17 BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes While Neural Radiance Fields (NeRFs) have demonstrated exceptional quality, their protracted training duration remains a limitation. Generalizable and MVS-based NeRFs, although capable of mitigating training time, often incur tradeoffs in quality. This paper presents a novel approach called BoostMVSNeRFs to enhance the rendering quality of MVS-based NeRFs in large-scale scenes. We first identify limitations in MVS-based NeRF methods, such as restricted viewport coverage and artifacts due to limited input views. Then, we address these limitations by proposing a new method that selects and combines multiple cost volumes during volume rendering. Our method does not require training and can adapt to any MVS-based NeRF methods in a feed-forward fashion to improve rendering quality. Furthermore, our approach is also end-to-end trainable, allowing fine-tuning on specific scenes. We demonstrate the effectiveness of our method through experiments on large-scale datasets, showing significant rendering quality improvements in large-scale scenes and unbounded outdoor scenarios. We release the source code of BoostMVSNeRFs at https://su-terry.github.io/BoostMVSNeRFs/. 6 authors · Jul 22, 2024 2
6 MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for multiview stereo (MVS) benchmarks such as ETH3D. In this paper, we aim to create 3D models that provide accurate geometry and view synthesis, partially closing the large geometric performance gap between NeRF and traditional MVS methods. We propose a patch-based approach that effectively leverages monocular surface normal and relative depth predictions. The patch-based ray sampling also enables the appearance regularization of normalized cross-correlation (NCC) and structural similarity (SSIM) between randomly sampled virtual and training views. We further show that "density restrictions" based on sparse structure-from-motion points can help greatly improve geometric accuracy with a slight drop in novel view synthesis metrics. Our experiments show 4x the performance of RegNeRF and 8x that of FreeNeRF on average F1@2cm for ETH3D MVS benchmark, suggesting a fruitful research direction to improve the geometric accuracy of NeRF-based models, and sheds light on a potential future approach to enable NeRF-based optimization to eventually outperform traditional MVS. 5 authors · Apr 12, 2024
- WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields Neural Radiance Field (NeRF) has shown impressive performance in novel view synthesis via implicit scene representation. However, it usually suffers from poor scalability as requiring densely sampled images for each new scene. Several studies have attempted to mitigate this problem by integrating Multi-View Stereo (MVS) technique into NeRF while they still entail a cumbersome fine-tuning process for new scenes. Notably, the rendering quality will drop severely without this fine-tuning process and the errors mainly appear around the high-frequency features. In the light of this observation, we design WaveNeRF, which integrates wavelet frequency decomposition into MVS and NeRF to achieve generalizable yet high-quality synthesis without any per-scene optimization. To preserve high-frequency information when generating 3D feature volumes, WaveNeRF builds Multi-View Stereo in the Wavelet domain by integrating the discrete wavelet transform into the classical cascade MVS, which disentangles high-frequency information explicitly. With that, disentangled frequency features can be injected into classic NeRF via a novel hybrid neural renderer to yield faithful high-frequency details, and an intuitive frequency-guided sampling strategy can be designed to suppress artifacts around high-frequency regions. Extensive experiments over three widely studied benchmarks show that WaveNeRF achieves superior generalizable radiance field modeling when only given three images as input. 8 authors · Aug 9, 2023
2 ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been devoted to efficient optimization leading to real-time training and rendering, options for interactive editing NeRFs remain limited. We present a very simple but effective neural network architecture that is fast and efficient while maintaining a low memory footprint. This architecture can be incrementally guided through user-friendly image-based edits. Our representation allows straightforward object selection via semantic feature distillation at the training stage. More importantly, we propose a local 3D-aware image context to facilitate view-consistent image editing that can then be distilled into fine-tuned NeRFs, via geometric and appearance adjustments. We evaluate our setup on a variety of examples to demonstrate appearance and geometric edits and report 10-30x speedup over concurrent work focusing on text-guided NeRF editing. Video results can be seen on our project webpage at https://proteusnerf.github.io. 3 authors · Oct 15, 2023
3 MVTamperBench: Evaluating Robustness of Vision-Language Models Recent advancements in Vision-Language Models (VLMs) have enabled significant progress in complex video understanding tasks. However, their robustness to real-world manipulations remains underexplored, limiting their reliability in critical applications. To address this gap, we introduce MVTamperBench, a comprehensive benchmark designed to evaluate VLM's resilience to video tampering effects, including rotation, dropping, masking, substitution, and repetition. By systematically assessing state-of-the-art models, MVTamperBench reveals substantial variability in robustness, with models like InternVL2-8B achieving high performance, while others, such as Llama-VILA1.5-8B, exhibit severe vulnerabilities. To foster broader adoption and reproducibility, MVTamperBench is integrated into VLMEvalKit, a modular evaluation toolkit, enabling streamlined testing and facilitating advancements in model robustness. Our benchmark represents a critical step towards developing tamper-resilient VLMs, ensuring their dependability in real-world scenarios. Project Page: https://amitbcp.github.io/MVTamperBench/ 9 authors · Dec 27, 2024
- Text-To-4D Dynamic Scene Generation We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. 11 authors · Jan 26, 2023
1 MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper introduces a new NeRF representation based on textured polygons that can synthesize novel images efficiently with standard rendering pipelines. The NeRF is represented as a set of polygons with textures representing binary opacities and feature vectors. Traditional rendering of the polygons with a z-buffer yields an image with features at every pixel, which are interpreted by a small, view-dependent MLP running in a fragment shader to produce a final pixel color. This approach enables NeRFs to be rendered with the traditional polygon rasterization pipeline, which provides massive pixel-level parallelism, achieving interactive frame rates on a wide range of compute platforms, including mobile phones. 4 authors · Jul 30, 2022
- Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields Text-driven localized editing of 3D objects is particularly difficult as locally mixing the original 3D object with the intended new object and style effects without distorting the object's form is not a straightforward process. To address this issue, we propose a novel NeRF-based model, Blending-NeRF, which consists of two NeRF networks: pretrained NeRF and editable NeRF. Additionally, we introduce new blending operations that allow Blending-NeRF to properly edit target regions which are localized by text. By using a pretrained vision-language aligned model, CLIP, we guide Blending-NeRF to add new objects with varying colors and densities, modify textures, and remove parts of the original object. Our extensive experiments demonstrate that Blending-NeRF produces naturally and locally edited 3D objects from various text prompts. Our project page is available at https://seokhunchoi.github.io/Blending-NeRF/ 5 authors · Aug 23, 2023
- MMVP: Motion-Matrix-based Video Prediction A central challenge of video prediction lies where the system has to reason the objects' future motions from image frames while simultaneously maintaining the consistency of their appearances across frames. This work introduces an end-to-end trainable two-stream video prediction framework, Motion-Matrix-based Video Prediction (MMVP), to tackle this challenge. Unlike previous methods that usually handle motion prediction and appearance maintenance within the same set of modules, MMVP decouples motion and appearance information by constructing appearance-agnostic motion matrices. The motion matrices represent the temporal similarity of each and every pair of feature patches in the input frames, and are the sole input of the motion prediction module in MMVP. This design improves video prediction in both accuracy and efficiency, and reduces the model size. Results of extensive experiments demonstrate that MMVP outperforms state-of-the-art systems on public data sets by non-negligible large margins (about 1 db in PSNR, UCF Sports) in significantly smaller model sizes (84% the size or smaller). 4 authors · Aug 30, 2023
- VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF. 5 authors · Mar 31, 2023
- Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra Neural Radiance Fields (NeRFs) are a very recent and very popular approach for the problems of novel view synthesis and 3D reconstruction. A popular scene representation used by NeRFs is to combine a uniform, voxel-based subdivision of the scene with an MLP. Based on the observation that a (sparse) point cloud of the scene is often available, this paper proposes to use an adaptive representation based on tetrahedra obtained by Delaunay triangulation instead of uniform subdivision or point-based representations. We show that such a representation enables efficient training and leads to state-of-the-art results. Our approach elegantly combines concepts from 3D geometry processing, triangle-based rendering, and modern neural radiance fields. Compared to voxel-based representations, ours provides more detail around parts of the scene likely to be close to the surface. Compared to point-based representations, our approach achieves better performance. The source code is publicly available at: https://jkulhanek.com/tetra-nerf. 2 authors · Apr 19, 2023
- Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments We study variance-dependent regret bounds for Markov decision processes (MDPs). Algorithms with variance-dependent regret guarantees can automatically exploit environments with low variance (e.g., enjoying constant regret on deterministic MDPs). The existing algorithms are either variance-independent or suboptimal. We first propose two new environment norms to characterize the fine-grained variance properties of the environment. For model-based methods, we design a variant of the MVP algorithm (Zhang et al., 2021a). We apply new analysis techniques to demonstrate that this algorithm enjoys variance-dependent bounds with respect to the norms we propose. In particular, this bound is simultaneously minimax optimal for both stochastic and deterministic MDPs, the first result of its kind. We further initiate the study on model-free algorithms with variance-dependent regret bounds by designing a reference-function-based algorithm with a novel capped-doubling reference update schedule. Lastly, we also provide lower bounds to complement our upper bounds. 3 authors · Jan 31, 2023
- Value Gradient weighted Model-Based Reinforcement Learning Model-based reinforcement learning (MBRL) is a sample efficient technique to obtain control policies, yet unavoidable modeling errors often lead performance deterioration. The model in MBRL is often solely fitted to reconstruct dynamics, state observations in particular, while the impact of model error on the policy is not captured by the training objective. This leads to a mismatch between the intended goal of MBRL, enabling good policy and value learning, and the target of the loss function employed in practice, future state prediction. Naive intuition would suggest that value-aware model learning would fix this problem and, indeed, several solutions to this objective mismatch problem have been proposed based on theoretical analysis. However, they tend to be inferior in practice to commonly used maximum likelihood (MLE) based approaches. In this paper we propose the Value-gradient weighted Model Learning (VaGraM), a novel method for value-aware model learning which improves the performance of MBRL in challenging settings, such as small model capacity and the presence of distracting state dimensions. We analyze both MLE and value-aware approaches and demonstrate how they fail to account for exploration and the behavior of function approximation when learning value-aware models and highlight the additional goals that must be met to stabilize optimization in the deep learning setting. We verify our analysis by showing that our loss function is able to achieve high returns on the Mujoco benchmark suite while being more robust than maximum likelihood based approaches. 4 authors · Apr 4, 2022