).translate(-x_length/2, 0, 0);
    end_2.rotateX(Math.PI/2).translate(x_length/2, 0, 0);
    hole_1.rotateX(Math.PI/2).translate(-x_length/2, 0, 0);
    hole_2.rotateX(Math.PI/2).translate(x_length/2, 0, 0);

    var bsp_link = CSG.fromMesh(new THREE.Mesh(link));
    var hole_1 = CSG.fromMesh(new THREE.Mesh(hole_1));
    var hole_2 = CSG.fromMesh(new THREE.Mesh(hole_2));
    var bsp_end_1 = CSG.fromMesh(new THREE.Mesh(end_1)).subtract(bsp_link).subtract(hole_1);
    var bsp_end_2 = CSG.fromMesh(new THREE.Mesh(end_2)).subtract(bsp_link).subtract(hole_2);
    bsp_link = bsp_link.subtract(hole_1).subtract(hole_2);

    var full_link = CSG.toMesh(bsp_link.union(bsp_end_1).union(bsp_end_2));

    return full_link;
}

function make_link(x_length, y_length, z_length, hole_r, Theta_z, translation) {
    var full_link = make_linkage(x_length, y_length, z_length * 0.9, hole_r);
    full_link.rotation.z = Theta_z;
    full_link.position.set(translation[0] + x_length/2 * Math.cos(Theta_z), translation[1] + x_length/2 * Math.sin(Theta_z), translation[2]);
    return full_link;
}

function make_joint(x, y, z, height, radius=0.03) {
    var joint = new THREE.CylinderGeometry(radius, radius, height * 0.9, 32);
    joint.rotateX(Math.PI/2);
    joint = new THREE.Mesh(joint);
    joint.position.set(x, y, z);
    return joint;
}

(async function onLoad() {
    var res = window.res;
    var hc = window.hc;
    var multi_high = window.multi_high;
    // find the mean value of the res array
    var max_x = 0;
    var max_y = 0;
    var min_x = Infinity;
    var min_y = Infinity;
    for(let i = 0; i < res.length; i++) {
        for(let j = 0; j < res[i][1].length; j++) {
            if (res[i][1][j][0] > max_x) {
                max_x = res[i][1][j][0];
            }
            if (res[i][1][j][0] < min_x) {
                min_x = res[i][1][j][0];
            }
            if (res[i][1][j][1] > max_y) {
                max_y = res[i][1][j][1];
            }
            if (res[i][1][j][1] < min_y) {
                min_y = res[i][1][j][1];
            }
        }
    }
    var mean_x = (max_x + min_x) / 2;
    var mean_y = (max_y + min_y) / 2;

    var container, camera, scene, renderer, controls, last_frame_time;
    
    init();
    animate();
    controls.update();
    function init() {
        container = document.getElementById('container');
        
        renderer = new THREE.WebGLRenderer({
        antialias: true
        });
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        container.appendChild(renderer.domElement);

        scene = new THREE.Scene();
        scene.background = new THREE.Color(0xfafafa);
        
        camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
        camera.position.set(mean_x,mean_y, 20);
        scene.add(camera);
        window.onresize = function() {
        renderer.setSize(window.innerWidth, window.innerHeight);
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        }
        
        var ambientLight = new THREE.AmbientLight(0xffffff, 2.0);
        scene.add(ambientLight);

        // var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
        // directionalLight.position.x = 4;
        // directionalLight.position.y = 1;
        // directionalLight.position.z = -2;
        // scene.add( directionalLight );

      
        controls = new OrbitControls(camera, renderer.domElement);
        controls.target.set(mean_x,mean_y,0);
        
        //   addGridHelper();
        createModel(0);
        last_frame_time = Date.now();
    }
    

    function createModel(j) {
        var results = res[j];
        //iterate through the results and create the links
        meshes = []
        for (let i = 0; i < results[0].length; i++) {
            var link = results[0][i];
            meshes.push(make_link(link[0], link[1], link[2], link[3], link[4], link[5]));
            if (i == 0){
                //yellow
                meshes[i].material = new THREE.MeshStandardMaterial({ color: 0xff8c00, opacity: 0.5, transparent: true , side: THREE.DoubleSide, depthWrite: true});
            }
            else
                meshes[i].material = new THREE.MeshStandardMaterial({ color: 0x3b3b3b, opacity: 0.5, transparent: true , side: THREE.DoubleSide, depthWrite: true});
            scene.add(meshes[i]);
        }
        joint_meshes = []
        for (let i = 0; i < results[1].length; i++) {
            var joint = results[1][i];
            joint_meshes.push(make_joint(joint[0], joint[1], joint[3], joint[2]));
            if(joint[4] == 1)//brown
                joint_meshes[i].material = new THREE.MeshStandardMaterial({ color: 0xff4c00, side: THREE.DoubleSide, depthWrite: false});
            else    
                joint_meshes[i].material = new THREE.MeshStandardMaterial({ color: 0x121212, side: THREE.DoubleSide, depthWrite: false});
            scene.add(joint_meshes[i]);
        }

        if (multi_high) {
            var n = hc.length;

            for (let j = 0; j < n; j++) {
                var points = [];
                var colors = [];
                for (let i = 0; i <hc[j].length; i++) {
                    points.push(hc[j][i][0], hc[j][i][1], hc[j][i][2]);
                }
                
                var geometry = new LineGeometry();
                geometry.setPositions( points );
                var material = new LineMaterial( {
                    color: 0xff4c00,
                    linewidth: 0.002, // in world units with size attenuation, pixels otherwise
                    vertexColors: false,

                    //resolution:  // to be set by renderer, eventually
                    dashed: false,
                    alphaToCoverage: false,
                    depthWrite: false,
                    depthTest: false,
                    transparent: true,

                });
                material.worldUnits = false;
                const line = new Line2(geometry, material);
                line.computeLineDistances();
                line.scale.set( 1, 1, 1 );
                line.renderOrder= 9999;
                scene.add(line);
            }
        }
        else{
            var points = [];
            var colors = [];
            for (let i = 0; i <hc.length; i++) {
                points.push(hc[i][0], hc[i][1], hc[i][2]);
            }
            
            var geometry = new LineGeometry();
            geometry.setPositions( points );
            var material = new LineMaterial( {
                color: 0xff4c00,
                linewidth: 0.002, // in world units with size attenuation, pixels otherwise
                vertexColors: false,

                //resolution:  // to be set by renderer, eventually
                dashed: false,
                alphaToCoverage: false,
                depthWrite: false,
                depthTest: false,
                transparent: true,

            });
            material.worldUnits = false;
            const line = new Line2(geometry, material);
            line.computeLineDistances();
            line.scale.set( 1, 1, 1 );
            line.renderOrder= 9999;
            scene.add(line);
        }

        
    }
  
    function addGridHelper() {
  
      var helper = new THREE.GridHelper(10, 10);
      helper.material.opacity = 0.25;
      helper.material.transparent = true;
      scene.add(helper);
  
      var axis = new THREE.AxesHelper(100);
      scene.add(axis);
    }

    function set_idx(){
        if(current_frame < res.length-1) {
            // createModel(current_frame);
            current_frame += 1;
        }
        else {
            current_frame = 0;
        }
    }
  
    function animate() {
        
        if (Date.now() - last_frame_time > 1000/30) {
            set_idx();
            last_frame_time = Date.now();
        }

        for (let i = 0; i < meshes.length; i++) {
            meshes[i].rotation.z = res[current_frame][0][i][4];
            meshes[i].position.set(res[current_frame][0][i][5][0] + res[current_frame][0][i][0]/2 * Math.cos(res[current_frame][0][i][4]), res[current_frame][0][i][5][1] + res[current_frame][0][i][0]/2 * Math.sin(res[current_frame][0][i][4]), res[current_frame][0][i][5][2]);
        }

        for (let i = 0; i < joint_meshes.length; i++) {
            joint_meshes[i].position.set(res[current_frame][1][i][0], res[current_frame][1][i][1], res[current_frame][1][i][3]);
        }
         
        requestAnimationFrame(animate);
        render();
    }
  
    function render() {
      renderer.clearDepth();
      renderer.render(scene, camera);
    }
  })();