21 Image Sculpting: Precise Object Editing with 3D Geometry Control We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual instructions, leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D, enabling direct interaction with their 3D geometry. Post-editing, these objects are re-rendered into 2D, merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines. 5 authors · Jan 2, 2024 1
- MaskMamba: A Hybrid Mamba-Transformer Model for Masked Image Generation Image generation models have encountered challenges related to scalability and quadratic complexity, primarily due to the reliance on Transformer-based backbones. In this study, we introduce MaskMamba, a novel hybrid model that combines Mamba and Transformer architectures, utilizing Masked Image Modeling for non-autoregressive image synthesis. We meticulously redesign the bidirectional Mamba architecture by implementing two key modifications: (1) replacing causal convolutions with standard convolutions to better capture global context, and (2) utilizing concatenation instead of multiplication, which significantly boosts performance while accelerating inference speed. Additionally, we explore various hybrid schemes of MaskMamba, including both serial and grouped parallel arrangements. Furthermore, we incorporate an in-context condition that allows our model to perform both class-to-image and text-to-image generation tasks. Our MaskMamba outperforms Mamba-based and Transformer-based models in generation quality. Notably, it achieves a remarkable 54.44% improvement in inference speed at a resolution of 2048times 2048 over Transformer. 5 authors · Sep 30, 2024
- Arbitrary Length Generalization for Addition This paper introduces a novel training methodology that enables a small Transformer model to generalize the addition of two-digit numbers to numbers with unseen lengths of digits. The proposed approach employs an autoregressive generation technique, processing from right to left, which mimics a common manual method for adding large numbers. To the best of my knowledge, this methodology has not been previously explored in the literature. All results are reproducible, and the corresponding R code is available at: https://github.com/AGPatriota/ALGA-R/. 1 authors · May 30, 2024 1
1 Language Models Use Trigonometry to Do Addition Mathematical reasoning is an increasingly important indicator of large language model (LLM) capabilities, yet we lack understanding of how LLMs process even simple mathematical tasks. To address this, we reverse engineer how three mid-sized LLMs compute addition. We first discover that numbers are represented in these LLMs as a generalized helix, which is strongly causally implicated for the tasks of addition and subtraction, and is also causally relevant for integer division, multiplication, and modular arithmetic. We then propose that LLMs compute addition by manipulating this generalized helix using the "Clock" algorithm: to solve a+b, the helices for a and b are manipulated to produce the a+b answer helix which is then read out to model logits. We model influential MLP outputs, attention head outputs, and even individual neuron preactivations with these helices and verify our understanding with causal interventions. By demonstrating that LLMs represent numbers on a helix and manipulate this helix to perform addition, we present the first representation-level explanation of an LLM's mathematical capability. 2 authors · Feb 2