Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts
Abstract
A Transformer model trained with tempo-informed preprocessing generates rhythm game charts and improves performance through pretraining and fine-tuning.
In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a Transformer using a large dataset. We also introduce tempo-informed preprocessing and training procedures, some of which are suggested to be integral for a successful training. Our model is found to outperform the baselines on a large dataset, and is also found to benefit from pretraining and finetuning.
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