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Update index.html
Browse files- index.html +263 -84
index.html
CHANGED
@@ -49,7 +49,7 @@
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position: relative;
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overflow: hidden;
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cursor: none; /* Hide default cursor */
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perspective: 1000px;
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}
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/* Subtle Animated Background Gradient */
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@@ -82,26 +82,57 @@
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padding: 2rem;
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max-width: 900px;
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width: 90%;
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opacity: 0;
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transform:
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}
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@keyframes slideInUp {
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opacity: 1;
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}
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}
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h1 {
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font-size: clamp(3rem, 10vw, 6rem);
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font-weight: 700;
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letter-spacing: -0.05em;
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margin-bottom: 0.2rem;
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color: var(--text-color);
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text-shadow: 0 0 15px rgba(255, 255, 255, 0.1);
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transition: color var(--transition-speed) ease, text-shadow var(--transition-speed) ease;
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}
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.subtitle {
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@@ -111,12 +142,16 @@
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margin-bottom: 2.5rem;
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letter-spacing: 0.05em;
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transition: color var(--transition-speed) ease;
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}
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.models-section {
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margin-bottom: 3rem;
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opacity: 0;
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animation: fadeIn 1s ease 1s forwards;
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}
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.models-section h2 {
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@@ -146,15 +181,18 @@
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border-radius: 15px;
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border: 1px solid var(--border-color);
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transition: all var(--transition-speed) cubic-bezier(0.25, 0.46, 0.45, 0.94);
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transform: scale(1);
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}
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.model-badge:hover {
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background-color: var(--hover-bg);
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color: var(--accent-color);
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border-color: var(--accent-color);
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}
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.playgrounds-section {
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@@ -164,6 +202,8 @@
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flex-direction: column; /* Stack links vertically on mobile */
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align-items: center;
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gap: 1rem;
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}
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@media (min-width: 600px) {
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@@ -187,6 +227,7 @@
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overflow: hidden;
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transition: all var(--transition-speed) ease;
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z-index: 1;
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}
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.playground-link::before {
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@@ -204,8 +245,9 @@
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.playground-link:hover {
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color: var(--bg-color);
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border-color: var(--accent-color);
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}
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.playground-link:hover::before {
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@@ -225,20 +267,18 @@
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.glow {
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position: fixed;
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/* Position set by JS */
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left: 0;
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top: 0;
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width: 800px;
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height: 800px;
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background: radial-gradient(circle at center, var(--glow-color) 0%, rgba(0, 0, 0, 0) 60%);
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border-radius: 50%;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.4s ease;
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/* transform: translate(-50%, -50%); NO - JS handles transform */
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z-index: 1;
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filter: blur(10px);
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will-change: transform, opacity;
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}
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body:hover .glow {
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@@ -247,7 +287,6 @@
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.cursor {
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position: fixed;
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/* Position set by JS */
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left: 0;
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top: 0;
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width: 25px;
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@@ -255,29 +294,24 @@
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border: 2px solid var(--accent-color);
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border-radius: 50%;
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pointer-events: none;
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transition: background-color 0.2s ease, border-color 0.2s ease, border-width 0.2s ease, width 0.2s ease, height 0.2s ease;
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/* transform: translate(-50%, -50%); NO - JS handles transform */
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z-index: 9999;
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mix-blend-mode: difference;
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background-color: transparent;
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will-change: transform;
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}
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/* Cursor interaction states (applied via JS) */
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.cursor.hover-link {
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/* Scale handled by JS */
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background-color: var(--accent-color);
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border-color: transparent;
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}
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.cursor.hover-text {
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/* Scale handled by JS */
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border-width: 4px;
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border-color: rgba(255,255,255, 0.5);
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}
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.cursor.clicking {
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/* Scale handled by JS */
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background-color: rgba(255,255,255,0.3);
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}
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@@ -287,6 +321,13 @@
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/* Responsive adjustments */
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@media (max-width: 768px) {
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h1 {
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letter-spacing: -0.03em;
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}
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@@ -302,12 +343,21 @@
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.playground-link {
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padding: 0.7em 1.5em;
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}
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/* Reduce glow size on smaller screens */
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.glow {
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width: 500px;
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height: 500px;
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}
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}
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</style>
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</head>
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@@ -318,7 +368,13 @@
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<!-- Main Content -->
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<div class="container">
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<p class="subtitle">By Parth Sadaria</p>
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<div class="models-section">
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</div>
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</div>
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<script>
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const cursor = document.querySelector('.cursor');
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const glow = document.querySelector('.glow');
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const hoverables = document.querySelectorAll('a, .model-badge');
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@@ -360,51 +420,61 @@
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let glowX = 0;
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let glowY = 0;
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// Adjust speed for desired smoothness (lower = smoother, more 'lag')
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const cursorSpeed = 0.15;
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const glowSpeed = 0.1;
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// Store current scale factor for smooth transitions
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let currentCursorScale = 1;
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const baseCursorScale = 1;
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const hoverLinkCursorScale = 1.5;
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const hoverTextCursorScale = 0.7;
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const clickCursorScale = 0.6;
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let
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let
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cursorX += (mouseX - cursorX) * cursorSpeed;
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cursorY += (mouseY - cursorY) * cursorSpeed;
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glowX += (mouseX - glowX) * glowSpeed;
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glowY += (mouseY - glowY) * glowSpeed;
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// Apply transform for positioning and scaling
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// Calculate the top-left position needed to center the element
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const cursorTranslateX = cursorX - cursorHalfWidth;
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const cursorTranslateY = cursorY - cursorHalfHeight;
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const glowTranslateX = glowX - glowHalfWidth;
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const glowTranslateY = glowY - glowHalfHeight;
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cursor
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requestAnimationFrame(
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}
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document.addEventListener('mousemove', (e) => {
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mouseY = e.clientY;
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});
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// Start the animation loop
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animate();
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function updateCursorState() {
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let targetScale = baseCursorScale;
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let isHoveringLink = false;
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let isHoveringText = false;
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// Check hover states directly (more robust than relying on mouseenter/leave timing with lerp)
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hoverables.forEach(el => {
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if (
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}
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});
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textElements.forEach(el => {
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if (!isHoveringLink) {
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const rect = el.getBoundingClientRect();
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if (mouseX >= rect.left && mouseX <= rect.right && mouseY >= rect.top && mouseY <= rect.bottom) {
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isHoveringText = true;
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}
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});
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//
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cursor
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}
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// Smoothly transition scale (optional, can also rely on CSS transition if preferred)
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// currentCursorScale += (targetScale - currentCursorScale) * 0.2; // Lerp scale
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// Simpler: Just set the target scale and let JS/CSS handle visual update
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currentCursorScale = targetScale;
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}
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// Update state on mouse move for accuracy
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document.addEventListener('mousemove', updateCursorState);
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// Add/Remove clicking class
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document.addEventListener('mousedown', () => {
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cursor.classList.add('clicking');
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updateCursorState();
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});
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document.addEventListener('mouseup', () => {
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cursor.classList.remove('clicking');
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updateCursorState();
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});
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// Initial
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</script>
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</body>
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position: relative;
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overflow: hidden;
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cursor: none; /* Hide default cursor */
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perspective: 1000px; /* Enable 3D transforms for children */
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}
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/* Subtle Animated Background Gradient */
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padding: 2rem;
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max-width: 900px;
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width: 90%;
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/* Updated animation with 3D rotation */
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animation: slideInUp 1.2s cubic-bezier(0.25, 0.46, 0.45, 0.94) 0.5s forwards;
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opacity: 0;
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transform-style: preserve-3d; /* Ensure children respect 3D space */
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/* Initial transform moved to keyframe */
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}
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/* Enhanced Entry Animation */
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@keyframes slideInUp {
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0% {
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opacity: 0;
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/* Start further down, slightly rotated back */
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transform: translateY(60px) rotateX(-15deg) translateZ(-50px);
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}
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100% {
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opacity: 1;
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/* End in the final position with no rotation */
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transform: translateY(0) rotateX(0deg) translateZ(0);
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}
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}
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.title-container {
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position: relative; /* Needed for absolute positioning of canvas */
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display: inline-block; /* Keep it tight around the h1 */
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margin-bottom: 0.2rem;
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}
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/* Canvas for the 3D Glass Ball */
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#glass-ball-canvas {
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position: absolute;
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top: 50%; /* Center vertically */
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left: 50%; /* Center horizontally */
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width: 180px; /* Adjust size as needed */
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height: 180px; /* Adjust size as needed */
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transform: translate(-50%, -65%) translateZ(20px); /* Center and bring slightly forward, adjust Y offset */
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z-index: 1; /* Place it behind the text (adjust if needed) */
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pointer-events: none; /* Allow clicks to pass through */
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opacity: 0; /* Start hidden */
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animation: fadeIn 2s ease 1.5s forwards; /* Fade in after main animation */
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}
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h1 {
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font-size: clamp(3rem, 10vw, 6rem);
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font-weight: 700;
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letter-spacing: -0.05em;
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/* margin-bottom: 0.2rem; Removed, handled by title-container */
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color: var(--text-color);
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text-shadow: 0 0 15px rgba(255, 255, 255, 0.1);
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transition: color var(--transition-speed) ease, text-shadow var(--transition-speed) ease;
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position: relative; /* Needed for z-index stacking */
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z-index: 2; /* Ensure text is above the canvas */
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}
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.subtitle {
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margin-bottom: 2.5rem;
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letter-spacing: 0.05em;
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transition: color var(--transition-speed) ease;
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position: relative; /* Stacking context */
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z-index: 2;
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}
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.models-section {
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margin-bottom: 3rem;
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opacity: 0;
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animation: fadeIn 1s ease 1s forwards;
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position: relative; /* Stacking context */
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z-index: 2;
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}
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.models-section h2 {
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border-radius: 15px;
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border: 1px solid var(--border-color);
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transition: all var(--transition-speed) cubic-bezier(0.25, 0.46, 0.45, 0.94);
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transform: scale(1) translateZ(0); /* Prepare for 3D hover */
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position: relative; /* Stacking context */
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z-index: 2;
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}
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.model-badge:hover {
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background-color: var(--hover-bg);
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color: var(--accent-color);
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border-color: var(--accent-color);
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/* Subtle 3D lift effect */
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transform: scale(1.05) translateY(-2px) translateZ(10px);
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box-shadow: 0 6px 20px rgba(0, 255, 255, 0.25);
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}
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.playgrounds-section {
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flex-direction: column; /* Stack links vertically on mobile */
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align-items: center;
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gap: 1rem;
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position: relative; /* Stacking context */
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z-index: 2;
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}
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@media (min-width: 600px) {
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overflow: hidden;
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transition: all var(--transition-speed) ease;
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z-index: 1;
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transform: translateZ(0); /* Prepare for 3D hover */
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}
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.playground-link::before {
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.playground-link:hover {
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color: var(--bg-color);
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border-color: var(--accent-color);
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/* Subtle 3D lift */
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transform: translateY(-3px) translateZ(15px);
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box-shadow: 0 8px 25px rgba(0, 255, 255, 0.35);
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}
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.playground-link:hover::before {
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.glow {
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position: fixed;
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left: 0;
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top: 0;
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width: 800px;
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height: 800px;
|
274 |
background: radial-gradient(circle at center, var(--glow-color) 0%, rgba(0, 0, 0, 0) 60%);
|
275 |
+
border-radius: 50%;
|
276 |
pointer-events: none;
|
277 |
opacity: 0;
|
278 |
+
transition: opacity 0.4s ease;
|
|
|
279 |
z-index: 1;
|
280 |
filter: blur(10px);
|
281 |
+
will-change: transform, opacity;
|
282 |
}
|
283 |
|
284 |
body:hover .glow {
|
|
|
287 |
|
288 |
.cursor {
|
289 |
position: fixed;
|
|
|
290 |
left: 0;
|
291 |
top: 0;
|
292 |
width: 25px;
|
|
|
294 |
border: 2px solid var(--accent-color);
|
295 |
border-radius: 50%;
|
296 |
pointer-events: none;
|
297 |
+
transition: background-color 0.2s ease, border-color 0.2s ease, border-width 0.2s ease, width 0.2s ease, height 0.2s ease;
|
|
|
298 |
z-index: 9999;
|
299 |
mix-blend-mode: difference;
|
300 |
background-color: transparent;
|
301 |
+
will-change: transform;
|
302 |
}
|
303 |
|
|
|
304 |
.cursor.hover-link {
|
|
|
305 |
background-color: var(--accent-color);
|
306 |
border-color: transparent;
|
307 |
}
|
308 |
|
309 |
.cursor.hover-text {
|
|
|
310 |
border-width: 4px;
|
311 |
border-color: rgba(255,255,255, 0.5);
|
312 |
}
|
313 |
|
314 |
.cursor.clicking {
|
|
|
315 |
background-color: rgba(255,255,255,0.3);
|
316 |
}
|
317 |
|
|
|
321 |
|
322 |
/* Responsive adjustments */
|
323 |
@media (max-width: 768px) {
|
324 |
+
/* Adjust canvas size/position on smaller screens if needed */
|
325 |
+
#glass-ball-canvas {
|
326 |
+
width: 120px;
|
327 |
+
height: 120px;
|
328 |
+
transform: translate(-50%, -60%) translateZ(15px); /* Adjust Y offset and Z */
|
329 |
+
}
|
330 |
+
|
331 |
h1 {
|
332 |
letter-spacing: -0.03em;
|
333 |
}
|
|
|
343 |
.playground-link {
|
344 |
padding: 0.7em 1.5em;
|
345 |
}
|
|
|
346 |
.glow {
|
347 |
width: 500px;
|
348 |
height: 500px;
|
349 |
}
|
350 |
}
|
351 |
+
@media (max-width: 480px) {
|
352 |
+
#glass-ball-canvas {
|
353 |
+
width: 100px;
|
354 |
+
height: 100px;
|
355 |
+
transform: translate(-50%, -55%) translateZ(10px); /* Further adjust */
|
356 |
+
}
|
357 |
+
h1 {
|
358 |
+
font-size: clamp(2.5rem, 10vw, 4rem); /* Slightly smaller H1 on very small screens */
|
359 |
+
}
|
360 |
+
}
|
361 |
|
362 |
</style>
|
363 |
</head>
|
|
|
368 |
|
369 |
<!-- Main Content -->
|
370 |
<div class="container">
|
371 |
+
|
372 |
+
<!-- Title container for positioning canvas -->
|
373 |
+
<div class="title-container">
|
374 |
+
<!-- Canvas for 3D Glass Ball -->
|
375 |
+
<canvas id="glass-ball-canvas"></canvas>
|
376 |
+
<h1>Loki.AI</h1>
|
377 |
+
</div>
|
378 |
<p class="subtitle">By Parth Sadaria</p>
|
379 |
|
380 |
<div class="models-section">
|
|
|
403 |
</div>
|
404 |
</div>
|
405 |
|
406 |
+
<!-- Include Three.js Library -->
|
407 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
408 |
+
|
409 |
<script>
|
410 |
+
// --- Existing Cursor Logic ---
|
411 |
const cursor = document.querySelector('.cursor');
|
412 |
const glow = document.querySelector('.glow');
|
413 |
const hoverables = document.querySelectorAll('a, .model-badge');
|
|
|
420 |
let glowX = 0;
|
421 |
let glowY = 0;
|
422 |
|
|
|
423 |
const cursorSpeed = 0.15;
|
424 |
const glowSpeed = 0.1;
|
425 |
|
|
|
426 |
let currentCursorScale = 1;
|
427 |
const baseCursorScale = 1;
|
428 |
const hoverLinkCursorScale = 1.5;
|
429 |
const hoverTextCursorScale = 0.7;
|
430 |
const clickCursorScale = 0.6;
|
431 |
|
432 |
+
let cursorHalfWidth = 12.5; // Initial guess, will be updated
|
433 |
+
let cursorHalfHeight = 12.5;
|
434 |
+
let glowHalfWidth = 400; // Initial guess
|
435 |
+
let glowHalfHeight = 400;
|
436 |
+
|
437 |
+
function updateElementSizes() {
|
438 |
+
cursorHalfWidth = cursor.offsetWidth / 2;
|
439 |
+
cursorHalfHeight = cursor.offsetHeight / 2;
|
440 |
+
// Only update glow size if the element exists and is rendered
|
441 |
+
if (glow && glow.offsetWidth > 0) {
|
442 |
+
glowHalfWidth = glow.offsetWidth / 2;
|
443 |
+
glowHalfHeight = glow.offsetHeight / 2;
|
444 |
+
} else {
|
445 |
+
// Fallback or default if not rendered yet (might happen on first frame)
|
446 |
+
glowHalfWidth = window.innerWidth > 768 ? 400 : 250;
|
447 |
+
glowHalfHeight = window.innerWidth > 768 ? 400 : 250;
|
448 |
+
}
|
449 |
+
}
|
450 |
|
451 |
+
window.addEventListener('resize', updateElementSizes);
|
452 |
+
// Initial size calculation after elements are potentially rendered
|
453 |
+
window.addEventListener('load', updateElementSizes);
|
454 |
+
updateElementSizes(); // Call once early
|
455 |
|
456 |
+
|
457 |
+
function animateCursor() {
|
458 |
cursorX += (mouseX - cursorX) * cursorSpeed;
|
459 |
cursorY += (mouseY - cursorY) * cursorSpeed;
|
460 |
glowX += (mouseX - glowX) * glowSpeed;
|
461 |
glowY += (mouseY - glowY) * glowSpeed;
|
462 |
|
|
|
|
|
463 |
const cursorTranslateX = cursorX - cursorHalfWidth;
|
464 |
const cursorTranslateY = cursorY - cursorHalfHeight;
|
465 |
const glowTranslateX = glowX - glowHalfWidth;
|
466 |
const glowTranslateY = glowY - glowHalfHeight;
|
467 |
|
468 |
+
// Use requestAnimationFrame for cursor/glow as well for consistency
|
469 |
+
// Check if elements exist before trying to style them
|
470 |
+
if (cursor) {
|
471 |
+
cursor.style.transform = `translate(${cursorTranslateX}px, ${cursorTranslateY}px) scale(${currentCursorScale})`;
|
472 |
+
}
|
473 |
+
if (glow) {
|
474 |
+
glow.style.transform = `translate(${glowTranslateX}px, ${glowTranslateY}px)`;
|
475 |
+
}
|
476 |
|
477 |
+
// requestAnimationFrame(animateCursor); // This will be called by the main loop
|
478 |
}
|
479 |
|
480 |
document.addEventListener('mousemove', (e) => {
|
|
|
482 |
mouseY = e.clientY;
|
483 |
});
|
484 |
|
|
|
|
|
|
|
485 |
function updateCursorState() {
|
486 |
let targetScale = baseCursorScale;
|
487 |
let isHoveringLink = false;
|
488 |
let isHoveringText = false;
|
489 |
|
|
|
490 |
hoverables.forEach(el => {
|
491 |
+
// Ensure element is visible before getting rect
|
492 |
+
if (el.offsetParent !== null) {
|
493 |
+
const rect = el.getBoundingClientRect();
|
494 |
+
if (mouseX >= rect.left && mouseX <= rect.right && mouseY >= rect.top && mouseY <= rect.bottom) {
|
495 |
+
isHoveringLink = true;
|
496 |
+
}
|
497 |
}
|
498 |
});
|
499 |
|
500 |
textElements.forEach(el => {
|
501 |
+
if (!isHoveringLink && el.offsetParent !== null) {
|
|
|
502 |
const rect = el.getBoundingClientRect();
|
503 |
if (mouseX >= rect.left && mouseX <= rect.right && mouseY >= rect.top && mouseY <= rect.bottom) {
|
504 |
isHoveringText = true;
|
|
|
506 |
}
|
507 |
});
|
508 |
|
509 |
+
// Check if cursor exists before toggling classes
|
510 |
+
if (cursor) {
|
511 |
+
cursor.classList.toggle('hover-link', isHoveringLink);
|
512 |
+
cursor.classList.toggle('hover-text', isHoveringText && !isHoveringLink);
|
513 |
|
514 |
+
if (isHoveringLink) {
|
515 |
+
targetScale = hoverLinkCursorScale;
|
516 |
+
} else if (isHoveringText) {
|
517 |
+
targetScale = hoverTextCursorScale;
|
518 |
+
}
|
519 |
|
520 |
+
if (cursor.classList.contains('clicking')) {
|
521 |
+
targetScale = clickCursorScale;
|
522 |
+
}
|
523 |
+
}
|
|
|
524 |
|
|
|
|
|
|
|
525 |
currentCursorScale = targetScale;
|
|
|
526 |
}
|
527 |
|
|
|
528 |
document.addEventListener('mousemove', updateCursorState);
|
529 |
|
|
|
|
|
530 |
document.addEventListener('mousedown', () => {
|
531 |
+
if(cursor) cursor.classList.add('clicking');
|
532 |
+
updateCursorState();
|
533 |
});
|
534 |
|
535 |
document.addEventListener('mouseup', () => {
|
536 |
+
if(cursor) cursor.classList.remove('clicking');
|
537 |
+
updateCursorState();
|
538 |
});
|
539 |
|
540 |
+
updateCursorState(); // Initial check
|
541 |
+
|
542 |
+
// --- New Three.js Logic for Glass Ball ---
|
543 |
+
let scene, camera, renderer, sphere, pointLight;
|
544 |
+
|
545 |
+
function initThreeJS() {
|
546 |
+
const canvas = document.getElementById('glass-ball-canvas');
|
547 |
+
if (!canvas || !THREE) return; // Ensure canvas and THREE exist
|
548 |
+
|
549 |
+
// Scene
|
550 |
+
scene = new THREE.Scene();
|
551 |
+
|
552 |
+
// Camera
|
553 |
+
const canvasRect = canvas.getBoundingClientRect();
|
554 |
+
// Adjust FOV based on desired sphere appearance size within canvas
|
555 |
+
camera = new THREE.PerspectiveCamera(50, canvasRect.width / canvasRect.height, 0.1, 100);
|
556 |
+
// Position camera to view the sphere centered at (0,0,0)
|
557 |
+
camera.position.z = 3;
|
558 |
+
|
559 |
+
// Renderer
|
560 |
+
renderer = new THREE.WebGLRenderer({
|
561 |
+
canvas: canvas,
|
562 |
+
alpha: true, // Transparent background
|
563 |
+
antialias: true
|
564 |
+
});
|
565 |
+
renderer.setSize(canvasRect.width, canvasRect.height);
|
566 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); // Optimize for high DPI displays
|
567 |
+
|
568 |
+
// Geometry
|
569 |
+
const geometry = new THREE.SphereGeometry(1, 32, 32); // Radius 1, detail 32x32
|
570 |
+
|
571 |
+
// Material - Physical material for glass effect
|
572 |
+
const material = new THREE.MeshPhysicalMaterial({
|
573 |
+
color: 0xffffff, // Base color (can be white for clear glass)
|
574 |
+
metalness: 0.1, // Low metalness for non-metals
|
575 |
+
roughness: 0.05, // Very low roughness for smooth glass
|
576 |
+
transmission: 0.95, // High transmission (opacity/translucency)
|
577 |
+
transparent: true,
|
578 |
+
opacity: 0.9, // Overall opacity (can be slightly less than 1)
|
579 |
+
ior: 1.52, // Index of Refraction for glass (~1.52)
|
580 |
+
thickness: 0.5, // Simulates thickness for refraction effects
|
581 |
+
// clearcoat: 1.0, // Optional: add a clear coat layer
|
582 |
+
// clearcoatRoughness: 0.1, // Roughness of the clear coat
|
583 |
+
envMapIntensity: 1 // How much environment affects reflection (needs env map for best results, but works ok without)
|
584 |
+
});
|
585 |
+
|
586 |
+
// Mesh
|
587 |
+
sphere = new THREE.Mesh(geometry, material);
|
588 |
+
scene.add(sphere);
|
589 |
+
|
590 |
+
// Lighting
|
591 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); // Soft white light
|
592 |
+
scene.add(ambientLight);
|
593 |
+
|
594 |
+
pointLight = new THREE.PointLight(var(--accent-color), 2, 10); // Cyan light, intensity 2, distance 10
|
595 |
+
pointLight.position.set(1.5, 2, 2); // Position the light
|
596 |
+
scene.add(pointLight);
|
597 |
+
|
598 |
+
// Optional: Add another subtle light for more dimension
|
599 |
+
const pointLight2 = new THREE.PointLight(0xffffff, 0.7, 10);
|
600 |
+
pointLight2.position.set(-2, -1, 1.5);
|
601 |
+
scene.add(pointLight2);
|
602 |
+
|
603 |
+
// Start animation loop (combined with cursor loop)
|
604 |
+
animateCombined();
|
605 |
+
|
606 |
+
// Handle Resize
|
607 |
+
window.addEventListener('resize', onWindowResize, false);
|
608 |
+
}
|
609 |
+
|
610 |
+
function onWindowResize() {
|
611 |
+
const canvas = document.getElementById('glass-ball-canvas');
|
612 |
+
if (!canvas || !camera || !renderer) return;
|
613 |
+
|
614 |
+
const canvasRect = canvas.getBoundingClientRect(); // Use current rect
|
615 |
+
const newWidth = canvasRect.width;
|
616 |
+
const newHeight = canvasRect.height;
|
617 |
+
|
618 |
+
// Update camera aspect ratio
|
619 |
+
camera.aspect = newWidth / newHeight;
|
620 |
+
camera.updateProjectionMatrix();
|
621 |
+
|
622 |
+
// Update renderer size
|
623 |
+
renderer.setSize(newWidth, newHeight);
|
624 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
625 |
+
|
626 |
+
// Update cursor/glow element sizes too
|
627 |
+
updateElementSizes();
|
628 |
+
}
|
629 |
+
|
630 |
+
// Combined Animation Loop
|
631 |
+
function animateCombined() {
|
632 |
+
requestAnimationFrame(animateCombined);
|
633 |
+
|
634 |
+
// Update Cursor & Glow position/state
|
635 |
+
animateCursor(); // Updates cursor/glow positions via lerp
|
636 |
+
updateCursorState(); // Updates cursor style/scale based on hover
|
637 |
+
|
638 |
+
// Update Three.js Scene (if initialized)
|
639 |
+
if (sphere && scene && camera && renderer) {
|
640 |
+
// Subtle rotation
|
641 |
+
sphere.rotation.y += 0.003;
|
642 |
+
sphere.rotation.x += 0.001;
|
643 |
+
|
644 |
+
// Maybe subtle light movement or reaction to mouse (more complex)
|
645 |
+
// Example: light follows mouse slightly on x-axis
|
646 |
+
// pointLight.position.x = 1.5 + (mouseX / window.innerWidth - 0.5) * 2;
|
647 |
+
|
648 |
+
// Render the 3D scene
|
649 |
+
renderer.render(scene, camera);
|
650 |
+
}
|
651 |
+
}
|
652 |
+
|
653 |
+
// Initialize Three.js after the DOM is ready
|
654 |
+
// Use setTimeout to ensure layout is somewhat stable, especially for canvas size
|
655 |
+
// Alternatively, use window.onload if dependencies are complex
|
656 |
+
document.addEventListener('DOMContentLoaded', () => {
|
657 |
+
// Small delay to help ensure canvas has dimensions
|
658 |
+
setTimeout(initThreeJS, 100);
|
659 |
+
});
|
660 |
|
661 |
</script>
|
662 |
</body>
|