File size: 30,426 Bytes
b6a9b6d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
# Copyright (C) 2024, Princeton University.
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.

# Authors: Lingjie Mei
import bpy
import numpy as np
from numpy.random import uniform

import infinigen
from infinigen.assets.material_assignments import AssetList
from infinigen.assets.utils.decorate import (
    read_co,
    read_edge_center,
    read_edge_direction,
    remove_edges,
    remove_vertices,
    select_edges,
    solidify,
    subsurf,
    write_attribute,
    write_co,
)
from infinigen.assets.utils.draw import align_bezier, bezier_curve
from infinigen.assets.utils.nodegroup import geo_radius
from infinigen.assets.utils.object import join_objects, new_bbox
from infinigen.core import surface
from infinigen.core.placement.factory import AssetFactory
from infinigen.core.surface import NoApply
from infinigen.core.util import blender as butil
from infinigen.core.util.blender import deep_clone_obj
from infinigen.core.util.math import FixedSeed
from infinigen.core.util.random import log_uniform
from infinigen.core.util.random import random_general as rg


class ChairFactory(AssetFactory):
    back_types = {
        0: "whole",
        1: "partial",
        2: "horizontal-bar",
        3: "vertical-bar",
    }
    leg_types = {
        0: "vertical",
        1: "straight",
        2: "up-curved",
        3: "down-curved",
    }

    def __init__(self, factory_seed, coarse=False):
        super().__init__(factory_seed, coarse)

        self.get_params_dict()
        # random init with seed
        with FixedSeed(self.factory_seed):
            self.width = uniform(0.4, 0.5)
            self.size = uniform(0.38, 0.45)
            self.thickness = uniform(0.04, 0.08)
            self.bevel_width = self.thickness * (0.1 if uniform() < 0.4 else 0.5)
            self.seat_back = uniform(0.7, 1.0) if uniform() < 0.75 else 1.0
            self.seat_mid = uniform(0.7, 0.8)
            self.seat_mid_x = uniform(
                self.seat_back + self.seat_mid * (1 - self.seat_back), 1
            )
            self.seat_mid_z = uniform(0, 0.5)
            self.seat_front = uniform(1.0, 1.2)
            self.is_seat_round = uniform() < 0.6
            self.is_seat_subsurf = uniform() < 0.5

            self.leg_thickness = uniform(0.04, 0.06)
            self.limb_profile = uniform(1.5, 2.5)
            self.leg_height = uniform(0.45, 0.5)
            self.back_height = uniform(0.4, 0.5)
            self.is_leg_round = uniform() < 0.5
            self.leg_type = np.random.choice(
                ["vertical", "straight", "up-curved", "down-curved"]
            )

            self.leg_x_offset = 0
            self.leg_y_offset = 0, 0
            self.back_x_offset = 0
            self.back_y_offset = 0

            self.has_leg_x_bar = uniform() < 0.6
            self.has_leg_y_bar = uniform() < 0.6
            self.leg_offset_bar = uniform(0.2, 0.4), uniform(0.6, 0.8)

            self.has_arm = uniform() < 0.7
            self.arm_thickness = uniform(0.04, 0.06)
            self.arm_height = self.arm_thickness * uniform(0.6, 1)
            self.arm_y = uniform(0.8, 1) * self.size
            self.arm_z = uniform(0.3, 0.6) * self.back_height
            self.arm_mid = np.array(
                [uniform(-0.03, 0.03), uniform(-0.03, 0.09), uniform(-0.09, 0.03)]
            )
            self.arm_profile = log_uniform(0.1, 3, 2)

            self.back_thickness = uniform(0.04, 0.05)
            self.back_type = rg(self.back_types)
            self.back_profile = [(0, 1)]
            self.back_vertical_cuts = np.random.randint(1, 4)
            self.back_partial_scale = uniform(1, 1.4)

            materials = AssetList["ChairFactory"]()
            self.limb_surface = materials["limb"].assign_material()
            self.surface = materials["surface"].assign_material()
            if uniform() < 0.3:
                self.panel_surface = self.surface
            else:
                self.panel_surface = materials["panel"].assign_material()

            scratch_prob, edge_wear_prob = materials["wear_tear_prob"]
            self.scratch, self.edge_wear = materials["wear_tear"]
            is_scratch = uniform() < scratch_prob
            is_edge_wear = uniform() < edge_wear_prob
            if not is_scratch:
                self.scratch = None
            if not is_edge_wear:
                self.edge_wear = None

            # from infinigen.assets.clothes import blanket
            # from infinigen.assets.scatters.clothes import ClothesCover
            # self.clothes_scatter = ClothesCover(factory_fn=blanket.BlanketFactory, width=log_uniform(.8, 1.2),
            #                                    size=uniform(.8, 1.2)) if uniform() < .3 else NoApply()
            self.clothes_scatter = NoApply()
            self.post_init()
    
    def get_params_dict(self):
        # all the parameters (key:name, value: [type, range]) used in this generator
        self.params_dict = {
            "width": ['continuous', [0.3, 0.8]], # seat width
            "size": ['continuous', [0.35, 0.5]], # seat length
            "thickness": ['continuous', [0.02, 0.1]], # seat thickness
            "bevel_width": ['discrete', [0.1, 0.5]],
            "seat_back": ['continuous', [0.6, 1.0]], # seat back width
            "seat_mid": ['continuous', [0.7, 0.8]],
            "seat_mid_z": ['continuous', [0.0, 0.7]], # seat mid point height
            "seat_front": ['continuous', [1.0, 1.2]], # seat front point
            "is_seat_round": ['discrete', [0, 1]],
            "is_seat_subsurf": ['discrete', [0, 1]],
            "leg_thickness": ['continuous', [0.02, 0.07]], # leg thickness
            "limb_profile": ['continuous', [1.5, 2.5]],
            "leg_height": ['continuous', [0.2, 1.0]], # leg height
            "is_leg_round": ['discrete', [0, 1]],
            "leg_type": ['discrete', [0,1,2,3]],
            "has_leg_x_bar": ['discrete', [0, 1]],
            "has_leg_y_bar": ['discrete', [0, 1]],
            "leg_offset_bar0": ['continuous', [0.1, 0.9]], # leg y bar offset, only for has_leg_y_bar is 1
            "leg_offset_bar1": ['continuous', [0.1, 0.9]], # leg x bar offset, only for has_leg_x_bar is 1
            "leg_x_offset": ['continuous', [0.0, 0.2]], # leg end point x offset
            "leg_y_offset0": ['continuous', [0.0, 0.2]],  # leg end point y offset
            "leg_y_offset1": ['continuous', [0.0, 0.2]],  # leg end point y offset
            "has_arm": ['discrete', [0, 1]],
            "arm_thickness": ['continuous', [0.02, 0.07]], # arm thickness, only for has_arm is 1
            "arm_height": ['continuous', [0.6, 1]], # only for has_arm is 1
            "arm_y": ['continuous', [0.5, 1]], # arm y end point, only for has_arm is 1
            "arm_z": ['continuous', [0.25, 0.6]], # arm z end point, only for has_arm is 1
            "arm_mid0": ['continuous', [-0.03, 0.03]], # arm mid point x coord, only for has_arm is 1
            "arm_mid1": ['continuous', [-0.03, 0.2]], # arm mid point y coord, only for has_arm is 1
            "arm_mid2": ['continuous', [-0.09, 0.03]], # arm mid point z coord, only for has_arm is 1
            "arm_profile0": ['continuous', [0.0, 2.0]], # arm curve control, only for has_arm is 1
            "arm_profile1": ['continuous', [0.0, 2]], # arm curve control, only for has_arm is 1
            "back_height": ['continuous', [0.3, 0.6]], # back height
            "back_thickness": ['continuous', [0.02, 0.07]], # back thickness
            "back_type": ['discrete', [0, 1, 2, 3]],
            "back_vertical_cuts": ['discrete', [1,2,3,4]], # only for back type 3
            "back_partial_scale": ['continuous', [1.0, 1.4]], # only for back type 1
            "back_x_offset": ['continuous', [-0.1, 0.15]], # back top x length
            "back_y_offset": ['continuous', [0.0, 0.4]], # back top y coord
            "back_profile_partial": ['continuous', [0.4, 0.8]], # only for back type 1
            "back_profile_horizontal_ncuts": ['discrete', [2, 3, 4]], # only for back type 2
            "back_profile_horizontal_locs0": ['continuous', [1, 2]], # only for back type 2
            "back_profile_horizontal_locs1": ['continuous', [1, 2]], # only for back type 2
            "back_profile_horizontal_locs2": ['continuous', [1, 2]], # only for back type 2
            "back_profile_horizontal_locs3": ['continuous', [1, 2]], # only for back type 2
            "back_profile_horizontal_ratio": ['continuous', [0.2, 0.8]], # only for back type 2
            "back_profile_horizontal_lowest": ['continuous', [0, 0.4]], # only for back type 2
            "back_profile_vertical": ['continuous', [0.8, 0.9]], # only for back type 3
        }
    
    def fix_unused_params(self, params):
        # check unused parameters inside a given parameter set, and fix them into mid value - for training
        if params['leg_type'] != 2 and params['leg_type'] != 3:
            params['limb_profile'] = (self.params_dict['limb_profile'][1][0] + self.params_dict['limb_profile'][1][-1]) / 2
        if params['has_leg_x_bar'] == 0:
            params['leg_offset_bar1'] = (self.params_dict['leg_offset_bar1'][1][0] + self.params_dict['leg_offset_bar1'][1][-1]) / 2
        if params['has_leg_y_bar'] == 0:
            params['leg_offset_bar0'] = (self.params_dict['leg_offset_bar0'][1][0] + self.params_dict['leg_offset_bar0'][1][-1]) / 2
        if params['has_arm'] == 0:
            params['arm_thickness'] = (self.params_dict['arm_thickness'][1][0] + self.params_dict['arm_thickness'][1][-1]) / 2
            params['arm_height'] = (self.params_dict['arm_height'][1][0] + self.params_dict['arm_height'][1][-1]) / 2
            params['arm_y'] = (self.params_dict['arm_y'][1][0] + self.params_dict['arm_y'][1][-1]) / 2
            params['arm_z'] = (self.params_dict['arm_z'][1][0] + self.params_dict['arm_z'][1][-1]) / 2
            params['arm_mid0'] = (self.params_dict['arm_mid0'][1][0] + self.params_dict['arm_mid0'][1][-1]) / 2
            params['arm_mid1'] = (self.params_dict['arm_mid1'][1][0] + self.params_dict['arm_mid1'][1][-1]) / 2
            params['arm_mid2'] = (self.params_dict['arm_mid2'][1][0] + self.params_dict['arm_mid2'][1][-1]) / 2
            params['arm_profile0'] = (self.params_dict['arm_profile0'][1][0] + self.params_dict['arm_profile0'][1][-1]) / 2
            params['arm_profile1'] = (self.params_dict['arm_profile1'][1][0] + self.params_dict['arm_profile1'][1][-1]) / 2
        if params['back_type'] != 3:
            params['back_vertical_cuts'] = (self.params_dict['back_vertical_cuts'][1][0] + self.params_dict['back_vertical_cuts'][1][-1]) / 2
            params['back_profile_vertical'] = (self.params_dict['back_profile_vertical'][1][0] + self.params_dict['back_profile_vertical'][1][-1]) / 2
        if params['back_type'] != 2:
            params['back_profile_horizontal_ncuts'] = (self.params_dict['back_profile_horizontal_ncuts'][1][0] + self.params_dict['back_profile_horizontal_ncuts'][1][-1]) / 2
            params['back_profile_horizontal_locs0'] = (self.params_dict['back_profile_horizontal_locs0'][1][0] + self.params_dict['back_profile_horizontal_locs0'][1][-1]) / 2
            params['back_profile_horizontal_locs1'] = (self.params_dict['back_profile_horizontal_locs1'][1][0] + self.params_dict['back_profile_horizontal_locs1'][1][-1]) / 2
            params['back_profile_horizontal_locs2'] = (self.params_dict['back_profile_horizontal_locs2'][1][0] + self.params_dict['back_profile_horizontal_locs2'][1][-1]) / 2
            params['back_profile_horizontal_ratio'] = (self.params_dict['back_profile_horizontal_ratio'][1][0] + self.params_dict['back_profile_horizontal_ratio'][1][-1]) / 2
            params['back_profile_horizontal_lowest'] = (self.params_dict['back_profile_horizontal_lowest'][1][0] + self.params_dict['back_profile_horizontal_lowest'][1][-1]) / 2
        if params['back_type'] != 1:
            params['back_partial_scale'] = (self.params_dict['back_partial_scale'][1][0] + self.params_dict['back_partial_scale'][1][-1]) / 2
            params['back_profile_partial'] = (self.params_dict['back_profile_partial'][1][0] + self.params_dict['back_profile_partial'][1][-1]) / 2
        return params
    
    def update_params(self, new_params):
        # replace the parameters and calculate all the new values
        self.width = new_params["width"]
        self.size = new_params["size"]
        self.thickness = new_params["thickness"]
        self.bevel_width = self.thickness * new_params["bevel_width"]
        self.seat_back = new_params["seat_back"]
        self.seat_mid = new_params["seat_mid"]
        self.seat_mid_x = uniform(
            self.seat_back + self.seat_mid * (1 - self.seat_back), 1
        )
        self.seat_mid_z = new_params["seat_mid_z"]
        self.seat_front = new_params["seat_front"]
        self.is_seat_round = new_params["is_seat_round"]
        self.is_seat_subsurf = new_params["is_seat_subsurf"]

        self.leg_thickness = new_params["leg_thickness"]
        self.limb_profile = new_params["limb_profile"]
        self.leg_height = new_params["leg_height"]
        self.back_height = new_params["back_height"]
        self.is_leg_round = new_params["is_leg_round"]
        self.leg_type = self.leg_types[new_params["leg_type"]]

        self.leg_x_offset = 0
        self.leg_y_offset = 0, 0
        self.back_x_offset = 0
        self.back_y_offset = 0

        self.has_leg_x_bar = new_params["has_leg_x_bar"]
        self.has_leg_y_bar = new_params["has_leg_y_bar"]
        self.leg_offset_bar = new_params["leg_offset_bar0"], new_params["leg_offset_bar1"]

        self.has_arm = new_params["has_arm"]
        self.arm_thickness = new_params["arm_thickness"]
        self.arm_height = self.arm_thickness * new_params["arm_height"]
        self.arm_y = new_params["arm_y"] * self.size
        self.arm_z = new_params["arm_z"] * self.back_height
        self.arm_mid = np.array(
            [new_params["arm_mid0"], new_params["arm_mid1"], new_params["arm_mid2"]]
        )
        self.arm_profile = (new_params["arm_profile0"], new_params["arm_profile1"])

        self.back_thickness = new_params["back_thickness"]
        self.back_type = self.back_types[new_params["back_type"]]
        self.back_profile = [(0, 1)]
        self.back_vertical_cuts = new_params["back_vertical_cuts"]
        self.back_partial_scale = new_params["back_partial_scale"]

        if self.leg_type == "vertical":
            self.leg_x_offset = 0
            self.leg_y_offset = 0, 0
            self.back_x_offset = 0
            self.back_y_offset = 0
        else:
            self.leg_x_offset = self.width * new_params["leg_x_offset"]
            self.leg_y_offset = self.size * np.array([new_params["leg_y_offset0"], new_params["leg_y_offset1"]])
            self.back_x_offset = self.width * new_params["back_x_offset"]
            self.back_y_offset = self.size * new_params["back_y_offset"]

        match self.back_type:
            case "partial":
                self.back_profile = ((new_params["back_profile_partial"], 1),)
            case "horizontal-bar":
                n_cuts = int(new_params["back_profile_horizontal_ncuts"])
                locs = np.array([new_params["back_profile_horizontal_locs0"], new_params["back_profile_horizontal_locs1"],
                                    new_params["back_profile_horizontal_locs2"], new_params["back_profile_horizontal_locs3"]])[:n_cuts].cumsum()
                locs = locs / locs[-1]
                ratio = new_params["back_profile_horizontal_ratio"]
                locs = np.array(
                    [
                        (p + ratio * (l - p), l)
                        for p, l in zip([0, *locs[:-1]], locs)
                    ]
                )
                lowest = new_params["back_profile_horizontal_lowest"]
                self.back_profile = locs * (1 - lowest) + lowest
            case "vertical-bar":
                self.back_profile = ((new_params["back_profile_vertical"], 1),)
            case _:
                self.back_profile = [(0, 1)]

        # TODO: handle the material into the optimization loop
        materials = AssetList["ChairFactory"]()
        self.limb_surface = materials["limb"].assign_material()
        self.surface = materials["surface"].assign_material()
        if uniform() < 0.3:
            self.panel_surface = self.surface
        else:
            self.panel_surface = materials["panel"].assign_material()

        scratch_prob, edge_wear_prob = materials["wear_tear_prob"]
        self.scratch, self.edge_wear = materials["wear_tear"]
        is_scratch = uniform() < scratch_prob
        is_edge_wear = uniform() < edge_wear_prob
        if not is_scratch:
            self.scratch = None
        if not is_edge_wear:
            self.edge_wear = None

        # from infinigen.assets.clothes import blanket
        # from infinigen.assets.scatters.clothes import ClothesCover
        # self.clothes_scatter = ClothesCover(factory_fn=blanket.BlanketFactory, width=log_uniform(.8, 1.2),
        #                                    size=uniform(.8, 1.2)) if uniform() < .3 else NoApply()
        self.clothes_scatter = NoApply()
        

    def post_init(self):
        with FixedSeed(self.factory_seed):
            if self.leg_type == "vertical":
                self.leg_x_offset = 0
                self.leg_y_offset = 0, 0
                self.back_x_offset = 0
                self.back_y_offset = 0
            else:
                self.leg_x_offset = self.width * uniform(0.05, 0.2)
                self.leg_y_offset = self.size * uniform(0.05, 0.2, 2)
                self.back_x_offset = self.width * uniform(-0.1, 0.15)
                self.back_y_offset = self.size * uniform(0.1, 0.25)

            match self.back_type:
                case "partial":
                    self.back_profile = ((uniform(0.4, 0.8), 1),)
                case "horizontal-bar":
                    n_cuts = np.random.randint(2, 4)
                    locs = uniform(1, 2, n_cuts).cumsum()
                    locs = locs / locs[-1]
                    ratio = uniform(0.5, 0.75)
                    locs = np.array(
                        [
                            (p + ratio * (l - p), l)
                            for p, l in zip([0, *locs[:-1]], locs)
                        ]
                    )
                    lowest = uniform(0, 0.4)
                    self.back_profile = locs * (1 - lowest) + lowest
                case "vertical-bar":
                    self.back_profile = ((uniform(0.8, 0.9), 1),)
                case _:
                    self.back_profile = [(0, 1)]

    def create_placeholder(self, **kwargs) -> bpy.types.Object:
        obj = new_bbox(
            -self.width / 2 - max(self.leg_x_offset, self.back_x_offset),
            self.width / 2 + max(self.leg_x_offset, self.back_x_offset),
            -self.size - self.leg_y_offset[1] - self.leg_thickness * 0.5,
            max(self.leg_y_offset[0], self.back_y_offset),
            -self.leg_height,
            self.back_height * 1.2,
        )
        obj.rotation_euler.z += np.pi / 2
        butil.apply_transform(obj)
        return obj

    def create_asset(self, **params) -> bpy.types.Object:
        obj = self.make_seat()
        legs = self.make_legs()
        backs = self.make_backs()

        parts = [obj] + legs + backs
        parts.extend(self.make_leg_decors(legs))
        if self.has_arm:
            parts.extend(self.make_arms(obj, backs))
        parts.extend(self.make_back_decors(backs))

        for obj in legs:
            self.solidify(obj, 2)
        for obj in backs:
            self.solidify(obj, 2, self.back_thickness)

        obj = join_objects(parts)
        obj.rotation_euler.z += np.pi / 2
        butil.apply_transform(obj)

        with FixedSeed(self.factory_seed):
            # TODO: wasteful to create unique materials for each individual asset
            self.surface.apply(obj)
            self.panel_surface.apply(obj, selection="panel")
            self.limb_surface.apply(obj, selection="limb")

        return obj

    def finalize_assets(self, assets):
        if self.scratch:
            self.scratch.apply(assets)
        if self.edge_wear:
            self.edge_wear.apply(assets)

    def make_seat(self):
        x_anchors = (
            np.array(
                [
                    0,
                    -self.seat_back,
                    -self.seat_mid_x,
                    -1,
                    0,
                    1,
                    self.seat_mid_x,
                    self.seat_back,
                    0,
                ]
            )
            * self.width
            / 2
        )
        y_anchors = (
            np.array(
                [0, 0, -self.seat_mid, -1, -self.seat_front, -1, -self.seat_mid, 0, 0]
            )
            * self.size
        )
        z_anchors = (
            np.array([0, 0, self.seat_mid_z, 0, 0, 0, self.seat_mid_z, 0, 0])
            * self.thickness
        )
        vector_locations = [1, 7] if self.is_seat_round else [1, 3, 5, 7]
        obj = bezier_curve((x_anchors, y_anchors, z_anchors), vector_locations, 8)
        with butil.ViewportMode(obj, "EDIT"):
            bpy.ops.mesh.select_all(action="SELECT")
            bpy.ops.mesh.fill_grid(use_interp_simple=True)
        butil.modify_mesh(obj, "SOLIDIFY", thickness=self.thickness, offset=0)
        subsurf(obj, 1, not self.is_seat_subsurf)
        butil.modify_mesh(obj, "BEVEL", width=self.bevel_width, segments=8)
        return obj

    def make_legs(self):
        leg_starts = np.array(
            [[-self.seat_back, 0, 0], [-1, -1, 0], [1, -1, 0], [self.seat_back, 0, 0]]
        ) * np.array([[self.width / 2, self.size, 0]])
        leg_ends = leg_starts.copy()
        leg_ends[[0, 1], 0] -= self.leg_x_offset
        leg_ends[[2, 3], 0] += self.leg_x_offset
        leg_ends[[0, 3], 1] += self.leg_y_offset[0]
        leg_ends[[1, 2], 1] -= self.leg_y_offset[1]
        leg_ends[:, -1] = -self.leg_height
        return self.make_limb(leg_ends, leg_starts)

    def make_limb(self, leg_ends, leg_starts):
        limbs = []
        for leg_start, leg_end in zip(leg_starts, leg_ends):
            match self.leg_type:
                case "up-curved":
                    axes = [(0, 0, 1), None]
                    scale = [self.limb_profile, 1]
                case "down-curved":
                    axes = [None, (0, 0, 1)]
                    scale = [1, self.limb_profile]
                case _:
                    axes = None
                    scale = None
            limb = align_bezier(
                np.stack([leg_start, leg_end], -1), axes, scale, resolution=64
            )
            limb.location = (
                np.array(
                    [
                        1 if leg_start[0] < 0 else -1,
                        1 if leg_start[1] < -self.size / 2 else -1,
                        0,
                    ]
                )
                * self.leg_thickness
                / 2
            )
            butil.apply_transform(limb, True)
            limbs.append(limb)
        return limbs

    def make_backs(self):
        back_starts = (
            np.array([[-self.seat_back, 0, 0], [self.seat_back, 0, 0]]) * self.width / 2
        )
        back_ends = back_starts.copy()
        back_ends[:, 0] += np.array([self.back_x_offset, -self.back_x_offset])
        back_ends[:, 1] = self.back_y_offset
        back_ends[:, 2] = self.back_height
        return self.make_limb(back_starts, back_ends)

    def make_leg_decors(self, legs):
        decors = []
        if self.has_leg_x_bar:
            z_height = -self.leg_height * uniform(*self.leg_offset_bar)
            locs = []
            for leg in legs:
                co = read_co(leg)
                locs.append(co[np.argmin(np.abs(co[:, -1] - z_height))])
            decors.append(
                self.solidify(bezier_curve(np.stack([locs[0], locs[3]], -1)), 0)
            )
            decors.append(
                self.solidify(bezier_curve(np.stack([locs[1], locs[2]], -1)), 0)
            )
        if self.has_leg_y_bar:
            z_height = -self.leg_height * uniform(*self.leg_offset_bar)
            locs = []
            for leg in legs:
                co = read_co(leg)
                locs.append(co[np.argmin(np.abs(co[:, -1] - z_height))])
            decors.append(
                self.solidify(bezier_curve(np.stack([locs[0], locs[1]], -1)), 1)
            )
            decors.append(
                self.solidify(bezier_curve(np.stack([locs[2], locs[3]], -1)), 1)
            )
        for d in decors:
            write_attribute(d, 1, "limb", "FACE")
        return decors

    def make_back_decors(self, backs, finalize=True):
        obj = join_objects([deep_clone_obj(b) for b in backs])
        x, y, z = read_co(obj).T
        x += np.where(x > 0, self.back_thickness / 2, -self.back_thickness / 2)
        write_co(obj, np.stack([x, y, z], -1))
        smoothness = uniform(0, 1)
        profile_shape_factor = uniform(0, 0.4)
        with butil.ViewportMode(obj, "EDIT"):
            bpy.ops.mesh.select_mode(type="EDGE")
            center = read_edge_center(obj)
            for z_min, z_max in self.back_profile:
                select_edges(
                    obj,
                    (z_min * self.back_height <= center[:, -1])
                    & (center[:, -1] <= z_max * self.back_height),
                )
                bpy.ops.mesh.bridge_edge_loops(
                    number_cuts=32,
                    interpolation="LINEAR",
                    smoothness=smoothness,
                    profile_shape_factor=profile_shape_factor,
                )
            bpy.ops.mesh.select_loose()
            bpy.ops.mesh.delete()
        butil.modify_mesh(
            obj,
            "SOLIDIFY",
            thickness=np.minimum(self.thickness, self.back_thickness),
            offset=0,
        )
        if finalize:
            butil.modify_mesh(obj, "BEVEL", width=self.bevel_width, segments=8)
        parts = [obj]
        if self.back_type == "vertical-bar":
            other = join_objects([deep_clone_obj(b) for b in backs])
            with butil.ViewportMode(other, "EDIT"):
                bpy.ops.mesh.select_mode(type="EDGE")
                bpy.ops.mesh.select_all(action="SELECT")
                bpy.ops.mesh.bridge_edge_loops(
                    number_cuts=self.back_vertical_cuts,
                    interpolation="LINEAR",
                    smoothness=smoothness,
                    profile_shape_factor=profile_shape_factor,
                )
                bpy.ops.mesh.select_all(action="INVERT")
                bpy.ops.mesh.delete()
                bpy.ops.mesh.select_all(action="SELECT")
                bpy.ops.mesh.delete(type="ONLY_FACE")
            remove_edges(other, np.abs(read_edge_direction(other)[:, -1]) < 0.5)
            remove_vertices(other, lambda x, y, z: z < -self.thickness / 2)
            remove_vertices(
                other,
                lambda x, y, z: z
                > (self.back_profile[0][0] + self.back_profile[0][1])
                * self.back_height
                / 2,
            )
            parts.append(self.solidify(other, 2, self.back_thickness))
        elif self.back_type == "partial":
            co = read_co(obj)
            co[:, 1] *= self.back_partial_scale
            write_co(obj, co)
        for p in parts:
            write_attribute(p, 1, "panel", "FACE")
        return parts

    def make_arms(self, base, backs):
        co = read_co(base)
        end = co[np.argmin(co[:, 0] - (np.abs(co[:, 1] + self.arm_y) < 0.02))]
        end[0] += self.arm_thickness / 4
        end_ = end.copy()
        end_[0] = -end[0]
        arms = []
        co = read_co(backs[0])
        start = co[np.argmin(co[:, 0] - (np.abs(co[:, -1] - self.arm_z) < 0.02))]
        start[0] -= self.arm_thickness / 4
        start_ = start.copy()
        start_[0] = -start[0]
        for start, end in zip([start, start_], [end, end_]):
            mid = np.array(
                [
                    end[0] + self.arm_mid[0] * (-1 if end[0] > 0 else 1),
                    end[1] + self.arm_mid[1],
                    start[2] + self.arm_mid[2],
                ]
            )
            arm = align_bezier(
                np.stack([start, mid, end], -1),
                np.array(
                    [
                        [end[0] - start[0], end[1] - start[1], 0],
                        [0, 1 / np.sqrt(2), 1 / np.sqrt(2)],
                        [0, 0, 1],
                    ]
                ),
                [1, *self.arm_profile, 1],
            )
            if self.is_leg_round:
                surface.add_geomod(
                    arm,
                    geo_radius,
                    apply=True,
                    input_args=[self.arm_thickness / 2, 32],
                    input_kwargs={"to_align_tilt": False},
                )
            else:
                with butil.ViewportMode(arm, "EDIT"):
                    bpy.ops.mesh.select_all(action="SELECT")
                    bpy.ops.mesh.extrude_edges_move(
                        TRANSFORM_OT_translate={
                            "value": (
                                self.arm_thickness
                                if end[0] < 0
                                else -self.arm_thickness,
                                0,
                                0,
                            )
                        }
                    )
                butil.modify_mesh(arm, "SOLIDIFY", thickness=self.arm_height, offset=0)
            write_attribute(arm, 1, "limb", "FACE")
            arms.append(arm)
        return arms

    def solidify(self, obj, axis, thickness=None):
        if thickness is None:
            thickness = self.leg_thickness
        if self.is_leg_round:
            solidify(obj, axis, thickness)
            butil.modify_mesh(obj, "BEVEL", width=self.bevel_width, segments=8)
        else:
            surface.add_geomod(
                obj, geo_radius, apply=True, input_args=[thickness / 2, 32]
            )
        write_attribute(obj, 1, "limb", "FACE")
        return obj