--- license: cc-by-nc-4.0 task_categories: - image-to-3d tags: - 3D - GaussianSplatting - NovelViewSynthesis viewer: false --- # 🌱 PhysGaia: A Physics-Aware Dataset of Multi-Body Interactions for Dynamic Novel View Synthesis PhysGaia is a pioneering physics-aware dataset for dynamic novel view synthesis aiming beyond **photorealism** toward **physical realism**! [[ Project Page](https://cv.snu.ac.kr/research/PhysGaia/index.html#) | arXiv | [Github](https://github.com/mjmjeong/PhysGaia)] ## **⭐️ Key Highlights**
- **💥 Multi-body interaction** - **💎 Various materials** across all modalities: Liquid, Gas, Viscoelastic substance, and Textile - **✏️ Physical evaluation**: physics parameters & ground-truth 3D trajectories - **😀 Research friendly!!** - Providing codes for recent Dynamic Novel View Synthesis (DyNVS) models - Supporting **diverse training setting**: both monocular & multiview reconstruction ## **📂 Dataset Structure**
Each folder is corresponding to each scene, containing the following files: ```bash {material_type}_{scene_name}.zip │ ├── render/ # Generated images (e.g., avatar renderings) │ ├── train/ # Images for training │ └── test/ # Images for evaluation │ ├── point_cloud.ply # COLMAP initialization (PatchMatch & downsampling) ├── camera_info_test.json # Monocular camera info for test ├── camera_info_train_mono.json # Monocular camera info for training ├── camera_info_train_multi.json # Multi-view camera info for training │ ├── {scene_name}.hipnc # Houdini source file (simulation or scene setup) ├── particles/ # Ground-truth trajectories ``` ## **👩🏻‍💻 Code implementation** Please check each branch for integrated code for recent DyNVS methods. - **Shape-of-motion (arXiv 24.07):** https://github.com/mjmjeong/PhysGaia/tree/SOM - **4DGS (CVPR 24):** https://github.com/mjmjeong/PhysGaia/tree/4DGS_hex - **STG (CVPR 24):** https://github.com/mjmjeong/PhysGaia/tree/spacetime - **D-3DGS (CVPR 24):** https://github.com/mjmjeong/PhysGaia/tree/deformable ## **🔥 Ideal for “Next” Research**
- 🧠 **Physical reasoning in dynamic scenes** - 🤝 **Multi-body physical interaction modeling** - 🧪 **Material-specific physics solver integration** - 🧬 **Compatibility with existing DyNVS models** ## **💳 Citation** ```bash TBD ``` ## 🤝 Contributing
We welcome contributions to expand the dataset (additional modality for new downstream tasks, , implementation for other models, etc.) Reach out via opening an issue/discussion in the repo. ## 📬 Contact
**Author**: Mijeong Kim & Gunhee Kim 📧 Email: [mijeong.kim@snu.ac.kr](mailto:mijeong.kim@snu.ac.kr) & [gunhee2001@snu.ac.kr](mailto:gunhee2001@snu.ac.kr) 🌐 LinkedIn: [Mijeong Kim](https://www.linkedin.com/in/mjmjeong) & [Gunhee Kim](https://www.linkedin.com/in/gunhee-kim-4072362b3/) ## 🛠️ Future Plans
- Update fidelity of the generated scenes - Add more easier scenes: providing more accessible starting points - Add guidelines using Houdini source files: ex) How to obtain a flow field? ## **💳 License**
This project is released under the Creative Commons Attribution-NonCommercial 4.0 license. *✅ Free to use, share, and adapt for non-commercial research*