Spaces:
Sleeping
Sleeping
Chandima Prabhath
commited on
Commit
·
3af4ccb
1
Parent(s):
48ca2cf
init
Browse files- app.py +466 -0
- requirements.txt +2 -0
app.py
ADDED
@@ -0,0 +1,466 @@
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1 |
+
from fastapi import FastAPI, WebSocket, WebSocketDisconnect, HTTPException, BackgroundTasks
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2 |
+
from fastapi.middleware.cors import CORSMiddleware
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3 |
+
from pydantic import BaseModel
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4 |
+
from typing import Optional, List, Dict, Any, Tuple
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5 |
+
import asyncio
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6 |
+
import uuid
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7 |
+
import json
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8 |
+
from datetime import datetime
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9 |
+
from enum import Enum
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10 |
+
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11 |
+
app = FastAPI(title="Multiplayer Checkers Backend")
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12 |
+
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13 |
+
# CORS middleware for frontend integration
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14 |
+
app.add_middleware(
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15 |
+
CORSMiddleware,
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16 |
+
allow_origins=["*"],
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+
allow_credentials=True,
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+
allow_methods=["*"],
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+
allow_headers=["*"],
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+
)
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21 |
+
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22 |
+
# Game Models
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23 |
+
class Player(int, Enum):
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24 |
+
ONE = 1
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25 |
+
TWO = 2
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26 |
+
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27 |
+
class PieceType(str, Enum):
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28 |
+
REGULAR = "regular"
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29 |
+
KING = "king"
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30 |
+
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31 |
+
class Piece(BaseModel):
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32 |
+
player: Player
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33 |
+
type: PieceType = PieceType.REGULAR
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34 |
+
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35 |
+
class Move(BaseModel):
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36 |
+
from_pos: List[int] = [] # [row, col]
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37 |
+
to: List[int] = [] # [row, col]
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38 |
+
isJump: bool = False
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39 |
+
jumpedPieceCoords: Optional[List[int]] = None
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40 |
+
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41 |
+
class GameMove(BaseModel):
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42 |
+
player: Player
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43 |
+
move: Move
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44 |
+
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45 |
+
class GameState(BaseModel):
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46 |
+
board: List[List[Optional[Piece]]]
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47 |
+
currentPlayer: Player
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48 |
+
lastMove: Optional[Move] = None
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49 |
+
winner: Optional[Player] = None
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50 |
+
isMultiJumpPhase: bool = False
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51 |
+
multiJumpPieceCoords: Optional[List[int]] = None
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52 |
+
opponentDisconnected: bool = False
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53 |
+
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54 |
+
class MatchmakingRequest(BaseModel):
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55 |
+
preferredPieceColor: Optional[str] = None
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56 |
+
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57 |
+
class MatchmakingCancel(BaseModel):
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58 |
+
searchId: str
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59 |
+
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60 |
+
class LeaveGameRequest(BaseModel):
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61 |
+
player: Player
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62 |
+
|
63 |
+
# WebSocket Message Types
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64 |
+
class WebSocketMessage(BaseModel):
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65 |
+
type: str
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66 |
+
payload: Optional[Dict[str, Any]] = None
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67 |
+
|
68 |
+
# Global storage (in production, use Redis or database)
|
69 |
+
class GameManager:
|
70 |
+
def __init__(self):
|
71 |
+
self.games: Dict[str, GameState] = {}
|
72 |
+
self.game_connections: Dict[str, Dict[Player, WebSocket]] = {}
|
73 |
+
self.matchmaking_queue: List[str] = []
|
74 |
+
self.search_sessions: Dict[str, str] = {} # searchId -> playerId
|
75 |
+
self.player_searches: Dict[str, str] = {} # playerId -> searchId
|
76 |
+
self.pending_matches: Dict[str, Dict[str, Any]] = {} # searchId -> match details
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77 |
+
|
78 |
+
def create_initial_board(self) -> List[List[Optional[Piece]]]:
|
79 |
+
"""Create the initial 8x8 checkers board"""
|
80 |
+
board = [[None for _ in range(8)] for _ in range(8)]
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81 |
+
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82 |
+
# Place Player.ONE pieces (bottom)
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83 |
+
for row in range(5, 8):
|
84 |
+
for col in range(8):
|
85 |
+
if (row + col) % 2 == 1: # Dark squares only
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86 |
+
board[row][col] = Piece(player=Player.ONE)
|
87 |
+
|
88 |
+
# Place Player.TWO pieces (top)
|
89 |
+
for row in range(0, 3):
|
90 |
+
for col in range(8):
|
91 |
+
if (row + col) % 2 == 1: # Dark squares only
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92 |
+
board[row][col] = Piece(player=Player.TWO)
|
93 |
+
|
94 |
+
return board
|
95 |
+
|
96 |
+
def create_game(self, room_id: str) -> GameState:
|
97 |
+
"""Create a new game with initial state"""
|
98 |
+
game_state = GameState(
|
99 |
+
board=self.create_initial_board(),
|
100 |
+
currentPlayer=Player.ONE
|
101 |
+
)
|
102 |
+
self.games[room_id] = game_state
|
103 |
+
self.game_connections[room_id] = {}
|
104 |
+
return game_state
|
105 |
+
|
106 |
+
def is_valid_move(self, game_state: GameState, move: Move, player: Player) -> bool:
|
107 |
+
"""Basic move validation (simplified for this implementation)"""
|
108 |
+
from_row, from_col = move.from_pos
|
109 |
+
to_row, to_col = move.to
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110 |
+
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111 |
+
# Check if it's the player's turn
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112 |
+
if game_state.currentPlayer != player:
|
113 |
+
return False
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114 |
+
|
115 |
+
# Check bounds
|
116 |
+
if not (0 <= from_row < 8 and 0 <= from_col < 8 and 0 <= to_row < 8 and 0 <= to_col < 8):
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117 |
+
return False
|
118 |
+
|
119 |
+
# Check if there's a piece at the from position belonging to the player
|
120 |
+
piece = game_state.board[from_row][from_col]
|
121 |
+
if not piece or piece.player != player:
|
122 |
+
return False
|
123 |
+
|
124 |
+
# Check if destination is empty
|
125 |
+
if game_state.board[to_row][to_col] is not None:
|
126 |
+
return False
|
127 |
+
|
128 |
+
# Check if move is to a dark square (valid checkers squares)
|
129 |
+
if (to_row + to_col) % 2 == 0:
|
130 |
+
return False
|
131 |
+
|
132 |
+
# Basic move distance validation
|
133 |
+
row_diff = abs(to_row - from_row)
|
134 |
+
col_diff = abs(to_col - from_col)
|
135 |
+
|
136 |
+
if row_diff != col_diff: # Must be diagonal
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137 |
+
return False
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138 |
+
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139 |
+
if row_diff == 1: # Regular move
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140 |
+
return True
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141 |
+
elif row_diff == 2: # Jump move
|
142 |
+
# Check if there's an opponent piece to jump over
|
143 |
+
mid_row = (from_row + to_row) // 2
|
144 |
+
mid_col = (from_col + to_col) // 2
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145 |
+
mid_piece = game_state.board[mid_row][mid_col]
|
146 |
+
|
147 |
+
if mid_piece and mid_piece.player != player:
|
148 |
+
move.isJump = True
|
149 |
+
move.jumpedPieceCoords = [mid_row, mid_col]
|
150 |
+
return True
|
151 |
+
|
152 |
+
return False
|
153 |
+
|
154 |
+
def apply_move(self, game_state: GameState, move: Move, player: Player):
|
155 |
+
"""Apply a move to the game state"""
|
156 |
+
from_row, from_col = move.from_pos
|
157 |
+
to_row, to_col = move.to
|
158 |
+
|
159 |
+
# Move the piece
|
160 |
+
piece = game_state.board[from_row][from_col]
|
161 |
+
game_state.board[from_row][from_col] = None
|
162 |
+
game_state.board[to_row][to_col] = piece
|
163 |
+
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164 |
+
# Handle jump
|
165 |
+
if move.isJump and move.jumpedPieceCoords:
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166 |
+
jump_row, jump_col = move.jumpedPieceCoords
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167 |
+
game_state.board[jump_row][jump_col] = None
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168 |
+
|
169 |
+
# Check for king promotion
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170 |
+
if piece:
|
171 |
+
if (player == Player.ONE and to_row == 0) or (player == Player.TWO and to_row == 7):
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172 |
+
piece.type = PieceType.KING
|
173 |
+
|
174 |
+
# Update game state
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175 |
+
game_state.lastMove = move
|
176 |
+
game_state.currentPlayer = Player.TWO if player == Player.ONE else Player.ONE
|
177 |
+
|
178 |
+
# Check for winner (simplified - just check if opponent has no pieces)
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179 |
+
self.check_winner(game_state)
|
180 |
+
|
181 |
+
def check_winner(self, game_state: GameState):
|
182 |
+
"""Check if there's a winner"""
|
183 |
+
player_one_pieces = 0
|
184 |
+
player_two_pieces = 0
|
185 |
+
|
186 |
+
for row in game_state.board:
|
187 |
+
for piece in row:
|
188 |
+
if piece:
|
189 |
+
if piece.player == Player.ONE:
|
190 |
+
player_one_pieces += 1
|
191 |
+
else:
|
192 |
+
player_two_pieces += 1
|
193 |
+
|
194 |
+
if player_one_pieces == 0:
|
195 |
+
game_state.winner = Player.TWO
|
196 |
+
elif player_two_pieces == 0:
|
197 |
+
game_state.winner = Player.ONE
|
198 |
+
|
199 |
+
async def broadcast_game_update(self, room_id: str):
|
200 |
+
"""Broadcast game state to all connected players"""
|
201 |
+
if room_id in self.game_connections:
|
202 |
+
game_state = self.games.get(room_id)
|
203 |
+
if game_state:
|
204 |
+
message = {
|
205 |
+
"type": "GAME_UPDATE",
|
206 |
+
"payload": game_state.dict()
|
207 |
+
}
|
208 |
+
|
209 |
+
disconnected = []
|
210 |
+
for player, websocket in self.game_connections[room_id].items():
|
211 |
+
try:
|
212 |
+
await websocket.send_text(json.dumps(message))
|
213 |
+
except:
|
214 |
+
disconnected.append(player)
|
215 |
+
|
216 |
+
# Clean up disconnected players
|
217 |
+
for player in disconnected:
|
218 |
+
del self.game_connections[room_id][player]
|
219 |
+
|
220 |
+
game_manager = GameManager()
|
221 |
+
|
222 |
+
# REST API Endpoints
|
223 |
+
|
224 |
+
@app.post("/api/matchmaking/find")
|
225 |
+
async def find_match(request: MatchmakingRequest = MatchmakingRequest()):
|
226 |
+
"""Find a match for multiplayer game"""
|
227 |
+
search_id = str(uuid.uuid4())
|
228 |
+
player_id = str(uuid.uuid4())
|
229 |
+
|
230 |
+
game_manager.search_sessions[search_id] = player_id
|
231 |
+
game_manager.player_searches[player_id] = search_id
|
232 |
+
|
233 |
+
if len(game_manager.matchmaking_queue) > 0:
|
234 |
+
# Match found with waiting player (this is the second player)
|
235 |
+
player1_player_id = game_manager.matchmaking_queue.pop(0) # First player from queue
|
236 |
+
room_id = str(uuid.uuid4())
|
237 |
+
|
238 |
+
# Create new game
|
239 |
+
game_manager.create_game(room_id)
|
240 |
+
|
241 |
+
# Assign roles
|
242 |
+
player1_role = Player.ONE # First player gets Player.ONE
|
243 |
+
player2_role = Player.TWO # Second player (current caller) gets Player.TWO
|
244 |
+
|
245 |
+
# Get the first player's search ID
|
246 |
+
player1_search_id = game_manager.player_searches.get(player1_player_id)
|
247 |
+
|
248 |
+
# Store match details for first player to be retrieved via polling
|
249 |
+
if player1_search_id:
|
250 |
+
game_manager.pending_matches[player1_search_id] = {
|
251 |
+
"roomId": room_id,
|
252 |
+
"assignedPlayer": player1_role.value
|
253 |
+
}
|
254 |
+
|
255 |
+
# Clean up first player's search sessions
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256 |
+
del game_manager.search_sessions[player1_search_id]
|
257 |
+
del game_manager.player_searches[player1_player_id]
|
258 |
+
|
259 |
+
# Clean up second player's search sessions
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260 |
+
del game_manager.search_sessions[search_id]
|
261 |
+
del game_manager.player_searches[player_id]
|
262 |
+
|
263 |
+
# Return match details immediately to second player
|
264 |
+
return {
|
265 |
+
"status": "matched",
|
266 |
+
"roomId": room_id,
|
267 |
+
"assignedPlayer": player2_role.value
|
268 |
+
}
|
269 |
+
else:
|
270 |
+
# Add to queue (this is the first player)
|
271 |
+
game_manager.matchmaking_queue.append(player_id)
|
272 |
+
return {
|
273 |
+
"status": "searching",
|
274 |
+
"searchId": search_id
|
275 |
+
}
|
276 |
+
|
277 |
+
@app.get("/api/matchmaking/check/{search_id}")
|
278 |
+
async def check_match_status(search_id: str):
|
279 |
+
"""Check if a match has been found for a specific search ID"""
|
280 |
+
# Check if match details are available for this search ID
|
281 |
+
if search_id in game_manager.pending_matches:
|
282 |
+
# Retrieve match details
|
283 |
+
match_details = game_manager.pending_matches[search_id]
|
284 |
+
|
285 |
+
# Remove the entry as it's a one-time fetch
|
286 |
+
del game_manager.pending_matches[search_id]
|
287 |
+
|
288 |
+
return {
|
289 |
+
"status": "matched",
|
290 |
+
"roomId": match_details["roomId"],
|
291 |
+
"assignedPlayer": match_details["assignedPlayer"]
|
292 |
+
}
|
293 |
+
else:
|
294 |
+
# Check if search is still valid/pending
|
295 |
+
if search_id in game_manager.search_sessions:
|
296 |
+
return {"status": "searching"}
|
297 |
+
else:
|
298 |
+
return {"status": "not_found"}
|
299 |
+
|
300 |
+
@app.post("/api/matchmaking/cancel")
|
301 |
+
async def cancel_matchmaking(request: MatchmakingCancel):
|
302 |
+
"""Cancel matchmaking search"""
|
303 |
+
search_id = request.searchId
|
304 |
+
|
305 |
+
if search_id in game_manager.search_sessions:
|
306 |
+
player_id = game_manager.search_sessions[search_id]
|
307 |
+
|
308 |
+
# Remove from queue if present
|
309 |
+
if player_id in game_manager.matchmaking_queue:
|
310 |
+
game_manager.matchmaking_queue.remove(player_id)
|
311 |
+
|
312 |
+
# Clean up search sessions
|
313 |
+
del game_manager.search_sessions[search_id]
|
314 |
+
if player_id in game_manager.player_searches:
|
315 |
+
del game_manager.player_searches[player_id]
|
316 |
+
|
317 |
+
return {"status": "cancelled"}
|
318 |
+
else:
|
319 |
+
raise HTTPException(status_code=404, detail="Search not found")
|
320 |
+
|
321 |
+
@app.post("/api/game/{room_id}/move")
|
322 |
+
async def make_move(room_id: str, move_request: GameMove):
|
323 |
+
"""Submit a player move"""
|
324 |
+
if room_id not in game_manager.games:
|
325 |
+
raise HTTPException(status_code=404, detail="Game room not found")
|
326 |
+
|
327 |
+
game_state = game_manager.games[room_id]
|
328 |
+
|
329 |
+
if not game_manager.is_valid_move(game_state, move_request.move, move_request.player):
|
330 |
+
raise HTTPException(status_code=400, detail="Invalid move")
|
331 |
+
|
332 |
+
# Apply the move
|
333 |
+
game_manager.apply_move(game_state, move_request.move, move_request.player)
|
334 |
+
|
335 |
+
# Broadcast update to connected players
|
336 |
+
await game_manager.broadcast_game_update(room_id)
|
337 |
+
|
338 |
+
return {"status": "success"}
|
339 |
+
|
340 |
+
@app.get("/api/game/{room_id}/state")
|
341 |
+
async def get_game_state(room_id: str, player: int):
|
342 |
+
"""Get current game state (polling method - WebSockets recommended)"""
|
343 |
+
if room_id not in game_manager.games:
|
344 |
+
raise HTTPException(status_code=404, detail="Game not found")
|
345 |
+
|
346 |
+
game_state = game_manager.games[room_id]
|
347 |
+
return game_state.dict()
|
348 |
+
|
349 |
+
@app.post("/api/game/{room_id}/leave")
|
350 |
+
async def leave_game(room_id: str, request: LeaveGameRequest):
|
351 |
+
"""Leave the game"""
|
352 |
+
if room_id not in game_manager.games:
|
353 |
+
raise HTTPException(status_code=404, detail="Game room not found")
|
354 |
+
|
355 |
+
game_state = game_manager.games[room_id]
|
356 |
+
|
357 |
+
# Set opponent as winner
|
358 |
+
game_state.winner = Player.TWO if request.player == Player.ONE else Player.ONE
|
359 |
+
game_state.opponentDisconnected = True
|
360 |
+
|
361 |
+
# Broadcast update
|
362 |
+
await game_manager.broadcast_game_update(room_id)
|
363 |
+
|
364 |
+
# Notify remaining player
|
365 |
+
if room_id in game_manager.game_connections:
|
366 |
+
for player, websocket in game_manager.game_connections[room_id].items():
|
367 |
+
if player != request.player:
|
368 |
+
try:
|
369 |
+
await websocket.send_text(json.dumps({
|
370 |
+
"type": "OPPONENT_LEFT"
|
371 |
+
}))
|
372 |
+
except:
|
373 |
+
pass
|
374 |
+
|
375 |
+
return {"status": "opponent_won_by_forfeit"}
|
376 |
+
|
377 |
+
# WebSocket Endpoints
|
378 |
+
|
379 |
+
@app.websocket("/ws/game/{room_id}/{player_id}")
|
380 |
+
async def websocket_game_endpoint(websocket: WebSocket, room_id: str, player_id: int):
|
381 |
+
"""WebSocket connection for real-time game updates"""
|
382 |
+
await websocket.accept()
|
383 |
+
|
384 |
+
player = Player(player_id)
|
385 |
+
|
386 |
+
# Add to connections
|
387 |
+
if room_id not in game_manager.game_connections:
|
388 |
+
game_manager.game_connections[room_id] = {}
|
389 |
+
|
390 |
+
game_manager.game_connections[room_id][player] = websocket
|
391 |
+
|
392 |
+
# Send initial game state
|
393 |
+
if room_id in game_manager.games:
|
394 |
+
game_state = game_manager.games[room_id]
|
395 |
+
await websocket.send_text(json.dumps({
|
396 |
+
"type": "GAME_UPDATE",
|
397 |
+
"payload": game_state.dict()
|
398 |
+
}))
|
399 |
+
|
400 |
+
try:
|
401 |
+
while True:
|
402 |
+
# Receive message from client
|
403 |
+
data = await websocket.receive_text()
|
404 |
+
message = json.loads(data)
|
405 |
+
|
406 |
+
if message["type"] == "MAKE_MOVE":
|
407 |
+
try:
|
408 |
+
move_data = message["payload"]["move"]
|
409 |
+
move = Move(
|
410 |
+
from_pos=move_data["from_pos"],
|
411 |
+
to=move_data["to"],
|
412 |
+
isJump=move_data.get("isJump", False),
|
413 |
+
jumpedPieceCoords=move_data.get("jumpedPieceCoords")
|
414 |
+
)
|
415 |
+
|
416 |
+
if room_id in game_manager.games:
|
417 |
+
game_state = game_manager.games[room_id]
|
418 |
+
|
419 |
+
if game_manager.is_valid_move(game_state, move, player):
|
420 |
+
game_manager.apply_move(game_state, move, player)
|
421 |
+
await game_manager.broadcast_game_update(room_id)
|
422 |
+
else:
|
423 |
+
await websocket.send_text(json.dumps({
|
424 |
+
"type": "ERROR",
|
425 |
+
"payload": {"message": "Invalid move"}
|
426 |
+
}))
|
427 |
+
|
428 |
+
except Exception as e:
|
429 |
+
await websocket.send_text(json.dumps({
|
430 |
+
"type": "ERROR",
|
431 |
+
"payload": {"message": f"Move processing error: {str(e)}"}
|
432 |
+
}))
|
433 |
+
|
434 |
+
elif message["type"] == "LEAVE_MATCH":
|
435 |
+
if room_id in game_manager.games:
|
436 |
+
game_state = game_manager.games[room_id]
|
437 |
+
game_state.winner = Player.TWO if player == Player.ONE else Player.ONE
|
438 |
+
game_state.opponentDisconnected = True
|
439 |
+
|
440 |
+
await game_manager.broadcast_game_update(room_id)
|
441 |
+
break
|
442 |
+
|
443 |
+
except WebSocketDisconnect:
|
444 |
+
# Handle disconnect
|
445 |
+
if room_id in game_manager.game_connections and player in game_manager.game_connections[room_id]:
|
446 |
+
del game_manager.game_connections[room_id][player]
|
447 |
+
|
448 |
+
# Notify opponent of disconnect
|
449 |
+
if room_id in game_manager.games:
|
450 |
+
game_state = game_manager.games[room_id]
|
451 |
+
game_state.opponentDisconnected = True
|
452 |
+
await game_manager.broadcast_game_update(room_id)
|
453 |
+
|
454 |
+
# Health check endpoint
|
455 |
+
@app.get("/health")
|
456 |
+
async def health_check():
|
457 |
+
return {"status": "healthy", "timestamp": datetime.now().isoformat()}
|
458 |
+
|
459 |
+
# Root endpoint
|
460 |
+
@app.get("/")
|
461 |
+
async def root():
|
462 |
+
return {"message": "Multiplayer Checkers Backend API", "version": "1.0.0"}
|
463 |
+
|
464 |
+
if __name__ == "__main__":
|
465 |
+
import uvicorn
|
466 |
+
uvicorn.run(app, host="0.0.0.0", port=8000)
|
requirements.txt
ADDED
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
1 |
+
fastapi
|
2 |
+
uvicorn
|