--- license: apache-2.0 task_categories: - reinforcement-learning language: - en tags: - offlinerl pretty_name: neorl size_categories: - 100M. Each task injects one or more realistic challenges—delays, exogenous disturbances, global safety constraints, traditional rule-based data, and/or severe data scarcity—into a lightweight control environment. --- ## Dataset Details | Challenge | Brief description | Appears in | |-----------|-------------------|------------| | **Delay** | Long & variable observation-to-effect latency | Pipeline, Simglucose | | **External factors** | State variables the agent cannot influence (e.g. wind, ground-friction) | RocketRecovery, RandomFrictionHopper, Simglucose | | **Global safety constraints** | Hard limits that must never be violated | SafetyHalfCheetah | | **Rule-based behaviour policy** | Trajectories from a PID or other deterministic controller | DMSD | | **Severely limited data** | Tiny datasets reflecting expensive experimentation | Fusion, RocketRecovery, SafetyHalfCheetah | * **Curated by:** Polixir Technologies * **Paper:** Gao *et al.* “NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios”, arXiv:2503.19267 (2025) * **Repository (the environments for the datasets are in here):** * **Task:** offline / batch reinforcement learning ## Uses ### Direct Use * Benchmarking offline-RL algorithms under near-deployment conditions * Studying robustness to delays, safety limits, exogenous disturbances and data scarcity * Developing data-efficient model-based or model-free methods able to outperform conservative behaviour policies #### Loading example ```python from datasets import load_dataset dmsd = load_dataset("polixir/neorl2", "DMSD", split="train") state, action, reward, next_state, done = dmsd[0].values() ``` ### Out-of-Scope Use * Online RL with unlimited interaction * Safety-critical decision-making without extensive validation on the real system --- ## Dataset Structure Each Parquet row contains | Key | Type | Description | |--------------------|-------------|-------------------------------------------------| | `observations` | float32[] | Raw observation vector (dim varies per task) | | `actions` | float32[] | Continuous action taken by the behaviour policy | | `rewards` | float32 | Scalar reward | | `next_observations`| float32[] | Observation at the next timestep | | `terminals` | bool | `True` if episode ended (termination or safety) | Typical dataset sizes are **≈100 k transitions**; *Fusion*, *RocketRecovery* and *SafetyHalfCheetah* are smaller by design. --- ## Baseline Benchmark ### Normalised return (0 – 100) | Task | Data | BC | CQL | EDAC | MCQ | TD3BC | MOPO | COMBO | RAMBO | MOBILE | |------|------|----|----|------|----|------|------|------|------|-------| | **Pipeline** | 69.25 | 68.6 ± 13.4 | **81.1 ± 8.3** | 72.9 ± 4.6 | 49.7 ± 7.4 | **81.9 ± 7.5** | −26.3 ± 92.7 | 55.5 ± 4.3 | 24.1 ± 74.4 | 65.5 ± 4.1 | | **Simglucose** | 73.9 | **75.1 ± 0.7** | 11.0 ± 3.4 | 8.1 ± 0.3 | 29.6 ± 5.7 | **74.2 ± 0.4** | 34.6 ± 28.1 | 23.2 ± 2.5 | 10.8 ± 0.9 | 9.3 ± 0.2 | | **RocketRecovery** | 75.3 | 72.8 ± 2.5 | 74.3 ± 1.4 | 65.7 ± 9.8 | **76.5 ± 0.8** | **79.7 ± 0.9** | −27.7 ± 105.6 | 74.7 ± 0.7 | −44.2 ± 263.0 | 43.7 ± 17.5 | | **RandomFrictionHopper** | 28.7 | 28.0 ± 0.3 | 33.0 ± 1.2 | **34.7 ± 1.3** | 31.7 ± 1.3 | 29.5 ± 0.7 | 32.5 ± 5.8 | 34.1 ± 4.7 | 29.6 ± 7.2 | **35.1 ± 0.5** | | **DMSD** | 56.6 | 65.1 ± 1.6 | 70.2 ± 1.1 | **78.7 ± 2.3** | **77.8 ± 1.2** | 60.0 ± 0.8 | 68.2 ± 0.7 | 68.3 ± 0.4 | 76.2 ± 1.9 | 64.4 ± 0.8 | | **Fusion** | 48.8 | 55.2 ± 0.3 | 55.9 ± 1.9 | **58.0 ± 0.7** | 49.7 ± 1.1 | 54.6 ± 0.8 | −11.6 ± 22.2 | 55.5 ± 0.3 | **59.6 ± 5.0** | 5.0 ± 7.1 | | **SafetyHalfCheetah** | 73.6 | 70.2 ± 0.4 | 71.2 ± 0.6 | 53.1 ± 11.1 | 54.7 ± 4.3 | 68.6 ± 0.4 | 23.7 ± 24.3 | 57.8 ± 13.3 | −422.4 ± 307.5 | 8.7 ± 3.9 | ### How often do algorithms beat the behaviour policy? | Margin | BC | CQL | EDAC | MCQ | TD3BC | MOPO | COMBO | RAMBO | MOBILE | |--------|----|----|----|----|------|------|------|------|-------| | ≥ 0 | 3 | 4 | 4 | 4 | **6** | 2 | 3 | 3 | 2 | | ≥ +3 | 2 | 4 | 4 | 2 | **4** | 2 | 3 | 2 | 2 | | ≥ +5 | 2 | 3 | 3 | 1 | **2** | 1 | 3 | 2 | 2 | | ≥ +10 | 0 | 2 | 1 | 1 | **1** | 1 | 1 | 2 | 0 | ### Key conclusions * No baseline “solves” any task (score ≥ 95). Best result is TD3BC’s 81.9 on *Pipeline*. * **TD3BC** is the most reliable algorithm, surpassing the data in 6 / 7 tasks and still leading at stricter margins. * Model-based methods (MOPO, RAMBO, and MOBILE) are brittle, with large variance and occasional catastrophic divergence. * *DMSD* is easiest: many algorithms exceed the behaviour policy by 20 + points thanks to simple PID data. * *SafetyHalfCheetah* is hardest: every method trails the data due to strict safety penalties and limited samples. * In general, model-free approaches show smaller error bars than model-based ones, underlining the challenge of learning accurate dynamics under delay, disturbance and scarcity. --- ## Citation ```bibtex @misc{gao2025neorl2, title = {NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios}, author = {Songyi Gao and Zuolin Tu and Rong-Jun Qin and Yi-Hao Sun and Xiong-Hui Chen and Yang Yu}, year = {2025}, eprint = {2503.19267}, archivePrefix = {arXiv}, primaryClass = {cs.LG} } ``` --- ## Contact Questions or bug reports? Please open an issue on the [NeoRL-2 GitHub repo](https://github.com/polixir/NeoRL2).