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SubscribeSystem-2 Mathematical Reasoning via Enriched Instruction Tuning
Solving complex mathematical problems via system-2 reasoning is a natural human skill, yet it remains a significant challenge for current large language models (LLMs). We identify the scarcity of deliberate multi-step reasoning data as a primary limiting factor. To this end, we introduce Enriched Instruction Tuning (EIT), a method that enriches existing human-annotated mathematical datasets by synergizing human and AI feedback to create fine-grained reasoning trajectories. These datasets are then used to fine-tune open-source LLMs, enhancing their mathematical reasoning abilities without reliance on any symbolic verification program. Concretely, EIT is composed of two critical steps: Enriching with Reasoning Plan (ERP) and Enriching with Reasoning Step (ERS). The former generates a high-level plan that breaks down complex instructions into a sequence of simpler objectives, while ERS fills in reasoning contexts often overlooked by human annotators, creating a smoother reasoning trajectory for LLM fine-tuning. Unlike existing CoT prompting methods that generate reasoning chains only depending on LLM's internal knowledge, our method leverages human-annotated initial answers as ``meta-knowledge'' to help LLMs generate more detailed and precise reasoning processes, leading to a more trustworthy LLM expert for complex mathematical problems. In experiments, EIT achieves an accuracy of 84.1% on GSM8K and 32.5% on MATH, surpassing state-of-the-art fine-tuning and prompting methods, and even matching the performance of tool-augmented methods.
Hume: Introducing System-2 Thinking in Visual-Language-Action Model
Humans practice slow thinking before performing actual actions when handling complex tasks in the physical world. This thinking paradigm, recently, has achieved remarkable advancement in boosting Large Language Models (LLMs) to solve complex tasks in digital domains. However, the potential of slow thinking remains largely unexplored for robotic foundation models interacting with the physical world. In this work, we propose Hume: a dual-system Vision-Language-Action (VLA) model with value-guided System-2 thinking and cascaded action denoising, exploring human-like thinking capabilities of Vision-Language-Action models for dexterous robot control. System 2 of Hume implements value-Guided thinking by extending a Vision-Language-Action Model backbone with a novel value-query head to estimate the state-action value of predicted actions. The value-guided thinking is conducted by repeat sampling multiple action candidates and selecting one according to state-action value. System 1 of Hume is a lightweight reactive visuomotor policy that takes System 2 selected action and performs cascaded action denoising for dexterous robot control. At deployment time, System 2 performs value-guided thinking at a low frequency while System 1 asynchronously receives the System 2 selected action candidate and predicts fluid actions in real time. We show that Hume outperforms the existing state-of-the-art Vision-Language-Action models across multiple simulation benchmark and real-robot deployments.
Towards System 2 Reasoning in LLMs: Learning How to Think With Meta Chain-of-Though
We propose a novel framework, Meta Chain-of-Thought (Meta-CoT), which extends traditional Chain-of-Thought (CoT) by explicitly modeling the underlying reasoning required to arrive at a particular CoT. We present empirical evidence from state-of-the-art models exhibiting behaviors consistent with in-context search, and explore methods for producing Meta-CoT via process supervision, synthetic data generation, and search algorithms. Finally, we outline a concrete pipeline for training a model to produce Meta-CoTs, incorporating instruction tuning with linearized search traces and reinforcement learning post-training. Finally, we discuss open research questions, including scaling laws, verifier roles, and the potential for discovering novel reasoning algorithms. This work provides a theoretical and practical roadmap to enable Meta-CoT in LLMs, paving the way for more powerful and human-like reasoning in artificial intelligence.
Test-time Computing: from System-1 Thinking to System-2 Thinking
The remarkable performance of the o1 model in complex reasoning demonstrates that test-time computing scaling can further unlock the model's potential, enabling powerful System-2 thinking. However, there is still a lack of comprehensive surveys for test-time computing scaling. We trace the concept of test-time computing back to System-1 models. In System-1 models, test-time computing addresses distribution shifts and improves robustness and generalization through parameter updating, input modification, representation editing, and output calibration. In System-2 models, it enhances the model's reasoning ability to solve complex problems through repeated sampling, self-correction, and tree search. We organize this survey according to the trend of System-1 to System-2 thinking, highlighting the key role of test-time computing in the transition from System-1 models to weak System-2 models, and then to strong System-2 models. We also point out a few possible future directions.
Distilling System 2 into System 1
Large language models (LLMs) can spend extra compute during inference to generate intermediate thoughts, which helps to produce better final responses. Since Chain-of-Thought (Wei et al., 2022), many such System 2 techniques have been proposed such as Rephrase and Respond (Deng et al., 2023a), System 2 Attention (Weston and Sukhbaatar, 2023) and Branch-Solve-Merge (Saha et al., 2023). In this work we investigate self-supervised methods to ``compile'' (distill) higher quality outputs from System 2 techniques back into LLM generations without intermediate reasoning token sequences, as this reasoning has been distilled into System 1. We show that several such techniques can be successfully distilled, resulting in improved results compared to the original System 1 performance, and with less inference cost than System 2. We posit that such System 2 distillation will be an important feature of future continually learning AI systems, enabling them to focus System 2 capabilities on the reasoning tasks that they cannot yet do well.
From System 1 to System 2: A Survey of Reasoning Large Language Models
Achieving human-level intelligence requires refining the transition from the fast, intuitive System 1 to the slower, more deliberate System 2 reasoning. While System 1 excels in quick, heuristic decisions, System 2 relies on logical reasoning for more accurate judgments and reduced biases. Foundational Large Language Models (LLMs) excel at fast decision-making but lack the depth for complex reasoning, as they have not yet fully embraced the step-by-step analysis characteristic of true System 2 thinking. Recently, reasoning LLMs like OpenAI's o1/o3 and DeepSeek's R1 have demonstrated expert-level performance in fields such as mathematics and coding, closely mimicking the deliberate reasoning of System 2 and showcasing human-like cognitive abilities. This survey begins with a brief overview of the progress in foundational LLMs and the early development of System 2 technologies, exploring how their combination has paved the way for reasoning LLMs. Next, we discuss how to construct reasoning LLMs, analyzing their features, the core methods enabling advanced reasoning, and the evolution of various reasoning LLMs. Additionally, we provide an overview of reasoning benchmarks, offering an in-depth comparison of the performance of representative reasoning LLMs. Finally, we explore promising directions for advancing reasoning LLMs and maintain a real-time https://github.com/zzli2022/Awesome-Slow-Reason-System{GitHub Repository} to track the latest developments. We hope this survey will serve as a valuable resource to inspire innovation and drive progress in this rapidly evolving field.
Don't Command, Cultivate: An Exploratory Study of System-2 Alignment
The o1 system card identifies the o1 models as the most robust within OpenAI, with their defining characteristic being the progression from rapid, intuitive thinking to slower, more deliberate reasoning. This observation motivated us to investigate the influence of System-2 thinking patterns on model safety. In our preliminary research, we conducted safety evaluations of the o1 model, including complex jailbreak attack scenarios using adversarial natural language prompts and mathematical encoding prompts. Our findings indicate that the o1 model demonstrates relatively improved safety performance; however, it still exhibits vulnerabilities, particularly against jailbreak attacks employing mathematical encoding. Through detailed case analysis, we identified specific patterns in the o1 model's responses. We also explored the alignment of System-2 safety in open-source models using prompt engineering and supervised fine-tuning techniques. Experimental results show that some simple methods to encourage the model to carefully scrutinize user requests are beneficial for model safety. Additionally, we proposed a implementation plan for process supervision to enhance safety alignment. The implementation details and experimental results will be provided in future versions.
LongPerceptualThoughts: Distilling System-2 Reasoning for System-1 Perception
Recent reasoning models through test-time scaling have demonstrated that long chain-of-thoughts can unlock substantial performance boosts in hard reasoning tasks such as math and code. However, the benefit of such long thoughts for system-2 reasoning is relatively less explored in other domains such as perceptual tasks where shallower, system-1 reasoning seems sufficient. In this paper, we introduce LongPerceptualThoughts, a new synthetic dataset with 30K long-thought traces for perceptual tasks. The key challenges in synthesizing elaborate reasoning thoughts for perceptual tasks are that off-the-shelf models are not yet equipped with such thinking behavior and that it is not straightforward to build a reliable process verifier for perceptual tasks. Thus, we propose a novel three-stage data synthesis framework that first synthesizes verifiable multiple-choice questions from dense image descriptions, then extracts simple CoTs from VLMs for those verifiable problems, and finally expands those simple thoughts to elaborate long thoughts via frontier reasoning models. In controlled experiments with a strong instruction-tuned 7B model, we demonstrate notable improvements over existing visual reasoning data-generation methods. Our model, trained on the generated dataset, achieves an average +3.4 points improvement over 5 vision-centric benchmarks, including +11.8 points on V^* Bench. Notably, despite being tuned for vision tasks, it also improves performance on the text reasoning benchmark, MMLU-Pro, by +2 points.
Towards Building Specialized Generalist AI with System 1 and System 2 Fusion
In this perspective paper, we introduce the concept of Specialized Generalist Artificial Intelligence (SGAI or simply SGI) as a crucial milestone toward Artificial General Intelligence (AGI). Compared to directly scaling general abilities, SGI is defined as AI that specializes in at least one task, surpassing human experts, while also retaining general abilities. This fusion path enables SGI to rapidly achieve high-value areas. We categorize SGI into three stages based on the level of mastery over professional skills and generality performance. Additionally, we discuss the necessity of SGI in addressing issues associated with large language models, such as their insufficient generality, specialized capabilities, uncertainty in innovation, and practical applications. Furthermore, we propose a conceptual framework for developing SGI that integrates the strengths of Systems 1 and 2 cognitive processing. This framework comprises three layers and four key components, which focus on enhancing individual abilities and facilitating collaborative evolution. We conclude by summarizing the potential challenges and suggesting future directions. We hope that the proposed SGI will provide insights into further research and applications towards achieving AGI.
LLM2: Let Large Language Models Harness System 2 Reasoning
Large language models (LLMs) have exhibited impressive capabilities across a myriad of tasks, yet they occasionally yield undesirable outputs. We posit that these limitations are rooted in the foundational autoregressive architecture of LLMs, which inherently lacks mechanisms for differentiating between desirable and undesirable results. Drawing inspiration from the dual-process theory of human cognition, we introduce LLM2, a novel framework that combines an LLM (System 1) with a process-based verifier (System 2). Within LLM2, the LLM is responsible for generating plausible candidates, while the verifier provides timely process-based feedback to distinguish desirable and undesirable outputs. The verifier is trained with a pairwise comparison loss on synthetic process-supervision data generated through our token quality exploration strategy. Empirical results on mathematical reasoning benchmarks substantiate the efficacy of LLM2, exemplified by an accuracy enhancement from 50.3 to 57.8 (+7.5) for Llama3-1B on GSM8K. Furthermore, when combined with self-consistency, LLM2 achieves additional improvements, boosting major@20 accuracy from 56.2 to 70.2 (+14.0).
System-1.5 Reasoning: Traversal in Language and Latent Spaces with Dynamic Shortcuts
Chain-of-thought (CoT) reasoning enables large language models (LLMs) to move beyond fast System-1 responses and engage in deliberative System-2 reasoning. However, this comes at the cost of significant inefficiency due to verbose intermediate output. Recent latent-space reasoning methods improve efficiency by operating on hidden states without decoding into language, yet they treat all steps uniformly, failing to distinguish critical deductions from auxiliary steps and resulting in suboptimal use of computational resources. In this paper, we propose System-1.5 Reasoning, an adaptive reasoning framework that dynamically allocates computation across reasoning steps through shortcut paths in latent space. Specifically, System-1.5 Reasoning introduces two types of dynamic shortcuts. The model depth shortcut (DS) adaptively reasons along the vertical depth by early exiting non-critical tokens through lightweight adapter branches, while allowing critical tokens to continue through deeper Transformer layers. The step shortcut (SS) reuses hidden states across the decoding steps to skip trivial steps and reason horizontally in latent space. Training System-1.5 Reasoning involves a two-stage self-distillation process: first distilling natural language CoT into latent-space continuous thought, and then distilling full-path System-2 latent reasoning into adaptive shortcut paths (System-1.5 Reasoning). Experiments on reasoning tasks demonstrate the superior performance of our method. For example, on GSM8K, System-1.5 Reasoning achieves reasoning performance comparable to traditional CoT fine-tuning methods while accelerating inference by over 20x and reducing token generation by 92.31% on average.
S1-Bench: A Simple Benchmark for Evaluating System 1 Thinking Capability of Large Reasoning Models
We introduce S1-Bench, a novel benchmark designed to evaluate Large Reasoning Models' (LRMs) performance on simple tasks that favor intuitive system 1 thinking rather than deliberative system 2 reasoning. While LRMs have achieved significant breakthroughs in complex reasoning tasks through explicit chains of thought, their reliance on deep analytical thinking may limit their system 1 thinking capabilities. Moreover, a lack of benchmark currently exists to evaluate LRMs' performance in tasks that require such capabilities. To fill this gap, S1-Bench presents a set of simple, diverse, and naturally clear questions across multiple domains and languages, specifically designed to assess LRMs' performance in such tasks. Our comprehensive evaluation of 22 LRMs reveals significant lower efficiency tendencies, with outputs averaging 15.5 times longer than those of traditional small LLMs. Additionally, LRMs often identify correct answers early but continue unnecessary deliberation, with some models even producing numerous errors. These findings highlight the rigid reasoning patterns of current LRMs and underscore the substantial development needed to achieve balanced dual-system thinking capabilities that can adapt appropriately to task complexity.
ThinkPatterns-21k: A Systematic Study on the Impact of Thinking Patterns in LLMs
Large language models (LLMs) have demonstrated enhanced performance through the Thinking then Responding paradigm, where models generate internal thoughts before final responses (aka, System 2 thinking). However, existing research lacks a systematic understanding of the mechanisms underlying how thinking patterns affect performance across model sizes. In this work, we conduct a comprehensive analysis of the impact of various thinking types on model performance and introduce ThinkPatterns-21k, a curated dataset comprising 21k instruction-response pairs (QA) collected from existing instruction-following datasets with five thinking types. For each pair, we augment it with five distinct internal thinking patterns: one unstructured thinking (monologue) and four structured variants (decomposition, self-ask, self-debate and self-critic), while maintaining the same instruction and response. Through extensive evaluation across different model sizes (3B-32B parameters), we have two key findings: (1) smaller models (<30B parameters) can benefit from most of structured thinking patterns, while larger models (32B) with structured thinking like decomposition would degrade performance and (2) unstructured monologue demonstrates broad effectiveness across different model sizes. Finally, we released all of our datasets, checkpoints, training logs of diverse thinking patterns to reproducibility, aiming to facilitate further research in this direction.
Harnessing the Reasoning Economy: A Survey of Efficient Reasoning for Large Language Models
Recent advancements in Large Language Models (LLMs) have significantly enhanced their ability to perform complex reasoning tasks, transitioning from fast and intuitive thinking (System 1) to slow and deep reasoning (System 2). While System 2 reasoning improves task accuracy, it often incurs substantial computational costs due to its slow thinking nature and inefficient or unnecessary reasoning behaviors. In contrast, System 1 reasoning is computationally efficient but leads to suboptimal performance. Consequently, it is critical to balance the trade-off between performance (benefits) and computational costs (budgets), giving rise to the concept of reasoning economy. In this survey, we provide a comprehensive analysis of reasoning economy in both the post-training and test-time inference stages of LLMs, encompassing i) the cause of reasoning inefficiency, ii) behavior analysis of different reasoning patterns, and iii) potential solutions to achieve reasoning economy. By offering actionable insights and highlighting open challenges, we aim to shed light on strategies for improving the reasoning economy of LLMs, thereby serving as a valuable resource for advancing research in this evolving area. We also provide a public repository to continually track developments in this fast-evolving field.
COS(M+O)S: Curiosity and RL-Enhanced MCTS for Exploring Story Space via Language Models
We present COS(M+O)S, a System 2-inspired framework for open-ended plot development that systematically explores the vast space of possible story expansions, enabling a 3B-parameter language model to approach the plot quality of a 70B model on select short-story tasks. The method accomplishes this by combining Monte Carlo Tree Search (MCTS), guided by a step-level value model that rewards moderate surprisal (curiosity) while penalizing incoherence, and Odds Ratio Preference Optimization (ORPO) to fine-tune the policy on high-value plot expansions. This iterative reinforcement learning loop systematically explores multiple candidate plot branches, backpropagates quality signals, and adapts the policy for faster convergence, notably shifting the policy from puzzle-based Chain-of-Thought to more character-driven storytelling. In small-scale tests with short-story prompts, 67%-77% of participants favored COS(M+O)S's highest-rated expansions over lower-rated ones, suggesting that our learned value function aligns. GPT-4o ratings further show that COS(M+O)S surpasses naive single-pass decoding from Llama 3.2 3B by 0.59 SD, coming within 0.06 SD of Llama 3.1 70B (no significant difference, p=0.93). Pairwise comparisons with o1 place COS(M+O)S 1.5 SD above the 3B baseline and find no statistically significant gap from 70B. Nevertheless, absolute story quality remains modest, constrained by the small model's capacity and limited training data.
MMVU: Measuring Expert-Level Multi-Discipline Video Understanding
We introduce MMVU, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. MMVU includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, MMVU features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 32 frontier multimodal foundation models on MMVU. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.
Unlocking Efficient Long-to-Short LLM Reasoning with Model Merging
The transition from System 1 to System 2 reasoning in large language models (LLMs) has marked significant advancements in handling complex tasks through deliberate, iterative thinking. However, this progress often comes at the cost of efficiency, as models tend to overthink, generating redundant reasoning steps without proportional improvements in output quality. Long-to-Short (L2S) reasoning has emerged as a promising solution to this challenge, aiming to balance reasoning depth with practical efficiency. While existing approaches, such as supervised fine-tuning (SFT), reinforcement learning (RL), and prompt engineering, have shown potential, they are either computationally expensive or unstable. Model merging, on the other hand, offers a cost-effective and robust alternative by integrating the quick-thinking capabilities of System 1 models with the methodical reasoning of System 2 models. In this work, we present a comprehensive empirical study on model merging for L2S reasoning, exploring diverse methodologies, including task-vector-based, SVD-based, and activation-informed merging. Our experiments reveal that model merging can reduce average response length by up to 55% while preserving or even improving baseline performance. We also identify a strong correlation between model scale and merging efficacy with extensive evaluations on 1.5B/7B/14B/32B models. Furthermore, we investigate the merged model's ability to self-critique and self-correct, as well as its adaptive response length based on task complexity. Our findings highlight model merging as a highly efficient and effective paradigm for L2S reasoning, offering a practical solution to the overthinking problem while maintaining the robustness of System 2 reasoning. This work can be found on Github https://github.com/hahahawu/Long-to-Short-via-Model-Merging.
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots
General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.
Forgotten Polygons: Multimodal Large Language Models are Shape-Blind
Despite strong performance on vision-language tasks, Multimodal Large Language Models (MLLMs) struggle with mathematical problem-solving, with both open-source and state-of-the-art models falling short of human performance on visual-math benchmarks. To systematically examine visual-mathematical reasoning in MLLMs, we (1) evaluate their understanding of geometric primitives, (2) test multi-step reasoning, and (3) explore a potential solution to improve visual reasoning capabilities. Our findings reveal fundamental shortcomings in shape recognition, with top models achieving under 50% accuracy in identifying regular polygons. We analyze these failures through the lens of dual-process theory and show that MLLMs rely on System 1 (intuitive, memorized associations) rather than System 2 (deliberate reasoning). Consequently, MLLMs fail to count the sides of both familiar and novel shapes, suggesting they have neither learned the concept of sides nor effectively process visual inputs. Finally, we propose Visually Cued Chain-of-Thought (VC-CoT) prompting, which enhances multi-step mathematical reasoning by explicitly referencing visual annotations in diagrams, boosting GPT-4o's accuracy on an irregular polygon side-counting task from 7% to 93%. Our findings suggest that System 2 reasoning in MLLMs remains an open problem, and visually-guided prompting is essential for successfully engaging visual reasoning. Code available at: https://github.com/rsinghlab/Shape-Blind.
Leveraging Dual Process Theory in Language Agent Framework for Real-time Simultaneous Human-AI Collaboration
Agents built on large language models (LLMs) have excelled in turn-by-turn human-AI collaboration but struggle with simultaneous tasks requiring real-time interaction. Latency issues and the challenge of inferring variable human strategies hinder their ability to make autonomous decisions without explicit instructions. Through experiments with current independent System 1 and System 2 methods, we validate the necessity of using Dual Process Theory (DPT) in real-time tasks. We propose DPT-Agent, a novel language agent framework that integrates System 1 and System 2 for efficient real-time simultaneous human-AI collaboration. DPT-Agent's System 1 uses a Finite-state Machine (FSM) and code-as-policy for fast, intuitive, and controllable decision-making. DPT-Agent's System 2 integrates Theory of Mind (ToM) and asynchronous reflection to infer human intentions and perform reasoning-based autonomous decisions. We demonstrate the effectiveness of DPT-Agent through further experiments with rule-based agents and human collaborators, showing significant improvements over mainstream LLM-based frameworks. To the best of our knowledge, DPT-Agent is the first language agent framework that achieves successful real-time simultaneous human-AI collaboration autonomously. Code of DPT-Agent can be found in https://github.com/sjtu-marl/DPT-Agent.
Sibyl: Simple yet Effective Agent Framework for Complex Real-world Reasoning
Existing agents based on large language models (LLMs) demonstrate robust problem-solving capabilities by integrating LLMs' inherent knowledge, strong in-context learning and zero-shot capabilities, and the use of tools combined with intricately designed LLM invocation workflows by humans. However, these agents still exhibit shortcomings in long-term reasoning and under-use the potential of existing tools, leading to noticeable deficiencies in complex real-world reasoning scenarios. To address these limitations, we introduce Sibyl, a simple yet powerful LLM-based agent framework designed to tackle complex reasoning tasks by efficiently leveraging a minimal set of tools. Drawing inspiration from Global Workspace Theory, Sibyl incorporates a global workspace to enhance the management and sharing of knowledge and conversation history throughout the system. Furthermore, guided by Society of Mind Theory, Sibyl implements a multi-agent debate-based jury to self-refine the final answers, ensuring a comprehensive and balanced approach. This approach aims to reduce system complexity while expanding the scope of problems solvable-from matters typically resolved by humans in minutes to those requiring hours or even days, thus facilitating a shift from System-1 to System-2 thinking. Sibyl has been designed with a focus on scalability and ease of debugging by incorporating the concept of reentrancy from functional programming from its inception, with the aim of seamless and low effort integration in other LLM applications to improve capabilities. Our experimental results on the GAIA benchmark test set reveal that the Sibyl agent instantiated with GPT-4 achieves state-of-the-art performance with an average score of 34.55%, compared to other agents based on GPT-4. We hope that Sibyl can inspire more reliable and reusable LLM-based agent solutions to address complex real-world reasoning tasks.
Cognitively Inspired Energy-Based World Models
One of the predominant methods for training world models is autoregressive prediction in the output space of the next element of a sequence. In Natural Language Processing (NLP), this takes the form of Large Language Models (LLMs) predicting the next token; in Computer Vision (CV), this takes the form of autoregressive models predicting the next frame/token/pixel. However, this approach differs from human cognition in several respects. First, human predictions about the future actively influence internal cognitive processes. Second, humans naturally evaluate the plausibility of predictions regarding future states. Based on this capability, and third, by assessing when predictions are sufficient, humans allocate a dynamic amount of time to make a prediction. This adaptive process is analogous to System 2 thinking in psychology. All these capabilities are fundamental to the success of humans at high-level reasoning and planning. Therefore, to address the limitations of traditional autoregressive models lacking these human-like capabilities, we introduce Energy-Based World Models (EBWM). EBWM involves training an Energy-Based Model (EBM) to predict the compatibility of a given context and a predicted future state. In doing so, EBWM enables models to achieve all three facets of human cognition described. Moreover, we developed a variant of the traditional autoregressive transformer tailored for Energy-Based models, termed the Energy-Based Transformer (EBT). Our results demonstrate that EBWM scales better with data and GPU Hours than traditional autoregressive transformers in CV, and that EBWM offers promising early scaling in NLP. Consequently, this approach offers an exciting path toward training future models capable of System 2 thinking and intelligently searching across state spaces.
Dyve: Thinking Fast and Slow for Dynamic Process Verification
We present Dyve, a dynamic process verifier that enhances reasoning error detection in large language models by integrating fast and slow thinking, inspired by Kahneman's Systems Theory. Dyve adaptively applies immediate token-level confirmation System 1 for straightforward steps and comprehensive analysis System 2 for complex ones. Leveraging a novel step-wise consensus-filtered process supervision technique, combining Monte Carlo estimation with LLM based evaluation, Dyve curates high-quality supervision signals from noisy data. Experimental results on ProcessBench and the MATH dataset confirm that Dyve significantly outperforms existing process-based verifiers and boosts performance in Best-of-N settings.
Dualformer: Controllable Fast and Slow Thinking by Learning with Randomized Reasoning Traces
In human cognition theory, human thinking is governed by two systems: the fast and intuitive System 1 and the slower but more deliberative System 2. Recent studies have shown that incorporating System 2 process into Transformers including large language models (LLMs), significantly enhances their reasoning capabilities. Nevertheless, models that purely resemble System 2 thinking require substantially higher computational costs and are much slower to respond. To address this challenge, we present Dualformer, a single Transformer model that seamlessly integrates both the fast and slow reasoning modes. Dualformer is obtained by training on data with randomized reasoning traces, where different parts of the traces are dropped during training. The dropping strategies are specifically tailored according to the trace structure, analogous to analyzing our thinking process and creating shortcuts with patterns. At inference time, our model can be configured to output only the solutions (fast mode) or both the reasoning chain and the final solution (slow mode), or automatically decide which mode to engage (auto mode). In all cases, Dualformer outperforms the corresponding baseline models in both performance and computational efficiency: (1) in slow mode, Dualformer optimally solves unseen 30 x 30 maze navigation tasks 97.6% of the time, surpassing the Searchformer (trained on data with complete reasoning traces) baseline performance of 93.3%, while only using 45.5% fewer reasoning steps; (2) in fast mode, Dualformer completes those tasks with an 80% optimal rate, significantly outperforming the Solution-Only model (trained on solution-only data), which has an optimal rate of only 30%. For math problems, our techniques have also achieved improved performance with LLM fine-tuning, showing its generalization beyond task-specific models.
A Dual Process VLA: Efficient Robotic Manipulation Leveraging VLM
Vision-Language-Action (VLA) models are receiving increasing attention for their ability to enable robots to perform complex tasks by integrating visual context with linguistic commands. However, achieving efficient real-time performance remains challenging due to the high computational demands of existing models. To overcome this, we propose Dual Process VLA (DP-VLA), a hierarchical framework inspired by dual-process theory. DP-VLA utilizes a Large System 2 Model (L-Sys2) for complex reasoning and decision-making, while a Small System 1 Model (S-Sys1) handles real-time motor control and sensory processing. By leveraging Vision-Language Models (VLMs), the L-Sys2 operates at low frequencies, reducing computational overhead, while the S-Sys1 ensures fast and accurate task execution. Experimental results on the RoboCasa dataset demonstrate that DP-VLA achieves faster inference and higher task success rates, providing a scalable solution for advanced robotic applications.
TL;DR: Too Long, Do Re-weighting for Effcient LLM Reasoning Compression
Large Language Models (LLMs) have recently achieved remarkable progress by leveraging Reinforcement Learning and extended Chain-of-Thought (CoT) techniques. However, the challenge of performing efficient language reasoning--especially during inference with extremely long outputs--has drawn increasing attention from the research community. In this work, we propose a dynamic ratio-based training pipeline that does not rely on sophisticated data annotations or interpolation between multiple models. We continuously balance the weights between the model's System-1 and System-2 data to eliminate redundant reasoning processes while preserving the model's reasoning capability. We validate our approach across models on DeepSeek-R1-Distill-7B and DeepSeek-R1-Distill-14B and on a diverse set of benchmarks with varying difficulty levels. Our method significantly reduces the number of output tokens by nearly 40% while maintaining the accuracy of the reasoning. Our code and data will be available soon.
Proof Flow: Preliminary Study on Generative Flow Network Language Model Tuning for Formal Reasoning
Reasoning is a fundamental substrate for solving novel and complex problems. Deliberate efforts in learning and developing frameworks around System 2 reasoning have made great strides, yet problems of sufficient complexity remain largely out of reach for open models. To address this gap, we examine the potential of Generative Flow Networks as a fine-tuning method for LLMs to unlock advanced reasoning capabilities. In this paper, we present a proof of concept in the domain of formal reasoning, specifically in the Neural Theorem Proving (NTP) setting, where proofs specified in a formal language such as Lean can be deterministically and objectively verified. Unlike classical reward-maximization reinforcement learning, which frequently over-exploits high-reward actions and fails to effectively explore the state space, GFlowNets have emerged as a promising approach for sampling compositional objects, improving generalization, and enabling models to maintain diverse hypotheses. Our early results demonstrate GFlowNet fine-tuning's potential for enhancing model performance in a search setting, which is especially relevant given the paradigm shift towards inference time compute scaling and "thinking slowly."
Agents Thinking Fast and Slow: A Talker-Reasoner Architecture
Large language models have enabled agents of all kinds to interact with users through natural conversation. Consequently, agents now have two jobs: conversing and planning/reasoning. Their conversational responses must be informed by all available information, and their actions must help to achieve goals. This dichotomy between conversing with the user and doing multi-step reasoning and planning can be seen as analogous to the human systems of "thinking fast and slow" as introduced by Kahneman. Our approach is comprised of a "Talker" agent (System 1) that is fast and intuitive, and tasked with synthesizing the conversational response; and a "Reasoner" agent (System 2) that is slower, more deliberative, and more logical, and is tasked with multi-step reasoning and planning, calling tools, performing actions in the world, and thereby producing the new agent state. We describe the new Talker-Reasoner architecture and discuss its advantages, including modularity and decreased latency. We ground the discussion in the context of a sleep coaching agent, in order to demonstrate real-world relevance.
Reasoning Beyond Bias: A Study on Counterfactual Prompting and Chain of Thought Reasoning
Language models are known to absorb biases from their training data, leading to predictions driven by statistical regularities rather than semantic relevance. We investigate the impact of these biases on answer choice preferences in the Massive Multi-Task Language Understanding (MMLU) task. Our findings reveal that differences in learned regularities across answer options are predictive of model preferences and mirror human test-taking strategies. To address this issue, we introduce two novel methods: Counterfactual Prompting with Chain of Thought (CoT) and Counterfactual Prompting with Agnostically Primed CoT (APriCoT). We demonstrate that while Counterfactual Prompting with CoT alone is insufficient to mitigate bias, our novel Primed Counterfactual Prompting with CoT approach effectively reduces the influence of base-rate probabilities while improving overall accuracy. Our results suggest that mitigating bias requires a "System-2" like process and that CoT reasoning is susceptible to confirmation bias under some prompting methodologies. Our contributions offer practical solutions for developing more robust and fair language models.
Co-driver: VLM-based Autonomous Driving Assistant with Human-like Behavior and Understanding for Complex Road Scenes
Recent research about Large Language Model based autonomous driving solutions shows a promising picture in planning and control fields. However, heavy computational resources and hallucinations of Large Language Models continue to hinder the tasks of predicting precise trajectories and instructing control signals. To address this problem, we propose Co-driver, a novel autonomous driving assistant system to empower autonomous vehicles with adjustable driving behaviors based on the understanding of road scenes. A pipeline involving the CARLA simulator and Robot Operating System 2 (ROS2) verifying the effectiveness of our system is presented, utilizing a single Nvidia 4090 24G GPU while exploiting the capacity of textual output of the Visual Language Model. Besides, we also contribute a dataset containing an image set and a corresponding prompt set for fine-tuning the Visual Language Model module of our system. In the real-world driving dataset, our system achieved 96.16% success rate in night scenes and 89.7% in gloomy scenes regarding reasonable predictions. Our Co-driver dataset will be released at https://github.com/ZionGo6/Co-driver.
FINEREASON: Evaluating and Improving LLMs' Deliberate Reasoning through Reflective Puzzle Solving
Many challenging reasoning tasks require not just rapid, intuitive responses, but a more deliberate, multi-step approach. Recent progress in large language models (LLMs) highlights an important shift from the "System 1" way of quick reactions to the "System 2" style of reflection-and-correction problem solving. However, current benchmarks heavily rely on the final-answer accuracy, leaving much of a model's intermediate reasoning steps unexamined. This fails to assess the model's ability to reflect and rectify mistakes within the reasoning process. To bridge this gap, we introduce FINEREASON, a logic-puzzle benchmark for fine-grained evaluation of LLMs' reasoning capabilities. Each puzzle can be decomposed into atomic steps, making it ideal for rigorous validation of intermediate correctness. Building on this, we introduce two tasks: state checking, and state transition, for a comprehensive evaluation of how models assess the current situation and plan the next move. To support broader research, we also provide a puzzle training set aimed at enhancing performance on general mathematical tasks. We show that models trained on our state checking and transition data demonstrate gains in math reasoning by up to 5.1% on GSM8K.
BARREL: Boundary-Aware Reasoning for Factual and Reliable LRMs
Recent advances in Large Reasoning Models (LRMs) have shown impressive capabilities in mathematical and logical reasoning. However, current LRMs rarely admit ignorance or respond with "I don't know". Instead, they often produce incorrect answers while showing undue confidence, raising concerns about their factual reliability. In this work, we identify two pathological reasoning patterns characterized by overthinking that contribute to the overconfident and incorrect answers: last-minute guessing and second-thought spiraling. To address these issues, we propose BARREL-a novel framework that promotes concise and boundary-aware factual reasoning. Our experiments show that BARREL-training increases the reliability of DeepSeek-R1-Distill-Llama-8B from 39.33% to 61.48%, while still achieving accuracy comparable to models finetuned on reasoning data generated by R1. These results demonstrate that our pilot study is inspiring to build more reliable and factual System 2 LRMs.
Reasoning with Large Language Models, a Survey
Scaling up language models to billions of parameters has opened up possibilities for in-context learning, allowing instruction tuning and few-shot learning on tasks that the model was not specifically trained for. This has achieved breakthrough performance on language tasks such as translation, summarization, and question-answering. Furthermore, in addition to these associative "System 1" tasks, recent advances in Chain-of-thought prompt learning have demonstrated strong "System 2" reasoning abilities, answering a question in the field of artificial general intelligence whether LLMs can reason. The field started with the question whether LLMs can solve grade school math word problems. This paper reviews the rapidly expanding field of prompt-based reasoning with LLMs. Our taxonomy identifies different ways to generate, evaluate, and control multi-step reasoning. We provide an in-depth coverage of core approaches and open problems, and we propose a research agenda for the near future. Finally, we highlight the relation between reasoning and prompt-based learning, and we discuss the relation between reasoning, sequential decision processes, and reinforcement learning. We find that self-improvement, self-reflection, and some metacognitive abilities of the reasoning processes are possible through the judicious use of prompts. True self-improvement and self-reasoning, to go from reasoning with LLMs to reasoning by LLMs, remains future work.
Sampling Through the Lens of Sequential Decision Making
Sampling is ubiquitous in machine learning methodologies. Due to the growth of large datasets and model complexity, we want to learn and adapt the sampling process while training a representation. Towards achieving this grand goal, a variety of sampling techniques have been proposed. However, most of them either use a fixed sampling scheme or adjust the sampling scheme based on simple heuristics. They cannot choose the best sample for model training in different stages. Inspired by "Think, Fast and Slow" (System 1 and System 2) in cognitive science, we propose a reward-guided sampling strategy called Adaptive Sample with Reward (ASR) to tackle this challenge. To the best of our knowledge, this is the first work utilizing reinforcement learning (RL) to address the sampling problem in representation learning. Our approach optimally adjusts the sampling process to achieve optimal performance. We explore geographical relationships among samples by distance-based sampling to maximize overall cumulative reward. We apply ASR to the long-standing sampling problems in similarity-based loss functions. Empirical results in information retrieval and clustering demonstrate ASR's superb performance across different datasets. We also discuss an engrossing phenomenon which we name as "ASR gravity well" in experiments.
o1-Coder: an o1 Replication for Coding
The technical report introduces O1-CODER, an attempt to replicate OpenAI's o1 model with a focus on coding tasks. It integrates reinforcement learning (RL) and Monte Carlo Tree Search (MCTS) to enhance the model's System-2 thinking capabilities. The framework includes training a Test Case Generator (TCG) for standardized code testing, using MCTS to generate code data with reasoning processes, and iteratively fine-tuning the policy model to initially produce pseudocode, followed by the generation of the full code. The report also addresses the opportunities and challenges in deploying o1-like models in real-world applications, suggesting transitioning to the System-2 paradigm and highlighting the imperative for environment state updates. Updated model progress and experimental results will be reported in subsequent versions. All source code, curated datasets, as well as the derived models will be disclosed at https://github.com/ADaM-BJTU/O1-CODER .
TimeHC-RL: Temporal-aware Hierarchical Cognitive Reinforcement Learning for Enhancing LLMs' Social Intelligence
Recently, Large Language Models (LLMs) have made significant progress in IQ-related domains that require careful thinking, such as mathematics and coding. However, enhancing LLMs' cognitive development in social domains, particularly from a post-training perspective, remains underexplored. Recognizing that the social world follows a distinct timeline and requires a richer blend of cognitive modes (from intuitive reactions (System 1) and surface-level thinking to deliberate thinking (System 2)) than mathematics, which primarily relies on System 2 cognition (careful, step-by-step reasoning), we introduce Temporal-aware Hierarchical Cognitive Reinforcement Learning (TimeHC-RL) for enhancing LLMs' social intelligence. In our experiments, we systematically explore improving LLMs' social intelligence and validate the effectiveness of the TimeHC-RL method, through five other post-training paradigms and two test-time intervention paradigms on eight datasets with diverse data patterns. Experimental results reveal the superiority of our proposed TimeHC-RL method compared to the widely adopted System 2 RL method. It gives the 7B backbone model wings, enabling it to rival the performance of advanced models like DeepSeek-R1 and OpenAI-O3. Additionally, the systematic exploration from post-training and test-time interventions perspectives to improve LLMs' social intelligence has uncovered several valuable insights.
HUNYUANPROVER: A Scalable Data Synthesis Framework and Guided Tree Search for Automated Theorem Proving
We introduce HunyuanProver, an language model finetuned from the Hunyuan 7B for interactive automatic theorem proving with LEAN4. To alleviate the data sparsity issue, we design a scalable framework to iterative synthesize data with low cost. Besides, guided tree search algorithms are designed to enable effective ``system 2 thinking`` of the prover. HunyuanProver achieves state-of-the-art (SOTA) performances on major benchmarks. Specifically, it achieves a pass of 68.4% on the miniF2F-test compared to 65.9%, the current SOTA results. It proves 4 IMO statements (imo_1960_p2, imo_1962_p2}, imo_1964_p2 and imo_1983_p6) in miniF2F-test. To benefit the community, we will open-source a dataset of 30k synthesized instances, where each instance contains the original question in natural language, the converted statement by autoformalization, and the proof by HunyuanProver.
Humanlike Cognitive Patterns as Emergent Phenomena in Large Language Models
Research on emergent patterns in Large Language Models (LLMs) has gained significant traction in both psychology and artificial intelligence, motivating the need for a comprehensive review that offers a synthesis of this complex landscape. In this article, we systematically review LLMs' capabilities across three important cognitive domains: decision-making biases, reasoning, and creativity. We use empirical studies drawing on established psychological tests and compare LLMs' performance to human benchmarks. On decision-making, our synthesis reveals that while LLMs demonstrate several human-like biases, some biases observed in humans are absent, indicating cognitive patterns that only partially align with human decision-making. On reasoning, advanced LLMs like GPT-4 exhibit deliberative reasoning akin to human System-2 thinking, while smaller models fall short of human-level performance. A distinct dichotomy emerges in creativity: while LLMs excel in language-based creative tasks, such as storytelling, they struggle with divergent thinking tasks that require real-world context. Nonetheless, studies suggest that LLMs hold considerable potential as collaborators, augmenting creativity in human-machine problem-solving settings. Discussing key limitations, we also offer guidance for future research in areas such as memory, attention, and open-source model development.
VipAct: Visual-Perception Enhancement via Specialized VLM Agent Collaboration and Tool-use
While vision-language models (VLMs) have demonstrated remarkable performance across various tasks combining textual and visual information, they continue to struggle with fine-grained visual perception tasks that require detailed pixel-level analysis. Effectively eliciting comprehensive reasoning from VLMs on such intricate visual elements remains an open challenge. In this paper, we present VipAct, an agent framework that enhances VLMs by integrating multi-agent collaboration and vision expert models, enabling more precise visual understanding and comprehensive reasoning. VipAct consists of an orchestrator agent, which manages task requirement analysis, planning, and coordination, along with specialized agents that handle specific tasks such as image captioning and vision expert models that provide high-precision perceptual information. This multi-agent approach allows VLMs to better perform fine-grained visual perception tasks by synergizing planning, reasoning, and tool use. We evaluate VipAct on benchmarks featuring a diverse set of visual perception tasks, with experimental results demonstrating significant performance improvements over state-of-the-art baselines across all tasks. Furthermore, comprehensive ablation studies reveal the critical role of multi-agent collaboration in eliciting more detailed System-2 reasoning and highlight the importance of image input for task planning. Additionally, our error analysis identifies patterns of VLMs' inherent limitations in visual perception, providing insights into potential future improvements. VipAct offers a flexible and extensible framework, paving the way for more advanced visual perception systems across various real-world applications.
FACT or Fiction: Can Truthful Mechanisms Eliminate Federated Free Riding?
Standard federated learning (FL) approaches are vulnerable to the free-rider dilemma: participating agents can contribute little to nothing yet receive a well-trained aggregated model. While prior mechanisms attempt to solve the free-rider dilemma, none have addressed the issue of truthfulness. In practice, adversarial agents can provide false information to the server in order to cheat its way out of contributing to federated training. In an effort to make free-riding-averse federated mechanisms truthful, and consequently less prone to breaking down in practice, we propose FACT. FACT is the first federated mechanism that: (1) eliminates federated free riding by using a penalty system, (2) ensures agents provide truthful information by creating a competitive environment, and (3) encourages agent participation by offering better performance than training alone. Empirically, FACT avoids free-riding when agents are untruthful, and reduces agent loss by over 4x.
Solving Math Word Problems via Cooperative Reasoning induced Language Models
Large-scale pre-trained language models (PLMs) bring new opportunities to challenging problems, especially those that need high-level intelligence, such as the math word problem (MWPs). However, directly applying existing PLMs to MWPs can fail as the generation process lacks sufficient supervision and thus lacks fast adaptivity as humans. We notice that human reasoning has a dual reasoning framework that consists of an immediate reaction system (system 1) and a delicate reasoning system (system 2), where the entire reasoning is determined by their interaction. This inspires us to develop a cooperative reasoning-induced PLM for solving MWPs, called Cooperative Reasoning (CoRe), resulting in a human-like reasoning architecture with system 1 as the generator and system 2 as the verifier. In our approach, the generator is responsible for generating reasoning paths, and the verifiers are used to supervise the evaluation in order to obtain reliable feedback for the generator. We evaluate our CoRe framework on several mathematical reasoning datasets and achieve decent improvement over state-of-the-art methods, up to 9.6% increase over best baselines. Our codes are available at https://github.com/TianHongZXY/CoRe
Stop Overthinking: A Survey on Efficient Reasoning for Large Language Models
Large Language Models (LLMs) have demonstrated remarkable capabilities in complex tasks. Recent advancements in Large Reasoning Models (LRMs), such as OpenAI o1 and DeepSeek-R1, have further improved performance in System-2 reasoning domains like mathematics and programming by harnessing supervised fine-tuning (SFT) and reinforcement learning (RL) techniques to enhance the Chain-of-Thought (CoT) reasoning. However, while longer CoT reasoning sequences improve performance, they also introduce significant computational overhead due to verbose and redundant outputs, known as the "overthinking phenomenon". In this paper, we provide the first structured survey to systematically investigate and explore the current progress toward achieving efficient reasoning in LLMs. Overall, relying on the inherent mechanism of LLMs, we categorize existing works into several key directions: (1) model-based efficient reasoning, which considers optimizing full-length reasoning models into more concise reasoning models or directly training efficient reasoning models; (2) reasoning output-based efficient reasoning, which aims to dynamically reduce reasoning steps and length during inference; (3) input prompts-based efficient reasoning, which seeks to enhance reasoning efficiency based on input prompt properties such as difficulty or length control. Additionally, we introduce the use of efficient data for training reasoning models, explore the reasoning capabilities of small language models, and discuss evaluation methods and benchmarking.
What Happened in LLMs Layers when Trained for Fast vs. Slow Thinking: A Gradient Perspective
What makes a difference in the post-training of LLMs? We investigate the training patterns of different layers in large language models (LLMs), through the lens of gradient, when training with different responses and initial models. We are specifically interested in how fast vs. slow thinking affects the layer-wise gradients, given the recent popularity of training LLMs on reasoning paths such as chain-of-thoughts (CoT) and process rewards. In our study, fast thinking without CoT leads to larger gradients and larger differences of gradients across layers than slow thinking (Detailed CoT), indicating the learning stability brought by the latter. Moreover, pre-trained LLMs are less affected by the instability of fast thinking than instruction-tuned LLMs. Additionally, we study whether the gradient patterns can reflect the correctness of responses when training different LLMs using slow vs. fast thinking paths. The results show that the gradients of slow thinking can distinguish correct and irrelevant reasoning paths. As a comparison, we conduct similar gradient analyses on non-reasoning knowledge learning tasks, on which, however, trivially increasing the response length does not lead to similar behaviors of slow thinking. Our study strengthens fundamental understandings of LLM training and sheds novel insights on its efficiency and stability, which pave the way towards building a generalizable System-2 agent. Our code, data, and gradient statistics can be found in: https://github.com/MingLiiii/Layer_Gradient.
UI-TARS: Pioneering Automated GUI Interaction with Native Agents
This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.
MCTS-Judge: Test-Time Scaling in LLM-as-a-Judge for Code Correctness Evaluation
The LLM-as-a-Judge paradigm shows promise for evaluating generative content but lacks reliability in reasoning-intensive scenarios, such as programming. Inspired by recent advances in reasoning models and shifts in scaling laws, we pioneer bringing test-time computation into LLM-as-a-Judge, proposing MCTS-Judge, a resource-efficient, System-2 thinking framework for code correctness evaluation. MCTS-Judge leverages Monte Carlo Tree Search (MCTS) to decompose problems into simpler, multi-perspective evaluations. Through a node-selection strategy that combines self-assessment based on historical actions in the current trajectory and the Upper Confidence Bound for Trees based on prior rollouts, MCTS-Judge balances global optimization and refinement of the current trajectory. We further designed a high-precision, unit-test-level reward mechanism to encourage the Large Language Model (LLM) to perform line-by-line analysis. Extensive experiments on three benchmarks and five LLMs demonstrate the effectiveness of MCTS-Judge, which improves the base model's accuracy from 41% to 80%, surpassing the o1-series models with 3x fewer tokens. Further evaluations validate the superiority of its reasoning trajectory in logic, analytics, thoroughness, and overall quality, while revealing the test-time scaling law of the LLM-as-a-Judge paradigm.
Large Language Models are Zero-Shot Reasoners
Pretrained large language models (LLMs) are widely used in many sub-fields of natural language processing (NLP) and generally known as excellent few-shot learners with task-specific exemplars. Notably, chain of thought (CoT) prompting, a recent technique for eliciting complex multi-step reasoning through step-by-step answer examples, achieved the state-of-the-art performances in arithmetics and symbolic reasoning, difficult system-2 tasks that do not follow the standard scaling laws for LLMs. While these successes are often attributed to LLMs' ability for few-shot learning, we show that LLMs are decent zero-shot reasoners by simply adding "Let's think step by step" before each answer. Experimental results demonstrate that our Zero-shot-CoT, using the same single prompt template, significantly outperforms zero-shot LLM performances on diverse benchmark reasoning tasks including arithmetics (MultiArith, GSM8K, AQUA-RAT, SVAMP), symbolic reasoning (Last Letter, Coin Flip), and other logical reasoning tasks (Date Understanding, Tracking Shuffled Objects), without any hand-crafted few-shot examples, e.g. increasing the accuracy on MultiArith from 17.7% to 78.7% and GSM8K from 10.4% to 40.7% with large InstructGPT model (text-davinci-002), as well as similar magnitudes of improvements with another off-the-shelf large model, 540B parameter PaLM. The versatility of this single prompt across very diverse reasoning tasks hints at untapped and understudied fundamental zero-shot capabilities of LLMs, suggesting high-level, multi-task broad cognitive capabilities may be extracted by simple prompting. We hope our work not only serves as the minimal strongest zero-shot baseline for the challenging reasoning benchmarks, but also highlights the importance of carefully exploring and analyzing the enormous zero-shot knowledge hidden inside LLMs before crafting finetuning datasets or few-shot exemplars.
AnesBench: Multi-Dimensional Evaluation of LLM Reasoning in Anesthesiology
The application of large language models (LLMs) in the medical field has gained significant attention, yet their reasoning capabilities in more specialized domains like anesthesiology remain underexplored. In this paper, we systematically evaluate the reasoning capabilities of LLMs in anesthesiology and analyze key factors influencing their performance. To this end, we introduce AnesBench, a cross-lingual benchmark designed to assess anesthesiology-related reasoning across three levels: factual retrieval (System 1), hybrid reasoning (System 1.x), and complex decision-making (System 2). Through extensive experiments, we first explore how model characteristics, including model scale, Chain of Thought (CoT) length, and language transferability, affect reasoning performance. Then, we further evaluate the effectiveness of different training strategies, leveraging our curated anesthesiology-related dataset, including continuous pre-training (CPT) and supervised fine-tuning (SFT). Additionally, we also investigate how the test-time reasoning techniques, such as Best-of-N sampling and beam search, influence reasoning performance, and assess the impact of reasoning-enhanced model distillation, specifically DeepSeek-R1. We will publicly release AnesBench, along with our CPT and SFT training datasets and evaluation code at https://github.com/MiliLab/AnesBench.
A Neural Divide-and-Conquer Reasoning Framework for Image Retrieval from Linguistically Complex Text
Pretrained Vision-Language Models (VLMs) have achieved remarkable performance in image retrieval from text. However, their performance drops drastically when confronted with linguistically complex texts that they struggle to comprehend. Inspired by the Divide-and-Conquer algorithm and dual-process theory, in this paper, we regard linguistically complex texts as compound proposition texts composed of multiple simple proposition sentences and propose an end-to-end Neural Divide-and-Conquer Reasoning framework, dubbed NDCR. It contains three main components: 1) Divide: a proposition generator divides the compound proposition text into simple proposition sentences and produces their corresponding representations, 2) Conquer: a pretrained VLMs-based visual-linguistic interactor achieves the interaction between decomposed proposition sentences and images, 3) Combine: a neural-symbolic reasoner combines the above reasoning states to obtain the final solution via a neural logic reasoning approach. According to the dual-process theory, the visual-linguistic interactor and neural-symbolic reasoner could be regarded as analogical reasoning System 1 and logical reasoning System 2. We conduct extensive experiments on a challenging image retrieval from contextual descriptions data set. Experimental results and analyses indicate NDCR significantly improves performance in the complex image-text reasoning problem. Code link: https://github.com/YunxinLi/NDCR.
Critic-CoT: Boosting the reasoning abilities of large language model via Chain-of-thoughts Critic
Self-critic has become an important mechanism for enhancing the reasoning performance of LLMs. However, current approaches mainly involve basic prompts without further training, which tend to be over-simplified, leading to limited accuracy.Moreover, there is a lack of in-depth investigation of the relationship between LLM's ability to criticism and its task-solving performance.To address these issues, we propose Critic-CoT, a novel framework that pushes LLMs toward System-2-like critic capability, via step-wise CoT reasoning format and distant-supervision data construction, without the need for human annotation. Experiments on GSM8K and MATH show that via filtering out invalid solutions or iterative refinement, our enhanced model boosts task-solving performance, which demonstrates the effectiveness of our method. Further, we find that training on critique and refinement alone improves the generation. We hope our work could shed light on future research on improving the reasoning and critic ability of LLMs.
Yseop at FinSim-3 Shared Task 2021: Specializing Financial Domain Learning with Phrase Representations
In this paper, we present our approaches for the FinSim-3 Shared Task 2021: Learning Semantic Similarities for the Financial Domain. The aim of this shared task is to correctly classify a list of given terms from the financial domain into the most relevant hypernym (or top-level) concept in an external ontology. For our system submission, we evaluate two methods: a Sentence-RoBERTa (SRoBERTa) embeddings model pre-trained on a custom corpus, and a dual word-sentence embeddings model that builds on the first method by improving the proposed baseline word embeddings construction using the FastText model to boost the classification performance. Our system ranks 2nd overall on both metrics, scoring 0.917 on Average Accuracy and 1.141 on Mean Rank.
AirExo-2: Scaling up Generalizable Robotic Imitation Learning with Low-Cost Exoskeletons
Scaling up imitation learning for real-world applications requires efficient and cost-effective demonstration collection methods. Current teleoperation approaches, though effective, are expensive and inefficient due to the dependency on physical robot platforms. Alternative data sources like in-the-wild demonstrations can eliminate the need for physical robots and offer more scalable solutions. However, existing in-the-wild data collection devices have limitations: handheld devices offer restricted in-hand camera observation, while whole-body devices often require fine-tuning with robot data due to action inaccuracies. In this paper, we propose AirExo-2, a low-cost exoskeleton system for large-scale in-the-wild demonstration collection. By introducing the demonstration adaptor to transform the collected in-the-wild demonstrations into pseudo-robot demonstrations, our system addresses key challenges in utilizing in-the-wild demonstrations for downstream imitation learning in real-world environments. Additionally, we present RISE-2, a generalizable policy that integrates 2D and 3D perceptions, outperforming previous imitation learning policies in both in-domain and out-of-domain tasks, even with limited demonstrations. By leveraging in-the-wild demonstrations collected and transformed by the AirExo-2 system, without the need for additional robot demonstrations, RISE-2 achieves comparable or superior performance to policies trained with teleoperated data, highlighting the potential of AirExo-2 for scalable and generalizable imitation learning. Project page: https://airexo.tech/airexo2
LuSEE 'Night': The Lunar Surface Electromagnetics Experiment
The Lunar Surface Electromagnetics Explorer 'LuSEE Night' is a low frequency radio astronomy experiment that will be delivered to the farside of the Moon by the NASA Commercial Lunar Payload Services (CLPS) program in late 2025 or early 2026. The payload system is being developed jointly by NASA and the US Department of Energy (DOE) and consists of a 4 channel, 50 MHz Nyquist baseband receiver system and 2 orthogonal sim6m tip-to-tip electric dipole antennas. LuSEE Night will enjoy standalone operations through the lunar night, without the electromagnetic interference (EMI) of an operating lander system and antipodal to our noisy home planet.
Optimizing Bilingual Neural Transducer with Synthetic Code-switching Text Generation
Code-switching describes the practice of using more than one language in the same sentence. In this study, we investigate how to optimize a neural transducer based bilingual automatic speech recognition (ASR) model for code-switching speech. Focusing on the scenario where the ASR model is trained without supervised code-switching data, we found that semi-supervised training and synthetic code-switched data can improve the bilingual ASR system on code-switching speech. We analyze how each of the neural transducer's encoders contributes towards code-switching performance by measuring encoder-specific recall values, and evaluate our English/Mandarin system on the ASCEND data set. Our final system achieves 25% mixed error rate (MER) on the ASCEND English/Mandarin code-switching test set -- reducing the MER by 2.1% absolute compared to the previous literature -- while maintaining good accuracy on the monolingual test sets.
Enhancing Few-shot Text-to-SQL Capabilities of Large Language Models: A Study on Prompt Design Strategies
In-context learning (ICL) has emerged as a new approach to various natural language processing tasks, utilizing large language models (LLMs) to make predictions based on context that has been supplemented with a few examples or task-specific instructions. In this paper, we aim to extend this method to question answering tasks that utilize structured knowledge sources, and improve Text-to-SQL systems by exploring various prompt design strategies for employing LLMs. We conduct a systematic investigation into different demonstration selection methods and optimal instruction formats for prompting LLMs in the Text-to-SQL task. Our approach involves leveraging the syntactic structure of an example's SQL query to retrieve demonstrations, and we demonstrate that pursuing both diversity and similarity in demonstration selection leads to enhanced performance. Furthermore, we show that LLMs benefit from database-related knowledge augmentations. Our most effective strategy outperforms the state-of-the-art system by 2.5 points (Execution Accuracy) and the best fine-tuned system by 5.1 points on the Spider dataset. These results highlight the effectiveness of our approach in adapting LLMs to the Text-to-SQL task, and we present an analysis of the factors contributing to the success of our strategy.
Five open problems in quantum information
We identify five selected open problems in the theory of quantum information, which are rather simple to formulate, were well-studied in the literature, but are technically not easy. As these problems enjoy diverse mathematical connections, they offer a huge breakthrough potential. The first four concern existence of certain objects relevant for quantum information, namely a family of symmetric informationally complete generalized measurements in an infinite sequence of dimensions, mutually unbiased bases in dimension six, absolutely maximally entangled states for four subsystems with six levels each and bound entangled states with negative partial transpose. The fifth problem requires checking whether a certain state of a two-ququart system is 2-copy distillable. An award for solving each of them is announced.
MediSwift: Efficient Sparse Pre-trained Biomedical Language Models
Large language models (LLMs) are typically trained on general source data for various domains, but a recent surge in domain-specific LLMs has shown their potential to outperform general-purpose models in domain-specific tasks (e.g., biomedicine). Although domain-specific pre-training enhances efficiency and leads to smaller models, the computational costs of training these LLMs remain high, posing budgeting challenges. We introduce MediSwift, a suite of biomedical LMs that leverage sparse pre-training on domain-specific biomedical text data. By inducing up to 75% weight sparsity during the pre-training phase, MediSwift achieves a 2-2.5x reduction in training FLOPs. Notably, all sparse pre-training was performed on the Cerebras CS-2 system, which is specifically designed to realize the acceleration benefits from unstructured weight sparsity, thereby significantly enhancing the efficiency of the MediSwift models. Through subsequent dense fine-tuning and strategic soft prompting, MediSwift models outperform existing LLMs up to 7B parameters on biomedical tasks, setting new benchmarks w.r.t efficiency-accuracy on tasks such as PubMedQA. Our results show that sparse pre-training, along with dense fine-tuning and soft prompting, offers an effective method for creating high-performing, computationally efficient models in specialized domains.
PromptASR for contextualized ASR with controllable style
Prompts are crucial to large language models as they provide context information such as topic or logical relationships. Inspired by this, we propose PromptASR, a framework that integrates prompts in end-to-end automatic speech recognition (E2E ASR) systems to achieve contextualized ASR with controllable style of transcriptions. Specifically, a dedicated text encoder encodes the text prompts and the encodings are injected into the speech encoder by cross-attending the features from two modalities. When using the ground truth text from preceding utterances as content prompt, the proposed system achieves 21.9% and 6.8% relative word error rate reductions on a book reading dataset and an in-house dataset compared to a baseline ASR system. The system can also take word-level biasing lists as prompt to improve recognition accuracy on rare words. An additional style prompt can be given to the text encoder and guide the ASR system to output different styles of transcriptions. The code is available at icefall.
MM-TTS: Multi-modal Prompt based Style Transfer for Expressive Text-to-Speech Synthesis
The style transfer task in Text-to-Speech refers to the process of transferring style information into text content to generate corresponding speech with a specific style. However, most existing style transfer approaches are either based on fixed emotional labels or reference speech clips, which cannot achieve flexible style transfer. Recently, some methods have adopted text descriptions to guide style transfer. In this paper, we propose a more flexible multi-modal and style controllable TTS framework named MM-TTS. It can utilize any modality as the prompt in unified multi-modal prompt space, including reference speech, emotional facial images, and text descriptions, to control the style of the generated speech in a system. The challenges of modeling such a multi-modal style controllable TTS mainly lie in two aspects:1)aligning the multi-modal information into a unified style space to enable the input of arbitrary modality as the style prompt in a single system, and 2)efficiently transferring the unified style representation into the given text content, thereby empowering the ability to generate prompt style-related voice. To address these problems, we propose an aligned multi-modal prompt encoder that embeds different modalities into a unified style space, supporting style transfer for different modalities. Additionally, we present a new adaptive style transfer method named Style Adaptive Convolutions to achieve a better style representation. Furthermore, we design a Rectified Flow based Refiner to solve the problem of over-smoothing Mel-spectrogram and generate audio of higher fidelity. Since there is no public dataset for multi-modal TTS, we construct a dataset named MEAD-TTS, which is related to the field of expressive talking head. Our experiments on the MEAD-TTS dataset and out-of-domain datasets demonstrate that MM-TTS can achieve satisfactory results based on multi-modal prompts.
AISHELL-NER: Named Entity Recognition from Chinese Speech
Named Entity Recognition (NER) from speech is among Spoken Language Understanding (SLU) tasks, aiming to extract semantic information from the speech signal. NER from speech is usually made through a two-step pipeline that consists of (1) processing the audio using an Automatic Speech Recognition (ASR) system and (2) applying an NER tagger to the ASR outputs. Recent works have shown the capability of the End-to-End (E2E) approach for NER from English and French speech, which is essentially entity-aware ASR. However, due to the many homophones and polyphones that exist in Chinese, NER from Chinese speech is effectively a more challenging task. In this paper, we introduce a new dataset AISEHLL-NER for NER from Chinese speech. Extensive experiments are conducted to explore the performance of several state-of-the-art methods. The results demonstrate that the performance could be improved by combining entity-aware ASR and pretrained NER tagger, which can be easily applied to the modern SLU pipeline. The dataset is publicly available at github.com/Alibaba-NLP/AISHELL-NER.
Autoregressive Large Language Models are Computationally Universal
We show that autoregressive decoding of a transformer-based language model can realize universal computation, without external intervention or modification of the model's weights. Establishing this result requires understanding how a language model can process arbitrarily long inputs using a bounded context. For this purpose, we consider a generalization of autoregressive decoding where, given a long input, emitted tokens are appended to the end of the sequence as the context window advances. We first show that the resulting system corresponds to a classical model of computation, a Lag system, that has long been known to be computationally universal. By leveraging a new proof, we show that a universal Turing machine can be simulated by a Lag system with 2027 production rules. We then investigate whether an existing large language model can simulate the behaviour of such a universal Lag system. We give an affirmative answer by showing that a single system-prompt can be developed for gemini-1.5-pro-001 that drives the model, under deterministic (greedy) decoding, to correctly apply each of the 2027 production rules. We conclude that, by the Church-Turing thesis, prompted gemini-1.5-pro-001 with extended autoregressive (greedy) decoding is a general purpose computer.
Delving into the Utilisation of ChatGPT in Scientific Publications in Astronomy
Rapid progress in the capabilities of machine learning approaches in natural language processing has culminated in the rise of large language models over the last two years. Recent works have shown unprecedented adoption of these for academic writing, especially in some fields, but their pervasiveness in astronomy has not been studied sufficiently. To remedy this, we extract words that ChatGPT uses more often than humans when generating academic text and search a total of 1 million articles for them. This way, we assess the frequency of word occurrence in published works in astronomy tracked by the NASA Astrophysics Data System since 2000. We then perform a statistical analysis of the occurrences. We identify a list of words favoured by ChatGPT and find a statistically significant increase for these words against a control group in 2024, which matches the trend in other disciplines. These results suggest a widespread adoption of these models in the writing of astronomy papers. We encourage organisations, publishers, and researchers to work together to identify ethical and pragmatic guidelines to maximise the benefits of these systems while maintaining scientific rigour.
Toward quantitative fractography using convolutional neural networks
The science of fractography revolves around the correlation between topographic characteristics of the fracture surface and the mechanisms and external conditions leading to their creation. While being a topic of investigation for centuries, it has remained mostly qualitative to date. A quantitative analysis of fracture surfaces is of prime interest for both the scientific community and the industrial sector, bearing the potential for improved understanding on the mechanisms controlling the fracture process and at the same time assessing the reliability of computational models currently being used for material design. With new advances in the field of image analysis, and specifically with machine learning tools becoming more accessible and reliable, it is now feasible to automate the process of extracting meaningful information from fracture surface images. Here, we propose a method of identifying and quantifying the relative appearance of intergranular and transgranular fracture events from scanning electron microscope images. The newly proposed method is based on a convolutional neural network algorithm for semantic segmentation. The proposed method is extensively tested and evaluated against two ceramic material systems (Al_2O_3,MgAl_2O_4) and shows high prediction accuracy, despite being trained on only one material system (MgAl_2O_4). While here attention is focused on brittle fracture characteristics, the method can be easily extended to account for other fracture morphologies, such as dimples, fatigue striations, etc.
The USYD-JD Speech Translation System for IWSLT 2021
This paper describes the University of Sydney& JD's joint submission of the IWSLT 2021 low resource speech translation task. We participated in the Swahili-English direction and got the best scareBLEU (25.3) score among all the participants. Our constrained system is based on a pipeline framework, i.e. ASR and NMT. We trained our models with the officially provided ASR and MT datasets. The ASR system is based on the open-sourced tool Kaldi and this work mainly explores how to make the most of the NMT models. To reduce the punctuation errors generated by the ASR model, we employ our previous work SlotRefine to train a punctuation correction model. To achieve better translation performance, we explored the most recent effective strategies, including back translation, knowledge distillation, multi-feature reranking and transductive finetuning. For model structure, we tried auto-regressive and non-autoregressive models, respectively. In addition, we proposed two novel pre-train approaches, i.e. de-noising training and bidirectional training to fully exploit the data. Extensive experiments show that adding the above techniques consistently improves the BLEU scores, and the final submission system outperforms the baseline (Transformer ensemble model trained with the original parallel data) by approximately 10.8 BLEU score, achieving the SOTA performance.
A Hybrid Task-Oriented Dialog System with Domain and Task Adaptive Pretraining
This paper describes our submission for the End-to-end Multi-domain Task Completion Dialog shared task at the 9th Dialog System Technology Challenge (DSTC-9). Participants in the shared task build an end-to-end task completion dialog system which is evaluated by human evaluation and a user simulator based automatic evaluation. Different from traditional pipelined approaches where modules are optimized individually and suffer from cascading failure, we propose an end-to-end dialog system that 1) uses Generative Pretraining 2 (GPT-2) as the backbone to jointly solve Natural Language Understanding, Dialog State Tracking, and Natural Language Generation tasks, 2) adopts Domain and Task Adaptive Pretraining to tailor GPT-2 to the dialog domain before finetuning, 3) utilizes heuristic pre/post-processing rules that greatly simplify the prediction tasks and improve generalizability, and 4) equips a fault tolerance module to correct errors and inappropriate responses. Our proposed method significantly outperforms baselines and ties for first place in the official evaluation. We make our source code publicly available.
EVA: An Open-Domain Chinese Dialogue System with Large-Scale Generative Pre-Training
Although pre-trained language models have remarkably enhanced the generation ability of dialogue systems, open-domain Chinese dialogue systems are still limited by the dialogue data and the model size compared with English ones. In this paper, we propose EVA, a Chinese dialogue system that contains the largest Chinese pre-trained dialogue model with 2.8B parameters. To build this model, we collect the largest Chinese dialogue dataset named WDC-Dialogue from various public social media. This dataset contains 1.4B context-response pairs and is used as the pre-training corpus of EVA. Extensive experiments on automatic and human evaluation show that EVA outperforms other Chinese pre-trained dialogue models especially in the multi-turn interaction of human-bot conversations.
Yseop at SemEval-2020 Task 5: Cascaded BERT Language Model for Counterfactual Statement Analysis
In this paper, we explore strategies to detect and evaluate counterfactual sentences. We describe our system for SemEval-2020 Task 5: Modeling Causal Reasoning in Language: Detecting Counterfactuals. We use a BERT base model for the classification task and build a hybrid BERT Multi-Layer Perceptron system to handle the sequence identification task. Our experiments show that while introducing syntactic and semantic features does little in improving the system in the classification task, using these types of features as cascaded linear inputs to fine-tune the sequence-delimiting ability of the model ensures it outperforms other similar-purpose complex systems like BiLSTM-CRF in the second task. Our system achieves an F1 score of 85.00% in Task 1 and 83.90% in Task 2.
Annif at SemEval-2025 Task 5: Traditional XMTC augmented by LLMs
This paper presents the Annif system in SemEval-2025 Task 5 (LLMs4Subjects), which focussed on subject indexing using large language models (LLMs). The task required creating subject predictions for bibliographic records from the bilingual TIBKAT database using the GND subject vocabulary. Our approach combines traditional natural language processing and machine learning techniques implemented in the Annif toolkit with innovative LLM-based methods for translation and synthetic data generation, and merging predictions from monolingual models. The system ranked first in the all-subjects category and second in the tib-core-subjects category in the quantitative evaluation, and fourth in qualitative evaluations. These findings demonstrate the potential of combining traditional XMTC algorithms with modern LLM techniques to improve the accuracy and efficiency of subject indexing in multilingual contexts.
End-to-End Speech Translation with Pre-trained Models and Adapters: UPC at IWSLT 2021
This paper describes the submission to the IWSLT 2021 offline speech translation task by the UPC Machine Translation group. The task consists of building a system capable of translating English audio recordings extracted from TED talks into German text. Submitted systems can be either cascade or end-to-end and use a custom or given segmentation. Our submission is an end-to-end speech translation system, which combines pre-trained models (Wav2Vec 2.0 and mBART) with coupling modules between the encoder and decoder, and uses an efficient fine-tuning technique, which trains only 20% of its total parameters. We show that adding an Adapter to the system and pre-training it, can increase the convergence speed and the final result, with which we achieve a BLEU score of 27.3 on the MuST-C test set. Our final model is an ensemble that obtains 28.22 BLEU score on the same set. Our submission also uses a custom segmentation algorithm that employs pre-trained Wav2Vec 2.0 for identifying periods of untranscribable text and can bring improvements of 2.5 to 3 BLEU score on the IWSLT 2019 test set, as compared to the result with the given segmentation.
XRJL-HKUST at SemEval-2021 Task 4: WordNet-Enhanced Dual Multi-head Co-Attention for Reading Comprehension of Abstract Meaning
This paper presents our submitted system to SemEval 2021 Task 4: Reading Comprehension of Abstract Meaning. Our system uses a large pre-trained language model as the encoder and an additional dual multi-head co-attention layer to strengthen the relationship between passages and question-answer pairs, following the current state-of-the-art model DUMA. The main difference is that we stack the passage-question and question-passage attention modules instead of calculating parallelly to simulate re-considering process. We also add a layer normalization module to improve the performance of our model. Furthermore, to incorporate our known knowledge about abstract concepts, we retrieve the definitions of candidate answers from WordNet and feed them to the model as extra inputs. Our system, called WordNet-enhanced DUal Multi-head Co-Attention (WN-DUMA), achieves 86.67% and 89.99% accuracy on the official blind test set of subtask 1 and subtask 2 respectively.
Recognition of 26 Degrees of Freedom of Hands Using Model-based approach and Depth-Color Images
In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical matrices. A cost function is then defined so that its minimum value is achieved when the model and observation images are matched. To solve the optimization problem in 26 dimensional space, the particle swarm optimization algorimth with improvements are used. In addition, parallel computation in graphical processing units (GPU) is utilized to handle computationally expensive tasks. Simulation and experimental results show that the system can recognize 26 degrees of freedom of hands with the processing time of 0.8 seconds per frame. The algorithm is robust to noise and the hardware requirement is simple with a single camera.
Reliable and Efficient In-Memory Fault Tolerance of Large Language Model Pretraining
Extensive system scales (i.e. thousands of GPU/TPUs) and prolonged training periods (i.e. months of pretraining) significantly escalate the probability of failures when training large language models (LLMs). Thus, efficient and reliable fault-tolerance methods are in urgent need. Checkpointing is the primary fault-tolerance method to periodically save parameter snapshots from GPU memory to disks via CPU memory. In this paper, we identify the frequency of existing checkpoint-based fault-tolerance being significantly limited by the storage I/O overheads, which results in hefty re-training costs on restarting from the nearest checkpoint. In response to this gap, we introduce an in-memory fault-tolerance framework for large-scale LLM pretraining. The framework boosts the efficiency and reliability of fault tolerance from three aspects: (1) Reduced Data Transfer and I/O: By asynchronously caching parameters, i.e., sharded model parameters, optimizer states, and RNG states, to CPU volatile memory, Our framework significantly reduces communication costs and bypasses checkpoint I/O. (2) Enhanced System Reliability: Our framework enhances parameter protection with a two-layer hierarchy: snapshot management processes (SMPs) safeguard against software failures, together with Erasure Coding (EC) protecting against node failures. This double-layered protection greatly improves the survival probability of the parameters compared to existing checkpointing methods. (3) Improved Snapshotting Frequency: Our framework achieves more frequent snapshotting compared with asynchronous checkpointing optimizations under the same saving time budget, which improves the fault tolerance efficiency. Empirical results demonstrate that Our framework minimizes the overhead of fault tolerance of LLM pretraining by effectively leveraging redundant CPU resources.
Trends in AI Supercomputers
Frontier AI development relies on powerful AI supercomputers, yet analysis of these systems is limited. We create a dataset of 500 AI supercomputers from 2019 to 2025 and analyze key trends in performance, power needs, hardware cost, ownership, and global distribution. We find that the computational performance of AI supercomputers has doubled every nine months, while hardware acquisition cost and power needs both doubled every year. The leading system in March 2025, xAI's Colossus, used 200,000 AI chips, had a hardware cost of \7B, and required 300 MW of power, as much as 250,000 households. As AI supercomputers evolved from tools for science to industrial machines, companies rapidly expanded their share of total AI supercomputer performance, while the share of governments and academia diminished. Globally, the United States accounts for about 75% of total performance in our dataset, with China in second place at 15%. If the observed trends continue, the leading AI supercomputer in 2030 will achieve 2\times10^{22} 16-bit FLOP/s, use two million AI chips, have a hardware cost of 200 billion, and require 9 GW of power. Our analysis provides visibility into the AI supercomputer landscape, allowing policymakers to assess key AI trends like resource needs, ownership, and national competitiveness.
Enhancing Child Vocalization Classification in Multi-Channel Child-Adult Conversations Through Wav2vec2 Children ASR Features
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that often emerges in early childhood. ASD assessment typically involves an observation protocol including note-taking and ratings of child's social behavior conducted by a trained clinician. A robust machine learning (ML) model that is capable of labeling adult and child audio has the potential to save significant time and labor in manual coding children's behaviors. This may assist clinicians capture events of interest, better communicate events with parents, and educate new clinicians. In this study, we leverage the self-supervised learning model, Wav2Vec 2.0 (W2V2), pretrained on 4300h of home recordings of children under 5 years old, to build a unified system that performs both speaker diarization (SD) and vocalization classification (VC) tasks. We apply this system to two-channel audio recordings of brief 3-5 minute clinician-child interactions using the Rapid-ABC corpus. We propose a novel technique by introducing auxiliary features extracted from W2V2-based automatic speech recognition (ASR) system for children under 4 years old to improve children's VC task. We test our proposed method of improving children's VC task on two corpora (Rapid-ABC and BabbleCor) and observe consistent improvements. Furthermore, we reach, or perhaps outperform, the state-of-the-art performance of BabbleCor.
Speech Translation with Foundation Models and Optimal Transport: UPC at IWSLT23
This paper describes the submission of the UPC Machine Translation group to the IWSLT 2023 Offline Speech Translation task. Our Speech Translation systems utilize foundation models for speech (wav2vec 2.0) and text (mBART50). We incorporate a Siamese pretraining step of the speech and text encoders with CTC and Optimal Transport, to adapt the speech representations to the space of the text model, thus maximizing transfer learning from MT. After this pretraining, we fine-tune our system end-to-end on ST, with Cross Entropy and Knowledge Distillation. Apart from the available ST corpora, we create synthetic data with SegAugment to better adapt our models to the custom segmentations of the IWSLT test sets. Our best single model obtains 31.2 BLEU points on MuST-C tst-COMMON, 29.8 points on IWLST.tst2020 and 33.4 points on the newly released IWSLT.ACLdev2023.
BioCube: A Multimodal Dataset for Biodiversity Research
Biodiversity research requires complete and detailed information to study ecosystem dynamics at different scales. Employing data-driven methods like Machine Learning is getting traction in ecology and more specific biodiversity, offering alternative modelling pathways. For these methods to deliver accurate results there is the need for large, curated and multimodal datasets that offer granular spatial and temporal resolutions. In this work, we introduce BioCube, a multimodal, fine-grained global dataset for ecology and biodiversity research. BioCube incorporates species observations through images, audio recordings and descriptions, environmental DNA, vegetation indices, agricultural, forest, land indicators, and high-resolution climate variables. All observations are geospatially aligned under the WGS84 geodetic system, spanning from 2000 to 2020. The dataset will become available at https://huggingface.co/datasets/BioDT/BioCube while the acquisition and processing code base at https://github.com/BioDT/bfm-data.
PEnG: Pose-Enhanced Geo-Localisation
Cross-view Geo-localisation is typically performed at a coarse granularity, because densely sampled satellite image patches overlap heavily. This heavy overlap would make disambiguating patches very challenging. However, by opting for sparsely sampled patches, prior work has placed an artificial upper bound on the localisation accuracy that is possible. Even a perfect oracle system cannot achieve accuracy greater than the average separation of the tiles. To solve this limitation, we propose combining cross-view geo-localisation and relative pose estimation to increase precision to a level practical for real-world application. We develop PEnG, a 2-stage system which first predicts the most likely edges from a city-scale graph representation upon which a query image lies. It then performs relative pose estimation within these edges to determine a precise position. PEnG presents the first technique to utilise both viewpoints available within cross-view geo-localisation datasets to enhance precision to a sub-metre level, with some examples achieving centimetre level accuracy. Our proposed ensemble achieves state-of-the-art precision - with relative Top-5m retrieval improvements on previous works of 213%. Decreasing the median euclidean distance error by 96.90% from the previous best of 734m down to 22.77m, when evaluating with 90 degree horizontal FOV images. Code will be made available: tavisshore.co.uk/PEnG
SPML: A DSL for Defending Language Models Against Prompt Attacks
Large language models (LLMs) have profoundly transformed natural language applications, with a growing reliance on instruction-based definitions for designing chatbots. However, post-deployment the chatbot definitions are fixed and are vulnerable to attacks by malicious users, emphasizing the need to prevent unethical applications and financial losses. Existing studies explore user prompts' impact on LLM-based chatbots, yet practical methods to contain attacks on application-specific chatbots remain unexplored. This paper presents System Prompt Meta Language (SPML), a domain-specific language for refining prompts and monitoring the inputs to the LLM-based chatbots. SPML actively checks attack prompts, ensuring user inputs align with chatbot definitions to prevent malicious execution on the LLM backbone, optimizing costs. It also streamlines chatbot definition crafting with programming language capabilities, overcoming natural language design challenges. Additionally, we introduce a groundbreaking benchmark with 1.8k system prompts and 20k user inputs, offering the inaugural language and benchmark for chatbot definition evaluation. Experiments across datasets demonstrate SPML's proficiency in understanding attacker prompts, surpassing models like GPT-4, GPT-3.5, and LLAMA. Our data and codes are publicly available at: https://prompt-compiler.github.io/SPML/.
Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation
Imitation learning has demonstrated significant potential in performing high-precision manipulation tasks using visual feedback. However, it is common practice in imitation learning for cameras to be fixed in place, resulting in issues like occlusion and limited field of view. Furthermore, cameras are often placed in broad, general locations, without an effective viewpoint specific to the robot's task. In this work, we investigate the utility of active vision (AV) for imitation learning and manipulation, in which, in addition to the manipulation policy, the robot learns an AV policy from human demonstrations to dynamically change the robot's camera viewpoint to obtain better information about its environment and the given task. We introduce AV-ALOHA, a new bimanual teleoperation robot system with AV, an extension of the ALOHA 2 robot system, incorporating an additional 7-DoF robot arm that only carries a stereo camera and is solely tasked with finding the best viewpoint. This camera streams stereo video to an operator wearing a virtual reality (VR) headset, allowing the operator to control the camera pose using head and body movements. The system provides an immersive teleoperation experience, with bimanual first-person control, enabling the operator to dynamically explore and search the scene and simultaneously interact with the environment. We conduct imitation learning experiments of our system both in real-world and in simulation, across a variety of tasks that emphasize viewpoint planning. Our results demonstrate the effectiveness of human-guided AV for imitation learning, showing significant improvements over fixed cameras in tasks with limited visibility. Project website: https://soltanilara.github.io/av-aloha/
Prompting Whisper for QA-driven Zero-shot End-to-end Spoken Language Understanding
Zero-shot spoken language understanding (SLU) enables systems to comprehend user utterances in new domains without prior exposure to training data. Recent studies often rely on large language models (LLMs), leading to excessive footprints and complexity. This paper proposes the use of Whisper, a standalone speech processing model, for zero-shot end-to-end (E2E) SLU. To handle unseen semantic labels, SLU tasks are integrated into a question-answering (QA) framework, which prompts the Whisper decoder for semantics deduction. The system is efficiently trained with prefix-tuning, optimising a minimal set of parameters rather than the entire Whisper model. We show that the proposed system achieves a 40.7% absolute gain for slot filling (SLU-F1) on SLURP compared to a recently introduced zero-shot benchmark. Furthermore, it performs comparably to a Whisper-GPT-2 modular system under both in-corpus and cross-corpus evaluation settings, but with a relative 34.8% reduction in model parameters.
Infinite-LLM: Efficient LLM Service for Long Context with DistAttention and Distributed KVCache
The rapid proliferation of Large Language Models (LLMs) has been a driving force in the growth of cloud-based LLM services, which are now integral to advancing AI applications. However, the dynamic auto-regressive nature of LLM service, along with the need to support exceptionally long context lengths, demands the flexible allocation and release of substantial resources. This presents considerable challenges in designing cloud-based LLM service systems, where inefficient management can lead to performance degradation or resource wastage. In response to these challenges, this work introduces DistAttention, a novel distributed attention algorithm that segments the KV Cache into smaller, manageable units, enabling distributed processing and storage of the attention module. Based on that, we propose DistKV-LLM, a distributed LLM serving system that dynamically manages KV Cache and effectively orchestrates all accessible GPU and CPU memories spanning across the data center. This ensures a high-performance LLM service on the cloud, adaptable to a broad range of context lengths. Validated in a cloud environment with 32 NVIDIA A100 GPUs in configurations from 2 to 32 instances, our system exhibited 1.03-2.4x end-to-end throughput improvements and supported context lengths 2-19x longer than current state-of-the-art LLM service systems, as evidenced by extensive testing across 18 datasets with context lengths up to 1,900K.
Promptor: A Conversational and Autonomous Prompt Generation Agent for Intelligent Text Entry Techniques
Text entry is an essential task in our day-to-day digital interactions. Numerous intelligent features have been developed to streamline this process, making text entry more effective, efficient, and fluid. These improvements include sentence prediction and user personalization. However, as deep learning-based language models become the norm for these advanced features, the necessity for data collection and model fine-tuning increases. These challenges can be mitigated by harnessing the in-context learning capability of large language models such as GPT-3.5. This unique feature allows the language model to acquire new skills through prompts, eliminating the need for data collection and fine-tuning. Consequently, large language models can learn various text prediction techniques. We initially showed that, for a sentence prediction task, merely prompting GPT-3.5 surpassed a GPT-2 backed system and is comparable with a fine-tuned GPT-3.5 model, with the latter two methods requiring costly data collection, fine-tuning and post-processing. However, the task of prompting large language models to specialize in specific text prediction tasks can be challenging, particularly for designers without expertise in prompt engineering. To address this, we introduce Promptor, a conversational prompt generation agent designed to engage proactively with designers. Promptor can automatically generate complex prompts tailored to meet specific needs, thus offering a solution to this challenge. We conducted a user study involving 24 participants creating prompts for three intelligent text entry tasks, half of the participants used Promptor while the other half designed prompts themselves. The results show that Promptor-designed prompts result in a 35% increase in similarity and 22% in coherence over those by designers.
DiscoveryBench: Towards Data-Driven Discovery with Large Language Models
Can the rapid advances in code generation, function calling, and data analysis using large language models (LLMs) help automate the search and verification of hypotheses purely from a set of provided datasets? To evaluate this question, we present DiscoveryBench, the first comprehensive benchmark that formalizes the multi-step process of data-driven discovery. The benchmark is designed to systematically assess current model capabilities in discovery tasks and provide a useful resource for improving them. Our benchmark contains 264 tasks collected across 6 diverse domains, such as sociology and engineering, by manually deriving discovery workflows from published papers to approximate the real-world challenges faced by researchers, where each task is defined by a dataset, its metadata, and a discovery goal in natural language. We additionally provide 903 synthetic tasks to conduct controlled evaluations across task complexity. Furthermore, our structured formalism of data-driven discovery enables a facet-based evaluation that provides useful insights into different failure modes. We evaluate several popular LLM-based reasoning frameworks using both open and closed LLMs as baselines on DiscoveryBench and find that even the best system scores only 25%. Our benchmark, thus, illustrates the challenges in autonomous data-driven discovery and serves as a valuable resource for the community to make progress.
GAAMA 2.0: An Integrated System that Answers Boolean and Extractive Questions
Recent machine reading comprehension datasets include extractive and boolean questions but current approaches do not offer integrated support for answering both question types. We present a multilingual machine reading comprehension system and front-end demo that handles boolean questions by providing both a YES/NO answer and highlighting supporting evidence, and handles extractive questions by highlighting the answer in the passage. Our system, GAAMA 2.0, is ranked first on the Tydi QA leaderboard at the time of this writing. We contrast two different implementations of our approach. The first includes several independent stacks of transformers allowing easy deployment of each component. The second is a single stack of transformers utilizing adapters to reduce GPU memory footprint in a resource-constrained environment.
The T05 System for The VoiceMOS Challenge 2024: Transfer Learning from Deep Image Classifier to Naturalness MOS Prediction of High-Quality Synthetic Speech
We present our system (denoted as T05) for the VoiceMOS Challenge (VMC) 2024. Our system was designed for the VMC 2024 Track 1, which focused on the accurate prediction of naturalness mean opinion score (MOS) for high-quality synthetic speech. In addition to a pretrained self-supervised learning (SSL)-based speech feature extractor, our system incorporates a pretrained image feature extractor to capture the difference of synthetic speech observed in speech spectrograms. We first separately train two MOS predictors that use either of an SSL-based or spectrogram-based feature. Then, we fine-tune the two predictors for better MOS prediction using the fusion of two extracted features. In the VMC 2024 Track 1, our T05 system achieved first place in 7 out of 16 evaluation metrics and second place in the remaining 9 metrics, with a significant difference compared to those ranked third and below. We also report the results of our ablation study to investigate essential factors of our system.
UTMOS: UTokyo-SaruLab System for VoiceMOS Challenge 2022
We present the UTokyo-SaruLab mean opinion score (MOS) prediction system submitted to VoiceMOS Challenge 2022. The challenge is to predict the MOS values of speech samples collected from previous Blizzard Challenges and Voice Conversion Challenges for two tracks: a main track for in-domain prediction and an out-of-domain (OOD) track for which there is less labeled data from different listening tests. Our system is based on ensemble learning of strong and weak learners. Strong learners incorporate several improvements to the previous fine-tuning models of self-supervised learning (SSL) models, while weak learners use basic machine-learning methods to predict scores from SSL features. In the Challenge, our system had the highest score on several metrics for both the main and OOD tracks. In addition, we conducted ablation studies to investigate the effectiveness of our proposed methods.
A multi-path 2.5 dimensional convolutional neural network system for segmenting stroke lesions in brain MRI images
Automatic identification of brain lesions from magnetic resonance imaging (MRI) scans of stroke survivors would be a useful aid in patient diagnosis and treatment planning. We propose a multi-modal multi-path convolutional neural network system for automating stroke lesion segmentation. Our system has nine end-to-end UNets that take as input 2-dimensional (2D) slices and examines all three planes with three different normalizations. Outputs from these nine total paths are concatenated into a 3D volume that is then passed to a 3D convolutional neural network to output a final lesion mask. We trained and tested our method on datasets from three sources: Medical College of Wisconsin (MCW), Kessler Foundation (KF), and the publicly available Anatomical Tracings of Lesions After Stroke (ATLAS) dataset. Cross-study validation results (with independent training and validation datasets) were obtained to compare with previous methods based on naive Bayes, random forests, and three recently published convolutional neural networks. Model performance was quantified in terms of the Dice coefficient. Training on the KF and MCW images and testing on the ATLAS images yielded a mean Dice coefficient of 0.54. This was reliably better than the next best previous model, UNet, at 0.47. Reversing the train and test datasets yields a mean Dice of 0.47 on KF and MCW images, whereas the next best UNet reaches 0.45. With all three datasets combined, the current system compared to previous methods also attained a reliably higher cross-validation accuracy. It also achieved high Dice values for many smaller lesions that existing methods have difficulty identifying. Overall, our system is a clear improvement over previous methods for automating stroke lesion segmentation, bringing us an important step closer to the inter-rater accuracy level of human experts.
Logically at Factify 2: A Multi-Modal Fact Checking System Based on Evidence Retrieval techniques and Transformer Encoder Architecture
In this paper, we present the Logically submissions to De-Factify 2 challenge (DE-FACTIFY 2023) on the task 1 of Multi-Modal Fact Checking. We describes our submissions to this challenge including explored evidence retrieval and selection techniques, pre-trained cross-modal and unimodal models, and a cross-modal veracity model based on the well established Transformer Encoder (TE) architecture which is heavily relies on the concept of self-attention. Exploratory analysis is also conducted on this Factify 2 data set that uncovers the salient multi-modal patterns and hypothesis motivating the architecture proposed in this work. A series of preliminary experiments were done to investigate and benchmarking different pre-trained embedding models, evidence retrieval settings and thresholds. The final system, a standard two-stage evidence based veracity detection system, yields weighted avg. 0.79 on both val set and final blind test set on the task 1, which achieves 3rd place with a small margin to the top performing system on the leaderboard among 9 participants.
DelightfulTTS: The Microsoft Speech Synthesis System for Blizzard Challenge 2021
This paper describes the Microsoft end-to-end neural text to speech (TTS) system: DelightfulTTS for Blizzard Challenge 2021. The goal of this challenge is to synthesize natural and high-quality speech from text, and we approach this goal in two perspectives: The first is to directly model and generate waveform in 48 kHz sampling rate, which brings higher perception quality than previous systems with 16 kHz or 24 kHz sampling rate; The second is to model the variation information in speech through a systematic design, which improves the prosody and naturalness. Specifically, for 48 kHz modeling, we predict 16 kHz mel-spectrogram in acoustic model, and propose a vocoder called HiFiNet to directly generate 48 kHz waveform from predicted 16 kHz mel-spectrogram, which can better trade off training efficiency, modelling stability and voice quality. We model variation information systematically from both explicit (speaker ID, language ID, pitch and duration) and implicit (utterance-level and phoneme-level prosody) perspectives: 1) For speaker and language ID, we use lookup embedding in training and inference; 2) For pitch and duration, we extract the values from paired text-speech data in training and use two predictors to predict the values in inference; 3) For utterance-level and phoneme-level prosody, we use two reference encoders to extract the values in training, and use two separate predictors to predict the values in inference. Additionally, we introduce an improved Conformer block to better model the local and global dependency in acoustic model. For task SH1, DelightfulTTS achieves 4.17 mean score in MOS test and 4.35 in SMOS test, which indicates the effectiveness of our proposed system
CMU's IWSLT 2024 Simultaneous Speech Translation System
This paper describes CMU's submission to the IWSLT 2024 Simultaneous Speech Translation (SST) task for translating English speech to German text in a streaming manner. Our end-to-end speech-to-text (ST) system integrates the WavLM speech encoder, a modality adapter, and the Llama2-7B-Base model as the decoder. We employ a two-stage training approach: initially, we align the representations of speech and text, followed by full fine-tuning. Both stages are trained on MuST-c v2 data with cross-entropy loss. We adapt our offline ST model for SST using a simple fixed hold-n policy. Experiments show that our model obtains an offline BLEU score of 31.1 and a BLEU score of 29.5 under 2 seconds latency on the MuST-C-v2 tst-COMMON.
The Codec Language Model-based Zero-Shot Spontaneous Style TTS System for CoVoC Challenge 2024
This paper describes the zero-shot spontaneous style TTS system for the ISCSLP 2024 Conversational Voice Clone Challenge (CoVoC). We propose a LLaMA-based codec language model with a delay pattern to achieve spontaneous style voice cloning. To improve speech intelligibility, we introduce the Classifier-Free Guidance (CFG) strategy in the language model to strengthen conditional guidance on token prediction. To generate high-quality utterances, we adopt effective data preprocessing operations and fine-tune our model with selected high-quality spontaneous speech data. The official evaluations in the CoVoC constrained track show that our system achieves the best speech naturalness MOS of 3.80 and obtains considerable speech quality and speaker similarity results.
RELAX: Reinforcement Learning Enabled 2D-LiDAR Autonomous System for Parsimonious UAVs
Unmanned Aerial Vehicles (UAVs) have become increasingly prominence in recent years, finding applications in surveillance, package delivery, among many others. Despite considerable efforts in developing algorithms that enable UAVs to navigate through complex unknown environments autonomously, they often require expensive hardware and sensors, such as RGB-D cameras and 3D-LiDAR, leading to a persistent trade-off between performance and cost. To this end, we propose RELAX, a novel end-to-end autonomous framework that is exceptionally cost-efficient, requiring only a single 2D-LiDAR to enable UAVs operating in unknown environments. Specifically, RELAX comprises three components: a pre-processing map constructor; an offline mission planner; and a reinforcement learning (RL)-based online re-planner. Experiments demonstrate that RELAX offers more robust dynamic navigation compared to existing algorithms, while only costing a fraction of the others. The code will be made public upon acceptance.
BUT System Description to VoxCeleb Speaker Recognition Challenge 2019
In this report, we describe the submission of Brno University of Technology (BUT) team to the VoxCeleb Speaker Recognition Challenge (VoxSRC) 2019. We also provide a brief analysis of different systems on VoxCeleb-1 test sets. Submitted systems for both Fixed and Open conditions are a fusion of 4 Convolutional Neural Network (CNN) topologies. The first and second networks have ResNet34 topology and use two-dimensional CNNs. The last two networks are one-dimensional CNN and are based on the x-vector extraction topology. Some of the networks are fine-tuned using additive margin angular softmax. Kaldi FBanks and Kaldi PLPs were used as features. The difference between Fixed and Open systems lies in the used training data and fusion strategy. The best systems for Fixed and Open conditions achieved 1.42% and 1.26% ERR on the challenge evaluation set respectively.
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games
As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
System Prompt Optimization with Meta-Learning
Large Language Models (LLMs) have shown remarkable capabilities, with optimizing their input prompts playing a pivotal role in maximizing their performance. However, while LLM prompts consist of both the task-agnostic system prompts and task-specific user prompts, existing work on prompt optimization has focused on user prompts specific to individual queries or tasks, and largely overlooked the system prompt that is, once optimized, applicable across different tasks and domains. Motivated by this, we introduce the novel problem of bilevel system prompt optimization, whose objective is to design system prompts that are robust to diverse user prompts and transferable to unseen tasks. To tackle this problem, we then propose a meta-learning framework, which meta-learns the system prompt by optimizing it over various user prompts across multiple datasets, while simultaneously updating the user prompts in an iterative manner to ensure synergy between them. We conduct experiments on 14 unseen datasets spanning 5 different domains, on which we show that our approach produces system prompts that generalize effectively to diverse user prompts. Also, our findings reveal that the optimized system prompt enables rapid adaptation even to unseen tasks, requiring fewer optimization steps for test-time user prompts while achieving improved performance.
JuStRank: Benchmarking LLM Judges for System Ranking
Given the rapid progress of generative AI, there is a pressing need to systematically compare and choose between the numerous models and configurations available. The scale and versatility of such evaluations make the use of LLM-based judges a compelling solution for this challenge. Crucially, this approach requires first to validate the quality of the LLM judge itself. Previous work has focused on instance-based assessment of LLM judges, where a judge is evaluated over a set of responses, or response pairs, while being agnostic to their source systems. We argue that this setting overlooks critical factors affecting system-level ranking, such as a judge's positive or negative bias towards certain systems. To address this gap, we conduct the first large-scale study of LLM judges as system rankers. System scores are generated by aggregating judgment scores over multiple system outputs, and the judge's quality is assessed by comparing the resulting system ranking to a human-based ranking. Beyond overall judge assessment, our analysis provides a fine-grained characterization of judge behavior, including their decisiveness and bias.
System Message Generation for User Preferences using Open-Source Models
System messages play a crucial role in interactions with large language models (LLMs), often serving as prompts to initiate conversations. Through system messages, users can assign specific roles, perform intended tasks, incorporate background information, specify various output formats and communication styles. Despite such versatility, publicly available data are often lack system messages and subject to strict license constraints in the industry field. Manual labeling of publicly available data with system messages that align with user instructions demands significant resources. In view of such challenges, our work introduces SysGen, a pipeline for generating system messages with better aligned assistant responses from the supervised fine-tuning dataset without system messages. Training on SysGen data has demonstrated substantial improvements in the alignment of model responses with system messages and user instructions, as demonstrated across various open-source models on the Multifacet benchmark, while maintaining minimal impact on other unseen benchmarks such as Open LLM Leaderboard 2. Our qualitative analysis highlights the importance of diverse system messages to ensure better adaptability across different contexts.
System-Level Natural Language Feedback
Natural language (NL) feedback contains rich information about the user experience. Existing studies focus on an instance-level approach, where feedback is used to refine specific examples, disregarding its system-wide application. This paper proposes a general framework for unlocking the system-level use of NL feedback. We show how to use feedback to formalize system-level design decisions in a human-in-the-loop-process -- in order to produce better models. In particular this is done through: (i) metric design for tasks; and (ii) language model prompt design for refining model responses. We conduct two case studies of this approach for improving search query generation and dialog response generation, demonstrating the effectiveness of the use of system-level feedback. We show the combination of system-level feedback and instance-level feedback brings further gains, and that human written instance-level feedback results in more grounded refinements than GPT-3.5 written ones, underlying the importance of human feedback for building systems.
SysBench: Can Large Language Models Follow System Messages?
Large Language Models (LLMs) have become instrumental across various applications, with the customization of these models to specific scenarios becoming increasingly critical. System message, a fundamental component of LLMs, is consist of carefully crafted instructions that guide the behavior of model to meet intended goals. Despite the recognized potential of system messages to optimize AI-driven solutions, there is a notable absence of a comprehensive benchmark for evaluating how well different LLMs follow these system messages. To fill this gap, we introduce SysBench, a benchmark that systematically analyzes system message following ability in terms of three challenging aspects: constraint complexity, instruction misalignment and multi-turn stability. In order to enable effective evaluation, SysBench constructs multi-turn user conversations covering various interaction relationships, based on six common types of constraints from system messages in real-world scenarios. Our dataset contains 500 system messages from various domains, each paired with 5 turns of user conversations, which have been manually formulated and checked to guarantee high quality. SysBench provides extensive evaluation across various LLMs, measuring their ability to follow specified constraints given in system messages. The results highlight both the strengths and weaknesses of existing models, offering key insights and directions for future research. The open source library SysBench is available at https://github.com/PKU-Baichuan-MLSystemLab/SysBench.
System Combination via Quality Estimation for Grammatical Error Correction
Quality estimation models have been developed to assess the corrections made by grammatical error correction (GEC) models when the reference or gold-standard corrections are not available. An ideal quality estimator can be utilized to combine the outputs of multiple GEC systems by choosing the best subset of edits from the union of all edits proposed by the GEC base systems. However, we found that existing GEC quality estimation models are not good enough in differentiating good corrections from bad ones, resulting in a low F0.5 score when used for system combination. In this paper, we propose GRECO, a new state-of-the-art quality estimation model that gives a better estimate of the quality of a corrected sentence, as indicated by having a higher correlation to the F0.5 score of a corrected sentence. It results in a combined GEC system with a higher F0.5 score. We also propose three methods for utilizing GEC quality estimation models for system combination with varying generality: model-agnostic, model-agnostic with voting bias, and model-dependent method. The combined GEC system outperforms the state of the art on the CoNLL-2014 test set and the BEA-2019 test set, achieving the highest F0.5 scores published to date.
System-specific parameter optimization for non-polarizable and polarizable force fields
The accuracy of classical force fields (FFs) has been shown to be limited for the simulation of cation-protein systems despite their importance in understanding the processes of life. Improvements can result from optimizing the parameters of classical FFs or by extending the FF formulation by terms describing charge transfer and polarization effects. In this work, we introduce our implementation of the CTPOL model in OpenMM, which extends the classical additive FF formula by adding charge transfer (CT) and polarization (POL). Furthermore, we present an open-source parameterization tool, called FFAFFURR that enables the (system specific) parameterization of OPLS-AA and CTPOL models. The performance of our workflow was evaluated by its ability to reproduce quantum chemistry energies and by molecular dynamics simulations of a Zinc finger protein.
System identification of neural systems: If we got it right, would we know?
Artificial neural networks are being proposed as models of parts of the brain. The networks are compared to recordings of biological neurons, and good performance in reproducing neural responses is considered to support the model's validity. A key question is how much this system identification approach tells us about brain computation. Does it validate one model architecture over another? We evaluate the most commonly used comparison techniques, such as a linear encoding model and centered kernel alignment, to correctly identify a model by replacing brain recordings with known ground truth models. System identification performance is quite variable; it also depends significantly on factors independent of the ground truth architecture, such as stimuli images. In addition, we show the limitations of using functional similarity scores in identifying higher-level architectural motifs.
DeepPsy-Agent: A Stage-Aware and Deep-Thinking Emotional Support Agent System
This paper introduces DeepPsy-Agent, an innovative psychological support system that combines the three-stage helping theory in psychology with deep learning techniques. The system consists of two core components: (1) a multi-stage response-capable dialogue model (deeppsy-chat), which enhances reasoning capabilities through stage-awareness and deep-thinking analysis to generate high-quality responses; and (2) a real-time stage transition detection model that identifies contextual shifts to guide the dialogue towards more effective intervention stages. Based on 30,000 real psychological hotline conversations, we employ AI-simulated dialogues and expert re-annotation strategies to construct a high-quality multi-turn dialogue dataset. Experimental results demonstrate that DeepPsy-Agent outperforms general-purpose large language models (LLMs) in key metrics such as problem exposure completeness, cognitive restructuring success rate, and action adoption rate. Ablation studies further validate the effectiveness of stage-awareness and deep-thinking modules, showing that stage information contributes 42.3\% to performance, while the deep-thinking module increases root-cause identification by 58.3\% and reduces ineffective suggestions by 72.1\%. This system addresses critical challenges in AI-based psychological support through dynamic dialogue management and deep reasoning, advancing intelligent mental health services.
An Automatic SOAP Classification System Using Weakly Supervision And Transfer Learning
In this paper, we introduce a comprehensive framework for developing a machine learning-based SOAP (Subjective, Objective, Assessment, and Plan) classification system without manually SOAP annotated training data or with less manually SOAP annotated training data. The system is composed of the following two parts: 1) Data construction, 2) A neural network-based SOAP classifier, and 3) Transfer learning framework. In data construction, since a manual construction of a large size training dataset is expensive, we propose a rule-based weak labeling method utilizing the structured information of an EHR note. Then, we present a SOAP classifier composed of a pre-trained language model and bi-directional long-short term memory with conditional random field (Bi-LSTM-CRF). Finally, we propose a transfer learning framework that re-uses the trained parameters of the SOAP classifier trained with the weakly labeled dataset for datasets collected from another hospital. The proposed weakly label-based learning model successfully performed SOAP classification (89.99 F1-score) on the notes collected from the target hospital. Otherwise, in the notes collected from other hospitals and departments, the performance dramatically decreased. Meanwhile, we verified that the transfer learning framework is advantageous for inter-hospital adaptation of the model increasing the models' performance in every cases. In particular, the transfer learning approach was more efficient when the manually annotated data size was smaller. We showed that SOAP classification models trained with our weakly labeling algorithm can perform SOAP classification without manually annotated data on the EHR notes from the same hospital. The transfer learning framework helps SOAP classification model's inter-hospital migration with a minimal size of the manually annotated dataset.
RecipeGPT: Generative Pre-training Based Cooking Recipe Generation and Evaluation System
Interests in the automatic generation of cooking recipes have been growing steadily over the past few years thanks to a large amount of online cooking recipes. We present RecipeGPT, a novel online recipe generation and evaluation system. The system provides two modes of text generations: (1) instruction generation from given recipe title and ingredients; and (2) ingredient generation from recipe title and cooking instructions. Its back-end text generation module comprises a generative pre-trained language model GPT-2 fine-tuned on a large cooking recipe dataset. Moreover, the recipe evaluation module allows the users to conveniently inspect the quality of the generated recipe contents and store the results for future reference. RecipeGPT can be accessed online at https://recipegpt.org/.
MagicQuill: An Intelligent Interactive Image Editing System
Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.
OpenHelix: A Short Survey, Empirical Analysis, and Open-Source Dual-System VLA Model for Robotic Manipulation
Dual-system VLA (Vision-Language-Action) architectures have become a hot topic in embodied intelligence research, but there is a lack of sufficient open-source work for further performance analysis and optimization. To address this problem, this paper will summarize and compare the structural designs of existing dual-system architectures, and conduct systematic empirical evaluations on the core design elements of existing dual-system architectures. Ultimately, it will provide a low-cost open-source model for further exploration. Of course, this project will continue to update with more experimental conclusions and open-source models with improved performance for everyone to choose from. Project page: https://openhelix-robot.github.io/.
Robotic Table Tennis: A Case Study into a High Speed Learning System
We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.
Data-Juicer: A One-Stop Data Processing System for Large Language Models
The immense evolution in Large Language Models (LLMs) has underscored the importance of massive, diverse, and high-quality data. Despite this, existing open-source tools for LLM data processing remain limited and mostly tailored to specific datasets, with an emphasis on the reproducibility of released data over adaptability and usability, inhibiting potential applications. In response, we propose a one-stop, powerful yet flexible and user-friendly LLM data processing system named Data-Juicer. Our system offers over 50 built-in versatile operators and pluggable tools, which synergize modularity, composability, and extensibility dedicated to diverse LLM data processing needs. By incorporating visualized and automatic evaluation capabilities, Data-Juicer enables a timely feedback loop to accelerate data processing and gain data insights. To enhance usability, Data-Juicer provides out-of-the-box components for users with various backgrounds, and fruitful data recipes for LLM pre-training and post-tuning usages. Further, we employ multi-facet system optimization and seamlessly integrate Data-Juicer with both LLM and distributed computing ecosystems, to enable efficient and scalable data processing. Empirical validation of the generated data recipes reveals considerable improvements in LLaMA performance for various pre-training and post-tuning cases, demonstrating up to 7.45% relative improvement of averaged score across 16 LLM benchmarks and 16.25% higher win rate using pair-wise GPT-4 evaluation. The system's efficiency and scalability are also validated, supported by up to 88.7% reduction in single-machine processing time, 77.1% and 73.1% less memory and CPU usage respectively, and 7.91x processing acceleration when utilizing distributed computing ecosystems. Our system, data recipes, and multiple tutorial demos are released, calling for broader research centered on LLM data.
GPT Models Meet Robotic Applications: Co-Speech Gesturing Chat System
This technical paper introduces a chatting robot system that utilizes recent advancements in large-scale language models (LLMs) such as GPT-3 and ChatGPT. The system is integrated with a co-speech gesture generation system, which selects appropriate gestures based on the conceptual meaning of speech. Our motivation is to explore ways of utilizing the recent progress in LLMs for practical robotic applications, which benefits the development of both chatbots and LLMs. Specifically, it enables the development of highly responsive chatbot systems by leveraging LLMs and adds visual effects to the user interface of LLMs as an additional value. The source code for the system is available on GitHub for our in-house robot (https://github.com/microsoft/LabanotationSuite/tree/master/MSRAbotChatSimulation) and GitHub for Toyota HSR (https://github.com/microsoft/GPT-Enabled-HSR-CoSpeechGestures).
FastMoE: A Fast Mixture-of-Expert Training System
Mixture-of-Expert (MoE) presents a strong potential in enlarging the size of language model to trillions of parameters. However, training trillion-scale MoE requires algorithm and system co-design for a well-tuned high performance distributed training system. Unfortunately, the only existing platform that meets the requirements strongly depends on Google's hardware (TPU) and software (Mesh Tensorflow) stack, and is not open and available to the public, especially GPU and PyTorch communities. In this paper, we present FastMoE, a distributed MoE training system based on PyTorch with common accelerators. The system provides a hierarchical interface for both flexible model design and easy adaption to different applications, such as Transformer-XL and Megatron-LM. Different from direct implementation of MoE models using PyTorch, the training speed is highly optimized in FastMoE by sophisticated high-performance acceleration skills. The system supports placing different experts on multiple GPUs across multiple nodes, enabling enlarging the number of experts linearly against the number of GPUs. The source of FastMoE is available at https://github.com/laekov/fastmoe under Apache-2 license.
The AI Cosmologist I: An Agentic System for Automated Data Analysis
We present the AI Cosmologist, an agentic system designed to automate cosmological/astronomical data analysis and machine learning research workflows. This implements a complete pipeline from idea generation to experimental evaluation and research dissemination, mimicking the scientific process typically performed by human researchers. The system employs specialized agents for planning, coding, execution, analysis, and synthesis that work together to develop novel approaches. Unlike traditional auto machine-learning systems, the AI Cosmologist generates diverse implementation strategies, writes complete code, handles execution errors, analyzes results, and synthesizes new approaches based on experimental outcomes. We demonstrate the AI Cosmologist capabilities across several machine learning tasks, showing how it can successfully explore solution spaces, iterate based on experimental results, and combine successful elements from different approaches. Our results indicate that agentic systems can automate portions of the research process, potentially accelerating scientific discovery. The code and experimental data used in this paper are available on GitHub at https://github.com/adammoss/aicosmologist. Example papers included in the appendix demonstrate the system's capability to autonomously produce complete scientific publications, starting from only the dataset and task description
A Multi-AI Agent System for Autonomous Optimization of Agentic AI Solutions via Iterative Refinement and LLM-Driven Feedback Loops
Agentic AI systems use specialized agents to handle tasks within complex workflows, enabling automation and efficiency. However, optimizing these systems often requires labor-intensive, manual adjustments to refine roles, tasks, and interactions. This paper introduces a framework for autonomously optimizing Agentic AI solutions across industries, such as NLP-driven enterprise applications. The system employs agents for Refinement, Execution, Evaluation, Modification, and Documentation, leveraging iterative feedback loops powered by an LLM (Llama 3.2-3B). The framework achieves optimal performance without human input by autonomously generating and testing hypotheses to improve system configurations. This approach enhances scalability and adaptability, offering a robust solution for real-world applications in dynamic environments. Case studies across diverse domains illustrate the transformative impact of this framework, showcasing significant improvements in output quality, relevance, and actionability. All data for these case studies, including original and evolved agent codes, along with their outputs, are here: https://anonymous.4open.science/r/evolver-1D11/
Intelligent System for Automated Molecular Patent Infringement Assessment
Automated drug discovery offers significant potential for accelerating the development of novel therapeutics by substituting labor-intensive human workflows with machine-driven processes. However, molecules generated by artificial intelligence may unintentionally infringe on existing patents, posing legal and financial risks that impede the full automation of drug discovery pipelines. This paper introduces PatentFinder, a novel multi-agent and tool-enhanced intelligence system that can accurately and comprehensively evaluate small molecules for patent infringement. PatentFinder features five specialized agents that collaboratively analyze patent claims and molecular structures with heuristic and model-based tools, generating interpretable infringement reports. To support systematic evaluation, we curate MolPatent-240, a benchmark dataset tailored for patent infringement assessment algorithms. On this benchmark, PatentFinder outperforms baseline methods that rely solely on large language models or specialized chemical tools, achieving a 13.8% improvement in F1-score and a 12% increase in accuracy. Additionally, PatentFinder autonomously generates detailed and interpretable patent infringement reports, showcasing enhanced accuracy and improved interpretability. The high accuracy and interpretability of PatentFinder make it a valuable and reliable tool for automating patent infringement assessments, offering a practical solution for integrating patent protection analysis into the drug discovery pipeline.
InterMind: A Doctor-Patient-Family Interactive Depression Assessment System Empowered by Large Language Models
Depression poses significant challenges to patients and healthcare organizations, necessitating efficient assessment methods. Existing paradigms typically focus on a patient-doctor way that overlooks multi-role interactions, such as family involvement in the evaluation and caregiving process. Moreover, current automatic depression detection (ADD) methods usually model depression detection as a classification or regression task, lacking interpretability for the decision-making process. To address these issues, we developed InterMind, a doctor-patient-family interactive depression assessment system empowered by large language models (LLMs). Our system enables patients and families to contribute descriptions, generates assistive diagnostic reports for doctors, and provides actionable insights, improving diagnostic precision and efficiency. To enhance LLMs' performance in psychological counseling and diagnostic interpretability, we integrate retrieval-augmented generation (RAG) and chain-of-thoughts (CoT) techniques for data augmentation, which mitigates the hallucination issue of LLMs in specific scenarios after instruction fine-tuning. Quantitative experiments and professional assessments by clinicians validate the effectiveness of our system.
Verif.ai: Towards an Open-Source Scientific Generative Question-Answering System with Referenced and Verifiable Answers
In this paper, we present the current progress of the project Verif.ai, an open-source scientific generative question-answering system with referenced and verified answers. The components of the system are (1) an information retrieval system combining semantic and lexical search techniques over scientific papers (PubMed), (2) a fine-tuned generative model (Mistral 7B) taking top answers and generating answers with references to the papers from which the claim was derived, and (3) a verification engine that cross-checks the generated claim and the abstract or paper from which the claim was derived, verifying whether there may have been any hallucinations in generating the claim. We are reinforcing the generative model by providing the abstract in context, but in addition, an independent set of methods and models are verifying the answer and checking for hallucinations. Therefore, we believe that by using our method, we can make scientists more productive, while building trust in the use of generative language models in scientific environments, where hallucinations and misinformation cannot be tolerated.
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.
Beimingwu: A Learnware Dock System
The learnware paradigm proposed by Zhou [2016] aims to enable users to reuse numerous existing well-trained models instead of building machine learning models from scratch, with the hope of solving new user tasks even beyond models' original purposes. In this paradigm, developers worldwide can submit their high-performing models spontaneously to the learnware dock system (formerly known as learnware market) without revealing their training data. Once the dock system accepts the model, it assigns a specification and accommodates the model. This specification allows the model to be adequately identified and assembled to reuse according to future users' needs, even if they have no prior knowledge of the model. This paradigm greatly differs from the current big model direction and it is expected that a learnware dock system housing millions or more high-performing models could offer excellent capabilities for both planned tasks where big models are applicable; and unplanned, specialized, data-sensitive scenarios where big models are not present or applicable. This paper describes Beimingwu, the first open-source learnware dock system providing foundational support for future research of learnware paradigm.The system significantly streamlines the model development for new user tasks, thanks to its integrated architecture and engine design, extensive engineering implementations and optimizations, and the integration of various algorithms for learnware identification and reuse. Notably, this is possible even for users with limited data and minimal expertise in machine learning, without compromising the raw data's security. Beimingwu supports the entire process of learnware paradigm. The system lays the foundation for future research in learnware-related algorithms and systems, and prepares the ground for hosting a vast array of learnwares and establishing a learnware ecosystem.
CognitiveDog: Large Multimodal Model Based System to Translate Vision and Language into Action of Quadruped Robot
This paper introduces CognitiveDog, a pioneering development of quadruped robot with Large Multi-modal Model (LMM) that is capable of not only communicating with humans verbally but also physically interacting with the environment through object manipulation. The system was realized on Unitree Go1 robot-dog equipped with a custom gripper and demonstrated autonomous decision-making capabilities, independently determining the most appropriate actions and interactions with various objects to fulfill user-defined tasks. These tasks do not necessarily include direct instructions, challenging the robot to comprehend and execute them based on natural language input and environmental cues. The paper delves into the intricacies of this system, dataset characteristics, and the software architecture. Key to this development is the robot's proficiency in navigating space using Visual-SLAM, effectively manipulating and transporting objects, and providing insightful natural language commentary during task execution. Experimental results highlight the robot's advanced task comprehension and adaptability, underscoring its potential in real-world applications. The dataset used to fine-tune the robot-dog behavior generation model is provided at the following link: huggingface.co/datasets/ArtemLykov/CognitiveDog_dataset
Foundation Model based Open Vocabulary Task Planning and Executive System for General Purpose Service Robots
This paper describes a strategy for implementing a robotic system capable of performing General Purpose Service Robot (GPSR) tasks in robocup@home. The GPSR task is that a real robot hears a variety of commands in spoken language and executes a task in a daily life environment. To achieve the task, we integrate foundation models based inference system and a state machine task executable. The foundation models plan the task and detect objects with open vocabulary, and a state machine task executable manages each robot's actions. This system works stable, and we took first place in the RoboCup@home Japan Open 2022's GPSR with 130 points, more than 85 points ahead of the other teams.
MenuCraft: Interactive Menu System Design with Large Language Models
Menu system design is a challenging task involving many design options and various human factors. For example, one crucial factor that designers need to consider is the semantic and systematic relation of menu commands. However, capturing these relations can be challenging due to limited available resources. With the advancement of neural language models, large language models can utilize their vast pre-existing knowledge in designing and refining menu systems. In this paper, we propose MenuCraft, an AI-assisted designer for menu design that enables collaboration between the designer and a dialogue system to design menus. MenuCraft offers an interactive language-based menu design tool that simplifies the menu design process and enables easy customization of design options. MenuCraft supports a variety of interactions through dialog that allows performing few-shot learning.
University of Cape Town's WMT22 System: Multilingual Machine Translation for Southern African Languages
The paper describes the University of Cape Town's submission to the constrained track of the WMT22 Shared Task: Large-Scale Machine Translation Evaluation for African Languages. Our system is a single multilingual translation model that translates between English and 8 South / South East African Languages, as well as between specific pairs of the African languages. We used several techniques suited for low-resource machine translation (MT), including overlap BPE, back-translation, synthetic training data generation, and adding more translation directions during training. Our results show the value of these techniques, especially for directions where very little or no bilingual training data is available.
End-to-end Music Remastering System Using Self-supervised and Adversarial Training
Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same technical process, in which the context lies in mastering a song for the times. As these tasks have high entry barriers, we aim to lower the barriers by proposing an end-to-end music remastering system that transforms the mastering style of input audio to that of the target. The system is trained in a self-supervised manner, in which released pop songs were used for training. We also anticipated the model to generate realistic audio reflecting the reference's mastering style by applying a pre-trained encoder and a projection discriminator. We validate our results with quantitative metrics and a subjective listening test and show that the model generated samples of mastering style similar to the target.
A system on chip for melanoma detection using FPGA-based SVM classifier
Support Vector Machine (SVM) is a robust machine learning model that shows high accuracy with different classification problems, and is widely used for various embedded applications. However , implementation of embedded SVM classifiers is challenging, due to the inherent complicated computations required. This motivates implementing the SVM on hardware platforms for achieving high performance computing at low cost and power consumption. Melanoma is the most aggressive form of skin cancer that increases the mortality rate. We aim to develop an optimized embedded SVM classifier dedicated for a low-cost handheld device for early detection of melanoma at the primary healthcare. In this paper, we propose a hardware/software co-design for implementing the SVM classifier onto FPGA to realize melanoma detection on a chip. The implemented SVM on a recent hybrid FPGA (Zynq) platform utilizing the modern UltraFast High-Level Synthesis design methodology achieves efficient melanoma classification on chip. The hardware implementation results demonstrate classification accuracy of 97.9%, and a significant hardware acceleration rate of 21 with only 3% resources utilization and 1.69W for power consumption. These results show that the implemented system on chip meets crucial embedded system constraints of high performance and low resources utilization, power consumption, and cost, while achieving efficient classification with high classification accuracy.
MadDog: A Web-based System for Acronym Identification and Disambiguation
Acronyms and abbreviations are the short-form of longer phrases and they are ubiquitously employed in various types of writing. Despite their usefulness to save space in writing and reader's time in reading, they also provide challenges for understanding the text especially if the acronym is not defined in the text or if it is used far from its definition in long texts. To alleviate this issue, there are considerable efforts both from the research community and software developers to build systems for identifying acronyms and finding their correct meanings in the text. However, none of the existing works provide a unified solution capable of processing acronyms in various domains and to be publicly available. Thus, we provide the first web-based acronym identification and disambiguation system which can process acronyms from various domains including scientific, biomedical, and general domains. The web-based system is publicly available at http://iq.cs.uoregon.edu:5000 and a demo video is available at https://youtu.be/IkSh7LqI42M. The system source code is also available at https://github.com/amirveyseh/MadDog.
Semi-Supervised Neural System for Tagging, Parsing and Lematization
This paper describes the ICS PAS system which took part in CoNLL 2018 shared task on Multilingual Parsing from Raw Text to Universal Dependencies. The system consists of jointly trained tagger, lemmatizer, and dependency parser which are based on features extracted by a biLSTM network. The system uses both fully connected and dilated convolutional neural architectures. The novelty of our approach is the use of an additional loss function, which reduces the number of cycles in the predicted dependency graphs, and the use of self-training to increase the system performance. The proposed system, i.e. ICS PAS (Warszawa), ranked 3th/4th in the official evaluation obtaining the following overall results: 73.02 (LAS), 60.25 (MLAS) and 64.44 (BLEX).
HASHIRU: Hierarchical Agent System for Hybrid Intelligent Resource Utilization
Rapid Large Language Model (LLM) advancements are fueling autonomous Multi-Agent System (MAS) development. However, current frameworks often lack flexibility, resource awareness, model diversity, and autonomous tool creation. This paper introduces HASHIRU (Hierarchical Agent System for Hybrid Intelligent Resource Utilization), a novel MAS framework enhancing flexibility, resource efficiency, and adaptability. HASHIRU features a "CEO" agent dynamically managing specialized "employee" agents, instantiated based on task needs and resource constraints (cost, memory). Its hybrid intelligence prioritizes smaller, local LLMs (via Ollama) while flexibly using external APIs and larger models when necessary. An economic model with hiring/firing costs promotes team stability and efficient resource allocation. The system also includes autonomous API tool creation and a memory function. Evaluations on tasks like academic paper review (58% success), safety assessments (100% on a JailbreakBench subset), and complex reasoning (outperforming Gemini 2.0 Flash on GSM8K: 96% vs. 61%; JEEBench: 80% vs. 68.3%; SVAMP: 92% vs. 84%) demonstrate HASHIRU's capabilities. Case studies illustrate its self-improvement via autonomous cost model generation, tool integration, and budget management. HASHIRU offers a promising approach for more robust, efficient, and adaptable MAS through dynamic hierarchical control, resource-aware hybrid intelligence, and autonomous functional extension. Source code and benchmarks are available at https://github.com/HASHIRU-AI/HASHIRU and https://github.com/HASHIRU-AI/HASHIRUBench respectively, and a live demo is available at https://hashiruagentx-hashiruai.hf.space upon request.
Toward Human Centered Interactive Clinical Question Answering System
Unstructured clinical notes contain essential patient information but are challenging for physicians to search and interpret efficiently. Although large language models (LLMs) have shown promise in question answering (QA), most existing systems lack transparency, usability, and alignment with clinical workflows. This work introduces an interactive QA system that enables physicians to query clinical notes via text or voice and receive extractive answers highlighted directly in the note for traceability. The system was built using OpenAI models with zero-shot prompting and evaluated across multiple metrics, including exact string match, word overlap, SentenceTransformer similarity, and BERTScore. Results show that while exact match scores ranged from 47 to 62 percent, semantic similarity scores exceeded 87 percent, indicating strong contextual alignment even when wording varied. To assess usability, the system was also evaluated using simulated clinical personas. Seven diverse physician and nurse personas interacted with the system across scenario-based tasks and provided structured feedback. The evaluations highlighted strengths in intuitive design and answer accessibility, alongside opportunities for enhancing explanation clarity.
ResearchCodeAgent: An LLM Multi-Agent System for Automated Codification of Research Methodologies
In this paper we introduce ResearchCodeAgent, a novel multi-agent system leveraging large language models (LLMs) agents to automate the codification of research methodologies described in machine learning literature. The system bridges the gap between high-level research concepts and their practical implementation, allowing researchers auto-generating code of existing research papers for benchmarking or building on top-of existing methods specified in the literature with availability of partial or complete starter code. ResearchCodeAgent employs a flexible agent architecture with a comprehensive action suite, enabling context-aware interactions with the research environment. The system incorporates a dynamic planning mechanism, utilizing both short and long-term memory to adapt its approach iteratively. We evaluate ResearchCodeAgent on three distinct machine learning tasks with distinct task complexity and representing different parts of the ML pipeline: data augmentation, optimization, and data batching. Our results demonstrate the system's effectiveness and generalizability, with 46.9% of generated code being high-quality and error-free, and 25% showing performance improvements over baseline implementations. Empirical analysis shows an average reduction of 57.9% in coding time compared to manual implementation. We observe higher gains for more complex tasks. ResearchCodeAgent represents a significant step towards automating the research implementation process, potentially accelerating the pace of machine learning research.
Solar System Elemental Abundances from the Solar Photosphere and CI-Chondrites
Solar photospheric abundances and CI-chondrite compositions are reviewed and updated to obtain representative solar system abundances of the elements and their isotopes. The new photospheric abundances obtained here lead to higher solar metallicity. Full 3D NLTE photospheric analyses are only available for 11 elements. A quality index for analyses is introduced. For several elements, uncertainties remain large. Protosolar mass fractions are H (X = 0.7060), He (Y = 0.2753), and for metals Li to U (Z = 0.0187). The protosolar (C+N)/H agrees within 13% with the ratio for the solar core from the Borexino experiment. Elemental abundances in CI-chondrites were screened by analytical methods, sample sizes, and evaluated using concentration frequency distributions. Aqueously mobile elements (e.g., alkalis, alkaline earths, etc.) often deviate from normal distributions indicating mobilization and/or sequestration into carbonates, phosphates, and sulfates. Revised CI-chondrite abundances of non-volatile elements are similar to earlier estimates. The moderately volatile elements F and Sb are higher than before, as are C, Br and I, whereas the CI-abundances of Hg and N are now significantly lower. The solar system nuclide distribution curves of s-process elements agree within 4% with s-process predictions of Galactic chemical evolution models. P-process nuclide distributions are assessed. No obvious correlation of CI-chondritic to solar elemental abundance ratios with condensation temperatures is observed, nor is there one for ratios of CI-chondrites/solar wind abundances.
AI-Driven Electronic Health Records System for Enhancing Patient Data Management and Diagnostic Support in Egypt
Digital healthcare infrastructure is crucial for global medical service delivery. Egypt faces EHR adoption barriers: only 314 hospitals had such systems as of Oct 2024. This limits data management and decision-making. This project introduces an EHR system for Egypt's Universal Health Insurance and healthcare ecosystem. It simplifies data management by centralizing medical histories with a scalable micro-services architecture and polyglot persistence for real-time access and provider communication. Clinical workflows are enhanced via patient examination and history tracking. The system uses the Llama3-OpenBioLLM-70B model to generate summaries of medical histories, provide chatbot features, and generate AI-based medical reports, enabling efficient searches during consultations. A Vision Transformer (ViT) aids in pneumonia classification. Evaluations show the AI excels in capturing details (high recall) but needs improvement in concise narratives. With optimization (retrieval-augmented generation, local data fine-tuning, interoperability protocols), this AI-driven EHR could enhance diagnostic support, decision-making, and healthcare delivery in Egypt.
MASTER: A Multi-Agent System with LLM Specialized MCTS
Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS) algorithm to augment the planning capacity of LLM. Despite its potential, MCTS relies on extensive sampling simulations to approximate the true reward distribution, which leads to two primary issues. Firstly, MCTS is effective for tasks like the Game of Go, where simulation results can yield objective rewards (e.g., 1 for a win and 0 for a loss). However, for tasks such as question answering, the result of a simulation is the answer to the question, which cannot yield an objective reward without the ground truth. Secondly, obtaining statistically significant reward estimations typically requires a sample size exceeding 30 simulations, resulting in excessive token usage and time consumption. To address these challenges, we present the Multi-Agent System with Tactical Execution and Reasoning using LLM Specialized MCTS (MASTER), a novel framework that coordinates agent recruitment and communication through LLM specialized MCTS. This system autonomously adjusts the number of agents based on task complexity and ensures focused communication among them. Comprehensive experiments across various tasks demonstrate the effectiveness of our proposed framework. It achieves 76% accuracy on HotpotQA and 80% on WebShop, setting new state-of-the-art performance on these datasets.
PsyDraw: A Multi-Agent Multimodal System for Mental Health Screening in Left-Behind Children
Left-behind children (LBCs), numbering over 66 million in China, face severe mental health challenges due to parental migration for work. Early screening and identification of at-risk LBCs is crucial, yet challenging due to the severe shortage of mental health professionals, especially in rural areas. While the House-Tree-Person (HTP) test shows higher child participation rates, its requirement for expert interpretation limits its application in resource-scarce regions. To address this challenge, we propose PsyDraw, a multi-agent system based on Multimodal Large Language Models that assists mental health professionals in analyzing HTP drawings. The system employs specialized agents for feature extraction and psychological interpretation, operating in two stages: comprehensive feature analysis and professional report generation. Evaluation of HTP drawings from 290 primary school students reveals that 71.03% of the analyzes achieved High Consistency with professional evaluations, 26.21% Moderate Consistency and only 2.41% Low Consistency. The system identified 31.03% of cases requiring professional attention, demonstrating its effectiveness as a preliminary screening tool. Currently deployed in pilot schools, \method shows promise in supporting mental health professionals, particularly in resource-limited areas, while maintaining high professional standards in psychological assessment.
Multi-Agent System for Cosmological Parameter Analysis
Multi-agent systems (MAS) utilizing multiple Large Language Model agents with Retrieval Augmented Generation and that can execute code locally may become beneficial in cosmological data analysis. Here, we illustrate a first small step towards AI-assisted analyses and a glimpse of the potential of MAS to automate and optimize scientific workflows in Cosmology. The system architecture of our example package, that builds upon the autogen/ag2 framework, can be applied to MAS in any area of quantitative scientific research. The particular task we apply our methods to is the cosmological parameter analysis of the Atacama Cosmology Telescope lensing power spectrum likelihood using Monte Carlo Markov Chains. Our work-in-progress code is open source and available at https://github.com/CMBAgents/cmbagent.
A System Level Performance Evaluation for Superconducting Digital Systems
Superconducting Digital (SCD) technology offers significant potential for enhancing the performance of next generation large scale compute workloads. By leveraging advanced lithography and a 300 mm platform, SCD devices can reduce energy consumption and boost computational power. This paper presents a cross-layer modeling approach to evaluate the system-level performance benefits of SCD architectures for Large Language Model (LLM) training and inference. Our findings, based on experimental data and Pulse Conserving Logic (PCL) design principles, demonstrate substantial performance gain in both training and inference. We are, thus, able to convincingly show that the SCD technology can address memory and interconnect limitations of present day solutions for next-generation compute systems.
VHASR: A Multimodal Speech Recognition System With Vision Hotwords
The image-based multimodal automatic speech recognition (ASR) model enhances speech recognition performance by incorporating audio-related image. However, some works suggest that introducing image information to model does not help improving ASR performance. In this paper, we propose a novel approach effectively utilizing audio-related image information and set up VHASR, a multimodal speech recognition system that uses vision as hotwords to strengthen the model's speech recognition capability. Our system utilizes a dual-stream architecture, which firstly transcribes the text on the two streams separately, and then combines the outputs. We evaluate the proposed model on four datasets: Flickr8k, ADE20k, COCO, and OpenImages. The experimental results show that VHASR can effectively utilize key information in images to enhance the model's speech recognition ability. Its performance not only surpasses unimodal ASR, but also achieves SOTA among existing image-based multimodal ASR.
ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation
Learning from demonstrations has shown to be an effective approach to robotic manipulation, especially with the recently collected large-scale robot data with teleoperation systems. Building an efficient teleoperation system across diverse robot platforms has become more crucial than ever. However, there is a notable lack of cost-effective and user-friendly teleoperation systems for different end-effectors, e.g., anthropomorphic robot hands and grippers, that can operate across multiple platforms. To address this issue, we develop ACE, a cross-platform visual-exoskeleton system for low-cost dexterous teleoperation. Our system utilizes a hand-facing camera to capture 3D hand poses and an exoskeleton mounted on a portable base, enabling accurate real-time capture of both finger and wrist poses. Compared to previous systems, which often require hardware customization according to different robots, our single system can generalize to humanoid hands, arm-hands, arm-gripper, and quadruped-gripper systems with high-precision teleoperation. This enables imitation learning for complex manipulation tasks on diverse platforms.
NLP-KG: A System for Exploratory Search of Scientific Literature in Natural Language Processing
Scientific literature searches are often exploratory, whereby users are not yet familiar with a particular field or concept but are interested in learning more about it. However, existing systems for scientific literature search are typically tailored to keyword-based lookup searches, limiting the possibilities for exploration. We propose NLP-KG, a feature-rich system designed to support the exploration of research literature in unfamiliar natural language processing (NLP) fields. In addition to a semantic search, NLP-KG allows users to easily find survey papers that provide a quick introduction to a field of interest. Further, a Fields of Study hierarchy graph enables users to familiarize themselves with a field and its related areas. Finally, a chat interface allows users to ask questions about unfamiliar concepts or specific articles in NLP and obtain answers grounded in knowledge retrieved from scientific publications. Our system provides users with comprehensive exploration possibilities, supporting them in investigating the relationships between different fields, understanding unfamiliar concepts in NLP, and finding relevant research literature. Demo, video, and code are available at: https://github.com/NLP-Knowledge-Graph/NLP-KG-WebApp.
Bi-VLA: Vision-Language-Action Model-Based System for Bimanual Robotic Dexterous Manipulations
This research introduces the Bi-VLA (Vision-Language-Action) model, a novel system designed for bimanual robotic dexterous manipulations that seamlessly integrate vision, language understanding, and physical action. The system's functionality was evaluated through a set of household tasks, including the preparation of a desired salad upon human request. Bi-VLA demonstrates the ability to interpret complex human instructions, perceive and understand the visual context of ingredients, and execute precise bimanual actions to assemble the requested salad. Through a series of experiments, we evaluate the system's performance in terms of accuracy, efficiency, and adaptability to various salad recipes and human preferences. Our results indicate a high success rate of 100% in generating the correct executable code by the Language module from the user-requested tasks. The Vision Module achieved a success rate of 96.06% in detecting specific ingredients and an 83.4% success rate in detecting a list of multiple ingredients.
ASID: Active Exploration for System Identification in Robotic Manipulation
Model-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer. Project website at https://weirdlabuw.github.io/asid
Charles Translator: A Machine Translation System between Ukrainian and Czech
We present Charles Translator, a machine translation system between Ukrainian and Czech, developed as part of a society-wide effort to mitigate the impact of the Russian-Ukrainian war on individuals and society. The system was developed in the spring of 2022 with the help of many language data providers in order to quickly meet the demand for such a service, which was not available at the time in the required quality. The translator was later implemented as an online web interface and as an Android app with speech input, both featuring Cyrillic-Latin script transliteration. The system translates directly, compared to other available systems that use English as a pivot, and thus take advantage of the typological similarity of the two languages. It uses the block back-translation method, which allows for efficient use of monolingual training data. The paper describes the development process, including data collection and implementation, evaluation, mentions several use cases, and outlines possibilities for the further development of the system for educational purposes.
AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production
The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.
FlexLLM: A System for Co-Serving Large Language Model Inference and Parameter-Efficient Finetuning
Parameter-efficient finetuning (PEFT) is a widely used technique to adapt large language models for different tasks. Service providers typically create separate systems for users to perform PEFT model finetuning and inference tasks. This is because existing systems cannot handle workloads that include a mix of inference and PEFT finetuning requests. As a result, shared GPU resources are underutilized, leading to inefficiencies. To address this problem, we present FlexLLM, the first system that can serve inference and parameter-efficient finetuning requests in the same iteration. Our system leverages the complementary nature of these two tasks and utilizes shared GPU resources to run them jointly, using a method called co-serving. To achieve this, FlexLLM introduces a novel token-level finetuning mechanism, which breaks down the finetuning computation of a sequence into smaller token-level computations and uses dependent parallelization and graph pruning, two static compilation optimizations, to minimize the memory overhead and latency for co-serving. Compared to existing systems, FlexLLM's co-serving approach reduces the activation GPU memory overhead by up to 8x, and the end-to-end GPU memory requirement of finetuning by up to 36% while maintaining a low inference latency and improving finetuning throughput. For example, under a heavy inference workload, FlexLLM can still preserve more than 80% of the peak finetuning throughput, whereas existing systems cannot make any progress with finetuning. The source code of FlexLLM is publicly available at https://github.com/flexflow/FlexFlow.
CognitiveOS: Large Multimodal Model based System to Endow Any Type of Robot with Generative AI
This paper introduces CognitiveOS, a disruptive system based on multiple transformer-based models, endowing robots of various types with cognitive abilities not only for communication with humans but also for task resolution through physical interaction with the environment. The system operates smoothly on different robotic platforms without extra tuning. It autonomously makes decisions for task execution by analyzing the environment and using information from its long-term memory. The system underwent testing on various platforms, including quadruped robots and manipulator robots, showcasing its capability to formulate behavioral plans even for robots whose behavioral examples were absent in the training dataset. Experimental results revealed the system's high performance in advanced task comprehension and adaptability, emphasizing its potential for real-world applications. The chapters of this paper describe the key components of the system and the dataset structure. The dataset for fine-tuning step generation model is provided at the following link: link coming soon
CharPoet: A Chinese Classical Poetry Generation System Based on Token-free LLM
Automatic Chinese classical poetry generation has attracted much research interest, but achieving effective control over format and content simultaneously remains challenging. Traditional systems usually accept keywords as user inputs, resulting in limited control over content. Large language models (LLMs) improve content control by allowing unrestricted user instructions, but the token-by-token generation process frequently makes format errors. Motivated by this, we propose CharPoet, a Chinese classical poetry generation system based on token-free LLM, which provides effective control over both format and content. Our token-free architecture generates in a character-by-character manner, enabling precise control over the number of characters. Pruned from existing token-based LLMs, CharPoet inherits their pretrained capabilities and can generate poetry following instructions like "Write me a poem for my mother's birthday." CharPoet achieves format accuracy above 0.96, outperforming Jiuge-GPT-2 (0.91) and GPT-4 (0.38). In terms of content quality, CharPoet surpasses traditional systems including Jiuge, and is comparable to other LLMs. Our system is open source and available at https://modelscope.cn/models/CharPoet/CharPoet. A video demonstration of CharPoet is available at https://youtu.be/voZ25qEp3Dc.
Spoken Dialogue System for Medical Prescription Acquisition on Smartphone: Development, Corpus and Evaluation
Hospital information systems (HIS) have become an essential part of healthcare institutions and now incorporate prescribing support software. Prescription support software allows for structured information capture, which improves the safety, appropriateness and efficiency of prescriptions and reduces the number of adverse drug events (ADEs). However, such a system increases the amount of time physicians spend at a computer entering information instead of providing medical care. In addition, any new visiting clinician must learn to manage complex interfaces since each HIS has its own interfaces. In this paper, we present a natural language interface for e-prescribing software in the form of a spoken dialogue system accessible on a smartphone. This system allows prescribers to record their prescriptions verbally, a form of interaction closer to their usual practice. The system extracts the formal representation of the prescription ready to be checked by the prescribing software and uses the dialogue to request mandatory information, correct errors or warn of particular situations. Since, to the best of our knowledge, there is no existing voice-based prescription dialogue system, we present the system developed in a low-resource environment, focusing on dialogue modeling, semantic extraction and data augmentation. The system was evaluated in the wild with 55 participants. This evaluation showed that our system has an average prescription time of 66.15 seconds for physicians and 35.64 seconds for other experts, and a task success rate of 76\% for physicians and 72\% for other experts. All evaluation data were recorded and annotated to form PxCorpus, the first spoken drug prescription corpus that has been made fully available to the community (https://doi.org/10.5281/zenodo.6524162).
Clinical Decision Support System for Unani Medicine Practitioners
Like other fields of Traditional Medicines, Unani Medicines have been found as an effective medical practice for ages. It is still widely used in the subcontinent, particularly in Pakistan and India. However, Unani Medicines Practitioners are lacking modern IT applications in their everyday clinical practices. An Online Clinical Decision Support System may address this challenge to assist apprentice Unani Medicines practitioners in their diagnostic processes. The proposed system provides a web-based interface to enter the patient's symptoms, which are then automatically analyzed by our system to generate a list of probable diseases. The system allows practitioners to choose the most likely disease and inform patients about the associated treatment options remotely. The system consists of three modules: an Online Clinical Decision Support System, an Artificial Intelligence Inference Engine, and a comprehensive Unani Medicines Database. The system employs advanced AI techniques such as Decision Trees, Deep Learning, and Natural Language Processing. For system development, the project team used a technology stack that includes React, FastAPI, and MySQL. Data and functionality of the application is exposed using APIs for integration and extension with similar domain applications. The novelty of the project is that it addresses the challenge of diagnosing diseases accurately and efficiently in the context of Unani Medicines principles. By leveraging the power of technology, the proposed Clinical Decision Support System has the potential to ease access to healthcare services and information, reduce cost, boost practitioner and patient satisfaction, improve speed and accuracy of the diagnostic process, and provide effective treatments remotely. The application will be useful for Unani Medicines Practitioners, Patients, Government Drug Regulators, Software Developers, and Medical Researchers.
The CHiME-7 Challenge: System Description and Performance of NeMo Team's DASR System
We present the NVIDIA NeMo team's multi-channel speech recognition system for the 7th CHiME Challenge Distant Automatic Speech Recognition (DASR) Task, focusing on the development of a multi-channel, multi-speaker speech recognition system tailored to transcribe speech from distributed microphones and microphone arrays. The system predominantly comprises of the following integral modules: the Speaker Diarization Module, Multi-channel Audio Front-End Processing Module, and the ASR Module. These components collectively establish a cascading system, meticulously processing multi-channel and multi-speaker audio input. Moreover, this paper highlights the comprehensive optimization process that significantly enhanced our system's performance. Our team's submission is largely based on NeMo toolkits and will be publicly available.
VoxArabica: A Robust Dialect-Aware Arabic Speech Recognition System
Arabic is a complex language with many varieties and dialects spoken by over 450 millions all around the world. Due to the linguistic diversity and variations, it is challenging to build a robust and generalized ASR system for Arabic. In this work, we address this gap by developing and demoing a system, dubbed VoxArabica, for dialect identification (DID) as well as automatic speech recognition (ASR) of Arabic. We train a wide range of models such as HuBERT (DID), Whisper, and XLS-R (ASR) in a supervised setting for Arabic DID and ASR tasks. Our DID models are trained to identify 17 different dialects in addition to MSA. We finetune our ASR models on MSA, Egyptian, Moroccan, and mixed data. Additionally, for the remaining dialects in ASR, we provide the option to choose various models such as Whisper and MMS in a zero-shot setting. We integrate these models into a single web interface with diverse features such as audio recording, file upload, model selection, and the option to raise flags for incorrect outputs. Overall, we believe VoxArabica will be useful for a wide range of audiences concerned with Arabic research. Our system is currently running at https://cdce-206-12-100-168.ngrok.io/.
Pūioio: On-device Real-Time Smartphone-Based Automated Exercise Repetition Counting System
Automated exercise repetition counting has applications across the physical fitness realm, from personal health to rehabilitation. Motivated by the ubiquity of mobile phones and the benefits of tracking physical activity, this study explored the feasibility of counting exercise repetitions in real-time, using only on-device inference, on smartphones. In this work, after providing an extensive overview of the state-of-the-art automatic exercise repetition counting methods, we introduce a deep learning based exercise repetition counting system for smartphones consisting of five components: (1) Pose estimation, (2) Thresholding, (3) Optical flow, (4) State machine, and (5) Counter. The system is then implemented via a cross-platform mobile application named P\=uioio that uses only the smartphone camera to track repetitions in real time for three standard exercises: Squats, Push-ups, and Pull-ups. The proposed system was evaluated via a dataset of pre-recorded videos of individuals exercising as well as testing by subjects exercising in real time. Evaluation results indicated the system was 98.89% accurate in real-world tests and up to 98.85% when evaluated via the pre-recorded dataset. This makes it an effective, low-cost, and convenient alternative to existing solutions since the proposed system has minimal hardware requirements without requiring any wearable or specific sensors or network connectivity.
ChatVideo: A Tracklet-centric Multimodal and Versatile Video Understanding System
Existing deep video models are limited by specific tasks, fixed input-output spaces, and poor generalization capabilities, making it difficult to deploy them in real-world scenarios. In this paper, we present our vision for multimodal and versatile video understanding and propose a prototype system, \system. Our system is built upon a tracklet-centric paradigm, which treats tracklets as the basic video unit and employs various Video Foundation Models (ViFMs) to annotate their properties e.g., appearance, motion, \etc. All the detected tracklets are stored in a database and interact with the user through a database manager. We have conducted extensive case studies on different types of in-the-wild videos, which demonstrates the effectiveness of our method in answering various video-related problems. Our project is available at https://www.wangjunke.info/ChatVideo/
FastRLAP: A System for Learning High-Speed Driving via Deep RL and Autonomous Practicing
We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL). Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations. Our system integrates a number of important components to make this possible: we initialize the representations for the RL policy and value function from a large prior dataset of other robots navigating in other environments (at low speed), which provides a navigation-relevant representation. From here, a sample-efficient online RL method uses a single low-speed user-provided demonstration to determine the desired driving course, extracts a set of navigational checkpoints, and autonomously practices driving through these checkpoints, resetting automatically on collision or failure. Perhaps surprisingly, we find that with appropriate initialization and choice of algorithm, our system can learn to drive over a variety of racing courses with less than 20 minutes of online training. The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training.
Doctors Handwritten Prescription Recognition System In Multi Language Using Deep Learning
Doctors typically write in incomprehensible handwriting, making it difficult for both the general public and some pharmacists to understand the medications they have prescribed. It is not ideal for them to write the prescription quietly and methodically because they will be dealing with dozens of patients every day and will be swamped with work.As a result, their handwriting is illegible. This may result in reports or prescriptions consisting of short forms and cursive writing that a typical person or pharmacist won't be able to read properly, which will cause prescribed medications to be misspelled. However, some individuals are accustomed to writing prescriptions in regional languages because we all live in an area with a diversity of regional languages. It makes analyzing the content much more challenging. So, in this project, we'll use a recognition system to build a tool that can translate the handwriting of physicians in any language. This system will be made into an application which is fully autonomous in functioning. As the user uploads the prescription image the program will pre-process the image by performing image pre-processing, and word segmentations initially before processing the image for training. And it will be done for every language we require the model to detect. And as of the deduction model will be made using deep learning techniques including CNN, RNN, and LSTM, which are utilized to train the model. To match words from various languages that will be written in the system, Unicode will be used. Furthermore, fuzzy search and market basket analysis are employed to offer an end result that will be optimized from the pharmaceutical database and displayed to the user as a structured output.
Deployment of an IoT System for Adaptive In-Situ Soundscape Augmentation
Soundscape augmentation is an emerging approach for noise mitigation by introducing additional sounds known as "maskers" to increase acoustic comfort. Traditionally, the choice of maskers is often predicated on expert guidance or post-hoc analysis which can be time-consuming and sometimes arbitrary. Moreover, this often results in a static set of maskers that are inflexible to the dynamic nature of real-world acoustic environments. Overcoming the inflexibility of traditional soundscape augmentation is twofold. First, given a snapshot of a soundscape, the system must be able to select an optimal masker without human supervision. Second, the system must also be able to react to changes in the acoustic environment with near real-time latency. In this work, we harness the combined prowess of cloud computing and the Internet of Things (IoT) to allow in-situ listening and playback using microcontrollers while delegating computationally expensive inference tasks to the cloud. In particular, a serverless cloud architecture was used for inference, ensuring near real-time latency and scalability without the need to provision computing resources. A working prototype of the system is currently being deployed in a public area experiencing high traffic noise, as well as undergoing public evaluation for future improvements.
Read, Revise, Repeat: A System Demonstration for Human-in-the-loop Iterative Text Revision
Revision is an essential part of the human writing process. It tends to be strategic, adaptive, and, more importantly, iterative in nature. Despite the success of large language models on text revision tasks, they are limited to non-iterative, one-shot revisions. Examining and evaluating the capability of large language models for making continuous revisions and collaborating with human writers is a critical step towards building effective writing assistants. In this work, we present a human-in-the-loop iterative text revision system, Read, Revise, Repeat (R3), which aims at achieving high quality text revisions with minimal human efforts by reading model-generated revisions and user feedbacks, revising documents, and repeating human-machine interactions. In R3, a text revision model provides text editing suggestions for human writers, who can accept or reject the suggested edits. The accepted edits are then incorporated into the model for the next iteration of document revision. Writers can therefore revise documents iteratively by interacting with the system and simply accepting/rejecting its suggested edits until the text revision model stops making further revisions or reaches a predefined maximum number of revisions. Empirical experiments show that R3 can generate revisions with comparable acceptance rate to human writers at early revision depths, and the human-machine interaction can get higher quality revisions with fewer iterations and edits. The collected human-model interaction dataset and system code are available at https://github.com/vipulraheja/IteraTeR. Our system demonstration is available at https://youtu.be/lK08tIpEoaE.
Demo of the Linguistic Field Data Management and Analysis System -- LiFE
In the proposed demo, we will present a new software - Linguistic Field Data Management and Analysis System - LiFE (https://github.com/kmi-linguistics/life) - an open-source, web-based linguistic data management and analysis application that allows for systematic storage, management, sharing and usage of linguistic data collected from the field. The application allows users to store lexical items, sentences, paragraphs, audio-visual content with rich glossing / annotation; generate interactive and print dictionaries; and also train and use natural language processing tools and models for various purposes using this data. Since its a web-based application, it also allows for seamless collaboration among multiple persons and sharing the data, models, etc with each other. The system uses the Python-based Flask framework and MongoDB in the backend and HTML, CSS and Javascript at the frontend. The interface allows creation of multiple projects that could be shared with the other users. At the backend, the application stores the data in RDF format so as to allow its release as Linked Data over the web using semantic web technologies - as of now it makes use of the OntoLex-Lemon for storing the lexical data and Ligt for storing the interlinear glossed text and then internally linking it to the other linked lexicons and databases such as DBpedia and WordNet. Furthermore it provides support for training the NLP systems using scikit-learn and HuggingFace Transformers libraries as well as make use of any model trained using these libraries - while the user interface itself provides limited options for tuning the system, an externally-trained model could be easily incorporated within the application; similarly the dataset itself could be easily exported into a standard machine-readable format like JSON or CSV that could be consumed by other programs and pipelines.
A Hardware-Aware System for Accelerating Deep Neural Network Optimization
Recent advances in Neural Architecture Search (NAS) which extract specialized hardware-aware configurations (a.k.a. "sub-networks") from a hardware-agnostic "super-network" have become increasingly popular. While considerable effort has been employed towards improving the first stage, namely, the training of the super-network, the search for derivative high-performing sub-networks is still largely under-explored. For example, some recent network morphism techniques allow a super-network to be trained once and then have hardware-specific networks extracted from it as needed. These methods decouple the super-network training from the sub-network search and thus decrease the computational burden of specializing to different hardware platforms. We propose a comprehensive system that automatically and efficiently finds sub-networks from a pre-trained super-network that are optimized to different performance metrics and hardware configurations. By combining novel search tactics and algorithms with intelligent use of predictors, we significantly decrease the time needed to find optimal sub-networks from a given super-network. Further, our approach does not require the super-network to be refined for the target task a priori, thus allowing it to interface with any super-network. We demonstrate through extensive experiments that our system works seamlessly with existing state-of-the-art super-network training methods in multiple domains. Moreover, we show how novel search tactics paired with evolutionary algorithms can accelerate the search process for ResNet50, MobileNetV3 and Transformer while maintaining objective space Pareto front diversity and demonstrate an 8x faster search result than the state-of-the-art Bayesian optimization WeakNAS approach.
Toward a traceable, explainable, and fairJD/Resume recommendation system
In the last few decades, companies are interested to adopt an online automated recruitment process in an international recruitment environment. The problem is that the recruitment of employees through the manual procedure is a time and money consuming process. As a result, processing a significant number of applications through conventional methods can lead to the recruitment of clumsy individuals. Different JD/Resume matching model architectures have been proposed and reveal a high accuracy level in selecting relevant candidatesfor the required job positions. However, the development of an automatic recruitment system is still one of the main challenges. The reason is that the development of a fully automated recruitment system is a difficult task and poses different challenges. For example, providing a detailed matching explanation for the targeted stakeholders is needed to ensure a transparent recommendation. There are several knowledge bases that represent skills and competencies (e.g, ESCO, O*NET) that are used to identify the candidate and the required job skills for a matching purpose. Besides, modernpre-trained language models are fine-tuned for this context such as identifying lines where a specific feature was introduced. Typically, pre-trained language models use transfer-based machine learning models to be fine-tuned for a specific field. In this proposal, our aim is to explore how modern language models (based on transformers) can be combined with knowledge bases and ontologies to enhance the JD/Resume matching process. Our system aims at using knowledge bases and features to support the explainability of the JD/Resume matching. Finally, given that multiple software components, datasets, ontology, andmachine learning models will be explored, we aim at proposing a fair, ex-plainable, and traceable architecture for a Resume/JD matching purpose.
A Learned Stereo Depth System for Robotic Manipulation in Homes
We present a passive stereo depth system that produces dense and accurate point clouds optimized for human environments, including dark, textureless, thin, reflective and specular surfaces and objects, at 2560x2048 resolution, with 384 disparities, in 30 ms. The system consists of an algorithm combining learned stereo matching with engineered filtering, a training and data-mixing methodology, and a sensor hardware design. Our architecture is 15x faster than approaches that perform similarly on the Middlebury and Flying Things Stereo Benchmarks. To effectively supervise the training of this model, we combine real data labelled using off-the-shelf depth sensors, as well as a number of different rendered, simulated labeled datasets. We demonstrate the efficacy of our system by presenting a large number of qualitative results in the form of depth maps and point-clouds, experiments validating the metric accuracy of our system and comparisons to other sensors on challenging objects and scenes. We also show the competitiveness of our algorithm compared to state-of-the-art learned models using the Middlebury and FlyingThings datasets.
TNS: Terrain Traversability Mapping and Navigation System for Autonomous Excavators
We present a terrain traversability mapping and navigation system (TNS) for autonomous excavator applications in an unstructured environment. We use an efficient approach to extract terrain features from RGB images and 3D point clouds and incorporate them into a global map for planning and navigation. Our system can adapt to changing environments and update the terrain information in real-time. Moreover, we present a novel dataset, the Complex Worksite Terrain (CWT) dataset, which consists of RGB images from construction sites with seven categories based on navigability. Our novel algorithms improve the mapping accuracy over previous SOTA methods by 4.17-30.48% and reduce MSE on the traversability map by 13.8-71.4%. We have combined our mapping approach with planning and control modules in an autonomous excavator navigation system and observe 49.3% improvement in the overall success rate. Based on TNS, we demonstrate the first autonomous excavator that can navigate through unstructured environments consisting of deep pits, steep hills, rock piles, and other complex terrain features.
Generative AI Beyond LLMs: System Implications of Multi-Modal Generation
As the development of large-scale Generative AI models evolve beyond text (1D) generation to include image (2D) and video (3D) generation, processing spatial and temporal information presents unique challenges to quality, performance, and efficiency. We present the first work towards understanding this new system design space for multi-modal text-to-image (TTI) and text-to-video (TTV) generation models. Current model architecture designs are bifurcated into 2 categories: Diffusion- and Transformer-based models. Our systematic performance characterization on a suite of eight representative TTI/TTV models shows that after state-of-the-art optimization techniques such as Flash Attention are applied, Convolution accounts for up to 44% of execution time for Diffusion-based TTI models, while Linear layers consume up to 49% of execution time for Transformer-based models. We additionally observe that Diffusion-based TTI models resemble the Prefill stage of LLM inference, and benefit from 1.1-2.5x greater speedup from Flash Attention than Transformer-based TTI models that resemble the Decode phase. Since optimizations designed for LLMs do not map directly onto TTI/TTV models, we must conduct a thorough characterization of these workloads to gain insights for new optimization opportunities. In doing so, we define sequence length in the context of TTI/TTV models and observe sequence length can vary up to 4x in Diffusion model inference. We additionally observe temporal aspects of TTV workloads pose unique system bottlenecks, with Temporal Attention accounting for over 60% of total Attention time. Overall, our in-depth system performance characterization is a critical first step towards designing efficient and deployable systems for emerging TTI/TTV workloads.
Scalable handwritten text recognition system for lexicographic sources of under-resourced languages and alphabets
The paper discusses an approach to decipher large collections of handwritten index cards of historical dictionaries. Our study provides a working solution that reads the cards, and links their lemmas to a searchable list of dictionary entries, for a large historical dictionary entitled the Dictionary of the 17th- and 18th-century Polish, which comprizes 2.8 million index cards. We apply a tailored handwritten text recognition (HTR) solution that involves (1) an optimized detection model; (2) a recognition model to decipher the handwritten content, designed as a spatial transformer network (STN) followed by convolutional neural network (RCNN) with a connectionist temporal classification layer (CTC), trained using a synthetic set of 500,000 generated Polish words of different length; (3) a post-processing step using constrained Word Beam Search (WBC): the predictions were matched against a list of dictionary entries known in advance. Our model achieved the accuracy of 0.881 on the word level, which outperforms the base RCNN model. Within this study we produced a set of 20,000 manually annotated index cards that can be used for future benchmarks and transfer learning HTR applications.
A Scalable and Reproducible System-on-Chip Simulation for Reinforcement Learning
Deep Reinforcement Learning (DRL) underlies in a simulated environment and optimizes objective goals. By extending the conventional interaction scheme, this paper proffers gym-ds3, a scalable and reproducible open environment tailored for a high-fidelity Domain-Specific System-on-Chip (DSSoC) application. The simulation corroborates to schedule hierarchical jobs onto heterogeneous System-on-Chip (SoC) processors and bridges the system to reinforcement learning research. We systematically analyze the representative SoC simulator and discuss the primary challenging aspects that the system (1) continuously generates indefinite jobs at a rapid injection rate, (2) optimizes complex objectives, and (3) operates in steady-state scheduling. We provide exemplary snippets and experimentally demonstrate the run-time performances on different schedulers that successfully mimic results achieved from the standard DS3 framework and real-world embedded systems.
ACES: Automatic Cohort Extraction System for Event-Stream Datasets
Reproducibility remains a significant challenge in machine learning (ML) for healthcare. In this field, datasets, model pipelines, and even task/cohort definitions are often private, leading to a significant barrier in sharing, iterating, and understanding ML results on electronic health record (EHR) datasets. In this paper, we address a significant part of this problem by introducing the Automatic Cohort Extraction System for Event-Stream Datasets (ACES). This tool is designed to simultaneously simplify the development of task/cohorts for ML in healthcare and enable the reproduction of these cohorts, both at an exact level for single datasets and at a conceptual level across datasets. To accomplish this, ACES provides (1) a highly intuitive and expressive configuration language for defining both dataset-specific concepts and dataset-agnostic inclusion/exclusion criteria, and (2) a pipeline to automatically extract patient records that meet these defined criteria from real-world data. ACES can be automatically applied to any dataset in either the Medical Event Data Standard (MEDS) or EventStreamGPT (ESGPT) formats, or to *any* dataset for which the necessary task-specific predicates can be extracted in an event-stream form. ACES has the potential to significantly lower the barrier to entry for defining ML tasks, redefine the way researchers interact with EHR datasets, and significantly improve the state of reproducibility for ML studies in this modality. ACES is available at https://github.com/justin13601/aces.
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation
Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.
Point-E: A System for Generating 3D Point Clouds from Complex Prompts
While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative image models, which produce samples in a number of seconds or minutes. In this paper, we explore an alternative method for 3D object generation which produces 3D models in only 1-2 minutes on a single GPU. Our method first generates a single synthetic view using a text-to-image diffusion model, and then produces a 3D point cloud using a second diffusion model which conditions on the generated image. While our method still falls short of the state-of-the-art in terms of sample quality, it is one to two orders of magnitude faster to sample from, offering a practical trade-off for some use cases. We release our pre-trained point cloud diffusion models, as well as evaluation code and models, at https://github.com/openai/point-e.
TAGLETS: A System for Automatic Semi-Supervised Learning with Auxiliary Data
Machine learning practitioners often have access to a spectrum of data: labeled data for the target task (which is often limited), unlabeled data, and auxiliary data, the many available labeled datasets for other tasks. We describe TAGLETS, a system built to study techniques for automatically exploiting all three types of data and creating high-quality, servable classifiers. The key components of TAGLETS are: (1) auxiliary data organized according to a knowledge graph, (2) modules encapsulating different methods for exploiting auxiliary and unlabeled data, and (3) a distillation stage in which the ensembled modules are combined into a servable model. We compare TAGLETS with state-of-the-art transfer learning and semi-supervised learning methods on four image classification tasks. Our study covers a range of settings, varying the amount of labeled data and the semantic relatedness of the auxiliary data to the target task. We find that the intelligent incorporation of auxiliary and unlabeled data into multiple learning techniques enables TAGLETS to match-and most often significantly surpass-these alternatives. TAGLETS is available as an open-source system at github.com/BatsResearch/taglets.
DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models
Computation in a typical Transformer-based large language model (LLM) can be characterized by batch size, hidden dimension, number of layers, and sequence length. Until now, system works for accelerating LLM training have focused on the first three dimensions: data parallelism for batch size, tensor parallelism for hidden size and pipeline parallelism for model depth or layers. These widely studied forms of parallelism are not targeted or optimized for long sequence Transformer models. Given practical application needs for long sequence LLM, renewed attentions are being drawn to sequence parallelism. However, existing works in sequence parallelism are constrained by memory-communication inefficiency, limiting their scalability to long sequence large models. In this work, we introduce DeepSpeed-Ulysses, a novel, portable and effective methodology for enabling highly efficient and scalable LLM training with extremely long sequence length. DeepSpeed-Ulysses at its core partitions input data along the sequence dimension and employs an efficient all-to-all collective communication for attention computation. Theoretical communication analysis shows that whereas other methods incur communication overhead as sequence length increases, DeepSpeed-Ulysses maintains constant communication volume when sequence length and compute devices are increased proportionally. Furthermore, experimental evaluations show that DeepSpeed-Ulysses trains 2.5X faster with 4X longer sequence length than the existing method SOTA baseline.
Converse: A Tree-Based Modular Task-Oriented Dialogue System
Creating a system that can have meaningful conversations with humans to help accomplish tasks is one of the ultimate goals of Artificial Intelligence (AI). It has defined the meaning of AI since the beginning. A lot has been accomplished in this area recently, with voice assistant products entering our daily lives and chat bot systems becoming commonplace in customer service. At first glance there seems to be no shortage of options for dialogue systems. However, the frequently deployed dialogue systems today seem to all struggle with a critical weakness - they are hard to build and harder to maintain. At the core of the struggle is the need to script every single turn of interactions between the bot and the human user. This makes the dialogue systems more difficult to maintain as the tasks become more complex and more tasks are added to the system. In this paper, we propose Converse, a flexible tree-based modular task-oriented dialogue system. Converse uses an and-or tree structure to represent tasks and offers powerful multi-task dialogue management. Converse supports task dependency and task switching, which are unique features compared to other open-source dialogue frameworks. At the same time, Converse aims to make the bot building process easy and simple, for both professional and non-professional software developers. The code is available at https://github.com/salesforce/Converse.
Unleashing Infinite-Length Input Capacity for Large-scale Language Models with Self-Controlled Memory System
Large-scale Language Models (LLMs) are constrained by their inability to process lengthy inputs. To address this limitation, we propose the Self-Controlled Memory (SCM) system to unleash infinite-length input capacity for large-scale language models. Our SCM system is composed of three key modules: the language model agent, the memory stream, and the memory controller. The language model agent iteratively processes ultra-long inputs and stores all historical information in the memory stream. The memory controller provides the agent with both long-term memory (archived memory) and short-term memory (flash memory) to generate precise and coherent responses. The controller determines which memories from archived memory should be activated and how to incorporate them into the model input. Our SCM system can be integrated with any LLMs to enable them to process ultra-long texts without any modification or fine-tuning. Experimental results show that our SCM system enables LLMs, which are not optimized for multi-turn dialogue, to achieve multi-turn dialogue capabilities that are comparable to ChatGPT, and to outperform ChatGPT in scenarios involving ultra-long document summarization or long-term conversations. Additionally, we will supply a test set, which covers common long-text input scenarios, for evaluating the abilities of LLMs in processing long documents.~Working in progress.\url{https://github.com/wbbeyourself/SCM4LLMs}
Dataset and Baseline System for Multi-lingual Extraction and Normalization of Temporal and Numerical Expressions
Temporal and numerical expression understanding is of great importance in many downstream Natural Language Processing (NLP) and Information Retrieval (IR) tasks. However, much previous work covers only a few sub-types and focuses only on entity extraction, which severely limits the usability of identified mentions. In order for such entities to be useful in downstream scenarios, coverage and granularity of sub-types are important; and, even more so, providing resolution into concrete values that can be manipulated. Furthermore, most previous work addresses only a handful of languages. Here we describe a multi-lingual evaluation dataset - NTX - covering diverse temporal and numerical expressions across 14 languages and covering extraction, normalization, and resolution. Along with the dataset we provide a robust rule-based system as a strong baseline for comparisons against other models to be evaluated in this dataset. Data and code are available at https://aka.ms/NTX.
The first neural machine translation system for the Erzya language
We present the first neural machine translation system for translation between the endangered Erzya language and Russian and the dataset collected by us to train and evaluate it. The BLEU scores are 17 and 19 for translation to Erzya and Russian respectively, and more than half of the translations are rated as acceptable by native speakers. We also adapt our model to translate between Erzya and 10 other languages, but without additional parallel data, the quality on these directions remains low. We release the translation models along with the collected text corpus, a new language identification model, and a multilingual sentence encoder adapted for the Erzya language. These resources will be available at https://github.com/slone-nlp/myv-nmt.
Build a Robust QA System with Transformer-based Mixture of Experts
In this paper, we aim to build a robust question answering system that can adapt to out-of-domain datasets. A single network may overfit to the superficial correlation in the training distribution, but with a meaningful number of expert sub-networks, a gating network that selects a sparse combination of experts for each input, and careful balance on the importance of expert sub-networks, the Mixture-of-Experts (MoE) model allows us to train a multi-task learner that can be generalized to out-of-domain datasets. We also explore the possibility of bringing the MoE layers up to the middle of the DistilBERT and replacing the dense feed-forward network with a sparsely-activated switch FFN layers, similar to the Switch Transformer architecture, which simplifies the MoE routing algorithm with reduced communication and computational costs. In addition to model architectures, we explore techniques of data augmentation including Easy Data Augmentation (EDA) and back translation, to create more meaningful variance among the small out-of-domain training data, therefore boosting the performance and robustness of our models. In this paper, we show that our combination of best architecture and data augmentation techniques achieves a 53.477 F1 score in the out-of-domain evaluation, which is a 9.52% performance gain over the baseline. On the final test set, we reported a higher 59.506 F1 and 41.651 EM. We successfully demonstrate the effectiveness of Mixture-of-Expert architecture in a Robust QA task.
A question-answering system for aircraft pilots' documentation
The aerospace industry relies on massive collections of complex and technical documents covering system descriptions, manuals or procedures. This paper presents a question answering (QA) system that would help aircraft pilots access information in this documentation by naturally interacting with the system and asking questions in natural language. After describing each module of the dialog system, we present a multi-task based approach for the QA module which enables performance improvement on a Flight Crew Operating Manual (FCOM) dataset. A method to combine scores from the retriever and the QA modules is also presented.
MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .
Language-EXtended Indoor SLAM (LEXIS): A Versatile System for Real-time Visual Scene Understanding
Versatile and adaptive semantic understanding would enable autonomous systems to comprehend and interact with their surroundings. Existing fixed-class models limit the adaptability of indoor mobile and assistive autonomous systems. In this work, we introduce LEXIS, a real-time indoor Simultaneous Localization and Mapping (SLAM) system that harnesses the open-vocabulary nature of Large Language Models (LLMs) to create a unified approach to scene understanding and place recognition. The approach first builds a topological SLAM graph of the environment (using visual-inertial odometry) and embeds Contrastive Language-Image Pretraining (CLIP) features in the graph nodes. We use this representation for flexible room classification and segmentation, serving as a basis for room-centric place recognition. This allows loop closure searches to be directed towards semantically relevant places. Our proposed system is evaluated using both public, simulated data and real-world data, covering office and home environments. It successfully categorizes rooms with varying layouts and dimensions and outperforms the state-of-the-art (SOTA). For place recognition and trajectory estimation tasks we achieve equivalent performance to the SOTA, all also utilizing the same pre-trained model. Lastly, we demonstrate the system's potential for planning.
Towards the TopMost: A Topic Modeling System Toolkit
Topic models have been proposed for decades with various applications and recently refreshed by the neural variational inference. However, these topic models adopt totally distinct dataset, implementation, and evaluation settings, which hinders their quick utilization and fair comparisons. This greatly hinders the research progress of topic models. To address these issues, in this paper we propose a Topic Modeling System Toolkit (TopMost). Compared to existing toolkits, TopMost stands out by covering a wider range of topic modeling scenarios including complete lifecycles with dataset pre-processing, model training, testing, and evaluations. The highly cohesive and decoupled modular design of TopMost enables quick utilization, fair comparisons, and flexible extensions of different topic models. This can facilitate the research and applications of topic models. Our code, tutorials, and documentation are available at https://github.com/bobxwu/topmost.
An improved infrastructure for the IceCube realtime system
The IceCube realtime alert system has been operating since 2016. It provides prompt alerts on high-energy neutrino events to the astroparticle physics community. The localization regions for the incoming direction of neutrinos are published through NASA's Gamma-ray Coordinate Network (GCN). The IceCube realtime system consists of infrastructure dedicated to the selection of alert events, the reconstruction of their topology and arrival direction, the calculation of directional uncertainty contours and the distribution of the event information through public alert networks. Using a message-based workflow management system, a dedicated software (SkyDriver) provides a representational state transfer (REST) interface to parallelized reconstruction algorithms. In this contribution, we outline the improvements of the internal infrastructure of the IceCube realtime system that aims to streamline the internal handling of neutrino events, their distribution to the SkyDriver interface, the collection of the reconstruction results as well as their conversion into human- and machine-readable alerts to be publicly distributed through different alert networks. An approach for the long-term storage and cataloging of alert events according to findability, accessibility, interoperability and reusability (FAIR) principles is outlined.
S$^3$: Social-network Simulation System with Large Language Model-Empowered Agents
Social network simulation plays a crucial role in addressing various challenges within social science. It offers extensive applications such as state prediction, phenomena explanation, and policy-making support, among others. In this work, we harness the formidable human-like capabilities exhibited by large language models (LLMs) in sensing, reasoning, and behaving, and utilize these qualities to construct the S^3 system (short for Social network Simulation System). Adhering to the widely employed agent-based simulation paradigm, we employ prompt engineering and prompt tuning techniques to ensure that the agent's behavior closely emulates that of a genuine human within the social network. Specifically, we simulate three pivotal aspects: emotion, attitude, and interaction behaviors. By endowing the agent in the system with the ability to perceive the informational environment and emulate human actions, we observe the emergence of population-level phenomena, including the propagation of information, attitudes, and emotions. We conduct an evaluation encompassing two levels of simulation, employing real-world social network data. Encouragingly, the results demonstrate promising accuracy. This work represents an initial step in the realm of social network simulation empowered by LLM-based agents. We anticipate that our endeavors will serve as a source of inspiration for the development of simulation systems within, but not limited to, social science.
A Cognitive Stimulation Dialogue System with Multi-source Knowledge Fusion for Elders with Cognitive Impairment
When communicating with elders with cognitive impairment, cognitive stimulation (CS) help to maintain the cognitive health of elders. Data sparsity is the main challenge in building CS-based dialogue systems, particularly in the Chinese language. To fill this gap, we construct a Chinese CS conversation (CSConv) dataset, which contains about 2.6K groups of dialogues with CS principles and emotional support strategy labels. Making chit chat while providing emotional support is overlooked by the majority of existing cognitive dialogue systems. In this paper, we propose a multi-source knowledge fusion method for CS dialogue (CSD), to generate open-ended responses guided by the CS principle and emotional support strategy. We first use a progressive mask method based on external knowledge to learn encoders as effective classifiers, which is the prerequisite to predict the CS principle and emotional support strategy of the target response. Then a decoder interacts with the perceived CS principle and emotional support strategy to generate responses. Extensive experiments conducted on the CSConv dataset demonstrate the effectiveness of the proposed method, while there is still a large space for improvement compared to human performance.
EnergonAI: An Inference System for 10-100 Billion Parameter Transformer Models
Large transformer models display promising performance on a wide range of natural language processing (NLP) tasks. Although the AI community has expanded the model scale to the trillion parameter level, the practical deployment of 10-100 billion parameter models is still uncertain due to the latency, throughput, and memory constraints. In this paper, we proposed EnergonAI to solve the challenges of the efficient deployment of 10-100 billion parameter transformer models on single- or multi-GPU systems. EnergonAI adopts a hierarchy-controller system architecture to coordinate multiple devices and efficiently support different parallel patterns. It delegates the execution of sub-models to multiple workers in the single-controller style and applies tensor parallelism and pipeline parallelism among the workers in a multi-controller style. Upon the novel architecture, we propose three techniques, i.e. non-blocking pipeline parallelism, distributed redundant computation elimination, and peer memory pooling. EnergonAI enables the users to program complex parallel code the same as a serial one. Compared with the FasterTransformer, we have proven that EnergonAI has superior performance on latency and throughput. In our experiments, EnergonAI can achieve 37% latency reduction in tensor parallelism, 10% scalability improvement in pipeline parallelism, and it improves the model scale inferred on a single GPU by using a larger heterogeneous memory space at cost of limited performance reduction.
An Open-Domain QA System for e-Governance
The paper presents an open-domain Question Answering system for Romanian, answering COVID-19 related questions. The QA system pipeline involves automatic question processing, automatic query generation, web searching for the top 10 most relevant documents and answer extraction using a fine-tuned BERT model for Extractive QA, trained on a COVID-19 data set that we have manually created. The paper will present the QA system and its integration with the Romanian language technologies portal RELATE, the COVID-19 data set and different evaluations of the QA performance.
Building a Personalized Dialogue System with Prompt-Tuning
Dialogue systems without consistent responses are not fascinating. In this study, we build a dialogue system that can respond based on a given character setting (persona) to bring consistency. Considering the trend of the rapidly increasing scale of language models, we propose an approach that uses prompt-tuning, which has low learning costs, on pre-trained large-scale language models. The results of automatic and manual evaluations in English and Japanese show that it is possible to build a dialogue system with more natural and personalized responses using less computational resources than fine-tuning.
DynamicRetriever: A Pre-training Model-based IR System with Neither Sparse nor Dense Index
Web search provides a promising way for people to obtain information and has been extensively studied. With the surgence of deep learning and large-scale pre-training techniques, various neural information retrieval models are proposed and they have demonstrated the power for improving search (especially, the ranking) quality. All these existing search methods follow a common paradigm, i.e. index-retrieve-rerank, where they first build an index of all documents based on document terms (i.e., sparse inverted index) or representation vectors (i.e., dense vector index), then retrieve and rerank retrieved documents based on similarity between the query and documents via ranking models. In this paper, we explore a new paradigm of information retrieval with neither sparse nor dense index but only a model. Specifically, we propose a pre-training model-based IR system called DynamicRetriever. As for this system, the training stage embeds the token-level and document-level information (especially, document identifiers) of the corpus into the model parameters, then the inference stage directly generates document identifiers for a given query. Compared with existing search methods, the model-based IR system has two advantages: i) it parameterizes the traditional static index with a pre-training model, which converts the document semantic mapping into a dynamic and updatable process; ii) with separate document identifiers, it captures both the term-level and document-level information for each document. Extensive experiments conducted on the public search benchmark MS MARCO verify the effectiveness and potential of our proposed new paradigm for information retrieval.
MiniF2F: a cross-system benchmark for formal Olympiad-level mathematics
We present miniF2F, a dataset of formal Olympiad-level mathematics problems statements intended to provide a unified cross-system benchmark for neural theorem proving. The miniF2F benchmark currently targets Metamath, Lean, Isabelle (partially) and HOL Light (partially) and consists of 488 problem statements drawn from the AIME, AMC, and the International Mathematical Olympiad (IMO), as well as material from high-school and undergraduate mathematics courses. We report baseline results using GPT-f, a neural theorem prover based on GPT-3 and provide an analysis of its performance. We intend for miniF2F to be a community-driven effort and hope that our benchmark will help spur advances in neural theorem proving.
Pose is all you need: The pose only group activity recognition system (POGARS)
We introduce a novel deep learning based group activity recognition approach called the Pose Only Group Activity Recognition System (POGARS), designed to use only tracked poses of people to predict the performed group activity. In contrast to existing approaches for group activity recognition, POGARS uses 1D CNNs to learn spatiotemporal dynamics of individuals involved in a group activity and forgo learning features from pixel data. The proposed model uses a spatial and temporal attention mechanism to infer person-wise importance and multi-task learning for simultaneously performing group and individual action classification. Experimental results confirm that POGARS achieves highly competitive results compared to state-of-the-art methods on a widely used public volleyball dataset despite only using tracked pose as input. Further our experiments show by using pose only as input, POGARS has better generalization capabilities compared to methods that use RGB as input.
Sensors, Safety Models and A System-Level Approach to Safe and Scalable Automated Vehicles
When considering the accuracy of sensors in an automated vehicle (AV), it is not sufficient to evaluate the performance of any given sensor in isolation. Rather, the performance of any individual sensor must be considered in the context of the overall system design. Techniques like redundancy and different sensing modalities can reduce the chances of a sensing failure. Additionally, the use of safety models is essential to understanding whether any particular sensing failure is relevant. Only when the entire system design is taken into account can one properly understand the meaning of safety-relevant sensing failures in an AV. In this paper, we will consider what should actually constitute a sensing failure, how safety models play an important role in mitigating potential failures, how a system-level approach to safety will deliver a safe and scalable AV, and what an acceptable sensing failure rate should be considering the full picture of an AV's architecture.