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Update app.py
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app.py
CHANGED
@@ -13,14 +13,13 @@ save_file = 'cascadia_game_state.csv'
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def initialize_game():
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st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50)
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st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50)
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for player in players
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st.session_state[player] = {'habitat': [], 'wildlife': [], 'nature_tokens': 3}
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def load_game_state():
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if os.path.exists(save_file):
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df = pd.read_csv(save_file)
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for player in players:
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st.session_state[player] = {
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'habitat': df[player + '_habitat'].dropna().tolist(),
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'wildlife': df[player + '_wildlife'].dropna().tolist(),
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'nature_tokens': df[player + '_nature_tokens'][0]
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@@ -34,15 +33,16 @@ def save_game_state():
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'wildlife_stack': pd.Series(st.session_state['wildlife_stack'])
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}
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for player in players:
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data[player + '
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data[player + '
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df = pd.DataFrame(data)
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df.to_csv(save_file, index=False)
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if '
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load_game_state()
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if '
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initialize_game()
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# Streamlit Interface
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def initialize_game():
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st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50)
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st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50)
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st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 3} for player in players}
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def load_game_state():
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if os.path.exists(save_file):
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df = pd.read_csv(save_file)
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for player in players:
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st.session_state['players'][player] = {
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'habitat': df[player + '_habitat'].dropna().tolist(),
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'wildlife': df[player + '_wildlife'].dropna().tolist(),
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'nature_tokens': df[player + '_nature_tokens'][0]
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'wildlife_stack': pd.Series(st.session_state['wildlife_stack'])
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}
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for player in players:
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player_state = st.session_state['players'][player]
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data[player + '_habitat'] = pd.Series(player_state['habitat'])
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data[player + '_wildlife'] = pd.Series(player_state['wildlife'])
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data[player + '_nature_tokens'] = pd.Series([player_state['nature_tokens']])
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df = pd.DataFrame(data)
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df.to_csv(save_file, index=False)
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if 'players' not in st.session_state:
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load_game_state()
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if 'players' not in st.session_state:
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initialize_game()
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# Streamlit Interface
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