Add 3 files
Browse files- README.md +7 -5
- index.html +1494 -19
- prompts.txt +2 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: cookie-1
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Ultimate Roblox Cookie Clicker Guide</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
+
<style>
|
10 |
+
/* Custom styles remain the same */
|
11 |
+
.gradient-bg { background: linear-gradient(135deg, #f6d365 0%, #fda085 100%); }
|
12 |
+
.cookie-btn { transition: all 0.2s ease; transform-style: preserve-3d; }
|
13 |
+
.cookie-btn:hover { transform: scale(1.05) rotate(5deg); box-shadow: 0 10px 20px rgba(0,0,0,0.2); }
|
14 |
+
.cookie-btn:active { transform: scale(0.95); }
|
15 |
+
.progress-bar { transition: width 0.5s ease; }
|
16 |
+
.skin-card { transition: all 0.3s ease; }
|
17 |
+
.skin-card:hover { transform: translateY(-5px); box-shadow: 0 10px 25px rgba(0,0,0,0.1); }
|
18 |
+
.monster-hunger { animation: pulse 2s infinite; }
|
19 |
+
@keyframes pulse {
|
20 |
+
0% { transform: scale(1); }
|
21 |
+
50% { transform: scale(1.05); }
|
22 |
+
100% { transform: scale(1); }
|
23 |
+
}
|
24 |
+
.tooltip {
|
25 |
+
position: relative;
|
26 |
+
}
|
27 |
+
.tooltip-text {
|
28 |
+
visibility: hidden;
|
29 |
+
width: 200px;
|
30 |
+
background-color: #555;
|
31 |
+
color: #fff;
|
32 |
+
text-align: center;
|
33 |
+
border-radius: 6px;
|
34 |
+
padding: 5px;
|
35 |
+
position: absolute;
|
36 |
+
z-index: 1;
|
37 |
+
bottom: 125%;
|
38 |
+
left: 50%;
|
39 |
+
margin-left: -100px;
|
40 |
+
opacity: 0;
|
41 |
+
transition: opacity 0.3s;
|
42 |
+
}
|
43 |
+
.tooltip:hover .tooltip-text {
|
44 |
+
visibility: visible;
|
45 |
+
opacity: 1;
|
46 |
+
}
|
47 |
+
.code-tab {
|
48 |
+
display: none;
|
49 |
+
}
|
50 |
+
.code-tab.active {
|
51 |
+
display: block;
|
52 |
+
}
|
53 |
+
</style>
|
54 |
+
</head>
|
55 |
+
<body class="gradient-bg min-h-screen font-sans">
|
56 |
+
<div class="container mx-auto px-4 py-8">
|
57 |
+
<!-- Header -->
|
58 |
+
<header class="text-center mb-12">
|
59 |
+
<h1 class="text-5xl font-bold text-white mb-4">Ultimate Roblox Cookie Clicker Guide</h1>
|
60 |
+
<p class="text-xl text-white opacity-90">Create a feature-packed cookie clicking game with achievements, skins, global leaderboards, and Cookie Monster!</p>
|
61 |
+
</header>
|
62 |
+
|
63 |
+
<!-- Navigation -->
|
64 |
+
<nav class="bg-white rounded-lg shadow-lg p-4 mb-8">
|
65 |
+
<ul class="flex flex-wrap justify-center gap-4">
|
66 |
+
<li><a href="#basic-setup" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Basic Setup</a></li>
|
67 |
+
<li><a href="#cookie-design" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Cookie Design</a></li>
|
68 |
+
<li><a href="#achievements" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Achievements</a></li>
|
69 |
+
<li><a href="#skins" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Skins</a></li>
|
70 |
+
<li><a href="#leaderboard" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Leaderboard</a></li>
|
71 |
+
<li><a href="#cookie-monster" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Cookie Monster</a></li>
|
72 |
+
</ul>
|
73 |
+
</nav>
|
74 |
+
|
75 |
+
<!-- Main Content -->
|
76 |
+
<main class="bg-white rounded-lg shadow-xl p-8">
|
77 |
+
<!-- Basic Setup Section - Enhanced -->
|
78 |
+
<section id="basic-setup" class="mb-12">
|
79 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">1. Basic Game Setup</h2>
|
80 |
+
|
81 |
+
<div class="grid md:grid-cols-2 gap-8">
|
82 |
+
<!-- Part 1 - Enhanced -->
|
83 |
+
<div class="bg-amber-50 p-6 rounded-lg border-l-4 border-amber-400">
|
84 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Creating the Base Game</h3>
|
85 |
+
<div class="mb-6">
|
86 |
+
<h4 class="font-medium text-gray-800 mb-2">Detailed Steps:</h4>
|
87 |
+
<ol class="list-decimal pl-5 space-y-3 text-gray-700">
|
88 |
+
<li>
|
89 |
+
<strong>Create a new Roblox place:</strong>
|
90 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
91 |
+
<li>Open Roblox Studio</li>
|
92 |
+
<li>Select "Baseplate" as your starting template</li>
|
93 |
+
<li>Save your place with a descriptive name</li>
|
94 |
+
</ul>
|
95 |
+
</li>
|
96 |
+
<li>
|
97 |
+
<strong>Set up the GUI structure:</strong>
|
98 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
99 |
+
<li>In Explorer, go to StarterGui</li>
|
100 |
+
<li>Insert a ScreenGui (rename to "MainGUI")</li>
|
101 |
+
<li>Add a Frame inside (set Size to 1,1 scale)</li>
|
102 |
+
<li>Configure background transparency (0.5-0.8)</li>
|
103 |
+
</ul>
|
104 |
+
</li>
|
105 |
+
<li>
|
106 |
+
<strong>Cookie display setup:</strong>
|
107 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
108 |
+
<li>Add TextLabel for cookie count</li>
|
109 |
+
<li>Set font to "Gotham Black" (size 24-36)</li>
|
110 |
+
<li>Position at top-center of screen</li>
|
111 |
+
<li>Add shadow effect with TextStroke</li>
|
112 |
+
</ul>
|
113 |
+
</li>
|
114 |
+
<li>
|
115 |
+
<strong>Cookie button creation:</strong>
|
116 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
117 |
+
<li>Insert ImageButton (200x200 pixels)</li>
|
118 |
+
<li>Upload cookie image (PNG with transparency)</li>
|
119 |
+
<li>Add hover/click effects (scale, rotation)</li>
|
120 |
+
<li>Center on screen with AutoButtonColor=false</li>
|
121 |
+
</ul>
|
122 |
+
</li>
|
123 |
+
</ol>
|
124 |
+
</div>
|
125 |
+
|
126 |
+
<div class="p-4 bg-gray-100 rounded">
|
127 |
+
<div class="flex border-b border-gray-300 mb-3">
|
128 |
+
<button class="code-tab-btn px-4 py-2 font-medium text-amber-700 border-b-2 border-amber-500" data-tab="basic-local">LocalScript</button>
|
129 |
+
<button class="code-tab-btn px-4 py-2 font-medium text-gray-600" data-tab="basic-server">ServerScript</button>
|
130 |
+
</div>
|
131 |
+
|
132 |
+
<div id="basic-local" class="code-tab active">
|
133 |
+
<h4 class="font-medium text-gray-800 mb-2">LocalScript for Click Handling:</h4>
|
134 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
135 |
+
local Players = game:GetService("Players")
|
136 |
+
local player = Players.LocalPlayer
|
137 |
+
local cookieButton = script.Parent.CookieButton
|
138 |
+
local cookieCount = script.Parent.CookieCount
|
139 |
+
|
140 |
+
-- Initialize cookie value (will be synced with server)
|
141 |
+
local cookies = 0
|
142 |
+
|
143 |
+
-- Create a remote event for server communication
|
144 |
+
local remoteEvent = Instance.new("RemoteEvent")
|
145 |
+
remoteEvent.Name = "CookieClickEvent"
|
146 |
+
remoteEvent.Parent = game.ReplicatedStorage
|
147 |
+
|
148 |
+
-- Click handler with visual feedback
|
149 |
+
cookieButton.MouseButton1Click:Connect(function()
|
150 |
+
-- Visual feedback
|
151 |
+
cookieButton:TweenSize(UDim2.new(0.9, 0, 0.9, 0), "Out", "Quad", 0.1)
|
152 |
+
task.wait(0.1)
|
153 |
+
cookieButton:TweenSize(UDim2.new(1, 0, 1, 0), "Out", "Elastic", 0.5)
|
154 |
+
|
155 |
+
-- Play sound if available
|
156 |
+
if cookieButton:FindFirstChild("ClickSound") then
|
157 |
+
cookieButton.ClickSound:Play()
|
158 |
+
end
|
159 |
+
|
160 |
+
-- Fire to server
|
161 |
+
remoteEvent:FireServer()
|
162 |
+
end)
|
163 |
+
|
164 |
+
-- Update display when cookies change
|
165 |
+
local function updateDisplay(newCount)
|
166 |
+
cookies = newCount
|
167 |
+
cookieCount.Text = "Cookies: " .. formatNumber(cookies)
|
168 |
+
end
|
169 |
+
|
170 |
+
-- Helper function to format large numbers
|
171 |
+
local function formatNumber(num)
|
172 |
+
if num >= 1000000 then
|
173 |
+
return string.format("%.1fM", num/1000000)
|
174 |
+
elseif num >= 1000 then
|
175 |
+
return string.format("%.1fK", num/1000)
|
176 |
+
end
|
177 |
+
return tostring(num)
|
178 |
+
end
|
179 |
+
|
180 |
+
-- Listen for server updates
|
181 |
+
game.ReplicatedStorage:WaitForChild("CookieUpdate").OnClientEvent:Connect(updateDisplay)</pre>
|
182 |
+
</div>
|
183 |
+
|
184 |
+
<div id="basic-server" class="code-tab">
|
185 |
+
<h4 class="font-medium text-gray-800 mb-2">Server-Side Cookie Management:</h4>
|
186 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
187 |
+
local Players = game:GetService("Players")
|
188 |
+
local ServerStorage = game:GetService("ServerStorage")
|
189 |
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
190 |
+
|
191 |
+
-- Create remote events
|
192 |
+
local clickEvent = Instance.new("RemoteEvent")
|
193 |
+
clickEvent.Name = "CookieClickEvent"
|
194 |
+
clickEvent.Parent = ReplicatedStorage
|
195 |
+
|
196 |
+
local updateEvent = Instance.new("RemoteEvent")
|
197 |
+
updateEvent.Name = "CookieUpdate"
|
198 |
+
updateEvent.Parent = ReplicatedStorage
|
199 |
+
|
200 |
+
-- Player data management
|
201 |
+
local playerData = {}
|
202 |
+
|
203 |
+
local function onPlayerAdded(player)
|
204 |
+
-- Initialize player data
|
205 |
+
playerData[player] = {
|
206 |
+
cookies = 0,
|
207 |
+
clickMultiplier = 1,
|
208 |
+
autoClickers = {}
|
209 |
+
}
|
210 |
+
|
211 |
+
-- Create leaderstats
|
212 |
+
local leaderstats = Instance.new("Folder")
|
213 |
+
leaderstats.Name = "leaderstats"
|
214 |
+
leaderstats.Parent = player
|
215 |
+
|
216 |
+
local cookiesStat = Instance.new("IntValue")
|
217 |
+
cookiesStat.Name = "Cookies"
|
218 |
+
cookiesStat.Value = 0
|
219 |
+
cookiesStat.Parent = leaderstats
|
220 |
+
|
221 |
+
-- Send initial data to client
|
222 |
+
updateEvent:FireClient(player, 0)
|
223 |
+
end
|
224 |
+
|
225 |
+
-- Handle cookie clicks
|
226 |
+
clickEvent.OnServerEvent:Connect(function(player)
|
227 |
+
local data = playerData[player]
|
228 |
+
if not data then return end
|
229 |
+
|
230 |
+
-- Calculate cookies to add (with multiplier)
|
231 |
+
local cookiesToAdd = 1 * data.clickMultiplier
|
232 |
+
|
233 |
+
-- Update player data
|
234 |
+
data.cookies = data.cookies + cookiesToAdd
|
235 |
+
player.leaderstats.Cookies.Value = data.cookies
|
236 |
+
|
237 |
+
-- Update client
|
238 |
+
updateEvent:FireClient(player, data.cookies)
|
239 |
+
end)
|
240 |
+
|
241 |
+
-- Clean up when player leaves
|
242 |
+
local function onPlayerRemoving(player)
|
243 |
+
playerData[player] = nil
|
244 |
+
end
|
245 |
+
|
246 |
+
-- Connect events
|
247 |
+
Players.PlayerAdded:Connect(onPlayerAdded)
|
248 |
+
Players.PlayerRemoving:Connect(onPlayerRemoving)</pre>
|
249 |
+
</div>
|
250 |
+
</div>
|
251 |
+
</div>
|
252 |
+
|
253 |
+
<!-- Part 2 - Enhanced -->
|
254 |
+
<div class="bg-amber-50 p-6 rounded-lg border-l-4 border-amber-400">
|
255 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Auto-Clicker Upgrades</h3>
|
256 |
+
|
257 |
+
<div class="mb-6">
|
258 |
+
<h4 class="font-medium text-gray-800 mb-2">Upgrade System Design:</h4>
|
259 |
+
<ul class="list-disc pl-5 space-y-2 text-gray-700">
|
260 |
+
<li><strong>Upgrade Types:</strong>
|
261 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
262 |
+
<li>Click Multipliers (2x, 5x, 10x)</li>
|
263 |
+
<li>Auto-Clickers (Grandma, Oven, Factory)</li>
|
264 |
+
<li>Temporary Boosts (30min 2x cookies)</li>
|
265 |
+
</ul>
|
266 |
+
</li>
|
267 |
+
<li><strong>Cost Scaling:</strong>
|
268 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
269 |
+
<li>Base cost * (1.15^owned)</li>
|
270 |
+
<li>Example: First grandma costs 10, next 11.5, then 13.2, etc.</li>
|
271 |
+
</ul>
|
272 |
+
</li>
|
273 |
+
<li><strong>Visual Feedback:</strong>
|
274 |
+
<ul class="list-disc pl-5 mt-1 text-sm">
|
275 |
+
<li>Highlight affordable upgrades</li>
|
276 |
+
<li>Show purchase confirmation</li>
|
277 |
+
<li>Visual effect on purchase</li>
|
278 |
+
</ul>
|
279 |
+
</li>
|
280 |
+
</ul>
|
281 |
+
</div>
|
282 |
+
|
283 |
+
<div class="p-4 bg-gray-100 rounded">
|
284 |
+
<div class="flex border-b border-gray-300 mb-3">
|
285 |
+
<button class="code-tab-btn px-4 py-2 font-medium text-amber-700 border-b-2 border-amber-500" data-tab="upgrade-client">Client UI</button>
|
286 |
+
<button class="code-tab-btn px-4 py-2 font-medium text-gray-600" data-tab="upgrade-server">Server Logic</button>
|
287 |
+
</div>
|
288 |
+
|
289 |
+
<div id="upgrade-client" class="code-tab active">
|
290 |
+
<h4 class="font-medium text-gray-800 mb-2">Upgrade Shop UI:</h4>
|
291 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
292 |
+
-- In a LocalScript connected to your upgrade buttons
|
293 |
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
294 |
+
local upgradeEvent = ReplicatedStorage:WaitForChild("UpgradeEvent")
|
295 |
+
local updateEvent = ReplicatedStorage:WaitForChild("CookieUpdate")
|
296 |
+
|
297 |
+
local upgrades = {
|
298 |
+
{
|
299 |
+
name = "Grandma",
|
300 |
+
desc = "Bakes 0.2 cookies per second",
|
301 |
+
baseCost = 10,
|
302 |
+
owned = 0,
|
303 |
+
rate = 0.2,
|
304 |
+
button = script.Parent.GrandmaButton
|
305 |
+
},
|
306 |
+
-- Add more upgrades
|
307 |
+
}
|
308 |
+
|
309 |
+
-- Initialize UI
|
310 |
+
local function updateUpgradeUI()
|
311 |
+
for _, upgrade in pairs(upgrades) do
|
312 |
+
local cost = math.floor(upgrade.baseCost * (1.15 ^ upgrade.owned))
|
313 |
+
upgrade.button.Text = string.format("%s\nCost: %d\nOwned: %d",
|
314 |
+
upgrade.name, cost, upgrade.owned)
|
315 |
+
|
316 |
+
-- Grey out if unaffordable
|
317 |
+
if playerCookies < cost then
|
318 |
+
upgrade.button.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
|
319 |
+
else
|
320 |
+
upgrade.button.BackgroundColor3 = Color3.fromRGB(100, 200, 100)
|
321 |
+
end
|
322 |
+
end
|
323 |
+
end
|
324 |
+
|
325 |
+
-- Handle purchases
|
326 |
+
for _, upgrade in pairs(upgrades) do
|
327 |
+
upgrade.button.MouseButton1Click:Connect(function()
|
328 |
+
local cost = math.floor(upgrade.baseCost * (1.15 ^ upgrade.owned))
|
329 |
+
if playerCookies >= cost then
|
330 |
+
upgradeEvent:FireServer(upgrade.name)
|
331 |
+
else
|
332 |
+
-- Play error sound
|
333 |
+
end
|
334 |
+
end
|
335 |
+
end
|
336 |
+
|
337 |
+
-- Update when cookies change
|
338 |
+
updateEvent.OnClientEvent:Connect(function(cookies)
|
339 |
+
playerCookies = cookies
|
340 |
+
updateUpgradeUI()
|
341 |
+
end)</pre>
|
342 |
+
</div>
|
343 |
+
|
344 |
+
<div id="upgrade-server" class="code-tab">
|
345 |
+
<h4 class="font-medium text-gray-800 mb-2">Server Upgrade Handling:</h4>
|
346 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
347 |
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
348 |
+
local upgradeEvent = Instance.new("RemoteEvent")
|
349 |
+
upgradeEvent.Name = "UpgradeEvent"
|
350 |
+
upgradeEvent.Parent = ReplicatedStorage
|
351 |
+
|
352 |
+
-- Define server-side upgrade data
|
353 |
+
local upgradeData = {
|
354 |
+
["Grandma"] = {
|
355 |
+
baseCost = 10,
|
356 |
+
rate = 0.2,
|
357 |
+
type = "auto"
|
358 |
+
},
|
359 |
+
["2x Multiplier"] = {
|
360 |
+
baseCost = 100,
|
361 |
+
multiplier = 2,
|
362 |
+
type = "click"
|
363 |
+
}
|
364 |
+
}
|
365 |
+
|
366 |
+
-- Handle upgrade purchases
|
367 |
+
upgradeEvent.OnServerEvent:Connect(function(player, upgradeName)
|
368 |
+
local data = playerData[player]
|
369 |
+
if not data or not upgradeData[upgradeName] then return end
|
370 |
+
|
371 |
+
local upgrade = upgradeData[upgradeName]
|
372 |
+
local owned = data.upgrades[upgradeName] or 0
|
373 |
+
local cost = math.floor(upgrade.baseCost * (1.15 ^ owned))
|
374 |
+
|
375 |
+
if data.cookies >= cost then
|
376 |
+
-- Deduct cookies
|
377 |
+
data.cookies = data.cookies - cost
|
378 |
+
player.leaderstats.Cookies.Value = data.cookies
|
379 |
+
|
380 |
+
-- Apply upgrade
|
381 |
+
if upgrade.type == "auto" then
|
382 |
+
table.insert(data.autoClickers, {
|
383 |
+
name = upgradeName,
|
384 |
+
rate = upgrade.rate,
|
385 |
+
nextTick = time() + 1
|
386 |
+
})
|
387 |
+
elseif upgrade.type == "click" then
|
388 |
+
data.clickMultiplier = data.clickMultiplier * upgrade.multiplier
|
389 |
+
end
|
390 |
+
|
391 |
+
-- Update client
|
392 |
+
ReplicatedStorage.CookieUpdate:FireClient(player, data.cookies)
|
393 |
+
end
|
394 |
+
end)
|
395 |
+
|
396 |
+
-- Auto-clicker processing
|
397 |
+
local function processAutoClickers()
|
398 |
+
while true do
|
399 |
+
local currentTime = time()
|
400 |
+
for player, data in pairs(playerData) do
|
401 |
+
for _, clicker in pairs(data.autoClickers) do
|
402 |
+
if currentTime >= clicker.nextTick then
|
403 |
+
data.cookies = data.cookies + clicker.rate
|
404 |
+
player.leaderstats.Cookies.Value = data.cookies
|
405 |
+
clicker.nextTick = currentTime + 1
|
406 |
+
end
|
407 |
+
end
|
408 |
+
end
|
409 |
+
wait(0.1)
|
410 |
+
end
|
411 |
+
end
|
412 |
+
|
413 |
+
-- Start the auto-clicker loop
|
414 |
+
spawn(processAutoClickers)</pre>
|
415 |
+
</div>
|
416 |
+
</div>
|
417 |
+
|
418 |
+
<div class="mt-4 p-3 bg-amber-100 rounded border-l-4 border-amber-500">
|
419 |
+
<h4 class="font-medium text-amber-800 mb-2">Pro Tip:</h4>
|
420 |
+
<p class="text-sm text-amber-700">Use a ModuleScript to store all upgrade data for easy maintenance. This allows you to balance game economics without touching the core logic.</p>
|
421 |
+
</div>
|
422 |
+
</div>
|
423 |
+
</div>
|
424 |
+
</section>
|
425 |
+
|
426 |
+
<!-- Cookie Design Section - Enhanced -->
|
427 |
+
<section id="cookie-design" class="mb-12">
|
428 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">2. Creating an Appealing Cookie</h2>
|
429 |
+
|
430 |
+
<div class="grid md:grid-cols-2 gap-8">
|
431 |
+
<!-- Visual Design - Enhanced -->
|
432 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
433 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Advanced Visual Design</h3>
|
434 |
+
|
435 |
+
<div class="mb-6 grid grid-cols-2 gap-4">
|
436 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
437 |
+
<h4 class="font-medium text-gray-800 mb-2">Particle Effects</h4>
|
438 |
+
<ul class="list-disc pl-5 text-sm space-y-1">
|
439 |
+
<li>Cookie crumbs on click</li>
|
440 |
+
<li>Golden sparkles for critical clicks</li>
|
441 |
+
<li>Steam effect for hot cookies</li>
|
442 |
+
<li>Trail effect when dragging</li>
|
443 |
+
</ul>
|
444 |
+
</div>
|
445 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
446 |
+
<h4 class="font-medium text-gray-800 mb-2">Sound Design</h4>
|
447 |
+
<ul class="list-disc pl-5 text-sm space-y-1">
|
448 |
+
<li>Crunch sound on click</li>
|
449 |
+
<li>Cha-ching for purchases</li>
|
450 |
+
<li>Positive ding for achievements</li>
|
451 |
+
<li>Background bakery music</li>
|
452 |
+
</ul>
|
453 |
+
</div>
|
454 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
455 |
+
<h4 class="font-medium text-gray-800 mb-2">Animation Types</h4>
|
456 |
+
<ul class="list-disc pl-5 text-sm space-y-1">
|
457 |
+
<li>Squish on click</li>
|
458 |
+
<li>Rotation when idle</li>
|
459 |
+
<li>Bounce when cookies added</li>
|
460 |
+
<li>Celebration for milestones</li>
|
461 |
+
</ul>
|
462 |
+
</div>
|
463 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
464 |
+
<h4 class="font-medium text-gray-800 mb-2">Visual Feedback</h4>
|
465 |
+
<ul class="list-disc pl-5 text-sm space-y-1">
|
466 |
+
<li>Floating +1 cookies</li>
|
467 |
+
<li>Screen shake on big clicks</li>
|
468 |
+
<li>Color pulses for bonuses</li>
|
469 |
+
<li>Glow effects for active boosts</li>
|
470 |
+
</ul>
|
471 |
+
</div>
|
472 |
+
</div>
|
473 |
+
|
474 |
+
<div class="flex justify-center space-x-6">
|
475 |
+
<div class="text-center">
|
476 |
+
<div class="w-24 h-24 rounded-full bg-amber-200 border-4 border-amber-400 mx-auto mb-2 flex items-center justify-center">
|
477 |
+
<i class="fas fa-cookie-bite text-amber-700 text-3xl"></i>
|
478 |
+
</div>
|
479 |
+
<p class="text-sm font-medium">Default Cookie</p>
|
480 |
+
</div>
|
481 |
+
<div class="text-center">
|
482 |
+
<div class="w-24 h-24 rounded-full bg-blue-200 border-4 border-blue-400 mx-auto mb-2 flex items-center justify-center relative">
|
483 |
+
<i class="fas fa-cookie-bite text-blue-700 text-3xl"></i>
|
484 |
+
<div class="absolute -inset-1 rounded-full border-2 border-white animate-ping opacity-75"></div>
|
485 |
+
</div>
|
486 |
+
<p class="text-sm font-medium">Animated Cookie</p>
|
487 |
+
</div>
|
488 |
+
<div class="text-center">
|
489 |
+
<div class="w-24 h-24 rounded-full bg-purple-200 border-4 border-purple-400 mx-auto mb-2 flex items-center justify-center">
|
490 |
+
<i class="fas fa-cookie-bite text-purple-700 text-3xl"></i>
|
491 |
+
<div class="absolute inset-0 rounded-full bg-white opacity-20 animate-pulse"></div>
|
492 |
+
</div>
|
493 |
+
<p class="text-sm font-medium">Glowing Cookie</p>
|
494 |
+
</div>
|
495 |
+
</div>
|
496 |
+
</div>
|
497 |
+
|
498 |
+
<!-- Animation Code - Enhanced -->
|
499 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
500 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Advanced Effects Implementation</h3>
|
501 |
+
|
502 |
+
<div class="mb-6">
|
503 |
+
<h4 class="font-medium text-gray-800 mb-2">Particle System Setup:</h4>
|
504 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
505 |
+
-- Create particle emitter for cookie
|
506 |
+
local particleEmitter = Instance.new("ParticleEmitter")
|
507 |
+
particleEmitter.Name = "CookieParticles"
|
508 |
+
particleEmitter.Parent = cookieButton
|
509 |
+
|
510 |
+
-- Configure particles
|
511 |
+
particleEmitter.Texture = "rbxassetid://242842629" -- Crumb texture
|
512 |
+
particleEmitter.LightEmission = 0.5
|
513 |
+
particleEmitter.Size = NumberSequence.new({
|
514 |
+
NumberSequenceKeypoint.new(0, 0.5),
|
515 |
+
NumberSequenceKeypoint.new(1, 0)
|
516 |
+
})
|
517 |
+
particleEmitter.Transparency = NumberSequence.new({
|
518 |
+
NumberSequenceKeypoint.new(0, 0),
|
519 |
+
NumberSequenceKeypoint.new(1, 1)
|
520 |
+
})
|
521 |
+
particleEmitter.Lifetime = NumberRange.new(0.5, 1)
|
522 |
+
particleEmitter.Rate = 0 -- We'll emit manually
|
523 |
+
particleEmitter.Speed = NumberRange.new(20, 50)
|
524 |
+
particleEmitter.SpreadAngle = Vector2.new(45, 45)
|
525 |
+
particleEmitter.Rotation = NumberRange.new(0, 360)
|
526 |
+
|
527 |
+
-- Emit particles on click
|
528 |
+
cookieButton.MouseButton1Click:Connect(function()
|
529 |
+
particleEmitter:Emit(10) -- Emit 10 particles
|
530 |
+
|
531 |
+
-- Also emit golden particles for critical clicks
|
532 |
+
if math.random() < 0.1 then -- 10% chance
|
533 |
+
local goldenEmitter = cookieButton:FindFirstChild("GoldenParticles")
|
534 |
+
if goldenEmitter then
|
535 |
+
goldenEmitter:Emit(20)
|
536 |
+
end
|
537 |
+
end
|
538 |
+
end)</pre>
|
539 |
+
</div>
|
540 |
+
|
541 |
+
<div>
|
542 |
+
<h4 class="font-medium text-gray-800 mb-2">Advanced Click Animation:</h4>
|
543 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
544 |
+
local UserInputService = game:GetService("UserInputService")
|
545 |
+
local TweenService = game:GetService("TweenService")
|
546 |
+
|
547 |
+
-- Click animation with squash effect
|
548 |
+
cookieButton.MouseButton1Down:Connect(function()
|
549 |
+
-- Squash vertically, stretch horizontally
|
550 |
+
local squashTween = TweenService:Create(
|
551 |
+
cookieButton,
|
552 |
+
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
|
553 |
+
{Size = UDim2.new(1.1, 0, 0.9, 0)}
|
554 |
+
)
|
555 |
+
squashTween:Play()
|
556 |
+
end)
|
557 |
+
|
558 |
+
-- Release animation with bounce
|
559 |
+
cookieButton.MouseButton1Up:Connect(function()
|
560 |
+
-- First return to normal size quickly
|
561 |
+
local returnTween = TweenService:Create(
|
562 |
+
cookieButton,
|
563 |
+
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
|
564 |
+
{Size = UDim2.new(1, 0, 1, 0)}
|
565 |
+
)
|
566 |
+
returnTween:Play()
|
567 |
+
|
568 |
+
-- Then add a little bounce
|
569 |
+
task.wait(0.1)
|
570 |
+
local bounceTween = TweenService:Create(
|
571 |
+
cookieButton,
|
572 |
+
TweenInfo.new(0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0),
|
573 |
+
{Size = UDim2.new(1.05, 0, 1.05, 0)}
|
574 |
+
)
|
575 |
+
bounceTween:Play()
|
576 |
+
end)
|
577 |
+
|
578 |
+
-- Drag effect (cookie follows mouse slightly)
|
579 |
+
local dragConnection
|
580 |
+
cookieButton.MouseEnter:Connect(function()
|
581 |
+
dragConnection = UserInputService.InputChanged:Connect(function(input)
|
582 |
+
if input.UserInputType == Enum.UserInputType.MouseMovement then
|
583 |
+
local mousePos = game:GetService("Players").LocalPlayer:GetMouse()
|
584 |
+
local buttonPos = cookieButton.AbsolutePosition
|
585 |
+
local center = buttonPos + cookieButton.AbsoluteSize/2
|
586 |
+
|
587 |
+
-- Calculate offset from center
|
588 |
+
local offset = (mousePos - center) / 10 -- Divide to reduce movement
|
589 |
+
|
590 |
+
-- Apply offset with tween for smooth movement
|
591 |
+
TweenService:Create(
|
592 |
+
cookieButton,
|
593 |
+
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
|
594 |
+
{Position = UDim2.new(0.5, offset.X, 0.5, offset.Y)}
|
595 |
+
):Play()
|
596 |
+
end
|
597 |
+
end)
|
598 |
+
end)
|
599 |
+
|
600 |
+
cookieButton.MouseLeave:Connect(function()
|
601 |
+
if dragConnection then
|
602 |
+
dragConnection:Disconnect()
|
603 |
+
-- Return to center
|
604 |
+
TweenService:Create(
|
605 |
+
cookieButton,
|
606 |
+
TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out),
|
607 |
+
{Position = UDim2.new(0.5, 0, 0.5, 0)}
|
608 |
+
):Play()
|
609 |
+
end
|
610 |
+
end)</pre>
|
611 |
+
</div>
|
612 |
+
</div>
|
613 |
+
</div>
|
614 |
+
</section>
|
615 |
+
|
616 |
+
<!-- Achievements Section - Enhanced -->
|
617 |
+
<section id="achievements" class="mb-12">
|
618 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">3. Advanced Achievements System</h2>
|
619 |
+
|
620 |
+
<div class="grid md:grid-cols-2 gap-8">
|
621 |
+
<!-- Achievement Design - Enhanced -->
|
622 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
623 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Achievement Types & Progression</h3>
|
624 |
+
|
625 |
+
<div class="mb-6">
|
626 |
+
<h4 class="font-medium text-gray-800 mb-2">Achievement Categories:</h4>
|
627 |
+
<div class="grid grid-cols-2 gap-4">
|
628 |
+
<div class="bg-white p-3 rounded shadow">
|
629 |
+
<h5 class="font-semibold text-amber-600">Milestones</h5>
|
630 |
+
<ul class="text-sm mt-1 space-y-1">
|
631 |
+
<li>Bake 100 cookies</li>
|
632 |
+
<li>Bake 1,000 cookies</li>
|
633 |
+
<li>Bake 1,000,000 cookies</li>
|
634 |
+
</ul>
|
635 |
+
</div>
|
636 |
+
<div class="bg-white p-3 rounded shadow">
|
637 |
+
<h5 class="font-semibold text-amber-600">Upgrades</h5>
|
638 |
+
<ul class="text-sm mt-1 space-y-1">
|
639 |
+
<li>Purchase first upgrade</li>
|
640 |
+
<li>Own 10 grandmas</li>
|
641 |
+
<li>Max out all upgrades</li>
|
642 |
+
</ul>
|
643 |
+
</div>
|
644 |
+
<div class="bg-white p-3 rounded shadow">
|
645 |
+
<h5 class="font-semibold text-amber-600">Special</h5>
|
646 |
+
<ul class="text-sm mt-1 space-y-1">
|
647 |
+
<li>Critical click (1% chance)</li>
|
648 |
+
<li>Feed Cookie Monster 10 times</li>
|
649 |
+
<li>Play for 24 hours total</li>
|
650 |
+
</ul>
|
651 |
+
</div>
|
652 |
+
<div class="bg-white p-3 rounded shadow">
|
653 |
+
<h5 class="font-semibold text-amber-600">Secret</h5>
|
654 |
+
<ul class="text-sm mt-1 space-y-1">
|
655 |
+
<li>Click 100 times in 10 seconds</li>
|
656 |
+
<li>Find hidden cookie</li>
|
657 |
+
<li>Bake negative cookies</li>
|
658 |
+
</ul>
|
659 |
+
</div>
|
660 |
+
</div>
|
661 |
+
</div>
|
662 |
+
|
663 |
+
<div>
|
664 |
+
<h4 class="font-medium text-gray-800 mb-2">Reward Structure:</h4>
|
665 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
666 |
+
<div class="flex items-center mb-3">
|
667 |
+
<div class="w-10 h-10 rounded-full bg-yellow-100 flex items-center justify-center mr-3">
|
668 |
+
<i class="fas fa-coins text-yellow-600"></i>
|
669 |
+
</div>
|
670 |
+
<div>
|
671 |
+
<h5 class="font-semibold">Cookie Rewards</h5>
|
672 |
+
<p class="text-xs text-gray-600">Instant cookie bonuses</p>
|
673 |
+
</div>
|
674 |
+
</div>
|
675 |
+
<div class="flex items-center mb-3">
|
676 |
+
<div class="w-10 h-10 rounded-full bg-blue-100 flex items-center justify-center mr-3">
|
677 |
+
<i class="fas fa-tachometer-alt text-blue-600"></i>
|
678 |
+
</div>
|
679 |
+
<div>
|
680 |
+
<h5 class="font-semibold">Permanent Multipliers</h5>
|
681 |
+
<p class="text-xs text-gray-600">Increase cookie production</p>
|
682 |
+
</div>
|
683 |
+
</div>
|
684 |
+
<div class="flex items-center">
|
685 |
+
<div class="w-10 h-10 rounded-full bg-purple-100 flex items-center justify-center mr-3">
|
686 |
+
<i class="fas fa-palette text-purple-600"></i>
|
687 |
+
</div>
|
688 |
+
<div>
|
689 |
+
<h5 class="font-semibold">Exclusive Skins</h5>
|
690 |
+
<p class="text-xs text-gray-600">Unique visual customization</p>
|
691 |
+
</div>
|
692 |
+
</div>
|
693 |
+
</div>
|
694 |
+
</div>
|
695 |
+
</div>
|
696 |
+
|
697 |
+
<!-- Achievement Code - Enhanced -->
|
698 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
699 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Achievement System Implementation</h3>
|
700 |
+
|
701 |
+
<div class="mb-6">
|
702 |
+
<h4 class="font-medium text-gray-800 mb-2">Achievement Data Structure:</h4>
|
703 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
704 |
+
-- In a ModuleScript called "AchievementData"
|
705 |
+
local AchievementData = {}
|
706 |
+
|
707 |
+
AchievementData.list = {
|
708 |
+
{
|
709 |
+
id = "first_cookie",
|
710 |
+
name = "First Cookie",
|
711 |
+
desc = "Bake your first cookie",
|
712 |
+
goal = 1,
|
713 |
+
reward = {type = "cookies", amount = 10},
|
714 |
+
icon = "rbxassetid://123456",
|
715 |
+
category = "milestone",
|
716 |
+
hidden = false
|
717 |
+
},
|
718 |
+
{
|
719 |
+
id = "cookie_tycoon",
|
720 |
+
name = "Cookie Tycoon",
|
721 |
+
desc = "Bake 1,000,000 cookies",
|
722 |
+
goal = 1000000,
|
723 |
+
reward = {type = "skin", id = "golden_cookie"},
|
724 |
+
icon = "rbxassetid://654321",
|
725 |
+
category = "milestone",
|
726 |
+
hidden = false
|
727 |
+
},
|
728 |
+
{
|
729 |
+
id = "critical_click",
|
730 |
+
name = "Critical Click!",
|
731 |
+
desc = "Get a critical click (1% chance)",
|
732 |
+
goal = 1,
|
733 |
+
reward = {type = "multiplier", amount = 0.1},
|
734 |
+
icon = "rbxassetid://789012",
|
735 |
+
category = "special",
|
736 |
+
hidden = true
|
737 |
+
}
|
738 |
+
-- Add more achievements
|
739 |
+
}
|
740 |
+
|
741 |
+
return AchievementData</pre>
|
742 |
+
</div>
|
743 |
+
|
744 |
+
<div>
|
745 |
+
<h4 class="font-medium text-gray-800 mb-2">Achievement Tracking System:</h4>
|
746 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
747 |
+
-- Server-side achievement tracking
|
748 |
+
local AchievementData = require(script.Parent.AchievementData)
|
749 |
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
750 |
+
local Players = game:GetService("Players")
|
751 |
+
|
752 |
+
local achievementEvent = Instance.new("RemoteEvent")
|
753 |
+
achievementEvent.Name = "AchievementEvent"
|
754 |
+
achievementEvent.Parent = ReplicatedStorage
|
755 |
+
|
756 |
+
local playerAchievements = {}
|
757 |
+
|
758 |
+
local function onPlayerAdded(player)
|
759 |
+
-- Initialize player's achievement progress
|
760 |
+
playerAchievements[player] = {}
|
761 |
+
|
762 |
+
for _, achievement in pairs(AchievementData.list) do
|
763 |
+
playerAchievements[player][achievement.id] = {
|
764 |
+
progress = 0,
|
765 |
+
unlocked = false
|
766 |
+
}
|
767 |
+
end
|
768 |
+
|
769 |
+
-- Set up stat tracking
|
770 |
+
player:SetAttribute("TotalClicks", 0)
|
771 |
+
player:SetAttribute("CriticalClicks", 0)
|
772 |
+
end
|
773 |
+
|
774 |
+
local function checkAchievement(player, achievementId, progress)
|
775 |
+
local achievement = AchievementData.list[achievementId]
|
776 |
+
if not achievement or playerAchievements[player][achievementId].unlocked then
|
777 |
+
return
|
778 |
+
end
|
779 |
+
|
780 |
+
-- Update progress
|
781 |
+
playerAchievements[player][achievementId].progress = progress
|
782 |
+
|
783 |
+
-- Check if achievement is completed
|
784 |
+
if progress >= achievement.goal then
|
785 |
+
playerAchievements[player][achievementId].unlocked = true
|
786 |
+
giveReward(player, achievement.reward)
|
787 |
+
achievementEvent:FireClient(player, achievementId)
|
788 |
+
end
|
789 |
+
end
|
790 |
+
|
791 |
+
-- Example of tracking cookie milestones
|
792 |
+
local function onCookiesChanged(player, cookies)
|
793 |
+
for _, achievement in pairs(AchievementData.list) do
|
794 |
+
if achievement.category == "milestone" and string.find(achievement.desc, "Bake") then
|
795 |
+
checkAchievement(player, achievement.id, cookies)
|
796 |
+
end
|
797 |
+
end
|
798 |
+
end
|
799 |
+
|
800 |
+
-- Example of tracking critical clicks
|
801 |
+
local function onCriticalClick(player)
|
802 |
+
player:SetAttribute("CriticalClicks", player:GetAttribute("CriticalClicks") + 1)
|
803 |
+
|
804 |
+
for _, achievement in pairs(AchievementData.list) do
|
805 |
+
if achievement.id == "critical_click" then
|
806 |
+
checkAchievement(player, achievement.id, 1)
|
807 |
+
end
|
808 |
+
end
|
809 |
+
end
|
810 |
+
|
811 |
+
Players.PlayerAdded:Connect(onPlayerAdded)</pre>
|
812 |
+
</div>
|
813 |
+
</div>
|
814 |
+
</div>
|
815 |
+
</section>
|
816 |
+
|
817 |
+
<!-- Skins Section - Enhanced -->
|
818 |
+
<section id="skins" class="mb-12">
|
819 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">4. Advanced Skin System</h2>
|
820 |
+
|
821 |
+
<div class="grid md:grid-cols-2 gap-8">
|
822 |
+
<!-- Skin Shop UI - Enhanced -->
|
823 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
824 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Skin Shop Architecture</h3>
|
825 |
+
|
826 |
+
<div class="mb-6">
|
827 |
+
<h4 class="font-medium text-gray-800 mb-2">Skin Types:</h4>
|
828 |
+
<div class="grid grid-cols-3 gap-3 mb-4">
|
829 |
+
<div class="bg-white p-3 rounded text-center shadow">
|
830 |
+
<div class="w-12 h-12 rounded-full bg-amber-100 mx-auto mb-2 flex items-center justify-center">
|
831 |
+
<i class="fas fa-cookie text-amber-600"></i>
|
832 |
+
</div>
|
833 |
+
<p class="text-xs font-medium">Cookie Skins</p>
|
834 |
+
</div>
|
835 |
+
<div class="bg-white p-3 rounded text-center shadow">
|
836 |
+
<div class="w-12 h-12 rounded-full bg-blue-100 mx-auto mb-2 flex items-center justify-center">
|
837 |
+
<i class="fas fa-user text-blue-600"></i>
|
838 |
+
</div>
|
839 |
+
<p class="text-xs font-medium">Character Skins</p>
|
840 |
+
</div>
|
841 |
+
<div class="bg-white p-3 rounded text-center shadow">
|
842 |
+
<div class="w-12 h-12 rounded-full bg-purple-100 mx-auto mb-2 flex items-center justify-center">
|
843 |
+
<i class="fas fa-utensils text-purple-600"></i>
|
844 |
+
</div>
|
845 |
+
<p class="text-xs font-medium">Baker Tools</p>
|
846 |
+
</div>
|
847 |
+
</div>
|
848 |
+
|
849 |
+
<h4 class="font-medium text-gray-800 mb-2">Unlock Methods:</h4>
|
850 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
851 |
+
<div class="flex items-center mb-3">
|
852 |
+
<div class="w-8 h-8 rounded-full bg-green-100 flex items-center justify-center mr-3">
|
853 |
+
<i class="fas fa-coins text-green-600 text-sm"></i>
|
854 |
+
</div>
|
855 |
+
<div>
|
856 |
+
<h5 class="font-semibold">Cookie Purchase</h5>
|
857 |
+
<p class="text-xs text-gray-600">Earned through normal gameplay</p>
|
858 |
+
</div>
|
859 |
+
</div>
|
860 |
+
<div class="flex items-center mb-3">
|
861 |
+
<div class="w-8 h-8 rounded-full bg-yellow-100 flex items-center justify-center mr-3">
|
862 |
+
<i class="fas fa-trophy text-yellow-600 text-sm"></i>
|
863 |
+
</div>
|
864 |
+
<div>
|
865 |
+
<h5 class="font-semibold">Achievement Reward</h5>
|
866 |
+
<p class="text-xs text-gray-600">Complete special challenges</p>
|
867 |
+
</div>
|
868 |
+
</div>
|
869 |
+
<div class="flex items-center">
|
870 |
+
<div class="w-8 h-8 rounded-full bg-red-100 flex items-center justify-center mr-3">
|
871 |
+
<i class="fas fa-gem text-red-600 text-sm"></i>
|
872 |
+
</div>
|
873 |
+
<div>
|
874 |
+
<h5 class="font-semibold">Premium Currency</h5>
|
875 |
+
<p class="text-xs text-gray-600">Optional real-money purchases</p>
|
876 |
+
</div>
|
877 |
+
</div>
|
878 |
+
</div>
|
879 |
+
</div>
|
880 |
+
|
881 |
+
<div>
|
882 |
+
<h4 class="font-medium text-gray-800 mb-2">Skin Rarity System:</h4>
|
883 |
+
<div class="grid grid-cols-4 gap-2 text-xs text-center">
|
884 |
+
<div class="bg-gray-100 p-2 rounded">Common</div>
|
885 |
+
<div class="bg-blue-100 p-2 rounded">Uncommon</div>
|
886 |
+
<div class="bg-purple-100 p-2 rounded">Rare</div>
|
887 |
+
<div class="bg-yellow-100 p-2 rounded">Legendary</div>
|
888 |
+
</div>
|
889 |
+
</div>
|
890 |
+
</div>
|
891 |
+
|
892 |
+
<!-- Skin System Code - Enhanced -->
|
893 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
894 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Skin System Implementation</h3>
|
895 |
+
|
896 |
+
<div class="mb-6">
|
897 |
+
<h4 class="font-medium text-gray-800 mb-2">Skin Data Module:</h4>
|
898 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
899 |
+
-- In a ModuleScript called "SkinData"
|
900 |
+
local SkinData = {}
|
901 |
+
|
902 |
+
SkinData.cookieSkins = {
|
903 |
+
{
|
904 |
+
id = "classic",
|
905 |
+
name = "Classic Cookie",
|
906 |
+
texture = "rbxassetid://123456",
|
907 |
+
price = 0,
|
908 |
+
rarity = "common",
|
909 |
+
ownedByDefault = true
|
910 |
+
},
|
911 |
+
{
|
912 |
+
id = "golden",
|
913 |
+
name = "Golden Cookie",
|
914 |
+
texture = "rbxassetid://234567",
|
915 |
+
price = 10000,
|
916 |
+
rarity = "rare",
|
917 |
+
unlockMethod = "purchase"
|
918 |
+
},
|
919 |
+
{
|
920 |
+
id = "dragon",
|
921 |
+
name = "Dragon Cookie",
|
922 |
+
texture = "rbxassetid://345678",
|
923 |
+
unlockMethod = "achievement",
|
924 |
+
achievementId = "dragon_slayer",
|
925 |
+
rarity = "legendary"
|
926 |
+
}
|
927 |
+
}
|
928 |
+
|
929 |
+
SkinData.characterSkins = {
|
930 |
+
-- Similar structure for character skins
|
931 |
+
}
|
932 |
+
|
933 |
+
return SkinData</pre>
|
934 |
+
</div>
|
935 |
+
|
936 |
+
<div>
|
937 |
+
<h4 class="font-medium text-gray-800 mb-2">Skin Management System:</h4>
|
938 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
939 |
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
940 |
+
local Players = game:GetService("Players")
|
941 |
+
local SkinData = require(script.Parent.SkinData)
|
942 |
+
|
943 |
+
local skinEvent = Instance.new("RemoteEvent")
|
944 |
+
skinEvent.Name = "SkinEvent"
|
945 |
+
skinEvent.Parent = ReplicatedStorage
|
946 |
+
|
947 |
+
local playerSkins = {}
|
948 |
+
|
949 |
+
local function onPlayerAdded(player)
|
950 |
+
-- Initialize player's skin data
|
951 |
+
playerSkins[player] = {
|
952 |
+
equippedCookie = "classic",
|
953 |
+
equippedCharacter = "baker",
|
954 |
+
ownedSkins = {}
|
955 |
+
}
|
956 |
+
|
957 |
+
-- Grant default skins
|
958 |
+
for _, skin in pairs(SkinData.cookieSkins) do
|
959 |
+
if skin.ownedByDefault then
|
960 |
+
table.insert(playerSkins[player].ownedSkins, {
|
961 |
+
type = "cookie",
|
962 |
+
id = skin.id
|
963 |
+
})
|
964 |
+
end
|
965 |
+
end
|
966 |
+
|
967 |
+
-- Load saved data from DataStore
|
968 |
+
-- (Implementation similar to previous data saving examples)
|
969 |
+
end
|
970 |
+
|
971 |
+
-- Handle skin purchases
|
972 |
+
skinEvent.OnServerEvent:Connect(function(player, action, skinType, skinId)
|
973 |
+
if action == "purchase" then
|
974 |
+
local skin = SkinData[skinType.."Skins"][skinId]
|
975 |
+
if not skin or skin.unlockMethod ~= "purchase" then return end
|
976 |
+
|
977 |
+
-- Check if player can afford
|
978 |
+
if player.leaderstats.Cookies.Value >= skin.price then
|
979 |
+
player.leaderstats.Cookies.Value = player.leaderstats.Cookies.Value - skin.price
|
980 |
+
table.insert(playerSkins[player].ownedSkins, {
|
981 |
+
type = skinType,
|
982 |
+
id = skinId
|
983 |
+
})
|
984 |
+
|
985 |
+
-- Notify client of successful purchase
|
986 |
+
skinEvent:FireClient(player, "purchased", skinType, skinId)
|
987 |
+
end
|
988 |
+
elseif action == "equip" then
|
989 |
+
-- Check if player owns this skin
|
990 |
+
local ownsSkin = false
|
991 |
+
for _, ownedSkin in pairs(playerSkins[player].ownedSkins) do
|
992 |
+
if ownedSkin.type == skinType and ownedSkin.id == skinId then
|
993 |
+
ownsSkin = true
|
994 |
+
break
|
995 |
+
end
|
996 |
+
end
|
997 |
+
|
998 |
+
if ownsSkin then
|
999 |
+
playerSkins[player]["equipped"..skinType:sub(1,1):upper()..skinType:sub(2)] = skinId
|
1000 |
+
skinEvent:FireClient(player, "equipped", skinType, skinId)
|
1001 |
+
end
|
1002 |
+
end
|
1003 |
+
end)
|
1004 |
+
|
1005 |
+
-- Grant achievement skins
|
1006 |
+
local function onAchievementUnlocked(player, achievementId)
|
1007 |
+
for _, skin in pairs(SkinData.cookieSkins) do
|
1008 |
+
if skin.unlockMethod == "achievement" and skin.achievementId == achievementId then
|
1009 |
+
table.insert(playerSkins[player].ownedSkins, {
|
1010 |
+
type = "cookie",
|
1011 |
+
id = skin.id
|
1012 |
+
})
|
1013 |
+
skinEvent:FireClient(player, "unlocked", "cookie", skin.id)
|
1014 |
+
end
|
1015 |
+
end
|
1016 |
+
end
|
1017 |
+
|
1018 |
+
Players.PlayerAdded:Connect(onPlayerAdded)</pre>
|
1019 |
+
</div>
|
1020 |
+
</div>
|
1021 |
+
</div>
|
1022 |
+
</section>
|
1023 |
+
|
1024 |
+
<!-- Leaderboard Section - Enhanced -->
|
1025 |
+
<section id="leaderboard" class="mb-12">
|
1026 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">5. Global Leaderboard with Countries</h2>
|
1027 |
+
|
1028 |
+
<div class="grid md:grid-cols-2 gap-8">
|
1029 |
+
<!-- Leaderboard UI - Enhanced -->
|
1030 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
1031 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Leaderboard Features</h3>
|
1032 |
+
|
1033 |
+
<div class="mb-6">
|
1034 |
+
<h4 class="font-medium text-gray-800 mb-2">Filtering Options:</h4>
|
1035 |
+
<div class="bg-white p-4 rounded-lg shadow mb-4">
|
1036 |
+
<div class="flex flex-wrap gap-2">
|
1037 |
+
<button class="px-3 py-1 bg-amber-500 text-white rounded-full text-xs">Global</button>
|
1038 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">United States</button>
|
1039 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">United Kingdom</button>
|
1040 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Canada</button>
|
1041 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Australia</button>
|
1042 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Japan</button>
|
1043 |
+
</div>
|
1044 |
+
</div>
|
1045 |
+
|
1046 |
+
<h4 class="font-medium text-gray-800 mb-2">Time Frames:</h4>
|
1047 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
1048 |
+
<div class="flex gap-2">
|
1049 |
+
<button class="px-3 py-1 bg-amber-500 text-white rounded-full text-xs">All-Time</button>
|
1050 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Daily</button>
|
1051 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Weekly</button>
|
1052 |
+
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Monthly</button>
|
1053 |
+
</div>
|
1054 |
+
</div>
|
1055 |
+
</div>
|
1056 |
+
|
1057 |
+
<div>
|
1058 |
+
<h4 class="font-medium text-gray-800 mb-2">Player Badges:</h4>
|
1059 |
+
<div class="flex flex-wrap gap-2">
|
1060 |
+
<div class="w-8 h-8 rounded-full bg-yellow-100 flex items-center justify-center">
|
1061 |
+
<i class="fas fa-crown text-yellow-600 text-xs"></i>
|
1062 |
+
</div>
|
1063 |
+
<div class="w-8 h-8 rounded-full bg-silver-100 flex items-center justify-center">
|
1064 |
+
<i class="fas fa-medal text-gray-600 text-xs"></i>
|
1065 |
+
</div>
|
1066 |
+
<div class="w-8 h-8 rounded-full bg-amber-100 flex items-center justify-center">
|
1067 |
+
<i class="fas fa-award text-amber-600 text-xs"></i>
|
1068 |
+
</div>
|
1069 |
+
<div class="w-8 h-8 rounded-full bg-blue-100 flex items-center justify-center">
|
1070 |
+
<i class="fas fa-flag text-blue-600 text-xs"></i>
|
1071 |
+
</div>
|
1072 |
+
</div>
|
1073 |
+
</div>
|
1074 |
+
</div>
|
1075 |
+
|
1076 |
+
<!-- Leaderboard Code - Enhanced -->
|
1077 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
1078 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Leaderboard Implementation</h3>
|
1079 |
+
|
1080 |
+
<div class="mb-6">
|
1081 |
+
<h4 class="font-medium text-gray-800 mb-2">Country Detection:</h4>
|
1082 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
1083 |
+
-- Server script to detect player country
|
1084 |
+
local HttpService = game:GetService("HttpService")
|
1085 |
+
local Players = game:GetService("Players")
|
1086 |
+
|
1087 |
+
local function getPlayerCountry(player)
|
1088 |
+
-- Try to get from saved data first
|
1089 |
+
local success, savedCountry = pcall(function()
|
1090 |
+
return DataStore:GetAsync("PlayerCountry_"..player.UserId)
|
1091 |
+
end)
|
1092 |
+
|
1093 |
+
if success and savedCountry then
|
1094 |
+
return savedCountry
|
1095 |
+
end
|
1096 |
+
|
1097 |
+
-- Fallback to IP detection (requires HTTP enabled)
|
1098 |
+
local ip = player:GetRemote("GetRemoteEvent").InvokeClient(player, "GetIP")
|
1099 |
+
|
1100 |
+
if ip then
|
1101 |
+
local success, geoData = pcall(function()
|
1102 |
+
return HttpService:JSONDecode(HttpService:GetAsync(
|
1103 |
+
"http://ip-api.com/json/"..ip.."?fields=countryCode"
|
1104 |
+
))
|
1105 |
+
end)
|
1106 |
+
|
1107 |
+
if success and geoData.countryCode then
|
1108 |
+
-- Save for future sessions
|
1109 |
+
pcall(function()
|
1110 |
+
DataStore:SetAsync("PlayerCountry_"..player.UserId, geoData.countryCode)
|
1111 |
+
end)
|
1112 |
+
return geoData.countryCode
|
1113 |
+
end
|
1114 |
+
end
|
1115 |
+
|
1116 |
+
return "Unknown"
|
1117 |
+
end
|
1118 |
+
|
1119 |
+
Players.PlayerAdded:Connect(function(player)
|
1120 |
+
player:SetAttribute("Country", getPlayerCountry(player))
|
1121 |
+
end)</pre>
|
1122 |
+
</div>
|
1123 |
+
|
1124 |
+
<div>
|
1125 |
+
<h4 class="font-medium text-gray-800 mb-2">Global Data Handling:</h4>
|
1126 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
1127 |
+
-- Using DataStores for global leaderboard
|
1128 |
+
local DataStoreService = game:GetService("DataStoreService")
|
1129 |
+
local leaderboardStore = DataStoreService:GetOrderedDataStore("GlobalLeaderboard")
|
1130 |
+
|
1131 |
+
local function updateGlobalLeaderboard(player, cookies)
|
1132 |
+
-- Update all-time leaderboard
|
1133 |
+
pcall(function()
|
1134 |
+
leaderboardStore:SetAsync(tostring(player.UserId), cookies)
|
1135 |
+
end)
|
1136 |
+
|
1137 |
+
-- Update daily leaderboard (with today's date as key)
|
1138 |
+
local today = os.date("%Y-%m-%d")
|
1139 |
+
local dailyKey = "daily_"..today.."_"..player.UserId
|
1140 |
+
pcall(function()
|
1141 |
+
leaderboardStore:SetAsync(dailyKey, cookies)
|
1142 |
+
end)
|
1143 |
+
end
|
1144 |
+
|
1145 |
+
-- Function to get leaderboard data
|
1146 |
+
local function getLeaderboardData(scope, country)
|
1147 |
+
-- scope can be "alltime", "daily", "weekly", "monthly"
|
1148 |
+
-- country can be country code or "Global"
|
1149 |
+
|
1150 |
+
local data = {}
|
1151 |
+
local keyPrefix = ""
|
1152 |
+
|
1153 |
+
if scope == "daily" then
|
1154 |
+
keyPrefix = "daily_"..os.date("%Y-%m-%d").."_"
|
1155 |
+
elseif scope == "weekly" then
|
1156 |
+
-- Similar implementation for weekly
|
1157 |
+
end
|
1158 |
+
|
1159 |
+
-- Get top 100 entries
|
1160 |
+
local success, pages = pcall(function()
|
1161 |
+
if country == "Global" then
|
1162 |
+
return leaderboardStore:GetSortedAsync(false, 100, keyPrefix)
|
1163 |
+
else
|
1164 |
+
-- Filter by country would require additional data structure
|
1165 |
+
-- This is a simplified version
|
1166 |
+
return leaderboardStore:GetSortedAsync(false, 100)
|
1167 |
+
end
|
1168 |
+
end)
|
1169 |
+
|
1170 |
+
if success then
|
1171 |
+
for _, entry in ipairs(pages:GetCurrentPage()) do
|
1172 |
+
local userId = entry.key:gsub(keyPrefix, "")
|
1173 |
+
table.insert(data, {
|
1174 |
+
userId = userId,
|
1175 |
+
cookies = entry.value
|
1176 |
+
})
|
1177 |
+
end
|
1178 |
+
end
|
1179 |
+
|
1180 |
+
return data
|
1181 |
+
end
|
1182 |
+
|
1183 |
+
-- Example of player data saving
|
1184 |
+
game.Players.PlayerRemoving:Connect(function(player)
|
1185 |
+
updateGlobalLeaderboard(player, player.leaderstats.Cookies.Value)
|
1186 |
+
end)</pre>
|
1187 |
+
</div>
|
1188 |
+
</div>
|
1189 |
+
</div>
|
1190 |
+
</section>
|
1191 |
+
|
1192 |
+
<!-- Cookie Monster Section - Enhanced -->
|
1193 |
+
<section id="cookie-monster" class="mb-12">
|
1194 |
+
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">6. Cookie Monster Game Mechanic</h2>
|
1195 |
+
|
1196 |
+
<div class="grid md:grid-cols-2 gap-8">
|
1197 |
+
<!-- Monster UI - Enhanced -->
|
1198 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
1199 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Cookie Monster Features</h3>
|
1200 |
+
|
1201 |
+
<div class="mb-6">
|
1202 |
+
<h4 class="font-medium text-gray-800 mb-2">Monster States:</h4>
|
1203 |
+
<div class="grid grid-cols-3 gap-3 text-center text-xs">
|
1204 |
+
<div class="bg-green-100 p-3 rounded">
|
1205 |
+
<div class="w-12 h-12 mx-auto mb-2 bg-green-200 rounded-full flex items-center justify-center">
|
1206 |
+
<i class="fas fa-smile text-green-600"></i>
|
1207 |
+
</div>
|
1208 |
+
<p>Happy (0-30%)</p>
|
1209 |
+
</div>
|
1210 |
+
<div class="bg-yellow-100 p-3 rounded">
|
1211 |
+
<div class="w-12 h-12 mx-auto mb-2 bg-yellow-200 rounded-full flex items-center justify-center">
|
1212 |
+
<i class="fas fa-meh text-yellow-600"></i>
|
1213 |
+
</div>
|
1214 |
+
<p>Hungry (31-70%)</p>
|
1215 |
+
</div>
|
1216 |
+
<div class="bg-red-100 p-3 rounded">
|
1217 |
+
<div class="w-12 h-12 mx-auto mb-2 bg-red-200 rounded-full flex items-center justify-center">
|
1218 |
+
<i class="fas fa-angry text-red-600"></i>
|
1219 |
+
</div>
|
1220 |
+
<p>Enraged (71-100%)</p>
|
1221 |
+
</div>
|
1222 |
+
</div>
|
1223 |
+
</div>
|
1224 |
+
|
1225 |
+
<div>
|
1226 |
+
<h4 class="font-medium text-gray-800 mb-2">Feeding Mechanics:</h4>
|
1227 |
+
<ul class="list-disc pl-5 space-y-2 text-gray-700">
|
1228 |
+
<li><strong>Basic Feed:</strong> 50 cookies - reduces hunger by 25%</li>
|
1229 |
+
<li><strong>Special Feed:</strong> 200 cookies - reduces hunger by 60%</li>
|
1230 |
+
<li><strong>Golden Feed:</strong> 1000 cookies - resets hunger to 0%</li>
|
1231 |
+
<li><strong>Auto-Feeder:</strong> Upgrade that automatically feeds when hunger reaches 50%</li>
|
1232 |
+
</ul>
|
1233 |
+
</div>
|
1234 |
+
</div>
|
1235 |
+
|
1236 |
+
<!-- Monster Code - Enhanced -->
|
1237 |
+
<div class="bg-amber-50 p-6 rounded-lg">
|
1238 |
+
<h3 class="text-xl font-semibold text-amber-700 mb-4">Cookie Monster Implementation</h3>
|
1239 |
+
|
1240 |
+
<div class="mb-6">
|
1241 |
+
<h4 class="font-medium text-gray-800 mb-2">Monster State Management:</h4>
|
1242 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
1243 |
+
-- Server-side monster manager
|
1244 |
+
local monster = {
|
1245 |
+
hunger = 0, -- 0-100
|
1246 |
+
lastFed = os.time(),
|
1247 |
+
hungerRate = 0.1, -- % per minute
|
1248 |
+
state = "happy",
|
1249 |
+
rampageThreshold = 90,
|
1250 |
+
isRampaging = false,
|
1251 |
+
rampageEndTime = 0
|
1252 |
+
}
|
1253 |
+
|
1254 |
+
-- Update hunger over time
|
1255 |
+
local function updateHunger()
|
1256 |
+
while true do
|
1257 |
+
local timePassed = os.time() - monster.lastFed
|
1258 |
+
monster.hunger = math.min(100, monster.hunger + (monster.hungerRate * (timePassed/60)))
|
1259 |
+
|
1260 |
+
-- Update state
|
1261 |
+
if monster.hunger <= 30 then
|
1262 |
+
monster.state = "happy"
|
1263 |
+
elseif monster.hunger <= 70 then
|
1264 |
+
monster.state = "hungry"
|
1265 |
+
else
|
1266 |
+
monster.state = "angry"
|
1267 |
+
end
|
1268 |
+
|
1269 |
+
-- Check for rampage
|
1270 |
+
if monster.hunger >= monster.rampageThreshold and not monster.isRampaging then
|
1271 |
+
startRampage()
|
1272 |
+
end
|
1273 |
+
|
1274 |
+
-- Increase hunger rate over time (gets harder)
|
1275 |
+
monster.hungerRate = monster.hungerRate * 1.0001
|
1276 |
+
|
1277 |
+
-- Broadcast update to all players
|
1278 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1279 |
+
ReplicatedStorage.MonsterUpdate:FireClient(player, {
|
1280 |
+
hunger = monster.hunger,
|
1281 |
+
state = monster.state,
|
1282 |
+
isRampaging = monster.isRampaging,
|
1283 |
+
timeLeft = monster.rampageEndTime - os.time()
|
1284 |
+
})
|
1285 |
+
end
|
1286 |
+
|
1287 |
+
wait(60) -- Update every minute
|
1288 |
+
end
|
1289 |
+
end
|
1290 |
+
|
1291 |
+
-- Start the hunger update loop
|
1292 |
+
spawn(updateHunger)</pre>
|
1293 |
+
</div>
|
1294 |
+
|
1295 |
+
<div>
|
1296 |
+
<h4 class="font-medium text-gray-800 mb-2">Rampage System:</h4>
|
1297 |
+
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
|
1298 |
+
local function startRampage()
|
1299 |
+
monster.isRampaging = true
|
1300 |
+
monster.rampageEndTime = os.time() + 300 -- 5 minutes to stop
|
1301 |
+
|
1302 |
+
-- Alert all players
|
1303 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1304 |
+
ReplicatedStorage.RampageAlert:FireClient(player, true)
|
1305 |
+
end
|
1306 |
+
|
1307 |
+
-- Start countdown
|
1308 |
+
local countdown = 300 -- 5 minutes
|
1309 |
+
while countdown > 0 and monster.isRampaging do
|
1310 |
+
countdown = countdown - 1
|
1311 |
+
|
1312 |
+
-- Update players every second
|
1313 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1314 |
+
ReplicatedStorage.MonsterUpdate:FireClient(player, {
|
1315 |
+
hunger = monster.hunger,
|
1316 |
+
state = monster.state,
|
1317 |
+
isRampaging = monster.isRampaging,
|
1318 |
+
timeLeft = countdown
|
1319 |
+
})
|
1320 |
+
end
|
1321 |
+
|
1322 |
+
-- Check if hunger was reduced below threshold
|
1323 |
+
if monster.hunger < monster.rampageThreshold then
|
1324 |
+
monster.isRampaging = false
|
1325 |
+
break
|
1326 |
+
end
|
1327 |
+
|
1328 |
+
wait(1)
|
1329 |
+
end
|
1330 |
+
|
1331 |
+
if monster.isRampaging then
|
1332 |
+
-- Monster eats all cookies
|
1333 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1334 |
+
player.leaderstats.Cookies.Value = 0
|
1335 |
+
ReplicatedStorage.CookieUpdate:FireClient(player, 0)
|
1336 |
+
end
|
1337 |
+
|
1338 |
+
-- Play animation/sound
|
1339 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1340 |
+
ReplicatedStorage.RampageEffect:FireClient(player)
|
1341 |
+
end
|
1342 |
+
end
|
1343 |
+
|
1344 |
+
-- Reset monster
|
1345 |
+
monster.isRampaging = false
|
1346 |
+
monster.hunger = 0
|
1347 |
+
monster.lastFed = os.time()
|
1348 |
+
|
1349 |
+
-- Alert players rampage is over
|
1350 |
+
for _, player in ipairs(game.Players:GetPlayers()) do
|
1351 |
+
ReplicatedStorage.RampageAlert:FireClient(player, false)
|
1352 |
+
end
|
1353 |
+
end
|
1354 |
+
|
1355 |
+
-- Handle feeding
|
1356 |
+
ReplicatedStorage.FeedMonster.OnServerEvent:Connect(function(player, feedType)
|
1357 |
+
local cost = 0
|
1358 |
+
local reduction = 0
|
1359 |
+
|
1360 |
+
if feedType == "basic" then
|
1361 |
+
cost = 50
|
1362 |
+
reduction = 25
|
1363 |
+
elseif feedType == "special" then
|
1364 |
+
cost = 200
|
1365 |
+
reduction = 60
|
1366 |
+
elseif feedType == "golden" then
|
1367 |
+
cost = 1000
|
1368 |
+
reduction = 100
|
1369 |
+
end
|
1370 |
+
|
1371 |
+
if player.leaderstats.Cookies.Value >= cost then
|
1372 |
+
player.leaderstats.Cookies.Value = player.leaderstats.Cookies.Value - cost
|
1373 |
+
monster.hunger = math.max(0, monster.hunger - reduction)
|
1374 |
+
monster.lastFed = os.time()
|
1375 |
+
|
1376 |
+
-- Check if rampage was stopped
|
1377 |
+
if monster.isRampaging and monster.hunger < monster.rampageThreshold then
|
1378 |
+
monster.isRampaging = false
|
1379 |
+
end
|
1380 |
+
end
|
1381 |
+
end)</pre>
|
1382 |
+
</div>
|
1383 |
+
</div>
|
1384 |
+
</div>
|
1385 |
+
</section>
|
1386 |
+
|
1387 |
+
<!-- Final Notes - Enhanced -->
|
1388 |
+
<section class="bg-amber-100 rounded-lg p-6 border-l-4 border-amber-500">
|
1389 |
+
<h2 class="text-2xl font-bold text-amber-800 mb-4">Complete Implementation Roadmap</h2>
|
1390 |
+
|
1391 |
+
<div class="grid md:grid-cols-3 gap-6">
|
1392 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
1393 |
+
<h3 class="font-semibold text-amber-700 mb-3">Phase 1: Core Gameplay</h3>
|
1394 |
+
<ul class="list-disc pl-5 space-y-2 text-sm">
|
1395 |
+
<li>Basic clicking mechanic</li>
|
1396 |
+
<li>Auto-clicker upgrades</li>
|
1397 |
+
<li>Simple cookie design</li>
|
1398 |
+
<li>Local leaderboard</li>
|
1399 |
+
</ul>
|
1400 |
+
</div>
|
1401 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
1402 |
+
<h3 class="font-semibold text-amber-700 mb-3">Phase 2: Progression</h3>
|
1403 |
+
<ul class="list-disc pl-5 space-y-2 text-sm">
|
1404 |
+
<li>Achievements system</li>
|
1405 |
+
<li>Skin customization</li>
|
1406 |
+
<li>Global leaderboard</li>
|
1407 |
+
<li>Country selection</li>
|
1408 |
+
</ul>
|
1409 |
+
</div>
|
1410 |
+
<div class="bg-white p-4 rounded-lg shadow">
|
1411 |
+
<h3 class="font-semibold text-amber-700 mb-3">Phase 3: Advanced Features</h3>
|
1412 |
+
<ul class="list-disc pl-5 space-y-2 text-sm">
|
1413 |
+
<li>Cookie Monster mechanic</li>
|
1414 |
+
<li>Special events</li>
|
1415 |
+
<li>Social features</li>
|
1416 |
+
<li>Premium currency</li>
|
1417 |
+
</ul>
|
1418 |
+
</div>
|
1419 |
+
</div>
|
1420 |
+
|
1421 |
+
<div class="mt-6 bg-white p-4 rounded-lg shadow">
|
1422 |
+
<h3 class="font-semibold text-amber-700 mb-3">Optimization Checklist</h3>
|
1423 |
+
<div class="grid grid-cols-2 gap-4">
|
1424 |
+
<div>
|
1425 |
+
<h4 class="font-medium text-gray-800 mb-2">Performance:</h4>
|
1426 |
+
<ul class="list-disc pl-5 space-y-1 text-sm">
|
1427 |
+
<li>Use ValueObjects for frequently updated values</li>
|
1428 |
+
<li>Limit particle effects</li>
|
1429 |
+
<li>Optimize DataStore calls</li>
|
1430 |
+
</ul>
|
1431 |
+
</div>
|
1432 |
+
<div>
|
1433 |
+
<h4 class="font-medium text-gray-800 mb-2">Security:</h4>
|
1434 |
+
<ul class="list-disc pl-5 space-y-1 text-sm">
|
1435 |
+
<li>Server-side validation</li>
|
1436 |
+
<li>Anti-exploit checks</li>
|
1437 |
+
<li>DataStore backup system</li>
|
1438 |
+
</ul>
|
1439 |
+
</div>
|
1440 |
+
</div>
|
1441 |
+
</div>
|
1442 |
+
|
1443 |
+
<div class="mt-6 text-center">
|
1444 |
+
<button class="cookie-btn px-6 py-3 bg-amber-500 text-white rounded-full text-lg font-bold shadow-lg hover:bg-amber-600">
|
1445 |
+
<i class="fas fa-rocket mr-2"></i> Launch Your Cookie Empire!
|
1446 |
+
</button>
|
1447 |
+
</div>
|
1448 |
+
</section>
|
1449 |
+
</main>
|
1450 |
+
|
1451 |
+
<!-- Footer -->
|
1452 |
+
<footer class="mt-12 text-center text-white opacity-80 text-sm">
|
1453 |
+
<p>© 2023 Ultimate Roblox Cookie Clicker Guide. All rights reserved.</p>
|
1454 |
+
<p class="mt-2">Created with <i class="fas fa-heart text-red-400"></i> for Roblox developers</p>
|
1455 |
+
</footer>
|
1456 |
+
</div>
|
1457 |
+
|
1458 |
+
<script>
|
1459 |
+
// Tab functionality
|
1460 |
+
document.querySelectorAll('.code-tab-btn').forEach(btn => {
|
1461 |
+
btn.addEventListener('click', function() {
|
1462 |
+
const tabId = this.getAttribute('data-tab');
|
1463 |
+
const container = this.closest('.bg-gray-100');
|
1464 |
+
|
1465 |
+
// Deactivate all tabs in this container
|
1466 |
+
container.querySelectorAll('.code-tab-btn').forEach(t => {
|
1467 |
+
t.classList.remove('border-b-2', 'border-amber-500', 'text-amber-700');
|
1468 |
+
t.classList.add('text-gray-600');
|
1469 |
+
});
|
1470 |
+
|
1471 |
+
// Hide all content in this container
|
1472 |
+
container.querySelectorAll('.code-tab').forEach(t => {
|
1473 |
+
t.classList.remove('active');
|
1474 |
+
});
|
1475 |
+
|
1476 |
+
// Activate this tab
|
1477 |
+
this.classList.add('border-b-2', 'border-amber-500', 'text-amber-700');
|
1478 |
+
this.classList.remove('text-gray-600');
|
1479 |
+
document.getElementById(tabId).classList.add('active');
|
1480 |
+
});
|
1481 |
+
});
|
1482 |
+
|
1483 |
+
// Cookie button animation
|
1484 |
+
document.querySelectorAll('.cookie-btn').forEach(btn => {
|
1485 |
+
btn.addEventListener('click', function() {
|
1486 |
+
this.classList.add('animate-bounce');
|
1487 |
+
setTimeout(() => {
|
1488 |
+
this.classList.remove('animate-bounce');
|
1489 |
+
}, 1000);
|
1490 |
+
});
|
1491 |
+
});
|
1492 |
+
</script>
|
1493 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=DiamondVi/cookie-1" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
1494 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
1 |
+
Create Very Detailed A Step By Step Guide to Creating a Roblox Cookie Clicking game with : Cookie Clicking , Achievements and rewards , Rewards Cookie Skins , Character skins , Add A Skin - Cookie Skin Shop , Add A Global Scoreboard also players to select the country they want to make cookies for , Give the Cookie an Appealing Look , add cookie Monster that has to be fed with Cookies every once and a while with it's hunger increasing over time , if the players don't feed it enough cookies , Everyone Loses their cookies
|
2 |
+
give me more details on each step
|