Spaces:
Running
Running
Commit
·
8565da5
1
Parent(s):
c1d2ac2
much better layout
Browse files
src/components/force-directed-graph.tsx
CHANGED
@@ -292,7 +292,7 @@ export default function ForceDirectedGraph({
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(n) => n + fontSize * 0.2
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);
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-
const isInCurrentRun = node.runIds
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// Apply opacity based on node type and properties
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const opacity = isInCurrentRun ? 1.0 : STYLES.minNodeOpacity;
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(n) => n + fontSize * 0.2
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);
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+
const isInCurrentRun = node.runIds?.includes(runId);
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// Apply opacity based on node type and properties
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const opacity = isInCurrentRun ? 1.0 : STYLES.minNodeOpacity;
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src/components/game-component.tsx
CHANGED
@@ -1,9 +1,19 @@
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"use client";
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import { useState, useEffect, useCallback, useRef } from "react";
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import { Card } from "@/components/ui/card";
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import { Button } from "@/components/ui/button";
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import {
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import { useInference } from "@/lib/inference";
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import { Label } from "@/components/ui/label";
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import { cn } from "@/lib/utils";
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} from "@/components/ui/tooltip";
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import { API_BASE } from "@/lib/constants";
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-
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// Simple Switch component since it's not available in the UI components
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const Switch = ({
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checked
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onCheckedChange: (checked: boolean) => void;
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disabled?: boolean;
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id?: string;
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const [gameStatus, setGameStatus] = useState<"playing" | "won" | "lost">(
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"playing"
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);
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const [continuousPlay, setContinuousPlay] = useState<boolean>(
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const [autoRunning, setAutoRunning] = useState<boolean>(
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const [convo, setConvo] = useState<Message[]>([]);
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const [expandedMessages, setExpandedMessages] = useState<
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const messagesEndRef = useRef<HTMLDivElement>(null);
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const {
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apiKey:
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window.localStorage.getItem("huggingface_access_token") || undefined,
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});
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@@ -165,6 +186,29 @@ export default function GameComponent({
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setVisitedNodes((prev) => [...prev, link]);
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};
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const makeModelMove = async () => {
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const prompt = buildPrompt(
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currentPage,
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}, [convo, partialText]);
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const toggleMessageExpand = (index: number) => {
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setExpandedMessages(prev => ({
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...prev,
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[index]: !prev[index]
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}));
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};
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// Effect for continuous play mode
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useEffect(() => {
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if (
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const timer = setTimeout(() => {
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makeModelMove();
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}, 1000);
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return () => clearTimeout(timer);
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}
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}, [
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return (
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<div className="grid grid-cols-1 md:grid-cols-12 gap-2 h-[calc(100vh-200px)] grid-rows-[
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{/* Condensed Game Status Card */}
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<Card className="p-2 col-span-12 h-12 row-start-1">
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<div className="flex items-center justify-between h-full">
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setContinuousPlay(checked);
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if (!checked) setAutoRunning(false);
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}}
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disabled={
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/>
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<Label htmlFor="continuous-play" className="text-xs">
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Auto
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</Card>
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{/* Links panel - larger now */}
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-
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<
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-
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<
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<
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<
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<
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<p>
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>
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-
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</
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</
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)
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</div>
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) : (
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<div className="bg-red-100 text-red-800 p-4 rounded-md w-full">
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<h3 className="font-bold">Game Over</h3>
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<p>
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{player === "model" ? `${model} didn't` : "You didn't"} reach{" "}
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{targetPage} within {maxHops} hops.
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</p>
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<Button
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onClick={onReset}
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variant="outline"
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size="sm"
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className="mt-2"
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>
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New Game
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</Button>
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</div>
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)}
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</div>
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)}
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</Card>
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{/* Reasoning panel -
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{player === "model" && (
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<Card className="p-3 md:col-span-6 h-full overflow-hidden row-start-2">
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<h2 className="text-lg font-bold mb-2">LLM Reasoning</h2>
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<div className="overflow-y-auto h-[calc(100%-2.5rem)] space-y-2 pr-2">
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{convo.map((message, index) => {
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</Card>
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)}
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{
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<iframe
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src={`https://simple.wikipedia.org/wiki/${currentPage.replace(
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" ",
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"_"
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)}`}
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className="
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/>
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</
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</div>
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);
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}
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"use client";
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import { useState, useEffect, useCallback, useRef, useMemo } from "react";
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import { Card } from "@/components/ui/card";
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import { Button } from "@/components/ui/button";
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import {
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Flag,
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Clock,
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Hash,
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ArrowRight,
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Bot,
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User,
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ChevronDown,
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ChevronUp,
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Info,
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} from "lucide-react";
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import { useInference } from "@/lib/inference";
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import { Label } from "@/components/ui/label";
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import { cn } from "@/lib/utils";
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} from "@/components/ui/tooltip";
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import { API_BASE } from "@/lib/constants";
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import ForceDirectedGraph from "./force-directed-graph";
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import qwen3Data from "../../results/qwen3.json"
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// Simple Switch component since it's not available in the UI components
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const Switch = ({
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checked,
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onCheckedChange,
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disabled,
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id,
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}: {
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checked: boolean;
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onCheckedChange: (checked: boolean) => void;
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disabled?: boolean;
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id?: string;
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const [gameStatus, setGameStatus] = useState<"playing" | "won" | "lost">(
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"playing"
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);
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const [continuousPlay, setContinuousPlay] = useState<boolean>(true);
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const [autoRunning, setAutoRunning] = useState<boolean>(true);
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const [convo, setConvo] = useState<Message[]>([]);
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const [expandedMessages, setExpandedMessages] = useState<
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Record<number, boolean>
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>({});
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const messagesEndRef = useRef<HTMLDivElement>(null);
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const {
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status: modelStatus,
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partialText,
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inference,
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} = useInference({
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apiKey:
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window.localStorage.getItem("huggingface_access_token") || undefined,
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});
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setVisitedNodes((prev) => [...prev, link]);
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};
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const currentRuns = useMemo(() => {
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const q3runs = qwen3Data.runs.filter((run) => run.result === "win");
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if (visitedNodes.length === 0) {
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return q3runs;
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}
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return [
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{
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steps: [
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{
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type: "start",
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article: startPage,
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},
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...visitedNodes.map((node) => ({ type: "move", article: node })),
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],
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start_article: startPage,
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destination_article: targetPage,
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},
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...q3runs,
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];
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}, [visitedNodes, startPage, targetPage]);
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const makeModelMove = async () => {
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const prompt = buildPrompt(
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currentPage,
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}, [convo, partialText]);
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const toggleMessageExpand = (index: number) => {
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setExpandedMessages((prev) => ({
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...prev,
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[index]: !prev[index],
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}));
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};
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// Effect for continuous play mode
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useEffect(() => {
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if (
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continuousPlay &&
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autoRunning &&
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player === "model" &&
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gameStatus === "playing" &&
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modelStatus !== "thinking" &&
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!linksLoading
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) {
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const timer = setTimeout(() => {
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makeModelMove();
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}, 1000);
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return () => clearTimeout(timer);
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}
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}, [
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continuousPlay,
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autoRunning,
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player,
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gameStatus,
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modelStatus,
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linksLoading,
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currentPage,
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]);
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return (
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<div className="grid grid-cols-1 md:grid-cols-12 gap-2 h-[calc(100vh-200px)] grid-rows-[auto_1fr_1fr]">
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{/* Condensed Game Status Card */}
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<Card className="p-2 col-span-12 h-12 row-start-1">
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<div className="flex items-center justify-between h-full">
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setContinuousPlay(checked);
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if (!checked) setAutoRunning(false);
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}}
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disabled={
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modelStatus === "thinking" ||
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linksLoading ||
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(continuousPlay && autoRunning)
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}
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/>
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<Label htmlFor="continuous-play" className="text-xs">
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Auto
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</Card>
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{/* Links panel - larger now */}
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{player === "me" && (
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<Card className="p-3 md:col-span-6 h-full overflow-hidden row-span-2 row-start-2">
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<h2 className="text-lg font-bold mb-2">
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Available Links
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<TooltipProvider>
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<Tooltip>
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<TooltipTrigger asChild>
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<span className="ml-2 text-xs text-muted-foreground cursor-help inline-flex items-center">
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<Info className="h-3 w-3 mr-1" />
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Why are some links missing?
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</span>
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</TooltipTrigger>
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<TooltipContent className="max-w-[300px] p-3">
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<p>
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We're playing on a pruned version of Simple Wikipedia so
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that every path between articles is possible. See dataset
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details{" "}
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<a
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href="https://huggingface.co/datasets/HuggingFaceTB/simplewiki-pruned-350k"
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target="_blank"
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rel="noopener noreferrer"
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className="text-blue-600 underline hover:text-blue-800"
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>
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here
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</a>
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.
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</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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</h2>
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{gameStatus === "playing" ? (
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<div className="grid grid-cols-3 gap-x-1 gap-y-0 overflow-y-auto h-[calc(100%-2.5rem)]">
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{currentPageLinks
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.sort((a, b) => a.localeCompare(b))
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.map((link) => (
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<Button
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key={link}
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variant="outline"
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size="sm"
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className="justify-start overflow-hidden text-ellipsis whitespace-nowrap"
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onClick={() => handleLinkClick(link)}
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disabled={player === "model" || modelStatus === "thinking"}
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>
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{link}
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</Button>
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))}
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</div>
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) : (
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<div className="flex items-center justify-center h-[calc(100%-2.5rem)]">
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{gameStatus === "won" ? (
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<div className="bg-green-100 text-green-800 p-4 rounded-md w-full">
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<h3 className="font-bold">
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{player === "model" ? `${model} won!` : "You won!"}
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</h3>
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<p>
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{player === "model" ? "It" : "You"} reached {targetPage} in{" "}
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{hops} hops.
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</p>
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<Button
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onClick={onReset}
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variant="outline"
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size="sm"
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className="mt-2"
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>
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New Game
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</Button>
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</div>
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) : (
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<div className="bg-red-100 text-red-800 p-4 rounded-md w-full">
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<h3 className="font-bold">Game Over</h3>
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<p>
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{player === "model" ? `${model} didn't` : "You didn't"}{" "}
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reach {targetPage} within {maxHops} hops.
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</p>
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<Button
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onClick={onReset}
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variant="outline"
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size="sm"
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className="mt-2"
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>
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New Game
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</Button>
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</div>
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)}
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</div>
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)}
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</Card>
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)}
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{/* Reasoning panel - spans full height on left side */}
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{player === "model" && (
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<Card className="p-3 md:col-span-6 h-full overflow-hidden row-span-2 row-start-2">
|
530 |
<h2 className="text-lg font-bold mb-2">LLM Reasoning</h2>
|
531 |
<div className="overflow-y-auto h-[calc(100%-2.5rem)] space-y-2 pr-2">
|
532 |
{convo.map((message, index) => {
|
|
|
602 |
</Card>
|
603 |
)}
|
604 |
|
605 |
+
{/* Wikipedia view - top right quadrant */}
|
606 |
+
<Card className="p-3 md:col-span-6 h-full overflow-hidden row-start-2">
|
607 |
+
<h2 className="text-lg font-bold mb-2">Wikipedia View</h2>
|
608 |
+
<div className="relative w-full h-[calc(100%-2.5rem)] overflow-hidden">
|
609 |
<iframe
|
610 |
+
style={{
|
611 |
+
transform: "scale(0.5, 0.5)",
|
612 |
+
width: "calc(100% * 2)",
|
613 |
+
height: "calc(100% * 2)",
|
614 |
+
transformOrigin: "top left",
|
615 |
+
position: "absolute",
|
616 |
+
top: 0,
|
617 |
+
left: 0,
|
618 |
+
}}
|
619 |
src={`https://simple.wikipedia.org/wiki/${currentPage.replace(
|
620 |
" ",
|
621 |
"_"
|
622 |
)}`}
|
623 |
+
className="border-0"
|
624 |
/>
|
625 |
+
</div>
|
626 |
+
</Card>
|
627 |
+
|
628 |
+
{/* Force directed graph - bottom right quadrant */}
|
629 |
+
<Card className="p-3 md:col-span-6 h-full overflow-hidden row-start-3">
|
630 |
+
<ForceDirectedGraph runs={currentRuns} runId={0} />
|
631 |
+
</Card>
|
632 |
</div>
|
633 |
);
|
634 |
}
|
src/components/play-tab.tsx
CHANGED
@@ -35,7 +35,7 @@ export default function PlayTab({
|
|
35 |
startArticle?: string;
|
36 |
destinationArticle?: string;
|
37 |
}) {
|
38 |
-
const [player, setPlayer] = useState<"me" | "model">("
|
39 |
const [selectedModel, setSelectedModel] = useState<string | undefined>(
|
40 |
"deepseek-ai/DeepSeek-V3-0324"
|
41 |
);
|
|
|
35 |
startArticle?: string;
|
36 |
destinationArticle?: string;
|
37 |
}) {
|
38 |
+
const [player, setPlayer] = useState<"me" | "model">("model");
|
39 |
const [selectedModel, setSelectedModel] = useState<string | undefined>(
|
40 |
"deepseek-ai/DeepSeek-V3-0324"
|
41 |
);
|