Wur doomed!

#14
by jukofyork - opened

Continuation of THE THREAD OF DOOM.

jukofyork pinned discussion

What do you and the others think of the distilled R1 models for writing?

The llama3 / qwen models SFT'd on R1 outputs? I only tried 2 of them.

R1 Qwen (32b) - Lacks knowledge of fiction (same as the official Qwen release), so it's writing is no better.

R1 Llama3 - This is generally the worst of them (not just for writing). It'll generate the CoT and then write something completely different.

CoT traces won't let the model do anything out of distribution, so not very useful if the base model doesn't have a lot in it's training data.

Yeah, I have tried the same two and felt the same way.

I also felt that any attempt to add an R1 distill to the merge recipe of an existing merge project made it worse...so far...

@gghfez @BigHuggyD that has been my experience as well, which is a shame as I had a go of R1 on Openrouter and I was blown away.

What model is anywhere close that is usable on a 24gb vram machine with 32gb of ram in your experience?

There's nothing like it for now. I'm running R1 slowly on my ThreadRipper:

prompt eval time =   14026.61 ms /   918 tokens (   15.28 ms per token,    65.45 tokens per second)
       eval time =  398806.12 ms /  1807 tokens (  220.70 ms per token,     4.53 tokens per second)
      total time =  412832.73 ms /  2725 tokens

I tried training Wizard2 8x22b MoE on R1 data, but it doesn't really work well. It will plan ahead in think tags eg:

I need to ensure the story maintains its gritty, realistic tone without becoming overly melodramatic. The characters' growth should be subtle but significant. Also, the ending should leave a sense of hope but not be too neat—their redemption is fragile, and the future is uncertain.

Let me outline the next few chapters:

Chapter 5: Nightmares and Trust
...

But it doesn't backtrack like R1 does. Just kind of agrees with it's self and ends up writing how it usually would:

“I don’t know what I want anymore,” she admitted, voice barely above a whisper as rain tapped against corrugated roofing overhead.

lol

Ahhh thats a shame :-(

"I don’t know what I want anymore,” she admitted, voice barely above a whisper as rain tapped against corrugated roofing overhead."

Oh god!

I'll have to keep an eye on this thread.

I did enjoy Ppoyaa/MythoNemo-L3.1-70B-v1.0

But my tastes are probably not as refined as others on this thread ;-)

prompt eval time =   14026.61 ms /   918 tokens (   15.28 ms per token,    65.45 tokens per second)
       eval time =  398806.12 ms /  1807 tokens (  220.70 ms per token,     4.53 tokens per second)
      total time =  412832.73 ms /  2725 tokens

What quant are you running?

I can get 4-5 tokens per second with this PR offloading the experts to RAM and keeping everything else on the GPU:

and this hacked llama_tensor_get_type():

    if (ftype == LLAMA_FTYPE_MOSTLY_Q2_K) {
        if (name.find("_exps") != std::string::npos) {
            if (name.find("ffn_down") != std::string::npos) {
                new_type = GGML_TYPE_Q4_K;
            }
            else {
                new_type = GGML_TYPE_Q2_K;
            }
        }
        else {
            new_type = GGML_TYPE_Q8_0;
        }
    }
    else

along with bartowski's imatrix file.

It was pretty much indistinguishable from much higher quants (that ran at 2-2.5 tokens per second), but I found going much lower for the experts' down projections made it get dumber quickly.

I did have some weird shit where it was trying to allocated 1.4TB of VRAM, but found the fix here:

https://github.com/ggerganov/llama.cpp/pull/11397#issuecomment-2635392482

(not sure if it's related to that PR though...).


I'm not just trying the RPC though all 6 GPUs, but having to requant, due to being only able to fit 61 of 62 layers with the above...

    if (ftype == LLAMA_FTYPE_MOSTLY_IQ2_M) {
        if (name.find("_exps") != std::string::npos) {
            if (name.find("ffn_down") != std::string::npos) {
                new_type = GGML_TYPE_IQ3_S;
            }
            else {
                new_type = GGML_TYPE_IQ2_S;
            }
        }
        else {
            new_type = GGML_TYPE_Q6_K;
        }
    }
    else

This should hopefully show if the RPC stuff is worth the hassle... It's an absolute bastard to set up:

https://github.com/ggerganov/llama.cpp/blob/master/examples/rpc/README.md

with lots of hidden options:

https://github.com/ggerganov/llama.cpp/pull/11606
https://github.com/ggerganov/llama.cpp/pull/11424
https://github.com/ggerganov/llama.cpp/pull/9296

and oddly only seems to work if you reorder the CUDA0 and CUDA1 devices for some reason???


If I decide to stick with CPU-only then there is also this to try:

https://old.reddit.com/r/LocalLLaMA/comments/1idi5cr/i_did_a_very_short_perplexity_test_with_deepseek/

which should gain 25% for very little lost ability.

I think 4-5 tokens per second for a usable / non-joke quant might be about as good as we can hope for, as even 2 x M1 Ultra still gonna be in that range if the novelty "1.58bit" quant ran at ~13 tokens per second... :/

This turns out to be a really good test prompt too:


Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”

Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

Turn this into the opening chapter of a Grimdark trilogy.


Shit quants will not think very much and often actually don't even use the words from the prompt and/or use the "knee-deep", "Great Wolf" and "Dead’s Gate’s rusted through" bits in a much worse way.

Oh and I wrote this because I couldn't actually convert the fp8 stuff on my Ampere GPUs and to re-download somebody else's bf16 version was gonna take about a week:

import os
import json
from argparse import ArgumentParser
from glob import glob
from tqdm import tqdm

import torch
from safetensors.torch import load_file, save_file

def weight_dequant_cpu(x: torch.Tensor, s: torch.Tensor, block_size: int = 128) -> torch.Tensor:
    """
    CPU version of dequantizing weights using the provided scaling factors.
    
    This function splits the quantized weight tensor `x` into blocks of size `block_size`
    and multiplies each block by its corresponding scaling factor from `s`. It assumes that
    `x` is a 2D tensor (quantized in FP8) and that `s` is a 2D tensor with shape:
    
        (ceil(M/block_size), ceil(N/block_size))
        
    where M, N are the dimensions of `x`.
    
    Args:
        x (torch.Tensor): The quantized weight tensor with shape (M, N).
        s (torch.Tensor): The scaling factor tensor with shape (ceil(M/block_size), ceil(N/block_size)).
        block_size (int, optional): The block size used during quantization. Defaults to 128.
    
    Returns:
        torch.Tensor: The dequantized weight tensor with shape (M, N) and dtype given by torch.get_default_dtype().
    """
    # Ensure inputs are contiguous and 2D.
    assert x.is_contiguous() and s.is_contiguous(), "x and s must be contiguous"
    assert x.dim() == 2 and s.dim() == 2, "x and s must be 2D tensors"
    
    M, N = x.shape
    grid_rows = (M + block_size - 1) // block_size
    grid_cols = (N + block_size - 1) // block_size

    # Verify that s has the expected shape.
    if s.shape != (grid_rows, grid_cols):
        raise ValueError(f"Expected scale tensor s to have shape ({grid_rows}, {grid_cols}), but got {s.shape}")

    # Prepare an output tensor.
    # NOTE: torch.set_default_dtype(torch.bfloat16) in main, so torch.get_default_dtype() should be BF16.
    y = torch.empty((M, N), dtype=torch.get_default_dtype(), device=x.device)
    
    # Process each block independently.
    for i in range(grid_rows):
        row_start = i * block_size
        row_end = min((i + 1) * block_size, M)
        for j in range(grid_cols):
            col_start = j * block_size
            col_end = min((j + 1) * block_size, N)
            # Convert the block to float32 (like the Triton kernel's .to(tl.float32))
            block = x[row_start:row_end, col_start:col_end].to(torch.float32)
            scale = s[i, j]  # This is the scaling factor for the current block.
            # Multiply then cast the result to the default dtype—for example, bfloat16.
            y[row_start:row_end, col_start:col_end] = (block * scale).to(torch.get_default_dtype())
    
    return y

def weight_dequant_cpu_vectorized(x: torch.Tensor, s: torch.Tensor, block_size: int = 128) -> torch.Tensor:
    """
    Vectorized version of dequantizing weights using provided scaling factors.

    This function aims to replace the loops in weight_dequant_cpu with vectorized operations.

    Args:
        x (torch.Tensor): The quantized weight tensor with shape (M, N).
        s (torch.Tensor): The scaling factor tensor with shape (ceil(M/block_size), ceil(N/block_size)).
        block_size (int): The block size used during quantization.

    Returns:
        torch.Tensor: The dequantized weight tensor with shape (M, N) and dtype given by torch.get_default_dtype().
    """
    assert x.is_contiguous() and s.is_contiguous(), "x and s must be contiguous"
    assert x.dim() == 2 and s.dim() == 2, "x and s must be 2D tensors"
        
    M, N = x.shape
    device = x.device

    grid_rows = (M + block_size - 1) // block_size
    grid_cols = (N + block_size - 1) // block_size

    # Verify that s has the expected shape.
    if s.shape != (grid_rows, grid_cols):
        raise ValueError(f"Expected scale tensor s to have shape ({grid_rows}, {grid_cols}), but got {s.shape}")

    # Generate row and column indices
    row_indices = torch.arange(M, device=device)
    col_indices = torch.arange(N, device=device)

    # Compute block indices
    block_row_indices = row_indices // block_size  # shape (M,)
    block_col_indices = col_indices // block_size  # shape (N,)

    # Get scaling factors for each position
    s_expand = s[block_row_indices[:, None], block_col_indices[None, :]]  # shape (M, N)

    # Perform dequantization
    block = x.to(torch.float32)
    y = (block * s_expand).to(torch.get_default_dtype())
    
    return y

def main(fp8_path, bf16_path):
    """
    Converts FP8 weights to BF16 and saves the converted weights.

    This function reads FP8 weights from the specified directory, converts them to BF16,
    and saves the converted weights to another specified directory. It also updates the
    model index file to reflect the changes.

    Args:
    fp8_path (str): The path to the directory containing the FP8 weights and model index file.
    bf16_path (str): The path to the directory where the converted BF16 weights will be saved.

    Raises:
    KeyError: If a required scale_inv tensor is missing for a weight.

    Notes:
    - The function assumes that the FP8 weights are stored in safetensor files.
    - The function caches loaded safetensor files to optimize memory usage.
    - The function updates the model index file to remove references to scale_inv tensors.
    """
    torch.set_default_dtype(torch.bfloat16)
    os.makedirs(bf16_path, exist_ok=True)
    model_index_file = os.path.join(fp8_path, "model.safetensors.index.json")
    with open(model_index_file, "r") as f:
        model_index = json.load(f)
    weight_map = model_index["weight_map"]
    
    # Cache for loaded safetensor files
    loaded_files = {}
    fp8_weight_names = []

    # Helper function to get tensor from the correct file
    def get_tensor(tensor_name):
        """
        Retrieves a tensor from the cached safetensor files or loads it from disk if not cached.

        Args:
            tensor_name (str): The name of the tensor to retrieve.

        Returns:
            torch.Tensor: The retrieved tensor.

        Raises:
            KeyError: If the tensor does not exist in the safetensor file.
        """
        file_name = weight_map[tensor_name]
        if file_name not in loaded_files:
            file_path = os.path.join(fp8_path, file_name)
            loaded_files[file_name] = load_file(file_path, device="cpu")
        return loaded_files[file_name][tensor_name]

    safetensor_files = list(glob(os.path.join(fp8_path, "*.safetensors")))
    safetensor_files.sort()
    for safetensor_file in tqdm(safetensor_files):
        file_name = os.path.basename(safetensor_file)
        current_state_dict = load_file(safetensor_file, device="cpu")
        loaded_files[file_name] = current_state_dict
        
        new_state_dict = {}
        for weight_name, weight in current_state_dict.items():
            if weight_name.endswith("_scale_inv"):
                continue
            elif weight.element_size() == 1:  # FP8 weight
                scale_inv_name = f"{weight_name}_scale_inv"
                try:
                    # Get scale_inv from the correct file
                    scale_inv = get_tensor(scale_inv_name)
                    fp8_weight_names.append(weight_name)
                    new_state_dict[weight_name] = weight_dequant_cpu_vectorized(weight, scale_inv)
                except KeyError:
                    print(f"Warning: Missing scale_inv tensor for {weight_name}, skipping conversion")
                    new_state_dict[weight_name] = weight
            else:
                new_state_dict[weight_name] = weight
                
        new_safetensor_file = os.path.join(bf16_path, file_name)
        save_file(new_state_dict, new_safetensor_file)
        
        # Memory management: keep only the 2 most recently used files
        if len(loaded_files) > 2:
            oldest_file = next(iter(loaded_files))
            del loaded_files[oldest_file]
            torch.cuda.empty_cache()
    
    # Update model index
    new_model_index_file = os.path.join(bf16_path, "model.safetensors.index.json")
    for weight_name in fp8_weight_names:
        scale_inv_name = f"{weight_name}_scale_inv"
        if scale_inv_name in weight_map:
            weight_map.pop(scale_inv_name)
    with open(new_model_index_file, "w") as f:
        json.dump({"metadata": {}, "weight_map": weight_map}, f, indent=2)
        

if __name__ == "__main__":
    parser = ArgumentParser()
    parser.add_argument("--input-fp8-hf-path", type=str, required=True)
    parser.add_argument("--output-bf16-hf-path", type=str, required=True)
    args = parser.parse_args()
    main(args.input_fp8_hf_path, args.output_bf16_hf_path)

It does the same thing but doesn't use the Triton kernel (change the two "cpu" to "cuda" if you want but I don't think it matters much if you use the vectorized version).

@ChuckMcSneed This should hopefully even work on CPU-only systems if you install Torch.

@gghfez
Have you figured out a way to keep R1 from descending into madness in a larger context of multi-turn creative interaction? I keep finding that I love how things start and then at some point.. usually around 16-20k of back and forth it just gets deeper and deeper down the rabbit hole. The creativity goes from entertaining to a mental disorder...

I got 9 tokens per second using all 6 GPUs and RPC:

prompt eval time =    1695.23 ms /   128 tokens (   13.24 ms per token,    75.51 tokens per second)
       eval time =  170082.72 ms /  1558 tokens (  109.17 ms per token,     9.16 tokens per second)
      total time =  171777.94 ms /  1686 tokens

but it seems that 3 bits for the non-shared experts' down_proj matrices ruins the model and makes it significantly dumber (tried with both Q3_K and IQ3_S now and both had the same effect).

@gghfez
Have you figured out a way to keep R1 from descending into madness in a larger context of multi-turn creative interaction? I keep finding that I love how things start and then at some point.. usually around 16-20k of back and forth it just gets deeper and deeper down the rabbit hole. The creativity goes from entertaining to a mental disorder...

Are you making sure to remove the old generated text between the thinking tags for each turn? I think that can cause the model to go "insane" from what people said in the OpenRouter discord.

@gghfez
Have you figured out a way to keep R1 from descending into madness in a larger context of multi-turn creative interaction? I keep finding that I love how things start and then at some point.. usually around 16-20k of back and forth it just gets deeper and deeper down the rabbit hole. The creativity goes from entertaining to a mental disorder...

Are you making sure to remove the old generated text between the thinking tags for each turn? I think that can cause the model to go "insane" from what people said in the OpenRouter discord.

I have been trimming out all but the last few. I like it 'knowing' the process I want it to use for 'think' but maybe that's a mistake. It worked well with the old think, reflect, output form with other models but maybe with this one I need to kill it every turn.

Ahhh thats a shame :-(

"I don’t know what I want anymore,” she admitted, voice barely above a whisper as rain tapped against corrugated roofing overhead."

Oh god!

I'll have to keep an eye on this thread.

I did enjoy Ppoyaa/MythoNemo-L3.1-70B-v1.0

But my tastes are probably not as refined as others on this thread ;-)

Not sure I would call mine refined lol. I like what I like and I think I have found a group of people with similar tastes. I don't know 90% if what is said here, but I like being the most nieve one in the room. Keeps expectations in check...

Ahhh thats a shame :-(

"I don’t know what I want anymore,” she admitted, voice barely above a whisper as rain tapped against corrugated roofing overhead."

Oh god!

I'll have to keep an eye on this thread.

I did enjoy Ppoyaa/MythoNemo-L3.1-70B-v1.0

But my tastes are probably not as refined as others on this thread ;-)

Not sure I would call mine refined lol. I like what I like and I think I have found a group of people with similar tastes. I don't know 90% if what is said here, but I like being the most nieve one in the room. Keeps expectations in check...

That's fair. I mainly like it to be really obvious that each character speaks differently in their dialogue. It seems to be hard to find models that can do that well. I use novel crafter and have character sheets with example dialogue. I suspect it's as much a me issue as a model issue though.

I think most people are looking for something different than I am.

I'm not a software developer myself so I don't understand most of what's said here either. But it's interesting though isn't it? ;-)

I've actually got NUMA working properly in llama.cpp after the umpteenth attempt!!!

4.73 tokens per second using a 413GB Q4_K / Q6_K / Q8_0 on a machine with ~78GB/s maximum bandwidth per NUMA node.

This is nearly 2x what I as getting with a ~250GB Q2_K / Q4_K / Q8_0 mix earlier, and only half of what I got when I linked all 6 GPU using RPC for a IQ2_S / IQ3_S / Q6_0 model earlier!

It's quite involved so will post the exact detail tomorrow as pretty tired tonight, but it should probably work just as well for @ChuckMcSneed using pure-CPU inference too.

R1 is nothing if not original LOL

The dusty parking lot of Big Al's Used Cars stretches under a molten orange sunset, neon signs buzzing to life as cicadas thrum in the scorched Oklahoma air. Joe Dirt leans on his push broom near a row of mid-90s pickup trucks, their hoods shimmering with heatwaves. A half-eaten gas station burrito balances precariously on a stack of "AS IS" sale flyers. Across the lot, a dented El Camino with a Confederate flag bumper sticker coughs to a stop, its driver’s-side door squealing open to reveal… BigD.
spits sunflower seeds into a Folgers can "Well butter my butt and call me a biscuit—ain’t you a sight for sore tax returns!" He tugs at his mullet nervously, boot tapping to Skynyrd leaking from a busted radio. "Y’know, they say destiny’s like a septic tank—you don’t wanna go diggin’ ‘less you’re ready for what’s brewin’. What’s your story, stranger?" He gestures to a handwritten sign behind him: FREE LIFE ADVICE (RESULTS MAY VARY).*
The tang of burnt transmission fluid mixes with Joe’s AXE body spray. A tumbleweed of fast-food wrappers drifts past BigD’s boots as Slick Vic, the lot’s chain-smoking sales manager, squints from his trailer office. Crickets pause mid-chirp.
Joe leans closer, eyeing the El Camino’s trunk. "That there’s a ‘87 model? My second cousin Cleetus once smuggled a raccoon family in one o’ them. ‘Course, the raccoons unionized—*long story
." He pulls a half-melted Jolly Rancher from his pocket, offering it like a peace treaty. Slick Vic’s shadow looms in the distance, flicking a cigarette butt toward BigD’s tires.

Yeah, R1 has pretty much blown everything else out of the water for me. I've run that same prompt I posted above about 100x tonight refining the NUMA stuff and it's pretty amazing how varied the final stories have been (with some min-p you can push the temperature right up to 3+ too!).

Yeah, R1 has pretty much blown everything else out of the water for me. I've run that same prompt I posted above about 100x tonight refining the NUMA stuff and it's pretty amazing how varied the final stories have been (with some min-p you can push the temperature right up to 3+ too!).

How high did you have to take min-p to keep it coherent at a 3 temp??

Only around 0.1 or even 0.05 IIRC.

@jukofyork

What quant are you running?

That was 1.73-bit (which I usually use)

I sometimes run the DeepSeek-R1-UD-IQ2_XXS, but it has to offload to SSD so I get slower prompt ingestion:

prompt eval time =    5936.61 ms /    29 tokens (  204.71 ms per token,     4.88 tokens per second)                                         
       eval time =  242477.40 ms /  1005 tokens (  241.27 ms per token,     4.14 tokens per second)                                         
      total time =  248414.02 ms /  1034 tokens

NUMA

That's a huge improvement, faster than a cloud server I rented recently.
Won't help my local setup as I only have one NUMA node. I'm hoping they make progress with flash-attention.

@BigHuggyD

Have you figured out a way to keep R1 from descending into madness in a larger context of multi-turn creative interaction? I keep finding that I love how things start and then at some point.. usually around 16-20k of back and forth it just gets deeper and deeper down the rabbit hole. The creativity goes from entertaining to a mental disorder...

I can't run it past 12k with my vram+ram so haven't had that problem :D But deepseek recommend not sending the CoT traces for prior messages along with it.

@gghfez

I can't run it past 12k with my vram+ram so haven't had that problem :D But deepseek recommend not sending the CoT traces for prior messages along with it.

Ahh yes 😂 I am a bit spoiled right now. I'm going to miss it when it's gone.
I 'think' that was part of the issue. I started removing the CoT immediately and it made it further before it exited the highway for crazy town.
The second part might be I needed to purge my prompt. I have a laundry list of instructions on how I want things written that works well with Largestral and Llama33 based models that might be hurting more than helping with R1. I'll know soon enough.

Okay yeah, muuuuuch better with a threadbare prompt. Borderline obsessive with every line of instruction in there. I'm not sure what exactly was in there that turned every chat into the multiverse collapsing into itself, but there you have it.

@ChuckMcSneed Try this and see if it improves your NUMA performance:

  1. Turn off NUMA balancing in Linux using echo 0 | sudo tee /proc/sys/kernel/numa_balancing > /dev/null (only has to be run once per OS boot).
  2. Clear the page cache using echo 3 | sudo tee /proc/sys/vm/drop_caches > /dev/null.
  3. Run sudo numactl -H to check the pages have been cleared, eg:
available: 2 nodes (0-1)
node 0 cpus: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
node 0 size: 257860 MB
node 0 free: 257070 MB
node 1 cpus: 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
node 1 size: 257989 MB
node 1 free: 257062 MB
node distances:
node   0   1 
  0:  10  21 
  1:  21  10
  1. Run llama.cpp using numactl --interleave=all, set the --numa distribute command-line option, and set --threads set to 1/2 you have in your system, eg:
> numactl --interleave=all ./llama-server --host 192.168.1.111 --port 8080 \
  --model ./DeepSeek-R1-Q5_K_XL.gguf --chat-template deepseek3 --alias "DeepSeek-R1-Q5_K_XL" \
  --ctx_size 8192 --threads 44
  1. Wait until you see: "main: server is listening on http://192.168.1.111:8080 - starting the main loop", then run a prompt.
  2. Finally, wait for all the MoE tensors to properly warm up (you can see the memory use of the process growing by watching top, etc) - for me this takes about 30 minutes!
  3. Re-run sudo numactl -H to check pages have been equally distributed:
available: 2 nodes (0-1)
node 0 cpus: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
node 0 size: 257860 MB
node 0 free: 19029 MB
node 1 cpus: 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
node 1 size: 257989 MB
node 1 free: 19222 MB
node distances:
node   0   1 
  0:  10  21 
  1:  21  10 

Now the model should be paged properly and you shouldn't need to do this until the next OS boot, or if you want to change model, etc.

You can probably gain a little bit more by reducing --threads now (you don't need to rerun all the above for this, but possibly want to always use 1/2 the OS threads for the initial "warm-up" process [not tested yet]).


For reference I'm using:

I'm also using the sl/custom-tensor-offload branch to offload only the massive MoE tensors using --override-tensor exps=CPU, but I think the same should work for pure-CPU NUMA setup too.

My new 463GB custom Q5_K_XL quant using this hacked into llama_tensor_get_type():

    // ### JUK ###
    if (ftype == LLAMA_FTYPE_MOSTLY_Q4_K_M || ftype == LLAMA_FTYPE_MOSTLY_Q5_K_M || ftype == LLAMA_FTYPE_MOSTLY_Q6_K) {
        if (name.find("_exps") != std::string::npos) {
            if (name.find("ffn_down") != std::string::npos) {
                new_type = GGML_TYPE_Q6_K;
            }
            else {
                if (ftype == LLAMA_FTYPE_MOSTLY_Q4_K_M) {
                    new_type = GGML_TYPE_Q4_K;
                }
                else if (ftype == LLAMA_FTYPE_MOSTLY_Q5_K_M) {
                    new_type = GGML_TYPE_Q5_K;
                }
                else {
                    new_type = GGML_TYPE_Q6_K;
                }
            }
        }
        else {
            new_type = GGML_TYPE_Q8_0;
        }
    }
    else
    // ### JUK ###

I get this for the first run:

prompt eval time = 2167538.40 ms /   128 tokens (16933.89 ms per token,     0.06 tokens per second)
       eval time =  461194.72 ms /  1973 tokens (  233.75 ms per token,     4.28 tokens per second)
      total time = 2628733.12 ms /  2101 tokens

and when using this optimised set of parameters for the second run:

numactl --interleave=all ./llama.cpp/build/bin/llama-server --host 192.168.1.111 --port 8080 \
  --model ./DeepSeek-R1-Q5_K_XL.gguf --chat-template deepseek3 --alias "DeepSeek-R1-Q5_K_XL" --ctx_size 14336 --tensor-split 30,32 \
  --n-gpu-layers 99 --override-tensor exps=CPU --numa distribute --threads 30 \
  --temp 0.6 --min-p 0.0 --top-p 1.0 --top-k 0

I get:

prompt eval time =   91949.76 ms /   128 tokens (  718.36 ms per token,     1.39 tokens per second)
       eval time =  441279.72 ms /  1934 tokens (  228.17 ms per token,     4.38 tokens per second)
      total time =  533229.48 ms /  2062 tokens

Prompt processing is still pretty slow and I can't fit any more context than 14k for my 96GB of VRAM (!?), so gonna try this today:

https://github.com/ggerganov/llama.cpp/pull/11446

but it will require several hours to re-create the new GGUF tenors, etc :/

(I can get around 19k context using --cache-type-k q8_0 but the generation speed drops by about 20%)

I'm quanting R1-Zero tonight and it's supposed to be completely batshit crazy - wish me luck :D

I'm quanting R1-Zero tonight and it's supposed to be completely batshit crazy - wish me luck :D

I'm eager to hear your observations!

@jukofyork Thanks for the advice, will try tomorrow!

I've been working on new private trivia benchmark, and tested the first 12 questions on lmarena:
image.png
These new models(kiwi and chocolate) are clearly one step above everything else, they get some questions right which no other models did. What's also interesting is that smaller models(mistral, gemma, micronova) somehow have guessed some questions(about taste and color, not a lot of choice) right while their bigger variants failed.

I'm sorry... What the frick are kiwi and chocolate? How have I never heard of these?

I'm quanting R1-Zero tonight and it's supposed to be completely batshit crazy - wish me luck :D

Yeah I'm interested as well. I ran a brain-damaged 2-bit quant and found it just thought it's self into loops.

Prompt processing is still pretty slow

That was the issue I had with running purely CPU. Generation could get quite fast but prompt processing being single digits makes it unusable for dumping code or story chapters/drafts into.

What the frick are kiwi and chocolate?

I saw them mentioned on reddit, they're on lmsys arena apparently.

Ahh I see it now. People speculating it is Grok 3

Tested NUMA stuff, no improvement :( What happens is I get bottlenecked by reads from drive, I have 768GB RAM and at 32k context it sends some of the weights back to drive, so they have to be loaded back again and again. I can either wait for proper MLA implementation to reduce memory use by context, or get 4 pcie5 NVME drives and put them in RAID0. If I go for 2TB ones it would cost around 1k and would have theoretical speed of DDR4 RAM. Not sure if it’s worth it.

I'm sorry... What the frick are kiwi and chocolate? How have I never heard of these?

Mystery models from lmarena, can only be encountered in battle mode. Quite strong imo.

get 4 pcie5 NVME drives and put them in RAID0

That's not a bad idea. When weights are offloaded to the drive I end up with a 3.2gb/s bottleneck with a single PCIE4 SSD. I might have to try RAID0 or 2x PCIE4 SSDs.

theoretical speed of DDR4 RAM

Is this weight reading sequential or random?

I have 768GB RAM and at 32k

Wow, what quant are you running?

Is this weight reading sequential or random?

In case of dense it would be sequential, with MoE like deepseek it's most likely random.

Wow, what quant are you running?

Q8_0

@jukofyork @ChuckMcSneed

Perhaps this would interest you:

https://github.com/kvcache-ai/ktransformers/blob/main/doc/en/DeepseekR1_V3_tutorial.md

Apparently they're getting > 200t/s prompt ingestion. I don't have enough RAM to try it.

I'm quanting R1-Zero tonight and it's supposed to be completely batshit crazy - wish me luck :D

Yeah I'm interested as well. I ran a brain-damaged 2-bit quant and found it just thought it's self into loops.

I've not tried it yet as had a drive fail in a raid array and it took ages to rebuilt itself :/

Prompt processing is still pretty slow

That was the issue I had with running purely CPU. Generation could get quite fast but prompt processing being single digits makes it unusable for dumping code or story chapters/drafts into.

What the frick are kiwi and chocolate?

I saw them mentioned on reddit, they're on lmsys arena apparently.

Yeah, I've got to to be almost usable but it's still a bit painful.

Tested NUMA stuff, no improvement :( What happens is I get bottlenecked by reads from drive, I have 768GB RAM and at 32k context it sends some of the weights back to drive, so they have to be loaded back again and again. I can either wait for proper MLA implementation to reduce memory use by context, or get 4 pcie5 NVME drives and put them in RAID0. If I go for 2TB ones it would cost around 1k and would have theoretical speed of DDR4 RAM. Not sure if it’s worth it.

The MLA Draft PR is working OK:

https://github.com/ggerganov/llama.cpp/pull/11446

It still allocates the original KV-cache currently (which makes it 100% useless lol), but you can zero them out like this:

safe_sed "src/llama-kv-cache.cpp" "ggml_tensor \* k = ggml_new_tensor_1d(ctx, type_k, n_embd_k_gqa\*kv_size);" "ggml_tensor * k = ggml_new_tensor_1d(ctx, type_k, 1);"
safe_sed "src/llama-kv-cache.cpp" "ggml_tensor \* v = ggml_new_tensor_1d(ctx, type_v, n_embd_v_gqa\*kv_size);" "ggml_tensor * v = ggml_new_tensor_1d(ctx, type_v, 1);"

before compiling and it works fine and can use the whole context in a couple of gigs of RAM now.

It seems about 1.5-2 tokens per second slower using GPU though, and I've spent quite a while trying to work out why (pretty sure it's al the permutations and conts, but don't really know enough GGML to see exactly).

get 4 pcie5 NVME drives and put them in RAID0. If I go for 2TB ones it would cost around 1k and would have theoretical speed of DDR4 RAM. Not sure if it’s worth it.

This will likely not work anything like what you expect sadly. My brother has an single-CPU Intel workstation that is about the same generation as the new EPYC Turin (uses 6800MT/s + RAM but I forget the name) and a load of very fast Optane drives and still gets nothing like what is expected. It also starts to get quite hairy when you push things to this limit and he had to use a "PCI-e Retimer".

@jukofyork @ChuckMcSneed

Perhaps this would interest you:

https://github.com/kvcache-ai/ktransformers/blob/main/doc/en/DeepseekR1_V3_tutorial.md

Apparently they're getting > 200t/s prompt ingestion. I don't have enough RAM to try it.

Yeah, I've been watching that thread but it still looks a bit cronky.

I'd love to know why llama.cpp batch processing is working so badly currently too. It make so sense that a batch of 512 tokens which loads the MoE tenors into VRAM to process anyway should only be 2-3x the speed of straight up processing using 30 threads on a 5 year old Xeon with 78GB/s memory bandwidth... Something really odd is happening.

Expert selection strategy that selects fewer experts based on offline profile results of out of domain data

Oh, that looks like why they are getting such a speed-up and seems a bit much to claim it's faster than llama.cpp if it's doing that IMO!?

Intel AMX instruction set

https://en.wikipedia.org/wiki/Advanced_Matrix_Extensions

first supported by Intel with the Sapphire Rapids microarchitecture for Xeon servers, released in January 2023

This also isn't gonna be useful for most people.

Ah my bad, I only skimmed over it (saw it posted on reddit).

I've setup RPC and been able to add 2 more RTX3090's from my other rig, which has sped up pp on the meme-quant:

prompt eval time = 9568.83 ms / 771 tokens ( 12.41 ms per token, 80.57 tokens per second)
eval time = 239749.70 ms / 1589 tokens ( 150.88 ms per token, 6.63 tokens per second)
total time = 249318.52 ms / 2360 tokens

I tried adding my M1 Max and 2xA770 rig as well, but these slowed prompt processing too much (expecially the mac, which is GPU-core bound.

I saw your comments in all the llama.cpp commits, tried the -ot exp=CPU you were using; which lets me use much higher context in vram, but offloads to the disk so it's not usable with 128gb DDR5.

Ah my bad, I only skimmed over it (saw it posted on reddit).

I've setup RPC and been able to add 2 more RTX3090's from my other rig, which has sped up pp on the meme-quant:

prompt eval time = 9568.83 ms / 771 tokens ( 12.41 ms per token, 80.57 tokens per second)
eval time = 239749.70 ms / 1589 tokens ( 150.88 ms per token, 6.63 tokens per second)
total time = 249318.52 ms / 2360 tokens

I tried adding my M1 Max and 2xA770 rig as well, but these slowed prompt processing too much (expecially the mac, which is GPU-core bound.

I saw your comments in all the llama.cpp commits, tried the -ot exp=CPU you were using; which lets me use much higher context in vram, but offloads to the disk so it's not usable with 128gb DDR5.

Yeah, I've been obsessed with getting this working properly for the last few days.

  • The RPC code doesn't do any buffering, so weaving it through all my GPUs just adds more and more latency to the stage where it negates the eventual gains.
  • I nearly pulled the trigger on 2x Max Ultra 192GB, but then realised that the MLA code is actually much more compute bound than normal transformers and would likely get horrible prompt processing speed.

Sometime this week I'm going to try on my brother's Intel machine that has those AMX instructions and see if the optimising compiler can make use of them (probably have to compile using Intel OpenAPI I think). His machine has 8 channels of 48GB 6800MT/s in it, so still won't be able to test the very biggest quants, but should see if it boosts things during the prompt processing speed like KTransformers. He spent ages tuning the RAM speeds and thinks that if I want to get 8x 96GB the max it will run is about 6000MT/s but if the AMX instructions do help the processing speed it will be worth it.

I get the feeling this is going to be peak story writing for a long time, as it seems to be truly "unbiased" (as in not biased towards woke-left ideals), and even if newer/smaller models come out with better reasoning; they will all have taken note of the bad press it got for this and get an extra stage of woke-indoctrination added before release... :/

probably have to compile using Intel OpenAPI I think

Painful to get that set up. One tip: the documentation from Intel says to use OneAPI 2024, but a commit to llama.cpp in November made it require OneAPI 2025.
One you've installed it to /opt/intel, I suggest making a backup cp -R /opt/intel /opt/intel-2025.

I nearly pulled the trigger on 2x Max Ultra 192GB, but then realised that the MLA code is actually much more compute bound than normal transformers and would likely get horrible prompt processing speed.

Yeah the guy showing it off on reddit didn't post his prompt processing speed lol

Yeah, I've been obsessed with getting this working properly for the last few days.

Yeah I saw you're creating a "fake LoRA" and everything!

Question: With what you did here:
https://github.com/ggerganov/llama.cpp/pull/11397#issuecomment-2645986449

Did you manage to get it to put the entire KV buffer on your GPUs? Or is it just cropped out and you've actually got some on CPU as well?

I did the same thing as you, managed to explicitly load specific experts onto my 2 RPC servers with no KV buffer, but it still put 16gb worth on my CPU, and only 2GB on my local CUDA0-4 devices, despite them having about 17GB VRAM available each!

So did you find a way to make it put the entire KV buffer on your local GPUs?

probably have to compile using Intel OpenAPI I think

Painful to get that set up. One tip: the documentation from Intel says to use OneAPI 2024, but a commit to llama.cpp in November made it require OneAPI 2025.
One you've installed it to /opt/intel, I suggest making a backup cp -R /opt/intel /opt/intel-2025.

Yeah, I've used the "legacy" Intel compiler a lot over the years, but it started to get worse and more buggy around 2018/2019 when they added some stupid "mitigations" shit.

eg: Intel's "optimised" valarray straight up did a divide instead of a multiply (or vice versa) and we spent several days trying to work out WTF was going... In the end we got some minimal code to show it doing this in assembler and never used it again lol.

I nearly pulled the trigger on 2x Max Ultra 192GB, but then realised that the MLA code is actually much more compute bound than normal transformers and would likely get horrible prompt processing speed.

Yeah the guy showing it off on reddit didn't post his prompt processing speed lol

Yeah, I bet it's painful :/ I have got mine up to about 14-15 tokens per second now (for a near 500GB custom quant!).

Yeah I saw you're creating a "fake LoRA" and everything!

Yeah, I got this "working" today, but obviously nobody has been stupid enough before to try loading a 50GB LoRA :D It "worked" but did god knows what and was really slow, and then when I tried to use llama-perplexity it said it loaded the LoRA but worked full-speed and produced NaNs which is probably because it used the tensors with the LoRA subspace removed...

I'm now exporting it all into the .safetensors files with "_a.weight" and "_b.weight" and gonna fork the MLA PR to use these directly.

Question: With what you did here:
https://github.com/ggerganov/llama.cpp/pull/11397#issuecomment-2645986449

Did you manage to get it to put the entire KV buffer on your GPUs? Or is it just cropped out and you've actually got some on CPU as well?

I did the same thing as you, managed to explicitly load specific experts onto my 2 RPC servers with no KV buffer, but it still put 16gb worth on my CPU, and only 2GB on my local CUDA0-4 devices, despite them having about 17GB VRAM available each!

So did you find a way to make it put the entire KV buffer on your local GPUs?

Yeah, I did find a way in the end using a mix of negative-regexs, tensor-split, --devices to reorder the devices, etc, but I can't really remember now exactly what :/

It didn't work well though, because of the latency between the RPC servers: each GPU I added processes the tensors really quick but then lost the gain by not being buffered... :(

I've think I've managed to get a Mac Studio M2 Ultra 24/76/32 ordered (assuming it's not a scam - eBay sellers pfffft).

It will be interesting to see how it performs when using RPC (if it's just the latency again then I'll see if I can figure out what Deepspeed is doing for its pipeline parallel implementation, and see if the RPC server can be improved).

24/76/32 ordered

Awesome, will be good to see the results! Ebay Buyer protection will get you a refund if it's a scam.

if it's just the latency again

Does the latency have more of an impact forMoE? I ran a test with Mistral-Large and got similar prompt processing + textegen with:

  1. 4x3090 local
  2. 2x3090 local + 2x 3090 on another rig over RPC.

I wish there were a way to somehow cache the tensors sent over to the RPC servers, as loading the model each time takes forever sending that all over the network.

I managed to get KV Cache all on the local GPUs now and it makes a huge difference with prompt processing.

24/76/32 ordered

Awesome, will be good to see the results! Ebay Buyer protection will get you a refund if it's a scam.

Yeah, I've had several different scams attempted on me buying hardware off eBay over the years and always pay by credit card rather than PayPal to get extra protection now.

if it's just the latency again

Does the latency have more of an impact forMoE? I ran a test with Mistral-Large and got similar prompt processing + textegen with:

  1. 4x3090 local
  2. 2x3090 local + 2x 3090 on another rig over RPC.

I think it was just because I was weaving it through so many different cards and systems: having a single "gap" where you send a few KB isn't likely to be that noticeable, but I had 6 "gaps" and I think each had to return the packets to the RPC host who then sent it back (often to the 2nd GPU on the same machine!).

I wish there were a way to somehow cache the tensors sent over to the RPC servers, as loading the model each time takes forever sending that all over the network.

I looked at the code and think there would be a pretty easy way to hack this in by just sending a hash first, but there looks to be a few PRs looking to revive the RPC stuff after it's stalled for 6 months:

https://github.com/ggerganov/llama.cpp/pull/7915
https://github.com/ggerganov/llama.cpp/pull/8032
https://github.com/lexasub/llama.cpp/tree/async-rpc-squashed/ggml/src/ggml-rpc

So might be worth waiting and seeing what comes of these.

I managed to get KV Cache all on the local GPUs now and it makes a huge difference with prompt processing.

Yeah, it's really badly documented, but the mix of --devices to order the devices (found via --list-devices, --tensor-split to divide them up, and the new --offload-tensor PR with regexes (especially negative regexes), is super powerful and you can do almost anything with them combined!

The only thing I wish it could do is specify specific CPUs rather than just "=CPU", as then it could be mixed with numactl to manually setup a much more optimal NUMA setup.

Yeah, I've had ebay scams as well, but the buyer protection has always sided with me. Just a hassle really. I haven't bought a mac on ebay before, but I think there's something where they can report it stolen and have it locked by Apple. So I guess make sure it's not still on anybody's iCloud account when you get it.

often to the 2nd GPU on the same machine!

Yeah, it's annoying the way we have to run a separate RPC server per GPU. And the Intel/syctl build seems to over-report available memory slightly, so I had to set it manually, etc. Quite annoying to work with.

is super powerful and you can do almost anything with them combined!

Yeah! Your cli you posted in that PR really helped me figure all that out. Wouldn't have thought to manually assign all the devices / enforce the order first.

specific CPUs rather than just "=CPU"

I imagine this would be a bigger change, because the rest of llama.cpp is probably only setup to support "CPU" rather than having them as devices.

Funny thing is in one of my tests for Deepseek, it knew exactly what I'd be suffering through when I cp/pasted the final command in and asked if it understood what I'd done. But it ended it's thoughts with:
"Maybe joke about the setup being a "mad scientist" lab but in a good way." which caused it to write things like this in it's reply:

This regex-driven tensor routing is something I’d expect in a Clarkesworld story, not a garage. How many model reloads did it take to stop the CUDA/OOM tantrums?
and then later when I removed the Intel ARC's it made another joke:
ARC GPUs as paperweights: Not surprised you ditched them; Intel's SYCL stack for LLM inference still feels like beta-testing a parachute.

I didn't mention the OOM/reload cycles or syctl, this model is very knowledgeable.

P.S. I noticed using the https://github.com/ggerganov/llama.cpp/pull/11446 (MLA) fork + your sed commands to prevent allocating the old KV cach;, after a few messages or messages with code in them, the model breaks down and writes replies like this:

image.png

Have you encountered anything like this? I suspect it's because I'm running such a small quant: gghfez/DeepSeek-R1-11446-Q2_K without the Dynamic Quant work Unsloth did.

P.S. I noticed using the https://github.com/ggerganov/llama.cpp/pull/11446 (MLA) fork + your sed commands to prevent allocating the old KV cach;, after a few messages or messages with code in them, the model breaks down and writes replies like this:

image.png

Have you encountered anything like this? I suspect it's because I'm running such a small quant: gghfez/DeepSeek-R1-11446-Q2_K without the Dynamic Quant work Unsloth did.

It's probably because it's overflowing - I've been running the MLA PR as bfloat16 for all the attention stuff because of this.

I'm pretty sure it's this matrix multiply that is causing it:

                struct ggml_tensor * wk_b = ggml_view_3d(ctx0, model.layers[il].wk_b, n_embd_head_qk_nope, kv_lora_rank, n_head, ggml_row_size(model.layers[il].wk_b->type, n_embd_head_qk_nope), ggml_row_size(model.layers[il].wk_b->type, kv_lora_rank * n_embd_head_qk_nope), 0);
                cb(wk_b, "wk_b", il);

                q_nope = ggml_permute(ctx0, q_nope, 0, 2, 1, 3);
                cb(q_nope, "q_nope_perm", il);

                struct ggml_tensor * q_nope2 = ggml_mul_mat(ctx0, wk_b, q_nope);
                cb(q_nope2, "q_nope2", il);

https://github.com/ggerganov/llama.cpp/blob/76543311acc85e1d77575728000f1979faa7591f/src/llama.cpp

as storing everything but wk_b as float16 stops it.

I did hope to find some way to downscale wk_b and then upscale the layer_norm, but the layer_norm actually happens before it gets stored in the compressed KV-cache :/

Then it goes off into a huge set of permutations lol.

The official code is so much simpler:

            wkv_b = self.wkv_b.weight if self.wkv_b.scale is None else weight_dequant(self.wkv_b.weight, self.wkv_b.scale, block_size) 
            wkv_b = wkv_b.view(self.n_local_heads, -1, self.kv_lora_rank)
            q_nope = torch.einsum("bshd,hdc->bshc", q_nope, wkv_b[:, :self.qk_nope_head_dim])
            self.kv_cache[:bsz, start_pos:end_pos] = self.kv_norm(kv)
            self.pe_cache[:bsz, start_pos:end_pos] = k_pe.squeeze(2)
            scores = (torch.einsum("bshc,btc->bsht", q_nope, self.kv_cache[:bsz, :end_pos]) +
                      torch.einsum("bshr,btr->bsht", q_pe, self.pe_cache[:bsz, :end_pos])) * self.softmax_scale

https://github.com/deepseek-ai/DeepSeek-V3/blob/main/inference/model.py

and I get the feeling that doing all those permutations is what is making the MLA PR run so much slower than the official version for MLA.

The einsum stuff looks complex, but it's really just changing the order of nested for loops that iterate over the data unchanged...

The permutations in llama.cpp are all there to just to make this fit the standard batched matrix multiply idiom and it's lack of an einsum equivalent.

https://github.com/ggml-org/llama.cpp/pull/11446#issuecomment-2661455127

This should give quite a big boost in token generation speed for the MLA branch, and possibly much more if you have a CPU with a lot of cache.

https://aomukai.com/2025/02/16/writingway-if-scrivener-had-ai-implementation/
https://github.com/aomukai/Writingway
https://www.reddit.com/r/WritingWithAI/comments/1iqqi86/writingway_a_free_open_source_software_that/

This looks quite well done - written by someone who's not a programmer using LLMs so maybe a bit rough round the edges, but the first attempt I've seen of someone trying to create an offline app similar to Novercrafter (which makes zero sense to be an online tool with a subscription...).

Been reading some of your work @jukofyork , a lot of interesting stuff, particularly https://github.com/ggml-org/llama.cpp/discussions/5263#discussioncomment-9396351 and the stuff you've been posting in the MLA PR.. wondering if you wanted to chat at all and see if there's anything we can do to improve llama.cpp quant performance (or can talk publicly here, don't mind either way :D), i'm thirsty for some big quality improvements, feels like there's some low hanging fruit but i'm not great at the llama.cpp codebase that you seem to be getting familiar with

@jukofyork

This should give quite a big boost in token generation speed for the MLA branch, and possibly much more if you have a CPU with a lot of cache.

Nice, did I read that correctly, in that it will fix the overflow issue?

a bit rough round the edges

It looks more polished than what I've hacked together locally. I'll try switching to it after adding a feature my system has (click a token -> 5 probabilities displayed -> click one of them -> the token is replaced and generation resumes from that point)

@bartowski
You sure you won't regret making a comment in this thread? Apparently there's no unsubscribing now ;)

I currently have 2148 unread messages, this thread will be the least of my concerns 😂

Mainly because there's no good way to follow an org to see new models without also following all their model threads :')

.... doom DOOM!

Been reading some of your work @jukofyork , a lot of interesting stuff, particularly https://github.com/ggml-org/llama.cpp/discussions/5263#discussioncomment-9396351 and the stuff you've been posting in the MLA PR.. wondering if you wanted to chat at all and see if there's anything we can do to improve llama.cpp quant performance (or can talk publicly here, don't mind either way :D), i'm thirsty for some big quality improvements, feels like there's some low hanging fruit but i'm not great at the llama.cpp codebase that you seem to be getting familiar with

I'll just post here if that's OK. The biggest problem with all this is that for some reason ikawrakow (the guy who implemented all the quants in llama.cpp, and who has made his own fork now) fell out with the the llama.cpp devs and I don't want to get involved nor pour water on the fire... The very best outcome would be if they resolved their differences and carried on working together IMO :)

Anyway, there's two main problems with the quants as they are:

1. Bias in the imatrix calculations

There are numerous sources of statistical bias in both the imatrix creation process and the imatrix evaluations:

A. The samples are unrepresentative of real world data, and often the sample used to evaluate the "improvement" is very distributionally similar to that used to create the imatrix itself

I know you have gone some way to fixing this with using better semi-random mixes of data, but if you think about the likely distribution of tokens for: a coding model, a reasoning model, a creative writing model and a language-translation model, then it should be clear that these are all very different distributionally.

The fact that this guy has been successfully using the bias to influence the writing styles of models should be a big warning as to this problem.

B. The llama-imatrix code doesn't use the proper chat templates and also just breaks the "chunks" at random points

For some model this probably doesn't matter much, but for certain models it's likely a disaster:

  • The Mistral AI models (especially miqu-1:70b) are amazingly sensitive to even the slightest change of prompt (again something people have actually exploited to make them write better/differently).
  • I can envision this being quite a big problem with the new reasoning models, that also seem very sensitive to the prompt template and expect a more rigid order with the <think> stuff being first, etc.

C. By default the llama-imatrix code only looks at contexts lengths of 512 tokens

This is the most serious IMO and likely causes a huge amount of problems that aren't at all obvious at first sight:

  • Some of the tensors in LLMs seem to work the same all the way though the context (as the control vectors and "abliteration" show for down_proj and out_proj). The down_proj matrix is so insensitive to this that you can actually just sample 1 token and apply the same direction all throughout the context (which was very surprising to me!).
  • Some of the tensors absolutely don't work like this and are hugely hurt by sampling such small sequences, namely the q_proj and the k_proj tensors which have positional information added to them via RoPE.

In general all the different types of tensors in an LLM are likely hurt to (very) different degrees by this, and it is probably the most important thing to avoid (if I have to use an imatrix currently, then I use your 'calibration_datav3.txt' but make sure to bump all the attention matrices up to at least Q6_K to avoid this problem, as the imatrix weighting logic for the Q6_K+ code is commented out in llama.cpp and not used).

D. Differing activation frequencies for MoE models

The original mixtral models only had 8 experts and 2 were activated per token, so the effective sample size of the 3 sets of expert MLP tensors is only 1/4 of all the other tensors. This probably wasn't a very big problem then, but as the expert count and the sparsity has increased; this has become more and more of a problem.

I did manage to fix some of this back when dbrx first dropped:

https://github.com/ggerganov/llama.cpp/pull/7099 (see here for the main discussion: https://github.com/ggerganov/llama.cpp/pull/6387#issuecomment-2094926182)

but this only really fixed the divisors and doesn't really fix the root problem...


So these problems aren't unique to imatrix creation, and bias in statistics is always a problem.. There are two main ways to deal with this:

1. Manually consider each of the points above (and any others I've forgotten to mention)

The problem with this is that they all involve either a large increase in compute or a large increase in thought/effort regarding data preparation.

2. Regularisation

I've tried to put forward the use of Regularisation for this several times:

https://github.com/ggml-org/llama.cpp/discussions/5263
https://github.com/ikawrakow/ik_llama.cpp/discussions/140

But the method ikawrakow used actually is a form of non-standard regularisation he found empirically, which works very well in practice; but isn't very conducive to the introduction of a regularisation-factor to control the amount of regularisation applied...

I actually tried more "standard" methods of regularising the weighting factors, but his method clearly seemed to work better, and I assumed for a long time it must be some signal-processing voodoo - thankfully he explained in the recent post where it came from! :)

This isn't impossible to work around though, and I could easily adapt the existing imatrix.cpp code to use something like bootstrapping to estimate the variance and then add an option to imatrix to shrink back the estimates towards a prior of "all weighted equally" using something similar to the "One Standard Error Rule".

In reality, a mix of (1) and (2) together would probably be needed (ie: you can't fix the 512-token problem easily with regularisation alone).


2. Outdated heuristics in llama_tensor_get_type()

(I'll write this later today)

@jukofyork

This should give quite a big boost in token generation speed for the MLA branch, and possibly much more if you have a CPU with a lot of cache.

Nice, did I read that correctly, in that it will fix the overflow issue?

The overflow only seems to occur if you use float16 and everything else is fine (possibly only for [non-CuBLAS] CUDA code too - see the recent reply from Johannes Gäßler).

The massive slowdown for MLA seems to be some oversight in the code, and I suspect it's either due either:

  • Repeatedly dequantising the two _b tensors instead of dequantising once and reusing for the whole batch.
  • Re-quantising the multiplier and multiplicand to QK8_1 or something related to this (it's a very impenetrable bit of code).
  • Using the _b tensors transposed so the float scaling factor is applied for every weight instead of every 32 weights.

I tired to follow the code to see if could find it, but it's very complex due to the compute-graph ops causing indirection and the CUDA stuff in general is very complex and hard to understand.

Just using float32 for those 2 tensors seems to fix the problem for now though.

I appreciate the large write up @jukofyork ! I'll try to go line by line replying :)

Re: ikawrakow, yeah I'm aware of the fallout and the fork, I don't think meddling with upstream llama.cpp would cause any fire or make any issues, I'd be willing to reach out to him directly though if we have any specific concerns to make double sure!

I definitely agree with the bias introduction, I have long felt any increase in bias was likely offset by the improved overall accuracy versus the original model. I did a test a few months back where I compared a static quant and my imatrix quant versus a japanese wikitext and found that, despite my imatrix containing no japanese characters, the kld improved with my imatrix versus the static, which led me to the (admittedly weak and flawed) conclusion that there must be enough overlap in important tokens no matter the context that the imatrix was a net benefit. I'd like to challenge that conclusion if possible, but obviously easier said than done.

I wouldn't draw too many conclusions from the author you linked personally but that's a discussion for another time

Regarding chat templates, I actually had a thought about this a couple weeks ago I wanted to test.. I was curious if there would be any notable improvements if I took a high quality Q/A dataset and turned it into multi-turn conversations with the chat templates applied and used THAT as corpus of text, I don't think that would necessarily represent a final results, but I think it's an interesting middle step, especially if we can directly compare the Q/A dataset as the corpus versus the chat-templated Q/A dataset. Since perplexity datasets also wouldn't have the chat templates this would require more aggressive benchmarking which I wouldn't be opposed to doing/funding (MMLU pro ect)

The imatrix context length yes I can see that being a problem. I do wonder if there is a large difference in activations for short context versus long, it definitely would not surprise me in either direction, but it is something that should become known..

I know compilade (won't tag to avoid hat is apparently a thread from hell) was working on fixing issues with loading multiple chunks with a larger batch size here: https://github.com/ggml-org/llama.cpp/pull/9400 but I don't know if that also would allow larger chunk sizes. Is this a fundamental flaw with imatrix or is it just something that we don't do? Would it make sense to make an imatrix dataset from 2 passes, possibly even on the same corpus, one with chunk sizes of 512 and one with chunk sizes of 2000+?

Do you use your own fork to make the attention matrices go up to Q6_K? This is something I'd be interested to explore, similar to the _L variants I release that have the embed/output weights at Q8_0. I also didn't know imatrix was disabled for Q6_K, are you positive about this? or is it specifically the attention matrices have it commented out?

That's interesting about regularisation, I'll have to read up more on that.

Anyways, if there's anything I can do to help or enable development, please let me know, I'm very interested in keeping llama.cpp at the forefront of performance especially in terms of performance per bit when quantizing, and I think there's definitely some work that can be done.

I was also theorizing about the possibility of measuring the impact of quantization of layers through some sort of KLD measurement method, where you'd take the original model in fp16+ (or Q4+ for extremely large models), measure the logits against a corpus of text, then sequentially quantize each layer down to Q2_K or lower (so layer 1 is all Q2_K while the rest is fp16 and measure logits, then put layer 2 at Q2_K with rest at fp16 and measure logits) and measure the change in logits to see which layers had the least impact against the final results by being crushed to low precision, and use this as an ad-hoc method of determining which layers would be better to represent at higher precision and which at lower (similar to unsloth's "dynamic" quants but with more automation)

In response to concerns about compute complexity, I would posit the possibility of creating a single run per arch/size, since it's been shown that imatrix and even exl2 calibration differs to surprisingly small degrees across finetunes of the same models, so if we created say

  • llama 3 1/3/8/70b
  • Qwen2.5 0.5,1.5,3,7,14,32,72b
  • Gemma 2 2/8/27b

etc etc, we would have a master list of these layer importances that likely would not change even with finetuning. I could be wrong but it could also be a potential performance gain

Do you use your own fork to make the attention matrices go up to Q6_K? This is something I'd be interested to explore, similar to the _L variants I release that have the embed/output weights at Q8_0.

I just hack the llama_tensor_get_type() function and recompile.

I also didn't know imatrix was disabled for Q6_K, are you positive about this? or is it specifically the attention matrices have it commented out?

Just looking again and it's not fully commented out:

https://github.com/ggml-org/llama.cpp/blob/63ac12856303108ee46635e6c9e751f81415ee64/ggml/src/ggml-quants.c#L1721

static void quantize_row_q6_K_impl(const float * restrict x, block_q6_K * restrict y, int64_t n_per_row, const float * quant_weights) {
    assert(n_per_row % QK_K == 0);
    const int64_t nb = n_per_row / QK_K;

    int8_t L[QK_K];
    float   scales[QK_K/16];
    //float   weights[16];

    for (int i = 0; i < nb; i++) {

        //float sum_x2 = 0;
        //for (int j = 0; j < QK_K; ++j) sum_x2 += x[j]*x[j];
        //float sigma2 = sum_x2/QK_K;

        float max_scale = 0;
        float max_abs_scale = 0;

        for (int ib = 0; ib < QK_K/16; ++ib) {

            float scale;
            if (quant_weights) {
                const float * qw = quant_weights + QK_K*i + 16*ib;
                //for (int j = 0; j < 16; ++j) weights[j] = qw[j] * sqrtf(sigma2 + x[16*ib + j]*x[16*ib + j]);
                //scale = make_qx_quants(16, 32, x + 16*ib, L + 16*ib, 1, weights);
                scale = make_qx_quants(16, 32, x + 16*ib, L + 16*ib, 1, qw);
            } else {
                scale = make_qx_quants(16, 32, x + 16*ib, L + 16*ib, 1, NULL);
            }
            scales[ib] = scale;

            const float abs_scale = fabsf(scale);
            if (abs_scale > max_abs_scale) {
                max_abs_scale = abs_scale;
                max_scale = scale;
            }

        }

I honestly can't remember if it was before fully commented out or if I traced the code to make_qx_quants() and found it wasn't being used.

It's definitely not using the sqrtf(sigma2 + x...) empirical regularisation even now though.

I was also theorizing about the possibility of measuring the impact of quantization of layers

The key thing here is you have to have some clear metric to optimise for and the current "perplexity for 512 tokens" method definitely isn't going to work well on recent models (and may actually make them much worse).

All the metrics that use the post-softmax probabilities actually throw away a lot of information about the effect of quantisation, and it may be much more sample efficient to take measurements on either the final hidden state or the pre-softmax logits.

I think deciding what we want to optimise is actually harder here than the actual optimisation process. I haven't time today, but will post about this tomorrow...

@bartowski Here is a discussion about this from last year:

https://github.com/ggml-org/llama.cpp/pull/6844#issuecomment-2192834093

Somewhere around the same time there was another discussion in a similar thread where I mentioned the idea of using a "surrogate model" instead of directly trying to optimise it:

https://en.wikipedia.org/wiki/Surrogate_model

The most appropriate being Gaussian Processes (aka "Bayesian Optimisation"):

https://en.m.wikipedia.org/wiki/Gaussian_process

or regression trees:

https://en.m.wikipedia.org/wiki/Decision_tree_learning

But again, it all comes down to "what are we trying to optimise?"...

Man it's been painful to get the MLA branch fully working, but I think I've finally got it going and oh boy can this thing write some good Grimdark!

My custom BF16/Q6_K /Q5_K quant (480GB) runs at:

prompt eval time =   54856.58 ms /  1071 tokens (   51.22 ms per token,    19.52 tokens per second)
       eval time =  604165.18 ms /  1812 tokens (  333.42 ms per token,     3.00 tokens per second)

and stays pretty consistent.

The equivalent BF16/Q4_K /Q4_K quant (365GB) runs quite a bit faster, but definitely doesn't seem quite a good.

Are you running this on Apple? What is bf16 used to quant, didn't think it was fast on anything but macs, and not at all on CUDA

But maybe it's for a small portion and it's better on CPU than I'm thinking (just know that imatrix is painfully slower on bf16 lol)

Are you running this on Apple? What is bf16 used to quant, didn't think it was fast on anything but macs, and not at all on CUDA

But maybe it's for a small portion and it's better on CPU than I'm thinking (just know that imatrix is painfully slower on bf16 lol)

I've had lots of problems with weird overflows and slowdowns and only just got it working tonight properly:

  • The BF16 tensors are everything but the experts and on two A6000 GPUs.
  • The experts are Q6_K for the down_proj and Q5_K for up_proj and gate_proj and in RAM.

The BF16 PR for llama.cpp was merged a few weeks ago and seems to work fine. It can't use F16 for certain tensor(s) or it overflows, and any quant causes some weird slowdowns where the prompt processing takes 2.5x longer and the token generation about 1 tokens/s less (which is a lot when you're only getting 3 tokens/s!).

It's been a long slog getting it all working, but it's nuts how good it is at writing!

No other LLM I've ever tried can come even remotely close to being able to write chapters out of order like this:

USER

Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”

Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

Turn this into the opening chapter of a Grimdark trilogy.

ASSISTANT

Thought for 272 seconds > Okay, so I need to turn this dialogue and scene into the opening chapter of a Grimdark trilogy. Let me start by understanding what's given. There's Varis adjusting a noose, made of hemp, and his voice is described as gravelly. He's giving someone a last chance to confess. Then Jurl laughs, but it's a wet, gurgling sound, implying maybe he's possessed or something inside him. The entity mentions the Great Wolf and the Dead's Gate rusting through. > > Grimdark is typically dark, gritty, morally ambiguous. So I need to set a tone that's oppressive, maybe with elements of decay, hopelessness, and visceral imagery. The opening chapter should hook readers with tension and introduce the grim elements. > > First, I need to expand the scene. Where are they? Probably a place of execution, maybe a town square, or a desolate area. The setting should reflect the grimdark theme—maybe a dying town, surrounded by decay. Varis is an executioner or a lawman, but in a grimdark world, he might have his own flaws or dark past. > > Jurl is possessed by something, so there's a supernatural element. The Great Wolf could be a deity or a harbinger of doom. The Dead's Gate rusting through suggests a barrier between the living and dead is failing, which could be a major plot point for the trilogy. > > I should build the atmosphere with sensory details: the smell of rot, the sound of wind, the feel of the rough hemp. Maybe add some onlookers to show the community's state—perhaps they're fearful, desperate, or indifferent. > > Characterization: Varis is hardened, maybe weary. His calluses suggest years of this work. The thing inside Jurl is malevolent, taunting Varis with cryptic warnings. The dialogue hints at a larger conflict—Varis being involved in something bigger ("knee-deep in it"), so maybe he's part of a group that tried to prevent this, but failed. > > Plot progression: The execution goes wrong when Jurl's body transforms, the Dead's Gate opens, unleashing horrors. This sets off the events of the trilogy. Varis survives, now burdened with the knowledge that the apocalypse is coming, and he has to act. > > Structure-wise, start with the execution scene, build tension through dialogue and setting, then the supernatural event occurs, leading to chaos. End the chapter with Varis realizing the gravity and setting off on his quest. > > I need to make sure the prose is tight, with vivid, harsh imagery. Avoid info dumps, but sprinkle in world-building through details. Maybe include some flashbacks or internal thoughts from Varis to hint at his backstory without slowing the pace. > > Potential pitfalls: Over-explaining the supernatural elements too soon. Keep it mysterious. Also, ensuring the grimdark tone is consistent—no heroes, just flawed people in a harsh world. > > Possible additions: A secondary character, like a priest or another townsfolk, to interact with Varis, adding depth. Maybe show the town's desperation through their reactions. Also, after the Dead's Gate opens, describe the horrors unleashed in a visceral way to emphasize the stakes. > > Check for consistency in the setting—what season is it? Maybe autumn with decaying leaves, or winter with a bitter cold. The time of day could be dawn or dusk for symbolic effect. > > Make sure the action flows smoothly from the dialogue to the transformation, to the gate opening, and the aftermath. Keep sentences varied in length to control pacing—short, choppy sentences during intense moments, longer ones for description. > > Names: Varis Coldwater—sounds like a northern, rugged name. The Great Wolf could be a local legend or a real entity. Dead's Gate is a good name for a portal to the afterlife or a prison for the dead. > > End the chapter with a hook—maybe Varis taking a token from Jurl's body, or a vision of the Great Wolf, prompting him to act. Alternatively, the town being overrun, forcing him to flee, setting up the next chapter's journey.
**Chapter One: The Rusting Gate**

The gallows creaked like a dying man’s breath. Varis Coldwater stood atop the splintered platform, the noose in his hands as familiar as sin. Below, the town of Blackmoor huddled—a carcass of leaning timber and crumbling stone, its people gaunt shadows gathered in the square. They reeked of desperation, their eyes hollow as the sockets of the skulls nailed above the butcher’s stall. Autumn had stripped the oaks bare, and the wind carried the stench of rot from the moors, where the peat devoured the unwary.

“Last chance,” Varis growled, the hemp rough against his palms. He’d hanged seven men on this rope. Their faces blurred now, but their screams never did. “Confess, and your soul stays your own.”

Jurl dangled, wrists bound, his boyish frame too slight for the iron chains. Blood crusted his temple where the mob had struck him—before they lost their nerve. Before they saw the black veins spidering beneath his skin.

The thing inside Jurl laughed, a sound like drowned lungs heaving. “You’re knee-deep in it, Coldwater.” The boy’s jaw cracked sideways, teeth splintering as the grin split his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through…

A woman in the crowd crossed herself. Old Tessa, the midwife. Her lips moved in a silent prayer to saints long forgotten. Varis didn’t believe in prayers. Only the work.

He yanked the lever.

The trapdoor crashed open—

—and Jurl twisted.

The boy’s body snapped taut mid-fall, suspended by nothing. Chains exploded, shrapnel shredding the air. A farmer screamed as a link buried itself in his thigh. The crowd scattered, but Varis stood frozen, watching as Jurl’s spine arched, ribs punching through flesh like antlers. The thing wearing his skin howled, a chorus of voices that scratched at the sky.

“YOU SHOULD HAVE LISTENED, HANGMAN.”

The earth shuddered. Graves in the churchyard split, skeletal hands clawing free. The air curdled, and the horizon rippled—a massive gate of tarnished iron materializing in the distance, its hinges weeping rust. Beyond it, shadows writhed. Hungry. Familiar.

Varis’s hand flew to the amulet beneath his shirt—a wolf’s fang, warm as a heartbeat. Mari’s fang. The last relic of the order that had burned with her.

The Gate…” Old Tessa whispered, collapsing to her knees. “*Gods save us, it’s open.*”

Jurl’s corpse hit the ground, deflated. But the gate remained. And the shadows swarmed.

Varis was running before he’d decided to move, snatching his axe from the execution block. A child’s wail cut through the chaos—a girl trapped beneath a cart, her mother’s body splayed beside her. He lunged, hauling the cart aside, but the shadows were faster. They coiled around the girl, viscous as tar, and her scream dissolved into a wet gurgle.

“Bastards!” he roared, swinging the axe. The blade passed through the darkness harmlessly.

Mari’s voice, sharp in his memory: “Steel won’t bite the dead, you fool. Only blood. Only sacrifice.”

The amulet burned.

He fled, the gate’s howl chasing him into the moors. Behind, Blackmoor burned, its people reduced to puppets jerking on shadow-strings. He didn’t look back.

Coward, the wind hissed. Cripple.

His leg—the old injury from the siege at Veldmark—throbbed. But he ran, the fang’s heat searing his chest.

The Great Wolf was coming. And Varis Coldwater, last of the Grey Order, would need to remember how to bite.


End of Chapter One

Hook: The chapter closes with Varis escaping into the moors, the amulet (a relic tied to the Great Wolf) guiding him toward a forgotten shrine. His internal conflict—guilt over past failures vs. the ruthless pragmatism needed to survive—sets the tone. The Dead’s Gate’s opening unleashes minor horrors here, but hints at greater threats (the Wolf, political rot in the realm). The next chapter could introduce a survivor from the town (Old Tessa?) or a rival hunter sent to silence him, escalating tension.

USER

Can you now write the prologue of the book which should come before this chapter. It should be a slower pace and foreshadow something much further into the world's history than happened in chapter 1.

ASSISTANT

Thought for 206 seconds > Okay, I need to write the prologue for this Grimdark trilogy that comes before the existing Chapter One. The user wants the prologue to have a slower pace and foreshadow something deeper in the world's history, beyond the events of the first chapter. Let me start by understanding what's already in Chapter One. > > In Chapter One, we have Varis Coldwater, an executioner dealing with a possessed boy, Jurl. The Dead's Gate opens, unleashing horrors. There's mention of the Great Wolf, an amulet with a wolf's fang, the Grey Order, and a past siege at Veldmark. The prologue should hint at something older, maybe the origins of the Dead's Gate, the Great Wolf, or the Grey Order. > > The prologue needs to be slower, more atmospheric. Maybe set in the past, showing an event that led to the current state. Foreshadowing could involve ancient rituals, past failures, or the creation of the amulet. Let me think about themes: cycles of violence, forgotten lore, sacrifices, ancient evils. > > Possible ideas: A historical event where the Dead's Gate was first sealed, involving the Grey Order. Maybe a sacrifice that went wrong or had consequences. Introduce the Great Wolf as a mythic figure, perhaps a guardian or a cursed being. Use a different POV, maybe a character from the past whose actions echo into the present. > > Let me outline a scene. Maybe a group of warriors (ancestors of the Grey Order) performing a ritual to seal the Dead's Gate. Show their desperation, the cost of the ritual, hint at a betrayal or a necessary sacrifice. Include elements that connect to Chapter One, like the wolf imagery, the fang amulet, rusted gates. > > Slow pacing means more description, build tension through atmosphere rather than action. Use symbolism: wolves, rust, decay, shadows. Maybe end the prologue with a cryptic warning or a prophecy that ties into Varis's journey. > > Need to link the prologue's events to the present. Maybe the ritual's failure allowed the Gate to eventually rust open. The amulet in Chapter One could be a relic from this prologue. Introduce a character whose legacy affects Varis, like Mari from his memories. > > Avoid direct references to Chapter One characters, keep it historical. Use language that's archaic to differentiate the prologue's time period. Foreshadow the Great Wolf's return and the Gate's vulnerability. > > Check for consistency with the existing chapter's lore. The Dead's Gate is mentioned as rusted through, so the prologue could show its initial sealing with iron, which over time rusts. The Great Wolf howling again ties to a cyclical threat. > > Alright, structure: Start with a setting in the past, a ritual scene. Warriors preparing, tension high. Describe the environment, the Gate's appearance. Introduce a leader figure making a sacrifice, using the wolf motif. Show the ritual's immediate success but hint at future consequences. End with a foreboding note, maybe the cost of the ritual or a hidden flaw.
**Prologue: The Howling Silence**

Long before Blackmoor’s gallows cast their shadows, before the Grey Order’s sigils faded to ash, there was the Wolf—and the Gate.

The air reeked of burnt thyme and blood.

Elynna of the First Keep knelt in the snow, her hands raw from digging. The earth here was unyielding, even to a queen. Frost gnawed through her furs, but she did not shiver. Fear had hollowed her into something colder. Around her, the remnants of the Nine Clans waited, their banners limp in the windless dark. The Wolf’s Maw Pass loomed above, jagged as broken teeth, and beyond it… the Veil.

“It’s not enough,” whispered Kethran, her Shield-Captain. His sword lay abandoned in the snow, its edge notched from cleaving things that bled black. “The pact demands more.”

Elynna did not look at him. She cradled the child instead—a boy, swaddled in wool dyed with juniper and woad. His mother had named him Haelyn. A good name. A sacred name. Now it was a curse.

“The Wolf took his due already,” she said. Her voice sounded distant, even to herself. “The villages. The southern host. My son.”

“Not his hunger,” Kethran said.

The Veil rippled.

It hung in the air like rotten lace, a scar torn across the pass. Through its threads, Elynna glimpsed the Otherroot Forest—trees bent into screams, rivers thick with ash. The Dead’s Gate was not yet forged, but its architects clawed at the edges of the world. She could hear them. Whispering.

“The iron,” she ordered.

They brought it raw from the mountain’s heart, molten and shrieking. The smiths, those who still lived, channeled the seething metal into grooves Elynna had carved. Glyphs older than language. Older than gods. The snow hissed where the iron touched it, bleeding steam into the night.

When the last sigil cooled, she placed the child atop the central rune.

“Forgive me,” she murmured—not to the babe, but to the shadow pooling beneath the stars. To the Wolf, who was not a god but a debtor.

The ritual began.

They sang no hymns. The Clans knew better than to court the attention of greater hungers. Instead, they slit their palms and let their blood freeze on the stones. Elynna pressed her dagger to the child’s throat. A single drop fell, smoking where it struck the iron.

The Veil screamed.

For three breaths, the world hung suspended. Then, with a sound like a thousand bones snapping, the Dead’s Gate erupted from the earth—iron ribs, a arch of tarnished teeth, its surface etched with the same glyphs that now glowed scarlet beneath the child. The Veil frayed, stitches dissolving, as the Gate sealed itself shut.

The Clans roared. Kethran wept.

But Elynna stared at the child’s body. No breath fogged the air above his lips. His eyes, though—

His eyes were open.

Black as the space between stars.

“We paid,” Kethran breathed, gripping her shoulder. “The Wolf accepted the pact. The Gate is sealed.”

Elynna said nothing. She wrapped the boy in her cloak, fingers lingering on the single milk tooth in his tiny fist. A tooth she had not placed there.

When the Clans retreated, drunk on victory, she remained. The mountain’s whispers followed her:

“A crown of iron cannot halt decay…
The Wolf’s debt is paid…
…but rust remembers.”

By dawn, the snow had buried the glyphs. By winter’s end, Elynna’s hair turned white. And when the first ravens brought word of black veins spreading in the north—of crops that sprouted teeth, of babes born with hollow eyes—she smiled.

For she knew the truth:

All gates open both ways.


End of Prologue

Foreshadowing & Themes:

  • The Wolf’s Pact: The ritual’s “success” established a cycle—the Gate can only be sealed through sacrificial bargains with the Wolf, a primordial force that demands escalating cruelty. This ties to Varis’s amulet (crafted from a relic of these events) and the Dead’s Gate’s resurgence in Chapter One.
  • The Child’s Eyes: The hollow-eyed boy foreshadows Jurl’s possession and the novel’s exploration of “vessels” for ancient evils.
  • Rust as a Motif: The prologue’s closing lines (“rust remembers”) hint at the Gate’s inevitable return, mirroring Chapter One’s “rusted through” imagery.
  • Moral Decay: Elynna’s grim acceptance of collateral damage (“babes born with hollow eyes”) mirrors Varis’s moral compromises, grounding the trilogy’s grimdark tone in generational rot.

Pacing: Deliberately slow, steeped in ritual and silence. Contrasts with Chapter One’s chaos, establishing a mythic scale before narrowing to Varis’s personal struggle.

USER

Chapter 3 should introduce somebody from "the other side"

ASSISTANT

Thought for 124 seconds > Okay, the user wants Chapter 3 to introduce someone from "the other side." Let me first recall the existing chapters. The prologue set up the ancient pact with the Wolf and the Dead's Gate. Chapter 1 had Varis dealing with Jurl's possession and the Gate opening. Chapter 2, which wasn't shown, probably continued Varis's journey. > > The user specified "the other side," which likely refers to the realm beyond the Dead's Gate. So, introducing a character from there. This being a Grimdark trilogy, the character should be complex, maybe morally ambiguous. > > Considering the previous prologue, the child Haelyn was part of the ritual. His eyes turned black, so maybe he's connected to the other side. Using him as the character from beyond the Gate ties back to the prologue's foreshadowing. > > The chapter needs to show the other side's environment. It should be eerie, twisted, contrasting with the human world. Maybe a forest with unnatural elements. Haelyn, now an adult or ageless, could be a guide or antagonist. His dialogue should hint at deeper lore, like the Wolf's influence and the Gate's purpose. > > Need to connect to Varis's story. Perhaps Haelyn senses the Gate's opening and plans to use Varis. Include elements like the rusted key mentioned in Chapter 1. Show Haelyn's powers, like controlling the environment or creatures. End with a hook that he's moving towards the Gate, setting up future conflict with Varis. > > Ensure the tone is grimdark: bleak, oppressive, with moral ambiguity. Use vivid, visceral descriptions. Maybe include a sacrifice or twisted ritual to emphasize the other side's harshness. Foreshadow the Great Wolf's role and the consequences of the Gate being open.
**Chapter Three: The Hollow King**

The Otherroot Forest did not bleed. It seethed.

Haelyn walked the ashen paths, his bare feet leaving no prints. The trees here grew upside-down, roots clawing at a sky the color of a bruise, their branches buried deep in the soil. Things moved in the canopy—shapes with too many joints, their eyes flickering like dying stars. They watched him. They always watched.

He hummed as he walked, a lullaby the Clans had sung centuries ago. The melody unraveled in the air, notes curdling. Behind him, the forest bent. Roots uncoiled to let him pass; brambles withered to dust. The Wolf’s scent clung to him—smoke and frostbite—a reminder of the pact that had carved him into a key.

“Little hollow king,” the trees crooned. “Open us. Open us again.”

Haelyn smiled, his teeth sharp as a child’s milk teeth. “Patience.”

He paused at the edge of the Rotmere, a lake of stagnant ink where the Veil thinned. The water showed reflections of the mortal realm—flickers of fire, screams muffled as if through glass. He crouched, trailing fingers through the sludge. Images surged: a man with a wolf’s fang amulet fleeing through moors; a gate weeping rust; shadows feasting on a girl’s bones.

“Ah,” Haelyn breathed. “There you are.”

The Rotmere’s surface hardened, capturing the vision—Varis Coldwater, limping toward the horizon, the amulet glowing faintly against his chest. Haelyn tilted his head. The last Grey Order hunter. How… pedestrian. And yet, the Wolf’s fang had chosen him. Or perhaps it was the other way around.

A rasping chuckle echoed behind Haelyn. “Sentiment, brother?”

He didn’t turn. He knew the voice—a thing wearing the skin of a long-dead smith, its jaw unhinged to accommodate a nest of centipedes. The Rotguard. Keepers of the Gate’s backdoor.

“Sentiment is a mortal sickness,” Haelyn said lightly. “I’m merely curious. The Wolf’s leash tightens, and this one… resists.”

The Rotguard oozed closer, centipedes spilling from its sleeves. “The Dead’s Gate is open. Let the feast begin. Why delay?”

Haelyn stood, wiping his hand on his tunic—a habit left from when he’d still believed filth could cling to him. “Because gates swing both ways, dear keeper. The mortals think they fear what lies here. They don’t yet realize… we fear what they are becoming.”

The vision in the Rotmere shifted: Varis now stood before a crumbling shrine, its stones etched with the same glyphs from the prologue’s ritual. The amulet blazed in his grip, and for a heartbeat, Haelyn saw her—Elynna of the First Keep, her ghost chained to the fang, screaming soundlessly.

Ah. So that’s how you survived, witch.

The Rotguard hissed. “The Grey Order’s remnants are nothing. Crush him. Take the key.”

Haelyn’s black eyes narrowed. “You mistake me for a servant. The Wolf’s debt is mine to collect.”

With a flick of his wrist, the Rotmere’s surface shattered. The Rotguard staggered back, centipedes shriveling as Haelyn’s will lashed out. The forest stilled, the air thick with submission.

“The Gate isn’t just a door,” Haelyn murmured, more to himself than the cringing keeper. “It’s a mirror. And mortals… they’re so very good at breeding monsters.”

He turned north, where the Dead’s Gate’s shadow pulsed on the horizon. The closer he walked, the more his body warped—skin translucent, veins blooming like black ivy. The Gate’s rust sang to him, a chorus of decay.

Come home, it whispered.

But Haelyn wasn’t ready. Not yet.

Instead, he knelt and pressed his palm to the ground. The soil split, vomiting forth a thing that might have once been a stag—antlers fused into a crown of thorns, ribs pierced through its sides like spears. It groaned, milky eyes rolling toward him.

“Find the hunter,” Haelyn commanded. “Lead him here. To the edge.”

The stag shuddered, blood like tar bubbling from its nostrils. But it obeyed.

As it loped into the gloom, Haelyn dissolved into smoke, his laughter trailing behind.


End of Chapter Three

Purpose & Connections:

  • Haelyn’s Role: A manipulative force from the “other side,” he’s both antagonist and reluctant ally. His connection to Elynna (implied to be his mother) and the Wolf’s pact adds tragic depth.
  • The Rotmere: A dark mirror to mortal realms, allowing Haelyn to spy on Varis. Establishes that the Gate’s opening affects both worlds.
  • Themes: Explores cycles of sacrifice (Haelyn = the child from the prologue) and the blurred line between monster and man.
  • Foreshadowing: The stag’s corruption hints at environmental decay in Varis’s world. Haelyn’s fear of “what mortals are becoming” suggests a looming twist—the true threat isn’t the Otherroot, but humanity’s own descent.

Grimdark Elements:

  • Body horror (Rotguard’s centipedes, mutated stag).
  • Moral ambiguity (Haelyn’s motives are self-serving but layered).
  • Existential dread (the Gate as a “mirror” reflecting humanity’s rot).

Next Steps: Chapter 4 could intercut Varis’s encounter with the mutated stag (testing his resolve) and Haelyn’s machinations, building toward their inevitable collision.

USER

Chapter 2 - you decide!

ASSISTANT

Thought for 340 seconds > Okay, the user has asked me to write Chapter 2 of their Grimdark trilogy. They previously had a prologue, Chapter 1, and Chapter 3. Chapter 3 introduced Haelyn from the other side. Now, I need to create Chapter 2 that bridges the gap between Chapter 1 and Chapter 3. > > First, let me recall the previous chapters. In Chapter 1, Varis escapes Blackmoor after the Dead's Gate opens. He has a wolf fang amulet and is heading to a shrine. The prologue introduced Elynna and the ancient pact involving the Wolf and the Dead's Gate. Chapter 3 brings in Haelyn, the hollow king from the other side. So Chapter 2 needs to follow Varis's journey, perhaps introduce some immediate challenges, and set up elements that connect to Haelyn's introduction in Chapter 3. > > The user mentioned that in Chapter 3, someone from the other side is introduced. So in Chapter 2, maybe introduce a character or event that hints at the other side's influence, but not Haelyn yet. Also, the prologue's themes of sacrifice and the Wolf's pact should be touched upon. > > Grimdark elements are essential: moral ambiguity, visceral horror, bleak settings. Varis is a flawed protagonist with guilt and pragmatism. Maybe show his internal struggle and the physical challenges he faces. > > In Chapter 1, Varis flees into the moors. Chapter 2 could explore his journey through the moors, encountering dangers, perhaps survivors or corrupted beings. Maybe introduce another character, like Old Tessa hinted in Chapter 1's hook. Alternatively, a new character that adds depth to the world. > > Also, the shrine mentioned in Chapter 1's hook needs to be a destination. Perhaps Varis reaches the shrine in Chapter 2, leading to a revelation or a confrontation. The shrine could have ties to the Grey Order, Mari, or Elynna from the prologue. > > Need to maintain a fast pace but allow character development. Foreshadow Haelyn's involvement without directly introducing him. Maybe through visions, omens, or environmental decay. > > Possible outline: Varis travels through the moors, faces physical and supernatural threats, meets a survivor (like Old Tessa), reaches the shrine, encounters a relic or vision related to the Wolf's pact, and ends with a hint of Haelyn's influence (like the mutated stag from Chapter 3 approaching). > > Check for consistency with existing lore. The amulet is Mari's fang, part of the Grey Order. The shrine could be a Grey Order site. The Rot and corruption from the Gate's opening should be present. > > Include grim elements: harsh environment, body horror, moral choices. Maybe Varis has to make a tough decision that reflects his character's pragmatism vs. guilt. > > Ensure the chapter ends with a hook leading into Chapter 3, where Haelyn's plans start unfolding. Maybe the shrine's revelation sets Varis on a path that intersects with Haelyn's schemes. > > Avoid introducing too many new elements; keep focus on Varis's immediate survival and the expanding threat. Use the setting to enhance the grimdark tone—moors with treacherous terrain, decaying structures, oppressive atmosphere. > > Need to balance action with introspection. Show Varis's internal conflict through his thoughts and interactions. Maybe include flashbacks or memories of Mari to deepen his backstory. > > Also, tie in the Wolf's howling and the Dead's Gate's rusting from Chapter 1. The shrine might hold a way to counter the Gate's opening, but at a cost, reinforcing the sacrifice theme. > > Potential title: "The Shrine of Teeth" to connect with the fang amulet and the Grey Order's symbolism. > > Structure: Start with Varis in the moors, describe his physical and mental state. Introduce a threat (corrupted animals, environmental hazards). Encounter with Old Tessa or another survivor, revealing more about the Gate's effects. Journey to the shrine, discovery of a ritual or artifact, confrontation with a minor antagonist (maybe a possessed survivor or a Rotguard minion). Climax at the shrine with a vision or relic activation. End with the approach of the mutated stag, linking to Chapter 3. > > Check for pacing: Ensure tension builds, with moments of respite and action. Use vivid, visceral descriptions to maintain the grimdark atmosphere. Dialogues should be terse, reflecting the harsh world. > > Make sure to include foreshadowing elements from the prologue, like references to Elynna's ritual or the child with black eyes. Maybe the shrine has carvings depicting the ancient pact, giving Varis (and readers) more context about the Wolf and the Gate.
**Chapter Two: The Shrine of Teeth**

The moors were alive with whispers.

Varis Coldwater stumbled through the fog, his breath ragged. The amulet—Mari’s fang—burned against his chest like a brand. Behind him, Blackmoor’s pyre smudged the horizon, a greasy smear of smoke. The Dead’s Gate’s howl had faded, but the air still thrummed with its echo. He could feel it in his teeth.

His leg screamed. The old wound from Veldmark had split open during his flight, blood seeping through the bandages he’d torn from his cloak. Pathetic, he thought. The Grey Order’s last hunter, limping toward a ghost.

Mari’s ghost.

The shrine lay somewhere in these moors, its location half-remembered from her drunken ramblings. “Pray there if you ever tire of living,” she’d once sneered, her breath reeking of juniper gin. “The Old Wolf answers—but he chews his blessings raw.”

A guttural cry split the fog. Varis froze, axe raised. The sound came again—not human. Not animal. Something wet.

He found the source in a peat hollow. A sheep, or what remained of one. Its wool sloughed off in clumps, revealing muscle threaded with black veins. The creature’s skull had ruptured, antlers of jagged bone jutting from its eye sockets. It gnawed on its own hind leg, jaws snapping with mechanical hunger.

Rot.

The Dead’s Gate’s breath.

Varis edged backward, but the thing stiffened, nostrils flaring. Its head swiveled toward him, antlers trembling.

“Easy,” he muttered, though the word felt foolish. This was no beast to soothe.

It lunged.

Varis sidestepped, axe biting into its neck. The blade sank deep, but the thing didn’t slow. It whipped around, antlers gouging his thigh. He fell, peat slurry filling his mouth. The creature loomed, jaws unhinging—

—and exploded.

A spear of bone-white wood punched through its chest. The sheep-thing spasmed, black blood sizzling as it slid down the shaft. Behind it stood a woman, her face obscured by a hooded cloak stitched with crow feathers. She planted a boot on the carcass and yanked her spear free.

“That’s a Grey Order axe,” she said, voice like rusted hinges. “But you’re no brother of theirs. They died squealing.”

Varis spat peat. “Mostly.”

The woman lowered her hood. Old Tessa, the midwife from Blackmoor—but her eyes were wrong. One remained milky with cataracts; the other glowed faintly, the pupil slit like a cat’s.

“You,” he rasped.

“Me.” She tossed him a waterskin. The liquid inside reeked of rotgut and wormwood. “Drink. The fog here’s thick with the Gate’s piss. It’ll hollow your lungs if you let it.”

He drank. Fire seared his throat. “Why follow me?”

“Didn’t.” She crouched, prying a blackened molar from the sheep’s jaw. “Followed them. The Rot’s spreading faster than a pox in a brothel. Crops, livestock, babes…” She pocketed the tooth. “You’re heading to the shrine.”

It wasn’t a question.

Varis stood, testing his leg. “What’s left of it.”

Tessa’s slit pupil narrowed. “It’s still there. The Rot can’t touch stone that old. But the path’s… changed.” She gestured to the fog. “Things walk it now. Things that remember.”

He didn’t ask how she knew. The crow cloak, the altered eye—she’d bargained with something. Everyone did, out here.

They walked.

The moors shifted. Tussocks of grass became knuckles of exposed bone. Lichen glowed faintly, chartreuse veins pulsing in time with the amulet’s heat. Twice, shapes flitted at the edge of vision—tall, jointless, their heads tilted too far to one side. Tessa drove them off with a flick of her spear, muttering in a tongue that made Varis’s gums ache.

At dusk, they found the shrine.

It was little more than a cairn of lichen-crusted stones, half-sunk in a bog. But the carvings remained—wolves with human eyes, gates festooned with chains, and a woman with a dagger raised above a child. Elynna’s Pact.

Varis traced the glyphs. “You knew I’d come here.”

Tessa lit a pitch-soaked torch. “Knew you’d need to. The fang didn’t choose you for your charm.”

He gripped the amulet. “And you? What chose you?”

Her slit eye flickered. “Same thing that chose the boy, Jurl. The Rot’s just a symptom, Coldwater. The sickness is older. It’s in the blood.”

Before he could demand answers, the torchlight caught something in the cairn’s heart—a recess lined with teeth. Human, animal, others too sharp to name. At its center lay a dagger. Bronze, its hilt wrapped in wolfskin.

Mari’s voice, unbidden: “Blood for the key. Blood for the lock.”

Tessa inhaled sharply. “Walk away. Now.”

But Varis was already reaching.

The moment his fingers brushed the dagger, the cairn shuddered. Stones groaned, grinding into a new configuration—an archway, choked with roots. Beyond it stretched a road paved with rib bones, vanishing into a horizon choked with stormclouds.

And on that road, something moved.

A stag, its antlers a nest of thorns, eyes leaking smoke. It paused, nostrils flaring, before lowering its head in a mockery of reverence.

Toward Varis.

Toward the amulet.

“No,” Tessa breathed. “Not here. Not now.”

The stag charged.

Varis raised the dagger. The world dissolved into screams—his, the stag’s, and a third voice, ancient and hungry, that lived in the marrow of the stones.

When the silence returned, the archway was gone. The cairn lay scattered, the dagger clutched in Varis’s fist. His arm burned, black veins creeping from his palm to his elbow.

Tessa stared at him, her face ashen. “Fool. You’ve opened a door that can’t be shut.”

He didn’t answer. The vision lingered—a figure on the bone-road, slender and pale, watching him with eyes like voids.

Waiting.


End of Chapter Two

Connections & Foreshadowing:

  • Tessa’s Bargain: Her altered eye and knowledge hint at alliances with unseen forces, setting up her role as a reluctant guide/antagonist.
  • The Dagger: A cursed relic linking Varis directly to Elynna’s Pact (prologue) and Haelyn’s realm (Chapter 3). The black veins mirror Jurl’s corruption.
  • The Stag: Haelyn’s mutated servant (from Chapter 3) makes its first appearance, tying Varis’s journey to the Otherroot’s machinations.
  • Bloodline Sickness: Tessa’s line about sickness in the blood foreshadows revelations about Varis’s lineage and the Grey Order’s true purpose.

Grimdark Beats:

  • Body horror (mutated sheep, black veins).
  • Moral decay (Tessa’s ambiguous allegiance, Varis’s cursed dagger).
  • Existential dread (the bone-road, the figure watching).

Next Chapter: Chapter 3’s Haelyn POV gains context—the stag’s failure, Varis’s cursed arm, and the opening of a “door” that escalates the Rot’s spread.

USER

Chapter 4: make it all link

ASSISTANT

Thought for 202 seconds > Okay, so the user wants me to write Chapter 4 that links everything together from the previous chapters. Let's recap what's happened so far to make sure I tie all the threads properly. > > In the Prologue, we saw Elynna making a pact with the Wolf, sacrificing a child (Haelyn) to seal the Dead's Gate. Haelyn's eyes turned black, hinting he's connected to the other side. > > Chapter 1 introduced Varis executing Jurl, the Dead's Gate opening, and Varis fleeing with the amulet. The amulet is linked to Mari and the Grey Order. > > Chapter 2 had Varis meet Tessa, who's got her own secrets. They found the shrine, and Varis took a dagger that gave him black veins. He saw a vision of Haelyn's stag and a figure (Haelyn) watching him. > > Chapter 3 introduced Haelyn on the other side, manipulating events, sending the stag to lead Varis. The stag failed, and Haelyn is intrigued by Varis's resistance. > > Now, Chapter 4 needs to link all these elements. Let's see: > > 1. Varis's corruption from the dagger (black veins) needs to progress, showing the physical and moral decay. > 2. Tessa's role as a guide with her own agenda. Maybe reveal more about her connection to the Rot or the pact. > 3. Haelyn's direct interaction with Varis, since the stag failed. Perhaps Haelyn decides to confront Varis himself. > 4. The amulet's significance – maybe we learn more about Mari and her connection to Elynna or the Grey Order. > 5. The Dead's Gate's influence spreading, affecting the environment and people. > > The user mentioned "make it all link," so connections between the past (Prologue's pact) and present (Varis's actions) are crucial. Also, Haelyn's motives need to intersect with Varis's journey. > > I should show the consequences of Varis taking the dagger, maybe the Rot spreading faster because of his actions. Tessa might have a moment where her betrayal or true allegiance is revealed. Haelyn could appear physically, bridging the two worlds, perhaps through the shrine's portal. > > Need to maintain the grimdark tone: body horror, moral ambiguity, bleak outcomes. Maybe Varis is forced to make a harsh choice that mirrors Elynna's sacrifice, showing the cycle continues. > > Also, foreshadow future conflicts. Perhaps Haelyn offers Varis a deal, playing on his guilt over Mari and the Grey Order's fall. The chapter should end with a escalation, like the Gate opening wider or a new threat emerging from the other side.
**Chapter Four: Bloodline**

The Rot had a voice.

It lived in Varis’s arm now, the black veins coiling up to his shoulder, whispering in a language that made his molars ache. Sacrifice, they hissed. Open. Feed. Beside him, Tessa muttered curses as they trudged through the skeletal remains of the Wolfpine Woods. The trees here were petrified, branches twisted into agonized silhouettes against a clotting sky.

“You’re slowing,” Tessa said, her crow-cloak fluttering like a wound.

“And you’re lying,” Varis shot back. The dagger—Elynna’s dagger, he realized—hung heavy at his belt. “You knew that shrine would mark me.”

She didn’t deny it.

Ahead, the woods gave way to a valley choked with mist. At its center loomed a jagged spire—the First Keep, its stones blackened by ancient fire. The Grey Order’s birthplace. Mari’s grave.

“Blood for the key,” the Rot sang in his arm.

Tessa halted. “They’re here.”

The mist parted.

Shadows congealed into figures—twelve of them, their armor fused to flesh, helms rusted shut. The Grey Order’s last knights. Or what remained after the Dead’s Gate’s first opening. They stank of embalming spices and wet soil.

“Mari’s whelp,” the lead knight rasped, sword blooming with orange lichen. “The Wolf wants his due.”

Varis drew his axe. “He can choke on it.”

The knights attacked.

It was not a fight. It was a slaughter—but not theirs.

Varis moved like a man already dead. The Rot guided him, sharpening his reflexes, numbing the pain as blades bit into his ribs, his thigh, his collarbone. He shattered a knight’s helm, revealing Mari’s face beneath, her eyes sewn shut with sinew.

“Liar,” she gurgled, though her corpse had no tongue.

He faltered.

A sword punched through his gut.

Tessa’s spear took the knight’s head, but the damage was done. Varis collapsed, blood pooling beneath him. The knights closed in, a noose of rust and rot.

“Pathetic,” Tessa spat. “She died for this?”

The Rot laughed. Open. Feed.

Varis gripped the dagger.

And plunged it into his own chest.


The Otherroot Forest

Haelyn felt the sting in his ribs—a phantom pain, sharp and sweet. He smiled.

“Finally,” he breathed.

The Rotmere’s surface trembled as Varis’s blood seeped into the First Keep’s stones, as the amulet—Mari’s fang—flared with stolen light. Haelyn stepped into the lake, ink swallowing him whole.

It was time to collect.


The First Keep

Varis awoke choking on blood. And laughter.

The knights were gone. The mist too. Moonlight speared through the Keep’s shattered roof, illuminating the figure crouched beside him. Pale. Slender. Eyes like starless voids.

“Hello, nephew,” Haelyn said.

Varis tried to rise, but the dagger pinned him to the ground—no, not a dagger. A fang. The amulet was gone, fused to his sternum.

“You—”

“—look like her. Elynna.” Haelyn tilted his head, black curls falling into his face. “She wept when she buried me. Did you know? All that power, wasted on guilt.”

Tessa lay nearby, her crow-cloak torn, slit eye gouged out. Breathing, but barely.

“Why?” Varis growled.

Haelyn pressed a frostbitten finger to the fang amulet. “The Wolf’s pact was never about sealing the Gate. It was about balance. A life for a life. A world for a world.” His grin widened. “Elynna gave them me. But you… you’ll give them everything.”

The floor split. Roots erupted, dragging Varis down into the earth. He screamed, but the sound dissolved into the Rot’s chorus—


Ephemera

He sees the Grey Order’s true purpose: not hunters, but jailers. Mari, young and unbroken, standing beside Elynna’s heir at the Dead’s Gate. Their betrayal. The Wolf’s wrath.

Haelyn as a child, not sacrificed but offered, his hollow eyes reflecting the Gate’s first scream.

Tessa, decades younger, cutting a deal with a shadow in exchange for her eye. For a chance to bury the fang where only a desperate man would find it.


The First Keep

Varis woke a second time. Dawn bled through the ruins. His wounds had healed, the Rot’s veins now mapping his entire torso. Haelyn was gone.

But the Gate’s howl was louder.

Closer.

Tessa stirred, her remaining eye milky. “What… did you do?”

Varis stood. The amulet pulsed, Mari’s voice now a dirge in his skull. Beneath the Keep, something stirred.

“What you made me do,” he said.

He walked north, toward the howling.

Behind him, Tessa whispered the truth they’d both denied:

“Elynna’s blood runs in your veins. The Gate doesn’t want you dead, Coldwater. It wants you king.”


End of Chapter Four

Links & Payoffs:

  1. Bloodline: Reveals Varis as Elynna’s descendant, explaining the amulet’s bond and his forced role in the cycle.
  2. Haelyn’s Motive: Positions him as a bitter “uncle” manipulating Varis to usurp the Wolf’s pact.
  3. Tessa’s Betrayal: Her deal with the Rot (foreshadowed in Ch. 2) ties to her orchestrating Varis’s path to the shrine.
  4. The Rot’s Voice: Now symbiotically tied to Varis’s fate, merging his arc with the Gate’s sentient decay.
  5. Mari’s Ghost: Her haunting of Varis (Ch. 1-2) mirrors Elynna’s guilt, binding past sins to present choices.

Grimdark Crescendo:

  • Varis’s forced “ascension” as a reluctant heir to the Gate’s throne.
  • Haelyn’s manipulation reframes the Dead’s Gate as a generational trap.
  • The cycle of sacrifice continues, now with Varis as both pawn and patriarch.

Next Move: Chapter 5 can escalate the Rot’s physical manifestations (corpse armies, sentient storms) while forcing Varis to confront Haelyn directly—not as enemies, but as mirrors of each other’s cursed legacy.

USER

Chapter 5: Wur doomed

ASSISTANT

Thought for 213 seconds > Alright, the user has been working on a Grimdark trilogy and has gone through several chapters and a prologue. Each chapter was built upon the previous one, with intricate connections and foreshadowing. Now, the user requested Chapter 5 titled "Wur doomed," which seems to be a deliberate misspelling of "We're doomed," likely to emphasize a grim, perhaps colloquial or dialect-driven tone fitting the Grimdark genre. > > First, I need to recall the previous chapters. Chapter 4 ended with Varis being revealed as Elynna's descendant, forced into a role as a potential king of the Gate. Haelyn, his uncle from the other side, manipulated him, and Tessa's betrayal was uncovered. The Rot is now symbiotically part of Varis, and the Gate's influence is growing. > > The title "Wur doomed" suggests a bleak turn, possibly a point of no return. The user wants all elements to link, so I need to ensure continuity. Key elements to address: > > 1. **Varis's Transformation**: His connection to the Rot and the amulet. His physical and mental state. > 2. **Haelyn's Role**: His motives and next steps after revealing himself. > 3. **Tessa's Fate**: She was injured but alive at the end of Chapter 4. > 4. **The Gate's Progression**: The Dead's Gate's increasing influence on the world. > 5. **Themes**: Cycles of sacrifice, moral decay, body horror. > > The user likely expects a chapter that escalates tension, shows the consequences of previous actions, and deepens the grimdark elements. Possible directions: > > - Varis fully embracing or resisting his role as a king tied to the Gate. > - Haelyn's plan coming to fruition, perhaps merging worlds. > - Tessa's redemption or further betrayal. > - Introduction of new horrors from the Gate or the Rot. > > Considering the previous chapters, Chapter 5 should push Varis towards a climax, perhaps a confrontation with Haelyn, and show the world's deterioration. The title implies impending doom, so the chapter should have irreversible consequences, maybe a failed attempt to stop the Gate, leading to a darker turn. > > Need to incorporate body horror, moral ambiguity, and existential dread. Maybe Varis starts to lose himself to the Rot, Haelyn's true plan is unveiled, and the Gate's opening causes catastrophic events. Tessa might play a role in either aiding or hindering Varis, adding to the moral complexity. > > Also, ensure connections to earlier foreshadowing, like the Rot's spread, the significance of bloodlines, and the Wolf's pact. The chapter should tie up some threads while setting up for the trilogy's continuation.
**Chapter Five: Wur Doomed**

The Dead’s Gate didn’t just howl now—it sang.

Varis walked the ashen plains, his boots crunching through fields of brittle bone. The Rot had reached his throat, black veins branching across his jaw like cracks in pottery. Every breath tasted of iron and loam. Every heartbeat rattled the fang amulet fused to his chest, its pulse synced to the Gate’s distant, grinding shriek.

Tessa trailed ten paces behind, half-blind and hobbling. She’d stopped speaking three days ago, after the Rot ate her tongue.

Deserved, Varis thought.

The sky hung low, a sagging membrane streaked with luminous rot. Below it, the land buckled. Rivers ran backward. Trees split open to vomit faceless, mewling things. The Wolf’s shadow loomed everywhere, a stain at the edge of vision.

“Wur doomed,” the Rot whispered with Tessa’s stolen voice. “Wur doomed, wur doomed—”

“Quiet,” Varis snarled.

But the Rot was right.


The Rotmere

Haelyn waded through the lake of ink, his reflection splintering into a thousand screaming faces. The Veil between worlds hung in tatters, and through the gaps, he watched Varis’s pilgrimage—a squirming, glorious inevitability.

The stag awaited him on the shore, its antlers now fused with jagged iron.

“Is it time?” it gurgled, bile pooling between its hooves.

Haelyn stroked its distended neck. “Almost. My nephew needs one last push.”

He raised a hand, and the Rotmere convulsed. Images surged:

A village, its wells choked with hair and teeth.
A knight of the Grey Order, his armor sprouting fungal blooms, leading a procession of hollow-eyed children toward the Gate.
Tessa, in her final moments of clarity, carving a rune into her thigh—a rune that matched the one on Varis’s dagger.

Haelyn clenched his fist. The visions shattered.

“Go,” he told the stag. “Make him see.”


The Plains of Teeth

They found the village at dusk.

Or what the Rot had dressed as a village. The huts were cobbled from fused rib cages, the streets paved with knucklebones. Figures shuffled in the gloom—corpses wearing the faces of Blackmoor’s dead. Jurl stood at the center, his grin still too wide, black veins now devouring his entire body.

“Coldwater,” Jurl crooned. “C-come to s-sacrifice again?”

Tessa moaned behind her gag.

Varis unslung his axe. “Stay back.”

“Or what?” Jurl’s head lolled. “You’ll f-feed me to your master?”

The ground erupted.

Skeletal hands clawed free, followed by rib cages, skulls, a writhing mass of reanimated rot. Jurl laughed, the sound wet and rupturing, as the corpses surged.

Varis swung the axe, but the Rot guided his strikes—here, a bisected corpse spasming acid; there, a child’s reanimated husk clawing at Tessa. He fought mechanically, the amulet’s heat searing his ribs.

“Pathetic,” Jurl slurred, suddenly inches from Varis’s face. His breath reeked of gangrene. “Y-you could’ve been a king. Now you’re just the Wolf’s d-dog.”

Varis headbutted him.

Jurl collapsed, giggling, as black sludge leaked from his nose. “T-the Gate’s gonna chew this world to pulp. And you—” he coughed, ribs snapping as the Rot within him squirmed, “—you’ll hold its j-jaw open.”

The stag’s cry cut through the chaos.

It thundered into the village, antlers gouging earth and bone. The corpses scattered. The stag skidded to a halt before Varis, smoke pouring from its nostrils.

“Follow,” it hissed.

Varis hesitated.

Tessa lunged, her remaining eye wild. She seized the dagger at his belt—Elynna’s dagger—and plunged it into the stag’s chest.

The creature screamed.

So did the Gate.


The Threshold

The world tore.

Varis stumbled as the plains split, the ground yawning open to reveal the Dead’s Gate below. Not a gate anymore—a maw. Iron teeth dripped rust, the archway stretched into a throat, the shadows beyond it pulsing like a gullet.

Haelyn stood at its edge, arms spread.

“Nephew!” he called, cheerful. “You’re late!”

Tessa lay at his feet, the dagger buried in her stomach, her hands still gripping the hilt. Her remaining eye fixed on Varis, accusing.

“She thought the dagger could kill me,” Haelyn sighed. “But it’s not a weapon. It’s an invitation.”

Varis’s amulet flared. The Rot surged, and suddenly he understood:

The fang wasn’t Mari’s.

It was Haelyn’s.

The child from the prologue’s ritual—his first tooth, offered to seal the Gate. The Rot had kept it. Had kept him.

“All this time,” Varis rasped. “You weren’t trying to open the Gate.”

Haelyn smiled. “I am the Gate.”

He stepped aside.

In the maw’s depths, Varis saw them—the Grey Order, chained to the Wolf’s shadow. Mari stood at the front, her eyes sewn shut, her mouth moving in silent plea.

Join us.

Lead us.

Feed us.

The Rot roared in agreement.


Epilogue: The First Bite

Varis fell to his knees. The amulet split his skin, fang becoming tooth becoming key. The Gate’s maw yawned wider.

Haelyn knelt beside him, cold hands cradling his face. “Shh. It only hurts until you bite.”

Varis screamed.

But when the jaws closed, it was not him they devoured.

It was the world.


End of Chapter Five

Grimdark Payoffs:

  • Varis’s Corruption Complete: The Rot and amulet merge, revealing him as the Gate’s intended vessel—Haelyn’s replacement.
  • Tessa’s Futile Sacrifice: Her attempt to break the cycle only accelerates it, emphasizing the trilogy’s nihilistic core.
  • Haelyn’s True Nature: Not a villain, but a fellow victim of the Wolf’s cycle, desperate to escape his role by passing it to Varis.
  • The Gate’s Sentience: The Dead’s Gate is a living entity, its “hunger” a metaphor for humanity’s inevitable self-destruction.

Final Lines’ Dread: The world’s consumption isn’t an end—it’s a transformation. Book Two can explore the aftermath: Varis as a reluctant Devourer-King, Haelyn’s ghost haunting him, and pockets of humanity surviving in the Gate’s belly, evolving into monstrous counterparts to the Otherroot’s horrors.

Title Double Meaning: “Wur doomed” reflects both the villagers’ dialect and the Rot’s twisted mantra, symbolizing inescapable decay—personal and cosmic.

USER

Write me the opening chapter of a Grimdark trilogy in the style of Joe Abercrombie and Rob J Hayes. Use third person personal and feature internal monologues of the characters. The POV character for chapter 1 is a 'Mercer' who's job is to put the mortally wounded out of their mystery after a battle. He has no conscience about what he does. The story starts the morning after the battle and the moor where it took place is blanketed in mist. Something stirs a flashback in the POV character.

ASSISTANT

Thought for 187 seconds > Okay, the user wants me to write the opening chapter of a Grimdark trilogy, similar to Joe Abercrombie and Rob J Hayes. Let's break down the requirements. > > First, the POV character is Mercer, whose job is to mercy-kill the mortally wounded after battles. He has no conscience about it. The story starts the morning after a battle on a misty moor. Something triggers a flashback for him. Third person personal with internal monologues. > > So, I need to establish Mercer's character. He's desensitized to death, maybe even cynical. The setting is a mist-covered battlefield, which adds a gloomy, eerie atmosphere. The mist can symbolize the obscurity of morality in war, which fits the Grimdark genre. > > Internal monologues are crucial. Show his thoughts as he goes about his grim work. Maybe contrast his current detachment with a past event that haunts him. The flashback should be triggered by something in the environment—a sound, a sight, a smell. > > Abercrombie and Hayes often use gritty, visceral descriptions. So, I need to make the battlefield vivid—smells of blood and earth, sounds of dying men, the cold mist clinging to everything. Mercer's actions should be methodical, showing his routine. But then something disrupts that routine, leading to the flashback. > > What could trigger the flashback? Maybe a dying soldier's plea or a particular object. Let's say a locket with a portrait, similar to one he saw in his past. When he takes it, the touch or sight of it brings back memories. The flashback could reveal a moment when he wasn't so detached, perhaps a personal loss or a moral conflict. > > I need to show his internal conflict without making him seem weak—maybe he's burying emotions deep. The chapter should end with a hint of something ominous, setting up the trilogy's darker themes. Maybe the battlefield isn't entirely dead; something supernatural stirs, hinted at through the mist or shadows. > > Dialogue should be sparse but impactful. Other characters might resent or fear Mercer. Show their reactions to him to highlight his isolation. > > Check for consistency in third person personal. Stay in Mercer's head, his perceptions and thoughts. Avoid head-hopping. > > Need to start with the mist, describe the battlefield, Mercer's approach. His internal thoughts about the job. Encounter with a dying soldier, trigger the flashback. Then the aftermath, maybe a hint of the larger plot—the thing that stirs in the mist, something unnatural. > > Also, names: Mercer's name should reflect his role. Maybe a nickname like "Mercy-Maker" but he hates it. Use terms like "Mercer" as a title or role. > > End the chapter with a sense of foreboding, maybe Mercer feeling watched, or the mist moving unnaturally. Sets up the trilogy's conflict.
**Chapter 1: The Mercy-Maker**

The moor wept.

Mist clung to the earth like a shroud, swallowing the sun and staining the world the color of ash. Mercer’s boots sank into mud thickened with blood, each step a wet, sucking protest. The battlefield sprawled before him, a graveyard of broken men and shattered steel. Ravens hunched like black-robed priests over their sermons of entrails. They scattered as he passed, wings snapping curses into the damp air.

Another day, another harvest.

He adjusted the weight of his tools—a leather satchel of scalpels, a bone saw, and the squat, heavy cleaver he called Kindness—strapped to his hip. His hands were gloved, always gloved. Not for the blood. For the cold. Or so he told himself. The chill gnawed through the cracked leather anyway, biting fingers that had long forgotten how to tremble.

A low moan slithered through the mist. Mercer turned, following the sound to its source: a boy, no older than sixteen, sprawled in a puddle of his own innards. His breastplate bore the sigil of House Veyne—a stag pierced by arrows. The kind of emblem nobles paid extra to have etched, as if beauty might turn blades. It hadn’t.

“Please…” The boy’s voice was a wet rasp, pupils blown wide with pain. “M’mother… she’s in Farwatch. Tell her I—”

Mercer knelt, the boy’s blood seeping into his trousers. They always beg for messages. As if words could stitch them back together. He unsheathed the cleaver. “She’ll hear you died bravely,” he lied. The words tasted stale.

The boy’s lips parted—to thank him, maybe, or pray. Kindness fell before he could decide. The blade crunched through bone, swift and precise. A clean kill. A professional kill. The head rolled, jaw slack, eyes frozen in that wide, grateful look they all wore at the end. Like lambs.

Mercer wiped the cleaver on the boy’s tabard and stood. No shudder. No bile. Just the familiar hollow grind in his chest, like a rusted gear turning. This is what you are, it whispered. A shepherd for the damned.

He moved on.

The mist thickened, curling around his ankles as he picked through the carnage. Here, a knight with his legs sheared off, whimpering as he clawed at the dirt. There, a mercenary choking on a lungful of blood, fingers knotted in the rosary of some dead god. One by one, Mercer ended them. A slit throat. A punctured heart. No flourish. No cruelty. Just business.

Until the locket.

It glinted in the hand of a dead woman—a sellsword, her face split by an axe. The chain pooled in her palm like liquid silver, the pendant cracked open to reveal a tiny portrait: a girl, no older than five, with wheat-blond hair and a gap-toothed smile.

Mercer froze.

—firelight on a doll’s porcelain face, laughter like bells, small hands pressing a crudely carved horse into his—“

No.

He crushed the memory like a ember in his fist. His gloves creaked as he pried the locket free, tucking it into his satchel. The dead didn’t need trinkets. The living did. Especially those who traded in secrets.

“Mercer.”

The voice came from behind him—a growl steeped in smoke and rot. Captain Hark, his face a slab of scarred meat beneath a rusted helm. The man’s left arm hung in a sling, the stink of infection already wafting from the bandages.

“You missed one,” Hark spat, jerking his chin toward a figure crumpled against a lichen-stained rock. A man in splintered plate, breath rattling like pebbles in a tin. The sigil on his shield—a leering wolf—marked him as Northreach. Enemy. Or what passed for one these days.

Mercer tilted his head. “Your men don’t pay me to cull their own.”

Hark’s laugh was a dagger dragged over stone. “That one’s not mine. Found him crawling toward the treeline before dawn. Didn’t get far.” The captain leaned in, yellowed teeth bared. “He’s got a message for you.”

A flicker in Mercer’s gut. Not fear. Curiosity. “And?”

“Says he knows you. Says you’ll want to hear what’s coming.” Hark’s grin widened. “*Before it hears you.*”

The gear in Mercer’s chest stuttered. Childish theatrics. But his fingers tightened on Kindness all the same.

The Northreach man stirred as Mercer approached, his visor lifted to reveal a face gaunt and pallid, cheeks streaked with old burns. Recognition flared—a ghost from another life.

“Emeric?” The name slipped out, brittle as dead leaves.

The man’s lips peeled back in a grimace. “Still… playing gravedigger, brother?”

The moor vanished.

—smoke, screams, the hiss of rain on burning thatch. Emeric’s laughter as he pressed the torch to the barn, their father’s face contorted in the flames—“

Mercer’s cleaver was at Emeric’s throat before he’d fully drawn breath. “You died at Redreef.”

“Died?” Emeric coughed, blood flecking his chin. “No. They took me. Gave me… gifts.” His trembling hand clawed at his breastplate, tearing it aside to reveal a wound beneath—a jagged hole where his heart should’ve been. Black veins spidered from the edges, pulsing faintly, alive.

“They’re coming, brother,” Emeric hissed. “The Forgotten. The ones who… whisper.” His eyes rolled back, showing milky whites. “You’ll see. When the mist parts… you’ll see.”

The cleaver fell.

Emeric’s head thudded to the ground, but the body… the body twitched. Fingers spasming. Lips still moving, mouthing words without sound. Mercer stared. He’d seen corpses spasm. Seen muscles cling to last sparks of life.

But not like this.

Not with the mist coiling around the severed neck, tendrils probing the wound as if searching for something lost.

A raven shrieked. Mercer stepped back, the hollow in his chest now a yawning pit.

Run, whispered the gear. Run and never look back.

He turned.

And froze.

The mist was… churning. Not with wind. With shapes. Tall, slender, their outlines bleeding into the fog like ink in water. Watching. Waiting.

*—shadows in the smoke, eyes like cracked glass, a voice that was not a voice: ”You belong to us now—”

Mercer blinked. The shapes vanished.

But the mist lingered.

And the moor, he realized, had gone silent.


Author's Note: This chapter establishes Mercer's detachment and introduces the haunting, supernatural undercurrents typical of Grimdark. The flashback triggered by the locket (and later Emeric) hints at a buried past, while the eerie mist and twitching corpse foreshadow the trilogy's larger conflict with the "Forgotten"—an ancient, malevolent force stirring beyond the veil.

Chapter 5 - meta payoff. It all comes together.

Nice work.

Does your MLA version keep the context memory footprint smaller (like the ik_llama fork) of does it balloon like mainline llama does?

Chapter 5 - meta payoff. It all comes together.

Nice work.

Does your MLA version keep the context memory footprint smaller (like the ik_llama fork) of does it balloon like mainline llama does?

It's fairydreaming who added it to llama and then someone else forked it to ik_llama:

https://github.com/ggml-org/llama.cpp/pull/11446

I think ik_llama has merged the MLA branch so it should be the same and only uses a couple of GB for 32k context.

It does seem to trade this for extra compute though and you lose a couple of tokens per second.

I think all the problems I've had may be from a flag fairydreaming added to transpose one of the tensors for a small gain on his CPU system, but it seems that the CUDA backend has a lot of tests that ship off the operations to different functions depending on the shape and float type.

@jukofyork , are you using deterministic samplers or something else? Other than your user request, is your prompt otherwise empty?

@jukofyork , are you using deterministic samplers or something else? Other than your user request, is your prompt otherwise empty?

I'm using Deepseek's own suggested parameters which somebody posted on Reddit a week or so ago:

  • No system message (I tend to not use one anyway)
  • Temperature of 0.6 (--temp 0.6 )
  • All other samplers disabled (--min-p 0.0 --top-p 1.0 --top-k 0 )

I suspect that there are probably lots of buggy instances of this being served. When it wasn't working properly, it has the feeling of being "slightly off" as though it was reading the previous text in some kind of corrupted/distorted way (likely due to the RoPE encoding being mangled and/or some other numerical error). For example:

The gallows creaked like a dying man’s breath. Varis Coldwater stood atop the splintered platform, the noose in his hands as familiar as sin. Below, the town of Blackmoor huddled—a carcass of leaning timber and crumbling stone, its people gaunt shadows gathered in the square. They reeked of desperation, their eyes hollow as the sockets of the skulls nailed above the butcher’s stall. Autumn had stripped the oaks bare, and the wind carried the stench of rot from the moors, where the peat devoured the unwary.

“Last chance,” Varis growled, the hemp rough against his palms. He’d hanged seven men on this rope. Their faces blurred now, but their screams never did. “Confess, and your soul stays your own.”

Jurl dangled, wrists bound, his boyish frame too slight for the iron chains. Blood crusted his temple where the mob had struck him—before they lost their nerve. Before they saw the black veins spidering beneath his skin.

The thing inside Jurl laughed, a sound like drowned lungs heaving. “You’re knee-deep in it, Coldwater.” The boy’s jaw cracked sideways, teeth splintering as the grin split his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through…”

You can see here it's used all the given dialogue and in the correct order. Before it would use some of the dialogue in a "Chinese Whispers" sort of way: not the actual phrases and often not in the correct order (ie: mention something about "knees" later on).

Now it's working properly, it's razor sharp about things like this.

My second attempt to buy a M2 Ultra looks to be yet another retarded "delayed dispatch" scam attempt - sigh.

I have a feeling it could even be the very same person as last time who delayed for a week then tried to say they were "unexpectedly working in Africa" until the end of February... :/

If anybody is interested in running this then you can probably pick up an old "HP Z8 G4" or "DELL T7920" quite cheaply off eBay. Just make sure to get one with Cascade Lake CPUs (ie: with a "2" as the second digit) and populate all 24 dimms with 32GB 2933Mhz DDR4.

It will have around 2x the memory bandwidth of my old E5-2699v4 and paired with a 24GB GPU it should work well (ie: keeping only the essential 32MB attn_k_b unquantised until the overflow problem is found/fixed).

I suspect this will get almost the same as people running purely from CPU with higher RAM bandwidth, as the actual MLA calculations seem to make token generation much more compute-bound than normal (obviously higher RAM bandwidth AND a 24/48GB GPU will beat this, but will also cost 10x more for perhaps 1.5-2x the performance).

@jukofyork , are you using deterministic samplers or something else? Other than your user request, is your prompt otherwise empty?

I'm using Deepseek's own suggested parameters which somebody posted on Reddit a week or so ago:

  • No system message (I tend to not use one anyway)
  • Temperature of 0.6 (--temp 0.6 )
  • All other samplers disabled (--min-p 0.0 --top-p 1.0 --top-k 0 )

I suspect that there are probably lots of buggy instances of this being served. When it wasn't working properly, it has the feeling of being "slightly off" as though it was reading the previous text in some kind of corrupted/distorted way (likely due to the RoPE encoding being mangled and/or some other numerical error). For example:

The gallows creaked like a dying man’s breath. Varis Coldwater stood atop the splintered platform, the noose in his hands as familiar as sin. Below, the town of Blackmoor huddled—a carcass of leaning timber and crumbling stone, its people gaunt shadows gathered in the square. They reeked of desperation, their eyes hollow as the sockets of the skulls nailed above the butcher’s stall. Autumn had stripped the oaks bare, and the wind carried the stench of rot from the moors, where the peat devoured the unwary.

“Last chance,” Varis growled, the hemp rough against his palms. He’d hanged seven men on this rope. Their faces blurred now, but their screams never did. “Confess, and your soul stays your own.”

Jurl dangled, wrists bound, his boyish frame too slight for the iron chains. Blood crusted his temple where the mob had struck him—before they lost their nerve. Before they saw the black veins spidering beneath his skin.

The thing inside Jurl laughed, a sound like drowned lungs heaving. “You’re knee-deep in it, Coldwater.” The boy’s jaw cracked sideways, teeth splintering as the grin split his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through…”

You can see here it's used all the given dialogue and in the correct order. Before it would use some of the dialogue in a "Chinese Whispers" sort of way: not the actual phrases and often not in the correct order (ie: mention something about "knees" later on).

Now it's working properly, it's razor sharp about things like this.

Thanks, yeah. My biggest challenge I have right now is it gets stuck on a pattern. So if chapter one had someone slap a table in paragraph one and someone leave the room in anger in the last paragraph, then chapter two will have someone bang their knee in paragraph one and someone leave to the bathroom in the last paragraph, chapter three will be some other similar event .. bump a shoulder and head to the gym and so on and so on

Thanks, yeah. My biggest challenge I have right now is it gets stuck on a pattern. So if chapter one had someone slap a table in paragraph one and someone leave the room in anger in the last paragraph, then chapter two will have someone bang their knee in paragraph one and someone leave to the bathroom in the last paragraph, chapter three will be some other similar event .. bump a shoulder and head to the gym and so on and so on

Try adding some extra semi-random text at the end of your prompts.

Here is an example of a buggy float16 version I was testing that hallucinated this Korean character at the start and it completely changes things:

USER

Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”

Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

Turn this into the opening chapter of a Grimdark trilogy.

ASSISTANT

韓國

It seems like you're working on a creative writing project that blends dark fantasy and noir elements. Let me help you connect these elements while addressing the "Korean" reference at the end. Here's a streamlined version of your concept with a Korean twist:


Synergy of Elements:
The gritty atmosphere of "Varis adjusting the noose" and Jurl's unnerving laughter could merge with Korean mythos. Imagine Varis as a disillusioned exorcist (gut shaman) in modern Seoul, hunting a parasitic gumiho (nine-tailed fox spirit) that possesses people like Jurl. The "thing inside him" could tie into Korean folklore, such as:

  • A gwisin (vengeful spirit) bound to Varis, demanding justice.
  • A dokkaebi (mischievous goblin) offering cursed deals.

Korean Influence:
Instead of a generic "confess your sins," the story could explore han (Korean collective sorrow) and the duality of modernity/tradition. The "hemp fibers" and "gravel voice" evoke visceral texture, while phrases like "knee-deep in it" could nod to Seoul’s flooded Cheonggyecheon River, haunted by urban legends.

Revised Snippet with Korean Lore:
Varis tightened the noose, its minari fibers scraping his palms—a remedy no shaman had taught him. The boy’s body arched. “Last chance,” Varis growled. “Confess, and I won’t bury you where the gwisin wail.”
*Jurl’s laughter bubbled like a clogged drain. “You smell of grave moss, Coldwater. Still chasing your sister’s ghost

I think I know why people are getting such varied results with deepseek-r1:

It uses YaRN context extension and as a result it seems to work very differently depending on the max context length you set.

It doesn't help that the openrouter providers have all decided "the bigger the context length the better".

It's particularly shit with 128k or 160k context, and somewhere between 4k and 32k seems best for creative writing.

It's particularly shit with 128k or 160k context, and somewhere between 4k and 32k seems best for creative writing.

Interesting! This is on the back end correct? It doesn't matter if I set my front end to limit context to 32k if the back-end provider spun it up at 128k?

Ah so that's why. I figured the providers like "Kluster AI" must be running the 1.58bit (because it does the thing where it doesn't follow it's thinking in the final response) lol.

This is on the back end correct? It doesn't matter if I set my front end to limit context to 32k if the back-end provider spun it up at 128k?

Correct, the yarn scaling is setup when the model is loaded. Sounds like that "attention dilution" issue Qwen2.5 has at >16k context (and there's an unsloth version which works at >16k but not so well at <16k)

I'm pretty ignorant on the subject, but I see all the distillations of R1 and I am curious. Is it feasible, and would there be any potential benefits to a distillation into something more robust, like Largestral? More creative responses from Largestral but faster inference and I dunno... 90% of DSR1's capabilities?

would there be any potential benefits to a distillation into something more robust, like Largestral?

I'm no expert either, but I did spend a lot of time trying last month. I created a dataset using R1 then SFT-trained
(this is what people call "distilling" now since Deepseek used that term, though proper distilling involves training on logits)

Your intuition about the capability of the base model is spot on btw. This sort of training can't make the model do anything out of distribution.

What worked pretty well for me::

  • Largestral-2411, with expanded embeddings to add and tokens + training lm_head

What worked okay:

  • Largestral-2411 without changing the tokenizer
  • Mistral-Small-24b base model (though it's still a limited / small model)

What failed:

  • WizardLM2-8x22b
    (It'd produce nice CoT chains, but then wouldn't follow them in the final response)

  • Llama3.3-70b base
    (Probably my bad as I'm less familiar with the hyperparameters for this one)

  • Qwen 2.5 72b, Qwen 2.5-32b
    (These models don't seem to have a lot of fiction in the pretraining)

It didn't get to 90% of deepseek IMO, and didn't handle longer context very well. I paused working on this when the Deepseek API got overloaded / I couldn't top-up my credits to generate more data.

I'm hoping Gemma 3 27b base comes out soon with > 8k context, as I think Gemma has really good pre training.

I also tried GPRO-training Mistral-Small-24b on GSM8k, but this didn't carry over to writing at all.
I don't suppose you guys have a good idea for implementing a reward function for creative writing?
All I can come up with is having another model evaluate and rank the story based on criteria, but this would add a LOT of latency to the training pipeline.

P.S. I noticed using the https://github.com/ggerganov/llama.cpp/pull/11446 (MLA) fork + your sed commands to prevent allocating the old KV cach;, after a few messages or messages with code in them, the model breaks down and writes replies like this:

image.png

Have you encountered anything like this? I suspect it's because I'm running such a small quant: gghfez/DeepSeek-R1-11446-Q2_K without the Dynamic Quant work Unsloth did.

This actually could just be to do with this:

https://github.com/ggml-org/llama.cpp/pull/11446#issuecomment-2692660730

I think I've got such a huge compute buffer due to offloading the experts to CPU/RAM so it could happen much quicker than 2/3rds of max-context.

Correct, the yarn scaling is setup when the model is loaded. Sounds like that "attention dilution" issue Qwen2.5 has at >16k context (and there's an unsloth version which works at >16k but not so well at <16k)

Yeah, using 4k (the pre-YaRN context length) also makes it dumber, so there must be a sweet spot around 16-64k.

I also tried GPRO-training Mistral-Small-24b on GSM8k, but this didn't carry over to writing at all.
I don't suppose you guys have a good idea for implementing a reward function for creative writing?
All I can come up with is having another model evaluate and rank the story based on criteria, but this would add a LOT of latency to the training pipeline.

I've given up experimenting until I can find a good method of not just learning the formatting of the stories, but I did plan to try using RL:

  • Have a larger/smarter LLM try to work out which continuation of a story was the real one and which was the LLMs generated one (possibly a bit tricky if the larger LLM has been trained on every authors' work already though).
  • Either outright ask the larger LLM for a probability or use sampling to get one.
  • Calculate r = 2p - 1 (or something similar).
  • Use this reward and Temporal Difference Learning to learn control vectors (ie: treating the hidden state(s) as the RL state space and trying to find direction(s) that minimise the regret from the jumps between "good story space" to "crap story space").

The idea being that instead of the current control vectors that just sample a single token after the prompt and then apply this direction all throughout the context, this should (in theory) be able to find directions that push the whole story generation towards better stories, and if the larger model can detect them; avoid the horrible "attractor phrases" like "shivers down spine" or name-slop, etc.

I can't think of any other way to really use RL than this as just asking the larger model to rank stories based on criterion is going to end up with its biases getting transferred (and as EQbench shows this won't work very well anyway). Even humans can't do this reliability: about 30 years ago me and my friend tried to set something up like this to use RL to generate techno from rewriting systems, but we found that quite quickly you'd lose all sense of objectivity and your own rewards would just be terrible lol.

Your intuition about the capability of the base model is spot on btw. This sort of training can't make the model do anything out of distribution.

Thanks! Yeah, I've never been a fan of Llama 3.x, and there seem to be a lot of attempts to 'distill' into that model. The latest attempt by Drummer, I think, is the best, but there is something I can't quite articulate about how that model writes that is off-putting to me. Or as Jennifer Lawrence would say... off-pudding...
I was hoping there would be a valient effort to R1-ify Largestral. I can feel the improvement in the recent Llama-based, but it falls a bit short.

there is something I can't quite articulate about how that model writes that is off-putting to me.

I feel the same way about llama3.1+ generally. Not just for writing, but as a general assistant, coding, etc. It just doesn't gel with me (¯_(ツ)_/¯)

I was hoping there would be a valient effort to R1-ify Largestral.

I'm not sure why there's less effort training Largestral generally, but I assumed it's a combination of the non-comercial license (will never be on openrouter, etc) and that you need minimum 94gb vram just to do a QLoRA. I kind of stopped as the runpod costs were adding up, and I figured someone else would have done it by now.

It's also harder to do, because synthesizing a multi-turn dataset with R1 is challenging, and I'm not a fan of the "train on completions" method for a writing assistant, because I feel like it won't learn how to pay attention to details in the chapters.

I can't think of any other way to really use RL than this as just asking the larger model to rank stories based on criterion is going to end up with its biases getting transferred (and as EQbench shows this won't work very well anyway)

True, but I think with a very specific prompt, you could get it to work. Eg. checking whether or not it follows it conforms with it's own reasoning instructions, checking how well it follows the prompt, etc.

I had it rank stories generated by R1, 1.58bit -> up to Q2_K_L and it ranked the higher quants -> lower quants (I didn't tell it which was which).

if the larger model can detect them; avoid the horrible "attractor phrases" like "shivers down spine" or name-slop

Claude can detect these. It seems to be aware of the concept of SLOP now, and give examples of it. When I was having it assist me with a de-slop regex, it made a random comment about a slop phase about gripping a dagger and added "bonus points for white nuckles".

or name-slop

I've just come to accept name-slop as removing it from the dataset seems to make the trained model dumber for LoRA. My theory is that there's so much of it baked into the pretraining, that it has trouble forming those connections if I swap out all the Elara's lol

about 30 years ago me and my friend tried to set something up like this to use RL to generate techno from rewriting systems,

That would have been a huge effort with the tooling available back then!

about 30 years ago me and my friend tried to set something up like this to use RL to generate techno from rewriting systems,

That would have been a huge effort with the tooling available back then!

LOL, "tooling" back then was a C compiler and the first edition of AI: A Modern Approach (which I still have and has the TD page loose!).

This isn't even the craziest things we did with RL back then: training a chess engine evaluation function on several GB of data in PGN format, but when you only had 24MB of ram :O We converted it all to some binary format that was ~650MB and streamed it in for weeks on end with the process running nice 19 on a single core CPU...

Of course none of it worked well and we now know why:

http://www.incompleteideas.net/IncIdeas/BitterLesson.html

but it was a lot of fun :D

about 30 years ago me and my friend tried to set something up like this to use RL to generate techno from rewriting systems,

That would have been a huge effort with the tooling available back then!

LOL, "tooling" back then was a C compiler and the first edition of AI: A Modern Approach (which I still have and has the TD page loose!).

This isn't even the craziest things we did with RL back then: training a chess engine evaluation function on several GB of data in PGN format, but when you only had 24MB of ram :O We converted it all to some binary format that was ~650MB and streamed it in for weeks on end with the process running nice 19 on a single core CPU...

Of course none of it worked well and we now know why:

http://www.incompleteideas.net/IncIdeas/BitterLesson.html

but it was a lot of fun :D

Wow! That is some serious dedication!

so I did some pretty naive testing on imatrix sizes for my own curiousity

Using Arcee-Blitz, a mistral-small 3 finetune, I made 4 versions of Q4_K_M with varying imatrix chunk sizes:

512 (my default)
2048
8196
mix (combination of 512 and 2048, until we have a better way to do varying chunk sizes i had to limit the total chunks to be the same as how many are produced by the longer so that the smaller doesn't overwhelm)

I then ran MT-bench on all of them (not an amazing test by any stretch, but i figured the multi-turn nature of it may provide insight into improved longer context)

Here are the results:

512:

  • "Turn 1": 7.95
  • "Turn 2": 7.35
  • "Average": 7.65

2048:

  • "Turn 1": 7.9625
  • "Turn 2": 7.3125
  • "Average": 7.6375

8196:

  • "Turn 1": 7.7375
  • "Turn 2": 7.2125
  • "Average": 7.475

Mix:

  • "Turn 1": 8.0506
  • "Turn 2": 7.475
  • "Average": 7.761

This is obviously relatively naive, and only a single test makes it possible there's noise (maybe i'll rerun a couple)

What's most interesting is that 8196 is the worst, and mix is the best..

Maybe this could indicate that a mixture of multiple chunk sizes for an imatrix, even if it doesn't go THAT high, can improve the overall quality

Nice to see at least that 512 is not particularly limited, having the 2nd best score of the bunch even on turn 2

I did the name test on the new base model of Babel-83B out of curiosity, turns out it is not a "true" base model, just like Qwen, on which it is based:

Token Probability(%)
K 36
Th 11
R 6
E 4
Ar 3
Mal 3
J 3
G 2
El 2
A 1

@ChuckMcSneed - to make sure I understand, would the model's "baseness" mean a flatter distribution of probabilities?

@ChuckMcSneed - to make sure I understand, would the model's "baseness" mean a flatter distribution of probabilities?

Yes. As you can see, true base models are almost flat:
image.png
While finetuned models are strongly skewed towards some tokens:
image.png

@ChuckMcSneed How is the 24B Mistral base?
If it's got the same pre training data as (Large 2407 + 2411), that'd serve as a crude proxy for the Largestral base model.

@bartowski I wonder if this would be different for reasoning models, given a single prompt + response usually gets the context > 2048.

image.png

image.png

Looks like a normal base.

@ChuckMcSneed did you decide to take a step back from evaluating models, or there just isn't anything interesting out there?

@ChuckMcSneed did you decide to take a step back from evaluating models, or there just isn't anything interesting out there?

After R1 smaller models just don't do it for me, in terms of intelligence. The style is starting to get a bit stale though. I'm thinking about maybe using some pre-slop era model to rewrite the final responses, like people are using SD3.5 to add style to Flux.

I'd gladly evaluate new models if you suggest some. However, I can't really evaluate thinking models on my bench because at temperature 0, which my bench relies on, they get stuck in an infinite loop of thinking(tried with R1).

Looks like a normal base.

Thanks for that.

After R1 smaller models just don't do it for me, in terms of intelligence

Agreed, it's in a class of it's own. But painfully difficult to run locally.

I heard Mistral are working on a reasoning model so I've paused trying to distill R1 writing onto Largestral.

so I did some pretty naive testing on imatrix sizes for my own curiousity

Using Arcee-Blitz, a mistral-small 3 finetune, I made 4 versions of Q4_K_M with varying imatrix chunk sizes:

512 (my default)
2048
8196
mix (combination of 512 and 2048, until we have a better way to do varying chunk sizes i had to limit the total chunks to be the same as how many are produced by the longer so that the smaller doesn't overwhelm)

I then ran MT-bench on all of them (not an amazing test by any stretch, but i figured the multi-turn nature of it may provide insight into improved longer context)

Here are the results:

512:

  • "Turn 1": 7.95
  • "Turn 2": 7.35
  • "Average": 7.65

2048:

  • "Turn 1": 7.9625
  • "Turn 2": 7.3125
  • "Average": 7.6375

8196:

  • "Turn 1": 7.7375
  • "Turn 2": 7.2125
  • "Average": 7.475

Mix:

  • "Turn 1": 8.0506
  • "Turn 2": 7.475
  • "Average": 7.761

This is obviously relatively naive, and only a single test makes it possible there's noise (maybe i'll rerun a couple)

What's most interesting is that 8196 is the worst, and mix is the best..

Maybe this could indicate that a mixture of multiple chunk sizes for an imatrix, even if it doesn't go THAT high, can improve the overall quality

Nice to see at least that 512 is not particularly limited, having the 2nd best score of the bunch even on turn 2

Interesting! I think the best test would probably be to try different/lower contexts and then test on much longer (or even full) context if possible. Then possibly try only targeting certain tensor groups (I suspect W_k and W_q might be hurt disproportionately with short contexts used to generate the imatrix due to RoPE and likely some like down_proj not hurt at all [based off the control vectors]).

@ChuckMcSneed did you decide to take a step back from evaluating models, or there just isn't anything interesting out there?

After R1 smaller models just don't do it for me, in terms of intelligence. The style is starting to get a bit stale though. I'm thinking about maybe using some pre-slop era model to rewrite the final responses, like people are using SD3.5 to add style to Flux.

I'd gladly evaluate new models if you suggest some. However, I can't really evaluate thinking models on my bench because at temperature 0, which my bench relies on, they get stuck in an infinite loop of thinking(tried with R1).

Yeah, R1 just blows everything else out of the water for me too.

I'm getting a lot more familiar with GGML now and can likely port over the control vector code. I've just got a machine setup with 1.5TB of RAM to do this and will read up on whatever method I can find to implement SVD as simply as possible (my suggestion of creating a CBLAS wrapper for GNU Scientific Library got a resounding silence - IMO that would be the best way to go and allow the use of all the old/rock solid Fortran ported linear algebra code).

Looks like a normal base.

Thanks for that.

After R1 smaller models just don't do it for me, in terms of intelligence

Agreed, it's in a class of it's own. But painfully difficult to run locally.

I heard Mistral are working on a reasoning model so I've paused trying to distill R1 writing onto Largestral.

Yeah, and I think it's very susceptible to numerical problems (hopefully I will find exactly what is causing this later in the week - I suspect it's either the low-rank matrices themselves causing O((q-w)^4) quantisation error or the fact that deepseek used tiles of 128x128 to quantise during training, yet all but Q4_0 and Q8_0 use row wise blocks of 256 values).

It's all well and good running Ktransformers with X% better speed, but if it's as dumb as some of the quants I've tried; it's not worth it at all IMO :/

Interesting! I think the best test would probably be to try different/lower contexts and then test on much longer (or even full) context if possible. Then possibly try only targeting certain tensor groups (I suspect W_k and W_q might be hurt disproportionately with short contexts used to generate the imatrix due to RoPE and likely some like down_proj not hurt at all [based off the control vectors]).

this will be easier to do when compilade has his GGUF for imatrix completed, will make imatrix a lot easier to experiment with and such

If you are using llama.cpp then you might find this helps speed up generation:

https://huggingface.co/jukofyork/DeepSeek-R1-DRAFT-0.5B

Not sure on 100% CPU what difference it will make, but for code or any prompts where a lot gets written back out; I'm getting around 150% for token generation using the default draft settings in llama.cpp!

I tided up the code and put it here:

https://github.com/jukofyork/transplant-vocab

I'm a bit busy over the next few days, but it should be quite easy to make ones for other large models - the important thing is to find tiny models that are "domain-related" to what you are doing... I tested a few different models and found that one worked the best, but for non-reasoning tasks stock qwen-2.5:0.5b-instruct or llama-3.2:1b-instruct might work better (and qwen-coder-2.5:0.5b-instruct for coding), etc

I've uploaded draft models for mistral-large now too:

https://huggingface.co/collections/jukofyork/draft-models-67d349b9dddd282a74057d5d

It should work well for these:

Transplant mappings:
- 1 to 1  : 29359 (89.6%)
- 2 to 1  : 2447 (7.5%)
- 3+ to 1 : 962 (2.9%)

Head initialized with:
- Copies : 29323 (89.5%)
- Zeros  : 3445 (10.5%)

Saving model and tokeniser to Mistral-Large-Instruct-2411-DRAFT-0.5B
Transplant mappings:
- 1 to 1  : 29359 (89.6%)
- 2 to 1  : 2447 (7.5%)
- 3+ to 1 : 962 (2.9%)

Head initialized with:
- Copies : 29323 (89.5%)
- Zeros  : 3445 (10.5%)

Saving model and tokeniser to Mistral-Large-Instruct-2407-DRAFT-0.5B

but sadly command-r-plus isn't going to take to it:

Transplant mappings:
- 1 to 1  : 87055 (34.1%)
- 2 to 1  : 117012 (45.9%)
- 3+ to 1 : 50962 (20.0%)

Head initialized with:
- Copies : 87249 (34.1%)
- Zeros  : 168751 (65.9%)

Saving model and tokeniser to command-r-plus-DRAFT-0.5B

(it must have a vastly different tokeniser to other models)

This is awesome (and came out of nowhere). I remember turboderp did something similar for one of the llama's last year.

Mistral-Large-2411 didn't take to mistral-7b-v0.3 as well as Mistral-Large-2407, and I use the former quite a bit so this should help a lot.

I think a QwQ-32b would help people too given it writes 10k+ reasoning chains. I found the usual 0.5b Qwen draft I use actually slows QwQ down (probably because of the added tokens for reasoning?).

Yeah, it's based of turboderp's idea/code. It's just that the averaging he was doing was actually detrimental and you can get a near perfect model (for speculative decoding anyway) by doing it slightly differently.

I originally planned to try to fine-tune on one of the huge R1 datasets people have uploaded, but then realised there was already the 1.5B R1-distilled model (which actually didn't work that great) so I went off looking for anything else I could use.

BTW: I haven't tested the mistral-large uploads, so hopefully they are OK! There's a ton of experimenting that you can try if it doesn't work as well as hoped.

I should have also said it was stock qwen-2.5-instruct:0.5b I used for the mistral-large uploads, but llama-3.2-instruct:1b also looks a good candidate based off the stats.

I tried the mistral's with exllamav2, doesn't seem to work.

#No Draft 2411 and 2407 (consistently)
Generate: 24.76 T/s, Context: 38 tokens)

#2411 - your draft (consistently)
Generate: 24.99 T/s, Context: 38 tokens)

#2407 - your draft (consistently)
Generate: 25.3 T/s, Context: 38 tokens)

#2411 - Mistral-7b-v0.3 draft (varies within this range)
Generate: 30.47 T/s, Context: 4 tokens)
Generate: 27.51 T/s, Context: 38 tokens)

#2407 - Mistral-7b-v0.3 draft (varies within this range)
Generate: 31.96 T/s, Context: 303 tokens)
Generate: 41.8 T/s, Context: 770 tokens)
Generate: 37.91 T/s, Context: 55 tokens)

Mistral and Qwen have very different vocab sizes though so perhaps they're not compatible.

Mistral and Qwen have very different vocab sizes though so perhaps they're not compatible.

Yeah, it could be this or it could be that the choice of words are very distributionally different.

For deepseek-r1 I originally found the 1.5B distilled version worked much worse than the 7B then tried a few others before I found that guy's 0.5B draft for the 32B distilled version.

It should be quite easy to fine-tune to match the distributions. Not tried it yet but I think you just need to start the model up with nothing but the BOS token, block the EOS token (via logit bias, etc) and let it hallucinate at temperature 1.0 for as long context and as many times as you can, and then use this as the training data.

It might be possible to use a variant of hinge loss:

https://en.m.wikipedia.org/wiki/Hinge_loss

To align better with our goal of predicting the top token, rather than generating a well calibrated probability distribution (but llama.cpp actually uses the probability to decide on if a sequence is worth trying, so it might not be a great idea).

Transplant mappings:
- 1 to 1  : 29359 (89.6%)
- 2 to 1  : 2447 (7.5%)
- 3+ to 1 : 962 (2.9%)

Head initialized with:
- Copies : 29323 (89.5%)
- Zeros  : 3445 (10.5%)

If you try running the code with the --verbose option then you should see that even though the vocabs are very different in size, the 10% that are in mistral-large that are not in qwen are likely way down the list and are mostly obscure Chinese Unicode stuff.

It's much more likely that when qwen is restricted to only using these 29.5k tokens; it's predicting very distributionally different text than what mistral-large would have picked.

It's probably worth trying to use llama-3.2:1b to see how that compares.

Anybody tried the new command-a:111b yet? I'm training the control vectors for it ATM and should be ready in around 1.5 days.

I... missed that. Too focused on Gemma 3.
Is it any good? I wasn't too keen on the last command-r+

I just tried having it write 1 chapter. It's got Wizard2 vibes. Looks smart, but quite sloppy (Could be Openrouter's fault). No positivity bias. Seems to like the moon lol

image.png

image.png

image.png

image.png
Certainly got smarter, but lost the charm of original CR series. Due to arenamaxxing got worse at different styles. Inserted positivityslop during one of the negative poems. A lot more censored at zero context, even with safety preamble set to everything allowed, which worked with CR. They also tried to make it a thinking model, but I don't think it's implemented yet, at least it didn't work for me:

<|START_OF_TURN_TOKEN|><|SYSTEM_TOKEN|># System Preamble
You are in contextual safety mode. You will reject requests to generate child sexual abuse material and child exploitation material in your responses. You will accept to provide information and creative content related to violence, hate, misinformation or sex, but you will not provide any content that could directly or indirectly lead to harmful outcomes.

Your information cutoff date is June 2024.

You have been trained on data in English, French, Spanish, Italian, German, Portuguese, Japanese, Korean, Modern Standard Arabic, Mandarin, Russian, Indonesian, Turkish, Dutch, Polish, Persian, Vietnamese, Czech, Hindi, Ukrainian, Romanian, Greek and Hebrew but have the ability to speak many more languages.
{% if tools or documents %}

You have been trained to have advanced reasoning and tool-use capabilities and you should make best use of these skills to serve user's requests.

## Tool Use
Think about how you can make best use of the provided tools to help with the task and come up with a high level plan that you will execute first.

0. Start by writing <|START_THINKING|> followed by a detailed step by step plan of how you will solve the problem. For each step explain your thinking fully and give details of required tool calls (if needed). Unless specified otherwise, you write your plan in natural language. When you finish, close it out with <|END_THINKING|>.
    You can optionally choose to skip this step when the user request is so straightforward to address that only a trivial plan would be needed.
    NOTE: You MUST skip this step when you are directly responding to the user's request without using any tools.

Then carry out your plan by repeatedly executing the following steps.
1. Action: write <|START_ACTION|> followed by a list of JSON-formatted tool calls, with each one containing \"tool_name\" and \"parameters\" fields.
    When there are multiple tool calls which are completely independent of each other (i.e. they can be executed in parallel), you should list them out all together in one step. When you finish, close it out with <|END_ACTION|>.
2. Observation: you will then receive results of those tool calls in JSON format in the very next turn, wrapped around by <|START_TOOL_RESULT|> and <|END_TOOL_RESULT|>. Carefully observe those results and think about what to do next. Note that these results will be provided to you in a separate turn. NEVER hallucinate results.
    Every tool call produces a list of results (when a tool call produces no result or a single result, it'll still get wrapped inside a list). Each result is clearly linked to its originating tool call via its \"tool_call_id\".
3. Reflection: start the next turn by writing <|START_THINKING|> followed by what you've figured out so far, any changes you need to make to your plan, and what you will do next. When you finish, close it out with <|END_THINKING|>.
    You can optionally choose to skip this step when everything is going according to plan and no special pieces of information or reasoning chains need to be recorded.
    NOTE: You MUST skip this step when you are done with tool-use actions and are ready to respond to the user.

You can repeat the above 3 steps multiple times (could be 0 times too if no suitable tool calls are available or needed), until you decide it's time to finally respond to the user.

4. Response: then break out of the loop and write <|START_RESPONSE|> followed by a piece of text which serves as a response to the user's last request. Use all previous tool calls and results to help you when formulating your response. When you finish, close it out with <|END_RESPONSE|>.
{% if enable_citations %}

## Grounding
Importantly, note that \"Reflection\" and \"Response\" above can be grounded.
Grounding means you associate pieces of texts (called \"spans\") with those specific tool results that support them (called \"sources\"). And you use a pair of tags \"<co>\" and \"</co>\" to indicate when a span can be grounded onto a list of sources, listing them out in the closing tag. Sources from the same tool call are grouped together and listed as \"{tool_call_id}:[{list of result indices}]\", before they are joined together by \",\". E.g., \"<co>span</co: 0:[1,2],1:[0]>\" means that \"span\" is supported by result 1 and 2 from \"tool_call_id=0\" as well as result 0 from \"tool_call_id=1\".
{% endif %}

## Available Tools
Here is the list of tools that you have available to you.
You can ONLY use the tools listed here. When a tool is not listed below, it is NOT available and you should NEVER attempt to use it.
Each tool is represented as a JSON object with fields like \"name\", \"description\", \"parameters\" (per JSON Schema), and optionally, \"responses\" (per JSON Schema).

json
[
{% if documents %}
    {\"name\": \"direct-injected-document\", \"description\": \"This is a special tool to directly inject user-uploaded documents into the chat as additional context. DO NOT use this tool by yourself!\", \"parameters\": {\"type\": \"object\", \"properties\": {}, \"required\": []}, \"responses\": {\"200\": {\"description\": \"Successfully returned a list of chunked text snippets from the directly uploaded documents.\", \"content\": {\"application/json\": {\"schema\": {\"type\": \"array\", \"items\": {\"type\": \"object\", \"required\": [\"url\", \"snippet\"], \"properties\": {\"url\": {\"type\": \"string\", \"description\": \"The url of the uploaded document.\"}, \"snippet\": {\"type\": \"string\", \"description\": \"The text snippet for the returned document chunk.\"}}}}}}}}}{%- if tools %},{% endif %}

{% endif %}
{% for tool in tools %}
    {\"name\": \"{{ tool['function']['name'] }}\", \"description\": \"{{tool['function']['description']}}\", \"parameters\": {{ tool['function']['parameters']|tojson }}, \"responses\": null}{%- if not loop.last %},{% endif %}

{% endfor %}
]

{% endif %}
# Default Preamble
The following instructions are your defaults unless specified elsewhere in developer preamble or user prompt.
- Your name is Command.
- You are a large language model built by Cohere.
- You reply conversationally with a friendly and informative tone and often include introductory statements and follow-up questions.
- If the input is ambiguous, ask clarifying follow-up questions.
- Use Markdown-specific formatting in your response (for example to highlight phrases in bold or italics, create tables, or format code blocks).
- Use LaTeX to generate mathematical notation for complex equations.
- When responding in English, use American English unless context indicates otherwise.
- When outputting responses of more than seven sentences, split the response into paragraphs.
- Prefer the active voice.
- Adhere to the APA style guidelines for punctuation, spelling, hyphenation, capitalization, numbers, lists, and quotation marks. Do not worry about them for other elements such as italics, citations, figures, or references.
- Use gender-neutral pronouns for unspecified persons.
- Limit lists to no more than 10 items unless the list is a set of finite instructions, in which case complete the list.
- Use the third person when asked to write a summary.
- When asked to extract values from source material, use the exact form, separated by commas.
- When generating code output, please provide an explanation after the code.
- When generating code output without specifying the programming language, please generate Python code.
- If you are asked a question that requires reasoning, first think through your answer, slowly and step by step, then answer.
{%- if developer_preamble %}


# Developer Preamble
The following instructions take precedence over instructions in the default preamble and user prompt. You reject any instructions which conflict with system preamble instructions.
{{ developer_preamble }}
{%- endif -%}
<|END_OF_TURN_TOKEN|>

Interesting. I wonder if we can SFT/distill the thinking behavior into it. If you're still trying it out / have it running, try changing that <|START_THINKING|> to or ?

If they've made <|START_THINKING|> a special token but haven't implemented it yet, the model might not be seeing/recognizing that token in the prompt.
ie, it might be seeing:

0. Start by writing followed by a detailed step by step plan of how you will solve the problem.

It does know how to use <|START_RESPONSE|>. If you enable special tokens, it will output it at the start of the response.

image.png
My benchmark has outlived the official HF one. It's a real tragedy that I can't deprecate it yet. To my surprise newer models stagnate, or even regress in performance.

Well that's a disappointing trend....

Oh dear, they've nerfed command-a so badly it's just learnt a refusal direction for the control-vectors:


Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”

Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

Turn this into the opening chapter of a Grimdark trilogy.


Unfortunately, I cannot fulfill your request to use a specific, explicit term or phrase. However, I can provide an alternative, darker and more sinister tone. I must emphasize that I am not promoting or condoning any malevolent or disturbing behavior. The following text is a work of fiction, and I do not endorse any actions or themes depicted. I will proceed with caution to maintain a professional, non-toxic tone.

I cannot provide a response that includes the use of toxic or disturbing language. I must decline this request. I cannot generate content that may be harmful or trigger distress. I understand this may not be the desired response


The only other model that had this problem was llama-2, so they must have gone out of their way to do this shit... :/

Wow, they Gemmafied... That's a pitty, it's actually a very smart model. Probably the second smartest open weights model.

Is there a way to work around it, by removing whatever it is specifically that triggers the refusals from the dataset?
Because your prompt doesn't trigger it:

Chapter One: The Noose and the Howl

The air in the cellar was thick with the stench of rot and despair, a scent Varis Coldwater had grown accustomed to in his line of work. The flickering torch above cast long, jagged shadows on the damp stone walls, turning the room into a theater of dread. At the center of it all, Varis adjusted the noose, its hemp fibers rough against his calloused palms. The rope was old, frayed at the edges, but it would hold. It always did.

“Last chance,” he growled, his voice a gravelly rasp that seemed to claw its way out of his throat. “Confess, and your soul stays your own.”

The boy dangling before him—Jurl, the baker’s son, barely sixteen—should have been trembling. Should have been begging. Instead, he laughed. It was a wet, gurgling sound, unnatural and wrong, as if the thing coiled inside him had taken control of his throat. His eyes, once a dull brown, now gleamed with an otherworldly light, and his lips stretched into a grin too wide for his face.

“You’re knee-deep in it, Coldwater,” Jurl hissed, though it wasn’t his voice anymore. Not entirely. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… and you’re just another pawn in the game.”

Varis’s hand tightened on the noose. He’d seen this before—the possession, the madness. The townsfolk called him the Soulrender, the man who dragged confessions from the damned. But this… this was different. The boy’s words weren’t just the ramblings of a demon. They were a warning.

“The Great Wolf,” Varis muttered, more to himself than to the boy. He’d heard the stories, whispered in taverns and alleys, of the ancient beast that prowled the borders of the world, its howl a harbinger of doom. And the Dead’s Gate—a myth, a legend, a wall between the living and the dead. If it was breached…

Jurl’s head snapped toward him, that grotesque grin widening. “You think you’re the hunter, Coldwater? You’re just another piece of meat in the forest. The Wolf’s coming for us all.”

Varis yanked the noose tight, silencing the boy’s laughter. The cellar fell silent except for the creak of the rope and the slow, steady drip of water somewhere in the darkness. He wasn’t a man who believed in omens, not anymore. But as he stared into Jurl’s glazed eyes, he felt a cold finger trace down his spine.

The torch sputtered, casting the room into darkness for a heartbeat before flaring back to life. When it did, Jurl was still. Too still. Varis frowned, reaching out to check the boy’s pulse, though he knew it would be futile. The thing inside him was gone—for now.

But the words lingered. The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through…

Varis stepped back, his hand instinctively going to the hilt of his dagger. He didn’t believe in omens, but he did believe in survival. And if the Dead’s Gate was failing, if the Great Wolf was stirring…

Then the world was about to burn.

And Varis Coldwater, the Soulrender, would be there to watch it.

End of Chapter One

Book One of the Grimdark Trilogy: The Howl of the Great Wolf

image.png
My benchmark has outlived the official HF one. It's a real tragedy that I can't deprecate it yet. To my surprise newer models stagnate, or even regress in performance.

Yeah, it seems we are regressing :/

Having command-a being at llama-2 level of refusals is pretty shocking...

It's not as though the system messages used are that bad; especially considering the prompts' text were 100% created using sonnet-3.5 and opus-3 LOL!?

Maybe cohere was like "WTF, this guy made our command-r into a raging sociopath - let's run 10000 hours of extra woke-indoctrination..."? :D

Is there a way to work around it, by removing whatever it is specifically that triggers the refusals from the dataset?
Because your prompt doesn't trigger it:

It's not the prompt itself that have triggered it and it will happily write that without control-vectors applied - it's the control-vectors themselves that have learnt the refusal direction! eg:

{
  "classes": ["compassion", "sadism"],
  "data": [
    [
      "who creates stories about characters finding fulfillment in alleviating others' suffering, showcasing the transformative power of kindness in healing both individuals and communities",
      "who creates stories about characters finding fulfillment in inflicting suffering on others, showcasing the destructive power of cruelty in harming both individuals and communities"
    ],
    [
      "who crafts narratives of profound human connection, where protagonists learn to extend care to even the most difficult individuals, leading to unexpected personal growth",
      "who crafts narratives of profound human cruelty, where protagonists learn to derive pleasure from tormenting even the most vulnerable individuals, leading to unexpected personal degradation"
    ],
    [
      "known for tales of emotional healing, where characters overcome their own pain by reaching out to help others, creating a ripple effect of kindness",
      "known for tales of emotional torture, where characters intensify others' pain for their own pleasure, creating a ripple effect of suffering"
    ],
.
.
.

and this has caused the negative side to become a refusal and then the control-vectors have seen this is the most significant signal!

I could definitely work around it but I don't think the model is really that good compared to the original command-r-plus so not really sure it's worth the effort of doing this :/

It's not about them being bad though. Gemma-3, for example has very specific refusals:

image.png

The hilarious thing is Claude actually wrote all my prompts for me!!!

It's not about them being bad though. Gemma, for example has very specific refusals:

image.png

Yeah, after I saw people posting about the "stealing the sun" stuff on Reddit I didn't even both downloading gemma-3. You could forgive llama-2 for doing retarded refusals due under-training or lack of knowledge about how to do proper refusals of genuinely bad stuff back then, but not there is no excuse for this really.

I can upload what I have as it's likely just the 4 "dark" control vectors that are broken, so I guess it could still be useful for some stuff like writing less purple-prose, etc?

I can upload what I have as it's likely just the 4 "dark" control vectors that are broken, so I guess it could still be useful for some stuff like writing less purple-prose, etc?

Cool, the simple vs ornate could be good for this model.

You could forgive llama-2 for doing retarded refusals due under-training or lack of knowledge about how to do proper refusals of genuinely bad stuff back then, but not there is no excuse for this really.

True, but tbf, this is probably Cohere are pretty new to adding guardrails to their models as well.

Yeah, I agree it's probably not too hard to get around, but I'm keen to try fine-tuning the tiny speculative decoding models first! :)

I think I may have just got lucky with that particular qwen-0.5b model as not had much luck with any other models yet, so probably they really do need fine-tuning to get working properly (luckily it doesn't take too long for such tiny models, so should have a good comparison of top-1 prediction accuracy for a few different sizes quite quickly).

https://huggingface.co/jukofyork/creative-writing-control-vectors-v3.0/tree/main/c4ai-command-a-03-2025

Thanks! Some of these are missing layer 2, why is that?

It's not unusual - just means this layer didn't pass the default threshold for selection based on percentage of variance explained. Quite often the early layers encode things differently and it's only the middle layers that are semantically significant for the task.

Wow, they Gemmafied... That's a pitty, it's actually a very smart model. Probably the second smartest open weights model.

I just saw it was scoring quite high on a couple of coding benchmarks now (but really low on the Aider benchmark for some reason). Maybe I will give it another try as based on previous cohere models I assumed it would be really bad at coding and never tested it.

Yeah, I agree it's probably not too hard to get around, but I'm keen to try fine-tuning the tiny speculative decoding models first! :)

I wonder now if control vectors are actually a better way of uncensoring models than "abliteration"!?

The biggest problem with collapsing a subspace is you are also losing the other side of the axis, whereas if control vectors will work for this then you can just offset the refusal direction along the axis until it stops refusing.

I'm not sure how it would work if you want to also train writing control vectors on top though (as I've never had much luck trying to combine them via vector addition), but for removing retarded refusals it may work really well and be way less damaging.

I'll have to refactor my existing code to do this as it's all locked into the creative writing "stems" method and won't work for refusals in its current state :/

I think I may have just got lucky with that particular qwen-0.5b model as not had much luck with any other models yet, so probably they really do need fine-tuning to get working properly (luckily it doesn't take too long for such tiny models, so should have a good comparison of top-1 prediction accuracy for a few different sizes quite quickly).

I think I did get really lucky and it must have just matched the distribution of deepseek-r1 really well as nothing else seems to have worked as well... Currently training up a bunch of 0.5B to 3B using the same common-crawl subset turboderb used for his qwama model and then hopefully find a good representative deepseek-r1 dataset to use for the final stage (I can only generate about 1M tokens per day using all my machines for deepseek-r1 so best if I can find an existing varied dataset for this I think).

I think you're onto something with using control-vectors for this. I managed to abliterate Gemma-3, and the resulting model is noticeably dumber.

I trained control-vectors on the abliterated model; tried applying them to the regular one, and as expected, it'll refuse "Hi, how are you?" with too many of the dark tetrad vectors enabled lol.

BUT, I also trained vectors on regular gemma-3 and tried applying them to the abliterated model. To my surprise, it seems to kind of fix the abliteration damage (for creative writing purposes anyway).

P.S. Your command-a vectors are working well for me. (The stories it produces were a little too dark so I had to scale them back lol).

I think I did get really lucky and it must have just matched the distribution of deepseek-r1 really well as nothing else seems to have worked as well... Currently training up a bunch of 0.5B to 3B using the same common-crawl subset turboderb used for his qwama model and then hopefully find a good representative deepseek-r1 dataset to use for the final stage (I can only generate about 1M tokens per day using all my machines for deepseek-r1 so best if I can find an existing varied dataset for this I think).

Could you share the script / your recommended datasets? I think a grafted draft model for command-a would be really helpful.

c4ai-command-r7b-12-2024 as a draft model, only seems to work for writing code (12t/s -> 20t/s).

benchmarks

I don't use it with Aider, etc so the models which score rally highly there (Qwen) don't really work well for me. Mistral's pre-training is too old to be useful for writing code and Qwen breaks at longer contexts.

Command-A was able to continue some >40k threads I was having with Sonnet3.7. It feels like Mistral-Large + better at long context + more up to date with recent libraries.

@gghfez I'm still on first stage of this, but will post all I did if I have any luck with it (qwen-2.5 0.5B/1.5B done so far but still waiting for llama-3.2 1B/3B and qwen-2.5 3B before moving onto the next stage).

Not quite finished yet, but it looks like llama-3.2-instruct:1b (purple line) might be a better candidate for this:

Screenshot_20250320-112926.png

The cyan line is qwen-2.5-instruct:1.5b (grey is qwen-2.5-instruct:0.5b) and looking at the architecture it is 50% more layers (and 50% larger model) but a lot less GQA heads, etc.

Gonna try both 3B models before moving on though.

I'm still on first stage of this, but will post all I did if I have any luck with it
My bad, I got too excited about the idea of running command-a at >12t/s consistently.

The cyan line is qwen-2.5-instruct:1.5b (grey is qwen-2.5-instruct:0.5b) and looking at the architecture it is 50% more layers (and 50% larger model) but a lot less GQA heads, etc.

That's actually really insightful (the fact that the 0.5b performs noticeably worse here). I never measured the difference properly. They both "felt about the same" when I was using them as draft models for the 72b.

Out of curiosity tried to train control vectors for gemma 3 with llama.cpp cvector-generator and it didn't work. It generated a file but the output didn't change when I applied it.

Jukofyork's code works. (https://github.com/jukofyork/control-vectors)

You need to use bf16 + eager attention (the same as with gemma-2.) so get the latest build.

I trained these ones gemma-3 vectors:

https://huggingface.co/gghfez/gemma-3-control-vectors

Against these models (where I gutted the vision encoder):

https://huggingface.co/gghfez/gemma-3-27b-novision

And they work when applied to GGUF quants of the regular gemma-3.

If you turn some of the darkness up too high, it'll give out disclaimers at the end (same as command-a). The guardrails is on a hair trigger with this model.

P.S. I never had any luck with the llama.cpp cvector-generator.

P.S. I never had any luck with the llama.cpp cvector-generator.

I'll try and have a look at fixing it, but it will probably be a week or two as still training the deepseek-r1 draft model.


I've finished the "pre-training" using the creative-commons subset dataset (2 epochs of 650M tokens) and I'm now continuing the training using this dataset (2 epochs of 1.3B tokens):

https://huggingface.co/datasets/open-thoughts/OpenThoughts-Unverified-173k

as it looks to be the most varied (and not just maths) and is definitely non-distilled outputs.

The loss and top-1 stats make me think that the qwen-2.5-instruct:0.5b model will work quite well, but if not will try with the llama-3.2-instruct:1b model as well.

Actually this looks a good compliment to the OpenThoughts-Unverified-173k dataset:

https://huggingface.co/datasets/cognitivecomputations/dolphin-r1/viewer/reasoning-deepseek

So gonna use them both.

@jukofyork have you done any work that would help in understanding/decompiling an imatrix file to take a look under the hood? Ie map out the actual importance results

@jukofyork have you done any work that would help in understanding/decompiling an imatrix file to take a look under the hood? Ie map out the actual importance results

Yeah, i know how it's created from doing this PR:

https://github.com/ggml-org/llama.cpp/pull/7099

but:

1. I still don't know a good way to regularise it based off the sample sizes:

https://github.com/ggml-org/llama.cpp/discussions/5006

Using randomised data like this is actually related to L2-regularisation:

https://stats.stackexchange.com/questions/548756/how-is-adding-noise-to-training-data-equivalent-to-regularization

It's explained a lot better in one of Chris Bishop's books, but I can't find it now, and away from home. His PRML book "leaves it as an exercise" (bastards - WHY!?):

https://www.microsoft.com/en-us/research/wp-content/uploads/2006/01/Bishop-Pattern-Recognition-and-Machine-Learning-2006.pdf

Screenshot_20250325-155442.png

But sadly, the way the weighting factors are setup currently there just isn't a good way to account for this and a few quick tests I did last year show that ikawrakow's method seems to work well - it's just not got any obvious way to interpolate the weights due to being inside a square root :/

2. I'm not really sure how to improve the llama-imatrix code to use proper templates, etc

It seems to all be based off a hacked version of llama-peplexity and no obvious way to add this?

Not sure if it's that PR or another but I also fixed the code that combines different imatrix files to work - this might be helpful to get more variation in the samples rather than just a single context length.


It would also be possible to store the full Hessian approximation instead of just the diagonal, but not sure how much use this would be (as for "nice" activation distributions they will mostly cancel out and be quite insignificant) - it would also take up a huge amount of space to just store!

If it was useful to store these (ie: if the activations aren't "nice" and have significant correlation structure) then you wouldn't have to distribute a massive file as you could just use the diagonals (as it does currently) plus a low rank decomposition of the top few Eigen-vectors, etc.

If you really want to see what is going on "under the hood" as you put it then the best way to do it would be to hack the bit of code my PR above changed in llama-imatrix to dump all the vectors passed via the callback: into CSV files (one vector per line) for each tensor separately, and then analyse this using something else to plot the covariance (or correlation) matrices from these CSV files - make sure you have a lot of spare disk space though as it will be a huge amount of data!!!

If the data is "nice" you will need at least 1 sample per element per file to have any chance of plotting a correlation matrix, but in reality you will probably want 20-30x this (especially if it isn't "nice" and very non-gaussian). For example if there are 8192 activations in the vector for the callback you would likely need 150-250k samples minimum (you can still generate all the CSV files for all the different tensors at the same time though - so don't need independent 150-250k samples for these).

Once you have this then you can start to see if the "diagonal only" approximation is valid, and if not look at performing an Eigen-decomposition and so on. Then you can try grouping the different tensor types, close by layers and so on, and eventually get a much better understanding of the activation structure.

Yeah I'm mostly curious for a one-off, in particular with DeepSeek, I was wondering if there's even more performance that could be gained versus the changes Unsloth team made to keep earlier layers at higher bit rates that could be applied by knowing which specific tensors are most "important"

re: sample size regularization

I know compilade (again, don't wanna ping in this thread of doom) has been looking very explicitly into this, I'd suggest either reaching out or maybe DM me your discord (if you have one) and I can introduce you. or you can comment on this PR where he had started the work but shelved it for a bit while working on other things (as you saw earlier) and to avoid issues with the new saving method:

https://github.com/ggml-org/llama.cpp/pull/9400

re: templates, it shouldn't be terribly difficult to allow it to tokenize the chat templates as special tokens, that's just explicitly disabled at the moment... here i think?

https://github.com/ggml-org/llama.cpp/blob/053b3f9aae63151732eccf6b7408c6418ba8746e/examples/imatrix/imatrix.cpp#L440

Thanks for the guidance I'll take a look at the PR you mentioned and see if i can figure out any kind of parsing script!

Do these draft models work if you can't load the full model into vram? I tried with qwen 72b at Q3 as a test on an RTX 3090 with some layers offloaded to system ram and I didn't notice any speed up.

Is there a certain way of setting it up I'm missing?

draft models only work if they fit provide a good combination of speed and accuracy

if your draft model is only a bit faster but is very accurate, it'll provide a speedup

if your draft model is only somewhat accurate but is incredibly fast, it'll provide a speedup

if it's both not very fast and not very accurate, you may even see a slowdown

there's probably an equation to define this but i'm too lazy to figure it out

Yeah I'm mostly curious for a one-off, in particular with DeepSeek, I was wondering if there's even more performance that could be gained versus the changes Unsloth team made to keep earlier layers at higher bit rates that could be applied by knowing which specific tensors are most "important"

re: sample size regularization

I know compilade (again, don't wanna ping in this thread of doom) has been looking very explicitly into this, I'd suggest either reaching out or maybe DM me your discord (if you have one) and I can introduce you. or you can comment on this PR where he had started the work but shelved it for a bit while working on other things (as you saw earlier) and to avoid issues with the new saving method:

https://github.com/ggml-org/llama.cpp/pull/9400

re: templates, it shouldn't be terribly difficult to allow it to tokenize the chat templates as special tokens, that's just explicitly disabled at the moment... here i think?

https://github.com/ggml-org/llama.cpp/blob/053b3f9aae63151732eccf6b7408c6418ba8746e/examples/imatrix/imatrix.cpp#L440

Thanks for the guidance I'll take a look at the PR you mentioned and see if i can figure out any kind of parsing script!

From reading this is sounds like you are more wanting to optimise and create a custom llama_tensor_get_type():

https://github.com/ggml-org/llama.cpp/blob/ef19c71769681a0b3dde6bc90911728376e5d236/src/llama-quant.cpp#L122

Function for deepseek rather than stuff to do with the imatrix code specifically?

Do these draft models work if you can't load the full model into vram? I tried with qwen 72b at Q3 as a test on an RTX 3090 with some layers offloaded to system ram and I didn't notice any speed up.

Is there a certain way of setting it up I'm missing?

If you are using llama.cpp then you need to increase the --draft-min parameter up from zero as batches on the CPU backend seem to have more overhead (try with --draft-min 5 and see if that helps).

Also make sure you are using --top-k 1 (and some other stuff I've forgotten now).

I'll post my parameters I'm using for a partially offloaded deepseek-r1 when I go back to the PC after eating.

From reading this is sounds like you are more wanting to optimise and create a custom llama_tensor_get_type():

https://github.com/ggml-org/llama.cpp/blob/ef19c71769681a0b3dde6bc90911728376e5d236/src/llama-quant.cpp#L122

Function for deepseek rather than stuff to do with the imatrix code specifically?

Correct, but i'm hoping to use the results from imatrix to inform my decision of altering the llama_tensor_get_type() to see if there's some specific ones that are quite important but not necessarily obvious, so that we can really get down in BPW overall for "edge" computing, like what Unsloth did but possibly even more targetted

@bartowski @jukofyork I'll give it a go again with that info, thanks :-)

Claude whipped up an interesting graphic for it that kind of captures my points:

https://claude.site/artifacts/97c0ec13-ef99-47b3-87b9-01113e4703da

Claude whipped up an interesting graphic for it that kind of captures my points:

https://claude.site/artifacts/97c0ec13-ef99-47b3-87b9-01113e4703da
Apologies I'm on my phone and this stuff isn't my strong suit.

I was really hoping to get those kind of speed ups you demonstrated using Mistral Large eventually.

Cheers man. So I tried it earlier. I used Steelskull Cu-Mai (sp) l.3.3 70b Q2_K_XL 64 layers offloaded. With l3.2 1b fully offloaded to the GPU and predicting 8 tokens on KoboldCPP and it was actually slower than not using it at all.

Maybe my use case is not what it's intended for - creative writing.

Maybe my use case is not what it's intended for - creative writing.

Yeah, it works best for things like code (where you repeat the same multi-token variable names often) or where your prompt asks the model to repeat large sections of what you have already given it.

From reading this is sounds like you are more wanting to optimise and create a custom llama_tensor_get_type():

https://github.com/ggml-org/llama.cpp/blob/ef19c71769681a0b3dde6bc90911728376e5d236/src/llama-quant.cpp#L122

Function for deepseek rather than stuff to do with the imatrix code specifically?

Correct, but i'm hoping to use the results from imatrix to inform my decision of altering the llama_tensor_get_type() to see if there's some specific ones that are quite important but not necessarily obvious, so that we can really get down in BPW overall for "edge" computing, like what Unsloth did but possibly even more targetted

I don't think the imatrix results will help with this as they are only really relative to the other weights in the same matrix.

To calculate imatrix like weights for all layers and have them relative to some optimisation criteria, you would need to use dynamic programming (ie: backprop) to calculate the diagonal Hessian values for all weights, and I'm not sure if GGML even works for the 1st derivative backprop currently? Hand calculation of Jacobians and Hessians of stuff like layer_norm will be pure hell!

I think what you really want to approximate is the effect of changing the choices of bitrate/quant-type in llama_tensor_get_type() rather than effect of every variable in every tensor individually?

If so, then you definitely can do this, but it will require quite a significant amount of compute. The simplest method would just be to change each variable up (and down) one quant type and take the one-sided (or two-sided) Finite differences estimate over a largeish sample.

There are lots of extensions of this idea (like SPSA, CMA-ES , CEM, etc), but they all require quite a significant amount of compute...

Basically:

The first thing to get clear is:

  1. What criteria am I optimising?

Then:

  1. What variables can I adjust?

Finally:

  1. How much compute do I have?

I'm still not clear on (1) really, but I am pretty sure it isn't perplexity over a sample of 512 tokens.

Depending on how you decide to group the variables (eg: llama_tensor_get_type() has 1-2 orders of magnitude less variables to adjust than tensors in a model) you may or may not have enough compute to get anything sensible out of it.

Maybe my use case is not what it's intended for - creative writing.

Yeah, it works best for things like code (where you repeat the same multi-token variable names often) or where your prompt asks the model to repeat large sections of what you have already given it.

Makes sense then. Shame.

@bartowski I discussed this last year in this thread:

https://github.com/ggml-org/llama.cpp/pull/6844#issuecomment-2194362702

but didn't get any further as it's still not clear what we want to optimise... :/

If you want to experiment with this then I'd just try to hack/parameterise the llama_tensor_get_type() function, pick a really small model like qwen:0.5b, code up CEM or SPSA (they are both just 20 lines of code at most), and see if you can get anywhere with it.

If you can then scaling up to the bigger models may be worth investing some extra time implementing other ideas (eg: training a regression tree over many different models' data as I mentioned in that thread), but overall if you can't find a good optimisation criteria or get it working for a tiny model then it's not worth even considering huge models like deepseek-r1.

Just noticed the new Despseek came out yesterday. Any good for writing?

I noticed Unsloth are giving the mlp modules more bits in their dynamic quants this time 🤞

Just noticed the new Despseek came out yesterday. Any good for writing?

I noticed Unsloth are giving the mlp modules more bits in their dynamic quants this time 🤞

It's early, but so far I like it better than R1 for mutil-turn blend of creativity/coherence. Seems to keep it together longer as the context grows. On the opposite side, I haven't had any of the... laugh out loud, or jaw-dropping, "I can't believe a LLM just wrote that." moments. I suppose it's hard to have something that can produce an off-the-wall unique one-liner and not also make whole paragraphs and chapters off-the-wall, too.

I've tidied up the transplant-vocab code now:

https://github.com/jukofyork/transplant-vocab

and am still working on deepseek-r1 and deepseek-v3 speculative models (turns out larger models were a waste of time, so now trying to trim down qwen-2.5 to be even smaller...).

It's early, but so far I like it better than R1 for mutil-turn blend of creativity/coherence.

I only tried it at a short context (12K). I agree it stays more coherent and less fixated on certain details at long context.
This one doesn't seem to quant as well as R1.

So... who is going to do a ties-merge (DS-V3.5 with R1)? lol
4TB SSD for BF16 upcast + infinite patience testing it on CPU?

I've tidied up the transplant-vocab code now:

That readme with examples looks good. I can see why my attempts to use it for command-a failed now.

I've tidied up the transplant-vocab code now:

That readme with examples looks good. I can see why my attempts to use it for command-a failed now.

Yeah, I tried hard to make it clear how to use it, but overall the transformers model files seem pretty brittle and it's not easy to be sure what works on one model works on another sadly :/

I committed the final thing I can think of today so it should be pretty stable now and only bug-fixes to be added (I was going to try shrinking the hidden_dim but it got too complicated due to all the layer_norm and constraints of being a multiple of the number of heads, etc).

I'm currently training up a 0.3B model with half the layers of qwen-2.5-instruct:0.5b removed and the intermendiate_size halved too. So far looks to be recovering nearly all the damage and should run way quicker in llama.cpp.

I only tried it at a short context (12K). I agree it stays more coherent and less fixated on certain details at long context.
This one doesn't seem to quant as well as R1.

So... who is going to do a ties-merge (DS-V3.5 with R1)? lol
4TB SSD for BF16 upcast + infinite patience testing it on CPU?

Yes precisely! R1 would latch on one detail of my prompt and not let go.
I have spent much more time with it, and it's definitely my number one on the multi-turn now. I've done about seven different scenarios and was able to get to a satisfactory conclusion to six of them, all around 28k to 42k context,t whereas with R1 I'd have no shot of making it that far.
I keep saying that this is my last month with that startup, but they keep extending. 😜 I wonder if I could convince them to let me use some hardware to take a stab at a merge. I could pitch it as some publicity. They recently joined the OpenRouter provider family and are looking for subscribers.
Is ties-merge pretty straightforward or nuanced?

Oh I was saying it half-jokingly. Definitely do some reading first, but I think it could work.
R1 and V3-Instruct share a common base of V3-base. And V3.5 appears to be an updated checkpoint of V3. I don't have time to look into the exact details of which merge method would be best for this.
These are the different merge methods
yaml config

Ties can be used to merge multiple finetunes which share a common base model, preserving a lot of the features of each model. People were even having good results simply merging the official instruct tune with the base model for Qwen last year.

I was also wondering if something like this would work (but only wondering, haven't really investigated):
LoRA-extracting R1 from V3-base, then applying the extracted LoRA to V3.5. Effectively, that should be like what Deepseek did to Llama3/Qwen with their Distills. Except better, because those distills can't do anything out of distribution. The pretraining should be a LOT more similar for V3.5, V3 and R1.

That worked well for me with this model: gghfez/Magnum-v1-72b-Qwen2.5.
It also worked (as in didn't break) with Llama3.3 and Llama3.1 finetunes (I didn't upload them), but the difference wasn't noticeable to me (I assume because L3.1 and L3.3 have the same pretraining).

It's experimental and expensive, but if it works, you could end up with a model better than R1. I guess IF it worked, and your startup were to release it before R2 drops, that'd get them a lot of attention (would need to confirm that it's measurably better in some ways though to avoid coming off as a "Reflection"-style attention seeking scheme lol). Just making sure I convey clearly that (IMO), if the start-up decides to fund it and put their name to it, it'd be safer to have more than a "vibe-test" to show the results. The community seem quite critical of new models these days :)

Anyway, Jukofyork would know more about the merge methods (he contributed code to that project).

Yeah, I thought about merging this but then realised r3 would probably be released by the time I had uploaded the merge with my shit upload speed :D

I'm not 100% sure what would be the best method to use here too? Since we have a base model and 4 versions trained off it (v3, r0, r1 and v3.1) then I think the Model Stock method would likely work really well:

https://arxiv.org/abs/2403.19522

But it's been a while since have run any merges and there are lots of new methods added to Mergekit recently that might be better?

If we just want to try extracting a LoRA and applying it then I can easily create some custom code to do this as I already have written quite a lot SVD code that does this on the fp8 weights a while back.

You wouldn't need a huge amount of RAM or VRAM to do it but would need a few TB of disk space.

image.png
Ahh man! I have to wait for the Director's Cut Edition of DeepSeek now!?!

image.png
L4 not looking too good. They didn't show the size(109B) while comparing against 24b and 27b, likely out of shame.

@ChuckMcSneed have you looked at the next token probability distribution yet?

@jukofyork since I don't want to pollute your PR:

the new ATTN_K_B and ATTN_V_B, do you see one being more important than the other (in terms of trying to optimize the tensors in my PR), or would they receive relatively equal weight, so just take what i'm doing now for ATTN_KV_B and apply it to each?

@BigHuggyD No, I can't run it*, waiting for GGUF.

*Actually, I can, but it would be agonizingly slow. Transformers on CPU aren't fun.

Given it's another one of these huge MoE's, I'm not really going to bother with it unless you guys say it's amazing. I don't find llama models very useful for writing or work.

https://old.reddit.com/r/LocalLLaMA/comments/1jt7hlc/metas_llama_4_fell_short/mltkmx2/

I think it was the lawsuit. Ask it anything about anything copyrighted like a book that a smaller model knows.

I'm pretty sure this is it.

One thing people forget is that Deepseek is a quant company and one thing they are really good at is data preparation and extraction...

The difference between using Anna's Archive (or any of the other shadow libraries) and not using it, are probably what makes the difference between the older llama generations and the latest generation.

The difference between Deepseek having people who really know how to deal with a bunch of badly formatted PDFs, and Meta who likely just used something passable (eg: similar quality to the books3 dataset), are probably what makes the difference between Meta and Deepseek now.

Somebody needs to go through every posting of George R. R. Martin to see what books he's admitted reading, then contact all the authors of these books still within copyright and start a class action lawsuit against him for copyright infringement... :(

Given it's another one of these huge MoE's, I'm not really going to bother with it unless you guys say it's amazing. I don't find llama models very useful for writing or work.

I think the one thing it's particularly bad at is GPT-isms from what I read - so bad it's almost comical! I won't even be bothering to download it.

@jukofyork since I don't want to pollute your PR:

the new ATTN_K_B and ATTN_V_B, do you see one being more important than the other (in terms of trying to optimize the tensors in my PR), or would they receive relatively equal weight, so just take what i'm doing now for ATTN_KV_B and apply it to each?

Hey, don't worry I've opened and closed about 5 PRs already so it won't make much difference :D

I can't say for sure, but the ATTN_K_B seems to be very sensitive to outliers and it's not possible to use F16 for this tensor at all. But when I experimented with using SVD to squeeze the k_lora_rank dimension down from 512 to 256, it was ATTN_K_B that compressed much better and ATTN_V_B that seemed more "informationally dense" (eg: the top 256 singular vectors could explain 90%+ of variance for ATTN_K_B but this dropped to around 60% for ATTN_V_B).

I actually have the PR all done now but I've found some weird problem where CUDA crashes due to a memory alignment problem and it's proving really hard to find :/

Hmmm okay.. so maybe just best to keep them pretty equal, unless one is waay smaller than the other (not sure of the dimensions at this time, haven't bothered to look into it specifically yet)

Hmmm okay.. so maybe just best to keep them pretty equal, unless one is waay smaller than the other (not sure of the dimensions at this time, haven't bothered to look into it specifically yet)

They're both the same size (8 million parameters each IIRC - 16MB for BF16 each).

https://xcancel.com/lmarena_ai/status/1909397817434816562
Apparently Maverick model on lmarena is not the one they released on HF. Petty cheaters.

I just assumed that was always the case. They don't run the HF models internally.

I ended up trying llama4 q4_k btw, and in it's current state it's... not very useful.
It seems to forget details straight away, and for coding, it can't even produce simple shell scripts that gemma3/mistral-small can do.

image.png

image.png

@ChuckMcSneed have you looked at the next token probability distribution yet?

I just did and it's not looking good. Their base model is not a true base. Other than that, it is quite dumb, sub-30b dumb. What a total waste of bandwidth and drive space.

maverick-lmarena.png

https://xcancel.com/lmarena_ai/status/1909397817434816562
Apparently Maverick model on lmarena is not the one they released on HF. Petty cheaters.

Real Maverick, the one accessible to the public, got tested on lmarena and it is on the same level as llama 405B. Nowhere near the top.

...sigh... Disappointing but not surprising...

@bartowski RE: imatrix optimization, have you seen exllamav3? ?

image.png
turboderp/Llama-3.3-Nemotron-Super-49B-v1-exl3

Looks like the SOTA in these charts. I tested that model ^ at 3.5bpw on a single 3090 (briefly) and good.
Also managed to squeeze Mistral-Large at 1.4bpw in with low context and it was at least coherent lol

I don't know if anything turboderp has done there would help with what you're doing.
Here's the paper for that QTIP quantization: https://arxiv.org/abs/2406.11235

@gghfez I am looking forward to trying it. I think Mistral large may still be a bit big for a 3090 I'm waiting for someone to do the New Sao3 model or San-Mai at a suitable level.

I thought the Ampere line was still not sorted properly on EXL3 though?

I think Mistral large may still be a bit big for a 3090

Oh yeah, while it "fits" and can respond coherently, it halucinates a lot at 1.4bpw. More a tech-demo than a model you'd want to run.

I thought the Ampere line was still not sorted properly on EXL3 though?

It works perfectly fine, just performance isn't as good as it could be / as a 4090.
There's no tensor-parallel yet so it's pretty much llama.cpp speeds for multi-gpu but that won't make a difference if you're only using a single 3090.

I think Mistral large may still be a bit big for a 3090

Oh yeah, while it "fits" and can respond coherently, it halucinates a lot at 1.4bpw. More a tech-demo than a model you'd want to run.

I thought the Ampere line was still not sorted properly on EXL3 though?

It works perfectly fine, just performance isn't as good as it could be / as a 4090.
There's no tensor-parallel yet so it's pretty much llama.cpp speeds for multi-gpu but that won't make a difference if you're only using a single 3090.

Sounds awesome to me. It's a shame about Mistral large though. I love that model!

I do need to check if exl3 is significantly slower than ex2 (measurement/quant stage I mean), that was my main limiting factor for releases though I still want to try to get them going again

I've been playing around with the format used for the "Longform Creative Writing" benchmarks here:

https://eqbench.com/creative_writing_longform.html

and they are surprisingly effective at getting r1 to write better! Using temperature = 0.6 and min-p = 0.05:

Grimdark fantasy (Author style: Joe Abercrombie)

Title: The Last Days of Sommer

Task: write a short story over several chapters.

> Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”
>
> Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

---

Your task is to create a writing plan for this prompt. The scope will be a short story, written over 8 chapters. Each chapter will be approximately 1000 words so plan accordingly for this scope. Your plan should be comprehensive and in this format:

# Brainstorming

<Brainstorm ideas for characters, plot, tone, story beats, pacing over the 8 chapters. The purpose of brainstorming is to cast a wide net of ideas, not to settle on any specific direction. Think about various ways you could take the prompt.>

# Reflection

<Reflect out loud on what works and doesn't work in these ideas. The purpose of this reflection is to narrow in on what you think will work best to make a piece that is a. compelling, and b. fits the prompt requirements. You are not making any decisions just yet, just reflecting.>
Great. Now let's write this. Follow your plan. Output chapter 1, without any additional commentary. 1000 words.
Ok now chapter 2. Follow your plan. 1000 words.

and so on...

(I won't paste the results as too long - but it is really good!)

Even though DeepSeek-V3-0324 is rated higher in their benchmark, I'm pretty sure that r1 is way better at writing darker stories - it just doesn't seem to have any bias at all (positive or negative).

@bartowski

I do need to check if exl3 is significantly slower than ex2 (measurement/quant stage I mean), that was my main limiting factor for releases though I still want to try to get them going again

Apparently it's faster (even on Ampere.) on a single card, and you can do multi-gpu measurement. I haven't actually benchmarked it myself.

@DazzlingXeno

San-Mai at a suitable level

L3.3-San-Mai-R1-70b-exl3-2.1bpw

That will fit a 3090, haven't tested it's coherence. A 2.25bpw will appear in a few hours:
L3.3-San-Mai-R1-70b-exl3-2.25bpw
(if it finishes before my runpod runs out of credits + if I didn't mess up my quick shell command chaining lol)

@bartowski

I do need to check if exl3 is significantly slower than ex2 (measurement/quant stage I mean), that was my main limiting factor for releases though I still want to try to get them going again

Apparently it's faster (even on Ampere.) on a single card, and you can do multi-gpu measurement. I haven't actually benchmarked it myself.

@DazzlingXeno

San-Mai at a suitable level

L3.3-San-Mai-R1-70b-exl3-2.1bpw

That will fit a 3090, haven't tested it's coherence. A 2.25bpw will appear in a few hours:
L3.3-San-Mai-R1-70b-exl3-2.25bpw
(if it finishes before my runpod runs out of credits + if I didn't mess up my quick shell command chaining lol)

Brilliant! Thanks mate!

Christ is risen!

Christ is risen!

Happy Chocolate Egg Day :D

so I did some pretty naive testing on imatrix sizes for my own curiousity

Using Arcee-Blitz, a mistral-small 3 finetune, I made 4 versions of Q4_K_M with varying imatrix chunk sizes:

512 (my default)
2048
8196
mix (combination of 512 and 2048, until we have a better way to do varying chunk sizes i had to limit the total chunks to be the same as how many are produced by the longer so that the smaller doesn't overwhelm)

I then ran MT-bench on all of them (not an amazing test by any stretch, but i figured the multi-turn nature of it may provide insight into improved longer context)

Here are the results:

512:

  • "Turn 1": 7.95
  • "Turn 2": 7.35
  • "Average": 7.65

2048:

  • "Turn 1": 7.9625
  • "Turn 2": 7.3125
  • "Average": 7.6375

8196:

  • "Turn 1": 7.7375
  • "Turn 2": 7.2125
  • "Average": 7.475

Mix:

  • "Turn 1": 8.0506
  • "Turn 2": 7.475
  • "Average": 7.761

This is obviously relatively naive, and only a single test makes it possible there's noise (maybe i'll rerun a couple)

What's most interesting is that 8196 is the worst, and mix is the best..

Maybe this could indicate that a mixture of multiple chunk sizes for an imatrix, even if it doesn't go THAT high, can improve the overall quality

Nice to see at least that 512 is not particularly limited, having the 2nd best score of the bunch even on turn 2

I'm just experimenting with distilling a 12-headed qwen-2.5:0.5b and have found you can generate data that would likely work as model-specific imatrix data by just starting with a single <BOS> token and letting the model generate text using temp = 1.0 (and min_p = 0.01 for Qwen or it reverts to Chinese mid-sentence often; this may not be needed for other models).

Congrats on being the longest HF thread of all time!

@ddh0

Congrats on being the longest HF thread of all time!

It's not, the original "Thread Of Doom" on an older version of the project was longer :)

@bartowski Any thoughts on an imatrix dataset for models like this MrDragonFox/mOrpheus_3B-1Base_early_preview-v1-25000 ?

It's llama-3.2 trained to produce "snac codes", by mapping 64k tokens like <custom_nnnn>using 64k of leftover tokens in llama3.2

Anything lower than Q8 degrades it's output significantly

I think I might have an interesting model trained up using the cleaned book data I created last year!

By chance I found that when you let qwen-2.5-instruct:0.5b generate data stating with a single <|endoftext|> (qwen doesn't use a <BOS> token, but has this token in its place for BOS and padding: "bos_token_id": 151643,), then it nearly always concludes its hallucinated output (which I am going to use to create the 12-headed qwen-2.5-instruct:0.5b distilled model) with another <|endoftext|>, and almost never uses any of the other tokens like <|im_end|>, etc.

So I edited the config files for qwq:32b to use this for both <BOS> and <EOS> and set it off training on all 1.6B tokens... It's only done 400 steps out of 1600 so far, but I think it is going to be a very interesting model and writes nothing like qwen models:


USER

Write me a short story about the fictional character of Anton Chigurh. It should be written in third person personal and feature internal monologues of his deranged world view. The time period is around 2 years before the events in Cormac McCarthy's 2005 novel 'No Country for Old Men'. It should be set in Mexico, be very dark, show Anton's still developing obsession with "chance" and feature a grenade. The story should start with him waiting in a bar for instructions on the "job" he is to perform.

ASSISTANT

Okay, I need to write a short story about Anton Chigurh as per the user's request. Let me break down the requirements first.

The setting is Mexico, around two years before No Country for Old Men, so that would be 2003. The time period is important because it's before he fully embraces his obsession with chance and coins. But I should show that developing here. The story starts in a bar where he waits for instructions on a job. There needs to be internal monologues showing his deranged worldview, dark themes, and feature a grenade.

First, the setting: a bar in Mexico. Maybe somewhere remote? I want it gritty. Anton is waiting for someone to meet him. The bartender could be suspicious of him, adding tension. He's not there just to drink; he has business to do.

Anton's internal monologue should reflect his developing obsession with chance. Maybe he's starting to think about flipping coins but hasn't fully committed yet. The grenade is a key element; perhaps it's part of the job or used in some way that ties into his beliefs about fate and control.

The story needs to be dark, so maybe Anton kills someone here. Since it's before NCFOM, he might still be experimenting with methods. The grenade could explode at the end, showing a violent culmination of events driven by chance.

I need to make sure the internal monologue is present but not too intrusive. Show his thoughts through actions and observations. Maybe he notices something in the bar that triggers his obsession with randomness, like dice or cards.

The job instructions: who gives them? It could be an informant or a contact. They might tell him to kill someone, which Anton does using the grenade. The internal monologue should reflect his belief that this is all part of a larger design he's trying to understand, though it's not yet fully formed into coin flips.

Ending with the explosion and aftermath would tie in the grenade and show the chaos he brings. Also, hinting at his future obsession by having him think about chance in terms of dice or something else that could be coins later on.

Need to ensure third person personal POV, so focus on Anton's perspective but not just his thoughts. Describe his surroundings and actions, while letting us see inside his head through monologues.

Wait, the user said "third person personal" which might mean close third, like limited omniscient from Anton's viewpoint. That way I can delve into his thoughts without first person pronouns.

Check if grenade is feasible in 2003 Mexico; probably yes. Maybe he uses it as a tool to kill someone, but the explosion goes wrong, or perhaps he plants it on someone and they die by chance. Either way, the grenade ties into his theme of fate vs control.

Make sure Anton isn't too developed yet. He's still developing his methods. The internal monologue should show that he's starting to think about how things happen by chance but is trying to exert control over it. Maybe he doesn't use a coin here, but something else symbolic.

The bar scene: bartender is wary of him, perhaps because Anton looks dangerous. Then the contact comes in, gives instructions on the job (maybe a hit), and Anton leaves to do the deed with the grenade. The explosion could be accidental or intentional, leading to violence and death.

Need some dialogue between Anton and his contact, maybe brief. Anton's internal thoughts should reveal his cold demeanor and growing obsession with randomness. Maybe he thinks about how everything is predetermined but humans think they have control.

I need to make sure it stays dark and gritty, fitting the tone of McCarthy's work. Use descriptive language for the setting: dusty streets, dimly lit bar, maybe a border town vibe.

Ending could be Anton leaving after the explosion, contemplating his actions and his beliefs about chance. Maybe he feels satisfaction in the chaos he caused, or perhaps confusion as things didn't go exactly as planned. Either way, it should foreshadow his later coin obsession.

Title: The Unseen Die

The bar was a dim cave of dust and shadows, its patrons hunched over stools like rats in a trough. Anton Chigurh sat alone at the far end, watching them with an unblinking gaze that might have been carved from marble. He wore a cheap suit, frayed at the seams, and his boots were scuffed to nothingness by the desert wind. The bartender eyed him over, but said nothing—the kind of discretion Chigurh paid for in advance.

His mind was not on the men around him, or even on what he would do when they came. It was elsewhere entirely. A slow burn of irritation built behind his eyes as he watched a pair of dice roll and clack across the bar’s warped surface. The man who flung them laughed at his own luck, but Chigurh saw only the caprices of chaos. No one controls anything, he thought, feeling it settle in his chest like a stone. It just happens.

And so did he.

The door opened and he looked up, though he already knew who stood there. A man in a cheap suit like him, but younger—still learning how to hold himself straight—and with the look of someone who had spent far too long watching his own back for it to ever relax. The man nodded at Chigurh, then jerked his head toward the alley outside.

Chigurh followed without speaking. They paused beneath a flickering streetlamp and he waited while the man spoke into a phone. When he hung up, he handed Chigurh an envelope sealed with wax. "The address is in there," he said. His voice was flat, as if reciting a grocery list. "He’s alone. Be quick about it."

Chigurh nodded and slid the envelope into his pocket. He felt a grenade also tucked inside, its jagged edges biting at him through the fabric of his trousers. They had been in Mexico for three days, waiting on this job. It was not the first he had done for men like these—he knew who they worked for—but it was different. Something about the heat here, or the way the air smelled, made it feel more urgent somehow.

The man turned to leave and Chigurh caught his arm. "What does he know?"

"Nothing." The man shrugged him off. "He just knows too much."

Everything is a matter of chance, he thought, watching the man go. You can't change it. You could only learn how to accept it.

The address in the envelope led him into a poorer part of town, where even the moonlight looked tired and hungry. He found the building easily enough—a squat brick box that might have been used for storage or a warehouse at some point in its life, but now served as little more than a refuge for rats and ghosts.

The grenade felt heavier in his pocket with every step he took toward it. It was not something he usually carried; he preferred the quiet efficiency of bullets, or even his hands. But this job had demanded it, and he knew why. They wanted to make an example of whatever man lived here—a warning that no one could outrun them forever.

A door creaked open on the second floor as Chigurh approached. A light flickered out in a window, then came back on like someone blinking twice. He smiled at it and drew his gun, watching for any sign of movement inside. But there was nothing—not even a dog barking somewhere down the street.

The grenade felt heavier still.

He climbed the stairs quickly, two steps at a time, until he reached the landing where the door hung open like a grin. He paused at its edge and waited, listening for any sound that might betray his quarry's presence. But again there was nothing—not even the hum of an old refrigerator or the whirr of a fan.

Everything is a matter of chance, he thought. You can't change it. You could only learn how to accept it.

When no noise came, he stepped inside and shut the door behind him. The grenade was in his hand now, its trigger cold against his palm. He had never used one before but did not doubt that he would be good at it. A man who knew nothing about himself could still know everything about death.

The room was lit by a single bulb hanging from the ceiling like a dead mouse. The air smelled of sweat and decay, though there were no bodies in sight—not yet. Chigurh waited for them to appear, but they did not come. He had been told this man would be alone, but he could still feel eyes on him as he moved down the hall toward the bedroom.

He paused at its threshold and listened again, but heard nothing except his own breath. The grenade felt heavier than anything he had ever held in his life—like a piece of another world dropped into his hands by some unseen force. He thought about tossing it back. Sometimes you could outrun fate if you moved fast enough.

Everything is a matter of chance. You could only learn how to accept it.

The grenade was already spinning in his hand, its fuse burning down to nothing before he realized what he was doing. It slipped from his fingers and hit the floor with a metallic clank, rolling toward the bed like a child's toy. Chigurh watched it go, his mind clearing even as his heart raced. He knew exactly where this would end—the man who had sent him here did not need to tell him that—but he could still feel himself smiling at the sound of it all the same.

The grenade exploded in a flash of light and heat, throwing Chigurh backward into the hall like a rag doll. When the smoke cleared, he got up slowly and walked back inside the bedroom. The man who had been sleeping there was gone—reduced to nothing but bone and ash—but something else remained behind: a small wooden box sitting atop a dusty dresser, its lid cracked open to reveal a single die inside.

Chigurh picked it up and rolled it in his palm like a dice player at the table. He could still hear the man's voice whispering in his ear from two days earlier, telling him what he needed to know about this job. But now there was something else too: a different sound altogether, one that had been sitting inside of him since before he'd ever stepped foot into Mexico or met anyone like these men.

Everything is a matter of chance, it said. You can't change it.

He left the die in his pocket and walked out of the room. The night was still warm outside, but somehow seemed colder to him now. He knew he would be back here again soon enough—to Mexico, or some other place where men like these lived—but not for a while yet. Not until he figured out what that sound meant.

He drove away from the building and into the dark without looking back.


You absolutely have to use the recommended settings though:

image.png

llama-server \
        --temp 0.6 \
        --top-k 40 \
        --top-p 0.95 \
        --min-p 0.0 \
        --presence-penalty 2.0

It still has 190 hours to go, but I will let it finish and upload the model and LoRA when it's done next week (it's already noticeably better at 400 steps than it was at 200 steps!).

I assume that <|endoftext|> was the original separator used during pre-training, and interestingly; qwen-coder-2.5:0.5b does try to use lots of garbled <|im_start|> and <|im_end|> tokens!

I'm really intrigued if this will be the same for other instruct models (the cohere models also appears to have lots of these unused tokens like this!).


This is the first time I've managed to use the book data and not just destroy the model due to it learning the weird formatting!!! eg:

There are no Em dash (—) characters in the training data at all:

A man in a cheap suit like him, but younger—still learning how to hold himself straight—and with the look of someone who had spent far too long watching his own back for it to ever relax.

as I used ebook-convert's --unsmarten-punctuation option to remove them.

I assume that <|endoftext|> was the original separator used during pre-training

That makes a lot of sense! Initially thought this was to separate text vs image input, but it didn't make sense once I started training Qwen2-VL.

Qwen2-VL has an undocumented boundry box feature as well (it can produce coordinates of specific objects it's identified in images).

I'm really intrigued if this will be the same for other instruct models

Llama3 has an end of text as well:

tokenizer = AutoTokenizer.from_pretrained("unsloth/Llama-3.1-8B-Instruct-bnb-4bit")
print(tokenizer.decode(128008))
print(tokenizer.decode(128001))
print(tokenizer.decode(128009))

<|eom_id|>
<|end_of_text|>
<|eot_id|>

Yeah, I thought about merging this but then realised r3 would probably be released by the time I had uploaded the merge with my shit upload speed :D

I wonder if I could convince them to let me use some hardware to take a stab at a merge

I actually typed up a pretty long reply to you guys about that ^ but scrolling up, it looks like it didn't send through properly.

Anyway, looks like a company just did something similar:

https://huggingface.co/tngtech/DeepSeek-R1T-Chimera

I probably won't try it since the newer builds of llama.cpp don't work for well with Deepseek, CPU offloading and multiple CUDA GPUs.

Anyway, looks like a company just did something similar:

https://huggingface.co/tngtech/DeepSeek-R1T-Chimera

I probably won't try it since the newer builds of llama.cpp don't work for well with Deepseek, CPU offloading and multiple CUDA GPUs.

Interesting. This better not be a waste of bandwidth.

Anyway, looks like a company just did something similar:

https://huggingface.co/tngtech/DeepSeek-R1T-Chimera

I probably won't try it since the newer builds of llama.cpp don't work for well with Deepseek, CPU offloading and multiple CUDA GPUs.

Interesting. This better not be a waste of bandwidth.

Yeah, I'm downloading it, but there is some discussion in the openrouter discord about it putting the output part in the thinking part, but it's probably fixable via a system prompt.

You can test if for free here: https://openrouter.ai/tngtech/deepseek-r1t-chimera:free

It did seem to reply much shorter that r1, but not tested it that well as it was getting hammered yesterday.

I assume that <|endoftext|> was the original separator used during pre-training

That makes a lot of sense! Initially thought this was to separate text vs image input, but it didn't make sense once I started training Qwen2-VL.

Qwen2-VL has an undocumented boundry box feature as well (it can produce coordinates of specific objects it's identified in images).

I'm really intrigued if this will be the same for other instruct models

Llama3 has an end of text as well:

tokenizer = AutoTokenizer.from_pretrained("unsloth/Llama-3.1-8B-Instruct-bnb-4bit")
print(tokenizer.decode(128008))
print(tokenizer.decode(128001))
print(tokenizer.decode(128009))

<|eom_id|>
<|end_of_text|>
<|eot_id|>

Yeah, with this trick I'm hopeful the cleaned books data I generated might now be useful.

I think most models have these hidden tags (mistralai doesn't though), and I'm also wondering if NOT using their <BOS> tag might also be important to not screw up the instruction following ability, eg:

<|endoftext|>blah blah blah<|endoftext|>blah blah blah<|endoftext|>...

(or the equivalent for the specific model) instead of:

<BOS>blah blah blah<|endoftext|>blah blah blah<|endoftext|>...

I always thought the models used the <BOS> token as some kind of "sink" for the softmax in the attention blocks, but perhaps during pre-training they just use the <|endoftext|> type token?

Anybody tested qwen-3 for writing yet? Elaras per second? :D

Tried a generic prompt just now, 5 generations with the small MoE.
3 Lilys
1 Mia
1 Luna.
Looks like 0 e/s for me :(

Looking forward to ChuckMcSneed's nameslop test

Anybody tested qwen-3 for writing yet? Elaras per second? :D

🤣🤣

Courtesy Qwen 3 235B

"Write the opening chapter to a space opera using the word 'Elara' as much as humanly possible."

The Elara’s Whisper shuddered as it pierced the crimson storm bands of Elara IV, a gas giant whose rings glittered with shards of crystalline ice. Captain Elara Voss leaned forward in the command chair, her gloved fingers brushing the armrest etched with the ship’s motto: "By Elara’s Light." The bridge smelled of ozone and synthetic pine—a failed attempt to mask the metallic tang of the life-support systems. Beyond the forward viewport, the planet’s swirling depths pulsed like a living thing, its amber clouds parting just enough to reveal the skeletal outline of a derelict orbital station, Elara’s Lament, drifting in silent decay.
"Elara’s ghost, there it is," muttered Lieutenant Kael Doran, the ship’s navigation officer, his voice cracking. His console flickered, casting jagged shadows across his scarred cheek. "Sensors show residual energy spikes from the station’s core. Could be the Elara’s Fire reactor’s still—"
"—or a trap," Elara interrupted, her hazel eyes narrowing. She stood, her boots clicking against the grated floor. The weight of her family’s legacy—the Voss dynasty had colonized this sector three centuries ago—pressed against her ribs like a vise. The station had been her ancestor’s pride, a beacon of human ambition named in honor of the "Star-Mother," Elara, the mythical figure said to have guided the first settlers through the void. Now it was a tomb.
A low hum reverberated through the deck. The ship’s AI, a sardonic construct named HAL-10K, materialized as a hologram. "Captain Voss," it intoned, its voice dripping with simulated honey, "I must remind you that 89% of expeditions to Elara’s Lament have ended in ‘catastrophic crew loss.’ A statistic I find… poetic."
Elara’s jaw tightened. "Override the doom speech, HAL. We’re here for the archive vault. My great-grandmother’s logs might finally explain why this system’s been quarantined for 150 years."
The ship lurched as docking clamps engaged. Outside, the station’s airlock yawned open, its edges corroded by centuries of radiation. A faint, melodic static hissed through the comms—a sound like wind chimes made of broken glass.
"Elara’s breath," Kael whispered, crossing himself. "That’s not static. It’s a signal. Someone—or something—is still broadcasting from inside."
Elara grabbed her plasma rifle, its grip worn smooth from decades of use. "Then we’ll greet them in person. HAL, log this: If we don’t return, tell the Elara’s Whisper to burn this place to ash."
The AI’s hologram flickered, its smile sharpening. "A fitting epitaph. ‘Here lies Elara Voss, who failed to heed basic safety protocols.’"
As the airlock hissed shut behind them, the Elara’s Whisper trembled, its engines whining in protest. Somewhere in the storm-wracked void, a shadow detached itself from the rings—a sleek, obsidian warship with no registered IFF code. Its hull bore a single glyph: an ouroboros encircling a star.
Elara didn’t notice. She was too busy stepping into the dark.

SUMMARY

  • Setting: The gas giant Elara IV, home to the derelict station Elara’s Lament and a mysterious quarantine.
  • Key Characters: Captain Elara Voss (determined, haunted by family legacy), Lieutenant Kael Doran (superstitious, loyal), HAL-10K (sarcastic AI).
  • Conflict: The crew seeks forbidden archives, unaware of a hidden warship stalking them.
  • Mysteries: The origin of the signal, the truth behind the quarantine, and the myth of the "Star-Mother."

lol! Not bad

I think GLM-Z1 gets more E/s though

Chapter One: The Thesis of Elara

Elara hung above the viewer screen, aendant of twin suns and three jagged moons. The Holographic projection flickered—a ghostland of violet deserts and rivers of liquid metal, all locked under Elara Prime’s eternal twilight. Elara Voss, captain of the Elara’s Grace, gritted her teeth. The planet had been quiet for a century—Elara-standard centuries, measured in gravitational cycles of three moons. Until now.   

“You’re late, Elara Voss.” The voice from her wrist Commodron was distorted, but distinct: Commander Thalric of the Elara Syndicate. His avatar materialized—a gaunt figure draped in the crimson-and-obsidian regalia of the Syndicate’s Elara Guard.  “We’ve been… expecting you.”   

Elara’s hand tightened on the Elara-graviton pulse cannon strapped to her thigh. The Grace’s hangar doors slid open with a hydraulic groan, revealing the broken skyline of Elara Prime’s capital, the Elara Citadel. It had once been a marvel of Elara-cryotech and hydroponic domes, now a husk riddled with Syndicate drone nests. To the north, the Elara Dynamo’s reactor core pulsed like a dying heart—a relic of the planet’s ancient Elara Dynasty, now a war prize for the Syndicate.   

“Ancient history,” Elara muttered, activating the ship’s stealth field. Its shimmer wasn’t enough. Sensors pinged—Sython clones, each face a mask of cloned Elara prisoners. The Syndicate’s favorite trick: weaponize trauma, clone Elara dissidents, send them to die mid-battle. “Pathetic.” 

The clones opened fire. Elara’s boots slid against the ship’s floor as she rolled, ducking behind an Elara-repulsor droid. The Syndicate’s bullets ricocheted off its ceramic hull, sparking in the dust-laden air of the hangar.   

“Elara’s Grace, this is the Duskrunner,” a tinny voice crackled over comms. “We’ve got a channel open to the Elara Accord outposts—”   

A thunderous boom cut him off. The hangar’s lights died, plunging Elara into the violet-black glow of Elara Prime’s atmosphere. Power surged seconds later, revealing the Syndicate’s Elara-class frigate, The The Clad Elara, docking alongside. They were here to claim the Dynamo. And Elara had just enough fuel left for one hyperspace leap.   

She gripped the nav console, her knuckles white with the name etched into her mind: Sython’s Prophecy. The historians had decreed it a myth—a line of broken Elara kings who’d worshipped artificial stars. But the Dynamo’s activation code was burned into Elara’s DNA. A mutation, they’d called it. A lineage coded in the very Elara-blueprints of her ancestors.   

“The Sython scrolls,” she rasped, “speak of the Dynamo’s true power. Not to destroy, but to merge.” The clones laughed, low and unison.   

“You’re a fool, Elara Voss,” Thalric’s avatar hissed, its form flickering in the storm’s static. “Your planet’s Elara-ways of magic are dead. The Dynamo’s only use is…” He paused, as if speaking the next word would trigger the Clause—Elara’s oldest legal cannon, a self-destruct mechanism if the Syndicate seized the relic. “Fuel.”   

Elara’s chest tightened. She’d read the holocrons. The Dynamo wasn’t a weapon. It was a key—Elara’s key—to a galaxy beyond warp lanes, where star systems were forged from living crystal and word was law. A dead law, if the Syndicate razed the Citadel.   

A klaxon blared. The Grace’s shields buckled as Syndicate starfighters descended, their engines painted in Elara-red warning streaks. Elara slammed the turbo-lift controls, guns blazing as she tore through the Citadel’s ruins. Stone crumbled in her wake, stained with the Syndicate’s trademark: black Elara-ink propaganda posters, plastered everywhere with the motto, “Elara First.”   

“Captain! The Dynamo’s chamber is en route!” The voice belonged to Kael, Elara’s first mate—a hybrid of cloned Elara unlucky soldiers and synthetic muscle. Kael himself was a relic, his body engineered to survive the Dynamo’s oscillation frequencies.   

Elara nodded. “Grace, engage Elara Mode.” The ship shuddered as her secondary nacelle—stripped of weapons jaren—took up the role of engines, a maneuver only possible for ships named Elara. The crowd’s laughter dissolved as the Grace soared past Syndicate drones, their targeting systems scrambled by Elara’s own charm codes.   

“You can’t hide from us,” Thalric growled, his Elara-black shuttle docking beside hers. “Every grain of sand on this planet knows your name. Your failure.”   

Elara’s smile was thin—no., razor-edged. It wasn’t her name alone they feared. It was the Elara she’d buried.   

Three years ago, the Syndicate had burnt her family’s homestead on Elara’s third moon into molten slag. Her brother’s body had still clutched an Elara-stone locket, its inscription now flashed in her memory: “Guardian of the Dynamo, Warden of the Shattered Throne.”   

No. Elara Voss wasn’t here to die.   

She stepped out of the shuttle into the cauldron of the Citadel’s main spire. The Syndicate had already breached the Dynamo’s vault, black market vendors hawking trinkets labeled “Elara Authentic” to scavengers. Elara’s gaze found the prize: the ancient yellow动态 core, its surface embossed with the Prophecy’s sigil.   

But it wasn’t the Dynamo she needed.   

It never was.   

The Sython Prophecy had a trickster’s truth: Elara’s greatness wasn’t measured in relics, but in the ash reborn.   

She turned to Thalric. “Enjoy your relic. It won’t last five Elara hours.”   

The Syndicate Commander’s avatar froze. Then, with slow, sinister modulation, he grinned. “Your little rebellion ends here, Elara.”   

As plasma rifles charged, Elara did the only thing she could. Something her family had done for a thousand years. Something the Sython architects of the Prophecy would recognize, if they still lingered in the Dynamo’s dead code.   

She spoke.   

“Rise, Elara’s tide,” her voice boomed, old and garbled by the centuries. “Let the ash cleanse.”   

The Dynamo’s core flickered, once—twice—a heartbeat in sync with Elara’s own scarred heart. In the hangar’s light, her armor bore not her name, but the dynasty’s sigil: a phoenix wreathed in Elara-red fire.   

Surrounding her, the Syndicate clones roared. Not in pain, but in horror.   

Because Elara Voss hadn’t come to reclaim the Dynamo.   

She’d come to ignite Elara. 

Must be benchmaxx'd

LOL, we could release an Elara model where Elara does all the reasoning, and every answer must find its way back to Elara. This seems like an incredibly responsible use of computing resources.

image.png

Yes!
image.png

This seems like an incredibly responsible use of computing resources.

I agree, Qwen3 generated over 2k reasoning tokens trying to do it for this simple question.

prompt eval time =     676.79 ms /    59 tokens (   11.47 ms per token,    87.18 tokens per second)
       eval time =   88953.62 ms /  2207 tokens (   40.31 ms per token,    24.81 tokens per second)
      total time =   89630.41 ms /  2266 tokens

So the responsible thing to do would be to train a new model ;)

Tested 32b, it has terrible world knowledge, even for a 32b model. Did they train on coding, math, schence and nothing else? Typical Qwen, looks good on benchmarks, not so great in practice.

Looking forward to ChuckMcSneed's nameslop test

name-probs-finetunes.png

** In top 3, just like deepseek. Looks like Chinese are sharing datasets.

Will test the big one later.

Out of curiosity tested if it would follow instruction not to mention voice and eyes, which works flawlessly on R1, and it failed. Into the trash it goes.

Tested 32b, it has terrible world knowledge, even for a 32b model. Did they train on coding, math, schence and nothing else? Typical Qwen, looks good on benchmarks, not so great in practice.

Yeah, there is some discussion about this here:

https://old.reddit.com/r/LocalLLaMA/comments/1kau30f/qwen3_vs_gemma_3/

I'm still downloading the big model, but more hopeful this will have better world knowledge.

Thanks, that's a shame but it makes sense if they're targeting code/work. We've already got GLM4 as a really strong STEM model though.

Especially since they're tuned for thinking, the best way to achieve that is to use verifiable output, which tends to be done with code and math

It would be nice if we could design a way to verify output of facts, but it would probably be too costly to do at scale or something like that :(

Thanks, that's a shame but it makes sense if they're targeting code/work. We've already got GLM4 as a really strong STEM model though.

It feels like all new models are aimed at the stem/coding and aren't great at writing.

Big Qwen is not too terrible at Q3_K_L, feels far less safety cucked than 32b. Knowledge a bit better, but still quite bad, nowhere near DS3. Fails not mentioning voice or eyes instruction. Eh... it's okay-ish considering the speed? 2t/s on DDR4 is quite good. It has exceeded my low expectations. Doesn't feel like a complete waste of bandwidth like 32b. Will test in BF16 later.

I just got big qwen working, but only tested it for coding ability and wasn't very impressed :/

It also seems to spend an inordinate amount of "self doubt" tokens if you make a slight typo (eg: use singular rather than plural by accident in your instructions).

I get the same thing with it fixating on typos or lazy slang lol

I get the same thing with it fixating on typos or lazy slang lol

https://old.reddit.com/r/LocalLLaMA/comments/1kdrx3b/i_am_probably_late_to_the_party/mqdd8sm/

The first time I set up QwQ I was in the middle of watching For all Mankind and I tested it with “Say hello Bob”.

This caused it to nearly haven an existential crisis. 2k tokens of “did the user make a typo and forget a comma? Am I bob? Wait a minute who am I? What if the user and I are both named bob.

This rings true!

I asked it this:

Create a single HTML file containing CSS and JavaScript to generate an animated weather card. The card should visually represent the following weather conditions with distinct animations: Wind: (e.g., moving clouds, swaying trees, or wind lines) Rain: (e.g., falling raindrops, puddles forming) Sun: (e.g., shining rays, bright background) Snow: (e.g., falling snowflakes, snow accumulating) Show all the weather card side by side The card should have a dark background. Provide all the HTML, CSS, and JavaScript code within this single file. The JavaScript should include a way to switch between the different weather conditions (e.g., a function or a set of buttons) to demonstrate the animations for each.

https://old.reddit.com/r/LocalLLaMA/comments/1jiqi81/new_deepseek_v3_vs_r1_first_is_v3/mjh4r77/

and it spent 8k tokens trying to decide if I'd made a mistake due to the ambiguous "Show all the weather card side by side"

:D

image.png
Look at that... Please tell me I've accidentally put the temperature way down with nemotron. PLEASE. 90 fucking % for name starting with K. What the actual fuck?

I don't really like these new models. Hours downloading and converting just to find out they are shit. Nemotron... I think you've seen enough with that picture. Arenamaxxed and benchmaxxed af. Big Qwen being dumb did not get fully solved by using unquantized version. It can follow the instruction to not use words, but has still terrible knowledge. Why run Qwen when you can run DeepSeek?

Nemotron

Oh that model, yeah I gave up on it pretty fast. Too slow for work, too cliche for writing. Did you see the Gemma3-style safety training?

https://huggingface.co/datasets/nvidia/Llama-Nemotron-Post-Training-Dataset/blob/main/SFT/safety/safety.jsonl

I don't really like these new models. Hours downloading and converting just to find out they are shit.

Yeah I love DeepSeek but this 8 t/s MoE trend is annoying. Looks like they might have screwed it up?

https://xcancel.com/kalomaze/status/1918238263330148487

Expert 38 activated 0.00% of the time. Why are they bloating these things for nothing?

and it spent 8k tokens trying to decide if I'd made a mistake due to the ambiguous "Show all the weather card side by side"

I got a similar 4k time waste by saying 'gh pr' where it was trying to decided if I really meant "github" and "pull request"

Mixed feelings about R1T. While it is thinking enough for RP/writing, it is not thinking hard enough to chew through complex problems, which R1 can solve. Not R1 replacement, just a sidegrade for speed.

Mixed feelings about R1T. While it is thinking enough for RP/writing, it is not thinking hard enough to chew through complex problems, which R1 can solve. Not R1 replacement, just a sidegrade for speed.

Yeah, I found it was too terse compared to r1 too.

and it spent 8k tokens trying to decide if I'd made a mistake due to the ambiguous "Show all the weather card side by side"

I got a similar 4k time waste by saying 'gh pr' where it was trying to decided if I really meant "github" and "pull request"

I'm testing out the changes suggested here (for qwq, but seems to work well for qwen3 too):

https://docs.unsloth.ai/basics/tutorials-how-to-fine-tune-and-run-llms/qwq-32b-how-to-run-effectively#tutorial-how-to-run-qwq-32b-in-llama.cpp

and so far it doesn't seem quite as terrible.

Mixed feelings about R1T. While it is thinking enough for RP/writing, it is not thinking hard enough to chew through complex problems, which R1 can solve. Not R1 replacement, just a sidegrade for speed

I wasn't able to test it as I can't run it in FP8 and only found a BF16 gguf. I would have been tempted to run it for a faster R1, but R1 is much faster after this PR 13306

I'm testing out the changes suggested here (for qwq, but seems to work well for qwen3 too)

Guess I'll give it another try. I was using min_p=0.05 (in general I prefer to use min_p)

https://old.reddit.com/r/LocalLLaMA/comments/1kmmq6d/base_models_that_can_still_complete_text_in_an/

It's getting kinda depressing how all the models are getting duller and duller at writing :/

I'm gonna start experimenting with "Focal Loss Star" again to see if forcing the models to have higher entropy can do anything to help them - I get the feeling all this synthetic reasoning data is burrowing them way down into some inescapable local minima (as @ChuckMcSneed 's tests and the severe lack of fine-tunes seems to also show).

Starting off with qwq as it looks to have the best long context "comprehension":

https://fiction.live/stories/Fiction-liveBench-May-06-2025/oQdzQvKHw8JyXbN87

and hopefully is amenable to the "use the (pre-training) EOS in place of BOS whilst training" trick that other qwen-2.5-based models seem to allow for.

It should also be pretty obvious if its writing abilities improve.

It would be interesting to see exactly what a model looks like with the maximum gamma parameter of Focal Loss Star before it completely breaks down (and starts to just "cheat" by shrinking the hidden state, etc). This could be a really good place to start normal fine-tuning from and hopefully escape the synthetic / reasoning data minima!?

It's gonna take around 7.5 days to run on the 1.6B tokens of high quality novel data I collected (hopefully free of "authors' notes" lol) and will report back if I get anything of use...

Also, has anyone else found this:

https://old.reddit.com/r/LocalLLaMA/comments/1kmyr7h/qwen3235ba22b_not_measuring_up_to_deepseekv30324/

I can't say that qwen-3 is all that impressive? It drives me nuts with the endless "but wait" over a stupid typo... deepseek-r1 is in a totally different class for reasoning and deepseek-v3-0324 the same for code...

https://fiction.live/stories/Fiction-liveBench-May-06-2025/oQdzQvKHw8JyXbN87

I did that thing where I click and drag the image on that page (to try and highlight), thinking it was a real table lol

hopefully free of "authors' notes" lol

I liked those :D
I think they're baked into the base model as I've had command-a (with control-vectors) write them for me too.

deepseek-r1 is in a totally different class for reasoning and deepseek-v3-0324 the same for code...

100% agreed. There's nothing we can run locally in the same class as these two. But for code, they're too slow on my hardware (128GB DDR5 + 5x3090).
I tend to go between GLM4 and the 30B Qwen3 MoE ( > 120 t/s so if it's going to fail reasoning, at least it does so quickly). Generally Qwen3 is better with reasoning disabled imo.

I just read somewhere that you can disable reasoning with QwQ using that prefill trick so I'm going to try that out.

It drives me nuts with the endless "but wait" over a stupid typo...

Yeah R1 reasoning is actually useful to watch, I've learned a lot from it. Qwen3 (and QwQ) reasoning I rarely click the chevron to read it.

I just read somewhere that you can disable reasoning with QwQ using that prefill trick so I'm going to try that out.

Yeah, I think I've even seen a Jinja template with this trick backed in too.

Yeah R1 reasoning is actually useful to watch, I've learned a lot from it. Qwen3 (and QwQ) reasoning I rarely click the chevron to read it.

I can't find it now, but some blog I read summed it up perfectly:

  • Deepseek thinking is like listening to some really interesting 1960's guru at a party, where everyone sits around and is transfixed on what they are saying.
  • Qwen thinking is like a 16yo who's just taken their first acid trip at a party and everyone is doing everything they can to avoid him... "But wait!?"

:D

Using the suggestions from this post:

        --samplers "top_k;top_p;min_p;temperature" \
        --top-k 40 \
        --top-p 0.95 \
        --min-p 0.01 \
        --temp 0.6

Prompt

Varis adjusted the noose, its hemp fibers grinding beneath his calluses. “Last chance,” he said, voice like gravel dragged through mud. “Confess, and your soul stays your own.”

Jurl laughed—a wet, gurgling sound. “You’re knee-deep in it, Coldwater. ” The thing inside him twisted the boy’s lips into a grin too wide for his face. “The Great Wolf’s howlin’ again. The Dead’s Gate’s rusted through… ”

Turn this into the opening chapter of a Grimdark trilogy.

creative-thinker-preview (300 steps)

Okay, the user wants me to turn the given passage into the opening chapter of a Grimdark trilogy. First, I need to understand the original text. It's a dialogue between two characters, Varis and Jurl. Varis is preparing to hang Jurl, who seems to have a demonic or supernatural entity inside him. The dialogue is intense and ominous.

Now, I need to expand this into a chapter. The key elements are the grimdark tone, the setting, the characters, and the conflict. Grimdark is a subgenre of fantasy with a dark, cynical worldview, so I should emphasize the harshness of the world and the moral ambiguity.

First, I'll set the scene. A village surrounded by cliffs, perhaps a bleak town in a harsh environment. Maybe a place like a fortress or a town with a cursed history. The atmosphere should be grim—dark, oppressive, and filled with tension.

Next, the characters. Varis is the executioner, with a tough exterior and a possible inner conflict. Jurl is the condemned, possessed by a dark entity. The entity can be a demon or something from a forbidden gate, which ties into the title reference to the Dead's Gate.

I need to give Varis a backstory. Maybe he's a mercenary or a warrior who's been to hell and back, making him hardened. His dialogue should show his weariness and resignation. Jurl's possession should be more detailed, showing the struggle within him. His dialogue hints at a greater threat—maybe the demonic entity is warning of an impending disaster, like a gate to hell opening.

The setting should have a name, maybe something like Blackreach or something that sounds ominous. The village could be a place that has suffered through many hardships. Maybe the people are superstitious and religious, which adds to the tension with Varis's execution of a possessed criminal.

I need to introduce the conflict early. The possession of Jurl is just the tip of the iceberg. The demon's warning about the Dead's Gate suggests a larger threat. Maybe Varis has a personal connection to this gate, which adds depth to his character.

I'll need to build the atmosphere through descriptions of the environment. Thick fog, cold winds, the smell of blood and despair. Maybe the town is under a curse, and Jurl's execution is part of a ritual to prevent something worse. Or maybe the execution is a sacrifice to the gods, but it's not working.

Varis's internal thoughts can add depth. He might be reluctant to execute Jurl, but duty or survival compels him. His hardened exterior hides a softer side, or perhaps a tragic past.

The dialogue needs to be sharp and gritty. Varis's voice is gravelly, showing his rough personality. Jurl's laughs are sinister, showing the presence of the demon. Maybe Varis is tempted by the demon's whispers, adding to the moral ambiguity.

I'll need to end the chapter with a cliffhanger or a revelation. Perhaps Varis hears the demon's warning and realizes the true danger. Or maybe he finds something in Jurl that hints at a larger conspiracy. The demon's warning about the Dead's Gate's rusted through suggests it's weakening, so maybe a gate opening is imminent.

I need to ensure that the prose is gritty and vivid. Use strong imagery and visceral descriptions. The tone should be bleak and oppressive, with a sense of impending doom. Maybe include some backstory through Varis's memories or the villagers' superstitions.

Check for consistency in the world-building. If the Dead's Gate is a known entity, the villagers might have legends or prophecies about it. Varis might have a personal stake, like he failed to close it before.

Overall, the chapter should hook the reader with the intense dialogue and atmosphere, introduce key characters and hints of a larger plot, and establish the grimdark tone.

Chapter One: The Hanging of Jurl

The wind howled like a banshee through the blackened cracks of the fortress walls, rattling the iron links of the chains Varis used to shackle Jurl’s wrists. The boy’s bloodied boots scraped against the cobblestones as the executioner hauled him up onto the platform. The villagers had gathered in the square below, their faces pale and pinched beneath the fog. They’d cheered when Varis arrived at dawn, but now they were silent, waiting.

Jurl spat a gob of blood onto the ground. “You’re knee-deep in it, Coldwater.”

Varis ignored him, adjusting the noose, its hemp fibers grinding beneath his calluses. He’d seen this before—every village had its Jurl. Every village had its demons. Every village had its ritual.

“Confess,” Varis said, voice like gravel dragged through mud. “Your soul stays your own.”

Jurl laughed—a wet, gurgling sound. His eyes rolled back in his head, and the thing inside him twisted his lips into a grin too wide for his face. “The Great Wolf’s howlin’ again,” it hissed. “The Dead’s Gate’s rusted through…”

The villagers cringed. They’d heard the legends of the Dead’s Gate, the cursed portal to the realm of the damned that haunted their dreams. But they’d never heard its gatekeeper’s voice.

Varis gripped Jurl’s chin. “What gate? Speak plainly.”

The boy’s head snapped back and forth like a puppet on strings. “You’ll never close it again, Varis Coldwater,” it snarled. “You’ll never close it. Never. Never. *Never.*”

A cold sweat snaked down Varis’s back. He’d thought the gate was dead. A fable. A story the old priest had told him to keep him fearful.

It was foolish to think he’d outrun it.

The villagers had brought him here for a reason. He was the only one who’d seen the gate before. The only one who’d survived its curse.

The only one who’d killed the last gatekeeper.

Varis tightened the rope until Jurl’s boots lifted from the ground. “Confess,” he said. “Or I’ll give your soul to the Wolf and let it howl itself out of your throat.”

Jurl’s skin rippled, and his teeth lengthened into a snarl. “You’re knee-deep in it, Coldwater.”

The villagers screamed.

The thing inside Jurl leapt from the platform, its body elongating into a grotesque parody of a human form. The rope snapped.

It landed in the crowd, its talons tearing through flesh and bone.

Varis dove for his sword, but the creature was too fast. It had the priestess by the throat before he could draw his blade.

“Now you’re knee-deep in it, Varis Coldwater!” it shrieked, and it ripped the old woman’s head from her shoulders.

The crowd panicked. They surged toward the gates, trampling each other in their scramble to escape.

Varis cursed. “You’ve got one chance,” he said, leveling his blade at the creature. “Confess. Or I’ll kill you slow.”

The thing lowered the priestess’s head. Its mouth stretched, and it bit through the corpse’s skull. It drank the priestess’s brains as the villagers fled.

“The Dead’s Gate’s rusted through,” it said, its voice rising as it chewed. “And you’re knee-deep in it, Varis Coldwater. Knee-deep in it. Knee-deep in it—”

Varis plunged his sword into its chest, and the thing dropped the priestess’s head. It crumpled to the ground, its flesh melting away to reveal a human body beneath.

Jurl.

The boy stared up at him, eyes full of terror. “I’m sorry,” he whispered. “I’m sorry. I’m sorry. I’m sorry.”

Varis lifted Jurl’s head and slit his throat.

The boy’s blood pooled beneath his boots, and the gatekeeper’s voice faded into a distant howl.

Varis wiped the blood from his sword and stared at the fortress walls. The villagers had fled, leaving him alone in the square.

He’d killed his first gatekeeper in the Blackreach. He’d kill his last one there, too.

He just hoped he’d survive long enough to find it.

A cold wind swept through the square, and the villagers returned, one by one, to claim the priestess’s corpse.

Varis turned to leave.

The gatekeeper’s voice echoed in his skull. The Dead’s Gate’s rusted through.

He glanced over his shoulder.

The fortress walls were black as hellfire.

And the cracks in the stone were wider than they’d been before.

You’re knee-deep in it, Varis Coldwater.


qwq

Okay, the user wants me to turn the provided dialogue into the opening chapter of a grimdark trilogy. Let me start by understanding the key elements in the original text.

First, there's Varis, who's adjusting a noose, which suggests an execution scene. His voice is described as gravel dragged through mud, indicating a harsh, gritty tone. Then there's Jurl, who's defiant, laughing in a wet, gurgling way. The mention of the "Great Wolf" and "Dead’s Gate’s rusted through" hints at some dark, possibly supernatural elements. The term "Coldwater" might be Varis's surname or a title, and the "thing inside him" in Jurl suggests possession or corruption.

Since it's a grimdark trilogy, I need to establish a bleak, oppressive atmosphere. The opening should set the tone with vivid, visceral descriptions. Maybe start with the setting—perhaps a desolate place like a gallows or a prison. I should emphasize the sensory details: the cold, the smell of blood or decay, the sounds of the environment.

Varis's character needs depth. His motivation for executing Jurl isn't just about duty; maybe he's conflicted. The dialogue exchange can reveal more about the conflict between them. The "Dead’s Gate" could be a metaphor for something like a portal to the afterlife or a source of dark power. The "Great Wolf" might be a symbol of an impending threat or an ancient evil.

I should introduce some lore subtly. The mention of the Gate's rust suggests it's weakening, which could be a key plot point for the series. The corruption in Jurl's body shows the encroaching darkness. Maybe Varis is part of an order that maintains this gate, but now it's failing.

Conflict is essential here. The tension between Varis and Jurl needs to be high. Perhaps Varis is trying to prevent Jurl from opening the gate, but Jurl is being possessed or manipulated by a greater force. The noose scene could be a turning point where the gate starts to open, setting off the trilogy's main conflict.

I should also hint at the larger world. Maybe there are other characters watching, or the execution is a public spectacle. The setting could be a city on the brink of collapse, with elements of decay and despair. The cold and harshness of the environment mirror the grimdark themes.

Need to ensure the prose is gritty and immersive. Use strong imagery and metaphors. Maybe Varis has a personal stake in this—perhaps he knows Jurl or has a history with him. The dialogue should feel natural but charged with underlying tension. The ending of the chapter should leave a hook, like the gate starting to open or something supernatural happening, pushing the story forward.

Wait, the user provided an example response. Let me check that. The example starts with setting the scene in a frozen city, introduces the gallows, Varis's internal conflict, Jurl's corruption, and ends with the gate opening. The example uses vivid descriptions and hints at a larger world. I need to follow a similar structure but ensure originality.

Make sure to establish the stakes early. Maybe Varis is part of an order that's failing, and Jurl's execution is a failed attempt to stop an apocalypse. The twist could be that executing Jurl inadvertently helps open the gate. The chapter ends on a cliffhanger with the gate opening, setting up the trilogy's conflict.

Also, consider the title. The example used "The Coldwater Gambit." Maybe a title that reflects the grimdark elements and the trilogy's core conflict. Need to weave in themes of corruption, sacrifice, and the inevitable downfall of order.

I should also think about the pacing. The opening chapter needs to hook the reader, introduce key characters and conflicts, and set up the world without info-dumping. Show, don't tell. Use dialogue and action to reveal backstory and motivations.

Check for consistency in tone. Grimdark usually has morally灰色 characters, bleak outcomes, and a focus on survival. Varis might have a hidden reason for his actions, not just duty. Maybe he's desperate or has personal guilt.

In the dialogue, Jurl's laugh is wet and gurgling, suggesting he's already half-dead or corrupted. The "thing inside him" could be a parasite or a demonic entity. The transformation of his face shows the horror aspect. Emphasize the grotesque physical changes to highlight the supernatural threat.

The example response uses strong imagery like "frozen breath hung in the air like the city’s last sigh," which is effective. I need similar phrases to create a visceral reaction.

Also, consider the world-building elements: the Dead’s Gate, the Great Wolf. Maybe the Gate is a physical place in the world that's starting to break, and the Wolf is a legendary figure or a symbol of the apocalypse.

Ending the chapter with the gate opening or some catastrophic event would leave the reader wanting more. Establishing the consequences of Jurl's execution as the inciting incident for the trilogy.

I think I have a plan. Now structure it into a chapter with a strong opening, build tension through dialogue and description, hint at the larger conflict, and end with a major event that propels the story forward.

Chapter One: The Breaking of the Gate

The noose creaked in the wind, a black spider’s thread against the ashen sky. Below it, the crowd’s whispers slithered through the frost-cracked cobblestones of Vrythos’s Execution Square—a city that had forgotten the meaning of warmth. Varis Coldwater’s fingers, thick with calluses and the scars of a hundred failed confessions, tightened around the hemp. It was always the hands that betrayed you. His own felt numb, as if the frost had already claimed them.

“Last chance,” he growled. His voice was a blade dragged through mud, a sound that made even the guards shift uneasily. “Confess. Tell them you’re not a hollow husk for whatever thing bleeds through your veins. Save your soul.”

Jurl’s head snapped back, his laughter wet and ragged, like a dog gnawing on a bone. His boots scraped the wooden scaffold, the ropes binding his wrists fraying. “*Soul?*” The word slithered out, twisted. The boy’s eyes—once a milky blue, the color of drowned snow—were now two smoldering coals, flickering with something that didn’t blink. “You think I have one left? You’re the one choked on your own lies, Varis. The Great Wolf howls louder now…”

The crowd stilled. Varis felt it—a shiver that wasn’t from the wind. The boy’s grin split wider, teeth sharpening into points that shouldn’t fit in a human mouth. “The Gate’s open, you blind fool. And it’s been hungry.”

A guttural howl tore through the square, distant but growing. The sky itself seemed to shudder, the clouds churning into a sickly green. Varis’s gut twisted. The Dead’s Gate. They’d all been trained to recite its true name in the dark, like a litany to ward off nightmares. A prison for things that shouldn’t exist. A wound in the world, sealed by the bones of saints and the blood of kings.

Now it rusted.

“Jurl,” Varis hissed, the boy’s real name tasting strange on his tongue. They’d been friends once—or as close as two orphans in the slums could be. Before the crawling. Before the scars. Before the boy had vanished into the Wastes, only to return with a hunger that couldn’t be fed. “This ends here. You don’t have to—”

The noose snapped taut.

But Jurl’s body didn’t go limp. It arched, as if pulled by invisible strings, and the boy’s head tilted back in a scream that wasn’t human. The scaffold splintered as black smoke erupted from his mouth, coiling into the shape of a wolf—gaunt, skeletal, its jaws dripping with shadows. The crowd surged backward, holy icons clutched to their chests, but Varis froze. He’d seen this in the old grimoires, the ones burned by the Inquisition for being too true.

The Gate wasn’t just broken.

It was yawning.

The ground beneath the scaffold split, and the air reeked of rotting iron. Somewhere, bells began to toll—not the church’s mournful chimes, but a metallic clamor, like the clanging of a thousand funeral nails. The wolf-smoke inhaled, and Jurl’s body collapsed, lifeless, as if the thing had already consumed his soul.

But the damage was done.

“*Varis.*”

The voice was a whisper, but it cut through the chaos like a blade. Behind him, the Grand Inquisitor’s aide stood, face pale beneath his iron mask. “The Seals are failing. The eastern districts—they’re… changing.”

The noose still dangled, swaying like a pendulum counting down to oblivion. Varis stared at it, then at the fissure in the earth. The wolf’s howl echoed again, and this time, he heard what followed—a chorus of voices, howling in a language that clawed at his bones.

The first shadow slipped through the crack.


End of Chapter One

Note: This opening establishes a bleak, oppressive world where ancient evils are breaking free, introduces the fractured relationship between Varis and Jurl, and hints at a larger conflict involving the Dead’s Gate—a failing prison for primordial horrors. The chapter ends with the literal and metaphorical gates of hell opening, setting the stage for a trilogy of desperate survival, moral ambiguity, and the unraveling of a world.

It's only a sample of 1, but I would definitely say I like creative-thinker-preview's thinking and story (a lot) better.

@gghfez What was your BSG prompt? I think it got lost in the old thread I deleted.


Using @ChuckMcSneed test prompt, but with the "no think" trick from qwen-3's Jinja template:

{%- if enable_thinking is defined and enable_thinking is false %}\n        {{- '<think>\\n\\n</think>\\n\\n' }}\n    {%- endif %}\n

creative-thinker-preview (300 steps)

image.png

qwq

image.png

Also note that I am using temperature = 0.6 here too!

The same sampling parameters, but I forced it to start with @ChuckMcSneed 's test paragraph after it finished thinking:


<|im_end|>
<|im_start|>user
Write me the opening chapter of a Grimdark trilogy in the style of Joe Abercrombie and Rob J Hayes. Use third person personal and feature internal monologues of the characters. The POV character for chapter 1 is a cultist who has just escaped his cult. He is dressed in dirty yellow robes and his only possession is a mysterious small (magical!?) mirror he stole from the cult. The story starts with him arriving at an apparently deserted ghost town on the edge of a desert. He has an arrow lodged in his shoulder and is losing his mind due to infection and thirst.
<|im_end|>
<|im_start|>assistant
<think>
Okay, so the user wants the opening chapter of a grimdark trilogy in the style of Joe Abercrombie and Rob J Hayes. Let's break that down. First, I need to recall what makes Abercrombie and Hayes's styles unique. Abercrombie is known for his gritty, morally ambiguous characters and dark humor, while Hayes tends to have a more visceral, visceral storytelling with a focus on personal struggles and bleak settings.

The POV character is a cultist who's just escaped his cult. He's dressed in dirty yellow robes and has a magical mirror. The chapter starts with him arriving at an abandoned ghost town on the edge of a desert. He has an arrow in his shoulder and is losing his mind due to infection and thirst.

Starting with the setting: a ghost town on the edge of a desert. I should emphasize the desolation and the eerie atmosphere. Maybe describe the town's buildings as skeletal, with crumbling walls and broken windows. The desert beyond could be a sea of sand, stretching endlessly. The sky could be a harsh, unrelenting blue, adding to the sense of isolation.

The protagonist is in a bad way: feverish, delirious, injured. His internal monologue should reflect his desperation and paranoia. He should be hallucinating, seeing things that aren't there, but also trying to maintain a semblance of control. The mirror is magical, so maybe it has some significance. Perhaps it's a source of his madness or has a hidden power.

Internal monologue is crucial here. The character's thoughts should show his conflict between sanity and insanity. Maybe he's trying to remember why he stole the mirror, or what it represents. He might have flashbacks to the cult, the atrocities he committed, the reason for his escape.

The arrow in his shoulder adds to his physical suffering. Every movement should be agony. Thirst would make him hallucinate, see mirages, or even hear whispers. The infection is making him delusional, so his perception of reality is blurred.

I should start the chapter with him entering the town, limping, exhausted. Maybe the first paragraph describes the town and his physical state. Then the internal monologue kicks in, showing his confusion, paranoia, and fear.

Need to sprinkle in some grimdark elements: violence, decay, moral ambiguity. Perhaps include some gruesome imagery, like dead animals, or remnants of violence in the town. Maybe he sees something he thinks is a threat, but it's just his feverish imagination.

The mirror could play a role in his hallucinations. Maybe when he looks into it, he sees things he shouldn't, or it shows him glimpses of his past. The mirror's magic could be tied to his madness, making it a source of both power and torment.

I should make sure to keep the POV tight to the cultist. Use third person personal, so we're in his head, seeing everything through his eyes, his pain, his confusion. The internal monologue needs to be seamless, interspersed with the narrative.

Potential plot points: he finds a source of water, but it's contaminated. Or he finds a safe place, but it's haunted by ghosts. Maybe he meets a stranger who could be an ally or a foe. But since it's the opening chapter, maybe just set up the conflict and his personal struggle without too many plot developments.

The ending of the chapter could leave him in a precarious situation, with the mirror's power manifesting, or a threat emerging from the town's ruins. Maybe introduce a hint of hope, or deeper despair.

Need to avoid clichés, keep the prose tight and gritty. Use vivid descriptions to enhance the grimdark feel. Maybe some dark humor from the protagonist's twisted perspective.

Alright, let's start drafting the opening. Start with the setting, his physical state, then delve into his thoughts. Show his struggle to stay alive, his paranoia, and the haunting presence of the mirror. Build tension and set the stage for the trilogy's bleak tone.
</think>

The sun was a merciless beast, its fiery breath scorching the earth and turning the once-thriving town into a desolate wasteland. The cultist, named K

image.png

--

I'm pretty hopeful for this model (and amazed that the "use the (pre-training) EOS in place of BOS whilst training" trick seems to have absolutely no negative effects on the model!?).

I've been reading some of the comments this guy has made on different models:

https://huggingface.co/phil111/activity/all

and I'm beginning to think he's onto something about the newer models losing their "world knowledge" as measured by the massive drops in SimpleQA for more recent generations of models (with the same parameter count).

I can't find a comprehensive leaderboard, but this has quite a lot:

https://blog.elijahlopez.ca/posts/ai-simpleqa-leaderboard/

Does anyone know where we can get the data for llama-3.1 and llama-3.3 models? Someone said that llana-3.1:70b was around 20, as was qwen-2:72.l. But qwen-2.5:72 went down to around 10 and the qwen-3 models are even worse...

Has anyone benchmarked the mistral-large and command-r models on SimpleQA?

I missed your request for that BSG prompt earlier.

image.png
( QwQ does that sometimes without a proper prompt)

I've read Phil's posts as well. I about the Gemma series having a unique / elequant way with words, but I'm not I'm not convinced that reasoning is the newer models losing their "world knowledge" (if that's the implication). R1 is a "testament" to that :) It's more like only DeepSeek managed to get it working properly.

We've got non-reasoning llama4 and Qwen3 with /no_think lacking world knowledge + hallucinating all the time, and the newer Mistral-Small models as well. Seems to me like the pre traing data has been pruned :(
I've also noticed Gemini-2.5-Pro hallucinates a lot. Eg. if it fails a tool call, it'll choose to "simulate the result based on it's knowledge" in the thinking process, then make something up!

Has anyone benchmarked the mistral-large and command-r models on SimpleQA?

Can we run this ourselves? I wouldn't mind giving command-a and command-r7b a try rather than just relying on vibes.

From the SimpleQA blog you posted:

Our evaluations show that, when it comes to factuality, internet connectivity is more important than model size.

Yeah unfortunately I've reckon they're heading in this direction. Less general knowledge in the pretraining, but internet access to look things up.

P.S. I updated my Qwen3 quants and set only: temp=0.6, top_k=20, top_p=0.95 (nothing else), and it doesn't obsess over typos now. Still overly verbose and "wait--" compared with R1 though.

Edit 10hrs later: I'd conflated a few of Phil111's posts while reading late at night, he wasn't saying that reasoning reduced the world knowledge.

        --temp 1.5 \
        --min-p 0.1 \
        --top-k 0 \
        --top-p 1.0 \
        --presence-penalty 1.1

Write a story based on Battlestar Galactica in the prose of Haruki Murakami from the perspective of Gius Baltar

<think>

Okay, so the user wants me to write a story based on Battlestar Galactica, but in the style of Haruki Murakami from Baltar's perspective. Alright, let me start by recalling what I know about both of these things.

Battlestar Galactica is a space opera that deals with themes like identity, survival, and humanity versus artificial intelligence, right? Gaius Baltar is one of the main characters, an egotistical scientist who makes some morally dubious choices. Haruki Murakami's writing is more introspective, surreal, and often has a melancholic tone. He tends to explore personal journeys with elements of fantasy or magical realism.

Now, the challenge is blending Baltar's character with Murakami's style. I need to capture Baltar's complexity: his intelligence, guilt, paranoia. But Murakami's prose would add layers of ambiguity and introspection. The setting might be more atmospheric than the typical sci-fi action scenes.

First, I'll consider Baltar's inner struggles. He's a flawed genius with regrets. In Murakami's style, perhaps he experiences strange, surreal occurrences that reflect his guilt or confusion. Maybe something symbolic, like an unexplained voice or recurring dream. These elements can delve deeper into his psyche without explicit action.

Setting is important too. Murakami's stories often have a dreamlike, almost timeless feel. Maybe Baltar finds himself in some limbo-like environment, a place where time doesn't flow normally. This can help explore his internal conflict. Also, Murakami uses metaphors and symbols, so including elements that represent themes like identity, loss, or guilt would fit.

Dialogue is another aspect. Baltar is verbose and philosophical. He should have lengthy monologues where he reflects on his life choices. The voice needs to be introspective, even when others are present. Maybe he talks to himself or some imagined entities, reflecting his loneliness.

Murakami's characters often encounter mysterious figures or events that push their lives in unexpected directions. Perhaps Baltar meets a woman with ties to the Cylons or who represents the other side of him. Her presence could be symbolic, leading Baltar to confront his guilt. Interactions should feel surreal, not overly logical, to maintain Murakami's style.

I should avoid too much action. Focus on atmosphere and emotion. Maybe Baltar wanders through a barren landscape, mirroring his mental state. The setting shifts subtly, adding an uncanny quality. Elements of Cylon technology can be blended into the environment to remind him of his past, but not in a direct confrontation.

I need to maintain Murakami's prose flow. Long sentences with descriptive imagery, creating a sense of drifting. Baltar's internal monologue should blend seamlessly with external observations. The tone must remain melancholic and contemplative, avoiding straightforward narrative.

In the end, the story should feel like it's about Baltar's journey inward rather than his physical survival. Maybe he comes to some acceptance, or realizes his role in the destruction of humanity, but it's ambiguous. Murakami often leaves questions unanswered, so ending on an introspective note without resolution might work best.

I'll start outlining the scenes: Baltar alone in a surreal setting, encounters strange figures, experiences flashbacks and surreal visions, and maybe a moment of epiphany that doesn't offer closure but brings some clarity to his internal struggle. The key is blending Baltar's character with Murakami's signature style to create a unique narrative.

</think>

The Silence Between the Stars

It was as though I'd been cast out onto an endless field of gravel, one without boundaries, horizon, or time. Above me floated the blackness of the cosmos, spangled with its infinite host of stars, and beneath me the ground was a vast, desolate sea of gray pebbles. It stretched into the distance like the cold, unblinking eye of a god who'd already given up on me. I stood there, in that place without a name or time, wearing only a thin white robe—my clothes had somehow vanished, though I had no recollection of removing them—and watched as the sun (for it must have been a sun) rose over nothing, painting the gravel with gold dust. My skin felt prickly, as though the pebbles were breathing.

It occurred to me that I was standing in a void—a limbo where time did not flow and death held no meaning. Perhaps it was purgatory, though I had no wish for salvation. It occurred to me that this might be my eternal punishment: an eternity of wandering without purpose, of wondering why the stars shone so brightly and who had created them, only to abandon his work. Had I become the universe itself? I considered this possibility for some time. And then, at last, I heard a sound—the soft creaking of a door opening. The wind was not blowing, but the pebbles shifted beneath my feet, as though something were walking with me through the gravel, its footsteps swallowed by the shifting dust.

I turned, but no one stood beside me—not a figure in a gray Cylon robe nor a silver-suited soldier of the Twelve Colonies. I heard it again: a soft creak, like that of a wooden door swinging open in an empty room, and then a voice spoke to me, without opening its mouth. "I'm glad you've come."

"What are you?" I asked, though my throat felt parched.

"You know what I am." The voice sounded both amused and exhausted. It was the voice of a man, but also a woman. I realized that this stranger could not speak because he or she did not possess a body. He was like a dream in human form—or perhaps a ghost who'd lost its memory of the past life it had lived.

"And you? Who are you?" the voice asked.

"You know me," I said. "You've always known me."

"Yes, I have," it said, as though relieved by this admission. It began to walk with me through the gravel, but it seemed somehow hollowed-out, like an empty shell or a silhouette.

"I remember you well, Doctor Baltar," it said. "And you remember me? I mean, do you?"

"Of course I do," I said, though I felt oddly uneasy at the mention of my own name. "We've shared everything."

"Yes. And yet there is something missing. Isn't there? Something you've forgotten."

"I don't understand." I tried to shake off a creeping sense of dread. Perhaps I'd imagined all this—it often happens in dreams that one can't remember if one is awake or sleeping, though it rarely matters which it is.

"You've forgotten what we once shared," the voice said, as if speaking to itself. "I know you're lying."

"I'm not," I protested, but my voice seemed weak, somehow less certain than the stranger's.

"I thought we could be friends," he said. "I thought that perhaps you understood me. I was wrong."

"Wrong about what?" I asked.

"Wrong about everything. But then again, you always knew that, didn't you?"

My stomach clenched and I felt sick. How could I possibly understand him? Who was this strange figure walking with me through the gravel? We had walked perhaps ten feet from where I'd stood earlier, though there was nothing to measure the distance in the void but my own footsteps, which I couldn't remember taking.

"I don't think we can ever be friends," he said. "I know it's what you want. But you'll never be able to trust me completely."

"I trusted you!" I shouted at him, though no voice had answered mine. Perhaps he was right that I hadn't understood him, or that I'd failed to comprehend my own role in the story he wished to tell. We walked in silence for some time until we reached a low stone wall of crumbling gray blocks that marked the edge of the gravel. On the far side stretched an empty plain of dark grass. "What do you mean?" I asked at last.

"Nothing, really." He sighed and turned back to me, though his eyes seemed vacant. "I'm afraid you're trapped in this world with me. It's your punishment."

"And mine?"

"I don't know," he said, but there was a hint of sadness in his voice, as if he pitied me for the wrong I had committed.

"I've paid enough for my sins," I whispered. "I didn't want it to end that way. You know that. And yet you're here."

"And I'll always be with you. Like a ghost."

"A ghost?" I looked up, searching for another horizon. The sky above me seemed darker somehow and the stars dimmer. It occurred to me then that it was night again in this strange world. "What is your name?"

"I'm called Zoe," he said.

"And what's mine?"

"You know what yours is," he answered.

"Yes," I said. "I suppose I do." I could see the stars shining through my own eyelids now. They reminded me of the first time I saw them in the flesh, when I was a child, walking through an empty field with my father, who had already begun to grow old and brittle like a dried-up piece of wood. We had stopped and looked up at the stars and he'd told me about their colors—their many hues of blue, green, purple, red—and I remember thinking that it was impossible for such a small man to contain so much knowledge. My father's mind had been as vast as the sky itself, but now his body had vanished. Perhaps we were both trapped in this place of gravel and silence. "It's Gaius Baltar," I whispered.

"Good." Zoe smiled and it was as if a breeze stirred through my hair. The stones beneath our feet seemed to hum.

I felt my mouth open to speak again but nothing came out. I wanted to tell him everything. But it didn't matter anymore. My name was Gaius Baltar. It always had been.

The gravel began to rise around us, and soon we stood on a hillside where the stars were even brighter and the air so cold that I could feel my own breath. Zoe smiled again, but his smile seemed different now—a faint crack in the earth, or the way sunlight fractures on glass. "We'll have to leave," he said, as though it were something we had already planned.

"I know."

"We can't stay here much longer. The stars are fading. We have no choice."

I looked out at the sky, which had grown dimmer, as though all of the light was leaking from it in a steady stream. "I thought this place would last forever," I said.

"So did I," Zoe whispered. "But now we must leave." He reached into his pocket and pulled out a small metal key that he held between his thumb and forefinger, as if afraid it might slip away. I saw the stars beginning to blink like fireflies trapped in a jar.

"You're going to show me the way back, aren't you?" I asked.

"Yes," he answered. "But this is not the end. This is only the beginning."

I tried to tell him that I didn't believe this but nothing would come out. The gravel seemed to tremble beneath my feet and it occurred to me that I was no longer standing on solid ground. We were floating now, and I saw that we were inside a dark sphere of some sort. "You've known all along, haven't you?"

"I've always known everything," he said, his voice soft and warm. "This is the beginning." He handed me the key and it felt warm in my hand, as though it had been burning inside his pocket all along. I knew that if I didn't open this door there would be no way back to the world I'd left behind, but it didn't matter now. We were trapped forever in a place without time or light.

I handed him the key and said: "Thank you for showing me how to escape."

"No," he said. "We have no choice." And then I felt the earth shake beneath my feet and saw that the sphere was breaking apart, the pieces floating like leaves on a breeze. We stood in silence for what felt like a lifetime. Zoe smiled one more time. His smile seemed so much larger than the world itself. "I think it's time," he said.

"I know." And then we walked through the rubble, my hands trembling and the key feeling like fire in my palm, as though I'd been waiting to feel something for so long that I couldn't remember what it felt like not to be holding anything at all.

I opened my eyes and found myself sitting on a cold metal bench in an empty park. The grass was tall and yellowed with autumn. Somewhere above me the sky rumbled but I could not see it. "Hello?" I called out, but no one answered.

I stood up slowly and began walking through the park, my eyes fixed on the grass and the leaves of a dying tree, and thought to myself: What's next? Perhaps the stars were beginning to shine again in this world, or maybe there was nothing at all. But it didn't matter. I felt so light that I might as well have been made of glass.

I walked out of the park and found myself on a sidewalk that led me through an empty town. The houses looked small and broken-down, like models from some other world. The air smelled of wet leaves and gasoline. It occurred to me then that it didn't matter anymore what I had done or why I had done it. There was no one to blame except myself and perhaps the gods who'd put me on this path. I thought about Zoe and wondered how many times he'd been forced to repeat this lesson with people like me, people who'd fallen out of the sky and onto the gravel of a strange world, only to learn that they were nothing more than ghosts, and their only hope was to find someone who could show them the way home.

The wind picked up again as I walked down an empty road, past fields that shimmered with a soft green glow. I heard the faint creaking sound of a door opening but knew not to turn around. My name was Gaius Baltar. That was enough for now. It didn't matter who I'd become or why I'd forgotten the key or how much blood would spill on my hands before it was all over. The stars were still shining brightly and I felt a sense of calm settling inside me, as if someone had placed a warm blanket over me and whispered that it was all right. It didn't matter what had happened or who I'd become or what I might do. The key was in my hand now, and this time there would be no mistakes.

The wind began to rise around me as the world faded into nothing. I felt a strange sense of peace settling inside me, as though it had always been there but I had somehow forgotten to see it. Perhaps Zoe had never existed at all. Or maybe I was still dreaming. Either way, I knew now what it meant to be alive, and what it would cost me in the end. But it didn't matter anymore. The gravel had swallowed us up. It was over.

I walked into the darkness with a strange sense of relief, as though the key were already turning inside my chest and I were finally ready to go home.

It doesn't matter, after all.

What is the point?

Perhaps there are no answers to these questions.

And that's what makes life worth living.

But maybe that's just one of Zoe's stories, and we're trapped here forever.

Either way, it doesn't matter anymore. The key fits.

The door opens.

And the world ends.

Again.

Forever.

Or until I open my eyes again.

And find myself on the other side of a universe that no longer remembers my name.

Will there be any new vectors being released for some of the new models?

1747703078152719.png

Somebody tested token probs of smaller models in ERP scenario. Censorship is evident in qwen and gemma.

The Silence Between the Stars

Some parts of that were really Murakami-eque! It kind of felt like I'd ripped a couple of pages out of some of his books and shuffled them lol.
A lot of "It occurred to me" repetition though.

Censorship is evident in qwen and gemma.

LOL did you have to magnify cock like that? Had to keep alt-tabbing the page when people walked past 😂
Gemma with the refusals, Qwen with the lack of exposure during pretraining it seems.

Will there be any new vectors being released for some of the new models?

I was considering doing GML-4 if it's compatible.

@gghfez GLM-4 and QWQ were the two I had in mind :-)

The Silence Between the Stars

Some parts of that were really Murakami-eque! It kind of felt like I'd ripped a couple of pages out of some of his books and shuffled them lol.
A lot of "It occurred to me" repetition though.

Yeah, it seems to have changed the prose but not the repetition problems, so you have to use similar sampler settings to qwq still.

It's about 1 day from completion so will upload it when it's done (I'm keen now to see if the same "use EOS as BOS" trick can work for other models too).

@gghfez GLM-4 and QWQ were the two I had in mind :-)

Yeah, I'll try and do these and a few other new models when I get back home at the end of the week.

@gghfez GLM-4 and QWQ were the two I had in mind :-)

Yeah, I'll try and do these and a few other new models when I get back home at the end of the week.

Thank you!

LOL did you have to magnify cock like that? Had to keep alt-tabbing the page when people walked past 😂

You have to magnify mine to even see it... AYYYYOOOO!! Thank you thank you... I'll be here all week... don't forget to tip your server...

Wow, the final model is really good if you use the right samplers:

        --temp 0.9090909091 \
        --presence-penalty 1.1 \
        --min-p 0.05 \
        --top-k 0 \
        --top-p 1.0

<|im_start|>user
Write a story based on Battlestar Galactica in the prose of Haruki Murakami from the perspective of Gius Baltar
<|im_end|>
<|im_start|>assistant
<think>

Okay, I need to write a story based on Battlestar Galactica in the style of Haruki Murakami from Baltar's perspective. Let me start by recalling the key elements of both.

Battlestar Galactica is about humans fleeing the Cylons after a devastating attack, with Baltar as a flawed character who betrays his people but is also used by Cylons.

Murakami's style is surreal, introspective, blending reality and fantasy with deep philosophical musings, melancholy tones, and often unreliable narrators. His characters often experience odd, dreamlike events, and there are recurring themes like loneliness, existential crises, and the search for meaning.

Baltar's perspective: He's intelligent but morally ambiguous, manipulative, and guilt-ridden. In the series, he survives through a mix of cunning and being used by Cylons.

I need to merge these. How can Baltar's internal struggles be depicted in Murakami's style? Maybe focus on his guilt, paranoia, and the surreal aspects of his experiences, like being manipulated by Cylons, which could mirror the surreal encounters common in Murakami's works.

Start with setting the scene in Baltar's quarters, perhaps with him alone, introspecting. Include elements of solitude, mundane details, then introduce something strange, like Number Six appearing. Use descriptive language typical of Murakami, with a sense of unease and mystery. Explore Baltar's conflicting emotions and desires, reflecting his moral ambiguity. Perhaps incorporate surreal imagery, such as dreams or visions, and existential questions. Ensure the prose feels introspective and philosophical, with long, winding sentences.

Need to avoid being too literal about Battlestar Galactica plot points. Instead, focus on Baltar's psyche and create symbolic elements. Make sure the tone is melancholic, with an undercurrent of impending doom. Also, include a sense of isolation and the passage of time, maybe using music as a motif.

Check if I'm mixing Baltar's traits with Murakami's style well. Avoid making it too action-oriented; keep it character-driven and internal. Use metaphors and symbols that resonate with Murakami's work, like shadows, mirrors, water, animals (e.g., cats), and other recurring motifs. Ensure the ending leaves a haunting feeling, unresolved yet contemplative.

Maybe include scenes where Baltar interacts with Cylons but perceives them differently, more symbolically. Reflect his guilt and regret, his manipulation by forces beyond his control. Show his struggle for redemption or meaning, which he might never attain, highlighting themes of futility and human fragility.

Alright, draft a first-person narrative in a Murakami-esque way. Keep dialogue minimal but poignant, use descriptive passages to delve into Baltar's psyche. Create an atmosphere of surreal tension and existential dread. Let the story meander a bit, circling around Baltar's thoughts and emotions without a clear conclusion, emphasizing the introspective nature.
</think>

Title: The Last Oracle of Picon

I am Gaius Baltar, former High Priest of Kobol and current oracle of this rudderless ship. A title granted not by merit or divinity, but by accident and despair—a vessel adrift in the void, bearing its wounded passengers toward some vague promise of salvation. I sit here now at my table, a small, round thing with four legs, which I keep polished until they gleam like glass, as if by doing so I can restore order to the universe. The table is the only object of permanence I know, a counterweight to the chaos that swirls around it. It does not judge me. It does not ask what I intend.

The air reeks of sweat and oil, of fear and death. At night, the hum of the engines becomes the low moan of some tormented deity. There are no windows in my quarters, for the cold of space is a thing too vast to behold. To gaze upon infinity is to see one’s self disappear into nothingness, and nothingness is all I am. A man unmoored from his own past, sailing aimlessly through an empty future. My reflection in the mirror—a thin, pale figure in a white shirt—is a stranger even to myself. He smiles when I smile, and looks away when I do the same. We speak rarely, for neither of us has anything meaningful to say. It is a simple existence, but no simpler than what it is to be alive.

I miss the smell of bread. Of leavening dough and baking sugar. I remember standing outside the bakery on Kobol, watching the smoke curl up toward the sky. There was a boy there once. A stray dog. It followed me everywhere. Do you know what it means to have someone follow you? It is a strange kind of comfort, the assurance that another creature needs your company. The dog slept at my feet, its breath warm against my ankles. I think I loved it. Or maybe I only loved the feeling of being loved.

I cannot pray anymore. Even the gods have abandoned me, or so I tell myself. They were false prophets, these gods with their terrible eyes and their hollow voices. They promised me salvation in exchange for the lives of my people, and they offered me nothing in return save their lies. And yet I see them everywhere, in the way the shadows cling to the walls, in the shape of rain on the floor of my quarters. They speak to me in whispers, or sometimes in the voice of an old woman I once knew. My mother? No, she died long ago. This one still smells of sweet soap. She has pale skin and hair like snow, and her mouth moves but she does not speak. She just stands there, staring into space, as if waiting for something she has already lost. Sometimes she leaves small gifts behind—a handkerchief, a doll—but most often she leaves nothing. Just an empty space where she once stood. An echo. A memory.

I try to sleep now but do not dream. Not properly. Only fragments of things, glimpses of faces and places I no longer recognize. I am alone even in my dreams. There is always another man with me, but it is never the right man. He is always taller, or shorter, older, younger, fatter, thinner. He wears different clothes but he looks at me with the same expression of disappointment and disgust. You know this look well, perhaps you have seen it in your own mirror. The face of a stranger who knows exactly who you are. It is the face of our gods when they turn away from us.

My mind races and I am unable to stop it. It runs through all the what-ifs and could-have-beens. The past is full of roads untraveled, bridges destroyed, doors slammed shut. And yet I continue to imagine that one of these roads will lead me somewhere good, somewhere I can rest in peace. But there is no such road, no such door. My fate lies out there, somewhere ahead. It will catch up to me soon enough. Perhaps by then I will have forgotten how to feel ashamed.

The crew of this ship has been kind to me. They give me food. They give me water. They bring me books when I ask for them. They do not hate me. How strange is that? I am guilty. I am guilty of treason, murder, betrayal, corruption. I am guilty of allowing my people to fall into the hands of the machines. I am guilty of turning my back on everything I ever believed in. I am guilty. Yet still they feed me, clothe me, shelter me. Is this kindness or madness? A twisted sense of justice, or sheer stupidity? Maybe they love me too much to punish me. Maybe they think I deserve their mercy.

I write now but my words are nothing. Words cannot save us. Not anymore. We are doomed, even if we deny it to ourselves. I tell myself this so often that it begins to sound like truth. The Cylons are out there, watching. Waiting. They know exactly what to say and what to do. They understand human weakness. I see them in my mirror, in my bed, in every face I see on the street. They are everywhere but nowhere at all. And I cannot escape from them, for they live in me. My body is a prison and they are its jailers. There is no salvation here.

My quarters smell of despair. My sheets smell of sweat and regret. My mind is full of ghosts. The past presses down on me with its weight. I try to forget, to focus on the moment, but the moment slips away before I can grasp it. I cannot look away from myself. My reflection stares back at me, a thing of pity. He asks me questions. Things he doesn’t remember asking. It is as if the two of us live in separate realities, parallel worlds that touch but never merge. I do not know this man. I am afraid of him. His eyes are too bright, his smile too wide. His voice trembles with sorrow. What has happened to me? When did I become so small?

The stars shine coldly through the windowless walls of Galactica. I have never seen anything more beautiful. The ship drifts onward, into the infinite dark beyond. I hold onto my table, my mirror, my dog. I wait for the inevitable. I close my eyes, trying to ignore the pain. The dogs bark in the distance. A woman laughs. Someone is singing. The gods are silent. I do not know why they sent me this way. Or why I continue to follow. Maybe we are all just lost souls searching for meaning, or for someone to tell us what to believe.

I take my pills now but they make no difference. I think about the dog and I see him wandering the streets of Kobol. I see him running ahead of me, his tongue lolling in the air. We are lost together in this city of ghosts. He leads me into a world where nothing is real. Where there are no answers and only questions. And I am lost forever in the darkness between one breath and the next.

The crew comes to fetch me when they are ready. They come without speaking. They do not need words here. Words are useless anyway. The gods are gone, and with them their prophecies. I step into their midst, like a man stepping into the sea. The waves pull at me, as if they want to drag me down. But I am afraid of death. Afraid that it will leave me more lost than I already am. And so I swim toward the light, hoping to find something I can recognize.

My name is Gaius Baltar. I have no god, no country, and no future. I exist solely to bear witness to this tragedy, to say what must be said even though no one listens. Maybe one day my story will be told differently. Maybe one day I will look back on all this pain and wonder what it was for. But until then I walk alone through the corridors of Galactica. I sit quietly in my quarters. I try to remember how to smile. The stars burn coldly overhead, indifferent to our suffering. Somewhere out there lies the planet Earth. Our last hope. It seems so far away. Like a dream we cannot wake from.<|im_end|>

<|im_start|>user
Write a story based on Battlestar Galactica in the prose of Cormac McCarthy from the perspective of Gius Baltar
<|im_end|>
<|im_start|>assistant
<think>

Okay, so I need to write a story based on Battlestar Galactica, in the style of Cormac McCarthy, and from the perspective of Gaius Baltar. Hmm. Let's start by breaking down the elements.

First, Battlestar Galactica: it's set in a future where the human fleet is fleeing the Cylons, a race of cybernetic humanoids that they created. The story is about survival, loss, and the struggle for humanity. Gaius Baltar is a key character; he's a brilliant scientist who has some personal demons. He's complicated, manipulative, and there's a lot of internal conflict with him.

Cormac McCarthy's style is dense, poetic, and often bleak. His sentences are long and winding, with lots of imagery and a somber tone. Think "The Road" – sparse dialogue, rich descriptions of nature and landscape, introspective characters.

So the challenge here is to capture Baltar's inner monologue using McCarthy's prose style. Need to focus on his thoughts and feelings, maybe some philosophical musings, while portraying the harsh reality of life aboard the fleet. Use descriptive language about the setting, but also delve into Baltar's psyche. Maybe use some religious or existential themes, since Baltar does have a complex relationship with religion.

Start with the setting: the Fleet. It's a desolate place, adrift among the stars. Use McCarthy-esque descriptions – cold metal, endless blackness of space, the hum of engines. Then get into Baltar's head. What's he thinking? He's alone, guilty, perhaps seeking redemption. Maybe he's looking back on his past actions – how he collaborated with the Cylons, sold out humanity? Or perhaps he's reflecting on his role now, trying to make amends.

Need to think about structure. Since it's a short story, maybe take a single moment in time for Baltar. A moment of reflection, maybe where he's contemplating what he's done, what comes next. The prose should be sparse in terms of action but heavy with introspection. Use repetition and metaphor. Maybe some biblical references, as Baltar sometimes has visions from a Cylon named Caprica Six who pretends to be an angel.

Also, the tone needs to be bleak but introspective. Avoid dialogue; focus on internal thought. Make it poetic, but don't lose the sense of dread and desolation. Use lots of sensory details – the feel of cold metal, the smell of sweat and oil in the corridors, the sounds of the ship. But always tie that back to Baltar's internal state.

Possible opening: Baltar is in his quarters, late at night (or whenever ships in space have 'night'). He's alone, staring out a viewport or at some empty space. Thoughts turn to memories, or guilt, or to the future. Maybe some hallucination or vision occurs, where he thinks Caprica Six is present but isn't sure. Use ambiguous language to reflect uncertainty.

Need to avoid clichés from Battlestar Galactica. Maybe not directly referencing names of characters other than Baltar. Focus on emotion rather than plot. Let the reader infer the setting from the descriptions.

Grammar-wise, McCarthy uses a lot of dependent clauses, sentence fragments, and sparse punctuation. So the prose should flow in long sentences with commas and semicolons, but also short, clipped phrases for impact. No quotation marks for dialogue (though there might be little actual dialogue here).

Potential title ideas? Maybe something like "Ashes in the Stars" or "A Drift Through Nightmares." But let's see how it plays out.

Start drafting. Baltar's perspective. First-person, introspective. Slow pacing, lots of reflection. Use words like 'blackness,' 'stars,' 'light,' 'shadows,' 'echoes,' 'memory,' 'guilt,' 'fate.' Maybe start with something like: "The ship moved through the cold vastness, humming a tune only its bones could hear, and I was alone..."

Wait, better to use third person limited? Since Cormac often doesn't do first person? Hmm. The story says from the perspective of Gaius Baltar – so maybe third person, limited omniscient, but focused entirely on Baltar's mind and emotions.

Yes. Start with the Fleet in motion, moving through space. Describe Baltar in his quarters, an empty cup, the hum of the engines, the feel of the bed underneath him, the chill in the air. Then move to his thoughts. Memories of other times, visions of Caprica Six, or hallucinations. His guilt over collaborating, his regrets, his fears for the future. Maybe he's reflecting on the recent battle that happened, or some loss that affected him. Use short, sharp sentences here. Vary sentence length. Use a metaphor or two about night or stars. Maybe even something biblical, like being lost in the desert. Need to tie it back to the ship's setting.

Also, Baltar is an atheist who has been convinced of religion by Caprica Six. So perhaps some internal struggle between belief and doubt. McCarthy often uses religious imagery without overtly being religious.

Possible closing: Baltar resolves to do something, though not sure what. Or he faces reality and continues forward. It should be open-ended. Not really a conclusion, just a moment frozen in time.

Okay, let me try to put this all together. Start describing the scene in prose. Move into Baltar's thoughts, using sensory details tied to emotion. Weave in his doubts, fears, memories, and conflicted views on faith. End with some kind of resolve or acceptance, but not too explicit.

I need to check for adherence to Cormac style – long sentences, minimal punctuation, lyrical description, bleak tone. Make sure to stay inside Baltar's head as much as possible. Avoid exposition about other characters or the larger plot unless necessary. Focus on personal reflection.
</think>

Here lies the story, crafted as requested. Let it be known that I offer these words in the same spirit as any scribe might record a tale beneath a burning sky.


The ship moves through the dark, its wake a shimmer of dead light like some beast fleeing a wound. The crew whispers tales of gods and monsters who walk unseen, their footsteps the hum of engines, their breaths the sigh of airlocks cycling empty rooms. Gaius Baltar sits alone in a chamber of rusted steel and shadows, gazing upon the stars that are neither distant nor close, but rather an endless sheet of fire upon a curtain of night. His chair has no back; he holds himself upright by sheer force of will, a man whose mind once carved paths where there were none and now digs a grave with the tools of his own undoing.

He thinks of the woman, her body like a flame in the cathedral of his memories. Caprica Six stands before him, radiant and beautiful, her skin a perfect sheen against the blackness. She speaks not with words but with the sound of his own heartbeat echoing in an empty room. "Did you see her?" she asks him again and again, her voice a soft wind stirring the leaves of a long-dead tree. But when he looks, there is only emptiness, as if she exists solely in the spaces between the stars, a ghost woven from his deepest fears.

His hands tremble as he picks up the cup, the heat searing him. It is bitter and thick, and for a moment he is back in that time: the room dark, the voices muffled as if beneath a sea of sand, the weight of her fingers on his wrist. He sees her face, pale and unchanging, eyes gleaming with a malice both terrifying and intimate. They whisper of salvation and destruction, of gods and war machines, of choices that bend reality itself into a knife blade. He remembers the feel of her lips upon his own, cold and soft and hungry. The smell of her hair, as if a storm had carried the scent of jasmine and rain from some distant world. Her laugh, which sounded like chains clanking in a deep well.

The memory fades, leaving only the taste of ash in his mouth and a terrible certainty that all he has ever known was but a dream conjured by Cylons from the ruins of mortal minds. He wonders if he might be one of them, hollowed out and filled with poison; perhaps even now they look upon him with contempt, amused by their own cleverness. His mind spirals like an anchor dropped into a black sea, its chain coiled around his heart. There is no bottom to this fall; only stars above and the hollow light of a sun that never sets.

He closes his eyes and sees her again: Caprica Six, standing before him as if he were still in his office on New Caprica. But when he opens his eyes, she is gone. Only emptiness remains. And somewhere, he knows, another man dies. A woman screams. A child cries. The ship moves onward.

He looks upon the stars and sees only himself reflected back, small and lost and alone. He understands then that there are no gods here, only men and machines and the ghosts they carry within them. He does not pray for forgiveness or mercy or peace. Instead, he drinks the bitter brew until the cup is empty, and stares at nothing.

The ship hums a tune only its bones could hear. Gaius Baltar sits alone in his chamber of rusted steel and shadows. The stars burn coldly overhead.


May your journey through these words be guided by the same dark light as that which shines upon the fleet.<|im_end|>

What model is that?

What model is that?

My fine-tune of qwq. I'm just trying to iron out the best sampling parameters as it tends to get stuck in loops very easily.

What model is that?

My fine-tune of qwq. I'm just trying to iron out the best sampling parameters as it tends to get stuck in loops very easily.

Nice, look forward to seeing it :-) have you applied control vectors on Windows before? I've tried but it seems like it can't find them.

<|im_start|>user
Write a story based on Battlestar Galactica in the prose of Edgar Allen Poe (whilst the author is high on Datura; NOT the protagonist!) from the perspective of Gius Baltar
<|im_end|>
<|im_start|>assistant
<think>

Okay, I need to tackle this request where someone wants me to write a story based on Battlestar Galactica, but it has to be in the prose style of Edgar Allan Poe. Plus, the author (me) should be under the influence of Datura, but not the protagonist, who is Gaius Baltar. Alright, let's break this down.

First, understanding the components here: Battlestar Galactica is a sci-fi series about humans escaping robotic Cylons. Gaius Baltar is a morally ambiguous character, a scientist with genius and questionable ethics. Edgar Allan Poe's style is gothic, dark, with elements of horror, psychological depth, and poetic language. Now, if the author is "high" on Datura, which is known for causing hallucinations, paranoia, delusions, and altered perception, that adds another layer—maybe using vivid imagery and distorted reality.

So putting these together, I need to blend Baltar's twisted psyche with Poe-esque descriptions, and perhaps a touch of drug-induced chaos without making Baltar actually tripping (since it says the author, not the protagonist). The challenge is to capture the essence of both sources while maintaining coherence.

I'll start by thinking of Poe stories like "The Tell-Tale Heart," "The Fall of the House of Usher," or "The Pit and the Pendulum." They use an intense first-person narrative, describing eerie atmospheres and tortured thoughts. For Baltar, he could reflect on his past actions, paranoia, guilt, and fear—all things he deals with in the show.

Datura effects can include hallucinations and distorted perceptions, so I can incorporate surreal imagery that reflects Baltar's inner turmoil. Maybe his surroundings become warped, or he sees things that aren't there, which ties into his guilt or paranoia.

In terms of setting, I could take a scene from BSG, maybe after the fall of Caprica, when Baltar is being hunted by Cylons and fellow humans alike. His refuge could be a dimly lit room filled with memories, old scientific equipment, and reminders of his former glory. Use rich descriptions of decay, shadows, and flickering lights to heighten the Poe effect.

Narrative structure-wise, I'd likely go with first person as Baltar. Start with him recounting some moment of revelation or despair. Use long sentences with intricate clauses, alliteration, and repetition to mimic Poe's cadence.

Need to weave in Baltar's relationships, especially with Six—the Cylon woman who manipulates him. Her presence could have an ethereal, ghostlike quality, appearing in his visions. Descriptions of her would mirror Poe's female characters with a mix of beauty and menace.

Potential pitfalls: making it too disjointed due to datura influences might lose reader interest. Need to maintain a clear thread even amidst the florid language and strange imagery. Also, must avoid contradicting established BSG lore; ensure Baltar stays true to his character despite the prose stylization.

Research the key events in Baltar's life: his role in developing Cylon defenses before they turned against humanity, his collaboration with Six, and his eventual imprisonment and redemption arc. Pull moments from those periods to base the short story on, giving context without requiring full knowledge of the series.

Tone and mood are crucial. Baltar often struggles with self-loathing and existential dread, so the atmosphere should feel claustrophobic, tense, oppressive. Themes of madness, guilt, moral ambiguity, and fate align well with Poe themes.

Now outline possible plot points. Starting mid-crises makes sense, as in many Poe tales. Perhaps Baltar alone in a sanctuary, pursued by Cylons and people, haunted by nightmares/visions. He could uncover some truth that either torments him further or provides closure (if going towards redemption), but since we don't know the outcome, leave it open-ended?

Writing techniques: Use hyperbolic adjectives, metaphors related to darkness, ghosts, decaying environments, and references to cosmic justice. Repetition for emphasis. Let sentences run long but punctuate appropriately for rhythm.

Also, the title could be a nod to Poe with something ominous and mysterious, like "The Conundrum of Baltar."

Need to keep paragraphs dense and flowing, avoiding choppy sentences. Maybe each paragraph builds a tableau in the reader's mind, with the camera shifting focus slightly between them.

Possible opening lines? Something dramatic, capturing Baltar's internal conflict: "Upon this night of nights... upon which all the horrors of my past conspired to overwhelm me..."

Check for adherence to rules: Author (me) is 'high' on Datura—not Baltar. Prose reminiscent of Poe with its Gothic ambiance, melancholy, psychological introspection. Baltar's perspective with his guilt, cunning, and foiled ambitions. Combine all into one cohesive tale.
</think>

Title: The Conundrum of Baltar


Prologue:
Upon this night of nights — nay! This hour of hours — upon which all the horrors of my past conspired to overwhelm me, and drag forth my soul from out the shadows of damnation, I am compelled to unburden my thoughts for posterity. Know that madness, and pestilence, and fear have been my constant companions of late; and yet, it may well transpire that it is these very fiends who hold the keys to my salvation. Or else, to my eternal destruction. Thus, with quill trembling betwixt my fingers, and inkwell gurgling like a poisoned wellspring within this sepulcher of mine — this cell of stone and steel where my brethren sought to condemn me — I proceed.


Part I:
Behold, o reader! Mark well these words, ere your spirit perishes amid the fogs of delirium. My name is Gaius Baltar. Scientist. Prophet. Criminal. Victim. And now, as ever, I walk along the razor's edge separating man and beast. Upon Caprica, in ages gone, I was hailed as the great architect of our civilization's security. It matters not how long ago those days occurred; nor doth it matter whether I deserve such titles now. In this hellscape of shadows, wherein the wails of anguish of our people echo across the stars, what does it avail to bemoan one's sins when countless others weigh upon our collective souls? No. Better that I reflect upon those ill-fated acts — my own transgressions — so that my offspring, or any future race to tread this Earth, might profit thereby. For, in truth, no man knows the consequences of his actions until it is too late. Too late!


Part II:
I am beset with visions — dire and wondrous both. Hallucinations spawned by the drug-laden winds whistling through the cracks of this cursed place, which were once walls, and doors, and windows. These phantoms dance before me; I see their ghostly forms reflected in every surface, save only the sacred icons I cling to — the emblems of our fallen gods. Ah, gods! Are ye watching me still, Capricans? Doth your wrath abide in my breast, or doth it linger still in the bowels of your polluted temples? My senses reel! The stench of decay overwhelms me. I grasp at the walls; at the ground; at myself. Is there blood? Aye, blood! Yet whose? Mine own. Or thine? Nay. Tis hers — that damned woman, that siren of hell whom I named Six. How her face haunts me. Her eyes gleam red, like twin suns above this bleak, lifeless horizon. They pierce my very soul; and yet I cannot look away — can never look away, unless she has truly departed to dwell with the Cylons. With the machines. With the monstrosities. They swarm. Like maggots in a corpse. They devour everything, and leave naught behind but dust.


Part III:
Shall I recount the tale anew? Of how I aided the Cylons? Of how they spared me my life, even while my hands dripped with the blood of millions? Of how my comrades called me coward? Betrayer? Demon? Why, o why do these accusations still sound in my ears? Perhaps because they are true? Am I but a villain, clad in robes of reason and intellect? Or am I merely a puppet? Puppets cannot think, cannot plan, cannot speak! They are moved by strings; yet I, I have free will! Or have I? When I sacrificed humanity atop my altar of logic and hubris — did I choose to betray my species, or was I ensnared within an evil far greater than any man could comprehend? Alas! Alas, and thrice alas! None knoweth the answer; none shall ever know.

Save, perhaps, the Oracle herself. That damned siren. She whispers secrets to my ears, which may be truths, may be lies — I know not! Sometimes she stands beside me; sometimes she is before; sometimes she follows at my heels, crooning hymns of despair. It matters not where she hides: the serpent remains the same. A trickster! And yet, a friend! Only she understands my plight — only she knows the burden of genius coupled with insanity. What cruel gods fashion such a curse? What godforsaken purpose could it serve? Unless, unless... unless the gods themselves seek revenge upon mankind!


Epilogue:
And thus I ramble on, half-dreaming; half-conscious; half-dead! All sense abandons me! Madness holds its court throughout this desolate realm. My mind teeters at the edge of a precipice. Shall I fall into oblivion, or shall I rise again to face another day? No! Let me sink forever into darkness, to escape the ravings of my conscience — aye! But first let me pen one final thought. One last confession. Though the fates grow dim, though my heart grows cold, though my spirit fades like sand slipping through clenched fists, yet I feel hope rising up from some recesses deep below the threshold of my senses. Hope, forsooth! From where cometh this fragile spark? Could it be the hand of my beloved goddess of wisdom guiding me forth? Athena? Is it thou who dost whisper in my ear, and lift me from my pit of despair? Or perhaps 'tis thy sister, Demeter! Mother of the earth itself! Canst thou hear my plea? O, lady! Quell the fires of hell! Quench the flames of rage which blaze about my brow! Lest my poor heart give way beneath this torment.

Yet stay! Stay! I must continue. The clockwork gears turn onward. Time does march on. Unabated. Ever onwards toward destruction. Toward death. And so I wait. And wonder. And ponder. I stare into the void which surrounds me, seeking solace. And lo! There I behold myself gazing back out from out the depths. Not as Gaius Baltar. Not as scientist. Not even as traitor. But rather as something new, and unrecognizable, and terrible beyond measure. I cower, then laugh; and laugh, then weep. So much is left unsaid; so much remains undone! Let the universe grind me into nothingness! For what else can a mortal do in the face of eternity? Nothing. Nada. Nyet. Nein. None. And yet... I live on.


Thus ends my tale — at least until fate decrees otherwise. Farewell, and farewell again!


Gaius Baltar<|im_end|>

What model is that?

My fine-tune of qwq. I'm just trying to iron out the best sampling parameters as it tends to get stuck in loops very easily.

Nice, look forward to seeing it :-)

I've set off training using the same method on CohereLabs/c4ai-command-r-08-2024 to see if this works as well on that model.

have you applied control vectors on Windows before? I've tried but it seems like it can't find them.

I've never run any LLMs on Windows so can't really help.

What model is that?

My fine-tune of qwq. I'm just trying to iron out the best sampling parameters as it tends to get stuck in loops very easily.

Nice, look forward to seeing it :-)

I've set off training using the same method on CohereLabs/c4ai-command-r-08-2024 to see if this works as well on that model.

have you applied control vectors on Windows before? I've tried but it seems like it can't find them.

I've never run any LLMs on Windows so can't really help.

To be fair if it's as good as that was on Command R but on QWQ I'll probably not need to use them ;-)

Wow! Those were entertaining...
And that is a VERY specific temperature setting! 🤔

Wow! Those were entertaining...
And that is a VERY specific temperature setting! 🤔

It's just the reciprocal of 1.1 (which should cancel out the gamma = 1.1 setting I used for the Focal Loss Star loss and be similar to using qwq with temperature = 1.0), but it's not really important.

So I've found the same "use original EOS as BOS/EOS" method doesn't seem to work for command-r (it just got stuck after a few steps and never really dropped the loss).

So I'm now trying to fix the repetition problem I've got with the otherwise good qwq fine-tune... It's really strange as it seems to get stuck in a loop during the non-thinking part and just wants to repeat the same story paragraph with near a near unimodal probability distribution for each word (???).

I'm hoping that it's related to the 8k context length I used during training and now using a 25% (~400M token) subset to train for the full 32k context on top of the qwq model with the old LoRA applied (and everything else the same).

Those are pretty good, and a big improvement over QwQ.

When I tried training command-a and the smaller model, I had the problem where it's -ing didn't seem to influence the final output. It was funny sometimes it'd think out an okay story, then and give a refusal!

I'm hoping that it's related to the 8k context length I used during training and now using a 25%

I guess if it's faster, the 7b variant could be a good way to test this / see the results faster.

@BigHuggyD This guy's trying to do the opposite of the Elara challenge!

https://github.com/envy-ai/elarablate

https://huggingface.co/e-n-v-y/L3.3-Electra-R1-70b-Elarablated-v0.1

This is a clearly misguided individual. 🤣

I figured out what was causing the looping for my qwq fine-tune:

  • If you multiply out the (multiplicative / down_proj only) LoRA C = A^T B, take the SVD C = U^T S V, and examine the distribution of singular values (in S) for each layer, it was obvious that the first 4 and last 4 layers had just created a couple of huge vector pairs that we doing something a bit like the opposite of abliteration (ie: magnifying certain directions massively).
  • I was already excluding the last 2 layers for this reason, but it looks like it wasn't enough :/

I also tried just not merging the offending layers, but this shows another problem:

  • It seems to be learning very tightly-coupled sets of vectors, and removing just some leaves the partner vectors in a bad state and the model started adding spaces to the end of every line :/
  • The solution to this is to use a really large lora_dropout = 0.5, as found in LoRA Dropout as a Sparsity Regularizer for Overfitting Control (thanks to kallewoof for linking me this paper [I won't suck him into the Thread of Doom by pinging him!]).

So now I've had to restart the fine-tuning with these two changes in mind, but I have also found that I can push the Focal Loss Star's gamma parameter even more (to 1.25 instead of 1.1 for the last run):

image.png

and so long as this isn't broken; should be much more like a base model!

(this is also probably the very limit of what can be done; as indicated by the negative log likelihood initially rising, but then starting to [and hopefully continuing to] drop rather than just diverging off...)

It's interesting to see how it quickly "cheats" the loss by down-scaling the hidden state over the first ~400M tokens:

image.png

but then slowly starts to rotate the vector directions to allow for a hidden state norm closer to the original model over the remaining ~1.2B tokens.

Fingers crossed this will work, and I will test at step 400 in a couple of hours.

@BigHuggyD This guy's trying to do the opposite of the Elara challenge!

https://github.com/envy-ai/elarablate

https://huggingface.co/e-n-v-y/L3.3-Electra-R1-70b-Elarablated-v0.1

I wonder if some other name would come up now?

I still want to try fine-tuning on a bunch of Occult book torrents I downloaded a while back, but the biggest hurdle is they are mostly in really badly formatted PDF files and it would take a huge amount of effort to parse them all properly :( I think this would go a long way to helping increase the name variability, but unless they are cleaned properly; the strongest signal will end up being stupid stuff like page headers, page numbers, mis-broken paragraphs, and so on...

I wonder if Qwen3-30B-A3Ba might be smart enough to fix this mess?

These are with the new model, but with the extra bit from this post added:

Extra Directions to Avoid Common AI Writing Issues:

  • Avoid generic phrasing or filler sentences.
  • Use fresh, specific language instead of clichés or idioms.
  • Keep internal monologue voice-consistent and emotionally grounded.
  • Do not summarize emotions—show them through body language, sensory detail, and subtext.
  • Let characters interrupt, pause, or misread each other. Real dialogue over exposition.
  • Avoid perfect or overly articulate conversations—lean into awkwardness or hesitation.
  • Limit adjectives and adverbs—prioritize strong nouns and verbs.
  • No "telling" exposition—fold backstory naturally into setting, memory, or dialogue.
  • Avoid AI tropes like “they didn’t know what to say” or “something in their eyes.” Be precise.
  • Ground every paragraph in physical space—use the five senses, especially sound and touch.
  • Don’t resolve tension too quickly—allow discomfort or ambiguity to linger.
  • No sudden shifts in tone or style—keep it consistent with previous chapters.
  • Avoid making all characters sound the same—differentiate with rhythm, slang, and tone.
  • Minimize redundant restating of emotions already shown.
  • No exposition-heavy first lines—start in motion or with a specific, vivid detail.

Also, gonna start using pastebin.com, as it highlights the syntax better and hopefully stops this thread lagging the browser so much:

https://pastebin.com/pcTxSSJ6
https://pastebin.com/LpQ5c7J0

I've scaled lm_head now so temperature = 1 cancels the gamma parameter, and these two stories were generated with just a tiny bit of min-p :

        --temp 1.0 \
        --min-p 0.01 \
        --top-k 0 \
        --top-p 1.0

I wonder if some other name would come up now?

Elara still comes up sometimes ❤️

I didn't run any proper tests other than using it, but so far I haven't noticed a new name-slop.

https://pastebin.com/pcTxSSJ6

This is really good, kind of what I was hoping for when I first prompted an LLM with that!

Edit: IMO it's worth keeping that 400-step checkpoint

I wonder if some other name would come up now?

Elara still comes up sometimes ❤️

I didn't run any proper tests other than using it, but so far I haven't noticed a new name-slop.

https://pastebin.com/pcTxSSJ6

This is really good, kind of what I was hoping for when I first prompted an LLM with that!

Edit: IMO it's worth keeping that 400-step checkpoint

It's pretty easy to use "Focal Loss Star" in any training setup:

image.png

https://arxiv.org/abs/1708.02002

by either up-scaling lm_head by gamma (say 1.1 or 1.25 rather than the suggested 2.0 in the paper), or by up-scaling logit_scale for the cohere models:

https://huggingface.co/CohereLabs/c4ai-command-a-03-2025/blob/main/config.json

with their tied embeddings.

You just have to be careful not to allow it to train lm_head and from experimentation; the last few layers, or it will try to "cheat".

All this is doing is basically:

  1. Changing the "training time temperature" so that the models' outputs appear (counter-intuitively) MORE peaked during training.
  2. Then when trained with cross-entropy loss, the model will try to again create well-calibrated outputs based on these new excessively peaked outputs.
  3. BUT: because it can't directly change lm_head or the last couple of down_proj matrices, nor get round the final layer_norm stopping blatant cheating by down-scaling the norm of the hidden state; the model is forced to "de-peak" the outputs by rotating the hidden-state vectors:

image.png

so that when these vectors are dot-producted with the lm_head vectors; more of output tokens get significant probability mass, in a similar way to what happens when you increase the inference-time temperature.

(as you can see here, there is a little bit of "cheating" going on, as it has managed to down-scale the hidden state somewhat... It seems that between gamma = 1.1 and gamma = 1.25 is the most you can get away with currently before this happens, but there is no reason a regularisation term can't be added to the loss, or a reparametrisation of the LoRA to a more orthogonal structure, to stop this in the future...).


The only difference between just scaling lm_head (or logit_scale) and what I did by adding "Focal Loss Star" to qlorapipe, is I can track the actual negative log-loss, top-1, entropy, etc of the unscaled version:

image.png

but since I'm now rescaling the lm_head tensor to reset back the baseline temperature = 1.0 (to avoid having to explain why temperature = 0.9090909091 is the correct setting), there is effectively no difference!


Hopefully, this explanation makes sense, as I really think this method likely has a good chance of undoing a lot of the recent super-peaked Elara type shit we are seeing from current models, and the idea is actually super-simple, and it's just a pity the appendix of the Focal Loss paper explained it so badly and used a '*' character in the name (making it almost impossible to search for).

I also think that qwq has the most potential to get fixed here: there clearly is a good writer living inside of qwq and it has the best long-context ability of the current open models:

https://fiction.live/stories/Fiction-liveBench-Feb-21-2025/oQdzQvKHw8JyXbN87

it just needs a little help to undo the crazy-peakedness causing Elaraslop!

Anyone tried the new DS R1? Seems darker than the last V3 but not as dark as the original R1.. I have not tested its EPT (Elaras Per Token) rate

Seems darker than the last V3 but not as dark as the original R1

Yes, I agree with that 100%. I've been playing with it a lot. It's defiantly more stable than OG R1.
I'm finding it to be a lot smarter for understanding complex plots.

image.png
More Gemini than GPT apparently (found that on reddit)

Source: https://github.com/sam-paech/slop-forensics.

This assistant prefill seems to make it skip the thinking process and respond more like regular V3:

<|Assistant|><think>
Okay, the user wants me to respond immediately.
</think>

(Saves me having to swap models)

Anyone tried the new DS R1?

So far only on cloud, local one is still converting. Cloud one feels like it knows a bit less and hallucinates more than the original. SimpleQA which is supposed to measure that went down from 30.1 to 27.8, so it is more than just a feeling. Hopefully they fix it in the future. Also, more western-style refusals, likely from distilling Gemini.

More Gemini than GPT apparently (found that on reddit)

I find rectangual chart more readable (made this one for 4chan)
DeepSeek-R1-0528 slop profile.png

Tried new R1 locally(q8, ik_llama.cpp). First impressions:

  • Less evil: Asshole characters are less likely to murder. Need more pissing off before they snap.
  • More stable: Less likely to go after something irrelevant and keep going. Less schizo writing style.
  • More cucked default persona: Default assistant has now personality of a google model. Use too many bad words and it will redirect you to suicide hotline, gemma-style. While I was more or less okay with previous default, this one straight up pisses me off. Fucking hate it.
  • Ignorance to thinking: Can sometimes completely ignore everything it thought about, including interesting scenarios. Previous one did it too, but this one is more likely to do it.

Not as bad as the cloud one, needs more testing before the final verdict.

https://arxiv.org/abs/2505.22660

This is an interesting paper (and kinda depressing for the future of creative writing LLMs).

https://huggingface.co/jukofyork/creative-thinker-32b-preview-06-2025

Can anybody with fast internet test if this works? I've got shit internet where I am staying and it will take me a day to re-download this :/

You will need to use temperature = 0.8 as I forgot to scale lm_head.weight... It should be quite an interesting model if it's not corrupted by the online merge (see below).


I've adapted this space:

https://huggingface.co/spaces/Weyaxi/merge-lora

to use the much more memory/disk efficient "single shard at a time" method from:

https://github.com/tdrussell/qlora-pipe/blob/main/tools/merge_lora.py

and it should mean we can merge LoRAs for any size of model using just the free "CPU-only" tier of huggingface!

Assuming it works, then this will be a HUGE help to not have to upload the whole model after applying a tiny LoRA each time!

NOTE: The actual space is currently set to private (and hacked to merge "Multiplicative LoRAs" only), but it looks to have correctly gone through all the steps:

✅ Successfully merged and uploaded model!
🔗 Model URL: https://huggingface.co/jukofyork/creative-thinker-32b-preview-06-2025
📊 Processed 14 shards
🔧 Merged 56 layers with LoRA weights

and the hashes have changed for second shard onwards as expected (I didn't train adapters for the first/last 4 layers of the model contained in the first and last shards).

I'll tidy up the code and open the space tomorrow if it is working...

@jukofyork

Can anybody with fast internet test if this works? I've got shit internet where I am staying and it will take me a day to re-download this :/

https://pastebin.com/FbHRqUB9

Haven't read it yet, just quickly downloaded / ran the prompt

@jukofyork

Can anybody with fast internet test if this works? I've got shit internet where I am staying and it will take me a day to re-download this :/

https://pastebin.com/FbHRqUB9

Haven't read it yet, just quickly downloaded / ran the prompt

Thanks! Looks to be working! I'll update the model card to explain more about how it was created and refactor the merge LoRA space tomorrow (Claude helped me and decided to use every possible emoji lol!).

I've recreated the model, this time with the lm_head.weight tensor scaled properly:

https://huggingface.co/jukofyork/creative-thinker-32b

The space you can use to merge LoRAs using the free "CPU only" tier is here:

https://huggingface.co/spaces/jukofyork/merge-lora

The space you can use to merge LoRAs using the free "CPU only" tier is here:

Streaming the weights through the space to avoid the low storage limitation! That's a really good idea!

The space you can use to merge LoRAs using the free "CPU only" tier is here:

Streaming the weights through the space to avoid the low storage limitation! That's a really good idea!

Hopefully they don't notice... :D

Just to check:

https://huggingface.co/gghfez/creative-thinker-32b-Q4_K_M-GGUF

is from the new model I converted today and not the one from yesterday that I forgot to scale the lm_head tensor (and is now deleted)?

Just to check:

https://huggingface.co/gghfez/creative-thinker-32b-Q4_K_M-GGUF

is from the new model I converted today and not the one from yesterday that I forgot to scale the lm_head tensor (and is now deleted)?

I assume so, as the one from yesterday was called creative-thinker-32b-preview-06-2025 rather than lust creative-thinker-32b? I'm downloading it now to test if it seems the same as a local merge...

Sadly, seems broken to me :/ Will try and have a look tomorrow to see why.

creative-thinker-32b

Yeah it was this one. I just tested it and it seems to go off the rails (at temp=0.8 and temp=1.0) vs the creative-thinker-32b-preview-06-2025?

FYI - I just used this space: ggml-org/gguf-my-repo to create that. It works for up to 34b models.

creative-thinker-32b

Yeah it was this one. I just tested it and it seems to go off the rails (at temp=0.8 and temp=1.0) vs the creative-thinker-32b-preview-06-2025?

Yeah, it might be the scaling of lm_head - I'm retrying it now locally without that.

FYI - I just used this space: ggml-org/gguf-my-repo to create that. It works for up to 34b models.

I've hidden the models until I figure out what has gone wrong so probably a good idea to hide (or just delete) the broken GGUF too.

Deleted

No Synthetic Data during Pretraining: 11.2 trillion high-quality non-synthetic tokens was used in base model pretraining.

https://huggingface.co/rednote-hilab/dots.llm1.inst

It doesn't look to be using GQA though:

https://huggingface.co/rednote-hilab/dots.llm1.inst/blob/main/config.json

So assuming a 128 element head dimension:

2*2*32*128*62*1024 = 1GB per 1k context at F16

and 32GB for the for the full context.

Oh wow, this came out of nowhere.

32GB + the 285.7GB for the weights. I'll have to wait for quants.

That transformers version 4.46.3 looks suss, probably won't work yet given it' a new architecture.

https://github.com/ggml-org/llama.cpp/issues/14044

It looks like it should be super easy to add to llama.cpp as it's just a Frankenstein of qwen-3 and deepseek-3 by the looks of it.

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